from OpenGL.GL import *

import sys
sys.path.append("../module_py")
import dfm2

def draw_func():
  glEnable(GL_LIGHTING)
  #glutSolidTeapot(0.5)
  mshelm.draw()

mshelm = dfm2.MeshElem("../test_inputs/bunny_2k.ply");
mshelm.scaleXYZ(0.03)

win = dfm2.WindowGLFW(1.0,winsize=(400,300));
dfm2.setSomeLighting()
win.draw_loop([draw_func])

6b988bdec12cc1cdaac7513872e9f935e0d2e3e5
<mask token>

<mask token>
sys.path.append('../module_py')
<mask token>


def draw_func():
    glEnable(GL_LIGHTING)
    mshelm.draw()


<mask token>
mshelm.scaleXYZ(0.03)
<mask token>
dfm2.setSomeLighting()
win.draw_loop([draw_func])

<mask token>
sys.path.append('../module_py')
<mask token>


def draw_func():
    glEnable(GL_LIGHTING)
    mshelm.draw()


mshelm = dfm2.MeshElem('../test_inputs/bunny_2k.ply')
mshelm.scaleXYZ(0.03)
win = dfm2.WindowGLFW(1.0, winsize=(400, 300))
dfm2.setSomeLighting()
win.draw_loop([draw_func])

from OpenGL.GL import *
import sys
sys.path.append('../module_py')
import dfm2


def draw_func():
    glEnable(GL_LIGHTING)
    mshelm.draw()


mshelm = dfm2.MeshElem('../test_inputs/bunny_2k.ply')
mshelm.scaleXYZ(0.03)
win = dfm2.WindowGLFW(1.0, winsize=(400, 300))
dfm2.setSomeLighting()
win.draw_loop([draw_func])

from OpenGL.GL import *

import sys
sys.path.append("../module_py")
import dfm2

def draw_func():
  glEnable(GL_LIGHTING)
  #glutSolidTeapot(0.5)
  mshelm.draw()

mshelm = dfm2.MeshElem("../test_inputs/bunny_2k.ply");
mshelm.scaleXYZ(0.03)

win = dfm2.WindowGLFW(1.0,winsize=(400,300));
dfm2.setSomeLighting()
win.draw_loop([draw_func])
