'''OpenGL extension NV.geometry_shader4

This module customises the behaviour of the 
OpenGL.raw.GL.NV.geometry_shader4 to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension builds upon the EXT_geometry_shader4 specification to
	provide two additional capabilities:
	
	    * Support for QUADS, QUAD_STRIP, and POLYGON primitive types when
	      geometry shaders are enabled.  Such primitives will be tessellated
	      into individual triangles.
	
	    * Setting the value of GEOMETRY_VERTICES_OUT_EXT will take effect
	      immediately.  It is not necessary to link the program object in
	      order for this change to take effect, as is the case in the EXT
	      version of this extension.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/geometry_shader4.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.NV.geometry_shader4 import *
from OpenGL.raw.GL.NV.geometry_shader4 import _EXTENSION_NAME

def glInitGeometryShader4NV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION
6f3d52dfe7a82a43c57bd64d34e607232f5db059
<mask token>

<mask token>


def glInitGeometryShader4NV():
    """Return boolean indicating whether this extension is available"""
    from OpenGL import extensions
    return extensions.hasGLExtension(_EXTENSION_NAME)

<mask token>
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.NV.geometry_shader4 import *
from OpenGL.raw.GL.NV.geometry_shader4 import _EXTENSION_NAME


def glInitGeometryShader4NV():
    """Return boolean indicating whether this extension is available"""
    from OpenGL import extensions
    return extensions.hasGLExtension(_EXTENSION_NAME)

'''OpenGL extension NV.geometry_shader4

This module customises the behaviour of the 
OpenGL.raw.GL.NV.geometry_shader4 to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension builds upon the EXT_geometry_shader4 specification to
	provide two additional capabilities:
	
	    * Support for QUADS, QUAD_STRIP, and POLYGON primitive types when
	      geometry shaders are enabled.  Such primitives will be tessellated
	      into individual triangles.
	
	    * Setting the value of GEOMETRY_VERTICES_OUT_EXT will take effect
	      immediately.  It is not necessary to link the program object in
	      order for this change to take effect, as is the case in the EXT
	      version of this extension.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/geometry_shader4.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.NV.geometry_shader4 import *
from OpenGL.raw.GL.NV.geometry_shader4 import _EXTENSION_NAME

def glInitGeometryShader4NV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION