import pygame
import enum


class GunMenu(enum.Enum):
    BAZOOKA = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/FirstChosen.png'), (160, 50))
    GRENADE = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/SecondChosen.png'), (160, 50))
    HOLYBOMB = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/ThirdChosen.png'), (160, 50))

b35116cae92c10ec561058dd28a2ba735b3c3b1f
<mask token>

<mask token>


class GunMenu(enum.Enum):
    <mask token>
    <mask token>
    <mask token>

<mask token>


class GunMenu(enum.Enum):
    BAZOOKA = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/FirstChosen.png'), (160, 50))
    GRENADE = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/SecondChosen.png'), (160, 50))
    HOLYBOMB = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/ThirdChosen.png'), (160, 50))

import pygame
import enum


class GunMenu(enum.Enum):
    BAZOOKA = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/FirstChosen.png'), (160, 50))
    GRENADE = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/SecondChosen.png'), (160, 50))
    HOLYBOMB = pygame.transform.scale(pygame.image.load(
        'Pics/GunMenu/ThirdChosen.png'), (160, 50))
