import random
top_terrain = ['|----------|', ' [-| |-----| |-']
mid_terrain = ['   0000', 'L_____| |______]']
mid_terrain2 = ['   ||  ', ' |              | ']
low_level = ['      __', ' ________________']


def create_terrain():
    top_level = random.choice(top_terrain)
    mid_level = random.choice(mid_terrain)
    mid_level2 = random.choice(mid_terrain2)
    low_level1 = random.choice(low_level)
    print(top_level)
    print(mid_terrain)
    print(mid_terrain2)
    print(low_level1)
    return


create_terrain()

4a238bf54f5f1fb5d4dcf38f9ee779831c8bae86
<mask token>


def create_terrain():
    top_level = random.choice(top_terrain)
    mid_level = random.choice(mid_terrain)
    mid_level2 = random.choice(mid_terrain2)
    low_level1 = random.choice(low_level)
    print(top_level)
    print(mid_terrain)
    print(mid_terrain2)
    print(low_level1)
    return


<mask token>

<mask token>


def create_terrain():
    top_level = random.choice(top_terrain)
    mid_level = random.choice(mid_terrain)
    mid_level2 = random.choice(mid_terrain2)
    low_level1 = random.choice(low_level)
    print(top_level)
    print(mid_terrain)
    print(mid_terrain2)
    print(low_level1)
    return


create_terrain()

<mask token>
top_terrain = ['|----------|', ' [-| |-----| |-']
mid_terrain = ['   0000', 'L_____| |______]']
mid_terrain2 = ['   ||  ', ' |              | ']
low_level = ['      __', ' ________________']


def create_terrain():
    top_level = random.choice(top_terrain)
    mid_level = random.choice(mid_terrain)
    mid_level2 = random.choice(mid_terrain2)
    low_level1 = random.choice(low_level)
    print(top_level)
    print(mid_terrain)
    print(mid_terrain2)
    print(low_level1)
    return


create_terrain()

import random
top_terrain = ['|----------|', ' [-| |-----| |-']
mid_terrain = ['   0000', 'L_____| |______]']
mid_terrain2 = ['   ||  ', ' |              | ']
low_level = ['      __', ' ________________']


def create_terrain():
    top_level = random.choice(top_terrain)
    mid_level = random.choice(mid_terrain)
    mid_level2 = random.choice(mid_terrain2)
    low_level1 = random.choice(low_level)
    print(top_level)
    print(mid_terrain)
    print(mid_terrain2)
    print(low_level1)
    return


create_terrain()
