import pygame
import time
import sys

black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)

clock=pygame.time.Clock()


screen = pygame.init()



pygame.display.set_caption('snake game')
game_window = pygame.display.set_mode((700,500))

game_window.fill(red)
pygame.display.update()

snake_size=10
snake_list=[]
initial_direction=0

def snake(snake_size,snake_list):
	for i in snake_list:
		pygame.draw.rect(game_window,blue,[x[0],x[1],snake_size,snake_size])





def game_loop():

	global initial_direction
	global snake_list

	x=350
	y=200
	y_change=0
	x_change=0

	while True:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				sys.exit()


			if event.type==pygame.KEYDOWN:

				if event.key==pygame.K_LEFT:
					initial_direction="left"
					snake_list.append(initial_direction)


				elif event.key==pygame.K_RIGHT:
					initial_direction="right"
					snake_list.append(initial_direction)

				elif event.key==pygame.K_UP:
					initial_direction="up"
					snake_list.append(initial_direction)


				elif event.key==pygame.K_DOWN:
					initial_direction="down"
					snake_list.append(initial_direction)


		try:
			if initial_direction=="right":
				if snake_list[-2]=="left":
					print("sname")
				else:
					x_change=snake_size
					y_change=0


			elif initial_direction=="left":
				if snake_list[-2]=="right":
					pass
				else:
					x_change=-snake_size
					y_change=0


			elif initial_direction=="up":
				if snake_list[-2]=="down":
					pass
				else:
					y_change=-snake_size
					x_change=0

			elif initial_direction=="down":
				if snake_list[-2]=="up":
					pass
				else:
					y_change=snake_size
					x_change=0




		except:
			if initial_direction=="right":
				x_change=snake_size
				y_change=0
				print("initiated")


			elif initial_direction=="left":

				x_change=-snake_size
				y_change=0
				print("initiated")

			elif initial_direction=="up":

				y_change=-snake_size
				x_change=0
				print("initiated")

			elif initial_direction=="down":

				y_change=snake_size

				x_change=0
				print("initiated")

		x=x+x_change
		y=y+y_change


		pygame.display.update()
		pygame.draw.rect(game_window,blue,[x,y,snake_size,snake_size])

		pygame.display.update()
		clock.tick(25)
		game_window.fill(black)


game_loop()
c6a1d978c1a906722a5aaacbb8863e6904a809ab
<mask token>


def snake(snake_size, snake_list):
    for i in snake_list:
        pygame.draw.rect(game_window, blue, [x[0], x[1], snake_size,
            snake_size])


def game_loop():
    global initial_direction
    global snake_list
    x = 350
    y = 200
    y_change = 0
    x_change = 0
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    initial_direction = 'left'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_RIGHT:
                    initial_direction = 'right'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_UP:
                    initial_direction = 'up'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_DOWN:
                    initial_direction = 'down'
                    snake_list.append(initial_direction)
        try:
            if initial_direction == 'right':
                if snake_list[-2] == 'left':
                    print('sname')
                else:
                    x_change = snake_size
                    y_change = 0
            elif initial_direction == 'left':
                if snake_list[-2] == 'right':
                    pass
                else:
                    x_change = -snake_size
                    y_change = 0
            elif initial_direction == 'up':
                if snake_list[-2] == 'down':
                    pass
                else:
                    y_change = -snake_size
                    x_change = 0
            elif initial_direction == 'down':
                if snake_list[-2] == 'up':
                    pass
                else:
                    y_change = snake_size
                    x_change = 0
        except:
            if initial_direction == 'right':
                x_change = snake_size
                y_change = 0
                print('initiated')
            elif initial_direction == 'left':
                x_change = -snake_size
                y_change = 0
                print('initiated')
            elif initial_direction == 'up':
                y_change = -snake_size
                x_change = 0
                print('initiated')
            elif initial_direction == 'down':
                y_change = snake_size
                x_change = 0
                print('initiated')
        x = x + x_change
        y = y + y_change
        pygame.display.update()
        pygame.draw.rect(game_window, blue, [x, y, snake_size, snake_size])
        pygame.display.update()
        clock.tick(25)
        game_window.fill(black)


