import pygame
from pygame.sprite import Sprite


class Tile(Sprite):

    def __init__(self, color, x, y, width, height):
        super().__init__()
        self.color = color
        self.rect = pygame.Rect(x, y, width, height)

    def draw(self, screen):
        pygame.draw.rect(screen, self.color, self.rect)

    def update(self):
        pass

3ca20200e4a23503c22c05c733de67b6b488974b
<mask token>


class Tile(Sprite):
    <mask token>
    <mask token>

    def update(self):
        pass

<mask token>


class Tile(Sprite):

    def __init__(self, color, x, y, width, height):
        super().__init__()
        self.color = color
        self.rect = pygame.Rect(x, y, width, height)
    <mask token>

    def update(self):
        pass

<mask token>


class Tile(Sprite):

    def __init__(self, color, x, y, width, height):
        super().__init__()
        self.color = color
        self.rect = pygame.Rect(x, y, width, height)

    def draw(self, screen):
        pygame.draw.rect(screen, self.color, self.rect)

    def update(self):
        pass

import pygame
from pygame.sprite import Sprite


class Tile(Sprite):

    def __init__(self, color, x, y, width, height):
        super().__init__()
        self.color = color
        self.rect = pygame.Rect(x, y, width, height)

    def draw(self, screen):
        pygame.draw.rect(screen, self.color, self.rect)

    def update(self):
        pass
