
import inspect
if "rungame" not in inspect.getmodule(inspect.stack()[0])._filesbymodname["__main__"]:
    import rungame

class AI:
    def __init__(self):
        print(__name__ + " AI Loaded")
        self.image = "tankblue2.png"

    def turn(self):
        enemy = self.robot.findClosestEnemy()
        dir = self.robot.getDirection(enemy)
        self.robot.dropBomb(enemy)

428dece4e3d65ec9811006d88dab59522e78bbea
<mask token>


class AI:
    <mask token>

    def turn(self):
        enemy = self.robot.findClosestEnemy()
        dir = self.robot.getDirection(enemy)
        self.robot.dropBomb(enemy)

<mask token>


class AI:

    def __init__(self):
        print(__name__ + ' AI Loaded')
        self.image = 'tankblue2.png'

    def turn(self):
        enemy = self.robot.findClosestEnemy()
        dir = self.robot.getDirection(enemy)
        self.robot.dropBomb(enemy)

<mask token>
if 'rungame' not in inspect.getmodule(inspect.stack()[0])._filesbymodname[
    '__main__']:
    import rungame


class AI:

    def __init__(self):
        print(__name__ + ' AI Loaded')
        self.image = 'tankblue2.png'

    def turn(self):
        enemy = self.robot.findClosestEnemy()
        dir = self.robot.getDirection(enemy)
        self.robot.dropBomb(enemy)

import inspect
if 'rungame' not in inspect.getmodule(inspect.stack()[0])._filesbymodname[
    '__main__']:
    import rungame


class AI:

    def __init__(self):
        print(__name__ + ' AI Loaded')
        self.image = 'tankblue2.png'

    def turn(self):
        enemy = self.robot.findClosestEnemy()
        dir = self.robot.getDirection(enemy)
        self.robot.dropBomb(enemy)


import inspect
if "rungame" not in inspect.getmodule(inspect.stack()[0])._filesbymodname["__main__"]:
    import rungame

class AI:
    def __init__(self):
        print(__name__ + " AI Loaded")
        self.image = "tankblue2.png"

    def turn(self):
        enemy = self.robot.findClosestEnemy()
        dir = self.robot.getDirection(enemy)
        self.robot.dropBomb(enemy)
