# -*- coding: utf-8 -*-
"""
    pygments.lexers.c_cpp
    ~~~~~~~~~~~~~~~~~~~~~

    Lexers for C/C++ languages.

    :copyright: Copyright 2006-2014 by the Pygments team, see AUTHORS.
    :license: BSD, see LICENSE for details.
"""

import re

from pygments.lexer import RegexLexer, include, bygroups, using, \
    this, inherit, default, words
from pygments.util import get_bool_opt
from pygments.token import Text, Comment, Operator, Keyword, Name, String, \
    Number, Punctuation, Error

__all__ = ['CLexer', 'CppLexer']


class CFamilyLexer(RegexLexer):
    """
    For C family source code.  This is used as a base class to avoid repetitious
    definitions.
    """

    #: optional Comment or Whitespace
    _ws = r'(?:\s|//.*?\n|/[*].*?[*]/)+'
    #: only one /* */ style comment
    _ws1 = r'\s*(?:/[*].*?[*]/\s*)*'

    tokens = {
        'whitespace': [
            # preprocessor directives: without whitespace
            ('^#if\s+0', Comment.Preproc, 'if0'),
            ('^#', Comment.Preproc, 'macro'),
            # or with whitespace
            ('^(' + _ws1 + r')(#if\s+0)',
             bygroups(using(this), Comment.Preproc), 'if0'),
            ('^(' + _ws1 + ')(#)',
             bygroups(using(this), Comment.Preproc), 'macro'),
            (r'\n', Text),
            (r'\s+', Text),
            (r'\\\n', Text),  # line continuation
            (r'//(\n|(.|\n)*?[^\\]\n)', Comment.Single),
            (r'/(\\\n)?[*](.|\n)*?[*](\\\n)?/', Comment.Multiline),
        ],
        'statements': [
            (r'L?"', String, 'string'),
            (r"L?'(\\.|\\[0-7]{1,3}|\\x[a-fA-F0-9]{1,2}|[^\\\'\n])'", String.Char),
            (r'(\d+\.\d*|\.\d+|\d+)[eE][+-]?\d+[LlUu]*', Number.Float),
            (r'(\d+\.\d*|\.\d+|\d+[fF])[fF]?', Number.Float),
            (r'0x[0-9a-fA-F]+[LlUu]*', Number.Hex),
            (r'0[0-7]+[LlUu]*', Number.Oct),
            (r'\d+[LlUu]*', Number.Integer),
            (r'\*/', Error),
            (r'[~!%^&*+=|?:<>/-]', Operator),
            (r'[()\[\],.]', Punctuation),
            (words(('auto', 'break', 'case', 'const', 'continue', 'default', 'do',
                    'else', 'enum', 'extern', 'for', 'goto', 'if', 'register',
                    'restricted', 'return', 'sizeof', 'static', 'struct',
                    'switch', 'typedef', 'union', 'volatile', 'while'),
                   suffix=r'\b'), Keyword),
            (r'(bool|int|long|float|short|double|char|unsigned|signed|void|'
             r'[a-z_][a-z0-9_]*_t)\b',
             Keyword.Type),
            (words(('inline', '_inline', '__inline', 'naked', 'restrict',
                    'thread', 'typename'), suffix=r'\b'), Keyword.Reserved),
            # Vector intrinsics
            (r'(__m(128i|128d|128|64))\b', Keyword.Reserved),
            # Microsoft-isms
            (words((
                'asm', 'int8', 'based', 'except', 'int16', 'stdcall', 'cdecl',
                'fastcall', 'int32', 'declspec', 'finally', 'int64', 'try',
                'leave', 'wchar_t', 'w64', 'unaligned', 'raise', 'noop',
                'identifier', 'forceinline', 'assume'),
                prefix=r'__', suffix=r'\b'), Keyword.Reserved),
            (r'(true|false|NULL)\b', Name.Builtin),
            (r'([a-zA-Z_]\w*)(\s*)(:)(?!:)', bygroups(Name.Label, Text, Punctuation)),
            ('[a-zA-Z_]\w*', Name),
        ],
        'root': [
            include('whitespace'),
            # functions
            (r'((?:[\w*\s])+?(?:\s|[*]))'  # return arguments
             r'([a-zA-Z_]\w*)'             # method name
             r'(\s*\([^;]*?\))'            # signature
             r'(' + _ws + r')?(\{)',
             bygroups(using(this), Name.Function, using(this), using(this),
                      Punctuation),
             'function'),
            # function declarations
            (r'((?:[\w*\s])+?(?:\s|[*]))'  # return arguments
             r'([a-zA-Z_]\w*)'             # method name
             r'(\s*\([^;]*?\))'            # signature
             r'(' + _ws + r')?(;)',
             bygroups(using(this), Name.Function, using(this), using(this),
                      Punctuation)),
            default('statement'),
        ],
        'statement': [
            include('whitespace'),
            include('statements'),
            ('[{}]', Punctuation),
            (';', Punctuation, '#pop'),
        ],
        'function': [
            include('whitespace'),
            include('statements'),
            (';', Punctuation),
            (r'\{', Punctuation, '#push'),
            (r'\}', Punctuation, '#pop'),
        ],
        'string': [
            (r'"', String, '#pop'),
            (r'\\([\\abfnrtv"\']|x[a-fA-F0-9]{2,4}|'
             r'u[a-fA-F0-9]{4}|U[a-fA-F0-9]{8}|[0-7]{1,3})', String.Escape),
            (r'[^\\"\n]+', String),  # all other characters
            (r'\\\n', String),  # line continuation
            (r'\\', String),  # stray backslash
        ],
        'macro': [
            (r'[^/\n]+', Comment.Preproc),
            (r'/[*](.|\n)*?[*]/', Comment.Multiline),
            (r'//.*?\n', Comment.Single, '#pop'),
            (r'/', Comment.Preproc),
            (r'(?<=\\)\n', Comment.Preproc),
            (r'\n', Comment.Preproc, '#pop'),
        ],
        'if0': [
            (r'^\s*#if.*?(?<!\\)\n', Comment.Preproc, '#push'),
            (r'^\s*#el(?:se|if).*\n', Comment.Preproc, '#pop'),
            (r'^\s*#endif.*?(?<!\\)\n', Comment.Preproc, '#pop'),
            (r'.*?\n', Comment),
        ]
    }

    stdlib_types = ['size_t', 'ssize_t', 'off_t', 'wchar_t', 'ptrdiff_t',
                    'sig_atomic_t', 'fpos_t', 'clock_t', 'time_t', 'va_list',
                    'jmp_buf', 'FILE', 'DIR', 'div_t', 'ldiv_t', 'mbstate_t',
                    'wctrans_t', 'wint_t', 'wctype_t']
    c99_types = ['_Bool', '_Complex', 'int8_t', 'int16_t', 'int32_t', 'int64_t',
                 'uint8_t', 'uint16_t', 'uint32_t', 'uint64_t', 'int_least8_t',
                 'int_least16_t', 'int_least32_t', 'int_least64_t',
                 'uint_least8_t', 'uint_least16_t', 'uint_least32_t',
                 'uint_least64_t', 'int_fast8_t', 'int_fast16_t', 'int_fast32_t',
                 'int_fast64_t', 'uint_fast8_t', 'uint_fast16_t', 'uint_fast32_t',
                 'uint_fast64_t', 'intptr_t', 'uintptr_t', 'intmax_t',
                 'uintmax_t']

    def __init__(self, **options):
        self.stdlibhighlighting = get_bool_opt(options, 'stdlibhighlighting', True)
        self.c99highlighting = get_bool_opt(options, 'c99highlighting', True)
        RegexLexer.__init__(self, **options)

    def get_tokens_unprocessed(self, text):
        for index, token, value in \
                RegexLexer.get_tokens_unprocessed(self, text):
            if token is Name:
                if self.stdlibhighlighting and value in self.stdlib_types:
                    token = Keyword.Type
                elif self.c99highlighting and value in self.c99_types:
                    token = Keyword.Type
            yield index, token, value


class CLexer(CFamilyLexer):
    """
    For C source code with preprocessor directives.
    """
    name = 'C'
    aliases = ['c']
    filenames = ['*.c', '*.h', '*.idc']
    mimetypes = ['text/x-chdr', 'text/x-csrc']
    priority = 0.1

    def analyse_text(text):
        if re.search('^\s*#include [<"]', text, re.MULTILINE):
            return 0.1
        if re.search('^\s*#ifdef ', text, re.MULTILINE):
            return 0.1

class CppLexer(RegexLexer):
    """
    For C++ source code with preprocessor directives.
    """
    name = 'C++'
    aliases = ['cpp', 'c++']
    filenames = ['*.cpp', '*.hpp', '*.c++', '*.h++', '*.cc', '*.hh', '*.cxx', '*.hxx']
    mimetypes = ['text/x-c++hdr', 'text/x-c++src']

    #: optional Comment or Whitespace
    _ws = r'(?:\s|//.*?\n|/[*].*?[*]/)+'

