# -*- coding: utf-8 -*-
import pygame

# Brick with fish
class Brick():
    def __init__(self, screen, x, y):
        self.image = pygame.image.load("./images/brick.png")
        self.x, self.y = x, y
        self.screen = screen

    def draw(self):
        self.screen.blit(self.image, [self.x, self.y])

518f90d2618e0ba5d383b08e3eba87992d14634e
<mask token>


class Brick:
    <mask token>
    <mask token>

<mask token>


class Brick:
    <mask token>

    def draw(self):
        self.screen.blit(self.image, [self.x, self.y])

<mask token>


class Brick:

    def __init__(self, screen, x, y):
        self.image = pygame.image.load('./images/brick.png')
        self.x, self.y = x, y
        self.screen = screen

    def draw(self):
        self.screen.blit(self.image, [self.x, self.y])

import pygame


class Brick:

    def __init__(self, screen, x, y):
        self.image = pygame.image.load('./images/brick.png')
        self.x, self.y = x, y
        self.screen = screen

    def draw(self):
        self.screen.blit(self.image, [self.x, self.y])

# -*- coding: utf-8 -*-
import pygame

# Brick with fish
class Brick():
    def __init__(self, screen, x, y):
        self.image = pygame.image.load("./images/brick.png")
        self.x, self.y = x, y
        self.screen = screen

    def draw(self):
        self.screen.blit(self.image, [self.x, self.y])
