import example
import yaml
import os
import font
import monkey


class Engine:
    def __init__(self):
        example.init(example.what)
        monkey.engine = self
        with open(example.dir + '/main.yaml') as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            self.lang = a['lang']
            self.device_size = tuple(a['device_size'])
            self.window_size = tuple(a['window_size'])
            self.tick_multiplier = a.get('tick_multiplier', 1.0)
            self.room = a['start_room']
            self.title = a['title']
            #print('# loading assets ...')
            #self.load_assets()
            print ('# loading strings ...')
            self.load_strings()
            # read game variables, and functions
            if os.path.isfile(example.dir+'/variables.yaml'):
                with open(example.dir+'/variables.yaml') as fv:
                    self.vars = yaml.load(fv, Loader=yaml.FullLoader)
            for file in a['fonts']:
                self.add_font(file['id'], file['file'])

    @staticmethod
    def open_data_file(filename):
        with open(example.dir + '/' + filename) as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            return a

    def add_shader(self, shader):
        self.shaders.append(shader.name)

    def add_font(self, uid, file):
        self.assets['fonts'][uid] = font.Font(uid, file)

    def load_assets(self):
        dirs = [
            ('sprites', 'models'),
            ('animations', 'skeletal_animations'),
            ('skeletalmodels', 'models'),
            ('mesh', 'mesh')
        ]
        print ('loading assetz.....')
        for d in dirs:
            directory = example.dir + '/assets/' + d[0]
            #print('checking directory ' + directory)
            if os.path.exists(directory):
                #print ('exists')
                files = os.listdir(directory)
                for fi in files:
                    if os.path.isdir(directory + fi):
                        continue
                    with open(directory + '/' + fi) as f:
                        models = yaml.load(f, Loader=yaml.FullLoader)
                        for key, value in models.items():
                            tp = value['type']
                            #print ('AAAA ' + key + ' ' + str(value))
                            self.assets[d[1]][key] = value
        print('done!')
        exit(1)

    def load_strings(self):
        directory = example.dir + '/text/' + self.lang;
        if os.path.exists(directory):
            with open(directory + '/text.yaml', encoding='utf8') as f:
                self.assets['strings'] = yaml.load(f, Loader=yaml.FullLoader)

    def create_room(self):
        print('Hey, creating room: ' + self.room)
        filename = example.dir + '/rooms/' + self.room + '.yaml'
        try:
            with open(filename) as f:
                room = yaml.load(f, Loader=yaml.FullLoader)
                rt = room['type']
                if 'on_start' in room:
                    getattr(self.scripts, room['on_start'])()
                # check if a factory exists for this room type
                factory = self.factories['rooms'].get(rt, None)
                if factory is None:
                    print('Unable to find factory for room type: ' + rt)
                    exit(1)
                return factory(room)
        except EnvironmentError as error:
            print(error)
            exit(1)

    def set(self, id, value):
        if isinstance(id, str):
            print('CANE=' + str(id))
            if id[0] == '@':
                cc = self.vars
                d = id[1:].split('/')
                print(d)
                for b in d[:-1]:
                    cc = getattr(cc, b)
                print ('current value = ' + str(getattr(cc, d[-1])))
                print ('ccc = ' + str(d[-1]))
                setattr(cc, d[-1], value)
                print ('current value = ' + str(getattr(cc, d[-1])))



