from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from modeler.api import Node


class Primitive(Node):
    """ Base class for types of nodes """

    def __init__(self):
        super().__init__()
        self.call_list = None

    def render_self(self):
        glCallList(self.call_list)

dd58586f6b82d286c8341d352e0b2973db68960d
<mask token>


class Primitive(Node):
    <mask token>
    <mask token>

    def render_self(self):
        glCallList(self.call_list)

<mask token>


class Primitive(Node):
    <mask token>

    def __init__(self):
        super().__init__()
        self.call_list = None

    def render_self(self):
        glCallList(self.call_list)

<mask token>


class Primitive(Node):
    """ Base class for types of nodes """

    def __init__(self):
        super().__init__()
        self.call_list = None

    def render_self(self):
        glCallList(self.call_list)

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from modeler.api import Node


class Primitive(Node):
    """ Base class for types of nodes """

    def __init__(self):
        super().__init__()
        self.call_list = None

    def render_self(self):
        glCallList(self.call_list)
