import os
from typing import List

from rlgym.envs import Match
from rlgym.utils import common_values
from rlgym.utils.terminal_conditions import common_conditions
from rlgym.utils.reward_functions import DefaultReward
from rlgym.utils.obs_builders import DefaultObs


def make(game_speed: int = 100,
         tick_skip: int = 8,
         spawn_opponents: bool = True,
         self_play: bool = False,
         random_resets: bool = False,
         team_size: int = 1,
         terminal_conditions: List[object] = (common_conditions.TimeoutCondition(225), common_conditions.GoalScoredCondition()),
         reward_fn: object = DefaultReward(),
         obs_builder: object = DefaultObs(),
         path_to_rl: str = None,
         use_injector: bool = False):
    """
    :param game_speed: The speed the physics will run at, leave it at 100 unless your game can't run at over 240fps
    :param tick_skip: The amount of physics ticks your action will be repeated for
    :param spawn_opponents: Whether you want opponents or not
    :param self_play: If there are agent controller oppenents or not
    :param random_resets: If enabled cars and ball will spawn in random locations after every reset
    :param team_size: Cars per team
    :param terminal_conditions: List of terminal condition objects (rlgym.utils.TerminalCondition)
    :param reward_fn: Reward function object (rlgym.utils.RewardFunction)
    :param obs_builder: Observation builder object (rlgym.utils.ObsBuilder)
    :param path_to_rl: Path to RocketLeague executable, this is optional
    :param use_injector: Whether to use a custom injector or not
    :return: Gym object
    """

    # Imports are inside the function because setup fails otherwise (Missing win32file)
    from rlgym.gym import Gym
    from rlgym.version import print_current_release_notes

    print_current_release_notes()

    match = Match(team_size=team_size,
                  tick_skip=tick_skip,
                  game_speed=game_speed,
                  spawn_opponents=spawn_opponents,
                  random_resets=random_resets,
                  self_play=self_play,
                  reward_function=reward_fn,
                  terminal_conditions=terminal_conditions,
                  obs_builder=obs_builder)

    return Gym(match, pipe_id=os.getpid(), path_to_rl=path_to_rl, use_injector=use_injector)

772bdd277493b74d10b368dd4aa24590c92b88d0
<mask token>

<mask token>


def make(game_speed: int=100, tick_skip: int=8, spawn_opponents: bool=True,
    self_play: bool=False, random_resets: bool=False, team_size: int=1,
    terminal_conditions: List[object]=(common_conditions.TimeoutCondition(
    225), common_conditions.GoalScoredCondition()), reward_fn: object=
    DefaultReward(), obs_builder: object=DefaultObs(), path_to_rl: str=None,
    use_injector: bool=False):
    """
    :param game_speed: The speed the physics will run at, leave it at 100 unless your game can't run at over 240fps
    :param tick_skip: The amount of physics ticks your action will be repeated for
    :param spawn_opponents: Whether you want opponents or not
    :param self_play: If there are agent controller oppenents or not
    :param random_resets: If enabled cars and ball will spawn in random locations after every reset
    :param team_size: Cars per team
    :param terminal_conditions: List of terminal condition objects (rlgym.utils.TerminalCondition)
    :param reward_fn: Reward function object (rlgym.utils.RewardFunction)
    :param obs_builder: Observation builder object (rlgym.utils.ObsBuilder)
    :param path_to_rl: Path to RocketLeague executable, this is optional
    :param use_injector: Whether to use a custom injector or not
    :return: Gym object
    """
    from rlgym.gym import Gym
    from rlgym.version import print_current_release_notes
    print_current_release_notes()
    match = Match(team_size=team_size, tick_skip=tick_skip, game_speed=
        game_speed, spawn_opponents=spawn_opponents, random_resets=
        random_resets, self_play=self_play, reward_function=reward_fn,
        terminal_conditions=terminal_conditions, obs_builder=obs_builder)
    return Gym(match, pipe_id=os.getpid(), path_to_rl=path_to_rl,
        use_injector=use_injector)