<mask token>

<mask token>
pygame.display.set_caption('snake game')
<mask token>
game_window.fill(red)
pygame.display.update()
<mask token>


def snake(snake_size, snake_list):
    for i in snake_list:
        pygame.draw.rect(game_window, blue, [x[0], x[1], snake_size,
            snake_size])


def game_loop():
    global initial_direction
    global snake_list
    x = 350
    y = 200
    y_change = 0
    x_change = 0
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    initial_direction = 'left'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_RIGHT:
                    initial_direction = 'right'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_UP:
                    initial_direction = 'up'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_DOWN:
                    initial_direction = 'down'
                    snake_list.append(initial_direction)
        try:
            if initial_direction == 'right':
                if snake_list[-2] == 'left':
                    print('sname')
                else:
                    x_change = snake_size
                    y_change = 0
            elif initial_direction == 'left':
                if snake_list[-2] == 'right':
                    pass
                else:
                    x_change = -snake_size
                    y_change = 0
            elif initial_direction == 'up':
                if snake_list[-2] == 'down':
                    pass
                else:
                    y_change = -snake_size
                    x_change = 0
            elif initial_direction == 'down':
                if snake_list[-2] == 'up':
                    pass
                else:
                    y_change = snake_size
                    x_change = 0
        except:
            if initial_direction == 'right':
                x_change = snake_size
                y_change = 0
                print('initiated')
            elif initial_direction == 'left':
                x_change = -snake_size
                y_change = 0
                print('initiated')
            elif initial_direction == 'up':
                y_change = -snake_size
                x_change = 0
                print('initiated')
            elif initial_direction == 'down':
                y_change = snake_size
                x_change = 0
                print('initiated')
        x = x + x_change
        y = y + y_change
        pygame.display.update()
        pygame.draw.rect(game_window, blue, [x, y, snake_size, snake_size])
        pygame.display.update()
        clock.tick(25)
        game_window.fill(black)


game_loop()

<mask token>
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)
clock = pygame.time.Clock()
screen = pygame.init()
pygame.display.set_caption('snake game')
game_window = pygame.display.set_mode((700, 500))
game_window.fill(red)
pygame.display.update()
snake_size = 10
snake_list = []
initial_direction = 0


def snake(snake_size, snake_list):
    for i in snake_list:
        pygame.draw.rect(game_window, blue, [x[0], x[1], snake_size,
            snake_size])


def game_loop():
    global initial_direction
    global snake_list
    x = 350
    y = 200
    y_change = 0
    x_change = 0
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    initial_direction = 'left'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_RIGHT:
                    initial_direction = 'right'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_UP:
                    initial_direction = 'up'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_DOWN:
                    initial_direction = 'down'
                    snake_list.append(initial_direction)
        try:
            if initial_direction == 'right':
                if snake_list[-2] == 'left':
                    print('sname')
                else:
                    x_change = snake_size
                    y_change = 0
            elif initial_direction == 'left':
                if snake_list[-2] == 'right':
                    pass
                else:
                    x_change = -snake_size
                    y_change = 0
            elif initial_direction == 'up':
                if snake_list[-2] == 'down':
                    pass
                else:
                    y_change = -snake_size
                    x_change = 0
            elif initial_direction == 'down':
                if snake_list[-2] == 'up':
                    pass
                else:
                    y_change = snake_size
                    x_change = 0
        except:
            if initial_direction == 'right':
                x_change = snake_size
                y_change = 0
                print('initiated')
            elif initial_direction == 'left':
                x_change = -snake_size
                y_change = 0
                print('initiated')
            elif initial_direction == 'up':
                y_change = -snake_size
                x_change = 0
                print('initiated')
            elif initial_direction == 'down':
                y_change = snake_size
                x_change = 0
                print('initiated')
        x = x + x_change
        y = y + y_change
        pygame.display.update()
        pygame.draw.rect(game_window, blue, [x, y, snake_size, snake_size])
        pygame.display.update()
        clock.tick(25)
        game_window.fill(black)


game_loop()

import pygame
import time
import sys
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)
clock = pygame.time.Clock()
screen = pygame.init()
pygame.display.set_caption('snake game')
game_window = pygame.display.set_mode((700, 500))
game_window.fill(red)
pygame.display.update()
snake_size = 10
snake_list = []
initial_direction = 0