    # read a string
    def read(self, value):
        if isinstance(value, str):
            if value[0] == '@':
                c = value[1]
                if c == '@':
                    return value[1:]
                else:
                    # get a variable
                    cc = self.vars
                    for b in value[1:].split('/'):
                        cc = getattr(cc, b)
                    # if the value is a function, call it
                    if callable(cc):
                        return cc()
                    else:
                        return cc
            elif value[0] == '$':
                c = value[1]
                if c == '$':
                    return value[1:]
                else:
                    # get a string
                    cc = self.assets['strings']
                    for b in value[1:].split('/'):
                        cc = cc[int(b) if b.isdigit() else b]
                    return cc
        return value

    def add_room_factory(self, uid: str, f: callable):
        self.factories['rooms'][uid] = f

    def add_item_factory(self, uid: str, f: callable):
        self.factories['items'][uid] = f

    def get_room_factory(self, uid: str):
        return self.factories['rooms'].get(uid, None)

    def get_item_factory(self, uid: str):
        return self.factories['items'].get(uid, None)

    def get_sprite_model(self, uid: str):
        print ('HALLLO')
        exit(1)

    def get_next_tag(self):
        tag = '__' + str(self.taggen)
        self.taggen += 1
        return tag

    scripts = None
    shaders = []
    libs = []
    device_size = []
    window_size = []
    frame_time = 0.1
    title = ''
    room = ''
    previous_room = ''
    lang = ''
    taggen = 0
    vars = {}
    assets = {
        'fonts': {},
        'models': {},  # include sprite + skeletal
        'mesh': {},
        'skeletal_animations': {},
        'strings': {},
        # here go all the variables defined in variables.yaml
        # these are game-related variables
        'vars': {}
    }
    factories = {
        'rooms': {},
        'items': {}
    }



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class Engine:
    <mask token>

    @staticmethod
    def open_data_file(filename):
        with open(example.dir + '/' + filename) as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            return a

    def add_shader(self, shader):
        self.shaders.append(shader.name)
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    def create_room(self):
        print('Hey, creating room: ' + self.room)
        filename = example.dir + '/rooms/' + self.room + '.yaml'
        try:
            with open(filename) as f:
                room = yaml.load(f, Loader=yaml.FullLoader)
                rt = room['type']
                if 'on_start' in room:
                    getattr(self.scripts, room['on_start'])()
                factory = self.factories['rooms'].get(rt, None)
                if factory is None:
                    print('Unable to find factory for room type: ' + rt)
                    exit(1)
                return factory(room)
        except EnvironmentError as error:
            print(error)
            exit(1)

    def set(self, id, value):
        if isinstance(id, str):
            print('CANE=' + str(id))
            if id[0] == '@':
                cc = self.vars
                d = id[1:].split('/')
                print(d)
                for b in d[:-1]:
                    cc = getattr(cc, b)
                print('current value = ' + str(getattr(cc, d[-1])))
                print('ccc = ' + str(d[-1]))
                setattr(cc, d[-1], value)
                print('current value = ' + str(getattr(cc, d[-1])))
    <mask token>

    def add_room_factory(self, uid: str, f: callable):
        self.factories['rooms'][uid] = f

    def add_item_factory(self, uid: str, f: callable):
        self.factories['items'][uid] = f

    def get_room_factory(self, uid: str):
        return self.factories['rooms'].get(uid, None)

    def get_item_factory(self, uid: str):
        return self.factories['items'].get(uid, None)

    def get_sprite_model(self, uid: str):
        print('HALLLO')
        exit(1)
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class Engine:

    def __init__(self):
        example.init(example.what)
        monkey.engine = self
        with open(example.dir + '/main.yaml') as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            self.lang = a['lang']
            self.device_size = tuple(a['device_size'])
            self.window_size = tuple(a['window_size'])
            self.tick_multiplier = a.get('tick_multiplier', 1.0)
            self.room = a['start_room']
            self.title = a['title']
            print('# loading strings ...')
            self.load_strings()
            if os.path.isfile(example.dir + '/variables.yaml'):
                with open(example.dir + '/variables.yaml') as fv:
                    self.vars = yaml.load(fv, Loader=yaml.FullLoader)
            for file in a['fonts']:
                self.add_font(file['id'], file['file'])

