from bge import logic
from Actions import PowerUpSelector

def activator():
    cont = logic.getCurrentController()
    own = cont.owner
    player = logic.globalDict['local_user']
    pwactive = player['PWActive']
    ob = own.sensors['COL'].hitObject
    print("PWACTIVE = " + str(pwactive))
    if ob is player:
        if pwactive is True:
            print("Overide Deactivate")
            PowerUpSelector.OverideDeactivate()
        PowerUpSelector.selector()
        print("Succes")

    own.endObject()

498f955ac2fe290426e69588456e6e7f284a3dd0
<mask token>

<mask token>


def activator():
    cont = logic.getCurrentController()
    own = cont.owner
    player = logic.globalDict['local_user']
    pwactive = player['PWActive']
    ob = own.sensors['COL'].hitObject
    print('PWACTIVE = ' + str(pwactive))
    if ob is player:
        if pwactive is True:
            print('Overide Deactivate')
            PowerUpSelector.OverideDeactivate()
        PowerUpSelector.selector()
        print('Succes')
    own.endObject()

from bge import logic
from Actions import PowerUpSelector


def activator():
    cont = logic.getCurrentController()
    own = cont.owner
    player = logic.globalDict['local_user']
    pwactive = player['PWActive']
    ob = own.sensors['COL'].hitObject
    print('PWACTIVE = ' + str(pwactive))
    if ob is player:
        if pwactive is True:
            print('Overide Deactivate')
            PowerUpSelector.OverideDeactivate()
        PowerUpSelector.selector()
        print('Succes')
    own.endObject()

from bge import logic
from Actions import PowerUpSelector

def activator():
    cont = logic.getCurrentController()
    own = cont.owner
    player = logic.globalDict['local_user']
    pwactive = player['PWActive']
    ob = own.sensors['COL'].hitObject
    print("PWACTIVE = " + str(pwactive))
    if ob is player:
        if pwactive is True:
            print("Overide Deactivate")
            PowerUpSelector.OverideDeactivate()
        PowerUpSelector.selector()
        print("Succes")

    own.endObject()