import os
from typing import List
from rlgym.envs import Match
from rlgym.utils import common_values
from rlgym.utils.terminal_conditions import common_conditions
from rlgym.utils.reward_functions import DefaultReward
from rlgym.utils.obs_builders import DefaultObs


def make(game_speed: int=100, tick_skip: int=8, spawn_opponents: bool=True,
    self_play: bool=False, random_resets: bool=False, team_size: int=1,
    terminal_conditions: List[object]=(common_conditions.TimeoutCondition(
    225), common_conditions.GoalScoredCondition()), reward_fn: object=
    DefaultReward(), obs_builder: object=DefaultObs(), path_to_rl: str=None,
    use_injector: bool=False):
    """
    :param game_speed: The speed the physics will run at, leave it at 100 unless your game can't run at over 240fps
    :param tick_skip: The amount of physics ticks your action will be repeated for
    :param spawn_opponents: Whether you want opponents or not
    :param self_play: If there are agent controller oppenents or not
    :param random_resets: If enabled cars and ball will spawn in random locations after every reset
    :param team_size: Cars per team
    :param terminal_conditions: List of terminal condition objects (rlgym.utils.TerminalCondition)
    :param reward_fn: Reward function object (rlgym.utils.RewardFunction)
    :param obs_builder: Observation builder object (rlgym.utils.ObsBuilder)
    :param path_to_rl: Path to RocketLeague executable, this is optional
    :param use_injector: Whether to use a custom injector or not
    :return: Gym object
    """
    from rlgym.gym import Gym
    from rlgym.version import print_current_release_notes
    print_current_release_notes()
    match = Match(team_size=team_size, tick_skip=tick_skip, game_speed=
        game_speed, spawn_opponents=spawn_opponents, random_resets=
        random_resets, self_play=self_play, reward_function=reward_fn,
        terminal_conditions=terminal_conditions, obs_builder=obs_builder)
    return Gym(match, pipe_id=os.getpid(), path_to_rl=path_to_rl,
        use_injector=use_injector)

import os
from typing import List

from rlgym.envs import Match
from rlgym.utils import common_values
from rlgym.utils.terminal_conditions import common_conditions
from rlgym.utils.reward_functions import DefaultReward
from rlgym.utils.obs_builders import DefaultObs


def make(game_speed: int = 100,
         tick_skip: int = 8,
         spawn_opponents: bool = True,
         self_play: bool = False,
         random_resets: bool = False,
         team_size: int = 1,
         terminal_conditions: List[object] = (common_conditions.TimeoutCondition(225), common_conditions.GoalScoredCondition()),
         reward_fn: object = DefaultReward(),
         obs_builder: object = DefaultObs(),
         path_to_rl: str = None,
         use_injector: bool = False):
    """
    :param game_speed: The speed the physics will run at, leave it at 100 unless your game can't run at over 240fps
    :param tick_skip: The amount of physics ticks your action will be repeated for
    :param spawn_opponents: Whether you want opponents or not
    :param self_play: If there are agent controller oppenents or not
    :param random_resets: If enabled cars and ball will spawn in random locations after every reset
    :param team_size: Cars per team
    :param terminal_conditions: List of terminal condition objects (rlgym.utils.TerminalCondition)
    :param reward_fn: Reward function object (rlgym.utils.RewardFunction)
    :param obs_builder: Observation builder object (rlgym.utils.ObsBuilder)
    :param path_to_rl: Path to RocketLeague executable, this is optional
    :param use_injector: Whether to use a custom injector or not
    :return: Gym object
    """

    # Imports are inside the function because setup fails otherwise (Missing win32file)
    from rlgym.gym import Gym
    from rlgym.version import print_current_release_notes

    print_current_release_notes()

    match = Match(team_size=team_size,
                  tick_skip=tick_skip,
                  game_speed=game_speed,
                  spawn_opponents=spawn_opponents,
                  random_resets=random_resets,
                  self_play=self_play,
                  reward_function=reward_fn,
                  terminal_conditions=terminal_conditions,
                  obs_builder=obs_builder)

    return Gym(match, pipe_id=os.getpid(), path_to_rl=path_to_rl, use_injector=use_injector)
