from __future__ import annotations

from typing import Iterable

from rich.console import Console, ConsoleOptions, RenderResult, RenderableType
from rich.segment import Segment
from rich.style import Style


# def add_vertical_bar(lines:list[list[Segment]], size:float, window_size:float, position:float) -> None
#     bar = render_bar(len(lines), size, window_size, po)


class VerticalBar:
    def __init__(
        self,
        lines: list[list[Segment]],
        height: int,
        virtual_height: int,
        position: int,
        overlay: bool = False,
    ) -> None:
        self.lines = lines
        self.height = height
        self.virtual_height = virtual_height
        self.position = position
        self.overlay = overlay

    def __rich_console__(
        self, console: Console, options: ConsoleOptions
    ) -> RenderResult:
        bar = render_bar(
            size=self.height,
            virtual_size=self.virtual_height,
            position=self.position,
        )
        new_line = Segment.line()
        for line, bar_segment in zip(self.lines, bar):
            yield from line
            yield bar_segment
            yield new_line


def render_bar(
    size: int = 25,
    virtual_size: float = 50,
    window_size: float = 20,
    position: float = 0,
    bar_style: Style | None = None,
    back_style: Style | None = None,
    ascii_only: bool = False,
    vertical: bool = True,
) -> list[Segment]:
    if vertical:
        if ascii_only:
            solid = "|"
            half_start = "|"
            half_end = "|"
        else:
            solid = "┃"
            half_start = "╻"
            half_end = "╹"
    else:
        if ascii_only:
            solid = "-"
            half_start = "-"
            half_end = "-"
        else:
            solid = "━"
            half_start = "╺"
            half_end = "╸"

    _bar_style = bar_style or Style.parse("bright_magenta")
    _back_style = back_style or Style.parse("#555555")

    _Segment = Segment

    start_bar_segment = _Segment(half_start, _bar_style)
    end_bar_segment = _Segment(half_end, _bar_style)
    bar_segment = _Segment(solid, _bar_style)

    start_back_segment = _Segment(half_end, _bar_style)
    end_back_segment = _Segment(half_end, _back_style)
    back_segment = _Segment(solid, _back_style)

    segments = [back_segment] * size

    step_size = virtual_size / size

    start = position / step_size
    end = (position + window_size) / step_size

    start_index = int(start)
    end_index = int(end)
    bar_height = (end_index - start_index) + 1

    segments[start_index:end_index] = [bar_segment] * bar_height

    sub_position = start % 1.0
    if sub_position >= 0.5:
        segments[start_index] = start_bar_segment
    elif start_index:
        segments[start_index - 1] = end_back_segment

    sub_position = end % 1.0
    if sub_position < 0.5:
        segments[end_index] = end_bar_segment
    elif end_index + 1 < len(segments):
        segments[end_index + 1] = start_back_segment

    return segments


if __name__ == "__main__":
    from rich.console import Console
    from rich.segment import Segments

    console = Console()

    bar = render_bar(
        size=20,
        virtual_size=100,
        window_size=50,
        position=0,
        vertical=False,
        ascii_only=False,
    )

    console.print(Segments(bar, new_lines=False))

2b5ee46cf68f08a9e25d46d76295bc9da82dd4aa
<mask token>


class VerticalBar:

    def __init__(self, lines: list[list[Segment]], height: int,
        virtual_height: int, position: int, overlay: bool=False) ->None:
        self.lines = lines
        self.height = height
        self.virtual_height = virtual_height
        self.position = position
        self.overlay = overlay

    def __rich_console__(self, console: Console, options: ConsoleOptions
        ) ->RenderResult:
        bar = render_bar(size=self.height, virtual_size=self.virtual_height,
            position=self.position)
        new_line = Segment.line()
        for line, bar_segment in zip(self.lines, bar):
            yield from line
            yield bar_segment
            yield new_line


<mask token>

<mask token>


class VerticalBar:

    def __init__(self, lines: list[list[Segment]], height: int,
        virtual_height: int, position: int, overlay: bool=False) ->None:
        self.lines = lines
        self.height = height
        self.virtual_height = virtual_height
        self.position = position
        self.overlay = overlay

    def __rich_console__(self, console: Console, options: ConsoleOptions
        ) ->RenderResult:
        bar = render_bar(size=self.height, virtual_size=self.virtual_height,
            position=self.position)
        new_line = Segment.line()
        for line, bar_segment in zip(self.lines, bar):
            yield from line
            yield bar_segment
            yield new_line


