from core.bot_state_to_dict_bijection import Bijection
from core.bot_state import BotState
from trivia.bot_state import GreetingState, IdleState, InGameState, BotStateFactory
from core.utils import JsonDict
from core.bot_state_logging_wrapper import BotStateLoggingWrapper


class StateSaveException(Exception):
    """
    Ошибка сохранения или загрузки состояния бота
    """
    pass


class BotStateToDictBijection(Bijection[BotState, JsonDict]):
    """
    Биекция для сохранения состояния бота в словарь
    """
    is_logging_wrapper = "is_logging_wrapper"

    def __init__(self, bot_state_factory: BotStateFactory):
        self.bot_state_factory = bot_state_factory

    def forward(self, obj: BotState) -> JsonDict:
        bot_state_data = obj.save()
        if isinstance(obj, GreetingState):
            bot_state_type = "GreetingState"
        elif isinstance(obj, IdleState):
            bot_state_type = "IdleState"
        elif isinstance(obj, InGameState):
            bot_state_type = "InGameState"
        elif isinstance(obj, BotStateLoggingWrapper):
            inner_dict = self.forward(obj.inner)
            inner_dict[BotStateToDictBijection.is_logging_wrapper] = True
            return inner_dict
        else:
            raise StateSaveException(f"Unknown BotState type")

        return {
            BotStateToDictBijection.is_logging_wrapper: False,
            "bot_state_type": bot_state_type,
            "bot_state_data": bot_state_data,
        }

    def backward(self, obj: JsonDict) -> BotState:
        bot_state_type = obj["bot_state_type"]
        bot_state_data = obj["bot_state_data"]
        is_logging_wrapper = obj["is_logging_wrapper"]

        if bot_state_type == "GreetingState":
            bot_state = GreetingState(self.bot_state_factory)
        elif bot_state_type == "IdleState":
            bot_state = self.bot_state_factory.create_idle_state()
        elif bot_state_type == "InGameState":
            bot_state = self.bot_state_factory.create_in_game_state()
        else:
            raise StateSaveException(f"Unknown bot_state type: {bot_state_type}")

        bot_state.load(bot_state_data)
        if is_logging_wrapper:
            return BotStateLoggingWrapper(bot_state)

        return bot_state

01f4f0798972933e411a741b25d3b04d62259264
<mask token>


class BotStateToDictBijection(Bijection[BotState, JsonDict]):
    <mask token>
    <mask token>

    def __init__(self, bot_state_factory: BotStateFactory):
        self.bot_state_factory = bot_state_factory

    def forward(self, obj: BotState) ->JsonDict:
        bot_state_data = obj.save()
        if isinstance(obj, GreetingState):
            bot_state_type = 'GreetingState'
        elif isinstance(obj, IdleState):
            bot_state_type = 'IdleState'
        elif isinstance(obj, InGameState):
            bot_state_type = 'InGameState'
        elif isinstance(obj, BotStateLoggingWrapper):
            inner_dict = self.forward(obj.inner)
            inner_dict[BotStateToDictBijection.is_logging_wrapper] = True
            return inner_dict
        else:
            raise StateSaveException(f'Unknown BotState type')
        return {BotStateToDictBijection.is_logging_wrapper: False,
            'bot_state_type': bot_state_type, 'bot_state_data': bot_state_data}

    def backward(self, obj: JsonDict) ->BotState:
        bot_state_type = obj['bot_state_type']
        bot_state_data = obj['bot_state_data']
        is_logging_wrapper = obj['is_logging_wrapper']
        if bot_state_type == 'GreetingState':
            bot_state = GreetingState(self.bot_state_factory)
        elif bot_state_type == 'IdleState':
            bot_state = self.bot_state_factory.create_idle_state()
        elif bot_state_type == 'InGameState':
            bot_state = self.bot_state_factory.create_in_game_state()
        else:
            raise StateSaveException(
                f'Unknown bot_state type: {bot_state_type}')
        bot_state.load(bot_state_data)
        if is_logging_wrapper:
            return BotStateLoggingWrapper(bot_state)
        return bot_state

