from helpers import render_frames
from graphs.TemporalDelay import TemporalDelay as g
from falcor import *

m.addGraph(g)
m.loadScene('Arcade/Arcade.fscene')
ctx = locals()

# default
render_frames(ctx, 'default', frames=[16,17])

# delay
g.updatePass('TemporalDelayPass', {'delay': 0})
render_frames(ctx, 'delay.' + str(1))

g.updatePass('TemporalDelayPass', {'delay': 32})
render_frames(ctx, 'delay.' + str(32), frames=[32,33])

exit()

67e788e44ace82ec489d85c707ae1d6bd95c14f6
<mask token>

<mask token>
m.addGraph(g)
m.loadScene('Arcade/Arcade.fscene')
<mask token>
render_frames(ctx, 'default', frames=[16, 17])
g.updatePass('TemporalDelayPass', {'delay': 0})
render_frames(ctx, 'delay.' + str(1))
g.updatePass('TemporalDelayPass', {'delay': 32})
render_frames(ctx, 'delay.' + str(32), frames=[32, 33])
exit()

<mask token>
m.addGraph(g)
m.loadScene('Arcade/Arcade.fscene')
ctx = locals()
render_frames(ctx, 'default', frames=[16, 17])
g.updatePass('TemporalDelayPass', {'delay': 0})
render_frames(ctx, 'delay.' + str(1))
g.updatePass('TemporalDelayPass', {'delay': 32})
render_frames(ctx, 'delay.' + str(32), frames=[32, 33])
exit()

from helpers import render_frames
from graphs.TemporalDelay import TemporalDelay as g
from falcor import *
m.addGraph(g)
m.loadScene('Arcade/Arcade.fscene')
ctx = locals()
render_frames(ctx, 'default', frames=[16, 17])
g.updatePass('TemporalDelayPass', {'delay': 0})
render_frames(ctx, 'delay.' + str(1))
g.updatePass('TemporalDelayPass', {'delay': 32})
render_frames(ctx, 'delay.' + str(32), frames=[32, 33])
exit()

from helpers import render_frames
from graphs.TemporalDelay import TemporalDelay as g
from falcor import *

m.addGraph(g)
m.loadScene('Arcade/Arcade.fscene')
ctx = locals()

# default
render_frames(ctx, 'default', frames=[16,17])

# delay
g.updatePass('TemporalDelayPass', {'delay': 0})
render_frames(ctx, 'delay.' + str(1))

g.updatePass('TemporalDelayPass', {'delay': 32})
render_frames(ctx, 'delay.' + str(32), frames=[32,33])

exit()