    @staticmethod
    def open_data_file(filename):
        with open(example.dir + '/' + filename) as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            return a

    def add_shader(self, shader):
        self.shaders.append(shader.name)
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    def create_room(self):
        print('Hey, creating room: ' + self.room)
        filename = example.dir + '/rooms/' + self.room + '.yaml'
        try:
            with open(filename) as f:
                room = yaml.load(f, Loader=yaml.FullLoader)
                rt = room['type']
                if 'on_start' in room:
                    getattr(self.scripts, room['on_start'])()
                factory = self.factories['rooms'].get(rt, None)
                if factory is None:
                    print('Unable to find factory for room type: ' + rt)
                    exit(1)
                return factory(room)
        except EnvironmentError as error:
            print(error)
            exit(1)

    def set(self, id, value):
        if isinstance(id, str):
            print('CANE=' + str(id))
            if id[0] == '@':
                cc = self.vars
                d = id[1:].split('/')
                print(d)
                for b in d[:-1]:
                    cc = getattr(cc, b)
                print('current value = ' + str(getattr(cc, d[-1])))
                print('ccc = ' + str(d[-1]))
                setattr(cc, d[-1], value)
                print('current value = ' + str(getattr(cc, d[-1])))
    <mask token>

    def add_room_factory(self, uid: str, f: callable):
        self.factories['rooms'][uid] = f

    def add_item_factory(self, uid: str, f: callable):
        self.factories['items'][uid] = f

    def get_room_factory(self, uid: str):
        return self.factories['rooms'].get(uid, None)

    def get_item_factory(self, uid: str):
        return self.factories['items'].get(uid, None)

    def get_sprite_model(self, uid: str):
        print('HALLLO')
        exit(1)
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<mask token>


class Engine:

    def __init__(self):
        example.init(example.what)
        monkey.engine = self
        with open(example.dir + '/main.yaml') as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            self.lang = a['lang']
            self.device_size = tuple(a['device_size'])
            self.window_size = tuple(a['window_size'])
            self.tick_multiplier = a.get('tick_multiplier', 1.0)
            self.room = a['start_room']
            self.title = a['title']
            print('# loading strings ...')
            self.load_strings()
            if os.path.isfile(example.dir + '/variables.yaml'):
                with open(example.dir + '/variables.yaml') as fv:
                    self.vars = yaml.load(fv, Loader=yaml.FullLoader)
            for file in a['fonts']:
                self.add_font(file['id'], file['file'])

    @staticmethod
    def open_data_file(filename):
        with open(example.dir + '/' + filename) as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            return a

    def add_shader(self, shader):
        self.shaders.append(shader.name)

    def add_font(self, uid, file):
        self.assets['fonts'][uid] = font.Font(uid, file)

    def load_assets(self):
        dirs = [('sprites', 'models'), ('animations', 'skeletal_animations'
            ), ('skeletalmodels', 'models'), ('mesh', 'mesh')]
        print('loading assetz.....')
        for d in dirs:
            directory = example.dir + '/assets/' + d[0]
            if os.path.exists(directory):
                files = os.listdir(directory)
                for fi in files:
                    if os.path.isdir(directory + fi):
                        continue
                    with open(directory + '/' + fi) as f:
                        models = yaml.load(f, Loader=yaml.FullLoader)
                        for key, value in models.items():
                            tp = value['type']
                            self.assets[d[1]][key] = value
        print('done!')
        exit(1)

    def load_strings(self):
        directory = example.dir + '/text/' + self.lang
        if os.path.exists(directory):
            with open(directory + '/text.yaml', encoding='utf8') as f:
                self.assets['strings'] = yaml.load(f, Loader=yaml.FullLoader)

    def create_room(self):
        print('Hey, creating room: ' + self.room)
        filename = example.dir + '/rooms/' + self.room + '.yaml'
        try:
            with open(filename) as f:
                room = yaml.load(f, Loader=yaml.FullLoader)
                rt = room['type']
                if 'on_start' in room:
                    getattr(self.scripts, room['on_start'])()
                factory = self.factories['rooms'].get(rt, None)
                if factory is None:
                    print('Unable to find factory for room type: ' + rt)
                    exit(1)
                return factory(room)
        except EnvironmentError as error:
            print(error)
            exit(1)

