# Copyright (c) 2018 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.

from typing import List, TYPE_CHECKING

import typing

if TYPE_CHECKING:
    from UM.Scene.SceneNode import SceneNode


##    Abstract iterator class.
class Iterator:
    def __init__(self, scene_node: "SceneNode") -> None:
        super().__init__()  # Call super to make multiple inheritance work.
        self._scene_node = scene_node
        self._node_stack = []  # type: List[SceneNode]
        self._fillStack()
    
    ##   Fills the list of nodes by a certain order. The strategy to do this is to be defined by the child.
    def _fillStack(self) -> None:
        raise NotImplementedError("Iterator is not correctly implemented. Requires a _fill_stack implementation.")
    
    def __iter__(self) -> typing.Iterator["SceneNode"]:
        return iter(self._node_stack)

784d69a4d467fbe32e6d140c2cd2312e8069a819
<mask token>


class Iterator:
    <mask token>
    <mask token>
    <mask token>

<mask token>


class Iterator:

    def __init__(self, scene_node: 'SceneNode') ->None:
        super().__init__()
        self._scene_node = scene_node
        self._node_stack = []
        self._fillStack()

    def _fillStack(self) ->None:
        raise NotImplementedError(
            'Iterator is not correctly implemented. Requires a _fill_stack implementation.'
            )
    <mask token>

<mask token>
if TYPE_CHECKING:
    from UM.Scene.SceneNode import SceneNode


class Iterator:

    def __init__(self, scene_node: 'SceneNode') ->None:
        super().__init__()
        self._scene_node = scene_node
        self._node_stack = []
        self._fillStack()

    def _fillStack(self) ->None:
        raise NotImplementedError(
            'Iterator is not correctly implemented. Requires a _fill_stack implementation.'
            )

    def __iter__(self) ->typing.Iterator['SceneNode']:
        return iter(self._node_stack)

from typing import List, TYPE_CHECKING
import typing
if TYPE_CHECKING:
    from UM.Scene.SceneNode import SceneNode


class Iterator:

    def __init__(self, scene_node: 'SceneNode') ->None:
        super().__init__()
        self._scene_node = scene_node
        self._node_stack = []
        self._fillStack()

    def _fillStack(self) ->None:
        raise NotImplementedError(
            'Iterator is not correctly implemented. Requires a _fill_stack implementation.'
            )

    def __iter__(self) ->typing.Iterator['SceneNode']:
        return iter(self._node_stack)

# Copyright (c) 2018 Ultimaker B.V.
# Uranium is released under the terms of the LGPLv3 or higher.

from typing import List, TYPE_CHECKING

import typing

if TYPE_CHECKING:
    from UM.Scene.SceneNode import SceneNode


##    Abstract iterator class.
class Iterator:
    def __init__(self, scene_node: "SceneNode") -> None:
        super().__init__()  # Call super to make multiple inheritance work.
        self._scene_node = scene_node
        self._node_stack = []  # type: List[SceneNode]
        self._fillStack()
    
    ##   Fills the list of nodes by a certain order. The strategy to do this is to be defined by the child.
    def _fillStack(self) -> None:
        raise NotImplementedError("Iterator is not correctly implemented. Requires a _fill_stack implementation.")
    
    def __iter__(self) -> typing.Iterator["SceneNode"]:
        return iter(self._node_stack)