    tokens = {
        'root': [
            # preprocessor directives: without whitespace
            ('^#if\s+0', Comment.Preproc, 'if0'),
            ('^#', Comment.Preproc, 'macro'),
            # or with whitespace
            ('^' + _ws + r'#if\s+0', Comment.Preproc, 'if0'),
            ('^' + _ws + '#', Comment.Preproc, 'macro'),
            (r'\n', Text),
            (r'\s+', Text),
            (r'\\\n', Text), # line continuation
            (r'/(\\\n)?/(\n|(.|\n)*?[^\\]\n)', Comment.Single),
            (r'/(\\\n)?[*](.|\n)*?[*](\\\n)?/', Comment.Multiline),
            (r'[{}]', Punctuation),
            (r'L?"', String, 'string'),
            (r"L?'(\\.|\\[0-7]{1,3}|\\x[a-fA-F0-9]{1,2}|[^\\\'\n])'", String.Char),
            (r'(\d+\.\d*|\.\d+|\d+)[eE][+-]?\d+[LlUu]*', Number.Float),
            (r'(\d+\.\d*|\.\d+|\d+[fF])[fF]?', Number.Float),
            (r'0x[0-9a-fA-F]+[LlUu]*', Number.Hex),
            (r'0[0-7]+[LlUu]*', Number.Oct),
            (r'\d+[LlUu]*', Number.Integer),
            (r'\*/', Error),
            (r'[~!%^&*+=|?:<>/-]', Operator),
            (r'[()\[\],.;]', Punctuation),
            (r'(asm|auto|break|case|catch|const|const_cast|continue|'
             r'default|delete|do|dynamic_cast|else|enum|explicit|export|'
             r'extern|for|friend|goto|if|mutable|namespace|new|operator|'
             r'private|protected|public|register|reinterpret_cast|return|'
             r'restrict|sizeof|static|static_cast|struct|switch|template|'
             r'this|throw|throws|try|typedef|typeid|typename|union|using|'
             r'volatile|virtual|while)\b', Keyword),
            (r'(class)(\s+)', bygroups(Keyword, Text), 'classname'),
            (r'(bool|int|long|float|short|double|char|unsigned|signed|uint8_t|uint16_t|uint32_t|uint64_t|int8_t|int16_t|int32_t|int64_t|'
             r'void|wchar_t|GLenum|GLboolean|GLbitfield|GLvoid|GLbyte|'
	     r'GLshort|GLint|GLubyte|GLushort|GLuint|GLsizei|GLfloat|GLuint64|'
	     r'GLclampf|GLdouble|GLclampd|GLsync|'
             r'SDL_AssertionHandler|'
             r'SDL_AtomicDecRef|'
             r'SDL_AtomicIncRef|'
             r'SDL_AudioCVT|'
             r'SDL_AudioCallback|'
             r'SDL_AudioDeviceID|'
             r'SDL_AudioFilter|'
             r'SDL_AudioFormat|'
             r'SDL_AudioSpec|'
             r'SDL_AudioStatus|'
             r'SDL_BlendMode|'
             r'SDL_BlitMap|'
             r'SDL_Color|'
             r'SDL_CommonEvent|'
             r'SDL_ControllerAxisEvent|'
             r'SDL_ControllerButtonEvent|'
             r'SDL_ControllerDeviceEvent|'
             r'SDL_GLattr|'
             r'SDL_GLprofile|'
             r'SDL_GLcontextFlag|'
             r'SDL_CurrentBeginThread|'
             r'SDL_CurrentEndThread|'
             r'SDL_GLContext|'
             r'SDL_Cursor|'
             r'SDL_DisplayMode|'
             r'SDL_DollarGestureEvent|'
             r'SDL_DropEvent|'
             r'SDL_Event|'
             r'SDL_EventFilter|'
             r'SDL_EventType|'
             r'SDL_Finger|'
             r'SDL_FingerID|'
             r'SDL_GameController|'
             r'SDL_GameControllerAxis|'
             r'SDL_GameControllerBindType|'
             r'SDL_GameControllerButton|'
             r'SDL_GameControllerButtonBind|'
             r'SDL_GameControllerDB|'
             r'SDL_GestureID|'
             r'SDL_GetPlatform|'
             r'SDL_Haptic|'
             r'SDL_HapticCondition|'
             r'SDL_HapticConstant|'
             r'SDL_HapticCustom|'
             r'SDL_HapticDirection|'
             r'SDL_HapticEffect|'
             r'SDL_HapticLeftRight|'
             r'SDL_HapticPeriodic|'
             r'SDL_HapticRamp|'
             r'SDL_HintCallback|'
             r'SDL_HintPriority|'
             r'SDL_JoyAxisEvent|'
             r'SDL_JoyBallEvent|'
             r'SDL_JoyButtonEvent|'
             r'SDL_JoyDeviceEvent|'
             r'SDL_JoyHatEvent|'
             r'SDL_Joystick|'
             r'SDL_JoystickGUID|'
             r'SDL_JoystickID|'
             r'SDL_Key|'
             r'SDL_KeyboardEvent|'
             r'SDL_Keycode|'
             r'SDL_Keymod|'
             r'SDL_Keysym|'
             r'SDL_LogOutputFunction|'
             r'SDL_LogPriority|'
             r'SDL_MessageBox|'
             r'SDL_MessageBoxButtonData|'
             r'SDL_MessageBoxButtonFlags|'
             r'SDL_MessageBoxColor|'
             r'SDL_MessageBoxColorScheme|'
             r'SDL_MessageBoxColorType|'
             r'SDL_MessageBoxData|'
             r'SDL_MessageBoxFlags|'
             r'SDL_MouseButtonEvent|'
             r'SDL_MouseMotionEvent|'
             r'SDL_MouseWheelEvent|'
             r'SDL_MultiGestureEvent|'
             r'SDL_Palette|'
             r'SDL_PixelFormat|'
             r'SDL_Point|'
             r'SDL_PowerState|'
             r'SDL_QuitEvent|'
             r'SDL_RWops|'
             r'SDL_Rect|'
             r'SDL_RectEmpty|'
             r'SDL_RectEquals|'
             r'SDL_Renderer|'
             r'SDL_RendererFlags|'
             r'SDL_RendererFlip|'
             r'SDL_RendererInfo|'
             r'SDL_Scancode|'
             r'SDL_SpinLock|'
             r'SDL_Surface|'
             r'SDL_SysWMEvent|'
             r'SDL_SysWMinfo|'
             r'SDL_SysWMmsg|'
             r'SDL_SystemCursor|'
             r'SDL_TextEditingEvent|'
             r'SDL_TextInputEvent|'
             r'SDL_Texture|'
             r'SDL_TextureAccess|'
             r'SDL_TextureModulate|'
             r'SDL_Thread|'
             r'SDL_ThreadFunction|'
             r'SDL_ThreadPriority|'
             r'SDL_TimerCallback|'
             r'SDL_TimerID|'
             r'SDL_TouchFingerEvent|'
             r'SDL_TouchID|'
             r'SDL_UserEvent|'
             r'SDL_WinRT_Path|'
             r'SDL_WinRT_main_NonXAML|'
             r'SDL_Window|'
             r'SDL_WindowEvent|'
             r'SDL_WindowEventID|'
             r'SDL_WindowFlags|'
             r'SDL_WindowShapeMode|'
             r'SDL_WindowShapeParams|'
             r'SDL_assert|'
             r'SDL_assert_data|'
             r'SDL_assert_state|'
             r'SDL_atomic_t|'
             r'SDL_bool|'
             r'SDL_cond|'
             r'SDL_errorcode|'
             r'SDL_mutex|'
             r'SDL_mutexP|'
             r'SDL_mutexV|'
             r'SDL_sem|'
             r'SDL_syswm|'
             r'SDL_threadID|'
             r'SDL_version)\b', Keyword.Type),
            (r'(_{0,2}inline|naked|thread)\b', Keyword.Reserved),
            (r'__(asm|int8|based|except|int16|stdcall|cdecl|fastcall|int32|'
             r'declspec|finally|int64|try|leave|wchar_t|w64|virtual_inheritance|'
             r'uuidof|unaligned|super|single_inheritance|raise|noop|'
             r'multiple_inheritance|m128i|m128d|m128|m64|interface|'
             r'identifier|forceinline|event|assume)\b', Keyword.Reserved),
            # Offload C++ extensions, http://offload.codeplay.com/
            (r'(__offload|__blockingoffload|__outer)\b', Keyword.Psuedo),
            (r'(true|false)\b', Keyword.Constant),
            (r'NULL|nullptr\b', Name.Builtin),
            (r'(true|false'
             r'GL_BYTE|'
             r'GL_UNSIGNED_BYTE|'
             r'GL_SHORT|'
             r'GL_UNSIGNED_SHORT|'
             r'GL_INT|'
             r'GL_UNSIGNED_INT|'
             r'GL_FLOAT|'
             r'GL_DOUBLE|'
             r'GL_2_BYTES|'
             r'GL_3_BYTES|'
             r'GL_4_BYTES|'
             r'GL_PERCENTAGE_AMD|'
             r'GL_UNSIGNED_INT64_AMD|'
             r'GL_COUNTER_TYPE_AMD|'
             r'GL_COUNTER_RANGE_AMD|'
             r'GL_PERFMON_RESULT_AVAILABLE_AMD|'
             r'GL_PERFMON_RESULT_SIZE_AMD|'
             r'GL_PERFMON_RESULT_AMD|'
             r'GL_FALSE|'
             r'GL_TRUE|'
             r'GL_POINTS|'
             r'GL_LINES|'
             r'GL_LINE_LOOP|'
             r'GL_LINE_STRIP|'
             r'GL_TRIANGLES|'
             r'GL_TRIANGLE_STRIP|'
             r'GL_TRIANGLE_FAN|'
             r'GL_QUADS|'
             r'GL_QUAD_STRIP|'
             r'GL_POLYGON|'
             r'GL_VERTEX_ARRAY|'
             r'GL_NORMAL_ARRAY|'
             r'GL_COLOR_ARRAY|'
             r'GL_INDEX_ARRAY|'
             r'GL_TEXTURE_MAX_ANISOTROPY|'
             r'GL_TEXTURE_COORD_ARRAY|'
             r'GL_EDGE_FLAG_ARRAY|'
             r'GL_VERTEX_ARRAY_SIZE|'
             r'GL_VERTEX_ARRAY_TYPE|'
             r'GL_VERTEX_ARRAY_STRIDE|'
             r'GL_NORMAL_ARRAY_TYPE|'
             r'GL_NORMAL_ARRAY_STRIDE|'
             r'GL_COLOR_ARRAY_SIZE|'
             r'GL_COLOR_ARRAY_TYPE|'
             r'GL_COLOR_ARRAY_STRIDE|'
             r'GL_INDEX_ARRAY_TYPE|'
             r'GL_INDEX_ARRAY_STRIDE|'
             r'GL_TEXTURE_COORD_ARRAY_SIZE|'
             r'GL_TEXTURE_COORD_ARRAY_TYPE|'
             r'GL_TEXTURE_COORD_ARRAY_STRIDE|'
             r'GL_EDGE_FLAG_ARRAY_STRIDE|'
             r'GL_VERTEX_ARRAY_POINTER|'
             r'GL_NORMAL_ARRAY_POINTER|'
             r'GL_COLOR_ARRAY_POINTER|'
             r'GL_INDEX_ARRAY_POINTER|'
             r'GL_TEXTURE_COORD_ARRAY_POINTER|'
             r'GL_EDGE_FLAG_ARRAY_POINTER|'
             r'GL_V2F|'
             r'GL_V3F|'
             r'GL_C4UB_V2F|'
             r'GL_C4UB_V3F|'
             r'GL_C3F_V3F|'
             r'GL_N3F_V3F|'
             r'GL_C4F_N3F_V3F|'
             r'GL_T2F_V3F|'
             r'GL_T4F_V4F|'
             r'GL_T2F_C4UB_V3F|'
             r'GL_T2F_C3F_V3F|'
             r'GL_T2F_N3F_V3F|'
             r'GL_T2F_C4F_N3F_V3F|'
             r'GL_T4F_C4F_N3F_V4F|'
             r'GL_MATRIX_MODE|'
             r'GL_MODELVIEW|'
             r'GL_PROJECTION|'
             r'GL_TEXTURE|'
             r'GL_POINT_SMOOTH|'
             r'GL_POINT_SIZE|'
             r'GL_POINT_SIZE_GRANULARITY|'
             r'GL_POINT_SIZE_RANGE|'
             r'GL_LINE_SMOOTH|'
             r'GL_LINE_STIPPLE|'
             r'GL_LINE_STIPPLE_PATTERN|'
             r'GL_LINE_STIPPLE_REPEAT|'
             r'GL_LINE_WIDTH|'
             r'GL_LINE_WIDTH_GRANULARITY|'
             r'GL_LINE_WIDTH_RANGE|'
             r'GL_POINT|'
             r'GL_LINE|'
             r'GL_FILL|'
             r'GL_CW|'
             r'GL_CCW|'
             r'GL_FRONT|'
             r'GL_BACK|'
             r'GL_POLYGON_MODE|'
             r'GL_POLYGON_SMOOTH|'
             r'GL_POLYGON_STIPPLE|'
             r'GL_EDGE_FLAG|'
             r'GL_CULL_FACE|'
             r'GL_CULL_FACE_MODE|'
             r'GL_FRONT_FACE|'
             r'GL_POLYGON_OFFSET_FACTOR|'
             r'GL_POLYGON_OFFSET_UNITS|'
             r'GL_POLYGON_OFFSET_POINT|'
             r'GL_POLYGON_OFFSET_LINE|'
             r'GL_POLYGON_OFFSET_FILL|'
             r'GL_COMPILE|'
             r'GL_COMPILE_AND_EXECUTE|'
             r'GL_LIST_BASE|'
             r'GL_LIST_INDEX|'
             r'GL_LIST_MODE|'
             r'GL_NEVER|'
             r'GL_LESS|'
             r'GL_EQUAL|'
             r'GL_LEQUAL|'
             r'GL_GREATER|'
             r'GL_NOTEQUAL|'
             r'GL_GEQUAL|'
             r'GL_ALWAYS|'
             r'GL_DEPTH_TEST|'
             r'GL_DEPTH_BITS|'
             r'GL_DEPTH_CLEAR_VALUE|'
             r'GL_DEPTH_FUNC|'
             r'GL_DEPTH_RANGE|'
             r'GL_DEPTH_WRITEMASK|'
             r'GL_DEPTH_COMPONENT|'
             r'GL_LIGHTING|'
             r'GL_LIGHT0|'
             r'GL_LIGHT1|'
             r'GL_LIGHT2|'
             r'GL_LIGHT3|'
             r'GL_LIGHT4|'
             r'GL_LIGHT5|'
             r'GL_LIGHT6|'
             r'GL_LIGHT7|'
             r'GL_SPOT_EXPONENT|'
             r'GL_SPOT_CUTOFF|'
             r'GL_CONSTANT_ATTENUATION|'
             r'GL_LINEAR_ATTENUATION|'
             r'GL_QUADRATIC_ATTENUATION|'
             r'GL_AMBIENT|'
             r'GL_DIFFUSE|'
             r'GL_SPECULAR|'
             r'GL_SHININESS|'
             r'GL_EMISSION|'
             r'GL_POSITION|'
             r'GL_SPOT_DIRECTION|'
             r'GL_AMBIENT_AND_DIFFUSE|'
             r'GL_COLOR_INDEXES|'
             r'GL_LIGHT_MODEL_TWO_SIDE|'
             r'GL_LIGHT_MODEL_LOCAL_VIEWER|'
             r'GL_LIGHT_MODEL_AMBIENT|'
             r'GL_FRONT_AND_BACK|'
             r'GL_SHADE_MODEL|'
             r'GL_FLAT|'
             r'GL_SMOOTH|'
             r'GL_COLOR_MATERIAL|'
             r'GL_COLOR_MATERIAL_FACE|'
             r'GL_COLOR_MATERIAL_PARAMETER|'
             r'GL_NORMALIZE|'
             r'GL_CLIP_PLANE0|'
             r'GL_CLIP_PLANE1|'
             r'GL_CLIP_PLANE2|'
             r'GL_CLIP_PLANE3|'
             r'GL_CLIP_PLANE4|'
             r'GL_CLIP_PLANE5|'
             r'GL_ACCUM_RED_BITS|'
             r'GL_ACCUM_GREEN_BITS|'
             r'GL_ACCUM_BLUE_BITS|'
             r'GL_ACCUM_ALPHA_BITS|'
             r'GL_ACCUM_CLEAR_VALUE|'
             r'GL_ACCUM|'
             r'GL_ADD|'
             r'GL_LOAD|'
             r'GL_MULT|'
             r'GL_RETURN|'
             r'GL_ALPHA_TEST|'
             r'GL_ALPHA_TEST_REF|'
             r'GL_ALPHA_TEST_FUNC|'
             r'GL_BLEND|'
             r'GL_BLEND_SRC|'
             r'GL_BLEND_DST|'
             r'GL_ZERO|'
             r'GL_ONE|'
             r'GL_SRC_COLOR|'
             r'GL_ONE_MINUS_SRC_COLOR|'
             r'GL_SRC_ALPHA|'
             r'GL_ONE_MINUS_SRC_ALPHA|'
             r'GL_DST_ALPHA|'
             r'GL_ONE_MINUS_DST_ALPHA|'
             r'GL_DST_COLOR|'
             r'GL_ONE_MINUS_DST_COLOR|'
             r'GL_SRC_ALPHA_SATURATE|'
             r'GL_CONSTANT_COLOR|'
             r'GL_ONE_MINUS_CONSTANT_COLOR|'
             r'GL_CONSTANT_ALPHA|'
             r'GL_ONE_MINUS_CONSTANT_ALPHA|'
             r'GL_FEEDBACK|'
             r'GL_RENDER|'
             r'GL_SELECT|'
             r'GL_2D|'
             r'GL_3D|'
             r'GL_3D_COLOR|'
             r'GL_3D_COLOR_TEXTURE|'
             r'GL_4D_COLOR_TEXTURE|'
             r'GL_POINT_TOKEN|'
             r'GL_LINE_TOKEN|'
             r'GL_LINE_RESET_TOKEN|'
             r'GL_POLYGON_TOKEN|'
             r'GL_BITMAP_TOKEN|'
             r'GL_DRAW_PIXEL_TOKEN|'
             r'GL_COPY_PIXEL_TOKEN|'
             r'GL_PASS_THROUGH_TOKEN|'
             r'GL_FEEDBACK_BUFFER_POINTER|'
             r'GL_FEEDBACK_BUFFER_SIZE|'
             r'GL_FEEDBACK_BUFFER_TYPE|'
             r'GL_SELECTION_BUFFER_POINTER|'
             r'GL_SELECTION_BUFFER_SIZE|'
             r'GL_FOG|'
             r'GL_FOG_MODE|'
             r'GL_FOG_DENSITY|'
             r'GL_FOG_COLOR|'
             r'GL_FOG_INDEX|'
             r'GL_FOG_START|'
             r'GL_FOG_END|'
             r'GL_LINEAR|'
             r'GL_EXP|'
             r'GL_EXP2|'
             r'GL_LOGIC_OP|'
             r'GL_INDEX_LOGIC_OP|'
             r'GL_COLOR_LOGIC_OP|'
             r'GL_LOGIC_OP_MODE|'
             r'GL_CLEAR|'
             r'GL_SET|'
             r'GL_COPY|'
             r'GL_COPY_INVERTED|'
             r'GL_NOOP|'
             r'GL_INVERT|'
             r'GL_AND|'
             r'GL_NAND|'
             r'GL_OR|'
             r'GL_NOR|'
             r'GL_XOR|'
             r'GL_EQUIV|'
             r'GL_AND_REVERSE|'
             r'GL_AND_INVERTED|'
             r'GL_OR_REVERSE|'
             r'GL_OR_INVERTED|'
             r'GL_STENCIL_TEST|'
             r'GL_STENCIL_WRITEMASK|'
             r'GL_STENCIL_BITS|'
             r'GL_STENCIL_FUNC|'
             r'GL_STENCIL_VALUE_MASK|'
             r'GL_STENCIL_REF|'
             r'GL_STENCIL_FAIL|'
             r'GL_STENCIL_PASS_DEPTH_PASS|'
             r'GL_STENCIL_PASS_DEPTH_FAIL|'
             r'GL_STENCIL_CLEAR_VALUE|'
             r'GL_STENCIL_INDEX|'
             r'GL_KEEP|'
             r'GL_REPLACE|'
             r'GL_INCR|'
             r'GL_DECR|'
             r'GL_NONE|'
             r'GL_LEFT|'
             r'GL_RIGHT|'
             r'GL_FRONT_LEFT|'
             r'GL_FRONT_RIGHT|'
             r'GL_BACK_LEFT|'
             r'GL_BACK_RIGHT|'
             r'GL_AUX0|'
             r'GL_AUX1|'
             r'GL_AUX2|'
             r'GL_AUX3|'
             r'GL_COLOR_INDEX|'
             r'GL_RED|'
             r'GL_GREEN|'
             r'GL_BLUE|'
             r'GL_ALPHA|'
             r'GL_LUMINANCE|'
             r'GL_LUMINANCE_ALPHA|'
             r'GL_ALPHA_BITS|'
             r'GL_RED_BITS|'
             r'GL_GREEN_BITS|'
             r'GL_BLUE_BITS|'
             r'GL_INDEX_BITS|'
             r'GL_SUBPIXEL_BIT|'
             r'GL_AUX_BUFFERS|'
             r'GL_READ_BUFFER|'
             r'GL_DRAW_BUFFER|'
             r'GL_DOUBLEBUFFER|'
             r'GL_STEREO|'
             r'GL_BITMAP|'
             r'GL_COLOR|'
             r'GL_DEPTH|'
             r'GL_STENCIL|'
             r'GL_DITHER|'
             r'GL_RGB|'
             r'GL_RGBA|'
             r'GL_MAX_LIST_NESTING|'
             r'GL_MAX_ATTRIB_STACK_DEPTH|'
             r'GL_MAX_MODELVIEW_STACK_DEPTH|'
             r'GL_MAX_NAME_STACK_DEPTH|'
             r'GL_MAX_PROJECTION_STACK_DEPTH|'
             r'GL_MAX_TEXTURE_STACK_DEPTH|'
             r'GL_MAX_EVAL_ORDER|'
             r'GL_MAX_LIGHTS|'
             r'GL_MAX_CLIP_PLANES|'
             r'GL_MAX_TEXTURE_SIZE|'
             r'GL_MAX_PIXEL_MAP_TABLE|'
             r'GL_MAX_VIEWPORT_DIMS|'
             r'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH|'
             r'GL_ATTRIB_STACK_DEPTH|'
             r'GL_CLIENT_ATTRIB_STACK_DEPTH|'
             r'GL_COLOR_CLEAR_VALUE|'
             r'GL_COLOR_WRITEMASK|'
             r'GL_CURRENT_INDEX|'
             r'GL_CURRENT_COLOR|'
             r'GL_CURRENT_NORMAL|'
             r'GL_CURRENT_RASTER_COLOR|'
             r'GL_CURRENT_RASTER_DISTANCE|'
             r'GL_CURRENT_RASTER_INDEX|'
             r'GL_CURRENT_RASTER_POSITION|'
             r'GL_CURRENT_RASTER_TEXTURE_COORDS|'
             r'GL_CURRENT_RASTER_POSITION_VALID|'
             r'GL_CURRENT_TEXTURE_COORDS|'
             r'GL_INDEX_CLEAR_VALUE|'
             r'GL_INDEX_MODE|'
             r'GL_INDEX_WRITEMASK|'
             r'GL_MODELVIEW_MATRIX|'
             r'GL_MODELVIEW_STACK_DEPTH|'
             r'GL_NAME_STACK_DEPTH|'
             r'GL_PROJECTION_MATRIX|'
             r'GL_PROJECTION_STACK_DEPTH|'
             r'GL_RENDER_MODE|'
             r'GL_RGBA_MODE|'
             r'GL_TEXTURE_MATRIX|'
             r'GL_TEXTURE_STACK_DEPTH|'
             r'GL_VIEWPORT|'
             r'GL_AUTO_NORMAL|'
             r'GL_MAP1_COLOR_4|'
             r'GL_MAP1_GRID_DOMAIN|'
             r'GL_MAP1_GRID_SEGMENTS|'
             r'GL_MAP1_INDEX|'
             r'GL_MAP1_NORMAL|'
             r'GL_MAP1_TEXTURE_COORD_1|'
             r'GL_MAP1_TEXTURE_COORD_2|'
             r'GL_MAP1_TEXTURE_COORD_3|'
             r'GL_MAP1_TEXTURE_COORD_4|'
             r'GL_MAP1_VERTEX_3|'
             r'GL_MAP1_VERTEX_4|'
             r'GL_MAP2_COLOR_4|'
             r'GL_MAP2_GRID_DOMAIN|'
             r'GL_MAP2_GRID_SEGMENTS|'
             r'GL_MAP2_INDEX|'
             r'GL_MAP2_NORMAL|'
             r'GL_MAP2_TEXTURE_COORD_1|'
             r'GL_MAP2_TEXTURE_COORD_2|'
             r'GL_MAP2_TEXTURE_COORD_3|'
             r'GL_MAP2_TEXTURE_COORD_4|'
             r'GL_MAP2_VERTEX_3|'
             r'GL_MAP2_VERTEX_4|'
             r'GL_COEFF|'
             r'GL_DOMAIN|'
             r'GL_ORDER|'
             r'GL_FOG_HINT|'
             r'GL_LINE_SMOOTH_HINT|'
             r'GL_PERSPECTIVE_CORRECTION_HINT|'
             r'GL_POINT_SMOOTH_HINT|'
             r'GL_POLYGON_SMOOTH_HINT|'
             r'GL_DONT_CARE|'
             r'GL_FASTEST|'
             r'GL_NICEST|'
             r'GL_SCISSOR_TEST|'
             r'GL_SCISSOR_BOX|'
             r'GL_MAP_COLOR|'
             r'GL_MAP_STENCIL|'
             r'GL_INDEX_SHIFT|'
             r'GL_INDEX_OFFSET|'
             r'GL_RED_SCALE|'
             r'GL_RED_BIAS|'
             r'GL_GREEN_SCALE|'
             r'GL_GREEN_BIAS|'
             r'GL_BLUE_SCALE|'
             r'GL_BLUE_BIAS|'
             r'GL_ALPHA_SCALE|'
             r'GL_ALPHA_BIAS|'
             r'GL_DEPTH_SCALE|'
             r'GL_DEPTH_BIAS|'
             r'GL_PIXEL_MAP_S_TO_S_SIZE|'
             r'GL_PIXEL_MAP_I_TO_I_SIZE|'
             r'GL_PIXEL_MAP_I_TO_R_SIZE|'
             r'GL_PIXEL_MAP_I_TO_G_SIZE|'
             r'GL_PIXEL_MAP_I_TO_B_SIZE|'
             r'GL_PIXEL_MAP_I_TO_A_SIZE|'
             r'GL_PIXEL_MAP_R_TO_R_SIZE|'
             r'GL_PIXEL_MAP_G_TO_G_SIZE|'
             r'GL_PIXEL_MAP_B_TO_B_SIZE|'
             r'GL_PIXEL_MAP_A_TO_A_SIZE|'
             r'GL_PIXEL_MAP_S_TO_S|'
             r'GL_PIXEL_MAP_I_TO_I|'
             r'GL_PIXEL_MAP_I_TO_R|'
             r'GL_PIXEL_MAP_I_TO_G|'
             r'GL_PIXEL_MAP_I_TO_B|'
             r'GL_PIXEL_MAP_I_TO_A|'
             r'GL_PIXEL_MAP_R_TO_R|'
             r'GL_PIXEL_MAP_G_TO_G|'
             r'GL_PIXEL_MAP_B_TO_B|'
             r'GL_PIXEL_MAP_A_TO_A|'
             r'GL_PACK_ALIGNMENT|'
             r'GL_PACK_LSB_FIRST|'
             r'GL_PACK_ROW_LENGTH|'
             r'GL_PACK_SKIP_PIXELS|'
             r'GL_PACK_SKIP_ROWS|'
             r'GL_PACK_SWAP_BYTES|'
             r'GL_UNPACK_ALIGNMENT|'
             r'GL_UNPACK_ROW_LENGTH|'
             r'GL_UNPACK_SKIP_PIXELS|'
             r'GL_UNPACK_SKIP_ROWS|'
             r'GL_UNPACK_SWAP_BYTES|'
             r'GL_ZOOM_X|'
             r'GL_ZOOM_Y|'
             r'GL_TEXTURE_ENV|'
             r'GL_TEXTURE_ENV_MODE|'
             r'GL_TEXTURE_1D|'
             r'GL_TEXTURE_2D|'
             r'GL_TEXTURE_WRAP_S|'
             r'GL_TEXTURE_WRAP_T|'
             r'GL_TEXTURE_MAG_FILTER|'
             r'GL_TEXTURE_MIN_FILTER|'
             r'GL_TEXTURE_ENV_COLOR|'
             r'GL_TEXTURE_GEN_S|'
             r'GL_TEXTURE_GEN_T|'
             r'GL_TEXTURE_GEN_MODE|'
             r'GL_TEXTURE_BORDER_COLOR|'
             r'GL_TEXTURE_WIDTH|'
             r'GL_TEXTURE_HEIGHT|'
             r'GL_TEXTURE_BORDER|'
             r'GL_TEXTURE_COMPONENTS|'
             r'GL_TEXTURE_RED_SIZE|'
             r'GL_TEXTURE_GREEN_SIZE|'
             r'GL_TEXTURE_BLUE_SIZE|'
             r'GL_TEXTURE_ALPHA_SIZE|'
             r'GL_TEXTURE_LUMINANCE_SIZE|'
             r'GL_TEXTURE_INTENSITY_SIZE|'
             r'GL_NEAREST_MIPMAP_NEAREST|'
             r'GL_NEAREST_MIPMAP_LINEAR|'
             r'GL_LINEAR_MIPMAP_NEAREST|'
             r'GL_LINEAR_MIPMAP_LINEAR|'
             r'GL_OBJECT_LINEAR|'
             r'GL_OBJECT_PLANE|'
             r'GL_EYE_LINEAR|'
             r'GL_EYE_PLANE|'
             r'GL_SPHERE_MAP|'
             r'GL_DECAL|'
             r'GL_MODULATE|'
             r'GL_NEAREST|'
             r'GL_REPEAT|'
             r'GL_CLAMP|'
             r'GL_S|'
             r'GL_T|'
             r'GL_R|'
             r'GL_Q|'
             r'GL_TEXTURE_GEN_R|'
             r'GL_TEXTURE_GEN_Q|'
             r'GL_VENDOR|'
             r'GL_RENDERER|'
             r'GL_VERSION|'
             r'GL_EXTENSIONS|'
             r'GL_NO_ERROR|'
             r'GL_INVALID_VALUE|'
             r'GL_INVALID_ENUM|'
             r'GL_INVALID_OPERATION|'
             r'GL_STACK_OVERFLOW|'
             r'GL_STACK_UNDERFLOW|'
             r'GL_OUT_OF_MEMORY|'
             r'GL_TABLE_TOO_LARGE|'
             r'GL_CURRENT_BIT|'
             r'GL_POINT_BIT|'
             r'GL_LINE_BIT|'
             r'GL_POLYGON_BIT|'
             r'GL_POLYGON_STIPPLE_BIT|'
             r'GL_PIXEL_MODE_BIT|'
             r'GL_LIGHTING_BIT|'
             r'GL_FOG_BIT|'
             r'GL_DEPTH_BUFFER_BIT|'
             r'GL_ACCUM_BUFFER_BIT|'
             r'GL_STENCIL_BUFFER_BIT|'
             r'GL_VIEWPORT_BIT|'
             r'GL_TRANSFORM_BIT|'
             r'GL_ENABLE_BIT|'
             r'GL_COLOR_BUFFER_BIT|'
             r'GL_HINT_BIT|'
             r'GL_EVAL_BIT|'
             r'GL_LIST_BIT|'
             r'GL_TEXTURE_BIT|'
             r'GL_SCISSOR_BIT|'
             r'GL_ALL_ATTRIB_BITS|'
             r'GL_PROXY_TEXTURE_1D|'
             r'GL_PROXY_TEXTURE_2D|'
             r'GL_TEXTURE_PRIORITY|'
             r'GL_TEXTURE_RESIDENT|'
             r'GL_TEXTURE_BINDING_1D|'
             r'GL_TEXTURE_BINDING_2D|'
             r'GL_TEXTURE_INTERNAL_FORMAT|'
             r'GL_ALPHA4|'
             r'GL_ALPHA8|'
             r'GL_ALPHA12|'
             r'GL_ALPHA16|'
             r'GL_LUMINANCE4|'
             r'GL_LUMINANCE8|'
             r'GL_LUMINANCE12|'
             r'GL_LUMINANCE16|'
             r'GL_LUMINANCE4_ALPHA4|'
             r'GL_LUMINANCE6_ALPHA2|'
             r'GL_LUMINANCE8_ALPHA8|'
             r'GL_LUMINANCE12_ALPHA4|'
             r'GL_LUMINANCE12_ALPHA12|'
             r'GL_LUMINANCE16_ALPHA16|'
             r'GL_INTENSITY|'
             r'GL_INTENSITY4|'
             r'GL_INTENSITY8|'
             r'GL_INTENSITY12|'
             r'GL_INTENSITY16|'
             r'GL_R3_G3_B2|'
             r'GL_RGB4|'
             r'GL_RGB5|'
             r'GL_RGB8|'
             r'GL_RGB10|'
             r'GL_RGB12|'
             r'GL_RGB16|'
             r'GL_RGBA2|'
             r'GL_RGBA4|'
             r'GL_RGB5_A1|'
             r'GL_RGBA8|'
             r'GL_RGB10_A2|'
             r'GL_RGBA12|'
             r'GL_RGBA16|'
             r'GL_CLIENT_PIXEL_STORE_BIT|'
             r'GL_CLIENT_VERTEX_ARRAY_BIT|'
             r'GL_ALL_CLIENT_ATTRIB_BITS|'
             r'GL_CLIENT_ALL_ATTRIB_BITS|'
             r'GL_RESCALE_NORMAL|'
             r'GL_CLAMP_TO_EDGE|'
             r'GL_MAX_ELEMENTS_VERTICES|'
             r'GL_MAX_ELEMENTS_INDICES|'
             r'GL_BGR|'
             r'GL_BGRA|'
             r'GL_UNSIGNED_BYTE_3_3_2|'
             r'GL_UNSIGNED_BYTE_2_3_3_REV|'
             r'GL_UNSIGNED_SHORT_5_6_5|'
             r'GL_UNSIGNED_SHORT_5_6_5_REV|'
             r'GL_UNSIGNED_SHORT_4_4_4_4|'
             r'GL_UNSIGNED_SHORT_4_4_4_4_REV|'
             r'GL_UNSIGNED_SHORT_5_5_5_1|'
             r'GL_UNSIGNED_SHORT_1_5_5_5_REV|'
             r'GL_UNSIGNED_INT_8_8_8_8|'
             r'GL_UNSIGNED_INT_8_8_8_8_REV|'
             r'GL_UNSIGNED_INT_10_10_10_2|'
             r'GL_UNSIGNED_INT_2_10_10_10_REV|'
             r'GL_LIGHT_MODEL_COLOR_CONTROL|'
             r'GL_SINGLE_COLOR|'
             r'GL_SEPARATE_SPECULAR_COLOR|'
             r'GL_TEXTURE_MIN_LOD|'
             r'GL_TEXTURE_MAX_LOD|'
             r'GL_TEXTURE_BASE_LEVEL|'
             r'GL_TEXTURE_MAX_LEVEL|'
             r'GL_SMOOTH_POINT_SIZE_RANGE|'
             r'GL_SMOOTH_POINT_SIZE_GRANULARITY|'
             r'GL_SMOOTH_LINE_WIDTH_RANGE|'
             r'GL_SMOOTH_LINE_WIDTH_GRANULARITY|'
             r'GL_ALIASED_POINT_SIZE_RANGE|'
             r'GL_ALIASED_LINE_WIDTH_RANGE|'
             r'GL_PACK_SKIP_IMAGES|'
             r'GL_PACK_IMAGE_HEIGHT|'
             r'GL_UNPACK_SKIP_IMAGES|'
             r'GL_UNPACK_IMAGE_HEIGHT|'
             r'GL_TEXTURE_3D|'
             r'GL_PROXY_TEXTURE_3D|'
             r'GL_TEXTURE_DEPTH|'
             r'GL_TEXTURE_WRAP_R|'
             r'GL_MAX_3D_TEXTURE_SIZE|'
             r'GL_TEXTURE_BINDING_3D|'
             r'GL_TEXTURE0|'
             r'GL_TEXTURE1|'
             r'GL_TEXTURE2|'
             r'GL_TEXTURE3|'
             r'GL_TEXTURE4|'
             r'GL_TEXTURE5|'
             r'GL_TEXTURE6|'
             r'GL_TEXTURE7|'
             r'GL_TEXTURE8|'
             r'GL_TEXTURE9|'
             r'GL_TEXTURE10|'
             r'GL_TEXTURE11|'
             r'GL_TEXTURE12|'
             r'GL_TEXTURE13|'
             r'GL_TEXTURE14|'
             r'GL_TEXTURE15|'
             r'GL_TEXTURE16|'
             r'GL_TEXTURE17|'
             r'GL_TEXTURE18|'
             r'GL_TEXTURE19|'
             r'GL_TEXTURE20|'
             r'GL_TEXTURE21|'
             r'GL_TEXTURE22|'
             r'GL_TEXTURE23|'
             r'GL_TEXTURE24|'
             r'GL_TEXTURE25|'
             r'GL_TEXTURE26|'
             r'GL_TEXTURE27|'
             r'GL_TEXTURE28|'
             r'GL_TEXTURE29|'
             r'GL_TEXTURE30|'
             r'GL_TEXTURE31|'
             r'GL_ACTIVE_TEXTURE|'
             r'GL_CLIENT_ACTIVE_TEXTURE|'
             r'GL_MAX_TEXTURE_UNITS|'
             r'GL_NORMAL_MAP|'
             r'GL_REFLECTION_MAP|'
             r'GL_TEXTURE_CUBE_MAP|'
             r'GL_TEXTURE_BINDING_CUBE_MAP|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_X|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_X|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_Y|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_Z|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z|'
             r'GL_PROXY_TEXTURE_CUBE_MAP|'
             r'GL_MAX_CUBE_MAP_TEXTURE_SIZE|'
             r'GL_COMPRESSED_ALPHA|'
             r'GL_COMPRESSED_LUMINANCE|'
             r'GL_COMPRESSED_LUMINANCE_ALPHA|'
             r'GL_COMPRESSED_INTENSITY|'
             r'GL_COMPRESSED_RGB|'
             r'GL_COMPRESSED_RGBA|'
             r'GL_TEXTURE_COMPRESSION_HINT|'
             r'GL_TEXTURE_COMPRESSED_IMAGE_SIZE|'
             r'GL_TEXTURE_COMPRESSED|'
             r'GL_NUM_COMPRESSED_TEXTURE_FORMATS|'
             r'GL_COMPRESSED_TEXTURE_FORMATS|'
             r'GL_MULTISAMPLE|'
             r'GL_SAMPLE_ALPHA_TO_COVERAGE|'
             r'GL_SAMPLE_ALPHA_TO_ONE|'
             r'GL_SAMPLE_COVERAGE|'
             r'GL_SAMPLE_BUFFERS|'
             r'GL_SAMPLES|'
             r'GL_SAMPLE_COVERAGE_VALUE|'
             r'GL_SAMPLE_COVERAGE_INVERT|'
             r'GL_MULTISAMPLE_BIT|'
             r'GL_TRANSPOSE_MODELVIEW_MATRIX|'
             r'GL_TRANSPOSE_PROJECTION_MATRIX|'
             r'GL_TRANSPOSE_TEXTURE_MATRIX|'
             r'GL_TRANSPOSE_COLOR_MATRIX|'
             r'GL_COMBINE|'
             r'GL_COMBINE_RGB|'
             r'GL_COMBINE_ALPHA|'
             r'GL_SOURCE0_RGB|'
             r'GL_SOURCE1_RGB|'
             r'GL_SOURCE2_RGB|'
             r'GL_SOURCE0_ALPHA|'
             r'GL_SOURCE1_ALPHA|'
             r'GL_SOURCE2_ALPHA|'
             r'GL_OPERAND0_RGB|'
             r'GL_OPERAND1_RGB|'
             r'GL_OPERAND2_RGB|'
             r'GL_OPERAND0_ALPHA|'
             r'GL_OPERAND1_ALPHA|'
             r'GL_OPERAND2_ALPHA|'
             r'GL_RGB_SCALE|'
             r'GL_ADD_SIGNED|'
             r'GL_INTERPOLATE|'
             r'GL_SUBTRACT|'
             r'GL_CONSTANT|'
             r'GL_PRIMARY_COLOR|'
             r'GL_PREVIOUS|'
             r'GL_DOT3_RGB|'
             r'GL_DOT3_RGBA|'
             r'GL_CLAMP_TO_BORDER|'
             r'GL_GENERATE_MIPMAP|'
             r'GL_GENERATE_MIPMAP_HINT|'
             r'GL_BLEND_COLOR|'
             r'GL_DEPTH_COMPONENT16|'
             r'GL_DEPTH_COMPONENT24|'
             r'GL_DEPTH_COMPONENT32|'
             r'GL_TEXTURE_DEPTH_SIZE|'
             r'GL_DEPTH_TEXTURE_MODE|'
             r'GL_TEXTURE_COMPARE_MODE|'
             r'GL_TEXTURE_COMPARE_FUNC|'
             r'GL_COMPARE_R_TO_TEXTURE|'
             r'GL_FOG_COORDINATE_SOURCE|'
             r'GL_FOG_COORDINATE|'
             r'GL_FRAGMENT_DEPTH|'
             r'GL_CURRENT_FOG_COORDINATE|'
             r'GL_FOG_COORDINATE_ARRAY_TYPE|'
             r'GL_FOG_COORDINATE_ARRAY_STRIDE|'
             r'GL_FOG_COORDINATE_ARRAY_POINTER|'
             r'GL_FOG_COORDINATE_ARRAY|'
             r'GL_POINT_SIZE_MIN|'
             r'GL_POINT_SIZE_MAX|'
             r'GL_POINT_FADE_THRESHOLD_SIZE|'
             r'GL_POINT_DISTANCE_ATTENUATION|'
             r'GL_COLOR_SUM|'
             r'GL_CURRENT_SECONDARY_COLOR|'
             r'GL_SECONDARY_COLOR_ARRAY_SIZE|'
             r'GL_SECONDARY_COLOR_ARRAY_TYPE|'
             r'GL_SECONDARY_COLOR_ARRAY_STRIDE|'
             r'GL_SECONDARY_COLOR_ARRAY_POINTER|'
             r'GL_SECONDARY_COLOR_ARRAY|'
             r'GL_BLEND_DST_RGB|'
             r'GL_BLEND_SRC_RGB|'
             r'GL_BLEND_DST_ALPHA|'
             r'GL_BLEND_SRC_ALPHA|'
             r'GL_INCR_WRAP|'
             r'GL_DECR_WRAP|'
             r'GL_TEXTURE_FILTER_CONTROL|'
             r'GL_TEXTURE_LOD_BIAS|'
             r'GL_MAX_TEXTURE_LOD_BIAS|'
             r'GL_MIRRORED_REPEAT|'
             r'GL_FUNC_ADD|'
             r'GL_FUNC_SUBTRACT|'
             r'GL_FUNC_REVERSE_SUBTRACT|'
             r'GL_MAX|'
             r'GL_MIN|'
             r'GL_ARRAY_BUFFER|'
             r'GL_ARRAY_BUFFER_BINDING|'
             r'GL_BUFFER_ACCESS|'
             r'GL_BUFFER_MAP_POINTER|'
             r'GL_BUFFER_MAPPED|'
             r'GL_BUFFER_USAGE|'
             r'GL_BUFFER_SIZE|'
             r'GL_CURRENT_VERTEX_ATTRIB|'
             r'GL_DYNAMIC_DRAW|'
             r'GL_DYNAMIC_READ|'
             r'GL_DYNAMIC_COPY|'
             r'GL_ELEMENT_ARRAY_BUFFER|'
             r'GL_ELEMENT_ARRAY_BUFFER_BINDING|'
             r'GL_MAX_DRAW_BUFFERS|'
             r'GL_PIXEL_UNPACK_BUFFER|'
             r'GL_PIXEL_PACK_BUFFER|'
             r'GL_PIXEL_UNPACK_BUFFER_BINDING|'
             r'GL_PIXEL_PACK_BUFFER_BINDING|'
             r'GL_READ_ONLY|'
             r'GL_WRITE_ONLY|'
             r'GL_READ_WRITE|'
             r'GL_STREAM_DRAW|'
             r'GL_STREAM_READ|'
             r'GL_STREAM_COPY|'
             r'GL_STATIC_DRAW|'
             r'GL_STATIC_READ|'
             r'GL_STATIC_COPY|'
             r'GL_COLOR_MATRIX|'
             r'GL_COLOR_MATRIX_STACK_DEPTH|'
             r'GL_MAX_COLOR_MATRIX_STACK_DEPTH|'
             r'GL_COLOR_TABLE|'
             r'GL_COLOR_TABLE_BIAS|'
             r'GL_COLOR_TABLE_FORMAT|'
             r'GL_COLOR_TABLE_SCALE|'
             r'GL_COLOR_TABLE_WIDTH|'
             r'GL_POST_COLOR_COLOR_TABLE|'
             r'GL_POST_CONVOLUTION_COLOR_TABLE|'
             r'GL_PROXY_COLOR_TABLE|'
             r'GL_PROXY_POST_COLOR_COLOR_TABLE|'
             r'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE|'
             r'GL_CONSTANT_BORDER|'
             r'GL_CONVOLUTION_1D|'
             r'GL_CONVOLUTION_2D|'
             r'GL_CONVOLUTION_BORDER_COLOR|'
             r'GL_CONVOLUTION_BORDER_MODE|'
             r'GL_CONVOLUTION_FILTER_BIAS|'
             r'GL_CONVOLUTION_FILTER_SCALE|'
             r'GL_CONVOLUTION_FORMAT|'
             r'GL_CONVOLUTION_HEIGHT|'
             r'GL_CONVOLUTION_WIDTH|'
             r'GL_MAX_CONVOLUTION_WIDTH|'
             r'GL_MAX_CONVOLUTION_HEIGHT|'
             r'GL_REDUCE|'
             r'GL_REPLICATE_BORDER|'
             r'GL_SEPARABLE_2D|'
             r'GL_FOG_COORD_ARRAY_POINTER|'
             r'GL_FOG_COORD_ARRAY_SIZE|'
             r'GL_FOG_COORD_ARRAY_STRIDE|'
             r'GL_FOG_COORD_ARRAY_TYPE|'
             r'GL_FRAGMENT_SHADER_DERIVATIVE_HINT|'
             r'GL_HISTOGRAM|'
             r'GL_HISTOGRAM_ALPHA_SIZE|'
             r'GL_HISTOGRAM_BLUE_SIZE|'
             r'GL_HISTOGRAM_FORMAT|'
             r'GL_HISTOGRAM_LUMINANCE_SIZE|'
             r'GL_HISTOGRAM_GREEN_SIZE|'
             r'GL_HISTOGRAM_RED_SIZE|'
             r'GL_HISTOGRAM_SINK|'
             r'GL_HISTOGRAM_WIDTH|'
             r'GL_PROXY_HISTOGRAM|'
             r'GL_MINMAX|'
             r'GL_MINMAX_FORMAT|'
             r'GL_MINMAX_SINK|'
             r'GL_UNPACK_LSB_FIRST|'
             r'GL_POST_COLOR_RED_SCALE|'
             r'GL_POST_COLOR_RED_BIAS|'
             r'GL_POST_COLOR_GREEN_SCALE|'
             r'GL_POST_COLOR_GREEN_BIAS|'
             r'GL_POST_COLOR_BLUE_SCALE|'
             r'GL_POST_COLOR_BLUE_BIAS|'
             r'GL_POST_COLOR_ALPHA_SCALE|'
             r'GL_POST_COLOR_ALPHA_BIAS|'
             r'GL_POST_CONVOLUTION_RED_SCALE|'
             r'GL_POST_CONVOLUTION_RED_BIAS|'
             r'GL_POST_CONVOLUTION_GREEN_SCALE|'
             r'GL_POST_CONVOLUTION_GREEN_BIAS|'
             r'GL_POST_CONVOLUTION_BLUE_SCALE|'
             r'GL_POST_CONVOLUTION_BLUE_BIAS|'
             r'GL_POST_CONVOLUTION_ALPHA_SCALE|'
             r'GL_POST_CONVOLUTION_ALPHA_BIAS|'
             r'GL_COORD_REPLACE|'
             r'GL_LOWER_LEFT|'
             r'GL_POINT_SPRITE|'
             r'GL_POINT_SPRITE_COORD_ORIGIN|'
             r'GL_UPPER_LEFT|'
             r'GL_CURRENT_QUERY|'
             r'GL_QUERY_COUNTER_BITS|'
             r'GL_QUERY_RESULT|'
             r'GL_QUERY_RESULT_AVAILABLE|'
             r'GL_SAMPLES_PASSED|'
             r'GL_FLOAT|'
             r'GL_FLOAT_VEC2|'
             r'GL_FLOAT_VEC3|'
             r'GL_FLOAT_VEC4|'
             r'GL_INT|'
             r'GL_INT_VEC2|'
             r'GL_INT_VEC3|'
             r'GL_INT_VEC4|'
             r'GL_BOOL|'
             r'GL_BOOL_VEC2|'
             r'GL_BOOL_VEC3|'
             r'GL_BOOL_VEC4|'
             r'GL_FLOAT_MAT2|'
             r'GL_FLOAT_MAT3|'
             r'GL_FLOAT_MAT4|'
             r'GL_FLOAT_MAT2x3|'
             r'GL_FLOAT_MAT2x4|'
             r'GL_FLOAT_MAT3x2|'
             r'GL_FLOAT_MAT3x4|'
             r'GL_FLOAT_MAT4x2|'
             r'GL_FLOAT_MAT4x3|'
             r'GL_SAMPLER_1D|'
             r'GL_SAMPLER_2D|'
             r'GL_SAMPLER_3D|'
             r'GL_SAMPLER_CUBE|'
             r'GL_SAMPLER_1D_SHADOW|'
             r'GL_SAMPLER_2D_SHADOW|'
             r'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH|'
             r'GL_ACTIVE_ATTRIBUTES|'
             r'GL_ACTIVE_UNIFORM_MAX_LENGTH|'
             r'GL_ACTIVE_UNIFORMS|'
             r'GL_ATTACHED_SHADERS|'
             r'GL_COMPILE_STATUS|'
             r'GL_CURRENT_PROGRAM|'
             r'GL_DELETE_STATUS|'
             r'GL_FOG_COORD|'
             r'GL_FOG_COORD_SRC|'
             r'GL_INFO_LOG_LENGTH|'
             r'GL_FRAGMENT_SHADER|'
             r'GL_LINK_STATUS|'
             r'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS|'
             r'GL_MAX_VARYING_FLOATS|'
             r'GL_MAX_VERTEX_ATTRIBS|'
             r'GL_MAX_VERTEX_UNIFORM_COMPONENTS|'
             r'GL_SHADER_SOURCE_LENGTH|'
             r'GL_SHADER_TYPE|'
             r'GL_SHADING_LANGUAGE_VERSION|'
             r'GL_VALIDATE_STATUS|'
             r'GL_VERTEX_PROGRAM_TWO_SIDE|'
             r'GL_VERTEX_PROGRAM_POINT_SIZE|'
             r'GL_VERTEX_SHADER|'
             r'GL_COMPRESSED_SRGB|'
             r'GL_COMPRESSED_SRGB_ALPHA|'
             r'GL_COMPRESSED_SLUMINANCE|'
             r'GL_COMPRESSED_SLUMINANCE_ALPHA|'
             r'GL_SRC0_RGB|'
             r'GL_SRC1_RGB|'
             r'GL_SRC2_RGB|'
             r'GL_SRC0_ALPHA|'
             r'GL_SRC1_ALPHA|'
             r'GL_SRC2_ALPHA|'
             r'GL_SRGB|'
             r'GL_SRGB_ALPHA|'
             r'GL_SRGB8|'
             r'GL_SRGB8_ALPHA8|'
             r'GL_SLUMINANCE|'
             r'GL_SLUMINANCE8|'
             r'GL_SLUMINANCE_ALPHA|'
             r'GL_SLUMINANCE_ALPHA8|'
             r'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING|'
             r'GL_VERTEX_ATTRIB_ARRAY_ENABLED|'
             r'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED|'
             r'GL_VERTEX_ATTRIB_ARRAY_POINTER|'
             r'GL_VERTEX_ATTRIB_ARRAY_SIZE|'
             r'GL_VERTEX_ATTRIB_ARRAY_STRIDE|'
             r'GL_VERTEX_ATTRIB_ARRAY_TYPE|'
             r'GL_HALF_FLOAT|'
             r'GL_UNSIGNED_INT_24_8|'
             r'GL_UNSIGNED_INT_10F_11F_11F_REV|'
             r'GL_UNSIGNED_INT_5_9_9_9_REV|'
             r'GL_FLOAT_32_UNSIGNED_INT_24_8_REV|'
             r'GL_INDEX|'
             r'GL_UNSIGNED_NORMALIZED|'
             r'GL_MAP_FLUSH_EXPLICIT_BIT|'
             r'GL_MAP_INVALIDATE_RANGE_BIT|'
             r'GL_MAP_INVALIDATE_BUFFER_BIT|'
             r'GL_MAP_READ_BIT|'
             r'GL_MAP_UNSYNCHRONIZED_BIT|'
             r'GL_MAP_WRITE_BIT|'
             r'GL_DRAW_BUFFER0|'
             r'GL_DRAW_BUFFER1|'
             r'GL_DRAW_BUFFER2|'
             r'GL_DRAW_BUFFER3|'
             r'GL_DRAW_BUFFER4|'
             r'GL_DRAW_BUFFER5|'
             r'GL_DRAW_BUFFER6|'
             r'GL_DRAW_BUFFER7|'
             r'GL_DRAW_BUFFER8|'
             r'GL_DRAW_BUFFER9|'
             r'GL_DRAW_BUFFER10|'
             r'GL_DRAW_BUFFER11|'
             r'GL_DRAW_BUFFER12|'
             r'GL_DRAW_BUFFER13|'
             r'GL_DRAW_BUFFER14|'
             r'GL_DRAW_BUFFER15|'
             r'GL_MAX_COLOR_ATTACHMENTS|'
             r'GL_COLOR_ATTACHMENT0|'
             r'GL_COLOR_ATTACHMENT1|'
             r'GL_COLOR_ATTACHMENT2|'
             r'GL_COLOR_ATTACHMENT3|'
             r'GL_COLOR_ATTACHMENT4|'
             r'GL_COLOR_ATTACHMENT5|'
             r'GL_COLOR_ATTACHMENT6|'
             r'GL_COLOR_ATTACHMENT7|'
             r'GL_COLOR_ATTACHMENT8|'
             r'GL_COLOR_ATTACHMENT9|'
             r'GL_COLOR_ATTACHMENT10|'
             r'GL_COLOR_ATTACHMENT11|'
             r'GL_COLOR_ATTACHMENT12|'
             r'GL_COLOR_ATTACHMENT13|'
             r'GL_COLOR_ATTACHMENT14|'
             r'GL_COLOR_ATTACHMENT15|'
             r'GL_DEPTH_ATTACHMENT|'
             r'GL_STENCIL_ATTACHMENT|'
             r'GL_DEPTH_STENCIL_ATTACHMENT|'
             r'GL_CLAMP_VERTEX_COLOR|'
             r'GL_CLAMP_FRAGMENT_COLOR|'
             r'GL_CLAMP_READ_COLOR|'
             r'GL_FIXED_ONLY|'
             r'GL_RG|'
             r'GL_R8|'
             r'GL_R16|'
             r'GL_RG8|'
             r'GL_RG16|'
             r'GL_R16F|'
             r'GL_RG16F|'
             r'GL_RGB16F|'
             r'GL_RGBA16F|'
             r'GL_R32F|'
             r'GL_RG32F|'
             r'GL_RGB32F|'
             r'GL_RGBA32F|'
             r'GL_R11F_G11F_B10F|'
             r'GL_RGB9_E5|'
             r'GL_R8I|'
             r'GL_R8UI|'
             r'GL_R16I|'
             r'GL_R16UI|'
             r'GL_R32I|'
             r'GL_R32UI|'
             r'GL_RG8I|'
             r'GL_RG8UI|'
             r'GL_RG16I|'
             r'GL_RG16UI|'
             r'GL_RG32I|'
             r'GL_RG32UI|'
             r'GL_RGB8I|'
             r'GL_RGB8UI|'
             r'GL_RGB16I|'
             r'GL_RGB16UI|'
             r'GL_RGB32I|'
             r'GL_RGB32UI|'
             r'GL_RGBA8I|'
             r'GL_RGBA8UI|'
             r'GL_RGBA16I|'
             r'GL_RGBA16UI|'
             r'GL_RGBA32I|'
             r'GL_RGBA32UI|'
             r'GL_COMPRESSED_RED|'
             r'GL_COMPRESSED_RG|'
             r'GL_COMPRESSED_RED_RGTC1|'
             r'GL_COMPRESSED_SIGNED_RED_RGTC1|'
             r'GL_COMPRESSED_RG_RGTC2|'
             r'GL_COMPRESSED_SIGNED_RG_RGTC2|'
             r'GL_DEPTH_COMPONENT32F|'
             r'GL_DEPTH24_STENCIL8|'
             r'GL_DEPTH32F_STENCIL8|'
             r'GL_INVALID_FRAMEBUFFER_OPERATION|'
             r'GL_FRAMEBUFFER_COMPLETE|'
             r'GL_FRAMEBUFFER_UNDEFINED|'
             r'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT|'
             r'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT|'
             r'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER|'
             r'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER|'
             r'GL_FRAMEBUFFER_UNSUPPORTED|'
             r'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE|'
             r'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS|'
             r'GL_FRAMEBUFFER|'
             r'GL_FRAMEBUFFER_BINDING|'
             r'GL_FRAMEBUFFER_DEFAULT|'
             r'GL_DRAW_FRAMEBUFFER|'
             r'GL_DRAW_FRAMEBUFFER_BINDING|'
             r'GL_READ_FRAMEBUFFER|'
             r'GL_READ_FRAMEBUFFER_BINDING|'
             r'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING|'
             r'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME|'
             r'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL|'
             r'GL_FRAMEBUFFER_SRGB|'
             r'GL_DEPTH_STENCIL|'
             r'GL_RED_INTEGER|'
             r'GL_GREEN_INTEGER|'
             r'GL_BLUE_INTEGER|'
             r'GL_ALPHA_INTEGER|'
             r'GL_RG_INTEGER|'
             r'GL_RGB_INTEGER|'
             r'GL_RGBA_INTEGER|'
             r'GL_BGR_INTEGER|'
             r'GL_BGRA_INTEGER|'
             r'GL_PRIMITIVES_GENERATED|'
             r'GL_QUERY_BY_REGION_NO_WAIT|'
             r'GL_QUERY_BY_REGION_WAIT|'
             r'GL_QUERY_NO_WAIT|'
             r'GL_QUERY_WAIT|'
             r'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN|'
             r'GL_RASTERIZER_DISCARD|'
             r'GL_MAX_RENDERBUFFER_SIZE|'
             r'GL_MAX_SAMPLES|'
             r'GL_RENDERBUFFER|'
             r'GL_RENDERBUFFER_BINDING|'
             r'GL_RENDERBUFFER_HEIGHT|'
             r'GL_RENDERBUFFER_INTERNAL_FORMAT|'
             r'GL_RENDERBUFFER_SAMPLES|'
             r'GL_RENDERBUFFER_WIDTH|'
             r'GL_RENDERBUFFER_RED_SIZE|'
             r'GL_RENDERBUFFER_GREEN_SIZE|'
             r'GL_RENDERBUFFER_BLUE_SIZE|'
             r'GL_RENDERBUFFER_ALPHA_SIZE|'
             r'GL_RENDERBUFFER_DEPTH_SIZE|'
             r'GL_RENDERBUFFER_STENCIL_SIZE|'
             r'GL_INT|'
             r'GL_INT_VEC2|'
             r'GL_INT_VEC3|'
             r'GL_INT_VEC4|'
             r'GL_INT_SAMPLER_1D|'
             r'GL_INT_SAMPLER_2D|'
             r'GL_INT_SAMPLER_3D|'
             r'GL_INT_SAMPLER_CUBE|'
             r'GL_INT_SAMPLER_1D_ARRAY|'
             r'GL_INT_SAMPLER_2D_ARRAY|'
             r'GL_SAMPLER_1D_ARRAY|'
             r'GL_SAMPLER_2D_ARRAY|'
             r'GL_SAMPLER_1D_ARRAY_SHADOW|'
             r'GL_SAMPLER_2D_ARRAY_SHADOW|'
             r'GL_SAMPLER_CUBE_SHADOW|'
             r'GL_UNSIGNED_INT|'
             r'GL_UNSIGNED_INT_VEC2|'
             r'GL_UNSIGNED_INT_VEC3|'
             r'GL_UNSIGNED_INT_VEC4|'
             r'GL_UNSIGNED_INT_SAMPLER_1D|'
             r'GL_UNSIGNED_INT_SAMPLER_2D|'
             r'GL_UNSIGNED_INT_SAMPLER_3D|'
             r'GL_UNSIGNED_INT_SAMPLER_CUBE|'
             r'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY|'
             r'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY|'
             r'GL_MAX_TEXTURE_COORDS|'
             r'GL_MAX_VARYING_COMPONENTS|'
             r'GL_MIN_PROGRAM_TEXEL_OFFSET|'
             r'GL_MAX_PROGRAM_TEXEL_OFFSET|'
             r'GL_COMPARE_REF_TO_TEXTURE|'
             r'GL_MAX_ARRAY_TEXTURE_LAYERS|'
             r'GL_TEXTURE_1D_ARRAY|'
             r'GL_TEXTURE_2D_ARRAY|'
             r'GL_TEXTURE_BINDING_1D_ARRAY|'
             r'GL_TEXTURE_BINDING_2D_ARRAY|'
             r'GL_PROXY_TEXTURE_1D_ARRAY|'
             r'GL_PROXY_TEXTURE_2D_ARRAY|'
             r'GL_TEXTURE_RED_TYPE|'
             r'GL_TEXTURE_GREEN_TYPE|'
             r'GL_TEXTURE_BLUE_TYPE|'
             r'GL_TEXTURE_ALPHA_TYPE|'
             r'GL_TEXTURE_LUMINANCE_TYPE|'
             r'GL_TEXTURE_DEPTH_TYPE|'
             r'GL_TEXTURE_INTENSITY_TYPE|'
             r'GL_TEXTURE_STENCIL_SIZE|'
             r'GL_TEXTURE_SHARED_SIZE|'
             r'GL_INTERLEAVED_ATTRIBS|'
             r'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS|'
             r'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS|'
             r'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS|'
             r'GL_SEPARATE_ATTRIBS|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_MODE|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_START|'
             r'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH|'
             r'GL_TRANSFORM_FEEDBACK_VARYINGS|'
             r'GL_CONTEXT_FLAGS|'
             r'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT|'
             r'GL_MAJOR_VERSION|'
             r'GL_MINOR_VERSION|'
             r'GL_NUM_EXTENSIONS|'
             r'GL_VERTEX_ARRAY_BINDING|'
             r'GL_VERTEX_ATTRIB_ARRAY_INTEGER|'
             r'GL_BUFFER_ACCESS_FLAGS|'
             r'GL_BUFFER_MAP_LENGTH|'
             r'GL_BUFFER_MAP_OFFSET|'
             r'GL_COPY_READ_BUFFER|'
             r'GL_COPY_WRITE_BUFFER|'
             r'GL_PRIMITIVE_RESTART|'
             r'GL_PRIMITIVE_RESTART_INDEX|'
             r'GL_MAX_RECTANGLE_TEXTURE_SIZE|'
             r'GL_TEXTURE_RECTANGLE|'
             r'GL_TEXTURE_BINDING_RECTANGLE|'
             r'GL_PROXY_TEXTURE_RECTANGLE|'
             r'GL_MAX_TEXTURE_BUFFER_SIZE|'
             r'GL_TEXTURE_BUFFER|'
             r'GL_TEXTURE_BINDING_BUFFER|'
             r'GL_TEXTURE_BUFFER_DATA_STORE_BINDING|'
             r'GL_ACTIVE_UNIFORM_BLOCKS|'
             r'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS|'
             r'GL_UNIFORM_BLOCK_BINDING|'
             r'GL_UNIFORM_BLOCK_DATA_SIZE|'
             r'GL_UNIFORM_BLOCK_INDEX|'
             r'GL_UNIFORM_BLOCK_NAME_LENGTH|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER|'
             r'GL_MAX_UNIFORM_BLOCK_SIZE|'
             r'GL_MAX_UNIFORM_BUFFER_BINDINGS|'
             r'GL_MAX_COMBINED_UNIFORM_BLOCKS|'
             r'GL_MAX_FRAGMENT_UNIFORM_BLOCKS|'
             r'GL_MAX_VERTEX_UNIFORM_BLOCKS|'
             r'GL_UNIFORM_ARRAY_STRIDE|'
             r'GL_UNIFORM_IS_ROW_MAJOR|'
             r'GL_UNIFORM_MATRIX_STRIDE|'
             r'GL_UNIFORM_NAME_LENGTH|'
             r'GL_UNIFORM_OFFSET|'
             r'GL_UNIFORM_SIZE|'
             r'GL_UNIFORM_TYPE|'
             r'GL_UNIFORM_BUFFER|'
             r'GL_UNIFORM_BUFFER_BINDING|'
             r'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT|'
             r'GL_UNIFORM_BUFFER_SIZE|'
             r'GL_UNIFORM_BUFFER_START|'
             r'GL_R8_SNORM|'
             r'GL_R16_SNORM|'
             r'GL_RG8_SNORM|'
             r'GL_RG16_SNORM|'
             r'GL_RGB8_SNORM|'
             r'GL_RGB16_SNORM|'
             r'GL_RGBA8_SNORM|'
             r'GL_RGBA16_SNORM|'
             r'GL_SAMPLE_POSITION|'
             r'GL_LINES_ADJACENCY|'
             r'GL_LINE_STRIP_ADJACENCY|'
             r'GL_TRIANGLES_ADJACENCY|'
             r'GL_TRIANGLE_STRIP_ADJACENCY|'
             r'GL_PROVOKING_VERTEX|'
             r'GL_FIRST_VERTEX_CONVENTION|'
             r'GL_LAST_VERTEX_CONVENTION|'
             r'GL_SAMPLER_2D_MULTISAMPLE|'
             r'GL_SAMPLER_2D_MULTISAMPLE_ARRAY|'
             r'GL_SAMPLER_2D_RECT|'
             r'GL_SAMPLER_2D_RECT_SHADOW|'
             r'GL_SAMPLER_BUFFER|'
             r'GL_INT_SAMPLER_2D_MULTISAMPLE|'
             r'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY|'
             r'GL_INT_SAMPLER_2D_RECT|'
             r'GL_INT_SAMPLER_BUFFER|'
             r'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE|'
             r'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY|'
             r'GL_UNSIGNED_INT_SAMPLER_2D_RECT|'
             r'GL_UNSIGNED_INT_SAMPLER_BUFFER|'
             r'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS|'
             r'GL_MAX_GEOMETRY_OUTPUT_VERTICES|'
             r'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS|'
             r'GL_MAX_GEOMETRY_INPUT_COMPONENTS|'
             r'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS|'
             r'GL_MAX_GEOMETRY_SHADER_INVOCATIONS|'
             r'GL_MAX_GEOMETRY_UNIFORM_BLOCKS|'
             r'GL_GEOMETRY_SHADER|'
             r'GL_GEOMETRY_VERTICES_OUT|'
             r'GL_GEOMETRY_INPUT_TYPE|'
             r'GL_GEOMETRY_OUTPUT_TYPE|'
             r'GL_CONTEXT_CORE_PROFILE_BIT|'
             r'GL_CONTEXT_COMPATIBILITY_PROFILE_BIT|'
             r'GL_CONDITION_SATISFIED|'
             r'GL_MAX_SERVER_WAIT_TIMEOUT|'
             r'GL_OBJECT_TYPE|'
             r'GL_SIGNALED|'
             r'GL_UNSIGNALED|'
             r'GL_SYNC_CONDITION|'
             r'GL_SYNC_FENCE|'
             r'GL_SYNC_FLAGS|'
             r'GL_SYNC_FLUSH_COMMANDS_BIT|'
             r'GL_SYNC_GPU_COMMANDS_COMPLETE|'
             r'GL_SYNC_STATUS|'
             r'GL_TIMEOUT_EXPIRED|'
             r'GL_TIMEOUT_IGNORED|'
             r'GL_WAIT_FAILED|'
             r'GL_TEXTURE_2D_MULTISAMPLE|'
             r'GL_TEXTURE_2D_MULTISAMPLE_ARRAY|'
             r'GL_TEXTURE_BINDING_2D_MULTISAMPLE|'
             r'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY|'
             r'GL_PROXY_TEXTURE_2D_MULTISAMPLE|'
             r'GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY|'
             r'GL_TEXTURE_FIXED_SAMPLE_LOCATIONS|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER|'
             r'GL_SRC1_COLOR|'
             r'GL_ONE_MINUS_SRC1_COLOR|'
             r'GL_ONE_MINUS_SRC1_ALPHA|'
             r'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS|'
             r'GL_RGB10_A2UI|'
             r'GL_ANY_SAMPLES_PASSED|'
             r'GL_TIME_ELAPSED|'
             r'GL_TIMESTAMP|'
             r'GL_SAMPLER_BINDING|'
             r'GL_TEXTURE_SWIZZLE_R|'
             r'GL_TEXTURE_SWIZZLE_G|'
             r'GL_TEXTURE_SWIZZLE_B|'
             r'GL_TEXTURE_SWIZZLE_A|'
             r'GL_TEXTURE_SWIZZLE_RGBA|'
             r'GL_VERTEX_ATTRIB_ARRAY_DIVISOR|'
             r'GL_INT_2_10_10_10_REV|'
             r'GL_DRAW_INDIRECT_BUFFER|'
             r'GL_DRAW_INDIRECT_BUFFER_BINDING|'
             r'GL_PATCH_DEFAULT_INNER_LEVEL|'
             r'GL_PATCH_DEFAULT_OUTER_LEVEL|'
             r'GL_PATCH_VERTICES|'
             r'GL_MAX_PATCH_VERTICES|'
             r'GL_PATCHES|'
             r'GL_MAX_VERTEX_STREAMS|'
             r'GL_SAMPLE_SHADING|'
             r'GL_SAMPLE_MASK|'
             r'GL_SAMPLE_MASK_VALUE|'
             r'GL_MIN_SAMPLE_SHADING_VALUE|'
             r'GL_TESS_CONTROL_SHADER|'
             r'GL_TESS_EVALUATION_SHADER|'
             r'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_VERTEX_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_EVALUATION_TOTAL_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_PATCH_COMPONENTS|'
             r'GL_MAX_TESS_GEN_LEVEL|'
             r'GL_MAX_TESS_CONTROL_SHADER|'
             r'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS|'
             r'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS|'
             r'GL_MAX_TESS_CONTROL_OUTPUT_VERTICES|'
             r'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS|'
             r'GL_MAX_TESS_EVALUATION_SHADER|'
             r'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS|'
             r'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS|'
             r'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS|'
             r'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS|'
             r'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS|'
             r'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET|'
             r'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET|'
             r'GL_TESS_GEN_MODE|'
             r'GL_TESS_GEN_SPACING|'
             r'GL_FRACTIONAL_EVEN|'
             r'GL_FRACTIONAL_ODD|'
             r'GL_TESS_GEN_VERTEX_ORDER|'
             r'GL_TESS_GEN_POINT_MODE|'
             r'GL_GEOMETRY_SHADER_INVOCATIONS|'
             r'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET|'
             r'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET|'
             r'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS|'
             r'GL_DOUBLE|'
             r'GL_DOUBLE_VEC2|'
             r'GL_DOUBLE_VEC3|'
             r'GL_DOUBLE_VEC4|'
             r'GL_DOUBLE_MAT2|'
             r'GL_DOUBLE_MAT3|'
             r'GL_DOUBLE_MAT4|'
             r'GL_DOUBLE_MAT2x3|'
             r'GL_DOUBLE_MAT2x4|'
             r'GL_DOUBLE_MAT3x2|'
             r'GL_DOUBLE_MAT3x4|'
             r'GL_DOUBLE_MAT4x2|'
             r'GL_DOUBLE_MAT4x3|'
             r'GL_SAMPLER_CUBE_MAP_ARRAY|'
             r'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW|'
             r'GL_INT_SAMPLER_CUBE_MAP_ARRAY|'
             r'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY|'
             r'GL_ACTIVE_SUBROUTINES|'
             r'GL_ACTIVE_SUBROUTINE_UNIFORMS|'
             r'GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS|'
             r'GL_ACTIVE_SUBROUTINE_MAX_LENGTH|'
             r'GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH|'
             r'GL_MAX_SUBROUTINES|'
             r'GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS|'
             r'GL_COMPATIBLE_SUBROUTINES|'
             r'GL_NUM_COMPATIBLE_SUBROUTINES|'
             r'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY|'
             r'GL_TEXTURE_CUBE_MAP_ARRAY|'
             r'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY|'
             r'GL_MAX_TRANSFORM_FEEDBACK_BUFFERS|'
             r'GL_TRANSFORM_FEEDBACK|'
             r'GL_TRANSFORM_FEEDBACK_BINDING|'
             r'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER|'
             r'GL_PROGRAM_BINARY_RETRIEVABLE_HINT|'
             r'GL_IMPLEMENTATION_COLOR_READ_FORMAT|'
             r'GL_IMPLEMENTATION_COLOR_READ_TYPE|'
             r'GL_LAYER_PROVOKING_VERTEX|'
             r'GL_VIEWPORT_INDEX_PROVOKING_VERTEX|'
             r'GL_UNDEFINED_VERTEX|'
             r'GL_SHADER_COMPILER|'
             r'GL_NUM_SHADER_BINARY_FORMATS|'
             r'GL_SHADER_BINARY_FORMATS|'
             r'GL_VERTEX_SHADER_BIT|'
             r'GL_TESS_CONTROL_SHADER_BIT|'
             r'GL_TESS_EVALUATION_SHADER_BIT|'
             r'GL_GEOMETRY_SHADER_BIT|'
             r'GL_FRAGMENT_SHADER_BIT|'
             r'GL_ALL_SHADER_BITS|'
             r'GL_ACTIVE_PROGRAM|'
             r'GL_PROGRAM_SEPARABLE|'
             r'GL_NUM_PROGRAM_BINARY_FORMATS|'
             r'GL_PROGRAM_BINARY_FORMATS|'
             r'GL_PROGRAM_BINARY_LENGTH|'
             r'GL_PROGRAM_PIPELINE_BINDING|'
             r'GL_MAX_VERTEX_UNIFORM_VECTORS|'
             r'GL_MAX_FRAGMENT_UNIFORM_VECTORS|'
             r'GL_MAX_VARYING_VECTORS|'
             r'GL_LOW_FLOAT|'
             r'GL_MEDIUM_FLOAT|'
             r'GL_HIGH_FLOAT|'
             r'GL_LOW_INT|'
             r'GL_MEDIUM_INT|'
             r'GL_HIGH_INT|'
             r'GL_MAX_VIEWPORTS|'
             r'GL_VIEWPORT_BOUNDS_RANGE|'
             r'GL_VIEWPORT_SUBPIXEL_BITS|'
             r'GL_RENDERBUFFER|'
             r'GL_TEXTURE2D_MULTISAMPLE|'
             r'GL_TEXTURE2D_MULTISAMPLE_ARRAY|'
             r'GL_SAMPLES|'
             r'GL_NUM_SAMPLE_COUNTS|'
             r'GL_MIN_MAP_BUFFER_ALIGNMENT|'
             r'GL_ATOMIC_COUNTER_BUFFER|'
             r'GL_ATOMIC_COUNTER_BUFFER_BINDING|'
             r'GL_ATOMIC_COUNTER_BUFFER_START|'
             r'GL_ATOMIC_COUNTER_BUFFER_SIZE|'
             r'GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE|'
             r'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS|'
             r'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER|'
             r'GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_VERTEX_ATOMIC_COUNTERS|'
             r'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS|'
             r'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS|'
             r'GL_MAX_GEOMETRY_ATOMIC_COUNTERS|'
             r'GL_MAX_FRAGMENT_ATOMIC_COUNTERS|'
             r'GL_MAX_COMBINED_ATOMIC_COUNTERS|'
             r'GL_ACTIVE_ATOMIC_COUNTER_BUFFERS|'
             r'GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX|'
             r'GL_UNSIGNED_INT_ATOMIC_COUNTER|'
             r'GL_MAX_IMAGE_UNITS|'
             r'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS|'
             r'GL_MAX_IMAGE_SAMPLES|'
             r'GL_MAX_VERTEX_IMAGE_UNIFORMS|'
             r'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS|'
             r'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS|'
             r'GL_MAX_GEOMETRY_IMAGE_UNIFORMS|'
             r'GL_MAX_FRAGMENT_IMAGE_UNIFORMS|'
             r'GL_MAX_COMBINED_IMAGE_UNIFORMS|'
             r'GL_IMAGE_BINDING_NAME|'
             r'GL_IMAGE_BINDING_LEVEL|'
             r'GL_IMAGE_BINDING_LAYERED|'
             r'GL_IMAGE_BINDING_LAYER|'
             r'GL_IMAGE_BINDING_ACCESS|'
             r'GL_IMAGE_BINDING_FORMAT|'
             r'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT|'
             r'GL_ELEMENT_ARRAY_BARRIER_BIT|'
             r'GL_UNIFORM_BARRIER_BIT|'
             r'GL_TEXTURE_FETCH_BARRIER_BIT|'
             r'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT|'
             r'GL_COMMAND_BARRIER_BIT|'
             r'GL_PIXEL_BUFFER_BARRIER_BIT|'
             r'GL_TEXTURE_UPDATE_BARRIER_BIT|'
             r'GL_BUFFER_UPDATE_BARRIER_BIT|'
             r'GL_FRAMEBUFFER_BARRIER_BIT|'
             r'GL_TRANSFORM_FEEDBACK_BARRIER_BIT|'
             r'GL_ATOMIC_COUNTER_BARRIER_BIT|'
             r'GL_ALL_BARRIER_BITS|'
             r'GL_IMAGE_1D|'
             r'GL_IMAGE_2D|'
             r'GL_IMAGE_3D|'
             r'GL_IMAGE_2D_RECT|'
             r'GL_IMAGE_CUBE|'
             r'GL_IMAGE_BUFFER|'
             r'GL_IMAGE_1D_ARRAY|'
             r'GL_IMAGE_2D_ARRAY|'
             r'GL_IMAGE_CUBE_MAP_ARRAY|'
             r'GL_IMAGE_2D_MULTISAMPLE|'
             r'GL_IMAGE_2D_MULTISAMPLE_ARRAY|'
             r'GL_INT_IMAGE_1D|'
             r'GL_INT_IMAGE_2D|'
             r'GL_INT_IMAGE_3D|'
             r'GL_INT_IMAGE_2D_RECT|'
             r'GL_INT_IMAGE_CUBE|'
             r'GL_INT_IMAGE_BUFFER|'
             r'GL_INT_IMAGE_1D_ARRAY|'
             r'GL_INT_IMAGE_2D_ARRAY|'
             r'GL_INT_IMAGE_CUBE_MAP_ARRAY|'
             r'GL_INT_IMAGE_2D_MULTISAMPLE|'
             r'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY|'
             r'GL_UNSIGNED_INT_IMAGE_1D|'
             r'GL_UNSIGNED_INT_IMAGE_2D|'
             r'GL_UNSIGNED_INT_IMAGE_3D|'
             r'GL_UNSIGNED_INT_IMAGE_2D_RECT|'
             r'GL_UNSIGNED_INT_IMAGE_CUBE|'
             r'GL_UNSIGNED_INT_IMAGE_BUFFER|'
             r'GL_UNSIGNED_INT_IMAGE_1D_ARRAY|'
             r'GL_UNSIGNED_INT_IMAGE_2D_ARRAY|'
             r'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY|'
             r'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE|'
             r'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY|'
             r'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|'
             r'GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE|'
             r'GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS|'
             r'GL_TEXTURE_IMMUTABLE_FORMAT|'
             r'GL_ALPHA8_EXT|'
             r'GL_LUMINANCE8_EXT|'
             r'GL_LUMINANCE8_ALPHA8_EXT|'
             r'GL_COMPRESSED_RGBA_BPTC_UNORM_ARB|'
             r'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB|'
             r'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB|'
             r'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB|'
             r'GL_COMPUTE_SHADER|'
             r'GL_MAX_COMPUTE_UNIFORM_BLOCKS|'
             r'GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_COMPUTE_IMAGE_UNIFORMS|'
             r'GL_MAX_COMPUTE_SHARED_MEMORY_SIZE|'
             r'GL_MAX_COMPUTE_UNIFORM_COMPNENTS|'
             r'GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_COMPUTE_ATOMIC_COUNTERS|'
             r'GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS|'
             r'GL_MAX_COMPUTE_WORK_GORUP_INVOCATIONS|'
             r'GL_MAX_COMPUTE_WORK_GROUP_COUNT|'
             r'GL_MAX_COMPUTE_WORK_GROUP_SIZE|'
             r'GL_COMPUTE_WORK_GROUP_SIZE|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER|'
             r'GL_DISPATCH_INDIRECT_BUFFER|'
             r'GL_DISPATCH_INDIRECT_BUFFER_BINDING|'
             r'GL_COMPUTE_SHADER_BIT|'
             r'GL_COMPRESSED_RGB8_ETC2|'
             r'GL_COMPRESSED_SRGB8_ETC2|'
             r'GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2|'
             r'GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2|'
             r'GL_COMPRESSED_RGBA8_ETC2_EAC|'
             r'GL_COMPRESSED_SRGBA8_ETC2_EAC|'
             r'GL_COMPRESSED_R11_EAC|'
             r'GL_COMPRESSED_SIGNED_R11_EAC|'
             r'GL_COMPRESSED_RG11_EAC|'
             r'GL_COMPRESSED_SIGNED_RG11_EAC|'
             r'GL_PRIMITIVE_RESTART_FIXED_INDEX|'
             r'GL_ANY_SAMPLES_PASSED_CONSERVATIVE|'
             r'GL_MAX_ELEMENT_INDEX|'
             r'GL_TEXTURE_IMMUTABLE_LEVELS|'
             r'GL_MAX_UNIFORM_LOCATIONS|'
             r'GL_FRAMEBUFFER_DEFAULT_WIDTH|'
             r'GL_FRAMEBUFFER_DEFAULT_HEIGHT|'
             r'GL_FRAMEBUFFER_DEFAULT_LAYERS|'
             r'GL_FRAMEBUFFER_DEFAULT_SAMPLES|'
             r'GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_WIDTH|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_HEIGHT|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_LAYERS|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|'
             r'GL_TEXTURE_1D|'
             r'GL_TEXTURE_1D_ARRAY|'
             r'GL_TEXTURE_2D|'
             r'GL_TEXTURE_2D_ARRAY|'
             r'GL_TEXTURE_3D|'
             r'GL_TEXTURE_CUBE_MAP|'
             r'GL_TEXTURE_CUBE_MAP_ARRAY|'
             r'GL_TEXTURE_RECTANGLE|'
             r'GL_TEXTURE_BUFFER|'
             r'GL_RENDERBUFFER|'
             r'GL_TEXTURE_2D_MULTISAMPLE|'
             r'GL_TEXTURE_2D_MULTISAMPLE_ARRAY|'
             r'GL_SAMPLES|'
             r'GL_NUM_SAMPLE_COUNTS|'
             r'GL_INTERNALFORMAT_SUPPORTED|'
             r'GL_INTERNALFORMAT_PREFERRED|'
             r'GL_INTERNALFORMAT_RED_SIZE|'
             r'GL_INTERNALFORMAT_GREEN_SIZE|'
             r'GL_INTERNALFORMAT_BLUE_SIZE|'
             r'GL_INTERNALFORMAT_ALPHA_SIZE|'
             r'GL_INTERNALFORMAT_DEPTH_SIZE|'
             r'GL_INTERNALFORMAT_STENCIL_SIZE|'
             r'GL_INTERNALFORMAT_SHARED_SIZE|'
             r'GL_INTERNALFORMAT_RED_TYPE|'
             r'GL_INTERNALFORMAT_GREEN_TYPE|'
             r'GL_INTERNALFORMAT_BLUE_TYPE|'
             r'GL_INTERNALFORMAT_ALPHA_TYPE|'
             r'GL_INTERNALFORMAT_DEPTH_TYPE|'
             r'GL_INTERNALFORMAT_STENCIL_TYPE|'
             r'GL_MAX_WIDTH|'
             r'GL_MAX_HEIGHT|'
             r'GL_MAX_DEPTH|'
             r'GL_MAX_LAYERS|'
             r'GL_MAX_COMBINED_DIMENSIONS|'
             r'GL_COLOR_COMPONENTS|'
             r'GL_DEPTH_COMPONENTS|'
             r'GL_STENCIL_COMPONENTS|'
             r'GL_COLOR_RENDERABLE|'
             r'GL_DEPTH_RENDERABLE|'
             r'GL_STENCIL_RENDERABLE|'
             r'GL_FRAMEBUFFER_RENDERABLE|'
             r'GL_FRAMEBUFFER_RENDERABLE_LAYERED|'
             r'GL_FRAMEBUFFER_BLEND|'
             r'GL_READ_PIXELS|'
             r'GL_READ_PIXELS_FORMAT|'
             r'GL_READ_PIXELS_TYPE|'
             r'GL_TEXTURE_IMAGE_FORMAT|'
             r'GL_TEXTURE_IMAGE_TYPE|'
             r'GL_GET_TEXTURE_IMAGE_FORMAT|'
             r'GL_GET_TEXTURE_IMAGE_TYPE|'
             r'GL_MIPMAP|'
             r'GL_MANUAL_GENERATE_MIPMAP|'
             r'GL_AUTO_GENERATE_MIPMAP|'
             r'GL_COLOR_ENCODING|'
             r'GL_SRGB_READ|'
             r'GL_SRGB_WRITE|'
             r'GL_SRGB_DECODE_ARB|'
             r'GL_FILTER|'
             r'GL_VERTEX_TEXTURE|'
             r'GL_TESS_CONTROL_TEXTURE|'
             r'GL_TESS_EVALUATION_TEXTURE|'
             r'GL_GEOMETRY_TEXTURE|'
             r'GL_FRAGMENT_TEXTURE|'
             r'GL_COMPUTE_TEXTURE|'
             r'GL_TEXTURE_SHADOW|'
             r'GL_TEXTURE_GATHER|'
             r'GL_TEXTURE_GATHER_SHADOW|'
             r'GL_SHADER_IMAGE_LOAD|'
             r'GL_SHADER_IMAGE_STORE|'
             r'GL_SHADER_IMAGE_ATOMIC|'
             r'GL_IMAGE_TEXEL_SIZE|'
             r'GL_IMAGE_COMPATIBILITY_CLASS|'
             r'GL_IMAGE_PIXEL_FORMAT|'
             r'GL_IMAGE_PIXEL_TYPE|'
             r'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|'
             r'GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST|'
             r'GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST|'
             r'GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE|'
             r'GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE|'
             r'GL_TEXTURE_COMPRESSED|'
             r'GL_TEXTURE_COMPRESSED_BLOCK_WIDTH|'
             r'GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT|'
             r'GL_TEXTURE_COMPRESSED_BLOCK_SIZE|'
             r'GL_CLEAR_BUFFER|'
             r'GL_TEXTURE_VIEW|'
             r'GL_VIEW_COMPATIBILITY_CLASS|'
             r'GL_FULL_SUPPORT|'
             r'GL_CAVEAT_SUPPORT|'
             r'GL_IMAGE_CLASS_4_X_32|'
             r'GL_IMAGE_CLASS_2_X_32|'
             r'GL_IMAGE_CLASS_1_X_32|'
             r'GL_IMAGE_CLASS_4_X_16|'
             r'GL_IMAGE_CLASS_2_X_16|'
             r'GL_IMAGE_CLASS_1_X_16|'
             r'GL_IMAGE_CLASS_4_X_8|'
             r'GL_IMAGE_CLASS_2_X_8|'
             r'GL_IMAGE_CLASS_1_X_8|'
             r'GL_IMAGE_CLASS_11_11_10|'
             r'GL_IMAGE_CLASS_10_10_10_2|'
             r'GL_VIEW_CLASS_128_BITS|'
             r'GL_VIEW_CLASS_96_BITS|'
             r'GL_VIEW_CLASS_64_BITS|'
             r'GL_VIEW_CLASS_48_BITS|'
             r'GL_VIEW_CLASS_32_BITS|'
             r'GL_VIEW_CLASS_24_BITS|'
             r'GL_VIEW_CLASS_16_BITS|'
             r'GL_VIEW_CLASS_8_BITS|'
             r'GL_VIEW_CLASS_S3TC_DXT1_RGB|'
             r'GL_VIEW_CLASS_S3TC_DXT1_RGBA|'
             r'GL_VIEW_CLASS_S3TC_DXT3_RGBA|'
             r'GL_VIEW_CLASS_S3TC_DXT5_RGBA|'
             r'GL_VIEW_CLASS_RGTC1_RED|'
             r'GL_VIEW_CLASS_RGTC2_RG|'
             r'GL_VIEW_CLASS_BPTC_UNORM|'
             r'GL_VIEW_CLASS_BPTC_FLOAT|'
             r'GL_UNIFORM|'
             r'GL_UNIFORM_BLOCK|'
             r'GL_PROGRAM_INPUT|'
             r'GL_PROGRAM_OUTPUT|'
             r'GL_BUFFER_VARIABLE|'
             r'GL_SHADER_STORAGE_BLOCK|'
             r'GL_ATOMIC_COUNTER_BUFFER|'
             r'GL_VERTEX_SUBROUTINE|'
             r'GL_TESS_CONTROL_SUBROUTINE|'
             r'GL_TESS_EVALUATION_SUBROUTINE|'
             r'GL_GEOMETRY_SUBROUTINE|'
             r'GL_FRAGMENT_SUBROUTINE|'
             r'GL_COMPUTE_SUBROUTINE|'
             r'GL_VERTEX_SUBROUTINE_UNIFORM|'
             r'GL_TESS_CONTROL_SUBROUTINE_UNIFORM|'
             r'GL_TESS_EVALUATION_SUBROUTINE_UNIFORM|'
             r'GL_GEOMETRY_SUBROUTINE_UNIFORM|'
             r'GL_FRAGMENT_SUBROUTINE_UNIFORM|'
             r'GL_COMPUTE_SUBROUTINE_UNIFORM|'
             r'GL_TRANSFORM_FEEDBACK_VARYING|'
             r'GL_ACTIVE_RESOURCES|'
             r'GL_MAX_NAME_LENGTH|'
             r'GL_MAX_NUM_ACTIVE_VARIABLES|'
             r'GL_MAX_NUM_COMPATIBLE_SUBROUTINES|'
             r'GL_NAME_LENGTH|'
             r'GL_TYPE|'
             r'GL_ARRAY_SIZE|'
             r'GL_OFFSET|'
             r'GL_BLOCK_INDEX|'
             r'GL_ARRAY_STRIDE|'
             r'GL_MATRIX_STRIDE|'
             r'GL_IS_ROW_MAJOR|'
             r'GL_ATOMIC_COUNTER_BUFFER_INDEX|'
             r'GL_BUFFER_BINDING|'
             r'GL_BUFFER_DATA_SIZE|'
             r'GL_NUM_ACTIVE_VARIABLES|'
             r'GL_ACTIVE_VARIABLES|'
             r'GL_REFERENCED_BY_VERTEX_SHADER|'
             r'GL_REFERENCED_BY_TESS_CONTROL_SHADER|'
             r'GL_REFERENCED_BY_TESS_EVALUATION_SHADER|'
             r'GL_REFERENCED_BY_GEOMETRY_SHADER|'
             r'GL_REFERENCED_BY_FRAGMENT_SHADER|'
             r'GL_REFERENCED_BY_COMPUTE_SHADER|'
             r'GL_TOP_LEVEL_ARRAY_SIZE|'
             r'GL_TOP_LEVEL_ARRAY_STRIDE|'
             r'GL_LOCATION|'
             r'GL_LOCATION_INDEX|'
             r'GL_IS_PER_PATCH|'
             r'GL_NUM_COMPATIBLE_SUBROUTINES|'
             r'GL_COMPATIBLE_SUBROUTINES|'
             r'GL_SHADER_STORAGE_BUFFER|'
             r'GL_SHADER_STORAGE_BUFFER_BINDING|'
             r'GL_SHADER_STORAGE_BUFFER_START|'
             r'GL_SHADER_STORAGE_BUFFER_SIZE|'
             r'GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS|'
             r'GL_MAX_SHADER_STORAGE_BLOCK_SIZE|'
             r'GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT|'
             r'GL_SHADER_STORAGE_BARRIER_BIT|'
             r'GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES|'
             r'GL_DEPTH_STENCIL_TEXTURE_MODE|'
             r'GL_TEXTURE_BUFFER_OFFSET|'
             r'GL_TEXTURE_BUFFER_SIZE|'
             r'GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT|'
             r'GL_TEXTURE_VIEW_MIN_LEVEL|'
             r'GL_TEXTURE_VIEW_NUM_LEVELS|'
             r'GL_TEXTURE_VIEW_MIN_LAYER|'
             r'GL_TEXTURE_VIEW_NUM_LAYERS|'
             r'GL_TEXTURE_IMMUTABLE_LEVELS|'
             r'GL_VERTEX_ATTRIB_BINDING|'
             r'GL_VERTEX_ATTRIB_RELATIVE_OFFSET|'
             r'GL_VERTEX_BINDING_DIVISOR|'
             r'GL_VERTEX_BINDING_OFFSET|'
             r'GL_VERTEX_BINDING_STRIDE|'
             r'GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET|'
             r'GL_MAX_VERTEX_ATTRIB_BINDINGS|'
             r'GL_DEBUG_OUTPUT|'
             r'GL_DEBUG_OUTPUT_SYNCHRONOUS|'
             r'GL_CONTEXT_FLAG_DEBUG_BIT|'
             r'GL_MAX_DEBUG_MESSAGE_LENGTH|'
             r'GL_MAX_DEBUG_LOGGED_MESSAGES|'
             r'GL_DEBUG_LOGGED_MESSAGES|'
             r'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH|'
             r'GL_MAX_DEBUG_GROUP_STACK_DEPTH|'
             r'GL_DEBUG_GROUP_STACK_DEPTH|'
             r'GL_MAX_LABEL_LENGTH|'
             r'GL_DEBUG_CALLBACK_FUNCTION|'
             r'GL_DEBUG_CALLBACK_USER_PARAM|'
             r'GL_DEBUG_SOURCE_API|'
             r'GL_DEBUG_SOURCE_WINDOW_SYSTEM|'
             r'GL_DEBUG_SOURCE_SHADER_COMPILER|'
             r'GL_DEBUG_SOURCE_THIRD_PARTY|'
             r'GL_DEBUG_SOURCE_APPLICATION|'
             r'GL_DEBUG_SOURCE_OTHER|'
             r'GL_DEBUG_TYPE_ERROR|'
             r'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR|'
             r'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR|'
             r'GL_DEBUG_TYPE_PORTABILITY|'
             r'GL_DEBUG_TYPE_PERFORMANCE|'
             r'GL_DEBUG_TYPE_OTHER|'
             r'GL_DEBUG_TYPE_MARKER|'
             r'GL_DEBUG_TYPE_PUSH_GROUP|'
             r'GL_DEBUG_TYPE_POP_GROUP|'
             r'GL_DEBUG_SEVERITY_HIGH|'
             r'GL_DEBUG_SEVERITY_MEDIUM|'
             r'GL_DEBUG_SEVERITY_LOW|'
             r'GL_DEBUG_SEVERITY_NOTIFICATION|'
             r'GL_STACK_UNDERFLOW|'
             r'GL_STACK_OVERFLOW|'
             r'GL_BUFFER|'
             r'GL_SHADER|'
             r'GL_PROGRAM|'
             r'GL_VERTEX_ARRAY|'
             r'GL_QUERY|'
             r'GL_PROGRAM_PIPELINE|'
             r'GL_TRANSFORM_FEEDBACK|'
             r'GL_SAMPLER|'
             r'GL_TEXTURE|'
             r'GL_RENDERBUFFER|'
             r'GL_FRAMEBUFFER|'
             r'GL_MAX_LABEL_LENGTH|'
             r'GL_MAP_PERSISTENT_BIT|'
             r'GL_MAP_COHERENT_BIT|'
             r'GL_DYNAMIC_STORAGE_MAP|'
             r'GL_CLIENT_STORAGE_MAP|'
             r'GL_BUFFER_IMMUTABLE_STORAGE|'
             r'GL_STORAGE_FLAGS|'
             r'GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT|'
             r'GL_CLEAR_TEXTURE|'
             r'GL_LOCATION_COMPONENT|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_INDEX|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE|'
             r'GL_QUERY_RESULT_NO_WAIT|'
             r'GL_QUERY_BUFFER|'
             r'GL_QUERY_BUFFER_BINDING|'
             r'GL_QUERY_BUFFER_BARRIER_BIT|'
             r'GL_MIRROR_CLAMP_TO_EDGE|'
             r'GL_STENCIL_INDEX8|'
             r'GL_UNSIGNED_INT_10F_11F_11F_REV|'
             r'GL_LOWER_LEFT|'
             r'GL_UPPER_LEFT|'
             r'GL_NEGATIVE_ONE_TO_ONE|'
             r'GL_ZERO_TO_ONE|'
             r'GL_CLIP_ORIGIN|'
             r'GL_CLIP_DEPTH_MODE|'
             r'GL_QUERY_WAIT_INVERTED|'
             r'GL_QUERY_NO_WAIT_INVERTED|'
             r'GL_QUERY_BY_REGION_WAIT_INVERTED|'
             r'GL_QUERY_BY_REGION_NO_WAIT_INVERTED|'
             r'GL_MAX_CULL_DISTANCES|'
             r'GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES|'
             r'GL_TEXTURE_TARGET|'
             r'GL_QUERY_TARGET|'
             r'GL_TEXTURE_BINDING_1D|'
             r'GL_TEXTURE_BINDING_1D_ARRAY|'
             r'GL_TEXTURE_BINDING_2D|'
             r'GL_TEXTURE_BINDING_2D_ARRAY|'
             r'GL_TEXTURE_BINDING_2D_MULTISAMPLE|'
             r'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY|'
             r'GL_TEXTURE_BINDING_3D|'
             r'GL_TEXTURE_BINDING_BUFFER|'
             r'GL_TEXTURE_BINDING_CUBE_MAP|'
             r'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY|'
             r'GL_TEXTURE_BINDING_RECTANGLE|'
             r'GL_TEXTURE_BINDING|'
             r'GL_NO_ERROR|'
             r'GL_GUILTY_CONTEXT_RESET|'
             r'GL_INNOCENT_CONTEXT_RESET|'
             r'GL_UNKNOWN_CONTEXT_RESET|'
             r'GL_CONTEXT_ROBUST_ACCESS|'
             r'GL_RESET_NOTIFICATION_STRATEGY|'
             r'GL_LOSE_CONTEXT_ON_RESET|'
             r'GL_NO_RESET_NOTIFICATION|'
             r'GL_CONTEXT_LOST|'
             r'GL_CONTEXT_RELEASE_BEHAVIOUR|'
             r'GL_NONE|'
             r'GL_CONTEXT_RELEASE_BEHAVIOUR_FLUSH|'
             r'GL_TEXTURE0_ARB|'
             r'GL_TEXTURE1_ARB|'
             r'GL_TEXTURE2_ARB|'
             r'GL_TEXTURE3_ARB|'
             r'GL_TEXTURE4_ARB|'
             r'GL_TEXTURE5_ARB|'
             r'GL_TEXTURE6_ARB|'
             r'GL_TEXTURE7_ARB|'
             r'GL_TEXTURE8_ARB|'
             r'GL_TEXTURE9_ARB|'
             r'GL_TEXTURE10_ARB|'
             r'GL_TEXTURE11_ARB|'
             r'GL_TEXTURE12_ARB|'
             r'GL_TEXTURE13_ARB|'
             r'GL_TEXTURE14_ARB|'
             r'GL_TEXTURE15_ARB|'
             r'GL_TEXTURE16_ARB|'
             r'GL_TEXTURE17_ARB|'
             r'GL_TEXTURE18_ARB|'
             r'GL_TEXTURE19_ARB|'
             r'GL_TEXTURE20_ARB|'
             r'GL_TEXTURE21_ARB|'
             r'GL_TEXTURE22_ARB|'
             r'GL_TEXTURE23_ARB|'
             r'GL_TEXTURE24_ARB|'
             r'GL_TEXTURE25_ARB|'
             r'GL_TEXTURE26_ARB|'
             r'GL_TEXTURE27_ARB|'
             r'GL_TEXTURE28_ARB|'
             r'GL_TEXTURE29_ARB|'
             r'GL_TEXTURE30_ARB|'
             r'GL_TEXTURE31_ARB|'
             r'GL_ACTIVE_TEXTURE_ARB|'
             r'GL_CLIENT_ACTIVE_TEXTURE_ARB|'
             r'GL_MAX_TEXTURE_UNITS_ARB|'
             r'GL_ARRAY_BUFFER_ARB|'
             r'GL_ELEMENT_ARRAY_BUFFER_ARB|'
             r'GL_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_COLOR_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_INDEX_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_STREAM_DRAW_ARB|'
             r'GL_STREAM_READ_ARB|'
             r'GL_STREAM_COPY_ARB|'
             r'GL_STATIC_DRAW_ARB|'
             r'GL_STATIC_READ_ARB|'
             r'GL_STATIC_COPY_ARB|'
             r'GL_DYNAMIC_DRAW_ARB|'
             r'GL_DYNAMIC_READ_ARB|'
             r'GL_DYNAMIC_COPY_ARB|'
             r'GL_READ_ONLY_ARB|'
             r'GL_WRITE_ONLY_ARB|'
             r'GL_READ_WRITE_ARB|'
             r'GL_BUFFER_SIZE_ARB|'
             r'GL_BUFFER_USAGE_ARB|'
             r'GL_BUFFER_ACCESS_ARB|'
             r'GL_BUFFER_MAPPED_ARB|'
             r'GL_BUFFER_MAP_POINTER_ARB|'
             r'GL_MATRIX_PALETTE_ARB|'
             r'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB|'
             r'GL_MAX_PALETTE_MATRICES_ARB|'
             r'GL_CURRENT_PALETTE_MATRIX_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_ARB|'
             r'GL_CURRENT_MATRIX_INDEX_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_SIZE_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_TYPE_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_POINTER_ARB|'
             r'GL_MULTISAMPLE_ARB|'
             r'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB|'
             r'GL_SAMPLE_ALPHA_TO_ONE_ARB|'
             r'GL_SAMPLE_COVERAGE_ARB|'
             r'GL_SAMPLE_BUFFERS_ARB|'
             r'GL_SAMPLES_ARB|'
             r'GL_SAMPLE_COVERAGE_VALUE_ARB|'
             r'GL_SAMPLE_COVERAGE_INVERT_ARB|'
             r'GL_MULTISAMPLE_BIT_ARB|'
             r'GL_SAMPLES_PASSED_ARB|'
             r'GL_QUERY_COUNTER_BITS_ARB|'
             r'GL_CURRENT_QUERY_ARB|'
             r'GL_QUERY_RESULT_ARB|'
             r'GL_QUERY_RESULT_AVAILABLE_ARB|'
             r'GL_CLAMP_TO_BORDER_ARB|'
             r'GL_COMPRESSED_ALPHA_ARB|'
             r'GL_COMPRESSED_LUMINANCE_ARB|'
             r'GL_COMPRESSED_LUMINANCE_ALPHA_ARB|'
             r'GL_COMPRESSED_INTENSITY_ARB|'
             r'GL_COMPRESSED_RGB_ARB|'
             r'GL_COMPRESSED_RGBA_ARB|'
             r'GL_TEXTURE_COMPRESSION_HINT_ARB|'
             r'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB|'
             r'GL_TEXTURE_COMPRESSED_ARB|'
             r'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB|'
             r'GL_COMPRESSED_TEXTURE_FORMATS_ARB|'
             r'GL_NORMAL_MAP_ARB|'
             r'GL_REFLECTION_MAP_ARB|'
             r'GL_TEXTURE_CUBE_MAP_ARB|'
             r'GL_TEXTURE_BINDING_CUBE_MAP_ARB|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB|'
             r'GL_PROXY_TEXTURE_CUBE_MAP_ARB|'
             r'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB|'
             r'GL_COMBINE_ARB|'
             r'GL_COMBINE_RGB_ARB|'
             r'GL_COMBINE_ALPHA_ARB|'
             r'GL_SOURCE0_RGB_ARB|'
             r'GL_SOURCE1_RGB_ARB|'
             r'GL_SOURCE2_RGB_ARB|'
             r'GL_SOURCE0_ALPHA_ARB|'
             r'GL_SOURCE1_ALPHA_ARB|'
             r'GL_SOURCE2_ALPHA_ARB|'
             r'GL_OPERAND0_RGB_ARB|'
             r'GL_OPERAND1_RGB_ARB|'
             r'GL_OPERAND2_RGB_ARB|'
             r'GL_OPERAND0_ALPHA_ARB|'
             r'GL_OPERAND1_ALPHA_ARB|'
             r'GL_OPERAND2_ALPHA_ARB|'
             r'GL_RGB_SCALE_ARB|'
             r'GL_ADD_SIGNED_ARB|'
             r'GL_INTERPOLATE_ARB|'
             r'GL_CONSTANT_ARB|'
             r'GL_PRIMARY_COLOR_ARB|'
             r'GL_PREVIOUS_ARB|'
             r'GL_SUBTRACT_ARB|'
             r'GL_DOT3_RGB_ARB|'
             r'GL_DOT3_RGBA_ARB|'
             r'GL_MIRRORED_REPEAT_ARB|'
             r'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB|'
             r'GL_TRANSPOSE_PROJECTION_MATRIX_ARB|'
             r'GL_TRANSPOSE_TEXTURE_MATRIX_ARB|'
             r'GL_TRANSPOSE_COLOR_MATRIX_ARB|'
             r'GL_MAX_VERTEX_UNITS_ARB|'
             r'GL_ACTIVE_VERTEX_UNITS_ARB|'
             r'GL_WEIGHT_SUM_UNITY_ARB|'
             r'GL_VERTEX_BLEND_ARB|'
             r'GL_CURRENT_WEIGHT_ARB|'
             r'GL_WEIGHT_ARRAY_TYPE_ARB|'
             r'GL_WEIGHT_ARRAY_STRIDE_ARB|'
             r'GL_WEIGHT_ARRAY_SIZE_ARB|'
             r'GL_WEIGHT_ARRAY_POINTER_ARB|'
             r'GL_WEIGHT_ARRAY_ARB|'
             r'GL_MODELVIEW0_ARB|'
             r'GL_MODELVIEW1_ARB|'
             r'GL_MODELVIEW2_ARB|'
             r'GL_MODELVIEW3_ARB|'
             r'GL_MODELVIEW4_ARB|'
             r'GL_MODELVIEW5_ARB|'
             r'GL_MODELVIEW6_ARB|'
             r'GL_MODELVIEW7_ARB|'
             r'GL_MODELVIEW8_ARB|'
             r'GL_MODELVIEW9_ARB|'
             r'GL_MODELVIEW10_ARB|'
             r'GL_MODELVIEW11_ARB|'
             r'GL_MODELVIEW12_ARB|'
             r'GL_MODELVIEW13_ARB|'
             r'GL_MODELVIEW14_ARB|'
             r'GL_MODELVIEW15_ARB|'
             r'GL_MODELVIEW16_ARB|'
             r'GL_MODELVIEW17_ARB|'
             r'GL_MODELVIEW18_ARB|'
             r'GL_MODELVIEW19_ARB|'
             r'GL_MODELVIEW20_ARB|'
             r'GL_MODELVIEW21_ARB|'
             r'GL_MODELVIEW22_ARB|'
             r'GL_MODELVIEW23_ARB|'
             r'GL_MODELVIEW24_ARB|'
             r'GL_MODELVIEW25_ARB|'
             r'GL_MODELVIEW26_ARB|'
             r'GL_MODELVIEW27_ARB|'
             r'GL_MODELVIEW28_ARB|'
             r'GL_MODELVIEW29_ARB|'
             r'GL_MODELVIEW30_ARB|'
             r'GL_MODELVIEW31_ARB|'
             r'GL_VERTEX_PROGRAM_ARB|'
             r'GL_VERTEX_PROGRAM_POINT_SIZE_ARB|'
             r'GL_VERTEX_PROGRAM_TWO_SIDE_ARB|'
             r'GL_COLOR_SUM_ARB|'
             r'GL_PROGRAM_FORMAT_ASCII_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB|'
             r'GL_CURRENT_VERTEX_ATTRIB_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB|'
             r'GL_PROGRAM_LENGTH_ARB|'
             r'GL_PROGRAM_FORMAT_ARB|'
             r'GL_PROGRAM_BINDING_ARB|'
             r'GL_PROGRAM_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_TEMPORARIES_ARB|'
             r'GL_MAX_PROGRAM_TEMPORARIES_ARB|'
             r'GL_PROGRAM_NATIVE_TEMPORARIES_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB|'
             r'GL_PROGRAM_PARAMETERS_ARB|'
             r'GL_MAX_PROGRAM_PARAMETERS_ARB|'
             r'GL_PROGRAM_NATIVE_PARAMETERS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB|'
             r'GL_PROGRAM_ATTRIBS_ARB|'
             r'GL_MAX_PROGRAM_ATTRIBS_ARB|'
             r'GL_PROGRAM_NATIVE_ATTRIBS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB|'
             r'GL_PROGRAM_ADDRESS_REGISTERS_ARB|'
             r'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB|'
             r'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB|'
             r'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB|'
             r'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB|'
             r'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB|'
             r'GL_PROGRAM_STRING_ARB|'
             r'GL_PROGRAM_ERROR_POSITION_ARB|'
             r'GL_CURRENT_MATRIX_ARB|'
             r'GL_TRANSPOSE_CURRENT_MATRIX_ARB|'
             r'GL_CURRENT_MATRIX_STACK_DEPTH_ARB|'
             r'GL_MAX_VERTEX_ATTRIBS_ARB|'
             r'GL_MAX_PROGRAM_MATRICES_ARB|'
             r'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB|'
             r'GL_PROGRAM_ERROR_STRING_ARB|'
             r'GL_MATRIX0_ARB|'
             r'GL_MATRIX1_ARB|'
             r'GL_MATRIX2_ARB|'
             r'GL_MATRIX3_ARB|'
             r'GL_MATRIX4_ARB|'
             r'GL_MATRIX5_ARB|'
             r'GL_MATRIX6_ARB|'
             r'GL_MATRIX7_ARB|'
             r'GL_MATRIX8_ARB|'
             r'GL_MATRIX9_ARB|'
             r'GL_MATRIX10_ARB|'
             r'GL_MATRIX11_ARB|'
             r'GL_MATRIX12_ARB|'
             r'GL_MATRIX13_ARB|'
             r'GL_MATRIX14_ARB|'
             r'GL_MATRIX15_ARB|'
             r'GL_MATRIX16_ARB|'
             r'GL_MATRIX17_ARB|'
             r'GL_MATRIX18_ARB|'
             r'GL_MATRIX19_ARB|'
             r'GL_MATRIX20_ARB|'
             r'GL_MATRIX21_ARB|'
             r'GL_MATRIX22_ARB|'
             r'GL_MATRIX23_ARB|'
             r'GL_MATRIX24_ARB|'
             r'GL_MATRIX25_ARB|'
             r'GL_MATRIX26_ARB|'
             r'GL_MATRIX27_ARB|'
             r'GL_MATRIX28_ARB|'
             r'GL_MATRIX29_ARB|'
             r'GL_MATRIX30_ARB|'
             r'GL_MATRIX31_ARB|'
             r'GL_DEPTH_COMPONENT16_ARB|'
             r'GL_DEPTH_COMPONENT24_ARB|'
             r'GL_DEPTH_COMPONENT32_ARB|'
             r'GL_TEXTURE_DEPTH_SIZE_ARB|'
             r'GL_DEPTH_TEXTURE_MODE_ARB|'
             r'GL_TEXTURE_COMPARE_MODE_ARB|'
             r'GL_TEXTURE_COMPARE_FUNC_ARB|'
             r'GL_COMPARE_R_TO_TEXTURE_ARB|'
             r'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB|'
             r'GL_POINT_SIZE_MIN_ARB|'
             r'GL_POINT_SIZE_MAX_ARB|'
             r'GL_POINT_FADE_THRESHOLD_SIZE_ARB|'
             r'GL_POINT_DISTANCE_ATTENUATION_ARB|'
             r'GL_FRAGMENT_PROGRAM_ARB|'
             r'GL_PROGRAM_ALU_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_TEX_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_TEX_INDIRECTIONS_ARB|'
             r'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB|'
             r'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB|'
             r'GL_MAX_TEXTURE_COORDS_ARB|'
             r'GL_MAX_TEXTURE_IMAGE_UNITS_ARB|'
             r'GL_OBJECT_TYPE_ARB|'
             r'GL_OBJECT_SUBTYPE_ARB|'
             r'GL_OBJECT_DELETE_STATUS_ARB|'
             r'GL_OBJECT_COMPILE_STATUS_ARB|'
             r'GL_OBJECT_LINK_STATUS_ARB|'
             r'GL_OBJECT_VALIDATE_STATUS_ARB|'
             r'GL_OBJECT_INFO_LOG_LENGTH_ARB|'
             r'GL_OBJECT_ATTACHED_OBJECTS_ARB|'
             r'GL_OBJECT_ACTIVE_UNIFORMS_ARB|'
             r'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB|'
             r'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB|'
             r'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB|'
             r'GL_MAX_VARYING_FLOATS_ARB|'
             r'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB|'
             r'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB|'
             r'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB|'
             r'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB|'
             r'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB|'
             r'GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB|'
             r'GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB|'
             r'GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB|'
             r'GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB|'
             r'GL_PARAMETER_BUFFER_ARB|'
             r'GL_PARAMETER_BUFFER_BINDING_ARB|'
             r'GL_TEXTURE_CUBE_MAP_SEAMLESS|'
             r'GL_TEXTURE_SPARSE_ARB|'
             r'GL_VIRTUAL_PAGE_SIZE_INDEX_ARB|'
             r'GL_NUM_SPARSE_LEVELS_ARB|'
             r'GL_NUM_VIRTUAL_PAGE_SIZES_ARB|'
             r'GL_VIRTUAL_PAGE_SIZE_X_ARB|'
             r'GL_VIRTUAL_PAGE_SIZE_Y_ARB|'
             r'GL_VIRTUAL_PAGE_SIZE_Z_ARB|'
             r'GL_MAX_SPARSE_TEXTURE_SIZE_ARB|'
             r'GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB|'
             r'GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB|'
             r'GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPAMPS_ARB|'
             r'GL_VERTICES_SUBMITTED_ARB|'
             r'GL_PRIMITIVES_SUBMITTED_ARB|'
             r'GL_VERTEX_SHADER_INVOCATIONS_ARB|'
             r'GL_TESS_CONTROL_SHADER_INVOCATIONS_ARB|'
             r'GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB|'
             r'GL_GEOMETRY_SHADER_INVOCATIONS_ARB|'
             r'GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB|'
             r'GL_FRAGMENT_SHADER_INVOCATIONS_ARB|'
             r'GL_COMPUTE_SHADER_INVOCATIONS_ARB|'
             r'GL_CLIPPING_INPUT_PRIMITIVES_ARB|'
             r'GL_CLIPPING_OUTPUT_PRIMITIVES_ARB|'
             r'GL_SPARSE_STORAGE_BIT_ARB|'
             r'GL_SPARSE_BUFFER_PAGE_SIZE_ARB|'
             r'GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB|'
             r'GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB|'
             r'GL_BLEND_ADVANCED_COHERENT_ARB|'
             r'GL_MULTIPLY_KHR|'
             r'GL_SCREEN_KHR|'
             r'GL_OVERLAY_KHR|'
             r'GL_DARKEN_KHR|'
             r'GL_LIGHTEN_KHR|'
             r'GL_COLORDODGE_KHR|'
             r'GL_COLORBURN_KHR|'
             r'GL_HARDLIGHT_KHR|'
             r'GL_SOFTLIGHT_KHR|'
             r'GL_DIFFERENCE_KHR|'
             r'GL_EXCLUSION_KHR|'
             r'GL_HSL_HUE_KHR|'
             r'GL_HSL_SATURATION_KHR|'
             r'GL_HSL_COLOR_KHR|'
             r'GL_HSL_LUMINOSITY_KHR|'
             r'GL_FUNC_ADD|'
             r'GL_BLEND_EQUATION|'
             r'GL_BLEND_EQUATION_RGB|'
             r'GL_BLEND_EQUATION_ALPHA|'
             r'GL_FUNC_SUBTRACT|'
             r'GL_FUNC_REVERSE_SUBTRACT|'
             r'GL_ARRAY_BUFFER|'
             r'GL_ELEMENT_ARRAY_BUFFER|'
             r'GL_ARRAY_BUFFER_BINDING|'
             r'GL_ELEMENT_ARRAY_BUFFER_BINDING|'
             r'GL_STATIC_DRAW|'
             r'GL_DYNAMIC_DRAW|'
             r'GL_STREAM_DRAW|'
             r'GL_READ_ONLY|'
             r'GL_WRITE_ONLY|'
             r'GL_BUFFER_SIZE|'
             r'GL_BUFFER_USAGE|'
             r'GL_BUFFER_ACCESS|'
             r'GL_CURRENT_VERTEX_ATTRIB|'
             r'GL_STENCIL_BACK_FUNC|'
             r'GL_STENCIL_BACK_FAIL|'
             r'GL_STENCIL_BACK_PASS_DEPTH_FAIL|'
             r'GL_STENCIL_BACK_PASS_DEPTH_PASS|'
             r'GL_STENCIL_BACK_REF|'
             r'GL_STENCIL_BACK_VALUE_MASK|'
             r'GL_STENCIL_BACK_WRITEMASK|'
             r'GL_SUBPIXEL_BITS|'
             r'GL_FRAGMENT_SHADER_DERIVATIVE_HINT|'
             r'GL_FIXED|'
             r'GL_LUMINANCE_ALPHA|'
             r'GL_VERTEX_PROGRAM_POINT_SIZE|'
             r'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED|'
             r'GL_FRAGMENT_SHADER|'
             r'GL_VERTEX_SHADER|'
             r'GL_MAX_VERTEX_ATTRIBS|'
             r'GL_MAX_VERTEX_UNIFORM_COMPONENTS|'
             r'GL_MAX_VARYING_FLOATS|'
             r'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS|'
             r'GL_SHADER_TYPE|'
             r'GL_DELETE_STATUS|'
             r'GL_LINK_STATUS|'
             r'GL_VALIDATE_STATUS|'
             r'GL_ATTACHED_SHADERS|'
             r'GL_ACTIVE_UNIFORMS|'
             r'GL_ACTIVE_UNIFORM_MAX_LENGTH|'
             r'GL_ACTIVE_ATTRIBUTES|'
             r'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH|'
             r'GL_SHADING_LANGUAGE_VERSION|'
             r'GL_CURRENT_PROGRAM|'
             r'GL_VERTEX_ATTRIB_ARRAY_ENABLED|'
             r'GL_VERTEX_ATTRIB_ARRAY_SIZE|'
             r'GL_VERTEX_ATTRIB_ARRAY_STRIDE|'
             r'GL_VERTEX_ATTRIB_ARRAY_TYPE|'
             r'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED|'
             r'GL_VERTEX_ATTRIB_ARRAY_POINTER|'
             r'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES|'
             r'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES|'
             r'GL_PALETTE4_RGB8_OES|'
             r'GL_PALETTE4_RGBA8_OES|'
             r'GL_PALETTE4_R5_G6_B5_OES|'
             r'GL_PALETTE4_RGBA4_OES|'
             r'GL_PALETTE4_RGB5_A1_OES|'
             r'GL_PALETTE8_RGB8_OES|'
             r'GL_PALETTE8_RGBA8_OES|'
             r'GL_PALETTE8_R5_G6_B5_OES|'
             r'GL_PALETTE8_RGBA4_OES|'
             r'GL_PALETTE8_RGB5_A1_OES|'
             r'GL_FRAMEBUFFER_OES|'
             r'GL_RENDERBUFFER_OES|'
             r'GL_RGB565_OES|'
             r'GL_STENCIL_INDEX_OES|'
             r'GL_RENDERBUFFER_WIDTH_OES|'
             r'GL_RENDERBUFFER_HEIGHT_OES|'
             r'GL_RENDERBUFFER_INTERNAL_FORMAT_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES|'
             r'GL_COLOR_ATTACHMENT0_OES|'
             r'GL_COLOR_ATTACHMENT1_OES|'
             r'GL_COLOR_ATTACHMENT2_OES|'
             r'GL_COLOR_ATTACHMENT3_OES|'
             r'GL_COLOR_ATTACHMENT4_OES|'
             r'GL_COLOR_ATTACHMENT5_OES|'
             r'GL_COLOR_ATTACHMENT6_OES|'
             r'GL_COLOR_ATTACHMENT7_OES|'
             r'GL_COLOR_ATTACHMENT8_OES|'
             r'GL_COLOR_ATTACHMENT9_OES|'
             r'GL_COLOR_ATTACHMENT10_OES|'
             r'GL_COLOR_ATTACHMENT11_OES|'
             r'GL_COLOR_ATTACHMENT12_OES|'
             r'GL_COLOR_ATTACHMENT13_OES|'
             r'GL_COLOR_ATTACHMENT14_OES|'
             r'GL_COLOR_ATTACHMENT15_OES|'
             r'GL_DEPTH_ATTACHMENT_OES|'
             r'GL_STENCIL_ATTACHMENT_OES|'
             r'GL_FRAMEBUFFER_COMPLETE_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES|'
             r'GL_FRAMEBUFFER_UNSUPPORTED_OES|'
             r'GL_FRAMEBUFFER_STATUS_ERROR_OES|'
             r'GL_FRAMEBUFFER_BINDING_OES|'
             r'GL_RENDERBUFFER_BINDING_OES|'
             r'GL_MAX_COLOR_ATTACHMENTS_OES|'
             r'GL_MAX_RENDERBUFFER_SIZE_OES|'
             r'GL_INVALID_FRAMEBUFFER_OPERATION_OES|'
             r'GL_STENCIL_INDEX1_OES|'
             r'GL_STENCIL_INDEX4_OES|'
             r'GL_STENCIL_INDEX8_OES|'
             r'GL_HALF_FLOAT_OES|'
             r'GL_ETC1_RGB8_OES|'
             r'GL_BUFFER_MAPPED|'
             r'GL_BUFFER_MAP_POINTER|'
             r'GL_COMPILE_STATUS|'
             r'GL_INFO_LOG_LENGTH|'
             r'GL_SHADER_SOURCE_LENGTH|'
             r'GL_PLATFORM_BINARY_OES|'
             r'SDL_ALPHA_OPAQUE|'
             r'SDL_ALPHA_TRANSPARENT|'
             r'SDL_ANDROID_EXTERNAL_STORAGE_READ|'
             r'SDL_ANDROID_EXTERNAL_STORAGE_WRITE|'
             r'SDL_ASSEMBLY_ROUTINES|'
             r'SDL_ASSERT_LEVEL|'
             r'SDL_AUDIOCVT_PACKED|'
             r'SDL_AUDIO_ALLOW_ANY_CHANGE|'
             r'SDL_AUDIO_ALLOW_CHANNELS_CHANGE|'
             r'SDL_AUDIO_ALLOW_FORMAT_CHANGE|'
             r'SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|'
             r'SDL_AUDIO_BITSIZE|'
             r'SDL_AUDIO_DRIVER_DISK|'
             r'SDL_AUDIO_DRIVER_DUMMY|'
             r'SDL_AUDIO_DRIVER_OSS|'
             r'SDL_AUDIO_ISBIGENDIAN|'
             r'SDL_AUDIO_ISFLOAT|'
             r'SDL_AUDIO_ISINT|'
             r'SDL_AUDIO_ISLITTLEENDIAN|'
             r'SDL_AUDIO_ISSIGNED|'
             r'SDL_AUDIO_ISUNSIGNED|'
             r'SDL_AUDIO_MASK_BITSIZE|'
             r'SDL_AUDIO_MASK_DATATYPE|'
             r'SDL_AUDIO_MASK_ENDIAN|'
             r'SDL_AUDIO_MASK_SIGNED|'
             r'SDL_BIG_ENDIAN|'
             r'SDL_BITSPERPIXEL|'
             r'SDL_BUTTON|'
             r'SDL_BUTTON_LEFT|'
             r'SDL_BUTTON_LMASK|'
             r'SDL_BUTTON_MIDDLE|'
             r'SDL_BUTTON_MMASK|'
             r'SDL_BUTTON_RIGHT|'
             r'SDL_BUTTON_RMASK|'
             r'SDL_BUTTON_X|'
             r'SDL_BYTEORDER|'
             r'SDL_BYTESPERPIXEL|'
             r'SDL_CACHELINE_SIZE|'
             r'SDL_COMPILEDVERSION|'
             r'SDL_COMPILE_TIME_ASSERT|'
             r'SDL_DEFINE_PIXELFORMAT|'
             r'SDL_DEFINE_PIXELFOURCC|'
             r'SDL_DISABLE|'
             r'SDL_DONTFREE|'
             r'SDL_ENABLE|'
             r'SDL_FILE|'
             r'SDL_FILESYSTEM_UNIX|'
             r'SDL_FORCE_INLINE|'
             r'SDL_FOURCC|'
             r'SDL_HAPTIC_AUTOCENTER|'
             r'SDL_HAPTIC_CARTESIAN|'
             r'SDL_HAPTIC_CONSTANT|'
             r'SDL_HAPTIC_CUSTOM|'
             r'SDL_HAPTIC_DAMPER|'
             r'SDL_HAPTIC_FRICTION|'
             r'SDL_HAPTIC_GAIN|'
             r'SDL_HAPTIC_INERTIA|'
             r'SDL_HAPTIC_INFINITY|'
             r'SDL_HAPTIC_LEFTRIGHT|'
             r'SDL_HAPTIC_LINUX|'
             r'SDL_HAPTIC_PAUSE|'
             r'SDL_HAPTIC_POLAR|'
             r'SDL_HAPTIC_RAMP|'
             r'SDL_HAPTIC_SAWTOOTHDOWN|'
             r'SDL_HAPTIC_SAWTOOTHUP|'
             r'SDL_HAPTIC_SINE|'
             r'SDL_HAPTIC_SPHERICAL|'
             r'SDL_HAPTIC_SPRING|'
             r'SDL_HAPTIC_STATUS|'
             r'SDL_HAPTIC_TRIANGLE|'
             r'SDL_HAT_CENTERED|'
             r'SDL_HAT_DOWN|'
             r'SDL_HAT_LEFT|'
             r'SDL_HAT_LEFTDOWN|'
             r'SDL_HAT_LEFTUP|'
             r'SDL_HAT_RIGHT|'
             r'SDL_HAT_RIGHTDOWN|'
             r'SDL_HAT_RIGHTUP|'
             r'SDL_HAT_UP|'
             r'SDL_HINT_ACCELEROMETER_AS_JOYSTICK|'
             r'SDL_HINT_ALLOW_TOPMOST|'
             r'SDL_HINT_FRAMEBUFFER_ACCELERATION|'
             r'SDL_HINT_GAMECONTROLLERCONFIG|'
             r'SDL_HINT_GRAB_KEYBOARD|'
             r'SDL_HINT_IDLE_TIMER_DISABLED|'
             r'SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS|'
             r'SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK|'
             r'SDL_HINT_MOUSE_RELATIVE_MODE_WARP|'
             r'SDL_HINT_ORIENTATIONS|'
             r'SDL_HINT_RENDER_DIRECT|'
             r'SDL_HINT_RENDER_DRIVER|'
             r'SDL_HINT_RENDER_OPENGL_SHADERS|'
             r'SDL_HINT_RENDER_SCALE_QUALITY|'
             r'SDL_HINT_RENDER_VSYNC|'
             r'SDL_HINT_TIMER_RESOLUTION|'
             r'SDL_HINT_VIDEO_ALLOW_SCREENSAVER|'
             r'SDL_HINT_VIDEO_HIGHDPI_DISABLED|'
             r'SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES|'
             r'SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS|'
             r'SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT|'
             r'SDL_HINT_VIDEO_WIN_D|'
             r'SDL_HINT_VIDEO_X|'
             r'SDL_HINT_WINRT_HANDLE_BACK_BUTTON|'
             r'SDL_HINT_WINRT_PRIVACY_POLICY_LABEL|'
             r'SDL_HINT_WINRT_PRIVACY_POLICY_URL|'
             r'SDL_HINT_XINPUT_ENABLED|'
             r'SDL_ICONV_E|'
             r'SDL_ICONV_EILSEQ|'
             r'SDL_ICONV_EINVAL|'
             r'SDL_ICONV_ERROR|'
             r'SDL_IGNORE|'
             r'SDL_INIT_AUDIO|'
             r'SDL_INIT_EVENTS|'
             r'SDL_INIT_EVERYTHING|'
             r'SDL_INIT_GAMECONTROLLER|'
             r'SDL_INIT_HAPTIC|'
             r'SDL_INIT_JOYSTICK|'
             r'SDL_INIT_NOPARACHUTE|'
             r'SDL_INIT_TIMER|'
             r'SDL_INIT_VIDEO|'
             r'SDL_INLINE|'
             r'SDL_INPUT_LINUXEV|'
             r'SDL_INPUT_LINUXKD|'
             r'SDL_INVALID_SHAPE_ARGUMENT|'
             r'SDL_ISPIXELFORMAT_ALPHA|'
             r'SDL_ISPIXELFORMAT_FOURCC|'
             r'SDL_ISPIXELFORMAT_INDEXED|'
             r'SDL_JOYSTICK_LINUX|'
             r'SDL_LIL_ENDIAN|'
             r'SDL_LINE|'
             r'SDL_LOADSO_DLOPEN|'
             r'SDL_MAIN_AVAILABLE|'
             r'SDL_MAIN_NEEDED|'
             r'SDL_MAJOR_VERSION|'
             r'SDL_MAX_LOG_MESSAGE|'
             r'SDL_MINOR_VERSION|'
             r'SDL_MIX_MAXVOLUME|'
             r'SDL_MUSTLOCK|'
             r'SDL_MUTEX_MAXWAIT|'
             r'SDL_MUTEX_TIMEDOUT|'
             r'SDL_NAME|'
             r'SDL_NONSHAPEABLE_WINDOW|'
             r'SDL_NULL_WHILE_LOOP_CONDITION|'
             r'SDL_PASSED_BEGINTHREAD_ENDTHREAD|'
             r'SDL_PATCHLEVEL|'
             r'SDL_PIXELFLAG|'
             r'SDL_PIXELLAYOUT|'
             r'SDL_PIXELORDER|'
             r'SDL_PIXELTYPE|'
             r'SDL_POWER_LINUX|'
             r'SDL_PREALLOC|'
             r'SDL_PRESSED|'
             r'SDL_QUERY|'
             r'SDL_RELEASED|'
             r'SDL_REVISION|'
             r'SDL_REVISION_NUMBER|'
             r'SDL_RLEACCEL|'
             r'SDL_RW|'
             r'SDL_RWOPS_JNIFILE|'
             r'SDL_RWOPS_MEMORY|'
             r'SDL_RWOPS_MEMORY_RO|'
             r'SDL_RWOPS_STDFILE|'
             r'SDL_RWOPS_UNKNOWN|'
             r'SDL_RWOPS_WINFILE|'
             r'SDL_SCANCODE_TO_KEYCODE|'
             r'SDL_SHAPEMODEALPHA|'
             r'SDL_SWSURFACE|'
             r'SDL_TABLESIZE|'
             r'SDL_TEXTEDITINGEVENT_TEXT_SIZE|'
             r'SDL_TEXTINPUTEVENT_TEXT_SIZE|'
             r'SDL_THREAD_PTHREAD|'
             r'SDL_THREAD_PTHREAD_RECURSIVE_MUTEX|'
             r'SDL_TICKS_PASSED|'
             r'SDL_TIMER_UNIX|'
             r'SDL_TOUCH_MOUSEID|'
             r'SDL_VERSION|'
             r'SDL_VERSIONNUM|'
             r'SDL_VERSION_ATLEAST|'
             r'SDL_VIDEO_DRIVER_DUMMY|'
             r'SDL_VIDEO_DRIVER_X|'
             r'SDL_VIDEO_OPENGL|'
             r'SDL_VIDEO_OPENGL_GLX|'
             r'SDL_VIDEO_RENDER_OGL|'
             r'SDL_WINDOWPOS_CENTERED|'
             r'SDL_WINDOWPOS_CENTERED_DISPLAY|'
             r'SDL_WINDOWPOS_CENTERED_MASK|'
             r'SDL_WINDOWPOS_ISCENTERED|'
             r'SDL_WINDOWPOS_ISUNDEFINED|'
             r'SDL_WINDOWPOS_UNDEFINED|'
             r'SDL_WINDOWPOS_UNDEFINED_DISPLAY|'
             r'SDL_WINDOWPOS_UNDEFINED_MASK|'
             r'SDL_WINDOW_ALLOW_HIGHDPI|'
             r'SDL_WINDOW_BORDERLESS|'
             r'SDL_WINDOW_FOREIGN|'
             r'SDL_WINDOW_FULLSCREEN|'
             r'SDL_WINDOW_HIDDEN|'
             r'SDL_WINDOW_INPUT_FOCUS|'
             r'SDL_WINDOW_INPUT_GRABBED|'
             r'SDL_WINDOW_LACKS_SHAPE|'
             r'SDL_WINDOW_MAXIMIZED|'
             r'SDL_WINDOW_MINIMIZED|'
             r'SDL_WINDOW_MOUSE_FOCUS|'
             r'SDL_WINDOW_OPENGL|'
             r'SDL_WINDOW_RESIZABLE|'
             r'SDL_WINDOW_SHOWN|'
             r'SDL_GL_ACCELERATED_VISUAL|'
             r'SDL_GL_ACCUM_ALPHA_SIZE|'
             r'SDL_GL_ACCUM_BLUE_SIZE|'
             r'SDL_GL_ACCUM_GREEN_SIZE|'
             r'SDL_GL_ACCUM_RED_SIZE|'
             r'SDL_GL_ALPHA_SIZE|'
             r'SDL_GL_B|'
             r'SDL_GL_BLUE_SIZE|'
             r'SDL_GL_BUFFER_SIZE|'
             r'SDL_GL_C|'
             r'SDL_GL_CONTEXT_DEBUG_FLAG|'
             r'SDL_GL_CONTEXT_EGL|'
             r'SDL_GL_CONTEXT_FLAGS|'
             r'SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG|'
             r'SDL_GL_CONTEXT_MAJOR_VERSION|'
             r'SDL_GL_CONTEXT_MINOR_VERSION|'
             r'SDL_GL_CONTEXT_PROFILE_COMPATIBILITY|'
             r'SDL_GL_CONTEXT_PROFILE_CORE|'
             r'SDL_GL_CONTEXT_PROFILE_ES|'
             r'SDL_GL_CONTEXT_PROFILE_MASK|'
             r'SDL_GL_CONTEXT_RESET_ISOLATION_FLAG|'
             r'SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG|'
             r'SDL_GL_D|'
             r'SDL_GL_DEPTH_SIZE|'
             r'SDL_GL_DOUBLEBUFFER|'
             r'SDL_GL_E|'
             r'SDL_GL_FRAMEBUFFER_SRGB_CAPABLE|'
             r'SDL_GL_G|'
             r'SDL_GL_GREEN_SIZE|'
             r'SDL_GL_L|'
             r'SDL_GL_M|'
             r'SDL_GL_MULTISAMPLEBUFFERS|'
             r'SDL_GL_MULTISAMPLESAMPLES|'
             r'SDL_GL_R|'
             r'SDL_GL_RED_SIZE|'
             r'SDL_GL_RETAINED_BACKING|'
             r'SDL_GL_S|'
             r'SDL_GL_SHARE_WITH_CURRENT_CONTEXT|'
             r'SDL_GL_STENCIL_SIZE|'
             r'SDL_GL_STEREO|'
             r'SDL_GL_U'
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            (r'(glAttachShader|'
             r'glBeginQuery|'
             r'glBindAttribLocation|'
             r'glBindBuffer|'
             r'glBlendEquationSeparate|'
             r'glBlendFuncSeparate|'
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             r'glBufferSubData|'
             r'glCompileShader|'
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             r'glCreateShader|'
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             r'glDeleteShader|'
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             r'glEnableVertexAttribArray|'
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             r'glGetActiveUniform|'
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             r'glGetBufferParameteriv|'
             r'glGetBufferPointerv|'
             r'glGetBufferSubData|'
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             r'glGetProgramiv|'
             r'glGetProgramInfoLog|'
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             r'glGetQueryObjectiv|'
             r'glGetQueryObjectuiv|'
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             r'glGetShaderInfoLog|'
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             r'glMultiDrawElements|'
             r'glPointParameterf|'
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             r'glShaderSource|'
             r'glSecondaryColor3b|'
             r'glSecondaryColor3d|'
             r'glSecondaryColor3f|'
             r'glSecondaryColor3i|'
             r'glSecondaryColor3s|'
             r'glSecondaryColor3ub|'
             r'glSecondaryColor3ui|'
             r'glSecondaryColor3us|'
             r'glSecondaryColor3bv|'
             r'glSecondaryColor3dv|'
             r'glSecondaryColor3fv|'
             r'glSecondaryColor3iv|'
             r'glSecondaryColor3sv|'
             r'glSecondaryColor3ubv|'
             r'glSecondaryColor3uiv|'
             r'glSecondaryColor3usv|'
             r'glSecondaryColorPointer|'
             r'glStencilFuncSeparate|'
             r'glStencilMaskSeparate|'
             r'glStencilOpSeparate|'
             r'glUniform1i|'
             r'glUniform2i|'
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             r'glUniform4i|'
             r'glUniform1f|'
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             r'glUniform3f|'
             r'glUniform4f|'
             r'glUniform1iv|'
             r'glUniform2iv|'
             r'glUniform3iv|'
             r'glUniform4iv|'
             r'glUniform1fv|'
             r'glUniform2fv|'
             r'glUniform3fv|'
             r'glUniform4fv|'
             r'glUniformMatrix2fv|'
             r'glUniformMatrix3fv|'
             r'glUniformMatrix4fv|'
             r'glUniformMatrix2x3fv|'
             r'glUniformMatrix2x4fv|'
             r'glUniformMatrix3x2fv|'
             r'glUniformMatrix3x4fv|'
             r'glUniformMatrix4x2fv|'
             r'glUniformMatrix4x3fv|'
             r'glUnmapBuffer|'
             r'glUseProgram|'
             r'glValidateProgram|'
             r'glVertexAttrib1s|'
             r'glVertexAttrib1f|'
             r'glVertexAttrib1d|'
             r'glVertexAttrib2s|'
             r'glVertexAttrib2f|'
             r'glVertexAttrib2d|'
             r'glVertexAttrib3s|'
             r'glVertexAttrib3f|'
             r'glVertexAttrib3d|'
             r'glVertexAttrib4s|'
             r'glVertexAttrib4f|'
             r'glVertexAttrib4d|'
             r'glVertexAttrib4Nub|'
             r'glVertexAttrib1sv|'
             r'glVertexAttrib1fv|'
             r'glVertexAttrib1dv|'
             r'glVertexAttrib2sv|'
             r'glVertexAttrib2fv|'
             r'glVertexAttrib2dv|'
             r'glVertexAttrib3sv|'
             r'glVertexAttrib3fv|'
             r'glVertexAttrib3dv|'
             r'glVertexAttrib4bv|'
             r'glVertexAttrib4sv|'
             r'glVertexAttrib4iv|'
             r'glVertexAttrib4ubv|'
             r'glVertexAttrib4usv|'
             r'glVertexAttrib4uiv|'
             r'glVertexAttrib4fv|'
             r'glVertexAttrib4dv|'
             r'glVertexAttrib4Nbv|'
             r'glVertexAttrib4Nsv|'
             r'glVertexAttrib4Niv|'
             r'glVertexAttrib4Nubv|'
             r'glVertexAttrib4Nusv|'
             r'glVertexAttrib4Nuiv|'
             r'glVertexAttribPointer|'
             r'glWindowPos2d|'
             r'glWindowPos2f|'
             r'glWindowPos2i|'
             r'glWindowPos2s|'
             r'glWindowPos2iv|'
             r'glWindowPos2sv|'
             r'glWindowPos2fv|'
             r'glWindowPos2dv|'
             r'glWindowPos3i|'
             r'glWindowPos3s|'
             r'glWindowPos3f|'
             r'glWindowPos3d|'
             r'glWindowPos3iv|'
             r'glWindowPos3sv|'
             r'glWindowPos3fv|'
             r'glWindowPos3dv|'
             r'glBeginConditionalRender|'
             r'glBeginTransformFeedback|'
             r'glBindBufferBase|'
             r'glBindBufferRange|'
             r'glBindFragDataLocation|'
             r'glBindFramebuffer|'
             r'glBindRenderbuffer|'
             r'glBindVertexArray|'
             r'glCheckFramebufferStatus|'
             r'glClampColor|'
             r'glClearBufferiv|'
             r'glClearBufferfv|'
             r'glClearBufferuiv|'
             r'glClearBufferfi|'
             r'glColorMaski|'
             r'glDeleteFramebuffers|'
             r'glDeleteRenderbuffers|'
             r'glDeleteVertexArrays|'
             r'glDisablei|'
             r'glEnablei|'
             r'glEndConditionalRender|'
             r'glEndTransformFeedback|'
             r'glFlushMappedBufferRange|'
             r'glFramebufferRenderbuffer|'
             r'glFramebufferTexture|'
             r'glFramebufferTexture1D|'
             r'glFramebufferTexture2D|'
             r'glFramebufferTexture3D|'
             r'glFramebufferTextureLayer|'
             r'glGenerateMipmap|'
             r'glGenFramebuffers|'
             r'glGenRenderbuffers|'
             r'glGenVertexArrays|'
             r'glGetAttribIiv|'
             r'glGetAttribIuiv|'
             r'glGetBooleani_v|'
             r'glGetIntegeri_v|'
             r'glGetFragDataLocation|'
             r'glGetFramebufferAttachmentParameteriv|'
             r'glGetRenderbufferParameteriv|'
             r'glGetStringi|'
             r'glGetTexParameterIiv|'
             r'glGetTexParameterIuiv|'
             r'glGetTransformFeedbackVarying|'
             r'glGetUniformuiv|'
             r'glIsEnabledi|'
             r'glIsFramebuffer|'
             r'glIsRenderbuffer|'
             r'glIsVertexArray|'
             r'glMapBufferRange|'
             r'glRenderbufferStorage|'
             r'glRenderbufferStorageMultisample|'
             r'glTexParameterIiv|'
             r'glTexParameterIuiv|'
             r'glTransformFeedbackVaryings|'
             r'glUniform1ui|'
             r'glUniform2ui|'
             r'glUniform3ui|'
             r'glUniform4ui|'
             r'glUniform1uiv|'
             r'glUniform2uiv|'
             r'glUniform3uiv|'
             r'glUniform4uiv|'
             r'glVertexAttribI1i|'
             r'glVertexAttribI2i|'
             r'glVertexAttribI3i|'
             r'glVertexAttribI4i|'
             r'glVertexAttribI1ui|'
             r'glVertexAttribI2ui|'
             r'glVertexAttribI3ui|'
             r'glVertexAttribI4ui|'
             r'glVertexAttribI1iv|'
             r'glVertexAttribI2iv|'
             r'glVertexAttribI3iv|'
             r'glVertexAttribI4iv|'
             r'glVertexAttribI1uiv|'
             r'glVertexAttribI2uiv|'
             r'glVertexAttribI3uiv|'
             r'glVertexAttribI4uiv|'
             r'glVertexAttribI4bv|'
             r'glVertexAttribI4sv|'
             r'glVertexAttribI4ubv|'
             r'glVertexAttribI4usv|'
             r'glVertexAttribIPointer|'
             r'glBlitFramebuffer|'
             r'glCopyBufferSubData|'
             r'glDrawArraysInstanced|'
             r'glDrawElementsInstanced|'
             r'glGetActiveUniformBlockiv|'
             r'glGetActiveUniformBlockName|'
             r'glGetActiveUniformsiv|'
             r'glGetActiveUniformName|'
             r'glGetUniformBlockBinding|'
             r'glGetUniformBlockIndex|'
             r'glGetUniformIndices|'
             r'glGetVertexAttribIiv|'
             r'glGetVertexAttribIuiv|'
             r'glMultiDrawArrays|'
             r'glPrimitiveRestartIndex|'
             r'glTexBuffer|'
             r'glUniformBlockBinding|'
             r'glClientWaitSync|'
             r'glDeleteSync|'
             r'glFenceSync|'
             r'glGetBufferParameteri64v|'
             r'glGetInteger64i_v|'
             r'glGetInteger64v|'
             r'glGetMultisamplefv|'
             r'glGetSynciv|'
             r'glIsSync|'
             r'glProvokingVertex|'
             r'glTexImage2DMultisample|'
             r'glTexImage3DMultisample|'
             r'glWaitSync|'
             r'glBindSampler|'
             r'glBindFragDataLocationIndexed|'
             r'glDeleteSamplers|'
             r'glDrawElementsBaseVertex|'
             r'glDrawRangeElementsBaseVertex|'
             r'glDrawElementsInstancedBaseVertex|'
             r'glGenSamplers|'
             r'glGetFragDataIndex|'
             r'glIsSampler|'
             r'glMultiDrawElementsBaseVertex|'
             r'glQueryCounter|'
             r'glGetQueryObjecti64v|'
             r'glGetQueryObjectui64v|'
             r'glGetSamplerParameteriv|'
             r'glGetSamplerParameterfv|'
             r'glGetSamplerParameterIiv|'
             r'glGetSamplerParameterIuiv|'
             r'glSamplerParameteri|'
             r'glSamplerParameterf|'
             r'glSamplerParameteriv|'
             r'glSamplerParameterfv|'
             r'glSamplerParameterIiv|'
             r'glSamplerParameterIuiv|'
             r'glVertexAttribDivisor|'
             r'glVertexAttribP1ui|'
             r'glVertexAttribP2ui|'
             r'glVertexAttribP3ui|'
             r'glVertexAttribP4ui|'
             r'glVertexAttribP1uiv|'
             r'glVertexAttribP2uiv|'
             r'glVertexAttribP3uiv|'
             r'glVertexAttribP4uiv|'
             r'glBindTransformFeedback|'
             r'glBeginQueryIndexed|'
             r'glBlendEquationi|'
             r'glBlendEquationSeparatei|'
             r'glBlendFunci|'
             r'glBlendFuncSeparatei|'
             r'glDeleteTransformFeedbacks|'
             r'glDrawArraysIndirect|'
             r'glDrawElementsIndirect|'
             r'glDrawTransformFeedback|'
             r'glDrawTransformFeedbackStream|'
             r'glEndQueryIndexed|'
             r'glGenTransformFeedbacks|'
             r'glGetActiveSubroutineName|'
             r'glGetActiveSubroutineUniformiv|'
             r'glGetActiveSubroutineUniformName|'
             r'glGetProgramStageiv|'
             r'glGetQueryIndexediv|'
             r'glGetSubroutineIndex|'
             r'glGetSubroutineUniformLocation|'
             r'glGetUniformdv|'
             r'glGetUniformSubroutineuiv|'
             r'glIsTransformFeedback|'
             r'glMinSampleShading|'
             r'glPatchParameteri|'
             r'glPatchParameterfv|'
             r'glPauseTransformFeedback|'
             r'glResumeTransformFeedback|'
             r'glUniform1d|'
             r'glUniform2d|'
             r'glUniform3d|'
             r'glUniform4d|'
             r'glUniform1dv|'
             r'glUniform2dv|'
             r'glUniform3dv|'
             r'glUniform4dv|'
             r'glUniformMatrix2dv|'
             r'glUniformMatrix3dv|'
             r'glUniformMatrix4dv|'
             r'glUniformMatrix2x3dv|'
             r'glUniformMatrix2x4dv|'
             r'glUniformMatrix3x2dv|'
             r'glUniformMatrix3x4dv|'
             r'glUniformMatrix4x2dv|'
             r'glUniformMatrix4x3dv|'
             r'glUniformSubroutinesuiv|'
             r'glActiveShaderProgram|'
             r'glBindProgramPipeline|'
             r'glClearDepthf|'
             r'glCreateShaderProgramv|'
             r'glDeleteProgramPipelines|'
             r'glDepthRangef|'
             r'glDepthRangeArrayv|'
             r'glDepthRangeIndexed|'
             r'glGenProgramPipelines|'
             r'glGetDoublei_v|'
             r'glGetFloati_v|'
             r'glGetProgramBinary|'
             r'glGetProgramPipelineInfoLog|'
             r'glGetProgramPipelineiv|'
             r'glGetShaderPrecisionFormat|'
             r'glGetVertexAttribLdv|'
             r'glIsProgramPipeline|'
             r'glProgramBinary|'
             r'glProgramParameteri|'
             r'glProgramUniform1i|'
             r'glProgramUniform2i|'
             r'glProgramUniform3i|'
             r'glProgramUniform4i|'
             r'glProgramUniform1f|'
             r'glProgramUniform2f|'
             r'glProgramUniform3f|'
             r'glProgramUniform4f|'
             r'glProgramUniform1d|'
             r'glProgramUniform2d|'
             r'glProgramUniform3d|'
             r'glProgramUniform4d|'
             r'glProgramUniform1iv|'
             r'glProgramUniform2iv|'
             r'glProgramUniform3iv|'
             r'glProgramUniform4iv|'
             r'glProgramUniform1fv|'
             r'glProgramUniform2fv|'
             r'glProgramUniform3fv|'
             r'glProgramUniform4fv|'
             r'glProgramUniform1dv|'
             r'glProgramUniform2dv|'
             r'glProgramUniform3dv|'
             r'glProgramUniform4dv|'
             r'glProgramUniform1ui|'
             r'glProgramUniform2ui|'
             r'glProgramUniform3ui|'
             r'glProgramUniform4ui|'
             r'glProgramUniform1uiv|'
             r'glProgramUniform2uiv|'
             r'glProgramUniform3uiv|'
             r'glProgramUniform4uiv|'
             r'glProgramUniformMatrix2fv|'
             r'glProgramUniformMatrix3fv|'
             r'glProgramUniformMatrix4fv|'
             r'glProgramUniformMatrix2dv|'
             r'glProgramUniformMatrix3dv|'
             r'glProgramUniformMatrix4dv|'
             r'glProgramUniformMatrix2x3fv|'
             r'glProgramUniformMatrix2x4fv|'
             r'glProgramUniformMatrix3x2fv|'
             r'glProgramUniformMatrix3x4fv|'
             r'glProgramUniformMatrix4x2fv|'
             r'glProgramUniformMatrix4x3fv|'
             r'glProgramUniformMatrix2x3dv|'
             r'glProgramUniformMatrix2x4dv|'
             r'glProgramUniformMatrix3x2dv|'
             r'glProgramUniformMatrix3x4dv|'
             r'glProgramUniformMatrix4x2dv|'
             r'glProgramUniformMatrix4x3dv|'
             r'glReleaseShaderCompiler|'
             r'glScissorArrayv|'
             r'glScissorIndexed|'
             r'glScissorIndexedv|'
             r'glShaderBinary|'
             r'glUseProgramStages|'
             r'glValidateProgramPipeline|'
             r'glViewportArrayv|'
             r'glViewportIndexedf|'
             r'glViewportIndexedfv|'
             r'glVertexAttribL1d|'
             r'glVertexAttribL2d|'
             r'glVertexAttribL3d|'
             r'glVertexAttribL4d|'
             r'glVertexAttribL1dv|'
             r'glVertexAttribL2dv|'
             r'glVertexAttribL3dv|'
             r'glVertexAttribL4dv|'
             r'glVertexAttribLPointer|'
             r'glDrawArraysInstancedBaseInstance|'
             r'glDrawElementsInstancedBaseInstance|'
             r'glDrawElementsInstancedBaseVertexBaseInstance|'
             r'glGetInternalFormativ|'
             r'glGetActiveAtomicCounterBufferiv|'
             r'glBindImageTexture|'
             r'glMemoryBarrier|'
             r'glTexStorage1D|'
             r'glTexStorage2D|'
             r'glTexStorage3D|'
             r'glTextureStorage1DEXT|'
             r'glTextureStorage2DEXT|'
             r'glTextureStorage3DEXT|'
             r'glDrawTransformFeedbackInstanced|'
             r'glDrawTransformFeedbackStreamInstanced|'
             r'glClearBufferData|'
             r'glClearBufferSubData|'
             r'glClearNamedBufferDataEXT|'
             r'glClearNamedBufferSubDataEXT|'
             r'glDispatchCompute|'
             r'glDispatchComputeIndirect|'
             r'glCopyImageSubData|'
             r'glFramebufferParameteri|'
             r'glGetFramebufferParameteriv|'
             r'glNamedFramebufferParameteriEXT|'
             r'glGetNamedFramebufferParameterivEXT|'
             r'glGetInternalFormati64v|'
             r'glInvalidateTexSubImage|'
             r'glInvalidateTexImage|'
             r'glInvalidateBufferSubData|'
             r'glInvalidateBufferData|'
             r'glInvalidateFramebuffer|'
             r'glInvalidateSubFramebuffer|'
             r'glMultiDrawArraysIndirect|'
             r'glMultiDrawElementsIndirect|'
             r'glGetProgramInterfaceiv|'
             r'glGetProgramResourceIndex|'
             r'glGetProgramResourceName|'
             r'glGetProgramResourceiv|'
             r'glGetProgramResourceLocation|'
             r'glGetProgramResourceLocationIndex|'
             r'glShaderStorageBlockBinding|'
             r'glTexBufferRange|'
             r'glTextureBufferRangeEXT|'
             r'glTexStorage2DMultisample|'
             r'glTexStorage3DMultisample|'
             r'glTextureStorage2DMultisampleEXT|'
             r'glTextureStorage3DMultisampleEXT|'
             r'glTextureView|'
             r'glBindVertexBuffer|'
             r'glVertexAttribFormat|'
             r'glVertexAttribIFormat|'
             r'glVertexAttribLFormat|'
             r'glVertexAttribBinding|'
             r'glVertexBindingDivisor|'
             r'glDebugMessageControl|'
             r'glDebugMessageInsert|'
             r'glDebugMessageCallback|'
             r'glGetDebugMessageLog|'
             r'glGetPointerv|'
             r'glPushDebugGroup|'
             r'glPopDebugGroup|'
             r'glObjectLabel|'
             r'glGetObjectLabel|'
             r'glObjectPtrLabel|'
             r'glGetObjectPtrLabel|'
             r'glBufferStorage|'
             r'glNamedBufferStorageEXT|'
             r'glClearTexImage|'
             r'glClearTexSubImage|'
             r'glBindBuffersBase|'
             r'glBindBuffersRange|'
             r'glBindTextures|'
             r'glBindSamplers|'
             r'glBindImageTextures|'
             r'glBindVertexBuffers|'
             r'glClipControl|'
             r'glCreateTransformFeedbacks|'
             r'glTransformFeedbackBufferBase|'
             r'glTransformFeedbackBufferRange|'
             r'glGetTransformFeedbackiv|'
             r'glGetTransformFeedback64_v|'
             r'glCreateBuffers|'
             r'glNamedBufferStorage|'
             r'glNamedBufferData|'
             r'glNamedBufferSubData|'
             r'glCopyNamedBufferSubData|'
             r'glClearNamedBufferData|'
             r'glClearNamedBufferSubData|'
             r'glMapNamedBuffer|'
             r'glMapNamedBufferRange|'
             r'glUnmapNamedBuffer|'
             r'glFlushMappedNamedBufferRange|'
             r'glGetNamedBufferParameteriv|'
             r'glGetNamedBufferParameter64v|'
             r'glGetNamedBufferPointerv|'
             r'glGetNamedBufferSubData|'
             r'glCreateFramebuffers|'
             r'glNamedFramebufferRenderbuffer|'
             r'glNamedFramebufferParameteri|'
             r'glNamedFramebufferTexture|'
             r'glNamedFramebufferTextureLayer|'
             r'glNamedFramebufferDrawBuffer|'
             r'glNamedFramebufferDrawBuffers|'
             r'glNamedFramebufferReadBuffer|'
             r'glInvalidateNamedFramebufferData|'
             r'glInvalidateNamedFramebufferSubData|'
             r'glClearNamedFramebufferiv|'
             r'glClearNamedFramebufferuiv|'
             r'glClearNamedFramebufferfv|'
             r'glClearNamedFramebufferfi|'
             r'glBlitNamedFramebuffer|'
             r'glCheckNamedFramebufferStatus|'
             r'glGetNamedFramebufferParameteriv|'
             r'glGetNamedFramebufferAttachmentParameteriv|'
             r'glCreateRenderbuffers|'
             r'glNamedRenderbufferStorage|'
             r'glNamedRenderbufferStorageMultisample|'
             r'glGetNamedRenderbufferParameteriv|'
             r'glCreateTextures|'
             r'glTextureBuffer|'
             r'glTextureBufferRange|'
             r'glTextureStorage1D|'
             r'glTextureStorage2D|'
             r'glTextureStorage3D|'
             r'glTextureStorage2DMultisample|'
             r'glTextureStorage3DMultisample|'
             r'glTextureSubImage1D|'
             r'glTextureSubImage2D|'
             r'glTextureSubImage3D|'
             r'glCompressedTextureSubImage1D|'
             r'glCompressedTextureSubImage2D|'
             r'glCompressedTextureSubImage3D|'
             r'glCopyTextureSubImage1D|'
             r'glCopyTextureSubImage2D|'
             r'glCopyTextureSubImage3D|'
             r'glGetInternalformativ|'
             r'glTexPageCommitmentARB|'
             r'glTextureParameterf|'
             r'glTextureParameterfv|'
             r'glTextureParameteri|'
             r'glTextureParameterIiv|'
             r'glTextureParameterIuiv|'
             r'glTextureParameteriv|'
             r'glGenerateTextureMipmap|'
             r'glBindTextureUnit|'
             r'glGetTextureImage|'
             r'glGetCompressedTextureImage|'
             r'glGetTextureLevelParameterfv|'
             r'glGetTextureLevelParameteriv|'
             r'glGetTextureParameterfv|'
             r'glGetTextureParameterIiv|'
             r'glGetTextureParameterIuiv|'
             r'glGetTextureParameteriv|'
             r'glCreateVertexArrays|'
             r'glDisableVertexArrayAttrib|'
             r'glEnableVertexArrayAttrib|'
             r'glVertexArrayElementBuffer|'
             r'glVertexArrayVertexBuffer|'
             r'glVertexArrayVertexBuffers|'
             r'glVertexArrayAttribFormat|'
             r'glVertexArrayAttribIFormat|'
             r'glVertexArrayAttribLFormat|'
             r'glVertexArrayAttribBinding|'
             r'glVertexArrayBindingDivisor|'
             r'glGetVertexArrayiv|'
             r'glGetVertexArrayIndexediv|'
             r'glGetVertexArrayIndexed64iv|'
             r'glCreateSamplers|'
             r'glCreateProgramPipelines|'
             r'glCreateQueries|'
             r'glMemoryBarrierByRegion|'
             r'glGetTextureSubImage|'
             r'glGetCompressedTextureSubImage|'
             r'glGetGraphicsResetStatus|'
             r'glReadnPixels|'
             r'glGetnUniformfv|'
             r'glGetnUniformiv|'
             r'glGetnUniformuiv|'
             r'glTextureBarrier|'
             r'glActiveTextureARB|'
             r'glClientActiveTextureARB|'
             r'glMultiTexCoord1dARB|'
             r'glMultiTexCoord1dvARB|'
             r'glMultiTexCoord1fARB|'
             r'glMultiTexCoord1fvARB|'
             r'glMultiTexCoord1iARB|'
             r'glMultiTexCoord1ivARB|'
             r'glMultiTexCoord1sARB|'
             r'glMultiTexCoord1svARB|'
             r'glMultiTexCoord2dARB|'
             r'glMultiTexCoord2dvARB|'
             r'glMultiTexCoord2fARB|'
             r'glMultiTexCoord2fvARB|'
             r'glMultiTexCoord2iARB|'
             r'glMultiTexCoord2ivARB|'
             r'glMultiTexCoord2sARB|'
             r'glMultiTexCoord2svARB|'
             r'glMultiTexCoord3dARB|'
             r'glMultiTexCoord3dvARB|'
             r'glMultiTexCoord3fARB|'
             r'glMultiTexCoord3fvARB|'
             r'glMultiTexCoord3iARB|'
             r'glMultiTexCoord3ivARB|'
             r'glMultiTexCoord3sARB|'
             r'glMultiTexCoord3svARB|'
             r'glMultiTexCoord4dARB|'
             r'glMultiTexCoord4dvARB|'
             r'glMultiTexCoord4fARB|'
             r'glMultiTexCoord4fvARB|'
             r'glMultiTexCoord4iARB|'
             r'glMultiTexCoord4ivARB|'
             r'glMultiTexCoord4sARB|'
             r'glMultiTexCoord4svARB|'
             r'glBlendColorEXT|'
             r'glPolygonOffsetEXT|'
             r'glTexImage3DEXT|'
             r'glTexSubImage3DEXT|'
             r'glCopyTexSubImage3DEXT|'
             r'glGenTexturesEXT|'
             r'glDeleteTexturesEXT|'
             r'glBindTextureEXT|'
             r'glPrioritizeTexturesEXT|'
             r'glAreTexturesResidentEXT|'
             r'glIsTextureEXT|'
             r'glVertexPointerEXT|'
             r'glNormalPointerEXT|'
             r'glColorPointerEXT|'
             r'glIndexPointerEXT|'
             r'glTexCoordPointerEXT|'
             r'glEdgeFlagPointerEXT|'
             r'glGetPointervEXT|'
             r'glArrayElementEXT|'
             r'glDrawArraysEXT|'
             r'glBlendEquationEXT|'
             r'glPointParameterfEXT|'
             r'glPointParameterfvEXT|'
             r'glPointParameterfSGIS|'
             r'glPointParameterfvSGIS|'
             r'glColorTableEXT|'
             r'glColorSubTableEXT|'
             r'glGetColorTableEXT|'
             r'glGetColorTableParameterfvEXT|'
             r'glGetColorTableParameterivEXT|'
             r'glLockArraysEXT|'
             r'glUnlockArraysEXT|'
             r'glWindowPos2iMESA|'
             r'glWindowPos2sMESA|'
             r'glWindowPos2fMESA|'
             r'glWindowPos2dMESA|'
             r'glWindowPos2ivMESA|'
             r'glWindowPos2svMESA|'
             r'glWindowPos2fvMESA|'
             r'glWindowPos2dvMESA|'
             r'glWindowPos3iMESA|'
             r'glWindowPos3sMESA|'
             r'glWindowPos3fMESA|'
             r'glWindowPos3dMESA|'
             r'glWindowPos3ivMESA|'
             r'glWindowPos3svMESA|'
             r'glWindowPos3fvMESA|'
             r'glWindowPos3dvMESA|'
             r'glWindowPos4iMESA|'
             r'glWindowPos4sMESA|'
             r'glWindowPos4fMESA|'
             r'glWindowPos4dMESA|'
             r'glWindowPos4ivMESA|'
             r'glWindowPos4svMESA|'
             r'glWindowPos4fvMESA|'
             r'glWindowPos4dvMESA|'
             r'glResizeBuffersMESA|'
             r'glEnableTraceMESA|'
             r'glDisableTraceMESA|'
             r'glNewTraceMESA|'
             r'glEndTraceMESA|'
             r'glTraceAssertAttribMESA|'
             r'glTraceCommentMESA|'
             r'glTraceTextureMESA|'
             r'glTraceListMESA|'
             r'glTracePointerMESA|'
             r'glTracePointerRangeMESA|'
             r'glGetPerfMonitorGroupsAMD|'
             r'glGetPerfMonitorCountersAMD|'
             r'glGetPerfMonitorGroupStringAMD|'
             r'glGetPerfMonitorCounterStringAMD|'
             r'glGetPerfMonitorCounterInfoAMD|'
             r'glGenPerfMonitorsAMD|'
             r'glDeletePerfMonitorsAMD|'
             r'glSelectPerfMonitorCountersAMD|'
             r'glBeginPerfMonitorAMD|'
             r'glEndPerfMonitorAMD|'
             r'glGetPerfMonitorCounterDataAMD|'
             r'glVertexAttrib1sARB|'
             r'glVertexAttrib1fARB|'
             r'glVertexAttrib1dARB|'
             r'glVertexAttrib2sARB|'
             r'glVertexAttrib2fARB|'
             r'glVertexAttrib2dARB|'
             r'glVertexAttrib3sARB|'
             r'glVertexAttrib3fARB|'
             r'glVertexAttrib3dARB|'
             r'glVertexAttrib4sARB|'
             r'glVertexAttrib4fARB|'
             r'glVertexAttrib4dARB|'
             r'glVertexAttrib4NubARB|'
             r'glVertexAttrib1svARB|'
             r'glVertexAttrib1fvARB|'
             r'glVertexAttrib1dvARB|'
             r'glVertexAttrib2svARB|'
             r'glVertexAttrib2fvARB|'
             r'glVertexAttrib2dvARB|'
             r'glVertexAttrib3svARB|'
             r'glVertexAttrib3fvARB|'
             r'glVertexAttrib3dvARB|'
             r'glVertexAttrib4bvARB|'
             r'glVertexAttrib4svARB|'
             r'glVertexAttrib4ivARB|'
             r'glVertexAttrib4ubvARB|'
             r'glVertexAttrib4usvARB|'
             r'glVertexAttrib4uivARB|'
             r'glVertexAttrib4fvARB|'
             r'glVertexAttrib4dvARB|'
             r'glVertexAttrib4NbvARB|'
             r'glVertexAttrib4NsvARB|'
             r'glVertexAttrib4NivARB|'
             r'glVertexAttrib4NubvARB|'
             r'glVertexAttrib4NusvARB|'
             r'glVertexAttrib4NuivARB|'
             r'glVertexAttribPointerARB|'
             r'glEnableVertexAttribArrayARB|'
             r'glDisableVertexAttribArrayARB|'
             r'glProgramStringARB|'
             r'glBindProgramARB|'
             r'glDeleteProgramsARB|'
             r'glGenProgramsARB|'
             r'glProgramEnvParameter4fARB|'
             r'glProgramEnvParameter4dARB|'
             r'glProgramEnvParameter4fvARB|'
             r'glProgramEnvParameter4dvARB|'
             r'glProgramLocalParameter4fARB|'
             r'glProgramLocalParameter4dARB|'
             r'glProgramLocalParameter4fvARB|'
             r'glProgramLocalParameter4dvARB|'
             r'glGetProgramEnvParameterfvARB|'
             r'glGetProgramEnvParameterdvARB|'
             r'glGetProgramLocalParameterfvARB|'
             r'glGetProgramLocalParameterdvARB|'
             r'glGetProgramivARB|'
             r'glGetProgramStringARB|'
             r'glGetVertexAttribdvARB|'
             r'glGetVertexAttribfvARB|'
             r'glGetVertexAttribivARB|'
             r'glGetVertexAttribPointervARB|'
             r'glIsProgramARB|'
             r'glLoadTransposeMatrixfARB|'
             r'glLoadTransposeMatrixdARB|'
             r'glMultTransposeMatrixfARB|'
             r'glMultTransposeMatrixdARB|'
             r'glCompressedTexImage3DARB|'
             r'glCompressedTexImage2DARB|'
             r'glCompressedTexImage1DARB|'
             r'glCompressedTexSubImage3DARB|'
             r'glCompressedTexSubImage2DARB|'
             r'glCompressedTexSubImage1DARB|'
             r'glGetCompressedTexImageARB|'
             r'glWeightbvARB|'
             r'glWeightsvARB|'
             r'glWeightivARB|'
             r'glWeightfvARB|'
             r'glWeightdvARB|'
             r'glWeightubvARB|'
             r'glWeightusvARB|'
             r'glWeightuivARB|'
             r'glWeightPointerARB|'
             r'glVertexBlendARB|'
             r'glWindowPos2dARB|'
             r'glWindowPos2fARB|'
             r'glWindowPos2iARB|'
             r'glWindowPos2sARB|'
             r'glWindowPos2ivARB|'
             r'glWindowPos2svARB|'
             r'glWindowPos2fvARB|'
             r'glWindowPos2dvARB|'
             r'glWindowPos3iARB|'
             r'glWindowPos3sARB|'
             r'glWindowPos3fARB|'
             r'glWindowPos3dARB|'
             r'glWindowPos3ivARB|'
             r'glWindowPos3svARB|'
             r'glWindowPos3fvARB|'
             r'glWindowPos3dvARB|'
             r'glBindBufferARB|'
             r'glDeleteBuffersARB|'
             r'glGenBuffersARB|'
             r'glIsBufferARB|'
             r'glBufferDataARB|'
             r'glBufferSubDataARB|'
             r'glGetBufferSubDataARB|'
             r'glMapBufferARB|'
             r'glUnmapBufferARB|'
             r'glGetBufferParameterivARB|'
             r'glGetBufferPointervARB|'
             r'glCurrentPaletteMatrixARB|'
             r'glMatrixIndexubvARB|'
             r'glMatrixIndexusvARB|'
             r'glMatrixIndexuivARB|'
             r'glMatrixIndexPointerARB|'
             r'glSampleCoverageARB|'
             r'glGenQueriesARB|'
             r'glDeleteQueriesARB|'
             r'glIsQueryARB|'
             r'glBeginQueryARB|'
             r'glEndQueryARB|'
             r'glGetQueryivARB|'
             r'glGetQueryObjectivARB|'
             r'glGetQueryObjectuivARB|'
             r'glDeleteObjectARB|'
             r'glGetHandleARB|'
             r'glDetachObjectARB|'
             r'glCreateShaderObjectARB|'
             r'glShaderSourceARB|'
             r'glCompileShaderARB|'
             r'glCreateProgramObjectARB|'
             r'glAttachObjectARB|'
             r'glLinkProgramARB|'
             r'glUseProgramObjectARB|'
             r'glValidateProgramARB|'
             r'glUniform1fARB|'
             r'glUniform2fARB|'
             r'glUniform3fARB|'
             r'glUniform4fARB|'
             r'glUniform1iARB|'
             r'glUniform2iARB|'
             r'glUniform3iARB|'
             r'glUniform4iARB|'
             r'glUniform1fvARB|'
             r'glUniform2fvARB|'
             r'glUniform3fvARB|'
             r'glUniform4fvARB|'
             r'glUniform1ivARB|'
             r'glUniform2ivARB|'
             r'glUniform3ivARB|'
             r'glUniform4ivARB|'
             r'glUniformMatrix2fvARB|'
             r'glUniformMatrix3fvARB|'
             r'glUniformMatrix4fvARB|'
             r'glGetObjectParameterfvARB|'
             r'glGetObjectParameterivARB|'
             r'glGetInfoLogARB|'
             r'glGetAttachedObjectsARB|'
             r'glGetUniformLocationARB|'
             r'glGetActiveUniformARB|'
             r'glGetUniformfvARB|'
             r'glGetUniformivARB|'
             r'glGetShaderSourceARB|'
             r'glBindAttribLocationARB|'
             r'glGetActiveAttribARB|'
             r'glGetAttribLocationARB|'
             r'glGetTextureHandleARB|'
             r'glGetTextureSamplerHandleARB|'
             r'glMakeTextureHandleResidentARB|'
             r'glMakeTextureHandleNonResidentARB|'
             r'glGetImageHandleARB|'
             r'glMakeImageHandleResidentARB|'
             r'glMakeImageHandleNonResidentARB|'
             r'glUniformHandleui64ARB|'
             r'glUniformHandleui64vARB|'
             r'glProgramUniformHandleui64ARB|'
             r'glProgramUniformHandleui64vARB|'
             r'glIsTextureHandleResidentARB|'
             r'glIsImageHandleResidentARB|'
             r'glVertexAttribL1ui64ARB|'
             r'glVertexAttribL1ui64vARB|'
             r'glGetVertexAttribL1ui64vARB|'
             r'glDispatchComputeGroupSizeARB|'
             r'glMultiDrawArraysIndirectCountARB|'
             r'glMultiDrawElementsIndirectCountARB|'
             r'glTexturePageCommitmentARB|'
             r'glTexturePageCommitmentEXT|'
             r'glBufferPageCommitmentARB|'
             r'glNamedBufferPageCommitmentARB|'
             r'glNamedBufferPageCommitmentEXT|'
             r'glBlendBarrierKHR|'
             r'glClearIndex|'
             r'glClearColor|'
             r'glClear|'
             r'glIndexMask|'
             r'glColorMask|'
             r'glAlphaFunc|'
             r'glBlendFunc|'
             r'glLogicOp|'
             r'glCullFace|'
             r'glFrontFace|'
             r'glPointSize|'
             r'glLineWidth|'
             r'glLineStipple|'
             r'glPolygonMode|'
             r'glPolygonOffset|'
             r'glPolygonStipple|'
             r'glGetPolygonStipple|'
             r'glEdgeFlag|'
             r'glEdgeFlagv|'
             r'glScissor|'
             r'glClipPlane|'
             r'glGetClipPlane|'
             r'glDrawBuffer|'
             r'glReadBuffer|'
             r'glEnable|'
             r'glDisable|'
             r'glIsEnabled|'
             r'glEnableClientState|'
             r'glDisableClientState|'
             r'glGetBooleanv|'
             r'glGetDoublev|'
             r'glGetFloatv|'
             r'glGetIntegerv|'
             r'glPushAttrib|'
             r'glPopAttrib|'
             r'glPushClientAttrib|'
             r'glPopClientAttrib|'
             r'glRenderMode|'
             r'glGetError|'
             r'glGetString|'
             r'glFinish|'
             r'glFlush|'
             r'glHint|'
             r'glClearDepth|'
             r'glDepthFunc|'
             r'glDepthMask|'
             r'glDepthRange|'
             r'glClearAccum|'
             r'glAccum|'
             r'glMatrixMode|'
             r'glOrtho|'
             r'glFrustum|'
             r'glViewport|'
             r'glPushMatrix|'
             r'glPopMatrix|'
             r'glLoadIdentity|'
             r'glLoadMatrixd|'
             r'glLoadMatrixf|'
             r'glMultMatrixd|'
             r'glMultMatrixf|'
             r'glRotated|'
             r'gle|'
             r'glRotatef|'
             r'gle|'
             r'glScaled|'
             r'glScalef|'
             r'glTranslated|'
             r'glTranslatef|'
             r'glIsList|'
             r'glDeleteLists|'
             r'glGenLists|'
             r'glNewList|'
             r'glEndList|'
             r'glCallList|'
             r'glCallLists|'
             r'glListBase|'
             r'glBegin|'
             r'glEnd|'
             r'glVertex2d|'
             r'glVertex2f|'
             r'glVertex2i|'
             r'glVertex2s|'
             r'glVertex3d|'
             r'glVertex3f|'
             r'glVertex3i|'
             r'glVertex3s|'
             r'glVertex4d|'
             r'glVertex4f|'
             r'glVertex4i|'
             r'glVertex4s|'
             r'glVertex2dv|'
             r'glVertex2fv|'
             r'glVertex2iv|'
             r'glVertex2sv|'
             r'glVertex3dv|'
             r'glVertex3fv|'
             r'glVertex3iv|'
             r'glVertex3sv|'
             r'glVertex4dv|'
             r'glVertex4fv|'
             r'glVertex4iv|'
             r'glVertex4sv|'
             r'glNormal3b|'
             r'glNormal3d|'
             r'glNormal3f|'
             r'glNormal3i|'
             r'glNormal3s|'
             r'glNormal3bv|'
             r'glNormal3dv|'
             r'glNormal3fv|'
             r'glNormal3iv|'
             r'glNormal3sv|'
             r'glIndexd|'
             r'glIndexf|'
             r'glIndexi|'
             r'glIndexs|'
             r'glIndexub|'
             r'glIndexdv|'
             r'glIndexfv|'
             r'glIndexiv|'
             r'glIndexsv|'
             r'glIndexubv|'
             r'glColor3b|'
             r'glColor3d|'
             r'glColor3f|'
             r'glColor3i|'
             r'glColor3s|'
             r'glColor3ub|'
             r'glColor3ui|'
             r'glColor3us|'
             r'glColor4b|'
             r'glColor4d|'
             r'glColor4f|'
             r'glColor4i|'
             r'glColor4s|'
             r'glColor4ub|'
             r'glColor4ui|'
             r'glColor4us|'
             r'glColor3bv|'
             r'glColor3dv|'
             r'glColor3fv|'
             r'glColor3iv|'
             r'glColor3sv|'
             r'glColor3ubv|'
             r'glColor3uiv|'
             r'glColor3usv|'
             r'glColor4bv|'
             r'glColor4dv|'
             r'glColor4fv|'
             r'glColor4iv|'
             r'glColor4sv|'
             r'glColor4ubv|'
             r'glColor4uiv|'
             r'glColor4usv|'
             r'glTexCoord1d|'
             r'glTexCoord1f|'
             r'glTexCoord1i|'
             r'glTexCoord1s|'
             r'glTexCoord2d|'
             r'glTexCoord2f|'
             r'glTexCoord2i|'
             r'glTexCoord2s|'
             r'glTexCoord3d|'
             r'glTexCoord3f|'
             r'glTexCoord3i|'
             r'glTexCoord3s|'
             r'glTexCoord4d|'
             r'glTexCoord4f|'
             r'glTexCoord4i|'
             r'glTexCoord4s|'
             r'glTexCoord1dv|'
             r'glTexCoord1fv|'
             r'glTexCoord1iv|'
             r'glTexCoord1sv|'
             r'glTexCoord2dv|'
             r'glTexCoord2fv|'
             r'glTexCoord2iv|'
             r'glTexCoord2sv|'
             r'glTexCoord3dv|'
             r'glTexCoord3fv|'
             r'glTexCoord3iv|'
             r'glTexCoord3sv|'
             r'glTexCoord4dv|'
             r'glTexCoord4fv|'
             r'glTexCoord4iv|'
             r'glTexCoord4sv|'
             r'glRasterPos2d|'
             r'glRasterPos2f|'
             r'glRasterPos2i|'
             r'glRasterPos2s|'
             r'glRasterPos3d|'
             r'glRasterPos3f|'
             r'glRasterPos3i|'
             r'glRasterPos3s|'
             r'glRasterPos4d|'
             r'glRasterPos4f|'
             r'glRasterPos4i|'
             r'glRasterPos4s|'
             r'glRasterPos2dv|'
             r'glRasterPos2fv|'
             r'glRasterPos2iv|'
             r'glRasterPos2sv|'
             r'glRasterPos3dv|'
             r'glRasterPos3fv|'
             r'glRasterPos3iv|'
             r'glRasterPos3sv|'
             r'glRasterPos4dv|'
             r'glRasterPos4fv|'
             r'glRasterPos4iv|'
             r'glRasterPos4sv|'
             r'glRectd|'
             r'glRectf|'
             r'glRecti|'
             r'glRects|'
             r'glRectdv|'
             r'glRectfv|'
             r'glRectiv|'
             r'glRectsv|'
             r'glVertexPointer|'
             r'glNormalPointer|'
             r'glColorPointer|'
             r'glIndexPointer|'
             r'glTexCoordPointer|'
             r'glEdgeFlagPointer|'
             r'glGetPointerv|'
             r'glArrayElement|'
             r'glDrawArrays|'
             r'glDrawElements|'
             r'glInterleavedArrays|'
             r'glShadeModel|'
             r'glLightf|'
             r'glLighti|'
             r'glLightfv|'
             r'glLightiv|'
             r'glGetLightfv|'
             r'glGetLightiv|'
             r'glLightModelf|'
             r'glLightModeli|'
             r'glLightModelfv|'
             r'glLightModeliv|'
             r'glMaterialf|'
             r'glMateriali|'
             r'glMaterialfv|'
             r'glMaterialiv|'
             r'glGetMaterialfv|'
             r'glGetMaterialiv|'
             r'glColorMaterial|'
             r'glPixelZoom|'
             r'glPixelStoref|'
             r'glPixelStorei|'
             r'glPixelTransferf|'
             r'glPixelTransferi|'
             r'glPixelMapfv|'
             r'glPixelMapuiv|'
             r'glPixelMapusv|'
             r'glGetPixelMapfv|'
             r'glGetPixelMapuiv|'
             r'glGetPixelMapusv|'
             r'glBitmap|'
             r'glReadPixels|'
             r'glDrawPixels|'
             r'glCopyPixels|'
             r'glStencilFunc|'
             r'glStencilMask|'
             r'glStencilOp|'
             r'glClearStencil|'
             r'glTexGend|'
             r'glTexGenf|'
             r'glTexGeni|'
             r'glTexGendv|'
             r'glTexGenfv|'
             r'glTexGeniv|'
             r'glGetTexGendv|'
             r'glGetTexGenfv|'
             r'glGetTexGeniv|'
             r'glTexEnvf|'
             r'glTexEnvi|'
             r'glTexEnvfv|'
             r'glTexEnviv|'
             r'glGetTexEnvfv|'
             r'glGetTexEnviv|'
             r'glTexParameterf|'
             r'glTexParameteri|'
             r'glTexParameterfv|'
             r'glTexParameteriv|'
             r'glGetTexParameterfv|'
             r'glGetTexParameteriv|'
             r'glGetTexLevelParameterfv|'
             r'glGetTexLevelParameteriv|'
             r'glTexImage1D|'
             r'glTexImage2D|'
             r'glGetTexImage|'
             r'glGenTextures|'
             r'glDeleteTextures|'
             r'glBindTexture|'
             r'glPrioritizeTextures|'
             r'glAreTexturesResident|'
             r'glIsTexture|'
             r'glTexSubImage1D|'
             r'glTexSubImage2D|'
             r'glCopyTexImage1D|'
             r'glCopyTexImage2D|'
             r'glCopyTexSubImage1D|'
             r'glCopyTexSubImage2D|'
             r'glMap1d|'
             r'glMap1f|'
             r'glMap2d|'
             r'glMap2f|'
             r'glGetMapdv|'
             r'glGetMapfv|'
             r'glGetMapiv|'
             r'glEvalCoord1d|'
             r'glEvalCoord1f|'
             r'glEvalCoord1dv|'
             r'glEvalCoord1fv|'
             r'glEvalCoord2d|'
             r'glEvalCoord2f|'
             r'glEvalCoord2dv|'
             r'glEvalCoord2fv|'
             r'glMapGrid1d|'
             r'glMapGrid1f|'
             r'glMapGrid2d|'
             r'glMapGrid2f|'
             r'glEvalPoint1|'
             r'glEvalPoint2|'
             r'glEvalMesh1|'
             r'glEvalMesh2|'
             r'glFogf|'
             r'glFogi|'
             r'glFogfv|'
             r'glFogiv|'
             r'glFeedbackBuffer|'
             r'glPassThrough|'
             r'glSelectBuffer|'
             r'glInitNames|'
             r'glLoadName|'
             r'glPushName|'
             r'glPopName|'
             r'glDrawRangeElements|'
             r'glTexImage3D|'
             r'glTexSubImage3D|'
             r'glCopyTexSubImage3D|'
             r'glColorTable|'
             r'glColorSubTable|'
             r'glColorTableParameteriv|'
             r'glColorTableParameterfv|'
             r'glCopyColorSubTable|'
             r'glCopyColorTable|'
             r'glGetColorTable|'
             r'glGetColorTableParameterfv|'
             r'glGetColorTableParameteriv|'
             r'glBlendEquation|'
             r'glBlendColor|'
             r'glHistogram|'
             r'glResetHistogram|'
             r'glGetHistogram|'
             r'glGetHistogramParameterfv|'
             r'glGetHistogramParameteriv|'
             r'glMinmax|'
             r'glResetMinmax|'
             r'glGetMinmax|'
             r'glGetMinmaxParameterfv|'
             r'glGetMinmaxParameteriv|'
             r'glConvolutionFilter1D|'
             r'glConvolutionFilter2D|'
             r'glConvolutionParameterf|'
             r'glConvolutionParameterfv|'
             r'glConvolutionParameteri|'
             r'glConvolutionParameteriv|'
             r'glCopyConvolutionFilter1D|'
             r'glCopyConvolutionFilter2D|'
             r'glGetConvolutionFilter|'
             r'glGetConvolutionParameterfv|'
             r'glGetConvolutionParameteriv|'
             r'glSeparableFilter2D|'
             r'glGetSeparableFilter|'
             r'glActiveTexture|'
             r'glClientActiveTexture|'
             r'glCompressedTexImage1D|'
             r'glCompressedTexImage2D|'
             r'glCompressedTexImage3D|'
             r'glCompressedTexSubImage1D|'
             r'glCompressedTexSubImage2D|'
             r'glCompressedTexSubImage3D|'
             r'glGetCompressedTexImage|'
             r'glMultiTexCoord1d|'
             r'glMultiTexCoord1dv|'
             r'glMultiTexCoord1f|'
             r'glMultiTexCoord1fv|'
             r'glMultiTexCoord1i|'
             r'glMultiTexCoord1iv|'
             r'glMultiTexCoord1s|'
             r'glMultiTexCoord1sv|'
             r'glMultiTexCoord2d|'
             r'glMultiTexCoord2dv|'
             r'glMultiTexCoord2f|'
             r'glMultiTexCoord2fv|'
             r'glMultiTexCoord2i|'
             r'glMultiTexCoord2iv|'
             r'glMultiTexCoord2s|'
             r'glMultiTexCoord2sv|'
             r'glMultiTexCoord3d|'
             r'glMultiTexCoord3dv|'
             r'glMultiTexCoord3f|'
             r'glMultiTexCoord3fv|'
             r'glMultiTexCoord3i|'
             r'glMultiTexCoord3iv|'
             r'glMultiTexCoord3s|'
             r'glMultiTexCoord3sv|'
             r'glMultiTexCoord4d|'
             r'glMultiTexCoord4dv|'
             r'glMultiTexCoord4f|'
             r'glMultiTexCoord4fv|'
             r'glMultiTexCoord4i|'
             r'glMultiTexCoord4iv|'
             r'glMultiTexCoord4s|'
             r'glMultiTexCoord4sv|'
             r'glLoadTransposeMatrixd|'
             r'glLoadTransposeMatrixf|'
             r'glMultTransposeMatrixd|'
             r'glMultTransposeMatrixf|'
             r'glSampleCoverage|'
             r'gluBeginCurve|'
             r'gluBeginPolygon|'
             r'gluBeginSurface|'
             r'gluBeginTrim|'
             r'gluBuild1DMipmapLevels|'
             r'gluBuild1DMipmaps|'
             r'gluBuild2DMipmapLevels|'
             r'gluBuild2DMipmaps|'
             r'gluBuild3DMipmapLevels|'
             r'gluBuild3DMipmaps|'
             r'gluCheckExtension|'
             r'gluCylinder|'
             r'gluDeleteNurbsRenderer|'
             r'gluDeleteQuadric|'
             r'gluDeleteTess|'
             r'gluDisk|'
             r'gluEndCurve|'
             r'gluEndPolygon|'
             r'gluEndSurface|'
             r'gluEndTrim|'
             r'gluGetNurbsProperty|'
             r'gluGetTessProperty|'
             r'gluLoadSamplingMatrices|'
             r'gluLookAt|'
             r'gluNewNurbsRenderer|'
             r'gluNewQuadric|'
             r'gluNewTess|'
             r'gluNextContour|'
             r'gluNurbsCallback|'
             r'gluNurbsCallbackData|'
             r'gluNurbsCallbackDataEXT|'
             r'gluNurbsCurve|'
             r'gluNurbsProperty|'
             r'gluNurbsSurface|'
             r'gluOrtho2D|'
             r'gluPartialDisk|'
             r'gluPerspective|'
             r'gluPickMatrix|'
             r'gluProject|'
             r'gluPwlCurve|'
             r'gluQuadricCallback|'
             r'gluQuadricDrawStyle|'
             r'gluQuadricNormals|'
             r'gluQuadricOrientation|'
             r'gluQuadricTexture|'
             r'gluScaleImage|'
             r'gluSphere|'
             r'gluTessBeginContour|'
             r'gluTessBeginPolygon|'
             r'gluTessCallback|'
             r'gluTessEndContour|'
             r'gluTessEndPolygon|'
             r'gluTessNormal|'
             r'gluTessProperty|'
             r'gluTessVertex|'
             r'gluUnProject|'
             r'gluUnProject4|'
             r'glutAddMenuEntry|'
             r'glutAddSubMenu|'
             r'glutAttachMenu|'
             r'glutBitmapCharacter|'
             r'glutBitmapHeight|'
             r'glutBitmapLength|'
             r'glutBitmapString|'
             r'glutBitmapWidth|'
             r'glutButtonBoxFunc|'
             r'glutChangeToMenuEntry|'
             r'glutChangeToSubMenu|'
             r'glutCloseFunc|'
             r'glutCopyColormap|'
             r'glutCreateMenu|'
             r'glutCreateSubWindow|'
             r'glutCreateWindow|'
             r'glutDestroyMenu|'
             r'glutDestroyWindow|'
             r'glutDetachMenu|'
             r'glutDeviceGet|'
             r'glutDialsFunc|'
             r'glutDisplayFunc|'
             r'glutEnterGameMode|'
             r'glutEntryFunc|'
             r'glutEstablishOverlay|'
             r'glutExit|'
             r'glutExtensionSupported|'
             r'glutForceJoystickFunc|'
             r'glutFullScreen|'
             r'glutFullScreenToggle|'
             r'glutGameModeGet|'
             r'glutGameModeString|'
             r'glutGet|'
             r'glutGetColor|'
             r'glutGetMenu|'
             r'glutGetMenuData|'
             r'glutGetModeValues|'
             r'glutGetModifiers|'
             r'glutGetProcAddress|'
             r'glutGetWindow|'
             r'glutGetWindowData|'
             r'glutHideOverlay|'
             r'glutHideWindow|'
             r'glutIconifyWindow|'
             r'glutIdleFunc|'
             r'glutIgnoreKeyRepeat|'
             r'glutInit|'
             r'glutInitContextFlags|'
             r'glutInitContextProfile|'
             r'glutInitContextVersion|'
             r'glutInitDisplayMode|'
             r'glutInitDisplayString|'
             r'glutInitErrorFunc|'
             r'glutInitWarningFunc|'
             r'glutInitWindowPosition|'
             r'glutInitWindowSize|'
             r'glutJoystickFunc|'
             r'glutKeyboardFunc|'
             r'glutKeyboardUpFunc|'
             r'glutLayerGet|'
             r'glutLeaveFullScreen|'
             r'glutLeaveGameMode|'
             r'glutLeaveMainLoop|'
             r'glutMainLoop|'
             r'glutMainLoopEvent|'
             r'glutMenuDestroyFunc|'
             r'glutMenuStateFunc|'
             r'glutMenuStatusFunc|'
             r'glutMotionFunc|'
             r'glutMouseFunc|'
             r'glutMouseWheelFunc|'
             r'glutMultiButtonFunc|'
             r'glutMultiEntryFunc|'
             r'glutMultiMotionFunc|'
             r'glutMultiPassiveFunc|'
             r'glutOverlayDisplayFunc|'
             r'glutPassiveMotionFunc|'
             r'glutPopWindow|'
             r'glutPositionWindow|'
             r'glutPostOverlayRedisplay|'
             r'glutPostRedisplay|'
             r'glutPostWindowOverlayRedisplay|'
             r'glutPostWindowRedisplay|'
             r'glutPushWindow|'
             r'glutRemoveMenuItem|'
             r'glutRemoveOverlay|'
             r'glutReportErrors|'
             r'glutReshapeFunc|'
             r'glutReshapeWindow|'
             r'glutSetColor|'
             r'glutSetCursor|'
             r'glutSetIconTitle|'
             r'glutSetKeyRepeat|'
             r'glutSetMenu|'
             r'glutSetMenuData|'
             r'glutSetOption|'
             r'glutSetWindow|'
             r'glutSetWindowData|'
             r'glutSetWindowTitle|'
             r'glutSetupVideoResizing|'
             r'glutShowOverlay|'
             r'glutShowWindow|'
             r'glutSolidCone|'
             r'glutSolidCube|'
             r'glutSolidCylinder|'
             r'glutSolidDodecahedron|'
             r'glutSolidIcosahedron|'
             r'glutSolidOctahedron|'
             r'glutSolidRhombicDodecahedron|'
             r'glutSolidSierpinskiSponge|'
             r'glutSolidSphere|'
             r'glutSolidTeapot|'
             r'glutSolidTetrahedron|'
             r'glutSolidTorus|'
             r'glutSpaceballButtonFunc|'
             r'glutSpaceballMotionFunc|'
             r'glutSpaceballRotateFunc|'
             r'glutSpecialFunc|'
             r'glutSpecialUpFunc|'
             r'glutStopVideoResizing|'
             r'glutStrokeCharacter|'
             r'glutStrokeHeight|'
             r'glutStrokeLength|'
             r'glutStrokeString|'
             r'glutStrokeWidth|'
             r'glutSwapBuffers|'
             r'glutTabletButtonFunc|'
             r'glutTabletMotionFunc|'
             r'glutTimerFunc|'
             r'glutUseLayer|'
             r'glutVideoPan|'
             r'glutVideoResize|'
             r'glutVideoResizeGet|'
             r'glutVisibilityFunc|'
             r'glutWMCloseFunc|'
             r'glutWarpPointer|'
             r'glutWindowStatusFunc|'
             r'glutWireCone|'
             r'glutWireCube|'
             r'glutWireCylinder|'
             r'glutWireDodecahedron|'
             r'glutWireIcosahedron|'
             r'glutWireOctahedron|'
             r'glutWireRhombicDodecahedron|'
             r'glutWireSierpinskiSponge|'
             r'glutWireSphere|'
             r'glutWireTeapot|'
             r'glutWireTetrahedron|'
             r'glutWireTorus|'
             r'glAttachShader|'
             r'glBindAttribLocation|'
             r'glBindBuffer|'
             r'glBlendEquationSeparate|'
             r'glBlendFuncSeparate|'
             r'glBufferData|'
             r'glBufferSubData|'
             r'glClearDepthf|'
             r'glCreateProgram|'
             r'glCreateShader|'
             r'glDeleteBuffers|'
             r'glDeleteProgram|'
             r'glDeleteShader|'
             r'glDetachShader|'
             r'glDepthRangef|'
             r'glDisableVertexAttribArray|'
             r'glEnableVertexAttribArray|'
             r'glGetActiveAttrib|'
             r'glGetActiveUniform|'
             r'glGetAttachedShaders|'
             r'glGetAttribLocation|'
             r'glGetBufferParameteriv|'
             r'glGenBuffers|'
             r'glGetProgramiv|'
             r'glGetProgramInfoLog|'
             r'glGetUniformfv|'
             r'glGetUniformiv|'
             r'glGetUniformLocation|'
             r'glGetVertexAttribfv|'
             r'glGetVertexAttribiv|'
             r'glGetVertexAttribPointerv|'
             r'glIsBuffer|'
             r'glIsProgram|'
             r'glIsShader|'
             r'glLinkProgram|'
             r'glStencilFuncSeparate|'
             r'glStencilMaskSeparate|'
             r'glStencilOpSeparate|'
             r'glUniform1i|'
             r'glUniform2i|'
             r'glUniform3i|'
             r'glUniform4i|'
             r'glUniform1f|'
             r'glUniform2f|'
             r'glUniform3f|'
             r'glUniform4f|'
             r'glUniform1iv|'
             r'glUniform2iv|'
             r'glUniform3iv|'
             r'glUniform4iv|'
             r'glUniform1fv|'
             r'glUniform2fv|'
             r'glUniform3fv|'
             r'glUniform4fv|'
             r'glUniformMatrix2fv|'
             r'glUniformMatrix3fv|'
             r'glUniformMatrix4fv|'
             r'glUseProgram|'
             r'glValidateProgram|'
             r'glVertexAttrib1f|'
             r'glVertexAttrib2f|'
             r'glVertexAttrib3f|'
             r'glVertexAttrib4f|'
             r'glVertexAttrib1fv|'
             r'glVertexAttrib2fv|'
             r'glVertexAttrib3fv|'
             r'glVertexAttrib4fv|'
             r'glVertexAttribPointer|'
             r'glIsRenderbufferOES|'
             r'glBindRenderbufferOES|'
             r'glDeleteRenderbuffersOES|'
             r'glGenRenderbuffersOES|'
             r'glRenderbufferStorageOES|'
             r'glGetRenderbufferParameterivOES|'
             r'glGetRenderbufferStorageFormatsivOES|'
             r'glIsFramebufferOES|'
             r'glBindFramebufferOES|'
             r'glDeleteFramebuffersOES|'
             r'glGenFramebuffersOES|'
             r'glCheckFramebufferStatusOES|'
             r'glFramebufferTexture2DOES|'
             r'glFramebufferTexture3DOES|'
             r'glFramebufferRenderbufferOES|'
             r'glGetFramebufferAttachmentParameterivOES|'
             r'glGenerateMipmapOES|'
             r'glMapBuffer|'
             r'glUnmapBuffer|'
             r'glCompileShader|'
             r'glGetShaderiv|'
             r'glGetShaderInfoLog|'
             r'glGetShaderSource|'
             r'glReleaseShaderCompilerOES|'
             r'glShaderSource|'
             r'glShaderBinaryOES|'
             r'glGetShaderPrecisionFormatOES|'
             r'eglGetError|'
             r'eglGetDisplay|'
             r'eglInitialize|'
             r'eglTerminate|'
             r'eglQueryString|'
             r'eglGetConfigs|'
             r'eglChooseConfig|'
             r'eglGetConfigAttrib|'
             r'eglCreateWindowSurface|'
             r'eglCreatePbufferSurface|'
             r'eglCreatePixmapSurface|'
             r'eglDestroySurface|'
             r'eglQuerySurface|'
             r'eglSurfaceAttrib|'
             r'eglBindTexImage|'
             r'eglReleaseTexImage|'
             r'eglSwapInterval|'
             r'eglCreateContext|'
             r'eglDestroyContext|'
             r'eglMakeCurrent|'
             r'eglGetCurrentContext|'
             r'eglGetCurrentSurface|'
             r'eglGetCurrentDisplay|'
             r'eglQueryContext|'
             r'eglWaitGL|'
             r'eglWaitNative|'
             r'eglSwapBuffers|'
             r'eglCopyBuffers|'
             r'eglGetProcAddress|'
             r'eglCreatePbufferFromClientBuffer|'
             r'eglWaitClient|'
             r'eglBindAPI|'
             r'eglQueryAPI|'
             r'eglReleaseThread|'
             r'glewInit|'
             r'glewExperimental|'
             r'SDL_CreateThread|'
             r'SDL_CreateCond|'
             r'SDL_CreateCursor|'
             r'SDL_CreateMutex|'
             r'SDL_CreateRGBSurface|'
             r'SDL_CreateRGBSurfaceFrom|'
             r'SDL_CreateRenderer|'
             r'SDL_CreateSemaphore|'
             r'SDL_CreateShapedWindow|'
             r'SDL_CreateSoftwareRenderer|'
             r'SDL_CreateSystemCursor|'
             r'SDL_CreateTexture|'
             r'SDL_CreateTextureFromSurface|'
             r'SDL_CreateThread|'
             r'SDL_CreateWindow|'
             r'SDL_CreateWindowAndRenderer|'
             r'SDL_CreateWindowFrom|'
             r'SDL_DestroyWindow|'
             r'SDL_GetError|'
             r'SDL_DXGIGetOutputInfo|'
             r'SDL_EnableScreenSaver|'
             r'SDL_Error|'
             r'SDL_EventState|'
             r'SDL_fabs|'
             r'SDL_FilterEvents|'
             r'SDL_floor|'
             r'SDL_FlushEvent|'
             r'SDL_FlushEvents|'
             r'SDL_free|'
             r'SDL_FreeCursor|'
             r'SDL_FreeFormat|'
             r'SDL_FreePalette|'
             r'SDL_FreeRW|'
             r'SDL_FreeSurface|'
             r'SDL_FreeWAV|'
             r'SDL_GameControllerAddMappingsFromRW|'
             r'SDL_GameControllerButtonBind SDLCALL|'
             r'SDL_GameControllerClose|'
             r'SDL_GameControllerEventState|'
             r'SDL_GameControllerGetAttached|'
             r'SDL_GameControllerGetAxisFromString|'
             r'SDL_GameControllerGetButton|'
             r'SDL_GameControllerGetButtonFromString|'
             r'SDL_GameControllerGetJoystick|'
             r'SDL_GameControllerGetStringForAxis|'
             r'SDL_GameControllerGetStringForButton|'
             r'SDL_GameControllerMapping|'
             r'SDL_GameControllerMappingForGUID|'
             r'SDL_GameControllerName|'
             r'SDL_GameControllerNameForIndex|'
             r'SDL_GameControllerOpen|'
             r'SDL_GameControllerUpdate|'
             r'SDL_GetAssertionHandler|'
             r'SDL_GetAudioDeviceName|'
             r'SDL_GetAudioDriver|'
             r'SDL_GetAudioStatus|'
             r'SDL_GetClipboardText|'
             r'SDL_GetClipRect|'
             r'SDL_GetClosestDisplayMode|'
             r'SDL_GetColorKey|'
             r'SDL_GetCPUCacheLineSize|'
             r'SDL_GetCPUCount|'
             r'SDL_GetCurrentAudioDriver|'
             r'SDL_GetCurrentDisplayMode|'
             r'SDL_GetCurrentVideoDriver|'
             r'SDL_GetCursor|'
             r'SDL_GetDefaultAssertionHandler|'
             r'SDL_GetDefaultCursor|'
             r'SDL_GetDesktopDisplayMode|'
             r'SDL_GetDisplayBounds|'
             r'SDL_GetDisplayMode|'
             r'SDL_GetDisplayName|'
             r'SDL_getenv|'
             r'SDL_GetEventFilter|'
             r'SDL_GetHint|'
             r'SDL_GetKeyboardFocus|'
             r'SDL_GetKeyboardState|'
             r'SDL_GetKeyFromName|'
             r'SDL_GetKeyFromScancode|'
             r'SDL_GetKeyName|'
             r'SDL_GetModState|'
             r'SDL_GetMouseFocus|'
             r'SDL_GetMouseState|'
             r'SDL_GetNumAudioDevices|'
             r'SDL_GetNumAudioDrivers|'
             r'SDL_GetNumDisplayModes|'
             r'SDL_GetNumRenderDrivers|'
             r'SDL_GetNumTouchDevices|'
             r'SDL_GetNumTouchFingers|'
             r'SDL_GetNumVideoDisplays|'
             r'SDL_GetNumVideoDrivers|'
             r'SDL_GetPerformanceCounter|'
             r'SDL_GetPerformanceFrequency|'
             r'SDL_GetPixelFormatName|'
             r'SDL_GetPlatform |'
             r'SDL_GetPowerInfo|'
             r'SDL_GetRelativeMouseMode|'
             r'SDL_GetRelativeMouseState|'
             r'SDL_GetRenderDrawBlendMode|'
             r'SDL_GetRenderDrawColor|'
             r'SDL_GetRenderDriverInfo|'
             r'SDL_GetRenderer|'
             r'SDL_GetRendererInfo|'
             r'SDL_GetRendererOutputSize|'
             r'SDL_GetRenderTarget|'
             r'SDL_GetRevision|'
             r'SDL_GetRevisionNumber|'
             r'SDL_GetScancodeFromKey|'
             r'SDL_GetScancodeFromName|'
             r'SDL_GetScancodeName|'
             r'SDL_GetSurfaceAlphaMod|'
             r'SDL_GetSurfaceBlendMode|'
             r'SDL_GetSurfaceColorMod|'
             r'SDL_GetSystemRAM|'
             r'SDL_GetTextureAlphaMod|'
             r'SDL_GetTextureBlendMode|'
             r'SDL_GetTextureColorMod|'
             r'SDL_GetThreadID|'
             r'SDL_GetThreadName|'
             r'SDL_GetTicks|'
             r'SDL_GetTouchDevice|'
             r'SDL_GetTouchFinger|'
             r'SDL_GetVideoDriver|'
             r'SDL_GetWindowBrightness|'
             r'SDL_GetWindowData|'
             r'SDL_GetWindowDisplayIndex|'
             r'SDL_GetWindowDisplayMode|'
             r'SDL_GetWindowFlags|'
             r'SDL_GetWindowFromID|'
             r'SDL_GetWindowGammaRamp|'
             r'SDL_GetWindowGrab|'
             r'SDL_GetWindowID|'
             r'SDL_GetWindowMaximumSize|'
             r'SDL_GetWindowMinimumSize|'
             r'SDL_GetWindowPixelFormat|'
             r'SDL_GetWindowPosition|'
             r'SDL_GetWindowSurface|'
             r'SDL_GetWindowTitle|'
             r'SDL_GetWindowWMInfo|'
             r'SDL_GL_BindTexture|'
             r'SDL_GL_CreateContext|'
             r'SDL_GL_DeleteContext|'
             r'SDL_GL_ExtensionSupported|'
             r'SDL_GL_GetAttribute|'
             r'SDL_GL_GetCurrentContext|'
             r'SDL_GL_GetCurrentWindow|'
             r'SDL_GL_GetDrawableSize|'
             r'SDL_GL_GetProcAddress|'
             r'SDL_GL_GetSwapInterval|'
             r'SDL_GL_LoadLibrary|'
             r'SDL_GL_MakeCurrent|'
             r'SDL_GL_ResetAttributes|'
             r'SDL_GL_SetAttribute|'
             r'SDL_GL_SetSwapInterval|'
             r'SDL_GL_SwapWindow|'
             r'SDL_GL_UnbindTexture|'
             r'SDL_GL_UnloadLibrary|'
             r'SDL_HapticName|'
             r'SDL_HasAltiVec|'
             r'SDL_HasAVX|'
             r'SDL_HasClipboardText|'
             r'SDL_HasEvent|'
             r'SDL_HasEvents|'
             r'SDL_HasMMX|'
             r'SDL_HasRDTSC|'
             r'SDL_HasScreenKeyboardSupport|'
             r'SDL_HasSSE|'
             r'SDL_HasSSE2|'
             r'SDL_HasSSE3|'
             r'SDL_HasSSE41|'
             r'SDL_HasSSE42|'
             r'SDL_Has3DNow|'
             r'SDL_HideWindow|'
             r'SDL_iconv|'
             r'SDL_iconv_close|'
             r'SDL_iconv_open|'
             r'SDL_iconv_string|'
             r'SDL_InitSubSystem|'
             r'SDL_Init|'
             r'SDL_IntersectRectAndLine|'
             r'SDL_iPhoneSetAnimationCallback|'
             r'SDL_iPhoneSetEventPump|'
             r'SDL_isdigit|'
             r'SDL_IsGameController|'
             r'SDL_IsScreenKeyboardShown|'
             r'SDL_IsScreenSaverEnabled|'
             r'SDL_IsShapedWindow|'
             r'SDL_isspace|'
             r'SDL_IsTextInputActive|'
             r'SDL_itoa|'
             r'SDL_JoystickClose|'
             r'SDL_JoystickEventState|'
             r'SDL_JoystickGetAttached|'
             r'SDL_JoystickGetAxis|'
             r'SDL_JoystickGetBall|'
             r'SDL_JoystickGetButton|'
             r'SDL_JoystickGetDeviceGUID|'
             r'SDL_JoystickGetGUID|'
             r'SDL_JoystickGetGUIDFromString|'
             r'SDL_JoystickGetGUIDString|'
             r'SDL_JoystickGetHat|'
             r'SDL_JoystickInstanceID|'
             r'SDL_JoystickIsHaptic|'
             r'SDL_JoystickName|'
             r'SDL_JoystickNameForIndex|'
             r'SDL_JoystickNumAxes|'
             r'SDL_JoystickNumBalls|'
             r'SDL_JoystickNumButtons|'
             r'SDL_JoystickNumHats|'
             r'SDL_JoystickOpen|'
             r'SDL_JoystickUpdate|'
             r'SDL_lltoa|'
             r'SDL_LoadBMP_RW|'
             r'SDL_LoadDollarTemplates|'
             r'SDL_LoadFunction|'
             r'SDL_LoadObject|'
             r'SDL_LoadWAV_RW|'
             r'SDL_LockAudio|'
             r'SDL_LockAudioDevice|'
             r'SDL_LockMutex|'
             r'SDL_LockSurface|'
             r'SDL_LockTexture|'
             r'SDL_log|'
             r'SDL_Log|'
             r'SDL_LogCritical|'
             r'SDL_LogDebug|'
             r'SDL_LogError|'
             r'SDL_LogGetOutputFunction|'
             r'SDL_LogGetPriority|'
             r'SDL_LogInfo|'
             r'SDL_LogMessage|'
             r'SDL_LogMessageV|'
             r'SDL_LogResetPriorities|'
             r'SDL_LogSetAllPriority|'
             r'SDL_LogSetOutputFunction|'
             r'SDL_LogSetPriority|'
             r'SDL_LogVerbose|'
             r'SDL_LogWarn|'
             r'SDL_ltoa|'
             r'SDL_malloc|'
             r'SDL_MasksToPixelFormatEnum|'
             r'SDL_MaximizeWindow|'
             r'SDL_memcmp|'
             r'SDL_memcpy|'
             r'SDL_memmove|'
             r'SDL_MemoryBarrierAcquire|'
             r'SDL_MemoryBarrierRelease|'
             r'SDL_memset|'
             r'SDL_MinimizeWindow|'
             r'SDL_MixAudio|'
             r'SDL_MixAudioFormat|'
             r'SDL_OpenAudio|'
             r'SDL_OpenAudioDevice|'
             r'SDL_PauseAudio|'
             r'SDL_PauseAudioDevice|'
             r'SDL_PeepEvents|'
             r'SDL_PixelFormatEnumToMasks|'
             r'SDL_PollEvent|'
             r'SDL_pow|'
             r'SDL_PumpEvents|'
             r'SDL_PushEvent|'
             r'SDL_qsort|'
             r'SDL_QueryTexture|'
             r'SDL_Quit|'
             r'SDL_QuitSubSystem|'
             r'SDL_RaiseWindow|'
             r'SDL_ReadBE16|'
             r'SDL_ReadBE32|'
             r'SDL_ReadBE64|'
             r'SDL_ReadLE16|'
             r'SDL_ReadLE32|'
             r'SDL_ReadLE64|'
             r'SDL_ReadU8|'
             r'SDL_realloc|'
             r'SDL_RecordGesture|'
             r'SDL_RegisterApp|'
             r'SDL_RegisterEvents|'
             r'SDL_RemoveTimer|'
             r'SDL_RenderClear|'
             r'SDL_RenderCopy|'
             r'SDL_RenderDrawLine|'
             r'SDL_RenderDrawLines|'
             r'SDL_RenderDrawPoint|'
             r'SDL_RenderDrawPoints|'
             r'SDL_RenderDrawRect|'
             r'SDL_RenderDrawRects|'
             r'SDL_RenderFillRect|'
             r'SDL_RenderFillRects|'
             r'SDL_RenderGetClipRect|'
             r'SDL_RenderGetD3D9Device|'
             r'SDL_RenderGetLogicalSize|'
             r'SDL_RenderGetScale|'
             r'SDL_RenderGetViewport|'
             r'SDL_RenderPresent|'
             r'SDL_RenderReadPixels|'
             r'SDL_RenderSetClipRect|'
             r'SDL_RenderSetLogicalSize|'
             r'SDL_RenderSetScale|'
             r'SDL_RenderSetViewport|'
             r'SDL_RenderTargetSupported|'
             r'SDL_ReportAssertion|'
             r'SDL_RestoreWindow|'
             r'SDL_RWFromConstMem|'
             r'SDL_RWFromFile|'
             r'SDL_RWFromFP|'
             r'SDL_RWFromMem|'
             r'SDL_SaveAllDollarTemplates|'
             r'SDL_SaveDollarTemplate|'
             r'SDL_scalbn|'
             r'SDL_SemPost|'
             r'SDL_SemTryWait|'
             r'SDL_SemValue|'
             r'SDL_SemWait|'
             r'SDL_SemWaitTimeout|'
             r'SDL_CreateThread|'
             r'SDL_CreateCond|'
             r'SDL_CreateCursor|'
             r'SDL_CreateMutex|'
             r'SDL_CreateRGBSurface|'
             r'SDL_CreateRGBSurfaceFrom|'
             r'SDL_CreateRenderer|'
             r'SDL_CreateSemaphore|'
             r'SDL_CreateShapedWindow|'
             r'SDL_CreateSoftwareRenderer|'
             r'SDL_CreateSystemCursor|'
             r'SDL_CreateTexture|'
             r'SDL_CreateTextureFromSurface|'
             r'SDL_CreateThread|'
             r'SDL_CreateWindow|'
             r'SDL_CreateWindowAndRenderer|'
             r'SDL_CreateWindowFrom|'
             r'SDL_SetAssertionHandler|'
             r'SDL_SetClipboardText|'
             r'SDL_SetError|'
             r'SDL_SetHint|'
             r'SDL_SetHintWithPriority|'
             r'SDL_SetMainReady|'
             r'SDL_SetRelativeMouseMode|'
             r'SDL_SetRenderDrawBlendMode|'
             r'SDL_SetRenderTarget|'
             r'SDL_SetSurfaceAlphaMod|'
             r'SDL_SetSurfaceBlendMode|'
             r'SDL_SetSurfaceColorMod|'
             r'SDL_SetTextInputRect|'
             r'SDL_SetTextureAlphaMod|'
             r'SDL_SetTextureBlendMode|'
             r'SDL_SetTextureColorMod|'
             r'SDL_SetWindowBordered|'
             r'SDL_SetWindowBrightness|'
             r'SDL_SetWindowData|'
             r'SDL_SetWindowDisplayMode|'
             r'SDL_SetWindowFullscreen|'
             r'SDL_SetWindowGammaRamp|'
             r'SDL_SetWindowGrab|'
             r'SDL_SetWindowIcon|'
             r'SDL_SetWindowMaximumSize|'
             r'SDL_SetWindowMinimumSize|'
             r'SDL_SetWindowPosition|'
             r'SDL_SetWindowShape|'
             r'SDL_SetWindowSize|'
             r'SDL_SetWindowTitle|'
             r'SDL_setenv|'
             r'SDL_ShowCursor|'
             r'SDL_ShowSimpleMessageBox|'
             r'SDL_ShowWindow|'
             r'SDL_sin|'
             r'SDL_sinf|'
             r'SDL_snprintf|'
             r'SDL_SoftStretch|'
             r'SDL_sqrt|'
             r'SDL_sscanf|'
             r'SDL_StartTextInput|'
             r'SDL_StopTextInput|'
             r'SDL_strcasecmp|'
             r'SDL_strcmp|'
             r'SDL_strdup|'
             r'SDL_strchr|'
             r'SDL_strlcat|'
             r'SDL_strlcpy|'
             r'SDL_strlen|'
             r'SDL_strlwr|'
             r'SDL_strncasecmp|'
             r'SDL_strncmp|'
             r'SDL_strrev|'
             r'SDL_strrchr|'
             r'SDL_strstr|'
             r'SDL_strtod|'
             r'SDL_strtol|'
             r'SDL_strtoll|'
             r'SDL_strtoul|'
             r'SDL_strtoull|'
             r'SDL_strupr|'
             r'SDL_ThreadID|'
             r'SDL_Thread *SDLCALL|'
             r'SDL_TLSCreate|'
             r'SDL_TLSGet|'
             r'SDL_TLSSet|'
             r'SDL_tolower|'
             r'SDL_toupper|'
             r'SDL_TryLockMutex|'
             r'SDL_uitoa|'
             r'SDL_ulltoa|'
             r'SDL_ultoa|'
             r'SDL_UnloadObject|'
             r'SDL_UnlockAudio|'
             r'SDL_UnlockAudioDevice|'
             r'SDL_UnlockMutex|'
             r'SDL_UnlockSurface|'
             r'SDL_UnlockTexture|'
             r'SDL_UnregisterApp|'
             r'SDL_UpdateTexture|'
             r'SDL_UpdateWindowSurface|'
             r'SDL_UpdateWindowSurfaceRects|'
             r'SDL_UpdateYUVTexture|'
             r'SDL_utf8strlcpy|'
             r'SDL_VideoInit|'
             r'SDL_VideoQuit|'
             r'SDL_vsnprintf|'
             r'SDL_vsscanf|'
             r'SDL_WaitEvent|'
             r'SDL_WaitEventTimeout|'
             r'SDL_WaitThread|'
             r'SDL_WarpMouseInWindow|'
             r'SDL_WasInit|'
             r'SDL_wcslcat|'
             r'SDL_wcslcpy|'
             r'SDL_wcslen|'
             r'SDL_WinRTGetFSPathUNICODE|'
             r'SDL_WinRTGetFSPathUTF8|'
             r'SDL_WriteBE16|'
             r'SDL_WriteBE32|'
             r'SDL_WriteBE64|'
             r'SDL_WriteLE16|'
             r'SDL_WriteLE32|'
             r'SDL_WriteLE64|'
             r'SDL_WriteU8)\b',Name.Function),
            ('[a-zA-Z_][a-zA-Z0-9_]*:(?!:)', Name.Label),
            ('[a-zA-Z_][a-zA-Z0-9_]*', Name),
        ],
        'classname': [
            (r'[a-zA-Z_][a-zA-Z0-9_]*', Name.Class, '#pop'),
            # template specification
            (r'\s*(?=>)', Text, '#pop'),
        ],
        'string': [
            (r'"', String, '#pop'),
            (r'\\([\\abfnrtv"\']|x[a-fA-F0-9]{2,4}|[0-7]{1,3})', String.Escape),
            (r'[^\\"\n]+', String), # all other characters
            (r'\\\n', String), # line continuation
            (r'\\', String), # stray backslash
        ],
        'macro': [
            (r'[^/\n]+', Comment.Preproc),
            (r'/[*](.|\n)*?[*]/', Comment.Multiline),
            (r'//.*?\n', Comment.Single, '#pop'),
            (r'/', Comment.Preproc),
            (r'(?<=\\)\n', Comment.Preproc),
            (r'\n', Comment.Preproc, '#pop'),
        ],
        'if0': [
            (r'^\s*#if.*?(?<!\\)\n', Comment.Preproc, '#push'),
            (r'^\s*#endif.*?(?<!\\)\n', Comment.Preproc, '#pop'),
            (r'.*?\n', Comment),
        ]
    }



