import os
import pygame as pg



def load_all_gfx(directory, colorkey=(0, 0, 0), accept=(".png", ".jpg", ".bmp")):
    pg.display.init()
    graphics = {}
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            graphics[name] = img
    return graphics


def load_all_music(directory, accept=(".wav", ".mp3", ".ogg", ".mdi")):
    """Create a dictionary of paths to music files in given directory
    if their extensions are in accept."""
    songs = {}
    for song in os.listdir(directory):
        name, ext = os.path.splitext(song)
        if ext.lower() in accept:
            songs[name] = os.path.join(directory, song)
    return songs


def load_all_fonts(directory, accept=(".ttf",)):
    """Create a dictionary of paths to font files in given directory
    if their extensions are in accept."""
    return load_all_music(directory, accept)


def load_all_sfx(directory, accept=(".wav", ".mp3", ".ogg", ".mdi")):
    """Load all sfx of extensions found in accept.  Unfortunately it is
    common to need to set sfx volume on a one-by-one basis.  This must be done
    manually if necessary in the setup module."""
    effects = {}
    for fx in os.listdir(directory):
        name, ext = os.path.splitext(fx)
        if ext.lower() in accept:
            effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
    return effects



GFX = load_all_gfx(os.path.join("resources", "graphics"))
FONTS = load_all_fonts(os.path.join("resources", "fonts"))
SFX = load_all_sfx(os.path.join("resources", "sound"))
MUSIC = load_all_music(os.path.join("resources", "music"))
f73908963101ec716b6111f237860301b155d79f
<mask token>


def load_all_gfx(directory, colorkey=(0, 0, 0), accept=('.png', '.jpg', '.bmp')
    ):
    pg.display.init()
    graphics = {}
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            graphics[name] = img
    return graphics


def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
    """Create a dictionary of paths to music files in given directory
    if their extensions are in accept."""
    songs = {}
    for song in os.listdir(directory):
        name, ext = os.path.splitext(song)
        if ext.lower() in accept:
            songs[name] = os.path.join(directory, song)
    return songs


def load_all_fonts(directory, accept=('.ttf',)):
    """Create a dictionary of paths to font files in given directory
    if their extensions are in accept."""
    return load_all_music(directory, accept)


<mask token>

<mask token>


def load_all_gfx(directory, colorkey=(0, 0, 0), accept=('.png', '.jpg', '.bmp')
    ):
    pg.display.init()
    graphics = {}
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            graphics[name] = img
    return graphics


def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
    """Create a dictionary of paths to music files in given directory
    if their extensions are in accept."""
    songs = {}
    for song in os.listdir(directory):
        name, ext = os.path.splitext(song)
        if ext.lower() in accept:
            songs[name] = os.path.join(directory, song)
    return songs


def load_all_fonts(directory, accept=('.ttf',)):
    """Create a dictionary of paths to font files in given directory
    if their extensions are in accept."""
    return load_all_music(directory, accept)


def load_all_sfx(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
    """Load all sfx of extensions found in accept.  Unfortunately it is
    common to need to set sfx volume on a one-by-one basis.  This must be done
    manually if necessary in the setup module."""
    effects = {}
    for fx in os.listdir(directory):
        name, ext = os.path.splitext(fx)
        if ext.lower() in accept:
            effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
    return effects


<mask token>

<mask token>


def load_all_gfx(directory, colorkey=(0, 0, 0), accept=('.png', '.jpg', '.bmp')
    ):
    pg.display.init()
    graphics = {}
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            graphics[name] = img
    return graphics


def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
    """Create a dictionary of paths to music files in given directory
    if their extensions are in accept."""
    songs = {}
    for song in os.listdir(directory):
        name, ext = os.path.splitext(song)
        if ext.lower() in accept:
            songs[name] = os.path.join(directory, song)
    return songs


def load_all_fonts(directory, accept=('.ttf',)):
    """Create a dictionary of paths to font files in given directory
    if their extensions are in accept."""
    return load_all_music(directory, accept)


def load_all_sfx(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
    """Load all sfx of extensions found in accept.  Unfortunately it is
    common to need to set sfx volume on a one-by-one basis.  This must be done
    manually if necessary in the setup module."""
    effects = {}
    for fx in os.listdir(directory):
        name, ext = os.path.splitext(fx)
        if ext.lower() in accept:
            effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
    return effects


GFX = load_all_gfx(os.path.join('resources', 'graphics'))
FONTS = load_all_fonts(os.path.join('resources', 'fonts'))
SFX = load_all_sfx(os.path.join('resources', 'sound'))
MUSIC = load_all_music(os.path.join('resources', 'music'))

import os
import pygame as pg


def load_all_gfx(directory, colorkey=(0, 0, 0), accept=('.png', '.jpg', '.bmp')
    ):
    pg.display.init()
    graphics = {}
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            graphics[name] = img
    return graphics


def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
    """Create a dictionary of paths to music files in given directory
    if their extensions are in accept."""
    songs = {}
    for song in os.listdir(directory):
        name, ext = os.path.splitext(song)
        if ext.lower() in accept:
            songs[name] = os.path.join(directory, song)
    return songs


def load_all_fonts(directory, accept=('.ttf',)):
    """Create a dictionary of paths to font files in given directory
    if their extensions are in accept."""
    return load_all_music(directory, accept)


def load_all_sfx(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
    """Load all sfx of extensions found in accept.  Unfortunately it is
    common to need to set sfx volume on a one-by-one basis.  This must be done
    manually if necessary in the setup module."""
    effects = {}
    for fx in os.listdir(directory):
        name, ext = os.path.splitext(fx)
        if ext.lower() in accept:
            effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
    return effects


GFX = load_all_gfx(os.path.join('resources', 'graphics'))
FONTS = load_all_fonts(os.path.join('resources', 'fonts'))
SFX = load_all_sfx(os.path.join('resources', 'sound'))
MUSIC = load_all_music(os.path.join('resources', 'music'))

import os
import pygame as pg



def load_all_gfx(directory, colorkey=(0, 0, 0), accept=(".png", ".jpg", ".bmp")):
    pg.display.init()
    graphics = {}
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            graphics[name] = img
    return graphics


def load_all_music(directory, accept=(".wav", ".mp3", ".ogg", ".mdi")):
    """Create a dictionary of paths to music files in given directory
    if their extensions are in accept."""
    songs = {}
    for song in os.listdir(directory):
        name, ext = os.path.splitext(song)
        if ext.lower() in accept:
            songs[name] = os.path.join(directory, song)
    return songs


def load_all_fonts(directory, accept=(".ttf",)):
    """Create a dictionary of paths to font files in given directory
    if their extensions are in accept."""
    return load_all_music(directory, accept)


def load_all_sfx(directory, accept=(".wav", ".mp3", ".ogg", ".mdi")):
    """Load all sfx of extensions found in accept.  Unfortunately it is
    common to need to set sfx volume on a one-by-one basis.  This must be done
    manually if necessary in the setup module."""
    effects = {}
    for fx in os.listdir(directory):
        name, ext = os.path.splitext(fx)
        if ext.lower() in accept:
            effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
    return effects



GFX = load_all_gfx(os.path.join("resources", "graphics"))
FONTS = load_all_fonts(os.path.join("resources", "fonts"))
SFX = load_all_sfx(os.path.join("resources", "sound"))
MUSIC = load_all_music(os.path.join("resources", "music"))