from random import randint
class Monster():
    monsterHealth = 1000
    monsterStrength = 60
    
    def breathFire(self):
        fire = (randint(1,3))
        burn = 100
        if fire == 3:
            fire = (fire*(self.monsterStrength*2))
            fire = (fire+burn)
            print(fire)
            print("Wow that attack did 100 burn damage too!")
        else:
            fire = (fire*(self.monsterStrength*2))
            print(fire)
        #attack 1
    def claw(self):    
        clawAttack = (randint(4,8)*self.monsterStrength/randint(1,4))
        print(clawAttack)
        #attack 2
    def tackle(self):
        if self.monsterHealth > 100:
            tackleAttack = (randint(1,2)*self.monsterStrength)
            print(tackleAttack)
        else:
            tackleAttack = (randint (1,3)*self.monsterHealth)
            print(tackleAttack)

    def humanAttack(self):
        print("What attack do you wanna do?")
        player = int (input("Press 1 for Breathing Fire, 2 to Claw, and 3 to Tackle"))
        if player==1:
            self.breathFire()
        elif player==2:
            self.claw()
        elif player==3:
            self.tackle()
        else:
            self.humanAttack()

    def robotAttack(self):
        robot = str((randint(1,3)))
        if robot == str(1):
            self.breathFire()
        elif robot == str(2):
            self.claw()
        else:
            self.tackle()

    def alive(self):
        if self.monsterHealth > 0:
            return True
        else:
            return False
c6d8ce202c0a502e1eb5691429124a366fd1e9cb
<mask token>


class Monster:
    <mask token>
    <mask token>
    <mask token>
    <mask token>

    def tackle(self):
        if self.monsterHealth > 100:
            tackleAttack = randint(1, 2) * self.monsterStrength
            print(tackleAttack)
        else:
            tackleAttack = randint(1, 3) * self.monsterHealth
            print(tackleAttack)

    def humanAttack(self):
        print('What attack do you wanna do?')
        player = int(input(
            'Press 1 for Breathing Fire, 2 to Claw, and 3 to Tackle'))
        if player == 1:
            self.breathFire()
        elif player == 2:
            self.claw()
        elif player == 3:
            self.tackle()
        else:
            self.humanAttack()

    def robotAttack(self):
        robot = str(randint(1, 3))
        if robot == str(1):
            self.breathFire()
        elif robot == str(2):
            self.claw()
        else:
            self.tackle()
    <mask token>

<mask token>


class Monster:
    <mask token>
    <mask token>
    <mask token>
    <mask token>

    def tackle(self):
        if self.monsterHealth > 100:
            tackleAttack = randint(1, 2) * self.monsterStrength
            print(tackleAttack)
        else:
            tackleAttack = randint(1, 3) * self.monsterHealth
            print(tackleAttack)

    def humanAttack(self):
        print('What attack do you wanna do?')
        player = int(input(
            'Press 1 for Breathing Fire, 2 to Claw, and 3 to Tackle'))
        if player == 1:
            self.breathFire()
        elif player == 2:
            self.claw()
        elif player == 3:
            self.tackle()
        else:
            self.humanAttack()

    def robotAttack(self):
        robot = str(randint(1, 3))
        if robot == str(1):
            self.breathFire()
        elif robot == str(2):
            self.claw()
        else:
            self.tackle()

    def alive(self):
        if self.monsterHealth > 0:
            return True
        else:
            return False

<mask token>


class Monster:
    <mask token>
    <mask token>
    <mask token>

    def claw(self):
        clawAttack = randint(4, 8) * self.monsterStrength / randint(1, 4)
        print(clawAttack)

    def tackle(self):
        if self.monsterHealth > 100:
            tackleAttack = randint(1, 2) * self.monsterStrength
            print(tackleAttack)
        else:
            tackleAttack = randint(1, 3) * self.monsterHealth
            print(tackleAttack)

    def humanAttack(self):
        print('What attack do you wanna do?')
        player = int(input(
            'Press 1 for Breathing Fire, 2 to Claw, and 3 to Tackle'))
        if player == 1:
            self.breathFire()
        elif player == 2:
            self.claw()
        elif player == 3:
            self.tackle()
        else:
            self.humanAttack()

    def robotAttack(self):
        robot = str(randint(1, 3))
        if robot == str(1):
            self.breathFire()
        elif robot == str(2):
            self.claw()
        else:
            self.tackle()

    def alive(self):
        if self.monsterHealth > 0:
            return True
        else:
            return False

from random import randint


class Monster:
    monsterHealth = 1000
    monsterStrength = 60

    def breathFire(self):
        fire = randint(1, 3)
        burn = 100
        if fire == 3:
            fire = fire * (self.monsterStrength * 2)
            fire = fire + burn
            print(fire)
            print('Wow that attack did 100 burn damage too!')
        else:
            fire = fire * (self.monsterStrength * 2)
            print(fire)

    def claw(self):
        clawAttack = randint(4, 8) * self.monsterStrength / randint(1, 4)
        print(clawAttack)

    def tackle(self):
        if self.monsterHealth > 100:
            tackleAttack = randint(1, 2) * self.monsterStrength
            print(tackleAttack)
        else:
            tackleAttack = randint(1, 3) * self.monsterHealth
            print(tackleAttack)

    def humanAttack(self):
        print('What attack do you wanna do?')
        player = int(input(
            'Press 1 for Breathing Fire, 2 to Claw, and 3 to Tackle'))
        if player == 1:
            self.breathFire()
        elif player == 2:
            self.claw()
        elif player == 3:
            self.tackle()
        else:
            self.humanAttack()

    def robotAttack(self):
        robot = str(randint(1, 3))
        if robot == str(1):
            self.breathFire()
        elif robot == str(2):
            self.claw()
        else:
            self.tackle()

    def alive(self):
        if self.monsterHealth > 0:
            return True
        else:
            return False

from random import randint
class Monster():
    monsterHealth = 1000
    monsterStrength = 60
    
    def breathFire(self):
        fire = (randint(1,3))
        burn = 100
        if fire == 3:
            fire = (fire*(self.monsterStrength*2))
            fire = (fire+burn)
            print(fire)
            print("Wow that attack did 100 burn damage too!")
        else:
            fire = (fire*(self.monsterStrength*2))
            print(fire)
        #attack 1
    def claw(self):    
        clawAttack = (randint(4,8)*self.monsterStrength/randint(1,4))
        print(clawAttack)
        #attack 2
    def tackle(self):
        if self.monsterHealth > 100:
            tackleAttack = (randint(1,2)*self.monsterStrength)
            print(tackleAttack)
        else:
            tackleAttack = (randint (1,3)*self.monsterHealth)
            print(tackleAttack)

    def humanAttack(self):
        print("What attack do you wanna do?")
        player = int (input("Press 1 for Breathing Fire, 2 to Claw, and 3 to Tackle"))
        if player==1:
            self.breathFire()
        elif player==2:
            self.claw()
        elif player==3:
            self.tackle()
        else:
            self.humanAttack()

    def robotAttack(self):
        robot = str((randint(1,3)))
        if robot == str(1):
            self.breathFire()
        elif robot == str(2):
            self.claw()
        else:
            self.tackle()

    def alive(self):
        if self.monsterHealth > 0:
            return True
        else:
            return False