import pygame
pygame.init()
screen = pygame.display.set_mode([800,600])
pygame.display.set_caption("Click to draw")
keep_going = True
RED = (255,0,0)
radius = 15
while keep_going:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            keep_going = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            spot = event.pos
            pygame.draw.circle(screen,RED,spot,radius)
    pygame.display.update()
pygame.quit()
1568e28059074f8853b626643fede20e8c176058
<mask token>

<mask token>
pygame.init()
<mask token>
pygame.display.set_caption('Click to draw')
<mask token>
while keep_going:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            keep_going = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            spot = event.pos
            pygame.draw.circle(screen, RED, spot, radius)
    pygame.display.update()
pygame.quit()

<mask token>
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption('Click to draw')
keep_going = True
RED = 255, 0, 0
radius = 15
while keep_going:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            keep_going = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            spot = event.pos
            pygame.draw.circle(screen, RED, spot, radius)
    pygame.display.update()
pygame.quit()

import pygame
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption('Click to draw')
keep_going = True
RED = 255, 0, 0
radius = 15
while keep_going:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            keep_going = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            spot = event.pos
            pygame.draw.circle(screen, RED, spot, radius)
    pygame.display.update()
pygame.quit()

import pygame
pygame.init()
screen = pygame.display.set_mode([800,600])
pygame.display.set_caption("Click to draw")
keep_going = True
RED = (255,0,0)
radius = 15
while keep_going:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            keep_going = False
        if event.type == pygame.MOUSEBUTTONDOWN:
            spot = event.pos
            pygame.draw.circle(screen,RED,spot,radius)
    pygame.display.update()
pygame.quit()