import math
import pygame
from pygame.sprite import Sprite

class Enemy(Sprite):
	def __init__(self, screen, game_settings):
		super(Enemy, self).__init__()
		self.screen = screen

		self.enemy_image = pygame.image.load('img/monster1.png')
		self.rect = self.enemy_image.get_rect()
		self.screen_rect = screen.get_rect()

		self.rect.centerx = self.screen_rect.centerx
		self.rect.top = self.screen_rect.top
		# self.speed = game_settings.enemy_speed
		# self.y = self.rect.y

	def update(self, hero, speed = 2):
		dx, dy = self.rect.x - hero.rect.x, self.rect.y - hero.rect.y
		dist = math.hypot(dx, dy)
		dx, dy = dx / dist, dy / dist

		self.rect.x -= dx * speed
		self.rect.y -= dy * speed

	def draw_enemy(self):
		self.screen.blit(source = self.enemy_image, dest = self.rect)

	def __exit__(self, *err):
		self.remove(self)			


0562a4df356f824fe2a2a62fc5c40bb322ae00a1
<mask token>


class Enemy(Sprite):
    <mask token>
    <mask token>

    def draw_enemy(self):
        self.screen.blit(source=self.enemy_image, dest=self.rect)

    def __exit__(self, *err):
        self.remove(self)

<mask token>


class Enemy(Sprite):

    def __init__(self, screen, game_settings):
        super(Enemy, self).__init__()
        self.screen = screen
        self.enemy_image = pygame.image.load('img/monster1.png')
        self.rect = self.enemy_image.get_rect()
        self.screen_rect = screen.get_rect()
        self.rect.centerx = self.screen_rect.centerx
        self.rect.top = self.screen_rect.top
    <mask token>

    def draw_enemy(self):
        self.screen.blit(source=self.enemy_image, dest=self.rect)

    def __exit__(self, *err):
        self.remove(self)

<mask token>


class Enemy(Sprite):

    def __init__(self, screen, game_settings):
        super(Enemy, self).__init__()
        self.screen = screen
        self.enemy_image = pygame.image.load('img/monster1.png')
        self.rect = self.enemy_image.get_rect()
        self.screen_rect = screen.get_rect()
        self.rect.centerx = self.screen_rect.centerx
        self.rect.top = self.screen_rect.top

    def update(self, hero, speed=2):
        dx, dy = self.rect.x - hero.rect.x, self.rect.y - hero.rect.y
        dist = math.hypot(dx, dy)
        dx, dy = dx / dist, dy / dist
        self.rect.x -= dx * speed
        self.rect.y -= dy * speed

    def draw_enemy(self):
        self.screen.blit(source=self.enemy_image, dest=self.rect)

    def __exit__(self, *err):
        self.remove(self)

import math
import pygame
from pygame.sprite import Sprite


class Enemy(Sprite):

    def __init__(self, screen, game_settings):
        super(Enemy, self).__init__()
        self.screen = screen
        self.enemy_image = pygame.image.load('img/monster1.png')
        self.rect = self.enemy_image.get_rect()
        self.screen_rect = screen.get_rect()
        self.rect.centerx = self.screen_rect.centerx
        self.rect.top = self.screen_rect.top

    def update(self, hero, speed=2):
        dx, dy = self.rect.x - hero.rect.x, self.rect.y - hero.rect.y
        dist = math.hypot(dx, dy)
        dx, dy = dx / dist, dy / dist
        self.rect.x -= dx * speed
        self.rect.y -= dy * speed

    def draw_enemy(self):
        self.screen.blit(source=self.enemy_image, dest=self.rect)

    def __exit__(self, *err):
        self.remove(self)

import math
import pygame
from pygame.sprite import Sprite

class Enemy(Sprite):
	def __init__(self, screen, game_settings):
		super(Enemy, self).__init__()
		self.screen = screen

		self.enemy_image = pygame.image.load('img/monster1.png')
		self.rect = self.enemy_image.get_rect()
		self.screen_rect = screen.get_rect()

		self.rect.centerx = self.screen_rect.centerx
		self.rect.top = self.screen_rect.top
		# self.speed = game_settings.enemy_speed
		# self.y = self.rect.y

	def update(self, hero, speed = 2):
		dx, dy = self.rect.x - hero.rect.x, self.rect.y - hero.rect.y
		dist = math.hypot(dx, dy)
		dx, dy = dx / dist, dy / dist

		self.rect.x -= dx * speed
		self.rect.y -= dy * speed

	def draw_enemy(self):
		self.screen.blit(source = self.enemy_image, dest = self.rect)

	def __exit__(self, *err):
		self.remove(self)			

