#SETTINGS
RES = WIDTH,HEIGHT = 1202,902
TILE = 10
cols, rows  = WIDTH//TILE, HEIGHT//TILE
HALF_WIDTH = WIDTH // 2
HALF_HEIGHT = HEIGHT // 2
FPS = 1000

#COLOURS
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (220, 0, 0)
GREEN = (0, 220, 0)
BLUE = (0, 0, 255)
DARKGRAY = (40, 40, 40)
PURPLE = (120, 0, 120)

#PLAYER
player_pos = (HALF_WIDTH//2, HALF_HEIGHT//2)
player_angle = 0
player_speed = 2

#RAY CASTING
#FOV = math.pi / 3
#HALF_FOV = FOV / 2
#NUM_RAYS = 120
#MAX_DEPTH = 800
#DELTA_ANGLE = FOV / NUM_RAYS
#DIST = NUM_RAYS / (2 * math.tan(HALF_FOV))
#PROJ_COEFF = 3 * DIST * TILE
#SCALE = WIDTH // NUM_RAYS
4f0dcd8da3c35bd086fa442e56107d3d09fe0769
<mask token>

RES = WIDTH, HEIGHT = 1202, 902
TILE = 10
cols, rows = WIDTH // TILE, HEIGHT // TILE
HALF_WIDTH = WIDTH // 2
HALF_HEIGHT = HEIGHT // 2
FPS = 1000
WHITE = 255, 255, 255
BLACK = 0, 0, 0
RED = 220, 0, 0
GREEN = 0, 220, 0
BLUE = 0, 0, 255
DARKGRAY = 40, 40, 40
PURPLE = 120, 0, 120
player_pos = HALF_WIDTH // 2, HALF_HEIGHT // 2
player_angle = 0
player_speed = 2

#SETTINGS
RES = WIDTH,HEIGHT = 1202,902
TILE = 10
cols, rows  = WIDTH//TILE, HEIGHT//TILE
HALF_WIDTH = WIDTH // 2
HALF_HEIGHT = HEIGHT // 2
FPS = 1000

#COLOURS
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (220, 0, 0)
GREEN = (0, 220, 0)
BLUE = (0, 0, 255)
DARKGRAY = (40, 40, 40)
PURPLE = (120, 0, 120)

#PLAYER
player_pos = (HALF_WIDTH//2, HALF_HEIGHT//2)
player_angle = 0
player_speed = 2

#RAY CASTING
#FOV = math.pi / 3
#HALF_FOV = FOV / 2
#NUM_RAYS = 120
#MAX_DEPTH = 800
#DELTA_ANGLE = FOV / NUM_RAYS
#DIST = NUM_RAYS / (2 * math.tan(HALF_FOV))
#PROJ_COEFF = 3 * DIST * TILE
#SCALE = WIDTH // NUM_RAYS