import typing

from . import agent, view, game


class Controller():
    def __init__(self, agents: typing.List[agent.Agent],
                 view: typing.Optional[view.View]):
        self.agents = agents
        self.view = view

    def play_game(self):
        model = game.Game()
        winner = None
        while winner is None:
            for agentt in self.agents:
                if self.view is not None:
                    self.view.render(model)
                move, explanation = agentt.make_move(model)
                model.make_move(move)
                if self.view is not None:
                    self.view.move_made(move, explanation)
                winner = model.check_game_over()
                if winner is not None:
                    break
        if self.view is not None:
            self.view.game_ended(winner)
        return winner

ebce19902d2db0189f50af0ed36ecaabd7cd4438
<mask token>


class Controller:
    <mask token>
    <mask token>

<mask token>


class Controller:
    <mask token>

    def play_game(self):
        model = game.Game()
        winner = None
        while winner is None:
            for agentt in self.agents:
                if self.view is not None:
                    self.view.render(model)
                move, explanation = agentt.make_move(model)
                model.make_move(move)
                if self.view is not None:
                    self.view.move_made(move, explanation)
                winner = model.check_game_over()
                if winner is not None:
                    break
        if self.view is not None:
            self.view.game_ended(winner)
        return winner

<mask token>


class Controller:

    def __init__(self, agents: typing.List[agent.Agent], view: typing.
        Optional[view.View]):
        self.agents = agents
        self.view = view

    def play_game(self):
        model = game.Game()
        winner = None
        while winner is None:
            for agentt in self.agents:
                if self.view is not None:
                    self.view.render(model)
                move, explanation = agentt.make_move(model)
                model.make_move(move)
                if self.view is not None:
                    self.view.move_made(move, explanation)
                winner = model.check_game_over()
                if winner is not None:
                    break
        if self.view is not None:
            self.view.game_ended(winner)
        return winner

import typing
from . import agent, view, game


class Controller:

    def __init__(self, agents: typing.List[agent.Agent], view: typing.
        Optional[view.View]):
        self.agents = agents
        self.view = view

    def play_game(self):
        model = game.Game()
        winner = None
        while winner is None:
            for agentt in self.agents:
                if self.view is not None:
                    self.view.render(model)
                move, explanation = agentt.make_move(model)
                model.make_move(move)
                if self.view is not None:
                    self.view.move_made(move, explanation)
                winner = model.check_game_over()
                if winner is not None:
                    break
        if self.view is not None:
            self.view.game_ended(winner)
        return winner

import typing

from . import agent, view, game


class Controller():
    def __init__(self, agents: typing.List[agent.Agent],
                 view: typing.Optional[view.View]):
        self.agents = agents
        self.view = view

    def play_game(self):
        model = game.Game()
        winner = None
        while winner is None:
            for agentt in self.agents:
                if self.view is not None:
                    self.view.render(model)
                move, explanation = agentt.make_move(model)
                model.make_move(move)
                if self.view is not None:
                    self.view.move_made(move, explanation)
                winner = model.check_game_over()
                if winner is not None:
                    break
        if self.view is not None:
            self.view.game_ended(winner)
        return winner
