# /StageHandler.py
currentRound=0

class StageHandler:
    def __init__(self):
        self.currentRound = currentRound

    def updateCurrentStage(newRound):
        if newRound >= 0 and newRound <= 5:
            currentRound = newStage
            this.currentRound = currentRound

    def getStage():
        return currentRound
d6b929ab0d9e96a4c50c1f8d1e8a69a2289132a9
<mask token>


class StageHandler:

    def __init__(self):
        self.currentRound = currentRound
    <mask token>
    <mask token>

<mask token>


class StageHandler:

    def __init__(self):
        self.currentRound = currentRound
    <mask token>

    def getStage():
        return currentRound

<mask token>


class StageHandler:

    def __init__(self):
        self.currentRound = currentRound

    def updateCurrentStage(newRound):
        if newRound >= 0 and newRound <= 5:
            currentRound = newStage
            this.currentRound = currentRound

    def getStage():
        return currentRound

currentRound = 0


class StageHandler:

    def __init__(self):
        self.currentRound = currentRound

    def updateCurrentStage(newRound):
        if newRound >= 0 and newRound <= 5:
            currentRound = newStage
            this.currentRound = currentRound

    def getStage():
        return currentRound

# /StageHandler.py
currentRound=0

class StageHandler:
    def __init__(self):
        self.currentRound = currentRound

    def updateCurrentStage(newRound):
        if newRound >= 0 and newRound <= 5:
            currentRound = newStage
            this.currentRound = currentRound

    def getStage():
        return currentRound