#class CppLexer(CFamilyLexer):
#    """
#    For C++ source code with preprocessor directives.
#    """
#    name = 'C++'
#    aliases = ['cpp', 'c++']
#    filenames = ['*.cpp', '*.hpp', '*.c++', '*.h++',
#                 '*.cc', '*.hh', '*.cxx', '*.hxx',
#                 '*.C', '*.H', '*.cp', '*.CPP']
#    mimetypes = ['text/x-c++hdr', 'text/x-c++src']
#    priority = 0.1
#
#    tokens = {
#        'statements': [
#            (words((
#                'asm', 'catch', 'const_cast', 'delete', 'dynamic_cast', 'explicit',
#                'export', 'friend', 'mutable', 'namespace', 'new', 'operator',
#                'private', 'protected', 'public', 'reinterpret_cast',
#                'restrict', 'static_cast', 'template', 'this', 'throw', 'throws',
#                'typeid', 'typename', 'using', 'virtual',
#                'constexpr', 'nullptr', 'decltype', 'thread_local',
#                'alignas', 'alignof', 'static_assert', 'noexcept', 'override',
#                'final'), suffix=r'\b'), Keyword),
#            (r'char(16_t|32_t)\b', Keyword.Type),
#            (r'(class)(\s+)', bygroups(Keyword, Text), 'classname'),
#            inherit,
#        ],
#        'root': [
#            inherit,
#            # C++ Microsoft-isms
#            (words(('virtual_inheritance', 'uuidof', 'super', 'single_inheritance',
#                    'multiple_inheritance', 'interface', 'event'),
#                   prefix=r'__', suffix=r'\b'), Keyword.Reserved),
#            # Offload C++ extensions, http://offload.codeplay.com/
#            (r'__(offload|blockingoffload|outer)\b', Keyword.Pseudo),
#        ],
#        'classname': [
#            (r'[a-zA-Z_]\w*', Name.Class, '#pop'),
#            # template specification
#            (r'\s*(?=>)', Text, '#pop'),
#        ],
#    }
#
#    def analyse_text(text):
#        if re.search('#include <[a-z]+>', text):
#            return 0.2
#        if re.search('using namespace ', text):
#            return 0.4

