#Created by Bloodshed
import sys
from com.l2jfree.gameserver.model.quest			import State
from com.l2jfree.gameserver.model.quest			import QuestState
from com.l2jfree.gameserver.model.quest.jython	import QuestJython as JQuest

qn = "238_SuccesFailureOfBusiness"

HELVETICA			= 32641

BRAZIER_OF_PURITY	= 18806
EVIL_SPIRITS		= 22658
GUARDIAN_SPIRITS	= 22659

VICINITY_OF_FOS				= 14865
BROKEN_PIECE_OF_MAGIC_FORCE	= 14867
GUARDIAN_SPIRIT_FRAGMENT	= 14868

class Quest (JQuest) :

	def __init__(self,id,name,descr):
		JQuest.__init__(self,id,name,descr)
		self.questItemIds = [BROKEN_PIECE_OF_MAGIC_FORCE,GUARDIAN_SPIRIT_FRAGMENT]

	def onAdvEvent (self,event,npc, player) :
		htmltext = event
		st = player.getQuestState(qn)
		if not st : return
		if event == "32461-03.htm" :
			st.set("cond","1")
			st.setState(State.STARTED)
			st.playSound("ItemSound.quest_accept")
		elif event == "32461-06.htm" :
			st.set("cond","3")
			st.playSound("ItemSound.quest_middle")
		return htmltext

	def onTalk (self,npc,player) :
		htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" 
		st = player.getQuestState(qn) 
		if not st : return htmltext

		npcId = npc.getNpcId()
		cond = st.getInt("cond")
		id = st.getState()
		qs = st.getPlayer().getQuestState("237_WindsOfChange")
		qs2 = st.getPlayer().getQuestState("239_WontYouJoinUs")
		if npcId == HELVETICA :
			if id == State.COMPLETED :
				htmltext = "32461-09.htm"
			elif cond == 0 :
				if qs2 :
					if qs2.getState() == State.COMPLETED :
						htmltext = "32461-10.htm"
				elif qs :
					if qs.getState() == State.COMPLETED and player.getLevel() >= 82 :
						htmltext = "32461-01.htm"
					else :
						htmltext = "32461-00.htm"
						st.exitQuest(1)
				else :
					htmltext = "32461-00.htm"
					st.exitQuest(1)
			elif cond == 1 :
				htmltext = "32461-04.htm"
			elif cond == 2 :
				htmltext = "32461-05.htm"
				st.takeItems(BROKEN_PIECE_OF_MAGIC_FORCE,10)
			elif cond == 3 :
				htmltext = "32461-07.htm"
			elif cond == 4 and st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) == 20 :
				htmltext = "32461-08.htm"
				st.rewardItems(57,283346)
				st.takeItems(VICINITY_OF_FOS,1)
				st.takeItems(GUARDIAN_SPIRIT_FRAGMENT,20)
				st.addExpAndSp(1319736,103553)
				st.setState(State.COMPLETED)
				st.exitQuest(False)
				st.playSound("ItemSound.quest_finish")
		return htmltext

	def onKill(self,npc,player,isPet) :
		st = player.getQuestState(qn)
		if not st : return 
		if st.getState() != State.STARTED : return
		
		npcId = npc.getNpcId()
		cond = st.getInt("cond")
		if cond == 1 and npcId == BRAZIER_OF_PURITY :
			if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) <= 9 :
				st.giveItems(BROKEN_PIECE_OF_MAGIC_FORCE,1)
				st.playSound("ItemSound.quest_itemget")
				if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) == 10 :
					st.set("cond","2")
					st.playSound("ItemSound.quest_middle")
		elif cond == 3 and npcId == EVIL_SPIRITS or cond == 3 and npcId == GUARDIAN_SPIRITS :
			if st.getRandom(100) < 80 :
				if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) <= 19 :
					st.giveItems(GUARDIAN_SPIRIT_FRAGMENT,1)
					st.playSound("ItemSound.quest_itemget")
					if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) == 20 :
						st.set("cond","4")
						st.playSound("ItemSound.quest_middle")
		return
		
		
QUEST		= Quest(238,qn,"Succes/Failure of Business")

