from constantes import *
import pygame
from level_new import *
from menu import *
from entities import *
from pygame.locals import *
pygame.init()
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
level = Level_new(18)
perso = Perso(level, choice(level.tuple_level))
fenetre = pygame.display.set_mode(((level.size) * 32, (level.size)*32))
banana = Banana(level, choice(level.tuple_level))
pygame.display.flip()
pygame.display.set_caption(titre_fenetre)

icone = pygame.image.load(image_icone).convert_alpha()
goal = 0
continuer = 1
win = 0
disp_menu=0
menu = Menu()
level.visit_cells()
level.display_room(fenetre)
banana.display(fenetre)
perso.display(fenetre)
print ('perso en {}, {}'.format(perso.cell.x_pos, perso.cell.y_pos))
pygame.display.flip()
while continuer:
	if perso.cell.x_pos == banana.cell.x_pos and perso.cell.y_pos == banana.cell.y_pos:
		win = True
	if disp_menu == 0:
		for event in pygame.event.get():
			if event.type == QUIT:
				continuer = 0
			elif event.type == KEYDOWN:
				last_cell = pygame.Rect(perso.cell.x_pos*32, perso.cell.y_pos*32, 32, 32)
				if event.key == K_ESCAPE:
					disp_menu = 1
				if event.key == K_DOWN:
					perso.move("down")
				if event.key == K_UP:
					perso.move("up")
				if event.key == K_LEFT:
					perso.move("left")
				if event.key == K_RIGHT:
					perso.move("right")
				new_cell = pygame.Rect(perso.cell.x_pos*32, perso.cell.y_pos*32, 32, 32)
				print (last_cell)
				dirty_cells = [new_cell, last_cell]
				perso.display(fenetre)
				perso.last_cell.display(fenetre)
				banana.display(fenetre)
				pygame.display.update(dirty_cells)	
		if win:
			win_img = pygame.image.load(dk_win).convert_alpha()
			fenetre.blit(win_img, (79, 79))
			pygame.display.flip()

ae69d7926cb4b7983058de5410b3644ea4061d95
<mask token>

<mask token>
pygame.init()
<mask token>
pygame.display.flip()
pygame.display.set_caption(titre_fenetre)
<mask token>
level.visit_cells()
level.display_room(fenetre)
banana.display(fenetre)
perso.display(fenetre)
print('perso en {}, {}'.format(perso.cell.x_pos, perso.cell.y_pos))
pygame.display.flip()
while continuer:
    if (perso.cell.x_pos == banana.cell.x_pos and perso.cell.y_pos ==
        banana.cell.y_pos):
        win = True
    if disp_menu == 0:
        for event in pygame.event.get():
            if event.type == QUIT:
                continuer = 0
            elif event.type == KEYDOWN:
                last_cell = pygame.Rect(perso.cell.x_pos * 32, perso.cell.
                    y_pos * 32, 32, 32)
                if event.key == K_ESCAPE:
                    disp_menu = 1
                if event.key == K_DOWN:
                    perso.move('down')
                if event.key == K_UP:
                    perso.move('up')
                if event.key == K_LEFT:
                    perso.move('left')
                if event.key == K_RIGHT:
                    perso.move('right')
                new_cell = pygame.Rect(perso.cell.x_pos * 32, perso.cell.
                    y_pos * 32, 32, 32)
                print(last_cell)
                dirty_cells = [new_cell, last_cell]
                perso.display(fenetre)
                perso.last_cell.display(fenetre)
                banana.display(fenetre)
                pygame.display.update(dirty_cells)
        if win:
            win_img = pygame.image.load(dk_win).convert_alpha()
            fenetre.blit(win_img, (79, 79))
            pygame.display.flip()

<mask token>
pygame.init()
black = 0, 0, 0
white = 255, 255, 255
red = 255, 0, 0
level = Level_new(18)
perso = Perso(level, choice(level.tuple_level))
fenetre = pygame.display.set_mode((level.size * 32, level.size * 32))
banana = Banana(level, choice(level.tuple_level))
pygame.display.flip()
pygame.display.set_caption(titre_fenetre)
icone = pygame.image.load(image_icone).convert_alpha()
goal = 0
continuer = 1
win = 0
disp_menu = 0
menu = Menu()
level.visit_cells()
level.display_room(fenetre)
banana.display(fenetre)
perso.display(fenetre)
print('perso en {}, {}'.format(perso.cell.x_pos, perso.cell.y_pos))
pygame.display.flip()
while continuer:
    if (perso.cell.x_pos == banana.cell.x_pos and perso.cell.y_pos ==
        banana.cell.y_pos):
        win = True
    if disp_menu == 0:
        for event in pygame.event.get():
            if event.type == QUIT:
                continuer = 0
            elif event.type == KEYDOWN:
                last_cell = pygame.Rect(perso.cell.x_pos * 32, perso.cell.
                    y_pos * 32, 32, 32)
                if event.key == K_ESCAPE:
                    disp_menu = 1
                if event.key == K_DOWN:
                    perso.move('down')
                if event.key == K_UP:
                    perso.move('up')
                if event.key == K_LEFT:
                    perso.move('left')
                if event.key == K_RIGHT:
                    perso.move('right')
                new_cell = pygame.Rect(perso.cell.x_pos * 32, perso.cell.
                    y_pos * 32, 32, 32)
                print(last_cell)
                dirty_cells = [new_cell, last_cell]
                perso.display(fenetre)
                perso.last_cell.display(fenetre)
                banana.display(fenetre)
                pygame.display.update(dirty_cells)
        if win:
            win_img = pygame.image.load(dk_win).convert_alpha()
            fenetre.blit(win_img, (79, 79))
            pygame.display.flip()