4647f65ac88034471471dcbcfe5171763535220b
<mask token>


class CLexer(CFamilyLexer):
    """
    For C source code with preprocessor directives.
    """
    name = 'C'
    aliases = ['c']
    filenames = ['*.c', '*.h', '*.idc']
    mimetypes = ['text/x-chdr', 'text/x-csrc']
    priority = 0.1

    def analyse_text(text):
        if re.search('^\\s*#include [<"]', text, re.MULTILINE):
            return 0.1
        if re.search('^\\s*#ifdef ', text, re.MULTILINE):
            return 0.1


class CppLexer(RegexLexer):
    """
    For C++ source code with preprocessor directives.
    """
    name = 'C++'
    aliases = ['cpp', 'c++']
    filenames = ['*.cpp', '*.hpp', '*.c++', '*.h++', '*.cc', '*.hh',
        '*.cxx', '*.hxx']
    mimetypes = ['text/x-c++hdr', 'text/x-c++src']
    _ws = '(?:\\s|//.*?\\n|/[*].*?[*]/)+'
    tokens = {'root': [('^#if\\s+0', Comment.Preproc, 'if0'), ('^#',
        Comment.Preproc, 'macro'), ('^' + _ws + '#if\\s+0', Comment.Preproc,
        'if0'), ('^' + _ws + '#', Comment.Preproc, 'macro'), ('\\n', Text),
        ('\\s+', Text), ('\\\\\\n', Text), (
        '/(\\\\\\n)?/(\\n|(.|\\n)*?[^\\\\]\\n)', Comment.Single), (
        '/(\\\\\\n)?[*](.|\\n)*?[*](\\\\\\n)?/', Comment.Multiline), (
        '[{}]', Punctuation), ('L?"', String, 'string'), (
        "L?'(\\\\.|\\\\[0-7]{1,3}|\\\\x[a-fA-F0-9]{1,2}|[^\\\\\\'\\n])'",
        String.Char), ('(\\d+\\.\\d*|\\.\\d+|\\d+)[eE][+-]?\\d+[LlUu]*',
        Number.Float), ('(\\d+\\.\\d*|\\.\\d+|\\d+[fF])[fF]?', Number.Float
        ), ('0x[0-9a-fA-F]+[LlUu]*', Number.Hex), ('0[0-7]+[LlUu]*', Number
        .Oct), ('\\d+[LlUu]*', Number.Integer), ('\\*/', Error), (
        '[~!%^&*+=|?:<>/-]', Operator), ('[()\\[\\],.;]', Punctuation), (
        '(asm|auto|break|case|catch|const|const_cast|continue|default|delete|do|dynamic_cast|else|enum|explicit|export|extern|for|friend|goto|if|mutable|namespace|new|operator|private|protected|public|register|reinterpret_cast|return|restrict|sizeof|static|static_cast|struct|switch|template|this|throw|throws|try|typedef|typeid|typename|union|using|volatile|virtual|while)\\b'
        , Keyword), ('(class)(\\s+)', bygroups(Keyword, Text), 'classname'),
        (
        '(bool|int|long|float|short|double|char|unsigned|signed|uint8_t|uint16_t|uint32_t|uint64_t|int8_t|int16_t|int32_t|int64_t|void|wchar_t|GLenum|GLboolean|GLbitfield|GLvoid|GLbyte|GLshort|GLint|GLubyte|GLushort|GLuint|GLsizei|GLfloat|GLuint64|GLclampf|GLdouble|GLclampd|GLsync|SDL_AssertionHandler|SDL_AtomicDecRef|SDL_AtomicIncRef|SDL_AudioCVT|SDL_AudioCallback|SDL_AudioDeviceID|SDL_AudioFilter|SDL_AudioFormat|SDL_AudioSpec|SDL_AudioStatus|SDL_BlendMode|SDL_BlitMap|SDL_Color|SDL_CommonEvent|SDL_ControllerAxisEvent|SDL_ControllerButtonEvent|SDL_ControllerDeviceEvent|SDL_GLattr|SDL_GLprofile|SDL_GLcontextFlag|SDL_CurrentBeginThread|SDL_CurrentEndThread|SDL_GLContext|SDL_Cursor|SDL_DisplayMode|SDL_DollarGestureEvent|SDL_DropEvent|SDL_Event|SDL_EventFilter|SDL_EventType|SDL_Finger|SDL_FingerID|SDL_GameController|SDL_GameControllerAxis|SDL_GameControllerBindType|SDL_GameControllerButton|SDL_GameControllerButtonBind|SDL_GameControllerDB|SDL_GestureID|SDL_GetPlatform|SDL_Haptic|SDL_HapticCondition|SDL_HapticConstant|SDL_HapticCustom|SDL_HapticDirection|SDL_HapticEffect|SDL_HapticLeftRight|SDL_HapticPeriodic|SDL_HapticRamp|SDL_HintCallback|SDL_HintPriority|SDL_JoyAxisEvent|SDL_JoyBallEvent|SDL_JoyButtonEvent|SDL_JoyDeviceEvent|SDL_JoyHatEvent|SDL_Joystick|SDL_JoystickGUID|SDL_JoystickID|SDL_Key|SDL_KeyboardEvent|SDL_Keycode|SDL_Keymod|SDL_Keysym|SDL_LogOutputFunction|SDL_LogPriority|SDL_MessageBox|SDL_MessageBoxButtonData|SDL_MessageBoxButtonFlags|SDL_MessageBoxColor|SDL_MessageBoxColorScheme|SDL_MessageBoxColorType|SDL_MessageBoxData|SDL_MessageBoxFlags|SDL_MouseButtonEvent|SDL_MouseMotionEvent|SDL_MouseWheelEvent|SDL_MultiGestureEvent|SDL_Palette|SDL_PixelFormat|SDL_Point|SDL_PowerState|SDL_QuitEvent|SDL_RWops|SDL_Rect|SDL_RectEmpty|SDL_RectEquals|SDL_Renderer|SDL_RendererFlags|SDL_RendererFlip|SDL_RendererInfo|SDL_Scancode|SDL_SpinLock|SDL_Surface|SDL_SysWMEvent|SDL_SysWMinfo|SDL_SysWMmsg|SDL_SystemCursor|SDL_TextEditingEvent|SDL_TextInputEvent|SDL_Texture|SDL_TextureAccess|SDL_TextureModulate|SDL_Thread|SDL_ThreadFunction|SDL_ThreadPriority|SDL_TimerCallback|SDL_TimerID|SDL_TouchFingerEvent|SDL_TouchID|SDL_UserEvent|SDL_WinRT_Path|SDL_WinRT_main_NonXAML|SDL_Window|SDL_WindowEvent|SDL_WindowEventID|SDL_WindowFlags|SDL_WindowShapeMode|SDL_WindowShapeParams|SDL_assert|SDL_assert_data|SDL_assert_state|SDL_atomic_t|SDL_bool|SDL_cond|SDL_errorcode|SDL_mutex|SDL_mutexP|SDL_mutexV|SDL_sem|SDL_syswm|SDL_threadID|SDL_version)\\b'
        , Keyword.Type), ('(_{0,2}inline|naked|thread)\\b', Keyword.
        Reserved), (
        '__(asm|int8|based|except|int16|stdcall|cdecl|fastcall|int32|declspec|finally|int64|try|leave|wchar_t|w64|virtual_inheritance|uuidof|unaligned|super|single_inheritance|raise|noop|multiple_inheritance|m128i|m128d|m128|m64|interface|identifier|forceinline|event|assume)\\b'
        , Keyword.Reserved), ('(__offload|__blockingoffload|__outer)\\b',
        Keyword.Psuedo), ('(true|false)\\b', Keyword.Constant), (
        'NULL|nullptr\\b', Name.Builtin), (
        '(true|falseGL_BYTE|GL_UNSIGNED_BYTE|GL_SHORT|GL_UNSIGNED_SHORT|GL_INT|GL_UNSIGNED_INT|GL_FLOAT|GL_DOUBLE|GL_2_BYTES|GL_3_BYTES|GL_4_BYTES|GL_PERCENTAGE_AMD|GL_UNSIGNED_INT64_AMD|GL_COUNTER_TYPE_AMD|GL_COUNTER_RANGE_AMD|GL_PERFMON_RESULT_AVAILABLE_AMD|GL_PERFMON_RESULT_SIZE_AMD|GL_PERFMON_RESULT_AMD|GL_FALSE|GL_TRUE|GL_POINTS|GL_LINES|GL_LINE_LOOP|GL_LINE_STRIP|GL_TRIANGLES|GL_TRIANGLE_STRIP|GL_TRIANGLE_FAN|GL_QUADS|GL_QUAD_STRIP|GL_POLYGON|GL_VERTEX_ARRAY|GL_NORMAL_ARRAY|GL_COLOR_ARRAY|GL_INDEX_ARRAY|GL_TEXTURE_MAX_ANISOTROPY|GL_TEXTURE_COORD_ARRAY|GL_EDGE_FLAG_ARRAY|GL_VERTEX_ARRAY_SIZE|GL_VERTEX_ARRAY_TYPE|GL_VERTEX_ARRAY_STRIDE|GL_NORMAL_ARRAY_TYPE|GL_NORMAL_ARRAY_STRIDE|GL_COLOR_ARRAY_SIZE|GL_COLOR_ARRAY_TYPE|GL_COLOR_ARRAY_STRIDE|GL_INDEX_ARRAY_TYPE|GL_INDEX_ARRAY_STRIDE|GL_TEXTURE_COORD_ARRAY_SIZE|GL_TEXTURE_COORD_ARRAY_TYPE|GL_TEXTURE_COORD_ARRAY_STRIDE|GL_EDGE_FLAG_ARRAY_STRIDE|GL_VERTEX_ARRAY_POINTER|GL_NORMAL_ARRAY_POINTER|GL_COLOR_ARRAY_POINTER|GL_INDEX_ARRAY_POINTER|GL_TEXTURE_COORD_ARRAY_POINTER|GL_EDGE_FLAG_ARRAY_POINTER|GL_V2F|GL_V3F|GL_C4UB_V2F|GL_C4UB_V3F|GL_C3F_V3F|GL_N3F_V3F|GL_C4F_N3F_V3F|GL_T2F_V3F|GL_T4F_V4F|GL_T2F_C4UB_V3F|GL_T2F_C3F_V3F|GL_T2F_N3F_V3F|GL_T2F_C4F_N3F_V3F|GL_T4F_C4F_N3F_V4F|GL_MATRIX_MODE|GL_MODELVIEW|GL_PROJECTION|GL_TEXTURE|GL_POINT_SMOOTH|GL_POINT_SIZE|GL_POINT_SIZE_GRANULARITY|GL_POINT_SIZE_RANGE|GL_LINE_SMOOTH|GL_LINE_STIPPLE|GL_LINE_STIPPLE_PATTERN|GL_LINE_STIPPLE_REPEAT|GL_LINE_WIDTH|GL_LINE_WIDTH_GRANULARITY|GL_LINE_WIDTH_RANGE|GL_POINT|GL_LINE|GL_FILL|GL_CW|GL_CCW|GL_FRONT|GL_BACK|GL_POLYGON_MODE|GL_POLYGON_SMOOTH|GL_POLYGON_STIPPLE|GL_EDGE_FLAG|GL_CULL_FACE|GL_CULL_FACE_MODE|GL_FRONT_FACE|GL_POLYGON_OFFSET_FACTOR|GL_POLYGON_OFFSET_UNITS|GL_POLYGON_OFFSET_POINT|GL_POLYGON_OFFSET_LINE|GL_POLYGON_OFFSET_FILL|GL_COMPILE|GL_COMPILE_AND_EXECUTE|GL_LIST_BASE|GL_LIST_INDEX|GL_LIST_MODE|GL_NEVER|GL_LESS|GL_EQUAL|GL_LEQUAL|GL_GREATER|GL_NOTEQUAL|GL_GEQUAL|GL_ALWAYS|GL_DEPTH_TEST|GL_DEPTH_BITS|GL_DEPTH_CLEAR_VALUE|GL_DEPTH_FUNC|GL_DEPTH_RANGE|GL_DEPTH_WRITEMASK|GL_DEPTH_COMPONENT|GL_LIGHTING|GL_LIGHT0|GL_LIGHT1|GL_LIGHT2|GL_LIGHT3|GL_LIGHT4|GL_LIGHT5|GL_LIGHT6|GL_LIGHT7|GL_SPOT_EXPONENT|GL_SPOT_CUTOFF|GL_CONSTANT_ATTENUATION|GL_LINEAR_ATTENUATION|GL_QUADRATIC_ATTENUATION|GL_AMBIENT|GL_DIFFUSE|GL_SPECULAR|GL_SHININESS|GL_EMISSION|GL_POSITION|GL_SPOT_DIRECTION|GL_AMBIENT_AND_DIFFUSE|GL_COLOR_INDEXES|GL_LIGHT_MODEL_TWO_SIDE|GL_LIGHT_MODEL_LOCAL_VIEWER|GL_LIGHT_MODEL_AMBIENT|GL_FRONT_AND_BACK|GL_SHADE_MODEL|GL_FLAT|GL_SMOOTH|GL_COLOR_MATERIAL|GL_COLOR_MATERIAL_FACE|GL_COLOR_MATERIAL_PARAMETER|GL_NORMALIZE|GL_CLIP_PLANE0|GL_CLIP_PLANE1|GL_CLIP_PLANE2|GL_CLIP_PLANE3|GL_CLIP_PLANE4|GL_CLIP_PLANE5|GL_ACCUM_RED_BITS|GL_ACCUM_GREEN_BITS|GL_ACCUM_BLUE_BITS|GL_ACCUM_ALPHA_BITS|GL_ACCUM_CLEAR_VALUE|GL_ACCUM|GL_ADD|GL_LOAD|GL_MULT|GL_RETURN|GL_ALPHA_TEST|GL_ALPHA_TEST_REF|GL_ALPHA_TEST_FUNC|GL_BLEND|GL_BLEND_SRC|GL_BLEND_DST|GL_ZERO|GL_ONE|GL_SRC_COLOR|GL_ONE_MINUS_SRC_COLOR|GL_SRC_ALPHA|GL_ONE_MINUS_SRC_ALPHA|GL_DST_ALPHA|GL_ONE_MINUS_DST_ALPHA|GL_DST_COLOR|GL_ONE_MINUS_DST_COLOR|GL_SRC_ALPHA_SATURATE|GL_CONSTANT_COLOR|GL_ONE_MINUS_CONSTANT_COLOR|GL_CONSTANT_ALPHA|GL_ONE_MINUS_CONSTANT_ALPHA|GL_FEEDBACK|GL_RENDER|GL_SELECT|GL_2D|GL_3D|GL_3D_COLOR|GL_3D_COLOR_TEXTURE|GL_4D_COLOR_TEXTURE|GL_POINT_TOKEN|GL_LINE_TOKEN|GL_LINE_RESET_TOKEN|GL_POLYGON_TOKEN|GL_BITMAP_TOKEN|GL_DRAW_PIXEL_TOKEN|GL_COPY_PIXEL_TOKEN|GL_PASS_THROUGH_TOKEN|GL_FEEDBACK_BUFFER_POINTER|GL_FEEDBACK_BUFFER_SIZE|GL_FEEDBACK_BUFFER_TYPE|GL_SELECTION_BUFFER_POINTER|GL_SELECTION_BUFFER_SIZE|GL_FOG|GL_FOG_MODE|GL_FOG_DENSITY|GL_FOG_COLOR|GL_FOG_INDEX|GL_FOG_START|GL_FOG_END|GL_LINEAR|GL_EXP|GL_EXP2|GL_LOGIC_OP|GL_INDEX_LOGIC_OP|GL_COLOR_LOGIC_OP|GL_LOGIC_OP_MODE|GL_CLEAR|GL_SET|GL_COPY|GL_COPY_INVERTED|GL_NOOP|GL_INVERT|GL_AND|GL_NAND|GL_OR|GL_NOR|GL_XOR|GL_EQUIV|GL_AND_REVERSE|GL_AND_INVERTED|GL_OR_REVERSE|GL_OR_INVERTED|GL_STENCIL_TEST|GL_STENCIL_WRITEMASK|GL_STENCIL_BITS|GL_STENCIL_FUNC|GL_STENCIL_VALUE_MASK|GL_STENCIL_REF|GL_STENCIL_FAIL|GL_STENCIL_PASS_DEPTH_PASS|GL_STENCIL_PASS_DEPTH_FAIL|GL_STENCIL_CLEAR_VALUE|GL_STENCIL_INDEX|GL_KEEP|GL_REPLACE|GL_INCR|GL_DECR|GL_NONE|GL_LEFT|GL_RIGHT|GL_FRONT_LEFT|GL_FRONT_RIGHT|GL_BACK_LEFT|GL_BACK_RIGHT|GL_AUX0|GL_AUX1|GL_AUX2|GL_AUX3|GL_COLOR_INDEX|GL_RED|GL_GREEN|GL_BLUE|GL_ALPHA|GL_LUMINANCE|GL_LUMINANCE_ALPHA|GL_ALPHA_BITS|GL_RED_BITS|GL_GREEN_BITS|GL_BLUE_BITS|GL_INDEX_BITS|GL_SUBPIXEL_BIT|GL_AUX_BUFFERS|GL_READ_BUFFER|GL_DRAW_BUFFER|GL_DOUBLEBUFFER|GL_STEREO|GL_BITMAP|GL_COLOR|GL_DEPTH|GL_STENCIL|GL_DITHER|GL_RGB|GL_RGBA|GL_MAX_LIST_NESTING|GL_MAX_ATTRIB_STACK_DEPTH|GL_MAX_MODELVIEW_STACK_DEPTH|GL_MAX_NAME_STACK_DEPTH|GL_MAX_PROJECTION_STACK_DEPTH|GL_MAX_TEXTURE_STACK_DEPTH|GL_MAX_EVAL_ORDER|GL_MAX_LIGHTS|GL_MAX_CLIP_PLANES|GL_MAX_TEXTURE_SIZE|GL_MAX_PIXEL_MAP_TABLE|GL_MAX_VIEWPORT_DIMS|GL_MAX_CLIENT_ATTRIB_STACK_DEPTH|GL_ATTRIB_STACK_DEPTH|GL_CLIENT_ATTRIB_STACK_DEPTH|GL_COLOR_CLEAR_VALUE|GL_COLOR_WRITEMASK|GL_CURRENT_INDEX|GL_CURRENT_COLOR|GL_CURRENT_NORMAL|GL_CURRENT_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MAX_TESS_CONTROL_SHADER|GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS|GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS|GL_MAX_TESS_CONTROL_OUTPUT_VERTICES|GL_MAX_TESS_CONTROL_INPUT_COMPONENTS|GL_MAX_TESS_EVALUATION_SHADER|GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS|GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS|GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS|GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS|GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS|GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET|GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET|GL_TESS_GEN_MODE|GL_TESS_GEN_SPACING|GL_FRACTIONAL_EVEN|GL_FRACTIONAL_ODD|GL_TESS_GEN_VERTEX_ORDER|GL_TESS_GEN_POINT_MODE|GL_GEOMETRY_SHADER_INVOCATIONS|GL_MIN_FRAGMENT_INTERPOLATION_OFFSET|GL_MAX_FRAGMENT_INTERPOLATION_OFFSET|GL_FRAGMENT_INTERPOLATION_OFFSET_BITS|GL_DOUBLE|GL_DOUBLE_VEC2|GL_DOUBLE_VEC3|GL_DOUBLE_VEC4|GL_DOUBLE_MAT2|GL_DOUBLE_MAT3|GL_DOUBLE_MAT4|GL_DOUBLE_MAT2x3|GL_DOUBLE_MAT2x4|GL_DOUBLE_MAT3x2|GL_DOUBLE_MAT3x4|GL_DOUBLE_MAT4x2|GL_DOUBLE_MAT4x3|GL_SAMPLER_CUBE_MAP_ARRAY|GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW|GL_INT_SAMPLER_CUBE_MAP_ARRAY|GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY|GL_ACTIVE_SUBROUTINES|GL_ACTIVE_SUBROUTINE_UNIFORMS|GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS|GL_ACTIVE_SUBROUTINE_MAX_LENGTH|GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH|GL_MAX_SUBROUTINES|GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS|GL_COMPATIBLE_SUBROUTINES|GL_NUM_COMPATIBLE_SUBROUTINES|GL_TEXTURE_BINDING_CUBE_MAP_ARRAY|GL_TEXTURE_CUBE_MAP_ARRAY|GL_PROXY_TEXTURE_CUBE_MAP_ARRAY|GL_MAX_TRANSFORM_FEEDBACK_BUFFERS|GL_TRANSFORM_FEEDBACK|GL_TRANSFORM_FEEDBACK_BINDING|GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER|GL_PROGRAM_BINARY_RETRIEVABLE_HINT|GL_IMPLEMENTATION_COLOR_READ_FORMAT|GL_IMPLEMENTATION_COLOR_READ_TYPE|GL_LAYER_PROVOKING_VERTEX|GL_VIEWPORT_INDEX_PROVOKING_VERTEX|GL_UNDEFINED_VERTEX|GL_SHADER_COMPILER|GL_NUM_SHADER_BINARY_FORMATS|GL_SHADER_BINARY_FORMATS|GL_VERTEX_SHADER_BIT|GL_TESS_CONTROL_SHADER_BIT|GL_TESS_EVALUATION_SHADER_BIT|GL_GEOMETRY_SHADER_BIT|GL_FRAGMENT_SHADER_BIT|GL_ALL_SHADER_BITS|GL_ACTIVE_PROGRAM|GL_PROGRAM_SEPARABLE|GL_NUM_PROGRAM_BINARY_FORMATS|GL_PROGRAM_BINARY_FORMATS|GL_PROGRAM_BINARY_LENGTH|GL_PROGRAM_PIPELINE_BINDING|GL_MAX_VERTEX_UNIFORM_VECTORS|GL_MAX_FRAGMENT_UNIFORM_VECTORS|GL_MAX_VARYING_VECTORS|GL_LOW_FLOAT|GL_MEDIUM_FLOAT|GL_HIGH_FLOAT|GL_LOW_INT|GL_MEDIUM_INT|GL_HIGH_INT|GL_MAX_VIEWPORTS|GL_VIEWPORT_BOUNDS_RANGE|GL_VIEWPORT_SUBPIXEL_BITS|GL_RENDERBUFFER|GL_TEXTURE2D_MULTISAMPLE|GL_TEXTURE2D_MULTISAMPLE_ARRAY|GL_SAMPLES|GL_NUM_SAMPLE_COUNTS|GL_MIN_MAP_BUFFER_ALIGNMENT|GL_ATOMIC_COUNTER_BUFFER|GL_ATOMIC_COUNTER_BUFFER_BINDING|GL_ATOMIC_COUNTER_BUFFER_START|GL_ATOMIC_COUNTER_BUFFER_SIZE|GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE|GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS|GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER|GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS|GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS|GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS|GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS|GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS|GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS|GL_MAX_VERTEX_ATOMIC_COUNTERS|GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS|GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS|GL_MAX_GEOMETRY_ATOMIC_COUNTERS|GL_MAX_FRAGMENT_ATOMIC_COUNTERS|GL_MAX_COMBINED_ATOMIC_COUNTERS|GL_ACTIVE_ATOMIC_COUNTER_BUFFERS|GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX|GL_UNSIGNED_INT_ATOMIC_COUNTER|GL_MAX_IMAGE_UNITS|GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS|GL_MAX_IMAGE_SAMPLES|GL_MAX_VERTEX_IMAGE_UNIFORMS|GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS|GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS|GL_MAX_GEOMETRY_IMAGE_UNIFORMS|GL_MAX_FRAGMENT_IMAGE_UNIFORMS|GL_MAX_COMBINED_IMAGE_UNIFORMS|GL_IMAGE_BINDING_NAME|GL_IMAGE_BINDING_LEVEL|GL_IMAGE_BINDING_LAYERED|GL_IMAGE_BINDING_LAYER|GL_IMAGE_BINDING_ACCESS|GL_IMAGE_BINDING_FORMAT|GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT|GL_ELEMENT_ARRAY_BARRIER_BIT|GL_UNIFORM_BARRIER_BIT|GL_TEXTURE_FETCH_BARRIER_BIT|GL_SHADER_IMAGE_ACCESS_BARRIER_BIT|GL_COMMAND_BARRIER_BIT|GL_PIXEL_BUFFER_BARRIER_BIT|GL_TEXTURE_UPDATE_BARRIER_BIT|GL_BUFFER_UPDATE_BARRIER_BIT|GL_FRAMEBUFFER_BARRIER_BIT|GL_TRANSFORM_FEEDBACK_BARRIER_BIT|GL_ATOMIC_COUNTER_BARRIER_BIT|GL_ALL_BARRIER_BITS|GL_IMAGE_1D|GL_IMAGE_2D|GL_IMAGE_3D|GL_IMAGE_2D_RECT|GL_IMAGE_CUBE|GL_IMAGE_BUFFER|GL_IMAGE_1D_ARRAY|GL_IMAGE_2D_ARRAY|GL_IMAGE_CUBE_MAP_ARRAY|GL_IMAGE_2D_MULTISAMPLE|GL_IMAGE_2D_MULTISAMPLE_ARRAY|GL_INT_IMAGE_1D|GL_INT_IMAGE_2D|GL_INT_IMAGE_3D|GL_INT_IMAGE_2D_RECT|GL_INT_IMAGE_CUBE|GL_INT_IMAGE_BUFFER|GL_INT_IMAGE_1D_ARRAY|GL_INT_IMAGE_2D_ARRAY|GL_INT_IMAGE_CUBE_MAP_ARRAY|GL_INT_IMAGE_2D_MULTISAMPLE|GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY|GL_UNSIGNED_INT_IMAGE_1D|GL_UNSIGNED_INT_IMAGE_2D|GL_UNSIGNED_INT_IMAGE_3D|GL_UNSIGNED_INT_IMAGE_2D_RECT|GL_UNSIGNED_INT_IMAGE_CUBE|GL_UNSIGNED_INT_IMAGE_BUFFER|GL_UNSIGNED_INT_IMAGE_1D_ARRAY|GL_UNSIGNED_INT_IMAGE_2D_ARRAY|GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY|GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE|GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY|GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE|GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS|GL_TEXTURE_IMMUTABLE_FORMAT|GL_ALPHA8_EXT|GL_LUMINANCE8_EXT|GL_LUMINANCE8_ALPHA8_EXT|GL_COMPRESSED_RGBA_BPTC_UNORM_ARB|GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB|GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB|GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB|GL_COMPUTE_SHADER|GL_MAX_COMPUTE_UNIFORM_BLOCKS|GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS|GL_MAX_COMPUTE_IMAGE_UNIFORMS|GL_MAX_COMPUTE_SHARED_MEMORY_SIZE|GL_MAX_COMPUTE_UNIFORM_COMPNENTS|GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS|GL_MAX_COMPUTE_ATOMIC_COUNTERS|GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS|GL_MAX_COMPUTE_WORK_GORUP_INVOCATIONS|GL_MAX_COMPUTE_WORK_GROUP_COUNT|GL_MAX_COMPUTE_WORK_GROUP_SIZE|GL_COMPUTE_WORK_GROUP_SIZE|GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER|GL_DISPATCH_INDIRECT_BUFFER|GL_DISPATCH_INDIRECT_BUFFER_BINDING|GL_COMPUTE_SHADER_BIT|GL_COMPRESSED_RGB8_ETC2|GL_COMPRESSED_SRGB8_ETC2|GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2|GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2|GL_COMPRESSED_RGBA8_ETC2_EAC|GL_COMPRESSED_SRGBA8_ETC2_EAC|GL_COMPRESSED_R11_EAC|GL_COMPRESSED_SIGNED_R11_EAC|GL_COMPRESSED_RG11_EAC|GL_COMPRESSED_SIGNED_RG11_EAC|GL_PRIMITIVE_RESTART_FIXED_INDEX|GL_ANY_SAMPLES_PASSED_CONSERVATIVE|GL_MAX_ELEMENT_INDEX|GL_TEXTURE_IMMUTABLE_LEVELS|GL_MAX_UNIFORM_LOCATIONS|GL_FRAMEBUFFER_DEFAULT_WIDTH|GL_FRAMEBUFFER_DEFAULT_HEIGHT|GL_FRAMEBUFFER_DEFAULT_LAYERS|GL_FRAMEBUFFER_DEFAULT_SAMPLES|GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS|GL_MAX_FRAMEBUFFER_DEFAULT_WIDTH|GL_MAX_FRAMEBUFFER_DEFAULT_HEIGHT|GL_MAX_FRAMEBUFFER_DEFAULT_LAYERS|GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|GL_TEXTURE_1D|GL_TEXTURE_1D_ARRAY|GL_TEXTURE_2D|GL_TEXTURE_2D_ARRAY|GL_TEXTURE_3D|GL_TEXTURE_CUBE_MAP|GL_TEXTURE_CUBE_MAP_ARRAY|GL_TEXTURE_RECTANGLE|GL_TEXTURE_BUFFER|GL_RENDERBUFFER|GL_TEXTURE_2D_MULTISAMPLE|GL_TEXTURE_2D_MULTISAMPLE_ARRAY|GL_SAMPLES|GL_NUM_SAMPLE_COUNTS|GL_INTERNALFORMAT_SUPPORTED|GL_INTERNALFORMAT_PREFERRED|GL_INTERNALFORMAT_RED_SIZE|GL_INTERNALFORMAT_GREEN_SIZE|GL_INTERNALFORMAT_BLUE_SIZE|GL_INTERNALFORMAT_ALPHA_SIZE|GL_INTERNALFORMAT_DEPTH_SIZE|GL_INTERNALFORMAT_STENCIL_SIZE|GL_INTERNALFORMAT_SHARED_SIZE|GL_INTERNALFORMAT_RED_TYPE|GL_INTERNALFORMAT_GREEN_TYPE|GL_INTERNALFORMAT_BLUE_TYPE|GL_INTERNALFORMAT_ALPHA_TYPE|GL_INTERNALFORMAT_DEPTH_TYPE|GL_INTERNALFORMAT_STENCIL_TYPE|GL_MAX_WIDTH|GL_MAX_HEIGHT|GL_MAX_DEPTH|GL_MAX_LAYERS|GL_MAX_COMBINED_DIMENSIONS|GL_COLOR_COMPONENTS|GL_DEPTH_COMPONENTS|GL_STENCIL_COMPONENTS|GL_COLOR_RENDERABLE|GL_DEPTH_RENDERABLE|GL_STENCIL_RENDERABLE|GL_FRAMEBUFFER_RENDERABLE|GL_FRAMEBUFFER_RENDERABLE_LAYERED|GL_FRAMEBUFFER_BLEND|GL_READ_PIXELS|GL_READ_PIXELS_FORMAT|GL_READ_PIXELS_TYPE|GL_TEXTURE_IMAGE_FORMAT|GL_TEXTURE_IMAGE_TYPE|GL_GET_TEXTURE_IMAGE_FORMAT|GL_GET_TEXTURE_IMAGE_TYPE|GL_MIPMAP|GL_MANUAL_GENERATE_MIPMAP|GL_AUTO_GENERATE_MIPMAP|GL_COLOR_ENCODING|GL_SRGB_READ|GL_SRGB_WRITE|GL_SRGB_DECODE_ARB|GL_FILTER|GL_VERTEX_TEXTURE|GL_TESS_CONTROL_TEXTURE|GL_TESS_EVALUATION_TEXTURE|GL_GEOMETRY_TEXTURE|GL_FRAGMENT_TEXTURE|GL_COMPUTE_TEXTURE|GL_TEXTURE_SHADOW|GL_TEXTURE_GATHER|GL_TEXTURE_GATHER_SHADOW|GL_SHADER_IMAGE_LOAD|GL_SHADER_IMAGE_STORE|GL_SHADER_IMAGE_ATOMIC|GL_IMAGE_TEXEL_SIZE|GL_IMAGE_COMPATIBILITY_CLASS|GL_IMAGE_PIXEL_FORMAT|GL_IMAGE_PIXEL_TYPE|GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST|GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST|GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE|GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE|GL_TEXTURE_COMPRESSED|GL_TEXTURE_COMPRESSED_BLOCK_WIDTH|GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT|GL_TEXTURE_COMPRESSED_BLOCK_SIZE|GL_CLEAR_BUFFER|GL_TEXTURE_VIEW|GL_VIEW_COMPATIBILITY_CLASS|GL_FULL_SUPPORT|GL_CAVEAT_SUPPORT|GL_IMAGE_CLASS_4_X_32|GL_IMAGE_CLASS_2_X_32|GL_IMAGE_CLASS_1_X_32|GL_IMAGE_CLASS_4_X_16|GL_IMAGE_CLASS_2_X_16|GL_IMAGE_CLASS_1_X_16|GL_IMAGE_CLASS_4_X_8|GL_IMAGE_CLASS_2_X_8|GL_IMAGE_CLASS_1_X_8|GL_IMAGE_CLASS_11_11_10|GL_IMAGE_CLASS_10_10_10_2|GL_VIEW_CLASS_128_BITS|GL_VIEW_CLASS_96_BITS|GL_VIEW_CLASS_64_BITS|GL_VIEW_CLASS_48_BITS|GL_VIEW_CLASS_32_BITS|GL_VIEW_CLASS_24_BITS|GL_VIEW_CLASS_16_BITS|GL_VIEW_CLASS_8_BITS|GL_VIEW_CLASS_S3TC_DXT1_RGB|GL_VIEW_CLASS_S3TC_DXT1_RGBA|GL_VIEW_CLASS_S3TC_DXT3_RGBA|GL_VIEW_CLASS_S3TC_DXT5_RGBA|GL_VIEW_CLASS_RGTC1_RED|GL_VIEW_CLASS_RGTC2_RG|GL_VIEW_CLASS_BPTC_UNORM|GL_VIEW_CLASS_BPTC_FLOAT|GL_UNIFORM|GL_UNIFORM_BLOCK|GL_PROGRAM_INPUT|GL_PROGRAM_OUTPUT|GL_BUFFER_VARIABLE|GL_SHADER_STORAGE_BLOCK|GL_ATOMIC_COUNTER_BUFFER|GL_VERTEX_SUBROUTINE|GL_TESS_CONTROL_SUBROUTINE|GL_TESS_EVALUATION_SUBROUTINE|GL_GEOMETRY_SUBROUTINE|GL_FRAGMENT_SUBROUTINE|GL_COMPUTE_SUBROUTINE|GL_VERTEX_SUBROUTINE_UNIFORM|GL_TESS_CONTROL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        , String), (
        '(glAttachShader|glBeginQuery|glBindAttribLocation|glBindBuffer|glBlendEquationSeparate|glBlendFuncSeparate|glBufferData|glBufferSubData|glCompileShader|glCreateProgram|glCreateShader|glDeleteBuffers|glDeleteProgram|glDeleteQueries|glDeleteShader|glDetachShader|glDisableVertexAttribArray|glDrawBuffers|glEnableVertexAttribArray|glEndQuery|glGenQueries|glGetActiveAttrib|glGetActiveUniform|glGetAttachedShaders|glGetAttribLocation|glGetBufferParameteriv|glGetBufferPointerv|glGetBufferSubData|glGenBuffers|glGetProgramiv|glGetProgramInfoLog|glGetQueryiv|glGetQueryObjectiv|glGetQueryObjectuiv|glGetShaderiv|glGetShaderInfoLog|glGetShaderSource|glGetUniformfv|glGetUniformiv|glGetUniformLocation|glGetVertexAttribdv|glIsBuffer|glIsProgram|glIsQuery|glIsShader|glLinkProgram|glMapBuffer|glMultiDrawElements|glPointParameterf|glPointParameterfv|glShaderSource|glSecondaryColor3b|glSecondaryColor3d|glSecondaryColor3f|glSecondaryColor3i|glSecondaryColor3s|glSecondaryColor3ub|glSecondaryColor3ui|glSecondaryColor3us|glSecondaryColor3bv|glSecondaryColor3dv|glSecondaryColor3fv|glSecondaryColor3iv|glSecondaryColor3sv|glSecondaryColor3ubv|glSecondaryColor3uiv|glSecondaryColor3usv|glSecondaryColorPointer|glStencilFuncSeparate|glStencilMaskSeparate|glStencilOpSeparate|glUniform1i|glUniform2i|glUniform3i|glUniform4i|glUniform1f|glUniform2f|glUniform3f|glUniform4f|glUniform1iv|glUniform2iv|glUniform3iv|glUniform4iv|glUniform1fv|glUniform2fv|glUniform3fv|glUniform4fv|glUniformMatrix2fv|glUniformMatrix3fv|glUniformMatrix4fv|glUniformMatrix2x3fv|glUniformMatrix2x4fv|glUniformMatrix3x2fv|glUniformMatrix3x4fv|glUniformMatrix4x2fv|glUniformMatrix4x3fv|glUnmapBuffer|glUseProgram|glValidateProgram|glVertexAttrib1s|glVertexAttrib1f|glVertexAttrib1d|glVertexAttrib2s|glVertexAttrib2f|glVertexAttrib2d|glVertexAttrib3s|glVertexAttrib3f|glVertexAttrib3d|glVertexAttrib4s|glVertexAttrib4f|glVertexAttrib4d|glVertexAttrib4Nub|glVertexAttrib1sv|glVertexAttrib1fv|glVertexAttrib1dv|glVertexAttrib2sv|glVertexAttrib2fv|glVertexAttrib2dv|glVertexAttrib3sv|glVertexAttrib3fv|glVertexAttrib3dv|glVertexAttrib4bv|glVertexAttrib4sv|glVertexAttrib4iv|glVertexAttrib4ubv|glVertexAttrib4usv|glVertexAttrib4uiv|glVertexAttrib4fv|glVertexAttrib4dv|glVertexAttrib4Nbv|glVertexAttrib4Nsv|glVertexAttrib4Niv|glVertexAttrib4Nubv|glVertexAttrib4Nusv|glVertexAttrib4Nuiv|glVertexAttribPointer|glWindowPos2d|glWindowPos2f|glWindowPos2i|glWindowPos2s|glWindowPos2iv|glWindowPos2sv|glWindowPos2fv|glWindowPos2dv|glWindowPos3i|glWindowPos3s|glWindowPos3f|glWindowPos3d|glWindowPos3iv|glWindowPos3sv|glWindowPos3fv|glWindowPos3dv|glBeginConditionalRender|glBeginTransformFeedback|glBindBufferBase|glBindBufferRange|glBindFragDataLocation|glBindFramebuffer|glBindRenderbuffer|glBindVertexArray|glCheckFramebufferStatus|glClampColor|glClearBufferiv|glClearBufferfv|glClearBufferuiv|glClearBufferfi|glColorMaski|glDeleteFramebuffers|glDeleteRenderbuffers|glDeleteVertexArrays|glDisablei|glEnablei|glEndConditionalRender|glEndTransformFeedback|glFlushMappedBufferRange|glFramebufferRenderbuffer|glFramebufferTexture|glFramebufferTexture1D|glFramebufferTexture2D|glFramebufferTexture3D|glFramebufferTextureLayer|glGenerateMipmap|glGenFramebuffers|glGenRenderbuffers|glGenVertexArrays|glGetAttribIiv|glGetAttribIuiv|glGetBooleani_v|glGetIntegeri_v|glGetFragDataLocation|glGetFramebufferAttachmentParameteriv|glGetRenderbufferParameteriv|glGetStringi|glGetTexParameterIiv|glGetTexParameterIuiv|glGetTransformFeedbackVarying|glGetUniformuiv|glIsEnabledi|glIsFramebuffer|glIsRenderbuffer|glIsVertexArray|glMapBufferRange|glRenderbufferStorage|glRenderbufferStorageMultisample|glTexParameterIiv|glTexParameterIuiv|glTransformFeedbackVaryings|glUniform1ui|glUniform2ui|glUniform3ui|glUniform4ui|glUniform1uiv|glUniform2uiv|glUniform3uiv|glUniform4uiv|glVertexAttribI1i|glVertexAttribI2i|glVertexAttribI3i|glVertexAttribI4i|glVertexAttribI1ui|glVertexAttribI2ui|glVertexAttribI3ui|glVertexAttribI4ui|glVertexAttribI1iv|glVertexAttribI2iv|glVertexAttribI3iv|glVertexAttribI4iv|glVertexAttribI1uiv|glVertexAttribI2uiv|glVertexAttribI3uiv|glVertexAttribI4uiv|glVertexAttribI4bv|glVertexAttribI4sv|glVertexAttribI4ubv|glVertexAttribI4usv|glVertexAttribIPointer|glBlitFramebuffer|glCopyBufferSubData|glDrawArraysInstanced|glDrawElementsInstanced|glGetActiveUniformBlockiv|glGetActiveUniformBlockName|glGetActiveUniformsiv|glGetActiveUniformName|glGetUniformBlockBinding|glGetUniformBlockIndex|glGetUniformIndices|glGetVertexAttribIiv|glGetVertexAttribIuiv|glMultiDrawArrays|glPrimitiveRestartIndex|glTexBuffer|glUniformBlockBinding|glClientWaitSync|glDeleteSync|glFenceSync|glGetBufferParameteri64v|glGetInteger64i_v|glGetInteger64v|glGetMultisamplefv|glGetSynciv|glIsSync|glProvokingVertex|glTexImage2DMultisample|glTexImage3DMultisample|glWaitSync|glBindSampler|glBindFragDataLocationIndexed|glDeleteSamplers|glDrawElementsBaseVertex|glDrawRangeElementsBaseVertex|glDrawElementsInstancedBaseVertex|glGenSamplers|glGetFragDataIndex|glIsSampler|glMultiDrawElementsBaseVertex|glQueryCounter|glGetQueryObjecti64v|glGetQueryObjectui64v|glGetSamplerParameteriv|glGetSamplerParameterfv|glGetSamplerParameterIiv|glGetSamplerParameterIuiv|glSamplerParameteri|glSamplerParameterf|glSamplerParameteriv|glSamplerParameterfv|glSamplerParameterIiv|glSamplerParameterIuiv|glVertexAttribDivisor|glVertexAttribP1ui|glVertexAttribP2ui|glVertexAttribP3ui|glVertexAttribP4ui|glVertexAttribP1uiv|glVertexAttribP2uiv|glVertexAttribP3uiv|glVertexAttribP4uiv|glBindTransformFeedback|glBeginQueryIndexed|glBlendEquationi|glBlendEquationSeparatei|glBlendFunci|glBlendFuncSeparatei|glDeleteTransformFeedbacks|glDrawArraysIndirect|glDrawElementsIndirect|glDrawTransformFeedback|glDrawTransformFeedbackStream|glEndQueryIndexed|glGenTransformFeedbacks|glGetActiveSubroutineName|glGetActiveSubroutineUniformiv|glGetActiveSubroutineUniformName|glGetProgramStageiv|glGetQueryIndexediv|glGetSubroutineIndex|glGetSubroutineUniformLocation|glGetUniformdv|glGetUniformSubroutineuiv|glIsTransformFeedback|glMinSampleShading|glPatchParameteri|glPatchParameterfv|glPauseTransformFeedback|glResumeTransformFeedback|glUniform1d|glUniform2d|glUniform3d|glUniform4d|glUniform1dv|glUniform2dv|glUniform3dv|glUniform4dv|glUniformMatrix2dv|glUniformMatrix3dv|glUniformMatrix4dv|glUniformMatrix2x3dv|glUniformMatrix2x4dv|glUniformMatrix3x2dv|glUniformMatrix3x4dv|glUniformMatrix4x2dv|glUniformMatrix4x3dv|glUniformSubroutinesuiv|glActiveShaderProgram|glBindProgramPipeline|glClearDepthf|glCreateShaderProgramv|glDeleteProgramPipelines|glDepthRangef|glDepthRangeArrayv|glDepthRangeIndexed|glGenProgramPipelines|glGetDoublei_v|glGetFloati_v|glGetProgramBinary|glGetProgramPipelineInfoLog|glGetProgramPipelineiv|glGetShaderPrecisionFormat|glGetVertexAttribLdv|glIsProgramPipeline|glProgramBinary|glProgramParameteri|glProgramUniform1i|glProgramUniform2i|glProgramUniform3i|glProgramUniform4i|glProgramUniform1f|glProgramUniform2f|glProgramUniform3f|glProgramUniform4f|glProgramUniform1d|glProgramUniform2d|glProgramUniform3d|glProgramUniform4d|glProgramUniform1iv|glProgramUniform2iv|glProgramUniform3iv|glProgramUniform4iv|glProgramUniform1fv|glProgramUniform2fv|glProgramUniform3fv|glProgramUniform4fv|glProgramUniform1dv|glProgramUniform2dv|glProgramUniform3dv|glProgramUniform4dv|glProgramUniform1ui|glProgramUniform2ui|glProgramUniform3ui|glProgramUniform4ui|glProgramUniform1uiv|glProgramUniform2uiv|glProgramUniform3uiv|glProgramUniform4uiv|glProgramUniformMatrix2fv|glProgramUniformMatrix3fv|glProgramUniformMatrix4fv|glProgramUniformMatrix2dv|glProgramUniformMatrix3dv|glProgramUniformMatrix4dv|glProgramUniformMatrix2x3fv|glProgramUniformMatrix2x4fv|glProgramUniformMatrix3x2fv|glProgramUniformMatrix3x4fv|glProgramUniformMatrix4x2fv|glProgramUniformMatrix4x3fv|glProgramUniformMatrix2x3dv|glProgramUniformMatrix2x4dv|glProgramUniformMatrix3x2dv|glProgramUniformMatrix3x4dv|glProgramUniformMatrix4x2dv|glProgramUniformMatrix4x3dv|glReleaseShaderCompiler|glScissorArrayv|glScissorIndexed|glScissorIndexedv|glShaderBinary|glUseProgramStages|glValidateProgramPipeline|glViewportArrayv|glViewportIndexedf|glViewportIndexedfv|glVertexAttribL1d|glVertexAttribL2d|glVertexAttribL3d|glVertexAttribL4d|glVertexAttribL1dv|glVertexAttribL2dv|glVertexAttribL3dv|glVertexAttribL4dv|glVertexAttribLPointer|glDrawArraysInstancedBaseInstance|glDrawElementsInstancedBaseInstance|glDrawElementsInstancedBaseVertexBaseInstance|glGetInternalFormativ|glGetActiveAtomicCounterBufferiv|glBindImageTexture|glMemoryBarrier|glTexStorage1D|glTexStorage2D|glTexStorage3D|glTextureStorage1DEXT|glTextureStorage2DEXT|glTextureStorage3DEXT|glDrawTransformFeedbackInstanced|glDrawTransformFeedbackStreamInstanced|glClearBufferData|glClearBufferSubData|glClearNamedBufferDataEXT|glClearNamedBufferSubDataEXT|glDispatchCompute|glDispatchComputeIndirect|glCopyImageSubData|glFramebufferParameteri|glGetFramebufferParameteriv|glNamedFramebufferParameteriEXT|glGetNamedFramebufferParameterivEXT|glGetInternalFormati64v|glInvalidateTexSubImage|glInvalidateTexImage|glInvalidateBufferSubData|glInvalidateBufferData|glInvalidateFramebuffer|glInvalidateSubFramebuffer|glMultiDrawArraysIndirect|glMultiDrawElementsIndirect|glGetProgramInterfaceiv|glGetProgramResourceIndex|glGetProgramResourceName|glGetProgramResourceiv|glGetProgramResourceLocation|glGetProgramResourceLocationIndex|glShaderStorageBlockBinding|glTexBufferRange|glTextureBufferRangeEXT|glTexStorage2DMultisample|glTexStorage3DMultisample|glTextureStorage2DMultisampleEXT|glTextureStorage3DMultisampleEXT|glTextureView|glBindVertexBuffer|glVertexAttribFormat|glVertexAttribIFormat|glVertexAttribLFormat|glVertexAttribBinding|glVertexBindingDivisor|glDebugMessageControl|glDebugMessageInsert|glDebugMessageCallback|glGetDebugMessageLog|glGetPointerv|glPushDebugGroup|glPopDebugGroup|glObjectLabel|glGetObjectLabel|glObjectPtrLabel|glGetObjectPtrLabel|glBufferStorage|glNamedBufferStorageEXT|glClearTexImage|glClearTexSubImage|glBindBuffersBase|glBindBuffersRange|glBindTextures|glBindSamplers|glBindImageTextures|glBindVertexBuffers|glClipControl|glCreateTransformFeedbacks|glTransformFeedbackBufferBase|glTransformFeedbackBufferRange|glGetTransformFeedbackiv|glGetTransformFeedback64_v|glCreateBuffers|glNamedBufferStorage|glNamedBufferData|glNamedBufferSubData|glCopyNamedBufferSubData|glClearNamedBufferData|glClearNamedBufferSubData|glMapNamedBuffer|glMapNamedBufferRange|glUnmapNamedBuffer|glFlushMappedNamedBufferRange|glGetNamedBufferParameteriv|glGetNamedBufferParameter64v|glGetNamedBufferPointerv|glGetNamedBufferSubData|glCreateFramebuffers|glNamedFramebufferRenderbuffer|glNamedFramebufferParameteri|glNamedFramebufferTexture|glNamedFramebufferTextureLayer|glNamedFramebufferDrawBuffer|glNamedFramebufferDrawBuffers|glNamedFramebufferReadBuffer|glInvalidateNamedFramebufferData|glInvalidateNamedFramebufferSubData|glClearNamedFramebufferiv|glClearNamedFramebufferuiv|glClearNamedFramebufferfv|glClearNamedFramebufferfi|glBlitNamedFramebuffer|glCheckNamedFramebufferStatus|glGetNamedFramebufferParameteriv|glGetNamedFramebufferAttachmentParameteriv|glCreateRenderbuffers|glNamedRenderbufferStorage|glNamedRenderbufferStorageMultisample|glGetNamedRenderbufferParameteriv|glCreateTextures|glTextureBuffer|glTextureBufferRange|glTextureStorage1D|glTextureStorage2D|glTextureStorage3D|glTextureStorage2DMultisample|glTextureStorage3DMultisample|glTextureSubImage1D|glTextureSubImage2D|glTextureSubImage3D|glCompressedTextureSubImage1D|glCompressedTextureSubImage2D|glCompressedTextureSubImage3D|glCopyTextureSubImage1D|glCopyTextureSubImage2D|glCopyTextureSubImage3D|glGetInternalformativ|glTexPageCommitmentARB|glTextureParameterf|glTextureParameterfv|glTextureParameteri|glTextureParameterIiv|glTextureParameterIuiv|glTextureParameteriv|glGenerateTextureMipmap|glBindTextureUnit|glGetTextureImage|glGetCompressedTextureImage|glGetTextureLevelParameterfv|glGetTextureLevelParameteriv|glGetTextureParameterfv|glGetTextureParameterIiv|glGetTextureParameterIuiv|glGetTextureParameteriv|glCreateVertexArrays|glDisableVertexArrayAttrib|glEnableVertexArrayAttrib|glVertexArrayElementBuffer|glVertexArrayVertexBuffer|glVertexArrayVertexBuffers|glVertexArrayAttribFormat|glVertexArrayAttribIFormat|glVertexArrayAttribLFormat|glVertexArrayAttribBinding|glVertexArrayBindingDivisor|glGetVertexArrayiv|glGetVertexArrayIndexediv|glGetVertexArrayIndexed64iv|glCreateSamplers|glCreateProgramPipelines|glCreateQueries|glMemoryBarrierByRegion|glGetTextureSubImage|glGetCompressedTextureSubImage|glGetGraphicsResetStatus|glReadnPixels|glGetnUniformfv|glGetnUniformiv|glGetnUniformuiv|glTextureBarrier|glActiveTextureARB|glClientActiveTextureARB|glMultiTexCoord1dARB|glMultiTexCoord1dvARB|glMultiTexCoord1fARB|glMultiTexCoord1fvARB|glMultiTexCoord1iARB|glMultiTexCoord1ivARB|glMultiTexCoord1sARB|glMultiTexCoord1svARB|glMultiTexCoord2dARB|glMultiTexCoord2dvARB|glMultiTexCoord2fARB|glMultiTexCoord2fvARB|glMultiTexCoord2iARB|glMultiTexCoord2ivARB|glMultiTexCoord2sARB|glMultiTexCoord2svARB|glMultiTexCoord3dARB|glMultiTexCoord3dvARB|glMultiTexCoord3fARB|glMultiTexCoord3fvARB|glMultiTexCoord3iARB|glMultiTexCoord3ivARB|glMultiTexCoord3sARB|glMultiTexCoord3svARB|glMultiTexCoord4dARB|glMultiTexCoord4dvARB|glMultiTexCoord4fARB|glMultiTexCoord4fvARB|glMultiTexCoord4iARB|glMultiTexCoord4ivARB|glMultiTexCoord4sARB|glMultiTexCoord4svARB|glBlendColorEXT|glPolygonOffsetEXT|glTexImage3DEXT|glTexSubImage3DEXT|glCopyTexSubImage3DEXT|glGenTexturesEXT|glDeleteTexturesEXT|glBindTextureEXT|glPrioritizeTexturesEXT|glAreTexturesResidentEXT|glIsTextureEXT|glVertexPointerEXT|glNormalPointerEXT|glColorPointerEXT|glIndexPointerEXT|glTexCoordPointerEXT|glEdgeFlagPointerEXT|glGetPointervEXT|glArrayElementEXT|glDrawArraysEXT|glBlendEquationEXT|glPointParameterfEXT|glPointParameterfvEXT|glPointParameterfSGIS|glPointParameterfvSGIS|glColorTableEXT|glColorSubTableEXT|glGetColorTableEXT|glGetColorTableParameterfvEXT|glGetColorTableParameterivEXT|glLockArraysEXT|glUnlockArraysEXT|glWindowPos2iMESA|glWindowPos2sMESA|glWindowPos2fMESA|glWindowPos2dMESA|glWindowPos2ivMESA|glWindowPos2svMESA|glWindowPos2fvMESA|glWindowPos2dvMESA|glWindowPos3iMESA|glWindowPos3sMESA|glWindowPos3fMESA|glWindowPos3dMESA|glWindowPos3ivMESA|glWindowPos3svMESA|glWindowPos3fvMESA|glWindowPos3dvMESA|glWindowPos4iMESA|glWindowPos4sMESA|glWindowPos4fMESA|glWindowPos4dMESA|glWindowPos4ivMESA|glWindowPos4svMESA|glWindowPos4fvMESA|glWindowPos4dvMESA|glResizeBuffersMESA|glEnableTraceMESA|glDisableTraceMESA|glNewTraceMESA|glEndTraceMESA|glTraceAssertAttribMESA|glTraceCommentMESA|glTraceTextureMESA|glTraceListMESA|glTracePointerMESA|glTracePointerRangeMESA|glGetPerfMonitorGroupsAMD|glGetPerfMonitorCountersAMD|glGetPerfMonitorGroupStringAMD|glGetPerfMonitorCounterStringAMD|glGetPerfMonitorCounterInfoAMD|glGenPerfMonitorsAMD|glDeletePerfMonitorsAMD|glSelectPerfMonitorCountersAMD|glBeginPerfMonitorAMD|glEndPerfMonitorAMD|glGetPerfMonitorCounterDataAMD|glVertexAttrib1sARB|glVertexAttrib1fARB|glVertexAttrib1dARB|gl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StatusOES|glFramebufferTexture2DOES|glFramebufferTexture3DOES|glFramebufferRenderbufferOES|glGetFramebufferAttachmentParameterivOES|glGenerateMipmapOES|glMapBuffer|glUnmapBuffer|glCompileShader|glGetShaderiv|glGetShaderInfoLog|glGetShaderSource|glReleaseShaderCompilerOES|glShaderSource|glShaderBinaryOES|glGetShaderPrecisionFormatOES|eglGetError|eglGetDisplay|eglInitialize|eglTerminate|eglQueryString|eglGetConfigs|eglChooseConfig|eglGetConfigAttrib|eglCreateWindowSurface|eglCreatePbufferSurface|eglCreatePixmapSurface|eglDestroySurface|eglQuerySurface|eglSurfaceAttrib|eglBindTexImage|eglReleaseTexImage|eglSwapInterval|eglCreateContext|eglDestroyContext|eglMakeCurrent|eglGetCurrentContext|eglGetCurrentSurface|eglGetCurrentDisplay|eglQueryContext|eglWaitGL|eglWaitNative|eglSwapBuffers|eglCopyBuffers|eglGetProcAddress|eglCreatePbufferFromClientBuffer|eglWaitClient|eglBindAPI|eglQueryAPI|eglReleaseThread|glewInit|glewExperimental|SDL_CreateThread|SDL_CreateCond|SDL_CreateCursor|SDL_CreateMutex|SDL_CreateRGBSurface|SDL_CreateRGBSurfaceFrom|SDL_CreateRenderer|SDL_CreateSemaphore|SDL_CreateShapedWindow|SDL_CreateSoftwareRenderer|SDL_CreateSystemCursor|SDL_CreateTexture|SDL_CreateTextureFromSurface|SDL_CreateThread|SDL_CreateWindow|SDL_CreateWindowAndRenderer|SDL_CreateWindowFrom|SDL_DestroyWindow|SDL_GetError|SDL_DXGIGetOutputInfo|SDL_EnableScreenSaver|SDL_Error|SDL_EventState|SDL_fabs|SDL_FilterEvents|SDL_floor|SDL_FlushEvent|SDL_FlushEvents|SDL_free|SDL_FreeCursor|SDL_FreeFormat|SDL_FreePalette|SDL_FreeRW|SDL_FreeSurface|SDL_FreeWAV|SDL_GameControllerAddMappingsFromRW|SDL_GameControllerButtonBind SDLCALL|SDL_GameControllerClose|SDL_GameControllerEventState|SDL_GameControllerGetAttached|SDL_GameControllerGetAxisFromString|SDL_GameControllerGetButton|SDL_GameControllerGetButtonFromString|SDL_GameControllerGetJoystick|SDL_GameControllerGetStringForAxis|SDL_GameControllerGetStringForButton|SDL_GameControllerMapping|SDL_GameControllerMappingForGUID|SDL_GameControllerName|SDL_GameControllerNameForIndex|SDL_GameControllerOpen|SDL_GameControllerUpdate|SDL_GetAssertionHandler|SDL_GetAudioDeviceName|SDL_GetAudioDriver|SDL_GetAudioStatus|SDL_GetClipboardText|SDL_GetClipRect|SDL_GetClosestDisplayMode|SDL_GetColorKey|SDL_GetCPUCacheLineSize|SDL_GetCPUCount|SDL_GetCurrentAudioDriver|SDL_GetCurrentDisplayMode|SDL_GetCurrentVideoDriver|SDL_GetCursor|SDL_GetDefaultAssertionHandler|SDL_GetDefaultCursor|SDL_GetDesktopDisplayMode|SDL_GetDisplayBounds|SDL_GetDisplayMode|SDL_GetDisplayName|SDL_getenv|SDL_GetEventFilter|SDL_GetHint|SDL_GetKeyboardFocus|SDL_GetKeyboardState|SDL_GetKeyFromName|SDL_GetKeyFromScancode|SDL_GetKeyName|SDL_GetModState|SDL_GetMouseFocus|SDL_GetMouseState|SDL_GetNumAudioDevices|SDL_GetNumAudioDrivers|SDL_GetNumDisplayModes|SDL_GetNumRenderDrivers|SDL_GetNumTouchDevices|SDL_GetNumTouchFingers|SDL_GetNumVideoDisplays|SDL_GetNumVideoDrivers|SDL_GetPerformanceCounter|SDL_GetPerformanceFrequency|SDL_GetPixelFormatName|SDL_GetPlatform |SDL_GetPowerInfo|SDL_GetRelativeMouseMode|SDL_GetRelativeMouseState|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDriverInfo|SDL_GetRenderer|SDL_GetRendererInfo|SDL_GetRendererOutputSize|SDL_GetRenderTarget|SDL_GetRevision|SDL_GetRevisionNumber|SDL_GetScancodeFromKey|SDL_GetScancodeFromName|SDL_GetScancodeName|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceColorMod|SDL_GetSystemRAM|SDL_GetTextureAlphaMod|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetThreadID|SDL_GetThreadName|SDL_GetTicks|SDL_GetTouchDevice|SDL_GetTouchFinger|SDL_GetVideoDriver|SDL_GetWindowBrightness|SDL_GetWindowData|SDL_GetWindowDisplayIndex|SDL_GetWindowDisplayMode|SDL_GetWindowFlags|SDL_GetWindowFromID|SDL_GetWindowGammaRamp|SDL_GetWindowGrab|SDL_GetWindowID|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPixelFormat|SDL_GetWindowPosition|SDL_GetWindowSurface|SDL_GetWindowTitle|SDL_GetWindowWMInfo|SDL_GL_BindTexture|SDL_GL_CreateContext|SDL_GL_DeleteContext|SDL_GL_ExtensionSupported|SDL_GL_GetAttribute|SDL_GL_GetCurrentContext|SDL_GL_GetCurrentWindow|SDL_GL_GetDrawableSize|SDL_GL_GetProcAddress|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_ResetAttributes|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GL_UnbindTexture|SDL_GL_UnloadLibrary|SDL_HapticName|SDL_HasAltiVec|SDL_HasAVX|SDL_HasClipboardText|SDL_HasEvent|SDL_HasEvents|SDL_HasMMX|SDL_HasRDTSC|SDL_HasScreenKeyboardSupport|SDL_HasSSE|SDL_HasSSE2|SDL_HasSSE3|SDL_HasSSE41|SDL_HasSSE42|SDL_Has3DNow|SDL_HideWindow|SDL_iconv|SDL_iconv_close|SDL_iconv_open|SDL_iconv_string|SDL_InitSubSystem|SDL_Init|SDL_IntersectRectAndLine|SDL_iPhoneSetAnimationCallback|SDL_iPhoneSetEventPump|SDL_isdigit|SDL_IsGameController|SDL_IsScreenKeyboardShown|SDL_IsScreenSaverEnabled|SDL_IsShapedWindow|SDL_isspace|SDL_IsTextInputActive|SDL_itoa|SDL_JoystickClose|SDL_JoystickEventState|SDL_JoystickGetAttached|SDL_JoystickGetAxis|SDL_JoystickGetBall|SDL_JoystickGetButton|SDL_JoystickGetDeviceGUID|SDL_JoystickGetGUID|SDL_JoystickGetGUIDFromString|SDL_JoystickGetGUIDString|SDL_JoystickGetHat|SDL_JoystickInstanceID|SDL_JoystickIsHaptic|SDL_JoystickName|SDL_JoystickNameForIndex|SDL_JoystickNumAxes|SDL_JoystickNumBalls|SDL_JoystickNumButtons|SDL_JoystickNumHats|SDL_JoystickOpen|SDL_JoystickUpdate|SDL_lltoa|SDL_LoadBMP_RW|SDL_LoadDollarTemplates|SDL_LoadFunction|SDL_LoadObject|SDL_LoadWAV_RW|SDL_LockAudio|SDL_LockAudioDevice|SDL_LockMutex|SDL_LockSurface|SDL_LockTexture|SDL_log|SDL_Log|SDL_LogCritical|SDL_LogDebug|SDL_LogError|SDL_LogGetOutputFunction|SDL_LogGetPriority|SDL_LogInfo|SDL_LogMessage|SDL_LogMessageV|SDL_LogResetPriorities|SDL_LogSetAllPriority|SDL_LogSetOutputFunction|SDL_LogSetPriority|SDL_LogVerbose|SDL_LogWarn|SDL_ltoa|SDL_malloc|SDL_MasksToPixelFormatEnum|SDL_MaximizeWindow|SDL_memcmp|SDL_memcpy|SDL_memmove|SDL_MemoryBarrierAcquire|SDL_MemoryBarrierRelease|SDL_memset|SDL_MinimizeWindow|SDL_MixAudio|SDL_MixAudioFormat|SDL_OpenAudio|SDL_OpenAudioDevice|SDL_PauseAudio|SDL_PauseAudioDevice|SDL_PeepEvents|SDL_PixelFormatEnumToMasks|SDL_PollEvent|SDL_pow|SDL_PumpEvents|SDL_PushEvent|SDL_qsort|SDL_QueryTexture|SDL_Quit|SDL_QuitSubSystem|SDL_RaiseWindow|SDL_ReadBE16|SDL_ReadBE32|SDL_ReadBE64|SDL_ReadLE16|SDL_ReadLE32|SDL_ReadLE64|SDL_ReadU8|SDL_realloc|SDL_RecordGesture|SDL_RegisterApp|SDL_RegisterEvents|SDL_RemoveTimer|SDL_RenderClear|SDL_RenderCopy|SDL_RenderDrawLine|SDL_RenderDrawLines|SDL_RenderDrawPoint|SDL_RenderDrawPoints|SDL_RenderDrawRect|SDL_RenderDrawRects|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGetClipRect|SDL_RenderGetD3D9Device|SDL_RenderGetLogicalSize|SDL_RenderGetScale|SDL_RenderGetViewport|SDL_RenderPresent|SDL_RenderReadPixels|SDL_RenderSetClipRect|SDL_RenderSetLogicalSize|SDL_RenderSetScale|SDL_RenderSetViewport|SDL_RenderTargetSupported|SDL_ReportAssertion|SDL_RestoreWindow|SDL_RWFromConstMem|SDL_RWFromFile|SDL_RWFromFP|SDL_RWFromMem|SDL_SaveAllDollarTemplates|SDL_SaveDollarTemplate|SDL_scalbn|SDL_SemPost|SDL_SemTryWait|SDL_SemValue|SDL_SemWait|SDL_SemWaitTimeout|SDL_CreateThread|SDL_CreateCond|SDL_CreateCursor|SDL_CreateMutex|SDL_CreateRGBSurface|SDL_CreateRGBSurfaceFrom|SDL_CreateRenderer|SDL_CreateSemaphore|SDL_CreateShapedWindow|SDL_CreateSoftwareRenderer|SDL_CreateSystemCursor|SDL_CreateTexture|SDL_CreateTextureFromSurface|SDL_CreateThread|SDL_CreateWindow|SDL_CreateWindowAndRenderer|SDL_CreateWindowFrom|SDL_SetAssertionHandler|SDL_SetClipboardText|SDL_SetError|SDL_SetHint|SDL_SetHintWithPriority|SDL_SetMainReady|SDL_SetRelativeMouseMode|SDL_SetRenderDrawBlendMode|SDL_SetRenderTarget|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorMod|SDL_SetTextInputRect|SDL_SetTextureAlphaMod|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetWindowBordered|SDL_SetWindowBrightness|SDL_SetWindowData|SDL_SetWindowDisplayMode|SDL_SetWindowFullscreen|SDL_SetWindowGammaRamp|SDL_SetWindowGrab|SDL_SetWindowIcon|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowPosition|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowTitle|SDL_setenv|SDL_ShowCursor|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_sin|SDL_sinf|SDL_snprintf|SDL_SoftStretch|SDL_sqrt|SDL_sscanf|SDL_StartTextInput|SDL_StopTextInput|SDL_strcasecmp|SDL_strcmp|SDL_strdup|SDL_strchr|SDL_strlcat|SDL_strlcpy|SDL_strlen|SDL_strlwr|SDL_strncasecmp|SDL_strncmp|SDL_strrev|SDL_strrchr|SDL_strstr|SDL_strtod|SDL_strtol|SDL_strtoll|SDL_strtoul|SDL_strtoull|SDL_strupr|SDL_ThreadID|SDL_Thread *SDLCALL|SDL_TLSCreate|SDL_TLSGet|SDL_TLSSet|SDL_tolower|SDL_toupper|SDL_TryLockMutex|SDL_uitoa|SDL_ulltoa|SDL_ultoa|SDL_UnloadObject|SDL_UnlockAudio|SDL_UnlockAudioDevice|SDL_UnlockMutex|SDL_UnlockSurface|SDL_UnlockTexture|SDL_UnregisterApp|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_utf8strlcpy|SDL_VideoInit|SDL_VideoQuit|SDL_vsnprintf|SDL_vsscanf|SDL_WaitEvent|SDL_WaitEventTimeout|SDL_WaitThread|SDL_WarpMouseInWindow|SDL_WasInit|SDL_wcslcat|SDL_wcslcpy|SDL_wcslen|SDL_WinRTGetFSPathUNICODE|SDL_WinRTGetFSPathUTF8|SDL_WriteBE16|SDL_WriteBE32|SDL_WriteBE64|SDL_WriteLE16|SDL_WriteLE32|SDL_WriteLE64|SDL_WriteU8)\\b'
        , Name.Function), ('[a-zA-Z_][a-zA-Z0-9_]*:(?!:)', Name.Label), (
        '[a-zA-Z_][a-zA-Z0-9_]*', Name)], 'classname': [(
        '[a-zA-Z_][a-zA-Z0-9_]*', Name.Class, '#pop'), ('\\s*(?=>)', Text,
        '#pop')], 'string': [('"', String, '#pop'), (
        '\\\\([\\\\abfnrtv"\\\']|x[a-fA-F0-9]{2,4}|[0-7]{1,3})', String.
        Escape), ('[^\\\\"\\n]+', String), ('\\\\\\n', String), ('\\\\',
        String)], 'macro': [('[^/\\n]+', Comment.Preproc), (
        '/[*](.|\\n)*?[*]/', Comment.Multiline), ('//.*?\\n', Comment.
        Single, '#pop'), ('/', Comment.Preproc), ('(?<=\\\\)\\n', Comment.
        Preproc), ('\\n', Comment.Preproc, '#pop')], 'if0': [(
        '^\\s*#if.*?(?<!\\\\)\\n', Comment.Preproc, '#push'), (
        '^\\s*#endif.*?(?<!\\\\)\\n', Comment.Preproc, '#pop'), ('.*?\\n',
        Comment)]}