QUEST.addStartNpc(HELVETICA)

QUEST.addTalkId(HELVETICA)

QUEST.addKillId(BRAZIER_OF_PURITY)
QUEST.addKillId(EVIL_SPIRITS)
QUEST.addKillId(GUARDIAN_SPIRITS)
9db3bb9d5ca75b2f0b79f4bad65ea839ee92ff05
<mask token>


class Quest(JQuest):

    def __init__(self, id, name, descr):
        JQuest.__init__(self, id, name, descr)
        self.questItemIds = [BROKEN_PIECE_OF_MAGIC_FORCE,
            GUARDIAN_SPIRIT_FRAGMENT]

    def onAdvEvent(self, event, npc, player):
        htmltext = event
        st = player.getQuestState(qn)
        if not st:
            return
        if event == '32461-03.htm':
            st.set('cond', '1')
            st.setState(State.STARTED)
            st.playSound('ItemSound.quest_accept')
        elif event == '32461-06.htm':
            st.set('cond', '3')
            st.playSound('ItemSound.quest_middle')
        return htmltext

    def onTalk(self, npc, player):
        htmltext = (
            "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
            )
        st = player.getQuestState(qn)
        if not st:
            return htmltext
        npcId = npc.getNpcId()
        cond = st.getInt('cond')
        id = st.getState()
        qs = st.getPlayer().getQuestState('237_WindsOfChange')
        qs2 = st.getPlayer().getQuestState('239_WontYouJoinUs')
        if npcId == HELVETICA:
            if id == State.COMPLETED:
                htmltext = '32461-09.htm'
            elif cond == 0:
                if qs2:
                    if qs2.getState() == State.COMPLETED:
                        htmltext = '32461-10.htm'
                elif qs:
                    if qs.getState() == State.COMPLETED and player.getLevel(
                        ) >= 82:
                        htmltext = '32461-01.htm'
                    else:
                        htmltext = '32461-00.htm'
                        st.exitQuest(1)
                else:
                    htmltext = '32461-00.htm'
                    st.exitQuest(1)
            elif cond == 1:
                htmltext = '32461-04.htm'
            elif cond == 2:
                htmltext = '32461-05.htm'
                st.takeItems(BROKEN_PIECE_OF_MAGIC_FORCE, 10)
            elif cond == 3:
                htmltext = '32461-07.htm'
            elif cond == 4 and st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT
                ) == 20:
                htmltext = '32461-08.htm'
                st.rewardItems(57, 283346)
                st.takeItems(VICINITY_OF_FOS, 1)
                st.takeItems(GUARDIAN_SPIRIT_FRAGMENT, 20)
                st.addExpAndSp(1319736, 103553)
                st.setState(State.COMPLETED)
                st.exitQuest(False)
                st.playSound('ItemSound.quest_finish')
        return htmltext

    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st:
            return
        if st.getState() != State.STARTED:
            return
        npcId = npc.getNpcId()
        cond = st.getInt('cond')
        if cond == 1 and npcId == BRAZIER_OF_PURITY:
            if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) <= 9:
                st.giveItems(BROKEN_PIECE_OF_MAGIC_FORCE, 1)
                st.playSound('ItemSound.quest_itemget')
                if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) == 10:
                    st.set('cond', '2')
                    st.playSound('ItemSound.quest_middle')
        elif cond == 3 and npcId == EVIL_SPIRITS or cond == 3 and npcId == GUARDIAN_SPIRITS:
            if st.getRandom(100) < 80:
                if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) <= 19:
                    st.giveItems(GUARDIAN_SPIRIT_FRAGMENT, 1)
                    st.playSound('ItemSound.quest_itemget')
                    if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) == 20:
                        st.set('cond', '4')
                        st.playSound('ItemSound.quest_middle')
        return


