import pygame
pygame.init()
size = width, height = list(map(int, input().split()))
screen = pygame.display.set_mode(size)
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (255, 0, 0), (1, 1, width - 1, height - 1))
pygame.display.flip()
while pygame.event.wait().type != pygame.QUIT:
    pass
pygame.quit()

19898944c66b58bbecf80844c36ec48b5b226bee
<mask token>

<mask token>
pygame.init()
<mask token>
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (255, 0, 0), (1, 1, width - 1, height - 1))
pygame.display.flip()
while pygame.event.wait().type != pygame.QUIT:
    pass
pygame.quit()

<mask token>
pygame.init()
size = width, height = list(map(int, input().split()))
screen = pygame.display.set_mode(size)
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (255, 0, 0), (1, 1, width - 1, height - 1))
pygame.display.flip()
while pygame.event.wait().type != pygame.QUIT:
    pass
pygame.quit()

import pygame
pygame.init()
size = width, height = list(map(int, input().split()))
screen = pygame.display.set_mode(size)
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (255, 0, 0), (1, 1, width - 1, height - 1))
pygame.display.flip()
while pygame.event.wait().type != pygame.QUIT:
    pass
pygame.quit()