    def set(self, id, value):
        if isinstance(id, str):
            print('CANE=' + str(id))
            if id[0] == '@':
                cc = self.vars
                d = id[1:].split('/')
                print(d)
                for b in d[:-1]:
                    cc = getattr(cc, b)
                print('current value = ' + str(getattr(cc, d[-1])))
                print('ccc = ' + str(d[-1]))
                setattr(cc, d[-1], value)
                print('current value = ' + str(getattr(cc, d[-1])))

    def read(self, value):
        if isinstance(value, str):
            if value[0] == '@':
                c = value[1]
                if c == '@':
                    return value[1:]
                else:
                    cc = self.vars
                    for b in value[1:].split('/'):
                        cc = getattr(cc, b)
                    if callable(cc):
                        return cc()
                    else:
                        return cc
            elif value[0] == '$':
                c = value[1]
                if c == '$':
                    return value[1:]
                else:
                    cc = self.assets['strings']
                    for b in value[1:].split('/'):
                        cc = cc[int(b) if b.isdigit() else b]
                    return cc
        return value

    def add_room_factory(self, uid: str, f: callable):
        self.factories['rooms'][uid] = f

    def add_item_factory(self, uid: str, f: callable):
        self.factories['items'][uid] = f

    def get_room_factory(self, uid: str):
        return self.factories['rooms'].get(uid, None)

    def get_item_factory(self, uid: str):
        return self.factories['items'].get(uid, None)

    def get_sprite_model(self, uid: str):
        print('HALLLO')
        exit(1)

    def get_next_tag(self):
        tag = '__' + str(self.taggen)
        self.taggen += 1
        return tag
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import example
import yaml
import os
import font
import monkey


class Engine:

    def __init__(self):
        example.init(example.what)
        monkey.engine = self
        with open(example.dir + '/main.yaml') as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            self.lang = a['lang']
            self.device_size = tuple(a['device_size'])
            self.window_size = tuple(a['window_size'])
            self.tick_multiplier = a.get('tick_multiplier', 1.0)
            self.room = a['start_room']
            self.title = a['title']
            print('# loading strings ...')
            self.load_strings()
            if os.path.isfile(example.dir + '/variables.yaml'):
                with open(example.dir + '/variables.yaml') as fv:
                    self.vars = yaml.load(fv, Loader=yaml.FullLoader)
            for file in a['fonts']:
                self.add_font(file['id'], file['file'])

    @staticmethod
    def open_data_file(filename):
        with open(example.dir + '/' + filename) as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            return a

    def add_shader(self, shader):
        self.shaders.append(shader.name)

    def add_font(self, uid, file):
        self.assets['fonts'][uid] = font.Font(uid, file)

    def load_assets(self):
        dirs = [('sprites', 'models'), ('animations', 'skeletal_animations'
            ), ('skeletalmodels', 'models'), ('mesh', 'mesh')]
        print('loading assetz.....')
        for d in dirs:
            directory = example.dir + '/assets/' + d[0]
            if os.path.exists(directory):
                files = os.listdir(directory)
                for fi in files:
                    if os.path.isdir(directory + fi):
                        continue
                    with open(directory + '/' + fi) as f:
                        models = yaml.load(f, Loader=yaml.FullLoader)
                        for key, value in models.items():
                            tp = value['type']
                            self.assets[d[1]][key] = value
        print('done!')
        exit(1)

    def load_strings(self):
        directory = example.dir + '/text/' + self.lang
        if os.path.exists(directory):
            with open(directory + '/text.yaml', encoding='utf8') as f:
                self.assets['strings'] = yaml.load(f, Loader=yaml.FullLoader)