<mask token>

<mask token>


class Quest(JQuest):

    def __init__(self, id, name, descr):
        JQuest.__init__(self, id, name, descr)
        self.questItemIds = [BROKEN_PIECE_OF_MAGIC_FORCE,
            GUARDIAN_SPIRIT_FRAGMENT]

    def onAdvEvent(self, event, npc, player):
        htmltext = event
        st = player.getQuestState(qn)
        if not st:
            return
        if event == '32461-03.htm':
            st.set('cond', '1')
            st.setState(State.STARTED)
            st.playSound('ItemSound.quest_accept')
        elif event == '32461-06.htm':
            st.set('cond', '3')
            st.playSound('ItemSound.quest_middle')
        return htmltext

    def onTalk(self, npc, player):
        htmltext = (
            "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
            )
        st = player.getQuestState(qn)
        if not st:
            return htmltext
        npcId = npc.getNpcId()
        cond = st.getInt('cond')
        id = st.getState()
        qs = st.getPlayer().getQuestState('237_WindsOfChange')
        qs2 = st.getPlayer().getQuestState('239_WontYouJoinUs')
        if npcId == HELVETICA:
            if id == State.COMPLETED:
                htmltext = '32461-09.htm'
            elif cond == 0:
                if qs2:
                    if qs2.getState() == State.COMPLETED:
                        htmltext = '32461-10.htm'
                elif qs:
                    if qs.getState() == State.COMPLETED and player.getLevel(
                        ) >= 82:
                        htmltext = '32461-01.htm'
                    else:
                        htmltext = '32461-00.htm'
                        st.exitQuest(1)
                else:
                    htmltext = '32461-00.htm'
                    st.exitQuest(1)
            elif cond == 1:
                htmltext = '32461-04.htm'
            elif cond == 2:
                htmltext = '32461-05.htm'
                st.takeItems(BROKEN_PIECE_OF_MAGIC_FORCE, 10)
            elif cond == 3:
                htmltext = '32461-07.htm'
            elif cond == 4 and st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT
                ) == 20:
                htmltext = '32461-08.htm'
                st.rewardItems(57, 283346)
                st.takeItems(VICINITY_OF_FOS, 1)
                st.takeItems(GUARDIAN_SPIRIT_FRAGMENT, 20)
                st.addExpAndSp(1319736, 103553)
                st.setState(State.COMPLETED)
                st.exitQuest(False)
                st.playSound('ItemSound.quest_finish')
        return htmltext

    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st:
            return
        if st.getState() != State.STARTED:
            return
        npcId = npc.getNpcId()
        cond = st.getInt('cond')
        if cond == 1 and npcId == BRAZIER_OF_PURITY:
            if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) <= 9:
                st.giveItems(BROKEN_PIECE_OF_MAGIC_FORCE, 1)
                st.playSound('ItemSound.quest_itemget')
                if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) == 10:
                    st.set('cond', '2')
                    st.playSound('ItemSound.quest_middle')
        elif cond == 3 and npcId == EVIL_SPIRITS or cond == 3 and npcId == GUARDIAN_SPIRITS:
            if st.getRandom(100) < 80:
                if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) <= 19:
                    st.giveItems(GUARDIAN_SPIRIT_FRAGMENT, 1)
                    st.playSound('ItemSound.quest_itemget')
                    if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) == 20:
                        st.set('cond', '4')
                        st.playSound('ItemSound.quest_middle')
        return


<mask token>
QUEST.addStartNpc(HELVETICA)
QUEST.addTalkId(HELVETICA)
QUEST.addKillId(BRAZIER_OF_PURITY)
QUEST.addKillId(EVIL_SPIRITS)
QUEST.addKillId(GUARDIAN_SPIRITS)

<mask token>
qn = '238_SuccesFailureOfBusiness'
HELVETICA = 32641
BRAZIER_OF_PURITY = 18806
EVIL_SPIRITS = 22658
GUARDIAN_SPIRITS = 22659
VICINITY_OF_FOS = 14865
BROKEN_PIECE_OF_MAGIC_FORCE = 14867
GUARDIAN_SPIRIT_FRAGMENT = 14868


class Quest(JQuest):

    def __init__(self, id, name, descr):
        JQuest.__init__(self, id, name, descr)
        self.questItemIds = [BROKEN_PIECE_OF_MAGIC_FORCE,
            GUARDIAN_SPIRIT_FRAGMENT]