def snake(snake_size, snake_list):
    for i in snake_list:
        pygame.draw.rect(game_window, blue, [x[0], x[1], snake_size,
            snake_size])


def game_loop():
    global initial_direction
    global snake_list
    x = 350
    y = 200
    y_change = 0
    x_change = 0
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    initial_direction = 'left'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_RIGHT:
                    initial_direction = 'right'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_UP:
                    initial_direction = 'up'
                    snake_list.append(initial_direction)
                elif event.key == pygame.K_DOWN:
                    initial_direction = 'down'
                    snake_list.append(initial_direction)
        try:
            if initial_direction == 'right':
                if snake_list[-2] == 'left':
                    print('sname')
                else:
                    x_change = snake_size
                    y_change = 0
            elif initial_direction == 'left':
                if snake_list[-2] == 'right':
                    pass
                else:
                    x_change = -snake_size
                    y_change = 0
            elif initial_direction == 'up':
                if snake_list[-2] == 'down':
                    pass
                else:
                    y_change = -snake_size
                    x_change = 0
            elif initial_direction == 'down':
                if snake_list[-2] == 'up':
                    pass
                else:
                    y_change = snake_size
                    x_change = 0
        except:
            if initial_direction == 'right':
                x_change = snake_size
                y_change = 0
                print('initiated')
            elif initial_direction == 'left':
                x_change = -snake_size
                y_change = 0
                print('initiated')
            elif initial_direction == 'up':
                y_change = -snake_size
                x_change = 0
                print('initiated')
            elif initial_direction == 'down':
                y_change = snake_size
                x_change = 0
                print('initiated')
        x = x + x_change
        y = y + y_change
        pygame.display.update()
        pygame.draw.rect(game_window, blue, [x, y, snake_size, snake_size])
        pygame.display.update()
        clock.tick(25)
        game_window.fill(black)


game_loop()

import pygame
import time
import sys

black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)

clock=pygame.time.Clock()


screen = pygame.init()



pygame.display.set_caption('snake game')
game_window = pygame.display.set_mode((700,500))

game_window.fill(red)
pygame.display.update()

snake_size=10
snake_list=[]
initial_direction=0

def snake(snake_size,snake_list):
	for i in snake_list:
		pygame.draw.rect(game_window,blue,[x[0],x[1],snake_size,snake_size])





def game_loop():

	global initial_direction
	global snake_list

	x=350
	y=200
	y_change=0
	x_change=0

	while True:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				sys.exit()


			if event.type==pygame.KEYDOWN:

				if event.key==pygame.K_LEFT:
					initial_direction="left"
					snake_list.append(initial_direction)


				elif event.key==pygame.K_RIGHT:
					initial_direction="right"
					snake_list.append(initial_direction)

				elif event.key==pygame.K_UP:
					initial_direction="up"
					snake_list.append(initial_direction)


				elif event.key==pygame.K_DOWN:
					initial_direction="down"
					snake_list.append(initial_direction)


		try:
			if initial_direction=="right":
				if snake_list[-2]=="left":
					print("sname")
				else:
					x_change=snake_size
					y_change=0


			elif initial_direction=="left":
				if snake_list[-2]=="right":
					pass
				else:
					x_change=-snake_size
					y_change=0


			elif initial_direction=="up":
				if snake_list[-2]=="down":
					pass
				else:
					y_change=-snake_size
					x_change=0

			elif initial_direction=="down":
				if snake_list[-2]=="up":
					pass
				else:
					y_change=snake_size
					x_change=0




		except:
			if initial_direction=="right":
				x_change=snake_size
				y_change=0
				print("initiated")


			elif initial_direction=="left":

				x_change=-snake_size
				y_change=0
				print("initiated")

			elif initial_direction=="up":

				y_change=-snake_size
				x_change=0
				print("initiated")

			elif initial_direction=="down":

				y_change=snake_size

				x_change=0
				print("initiated")

		x=x+x_change
		y=y+y_change


		pygame.display.update()
		pygame.draw.rect(game_window,blue,[x,y,snake_size,snake_size])

		pygame.display.update()
		clock.tick(25)
		game_window.fill(black)


game_loop()