    def create_room(self):
        print('Hey, creating room: ' + self.room)
        filename = example.dir + '/rooms/' + self.room + '.yaml'
        try:
            with open(filename) as f:
                room = yaml.load(f, Loader=yaml.FullLoader)
                rt = room['type']
                if 'on_start' in room:
                    getattr(self.scripts, room['on_start'])()
                factory = self.factories['rooms'].get(rt, None)
                if factory is None:
                    print('Unable to find factory for room type: ' + rt)
                    exit(1)
                return factory(room)
        except EnvironmentError as error:
            print(error)
            exit(1)

    def set(self, id, value):
        if isinstance(id, str):
            print('CANE=' + str(id))
            if id[0] == '@':
                cc = self.vars
                d = id[1:].split('/')
                print(d)
                for b in d[:-1]:
                    cc = getattr(cc, b)
                print('current value = ' + str(getattr(cc, d[-1])))
                print('ccc = ' + str(d[-1]))
                setattr(cc, d[-1], value)
                print('current value = ' + str(getattr(cc, d[-1])))

    def read(self, value):
        if isinstance(value, str):
            if value[0] == '@':
                c = value[1]
                if c == '@':
                    return value[1:]
                else:
                    cc = self.vars
                    for b in value[1:].split('/'):
                        cc = getattr(cc, b)
                    if callable(cc):
                        return cc()
                    else:
                        return cc
            elif value[0] == '$':
                c = value[1]
                if c == '$':
                    return value[1:]
                else:
                    cc = self.assets['strings']
                    for b in value[1:].split('/'):
                        cc = cc[int(b) if b.isdigit() else b]
                    return cc
        return value

    def add_room_factory(self, uid: str, f: callable):
        self.factories['rooms'][uid] = f

    def add_item_factory(self, uid: str, f: callable):
        self.factories['items'][uid] = f

    def get_room_factory(self, uid: str):
        return self.factories['rooms'].get(uid, None)

    def get_item_factory(self, uid: str):
        return self.factories['items'].get(uid, None)

    def get_sprite_model(self, uid: str):
        print('HALLLO')
        exit(1)

    def get_next_tag(self):
        tag = '__' + str(self.taggen)
        self.taggen += 1
        return tag
    scripts = None
    shaders = []
    libs = []
    device_size = []
    window_size = []
    frame_time = 0.1
    title = ''
    room = ''
    previous_room = ''
    lang = ''
    taggen = 0
    vars = {}
    assets = {'fonts': {}, 'models': {}, 'mesh': {}, 'skeletal_animations':
        {}, 'strings': {}, 'vars': {}}
    factories = {'rooms': {}, 'items': {}}

import example
import yaml
import os
import font
import monkey


class Engine:
    def __init__(self):
        example.init(example.what)
        monkey.engine = self
        with open(example.dir + '/main.yaml') as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            self.lang = a['lang']
            self.device_size = tuple(a['device_size'])
            self.window_size = tuple(a['window_size'])
            self.tick_multiplier = a.get('tick_multiplier', 1.0)
            self.room = a['start_room']
            self.title = a['title']
            #print('# loading assets ...')
            #self.load_assets()
            print ('# loading strings ...')
            self.load_strings()
            # read game variables, and functions
            if os.path.isfile(example.dir+'/variables.yaml'):
                with open(example.dir+'/variables.yaml') as fv:
                    self.vars = yaml.load(fv, Loader=yaml.FullLoader)
            for file in a['fonts']:
                self.add_font(file['id'], file['file'])