    def onAdvEvent(self, event, npc, player):
        htmltext = event
        st = player.getQuestState(qn)
        if not st:
            return
        if event == '32461-03.htm':
            st.set('cond', '1')
            st.setState(State.STARTED)
            st.playSound('ItemSound.quest_accept')
        elif event == '32461-06.htm':
            st.set('cond', '3')
            st.playSound('ItemSound.quest_middle')
        return htmltext

    def onTalk(self, npc, player):
        htmltext = (
            "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
            )
        st = player.getQuestState(qn)
        if not st:
            return htmltext
        npcId = npc.getNpcId()
        cond = st.getInt('cond')
        id = st.getState()
        qs = st.getPlayer().getQuestState('237_WindsOfChange')
        qs2 = st.getPlayer().getQuestState('239_WontYouJoinUs')
        if npcId == HELVETICA:
            if id == State.COMPLETED:
                htmltext = '32461-09.htm'
            elif cond == 0:
                if qs2:
                    if qs2.getState() == State.COMPLETED:
                        htmltext = '32461-10.htm'
                elif qs:
                    if qs.getState() == State.COMPLETED and player.getLevel(
                        ) >= 82:
                        htmltext = '32461-01.htm'
                    else:
                        htmltext = '32461-00.htm'
                        st.exitQuest(1)
                else:
                    htmltext = '32461-00.htm'
                    st.exitQuest(1)
            elif cond == 1:
                htmltext = '32461-04.htm'
            elif cond == 2:
                htmltext = '32461-05.htm'
                st.takeItems(BROKEN_PIECE_OF_MAGIC_FORCE, 10)
            elif cond == 3:
                htmltext = '32461-07.htm'
            elif cond == 4 and st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT
                ) == 20:
                htmltext = '32461-08.htm'
                st.rewardItems(57, 283346)
                st.takeItems(VICINITY_OF_FOS, 1)
                st.takeItems(GUARDIAN_SPIRIT_FRAGMENT, 20)
                st.addExpAndSp(1319736, 103553)
                st.setState(State.COMPLETED)
                st.exitQuest(False)
                st.playSound('ItemSound.quest_finish')
        return htmltext

    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st:
            return
        if st.getState() != State.STARTED:
            return
        npcId = npc.getNpcId()
        cond = st.getInt('cond')
        if cond == 1 and npcId == BRAZIER_OF_PURITY:
            if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) <= 9:
                st.giveItems(BROKEN_PIECE_OF_MAGIC_FORCE, 1)
                st.playSound('ItemSound.quest_itemget')
                if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) == 10:
                    st.set('cond', '2')
                    st.playSound('ItemSound.quest_middle')
        elif cond == 3 and npcId == EVIL_SPIRITS or cond == 3 and npcId == GUARDIAN_SPIRITS:
            if st.getRandom(100) < 80:
                if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) <= 19:
                    st.giveItems(GUARDIAN_SPIRIT_FRAGMENT, 1)
                    st.playSound('ItemSound.quest_itemget')
                    if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) == 20:
                        st.set('cond', '4')
                        st.playSound('ItemSound.quest_middle')
        return


QUEST = Quest(238, qn, 'Succes/Failure of Business')
QUEST.addStartNpc(HELVETICA)
QUEST.addTalkId(HELVETICA)
QUEST.addKillId(BRAZIER_OF_PURITY)
QUEST.addKillId(EVIL_SPIRITS)
QUEST.addKillId(GUARDIAN_SPIRITS)

import sys
from com.l2jfree.gameserver.model.quest import State
from com.l2jfree.gameserver.model.quest import QuestState
from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest
qn = '238_SuccesFailureOfBusiness'
HELVETICA = 32641
BRAZIER_OF_PURITY = 18806
EVIL_SPIRITS = 22658
GUARDIAN_SPIRITS = 22659
VICINITY_OF_FOS = 14865
BROKEN_PIECE_OF_MAGIC_FORCE = 14867
GUARDIAN_SPIRIT_FRAGMENT = 14868


class Quest(JQuest):