<mask token>


class CFamilyLexer(RegexLexer):
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>


class CLexer(CFamilyLexer):
    """
    For C source code with preprocessor directives.
    """
    name = 'C'
    aliases = ['c']
    filenames = ['*.c', '*.h', '*.idc']
    mimetypes = ['text/x-chdr', 'text/x-csrc']
    priority = 0.1

    def analyse_text(text):
        if re.search('^\\s*#include [<"]', text, re.MULTILINE):
            return 0.1
        if re.search('^\\s*#ifdef ', text, re.MULTILINE):
            return 0.1


class CppLexer(RegexLexer):
    """
    For C++ source code with preprocessor directives.
    """
    name = 'C++'
    aliases = ['cpp', 'c++']
    filenames = ['*.cpp', '*.hpp', '*.c++', '*.h++', '*.cc', '*.hh',
        '*.cxx', '*.hxx']
    mimetypes = ['text/x-c++hdr', 'text/x-c++src']
    _ws = '(?:\\s|//.*?\\n|/[*].*?[*]/)+'
    tokens = {'root': [('^#if\\s+0', Comment.Preproc, 'if0'), ('^#',
        Comment.Preproc, 'macro'), ('^' + _ws + '#if\\s+0', Comment.Preproc,
        'if0'), ('^' + _ws + '#', Comment.Preproc, 'macro'), ('\\n', Text),
        ('\\s+', Text), ('\\\\\\n', Text), (
        '/(\\\\\\n)?/(\\n|(.|\\n)*?[^\\\\]\\n)', Comment.Single), (
        '/(\\\\\\n)?[*](.|\\n)*?[*](\\\\\\n)?/', Comment.Multiline), (
        '[{}]', Punctuation), ('L?"', String, 'string'), (
        "L?'(\\\\.|\\\\[0-7]{1,3}|\\\\x[a-fA-F0-9]{1,2}|[^\\\\\\'\\n])'",
        String.Char), ('(\\d+\\.\\d*|\\.\\d+|\\d+)[eE][+-]?\\d+[LlUu]*',
        Number.Float), ('(\\d+\\.\\d*|\\.\\d+|\\d+[fF])[fF]?', Number.Float
        ), ('0x[0-9a-fA-F]+[LlUu]*', Number.Hex), ('0[0-7]+[LlUu]*', Number
        .Oct), ('\\d+[LlUu]*', Number.Integer), ('\\*/', Error), (
        '[~!%^&*+=|?:<>/-]', Operator), ('[()\\[\\],.;]', Punctuation), (
        '(asm|auto|break|case|catch|const|const_cast|continue|default|delete|do|dynamic_cast|else|enum|explicit|export|extern|for|friend|goto|if|mutable|namespace|new|operator|private|protected|public|register|reinterpret_cast|return|restrict|sizeof|static|static_cast|struct|switch|template|this|throw|throws|try|typedef|typeid|typename|union|using|volatile|virtual|while)\\b'
        , Keyword), ('(class)(\\s+)', bygroups(Keyword, Text), 'classname'),
        (
        '(bool|int|long|float|short|double|char|unsigned|signed|uint8_t|uint16_t|uint32_t|uint64_t|int8_t|int16_t|int32_t|int64_t|void|wchar_t|GLenum|GLboolean|GLbitfield|GLvoid|GLbyte|GLshort|GLint|GLubyte|GLushort|GLuint|GLsizei|GLfloat|GLuint64|GLclampf|GLdouble|GLclampd|GLsync|SDL_AssertionHandler|SDL_AtomicDecRef|SDL_AtomicIncRef|SDL_AudioCVT|SDL_AudioCallback|SDL_AudioDeviceID|SDL_AudioFilter|SDL_AudioFormat|SDL_AudioSpec|SDL_AudioStatus|SDL_BlendMode|SDL_BlitMap|SDL_Color|SDL_CommonEvent|SDL_ControllerAxisEvent|SDL_ControllerButtonEvent|SDL_ControllerDeviceEvent|SDL_GLattr|SDL_GLprofile|SDL_GLcontextFlag|SDL_CurrentBeginThread|SDL_CurrentEndThread|SDL_GLContext|SDL_Cursor|SDL_DisplayMode|SDL_DollarGestureEvent|SDL_DropEvent|SDL_Event|SDL_EventFilter|SDL_EventType|SDL_Finger|SDL_FingerID|SDL_GameController|SDL_GameControllerAxis|SDL_GameControllerBindType|SDL_GameControllerButton|SDL_GameControllerButtonBind|SDL_GameControllerDB|SDL_GestureID|SDL_GetPlatform|SDL_Haptic|SDL_HapticCondition|SDL_HapticConstant|SDL_HapticCustom|SDL_HapticDirection|SDL_HapticEffect|SDL_HapticLeftRight|SDL_HapticPeriodic|SDL_HapticRamp|SDL_HintCallback|SDL_HintPriority|SDL_JoyAxisEvent|SDL_JoyBallEvent|SDL_JoyButtonEvent|SDL_JoyDeviceEvent|SDL_JoyHatEvent|SDL_Joystick|SDL_JoystickGUID|SDL_JoystickID|SDL_Key|SDL_KeyboardEvent|SDL_Keycode|SDL_Keymod|SDL_Keysym|SDL_LogOutputFunction|SDL_LogPriority|SDL_MessageBox|SDL_MessageBoxButtonData|SDL_MessageBoxButtonFlags|SDL_MessageBoxColor|SDL_MessageBoxColorScheme|SDL_MessageBoxColorType|SDL_MessageBoxData|SDL_MessageBoxFlags|SDL_MouseButtonEvent|SDL_MouseMotionEvent|SDL_MouseWheelEvent|SDL_MultiGestureEvent|SDL_Palette|SDL_PixelFormat|SDL_Point|SDL_PowerState|SDL_QuitEvent|SDL_RWops|SDL_Rect|SDL_RectEmpty|SDL_RectEquals|SDL_Renderer|SDL_RendererFlags|SDL_RendererFlip|SDL_RendererInfo|SDL_Scancode|SDL_SpinLock|SDL_Surface|SDL_SysWMEvent|SDL_SysWMinfo|SDL_SysWMmsg|SDL_SystemCursor|SDL_TextEditingEvent|SDL_TextInputEvent|SDL_Texture|SDL_TextureAccess|SDL_TextureModulate|SDL_Thread|SDL_ThreadFunction|SDL_ThreadPriority|SDL_TimerCallback|SDL_TimerID|SDL_TouchFingerEvent|SDL_TouchID|SDL_UserEvent|SDL_WinRT_Path|SDL_WinRT_main_NonXAML|SDL_Window|SDL_WindowEvent|SDL_WindowEventID|SDL_WindowFlags|SDL_WindowShapeMode|SDL_WindowShapeParams|SDL_assert|SDL_assert_data|SDL_assert_state|SDL_atomic_t|SDL_bool|SDL_cond|SDL_errorcode|SDL_mutex|SDL_mutexP|SDL_mutexV|SDL_sem|SDL_syswm|SDL_threadID|SDL_version)\\b'
        , Keyword.Type), ('(_{0,2}inline|naked|thread)\\b', Keyword.
        Reserved), (
        '__(asm|int8|based|except|int16|stdcall|cdecl|fastcall|int32|declspec|finally|int64|try|leave|wchar_t|w64|virtual_inheritance|uuidof|unaligned|super|single_inheritance|raise|noop|multiple_inheritance|m128i|m128d|m128|m64|interface|identifier|forceinline|event|assume)\\b'
        , Keyword.Reserved), ('(__offload|__blockingoffload|__outer)\\b',
        Keyword.Psuedo), ('(true|false)\\b', Keyword.Constant), (
        'NULL|nullptr\\b', Name.Builtin), (
        '(true|falseGL_BYTE|GL_UNSIGNED_BYTE|GL_SHORT|GL_UNSIGNED_SHORT|GL_INT|GL_UNSIGNED_INT|GL_FLOAT|GL_DOUBLE|GL_2_BYTES|GL_3_BYTES|GL_4_BYTES|GL_PERCENTAGE_AMD|GL_UNSIGNED_INT64_AMD|GL_COUNTER_TYPE_AMD|GL_COUNTER_RANGE_AMD|GL_PERFMON_RESULT_AVAILABLE_AMD|GL_PERFMON_RESULT_SIZE_AMD|GL_PERFMON_RESULT_AMD|GL_FALSE|GL_TRUE|GL_POINTS|GL_LINES|GL_LINE_LOOP|GL_LINE_STRIP|GL_TRIANGLES|GL_TRIANGLE_STRIP|GL_TRIANGLE_FAN|GL_QUADS|GL_QUAD_STRIP|GL_POLYGON|GL_VERTEX_ARRAY|GL_NORMAL_ARRAY|GL_COLOR_ARRAY|GL_INDEX_ARRAY|GL_TEXTURE_MAX_ANISOTROPY|GL_TEXTURE_COORD_ARRAY|GL_EDGE_FLAG_ARRAY|GL_VERTEX_ARRAY_SIZE|GL_VERTEX_ARRAY_TYPE|GL_VERTEX_ARRAY_STRIDE|GL_NORMAL_ARRAY_TYPE|GL_NORMAL_ARRAY_STRIDE|GL_COLOR_ARRAY_SIZE|GL_COLOR_ARRAY_TYPE|GL_COLOR_ARRAY_STRIDE|GL_INDEX_ARRAY_TYPE|GL_INDEX_ARRAY_STRIDE|GL_TEXTURE_COORD_ARRAY_SIZE|GL_TEXTURE_COORD_ARRAY_TYPE|GL_TEXTURE_COORD_ARRAY_STRIDE|GL_EDGE_FLAG_ARRAY_STRIDE|GL_VERTEX_ARRAY_POINTER|GL_NORMAL_ARRAY_POINTER|GL_COLOR_ARRAY_POINTER|GL_INDEX_ARRAY_POINTER|GL_TEXTURE_COORD_ARRAY_POINTER|GL_EDGE_FLAG_ARRAY_POINTER|GL_V2F|GL_V3F|GL_C4UB_V2F|GL_C4UB_V3F|GL_C3F_V3F|GL_N3F_V3F|GL_C4F_N3F_V3F|GL_T2F_V3F|GL_T4F_V4F|GL_T2F_C4UB_V3F|GL_T2F_C3F_V3F|GL_T2F_N3F_V3F|GL_T2F_C4F_N3F_V3F|GL_T4F_C4F_N3F_V4F|GL_MATRIX_MODE|GL_MODELVIEW|GL_PROJECTION|GL_TEXTURE|GL_POINT_SMOOTH|GL_POINT_SIZE|GL_POINT_SIZE_GRANULARITY|GL_POINT_SIZE_RANGE|GL_LINE_SMOOTH|GL_LINE_STIPPLE|GL_LINE_STIPPLE_PATTERN|GL_LINE_STIPPLE_REPEAT|GL_LINE_WIDTH|GL_LINE_WIDTH_GRANULARITY|GL_LINE_WIDTH_RANGE|GL_POINT|GL_LINE|GL_FILL|GL_CW|GL_CCW|GL_FRONT|GL_BACK|GL_POLYGON_MODE|GL_POLYGON_SMOOTH|GL_POLYGON_STIPPLE|GL_EDGE_FLAG|GL_CULL_FACE|GL_CULL_FACE_MODE|GL_FRONT_FACE|GL_POLYGON_OFFSET_FACTOR|GL_POLYGON_OFFSET_UNITS|GL_POLYGON_OFFSET_POINT|GL_POLYGON_OFFSET_LINE|GL_POLYGON_OFFSET_FILL|GL_COMPILE|GL_COMPILE_AND_EXECUTE|GL_LIST_BASE|GL_LIST_INDEX|GL_LIST_MODE|GL_NEVER|GL_LESS|GL_EQUAL|GL_LEQUAL|GL_GREATER|GL_NOTEQUAL|GL_GEQUAL|GL_ALWAYS|GL_DEPTH_TEST|GL_DEPTH_BITS|GL_DEPTH_CLEAR_VALUE|GL_DEPTH_FUNC|GL_DEPTH_RANGE|GL_DEPTH_WRITEMASK|GL_DEPTH_COMPONENT|GL_LIGHTING|GL_LIGHT0|GL_LIGHT1|GL_LIGHT2|GL_LIGHT3|GL_LIGHT4|GL_LIGHT5|GL_LIGHT6|GL_LIGHT7|GL_SPOT_EXPONENT|GL_SPOT_CUTOFF|GL_CONSTANT_ATTENUATION|GL_LINEAR_ATTENUATION|GL_QUADRATIC_ATTENUATION|GL_AMBIENT|GL_DIFFUSE|GL_SPECULAR|GL_SHININESS|GL_EMISSION|GL_POSITION|GL_SPOT_DIRECTION|GL_AMBIENT_AND_DIFFUSE|GL_COLOR_INDEXES|GL_LIGHT_MODEL_TWO_SIDE|GL_LIGHT_MODEL_LOCAL_VIEWER|GL_LIGHT_MODEL_AMBIENT|GL_FRONT_AND_BACK|GL_SHADE_MODEL|GL_FLAT|GL_SMOOTH|GL_COLOR_MATERIAL|GL_COLOR_MATERIAL_FACE|GL_COLOR_MATERIAL_PARAMETER|GL_NORMALIZE|GL_CLIP_PLANE0|GL_CLIP_PLANE1|GL_CLIP_PLANE2|GL_CLIP_PLANE3|GL_CLIP_PLANE4|GL_CLIP_PLANE5|GL_ACCUM_RED_BITS|GL_ACCUM_GREEN_BITS|GL_ACCUM_BLUE_BITS|GL_ACCUM_ALPHA_BITS|GL_ACCUM_CLEAR_VALUE|GL_ACCUM|GL_ADD|GL_LOAD|GL_MULT|GL_RETURN|GL_ALPHA_TEST|GL_ALPHA_TEST_REF|GL_ALPHA_TEST_FUNC|GL_BLEND|GL_BLEND_SRC|GL_BLEND_DST|GL_ZERO|GL_ONE|GL_SRC_COLOR|GL_ONE_MINUS_SRC_COLOR|GL_SRC_ALPHA|GL_ONE_MINUS_SRC_ALPHA|GL_DST_ALPHA|GL_ONE_MINUS_DST_ALPHA|GL_DST_COLOR|GL_ONE_MINUS_DST_COLOR|GL_SRC_ALPHA_SATURATE|GL_CONSTANT_COLOR|GL_ONE_MINUS_CONSTANT_COLOR|GL_CONSTANT_ALPHA|GL_ONE_MINUS_CONSTANT_ALPHA|GL_FEEDBACK|GL_RENDER|GL_SELECT|GL_2D|GL_3D|GL_3D_COLOR|GL_3D_COLOR_TEXTURE|GL_4D_COLOR_TEXTURE|GL_POINT_TOKEN|GL_LINE_TOKEN|GL_LINE_RESET_TOKEN|GL_POLYGON_TOKEN|GL_BITMAP_TOKEN|GL_DRAW_PIXEL_TOKEN|GL_COPY_PIXEL_TOKEN|GL_PASS_THROUGH_TOKEN|GL_FEEDBACK_BUFFER_POINTER|GL_FEEDBACK_BUFFER_SIZE|GL_FEEDBACK_BUFFER_TYPE|GL_SELECTION_BUFFER_POINTER|GL_SELECTION_BUFFER_SIZE|GL_FOG|GL_FOG_MODE|GL_FOG_DENSITY|GL_FOG_COLOR|GL_FOG_INDEX|GL_FOG_START|GL_FOG_END|GL_LINEAR|GL_EXP|GL_EXP2|GL_LOGIC_OP|GL_INDEX_LOGIC_OP|GL_COLOR_LOGIC_OP|GL_LOGIC_OP_MODE|GL_CLEAR|GL_SET|GL_COPY|GL_COPY_INVERTED|GL_NOOP|GL_INVERT|GL_AND|GL_NAND|GL_OR|GL_NOR|GL_XOR|GL_EQUIV|GL_AND_REVERSE|GL_AND_INVERTED|GL_OR_REVERSE|GL_OR_INVERTED|GL_STENCIL_TEST|GL_STENCIL_WRITEMASK|GL_STENCIL_BITS|GL_STENCIL_FUNC|GL_STENCIL_VALUE_MASK|GL_STENCIL_REF|GL_STENCIL_FAIL|GL_STENCIL_PASS_DEPTH_PASS|GL_STENCIL_PASS_DEPTH_FAIL|GL_STENCIL_CLEAR_VALUE|GL_STENCIL_INDEX|GL_KEEP|GL_REPLACE|GL_INCR|GL_DECR|GL_NONE|GL_LEFT|GL_RIGHT|GL_FRONT_LEFT|GL_FRONT_RIGHT|GL_BACK_LEFT|GL_BACK_RIGHT|GL_AUX0|GL_AUX1|GL_AUX2|GL_AUX3|GL_COLOR_INDEX|GL_RED|GL_GREEN|GL_BLUE|GL_ALPHA|GL_LUMINANCE|GL_LUMINANCE_ALPHA|GL_ALPHA_BITS|GL_RED_BITS|GL_GREEN_BITS|GL_BLUE_BITS|GL_INDEX_BITS|GL_SUBPIXEL_BIT|GL_AUX_BUFFERS|GL_READ_BUFFER|GL_DRAW_BUFFER|GL_DOUBLEBUFFER|GL_STEREO|GL_BITMAP|GL_COLOR|GL_DEPTH|GL_STENCIL|GL_DITHER|GL_RGB|GL_RGBA|GL_MAX_LIST_NESTING|GL_MAX_ATTRIB_STACK_DEPTH|GL_MAX_MODELVIEW_STACK_DEPTH|GL_MAX_NAME_STACK_DEPTH|GL_MAX_PROJECTION_STACK_DEPTH|GL_MAX_TEXTURE_STACK_DEPTH|GL_MAX_EVAL_ORDER|GL_MAX_LIGHTS|GL_MAX_CLIP_PLANES|GL_MAX_TEXTURE_SIZE|GL_MAX_PIXEL_MAP_TABLE|GL_MAX_VIEWPORT_DIMS|GL_MAX_CLIENT_ATTRIB_STACK_DEPTH|GL_ATTRIB_STACK_DEPTH|GL_CLIENT_ATTRIB_STACK_DEPTH|GL_COLOR_CLEAR_VALUE|GL_COLOR_WRITEMASK|GL_CURRENT_INDEX|GL_CURRENT_COLOR|GL_CURRENT_NORMAL|GL_CURRENT_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MAX_TESS_CONTROL_SHADER|GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS|GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS|GL_MAX_TESS_CONTROL_OUTPUT_VERTICES|GL_MAX_TESS_CONTROL_INPUT_COMPONENTS|GL_MAX_TESS_EVALUATION_SHADER|GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS|GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS|GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS|GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS|GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS|GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET|GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET|GL_TESS_GEN_MODE|GL_TESS_GEN_SPACING|GL_FRACTIONAL_EVEN|GL_FRACTIONAL_ODD|GL_TESS_GEN_VERTEX_ORDER|GL_TESS_GEN_POINT_MODE|GL_GEOMETRY_SHADER_INVOCATIONS|GL_MIN_FRAGMENT_INTERPOLATION_OFFSET|GL_MAX_FRAGMENT_INTERPOLATION_OFFSET|GL_FRAGMENT_INTERPOLATION_OFFSET_BITS|GL_DOUBLE|GL_DOUBLE_VEC2|GL_DOUBLE_VEC3|GL_DOUBLE_VEC4|GL_DOUBLE_MAT2|GL_DOUBLE_MAT3|GL_DOUBLE_MAT4|GL_DOUBLE_MAT2x3|GL_DOUBLE_MAT2x4|GL_DOUBLE_MAT3x2|GL_DOUBLE_MAT3x4|GL_DOUBLE_MAT4x2|GL_DOUBLE_MAT4x3|GL_SAMPLER_CUBE_MAP_ARRAY|GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW|GL_INT_SAMPLER_CUBE_MAP_ARRAY|GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY|GL_ACTIVE_SUBROUTINES|GL_ACTIVE_SUBROUTINE_UNIFORMS|GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS|GL_ACTIVE_SUBROUTINE_MAX_LENGTH|GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH|GL_MAX_SUBROUTINES|GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS|GL_COMPATIBLE_SUBROUTINES|GL_NUM_COMPATIBLE_SUBROUTINES|GL_TEXTURE_BINDING_CUBE_MAP_ARRAY|GL_TEXTURE_CUBE_MAP_ARRAY|GL_PROXY_TEXTURE_CUBE_MAP_ARRAY|GL_MAX_TRANSFORM_FEEDBACK_BUFFERS|GL_TRANSFORM_FEEDBACK|GL_TRANSFORM_FEEDBACK_BINDING|GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER|GL_PROGRAM_BINARY_RETRIEVABLE_HINT|GL_IMPLEMENTATION_COLOR_READ_FORMAT|GL_IMPLEMENTATION_COLOR_READ_TYPE|GL_LAYER_PROVOKING_VERTEX|GL_VIEWPORT_INDEX_PROVOKING_VERTEX|GL_UNDEFINED_VERTEX|GL_SHADER_COMPILER|GL_NUM_SHADER_BINARY_FORMATS|GL_SHADER_BINARY_FORMATS|GL_VERTEX_SHADER_BIT|GL_TESS_CONTROL_SHADER_BIT|GL_TESS_EVALUATION_SHADER_BIT|GL_GEOMETRY_SHADER_BIT|GL_FRAGMENT_SHADER_BIT|GL_ALL_SHADER_BITS|GL_ACTIVE_PROGRAM|GL_PROGRAM_SEPARABLE|GL_NUM_PROGRAM_BINARY_FORMATS|GL_PROGRAM_BINARY_FORMATS|GL_PROGRAM_BINARY_LENGTH|GL_PROGRAM_PIPELINE_BINDING|GL_MAX_VERTEX_UNIFORM_VECTORS|GL_MAX_FRAGMENT_UNIFORM_VECTORS|GL_MAX_VARYING_VECTORS|GL_LOW_FLOAT|GL_MEDIUM_FLOAT|GL_HIGH_FLOAT|GL_LOW_INT|GL_MEDIUM_INT|GL_HIGH_INT|GL_MAX_VIEWPORTS|GL_VIEWPORT_BOUNDS_RANGE|GL_VIEWPORT_SUBPIXEL_BITS|GL_RENDERBUFFER|GL_TEXTURE2D_MULTISAMPLE|GL_TEXTURE2D_MULTISAMPLE_ARRAY|GL_SAMPLES|GL_NUM_SAMPLE_COUNTS|GL_MIN_MAP_BUFFER_ALIGNMENT|GL_ATOMIC_COUNTER_BUFFER|GL_ATOMIC_COUNTER_BUFFER_BINDING|GL_ATOMIC_COUNTER_BUFFER_START|GL_ATOMIC_COUNTER_BUFFER_SIZE|GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE|GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS|GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER|GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS|GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS|GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS|GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS|GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS|GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS|GL_MAX_VERTEX_ATOMIC_COUNTERS|GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS|GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS|GL_MAX_GEOMETRY_ATOMIC_COUNTERS|GL_MAX_FRAGMENT_ATOMIC_COUNTERS|GL_MAX_COMBINED_ATOMIC_COUNTERS|GL_ACTIVE_ATOMIC_COUNTER_BUFFERS|GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX|GL_UNSIGNED_INT_ATOMIC_COUNTER|GL_MAX_IMAGE_UNITS|GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS|GL_MAX_IMAGE_SAMPLES|GL_MAX_VERTEX_IMAGE_UNIFORMS|GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS|GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS|GL_MAX_GEOMETRY_IMAGE_UNIFORMS|GL_MAX_FRAGMENT_IMAGE_UNIFORMS|GL_MAX_COMBINED_IMAGE_UNIFORMS|GL_IMAGE_BINDING_NAME|GL_IMAGE_BINDING_LEVEL|GL_IMAGE_BINDING_LAYERED|GL_IMAGE_BINDING_LAYER|GL_IMAGE_BINDING_ACCESS|GL_IMAGE_BINDING_FORMAT|GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT|GL_ELEMENT_ARRAY_BARRIER_BIT|GL_UNIFORM_BARRIER_BIT|GL_TEXTURE_FETCH_BARRIER_BIT|GL_SHADER_IMAGE_ACCESS_BARRIER_BIT|GL_COMMAND_BARRIER_BIT|GL_PIXEL_BUFFER_BARRIER_BIT|GL_TEXTURE_UPDATE_BARRIER_BIT|GL_BUFFER_UPDATE_BARRIER_BIT|GL_FRAMEBUFFER_BARRIER_BIT|GL_TRANSFORM_FEEDBACK_BARRIER_BIT|GL_ATOMIC_COUNTER_BARRIER_BIT|GL_ALL_BARRIER_BITS|GL_IMAGE_1D|GL_IMAGE_2D|GL_IMAGE_3D|GL_IMAGE_2D_RECT|GL_IMAGE_CUBE|GL_IMAGE_BUFFER|GL_IMAGE_1D_ARRAY|GL_IMAGE_2D_ARRAY|GL_IMAGE_CUBE_MAP_ARRAY|GL_IMAGE_2D_MULTISAMPLE|GL_IMAGE_2D_MULTISAMPLE_ARRAY|GL_INT_IMAGE_1D|GL_INT_IMAGE_2D|GL_INT_IMAGE_3D|GL_INT_IMAGE_2D_RECT|GL_INT_IMAGE_CUBE|GL_INT_IMAGE_BUFFER|GL_INT_IMAGE_1D_ARRAY|GL_INT_IMAGE_2D_ARRAY|GL_INT_IMAGE_CUBE_MAP_ARRAY|GL_INT_IMAGE_2D_MULTISAMPLE|GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY|GL_UNSIGNED_INT_IMAGE_1D|GL_UNSIGNED_INT_IMAGE_2D|GL_UNSIGNED_INT_IMAGE_3D|GL_UNSIGNED_INT_IMAGE_2D_RECT|GL_UNSIGNED_INT_IMAGE_CUBE|GL_UNSIGNED_INT_IMAGE_BUFFER|GL_UNSIGNED_INT_IMAGE_1D_ARRAY|GL_UNSIGNED_INT_IMAGE_2D_ARRAY|GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY|GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE|GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY|GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE|GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS|GL_TEXTURE_IMMUTABLE_FORMAT|GL_ALPHA8_EXT|GL_LUMINANCE8_EXT|GL_LUMINANCE8_ALPHA8_EXT|GL_COMPRESSED_RGBA_BPTC_UNORM_ARB|GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB|GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB|GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB|GL_COMPUTE_SHADER|GL_MAX_COMPUTE_UNIFORM_BLOCKS|GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS|GL_MAX_COMPUTE_IMAGE_UNIFORMS|GL_MAX_COMPUTE_SHARED_MEMORY_SIZE|GL_MAX_COMPUTE_UNIFORM_COMPNENTS|GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS|GL_MAX_COMPUTE_ATOMIC_COUNTERS|GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS|GL_MAX_COMPUTE_WORK_GORUP_INVOCATIONS|GL_MAX_COMPUTE_WORK_GROUP_COUNT|GL_MAX_COMPUTE_WORK_GROUP_SIZE|GL_COMPUTE_WORK_GROUP_SIZE|GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER|GL_DISPATCH_INDIRECT_BUFFER|GL_DISPATCH_INDIRECT_BUFFER_BINDING|GL_COMPUTE_SHADER_BIT|GL_COMPRESSED_RGB8_ETC2|GL_COMPRESSED_SRGB8_ETC2|GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2|GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2|GL_COMPRESSED_RGBA8_ETC2_EAC|GL_COMPRESSED_SRGBA8_ETC2_EAC|GL_COMPRESSED_R11_EAC|GL_COMPRESSED_SIGNED_R11_EAC|GL_COMPRESSED_RG11_EAC|GL_COMPRESSED_SIGNED_RG11_EAC|GL_PRIMITIVE_RESTART_FIXED_INDEX|GL_ANY_SAMPLES_PASSED_CONSERVATIVE|GL_MAX_ELEMENT_INDEX|GL_TEXTURE_IMMUTABLE_LEVELS|GL_MAX_UNIFORM_LOCATIONS|GL_FRAMEBUFFER_DEFAULT_WIDTH|GL_FRAMEBUFFER_DEFAULT_HEIGHT|GL_FRAMEBUFFER_DEFAULT_LAYERS|GL_FRAMEBUFFER_DEFAULT_SAMPLES|GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS|GL_MAX_FRAMEBUFFER_DEFAULT_WIDTH|GL_MAX_FRAMEBUFFER_DEFAULT_HEIGHT|GL_MAX_FRAMEBUFFER_DEFAULT_LAYERS|GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|GL_TEXTURE_1D|GL_TEXTURE_1D_ARRAY|GL_TEXTURE_2D|GL_TEXTURE_2D_ARRAY|GL_TEXTURE_3D|GL_TEXTURE_CUBE_MAP|GL_TEXTURE_CUBE_MAP_ARRAY|GL_TEXTURE_RECTANGLE|GL_TEXTURE_BUFFER|GL_RENDERBUFFER|GL_TEXTURE_2D_MULTISAMPLE|GL_TEXTURE_2D_MULTISAMPLE_ARRAY|GL_SAMPLES|GL_NUM_SAMPLE_COUNTS|GL_INTERNALFORMAT_SUPPORTED|GL_INTERNALFORMAT_PREFERRED|GL_INTERNALFORMAT_RED_SIZE|GL_INTERNALFORMAT_GREEN_SIZE|GL_INTERNALFORMAT_BLUE_SIZE|GL_INTERNALFORMAT_ALPHA_SIZE|GL_INTERNALFORMAT_DEPTH_SIZE|GL_INTERNALFORMAT_STENCIL_SIZE|GL_INTERNALFORMAT_SHARED_SIZE|GL_INTERNALFORMAT_RED_TYPE|GL_INTERNALFORMAT_GREEN_TYPE|GL_INTERNALFORMAT_BLUE_TYPE|GL_INTERNALFORMAT_ALPHA_TYPE|GL_INTERNALFORMAT_DEPTH_TYPE|GL_INTERNALFORMAT_STENCIL_TYPE|GL_MAX_WIDTH|GL_MAX_HEIGHT|GL_MAX_DEPTH|GL_MAX_LAYERS|GL_MAX_COMBINED_DIMENSIONS|GL_COLOR_COMPONENTS|GL_DEPTH_COMPONENTS|GL_STENCIL_COMPONENTS|GL_COLOR_RENDERABLE|GL_DEPTH_RENDERABLE|GL_STENCIL_RENDERABLE|GL_FRAMEBUFFER_RENDERABLE|GL_FRAMEBUFFER_RENDERABLE_LAYERED|GL_FRAMEBUFFER_BLEND|GL_READ_PIXELS|GL_READ_PIXELS_FORMAT|GL_READ_PIXELS_TYPE|GL_TEXTURE_IMAGE_FORMAT|GL_TEXTURE_IMAGE_TYPE|GL_GET_TEXTURE_IMAGE_FORMAT|GL_GET_TEXTURE_IMAGE_TYPE|GL_MIPMAP|GL_MANUAL_GENERATE_MIPMAP|GL_AUTO_GENERATE_MIPMAP|GL_COLOR_ENCODING|GL_SRGB_READ|GL_SRGB_WRITE|GL_SRGB_DECODE_ARB|GL_FILTER|GL_VERTEX_TEXTURE|GL_TESS_CONTROL_TEXTURE|GL_TESS_EVALUATION_TEXTURE|GL_GEOMETRY_TEXTURE|GL_FRAGMENT_TEXTURE|GL_COMPUTE_TEXTURE|GL_TEXTURE_SHADOW|GL_TEXTURE_GATHER|GL_TEXTURE_GATHER_SHADOW|GL_SHADER_IMAGE_LOAD|GL_SHADER_IMAGE_STORE|GL_SHADER_IMAGE_ATOMIC|GL_IMAGE_TEXEL_SIZE|GL_IMAGE_COMPATIBILITY_CLASS|GL_IMAGE_PIXEL_FORMAT|GL_IMAGE_PIXEL_TYPE|GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST|GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST|GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE|GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE|GL_TEXTURE_COMPRESSED|GL_TEXTURE_COMPRESSED_BLOCK_WIDTH|GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT|GL_TEXTURE_COMPRESSED_BLOCK_SIZE|GL_CLEAR_BUFFER|GL_TEXTURE_VIEW|GL_VIEW_COMPATIBILITY_CLASS|GL_FULL_SUPPORT|GL_CAVEAT_SUPPORT|GL_IMAGE_CLASS_4_X_32|GL_IMAGE_CLASS_2_X_32|GL_IMAGE_CLASS_1_X_32|GL_IMAGE_CLASS_4_X_16|GL_IMAGE_CLASS_2_X_16|GL_IMAGE_CLASS_1_X_16|GL_IMAGE_CLASS_4_X_8|GL_IMAGE_CLASS_2_X_8|GL_IMAGE_CLASS_1_X_8|GL_IMAGE_CLASS_11_11_10|GL_IMAGE_CLASS_10_10_10_2|GL_VIEW_CLASS_128_BITS|GL_VIEW_CLASS_96_BITS|GL_VIEW_CLASS_64_BITS|GL_VIEW_CLASS_48_BITS|GL_VIEW_CLASS_32_BITS|GL_VIEW_CLASS_24_BITS|GL_VIEW_CLASS_16_BITS|GL_VIEW_CLASS_8_BITS|GL_VIEW_CLASS_S3TC_DXT1_RGB|GL_VIEW_CLASS_S3TC_DXT1_RGBA|GL_VIEW_CLASS_S3TC_DXT3_RGBA|GL_VIEW_CLASS_S3TC_DXT5_RGBA|GL_VIEW_CLASS_RGTC1_RED|GL_VIEW_CLASS_RGTC2_RG|GL_VIEW_CLASS_BPTC_UNORM|GL_VIEW_CLASS_BPTC_FLOAT|GL_UNIFORM|GL_UNIFORM_BLOCK|GL_PROGRAM_INPUT|GL_PROGRAM_OUTPUT|GL_BUFFER_VARIABLE|GL_SHADER_STORAGE_BLOCK|GL_ATOMIC_COUNTER_BUFFER|GL_VERTEX_SUBROUTINE|GL_TESS_CONTROL_SUBROUTINE|GL_TESS_EVALUATION_SUBROUTINE|GL_GEOMETRY_SUBROUTINE|GL_FRAGMENT_SUBROUTINE|GL_COMPUTE_SUBROUTINE|GL_VERTEX_SUBROUTINE_UNIFORM|GL_TESS_CONTROL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        , String), (
        '(glAttachShader|glBeginQuery|glBindAttribLocation|glBindBuffer|glBlendEquationSeparate|glBlendFuncSeparate|glBufferData|glBufferSubData|glCompileShader|glCreateProgram|glCreateShader|glDeleteBuffers|glDeleteProgram|glDeleteQueries|glDeleteShader|glDetachShader|glDisableVertexAttribArray|glDrawBuffers|glEnableVertexAttribArray|glEndQuery|glGenQueries|glGetActiveAttrib|glGetActiveUniform|glGetAttachedShaders|glGetAttribLocation|glGetBufferParameteriv|glGetBufferPointerv|glGetBufferSubData|glGenBuffers|glGetProgramiv|glGetProgramInfoLog|glGetQueryiv|glGetQueryObjectiv|glGetQueryObjectuiv|glGetShaderiv|glGetShaderInfoLog|glGetShaderSource|glGetUniformfv|glGetUniformiv|glGetUniformLocation|glGetVertexAttribdv|glIsBuffer|glIsProgram|glIsQuery|glIsShader|glLinkProgram|glMapBuffer|glMultiDrawElements|glPointParameterf|glPointParameterfv|glShaderSource|glSecondaryColor3b|glSecondaryColor3d|glSecondaryColor3f|glSecondaryColor3i|glSecondaryColor3s|glSecondaryColor3ub|glSecondaryColor3ui|glSecondaryColor3us|glSecondaryColor3bv|glSecondaryColor3dv|glSecondaryColor3fv|glSecondaryColor3iv|glSecondaryColor3sv|glSecondaryColor3ubv|glSecondaryColor3uiv|glSecondaryColor3usv|glSecondaryColorPointer|glStencilFuncSeparate|glStencilMaskSeparate|glStencilOpSeparate|glUniform1i|glUniform2i|glUniform3i|glUniform4i|glUniform1f|glUniform2f|glUniform3f|glUniform4f|glUniform1iv|glUniform2iv|glUniform3iv|glUniform4iv|glUniform1fv|glUniform2fv|glUniform3fv|glUniform4fv|glUniformMatrix2fv|glUniformMatrix3fv|glUniformMatrix4fv|glUniformMatrix2x3fv|glUniformMatrix2x4fv|glUniformMatrix3x2fv|glUniformMatrix3x4fv|glUniformMatrix4x2fv|glUniformMatrix4x3fv|glUnmapBuffer|glUseProgram|glValidateProgram|glVertexAttrib1s|glVertexAttrib1f|glVertexAttrib1d|glVertexAttrib2s|glVertexAttrib2f|glVertexAttrib2d|glVertexAttrib3s|glVertexAttrib3f|glVertexAttrib3d|glVertexAttrib4s|glVertexAttrib4f|glVertexAttrib4d|glVertexAttrib4Nub|glVertexAttrib1sv|glVertexAttrib1fv|glVertexAttrib1dv|glVertexAttrib2sv|glVertexAttrib2fv|glVertexAttrib2dv|glVertexAttrib3sv|glVertexAttrib3fv|glVertexAttrib3dv|glVertexAttrib4bv|glVertexAttrib4sv|glVertexAttrib4iv|glVertexAttrib4ubv|glVertexAttrib4usv|glVertexAttrib4uiv|glVertexAttrib4fv|glVertexAttrib4dv|glVertexAttrib4Nbv|glVertexAttrib4Nsv|glVertexAttrib4Niv|glVertexAttrib4Nubv|glVertexAttrib4Nusv|glVertexAttrib4Nuiv|glVertexAttribPointer|glWindowPos2d|glWindowPos2f|glWindowPos2i|glWindowPos2s|glWindowPos2iv|glWindowPos2sv|glWindowPos2fv|glWindowPos2dv|glWindowPos3i|glWindowPos3s|glWindowPos3f|glWindowPos3d|glWindowPos3iv|glWindowPos3sv|glWindowPos3fv|glWindowPos3dv|glBeginConditionalRender|glBeginTransformFeedback|glBindBufferBase|glBindBufferRange|glBindFragDataLocation|glBindFramebuffer|glBindRenderbuffer|glBindVertexArray|glCheckFramebufferStatus|glClampColor|glClearBufferiv|glClearBufferfv|glClearBufferuiv|glClearBufferfi|glColorMaski|glDeleteFramebuffers|glDeleteRenderbuffers|glDeleteVertexArrays|glDisablei|glEnablei|glEndConditionalRender|glEndTransformFeedback|glFlushMappedBufferRange|glFramebufferRenderbuffer|glFramebufferTexture|glFramebufferTexture1D|glFramebufferTexture2D|glFramebufferTexture3D|glFramebufferTextureLayer|glGenerateMipmap|glGenFramebuffers|glGenRenderbuffers|glGenVertexArrays|glGetAttribIiv|glGetAttribIuiv|glGetBooleani_v|glGetIntegeri_v|glGetFragDataLocation|glGetFramebufferAttachmentParameteriv|glGetRenderbufferParameteriv|glGetStringi|glGetTexParameterIiv|glGetTexParameterIuiv|glGetTransformFeedbackVarying|glGetUniformuiv|glIsEnabledi|glIsFramebuffer|glIsRenderbuffer|glIsVertexArray|glMapBufferRange|glRenderbufferStorage|glRenderbufferStorageMultisample|glTexParameterIiv|glTexParameterIuiv|glTransformFeedbackVaryings|glUniform1ui|glUniform2ui|glUniform3ui|glUniform4ui|glUniform1uiv|glUniform2uiv|glUniform3uiv|glUniform4uiv|glVertexAttribI1i|glVertexAttribI2i|glVertexAttribI3i|glVertexAttribI4i|glVertexAttribI1ui|glVertexAttribI2ui|glVertexAttribI3ui|glVertexAttribI4ui|glVertexAttribI1iv|glVertexAttribI2iv|glVertexAttribI3iv|glVertexAttribI4iv|glVertexAttribI1uiv|glVertexAttribI2uiv|glVertexAttribI3uiv|glVertexAttribI4uiv|glVertexAttribI4bv|glVertexAttribI4sv|glVertexAttribI4ubv|glVertexAttribI4usv|glVertexAttribIPointer|glBlitFramebuffer|glCopyBufferSubData|glDrawArraysInstanced|glDrawElementsInstanced|glGetActiveUniformBlockiv|glGetActiveUniformBlockName|glGetActiveUniformsiv|glGetActiveUniformName|glGetUniformBlockBinding|glGetUniformBlockIndex|glGetUniformIndices|glGetVertexAttribIiv|glGetVertexAttribIuiv|glMultiDrawArrays|glPrimitiveRestartIndex|glTexBuffer|glUniformBlockBinding|glClientWaitSync|glDeleteSync|glFenceSync|glGetBufferParameteri64v|glGetInteger64i_v|glGetInteger64v|glGetMultisamplefv|glGetSynciv|glIsSync|glProvokingVertex|glTexImage2DMultisample|glTexImage3DMultisample|glWaitSync|glBindSampler|glBindFragDataLocationIndexed|glDeleteSamplers|glDrawElementsBaseVertex|glDrawRangeElementsBaseVertex|glDrawElementsInstancedBaseVertex|glGenSamplers|glGetFragDataIndex|glIsSampler|glMultiDrawElementsBaseVertex|glQueryCounter|glGetQueryObjecti64v|glGetQueryObjectui64v|glGetSamplerParameteriv|glGetSamplerParameterfv|glGetSamplerParameterIiv|glGetSamplerParameterIuiv|glSamplerParameteri|glSamplerParameterf|glSamplerParameteriv|glSamplerParameterfv|glSamplerParameterIiv|glSamplerParameterIuiv|glVertexAttribDivisor|glVertexAttribP1ui|glVertexAttribP2ui|glVertexAttribP3ui|glVertexAttribP4ui|glVertexAttribP1uiv|glVertexAttribP2uiv|glVertexAttribP3uiv|glVertexAttribP4uiv|glBindTransformFeedback|glBeginQueryIndexed|glBlendEquationi|glBlendEquationSeparatei|glBlendFunci|glBlendFuncSeparatei|glDeleteTransformFeedbacks|glDrawArraysIndirect|glDrawElementsIndirect|glDrawTransformFeedback|glDrawTransformFeedbackStream|glEndQueryIndexed|glGenTransformFeedbacks|glGetActiveSubroutineName|glGetActiveSubroutineUniformiv|glGetActiveSubroutineUniformName|glGetProgramStageiv|glGetQueryIndexediv|glGetSubroutineIndex|glGetSubroutineUniformLocation|glGetUniformdv|glGetUniformSubroutineuiv|glIsTransformFeedback|glMinSampleShading|glPatchParameteri|glPatchParameterfv|glPauseTransformFeedback|glResumeTransformFeedback|glUniform1d|glUniform2d|glUniform3d|glUniform4d|glUniform1dv|glUniform2dv|glUniform3dv|glUniform4dv|glUniformMatrix2dv|glUniformMatrix3dv|glUniformMatrix4dv|glUniformMatrix2x3dv|glUniformMatrix2x4dv|glUniformMatrix3x2dv|glUniformMatrix3x4dv|glUniformMatrix4x2dv|glUniformMatrix4x3dv|glUniformSubroutinesuiv|glActiveShaderProgram|glBindProgramPipeline|glClearDepthf|glCreateShaderProgramv|glDeleteProgramPipelines|glDepthRangef|glDepthRangeArrayv|glDepthRangeIndexed|glGenProgramPipelines|glGetDoublei_v|glGetFloati_v|glGetProgramBinary|glGetProgramPipelineInfoLog|glGetProgramPipelineiv|glGetShaderPrecisionFormat|glGetVertexAttribLdv|glIsProgramPipeline|glProgramBinary|glProgramParameteri|glProgramUniform1i|glProgramUniform2i|glProgramUniform3i|glProgramUniform4i|glProgramUniform1f|glProgramUniform2f|glProgramUniform3f|glProgramUniform4f|glProgramUniform1d|glProgramUniform2d|glProgramUniform3d|glProgramUniform4d|glProgramUniform1iv|glProgramUniform2iv|glProgramUniform3iv|glProgramUniform4iv|glProgramUniform1fv|glProgramUniform2fv|glProgramUniform3fv|glProgramUniform4fv|glProgramUniform1dv|glProgramUniform2dv|glProgramUniform3dv|glProgramUniform4dv|glProgramUniform1ui|glProgramUniform2ui|glProgramUniform3ui|glProgramUniform4ui|glProgramUniform1uiv|glProgramUniform2uiv|glProgramUniform3uiv|glProgramUniform4uiv|glProgramUniformMatrix2fv|glProgramUniformMatrix3fv|glProgramUniformMatrix4fv|glProgramUniformMatrix2dv|glProgramUniformMatrix3dv|glProgramUniformMatrix4dv|glProgramUniformMatrix2x3fv|glProgramUniformMatrix2x4fv|glProgramUniformMatrix3x2fv|glProgramUniformMatrix3x4fv|glProgramUniformMatrix4x2fv|glProgramUniformMatrix4x3fv|glProgramUniformMatrix2x3dv|glProgramUniformMatrix2x4dv|glProgramUniformMatrix3x2dv|glProgramUniformMatrix3x4dv|glProgramUniformMatrix4x2dv|glProgramUniformMatrix4x3dv|glReleaseShaderCompiler|glScissorArrayv|glScissorIndexed|glScissorIndexedv|glShaderBinary|glUseProgramStages|glValidateProgramPipeline|glViewportArrayv|glViewportIndexedf|glViewportIndexedfv|glVertexAttribL1d|glVertexAttribL2d|glVertexAttribL3d|glVertexAttribL4d|glVertexAttribL1dv|glVertexAttribL2dv|glVertexAttribL3dv|glVertexAttribL4dv|glVertexAttribLPointer|glDrawArraysInstancedBaseInstance|glDrawElementsInstancedBaseInstance|glDrawElementsInstancedBaseVertexBaseInstance|glGetInternalFormativ|glGetActiveAtomicCounterBufferiv|glBindImageTexture|glMemoryBarrier|glTexStorage1D|glTexStorage2D|glTexStorage3D|glTextureStorage1DEXT|glTextureStorage2DEXT|glTextureStorage3DEXT|glDrawTransformFeedbackInstanced|glDrawTransformFeedbackStreamInstanced|glClearBufferData|glClearBufferSubData|glClearNamedBufferDataEXT|glClearNamedBufferSubDataEXT|glDispatchCompute|glDispatchComputeIndirect|glCopyImageSubData|glFramebufferParameteri|glGetFramebufferParameteriv|glNamedFramebufferParameteriEXT|glGetNamedFramebufferParameterivEXT|glGetInternalFormati64v|glInvalidateTexSubImage|glInvalidateTexImage|glInvalidateBufferSubData|glInvalidateBufferData|glInvalidateFramebuffer|glInvalidateSubFramebuffer|glMultiDrawArraysIndirect|glMultiDrawElementsIndirect|glGetProgramInterfaceiv|glGetProgramResourceIndex|glGetProgramResourceName|glGetProgramResourceiv|glGetProgramResourceLocation|glGetProgramResourceLocationIndex|glShaderStorageBlockBinding|glTexBufferRange|glTextureBufferRangeEXT|glTexStorage2DMultisample|glTexStorage3DMultisample|glTextureStorage2DMultisampleEXT|glTextureStorage3DMultisampleEXT|glTextureView|glBindVertexBuffer|glVertexAttribFormat|glVertexAttribIFormat|glVertexAttribLFormat|glVertexAttribBinding|glVertexBindingDivisor|glDebugMessageControl|glDebugMessageInsert|glDebugMessageCallback|glGetDebugMessageLog|glGetPointerv|glPushDebugGroup|glPopDebugGroup|glObjectLabel|glGetObjectLabel|glObjectPtrLabel|glGetObjectPtrLabel|glBufferStorage|glNamedBufferStorageEXT|glClearTexImage|glClearTexSubImage|glBindBuffersBase|glBindBuffersRange|glBindTextures|glBindSamplers|glBindImageTextures|glBindVertexBuffers|glClipControl|glCreateTransformFeedbacks|glTransformFeedbackBufferBase|glTransformFeedbackBufferRange|glGetTransformFeedbackiv|glGetTransformFeedback64_v|glCreateBuffers|glNamedBufferStorage|glNamedBufferData|glNamedBufferSubData|glCopyNamedBufferSubData|glClearNamedBufferData|glClearNamedBufferSubData|glMapNamedBuffer|glMapNamedBufferRange|glUnmapNamedBuffer|glFlushMappedNamedBufferRange|glGetNamedBufferParameteriv|glGetNamedBufferParameter64v|glGetNamedBufferPointerv|glGetNamedBufferSubData|glCreateFramebuffers|glNamedFramebufferRenderbuffer|glNamedFramebufferParameteri|glNamedFramebufferTexture|glNamedFramebufferTextureLayer|glNamedFramebufferDrawBuffer|glNamedFramebufferDrawBuffers|glNamedFramebufferReadBuffer|glInvalidateNamedFramebufferData|glInvalidateNamedFramebufferSubData|glClearNamedFramebufferiv|glClearNamedFramebufferuiv|glClearNamedFramebufferfv|glClearNamedFramebufferfi|glBlitNamedFramebuffer|glCheckNamedFramebufferStatus|glGetNamedFramebufferParameteriv|glGetNamedFramebufferAttachmentParameteriv|glCreateRenderbuffers|glNamedRenderbufferStorage|glNamedRenderbufferStorageMultisample|glGetNamedRenderbufferParameteriv|glCreateTextures|glTextureBuffer|glTextureBufferRange|glTextureStorage1D|glTextureStorage2D|glTextureStorage3D|glTextureStorage2DMultisample|glTextureStorage3DMultisample|glTextureSubImage1D|glTextureSubImage2D|glTextureSubImage3D|glCompressedTextureSubImage1D|glCompressedTextureSubImage2D|glCompressedTextureSubImage3D|glCopyTextureSubImage1D|glCopyTextureSubImage2D|glCopyTextureSubImage3D|glGetInternalformativ|glTexPageCommitmentARB|glTextureParameterf|glTextureParameterfv|glTextureParameteri|glTextureParameterIiv|glTextureParameterIuiv|glTextureParameteriv|glGenerateTextureMipmap|glBindTextureUnit|glGetTextureImage|glGetCompressedTextureImage|glGetTextureLevelParameterfv|glGetTextureLevelParameteriv|glGetTextureParameterfv|glGetTextureParameterIiv|glGetTextureParameterIuiv|glGetTextureParameteriv|glCreateVertexArrays|glDisableVertexArrayAttrib|glEnableVertexArrayAttrib|glVertexArrayElementBuffer|glVertexArrayVertexBuffer|glVertexArrayVertexBuffers|glVertexArrayAttribFormat|glVertexArrayAttribIFormat|glVertexArrayAttribLFormat|glVertexArrayAttribBinding|glVertexArrayBindingDivisor|glGetVertexArrayiv|glGetVertexArrayIndexediv|glGetVertexArrayIndexed64iv|glCreateSamplers|glCreateProgramPipelines|glCreateQueries|glMemoryBarrierByRegion|glGetTextureSubImage|glGetCompressedTextureSubImage|glGetGraphicsResetStatus|glReadnPixels|glGetnUniformfv|glGetnUniformiv|glGetnUniformuiv|glTextureBarrier|glActiveTextureARB|glClientActiveTextureARB|glMultiTexCoord1dARB|glMultiTexCoord1dvARB|glMultiTexCoord1fARB|glMultiTexCoord1fvARB|glMultiTexCoord1iARB|glMultiTexCoord1ivARB|glMultiTexCoord1sARB|glMultiTexCoord1svARB|glMultiTexCoord2dARB|glMultiTexCoord2dvARB|glMultiTexCoord2fARB|glMultiTexCoord2fvARB|glMultiTexCoord2iARB|glMultiTexCoord2ivARB|glMultiTexCoord2sARB|glMultiTexCoord2svARB|glMultiTexCoord3dARB|glMultiTexCoord3dvARB|glMultiTexCoord3fARB|glMultiTexCoord3fvARB|glMultiTexCoord3iARB|glMultiTexCoord3ivARB|glMultiTexCoord3sARB|glMultiTexCoord3svARB|glMultiTexCoord4dARB|glMultiTexCoord4dvARB|glMultiTexCoord4fARB|glMultiTexCoord4fvARB|glMultiTexCoord4iARB|glMultiTexCoord4ivARB|glMultiTexCoord4sARB|glMultiTexCoord4svARB|glBlendColorEXT|glPolygonOffsetEXT|glTexImage3DEXT|glTexSubImage3DEXT|glCopyTexSubImage3DEXT|glGenTexturesEXT|glDeleteTexturesEXT|glBindTextureEXT|glPrioritizeTexturesEXT|glAreTexturesResidentEXT|glIsTextureEXT|glVertexPointerEXT|glNormalPointerEXT|glColorPointerEXT|glIndexPointerEXT|glTexCoordPointerEXT|glEdgeFlagPointerEXT|glGetPointervEXT|glArrayElementEXT|glDrawArraysEXT|glBlendEquationEXT|glPointParameterfEXT|glPointParameterfvEXT|glPointParameterfSGIS|glPointParameterfvSGIS|glColorTableEXT|glColorSubTableEXT|glGetColorTableEXT|glGetColorTableParameterfvEXT|glGetColorTableParameterivEXT|glLockArraysEXT|glUnlockArraysEXT|glWindowPos2iMESA|glWindowPos2sMESA|glWindowPos2fMESA|glWindowPos2dMESA|glWindowPos2ivMESA|glWindowPos2svMESA|glWindowPos2fvMESA|glWindowPos2dvMESA|glWindowPos3iMESA|glWindowPos3sMESA|glWindowPos3fMESA|glWindowPos3dMESA|glWindowPos3ivMESA|glWindowPos3svMESA|glWindowPos3fvMESA|glWindowPos3dvMESA|glWindowPos4iMESA|glWindowPos4sMESA|glWindowPos4fMESA|glWindowPos4dMESA|glWindowPos4ivMESA|glWindowPos4svMESA|glWindowPos4fvMESA|glWindowPos4dvMESA|glResizeBuffersMESA|glEnableTraceMESA|glDisableTraceMESA|glNewTraceMESA|glEndTraceMESA|glTraceAssertAttribMESA|glTraceCommentMESA|glTraceTextureMESA|glTraceListMESA|glTracePointerMESA|glTracePointerRangeMESA|glGetPerfMonitorGroupsAMD|glGetPerfMonitorCountersAMD|glGetPerfMonitorGroupStringAMD|glGetPerfMonitorCounterStringAMD|glGetPerfMonitorCounterInfoAMD|glGenPerfMonitorsAMD|glDeletePerfMonitorsAMD|glSelectPerfMonitorCountersAMD|glBeginPerfMonitorAMD|glEndPerfMonitorAMD|glGetPerfMonitorCounterDataAMD|glVertexAttrib1sARB|glVertexAttrib1fARB|glVertexAttrib1dARB|gl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StatusOES|glFramebufferTexture2DOES|glFramebufferTexture3DOES|glFramebufferRenderbufferOES|glGetFramebufferAttachmentParameterivOES|glGenerateMipmapOES|glMapBuffer|glUnmapBuffer|glCompileShader|glGetShaderiv|glGetShaderInfoLog|glGetShaderSource|glReleaseShaderCompilerOES|glShaderSource|glShaderBinaryOES|glGetShaderPrecisionFormatOES|eglGetError|eglGetDisplay|eglInitialize|eglTerminate|eglQueryString|eglGetConfigs|eglChooseConfig|eglGetConfigAttrib|eglCreateWindowSurface|eglCreatePbufferSurface|eglCreatePixmapSurface|eglDestroySurface|eglQuerySurface|eglSurfaceAttrib|eglBindTexImage|eglReleaseTexImage|eglSwapInterval|eglCreateContext|eglDestroyContext|eglMakeCurrent|eglGetCurrentContext|eglGetCurrentSurface|eglGetCurrentDisplay|eglQueryContext|eglWaitGL|eglWaitNative|eglSwapBuffers|eglCopyBuffers|eglGetProcAddress|eglCreatePbufferFromClientBuffer|eglWaitClient|eglBindAPI|eglQueryAPI|eglReleaseThread|glewInit|glewExperimental|SDL_CreateThread|SDL_CreateCond|SDL_CreateCursor|SDL_CreateMutex|SDL_CreateRGBSurface|SDL_CreateRGBSurfaceFrom|SDL_CreateRenderer|SDL_CreateSemaphore|SDL_CreateShapedWindow|SDL_CreateSoftwareRenderer|SDL_CreateSystemCursor|SDL_CreateTexture|SDL_CreateTextureFromSurface|SDL_CreateThread|SDL_CreateWindow|SDL_CreateWindowAndRenderer|SDL_CreateWindowFrom|SDL_DestroyWindow|SDL_GetError|SDL_DXGIGetOutputInfo|SDL_EnableScreenSaver|SDL_Error|SDL_EventState|SDL_fabs|SDL_FilterEvents|SDL_floor|SDL_FlushEvent|SDL_FlushEvents|SDL_free|SDL_FreeCursor|SDL_FreeFormat|SDL_FreePalette|SDL_FreeRW|SDL_FreeSurface|SDL_FreeWAV|SDL_GameControllerAddMappingsFromRW|SDL_GameControllerButtonBind SDLCALL|SDL_GameControllerClose|SDL_GameControllerEventState|SDL_GameControllerGetAttached|SDL_GameControllerGetAxisFromString|SDL_GameControllerGetButton|SDL_GameControllerGetButtonFromString|SDL_GameControllerGetJoystick|SDL_GameControllerGetStringForAxis|SDL_GameControllerGetStringForButton|SDL_GameControllerMapping|SDL_GameControllerMappingForGUID|SDL_GameControllerName|SDL_GameControllerNameForIndex|SDL_GameControllerOpen|SDL_GameControllerUpdate|SDL_GetAssertionHandler|SDL_GetAudioDeviceName|SDL_GetAudioDriver|SDL_GetAudioStatus|SDL_GetClipboardText|SDL_GetClipRect|SDL_GetClosestDisplayMode|SDL_GetColorKey|SDL_GetCPUCacheLineSize|SDL_GetCPUCount|SDL_GetCurrentAudioDriver|SDL_GetCurrentDisplayMode|SDL_GetCurrentVideoDriver|SDL_GetCursor|SDL_GetDefaultAssertionHandler|SDL_GetDefaultCursor|SDL_GetDesktopDisplayMode|SDL_GetDisplayBounds|SDL_GetDisplayMode|SDL_GetDisplayName|SDL_getenv|SDL_GetEventFilter|SDL_GetHint|SDL_GetKeyboardFocus|SDL_GetKeyboardState|SDL_GetKeyFromName|SDL_GetKeyFromScancode|SDL_GetKeyName|SDL_GetModState|SDL_GetMouseFocus|SDL_GetMouseState|SDL_GetNumAudioDevices|SDL_GetNumAudioDrivers|SDL_GetNumDisplayModes|SDL_GetNumRenderDrivers|SDL_GetNumTouchDevices|SDL_GetNumTouchFingers|SDL_GetNumVideoDisplays|SDL_GetNumVideoDrivers|SDL_GetPerformanceCounter|SDL_GetPerformanceFrequency|SDL_GetPixelFormatName|SDL_GetPlatform |SDL_GetPowerInfo|SDL_GetRelativeMouseMode|SDL_GetRelativeMouseState|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDriverInfo|SDL_GetRenderer|SDL_GetRendererInfo|SDL_GetRendererOutputSize|SDL_GetRenderTarget|SDL_GetRevision|SDL_GetRevisionNumber|SDL_GetScancodeFromKey|SDL_GetScancodeFromName|SDL_GetScancodeName|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceColorMod|SDL_GetSystemRAM|SDL_GetTextureAlphaMod|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetThreadID|SDL_GetThreadName|SDL_GetTicks|SDL_GetTouchDevice|SDL_GetTouchFinger|SDL_GetVideoDriver|SDL_GetWindowBrightness|SDL_GetWindowData|SDL_GetWindowDisplayIndex|SDL_GetWindowDisplayMode|SDL_GetWindowFlags|SDL_GetWindowFromID|SDL_GetWindowGammaRamp|SDL_GetWindowGrab|SDL_GetWindowID|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPixelFormat|SDL_GetWindowPosition|SDL_GetWindowSurface|SDL_GetWindowTitle|SDL_GetWindowWMInfo|SDL_GL_BindTexture|SDL_GL_CreateContext|SDL_GL_DeleteContext|SDL_GL_ExtensionSupported|SDL_GL_GetAttribute|SDL_GL_GetCurrentContext|SDL_GL_GetCurrentWindow|SDL_GL_GetDrawableSize|SDL_GL_GetProcAddress|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_ResetAttributes|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GL_UnbindTexture|SDL_GL_UnloadLibrary|SDL_HapticName|SDL_HasAltiVec|SDL_HasAVX|SDL_HasClipboardText|SDL_HasEvent|SDL_HasEvents|SDL_HasMMX|SDL_HasRDTSC|SDL_HasScreenKeyboardSupport|SDL_HasSSE|SDL_HasSSE2|SDL_HasSSE3|SDL_HasSSE41|SDL_HasSSE42|SDL_Has3DNow|SDL_HideWindow|SDL_iconv|SDL_iconv_close|SDL_iconv_open|SDL_iconv_string|SDL_InitSubSystem|SDL_Init|SDL_IntersectRectAndLine|SDL_iPhoneSetAnimationCallback|SDL_iPhoneSetEventPump|SDL_isdigit|SDL_IsGameController|SDL_IsScreenKeyboardShown|SDL_IsScreenSaverEnabled|SDL_IsShapedWindow|SDL_isspace|SDL_IsTextInputActive|SDL_itoa|SDL_JoystickClose|SDL_JoystickEventState|SDL_JoystickGetAttached|SDL_JoystickGetAxis|SDL_JoystickGetBall|SDL_JoystickGetButton|SDL_JoystickGetDeviceGUID|SDL_JoystickGetGUID|SDL_JoystickGetGUIDFromString|SDL_JoystickGetGUIDString|SDL_JoystickGetHat|SDL_JoystickInstanceID|SDL_JoystickIsHaptic|SDL_JoystickName|SDL_JoystickNameForIndex|SDL_JoystickNumAxes|SDL_JoystickNumBalls|SDL_JoystickNumButtons|SDL_JoystickNumHats|SDL_JoystickOpen|SDL_JoystickUpdate|SDL_lltoa|SDL_LoadBMP_RW|SDL_LoadDollarTemplates|SDL_LoadFunction|SDL_LoadObject|SDL_LoadWAV_RW|SDL_LockAudio|SDL_LockAudioDevice|SDL_LockMutex|SDL_LockSurface|SDL_LockTexture|SDL_log|SDL_Log|SDL_LogCritical|SDL_LogDebug|SDL_LogError|SDL_LogGetOutputFunction|SDL_LogGetPriority|SDL_LogInfo|SDL_LogMessage|SDL_LogMessageV|SDL_LogResetPriorities|SDL_LogSetAllPriority|SDL_LogSetOutputFunction|SDL_LogSetPriority|SDL_LogVerbose|SDL_LogWarn|SDL_ltoa|SDL_malloc|SDL_MasksToPixelFormatEnum|SDL_MaximizeWindow|SDL_memcmp|SDL_memcpy|SDL_memmove|SDL_MemoryBarrierAcquire|SDL_MemoryBarrierRelease|SDL_memset|SDL_MinimizeWindow|SDL_MixAudio|SDL_MixAudioFormat|SDL_OpenAudio|SDL_OpenAudioDevice|SDL_PauseAudio|SDL_PauseAudioDevice|SDL_PeepEvents|SDL_PixelFormatEnumToMasks|SDL_PollEvent|SDL_pow|SDL_PumpEvents|SDL_PushEvent|SDL_qsort|SDL_QueryTexture|SDL_Quit|SDL_QuitSubSystem|SDL_RaiseWindow|SDL_ReadBE16|SDL_ReadBE32|SDL_ReadBE64|SDL_ReadLE16|SDL_ReadLE32|SDL_ReadLE64|SDL_ReadU8|SDL_realloc|SDL_RecordGesture|SDL_RegisterApp|SDL_RegisterEvents|SDL_RemoveTimer|SDL_RenderClear|SDL_RenderCopy|SDL_RenderDrawLine|SDL_RenderDrawLines|SDL_RenderDrawPoint|SDL_RenderDrawPoints|SDL_RenderDrawRect|SDL_RenderDrawRects|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGetClipRect|SDL_RenderGetD3D9Device|SDL_RenderGetLogicalSize|SDL_RenderGetScale|SDL_RenderGetViewport|SDL_RenderPresent|SDL_RenderReadPixels|SDL_RenderSetClipRect|SDL_RenderSetLogicalSize|SDL_RenderSetScale|SDL_RenderSetViewport|SDL_RenderTargetSupported|SDL_ReportAssertion|SDL_RestoreWindow|SDL_RWFromConstMem|SDL_RWFromFile|SDL_RWFromFP|SDL_RWFromMem|SDL_SaveAllDollarTemplates|SDL_SaveDollarTemplate|SDL_scalbn|SDL_SemPost|SDL_SemTryWait|SDL_SemValue|SDL_SemWait|SDL_SemWaitTimeout|SDL_CreateThread|SDL_CreateCond|SDL_CreateCursor|SDL_CreateMutex|SDL_CreateRGBSurface|SDL_CreateRGBSurfaceFrom|SDL_CreateRenderer|SDL_CreateSemaphore|SDL_CreateShapedWindow|SDL_CreateSoftwareRenderer|SDL_CreateSystemCursor|SDL_CreateTexture|SDL_CreateTextureFromSurface|SDL_CreateThread|SDL_CreateWindow|SDL_CreateWindowAndRenderer|SDL_CreateWindowFrom|SDL_SetAssertionHandler|SDL_SetClipboardText|SDL_SetError|SDL_SetHint|SDL_SetHintWithPriority|SDL_SetMainReady|SDL_SetRelativeMouseMode|SDL_SetRenderDrawBlendMode|SDL_SetRenderTarget|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorMod|SDL_SetTextInputRect|SDL_SetTextureAlphaMod|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetWindowBordered|SDL_SetWindowBrightness|SDL_SetWindowData|SDL_SetWindowDisplayMode|SDL_SetWindowFullscreen|SDL_SetWindowGammaRamp|SDL_SetWindowGrab|SDL_SetWindowIcon|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowPosition|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowTitle|SDL_setenv|SDL_ShowCursor|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_sin|SDL_sinf|SDL_snprintf|SDL_SoftStretch|SDL_sqrt|SDL_sscanf|SDL_StartTextInput|SDL_StopTextInput|SDL_strcasecmp|SDL_strcmp|SDL_strdup|SDL_strchr|SDL_strlcat|SDL_strlcpy|SDL_strlen|SDL_strlwr|SDL_strncasecmp|SDL_strncmp|SDL_strrev|SDL_strrchr|SDL_strstr|SDL_strtod|SDL_strtol|SDL_strtoll|SDL_strtoul|SDL_strtoull|SDL_strupr|SDL_ThreadID|SDL_Thread *SDLCALL|SDL_TLSCreate|SDL_TLSGet|SDL_TLSSet|SDL_tolower|SDL_toupper|SDL_TryLockMutex|SDL_uitoa|SDL_ulltoa|SDL_ultoa|SDL_UnloadObject|SDL_UnlockAudio|SDL_UnlockAudioDevice|SDL_UnlockMutex|SDL_UnlockSurface|SDL_UnlockTexture|SDL_UnregisterApp|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_utf8strlcpy|SDL_VideoInit|SDL_VideoQuit|SDL_vsnprintf|SDL_vsscanf|SDL_WaitEvent|SDL_WaitEventTimeout|SDL_WaitThread|SDL_WarpMouseInWindow|SDL_WasInit|SDL_wcslcat|SDL_wcslcpy|SDL_wcslen|SDL_WinRTGetFSPathUNICODE|SDL_WinRTGetFSPathUTF8|SDL_WriteBE16|SDL_WriteBE32|SDL_WriteBE64|SDL_WriteLE16|SDL_WriteLE32|SDL_WriteLE64|SDL_WriteU8)\\b'
        , Name.Function), ('[a-zA-Z_][a-zA-Z0-9_]*:(?!:)', Name.Label), (
        '[a-zA-Z_][a-zA-Z0-9_]*', Name)], 'classname': [(
        '[a-zA-Z_][a-zA-Z0-9_]*', Name.Class, '#pop'), ('\\s*(?=>)', Text,
        '#pop')], 'string': [('"', String, '#pop'), (
        '\\\\([\\\\abfnrtv"\\\']|x[a-fA-F0-9]{2,4}|[0-7]{1,3})', String.
        Escape), ('[^\\\\"\\n]+', String), ('\\\\\\n', String), ('\\\\',
        String)], 'macro': [('[^/\\n]+', Comment.Preproc), (
        '/[*](.|\\n)*?[*]/', Comment.Multiline), ('//.*?\\n', Comment.
        Single, '#pop'), ('/', Comment.Preproc), ('(?<=\\\\)\\n', Comment.
        Preproc), ('\\n', Comment.Preproc, '#pop')], 'if0': [(
        '^\\s*#if.*?(?<!\\\\)\\n', Comment.Preproc, '#push'), (
        '^\\s*#endif.*?(?<!\\\\)\\n', Comment.Preproc, '#pop'), ('.*?\\n',
        Comment)]}