    @staticmethod
    def open_data_file(filename):
        with open(example.dir + '/' + filename) as f:
            a = yaml.load(f, Loader=yaml.FullLoader)
            return a

    def add_shader(self, shader):
        self.shaders.append(shader.name)

    def add_font(self, uid, file):
        self.assets['fonts'][uid] = font.Font(uid, file)

    def load_assets(self):
        dirs = [
            ('sprites', 'models'),
            ('animations', 'skeletal_animations'),
            ('skeletalmodels', 'models'),
            ('mesh', 'mesh')
        ]
        print ('loading assetz.....')
        for d in dirs:
            directory = example.dir + '/assets/' + d[0]
            #print('checking directory ' + directory)
            if os.path.exists(directory):
                #print ('exists')
                files = os.listdir(directory)
                for fi in files:
                    if os.path.isdir(directory + fi):
                        continue
                    with open(directory + '/' + fi) as f:
                        models = yaml.load(f, Loader=yaml.FullLoader)
                        for key, value in models.items():
                            tp = value['type']
                            #print ('AAAA ' + key + ' ' + str(value))
                            self.assets[d[1]][key] = value
        print('done!')
        exit(1)

    def load_strings(self):
        directory = example.dir + '/text/' + self.lang;
        if os.path.exists(directory):
            with open(directory + '/text.yaml', encoding='utf8') as f:
                self.assets['strings'] = yaml.load(f, Loader=yaml.FullLoader)

    def create_room(self):
        print('Hey, creating room: ' + self.room)
        filename = example.dir + '/rooms/' + self.room + '.yaml'
        try:
            with open(filename) as f:
                room = yaml.load(f, Loader=yaml.FullLoader)
                rt = room['type']
                if 'on_start' in room:
                    getattr(self.scripts, room['on_start'])()
                # check if a factory exists for this room type
                factory = self.factories['rooms'].get(rt, None)
                if factory is None:
                    print('Unable to find factory for room type: ' + rt)
                    exit(1)
                return factory(room)
        except EnvironmentError as error:
            print(error)
            exit(1)

    def set(self, id, value):
        if isinstance(id, str):
            print('CANE=' + str(id))
            if id[0] == '@':
                cc = self.vars
                d = id[1:].split('/')
                print(d)
                for b in d[:-1]:
                    cc = getattr(cc, b)
                print ('current value = ' + str(getattr(cc, d[-1])))
                print ('ccc = ' + str(d[-1]))
                setattr(cc, d[-1], value)
                print ('current value = ' + str(getattr(cc, d[-1])))



    # read a string
    def read(self, value):
        if isinstance(value, str):
            if value[0] == '@':
                c = value[1]
                if c == '@':
                    return value[1:]
                else:
                    # get a variable
                    cc = self.vars
                    for b in value[1:].split('/'):
                        cc = getattr(cc, b)
                    # if the value is a function, call it
                    if callable(cc):
                        return cc()
                    else:
                        return cc
            elif value[0] == '$':
                c = value[1]
                if c == '$':
                    return value[1:]
                else:
                    # get a string
                    cc = self.assets['strings']
                    for b in value[1:].split('/'):
                        cc = cc[int(b) if b.isdigit() else b]
                    return cc
        return value

    def add_room_factory(self, uid: str, f: callable):
        self.factories['rooms'][uid] = f

    def add_item_factory(self, uid: str, f: callable):
        self.factories['items'][uid] = f

    def get_room_factory(self, uid: str):
        return self.factories['rooms'].get(uid, None)

    def get_item_factory(self, uid: str):
        return self.factories['items'].get(uid, None)

    def get_sprite_model(self, uid: str):
        print ('HALLLO')
        exit(1)

    def get_next_tag(self):
        tag = '__' + str(self.taggen)
        self.taggen += 1
        return tag

    scripts = None
    shaders = []
    libs = []
    device_size = []
    window_size = []
    frame_time = 0.1
    title = ''
    room = ''
    previous_room = ''
    lang = ''
    taggen = 0
    vars = {}
    assets = {
        'fonts': {},
        'models': {},  # include sprite + skeletal
        'mesh': {},
        'skeletal_animations': {},
        'strings': {},
        # here go all the variables defined in variables.yaml
        # these are game-related variables
        'vars': {}
    }
    factories = {
        'rooms': {},
        'items': {}
    }