    def __init__(self, id, name, descr):
        JQuest.__init__(self, id, name, descr)
        self.questItemIds = [BROKEN_PIECE_OF_MAGIC_FORCE,
            GUARDIAN_SPIRIT_FRAGMENT]

    def onAdvEvent(self, event, npc, player):
        htmltext = event
        st = player.getQuestState(qn)
        if not st:
            return
        if event == '32461-03.htm':
            st.set('cond', '1')
            st.setState(State.STARTED)
            st.playSound('ItemSound.quest_accept')
        elif event == '32461-06.htm':
            st.set('cond', '3')
            st.playSound('ItemSound.quest_middle')
        return htmltext

    def onTalk(self, npc, player):
        htmltext = (
            "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
            )
        st = player.getQuestState(qn)
        if not st:
            return htmltext
        npcId = npc.getNpcId()
        cond = st.getInt('cond')
        id = st.getState()
        qs = st.getPlayer().getQuestState('237_WindsOfChange')
        qs2 = st.getPlayer().getQuestState('239_WontYouJoinUs')
        if npcId == HELVETICA:
            if id == State.COMPLETED:
                htmltext = '32461-09.htm'
            elif cond == 0:
                if qs2:
                    if qs2.getState() == State.COMPLETED:
                        htmltext = '32461-10.htm'
                elif qs:
                    if qs.getState() == State.COMPLETED and player.getLevel(
                        ) >= 82:
                        htmltext = '32461-01.htm'
                    else:
                        htmltext = '32461-00.htm'
                        st.exitQuest(1)
                else:
                    htmltext = '32461-00.htm'
                    st.exitQuest(1)
            elif cond == 1:
                htmltext = '32461-04.htm'
            elif cond == 2:
                htmltext = '32461-05.htm'
                st.takeItems(BROKEN_PIECE_OF_MAGIC_FORCE, 10)
            elif cond == 3:
                htmltext = '32461-07.htm'
            elif cond == 4 and st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT
                ) == 20:
                htmltext = '32461-08.htm'
                st.rewardItems(57, 283346)
                st.takeItems(VICINITY_OF_FOS, 1)
                st.takeItems(GUARDIAN_SPIRIT_FRAGMENT, 20)
                st.addExpAndSp(1319736, 103553)
                st.setState(State.COMPLETED)
                st.exitQuest(False)
                st.playSound('ItemSound.quest_finish')
        return htmltext

    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st:
            return
        if st.getState() != State.STARTED:
            return
        npcId = npc.getNpcId()
        cond = st.getInt('cond')
        if cond == 1 and npcId == BRAZIER_OF_PURITY:
            if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) <= 9:
                st.giveItems(BROKEN_PIECE_OF_MAGIC_FORCE, 1)
                st.playSound('ItemSound.quest_itemget')
                if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) == 10:
                    st.set('cond', '2')
                    st.playSound('ItemSound.quest_middle')
        elif cond == 3 and npcId == EVIL_SPIRITS or cond == 3 and npcId == GUARDIAN_SPIRITS:
            if st.getRandom(100) < 80:
                if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) <= 19:
                    st.giveItems(GUARDIAN_SPIRIT_FRAGMENT, 1)
                    st.playSound('ItemSound.quest_itemget')
                    if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) == 20:
                        st.set('cond', '4')
                        st.playSound('ItemSound.quest_middle')
        return


QUEST = Quest(238, qn, 'Succes/Failure of Business')
QUEST.addStartNpc(HELVETICA)
QUEST.addTalkId(HELVETICA)
QUEST.addKillId(BRAZIER_OF_PURITY)
QUEST.addKillId(EVIL_SPIRITS)
QUEST.addKillId(GUARDIAN_SPIRITS)

#Created by Bloodshed
import sys
from com.l2jfree.gameserver.model.quest			import State
from com.l2jfree.gameserver.model.quest			import QuestState
from com.l2jfree.gameserver.model.quest.jython	import QuestJython as JQuest

qn = "238_SuccesFailureOfBusiness"