<mask token>


class CFamilyLexer(RegexLexer):
    <mask token>
    _ws = '(?:\\s|//.*?\\n|/[*].*?[*]/)+'
    _ws1 = '\\s*(?:/[*].*?[*]/\\s*)*'
    tokens = {'whitespace': [('^#if\\s+0', Comment.Preproc, 'if0'), ('^#',
        Comment.Preproc, 'macro'), ('^(' + _ws1 + ')(#if\\s+0)', bygroups(
        using(this), Comment.Preproc), 'if0'), ('^(' + _ws1 + ')(#)',
        bygroups(using(this), Comment.Preproc), 'macro'), ('\\n', Text), (
        '\\s+', Text), ('\\\\\\n', Text), ('//(\\n|(.|\\n)*?[^\\\\]\\n)',
        Comment.Single), ('/(\\\\\\n)?[*](.|\\n)*?[*](\\\\\\n)?/', Comment.
        Multiline)], 'statements': [('L?"', String, 'string'), (
        "L?'(\\\\.|\\\\[0-7]{1,3}|\\\\x[a-fA-F0-9]{1,2}|[^\\\\\\'\\n])'",
        String.Char), ('(\\d+\\.\\d*|\\.\\d+|\\d+)[eE][+-]?\\d+[LlUu]*',
        Number.Float), ('(\\d+\\.\\d*|\\.\\d+|\\d+[fF])[fF]?', Number.Float
        ), ('0x[0-9a-fA-F]+[LlUu]*', Number.Hex), ('0[0-7]+[LlUu]*', Number
        .Oct), ('\\d+[LlUu]*', Number.Integer), ('\\*/', Error), (
        '[~!%^&*+=|?:<>/-]', Operator), ('[()\\[\\],.]', Punctuation), (
        words(('auto', 'break', 'case', 'const', 'continue', 'default',
        'do', 'else', 'enum', 'extern', 'for', 'goto', 'if', 'register',
        'restricted', 'return', 'sizeof', 'static', 'struct', 'switch',
        'typedef', 'union', 'volatile', 'while'), suffix='\\b'), Keyword),
        (
        '(bool|int|long|float|short|double|char|unsigned|signed|void|[a-z_][a-z0-9_]*_t)\\b'
        , Keyword.Type), (words(('inline', '_inline', '__inline', 'naked',
        'restrict', 'thread', 'typename'), suffix='\\b'), Keyword.Reserved),
        ('(__m(128i|128d|128|64))\\b', Keyword.Reserved), (words(('asm',
        'int8', 'based', 'except', 'int16', 'stdcall', 'cdecl', 'fastcall',
        'int32', 'declspec', 'finally', 'int64', 'try', 'leave', 'wchar_t',
        'w64', 'unaligned', 'raise', 'noop', 'identifier', 'forceinline',
        'assume'), prefix='__', suffix='\\b'), Keyword.Reserved), (
        '(true|false|NULL)\\b', Name.Builtin), (
        '([a-zA-Z_]\\w*)(\\s*)(:)(?!:)', bygroups(Name.Label, Text,
        Punctuation)), ('[a-zA-Z_]\\w*', Name)], 'root': [include(
        'whitespace'), (
        '((?:[\\w*\\s])+?(?:\\s|[*]))([a-zA-Z_]\\w*)(\\s*\\([^;]*?\\))(' +
        _ws + ')?(\\{)', bygroups(using(this), Name.Function, using(this),
        using(this), Punctuation), 'function'), (
        '((?:[\\w*\\s])+?(?:\\s|[*]))([a-zA-Z_]\\w*)(\\s*\\([^;]*?\\))(' +
        _ws + ')?(;)', bygroups(using(this), Name.Function, using(this),
        using(this), Punctuation)), default('statement')], 'statement': [
        include('whitespace'), include('statements'), ('[{}]', Punctuation),
        (';', Punctuation, '#pop')], 'function': [include('whitespace'),
        include('statements'), (';', Punctuation), ('\\{', Punctuation,
        '#push'), ('\\}', Punctuation, '#pop')], 'string': [('"', String,
        '#pop'), (
        '\\\\([\\\\abfnrtv"\\\']|x[a-fA-F0-9]{2,4}|u[a-fA-F0-9]{4}|U[a-fA-F0-9]{8}|[0-7]{1,3})'
        , String.Escape), ('[^\\\\"\\n]+', String), ('\\\\\\n', String), (
        '\\\\', String)], 'macro': [('[^/\\n]+', Comment.Preproc), (
        '/[*](.|\\n)*?[*]/', Comment.Multiline), ('//.*?\\n', Comment.
        Single, '#pop'), ('/', Comment.Preproc), ('(?<=\\\\)\\n', Comment.
        Preproc), ('\\n', Comment.Preproc, '#pop')], 'if0': [(
        '^\\s*#if.*?(?<!\\\\)\\n', Comment.Preproc, '#push'), (
        '^\\s*#el(?:se|if).*\\n', Comment.Preproc, '#pop'), (
        '^\\s*#endif.*?(?<!\\\\)\\n', Comment.Preproc, '#pop'), ('.*?\\n',
        Comment)]}
    stdlib_types = ['size_t', 'ssize_t', 'off_t', 'wchar_t', 'ptrdiff_t',
        'sig_atomic_t', 'fpos_t', 'clock_t', 'time_t', 'va_list', 'jmp_buf',
        'FILE', 'DIR', 'div_t', 'ldiv_t', 'mbstate_t', 'wctrans_t',
        'wint_t', 'wctype_t']
    c99_types = ['_Bool', '_Complex', 'int8_t', 'int16_t', 'int32_t',
        'int64_t', 'uint8_t', 'uint16_t', 'uint32_t', 'uint64_t',
        'int_least8_t', 'int_least16_t', 'int_least32_t', 'int_least64_t',
        'uint_least8_t', 'uint_least16_t', 'uint_least32_t',
        'uint_least64_t', 'int_fast8_t', 'int_fast16_t', 'int_fast32_t',
        'int_fast64_t', 'uint_fast8_t', 'uint_fast16_t', 'uint_fast32_t',
        'uint_fast64_t', 'intptr_t', 'uintptr_t', 'intmax_t', 'uintmax_t']

    def __init__(self, **options):
        self.stdlibhighlighting = get_bool_opt(options,
            'stdlibhighlighting', True)
        self.c99highlighting = get_bool_opt(options, 'c99highlighting', True)
        RegexLexer.__init__(self, **options)

    def get_tokens_unprocessed(self, text):
        for index, token, value in RegexLexer.get_tokens_unprocessed(self, text
            ):
            if token is Name:
                if self.stdlibhighlighting and value in self.stdlib_types:
                    token = Keyword.Type
                elif self.c99highlighting and value in self.c99_types:
                    token = Keyword.Type
            yield index, token, value


class CLexer(CFamilyLexer):
    """
    For C source code with preprocessor directives.
    """
    name = 'C'
    aliases = ['c']
    filenames = ['*.c', '*.h', '*.idc']
    mimetypes = ['text/x-chdr', 'text/x-csrc']
    priority = 0.1

    def analyse_text(text):
        if re.search('^\\s*#include [<"]', text, re.MULTILINE):
            return 0.1
        if re.search('^\\s*#ifdef ', text, re.MULTILINE):
            return 0.1


class CppLexer(RegexLexer):
    """
    For C++ source code with preprocessor directives.
    """
    name = 'C++'
    aliases = ['cpp', 'c++']
    filenames = ['*.cpp', '*.hpp', '*.c++', '*.h++', '*.cc', '*.hh',
        '*.cxx', '*.hxx']
    mimetypes = ['text/x-c++hdr', 'text/x-c++src']
    _ws = '(?:\\s|//.*?\\n|/[*].*?[*]/)+'
    tokens = {'root': [('^#if\\s+0', Comment.Preproc, 'if0'), ('^#',
        Comment.Preproc, 'macro'), ('^' + _ws + '#if\\s+0', Comment.Preproc,
        'if0'), ('^' + _ws + '#', Comment.Preproc, 'macro'), ('\\n', Text),
        ('\\s+', Text), ('\\\\\\n', Text), (
        '/(\\\\\\n)?/(\\n|(.|\\n)*?[^\\\\]\\n)', Comment.Single), (
        '/(\\\\\\n)?[*](.|\\n)*?[*](\\\\\\n)?/', Comment.Multiline), (
        '[{}]', Punctuation), ('L?"', String, 'string'), (
        "L?'(\\\\.|\\\\[0-7]{1,3}|\\\\x[a-fA-F0-9]{1,2}|[^\\\\\\'\\n])'",
        String.Char), ('(\\d+\\.\\d*|\\.\\d+|\\d+)[eE][+-]?\\d+[LlUu]*',
        Number.Float), ('(\\d+\\.\\d*|\\.\\d+|\\d+[fF])[fF]?', Number.Float
        ), ('0x[0-9a-fA-F]+[LlUu]*', Number.Hex), ('0[0-7]+[LlUu]*', Number
        .Oct), ('\\d+[LlUu]*', Number.Integer), ('\\*/', Error), (
        '[~!%^&*+=|?:<>/-]', Operator), ('[()\\[\\],.;]', Punctuation), (
        '(asm|auto|break|case|catch|const|const_cast|continue|default|delete|do|dynamic_cast|else|enum|explicit|export|extern|for|friend|goto|if|mutable|namespace|new|operator|private|protected|public|register|reinterpret_cast|return|restrict|sizeof|static|static_cast|struct|switch|template|this|throw|throws|try|typedef|typeid|typename|union|using|volatile|virtual|while)\\b'
        , Keyword), ('(class)(\\s+)', bygroups(Keyword, Text), 'classname'),
        (
        '(bool|int|long|float|short|double|char|unsigned|signed|uint8_t|uint16_t|uint32_t|uint64_t|int8_t|int16_t|int32_t|int64_t|void|wchar_t|GLenum|GLboolean|GLbitfield|GLvoid|GLbyte|GLshort|GLint|GLubyte|GLushort|GLuint|GLsizei|GLfloat|GLuint64|GLclampf|GLdouble|GLclampd|GLsync|SDL_AssertionHandler|SDL_AtomicDecRef|SDL_AtomicIncRef|SDL_AudioCVT|SDL_AudioCallback|SDL_AudioDeviceID|SDL_AudioFilter|SDL_AudioFormat|SDL_AudioSpec|SDL_AudioStatus|SDL_BlendMode|SDL_BlitMap|SDL_Color|SDL_CommonEvent|SDL_ControllerAxisEvent|SDL_ControllerButtonEvent|SDL_ControllerDeviceEvent|SDL_GLattr|SDL_GLprofile|SDL_GLcontextFlag|SDL_CurrentBeginThread|SDL_CurrentEndThread|SDL_GLContext|SDL_Cursor|SDL_DisplayMode|SDL_DollarGestureEvent|SDL_DropEvent|SDL_Event|SDL_EventFilter|SDL_EventType|SDL_Finger|SDL_FingerID|SDL_GameController|SDL_GameControllerAxis|SDL_GameControllerBindType|SDL_GameControllerButton|SDL_GameControllerButtonBind|SDL_GameControllerDB|SDL_GestureID|SDL_GetPlatform|SDL_Haptic|SDL_HapticCondition|SDL_HapticConstant|SDL_HapticCustom|SDL_HapticDirection|SDL_HapticEffect|SDL_HapticLeftRight|SDL_HapticPeriodic|SDL_HapticRamp|SDL_HintCallback|SDL_HintPriority|SDL_JoyAxisEvent|SDL_JoyBallEvent|SDL_JoyButtonEvent|SDL_JoyDeviceEvent|SDL_JoyHatEvent|SDL_Joystick|SDL_JoystickGUID|SDL_JoystickID|SDL_Key|SDL_KeyboardEvent|SDL_Keycode|SDL_Keymod|SDL_Keysym|SDL_LogOutputFunction|SDL_LogPriority|SDL_MessageBox|SDL_MessageBoxButtonData|SDL_MessageBoxButtonFlags|SDL_MessageBoxColor|SDL_MessageBoxColorScheme|SDL_MessageBoxColorType|SDL_MessageBoxData|SDL_MessageBoxFlags|SDL_MouseButtonEvent|SDL_MouseMotionEvent|SDL_MouseWheelEvent|SDL_MultiGestureEvent|SDL_Palette|SDL_PixelFormat|SDL_Point|SDL_PowerState|SDL_QuitEvent|SDL_RWops|SDL_Rect|SDL_RectEmpty|SDL_RectEquals|SDL_Renderer|SDL_RendererFlags|SDL_RendererFlip|SDL_RendererInfo|SDL_Scancode|SDL_SpinLock|SDL_Surface|SDL_SysWMEvent|SDL_SysWMinfo|SDL_SysWMmsg|SDL_SystemCursor|SDL_TextEditingEvent|SDL_TextInputEvent|SDL_Texture|SDL_TextureAccess|SDL_TextureModulate|SDL_Thread|SDL_ThreadFunction|SDL_ThreadPriority|SDL_TimerCallback|SDL_TimerID|SDL_TouchFingerEvent|SDL_TouchID|SDL_UserEvent|SDL_WinRT_Path|SDL_WinRT_main_NonXAML|SDL_Window|SDL_WindowEvent|SDL_WindowEventID|SDL_WindowFlags|SDL_WindowShapeMode|SDL_WindowShapeParams|SDL_assert|SDL_assert_data|SDL_assert_state|SDL_atomic_t|SDL_bool|SDL_cond|SDL_errorcode|SDL_mutex|SDL_mutexP|SDL_mutexV|SDL_sem|SDL_syswm|SDL_threadID|SDL_version)\\b'
        , Keyword.Type), ('(_{0,2}inline|naked|thread)\\b', Keyword.
        Reserved), (
        '__(asm|int8|based|except|int16|stdcall|cdecl|fastcall|int32|declspec|finally|int64|try|leave|wchar_t|w64|virtual_inheritance|uuidof|unaligned|super|single_inheritance|raise|noop|multiple_inheritance|m128i|m128d|m128|m64|interface|identifier|forceinline|event|assume)\\b'
        , Keyword.Reserved), ('(__offload|__blockingoffload|__outer)\\b',
        Keyword.Psuedo), ('(true|false)\\b', Keyword.Constant), (
        'NULL|nullptr\\b', Name.Builtin), (
        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MAX_TESS_CONTROL_SHADER|GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS|GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS|GL_MAX_TESS_CONTROL_OUTPUT_VERTICES|GL_MAX_TESS_CONTROL_INPUT_COMPONENTS|GL_MAX_TESS_EVALUATION_SHADER|GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS|GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS|GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS|GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS|GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS|GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET|GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET|GL_TESS_GEN_MODE|GL_TESS_GEN_SPACING|GL_FRACTIONAL_EVEN|GL_FRACTIONAL_ODD|GL_TESS_GEN_VERTEX_ORDER|GL_TESS_GEN_POINT_MODE|GL_GEOMETRY_SHADER_INVOCATIONS|GL_MIN_FRAGMENT_INTERPOLATION_OFFSET|GL_MAX_FRAGMENT_INTERPOLATION_OFFSET|GL_FRAGMENT_INTERPOLATION_OFFSET_BITS|GL_DOUBLE|GL_DOUBLE_VEC2|GL_DOUBLE_VEC3|GL_DOUBLE_VEC4|GL_DOUBLE_MAT2|GL_DOUBLE_MAT3|GL_DOUBLE_MAT4|GL_DOUBLE_MAT2x3|GL_DOUBLE_MAT2x4|GL_DOUBLE_MAT3x2|GL_DOUBLE_MAT3x4|GL_DOUBLE_MAT4x2|GL_DOUBLE_MAT4x3|GL_SAMPLER_CUBE_MAP_ARRAY|GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW|GL_INT_SAMPLER_CUBE_MAP_ARRAY|GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY|GL_ACTIVE_SUBROUTINES|GL_ACTIVE_SUBROUTINE_UNIFORMS|GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS|GL_ACTIVE_SUBROUTINE_MAX_LENGTH|GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH|GL_MAX_SUBROUTINES|GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS|GL_COMPATIBLE_SUBROUTINES|GL_NUM_COMPATIBLE_SUBROUTINES|GL_TEXTURE_BINDING_CUBE_MAP_ARRAY|GL_TEXTURE_CUBE_MAP_ARRAY|GL_PROXY_TEXTURE_CUBE_MAP_ARRAY|GL_MAX_TRANSFORM_FEEDBACK_BUFFERS|GL_TRANSFORM_FEEDBACK|GL_TRANSFORM_FEEDBACK_BINDING|GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER|GL_PROGRAM_BINARY_RETRIEVABLE_HINT|GL_IMPLEMENTATION_COLOR_READ_FORMAT|GL_IMPLEMENTATION_COLOR_READ_TYPE|GL_LAYER_PROVOKING_VERTEX|GL_VIEWPORT_INDEX_PROVOKING_VERTEX|GL_UNDEFINED_VERTEX|GL_SHADER_COMPILER|GL_NUM_SHADER_BINARY_FORMATS|GL_SHADER_BINARY_FORMATS|GL_VERTEX_SHADER_BIT|GL_TESS_CONTROL_SHADER_BIT|GL_TESS_EVALUATION_SHADER_BIT|GL_GEOMETRY_SHADER_BIT|GL_FRAGMENT_SHADER_BIT|GL_ALL_SHADER_BITS|GL_ACTIVE_PROGRAM|GL_PROGRAM_SEPARABLE|GL_NUM_PROGRAM_BINARY_FORMATS|GL_PROGRAM_BINARY_FORMATS|GL_PROGRAM_BINARY_LENGTH|GL_PROGRAM_PIPELINE_BINDING|GL_MAX_VERTEX_UNIFORM_VECTORS|GL_MAX_FRAGMENT_UNIFORM_VECTORS|GL_MAX_VARYING_VECTORS|GL_LOW_FLOAT|GL_MEDIUM_FLOAT|GL_HIGH_FLOAT|GL_LOW_INT|GL_MEDIUM_INT|GL_HIGH_INT|GL_MAX_VIEWPORTS|GL_VIEWPORT_BOUNDS_RANGE|GL_VIEWPORT_SUBPIXEL_BITS|GL_RENDERBUFFER|GL_TEXTURE2D_MULTISAMPLE|GL_TEXTURE2D_MULTISAMPLE_ARRAY|GL_SAMPLES|GL_NUM_SAMPLE_COUNTS|GL_MIN_MAP_BUFFER_ALIGNMENT|GL_ATOMIC_COUNTER_BUFFER|GL_ATOMIC_COUNTER_BUFFER_BINDING|GL_ATOMIC_COUNTER_BUFFER_START|GL_ATOMIC_COUNTER_BUFFER_SIZE|GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE|GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS|GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER|GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS|GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS|GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS|GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS|GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS|GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS|GL_MAX_VERTEX_ATOMIC_COUNTERS|GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS|GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS|GL_MAX_GEOMETRY_ATOMIC_COUNTERS|GL_MAX_FRAGMENT_ATOMIC_COUNTERS|GL_MAX_COMBINED_ATOMIC_COUNTERS|GL_ACTIVE_ATOMIC_COUNTER_BUFFERS|GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX|GL_UNSIGNED_INT_ATOMIC_COUNTER|GL_MAX_IMAGE_UNITS|GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS|GL_MAX_IMAGE_SAMPLES|GL_MAX_VERTEX_IMAGE_UNIFORMS|GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS|GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS|GL_MAX_GEOMETRY_IMAGE_UNIFORMS|GL_MAX_FRAGMENT_IMAGE_UNIFORMS|GL_MAX_COMBINED_IMAGE_UNIFORMS|GL_IMAGE_BINDING_NAME|GL_IMAGE_BINDING_LEVEL|GL_IMAGE_BINDING_LAYERED|GL_IMAGE_BINDING_LAYER|GL_IMAGE_BINDING_ACCESS|GL_IMAGE_BINDING_FORMAT|GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT|GL_ELEMENT_ARRAY_BARRIER_BIT|GL_UNIFORM_BARRIER_BIT|GL_TEXTURE_FETCH_BARRIER_BIT|GL_SHADER_IMAGE_ACCESS_BARRIER_BIT|GL_COMMAND_BARRIER_BIT|GL_PIXEL_BUFFER_BARRIER_BIT|GL_TEXTURE_UPDATE_BARRIER_BIT|GL_BUFFER_UPDATE_BARRIER_BIT|GL_FRAMEBUFFER_BARRIER_BIT|GL_TRANSFORM_FEEDBACK_BARRIER_BIT|GL_ATOMIC_COUNTER_BARRIER_BIT|GL_ALL_BARRIER_BITS|GL_IMAGE_1D|GL_IMAGE_2D|GL_IMAGE_3D|GL_IMAGE_2D_RECT|GL_IMAGE_CUBE|GL_IMAGE_BUFFER|GL_IMAGE_1D_ARRAY|GL_IMAGE_2D_ARRAY|GL_IMAGE_CUBE_MAP_ARRAY|GL_IMAGE_2D_MULTISAMPLE|GL_IMAGE_2D_MULTISAMPLE_ARRAY|GL_INT_IMAGE_1D|GL_INT_IMAGE_2D|GL_INT_IMAGE_3D|GL_INT_IMAGE_2D_RECT|GL_INT_IMAGE_CUBE|GL_INT_IMAGE_BUFFER|GL_INT_IMAGE_1D_ARRAY|GL_INT_IMAGE_2D_ARRAY|GL_INT_IMAGE_CUBE_MAP_ARRAY|GL_INT_IMAGE_2D_MULTISAMPLE|GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY|GL_UNSIGNED_INT_IMAGE_1D|GL_UNSIGNED_INT_IMAGE_2D|GL_UNSIGNED_INT_IMAGE_3D|GL_UNSIGNED_INT_IMAGE_2D_RECT|GL_UNSIGNED_INT_IMAGE_CUBE|GL_UNSIGNED_INT_IMAGE_BUFFER|GL_UNSIGNED_INT_IMAGE_1D_ARRAY|GL_UNSIGNED_INT_IMAGE_2D_ARRAY|GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY|GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE|GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY|GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE|GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS|GL_TEXTURE_IMMUTABLE_FORMAT|GL_ALPHA8_EXT|GL_LUMINANCE8_EXT|GL_LUMINANCE8_ALPHA8_EXT|GL_COMPRESSED_RGBA_BPTC_UNORM_ARB|GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB|GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB|GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB|GL_COMPUTE_SHADER|GL_MAX_COMPUTE_UNIFORM_BLOCKS|GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS|GL_MAX_COMPUTE_IMAGE_UNIFORMS|GL_MAX_COMPUTE_SHARED_MEMORY_SIZE|GL_MAX_COMPUTE_UNIFORM_COMPNENTS|GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS|GL_MAX_COMPUTE_ATOMIC_COUNTERS|GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS|GL_MAX_COMPUTE_WORK_GORUP_INVOCATIONS|GL_MAX_COMPUTE_WORK_GROUP_COUNT|GL_MAX_COMPUTE_WORK_GROUP_SIZE|GL_COMPUTE_WORK_GROUP_SIZE|GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER|GL_DISPATCH_INDIRECT_BUFFER|GL_DISPATCH_INDIRECT_BUFFER_BINDING|GL_COMPUTE_SHADER_BIT|GL_COMPRESSED_RGB8_ETC2|GL_COMPRESSED_SRGB8_ETC2|GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2|GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2|GL_COMPRESSED_RGBA8_ETC2_EAC|GL_COMPRESSED_SRGBA8_ETC2_EAC|GL_COMPRESSED_R11_EAC|GL_COMPRESSED_SIGNED_R11_EAC|GL_COMPRESSED_RG11_EAC|GL_COMPRESSED_SIGNED_RG11_EAC|GL_PRIMITIVE_RESTART_FIXED_INDEX|GL_ANY_SAMPLES_PASSED_CONSERVATIVE|GL_MAX_ELEMENT_INDEX|GL_TEXTURE_IMMUTABLE_LEVELS|GL_MAX_UNIFORM_LOCATIONS|GL_FRAMEBUFFER_DEFAULT_WIDTH|GL_FRAMEBUFFER_DEFAULT_HEIGHT|GL_FRAMEBUFFER_DEFAULT_LAYERS|GL_FRAMEBUFFER_DEFAULT_SAMPLES|GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS|GL_MAX_FRAMEBUFFER_DEFAULT_WIDTH|GL_MAX_FRAMEBUFFER_DEFAULT_HEIGHT|GL_MAX_FRAMEBUFFER_DEFAULT_LAYERS|GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|GL_TEXTURE_1D|GL_TEXTURE_1D_ARRAY|GL_TEXTURE_2D|GL_TEXTURE_2D_ARRAY|GL_TEXTURE_3D|GL_TEXTURE_CUBE_MAP|GL_TEXTURE_CUBE_MAP_ARRAY|GL_TEXTURE_RECTANGLE|GL_TEXTURE_BUFFER|GL_RENDERBUFFER|GL_TEXTURE_2D_MULTISAMPLE|GL_TEXTURE_2D_MULTISAMPLE_ARRAY|GL_SAMPLES|GL_NUM_SAMPLE_COUNTS|GL_INTERNALFORMAT_SUPPORTED|GL_INTERNALFORMAT_PREFERRED|GL_INTERNALFORMAT_RED_SIZE|GL_INTERNALFORMAT_GREEN_SIZE|GL_INTERNALFORMAT_BLUE_SIZE|GL_INTERNALFORMAT_ALPHA_SIZE|GL_INTERNALFORMAT_DEPTH_SIZE|GL_INTERNALFORMAT_STENCIL_SIZE|GL_INTERNALFORMAT_SHARED_SIZE|GL_INTERNALFORMAT_RED_TYPE|GL_INTERNALFORMAT_GREEN_TYPE|GL_INTERNALFORMAT_BLUE_TYPE|GL_INTERNALFORMAT_ALPHA_TYPE|GL_INTERNALFORMAT_DEPTH_TYPE|GL_INTERNALFORMAT_STENCIL_TYPE|GL_MAX_WIDTH|GL_MAX_HEIGHT|GL_MAX_DEPTH|GL_MAX_LAYERS|GL_MAX_COMBINED_DIMENSIONS|GL_COLOR_COMPONENTS|GL_DEPTH_COMPONENTS|GL_STENCIL_COMPONENTS|GL_COLOR_RENDERABLE|GL_DEPTH_RENDERABLE|GL_STENCIL_RENDERABLE|GL_FRAMEBUFFER_RENDERABLE|GL_FRAMEBUFFER_RENDERABLE_LAYERED|GL_FRAMEBUFFER_BLEND|GL_READ_PIXELS|GL_READ_PIXELS_FORMAT|GL_READ_PIXELS_TYPE|GL_TEXTURE_IMAGE_FORMAT|GL_TEXTURE_IMAGE_TYPE|GL_GET_TEXTURE_IMAGE_FORMAT|GL_GET_TEXTURE_IMAGE_TYPE|GL_MIPMAP|GL_MANUAL_GENERATE_MIPMAP|GL_AUTO_GENERATE_MIPMAP|GL_COLOR_ENCODING|GL_SRGB_READ|GL_SRGB_WRITE|GL_SRGB_DECODE_ARB|GL_FILTER|GL_VERTEX_TEXTURE|GL_TESS_CONTROL_TEXTURE|GL_TESS_EVALUATION_TEXTURE|GL_GEOMETRY_TEXTURE|GL_FRAGMENT_TEXTURE|GL_COMPUTE_TEXTURE|GL_TEXTURE_SHADOW|GL_TEXTURE_GATHER|GL_TEXTURE_GATHER_SHADOW|GL_SHADER_IMAGE_LOAD|GL_SHADER_IMAGE_STORE|GL_SHADER_IMAGE_ATOMIC|GL_IMAGE_TEXEL_SIZE|GL_IMAGE_COMPATIBILITY_CLASS|GL_IMAGE_PIXEL_FORMAT|GL_IMAGE_PIXEL_TYPE|GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST|GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST|GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE|GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE|GL_TEXTURE_COMPRESSED|GL_TEXTURE_COMPRESSED_BLOCK_WIDTH|GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT|GL_TEXTURE_COMPRESSED_BLOCK_SIZE|GL_CLEAR_BUFFER|GL_TEXTURE_VIEW|GL_VIEW_COMPATIBILITY_CLASS|GL_FULL_SUPPORT|GL_CAVEAT_SUPPORT|GL_IMAGE_CLASS_4_X_32|GL_IMAGE_CLASS_2_X_32|GL_IMAGE_CLASS_1_X_32|GL_IMAGE_CLASS_4_X_16|GL_IMAGE_CLASS_2_X_16|GL_IMAGE_CLASS_1_X_16|GL_IMAGE_CLASS_4_X_8|GL_IMAGE_CLASS_2_X_8|GL_IMAGE_CLASS_1_X_8|GL_IMAGE_CLASS_11_11_10|GL_IMAGE_CLASS_10_10_10_2|GL_VIEW_CLASS_128_BITS|GL_VIEW_CLASS_96_BITS|GL_VIEW_CLASS_64_BITS|GL_VIEW_CLASS_48_BITS|GL_VIEW_CLASS_32_BITS|GL_VIEW_CLASS_24_BITS|GL_VIEW_CLASS_16_BITS|GL_VIEW_CLASS_8_BITS|GL_VIEW_CLASS_S3TC_DXT1_RGB|GL_VIEW_CLASS_S3TC_DXT1_RGBA|GL_VIEW_CLASS_S3TC_DXT3_RGBA|GL_VIEW_CLASS_S3TC_DXT5_RGBA|GL_VIEW_CLASS_RGTC1_RED|GL_VIEW_CLASS_RGTC2_RG|GL_VIEW_CLASS_BPTC_UNORM|GL_VIEW_CLASS_BPTC_FLOAT|GL_UNIFORM|GL_UNIFORM_BLOCK|GL_PROGRAM_INPUT|GL_PROGRAM_OUTPUT|GL_BUFFER_VARIABLE|GL_SHADER_STORAGE_BLOCK|GL_ATOMIC_COUNTER_BUFFER|GL_VERTEX_SUBROUTINE|GL_TESS_CONTROL_SUBROUTINE|GL_TESS_EVALUATION_SUBROUTINE|GL_GEOMETRY_SUBROUTINE|GL_FRAGMENT_SUBROUTINE|GL_COMPUTE_SUBROUTINE|GL_VERTEX_SUBROUTINE_UNIFORM|GL_TESS_CONTROL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        , String), (
        '(glAttachShader|glBeginQuery|glBindAttribLocation|glBindBuffer|glBlendEquationSeparate|glBlendFuncSeparate|glBufferData|glBufferSubData|glCompileShader|glCreateProgram|glCreateShader|glDeleteBuffers|glDeleteProgram|glDeleteQueries|glDeleteShader|glDetachShader|glDisableVertexAttribArray|glDrawBuffers|glEnableVertexAttribArray|glEndQuery|glGenQueries|glGetActiveAttrib|glGetActiveUniform|glGetAttachedShaders|glGetAttribLocation|glGetBufferParameteriv|glGetBufferPointerv|glGetBufferSubData|glGenBuffers|glGetProgramiv|glGetProgramInfoLog|glGetQueryiv|glGetQueryObjectiv|glGetQueryObjectuiv|glGetShaderiv|glGetShaderInfoLog|glGetShaderSource|glGetUniformfv|glGetUniformiv|glGetUniformLocation|glGetVertexAttribdv|glIsBuffer|glIsProgram|glIsQuery|glIsShader|glLinkProgram|glMapBuffer|glMultiDrawElements|glPointParameterf|glPointParameterfv|glShaderSource|glSecondaryColor3b|glSecondaryColor3d|glSecondaryColor3f|glSecondaryColor3i|glSecondaryColor3s|glSecondaryColor3ub|glSecondaryColor3ui|glSecondaryColor3us|glSecondaryColor3bv|glSecondaryColor3dv|glSecondaryColor3fv|glSecondaryColor3iv|glSecondaryColor3sv|glSecondaryColor3ubv|glSecondaryColor3uiv|glSecondaryColor3usv|glSecondaryColorPointer|glStencilFuncSeparate|glStencilMaskSeparate|glStencilOpSeparate|glUniform1i|glUniform2i|glUniform3i|glUniform4i|glUniform1f|glUniform2f|glUniform3f|glUniform4f|glUniform1iv|glUniform2iv|glUniform3iv|glUniform4iv|glUniform1fv|glUniform2fv|glUniform3fv|glUniform4fv|glUniformMatrix2fv|glUniformMatrix3fv|glUniformMatrix4fv|glUniformMatrix2x3fv|glUniformMatrix2x4fv|glUniformMatrix3x2fv|glUniformMatrix3x4fv|glUniformMatrix4x2fv|glUniformMatrix4x3fv|glUnmapBuffer|glUseProgram|glValidateProgram|glVertexAttrib1s|glVertexAttrib1f|glVertexAttrib1d|glVertexAttrib2s|glVertexAttrib2f|glVertexAttrib2d|glVertexAttrib3s|glVertexAttrib3f|glVertexAttrib3d|glVertexAttrib4s|glVertexAttrib4f|glVertexAttrib4d|glVertexAttrib4Nub|glVertexAttrib1sv|glVertexAttrib1fv|glVertexAttrib1dv|glVertexAttrib2sv|glVertexAttrib2fv|glVertexAttrib2dv|glVertexAttrib3sv|glVertexAttrib3fv|glVertexAttrib3dv|glVertexAttrib4bv|glVertexAttrib4sv|glVertexAttrib4iv|glVertexAttrib4ubv|glVertexAttrib4usv|glVertexAttrib4uiv|glVertexAttrib4fv|glVertexAttrib4dv|glVertexAttrib4Nbv|glVertexAttrib4Nsv|glVertexAttrib4Niv|glVertexAttrib4Nubv|glVertexAttrib4Nusv|glVertexAttrib4Nuiv|glVertexAttribPointer|glWindowPos2d|glWindowPos2f|glWindowPos2i|glWindowPos2s|glWindowPos2iv|glWindowPos2sv|glWindowPos2fv|glWindowPos2dv|glWindowPos3i|glWindowPos3s|glWindowPos3f|glWindowPos3d|glWindowPos3iv|glWindowPos3sv|glWindowPos3fv|glWindowPos3dv|glBeginConditionalRender|glBeginTransformFeedback|glBindBufferBase|glBindBufferRange|glBindFragDataLocation|glBindFramebuffer|glBindRenderbuffer|glBindVertexArray|glCheckFramebufferStatus|glClampColor|glClearBufferiv|glClearBufferfv|glClearBufferuiv|glClearBufferfi|glColorMaski|glDeleteFramebuffers|glDeleteRenderbuffers|glDeleteVertexArrays|glDisablei|glEnablei|glEndConditionalRender|glEndTransformFeedback|glFlushMappedBufferRange|glFramebufferRenderbuffer|glFramebufferTexture|glFramebufferTexture1D|glFramebufferTexture2D|glFramebufferTexture3D|glFramebufferTextureLayer|glGenerateMipmap|glGenFramebuffers|glGenRenderbuffers|glGenVertexArrays|glGetAttribIiv|glGetAttribIuiv|glGetBooleani_v|glGetIntegeri_v|glGetFragDataLocation|glGetFramebufferAttachmentParameteriv|glGetRenderbufferParameteriv|glGetStringi|glGetTexParameterIiv|glGetTexParameterIuiv|glGetTransformFeedbackVarying|glGetUniformuiv|glIsEnabledi|glIsFramebuffer|glIsRenderbuffer|glIsVertexArray|glMapBufferRange|glRenderbufferStorage|glRenderbufferStorageMultisample|glTexParameterIiv|glTexParameterIuiv|glTransformFeedbackVaryings|glUniform1ui|glUniform2ui|glUniform3ui|glUniform4ui|glUniform1uiv|glUniform2uiv|glUniform3uiv|glUniform4uiv|glVertexAttribI1i|glVertexAttribI2i|glVertexAttribI3i|glVertexAttribI4i|glVertexAttribI1ui|glVertexAttribI2ui|glVertexAttribI3ui|glVertexAttribI4ui|glVertexAttribI1iv|glVertexAttribI2iv|glVertexAttribI3iv|glVertexAttribI4iv|glVertexAttribI1uiv|glVertexAttribI2uiv|glVertexAttribI3uiv|glVertexAttribI4uiv|glVertexAttribI4bv|glVertexAttribI4sv|glVertexAttribI4ubv|glVertexAttribI4usv|glVertexAttribIPointer|glBlitFramebuffer|glCopyBufferSubData|glDrawArraysInstanced|glDrawElementsInstanced|glGetActiveUniformBlockiv|glGetActiveUniformBlockName|glGetActiveUniformsiv|glGetActiveUniformName|glGetUniformBlockBinding|glGetUniformBlockIndex|glGetUniformIndices|glGetVertexAttribIiv|glGetVertexAttribIuiv|glMultiDrawArrays|glPrimitiveRestartIndex|glTexBuffer|glUniformBlockBinding|glClientWaitSync|glDeleteSync|glFenceSync|glGetBufferParameteri64v|glGetInteger64i_v|glGetInteger64v|glGetMultisamplefv|glGetSynciv|glIsSync|glProvokingVertex|glTexImage2DMultisample|glTexImage3DMultisample|glWaitSync|glBindSampler|glBindFragDataLocationIndexed|glDeleteSamplers|glDrawElementsBaseVertex|glDrawRangeElementsBaseVertex|glDrawElementsInstancedBaseVertex|glGenSamplers|glGetFragDataIndex|glIsSampler|glMultiDrawElementsBaseVertex|glQueryCounter|glGetQueryObjecti64v|glGetQueryObjectui64v|glGetSamplerParameteriv|glGetSamplerParameterfv|glGetSamplerParameterIiv|glGetSamplerParameterIuiv|glSamplerParameteri|glSamplerParameterf|glSamplerParameteriv|glSamplerParameterfv|glSamplerParameterIiv|glSamplerParameterIuiv|glVertexAttribDivisor|glVertexAttribP1ui|glVertexAttribP2ui|glVertexAttribP3ui|glVertexAttribP4ui|glVertexAttribP1uiv|glVertexAttribP2uiv|glVertexAttribP3uiv|glVertexAttribP4uiv|glBindTransformFeedback|glBeginQueryIndexed|glBlendEquationi|glBlendEquationSeparatei|glBlendFunci|glBlendFuncSeparatei|glDeleteTransformFeedbacks|glDrawArraysIndirect|glDrawElementsIndirect|glDrawTransformFeedback|glDrawTransformFeedbackStream|glEndQueryIndexed|glGenTransformFeedbacks|glGetActiveSubroutineName|glGetActiveSubroutineUniformiv|glGetActiveSubroutineUniformName|glGetProgramStageiv|glGetQueryIndexediv|glGetSubroutineIndex|glGetSubroutineUniformLocation|glGetUniformdv|glGetUniformSubroutineuiv|glIsTransformFeedback|glMinSampleShading|glPatchParameteri|glPatchParameterfv|glPauseTransformFeedback|glResumeTransformFeedback|glUniform1d|glUniform2d|glUniform3d|glUniform4d|glUniform1dv|glUniform2dv|glUniform3dv|glUniform4dv|glUniformMatrix2dv|glUniformMatrix3dv|glUniformMatrix4dv|glUniformMatrix2x3dv|glUniformMatrix2x4dv|glUniformMatrix3x2dv|glUniformMatrix3x4dv|glUniformMatrix4x2dv|glUniformMatrix4x3dv|glUniformSubroutinesuiv|glActiveShaderProgram|glBindProgramPipeline|glClearDepthf|glCreateShaderProgramv|glDeleteProgramPipelines|glDepthRangef|glDepthRangeArrayv|glDepthRangeIndexed|glGenProgramPipelines|glGetDoublei_v|glGetFloati_v|glGetProgramBinary|glGetProgramPipelineInfoLog|glGetProgramPipelineiv|glGetShaderPrecisionFormat|glGetVertexAttribLdv|glIsProgramPipeline|glProgramBinary|glProgramParameteri|glProgramUniform1i|glProgramUniform2i|glProgramUniform3i|glProgramUniform4i|glProgramUniform1f|glProgramUniform2f|glProgramUniform3f|glProgramUniform4f|glProgramUniform1d|glProgramUniform2d|glProgramUniform3d|glProgramUniform4d|glProgramUniform1iv|glProgramUniform2iv|glProgramUniform3iv|glProgramUniform4iv|glProgramUniform1fv|glProgramUniform2fv|glProgramUniform3fv|glProgramUniform4fv|glProgramUniform1dv|glProgramUniform2dv|glProgramUniform3dv|glProgramUniform4dv|glProgramUniform1ui|glProgramUniform2ui|glProgramUniform3ui|glProgramUniform4ui|glProgramUniform1uiv|glProgramUniform2uiv|glProgramUniform3uiv|glProgramUniform4uiv|glProgramUniformMatrix2fv|glProgramUniformMatrix3fv|glProgramUniformMatrix4fv|glProgramUniformMatrix2dv|glProgramUniformMatrix3dv|glProgramUniformMatrix4dv|glProgramUniformMatrix2x3fv|glProgramUniformMatrix2x4fv|glProgramUniformMatrix3x2fv|glProgramUniformMatrix3x4fv|glProgramUniformMatrix4x2fv|glProgramUniformMatrix4x3fv|glProgramUniformMatrix2x3dv|glProgramUniformMatrix2x4dv|glProgramUniformMatrix3x2dv|glProgramUniformMatrix3x4dv|glProgramUniformMatrix4x2dv|glProgramUniformMatrix4x3dv|glReleaseShaderCompiler|glScissorArrayv|glScissorIndexed|glScissorIndexedv|glShaderBinary|glUseProgramStages|glValidateProgramPipeline|glViewportArrayv|glViewportIndexedf|glViewportIndexedfv|glVertexAttribL1d|glVertexAttribL2d|glVertexAttribL3d|glVertexAttribL4d|glVertexAttribL1dv|glVertexAttribL2dv|glVertexAttribL3dv|glVertexAttribL4dv|glVertexAttribLPointer|glDrawArraysInstancedBaseInstance|glDrawElementsInstancedBaseInstance|glDrawElementsInstancedBaseVertexBaseInstance|glGetInternalFormativ|glGetActiveAtomicCounterBufferiv|glBindImageTexture|glMemoryBarrier|glTexStorage1D|glTexStorage2D|glTexStorage3D|glTextureStorage1DEXT|glTextureStorage2DEXT|glTextureStorage3DEXT|glDrawTransformFeedbackInstanced|glDrawTransformFeedbackStreamInstanced|glClearBufferData|glClearBufferSubData|glClearNamedBufferDataEXT|glClearNamedBufferSubDataEXT|glDispatchCompute|glDispatchComputeIndirect|glCopyImageSubData|glFramebufferParameteri|glGetFramebufferParameteriv|glNamedFramebufferParameteriEXT|glGetNamedFramebufferParameterivEXT|glGetInternalFormati64v|glInvalidateTexSubImage|glInvalidateTexImage|glInvalidateBufferSubData|glInvalidateBufferData|glInvalidateFramebuffer|glInvalidateSubFramebuffer|glMultiDrawArraysIndirect|glMultiDrawElementsIndirect|glGetProgramInterfaceiv|glGetProgramResourceIndex|glGetProgramResourceName|glGetProgramResourceiv|glGetProgramResourceLocation|glGetProgramResourceLocationIndex|glShaderStorageBlockBinding|glTexBufferRange|glTextureBufferRangeEXT|glTexStorage2DMultisample|glTexStorage3DMultisample|glTextureStorage2DMultisampleEXT|glTextureStorage3DMultisampleEXT|glTextureView|glBindVertexBuffer|glVertexAttribFormat|glVertexAttribIFormat|glVertexAttribLFormat|glVertexAttribBinding|glVertexBindingDivisor|glDebugMessageControl|glDebugMessageInsert|glDebugMessageCallback|glGetDebugMessageLog|glGetPointerv|glPushDebugGroup|glPopDebugGroup|glObjectLabel|glGetObjectLabel|glObjectPtrLabel|glGetObjectPtrLabel|glBufferStorage|glNamedBufferStorageEXT|glClearTexImage|glClearTexSubImage|glBindBuffersBase|glBindBuffersRange|glBindTextures|glBindSamplers|glBindImageTextures|glBindVertexBuffers|glClipControl|glCreateTransformFeedbacks|glTransformFeedbackBufferBase|glTransformFeedbackBufferRange|glGetTransformFeedbackiv|glGetTransformFeedback64_v|glCreateBuffers|glNamedBufferStorage|glNamedBufferData|glNamedBufferSubData|glCopyNamedBufferSubData|glClearNamedBufferData|glClearNamedBufferSubData|glMapNamedBuffer|glMapNamedBufferRange|glUnmapNamedBuffer|glFlushMappedNamedBufferRange|glGetNamedBufferParameteriv|glGetNamedBufferParameter64v|glGetNamedBufferPointerv|glGetNamedBufferSubData|glCreateFramebuffers|glNamedFramebufferRenderbuffer|glNamedFramebufferParameteri|glNamedFramebufferTexture|glNamedFramebufferTextureLayer|glNamedFramebufferDrawBuffer|glNamedFramebufferDrawBuffers|glNamedFramebufferReadBuffer|glInvalidateNamedFramebufferData|glInvalidateNamedFramebufferSubData|glClearNamedFramebufferiv|glClearNamedFramebufferuiv|glClearNamedFramebufferfv|glClearNamedFramebufferfi|glBlitNamedFramebuffer|glCheckNamedFramebufferStatus|glGetNamedFramebufferParameteriv|glGetNamedFramebufferAttachmentParameteriv|glCreateRenderbuffers|glNamedRenderbufferStorage|glNamedRenderbufferStorageMultisample|glGetNamedRenderbufferParameteriv|glCreateTextures|glTextureBuffer|glTextureBufferRange|glTextureStorage1D|glTextureStorage2D|glTextureStorage3D|glTextureStorage2DMultisample|glTextureStorage3DMultisample|glTextureSubImage1D|glTextureSubImage2D|glTextureSubImage3D|glCompressedTextureSubImage1D|glCompressedTextureSubImage2D|glCompressedTextureSubImage3D|glCopyTextureSubImage1D|glCopyTextureSubImage2D|glCopyTextureSubImage3D|glGetInternalformativ|glTexPageCommitmentARB|glTextureParameterf|glTextureParameterfv|glTextureParameteri|glTextureParameterIiv|glTextureParameterIuiv|glTextureParameteriv|glGenerateTextureMipmap|glBindTextureUnit|glGetTextureImage|glGetCompressedTextureImage|glGetTextureLevelParameterfv|glGetTextureLevelParameteriv|glGetTextureParameterfv|glGetTextureParameterIiv|glGetTextureParameterIuiv|glGetTextureParameteriv|glCreateVertexArrays|glDisableVertexArrayAttrib|glEnableVertexArrayAttrib|glVertexArrayElementBuffer|glVertexArrayVertexBuffer|glVertexArrayVertexBuffers|glVertexArrayAttribFormat|glVertexArrayAttribIFormat|glVertexArrayAttribLFormat|glVertexArrayAttribBinding|glVertexArrayBindingDivisor|glGetVertexArrayiv|glGetVertexArrayIndexediv|glGetVertexArrayIndexed64iv|glCreateSamplers|glCreateProgramPipelines|glCreateQueries|glMemoryBarrierByRegion|glGetTextureSubImage|glGetCompressedTextureSubImage|glGetGraphicsResetStatus|glReadnPixels|glGetnUniformfv|glGetnUniformiv|glGetnUniformuiv|glTextureBarrier|glActiveTextureARB|glClientActiveTextureARB|glMultiTexCoord1dARB|glMultiTexCoord1dvARB|glMultiTexCoord1fARB|glMultiTexCoord1fvARB|glMultiTexCoord1iARB|glMultiTexCoord1ivARB|glMultiTexCoord1sARB|glMultiTexCoord1svARB|glMultiTexCoord2dARB|glMultiTexCoord2dvARB|glMultiTexCoord2fARB|glMultiTexCoord2fvARB|glMultiTexCoord2iARB|glMultiTexCoord2ivARB|glMultiTexCoord2sARB|glMultiTexCoord2svARB|glMultiTexCoord3dARB|glMultiTexCoord3dvARB|glMultiTexCoord3fARB|glMultiTexCoord3fvARB|glMultiTexCoord3iARB|glMultiTexCoord3ivARB|glMultiTexCoord3sARB|glMultiTexCoord3svARB|glMultiTexCoord4dARB|glMultiTexCoord4dvARB|glMultiTexCoord4fARB|glMultiTexCoord4fvARB|glMultiTexCoord4iARB|glMultiTexCoord4ivARB|glMultiTexCoord4sARB|glMultiTexCoord4svARB|glBlendColorEXT|glPolygonOffsetEXT|glTexImage3DEXT|glTexSubImage3DEXT|glCopyTexSubImage3DEXT|glGenTexturesEXT|glDeleteTexturesEXT|glBindTextureEXT|glPrioritizeTexturesEXT|glAreTexturesResidentEXT|glIsTextureEXT|glVertexPointerEXT|glNormalPointerEXT|glColorPointerEXT|glIndexPointerEXT|glTexCoordPointerEXT|glEdgeFlagPointerEXT|glGetPointervEXT|glArrayElementEXT|glDrawArraysEXT|glBlendEquationEXT|glPointParameterfEXT|glPointParameterfvEXT|glPointParameterfSGIS|glPointParameterfvSGIS|glColorTableEXT|glColorSubTableEXT|glGetColorTableEXT|glGetColorTableParameterfvEXT|glGetColorTableParameterivEXT|glLockArraysEXT|glUnlockArraysEXT|glWindowPos2iMESA|glWindowPos2sMESA|glWindowPos2fMESA|glWindowPos2dMESA|glWindowPos2ivMESA|glWindowPos2svMESA|glWindowPos2fvMESA|glWindowPos2dvMESA|glWindowPos3iMESA|glWindowPos3sMESA|glWindowPos3fMESA|glWindowPos3dMESA|glWindowPos3ivMESA|glWindowPos3svMESA|glWindowPos3fvMESA|glWindowPos3dvMESA|glWindowPos4iMESA|glWindowPos4sMESA|glWindowPos4fMESA|glWindowPos4dMESA|glWindowPos4ivMESA|glWindowPos4svMESA|glWindowPos4fvMESA|glWindowPos4dvMESA|glResizeBuffersMESA|glEnableTraceMESA|glDisableTraceMESA|glNewTraceMESA|glEndTraceMESA|glTraceAssertAttribMESA|glTraceCommentMESA|glTraceTextureMESA|glTraceListMESA|glTracePointerMESA|glTracePointerRangeMESA|glGetPerfMonitorGroupsAMD|glGetPerfMonitorCountersAMD|glGetPerfMonitorGroupStringAMD|glGetPerfMonitorCounterStringAMD|glGetPerfMonitorCounterInfoAMD|glGenPerfMonitorsAMD|glDeletePerfMonitorsAMD|glSelectPerfMonitorCountersAMD|glBeginPerfMonitorAMD|glEndPerfMonitorAMD|glGetPerfMonitorCounterDataAMD|glVertexAttrib1sARB|glVertexAttrib1fARB|glVertexAttrib1dARB|gl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StatusOES|glFramebufferTexture2DOES|glFramebufferTexture3DOES|glFramebufferRenderbufferOES|glGetFramebufferAttachmentParameterivOES|glGenerateMipmapOES|glMapBuffer|glUnmapBuffer|glCompileShader|glGetShaderiv|glGetShaderInfoLog|glGetShaderSource|glReleaseShaderCompilerOES|glShaderSource|glShaderBinaryOES|glGetShaderPrecisionFormatOES|eglGetError|eglGetDisplay|eglInitialize|eglTerminate|eglQueryString|eglGetConfigs|eglChooseConfig|eglGetConfigAttrib|eglCreateWindowSurface|eglCreatePbufferSurface|eglCreatePixmapSurface|eglDestroySurface|eglQuerySurface|eglSurfaceAttrib|eglBindTexImage|eglReleaseTexImage|eglSwapInterval|eglCreateContext|eglDestroyContext|eglMakeCurrent|eglGetCurrentContext|eglGetCurrentSurface|eglGetCurrentDisplay|eglQueryContext|eglWaitGL|eglWaitNative|eglSwapBuffers|eglCopyBuffers|eglGetProcAddress|eglCreatePbufferFromClientBuffer|eglWaitClient|eglBindAPI|eglQueryAPI|eglReleaseThread|glewInit|glewExperimental|SDL_CreateThread|SDL_CreateCond|SDL_CreateCursor|SDL_CreateMutex|SDL_CreateRGBSurface|SDL_CreateRGBSurfaceFrom|SDL_CreateRenderer|SDL_CreateSemaphore|SDL_CreateShapedWindow|SDL_CreateSoftwareRenderer|SDL_CreateSystemCursor|SDL_CreateTexture|SDL_CreateTextureFromSurface|SDL_CreateThread|SDL_CreateWindow|SDL_CreateWindowAndRenderer|SDL_CreateWindowFrom|SDL_DestroyWindow|SDL_GetError|SDL_DXGIGetOutputInfo|SDL_EnableScreenSaver|SDL_Error|SDL_EventState|SDL_fabs|SDL_FilterEvents|SDL_floor|SDL_FlushEvent|SDL_FlushEvents|SDL_free|SDL_FreeCursor|SDL_FreeFormat|SDL_FreePalette|SDL_FreeRW|SDL_FreeSurface|SDL_FreeWAV|SDL_GameControllerAddMappingsFromRW|SDL_GameControllerButtonBind SDLCALL|SDL_GameControllerClose|SDL_GameControllerEventState|SDL_GameControllerGetAttached|SDL_GameControllerGetAxisFromString|SDL_GameControllerGetButton|SDL_GameControllerGetButtonFromString|SDL_GameControllerGetJoystick|SDL_GameControllerGetStringForAxis|SDL_GameControllerGetStringForButton|SDL_GameControllerMapping|SDL_GameControllerMappingForGUID|SDL_GameControllerName|SDL_GameControllerNameForIndex|SDL_GameControllerOpen|SDL_GameControllerUpdate|SDL_GetAssertionHandler|SDL_GetAudioDeviceName|SDL_GetAudioDriver|SDL_GetAudioStatus|SDL_GetClipboardText|SDL_GetClipRect|SDL_GetClosestDisplayMode|SDL_GetColorKey|SDL_GetCPUCacheLineSize|SDL_GetCPUCount|SDL_GetCurrentAudioDriver|SDL_GetCurrentDisplayMode|SDL_GetCurrentVideoDriver|SDL_GetCursor|SDL_GetDefaultAssertionHandler|SDL_GetDefaultCursor|SDL_GetDesktopDisplayMode|SDL_GetDisplayBounds|SDL_GetDisplayMode|SDL_GetDisplayName|SDL_getenv|SDL_GetEventFilter|SDL_GetHint|SDL_GetKeyboardFocus|SDL_GetKeyboardState|SDL_GetKeyFromName|SDL_GetKeyFromScancode|SDL_GetKeyName|SDL_GetModState|SDL_GetMouseFocus|SDL_GetMouseState|SDL_GetNumAudioDevices|SDL_GetNumAudioDrivers|SDL_GetNumDisplayModes|SDL_GetNumRenderDrivers|SDL_GetNumTouchDevices|SDL_GetNumTouchFingers|SDL_GetNumVideoDisplays|SDL_GetNumVideoDrivers|SDL_GetPerformanceCounter|SDL_GetPerformanceFrequency|SDL_GetPixelFormatName|SDL_GetPlatform |SDL_GetPowerInfo|SDL_GetRelativeMouseMode|SDL_GetRelativeMouseState|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDriverInfo|SDL_GetRenderer|SDL_GetRendererInfo|SDL_GetRendererOutputSize|SDL_GetRenderTarget|SDL_GetRevision|SDL_GetRevisionNumber|SDL_GetScancodeFromKey|SDL_GetScancodeFromName|SDL_GetScancodeName|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceColorMod|SDL_GetSystemRAM|SDL_GetTextureAlphaMod|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetThreadID|SDL_GetThreadName|SDL_GetTicks|SDL_GetTouchDevice|SDL_GetTouchFinger|SDL_GetVideoDriver|SDL_GetWindowBrightness|SDL_GetWindowData|SDL_GetWindowDisplayIndex|SDL_GetWindowDisplayMode|SDL_GetWindowFlags|SDL_GetWindowFromID|SDL_GetWindowGammaRamp|SDL_GetWindowGrab|SDL_GetWindowID|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPixelFormat|SDL_GetWindowPosition|SDL_GetWindowSurface|SDL_GetWindowTitle|SDL_GetWindowWMInfo|SDL_GL_BindTexture|SDL_GL_CreateContext|SDL_GL_DeleteContext|SDL_GL_ExtensionSupported|SDL_GL_GetAttribute|SDL_GL_GetCurrentContext|SDL_GL_GetCurrentWindow|SDL_GL_GetDrawableSize|SDL_GL_GetProcAddress|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_ResetAttributes|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GL_UnbindTexture|SDL_GL_UnloadLibrary|SDL_HapticName|SDL_HasAltiVec|SDL_HasAVX|SDL_HasClipboardText|SDL_HasEvent|SDL_HasEvents|SDL_HasMMX|SDL_HasRDTSC|SDL_HasScreenKeyboardSupport|SDL_HasSSE|SDL_HasSSE2|SDL_HasSSE3|SDL_HasSSE41|SDL_HasSSE42|SDL_Has3DNow|SDL_HideWindow|SDL_iconv|SDL_iconv_close|SDL_iconv_open|SDL_iconv_string|SDL_InitSubSystem|SDL_Init|SDL_IntersectRectAndLine|SDL_iPhoneSetAnimationCallback|SDL_iPhoneSetEventPump|SDL_isdigit|SDL_IsGameController|SDL_IsScreenKeyboardShown|SDL_IsScreenSaverEnabled|SDL_IsShapedWindow|SDL_isspace|SDL_IsTextInputActive|SDL_itoa|SDL_JoystickClose|SDL_JoystickEventState|SDL_JoystickGetAttached|SDL_JoystickGetAxis|SDL_JoystickGetBall|SDL_JoystickGetButton|SDL_JoystickGetDeviceGUID|SDL_JoystickGetGUID|SDL_JoystickGetGUIDFromString|SDL_JoystickGetGUIDString|SDL_JoystickGetHat|SDL_JoystickInstanceID|SDL_JoystickIsHaptic|SDL_JoystickName|SDL_JoystickNameForIndex|SDL_JoystickNumAxes|SDL_JoystickNumBalls|SDL_JoystickNumButtons|SDL_JoystickNumHats|SDL_JoystickOpen|SDL_JoystickUpdate|SDL_lltoa|SDL_LoadBMP_RW|SDL_LoadDollarTemplates|SDL_LoadFunction|SDL_LoadObject|SDL_LoadWAV_RW|SDL_LockAudio|SDL_LockAudioDevice|SDL_LockMutex|SDL_LockSurface|SDL_LockTexture|SDL_log|SDL_Log|SDL_LogCritical|SDL_LogDebug|SDL_LogError|SDL_LogGetOutputFunction|SDL_LogGetPriority|SDL_LogInfo|SDL_LogMessage|SDL_LogMessageV|SDL_LogResetPriorities|SDL_LogSetAllPriority|SDL_LogSetOutputFunction|SDL_LogSetPriority|SDL_LogVerbose|SDL_LogWarn|SDL_ltoa|SDL_malloc|SDL_MasksToPixelFormatEnum|SDL_MaximizeWindow|SDL_memcmp|SDL_memcpy|SDL_memmove|SDL_MemoryBarrierAcquire|SDL_MemoryBarrierRelease|SDL_memset|SDL_MinimizeWindow|SDL_MixAudio|SDL_MixAudioFormat|SDL_OpenAudio|SDL_OpenAudioDevice|SDL_PauseAudio|SDL_PauseAudioDevice|SDL_PeepEvents|SDL_PixelFormatEnumToMasks|SDL_PollEvent|SDL_pow|SDL_PumpEvents|SDL_PushEvent|SDL_qsort|SDL_QueryTexture|SDL_Quit|SDL_QuitSubSystem|SDL_RaiseWindow|SDL_ReadBE16|SDL_ReadBE32|SDL_ReadBE64|SDL_ReadLE16|SDL_ReadLE32|SDL_ReadLE64|SDL_ReadU8|SDL_realloc|SDL_RecordGesture|SDL_RegisterApp|SDL_RegisterEvents|SDL_RemoveTimer|SDL_RenderClear|SDL_RenderCopy|SDL_RenderDrawLine|SDL_RenderDrawLines|SDL_RenderDrawPoint|SDL_RenderDrawPoints|SDL_RenderDrawRect|SDL_RenderDrawRects|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGetClipRect|SDL_RenderGetD3D9Device|SDL_RenderGetLogicalSize|SDL_RenderGetScale|SDL_RenderGetViewport|SDL_RenderPresent|SDL_RenderReadPixels|SDL_RenderSetClipRect|SDL_RenderSetLogicalSize|SDL_RenderSetScale|SDL_RenderSetViewport|SDL_RenderTargetSupported|SDL_ReportAssertion|SDL_RestoreWindow|SDL_RWFromConstMem|SDL_RWFromFile|SDL_RWFromFP|SDL_RWFromMem|SDL_SaveAllDollarTemplates|SDL_SaveDollarTemplate|SDL_scalbn|SDL_SemPost|SDL_SemTryWait|SDL_SemValue|SDL_SemWait|SDL_SemWaitTimeout|SDL_CreateThread|SDL_CreateCond|SDL_CreateCursor|SDL_CreateMutex|SDL_CreateRGBSurface|SDL_CreateRGBSurfaceFrom|SDL_CreateRenderer|SDL_CreateSemaphore|SDL_CreateShapedWindow|SDL_CreateSoftwareRenderer|SDL_CreateSystemCursor|SDL_CreateTexture|SDL_CreateTextureFromSurface|SDL_CreateThread|SDL_CreateWindow|SDL_CreateWindowAndRenderer|SDL_CreateWindowFrom|SDL_SetAssertionHandler|SDL_SetClipboardText|SDL_SetError|SDL_SetHint|SDL_SetHintWithPriority|SDL_SetMainReady|SDL_SetRelativeMouseMode|SDL_SetRenderDrawBlendMode|SDL_SetRenderTarget|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorMod|SDL_SetTextInputRect|SDL_SetTextureAlphaMod|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetWindowBordered|SDL_SetWindowBrightness|SDL_SetWindowData|SDL_SetWindowDisplayMode|SDL_SetWindowFullscreen|SDL_SetWindowGammaRamp|SDL_SetWindowGrab|SDL_SetWindowIcon|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowPosition|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowTitle|SDL_setenv|SDL_ShowCursor|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_sin|SDL_sinf|SDL_snprintf|SDL_SoftStretch|SDL_sqrt|SDL_sscanf|SDL_StartTextInput|SDL_StopTextInput|SDL_strcasecmp|SDL_strcmp|SDL_strdup|SDL_strchr|SDL_strlcat|SDL_strlcpy|SDL_strlen|SDL_strlwr|SDL_strncasecmp|SDL_strncmp|SDL_strrev|SDL_strrchr|SDL_strstr|SDL_strtod|SDL_strtol|SDL_strtoll|SDL_strtoul|SDL_strtoull|SDL_strupr|SDL_ThreadID|SDL_Thread *SDLCALL|SDL_TLSCreate|SDL_TLSGet|SDL_TLSSet|SDL_tolower|SDL_toupper|SDL_TryLockMutex|SDL_uitoa|SDL_ulltoa|SDL_ultoa|SDL_UnloadObject|SDL_UnlockAudio|SDL_UnlockAudioDevice|SDL_UnlockMutex|SDL_UnlockSurface|SDL_UnlockTexture|SDL_UnregisterApp|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_utf8strlcpy|SDL_VideoInit|SDL_VideoQuit|SDL_vsnprintf|SDL_vsscanf|SDL_WaitEvent|SDL_WaitEventTimeout|SDL_WaitThread|SDL_WarpMouseInWindow|SDL_WasInit|SDL_wcslcat|SDL_wcslcpy|SDL_wcslen|SDL_WinRTGetFSPathUNICODE|SDL_WinRTGetFSPathUTF8|SDL_WriteBE16|SDL_WriteBE32|SDL_WriteBE64|SDL_WriteLE16|SDL_WriteLE32|SDL_WriteLE64|SDL_WriteU8)\\b'
        , Name.Function), ('[a-zA-Z_][a-zA-Z0-9_]*:(?!:)', Name.Label), (
        '[a-zA-Z_][a-zA-Z0-9_]*', Name)], 'classname': [(
        '[a-zA-Z_][a-zA-Z0-9_]*', Name.Class, '#pop'), ('\\s*(?=>)', Text,
        '#pop')], 'string': [('"', String, '#pop'), (
        '\\\\([\\\\abfnrtv"\\\']|x[a-fA-F0-9]{2,4}|[0-7]{1,3})', String.
        Escape), ('[^\\\\"\\n]+', String), ('\\\\\\n', String), ('\\\\',
        String)], 'macro': [('[^/\\n]+', Comment.Preproc), (
        '/[*](.|\\n)*?[*]/', Comment.Multiline), ('//.*?\\n', Comment.
        Single, '#pop'), ('/', Comment.Preproc), ('(?<=\\\\)\\n', Comment.
        Preproc), ('\\n', Comment.Preproc, '#pop')], 'if0': [(
        '^\\s*#if.*?(?<!\\\\)\\n', Comment.Preproc, '#push'), (
        '^\\s*#endif.*?(?<!\\\\)\\n', Comment.Preproc, '#pop'), ('.*?\\n',
        Comment)]}