<mask token>


class BotStateToDictBijection(Bijection[BotState, JsonDict]):
    """
    Биекция для сохранения состояния бота в словарь
    """
    is_logging_wrapper = 'is_logging_wrapper'

    def __init__(self, bot_state_factory: BotStateFactory):
        self.bot_state_factory = bot_state_factory

    def forward(self, obj: BotState) ->JsonDict:
        bot_state_data = obj.save()
        if isinstance(obj, GreetingState):
            bot_state_type = 'GreetingState'
        elif isinstance(obj, IdleState):
            bot_state_type = 'IdleState'
        elif isinstance(obj, InGameState):
            bot_state_type = 'InGameState'
        elif isinstance(obj, BotStateLoggingWrapper):
            inner_dict = self.forward(obj.inner)
            inner_dict[BotStateToDictBijection.is_logging_wrapper] = True
            return inner_dict
        else:
            raise StateSaveException(f'Unknown BotState type')
        return {BotStateToDictBijection.is_logging_wrapper: False,
            'bot_state_type': bot_state_type, 'bot_state_data': bot_state_data}

    def backward(self, obj: JsonDict) ->BotState:
        bot_state_type = obj['bot_state_type']
        bot_state_data = obj['bot_state_data']
        is_logging_wrapper = obj['is_logging_wrapper']
        if bot_state_type == 'GreetingState':
            bot_state = GreetingState(self.bot_state_factory)
        elif bot_state_type == 'IdleState':
            bot_state = self.bot_state_factory.create_idle_state()
        elif bot_state_type == 'InGameState':
            bot_state = self.bot_state_factory.create_in_game_state()
        else:
            raise StateSaveException(
                f'Unknown bot_state type: {bot_state_type}')
        bot_state.load(bot_state_data)
        if is_logging_wrapper:
            return BotStateLoggingWrapper(bot_state)
        return bot_state

<mask token>


class StateSaveException(Exception):
    """
    Ошибка сохранения или загрузки состояния бота
    """
    pass


class BotStateToDictBijection(Bijection[BotState, JsonDict]):
    """
    Биекция для сохранения состояния бота в словарь
    """
    is_logging_wrapper = 'is_logging_wrapper'

    def __init__(self, bot_state_factory: BotStateFactory):
        self.bot_state_factory = bot_state_factory

    def forward(self, obj: BotState) ->JsonDict:
        bot_state_data = obj.save()
        if isinstance(obj, GreetingState):
            bot_state_type = 'GreetingState'
        elif isinstance(obj, IdleState):
            bot_state_type = 'IdleState'
        elif isinstance(obj, InGameState):
            bot_state_type = 'InGameState'
        elif isinstance(obj, BotStateLoggingWrapper):
            inner_dict = self.forward(obj.inner)
            inner_dict[BotStateToDictBijection.is_logging_wrapper] = True
            return inner_dict
        else:
            raise StateSaveException(f'Unknown BotState type')
        return {BotStateToDictBijection.is_logging_wrapper: False,
            'bot_state_type': bot_state_type, 'bot_state_data': bot_state_data}

    def backward(self, obj: JsonDict) ->BotState:
        bot_state_type = obj['bot_state_type']
        bot_state_data = obj['bot_state_data']
        is_logging_wrapper = obj['is_logging_wrapper']
        if bot_state_type == 'GreetingState':
            bot_state = GreetingState(self.bot_state_factory)
        elif bot_state_type == 'IdleState':
            bot_state = self.bot_state_factory.create_idle_state()
        elif bot_state_type == 'InGameState':
            bot_state = self.bot_state_factory.create_in_game_state()
        else:
            raise StateSaveException(
                f'Unknown bot_state type: {bot_state_type}')
        bot_state.load(bot_state_data)
        if is_logging_wrapper:
            return BotStateLoggingWrapper(bot_state)
        return bot_state

from core.bot_state_to_dict_bijection import Bijection
from core.bot_state import BotState
from trivia.bot_state import GreetingState, IdleState, InGameState, BotStateFactory
from core.utils import JsonDict
from core.bot_state_logging_wrapper import BotStateLoggingWrapper


class StateSaveException(Exception):
    """
    Ошибка сохранения или загрузки состояния бота
    """
    pass