HELVETICA			= 32641

BRAZIER_OF_PURITY	= 18806
EVIL_SPIRITS		= 22658
GUARDIAN_SPIRITS	= 22659

VICINITY_OF_FOS				= 14865
BROKEN_PIECE_OF_MAGIC_FORCE	= 14867
GUARDIAN_SPIRIT_FRAGMENT	= 14868

class Quest (JQuest) :

	def __init__(self,id,name,descr):
		JQuest.__init__(self,id,name,descr)
		self.questItemIds = [BROKEN_PIECE_OF_MAGIC_FORCE,GUARDIAN_SPIRIT_FRAGMENT]

	def onAdvEvent (self,event,npc, player) :
		htmltext = event
		st = player.getQuestState(qn)
		if not st : return
		if event == "32461-03.htm" :
			st.set("cond","1")
			st.setState(State.STARTED)
			st.playSound("ItemSound.quest_accept")
		elif event == "32461-06.htm" :
			st.set("cond","3")
			st.playSound("ItemSound.quest_middle")
		return htmltext

	def onTalk (self,npc,player) :
		htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" 
		st = player.getQuestState(qn) 
		if not st : return htmltext

		npcId = npc.getNpcId()
		cond = st.getInt("cond")
		id = st.getState()
		qs = st.getPlayer().getQuestState("237_WindsOfChange")
		qs2 = st.getPlayer().getQuestState("239_WontYouJoinUs")
		if npcId == HELVETICA :
			if id == State.COMPLETED :
				htmltext = "32461-09.htm"
			elif cond == 0 :
				if qs2 :
					if qs2.getState() == State.COMPLETED :
						htmltext = "32461-10.htm"
				elif qs :
					if qs.getState() == State.COMPLETED and player.getLevel() >= 82 :
						htmltext = "32461-01.htm"
					else :
						htmltext = "32461-00.htm"
						st.exitQuest(1)
				else :
					htmltext = "32461-00.htm"
					st.exitQuest(1)
			elif cond == 1 :
				htmltext = "32461-04.htm"
			elif cond == 2 :
				htmltext = "32461-05.htm"
				st.takeItems(BROKEN_PIECE_OF_MAGIC_FORCE,10)
			elif cond == 3 :
				htmltext = "32461-07.htm"
			elif cond == 4 and st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) == 20 :
				htmltext = "32461-08.htm"
				st.rewardItems(57,283346)
				st.takeItems(VICINITY_OF_FOS,1)
				st.takeItems(GUARDIAN_SPIRIT_FRAGMENT,20)
				st.addExpAndSp(1319736,103553)
				st.setState(State.COMPLETED)
				st.exitQuest(False)
				st.playSound("ItemSound.quest_finish")
		return htmltext

	def onKill(self,npc,player,isPet) :
		st = player.getQuestState(qn)
		if not st : return 
		if st.getState() != State.STARTED : return
		
		npcId = npc.getNpcId()
		cond = st.getInt("cond")
		if cond == 1 and npcId == BRAZIER_OF_PURITY :
			if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) <= 9 :
				st.giveItems(BROKEN_PIECE_OF_MAGIC_FORCE,1)
				st.playSound("ItemSound.quest_itemget")
				if st.getQuestItemsCount(BROKEN_PIECE_OF_MAGIC_FORCE) == 10 :
					st.set("cond","2")
					st.playSound("ItemSound.quest_middle")
		elif cond == 3 and npcId == EVIL_SPIRITS or cond == 3 and npcId == GUARDIAN_SPIRITS :
			if st.getRandom(100) < 80 :
				if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) <= 19 :
					st.giveItems(GUARDIAN_SPIRIT_FRAGMENT,1)
					st.playSound("ItemSound.quest_itemget")
					if st.getQuestItemsCount(GUARDIAN_SPIRIT_FRAGMENT) == 20 :
						st.set("cond","4")
						st.playSound("ItemSound.quest_middle")
		return
		
		
QUEST		= Quest(238,qn,"Succes/Failure of Business")

QUEST.addStartNpc(HELVETICA)

QUEST.addTalkId(HELVETICA)

QUEST.addKillId(BRAZIER_OF_PURITY)
QUEST.addKillId(EVIL_SPIRITS)
QUEST.addKillId(GUARDIAN_SPIRITS)