# Copyright 2019 DeepMind Technologies Ltd. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from __future__ import absolute_import
from __future__ import division
from __future__ import print_function

import pickle

from absl.testing import absltest
from absl.testing import parameterized

from open_spiel.python import test_utils
import pyspiel

# All games with kSampledStochastic chance mode.
SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST = [
    g for g in pyspiel.registered_games() if g.default_loadable and
    g.chance_mode == pyspiel.GameType.ChanceMode.SAMPLED_STOCHASTIC
]
assert len(SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST) >= 2

# We only do 2 runs as this is slow.
NUM_RUNS = 2


class SampledStochasticGamesTest(parameterized.TestCase):

  @parameterized.parameters(*SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST)
  def test_stateful_game_serialization(self, game_info):
    game = pyspiel.load_game(game_info.short_name, {"rng_seed": 0})

    for seed in range(NUM_RUNS):
      # Mutate game's internal RNG state by doing a full playout.
      test_utils.random_playout(game.new_initial_state(), seed)
      deserialized_game = pickle.loads(pickle.dumps(game))

      # Make sure initial states are the same after game deserialization.
      state = test_utils.random_playout(game.new_initial_state(), seed)
      deserialized_state = test_utils.random_playout(
          deserialized_game.new_initial_state(), seed)
      self.assertEqual(str(state), str(deserialized_state))


if __name__ == "__main__":
  absltest.main()

b4f9cf53ccf7329767b093d66b75d295088b1003
<mask token>


class SampledStochasticGamesTest(parameterized.TestCase):

    @parameterized.parameters(*SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST)
    def test_stateful_game_serialization(self, game_info):
        game = pyspiel.load_game(game_info.short_name, {'rng_seed': 0})
        for seed in range(NUM_RUNS):
            test_utils.random_playout(game.new_initial_state(), seed)
            deserialized_game = pickle.loads(pickle.dumps(game))
            state = test_utils.random_playout(game.new_initial_state(), seed)
            deserialized_state = test_utils.random_playout(deserialized_game
                .new_initial_state(), seed)
            self.assertEqual(str(state), str(deserialized_state))


<mask token>

<mask token>
assert len(SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST) >= 2
<mask token>


class SampledStochasticGamesTest(parameterized.TestCase):

    @parameterized.parameters(*SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST)
    def test_stateful_game_serialization(self, game_info):
        game = pyspiel.load_game(game_info.short_name, {'rng_seed': 0})
        for seed in range(NUM_RUNS):
            test_utils.random_playout(game.new_initial_state(), seed)
            deserialized_game = pickle.loads(pickle.dumps(game))
            state = test_utils.random_playout(game.new_initial_state(), seed)
            deserialized_state = test_utils.random_playout(deserialized_game
                .new_initial_state(), seed)
            self.assertEqual(str(state), str(deserialized_state))


if __name__ == '__main__':
    absltest.main()

<mask token>
SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST = [g for g in pyspiel.registered_games(
    ) if g.default_loadable and g.chance_mode == pyspiel.GameType.
    ChanceMode.SAMPLED_STOCHASTIC]
assert len(SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST) >= 2
NUM_RUNS = 2


class SampledStochasticGamesTest(parameterized.TestCase):

    @parameterized.parameters(*SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST)
    def test_stateful_game_serialization(self, game_info):
        game = pyspiel.load_game(game_info.short_name, {'rng_seed': 0})
        for seed in range(NUM_RUNS):
            test_utils.random_playout(game.new_initial_state(), seed)
            deserialized_game = pickle.loads(pickle.dumps(game))
            state = test_utils.random_playout(game.new_initial_state(), seed)
            deserialized_state = test_utils.random_playout(deserialized_game
                .new_initial_state(), seed)
            self.assertEqual(str(state), str(deserialized_state))


if __name__ == '__main__':
    absltest.main()

from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
import pickle
from absl.testing import absltest
from absl.testing import parameterized
from open_spiel.python import test_utils
import pyspiel
SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST = [g for g in pyspiel.registered_games(
    ) if g.default_loadable and g.chance_mode == pyspiel.GameType.
    ChanceMode.SAMPLED_STOCHASTIC]
assert len(SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST) >= 2
NUM_RUNS = 2


class SampledStochasticGamesTest(parameterized.TestCase):

    @parameterized.parameters(*SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST)
    def test_stateful_game_serialization(self, game_info):
        game = pyspiel.load_game(game_info.short_name, {'rng_seed': 0})
        for seed in range(NUM_RUNS):
            test_utils.random_playout(game.new_initial_state(), seed)
            deserialized_game = pickle.loads(pickle.dumps(game))
            state = test_utils.random_playout(game.new_initial_state(), seed)
            deserialized_state = test_utils.random_playout(deserialized_game
                .new_initial_state(), seed)
            self.assertEqual(str(state), str(deserialized_state))


if __name__ == '__main__':
    absltest.main()

# Copyright 2019 DeepMind Technologies Ltd. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from __future__ import absolute_import
from __future__ import division
from __future__ import print_function

import pickle

from absl.testing import absltest
from absl.testing import parameterized

from open_spiel.python import test_utils
import pyspiel

# All games with kSampledStochastic chance mode.
SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST = [
    g for g in pyspiel.registered_games() if g.default_loadable and
    g.chance_mode == pyspiel.GameType.ChanceMode.SAMPLED_STOCHASTIC
]
assert len(SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST) >= 2

# We only do 2 runs as this is slow.
NUM_RUNS = 2


class SampledStochasticGamesTest(parameterized.TestCase):

  @parameterized.parameters(*SPIEL_SAMPLED_STOCHASTIC_GAMES_LIST)
  def test_stateful_game_serialization(self, game_info):
    game = pyspiel.load_game(game_info.short_name, {"rng_seed": 0})

    for seed in range(NUM_RUNS):
      # Mutate game's internal RNG state by doing a full playout.
      test_utils.random_playout(game.new_initial_state(), seed)
      deserialized_game = pickle.loads(pickle.dumps(game))

      # Make sure initial states are the same after game deserialization.
      state = test_utils.random_playout(game.new_initial_state(), seed)
      deserialized_state = test_utils.random_playout(
          deserialized_game.new_initial_state(), seed)
      self.assertEqual(str(state), str(deserialized_state))


if __name__ == "__main__":
  absltest.main()