class BotStateToDictBijection(Bijection[BotState, JsonDict]):
    """
    Биекция для сохранения состояния бота в словарь
    """
    is_logging_wrapper = 'is_logging_wrapper'

    def __init__(self, bot_state_factory: BotStateFactory):
        self.bot_state_factory = bot_state_factory

    def forward(self, obj: BotState) ->JsonDict:
        bot_state_data = obj.save()
        if isinstance(obj, GreetingState):
            bot_state_type = 'GreetingState'
        elif isinstance(obj, IdleState):
            bot_state_type = 'IdleState'
        elif isinstance(obj, InGameState):
            bot_state_type = 'InGameState'
        elif isinstance(obj, BotStateLoggingWrapper):
            inner_dict = self.forward(obj.inner)
            inner_dict[BotStateToDictBijection.is_logging_wrapper] = True
            return inner_dict
        else:
            raise StateSaveException(f'Unknown BotState type')
        return {BotStateToDictBijection.is_logging_wrapper: False,
            'bot_state_type': bot_state_type, 'bot_state_data': bot_state_data}

    def backward(self, obj: JsonDict) ->BotState:
        bot_state_type = obj['bot_state_type']
        bot_state_data = obj['bot_state_data']
        is_logging_wrapper = obj['is_logging_wrapper']
        if bot_state_type == 'GreetingState':
            bot_state = GreetingState(self.bot_state_factory)
        elif bot_state_type == 'IdleState':
            bot_state = self.bot_state_factory.create_idle_state()
        elif bot_state_type == 'InGameState':
            bot_state = self.bot_state_factory.create_in_game_state()
        else:
            raise StateSaveException(
                f'Unknown bot_state type: {bot_state_type}')
        bot_state.load(bot_state_data)
        if is_logging_wrapper:
            return BotStateLoggingWrapper(bot_state)
        return bot_state

from core.bot_state_to_dict_bijection import Bijection
from core.bot_state import BotState
from trivia.bot_state import GreetingState, IdleState, InGameState, BotStateFactory
from core.utils import JsonDict
from core.bot_state_logging_wrapper import BotStateLoggingWrapper


class StateSaveException(Exception):
    """
    Ошибка сохранения или загрузки состояния бота
    """
    pass


class BotStateToDictBijection(Bijection[BotState, JsonDict]):
    """
    Биекция для сохранения состояния бота в словарь
    """
    is_logging_wrapper = "is_logging_wrapper"

    def __init__(self, bot_state_factory: BotStateFactory):
        self.bot_state_factory = bot_state_factory

    def forward(self, obj: BotState) -> JsonDict:
        bot_state_data = obj.save()
        if isinstance(obj, GreetingState):
            bot_state_type = "GreetingState"
        elif isinstance(obj, IdleState):
            bot_state_type = "IdleState"
        elif isinstance(obj, InGameState):
            bot_state_type = "InGameState"
        elif isinstance(obj, BotStateLoggingWrapper):
            inner_dict = self.forward(obj.inner)
            inner_dict[BotStateToDictBijection.is_logging_wrapper] = True
            return inner_dict
        else:
            raise StateSaveException(f"Unknown BotState type")

        return {
            BotStateToDictBijection.is_logging_wrapper: False,
            "bot_state_type": bot_state_type,
            "bot_state_data": bot_state_data,
        }

    def backward(self, obj: JsonDict) -> BotState:
        bot_state_type = obj["bot_state_type"]
        bot_state_data = obj["bot_state_data"]
        is_logging_wrapper = obj["is_logging_wrapper"]

        if bot_state_type == "GreetingState":
            bot_state = GreetingState(self.bot_state_factory)
        elif bot_state_type == "IdleState":
            bot_state = self.bot_state_factory.create_idle_state()
        elif bot_state_type == "InGameState":
            bot_state = self.bot_state_factory.create_in_game_state()
        else:
            raise StateSaveException(f"Unknown bot_state type: {bot_state_type}")

        bot_state.load(bot_state_data)
        if is_logging_wrapper:
            return BotStateLoggingWrapper(bot_state)

        return bot_state
