import SimpleGUICS2Pygame.simpleguics2pygame as simplegui

vx=0
vy=0

pos=[10,10]

def drawball(canvas):
	canvas.draw_circle(pos,5,1,"blue","blue")
	update()

def move(key):
	global vx, vy
	if key==simplegui.KEY_MAP['left']:
		vx=-1
	elif key==simplegui.KEY_MAP['up']:
		vy=-1
	elif key==simplegui.KEY_MAP['right']:
		vx=1
	elif key==simplegui.KEY_MAP['down']:
		vy=1

	

def stop(key):
	global vx, vy
	if key==simplegui.KEY_MAP['down']:
		vy=0
	elif key==simplegui.KEY_MAP['up']:
		vy=0
	elif key==simplegui.KEY_MAP['left']:
		vx=0	
	elif key==simplegui.KEY_MAP['right']:
		vx=0

def update():
	pos[0]=(pos[0]+vx)%500
	pos[1]=(pos[1]+vy)%500


frame=simplegui.create_frame("frame",500,500)
timer=simplegui.create_timer(10,update)
frame.set_draw_handler(drawball)
frame.set_keydown_handler(move)
frame.set_keyup_handler(stop)
frame.start()

09e33a664bd454b5c8ed1ec2d2d061139ca9ce2c
<mask token>


def stop(key):
    global vx, vy
    if key == simplegui.KEY_MAP['down']:
        vy = 0
    elif key == simplegui.KEY_MAP['up']:
        vy = 0
    elif key == simplegui.KEY_MAP['left']:
        vx = 0
    elif key == simplegui.KEY_MAP['right']:
        vx = 0


<mask token>

<mask token>


def drawball(canvas):
    canvas.draw_circle(pos, 5, 1, 'blue', 'blue')
    update()


def move(key):
    global vx, vy
    if key == simplegui.KEY_MAP['left']:
        vx = -1
    elif key == simplegui.KEY_MAP['up']:
        vy = -1
    elif key == simplegui.KEY_MAP['right']:
        vx = 1
    elif key == simplegui.KEY_MAP['down']:
        vy = 1


def stop(key):
    global vx, vy
    if key == simplegui.KEY_MAP['down']:
        vy = 0
    elif key == simplegui.KEY_MAP['up']:
        vy = 0
    elif key == simplegui.KEY_MAP['left']:
        vx = 0
    elif key == simplegui.KEY_MAP['right']:
        vx = 0


def update():
    pos[0] = (pos[0] + vx) % 500
    pos[1] = (pos[1] + vy) % 500


<mask token>
frame.set_draw_handler(drawball)
frame.set_keydown_handler(move)
frame.set_keyup_handler(stop)
frame.start()

<mask token>
vx = 0
vy = 0
pos = [10, 10]


def drawball(canvas):
    canvas.draw_circle(pos, 5, 1, 'blue', 'blue')
    update()


def move(key):
    global vx, vy
    if key == simplegui.KEY_MAP['left']:
        vx = -1
    elif key == simplegui.KEY_MAP['up']:
        vy = -1
    elif key == simplegui.KEY_MAP['right']:
        vx = 1
    elif key == simplegui.KEY_MAP['down']:
        vy = 1


def stop(key):
    global vx, vy
    if key == simplegui.KEY_MAP['down']:
        vy = 0
    elif key == simplegui.KEY_MAP['up']:
        vy = 0
    elif key == simplegui.KEY_MAP['left']:
        vx = 0
    elif key == simplegui.KEY_MAP['right']:
        vx = 0


def update():
    pos[0] = (pos[0] + vx) % 500
    pos[1] = (pos[1] + vy) % 500


frame = simplegui.create_frame('frame', 500, 500)
timer = simplegui.create_timer(10, update)
frame.set_draw_handler(drawball)
frame.set_keydown_handler(move)
frame.set_keyup_handler(stop)
frame.start()

import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
vx = 0
vy = 0
pos = [10, 10]


def drawball(canvas):
    canvas.draw_circle(pos, 5, 1, 'blue', 'blue')
    update()


def move(key):
    global vx, vy
    if key == simplegui.KEY_MAP['left']:
        vx = -1
    elif key == simplegui.KEY_MAP['up']:
        vy = -1
    elif key == simplegui.KEY_MAP['right']:
        vx = 1
    elif key == simplegui.KEY_MAP['down']:
        vy = 1


def stop(key):
    global vx, vy
    if key == simplegui.KEY_MAP['down']:
        vy = 0
    elif key == simplegui.KEY_MAP['up']:
        vy = 0
    elif key == simplegui.KEY_MAP['left']:
        vx = 0
    elif key == simplegui.KEY_MAP['right']:
        vx = 0


def update():
    pos[0] = (pos[0] + vx) % 500
    pos[1] = (pos[1] + vy) % 500


frame = simplegui.create_frame('frame', 500, 500)
timer = simplegui.create_timer(10, update)
frame.set_draw_handler(drawball)
frame.set_keydown_handler(move)
frame.set_keyup_handler(stop)
frame.start()

import SimpleGUICS2Pygame.simpleguics2pygame as simplegui

vx=0
vy=0

pos=[10,10]

def drawball(canvas):
	canvas.draw_circle(pos,5,1,"blue","blue")
	update()

def move(key):
	global vx, vy
	if key==simplegui.KEY_MAP['left']:
		vx=-1
	elif key==simplegui.KEY_MAP['up']:
		vy=-1
	elif key==simplegui.KEY_MAP['right']:
		vx=1
	elif key==simplegui.KEY_MAP['down']:
		vy=1

	

def stop(key):
	global vx, vy
	if key==simplegui.KEY_MAP['down']:
		vy=0
	elif key==simplegui.KEY_MAP['up']:
		vy=0
	elif key==simplegui.KEY_MAP['left']:
		vx=0	
	elif key==simplegui.KEY_MAP['right']:
		vx=0

def update():
	pos[0]=(pos[0]+vx)%500
	pos[1]=(pos[1]+vy)%500


frame=simplegui.create_frame("frame",500,500)
timer=simplegui.create_timer(10,update)
frame.set_draw_handler(drawball)
frame.set_keydown_handler(move)
frame.set_keyup_handler(stop)
frame.start()