<mask token>
__all__ = ['CLexer', 'CppLexer']


class CFamilyLexer(RegexLexer):
    """
    For C family source code.  This is used as a base class to avoid repetitious
    definitions.
    """
    _ws = '(?:\\s|//.*?\\n|/[*].*?[*]/)+'
    _ws1 = '\\s*(?:/[*].*?[*]/\\s*)*'
    tokens = {'whitespace': [('^#if\\s+0', Comment.Preproc, 'if0'), ('^#',
        Comment.Preproc, 'macro'), ('^(' + _ws1 + ')(#if\\s+0)', bygroups(
        using(this), Comment.Preproc), 'if0'), ('^(' + _ws1 + ')(#)',
        bygroups(using(this), Comment.Preproc), 'macro'), ('\\n', Text), (
        '\\s+', Text), ('\\\\\\n', Text), ('//(\\n|(.|\\n)*?[^\\\\]\\n)',
        Comment.Single), ('/(\\\\\\n)?[*](.|\\n)*?[*](\\\\\\n)?/', Comment.
        Multiline)], 'statements': [('L?"', String, 'string'), (
        "L?'(\\\\.|\\\\[0-7]{1,3}|\\\\x[a-fA-F0-9]{1,2}|[^\\\\\\'\\n])'",
        String.Char), ('(\\d+\\.\\d*|\\.\\d+|\\d+)[eE][+-]?\\d+[LlUu]*',
        Number.Float), ('(\\d+\\.\\d*|\\.\\d+|\\d+[fF])[fF]?', Number.Float
        ), ('0x[0-9a-fA-F]+[LlUu]*', Number.Hex), ('0[0-7]+[LlUu]*', Number
        .Oct), ('\\d+[LlUu]*', Number.Integer), ('\\*/', Error), (
        '[~!%^&*+=|?:<>/-]', Operator), ('[()\\[\\],.]', Punctuation), (
        words(('auto', 'break', 'case', 'const', 'continue', 'default',
        'do', 'else', 'enum', 'extern', 'for', 'goto', 'if', 'register',
        'restricted', 'return', 'sizeof', 'static', 'struct', 'switch',
        'typedef', 'union', 'volatile', 'while'), suffix='\\b'), Keyword),
        (
        '(bool|int|long|float|short|double|char|unsigned|signed|void|[a-z_][a-z0-9_]*_t)\\b'
        , Keyword.Type), (words(('inline', '_inline', '__inline', 'naked',
        'restrict', 'thread', 'typename'), suffix='\\b'), Keyword.Reserved),
        ('(__m(128i|128d|128|64))\\b', Keyword.Reserved), (words(('asm',
        'int8', 'based', 'except', 'int16', 'stdcall', 'cdecl', 'fastcall',
        'int32', 'declspec', 'finally', 'int64', 'try', 'leave', 'wchar_t',
        'w64', 'unaligned', 'raise', 'noop', 'identifier', 'forceinline',
        'assume'), prefix='__', suffix='\\b'), Keyword.Reserved), (
        '(true|false|NULL)\\b', Name.Builtin), (
        '([a-zA-Z_]\\w*)(\\s*)(:)(?!:)', bygroups(Name.Label, Text,
        Punctuation)), ('[a-zA-Z_]\\w*', Name)], 'root': [include(
        'whitespace'), (
        '((?:[\\w*\\s])+?(?:\\s|[*]))([a-zA-Z_]\\w*)(\\s*\\([^;]*?\\))(' +
        _ws + ')?(\\{)', bygroups(using(this), Name.Function, using(this),
        using(this), Punctuation), 'function'), (
        '((?:[\\w*\\s])+?(?:\\s|[*]))([a-zA-Z_]\\w*)(\\s*\\([^;]*?\\))(' +
        _ws + ')?(;)', bygroups(using(this), Name.Function, using(this),
        using(this), Punctuation)), default('statement')], 'statement': [
        include('whitespace'), include('statements'), ('[{}]', Punctuation),
        (';', Punctuation, '#pop')], 'function': [include('whitespace'),
        include('statements'), (';', Punctuation), ('\\{', Punctuation,
        '#push'), ('\\}', Punctuation, '#pop')], 'string': [('"', String,
        '#pop'), (
        '\\\\([\\\\abfnrtv"\\\']|x[a-fA-F0-9]{2,4}|u[a-fA-F0-9]{4}|U[a-fA-F0-9]{8}|[0-7]{1,3})'
        , String.Escape), ('[^\\\\"\\n]+', String), ('\\\\\\n', String), (
        '\\\\', String)], 'macro': [('[^/\\n]+', Comment.Preproc), (
        '/[*](.|\\n)*?[*]/', Comment.Multiline), ('//.*?\\n', Comment.
        Single, '#pop'), ('/', Comment.Preproc), ('(?<=\\\\)\\n', Comment.
        Preproc), ('\\n', Comment.Preproc, '#pop')], 'if0': [(
        '^\\s*#if.*?(?<!\\\\)\\n', Comment.Preproc, '#push'), (
        '^\\s*#el(?:se|if).*\\n', Comment.Preproc, '#pop'), (
        '^\\s*#endif.*?(?<!\\\\)\\n', Comment.Preproc, '#pop'), ('.*?\\n',
        Comment)]}
    stdlib_types = ['size_t', 'ssize_t', 'off_t', 'wchar_t', 'ptrdiff_t',
        'sig_atomic_t', 'fpos_t', 'clock_t', 'time_t', 'va_list', 'jmp_buf',
        'FILE', 'DIR', 'div_t', 'ldiv_t', 'mbstate_t', 'wctrans_t',
        'wint_t', 'wctype_t']
    c99_types = ['_Bool', '_Complex', 'int8_t', 'int16_t', 'int32_t',
        'int64_t', 'uint8_t', 'uint16_t', 'uint32_t', 'uint64_t',
        'int_least8_t', 'int_least16_t', 'int_least32_t', 'int_least64_t',
        'uint_least8_t', 'uint_least16_t', 'uint_least32_t',
        'uint_least64_t', 'int_fast8_t', 'int_fast16_t', 'int_fast32_t',
        'int_fast64_t', 'uint_fast8_t', 'uint_fast16_t', 'uint_fast32_t',
        'uint_fast64_t', 'intptr_t', 'uintptr_t', 'intmax_t', 'uintmax_t']

    def __init__(self, **options):
        self.stdlibhighlighting = get_bool_opt(options,
            'stdlibhighlighting', True)
        self.c99highlighting = get_bool_opt(options, 'c99highlighting', True)
        RegexLexer.__init__(self, **options)

    def get_tokens_unprocessed(self, text):
        for index, token, value in RegexLexer.get_tokens_unprocessed(self, text
            ):
            if token is Name:
                if self.stdlibhighlighting and value in self.stdlib_types:
                    token = Keyword.Type
                elif self.c99highlighting and value in self.c99_types:
                    token = Keyword.Type
            yield index, token, value


class CLexer(CFamilyLexer):
    """
    For C source code with preprocessor directives.
    """
    name = 'C'
    aliases = ['c']
    filenames = ['*.c', '*.h', '*.idc']
    mimetypes = ['text/x-chdr', 'text/x-csrc']
    priority = 0.1

    def analyse_text(text):
        if re.search('^\\s*#include [<"]', text, re.MULTILINE):
            return 0.1
        if re.search('^\\s*#ifdef ', text, re.MULTILINE):
            return 0.1


class CppLexer(RegexLexer):
    """
    For C++ source code with preprocessor directives.
    """
    name = 'C++'
    aliases = ['cpp', 'c++']
    filenames = ['*.cpp', '*.hpp', '*.c++', '*.h++', '*.cc', '*.hh',
        '*.cxx', '*.hxx']
    mimetypes = ['text/x-c++hdr', 'text/x-c++src']
    _ws = '(?:\\s|//.*?\\n|/[*].*?[*]/)+'
    tokens = {'root': [('^#if\\s+0', Comment.Preproc, 'if0'), ('^#',
        Comment.Preproc, 'macro'), ('^' + _ws + '#if\\s+0', Comment.Preproc,
        'if0'), ('^' + _ws + '#', Comment.Preproc, 'macro'), ('\\n', Text),
        ('\\s+', Text), ('\\\\\\n', Text), (
        '/(\\\\\\n)?/(\\n|(.|\\n)*?[^\\\\]\\n)', Comment.Single), (
        '/(\\\\\\n)?[*](.|\\n)*?[*](\\\\\\n)?/', Comment.Multiline), (
        '[{}]', Punctuation), ('L?"', String, 'string'), (
        "L?'(\\\\.|\\\\[0-7]{1,3}|\\\\x[a-fA-F0-9]{1,2}|[^\\\\\\'\\n])'",
        String.Char), ('(\\d+\\.\\d*|\\.\\d+|\\d+)[eE][+-]?\\d+[LlUu]*',
        Number.Float), ('(\\d+\\.\\d*|\\.\\d+|\\d+[fF])[fF]?', Number.Float
        ), ('0x[0-9a-fA-F]+[LlUu]*', Number.Hex), ('0[0-7]+[LlUu]*', Number
        .Oct), ('\\d+[LlUu]*', Number.Integer), ('\\*/', Error), (
        '[~!%^&*+=|?:<>/-]', Operator), ('[()\\[\\],.;]', Punctuation), (
        '(asm|auto|break|case|catch|const|const_cast|continue|default|delete|do|dynamic_cast|else|enum|explicit|export|extern|for|friend|goto|if|mutable|namespace|new|operator|private|protected|public|register|reinterpret_cast|return|restrict|sizeof|static|static_cast|struct|switch|template|this|throw|throws|try|typedef|typeid|typename|union|using|volatile|virtual|while)\\b'
        , Keyword), ('(class)(\\s+)', bygroups(Keyword, Text), 'classname'),
        (
        '(bool|int|long|float|short|double|char|unsigned|signed|uint8_t|uint16_t|uint32_t|uint64_t|int8_t|int16_t|int32_t|int64_t|void|wchar_t|GLenum|GLboolean|GLbitfield|GLvoid|GLbyte|GLshort|GLint|GLubyte|GLushort|GLuint|GLsizei|GLfloat|GLuint64|GLclampf|GLdouble|GLclampd|GLsync|SDL_AssertionHandler|SDL_AtomicDecRef|SDL_AtomicIncRef|SDL_AudioCVT|SDL_AudioCallback|SDL_AudioDeviceID|SDL_AudioFilter|SDL_AudioFormat|SDL_AudioSpec|SDL_AudioStatus|SDL_BlendMode|SDL_BlitMap|SDL_Color|SDL_CommonEvent|SDL_ControllerAxisEvent|SDL_ControllerButtonEvent|SDL_ControllerDeviceEvent|SDL_GLattr|SDL_GLprofile|SDL_GLcontextFlag|SDL_CurrentBeginThread|SDL_CurrentEndThread|SDL_GLContext|SDL_Cursor|SDL_DisplayMode|SDL_DollarGestureEvent|SDL_DropEvent|SDL_Event|SDL_EventFilter|SDL_EventType|SDL_Finger|SDL_FingerID|SDL_GameController|SDL_GameControllerAxis|SDL_GameControllerBindType|SDL_GameControllerButton|SDL_GameControllerButtonBind|SDL_GameControllerDB|SDL_GestureID|SDL_GetPlatform|SDL_Haptic|SDL_HapticCondition|SDL_HapticConstant|SDL_HapticCustom|SDL_HapticDirection|SDL_HapticEffect|SDL_HapticLeftRight|SDL_HapticPeriodic|SDL_HapticRamp|SDL_HintCallback|SDL_HintPriority|SDL_JoyAxisEvent|SDL_JoyBallEvent|SDL_JoyButtonEvent|SDL_JoyDeviceEvent|SDL_JoyHatEvent|SDL_Joystick|SDL_JoystickGUID|SDL_JoystickID|SDL_Key|SDL_KeyboardEvent|SDL_Keycode|SDL_Keymod|SDL_Keysym|SDL_LogOutputFunction|SDL_LogPriority|SDL_MessageBox|SDL_MessageBoxButtonData|SDL_MessageBoxButtonFlags|SDL_MessageBoxColor|SDL_MessageBoxColorScheme|SDL_MessageBoxColorType|SDL_MessageBoxData|SDL_MessageBoxFlags|SDL_MouseButtonEvent|SDL_MouseMotionEvent|SDL_MouseWheelEvent|SDL_MultiGestureEvent|SDL_Palette|SDL_PixelFormat|SDL_Point|SDL_PowerState|SDL_QuitEvent|SDL_RWops|SDL_Rect|SDL_RectEmpty|SDL_RectEquals|SDL_Renderer|SDL_RendererFlags|SDL_RendererFlip|SDL_RendererInfo|SDL_Scancode|SDL_SpinLock|SDL_Surface|SDL_SysWMEvent|SDL_SysWMinfo|SDL_SysWMmsg|SDL_SystemCursor|SDL_TextEditingEvent|SDL_TextInputEvent|SDL_Texture|SDL_TextureAccess|SDL_TextureModulate|SDL_Thread|SDL_ThreadFunction|SDL_ThreadPriority|SDL_TimerCallback|SDL_TimerID|SDL_TouchFingerEvent|SDL_TouchID|SDL_UserEvent|SDL_WinRT_Path|SDL_WinRT_main_NonXAML|SDL_Window|SDL_WindowEvent|SDL_WindowEventID|SDL_WindowFlags|SDL_WindowShapeMode|SDL_WindowShapeParams|SDL_assert|SDL_assert_data|SDL_assert_state|SDL_atomic_t|SDL_bool|SDL_cond|SDL_errorcode|SDL_mutex|SDL_mutexP|SDL_mutexV|SDL_sem|SDL_syswm|SDL_threadID|SDL_version)\\b'
        , Keyword.Type), ('(_{0,2}inline|naked|thread)\\b', Keyword.
        Reserved), (
        '__(asm|int8|based|except|int16|stdcall|cdecl|fastcall|int32|declspec|finally|int64|try|leave|wchar_t|w64|virtual_inheritance|uuidof|unaligned|super|single_inheritance|raise|noop|multiple_inheritance|m128i|m128d|m128|m64|interface|identifier|forceinline|event|assume)\\b'
        , Keyword.Reserved), ('(__offload|__blockingoffload|__outer)\\b',
        Keyword.Psuedo), ('(true|false)\\b', Keyword.Constant), (
        'NULL|nullptr\\b', Name.Builtin), (
        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MAX_TESS_CONTROL_SHADER|GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS|GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS|GL_MAX_TESS_CONTROL_OUTPUT_VERTICES|GL_MAX_TESS_CONTROL_INPUT_COMPONENTS|GL_MAX_TESS_EVALUATION_SHADER|GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS|GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS|GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS|GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS|GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS|GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET|GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET|GL_TESS_GEN_MODE|GL_TESS_GEN_SPACING|GL_FRACTIONAL_EVEN|GL_FRACTIONAL_ODD|GL_TESS_GEN_VERTEX_ORDER|GL_TESS_GEN_POINT_MODE|GL_GEOMETRY_SHADER_INVOCATIONS|GL_MIN_FRAGMENT_INTERPOLATION_OFFSET|GL_MAX_FRAGMENT_INTERPOLATION_OFFSET|GL_FRAGMENT_INTERPOLATION_OFFSET_BITS|GL_DOUBLE|GL_DOUBLE_VEC2|GL_DOUBLE_VEC3|GL_DOUBLE_VEC4|GL_DOUBLE_MAT2|GL_DOUBLE_MAT3|GL_DOUBLE_MAT4|GL_DOUBLE_MAT2x3|GL_DOUBLE_MAT2x4|GL_DOUBLE_MAT3x2|GL_DOUBLE_MAT3x4|GL_DOUBLE_MAT4x2|GL_DOUBLE_MAT4x3|GL_SAMPLER_CUBE_MAP_ARRAY|GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW|GL_INT_SAMPLER_CUBE_MAP_ARRAY|GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY|GL_ACTIVE_SUBROUTINES|GL_ACTIVE_SUBROUTINE_UNIFORMS|GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS|GL_ACTIVE_SUBROUTINE_MAX_LENGTH|GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH|GL_MAX_SUBROUTINES|GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS|GL_COMPATIBLE_SUBROUTINES|GL_NUM_COMPATIBLE_SUBROUTINES|GL_TEXTURE_BINDING_CUBE_MAP_ARRAY|GL_TEXTURE_CUBE_MAP_ARRAY|GL_PROXY_TEXTURE_CUBE_MAP_ARRAY|GL_MAX_TRANSFORM_FEEDBACK_BUFFERS|GL_TRANSFORM_FEEDBACK|GL_TRANSFORM_FEEDBACK_BINDING|GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER|GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER|GL_PROGRAM_BINARY_RETRIEVABLE_HINT|GL_IMPLEMENTATION_COLOR_READ_FORMAT|GL_IMPLEMENTATION_COLOR_READ_TYPE|GL_LAYER_PROVOKING_VERTEX|GL_VIEWPORT_INDEX_PROVOKING_VERTEX|GL_UNDEFINED_VERTEX|GL_SHADER_COMPILER|GL_NUM_SHADER_BINARY_FORMATS|GL_SHADER_BINARY_FORMATS|GL_VERTEX_SHADER_BIT|GL_TESS_CONTROL_SHADER_BIT|GL_TESS_EVALUATION_SHADER_BIT|GL_GEOMETRY_SHADER_BIT|GL_FRAGMENT_SHADER_BIT|GL_ALL_SHADER_BITS|GL_ACTIVE_PROGRAM|GL_PROGRAM_SEPARABLE|GL_NUM_PROGRAM_BINARY_FORMATS|GL_PROGRAM_BINARY_FORMATS|GL_PROGRAM_BINARY_LENGTH|GL_PROGRAM_PIPELINE_BINDING|GL_MAX_VERTEX_UNIFORM_VECTORS|GL_MAX_FRAGMENT_UNIFORM_VECTORS|GL_MAX_VARYING_VECTORS|GL_LOW_FLOAT|GL_MEDIUM_FLOAT|GL_HIGH_FLOAT|GL_LOW_INT|GL_MEDIUM_INT|GL_HIGH_INT|GL_MAX_VIEWPORTS|GL_VIEWPORT_BOUNDS_RANGE|GL_VIEWPORT_SUBPIXEL_BITS|GL_RENDERBUFFER|GL_TEXTURE2D_MULTISAMPLE|GL_TEXTURE2D_MULTISAMPLE_ARRAY|GL_SAMPLES|GL_NUM_SAMPLE_COUNTS|GL_MIN_MAP_BUFFER_ALIGNMENT|GL_ATOMIC_COUNTER_BUFFER|GL_ATOMIC_COUNTER_BUFFER_BINDING|GL_ATOMIC_COUNTER_BUFFER_START|GL_ATOMIC_COUNTER_BUFFER_SIZE|GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE|GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS|GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER|GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS|GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS|GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS|GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS|GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS|GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS|GL_MAX_VERTEX_ATOMIC_COUNTERS|GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS|GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS|GL_MAX_GEOMETRY_ATOMIC_COUNTERS|GL_MAX_FRAGMENT_ATOMIC_COUNTERS|GL_MAX_COMBINED_ATOMIC_COUNTERS|GL_ACTIVE_ATOMIC_COUNTER_BUFFERS|GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX|GL_UNSIGNED_INT_ATOMIC_COUNTER|GL_MAX_IMAGE_UNITS|GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS|GL_MAX_IMAGE_SAMPLES|GL_MAX_VERTEX_IMAGE_UNIFORMS|GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS|GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS|GL_MAX_GEOMETRY_IMAGE_UNIFORMS|GL_MAX_FRAGMENT_IMAGE_UNIFORMS|GL_MAX_COMBINED_IMAGE_UNIFORMS|GL_IMAGE_BINDING_NAME|GL_IMAGE_BINDING_LEVEL|GL_IMAGE_BINDING_LAYERED|GL_IMAGE_BINDING_LAYER|GL_IMAGE_BINDING_ACCESS|GL_IMAGE_BINDING_FORMAT|GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT|GL_ELEMENT_ARRAY_BARRIER_BIT|GL_UNIFORM_BARRIER_BIT|GL_TEXTURE_FETCH_BARRIER_BIT|GL_SHADER_IMAGE_ACCESS_BARRIER_BIT|GL_COMMAND_BARRIER_BIT|GL_PIXEL_BUFFER_BARRIER_BIT|GL_TEXTURE_UPDATE_BARRIER_BIT|GL_BUFFER_UPDATE_BARRIER_BIT|GL_FRAMEBUFFER_BARRIER_BIT|GL_TRANSFORM_FEEDBACK_BARRIER_BIT|GL_ATOMIC_COUNTER_BARRIER_BIT|GL_ALL_BARRIER_BITS|GL_IMAGE_1D|GL_IMAGE_2D|GL_IMAGE_3D|GL_IMAGE_2D_RECT|GL_IMAGE_CUBE|GL_IMAGE_BUFFER|GL_IMAGE_1D_ARRAY|GL_IMAGE_2D_ARRAY|GL_IMAGE_CUBE_MAP_ARRAY|GL_IMAGE_2D_MULTISAMPLE|GL_IMAGE_2D_MULTISAMPLE_ARRAY|GL_INT_IMAGE_1D|GL_INT_IMAGE_2D|GL_INT_IMAGE_3D|GL_INT_IMAGE_2D_RECT|GL_INT_IMAGE_CUBE|GL_INT_IMAGE_BUFFER|GL_INT_IMAGE_1D_ARRAY|GL_INT_IMAGE_2D_ARRAY|GL_INT_IMAGE_CUBE_MAP_ARRAY|GL_INT_IMAGE_2D_MULTISAMPLE|GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY|GL_UNSIGNED_INT_IMAGE_1D|GL_UNSIGNED_INT_IMAGE_2D|GL_UNSIGNED_INT_IMAGE_3D|GL_UNSIGNED_INT_IMAGE_2D_RECT|GL_UNSIGNED_INT_IMAGE_CUBE|GL_UNSIGNED_INT_IMAGE_BUFFER|GL_UNSIGNED_INT_IMAGE_1D_ARRAY|GL_UNSIGNED_INT_IMAGE_2D_ARRAY|GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY|GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE|GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY|GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE|GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS|GL_TEXTURE_IMMUTABLE_FORMAT|GL_ALPHA8_EXT|GL_LUMINANCE8_EXT|GL_LUMINANCE8_ALPHA8_EXT|GL_COMPRESSED_RGBA_BPTC_UNORM_ARB|GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB|GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB|GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB|GL_COMPUTE_SHADER|GL_MAX_COMPUTE_UNIFORM_BLOCKS|GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS|GL_MAX_COMPUTE_IMAGE_UNIFORMS|GL_MAX_COMPUTE_SHARED_MEMORY_SIZE|GL_MAX_COMPUTE_UNIFORM_COMPNENTS|GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS|GL_MAX_COMPUTE_ATOMIC_COUNTERS|GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS|GL_MAX_COMPUTE_WORK_GORUP_INVOCATIONS|GL_MAX_COMPUTE_WORK_GROUP_COUNT|GL_MAX_COMPUTE_WORK_GROUP_SIZE|GL_COMPUTE_WORK_GROUP_SIZE|GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER|GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER|GL_DISPATCH_INDIRECT_BUFFER|GL_DISPATCH_INDIRECT_BUFFER_BINDING|GL_COMPUTE_SHADER_BIT|GL_COMPRESSED_RGB8_ETC2|GL_COMPRESSED_SRGB8_ETC2|GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2|GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2|GL_COMPRESSED_RGBA8_ETC2_EAC|GL_COMPRESSED_SRGBA8_ETC2_EAC|GL_COMPRESSED_R11_EAC|GL_COMPRESSED_SIGNED_R11_EAC|GL_COMPRESSED_RG11_EAC|GL_COMPRESSED_SIGNED_RG11_EAC|GL_PRIMITIVE_RESTART_FIXED_INDEX|GL_ANY_SAMPLES_PASSED_CONSERVATIVE|GL_MAX_ELEMENT_INDEX|GL_TEXTURE_IMMUTABLE_LEVELS|GL_MAX_UNIFORM_LOCATIONS|GL_FRAMEBUFFER_DEFAULT_WIDTH|GL_FRAMEBUFFER_DEFAULT_HEIGHT|GL_FRAMEBUFFER_DEFAULT_LAYERS|GL_FRAMEBUFFER_DEFAULT_SAMPLES|GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS|GL_MAX_FRAMEBUFFER_DEFAULT_WIDTH|GL_MAX_FRAMEBUFFER_DEFAULT_HEIGHT|GL_MAX_FRAMEBUFFER_DEFAULT_LAYERS|GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|GL_TEXTURE_1D|GL_TEXTURE_1D_ARRAY|GL_TEXTURE_2D|GL_TEXTURE_2D_ARRAY|GL_TEXTURE_3D|GL_TEXTURE_CUBE_MAP|GL_TEXTURE_CUBE_MAP_ARRAY|GL_TEXTURE_RECTANGLE|GL_TEXTURE_BUFFER|GL_RENDERBUFFER|GL_TEXTURE_2D_MULTISAMPLE|GL_TEXTURE_2D_MULTISAMPLE_ARRAY|GL_SAMPLES|GL_NUM_SAMPLE_COUNTS|GL_INTERNALFORMAT_SUPPORTED|GL_INTERNALFORMAT_PREFERRED|GL_INTERNALFORMAT_RED_SIZE|GL_INTERNALFORMAT_GREEN_SIZE|GL_INTERNALFORMAT_BLUE_SIZE|GL_INTERNALFORMAT_ALPHA_SIZE|GL_INTERNALFORMAT_DEPTH_SIZE|GL_INTERNALFORMAT_STENCIL_SIZE|GL_INTERNALFORMAT_SHARED_SIZE|GL_INTERNALFORMAT_RED_TYPE|GL_INTERNALFORMAT_GREEN_TYPE|GL_INTERNALFORMAT_BLUE_TYPE|GL_INTERNALFORMAT_ALPHA_TYPE|GL_INTERNALFORMAT_DEPTH_TYPE|GL_INTERNALFORMAT_STENCIL_TYPE|GL_MAX_WIDTH|GL_MAX_HEIGHT|GL_MAX_DEPTH|GL_MAX_LAYERS|GL_MAX_COMBINED_DIMENSIONS|GL_COLOR_COMPONENTS|GL_DEPTH_COMPONENTS|GL_STENCIL_COMPONENTS|GL_COLOR_RENDERABLE|GL_DEPTH_RENDERABLE|GL_STENCIL_RENDERABLE|GL_FRAMEBUFFER_RENDERABLE|GL_FRAMEBUFFER_RENDERABLE_LAYERED|GL_FRAMEBUFFER_BLEND|GL_READ_PIXELS|GL_READ_PIXELS_FORMAT|GL_READ_PIXELS_TYPE|GL_TEXTURE_IMAGE_FORMAT|GL_TEXTURE_IMAGE_TYPE|GL_GET_TEXTURE_IMAGE_FORMAT|GL_GET_TEXTURE_IMAGE_TYPE|GL_MIPMAP|GL_MANUAL_GENERATE_MIPMAP|GL_AUTO_GENERATE_MIPMAP|GL_COLOR_ENCODING|GL_SRGB_READ|GL_SRGB_WRITE|GL_SRGB_DECODE_ARB|GL_FILTER|GL_VERTEX_TEXTURE|GL_TESS_CONTROL_TEXTURE|GL_TESS_EVALUATION_TEXTURE|GL_GEOMETRY_TEXTURE|GL_FRAGMENT_TEXTURE|GL_COMPUTE_TEXTURE|GL_TEXTURE_SHADOW|GL_TEXTURE_GATHER|GL_TEXTURE_GATHER_SHADOW|GL_SHADER_IMAGE_LOAD|GL_SHADER_IMAGE_STORE|GL_SHADER_IMAGE_ATOMIC|GL_IMAGE_TEXEL_SIZE|GL_IMAGE_COMPATIBILITY_CLASS|GL_IMAGE_PIXEL_FORMAT|GL_IMAGE_PIXEL_TYPE|GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST|GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST|GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE|GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE|GL_TEXTURE_COMPRESSED|GL_TEXTURE_COMPRESSED_BLOCK_WIDTH|GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT|GL_TEXTURE_COMPRESSED_BLOCK_SIZE|GL_CLEAR_BUFFER|GL_TEXTURE_VIEW|GL_VIEW_COMPATIBILITY_CLASS|GL_FULL_SUPPORT|GL_CAVEAT_SUPPORT|GL_IMAGE_CLASS_4_X_32|GL_IMAGE_CLASS_2_X_32|GL_IMAGE_CLASS_1_X_32|GL_IMAGE_CLASS_4_X_16|GL_IMAGE_CLASS_2_X_16|GL_IMAGE_CLASS_1_X_16|GL_IMAGE_CLASS_4_X_8|GL_IMAGE_CLASS_2_X_8|GL_IMAGE_CLASS_1_X_8|GL_IMAGE_CLASS_11_11_10|GL_IMAGE_CLASS_10_10_10_2|GL_VIEW_CLASS_128_BITS|GL_VIEW_CLASS_96_BITS|GL_VIEW_CLASS_64_BITS|GL_VIEW_CLASS_48_BITS|GL_VIEW_CLASS_32_BITS|GL_VIEW_CLASS_24_BITS|GL_VIEW_CLASS_16_BITS|GL_VIEW_CLASS_8_BITS|GL_VIEW_CLASS_S3TC_DXT1_RGB|GL_VIEW_CLASS_S3TC_DXT1_RGBA|GL_VIEW_CLASS_S3TC_DXT3_RGBA|GL_VIEW_CLASS_S3TC_DXT5_RGBA|GL_VIEW_CLASS_RGTC1_RED|GL_VIEW_CLASS_RGTC2_RG|GL_VIEW_CLASS_BPTC_UNORM|GL_VIEW_CLASS_BPTC_FLOAT|GL_UNIFORM|GL_UNIFORM_BLOCK|GL_PROGRAM_INPUT|GL_PROGRAM_OUTPUT|GL_BUFFER_VARIABLE|GL_SHADER_STORAGE_BLOCK|GL_ATOMIC_COUNTER_BUFFER|GL_VERTEX_SUBROUTINE|GL_TESS_CONTROL_SUBROUTINE|GL_TESS_EVALUATION_SUBROUTINE|GL_GEOMETRY_SUBROUTINE|GL_FRAGMENT_SUBROUTINE|GL_COMPUTE_SUBROUTINE|GL_VERTEX_SUBROUTINE_UNIFORM|GL_TESS_CONTROL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        , String), (
        '(glAttachShader|glBeginQuery|glBindAttribLocation|glBindBuffer|glBlendEquationSeparate|glBlendFuncSeparate|glBufferData|glBufferSubData|glCompileShader|glCreateProgram|glCreateShader|glDeleteBuffers|glDeleteProgram|glDeleteQueries|glDeleteShader|glDetachShader|glDisableVertexAttribArray|glDrawBuffers|glEnableVertexAttribArray|glEndQuery|glGenQueries|glGetActiveAttrib|glGetActiveUniform|glGetAttachedShaders|glGetAttribLocation|glGetBufferParameteriv|glGetBufferPointerv|glGetBufferSubData|glGenBuffers|glGetProgramiv|glGetProgramInfoLog|glGetQueryiv|glGetQueryObjectiv|glGetQueryObjectuiv|glGetShaderiv|glGetShaderInfoLog|glGetShaderSource|glGetUniformfv|glGetUniformiv|glGetUniformLocation|glGetVertexAttribdv|glIsBuffer|glIsProgram|glIsQuery|glIsShader|glLinkProgram|glMapBuffer|glMultiDrawElements|glPointParameterf|glPointParameterfv|glShaderSource|glSecondaryColor3b|glSecondaryColor3d|glSecondaryColor3f|glSecondaryColor3i|glSecondaryColor3s|glSecondaryColor3ub|glSecondaryColor3ui|glSecondaryColor3us|glSecondaryColor3bv|glSecondaryColor3dv|glSecondaryColor3fv|glSecondaryColor3iv|glSecondaryColor3sv|glSecondaryColor3ubv|glSecondaryColor3uiv|glSecondaryColor3usv|glSecondaryColorPointer|glStencilFuncSeparate|glStencilMaskSeparate|glStencilOpSeparate|glUniform1i|glUniform2i|glUniform3i|glUniform4i|glUniform1f|glUniform2f|glUniform3f|glUniform4f|glUniform1iv|glUniform2iv|glUniform3iv|glUniform4iv|glUniform1fv|glUniform2fv|glUniform3fv|glUniform4fv|glUniformMatrix2fv|glUniformMatrix3fv|glUniformMatrix4fv|glUniformMatrix2x3fv|glUniformMatrix2x4fv|glUniformMatrix3x2fv|glUniformMatrix3x4fv|glUniformMatrix4x2fv|glUniformMatrix4x3fv|glUnmapBuffer|glUseProgram|glValidateProgram|glVertexAttrib1s|glVertexAttrib1f|glVertexAttrib1d|glVertexAttrib2s|glVertexAttrib2f|glVertexAttrib2d|glVertexAttrib3s|glVertexAttrib3f|glVertexAttrib3d|glVertexAttrib4s|glVertexAttrib4f|glVertexAttrib4d|glVertexAttrib4Nub|glVertexAttrib1sv|glVertexAttrib1fv|glVertexAttrib1dv|glVertexAttrib2sv|glVertexAttrib2fv|glVertexAttrib2dv|glVertexAttrib3sv|glVertexAttrib3fv|glVertexAttrib3dv|glVertexAttrib4bv|glVertexAttrib4sv|glVertexAttrib4iv|glVertexAttrib4ubv|glVertexAttrib4usv|glVertexAttrib4uiv|glVertexAttrib4fv|glVertexAttrib4dv|glVertexAttrib4Nbv|glVertexAttrib4Nsv|glVertexAttrib4Niv|glVertexAttrib4Nubv|glVertexAttrib4Nusv|glVertexAttrib4Nuiv|glVertexAttribPointer|glWindowPos2d|glWindowPos2f|glWindowPos2i|glWindowPos2s|glWindowPos2iv|glWindowPos2sv|glWindowPos2fv|glWindowPos2dv|glWindowPos3i|glWindowPos3s|glWindowPos3f|glWindowPos3d|glWindowPos3iv|glWindowPos3sv|glWindowPos3fv|glWindowPos3dv|glBeginConditionalRender|glBeginTransformFeedback|glBindBufferBase|glBindBufferRange|glBindFragDataLocation|glBindFramebuffer|glBindRenderbuffer|glBindVertexArray|glCheckFramebufferStatus|glClampColor|glClearBufferiv|glClearBufferfv|glClearBufferuiv|glClearBufferfi|glColorMaski|glDeleteFramebuffers|glDeleteRenderbuffers|glDeleteVertexArrays|glDisablei|glEnablei|glEndConditionalRender|glEndTransformFeedback|glFlushMappedBufferRange|glFramebufferRenderbuffer|glFramebufferTexture|glFramebufferTexture1D|glFramebufferTexture2D|glFramebufferTexture3D|glFramebufferTextureLayer|glGenerateMipmap|glGenFramebuffers|glGenRenderbuffers|glGenVertexArrays|glGetAttribIiv|glGetAttribIuiv|glGetBooleani_v|glGetIntegeri_v|glGetFragDataLocation|glGetFramebufferAttachmentParameteriv|glGetRenderbufferParameteriv|glGetStringi|glGetTexParameterIiv|glGetTexParameterIuiv|glGetTransformFeedbackVarying|glGetUniformuiv|glIsEnabledi|glIsFramebuffer|glIsRenderbuffer|glIsVertexArray|glMapBufferRange|glRenderbufferStorage|glRenderbufferStorageMultisample|glTexParameterIiv|glTexParameterIuiv|glTransformFeedbackVaryings|glUniform1ui|glUniform2ui|glUniform3ui|glUniform4ui|glUniform1uiv|glUniform2uiv|glUniform3uiv|glUniform4uiv|glVertexAttribI1i|glVertexAttribI2i|glVertexAttribI3i|glVertexAttribI4i|glVertexAttribI1ui|glVertexAttribI2ui|glVertexAttribI3ui|glVertexAttribI4ui|glVertexAttribI1iv|glVertexAttribI2iv|glVertexAttribI3iv|glVertexAttribI4iv|glVertexAttribI1uiv|glVertexAttribI2uiv|glVertexAttribI3uiv|glVertexAttribI4uiv|glVertexAttribI4bv|glVertexAttribI4sv|glVertexAttribI4ubv|glVertexAttribI4usv|glVertexAttribIPointer|glBlitFramebuffer|glCopyBufferSubData|glDrawArraysInstanced|glDrawElementsInstanced|glGetActiveUniformBlockiv|glGetActiveUniformBlockName|glGetActiveUniformsiv|glGetActiveUniformName|glGetUniformBlockBinding|glGetUniformBlockIndex|glGetUniformIndices|glGetVertexAttribIiv|glGetVertexAttribIuiv|glMultiDrawArrays|glPrimitiveRestartIndex|glTexBuffer|glUniformBlockBinding|glClientWaitSync|glDeleteSync|glFenceSync|glGetBufferParameteri64v|glGetInteger64i_v|glGetInteger64v|glGetMultisamplefv|glGetSynciv|glIsSync|glProvokingVertex|glTexImage2DMultisample|glTexImage3DMultisample|glWaitSync|glBindSampler|glBindFragDataLocationIndexed|glDeleteSamplers|glDrawElementsBaseVertex|glDrawRangeElementsBaseVertex|glDrawElementsInstancedBaseVertex|glGenSamplers|glGetFragDataIndex|glIsSampler|glMultiDrawElementsBaseVertex|glQueryCounter|glGetQueryObjecti64v|glGetQueryObjectui64v|glGetSamplerParameteriv|glGetSamplerParameterfv|glGetSamplerParameterIiv|glGetSamplerParameterIuiv|glSamplerParameteri|glSamplerParameterf|glSamplerParameteriv|glSamplerParameterfv|glSamplerParameterIiv|glSamplerParameterIuiv|glVertexAttribDivisor|glVertexAttribP1ui|glVertexAttribP2ui|glVertexAttribP3ui|glVertexAttribP4ui|glVertexAttribP1uiv|glVertexAttribP2uiv|glVertexAttribP3uiv|glVertexAttribP4uiv|glBindTransformFeedback|glBeginQueryIndexed|glBlendEquationi|glBlendEquationSeparatei|glBlendFunci|glBlendFuncSeparatei|glDeleteTransformFeedbacks|glDrawArraysIndirect|glDrawElementsIndirect|glDrawTransformFeedback|glDrawTransformFeedbackStream|glEndQueryIndexed|glGenTransformFeedbacks|glGetActiveSubroutineName|glGetActiveSubroutineUniformiv|glGetActiveSubroutineUniformName|glGetProgramStageiv|glGetQueryIndexediv|glGetSubroutineIndex|glGetSubroutineUniformLocation|glGetUniformdv|glGetUniformSubroutineuiv|glIsTransformFeedback|glMinSampleShading|glPatchParameteri|glPatchParameterfv|glPauseTransformFeedback|glResumeTransformFeedback|glUniform1d|glUniform2d|glUniform3d|glUniform4d|glUniform1dv|glUniform2dv|glUniform3dv|glUniform4dv|glUniformMatrix2dv|glUniformMatrix3dv|glUniformMatrix4dv|glUniformMatrix2x3dv|glUniformMatrix2x4dv|glUniformMatrix3x2dv|glUniformMatrix3x4dv|glUniformMatrix4x2dv|glUniformMatrix4x3dv|glUniformSubroutinesuiv|glActiveShaderProgram|glBindProgramPipeline|glClearDepthf|glCreateShaderProgramv|glDeleteProgramPipelines|glDepthRangef|glDepthRangeArrayv|glDepthRangeIndexed|glGenProgramPipelines|glGetDoublei_v|glGetFloati_v|glGetProgramBinary|glGetProgramPipelineInfoLog|glGetProgramPipelineiv|glGetShaderPrecisionFormat|glGetVertexAttribLdv|glIsProgramPipeline|glProgramBinary|glProgramParameteri|glProgramUniform1i|glProgramUniform2i|glProgramUniform3i|glProgramUniform4i|glProgramUniform1f|glProgramUniform2f|glProgramUniform3f|glProgramUniform4f|glProgramUniform1d|glProgramUniform2d|glProgramUniform3d|glProgramUniform4d|glProgramUniform1iv|glProgramUniform2iv|glProgramUniform3iv|glProgramUniform4iv|glProgramUniform1fv|glProgramUniform2fv|glProgramUniform3fv|glProgramUniform4fv|glProgramUniform1dv|glProgramUniform2dv|glProgramUniform3dv|glProgramUniform4dv|glProgramUniform1ui|glProgramUniform2ui|glProgramUniform3ui|glProgramUniform4ui|glProgramUniform1uiv|glProgramUniform2uiv|glProgramUniform3uiv|glProgramUniform4uiv|glProgramUniformMatrix2fv|glProgramUniformMatrix3fv|glProgramUniformMatrix4fv|glProgramUniformMatrix2dv|glProgramUniformMatrix3dv|glProgramUniformMatrix4dv|glProgramUniformMatrix2x3fv|glProgramUniformMatrix2x4fv|glProgramUniformMatrix3x2fv|glProgramUniformMatrix3x4fv|glProgramUniformMatrix4x2fv|glProgramUniformMatrix4x3fv|glProgramUniformMatrix2x3dv|glProgramUniformMatrix2x4dv|glProgramUniformMatrix3x2dv|glProgramUniformMatrix3x4dv|glProgramUniformMatrix4x2dv|glProgramUniformMatrix4x3dv|glReleaseShaderCompiler|glScissorArrayv|glScissorIndexed|glScissorIndexedv|glShaderBinary|glUseProgramStages|glValidateProgramPipeline|glViewportArrayv|glViewportIndexedf|glViewportIndexedfv|glVertexAttribL1d|glVertexAttribL2d|glVertexAttribL3d|glVertexAttribL4d|glVertexAttribL1dv|glVertexAttribL2dv|glVertexAttribL3dv|glVertexAttribL4dv|glVertexAttribLPointer|glDrawArraysInstancedBaseInstance|glDrawElementsInstancedBaseInstance|glDrawElementsInstancedBaseVertexBaseInstance|glGetInternalFormativ|glGetActiveAtomicCounterBufferiv|glBindImageTexture|glMemoryBarrier|glTexStorage1D|glTexStorage2D|glTexStorage3D|glTextureStorage1DEXT|glTextureStorage2DEXT|glTextureStorage3DEXT|glDrawTransformFeedbackInstanced|glDrawTransformFeedbackStreamInstanced|glClearBufferData|glClearBufferSubData|glClearNamedBufferDataEXT|glClearNamedBufferSubDataEXT|glDispatchCompute|glDispatchComputeIndirect|glCopyImageSubData|glFramebufferParameteri|glGetFramebufferParameteriv|glNamedFramebufferParameteriEXT|glGetNamedFramebufferParameterivEXT|glGetInternalFormati64v|glInvalidateTexSubImage|glInvalidateTexImage|glInvalidateBufferSubData|glInvalidateBufferData|glInvalidateFramebuffer|glInvalidateSubFramebuffer|glMultiDrawArraysIndirect|glMultiDrawElementsIndirect|glGetProgramInterfaceiv|glGetProgramResourceIndex|glGetProgramResourceName|glGetProgramResourceiv|glGetProgramResourceLocation|glGetProgramResourceLocationIndex|glShaderStorageBlockBinding|glTexBufferRange|glTextureBufferRangeEXT|glTexStorage2DMultisample|glTexStorage3DMultisample|glTextureStorage2DMultisampleEXT|glTextureStorage3DMultisampleEXT|glTextureView|glBindVertexBuffer|glVertexAttribFormat|glVertexAttribIFormat|glVertexAttribLFormat|glVertexAttribBinding|glVertexBindingDivisor|glDebugMessageControl|glDebugMessageInsert|glDebugMessageCallback|glGetDebugMessageLog|glGetPointerv|glPushDebugGroup|glPopDebugGroup|glObjectLabel|glGetObjectLabel|glObjectPtrLabel|glGetObjectPtrLabel|glBufferStorage|glNamedBufferStorageEXT|glClearTexImage|glClearTexSubImage|glBindBuffersBase|glBindBuffersRange|glBindTextures|glBindSamplers|glBindImageTextures|glBindVertexBuffers|glClipControl|glCreateTransformFeedbacks|glTransformFeedbackBufferBase|glTransformFeedbackBufferRange|glGetTransformFeedbackiv|glGetTransformFeedback64_v|glCreateBuffers|glNamedBufferStorage|glNamedBufferData|glNamedBufferSubData|glCopyNamedBufferSubData|glClearNamedBufferData|glClearNamedBufferSubData|glMapNamedBuffer|glMapNamedBufferRange|glUnmapNamedBuffer|glFlushMappedNamedBufferRange|glGetNamedBufferParameteriv|glGetNamedBufferParameter64v|glGetNamedBufferPointerv|glGetNamedBufferSubData|glCreateFramebuffers|glNamedFramebufferRenderbuffer|glNamedFramebufferParameteri|glNamedFramebufferTexture|glNamedFramebufferTextureLayer|glNamedFramebufferDrawBuffer|glNamedFramebufferDrawBuffers|glNamedFramebufferReadBuffer|glInvalidateNamedFramebufferData|glInvalidateNamedFramebufferSubData|glClearNamedFramebufferiv|glClearNamedFramebufferuiv|glClearNamedFramebufferfv|glClearNamedFramebufferfi|glBlitNamedFramebuffer|glCheckNamedFramebufferStatus|glGetNamedFramebufferParameteriv|glGetNamedFramebufferAttachmentParameteriv|glCreateRenderbuffers|glNamedRenderbufferStorage|glNamedRenderbufferStorageMultisample|glGetNamedRenderbufferParameteriv|glCreateTextures|glTextureBuffer|glTextureBufferRange|glTextureStorage1D|glTextureStorage2D|glTextureStorage3D|glTextureStorage2DMultisample|glTextureStorage3DMultisample|glTextureSubImage1D|glTextureSubImage2D|glTextureSubImage3D|glCompressedTextureSubImage1D|glCompressedTextureSubImage2D|glCompressedTextureSubImage3D|glCopyTextureSubImage1D|glCopyTextureSubImage2D|glCopyTextureSubImage3D|glGetInternalformativ|glTexPageCommitmentARB|glTextureParameterf|glTextureParameterfv|glTextureParameteri|glTextureParameterIiv|glTextureParameterIuiv|glTextureParameteriv|glGenerateTextureMipmap|glBindTextureUnit|glGetTextureImage|glGetCompressedTextureImage|glGetTextureLevelParameterfv|glGetTextureLevelParameteriv|glGetTextureParameterfv|glGetTextureParameterIiv|glGetTextureParameterIuiv|glGetTextureParameteriv|glCreateVertexArrays|glDisableVertexArrayAttrib|glEnableVertexArrayAttrib|glVertexArrayElementBuffer|glVertexArrayVertexBuffer|glVertexArrayVertexBuffers|glVertexArrayAttribFormat|glVertexArrayAttribIFormat|glVertexArrayAttribLFormat|glVertexArrayAttribBinding|glVertexArrayBindingDivisor|glGetVertexArrayiv|glGetVertexArrayIndexediv|glGetVertexArrayIndexed64iv|glCreateSamplers|glCreateProgramPipelines|glCreateQueries|glMemoryBarrierByRegion|glGetTextureSubImage|glGetCompressedTextureSubImage|glGetGraphicsResetStatus|glReadnPixels|glGetnUniformfv|glGetnUniformiv|glGetnUniformuiv|glTextureBarrier|glActiveTextureARB|glClientActiveTextureARB|glMultiTexCoord1dARB|glMultiTexCoord1dvARB|glMultiTexCoord1fARB|glMultiTexCoord1fvARB|glMultiTexCoord1iARB|glMultiTexCoord1ivARB|glMultiTexCoord1sARB|glMultiTexCoord1svARB|glMultiTexCoord2dARB|glMultiTexCoord2dvARB|glMultiTexCoord2fARB|glMultiTexCoord2fvARB|glMultiTexCoord2iARB|glMultiTexCoord2ivARB|glMultiTexCoord2sARB|glMultiTexCoord2svARB|glMultiTexCoord3dARB|glMultiTexCoord3dvARB|glMultiTexCoord3fARB|glMultiTexCoord3fvARB|glMultiTexCoord3iARB|glMultiTexCoord3ivARB|glMultiTexCoord3sARB|glMultiTexCoord3svARB|glMultiTexCoord4dARB|glMultiTexCoord4dvARB|glMultiTexCoord4fARB|glMultiTexCoord4fvARB|glMultiTexCoord4iARB|glMultiTexCoord4ivARB|glMultiTexCoord4sARB|glMultiTexCoord4svARB|glBlendColorEXT|glPolygonOffsetEXT|glTexImage3DEXT|glTexSubImage3DEXT|glCopyTexSubImage3DEXT|glGenTexturesEXT|glDeleteTexturesEXT|glBindTextureEXT|glPrioritizeTexturesEXT|glAreTexturesResidentEXT|glIsTextureEXT|glVertexPointerEXT|glNormalPointerEXT|glColorPointerEXT|glIndexPointerEXT|glTexCoordPointerEXT|glEdgeFlagPointerEXT|glGetPointervEXT|glArrayElementEXT|glDrawArraysEXT|glBlendEquationEXT|glPointParameterfEXT|glPointParameterfvEXT|glPointParameterfSGIS|glPointParameterfvSGIS|glColorTableEXT|glColorSubTableEXT|glGetColorTableEXT|glGetColorTableParameterfvEXT|glGetColorTableParameterivEXT|glLockArraysEXT|glUnlockArraysEXT|glWindowPos2iMESA|glWindowPos2sMESA|glWindowPos2fMESA|glWindowPos2dMESA|glWindowPos2ivMESA|glWindowPos2svMESA|glWindowPos2fvMESA|glWindowPos2dvMESA|glWindowPos3iMESA|glWindowPos3sMESA|glWindowPos3fMESA|glWindowPos3dMESA|glWindowPos3ivMESA|glWindowPos3svMESA|glWindowPos3fvMESA|glWindowPos3dvMESA|glWindowPos4iMESA|glWindowPos4sMESA|glWindowPos4fMESA|glWindowPos4dMESA|glWindowPos4ivMESA|glWindowPos4svMESA|glWindowPos4fvMESA|glWindowPos4dvMESA|glResizeBuffersMESA|glEnableTraceMESA|glDisableTraceMESA|glNewTraceMESA|glEndTraceMESA|glTraceAssertAttribMESA|glTraceCommentMESA|glTraceTextureMESA|glTraceListMESA|glTracePointerMESA|glTracePointerRangeMESA|glGetPerfMonitorGroupsAMD|glGetPerfMonitorCountersAMD|glGetPerfMonitorGroupStringAMD|glGetPerfMonitorCounterStringAMD|glGetPerfMonitorCounterInfoAMD|glGenPerfMonitorsAMD|glDeletePerfMonitorsAMD|glSelectPerfMonitorCountersAMD|glBeginPerfMonitorAMD|glEndPerfMonitorAMD|glGetPerfMonitorCounterDataAMD|glVertexAttrib1sARB|glVertexAttrib1fARB|glVertexAttrib1dARB|gl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StatusOES|glFramebufferTexture2DOES|glFramebufferTexture3DOES|glFramebufferRenderbufferOES|glGetFramebufferAttachmentParameterivOES|glGenerateMipmapOES|glMapBuffer|glUnmapBuffer|glCompileShader|glGetShaderiv|glGetShaderInfoLog|glGetShaderSource|glReleaseShaderCompilerOES|glShaderSource|glShaderBinaryOES|glGetShaderPrecisionFormatOES|eglGetError|eglGetDisplay|eglInitialize|eglTerminate|eglQueryString|eglGetConfigs|eglChooseConfig|eglGetConfigAttrib|eglCreateWindowSurface|eglCreatePbufferSurface|eglCreatePixmapSurface|eglDestroySurface|eglQuerySurface|eglSurfaceAttrib|eglBindTexImage|eglReleaseTexImage|eglSwapInterval|eglCreateContext|eglDestroyContext|eglMakeCurrent|eglGetCurrentContext|eglGetCurrentSurface|eglGetCurrentDisplay|eglQueryContext|eglWaitGL|eglWaitNative|eglSwapBuffers|eglCopyBuffers|eglGetProcAddress|eglCreatePbufferFromClientBuffer|eglWaitClient|eglBindAPI|eglQueryAPI|eglReleaseThread|glewInit|glewExperimental|SDL_CreateThread|SDL_CreateCond|SDL_CreateCursor|SDL_CreateMutex|SDL_CreateRGBSurface|SDL_CreateRGBSurfaceFrom|SDL_CreateRenderer|SDL_CreateSemaphore|SDL_CreateShapedWindow|SDL_CreateSoftwareRenderer|SDL_CreateSystemCursor|SDL_CreateTexture|SDL_CreateTextureFromSurface|SDL_CreateThread|SDL_CreateWindow|SDL_CreateWindowAndRenderer|SDL_CreateWindowFrom|SDL_DestroyWindow|SDL_GetError|SDL_DXGIGetOutputInfo|SDL_EnableScreenSaver|SDL_Error|SDL_EventState|SDL_fabs|SDL_FilterEvents|SDL_floor|SDL_FlushEvent|SDL_FlushEvents|SDL_free|SDL_FreeCursor|SDL_FreeFormat|SDL_FreePalette|SDL_FreeRW|SDL_FreeSurface|SDL_FreeWAV|SDL_GameControllerAddMappingsFromRW|SDL_GameControllerButtonBind SDLCALL|SDL_GameControllerClose|SDL_GameControllerEventState|SDL_GameControllerGetAttached|SDL_GameControllerGetAxisFromString|SDL_GameControllerGetButton|SDL_GameControllerGetButtonFromString|SDL_GameControllerGetJoystick|SDL_GameControllerGetStringForAxis|SDL_GameControllerGetStringForButton|SDL_GameControllerMapping|SDL_GameControllerMappingForGUID|SDL_GameControllerName|SDL_GameControllerNameForIndex|SDL_GameControllerOpen|SDL_GameControllerUpdate|SDL_GetAssertionHandler|SDL_GetAudioDeviceName|SDL_GetAudioDriver|SDL_GetAudioStatus|SDL_GetClipboardText|SDL_GetClipRect|SDL_GetClosestDisplayMode|SDL_GetColorKey|SDL_GetCPUCacheLineSize|SDL_GetCPUCount|SDL_GetCurrentAudioDriver|SDL_GetCurrentDisplayMode|SDL_GetCurrentVideoDriver|SDL_GetCursor|SDL_GetDefaultAssertionHandler|SDL_GetDefaultCursor|SDL_GetDesktopDisplayMode|SDL_GetDisplayBounds|SDL_GetDisplayMode|SDL_GetDisplayName|SDL_getenv|SDL_GetEventFilter|SDL_GetHint|SDL_GetKeyboardFocus|SDL_GetKeyboardState|SDL_GetKeyFromName|SDL_GetKeyFromScancode|SDL_GetKeyName|SDL_GetModState|SDL_GetMouseFocus|SDL_GetMouseState|SDL_GetNumAudioDevices|SDL_GetNumAudioDrivers|SDL_GetNumDisplayModes|SDL_GetNumRenderDrivers|SDL_GetNumTouchDevices|SDL_GetNumTouchFingers|SDL_GetNumVideoDisplays|SDL_GetNumVideoDrivers|SDL_GetPerformanceCounter|SDL_GetPerformanceFrequency|SDL_GetPixelFormatName|SDL_GetPlatform |SDL_GetPowerInfo|SDL_GetRelativeMouseMode|SDL_GetRelativeMouseState|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDriverInfo|SDL_GetRenderer|SDL_GetRendererInfo|SDL_GetRendererOutputSize|SDL_GetRenderTarget|SDL_GetRevision|SDL_GetRevisionNumber|SDL_GetScancodeFromKey|SDL_GetScancodeFromName|SDL_GetScancodeName|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceColorMod|SDL_GetSystemRAM|SDL_GetTextureAlphaMod|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetThreadID|SDL_GetThreadName|SDL_GetTicks|SDL_GetTouchDevice|SDL_GetTouchFinger|SDL_GetVideoDriver|SDL_GetWindowBrightness|SDL_GetWindowData|SDL_GetWindowDisplayIndex|SDL_GetWindowDisplayMode|SDL_GetWindowFlags|SDL_GetWindowFromID|SDL_GetWindowGammaRamp|SDL_GetWindowGrab|SDL_GetWindowID|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPixelFormat|SDL_GetWindowPosition|SDL_GetWindowSurface|SDL_GetWindowTitle|SDL_GetWindowWMInfo|SDL_GL_BindTexture|SDL_GL_CreateContext|SDL_GL_DeleteContext|SDL_GL_ExtensionSupported|SDL_GL_GetAttribute|SDL_GL_GetCurrentContext|SDL_GL_GetCurrentWindow|SDL_GL_GetDrawableSize|SDL_GL_GetProcAddress|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_ResetAttributes|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GL_UnbindTexture|SDL_GL_UnloadLibrary|SDL_HapticName|SDL_HasAltiVec|SDL_HasAVX|SDL_HasClipboardText|SDL_HasEvent|SDL_HasEvents|SDL_HasMMX|SDL_HasRDTSC|SDL_HasScreenKeyboardSupport|SDL_HasSSE|SDL_HasSSE2|SDL_HasSSE3|SDL_HasSSE41|SDL_HasSSE42|SDL_Has3DNow|SDL_HideWindow|SDL_iconv|SDL_iconv_close|SDL_iconv_open|SDL_iconv_string|SDL_InitSubSystem|SDL_Init|SDL_IntersectRectAndLine|SDL_iPhoneSetAnimationCallback|SDL_iPhoneSetEventPump|SDL_isdigit|SDL_IsGameController|SDL_IsScreenKeyboardShown|SDL_IsScreenSaverEnabled|SDL_IsShapedWindow|SDL_isspace|SDL_IsTextInputActive|SDL_itoa|SDL_JoystickClose|SDL_JoystickEventState|SDL_JoystickGetAttached|SDL_JoystickGetAxis|SDL_JoystickGetBall|SDL_JoystickGetButton|SDL_JoystickGetDeviceGUID|SDL_JoystickGetGUID|SDL_JoystickGetGUIDFromString|SDL_JoystickGetGUIDString|SDL_JoystickGetHat|SDL_JoystickInstanceID|SDL_JoystickIsHaptic|SDL_JoystickName|SDL_JoystickNameForIndex|SDL_JoystickNumAxes|SDL_JoystickNumBalls|SDL_JoystickNumButtons|SDL_JoystickNumHats|SDL_JoystickOpen|SDL_JoystickUpdate|SDL_lltoa|SDL_LoadBMP_RW|SDL_LoadDollarTemplates|SDL_LoadFunction|SDL_LoadObject|SDL_LoadWAV_RW|SDL_LockAudio|SDL_LockAudioDevice|SDL_LockMutex|SDL_LockSurface|SDL_LockTexture|SDL_log|SDL_Log|SDL_LogCritical|SDL_LogDebug|SDL_LogError|SDL_LogGetOutputFunction|SDL_LogGetPriority|SDL_LogInfo|SDL_LogMessage|SDL_LogMessageV|SDL_LogResetPriorities|SDL_LogSetAllPriority|SDL_LogSetOutputFunction|SDL_LogSetPriority|SDL_LogVerbose|SDL_LogWarn|SDL_ltoa|SDL_malloc|SDL_MasksToPixelFormatEnum|SDL_MaximizeWindow|SDL_memcmp|SDL_memcpy|SDL_memmove|SDL_MemoryBarrierAcquire|SDL_MemoryBarrierRelease|SDL_memset|SDL_MinimizeWindow|SDL_MixAudio|SDL_MixAudioFormat|SDL_OpenAudio|SDL_OpenAudioDevice|SDL_PauseAudio|SDL_PauseAudioDevice|SDL_PeepEvents|SDL_PixelFormatEnumToMasks|SDL_PollEvent|SDL_pow|SDL_PumpEvents|SDL_PushEvent|SDL_qsort|SDL_QueryTexture|SDL_Quit|SDL_QuitSubSystem|SDL_RaiseWindow|SDL_ReadBE16|SDL_ReadBE32|SDL_ReadBE64|SDL_ReadLE16|SDL_ReadLE32|SDL_ReadLE64|SDL_ReadU8|SDL_realloc|SDL_RecordGesture|SDL_RegisterApp|SDL_RegisterEvents|SDL_RemoveTimer|SDL_RenderClear|SDL_RenderCopy|SDL_RenderDrawLine|SDL_RenderDrawLines|SDL_RenderDrawPoint|SDL_RenderDrawPoints|SDL_RenderDrawRect|SDL_RenderDrawRects|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGetClipRect|SDL_RenderGetD3D9Device|SDL_RenderGetLogicalSize|SDL_RenderGetScale|SDL_RenderGetViewport|SDL_RenderPresent|SDL_RenderReadPixels|SDL_RenderSetClipRect|SDL_RenderSetLogicalSize|SDL_RenderSetScale|SDL_RenderSetViewport|SDL_RenderTargetSupported|SDL_ReportAssertion|SDL_RestoreWindow|SDL_RWFromConstMem|SDL_RWFromFile|SDL_RWFromFP|SDL_RWFromMem|SDL_SaveAllDollarTemplates|SDL_SaveDollarTemplate|SDL_scalbn|SDL_SemPost|SDL_SemTryWait|SDL_SemValue|SDL_SemWait|SDL_SemWaitTimeout|SDL_CreateThread|SDL_CreateCond|SDL_CreateCursor|SDL_CreateMutex|SDL_CreateRGBSurface|SDL_CreateRGBSurfaceFrom|SDL_CreateRenderer|SDL_CreateSemaphore|SDL_CreateShapedWindow|SDL_CreateSoftwareRenderer|SDL_CreateSystemCursor|SDL_CreateTexture|SDL_CreateTextureFromSurface|SDL_CreateThread|SDL_CreateWindow|SDL_CreateWindowAndRenderer|SDL_CreateWindowFrom|SDL_SetAssertionHandler|SDL_SetClipboardText|SDL_SetError|SDL_SetHint|SDL_SetHintWithPriority|SDL_SetMainReady|SDL_SetRelativeMouseMode|SDL_SetRenderDrawBlendMode|SDL_SetRenderTarget|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorMod|SDL_SetTextInputRect|SDL_SetTextureAlphaMod|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetWindowBordered|SDL_SetWindowBrightness|SDL_SetWindowData|SDL_SetWindowDisplayMode|SDL_SetWindowFullscreen|SDL_SetWindowGammaRamp|SDL_SetWindowGrab|SDL_SetWindowIcon|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowPosition|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowTitle|SDL_setenv|SDL_ShowCursor|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_sin|SDL_sinf|SDL_snprintf|SDL_SoftStretch|SDL_sqrt|SDL_sscanf|SDL_StartTextInput|SDL_StopTextInput|SDL_strcasecmp|SDL_strcmp|SDL_strdup|SDL_strchr|SDL_strlcat|SDL_strlcpy|SDL_strlen|SDL_strlwr|SDL_strncasecmp|SDL_strncmp|SDL_strrev|SDL_strrchr|SDL_strstr|SDL_strtod|SDL_strtol|SDL_strtoll|SDL_strtoul|SDL_strtoull|SDL_strupr|SDL_ThreadID|SDL_Thread *SDLCALL|SDL_TLSCreate|SDL_TLSGet|SDL_TLSSet|SDL_tolower|SDL_toupper|SDL_TryLockMutex|SDL_uitoa|SDL_ulltoa|SDL_ultoa|SDL_UnloadObject|SDL_UnlockAudio|SDL_UnlockAudioDevice|SDL_UnlockMutex|SDL_UnlockSurface|SDL_UnlockTexture|SDL_UnregisterApp|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_utf8strlcpy|SDL_VideoInit|SDL_VideoQuit|SDL_vsnprintf|SDL_vsscanf|SDL_WaitEvent|SDL_WaitEventTimeout|SDL_WaitThread|SDL_WarpMouseInWindow|SDL_WasInit|SDL_wcslcat|SDL_wcslcpy|SDL_wcslen|SDL_WinRTGetFSPathUNICODE|SDL_WinRTGetFSPathUTF8|SDL_WriteBE16|SDL_WriteBE32|SDL_WriteBE64|SDL_WriteLE16|SDL_WriteLE32|SDL_WriteLE64|SDL_WriteU8)\\b'
        , Name.Function), ('[a-zA-Z_][a-zA-Z0-9_]*:(?!:)', Name.Label), (
        '[a-zA-Z_][a-zA-Z0-9_]*', Name)], 'classname': [(
        '[a-zA-Z_][a-zA-Z0-9_]*', Name.Class, '#pop'), ('\\s*(?=>)', Text,
        '#pop')], 'string': [('"', String, '#pop'), (
        '\\\\([\\\\abfnrtv"\\\']|x[a-fA-F0-9]{2,4}|[0-7]{1,3})', String.
        Escape), ('[^\\\\"\\n]+', String), ('\\\\\\n', String), ('\\\\',
        String)], 'macro': [('[^/\\n]+', Comment.Preproc), (
        '/[*](.|\\n)*?[*]/', Comment.Multiline), ('//.*?\\n', Comment.
        Single, '#pop'), ('/', Comment.Preproc), ('(?<=\\\\)\\n', Comment.
        Preproc), ('\\n', Comment.Preproc, '#pop')], 'if0': [(
        '^\\s*#if.*?(?<!\\\\)\\n', Comment.Preproc, '#push'), (
        '^\\s*#endif.*?(?<!\\\\)\\n', Comment.Preproc, '#pop'), ('.*?\\n',
        Comment)]}

# -*- coding: utf-8 -*-
"""
    pygments.lexers.c_cpp
    ~~~~~~~~~~~~~~~~~~~~~

    Lexers for C/C++ languages.

    :copyright: Copyright 2006-2014 by the Pygments team, see AUTHORS.
    :license: BSD, see LICENSE for details.
"""

import re

from pygments.lexer import RegexLexer, include, bygroups, using, \
    this, inherit, default, words
from pygments.util import get_bool_opt
from pygments.token import Text, Comment, Operator, Keyword, Name, String, \
    Number, Punctuation, Error

__all__ = ['CLexer', 'CppLexer']


class CFamilyLexer(RegexLexer):
    """
    For C family source code.  This is used as a base class to avoid repetitious
    definitions.
    """

    #: optional Comment or Whitespace
    _ws = r'(?:\s|//.*?\n|/[*].*?[*]/)+'
    #: only one /* */ style comment
    _ws1 = r'\s*(?:/[*].*?[*]/\s*)*'

    tokens = {
        'whitespace': [
            # preprocessor directives: without whitespace
            ('^#if\s+0', Comment.Preproc, 'if0'),
            ('^#', Comment.Preproc, 'macro'),
            # or with whitespace
            ('^(' + _ws1 + r')(#if\s+0)',
             bygroups(using(this), Comment.Preproc), 'if0'),
            ('^(' + _ws1 + ')(#)',
             bygroups(using(this), Comment.Preproc), 'macro'),
            (r'\n', Text),
            (r'\s+', Text),
            (r'\\\n', Text),  # line continuation
            (r'//(\n|(.|\n)*?[^\\]\n)', Comment.Single),
            (r'/(\\\n)?[*](.|\n)*?[*](\\\n)?/', Comment.Multiline),
        ],
        'statements': [
            (r'L?"', String, 'string'),
            (r"L?'(\\.|\\[0-7]{1,3}|\\x[a-fA-F0-9]{1,2}|[^\\\'\n])'", String.Char),
            (r'(\d+\.\d*|\.\d+|\d+)[eE][+-]?\d+[LlUu]*', Number.Float),
            (r'(\d+\.\d*|\.\d+|\d+[fF])[fF]?', Number.Float),
            (r'0x[0-9a-fA-F]+[LlUu]*', Number.Hex),
            (r'0[0-7]+[LlUu]*', Number.Oct),
            (r'\d+[LlUu]*', Number.Integer),
            (r'\*/', Error),
            (r'[~!%^&*+=|?:<>/-]', Operator),
            (r'[()\[\],.]', Punctuation),
            (words(('auto', 'break', 'case', 'const', 'continue', 'default', 'do',
                    'else', 'enum', 'extern', 'for', 'goto', 'if', 'register',
                    'restricted', 'return', 'sizeof', 'static', 'struct',
                    'switch', 'typedef', 'union', 'volatile', 'while'),
                   suffix=r'\b'), Keyword),
            (r'(bool|int|long|float|short|double|char|unsigned|signed|void|'
             r'[a-z_][a-z0-9_]*_t)\b',
             Keyword.Type),
            (words(('inline', '_inline', '__inline', 'naked', 'restrict',
                    'thread', 'typename'), suffix=r'\b'), Keyword.Reserved),
            # Vector intrinsics
            (r'(__m(128i|128d|128|64))\b', Keyword.Reserved),
            # Microsoft-isms
            (words((
                'asm', 'int8', 'based', 'except', 'int16', 'stdcall', 'cdecl',
                'fastcall', 'int32', 'declspec', 'finally', 'int64', 'try',
                'leave', 'wchar_t', 'w64', 'unaligned', 'raise', 'noop',
                'identifier', 'forceinline', 'assume'),
                prefix=r'__', suffix=r'\b'), Keyword.Reserved),
            (r'(true|false|NULL)\b', Name.Builtin),
            (r'([a-zA-Z_]\w*)(\s*)(:)(?!:)', bygroups(Name.Label, Text, Punctuation)),
            ('[a-zA-Z_]\w*', Name),
        ],
        'root': [
            include('whitespace'),
            # functions
            (r'((?:[\w*\s])+?(?:\s|[*]))'  # return arguments
             r'([a-zA-Z_]\w*)'             # method name
             r'(\s*\([^;]*?\))'            # signature
             r'(' + _ws + r')?(\{)',
             bygroups(using(this), Name.Function, using(this), using(this),
                      Punctuation),
             'function'),
            # function declarations
            (r'((?:[\w*\s])+?(?:\s|[*]))'  # return arguments
             r'([a-zA-Z_]\w*)'             # method name
             r'(\s*\([^;]*?\))'            # signature
             r'(' + _ws + r')?(;)',
             bygroups(using(this), Name.Function, using(this), using(this),
                      Punctuation)),
            default('statement'),
        ],
        'statement': [
            include('whitespace'),
            include('statements'),
            ('[{}]', Punctuation),
            (';', Punctuation, '#pop'),
        ],
        'function': [
            include('whitespace'),
            include('statements'),
            (';', Punctuation),
            (r'\{', Punctuation, '#push'),
            (r'\}', Punctuation, '#pop'),
        ],
        'string': [
            (r'"', String, '#pop'),
            (r'\\([\\abfnrtv"\']|x[a-fA-F0-9]{2,4}|'
             r'u[a-fA-F0-9]{4}|U[a-fA-F0-9]{8}|[0-7]{1,3})', String.Escape),
            (r'[^\\"\n]+', String),  # all other characters
            (r'\\\n', String),  # line continuation
            (r'\\', String),  # stray backslash
        ],
        'macro': [
            (r'[^/\n]+', Comment.Preproc),
            (r'/[*](.|\n)*?[*]/', Comment.Multiline),
            (r'//.*?\n', Comment.Single, '#pop'),
            (r'/', Comment.Preproc),
            (r'(?<=\\)\n', Comment.Preproc),
            (r'\n', Comment.Preproc, '#pop'),
        ],
        'if0': [
            (r'^\s*#if.*?(?<!\\)\n', Comment.Preproc, '#push'),
            (r'^\s*#el(?:se|if).*\n', Comment.Preproc, '#pop'),
            (r'^\s*#endif.*?(?<!\\)\n', Comment.Preproc, '#pop'),
            (r'.*?\n', Comment),
        ]
    }

    stdlib_types = ['size_t', 'ssize_t', 'off_t', 'wchar_t', 'ptrdiff_t',
                    'sig_atomic_t', 'fpos_t', 'clock_t', 'time_t', 'va_list',
                    'jmp_buf', 'FILE', 'DIR', 'div_t', 'ldiv_t', 'mbstate_t',
                    'wctrans_t', 'wint_t', 'wctype_t']
    c99_types = ['_Bool', '_Complex', 'int8_t', 'int16_t', 'int32_t', 'int64_t',
                 'uint8_t', 'uint16_t', 'uint32_t', 'uint64_t', 'int_least8_t',
                 'int_least16_t', 'int_least32_t', 'int_least64_t',
                 'uint_least8_t', 'uint_least16_t', 'uint_least32_t',
                 'uint_least64_t', 'int_fast8_t', 'int_fast16_t', 'int_fast32_t',
                 'int_fast64_t', 'uint_fast8_t', 'uint_fast16_t', 'uint_fast32_t',
                 'uint_fast64_t', 'intptr_t', 'uintptr_t', 'intmax_t',
                 'uintmax_t']

    def __init__(self, **options):
        self.stdlibhighlighting = get_bool_opt(options, 'stdlibhighlighting', True)
        self.c99highlighting = get_bool_opt(options, 'c99highlighting', True)
        RegexLexer.__init__(self, **options)

    def get_tokens_unprocessed(self, text):
        for index, token, value in \
                RegexLexer.get_tokens_unprocessed(self, text):
            if token is Name:
                if self.stdlibhighlighting and value in self.stdlib_types:
                    token = Keyword.Type
                elif self.c99highlighting and value in self.c99_types:
                    token = Keyword.Type
            yield index, token, value


class CLexer(CFamilyLexer):
    """
    For C source code with preprocessor directives.
    """
    name = 'C'
    aliases = ['c']
    filenames = ['*.c', '*.h', '*.idc']
    mimetypes = ['text/x-chdr', 'text/x-csrc']
    priority = 0.1

    def analyse_text(text):
        if re.search('^\s*#include [<"]', text, re.MULTILINE):
            return 0.1
        if re.search('^\s*#ifdef ', text, re.MULTILINE):
            return 0.1

class CppLexer(RegexLexer):
    """
    For C++ source code with preprocessor directives.
    """
    name = 'C++'
    aliases = ['cpp', 'c++']
    filenames = ['*.cpp', '*.hpp', '*.c++', '*.h++', '*.cc', '*.hh', '*.cxx', '*.hxx']
    mimetypes = ['text/x-c++hdr', 'text/x-c++src']

