from GameLogic import Event
from GameLogic.Models.IGame import IGameModel


class DeathModel(IGameModel):
    @property
    def is_pseudo(self):
        return self.game.gonna_die is None

    def final(self):
        if self.game.gonna_die is None:
            self.end_message = "Никто не умер"
        else:
            number = self.game[self.game.gonna_die].get_num_str
            self.game.log_event(Event.Death, None, self.game.gonna_die)
            self.end_message = "Игрок {} мертв".format(number)

        from GameView import FrontierState
        return FrontierState

    @property
    def get_cards(self) -> list:
        from GameLogic.GameModes import AfterDeathCards
        return [card for card in self.game.get_available_cards if card in AfterDeathCards]

d3660b2bb32549875a8f6d6f567295fcf53024c4
<mask token>


class DeathModel(IGameModel):
    <mask token>

    def final(self):
        if self.game.gonna_die is None:
            self.end_message = 'Никто не умер'
        else:
            number = self.game[self.game.gonna_die].get_num_str
            self.game.log_event(Event.Death, None, self.game.gonna_die)
            self.end_message = 'Игрок {} мертв'.format(number)
        from GameView import FrontierState
        return FrontierState
    <mask token>

<mask token>


class DeathModel(IGameModel):

    @property
    def is_pseudo(self):
        return self.game.gonna_die is None

    def final(self):
        if self.game.gonna_die is None:
            self.end_message = 'Никто не умер'
        else:
            number = self.game[self.game.gonna_die].get_num_str
            self.game.log_event(Event.Death, None, self.game.gonna_die)
            self.end_message = 'Игрок {} мертв'.format(number)
        from GameView import FrontierState
        return FrontierState
    <mask token>

<mask token>


class DeathModel(IGameModel):

    @property
    def is_pseudo(self):
        return self.game.gonna_die is None

    def final(self):
        if self.game.gonna_die is None:
            self.end_message = 'Никто не умер'
        else:
            number = self.game[self.game.gonna_die].get_num_str
            self.game.log_event(Event.Death, None, self.game.gonna_die)
            self.end_message = 'Игрок {} мертв'.format(number)
        from GameView import FrontierState
        return FrontierState

    @property
    def get_cards(self) ->list:
        from GameLogic.GameModes import AfterDeathCards
        return [card for card in self.game.get_available_cards if card in
            AfterDeathCards]

from GameLogic import Event
from GameLogic.Models.IGame import IGameModel


class DeathModel(IGameModel):

    @property
    def is_pseudo(self):
        return self.game.gonna_die is None

    def final(self):
        if self.game.gonna_die is None:
            self.end_message = 'Никто не умер'
        else:
            number = self.game[self.game.gonna_die].get_num_str
            self.game.log_event(Event.Death, None, self.game.gonna_die)
            self.end_message = 'Игрок {} мертв'.format(number)
        from GameView import FrontierState
        return FrontierState

    @property
    def get_cards(self) ->list:
        from GameLogic.GameModes import AfterDeathCards
        return [card for card in self.game.get_available_cards if card in
            AfterDeathCards]

from GameLogic import Event
from GameLogic.Models.IGame import IGameModel


class DeathModel(IGameModel):
    @property
    def is_pseudo(self):
        return self.game.gonna_die is None

    def final(self):
        if self.game.gonna_die is None:
            self.end_message = "Никто не умер"
        else:
            number = self.game[self.game.gonna_die].get_num_str
            self.game.log_event(Event.Death, None, self.game.gonna_die)
            self.end_message = "Игрок {} мертв".format(number)

        from GameView import FrontierState
        return FrontierState

    @property
    def get_cards(self) -> list:
        from GameLogic.GameModes import AfterDeathCards
        return [card for card in self.game.get_available_cards if card in AfterDeathCards]