def render_bar(size: int=25, virtual_size: float=50, window_size: float=20,
    position: float=0, bar_style: (Style | None)=None, back_style: (Style |
    None)=None, ascii_only: bool=False, vertical: bool=True) ->list[Segment]:
    if vertical:
        if ascii_only:
            solid = '|'
            half_start = '|'
            half_end = '|'
        else:
            solid = '┃'
            half_start = '╻'
            half_end = '╹'
    elif ascii_only:
        solid = '-'
        half_start = '-'
        half_end = '-'
    else:
        solid = '━'
        half_start = '╺'
        half_end = '╸'
    _bar_style = bar_style or Style.parse('bright_magenta')
    _back_style = back_style or Style.parse('#555555')
    _Segment = Segment
    start_bar_segment = _Segment(half_start, _bar_style)
    end_bar_segment = _Segment(half_end, _bar_style)
    bar_segment = _Segment(solid, _bar_style)
    start_back_segment = _Segment(half_end, _bar_style)
    end_back_segment = _Segment(half_end, _back_style)
    back_segment = _Segment(solid, _back_style)
    segments = [back_segment] * size
    step_size = virtual_size / size
    start = position / step_size
    end = (position + window_size) / step_size
    start_index = int(start)
    end_index = int(end)
    bar_height = end_index - start_index + 1
    segments[start_index:end_index] = [bar_segment] * bar_height
    sub_position = start % 1.0
    if sub_position >= 0.5:
        segments[start_index] = start_bar_segment
    elif start_index:
        segments[start_index - 1] = end_back_segment
    sub_position = end % 1.0
    if sub_position < 0.5:
        segments[end_index] = end_bar_segment
    elif end_index + 1 < len(segments):
        segments[end_index + 1] = start_back_segment
    return segments


<mask token>

<mask token>


class VerticalBar:

    def __init__(self, lines: list[list[Segment]], height: int,
        virtual_height: int, position: int, overlay: bool=False) ->None:
        self.lines = lines
        self.height = height
        self.virtual_height = virtual_height
        self.position = position
        self.overlay = overlay

    def __rich_console__(self, console: Console, options: ConsoleOptions
        ) ->RenderResult:
        bar = render_bar(size=self.height, virtual_size=self.virtual_height,
            position=self.position)
        new_line = Segment.line()
        for line, bar_segment in zip(self.lines, bar):
            yield from line
            yield bar_segment
            yield new_line


def render_bar(size: int=25, virtual_size: float=50, window_size: float=20,
    position: float=0, bar_style: (Style | None)=None, back_style: (Style |
    None)=None, ascii_only: bool=False, vertical: bool=True) ->list[Segment]:
    if vertical:
        if ascii_only:
            solid = '|'
            half_start = '|'
            half_end = '|'
        else:
            solid = '┃'
            half_start = '╻'
            half_end = '╹'
    elif ascii_only:
        solid = '-'
        half_start = '-'
        half_end = '-'
    else:
        solid = '━'
        half_start = '╺'
        half_end = '╸'
    _bar_style = bar_style or Style.parse('bright_magenta')
    _back_style = back_style or Style.parse('#555555')
    _Segment = Segment
    start_bar_segment = _Segment(half_start, _bar_style)
    end_bar_segment = _Segment(half_end, _bar_style)
    bar_segment = _Segment(solid, _bar_style)
    start_back_segment = _Segment(half_end, _bar_style)
    end_back_segment = _Segment(half_end, _back_style)
    back_segment = _Segment(solid, _back_style)
    segments = [back_segment] * size
    step_size = virtual_size / size
    start = position / step_size
    end = (position + window_size) / step_size
    start_index = int(start)
    end_index = int(end)
    bar_height = end_index - start_index + 1
    segments[start_index:end_index] = [bar_segment] * bar_height
    sub_position = start % 1.0
    if sub_position >= 0.5:
        segments[start_index] = start_bar_segment
    elif start_index:
        segments[start_index - 1] = end_back_segment
    sub_position = end % 1.0
    if sub_position < 0.5:
        segments[end_index] = end_bar_segment
    elif end_index + 1 < len(segments):
        segments[end_index + 1] = start_back_segment
    return segments


if __name__ == '__main__':
    from rich.console import Console
    from rich.segment import Segments
    console = Console()
    bar = render_bar(size=20, virtual_size=100, window_size=50, position=0,
        vertical=False, ascii_only=False)
    console.print(Segments(bar, new_lines=False))

from __future__ import annotations
from typing import Iterable
from rich.console import Console, ConsoleOptions, RenderResult, RenderableType
from rich.segment import Segment
from rich.style import Style


class VerticalBar:

    def __init__(self, lines: list[list[Segment]], height: int,
        virtual_height: int, position: int, overlay: bool=False) ->None:
        self.lines = lines
        self.height = height
        self.virtual_height = virtual_height
        self.position = position
        self.overlay = overlay

    def __rich_console__(self, console: Console, options: ConsoleOptions
        ) ->RenderResult:
        bar = render_bar(size=self.height, virtual_size=self.virtual_height,
            position=self.position)
        new_line = Segment.line()
        for line, bar_segment in zip(self.lines, bar):
            yield from line
            yield bar_segment
            yield new_line


