import settings

class Camera(object):
	def __init__(self, renderer):
		"""Constructor."""
		self.position = 0, 0
		self.lastPosition = 0, 0
		self.mode = "follow"
		self.target = None
		self.bounds = 0, 0, settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT		
		self.renderer = renderer
		self.renderer.set_camera_position_and_size(self.position[0], self.position[1], settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT, "topleft")
	
	def SetBoundaries(self, left, top, width, height):
		"""Set camera boundaries."""
		self.bounds = left, top, width, height
	
	def SetTarget(self, entity):
		"""Sets an entity as the target of the camera."""
		self.target = entity
		
	def Update(self):
		"""Updates the camera."""
		if self.mode == "follow" and self.target != None:
			self.position = (self.target.mapLocation[0] - (self.target.size[0])/2) - (settings.SCREEN_WIDTH/2), (self.target.mapLocation[1] - (self.target.size[1])/2) - (settings.SCREEN_HEIGHT/2)
		if self.position != self.lastPosition:
			self.position = max(self.bounds[0], min((self.position[0]), self.bounds[2])), max(self.bounds[1], min((self.position[1]), self.bounds[3]))
			self.renderer.set_camera_position(self.position[0], self.position[1], 'topleft')
			self.lastPosition = self.position
ae2031bbfe8e2b7735bfe724b8437e688a95c938
<mask token>


class Camera(object):

    def __init__(self, renderer):
        """Constructor."""
        self.position = 0, 0
        self.lastPosition = 0, 0
        self.mode = 'follow'
        self.target = None
        self.bounds = 0, 0, settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT
        self.renderer = renderer
        self.renderer.set_camera_position_and_size(self.position[0], self.
            position[1], settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT,
            'topleft')
    <mask token>
    <mask token>

    def Update(self):
        """Updates the camera."""
        if self.mode == 'follow' and self.target != None:
            self.position = self.target.mapLocation[0] - self.target.size[0
                ] / 2 - settings.SCREEN_WIDTH / 2, self.target.mapLocation[1
                ] - self.target.size[1] / 2 - settings.SCREEN_HEIGHT / 2
        if self.position != self.lastPosition:
            self.position = max(self.bounds[0], min(self.position[0], self.
                bounds[2])), max(self.bounds[1], min(self.position[1], self
                .bounds[3]))
            self.renderer.set_camera_position(self.position[0], self.
                position[1], 'topleft')
            self.lastPosition = self.position

<mask token>


class Camera(object):

    def __init__(self, renderer):
        """Constructor."""
        self.position = 0, 0
        self.lastPosition = 0, 0
        self.mode = 'follow'
        self.target = None
        self.bounds = 0, 0, settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT
        self.renderer = renderer
        self.renderer.set_camera_position_and_size(self.position[0], self.
            position[1], settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT,
            'topleft')

    def SetBoundaries(self, left, top, width, height):
        """Set camera boundaries."""
        self.bounds = left, top, width, height
    <mask token>

    def Update(self):
        """Updates the camera."""
        if self.mode == 'follow' and self.target != None:
            self.position = self.target.mapLocation[0] - self.target.size[0
                ] / 2 - settings.SCREEN_WIDTH / 2, self.target.mapLocation[1
                ] - self.target.size[1] / 2 - settings.SCREEN_HEIGHT / 2
        if self.position != self.lastPosition:
            self.position = max(self.bounds[0], min(self.position[0], self.
                bounds[2])), max(self.bounds[1], min(self.position[1], self
                .bounds[3]))
            self.renderer.set_camera_position(self.position[0], self.
                position[1], 'topleft')
            self.lastPosition = self.position

<mask token>


class Camera(object):

    def __init__(self, renderer):
        """Constructor."""
        self.position = 0, 0
        self.lastPosition = 0, 0
        self.mode = 'follow'
        self.target = None
        self.bounds = 0, 0, settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT
        self.renderer = renderer
        self.renderer.set_camera_position_and_size(self.position[0], self.
            position[1], settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT,
            'topleft')

    def SetBoundaries(self, left, top, width, height):
        """Set camera boundaries."""
        self.bounds = left, top, width, height

    def SetTarget(self, entity):
        """Sets an entity as the target of the camera."""
        self.target = entity

    def Update(self):
        """Updates the camera."""
        if self.mode == 'follow' and self.target != None:
            self.position = self.target.mapLocation[0] - self.target.size[0
                ] / 2 - settings.SCREEN_WIDTH / 2, self.target.mapLocation[1
                ] - self.target.size[1] / 2 - settings.SCREEN_HEIGHT / 2
        if self.position != self.lastPosition:
            self.position = max(self.bounds[0], min(self.position[0], self.
                bounds[2])), max(self.bounds[1], min(self.position[1], self
                .bounds[3]))
            self.renderer.set_camera_position(self.position[0], self.
                position[1], 'topleft')
            self.lastPosition = self.position

import settings


class Camera(object):

    def __init__(self, renderer):
        """Constructor."""
        self.position = 0, 0
        self.lastPosition = 0, 0
        self.mode = 'follow'
        self.target = None
        self.bounds = 0, 0, settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT
        self.renderer = renderer
        self.renderer.set_camera_position_and_size(self.position[0], self.
            position[1], settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT,
            'topleft')

    def SetBoundaries(self, left, top, width, height):
        """Set camera boundaries."""
        self.bounds = left, top, width, height

    def SetTarget(self, entity):
        """Sets an entity as the target of the camera."""
        self.target = entity

    def Update(self):
        """Updates the camera."""
        if self.mode == 'follow' and self.target != None:
            self.position = self.target.mapLocation[0] - self.target.size[0
                ] / 2 - settings.SCREEN_WIDTH / 2, self.target.mapLocation[1
                ] - self.target.size[1] / 2 - settings.SCREEN_HEIGHT / 2
        if self.position != self.lastPosition:
            self.position = max(self.bounds[0], min(self.position[0], self.
                bounds[2])), max(self.bounds[1], min(self.position[1], self
                .bounds[3]))
            self.renderer.set_camera_position(self.position[0], self.
                position[1], 'topleft')
            self.lastPosition = self.position

import settings

class Camera(object):
	def __init__(self, renderer):
		"""Constructor."""
		self.position = 0, 0
		self.lastPosition = 0, 0
		self.mode = "follow"
		self.target = None
		self.bounds = 0, 0, settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT		
		self.renderer = renderer
		self.renderer.set_camera_position_and_size(self.position[0], self.position[1], settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT, "topleft")
	
	def SetBoundaries(self, left, top, width, height):
		"""Set camera boundaries."""
		self.bounds = left, top, width, height
	
	def SetTarget(self, entity):
		"""Sets an entity as the target of the camera."""
		self.target = entity
		
	def Update(self):
		"""Updates the camera."""
		if self.mode == "follow" and self.target != None:
			self.position = (self.target.mapLocation[0] - (self.target.size[0])/2) - (settings.SCREEN_WIDTH/2), (self.target.mapLocation[1] - (self.target.size[1])/2) - (settings.SCREEN_HEIGHT/2)
		if self.position != self.lastPosition:
			self.position = max(self.bounds[0], min((self.position[0]), self.bounds[2])), max(self.bounds[1], min((self.position[1]), self.bounds[3]))
			self.renderer.set_camera_position(self.position[0], self.position[1], 'topleft')
			self.lastPosition = self.position