from constantes import *
import pygame
from level_new import *
from menu import *
from entities import *
from pygame.locals import *
pygame.init()
black = 0, 0, 0
white = 255, 255, 255
red = 255, 0, 0
level = Level_new(18)
perso = Perso(level, choice(level.tuple_level))
fenetre = pygame.display.set_mode((level.size * 32, level.size * 32))
banana = Banana(level, choice(level.tuple_level))
pygame.display.flip()
pygame.display.set_caption(titre_fenetre)
icone = pygame.image.load(image_icone).convert_alpha()
goal = 0
continuer = 1
win = 0
disp_menu = 0
menu = Menu()
level.visit_cells()
level.display_room(fenetre)
banana.display(fenetre)
perso.display(fenetre)
print('perso en {}, {}'.format(perso.cell.x_pos, perso.cell.y_pos))
pygame.display.flip()
while continuer:
    if (perso.cell.x_pos == banana.cell.x_pos and perso.cell.y_pos ==
        banana.cell.y_pos):
        win = True
    if disp_menu == 0:
        for event in pygame.event.get():
            if event.type == QUIT:
                continuer = 0
            elif event.type == KEYDOWN:
                last_cell = pygame.Rect(perso.cell.x_pos * 32, perso.cell.
                    y_pos * 32, 32, 32)
                if event.key == K_ESCAPE:
                    disp_menu = 1
                if event.key == K_DOWN:
                    perso.move('down')
                if event.key == K_UP:
                    perso.move('up')
                if event.key == K_LEFT:
                    perso.move('left')
                if event.key == K_RIGHT:
                    perso.move('right')
                new_cell = pygame.Rect(perso.cell.x_pos * 32, perso.cell.
                    y_pos * 32, 32, 32)
                print(last_cell)
                dirty_cells = [new_cell, last_cell]
                perso.display(fenetre)
                perso.last_cell.display(fenetre)
                banana.display(fenetre)
                pygame.display.update(dirty_cells)
        if win:
            win_img = pygame.image.load(dk_win).convert_alpha()
            fenetre.blit(win_img, (79, 79))
            pygame.display.flip()

from constantes import *
import pygame
from level_new import *
from menu import *
from entities import *
from pygame.locals import *
pygame.init()
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
level = Level_new(18)
perso = Perso(level, choice(level.tuple_level))
fenetre = pygame.display.set_mode(((level.size) * 32, (level.size)*32))
banana = Banana(level, choice(level.tuple_level))
pygame.display.flip()
pygame.display.set_caption(titre_fenetre)

icone = pygame.image.load(image_icone).convert_alpha()
goal = 0
continuer = 1
win = 0
disp_menu=0
menu = Menu()
level.visit_cells()
level.display_room(fenetre)
banana.display(fenetre)
perso.display(fenetre)
print ('perso en {}, {}'.format(perso.cell.x_pos, perso.cell.y_pos))
pygame.display.flip()
while continuer:
	if perso.cell.x_pos == banana.cell.x_pos and perso.cell.y_pos == banana.cell.y_pos:
		win = True
	if disp_menu == 0:
		for event in pygame.event.get():
			if event.type == QUIT:
				continuer = 0
			elif event.type == KEYDOWN:
				last_cell = pygame.Rect(perso.cell.x_pos*32, perso.cell.y_pos*32, 32, 32)
				if event.key == K_ESCAPE:
					disp_menu = 1
				if event.key == K_DOWN:
					perso.move("down")
				if event.key == K_UP:
					perso.move("up")
				if event.key == K_LEFT:
					perso.move("left")
				if event.key == K_RIGHT:
					perso.move("right")
				new_cell = pygame.Rect(perso.cell.x_pos*32, perso.cell.y_pos*32, 32, 32)
				print (last_cell)
				dirty_cells = [new_cell, last_cell]
				perso.display(fenetre)
				perso.last_cell.display(fenetre)
				banana.display(fenetre)
				pygame.display.update(dirty_cells)	
		if win:
			win_img = pygame.image.load(dk_win).convert_alpha()
			fenetre.blit(win_img, (79, 79))
			pygame.display.flip()
