import random

#map
'START BLOCK'
#house
houseXs = (-200,600,1400)
doorXs = (-200+110,600+110,1400+110)

#grass
grassdata = list()

for i in range(-50,50):
    #generate grass in patches
    for j in range(random.randint(1,4)):
        grass = dict()
    
        grass['X'] = random.randint(-50,50)+i*random.randint(500,700)
        grass['type'] = random.randint(0,1)

        grassdata.append(grass)
'END BLOCK'

5699fa0d65d6dff4648b5f6d7cc6e1079535b550
<mask token>

<mask token>
for i in range(-50, 50):
    for j in range(random.randint(1, 4)):
        grass = dict()
        grass['X'] = random.randint(-50, 50) + i * random.randint(500, 700)
        grass['type'] = random.randint(0, 1)
        grassdata.append(grass)
<mask token>

<mask token>
houseXs = -200, 600, 1400
doorXs = -200 + 110, 600 + 110, 1400 + 110
grassdata = list()
for i in range(-50, 50):
    for j in range(random.randint(1, 4)):
        grass = dict()
        grass['X'] = random.randint(-50, 50) + i * random.randint(500, 700)
        grass['type'] = random.randint(0, 1)
        grassdata.append(grass)
<mask token>

import random
<mask token>
houseXs = -200, 600, 1400
doorXs = -200 + 110, 600 + 110, 1400 + 110
grassdata = list()
for i in range(-50, 50):
    for j in range(random.randint(1, 4)):
        grass = dict()
        grass['X'] = random.randint(-50, 50) + i * random.randint(500, 700)
        grass['type'] = random.randint(0, 1)
        grassdata.append(grass)
<mask token>

import random

#map
'START BLOCK'
#house
houseXs = (-200,600,1400)
doorXs = (-200+110,600+110,1400+110)

#grass
grassdata = list()

for i in range(-50,50):
    #generate grass in patches
    for j in range(random.randint(1,4)):
        grass = dict()
    
        grass['X'] = random.randint(-50,50)+i*random.randint(500,700)
        grass['type'] = random.randint(0,1)

        grassdata.append(grass)
'END BLOCK'