def render_bar(size: int=25, virtual_size: float=50, window_size: float=20,
    position: float=0, bar_style: (Style | None)=None, back_style: (Style |
    None)=None, ascii_only: bool=False, vertical: bool=True) ->list[Segment]:
    if vertical:
        if ascii_only:
            solid = '|'
            half_start = '|'
            half_end = '|'
        else:
            solid = '┃'
            half_start = '╻'
            half_end = '╹'
    elif ascii_only:
        solid = '-'
        half_start = '-'
        half_end = '-'
    else:
        solid = '━'
        half_start = '╺'
        half_end = '╸'
    _bar_style = bar_style or Style.parse('bright_magenta')
    _back_style = back_style or Style.parse('#555555')
    _Segment = Segment
    start_bar_segment = _Segment(half_start, _bar_style)
    end_bar_segment = _Segment(half_end, _bar_style)
    bar_segment = _Segment(solid, _bar_style)
    start_back_segment = _Segment(half_end, _bar_style)
    end_back_segment = _Segment(half_end, _back_style)
    back_segment = _Segment(solid, _back_style)
    segments = [back_segment] * size
    step_size = virtual_size / size
    start = position / step_size
    end = (position + window_size) / step_size
    start_index = int(start)
    end_index = int(end)
    bar_height = end_index - start_index + 1
    segments[start_index:end_index] = [bar_segment] * bar_height
    sub_position = start % 1.0
    if sub_position >= 0.5:
        segments[start_index] = start_bar_segment
    elif start_index:
        segments[start_index - 1] = end_back_segment
    sub_position = end % 1.0
    if sub_position < 0.5:
        segments[end_index] = end_bar_segment
    elif end_index + 1 < len(segments):
        segments[end_index + 1] = start_back_segment
    return segments


if __name__ == '__main__':
    from rich.console import Console
    from rich.segment import Segments
    console = Console()
    bar = render_bar(size=20, virtual_size=100, window_size=50, position=0,
        vertical=False, ascii_only=False)
    console.print(Segments(bar, new_lines=False))

from __future__ import annotations

from typing import Iterable

from rich.console import Console, ConsoleOptions, RenderResult, RenderableType
from rich.segment import Segment
from rich.style import Style


# def add_vertical_bar(lines:list[list[Segment]], size:float, window_size:float, position:float) -> None
#     bar = render_bar(len(lines), size, window_size, po)


class VerticalBar:
    def __init__(
        self,
        lines: list[list[Segment]],
        height: int,
        virtual_height: int,
        position: int,
        overlay: bool = False,
    ) -> None:
        self.lines = lines
        self.height = height
        self.virtual_height = virtual_height
        self.position = position
        self.overlay = overlay

    def __rich_console__(
        self, console: Console, options: ConsoleOptions
    ) -> RenderResult:
        bar = render_bar(
            size=self.height,
            virtual_size=self.virtual_height,
            position=self.position,
        )
        new_line = Segment.line()
        for line, bar_segment in zip(self.lines, bar):
            yield from line
            yield bar_segment
            yield new_line


def render_bar(
    size: int = 25,
    virtual_size: float = 50,
    window_size: float = 20,
    position: float = 0,
    bar_style: Style | None = None,
    back_style: Style | None = None,
    ascii_only: bool = False,
    vertical: bool = True,
) -> list[Segment]:
    if vertical:
        if ascii_only:
            solid = "|"
            half_start = "|"
            half_end = "|"
        else:
            solid = "┃"
            half_start = "╻"
            half_end = "╹"
    else:
        if ascii_only:
            solid = "-"
            half_start = "-"
            half_end = "-"
        else:
            solid = "━"
            half_start = "╺"
            half_end = "╸"

    _bar_style = bar_style or Style.parse("bright_magenta")
    _back_style = back_style or Style.parse("#555555")

    _Segment = Segment

    start_bar_segment = _Segment(half_start, _bar_style)
    end_bar_segment = _Segment(half_end, _bar_style)
    bar_segment = _Segment(solid, _bar_style)

    start_back_segment = _Segment(half_end, _bar_style)
    end_back_segment = _Segment(half_end, _back_style)
    back_segment = _Segment(solid, _back_style)

    segments = [back_segment] * size

    step_size = virtual_size / size

    start = position / step_size
    end = (position + window_size) / step_size

    start_index = int(start)
    end_index = int(end)
    bar_height = (end_index - start_index) + 1

    segments[start_index:end_index] = [bar_segment] * bar_height

    sub_position = start % 1.0
    if sub_position >= 0.5:
        segments[start_index] = start_bar_segment
    elif start_index:
        segments[start_index - 1] = end_back_segment

    sub_position = end % 1.0
    if sub_position < 0.5:
        segments[end_index] = end_bar_segment
    elif end_index + 1 < len(segments):
        segments[end_index + 1] = start_back_segment

    return segments


if __name__ == "__main__":
    from rich.console import Console
    from rich.segment import Segments

    console = Console()

    bar = render_bar(
        size=20,
        virtual_size=100,
        window_size=50,
        position=0,
        vertical=False,
        ascii_only=False,
    )

    console.print(Segments(bar, new_lines=False))