    #: optional Comment or Whitespace
    _ws = r'(?:\s|//.*?\n|/[*].*?[*]/)+'

    tokens = {
        'root': [
            # preprocessor directives: without whitespace
            ('^#if\s+0', Comment.Preproc, 'if0'),
            ('^#', Comment.Preproc, 'macro'),
            # or with whitespace
            ('^' + _ws + r'#if\s+0', Comment.Preproc, 'if0'),
            ('^' + _ws + '#', Comment.Preproc, 'macro'),
            (r'\n', Text),
            (r'\s+', Text),
            (r'\\\n', Text), # line continuation
            (r'/(\\\n)?/(\n|(.|\n)*?[^\\]\n)', Comment.Single),
            (r'/(\\\n)?[*](.|\n)*?[*](\\\n)?/', Comment.Multiline),
            (r'[{}]', Punctuation),
            (r'L?"', String, 'string'),
            (r"L?'(\\.|\\[0-7]{1,3}|\\x[a-fA-F0-9]{1,2}|[^\\\'\n])'", String.Char),
            (r'(\d+\.\d*|\.\d+|\d+)[eE][+-]?\d+[LlUu]*', Number.Float),
            (r'(\d+\.\d*|\.\d+|\d+[fF])[fF]?', Number.Float),
            (r'0x[0-9a-fA-F]+[LlUu]*', Number.Hex),
            (r'0[0-7]+[LlUu]*', Number.Oct),
            (r'\d+[LlUu]*', Number.Integer),
            (r'\*/', Error),
            (r'[~!%^&*+=|?:<>/-]', Operator),
            (r'[()\[\],.;]', Punctuation),
            (r'(asm|auto|break|case|catch|const|const_cast|continue|'
             r'default|delete|do|dynamic_cast|else|enum|explicit|export|'
             r'extern|for|friend|goto|if|mutable|namespace|new|operator|'
             r'private|protected|public|register|reinterpret_cast|return|'
             r'restrict|sizeof|static|static_cast|struct|switch|template|'
             r'this|throw|throws|try|typedef|typeid|typename|union|using|'
             r'volatile|virtual|while)\b', Keyword),
            (r'(class)(\s+)', bygroups(Keyword, Text), 'classname'),
            (r'(bool|int|long|float|short|double|char|unsigned|signed|uint8_t|uint16_t|uint32_t|uint64_t|int8_t|int16_t|int32_t|int64_t|'
             r'void|wchar_t|GLenum|GLboolean|GLbitfield|GLvoid|GLbyte|'
	     r'GLshort|GLint|GLubyte|GLushort|GLuint|GLsizei|GLfloat|GLuint64|'
	     r'GLclampf|GLdouble|GLclampd|GLsync|'
             r'SDL_AssertionHandler|'
             r'SDL_AtomicDecRef|'
             r'SDL_AtomicIncRef|'
             r'SDL_AudioCVT|'
             r'SDL_AudioCallback|'
             r'SDL_AudioDeviceID|'
             r'SDL_AudioFilter|'
             r'SDL_AudioFormat|'
             r'SDL_AudioSpec|'
             r'SDL_AudioStatus|'
             r'SDL_BlendMode|'
             r'SDL_BlitMap|'
             r'SDL_Color|'
             r'SDL_CommonEvent|'
             r'SDL_ControllerAxisEvent|'
             r'SDL_ControllerButtonEvent|'
             r'SDL_ControllerDeviceEvent|'
             r'SDL_GLattr|'
             r'SDL_GLprofile|'
             r'SDL_GLcontextFlag|'
             r'SDL_CurrentBeginThread|'
             r'SDL_CurrentEndThread|'
             r'SDL_GLContext|'
             r'SDL_Cursor|'
             r'SDL_DisplayMode|'
             r'SDL_DollarGestureEvent|'
             r'SDL_DropEvent|'
             r'SDL_Event|'
             r'SDL_EventFilter|'
             r'SDL_EventType|'
             r'SDL_Finger|'
             r'SDL_FingerID|'
             r'SDL_GameController|'
             r'SDL_GameControllerAxis|'
             r'SDL_GameControllerBindType|'
             r'SDL_GameControllerButton|'
             r'SDL_GameControllerButtonBind|'
             r'SDL_GameControllerDB|'
             r'SDL_GestureID|'
             r'SDL_GetPlatform|'
             r'SDL_Haptic|'
             r'SDL_HapticCondition|'
             r'SDL_HapticConstant|'
             r'SDL_HapticCustom|'
             r'SDL_HapticDirection|'
             r'SDL_HapticEffect|'
             r'SDL_HapticLeftRight|'
             r'SDL_HapticPeriodic|'
             r'SDL_HapticRamp|'
             r'SDL_HintCallback|'
             r'SDL_HintPriority|'
             r'SDL_JoyAxisEvent|'
             r'SDL_JoyBallEvent|'
             r'SDL_JoyButtonEvent|'
             r'SDL_JoyDeviceEvent|'
             r'SDL_JoyHatEvent|'
             r'SDL_Joystick|'
             r'SDL_JoystickGUID|'
             r'SDL_JoystickID|'
             r'SDL_Key|'
             r'SDL_KeyboardEvent|'
             r'SDL_Keycode|'
             r'SDL_Keymod|'
             r'SDL_Keysym|'
             r'SDL_LogOutputFunction|'
             r'SDL_LogPriority|'
             r'SDL_MessageBox|'
             r'SDL_MessageBoxButtonData|'
             r'SDL_MessageBoxButtonFlags|'
             r'SDL_MessageBoxColor|'
             r'SDL_MessageBoxColorScheme|'
             r'SDL_MessageBoxColorType|'
             r'SDL_MessageBoxData|'
             r'SDL_MessageBoxFlags|'
             r'SDL_MouseButtonEvent|'
             r'SDL_MouseMotionEvent|'
             r'SDL_MouseWheelEvent|'
             r'SDL_MultiGestureEvent|'
             r'SDL_Palette|'
             r'SDL_PixelFormat|'
             r'SDL_Point|'
             r'SDL_PowerState|'
             r'SDL_QuitEvent|'
             r'SDL_RWops|'
             r'SDL_Rect|'
             r'SDL_RectEmpty|'
             r'SDL_RectEquals|'
             r'SDL_Renderer|'
             r'SDL_RendererFlags|'
             r'SDL_RendererFlip|'
             r'SDL_RendererInfo|'
             r'SDL_Scancode|'
             r'SDL_SpinLock|'
             r'SDL_Surface|'
             r'SDL_SysWMEvent|'
             r'SDL_SysWMinfo|'
             r'SDL_SysWMmsg|'
             r'SDL_SystemCursor|'
             r'SDL_TextEditingEvent|'
             r'SDL_TextInputEvent|'
             r'SDL_Texture|'
             r'SDL_TextureAccess|'
             r'SDL_TextureModulate|'
             r'SDL_Thread|'
             r'SDL_ThreadFunction|'
             r'SDL_ThreadPriority|'
             r'SDL_TimerCallback|'
             r'SDL_TimerID|'
             r'SDL_TouchFingerEvent|'
             r'SDL_TouchID|'
             r'SDL_UserEvent|'
             r'SDL_WinRT_Path|'
             r'SDL_WinRT_main_NonXAML|'
             r'SDL_Window|'
             r'SDL_WindowEvent|'
             r'SDL_WindowEventID|'
             r'SDL_WindowFlags|'
             r'SDL_WindowShapeMode|'
             r'SDL_WindowShapeParams|'
             r'SDL_assert|'
             r'SDL_assert_data|'
             r'SDL_assert_state|'
             r'SDL_atomic_t|'
             r'SDL_bool|'
             r'SDL_cond|'
             r'SDL_errorcode|'
             r'SDL_mutex|'
             r'SDL_mutexP|'
             r'SDL_mutexV|'
             r'SDL_sem|'
             r'SDL_syswm|'
             r'SDL_threadID|'
             r'SDL_version)\b', Keyword.Type),
            (r'(_{0,2}inline|naked|thread)\b', Keyword.Reserved),
            (r'__(asm|int8|based|except|int16|stdcall|cdecl|fastcall|int32|'
             r'declspec|finally|int64|try|leave|wchar_t|w64|virtual_inheritance|'
             r'uuidof|unaligned|super|single_inheritance|raise|noop|'
             r'multiple_inheritance|m128i|m128d|m128|m64|interface|'
             r'identifier|forceinline|event|assume)\b', Keyword.Reserved),
            # Offload C++ extensions, http://offload.codeplay.com/
            (r'(__offload|__blockingoffload|__outer)\b', Keyword.Psuedo),
            (r'(true|false)\b', Keyword.Constant),
            (r'NULL|nullptr\b', Name.Builtin),
            (r'(true|false'
             r'GL_BYTE|'
             r'GL_UNSIGNED_BYTE|'
             r'GL_SHORT|'
             r'GL_UNSIGNED_SHORT|'
             r'GL_INT|'
             r'GL_UNSIGNED_INT|'
             r'GL_FLOAT|'
             r'GL_DOUBLE|'
             r'GL_2_BYTES|'
             r'GL_3_BYTES|'
             r'GL_4_BYTES|'
             r'GL_PERCENTAGE_AMD|'
             r'GL_UNSIGNED_INT64_AMD|'
             r'GL_COUNTER_TYPE_AMD|'
             r'GL_COUNTER_RANGE_AMD|'
             r'GL_PERFMON_RESULT_AVAILABLE_AMD|'
             r'GL_PERFMON_RESULT_SIZE_AMD|'
             r'GL_PERFMON_RESULT_AMD|'
             r'GL_FALSE|'
             r'GL_TRUE|'
             r'GL_POINTS|'
             r'GL_LINES|'
             r'GL_LINE_LOOP|'
             r'GL_LINE_STRIP|'
             r'GL_TRIANGLES|'
             r'GL_TRIANGLE_STRIP|'
             r'GL_TRIANGLE_FAN|'
             r'GL_QUADS|'
             r'GL_QUAD_STRIP|'
             r'GL_POLYGON|'
             r'GL_VERTEX_ARRAY|'
             r'GL_NORMAL_ARRAY|'
             r'GL_COLOR_ARRAY|'
             r'GL_INDEX_ARRAY|'
             r'GL_TEXTURE_MAX_ANISOTROPY|'
             r'GL_TEXTURE_COORD_ARRAY|'
             r'GL_EDGE_FLAG_ARRAY|'
             r'GL_VERTEX_ARRAY_SIZE|'
             r'GL_VERTEX_ARRAY_TYPE|'
             r'GL_VERTEX_ARRAY_STRIDE|'
             r'GL_NORMAL_ARRAY_TYPE|'
             r'GL_NORMAL_ARRAY_STRIDE|'
             r'GL_COLOR_ARRAY_SIZE|'
             r'GL_COLOR_ARRAY_TYPE|'
             r'GL_COLOR_ARRAY_STRIDE|'
             r'GL_INDEX_ARRAY_TYPE|'
             r'GL_INDEX_ARRAY_STRIDE|'
             r'GL_TEXTURE_COORD_ARRAY_SIZE|'
             r'GL_TEXTURE_COORD_ARRAY_TYPE|'
             r'GL_TEXTURE_COORD_ARRAY_STRIDE|'
             r'GL_EDGE_FLAG_ARRAY_STRIDE|'
             r'GL_VERTEX_ARRAY_POINTER|'
             r'GL_NORMAL_ARRAY_POINTER|'
             r'GL_COLOR_ARRAY_POINTER|'
             r'GL_INDEX_ARRAY_POINTER|'
             r'GL_TEXTURE_COORD_ARRAY_POINTER|'
             r'GL_EDGE_FLAG_ARRAY_POINTER|'
             r'GL_V2F|'
             r'GL_V3F|'
             r'GL_C4UB_V2F|'
             r'GL_C4UB_V3F|'
             r'GL_C3F_V3F|'
             r'GL_N3F_V3F|'
             r'GL_C4F_N3F_V3F|'
             r'GL_T2F_V3F|'
             r'GL_T4F_V4F|'
             r'GL_T2F_C4UB_V3F|'
             r'GL_T2F_C3F_V3F|'
             r'GL_T2F_N3F_V3F|'
             r'GL_T2F_C4F_N3F_V3F|'
             r'GL_T4F_C4F_N3F_V4F|'
             r'GL_MATRIX_MODE|'
             r'GL_MODELVIEW|'
             r'GL_PROJECTION|'
             r'GL_TEXTURE|'
             r'GL_POINT_SMOOTH|'
             r'GL_POINT_SIZE|'
             r'GL_POINT_SIZE_GRANULARITY|'
             r'GL_POINT_SIZE_RANGE|'
             r'GL_LINE_SMOOTH|'
             r'GL_LINE_STIPPLE|'
             r'GL_LINE_STIPPLE_PATTERN|'
             r'GL_LINE_STIPPLE_REPEAT|'
             r'GL_LINE_WIDTH|'
             r'GL_LINE_WIDTH_GRANULARITY|'
             r'GL_LINE_WIDTH_RANGE|'
             r'GL_POINT|'
             r'GL_LINE|'
             r'GL_FILL|'
             r'GL_CW|'
             r'GL_CCW|'
             r'GL_FRONT|'
             r'GL_BACK|'
             r'GL_POLYGON_MODE|'
             r'GL_POLYGON_SMOOTH|'
             r'GL_POLYGON_STIPPLE|'
             r'GL_EDGE_FLAG|'
             r'GL_CULL_FACE|'
             r'GL_CULL_FACE_MODE|'
             r'GL_FRONT_FACE|'
             r'GL_POLYGON_OFFSET_FACTOR|'
             r'GL_POLYGON_OFFSET_UNITS|'
             r'GL_POLYGON_OFFSET_POINT|'
             r'GL_POLYGON_OFFSET_LINE|'
             r'GL_POLYGON_OFFSET_FILL|'
             r'GL_COMPILE|'
             r'GL_COMPILE_AND_EXECUTE|'
             r'GL_LIST_BASE|'
             r'GL_LIST_INDEX|'
             r'GL_LIST_MODE|'
             r'GL_NEVER|'
             r'GL_LESS|'
             r'GL_EQUAL|'
             r'GL_LEQUAL|'
             r'GL_GREATER|'
             r'GL_NOTEQUAL|'
             r'GL_GEQUAL|'
             r'GL_ALWAYS|'
             r'GL_DEPTH_TEST|'
             r'GL_DEPTH_BITS|'
             r'GL_DEPTH_CLEAR_VALUE|'
             r'GL_DEPTH_FUNC|'
             r'GL_DEPTH_RANGE|'
             r'GL_DEPTH_WRITEMASK|'
             r'GL_DEPTH_COMPONENT|'
             r'GL_LIGHTING|'
             r'GL_LIGHT0|'
             r'GL_LIGHT1|'
             r'GL_LIGHT2|'
             r'GL_LIGHT3|'
             r'GL_LIGHT4|'
             r'GL_LIGHT5|'
             r'GL_LIGHT6|'
             r'GL_LIGHT7|'
             r'GL_SPOT_EXPONENT|'
             r'GL_SPOT_CUTOFF|'
             r'GL_CONSTANT_ATTENUATION|'
             r'GL_LINEAR_ATTENUATION|'
             r'GL_QUADRATIC_ATTENUATION|'
             r'GL_AMBIENT|'
             r'GL_DIFFUSE|'
             r'GL_SPECULAR|'
             r'GL_SHININESS|'
             r'GL_EMISSION|'
             r'GL_POSITION|'
             r'GL_SPOT_DIRECTION|'
             r'GL_AMBIENT_AND_DIFFUSE|'
             r'GL_COLOR_INDEXES|'
             r'GL_LIGHT_MODEL_TWO_SIDE|'
             r'GL_LIGHT_MODEL_LOCAL_VIEWER|'
             r'GL_LIGHT_MODEL_AMBIENT|'
             r'GL_FRONT_AND_BACK|'
             r'GL_SHADE_MODEL|'
             r'GL_FLAT|'
             r'GL_SMOOTH|'
             r'GL_COLOR_MATERIAL|'
             r'GL_COLOR_MATERIAL_FACE|'
             r'GL_COLOR_MATERIAL_PARAMETER|'
             r'GL_NORMALIZE|'
             r'GL_CLIP_PLANE0|'
             r'GL_CLIP_PLANE1|'
             r'GL_CLIP_PLANE2|'
             r'GL_CLIP_PLANE3|'
             r'GL_CLIP_PLANE4|'
             r'GL_CLIP_PLANE5|'
             r'GL_ACCUM_RED_BITS|'
             r'GL_ACCUM_GREEN_BITS|'
             r'GL_ACCUM_BLUE_BITS|'
             r'GL_ACCUM_ALPHA_BITS|'
             r'GL_ACCUM_CLEAR_VALUE|'
             r'GL_ACCUM|'
             r'GL_ADD|'
             r'GL_LOAD|'
             r'GL_MULT|'
             r'GL_RETURN|'
             r'GL_ALPHA_TEST|'
             r'GL_ALPHA_TEST_REF|'
             r'GL_ALPHA_TEST_FUNC|'
             r'GL_BLEND|'
             r'GL_BLEND_SRC|'
             r'GL_BLEND_DST|'
             r'GL_ZERO|'
             r'GL_ONE|'
             r'GL_SRC_COLOR|'
             r'GL_ONE_MINUS_SRC_COLOR|'
             r'GL_SRC_ALPHA|'
             r'GL_ONE_MINUS_SRC_ALPHA|'
             r'GL_DST_ALPHA|'
             r'GL_ONE_MINUS_DST_ALPHA|'
             r'GL_DST_COLOR|'
             r'GL_ONE_MINUS_DST_COLOR|'
             r'GL_SRC_ALPHA_SATURATE|'
             r'GL_CONSTANT_COLOR|'
             r'GL_ONE_MINUS_CONSTANT_COLOR|'
             r'GL_CONSTANT_ALPHA|'
             r'GL_ONE_MINUS_CONSTANT_ALPHA|'
             r'GL_FEEDBACK|'
             r'GL_RENDER|'
             r'GL_SELECT|'
             r'GL_2D|'
             r'GL_3D|'
             r'GL_3D_COLOR|'
             r'GL_3D_COLOR_TEXTURE|'
             r'GL_4D_COLOR_TEXTURE|'
             r'GL_POINT_TOKEN|'
             r'GL_LINE_TOKEN|'
             r'GL_LINE_RESET_TOKEN|'
             r'GL_POLYGON_TOKEN|'
             r'GL_BITMAP_TOKEN|'
             r'GL_DRAW_PIXEL_TOKEN|'
             r'GL_COPY_PIXEL_TOKEN|'
             r'GL_PASS_THROUGH_TOKEN|'
             r'GL_FEEDBACK_BUFFER_POINTER|'
             r'GL_FEEDBACK_BUFFER_SIZE|'
             r'GL_FEEDBACK_BUFFER_TYPE|'
             r'GL_SELECTION_BUFFER_POINTER|'
             r'GL_SELECTION_BUFFER_SIZE|'
             r'GL_FOG|'
             r'GL_FOG_MODE|'
             r'GL_FOG_DENSITY|'
             r'GL_FOG_COLOR|'
             r'GL_FOG_INDEX|'
             r'GL_FOG_START|'
             r'GL_FOG_END|'
             r'GL_LINEAR|'
             r'GL_EXP|'
             r'GL_EXP2|'
             r'GL_LOGIC_OP|'
             r'GL_INDEX_LOGIC_OP|'
             r'GL_COLOR_LOGIC_OP|'
             r'GL_LOGIC_OP_MODE|'
             r'GL_CLEAR|'
             r'GL_SET|'
             r'GL_COPY|'
             r'GL_COPY_INVERTED|'
             r'GL_NOOP|'
             r'GL_INVERT|'
             r'GL_AND|'
             r'GL_NAND|'
             r'GL_OR|'
             r'GL_NOR|'
             r'GL_XOR|'
             r'GL_EQUIV|'
             r'GL_AND_REVERSE|'
             r'GL_AND_INVERTED|'
             r'GL_OR_REVERSE|'
             r'GL_OR_INVERTED|'
             r'GL_STENCIL_TEST|'
             r'GL_STENCIL_WRITEMASK|'
             r'GL_STENCIL_BITS|'
             r'GL_STENCIL_FUNC|'
             r'GL_STENCIL_VALUE_MASK|'
             r'GL_STENCIL_REF|'
             r'GL_STENCIL_FAIL|'
             r'GL_STENCIL_PASS_DEPTH_PASS|'
             r'GL_STENCIL_PASS_DEPTH_FAIL|'
             r'GL_STENCIL_CLEAR_VALUE|'
             r'GL_STENCIL_INDEX|'
             r'GL_KEEP|'
             r'GL_REPLACE|'
             r'GL_INCR|'
             r'GL_DECR|'
             r'GL_NONE|'
             r'GL_LEFT|'
             r'GL_RIGHT|'
             r'GL_FRONT_LEFT|'
             r'GL_FRONT_RIGHT|'
             r'GL_BACK_LEFT|'
             r'GL_BACK_RIGHT|'
             r'GL_AUX0|'
             r'GL_AUX1|'
             r'GL_AUX2|'
             r'GL_AUX3|'
             r'GL_COLOR_INDEX|'
             r'GL_RED|'
             r'GL_GREEN|'
             r'GL_BLUE|'
             r'GL_ALPHA|'
             r'GL_LUMINANCE|'
             r'GL_LUMINANCE_ALPHA|'
             r'GL_ALPHA_BITS|'
             r'GL_RED_BITS|'
             r'GL_GREEN_BITS|'
             r'GL_BLUE_BITS|'
             r'GL_INDEX_BITS|'
             r'GL_SUBPIXEL_BIT|'
             r'GL_AUX_BUFFERS|'
             r'GL_READ_BUFFER|'
             r'GL_DRAW_BUFFER|'
             r'GL_DOUBLEBUFFER|'
             r'GL_STEREO|'
             r'GL_BITMAP|'
             r'GL_COLOR|'
             r'GL_DEPTH|'
             r'GL_STENCIL|'
             r'GL_DITHER|'
             r'GL_RGB|'
             r'GL_RGBA|'
             r'GL_MAX_LIST_NESTING|'
             r'GL_MAX_ATTRIB_STACK_DEPTH|'
             r'GL_MAX_MODELVIEW_STACK_DEPTH|'
             r'GL_MAX_NAME_STACK_DEPTH|'
             r'GL_MAX_PROJECTION_STACK_DEPTH|'
             r'GL_MAX_TEXTURE_STACK_DEPTH|'
             r'GL_MAX_EVAL_ORDER|'
             r'GL_MAX_LIGHTS|'
             r'GL_MAX_CLIP_PLANES|'
             r'GL_MAX_TEXTURE_SIZE|'
             r'GL_MAX_PIXEL_MAP_TABLE|'
             r'GL_MAX_VIEWPORT_DIMS|'
             r'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH|'
             r'GL_ATTRIB_STACK_DEPTH|'
             r'GL_CLIENT_ATTRIB_STACK_DEPTH|'
             r'GL_COLOR_CLEAR_VALUE|'
             r'GL_COLOR_WRITEMASK|'
             r'GL_CURRENT_INDEX|'
             r'GL_CURRENT_COLOR|'
             r'GL_CURRENT_NORMAL|'
             r'GL_CURRENT_RASTER_COLOR|'
             r'GL_CURRENT_RASTER_DISTANCE|'
             r'GL_CURRENT_RASTER_INDEX|'
             r'GL_CURRENT_RASTER_POSITION|'
             r'GL_CURRENT_RASTER_TEXTURE_COORDS|'
             r'GL_CURRENT_RASTER_POSITION_VALID|'
             r'GL_CURRENT_TEXTURE_COORDS|'
             r'GL_INDEX_CLEAR_VALUE|'
             r'GL_INDEX_MODE|'
             r'GL_INDEX_WRITEMASK|'
             r'GL_MODELVIEW_MATRIX|'
             r'GL_MODELVIEW_STACK_DEPTH|'
             r'GL_NAME_STACK_DEPTH|'
             r'GL_PROJECTION_MATRIX|'
             r'GL_PROJECTION_STACK_DEPTH|'
             r'GL_RENDER_MODE|'
             r'GL_RGBA_MODE|'
             r'GL_TEXTURE_MATRIX|'
             r'GL_TEXTURE_STACK_DEPTH|'
             r'GL_VIEWPORT|'
             r'GL_AUTO_NORMAL|'
             r'GL_MAP1_COLOR_4|'
             r'GL_MAP1_GRID_DOMAIN|'
             r'GL_MAP1_GRID_SEGMENTS|'
             r'GL_MAP1_INDEX|'
             r'GL_MAP1_NORMAL|'
             r'GL_MAP1_TEXTURE_COORD_1|'
             r'GL_MAP1_TEXTURE_COORD_2|'
             r'GL_MAP1_TEXTURE_COORD_3|'
             r'GL_MAP1_TEXTURE_COORD_4|'
             r'GL_MAP1_VERTEX_3|'
             r'GL_MAP1_VERTEX_4|'
             r'GL_MAP2_COLOR_4|'
             r'GL_MAP2_GRID_DOMAIN|'
             r'GL_MAP2_GRID_SEGMENTS|'
             r'GL_MAP2_INDEX|'
             r'GL_MAP2_NORMAL|'
             r'GL_MAP2_TEXTURE_COORD_1|'
             r'GL_MAP2_TEXTURE_COORD_2|'
             r'GL_MAP2_TEXTURE_COORD_3|'
             r'GL_MAP2_TEXTURE_COORD_4|'
             r'GL_MAP2_VERTEX_3|'
             r'GL_MAP2_VERTEX_4|'
             r'GL_COEFF|'
             r'GL_DOMAIN|'
             r'GL_ORDER|'
             r'GL_FOG_HINT|'
             r'GL_LINE_SMOOTH_HINT|'
             r'GL_PERSPECTIVE_CORRECTION_HINT|'
             r'GL_POINT_SMOOTH_HINT|'
             r'GL_POLYGON_SMOOTH_HINT|'
             r'GL_DONT_CARE|'
             r'GL_FASTEST|'
             r'GL_NICEST|'
             r'GL_SCISSOR_TEST|'
             r'GL_SCISSOR_BOX|'
             r'GL_MAP_COLOR|'
             r'GL_MAP_STENCIL|'
             r'GL_INDEX_SHIFT|'
             r'GL_INDEX_OFFSET|'
             r'GL_RED_SCALE|'
             r'GL_RED_BIAS|'
             r'GL_GREEN_SCALE|'
             r'GL_GREEN_BIAS|'
             r'GL_BLUE_SCALE|'
             r'GL_BLUE_BIAS|'
             r'GL_ALPHA_SCALE|'
             r'GL_ALPHA_BIAS|'
             r'GL_DEPTH_SCALE|'
             r'GL_DEPTH_BIAS|'
             r'GL_PIXEL_MAP_S_TO_S_SIZE|'
             r'GL_PIXEL_MAP_I_TO_I_SIZE|'
             r'GL_PIXEL_MAP_I_TO_R_SIZE|'
             r'GL_PIXEL_MAP_I_TO_G_SIZE|'
             r'GL_PIXEL_MAP_I_TO_B_SIZE|'
             r'GL_PIXEL_MAP_I_TO_A_SIZE|'
             r'GL_PIXEL_MAP_R_TO_R_SIZE|'
             r'GL_PIXEL_MAP_G_TO_G_SIZE|'
             r'GL_PIXEL_MAP_B_TO_B_SIZE|'
             r'GL_PIXEL_MAP_A_TO_A_SIZE|'
             r'GL_PIXEL_MAP_S_TO_S|'
             r'GL_PIXEL_MAP_I_TO_I|'
             r'GL_PIXEL_MAP_I_TO_R|'
             r'GL_PIXEL_MAP_I_TO_G|'
             r'GL_PIXEL_MAP_I_TO_B|'
             r'GL_PIXEL_MAP_I_TO_A|'
             r'GL_PIXEL_MAP_R_TO_R|'
             r'GL_PIXEL_MAP_G_TO_G|'
             r'GL_PIXEL_MAP_B_TO_B|'
             r'GL_PIXEL_MAP_A_TO_A|'
             r'GL_PACK_ALIGNMENT|'
             r'GL_PACK_LSB_FIRST|'
             r'GL_PACK_ROW_LENGTH|'
             r'GL_PACK_SKIP_PIXELS|'
             r'GL_PACK_SKIP_ROWS|'
             r'GL_PACK_SWAP_BYTES|'
             r'GL_UNPACK_ALIGNMENT|'
             r'GL_UNPACK_ROW_LENGTH|'
             r'GL_UNPACK_SKIP_PIXELS|'
             r'GL_UNPACK_SKIP_ROWS|'
             r'GL_UNPACK_SWAP_BYTES|'
             r'GL_ZOOM_X|'
             r'GL_ZOOM_Y|'
             r'GL_TEXTURE_ENV|'
             r'GL_TEXTURE_ENV_MODE|'
             r'GL_TEXTURE_1D|'
             r'GL_TEXTURE_2D|'
             r'GL_TEXTURE_WRAP_S|'
             r'GL_TEXTURE_WRAP_T|'
             r'GL_TEXTURE_MAG_FILTER|'
             r'GL_TEXTURE_MIN_FILTER|'
             r'GL_TEXTURE_ENV_COLOR|'
             r'GL_TEXTURE_GEN_S|'
             r'GL_TEXTURE_GEN_T|'
             r'GL_TEXTURE_GEN_MODE|'
             r'GL_TEXTURE_BORDER_COLOR|'
             r'GL_TEXTURE_WIDTH|'
             r'GL_TEXTURE_HEIGHT|'
             r'GL_TEXTURE_BORDER|'
             r'GL_TEXTURE_COMPONENTS|'
             r'GL_TEXTURE_RED_SIZE|'
             r'GL_TEXTURE_GREEN_SIZE|'
             r'GL_TEXTURE_BLUE_SIZE|'
             r'GL_TEXTURE_ALPHA_SIZE|'
             r'GL_TEXTURE_LUMINANCE_SIZE|'
             r'GL_TEXTURE_INTENSITY_SIZE|'
             r'GL_NEAREST_MIPMAP_NEAREST|'
             r'GL_NEAREST_MIPMAP_LINEAR|'
             r'GL_LINEAR_MIPMAP_NEAREST|'
             r'GL_LINEAR_MIPMAP_LINEAR|'
             r'GL_OBJECT_LINEAR|'
             r'GL_OBJECT_PLANE|'
             r'GL_EYE_LINEAR|'
             r'GL_EYE_PLANE|'
             r'GL_SPHERE_MAP|'
             r'GL_DECAL|'
             r'GL_MODULATE|'
             r'GL_NEAREST|'
             r'GL_REPEAT|'
             r'GL_CLAMP|'
             r'GL_S|'
             r'GL_T|'
             r'GL_R|'
             r'GL_Q|'
             r'GL_TEXTURE_GEN_R|'
             r'GL_TEXTURE_GEN_Q|'
             r'GL_VENDOR|'
             r'GL_RENDERER|'
             r'GL_VERSION|'
             r'GL_EXTENSIONS|'
             r'GL_NO_ERROR|'
             r'GL_INVALID_VALUE|'
             r'GL_INVALID_ENUM|'
             r'GL_INVALID_OPERATION|'
             r'GL_STACK_OVERFLOW|'
             r'GL_STACK_UNDERFLOW|'
             r'GL_OUT_OF_MEMORY|'
             r'GL_TABLE_TOO_LARGE|'
             r'GL_CURRENT_BIT|'
             r'GL_POINT_BIT|'
             r'GL_LINE_BIT|'
             r'GL_POLYGON_BIT|'
             r'GL_POLYGON_STIPPLE_BIT|'
             r'GL_PIXEL_MODE_BIT|'
             r'GL_LIGHTING_BIT|'
             r'GL_FOG_BIT|'
             r'GL_DEPTH_BUFFER_BIT|'
             r'GL_ACCUM_BUFFER_BIT|'
             r'GL_STENCIL_BUFFER_BIT|'
             r'GL_VIEWPORT_BIT|'
             r'GL_TRANSFORM_BIT|'
             r'GL_ENABLE_BIT|'
             r'GL_COLOR_BUFFER_BIT|'
             r'GL_HINT_BIT|'
             r'GL_EVAL_BIT|'
             r'GL_LIST_BIT|'
             r'GL_TEXTURE_BIT|'
             r'GL_SCISSOR_BIT|'
             r'GL_ALL_ATTRIB_BITS|'
             r'GL_PROXY_TEXTURE_1D|'
             r'GL_PROXY_TEXTURE_2D|'
             r'GL_TEXTURE_PRIORITY|'
             r'GL_TEXTURE_RESIDENT|'
             r'GL_TEXTURE_BINDING_1D|'
             r'GL_TEXTURE_BINDING_2D|'
             r'GL_TEXTURE_INTERNAL_FORMAT|'
             r'GL_ALPHA4|'
             r'GL_ALPHA8|'
             r'GL_ALPHA12|'
             r'GL_ALPHA16|'
             r'GL_LUMINANCE4|'
             r'GL_LUMINANCE8|'
             r'GL_LUMINANCE12|'
             r'GL_LUMINANCE16|'
             r'GL_LUMINANCE4_ALPHA4|'
             r'GL_LUMINANCE6_ALPHA2|'
             r'GL_LUMINANCE8_ALPHA8|'
             r'GL_LUMINANCE12_ALPHA4|'
             r'GL_LUMINANCE12_ALPHA12|'
             r'GL_LUMINANCE16_ALPHA16|'
             r'GL_INTENSITY|'
             r'GL_INTENSITY4|'
             r'GL_INTENSITY8|'
             r'GL_INTENSITY12|'
             r'GL_INTENSITY16|'
             r'GL_R3_G3_B2|'
             r'GL_RGB4|'
             r'GL_RGB5|'
             r'GL_RGB8|'
             r'GL_RGB10|'
             r'GL_RGB12|'
             r'GL_RGB16|'
             r'GL_RGBA2|'
             r'GL_RGBA4|'
             r'GL_RGB5_A1|'
             r'GL_RGBA8|'
             r'GL_RGB10_A2|'
             r'GL_RGBA12|'
             r'GL_RGBA16|'
             r'GL_CLIENT_PIXEL_STORE_BIT|'
             r'GL_CLIENT_VERTEX_ARRAY_BIT|'
             r'GL_ALL_CLIENT_ATTRIB_BITS|'
             r'GL_CLIENT_ALL_ATTRIB_BITS|'
             r'GL_RESCALE_NORMAL|'
             r'GL_CLAMP_TO_EDGE|'
             r'GL_MAX_ELEMENTS_VERTICES|'
             r'GL_MAX_ELEMENTS_INDICES|'
             r'GL_BGR|'
             r'GL_BGRA|'
             r'GL_UNSIGNED_BYTE_3_3_2|'
             r'GL_UNSIGNED_BYTE_2_3_3_REV|'
             r'GL_UNSIGNED_SHORT_5_6_5|'
             r'GL_UNSIGNED_SHORT_5_6_5_REV|'
             r'GL_UNSIGNED_SHORT_4_4_4_4|'
             r'GL_UNSIGNED_SHORT_4_4_4_4_REV|'
             r'GL_UNSIGNED_SHORT_5_5_5_1|'
             r'GL_UNSIGNED_SHORT_1_5_5_5_REV|'
             r'GL_UNSIGNED_INT_8_8_8_8|'
             r'GL_UNSIGNED_INT_8_8_8_8_REV|'
             r'GL_UNSIGNED_INT_10_10_10_2|'
             r'GL_UNSIGNED_INT_2_10_10_10_REV|'
             r'GL_LIGHT_MODEL_COLOR_CONTROL|'
             r'GL_SINGLE_COLOR|'
             r'GL_SEPARATE_SPECULAR_COLOR|'
             r'GL_TEXTURE_MIN_LOD|'
             r'GL_TEXTURE_MAX_LOD|'
             r'GL_TEXTURE_BASE_LEVEL|'
             r'GL_TEXTURE_MAX_LEVEL|'
             r'GL_SMOOTH_POINT_SIZE_RANGE|'
             r'GL_SMOOTH_POINT_SIZE_GRANULARITY|'
             r'GL_SMOOTH_LINE_WIDTH_RANGE|'
             r'GL_SMOOTH_LINE_WIDTH_GRANULARITY|'
             r'GL_ALIASED_POINT_SIZE_RANGE|'
             r'GL_ALIASED_LINE_WIDTH_RANGE|'
             r'GL_PACK_SKIP_IMAGES|'
             r'GL_PACK_IMAGE_HEIGHT|'
             r'GL_UNPACK_SKIP_IMAGES|'
             r'GL_UNPACK_IMAGE_HEIGHT|'
             r'GL_TEXTURE_3D|'
             r'GL_PROXY_TEXTURE_3D|'
             r'GL_TEXTURE_DEPTH|'
             r'GL_TEXTURE_WRAP_R|'
             r'GL_MAX_3D_TEXTURE_SIZE|'
             r'GL_TEXTURE_BINDING_3D|'
             r'GL_TEXTURE0|'
             r'GL_TEXTURE1|'
             r'GL_TEXTURE2|'
             r'GL_TEXTURE3|'
             r'GL_TEXTURE4|'
             r'GL_TEXTURE5|'
             r'GL_TEXTURE6|'
             r'GL_TEXTURE7|'
             r'GL_TEXTURE8|'
             r'GL_TEXTURE9|'
             r'GL_TEXTURE10|'
             r'GL_TEXTURE11|'
             r'GL_TEXTURE12|'
             r'GL_TEXTURE13|'
             r'GL_TEXTURE14|'
             r'GL_TEXTURE15|'
             r'GL_TEXTURE16|'
             r'GL_TEXTURE17|'
             r'GL_TEXTURE18|'
             r'GL_TEXTURE19|'
             r'GL_TEXTURE20|'
             r'GL_TEXTURE21|'
             r'GL_TEXTURE22|'
             r'GL_TEXTURE23|'
             r'GL_TEXTURE24|'
             r'GL_TEXTURE25|'
             r'GL_TEXTURE26|'
             r'GL_TEXTURE27|'
             r'GL_TEXTURE28|'
             r'GL_TEXTURE29|'
             r'GL_TEXTURE30|'
             r'GL_TEXTURE31|'
             r'GL_ACTIVE_TEXTURE|'
             r'GL_CLIENT_ACTIVE_TEXTURE|'
             r'GL_MAX_TEXTURE_UNITS|'
             r'GL_NORMAL_MAP|'
             r'GL_REFLECTION_MAP|'
             r'GL_TEXTURE_CUBE_MAP|'
             r'GL_TEXTURE_BINDING_CUBE_MAP|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_X|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_X|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_Y|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_Z|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z|'
             r'GL_PROXY_TEXTURE_CUBE_MAP|'
             r'GL_MAX_CUBE_MAP_TEXTURE_SIZE|'
             r'GL_COMPRESSED_ALPHA|'
             r'GL_COMPRESSED_LUMINANCE|'
             r'GL_COMPRESSED_LUMINANCE_ALPHA|'
             r'GL_COMPRESSED_INTENSITY|'
             r'GL_COMPRESSED_RGB|'
             r'GL_COMPRESSED_RGBA|'
             r'GL_TEXTURE_COMPRESSION_HINT|'
             r'GL_TEXTURE_COMPRESSED_IMAGE_SIZE|'
             r'GL_TEXTURE_COMPRESSED|'
             r'GL_NUM_COMPRESSED_TEXTURE_FORMATS|'
             r'GL_COMPRESSED_TEXTURE_FORMATS|'
             r'GL_MULTISAMPLE|'
             r'GL_SAMPLE_ALPHA_TO_COVERAGE|'
             r'GL_SAMPLE_ALPHA_TO_ONE|'
             r'GL_SAMPLE_COVERAGE|'
             r'GL_SAMPLE_BUFFERS|'
             r'GL_SAMPLES|'
             r'GL_SAMPLE_COVERAGE_VALUE|'
             r'GL_SAMPLE_COVERAGE_INVERT|'
             r'GL_MULTISAMPLE_BIT|'
             r'GL_TRANSPOSE_MODELVIEW_MATRIX|'
             r'GL_TRANSPOSE_PROJECTION_MATRIX|'
             r'GL_TRANSPOSE_TEXTURE_MATRIX|'
             r'GL_TRANSPOSE_COLOR_MATRIX|'
             r'GL_COMBINE|'
             r'GL_COMBINE_RGB|'
             r'GL_COMBINE_ALPHA|'
             r'GL_SOURCE0_RGB|'
             r'GL_SOURCE1_RGB|'
             r'GL_SOURCE2_RGB|'
             r'GL_SOURCE0_ALPHA|'
             r'GL_SOURCE1_ALPHA|'
             r'GL_SOURCE2_ALPHA|'
             r'GL_OPERAND0_RGB|'
             r'GL_OPERAND1_RGB|'
             r'GL_OPERAND2_RGB|'
             r'GL_OPERAND0_ALPHA|'
             r'GL_OPERAND1_ALPHA|'
             r'GL_OPERAND2_ALPHA|'
             r'GL_RGB_SCALE|'
             r'GL_ADD_SIGNED|'
             r'GL_INTERPOLATE|'
             r'GL_SUBTRACT|'
             r'GL_CONSTANT|'
             r'GL_PRIMARY_COLOR|'
             r'GL_PREVIOUS|'
             r'GL_DOT3_RGB|'
             r'GL_DOT3_RGBA|'
             r'GL_CLAMP_TO_BORDER|'
             r'GL_GENERATE_MIPMAP|'
             r'GL_GENERATE_MIPMAP_HINT|'
             r'GL_BLEND_COLOR|'
             r'GL_DEPTH_COMPONENT16|'
             r'GL_DEPTH_COMPONENT24|'
             r'GL_DEPTH_COMPONENT32|'
             r'GL_TEXTURE_DEPTH_SIZE|'
             r'GL_DEPTH_TEXTURE_MODE|'
             r'GL_TEXTURE_COMPARE_MODE|'
             r'GL_TEXTURE_COMPARE_FUNC|'
             r'GL_COMPARE_R_TO_TEXTURE|'
             r'GL_FOG_COORDINATE_SOURCE|'
             r'GL_FOG_COORDINATE|'
             r'GL_FRAGMENT_DEPTH|'
             r'GL_CURRENT_FOG_COORDINATE|'
             r'GL_FOG_COORDINATE_ARRAY_TYPE|'
             r'GL_FOG_COORDINATE_ARRAY_STRIDE|'
             r'GL_FOG_COORDINATE_ARRAY_POINTER|'
             r'GL_FOG_COORDINATE_ARRAY|'
             r'GL_POINT_SIZE_MIN|'
             r'GL_POINT_SIZE_MAX|'
             r'GL_POINT_FADE_THRESHOLD_SIZE|'
             r'GL_POINT_DISTANCE_ATTENUATION|'
             r'GL_COLOR_SUM|'
             r'GL_CURRENT_SECONDARY_COLOR|'
             r'GL_SECONDARY_COLOR_ARRAY_SIZE|'
             r'GL_SECONDARY_COLOR_ARRAY_TYPE|'
             r'GL_SECONDARY_COLOR_ARRAY_STRIDE|'
             r'GL_SECONDARY_COLOR_ARRAY_POINTER|'
             r'GL_SECONDARY_COLOR_ARRAY|'
             r'GL_BLEND_DST_RGB|'
             r'GL_BLEND_SRC_RGB|'
             r'GL_BLEND_DST_ALPHA|'
             r'GL_BLEND_SRC_ALPHA|'
             r'GL_INCR_WRAP|'
             r'GL_DECR_WRAP|'
             r'GL_TEXTURE_FILTER_CONTROL|'
             r'GL_TEXTURE_LOD_BIAS|'
             r'GL_MAX_TEXTURE_LOD_BIAS|'
             r'GL_MIRRORED_REPEAT|'
             r'GL_FUNC_ADD|'
             r'GL_FUNC_SUBTRACT|'
             r'GL_FUNC_REVERSE_SUBTRACT|'
             r'GL_MAX|'
             r'GL_MIN|'
             r'GL_ARRAY_BUFFER|'
             r'GL_ARRAY_BUFFER_BINDING|'
             r'GL_BUFFER_ACCESS|'
             r'GL_BUFFER_MAP_POINTER|'
             r'GL_BUFFER_MAPPED|'
             r'GL_BUFFER_USAGE|'
             r'GL_BUFFER_SIZE|'
             r'GL_CURRENT_VERTEX_ATTRIB|'
             r'GL_DYNAMIC_DRAW|'
             r'GL_DYNAMIC_READ|'
             r'GL_DYNAMIC_COPY|'
             r'GL_ELEMENT_ARRAY_BUFFER|'
             r'GL_ELEMENT_ARRAY_BUFFER_BINDING|'
             r'GL_MAX_DRAW_BUFFERS|'
             r'GL_PIXEL_UNPACK_BUFFER|'
             r'GL_PIXEL_PACK_BUFFER|'
             r'GL_PIXEL_UNPACK_BUFFER_BINDING|'
             r'GL_PIXEL_PACK_BUFFER_BINDING|'
             r'GL_READ_ONLY|'
             r'GL_WRITE_ONLY|'
             r'GL_READ_WRITE|'
             r'GL_STREAM_DRAW|'
             r'GL_STREAM_READ|'
             r'GL_STREAM_COPY|'
             r'GL_STATIC_DRAW|'
             r'GL_STATIC_READ|'
             r'GL_STATIC_COPY|'
             r'GL_COLOR_MATRIX|'
             r'GL_COLOR_MATRIX_STACK_DEPTH|'
             r'GL_MAX_COLOR_MATRIX_STACK_DEPTH|'
             r'GL_COLOR_TABLE|'
             r'GL_COLOR_TABLE_BIAS|'
             r'GL_COLOR_TABLE_FORMAT|'
             r'GL_COLOR_TABLE_SCALE|'
             r'GL_COLOR_TABLE_WIDTH|'
             r'GL_POST_COLOR_COLOR_TABLE|'
             r'GL_POST_CONVOLUTION_COLOR_TABLE|'
             r'GL_PROXY_COLOR_TABLE|'
             r'GL_PROXY_POST_COLOR_COLOR_TABLE|'
             r'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE|'
             r'GL_CONSTANT_BORDER|'
             r'GL_CONVOLUTION_1D|'
             r'GL_CONVOLUTION_2D|'
             r'GL_CONVOLUTION_BORDER_COLOR|'
             r'GL_CONVOLUTION_BORDER_MODE|'
             r'GL_CONVOLUTION_FILTER_BIAS|'
             r'GL_CONVOLUTION_FILTER_SCALE|'
             r'GL_CONVOLUTION_FORMAT|'
             r'GL_CONVOLUTION_HEIGHT|'
             r'GL_CONVOLUTION_WIDTH|'
             r'GL_MAX_CONVOLUTION_WIDTH|'
             r'GL_MAX_CONVOLUTION_HEIGHT|'
             r'GL_REDUCE|'
             r'GL_REPLICATE_BORDER|'
             r'GL_SEPARABLE_2D|'
             r'GL_FOG_COORD_ARRAY_POINTER|'
             r'GL_FOG_COORD_ARRAY_SIZE|'
             r'GL_FOG_COORD_ARRAY_STRIDE|'
             r'GL_FOG_COORD_ARRAY_TYPE|'
             r'GL_FRAGMENT_SHADER_DERIVATIVE_HINT|'
             r'GL_HISTOGRAM|'
             r'GL_HISTOGRAM_ALPHA_SIZE|'
             r'GL_HISTOGRAM_BLUE_SIZE|'
             r'GL_HISTOGRAM_FORMAT|'
             r'GL_HISTOGRAM_LUMINANCE_SIZE|'
             r'GL_HISTOGRAM_GREEN_SIZE|'
             r'GL_HISTOGRAM_RED_SIZE|'
             r'GL_HISTOGRAM_SINK|'
             r'GL_HISTOGRAM_WIDTH|'
             r'GL_PROXY_HISTOGRAM|'
             r'GL_MINMAX|'
             r'GL_MINMAX_FORMAT|'
             r'GL_MINMAX_SINK|'
             r'GL_UNPACK_LSB_FIRST|'
             r'GL_POST_COLOR_RED_SCALE|'
             r'GL_POST_COLOR_RED_BIAS|'
             r'GL_POST_COLOR_GREEN_SCALE|'
             r'GL_POST_COLOR_GREEN_BIAS|'
             r'GL_POST_COLOR_BLUE_SCALE|'
             r'GL_POST_COLOR_BLUE_BIAS|'
             r'GL_POST_COLOR_ALPHA_SCALE|'
             r'GL_POST_COLOR_ALPHA_BIAS|'
             r'GL_POST_CONVOLUTION_RED_SCALE|'
             r'GL_POST_CONVOLUTION_RED_BIAS|'
             r'GL_POST_CONVOLUTION_GREEN_SCALE|'
             r'GL_POST_CONVOLUTION_GREEN_BIAS|'
             r'GL_POST_CONVOLUTION_BLUE_SCALE|'
             r'GL_POST_CONVOLUTION_BLUE_BIAS|'
             r'GL_POST_CONVOLUTION_ALPHA_SCALE|'
             r'GL_POST_CONVOLUTION_ALPHA_BIAS|'
             r'GL_COORD_REPLACE|'
             r'GL_LOWER_LEFT|'
             r'GL_POINT_SPRITE|'
             r'GL_POINT_SPRITE_COORD_ORIGIN|'
             r'GL_UPPER_LEFT|'
             r'GL_CURRENT_QUERY|'
             r'GL_QUERY_COUNTER_BITS|'
             r'GL_QUERY_RESULT|'
             r'GL_QUERY_RESULT_AVAILABLE|'
             r'GL_SAMPLES_PASSED|'
             r'GL_FLOAT|'
             r'GL_FLOAT_VEC2|'
             r'GL_FLOAT_VEC3|'
             r'GL_FLOAT_VEC4|'
             r'GL_INT|'
             r'GL_INT_VEC2|'
             r'GL_INT_VEC3|'
             r'GL_INT_VEC4|'
             r'GL_BOOL|'
             r'GL_BOOL_VEC2|'
             r'GL_BOOL_VEC3|'
             r'GL_BOOL_VEC4|'
             r'GL_FLOAT_MAT2|'
             r'GL_FLOAT_MAT3|'
             r'GL_FLOAT_MAT4|'
             r'GL_FLOAT_MAT2x3|'
             r'GL_FLOAT_MAT2x4|'
             r'GL_FLOAT_MAT3x2|'
             r'GL_FLOAT_MAT3x4|'
             r'GL_FLOAT_MAT4x2|'
             r'GL_FLOAT_MAT4x3|'
             r'GL_SAMPLER_1D|'
             r'GL_SAMPLER_2D|'
             r'GL_SAMPLER_3D|'
             r'GL_SAMPLER_CUBE|'
             r'GL_SAMPLER_1D_SHADOW|'
             r'GL_SAMPLER_2D_SHADOW|'
             r'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH|'
             r'GL_ACTIVE_ATTRIBUTES|'
             r'GL_ACTIVE_UNIFORM_MAX_LENGTH|'
             r'GL_ACTIVE_UNIFORMS|'
             r'GL_ATTACHED_SHADERS|'
             r'GL_COMPILE_STATUS|'
             r'GL_CURRENT_PROGRAM|'
             r'GL_DELETE_STATUS|'
             r'GL_FOG_COORD|'
             r'GL_FOG_COORD_SRC|'
             r'GL_INFO_LOG_LENGTH|'
             r'GL_FRAGMENT_SHADER|'
             r'GL_LINK_STATUS|'
             r'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS|'
             r'GL_MAX_VARYING_FLOATS|'
             r'GL_MAX_VERTEX_ATTRIBS|'
             r'GL_MAX_VERTEX_UNIFORM_COMPONENTS|'
             r'GL_SHADER_SOURCE_LENGTH|'
             r'GL_SHADER_TYPE|'
             r'GL_SHADING_LANGUAGE_VERSION|'
             r'GL_VALIDATE_STATUS|'
             r'GL_VERTEX_PROGRAM_TWO_SIDE|'
             r'GL_VERTEX_PROGRAM_POINT_SIZE|'
             r'GL_VERTEX_SHADER|'
             r'GL_COMPRESSED_SRGB|'
             r'GL_COMPRESSED_SRGB_ALPHA|'
             r'GL_COMPRESSED_SLUMINANCE|'
             r'GL_COMPRESSED_SLUMINANCE_ALPHA|'
             r'GL_SRC0_RGB|'
             r'GL_SRC1_RGB|'
             r'GL_SRC2_RGB|'
             r'GL_SRC0_ALPHA|'
             r'GL_SRC1_ALPHA|'
             r'GL_SRC2_ALPHA|'
             r'GL_SRGB|'
             r'GL_SRGB_ALPHA|'
             r'GL_SRGB8|'
             r'GL_SRGB8_ALPHA8|'
             r'GL_SLUMINANCE|'
             r'GL_SLUMINANCE8|'
             r'GL_SLUMINANCE_ALPHA|'
             r'GL_SLUMINANCE_ALPHA8|'
             r'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING|'
             r'GL_VERTEX_ATTRIB_ARRAY_ENABLED|'
             r'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED|'
             r'GL_VERTEX_ATTRIB_ARRAY_POINTER|'
             r'GL_VERTEX_ATTRIB_ARRAY_SIZE|'
             r'GL_VERTEX_ATTRIB_ARRAY_STRIDE|'
             r'GL_VERTEX_ATTRIB_ARRAY_TYPE|'
             r'GL_HALF_FLOAT|'
             r'GL_UNSIGNED_INT_24_8|'
             r'GL_UNSIGNED_INT_10F_11F_11F_REV|'
             r'GL_UNSIGNED_INT_5_9_9_9_REV|'
             r'GL_FLOAT_32_UNSIGNED_INT_24_8_REV|'
             r'GL_INDEX|'
             r'GL_UNSIGNED_NORMALIZED|'
             r'GL_MAP_FLUSH_EXPLICIT_BIT|'
             r'GL_MAP_INVALIDATE_RANGE_BIT|'
             r'GL_MAP_INVALIDATE_BUFFER_BIT|'
             r'GL_MAP_READ_BIT|'
             r'GL_MAP_UNSYNCHRONIZED_BIT|'
             r'GL_MAP_WRITE_BIT|'
             r'GL_DRAW_BUFFER0|'
             r'GL_DRAW_BUFFER1|'
             r'GL_DRAW_BUFFER2|'
             r'GL_DRAW_BUFFER3|'
             r'GL_DRAW_BUFFER4|'
             r'GL_DRAW_BUFFER5|'
             r'GL_DRAW_BUFFER6|'
             r'GL_DRAW_BUFFER7|'
             r'GL_DRAW_BUFFER8|'
             r'GL_DRAW_BUFFER9|'
             r'GL_DRAW_BUFFER10|'
             r'GL_DRAW_BUFFER11|'
             r'GL_DRAW_BUFFER12|'
             r'GL_DRAW_BUFFER13|'
             r'GL_DRAW_BUFFER14|'
             r'GL_DRAW_BUFFER15|'
             r'GL_MAX_COLOR_ATTACHMENTS|'
             r'GL_COLOR_ATTACHMENT0|'
             r'GL_COLOR_ATTACHMENT1|'
             r'GL_COLOR_ATTACHMENT2|'
             r'GL_COLOR_ATTACHMENT3|'
             r'GL_COLOR_ATTACHMENT4|'
             r'GL_COLOR_ATTACHMENT5|'
             r'GL_COLOR_ATTACHMENT6|'
             r'GL_COLOR_ATTACHMENT7|'
             r'GL_COLOR_ATTACHMENT8|'
             r'GL_COLOR_ATTACHMENT9|'
             r'GL_COLOR_ATTACHMENT10|'
             r'GL_COLOR_ATTACHMENT11|'
             r'GL_COLOR_ATTACHMENT12|'
             r'GL_COLOR_ATTACHMENT13|'
             r'GL_COLOR_ATTACHMENT14|'
             r'GL_COLOR_ATTACHMENT15|'
             r'GL_DEPTH_ATTACHMENT|'
             r'GL_STENCIL_ATTACHMENT|'
             r'GL_DEPTH_STENCIL_ATTACHMENT|'
             r'GL_CLAMP_VERTEX_COLOR|'
             r'GL_CLAMP_FRAGMENT_COLOR|'
             r'GL_CLAMP_READ_COLOR|'
             r'GL_FIXED_ONLY|'
             r'GL_RG|'
             r'GL_R8|'
             r'GL_R16|'
             r'GL_RG8|'
             r'GL_RG16|'
             r'GL_R16F|'
             r'GL_RG16F|'
             r'GL_RGB16F|'
             r'GL_RGBA16F|'
             r'GL_R32F|'
             r'GL_RG32F|'
             r'GL_RGB32F|'
             r'GL_RGBA32F|'
             r'GL_R11F_G11F_B10F|'
             r'GL_RGB9_E5|'
             r'GL_R8I|'
             r'GL_R8UI|'
             r'GL_R16I|'
             r'GL_R16UI|'
             r'GL_R32I|'
             r'GL_R32UI|'
             r'GL_RG8I|'
             r'GL_RG8UI|'
             r'GL_RG16I|'
             r'GL_RG16UI|'
             r'GL_RG32I|'
             r'GL_RG32UI|'
             r'GL_RGB8I|'
             r'GL_RGB8UI|'
             r'GL_RGB16I|'
             r'GL_RGB16UI|'
             r'GL_RGB32I|'
             r'GL_RGB32UI|'
             r'GL_RGBA8I|'
             r'GL_RGBA8UI|'
             r'GL_RGBA16I|'
             r'GL_RGBA16UI|'
             r'GL_RGBA32I|'
             r'GL_RGBA32UI|'
             r'GL_COMPRESSED_RED|'
             r'GL_COMPRESSED_RG|'
             r'GL_COMPRESSED_RED_RGTC1|'
             r'GL_COMPRESSED_SIGNED_RED_RGTC1|'
             r'GL_COMPRESSED_RG_RGTC2|'
             r'GL_COMPRESSED_SIGNED_RG_RGTC2|'
             r'GL_DEPTH_COMPONENT32F|'
             r'GL_DEPTH24_STENCIL8|'
             r'GL_DEPTH32F_STENCIL8|'
             r'GL_INVALID_FRAMEBUFFER_OPERATION|'
             r'GL_FRAMEBUFFER_COMPLETE|'
             r'GL_FRAMEBUFFER_UNDEFINED|'
             r'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT|'
             r'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT|'
             r'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER|'
             r'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER|'
             r'GL_FRAMEBUFFER_UNSUPPORTED|'
             r'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE|'
             r'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS|'
             r'GL_FRAMEBUFFER|'
             r'GL_FRAMEBUFFER_BINDING|'
             r'GL_FRAMEBUFFER_DEFAULT|'
             r'GL_DRAW_FRAMEBUFFER|'
             r'GL_DRAW_FRAMEBUFFER_BINDING|'
             r'GL_READ_FRAMEBUFFER|'
             r'GL_READ_FRAMEBUFFER_BINDING|'
             r'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING|'
             r'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME|'
             r'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL|'
             r'GL_FRAMEBUFFER_SRGB|'
             r'GL_DEPTH_STENCIL|'
             r'GL_RED_INTEGER|'
             r'GL_GREEN_INTEGER|'
             r'GL_BLUE_INTEGER|'
             r'GL_ALPHA_INTEGER|'
             r'GL_RG_INTEGER|'
             r'GL_RGB_INTEGER|'
             r'GL_RGBA_INTEGER|'
             r'GL_BGR_INTEGER|'
             r'GL_BGRA_INTEGER|'
             r'GL_PRIMITIVES_GENERATED|'
             r'GL_QUERY_BY_REGION_NO_WAIT|'
             r'GL_QUERY_BY_REGION_WAIT|'
             r'GL_QUERY_NO_WAIT|'
             r'GL_QUERY_WAIT|'
             r'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN|'
             r'GL_RASTERIZER_DISCARD|'
             r'GL_MAX_RENDERBUFFER_SIZE|'
             r'GL_MAX_SAMPLES|'
             r'GL_RENDERBUFFER|'
             r'GL_RENDERBUFFER_BINDING|'
             r'GL_RENDERBUFFER_HEIGHT|'
             r'GL_RENDERBUFFER_INTERNAL_FORMAT|'
             r'GL_RENDERBUFFER_SAMPLES|'
             r'GL_RENDERBUFFER_WIDTH|'
             r'GL_RENDERBUFFER_RED_SIZE|'
             r'GL_RENDERBUFFER_GREEN_SIZE|'
             r'GL_RENDERBUFFER_BLUE_SIZE|'
             r'GL_RENDERBUFFER_ALPHA_SIZE|'
             r'GL_RENDERBUFFER_DEPTH_SIZE|'
             r'GL_RENDERBUFFER_STENCIL_SIZE|'
             r'GL_INT|'
             r'GL_INT_VEC2|'
             r'GL_INT_VEC3|'
             r'GL_INT_VEC4|'
             r'GL_INT_SAMPLER_1D|'
             r'GL_INT_SAMPLER_2D|'
             r'GL_INT_SAMPLER_3D|'
             r'GL_INT_SAMPLER_CUBE|'
             r'GL_INT_SAMPLER_1D_ARRAY|'
             r'GL_INT_SAMPLER_2D_ARRAY|'
             r'GL_SAMPLER_1D_ARRAY|'
             r'GL_SAMPLER_2D_ARRAY|'
             r'GL_SAMPLER_1D_ARRAY_SHADOW|'
             r'GL_SAMPLER_2D_ARRAY_SHADOW|'
             r'GL_SAMPLER_CUBE_SHADOW|'
             r'GL_UNSIGNED_INT|'
             r'GL_UNSIGNED_INT_VEC2|'
             r'GL_UNSIGNED_INT_VEC3|'
             r'GL_UNSIGNED_INT_VEC4|'
             r'GL_UNSIGNED_INT_SAMPLER_1D|'
             r'GL_UNSIGNED_INT_SAMPLER_2D|'
             r'GL_UNSIGNED_INT_SAMPLER_3D|'
             r'GL_UNSIGNED_INT_SAMPLER_CUBE|'
             r'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY|'
             r'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY|'
             r'GL_MAX_TEXTURE_COORDS|'
             r'GL_MAX_VARYING_COMPONENTS|'
             r'GL_MIN_PROGRAM_TEXEL_OFFSET|'
             r'GL_MAX_PROGRAM_TEXEL_OFFSET|'
             r'GL_COMPARE_REF_TO_TEXTURE|'
             r'GL_MAX_ARRAY_TEXTURE_LAYERS|'
             r'GL_TEXTURE_1D_ARRAY|'
             r'GL_TEXTURE_2D_ARRAY|'
             r'GL_TEXTURE_BINDING_1D_ARRAY|'
             r'GL_TEXTURE_BINDING_2D_ARRAY|'
             r'GL_PROXY_TEXTURE_1D_ARRAY|'
             r'GL_PROXY_TEXTURE_2D_ARRAY|'
             r'GL_TEXTURE_RED_TYPE|'
             r'GL_TEXTURE_GREEN_TYPE|'
             r'GL_TEXTURE_BLUE_TYPE|'
             r'GL_TEXTURE_ALPHA_TYPE|'
             r'GL_TEXTURE_LUMINANCE_TYPE|'
             r'GL_TEXTURE_DEPTH_TYPE|'
             r'GL_TEXTURE_INTENSITY_TYPE|'
             r'GL_TEXTURE_STENCIL_SIZE|'
             r'GL_TEXTURE_SHARED_SIZE|'
             r'GL_INTERLEAVED_ATTRIBS|'
             r'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS|'
             r'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS|'
             r'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS|'
             r'GL_SEPARATE_ATTRIBS|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_MODE|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_START|'
             r'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH|'
             r'GL_TRANSFORM_FEEDBACK_VARYINGS|'
             r'GL_CONTEXT_FLAGS|'
             r'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT|'
             r'GL_MAJOR_VERSION|'
             r'GL_MINOR_VERSION|'
             r'GL_NUM_EXTENSIONS|'
             r'GL_VERTEX_ARRAY_BINDING|'
             r'GL_VERTEX_ATTRIB_ARRAY_INTEGER|'
             r'GL_BUFFER_ACCESS_FLAGS|'
             r'GL_BUFFER_MAP_LENGTH|'
             r'GL_BUFFER_MAP_OFFSET|'
             r'GL_COPY_READ_BUFFER|'
             r'GL_COPY_WRITE_BUFFER|'
             r'GL_PRIMITIVE_RESTART|'
             r'GL_PRIMITIVE_RESTART_INDEX|'
             r'GL_MAX_RECTANGLE_TEXTURE_SIZE|'
             r'GL_TEXTURE_RECTANGLE|'
             r'GL_TEXTURE_BINDING_RECTANGLE|'
             r'GL_PROXY_TEXTURE_RECTANGLE|'
             r'GL_MAX_TEXTURE_BUFFER_SIZE|'
             r'GL_TEXTURE_BUFFER|'
             r'GL_TEXTURE_BINDING_BUFFER|'
             r'GL_TEXTURE_BUFFER_DATA_STORE_BINDING|'
             r'GL_ACTIVE_UNIFORM_BLOCKS|'
             r'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS|'
             r'GL_UNIFORM_BLOCK_BINDING|'
             r'GL_UNIFORM_BLOCK_DATA_SIZE|'
             r'GL_UNIFORM_BLOCK_INDEX|'
             r'GL_UNIFORM_BLOCK_NAME_LENGTH|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER|'
             r'GL_MAX_UNIFORM_BLOCK_SIZE|'
             r'GL_MAX_UNIFORM_BUFFER_BINDINGS|'
             r'GL_MAX_COMBINED_UNIFORM_BLOCKS|'
             r'GL_MAX_FRAGMENT_UNIFORM_BLOCKS|'
             r'GL_MAX_VERTEX_UNIFORM_BLOCKS|'
             r'GL_UNIFORM_ARRAY_STRIDE|'
             r'GL_UNIFORM_IS_ROW_MAJOR|'
             r'GL_UNIFORM_MATRIX_STRIDE|'
             r'GL_UNIFORM_NAME_LENGTH|'
             r'GL_UNIFORM_OFFSET|'
             r'GL_UNIFORM_SIZE|'
             r'GL_UNIFORM_TYPE|'
             r'GL_UNIFORM_BUFFER|'
             r'GL_UNIFORM_BUFFER_BINDING|'
             r'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT|'
             r'GL_UNIFORM_BUFFER_SIZE|'
             r'GL_UNIFORM_BUFFER_START|'
             r'GL_R8_SNORM|'
             r'GL_R16_SNORM|'
             r'GL_RG8_SNORM|'
             r'GL_RG16_SNORM|'
             r'GL_RGB8_SNORM|'
             r'GL_RGB16_SNORM|'
             r'GL_RGBA8_SNORM|'
             r'GL_RGBA16_SNORM|'
             r'GL_SAMPLE_POSITION|'
             r'GL_LINES_ADJACENCY|'
             r'GL_LINE_STRIP_ADJACENCY|'
             r'GL_TRIANGLES_ADJACENCY|'
             r'GL_TRIANGLE_STRIP_ADJACENCY|'
             r'GL_PROVOKING_VERTEX|'
             r'GL_FIRST_VERTEX_CONVENTION|'
             r'GL_LAST_VERTEX_CONVENTION|'
             r'GL_SAMPLER_2D_MULTISAMPLE|'
             r'GL_SAMPLER_2D_MULTISAMPLE_ARRAY|'
             r'GL_SAMPLER_2D_RECT|'
             r'GL_SAMPLER_2D_RECT_SHADOW|'
             r'GL_SAMPLER_BUFFER|'
             r'GL_INT_SAMPLER_2D_MULTISAMPLE|'
             r'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY|'
             r'GL_INT_SAMPLER_2D_RECT|'
             r'GL_INT_SAMPLER_BUFFER|'
             r'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE|'
             r'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY|'
             r'GL_UNSIGNED_INT_SAMPLER_2D_RECT|'
             r'GL_UNSIGNED_INT_SAMPLER_BUFFER|'
             r'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS|'
             r'GL_MAX_GEOMETRY_OUTPUT_VERTICES|'
             r'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS|'
             r'GL_MAX_GEOMETRY_INPUT_COMPONENTS|'
             r'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS|'
             r'GL_MAX_GEOMETRY_SHADER_INVOCATIONS|'
             r'GL_MAX_GEOMETRY_UNIFORM_BLOCKS|'
             r'GL_GEOMETRY_SHADER|'
             r'GL_GEOMETRY_VERTICES_OUT|'
             r'GL_GEOMETRY_INPUT_TYPE|'
             r'GL_GEOMETRY_OUTPUT_TYPE|'
             r'GL_CONTEXT_CORE_PROFILE_BIT|'
             r'GL_CONTEXT_COMPATIBILITY_PROFILE_BIT|'
             r'GL_CONDITION_SATISFIED|'
             r'GL_MAX_SERVER_WAIT_TIMEOUT|'
             r'GL_OBJECT_TYPE|'
             r'GL_SIGNALED|'
             r'GL_UNSIGNALED|'
             r'GL_SYNC_CONDITION|'
             r'GL_SYNC_FENCE|'
             r'GL_SYNC_FLAGS|'
             r'GL_SYNC_FLUSH_COMMANDS_BIT|'
             r'GL_SYNC_GPU_COMMANDS_COMPLETE|'
             r'GL_SYNC_STATUS|'
             r'GL_TIMEOUT_EXPIRED|'
             r'GL_TIMEOUT_IGNORED|'
             r'GL_WAIT_FAILED|'
             r'GL_TEXTURE_2D_MULTISAMPLE|'
             r'GL_TEXTURE_2D_MULTISAMPLE_ARRAY|'
             r'GL_TEXTURE_BINDING_2D_MULTISAMPLE|'
             r'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY|'
             r'GL_PROXY_TEXTURE_2D_MULTISAMPLE|'
             r'GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY|'
             r'GL_TEXTURE_FIXED_SAMPLE_LOCATIONS|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER|'
             r'GL_SRC1_COLOR|'
             r'GL_ONE_MINUS_SRC1_COLOR|'
             r'GL_ONE_MINUS_SRC1_ALPHA|'
             r'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS|'
             r'GL_RGB10_A2UI|'
             r'GL_ANY_SAMPLES_PASSED|'
             r'GL_TIME_ELAPSED|'
             r'GL_TIMESTAMP|'
             r'GL_SAMPLER_BINDING|'
             r'GL_TEXTURE_SWIZZLE_R|'
             r'GL_TEXTURE_SWIZZLE_G|'
             r'GL_TEXTURE_SWIZZLE_B|'
             r'GL_TEXTURE_SWIZZLE_A|'
             r'GL_TEXTURE_SWIZZLE_RGBA|'
             r'GL_VERTEX_ATTRIB_ARRAY_DIVISOR|'
             r'GL_INT_2_10_10_10_REV|'
             r'GL_DRAW_INDIRECT_BUFFER|'
             r'GL_DRAW_INDIRECT_BUFFER_BINDING|'
             r'GL_PATCH_DEFAULT_INNER_LEVEL|'
             r'GL_PATCH_DEFAULT_OUTER_LEVEL|'
             r'GL_PATCH_VERTICES|'
             r'GL_MAX_PATCH_VERTICES|'
             r'GL_PATCHES|'
             r'GL_MAX_VERTEX_STREAMS|'
             r'GL_SAMPLE_SHADING|'
             r'GL_SAMPLE_MASK|'
             r'GL_SAMPLE_MASK_VALUE|'
             r'GL_MIN_SAMPLE_SHADING_VALUE|'
             r'GL_TESS_CONTROL_SHADER|'
             r'GL_TESS_EVALUATION_SHADER|'
             r'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_VERTEX_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_EVALUATION_TOTAL_OUTPUT_COMPONENTS|'
             r'GL_MAX_TESS_PATCH_COMPONENTS|'
             r'GL_MAX_TESS_GEN_LEVEL|'
             r'GL_MAX_TESS_CONTROL_SHADER|'
             r'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS|'
             r'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS|'
             r'GL_MAX_TESS_CONTROL_OUTPUT_VERTICES|'
             r'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS|'
             r'GL_MAX_TESS_EVALUATION_SHADER|'
             r'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS|'
             r'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS|'
             r'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS|'
             r'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS|'
             r'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS|'
             r'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET|'
             r'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET|'
             r'GL_TESS_GEN_MODE|'
             r'GL_TESS_GEN_SPACING|'
             r'GL_FRACTIONAL_EVEN|'
             r'GL_FRACTIONAL_ODD|'
             r'GL_TESS_GEN_VERTEX_ORDER|'
             r'GL_TESS_GEN_POINT_MODE|'
             r'GL_GEOMETRY_SHADER_INVOCATIONS|'
             r'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET|'
             r'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET|'
             r'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS|'
             r'GL_DOUBLE|'
             r'GL_DOUBLE_VEC2|'
             r'GL_DOUBLE_VEC3|'
             r'GL_DOUBLE_VEC4|'
             r'GL_DOUBLE_MAT2|'
             r'GL_DOUBLE_MAT3|'
             r'GL_DOUBLE_MAT4|'
             r'GL_DOUBLE_MAT2x3|'
             r'GL_DOUBLE_MAT2x4|'
             r'GL_DOUBLE_MAT3x2|'
             r'GL_DOUBLE_MAT3x4|'
             r'GL_DOUBLE_MAT4x2|'
             r'GL_DOUBLE_MAT4x3|'
             r'GL_SAMPLER_CUBE_MAP_ARRAY|'
             r'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW|'
             r'GL_INT_SAMPLER_CUBE_MAP_ARRAY|'
             r'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY|'
             r'GL_ACTIVE_SUBROUTINES|'
             r'GL_ACTIVE_SUBROUTINE_UNIFORMS|'
             r'GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS|'
             r'GL_ACTIVE_SUBROUTINE_MAX_LENGTH|'
             r'GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH|'
             r'GL_MAX_SUBROUTINES|'
             r'GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS|'
             r'GL_COMPATIBLE_SUBROUTINES|'
             r'GL_NUM_COMPATIBLE_SUBROUTINES|'
             r'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY|'
             r'GL_TEXTURE_CUBE_MAP_ARRAY|'
             r'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY|'
             r'GL_MAX_TRANSFORM_FEEDBACK_BUFFERS|'
             r'GL_TRANSFORM_FEEDBACK|'
             r'GL_TRANSFORM_FEEDBACK_BINDING|'
             r'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER|'
             r'GL_PROGRAM_BINARY_RETRIEVABLE_HINT|'
             r'GL_IMPLEMENTATION_COLOR_READ_FORMAT|'
             r'GL_IMPLEMENTATION_COLOR_READ_TYPE|'
             r'GL_LAYER_PROVOKING_VERTEX|'
             r'GL_VIEWPORT_INDEX_PROVOKING_VERTEX|'
             r'GL_UNDEFINED_VERTEX|'
             r'GL_SHADER_COMPILER|'
             r'GL_NUM_SHADER_BINARY_FORMATS|'
             r'GL_SHADER_BINARY_FORMATS|'
             r'GL_VERTEX_SHADER_BIT|'
             r'GL_TESS_CONTROL_SHADER_BIT|'
             r'GL_TESS_EVALUATION_SHADER_BIT|'
             r'GL_GEOMETRY_SHADER_BIT|'
             r'GL_FRAGMENT_SHADER_BIT|'
             r'GL_ALL_SHADER_BITS|'
             r'GL_ACTIVE_PROGRAM|'
             r'GL_PROGRAM_SEPARABLE|'
             r'GL_NUM_PROGRAM_BINARY_FORMATS|'
             r'GL_PROGRAM_BINARY_FORMATS|'
             r'GL_PROGRAM_BINARY_LENGTH|'
             r'GL_PROGRAM_PIPELINE_BINDING|'
             r'GL_MAX_VERTEX_UNIFORM_VECTORS|'
             r'GL_MAX_FRAGMENT_UNIFORM_VECTORS|'
             r'GL_MAX_VARYING_VECTORS|'
             r'GL_LOW_FLOAT|'
             r'GL_MEDIUM_FLOAT|'
             r'GL_HIGH_FLOAT|'
             r'GL_LOW_INT|'
             r'GL_MEDIUM_INT|'
             r'GL_HIGH_INT|'
             r'GL_MAX_VIEWPORTS|'
             r'GL_VIEWPORT_BOUNDS_RANGE|'
             r'GL_VIEWPORT_SUBPIXEL_BITS|'
             r'GL_RENDERBUFFER|'
             r'GL_TEXTURE2D_MULTISAMPLE|'
             r'GL_TEXTURE2D_MULTISAMPLE_ARRAY|'
             r'GL_SAMPLES|'
             r'GL_NUM_SAMPLE_COUNTS|'
             r'GL_MIN_MAP_BUFFER_ALIGNMENT|'
             r'GL_ATOMIC_COUNTER_BUFFER|'
             r'GL_ATOMIC_COUNTER_BUFFER_BINDING|'
             r'GL_ATOMIC_COUNTER_BUFFER_START|'
             r'GL_ATOMIC_COUNTER_BUFFER_SIZE|'
             r'GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE|'
             r'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS|'
             r'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER|'
             r'GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_VERTEX_ATOMIC_COUNTERS|'
             r'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS|'
             r'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS|'
             r'GL_MAX_GEOMETRY_ATOMIC_COUNTERS|'
             r'GL_MAX_FRAGMENT_ATOMIC_COUNTERS|'
             r'GL_MAX_COMBINED_ATOMIC_COUNTERS|'
             r'GL_ACTIVE_ATOMIC_COUNTER_BUFFERS|'
             r'GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX|'
             r'GL_UNSIGNED_INT_ATOMIC_COUNTER|'
             r'GL_MAX_IMAGE_UNITS|'
             r'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS|'
             r'GL_MAX_IMAGE_SAMPLES|'
             r'GL_MAX_VERTEX_IMAGE_UNIFORMS|'
             r'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS|'
             r'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS|'
             r'GL_MAX_GEOMETRY_IMAGE_UNIFORMS|'
             r'GL_MAX_FRAGMENT_IMAGE_UNIFORMS|'
             r'GL_MAX_COMBINED_IMAGE_UNIFORMS|'
             r'GL_IMAGE_BINDING_NAME|'
             r'GL_IMAGE_BINDING_LEVEL|'
             r'GL_IMAGE_BINDING_LAYERED|'
             r'GL_IMAGE_BINDING_LAYER|'
             r'GL_IMAGE_BINDING_ACCESS|'
             r'GL_IMAGE_BINDING_FORMAT|'
             r'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT|'
             r'GL_ELEMENT_ARRAY_BARRIER_BIT|'
             r'GL_UNIFORM_BARRIER_BIT|'
             r'GL_TEXTURE_FETCH_BARRIER_BIT|'
             r'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT|'
             r'GL_COMMAND_BARRIER_BIT|'
             r'GL_PIXEL_BUFFER_BARRIER_BIT|'
             r'GL_TEXTURE_UPDATE_BARRIER_BIT|'
             r'GL_BUFFER_UPDATE_BARRIER_BIT|'
             r'GL_FRAMEBUFFER_BARRIER_BIT|'
             r'GL_TRANSFORM_FEEDBACK_BARRIER_BIT|'
             r'GL_ATOMIC_COUNTER_BARRIER_BIT|'
             r'GL_ALL_BARRIER_BITS|'
             r'GL_IMAGE_1D|'
             r'GL_IMAGE_2D|'
             r'GL_IMAGE_3D|'
             r'GL_IMAGE_2D_RECT|'
             r'GL_IMAGE_CUBE|'
             r'GL_IMAGE_BUFFER|'
             r'GL_IMAGE_1D_ARRAY|'
             r'GL_IMAGE_2D_ARRAY|'
             r'GL_IMAGE_CUBE_MAP_ARRAY|'
             r'GL_IMAGE_2D_MULTISAMPLE|'
             r'GL_IMAGE_2D_MULTISAMPLE_ARRAY|'
             r'GL_INT_IMAGE_1D|'
             r'GL_INT_IMAGE_2D|'
             r'GL_INT_IMAGE_3D|'
             r'GL_INT_IMAGE_2D_RECT|'
             r'GL_INT_IMAGE_CUBE|'
             r'GL_INT_IMAGE_BUFFER|'
             r'GL_INT_IMAGE_1D_ARRAY|'
             r'GL_INT_IMAGE_2D_ARRAY|'
             r'GL_INT_IMAGE_CUBE_MAP_ARRAY|'
             r'GL_INT_IMAGE_2D_MULTISAMPLE|'
             r'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY|'
             r'GL_UNSIGNED_INT_IMAGE_1D|'
             r'GL_UNSIGNED_INT_IMAGE_2D|'
             r'GL_UNSIGNED_INT_IMAGE_3D|'
             r'GL_UNSIGNED_INT_IMAGE_2D_RECT|'
             r'GL_UNSIGNED_INT_IMAGE_CUBE|'
             r'GL_UNSIGNED_INT_IMAGE_BUFFER|'
             r'GL_UNSIGNED_INT_IMAGE_1D_ARRAY|'
             r'GL_UNSIGNED_INT_IMAGE_2D_ARRAY|'
             r'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY|'
             r'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE|'
             r'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY|'
             r'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|'
             r'GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE|'
             r'GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS|'
             r'GL_TEXTURE_IMMUTABLE_FORMAT|'
             r'GL_ALPHA8_EXT|'
             r'GL_LUMINANCE8_EXT|'
             r'GL_LUMINANCE8_ALPHA8_EXT|'
             r'GL_COMPRESSED_RGBA_BPTC_UNORM_ARB|'
             r'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB|'
             r'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB|'
             r'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB|'
             r'GL_COMPUTE_SHADER|'
             r'GL_MAX_COMPUTE_UNIFORM_BLOCKS|'
             r'GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_COMPUTE_IMAGE_UNIFORMS|'
             r'GL_MAX_COMPUTE_SHARED_MEMORY_SIZE|'
             r'GL_MAX_COMPUTE_UNIFORM_COMPNENTS|'
             r'GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS|'
             r'GL_MAX_COMPUTE_ATOMIC_COUNTERS|'
             r'GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS|'
             r'GL_MAX_COMPUTE_WORK_GORUP_INVOCATIONS|'
             r'GL_MAX_COMPUTE_WORK_GROUP_COUNT|'
             r'GL_MAX_COMPUTE_WORK_GROUP_SIZE|'
             r'GL_COMPUTE_WORK_GROUP_SIZE|'
             r'GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER|'
             r'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER|'
             r'GL_DISPATCH_INDIRECT_BUFFER|'
             r'GL_DISPATCH_INDIRECT_BUFFER_BINDING|'
             r'GL_COMPUTE_SHADER_BIT|'
             r'GL_COMPRESSED_RGB8_ETC2|'
             r'GL_COMPRESSED_SRGB8_ETC2|'
             r'GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2|'
             r'GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2|'
             r'GL_COMPRESSED_RGBA8_ETC2_EAC|'
             r'GL_COMPRESSED_SRGBA8_ETC2_EAC|'
             r'GL_COMPRESSED_R11_EAC|'
             r'GL_COMPRESSED_SIGNED_R11_EAC|'
             r'GL_COMPRESSED_RG11_EAC|'
             r'GL_COMPRESSED_SIGNED_RG11_EAC|'
             r'GL_PRIMITIVE_RESTART_FIXED_INDEX|'
             r'GL_ANY_SAMPLES_PASSED_CONSERVATIVE|'
             r'GL_MAX_ELEMENT_INDEX|'
             r'GL_TEXTURE_IMMUTABLE_LEVELS|'
             r'GL_MAX_UNIFORM_LOCATIONS|'
             r'GL_FRAMEBUFFER_DEFAULT_WIDTH|'
             r'GL_FRAMEBUFFER_DEFAULT_HEIGHT|'
             r'GL_FRAMEBUFFER_DEFAULT_LAYERS|'
             r'GL_FRAMEBUFFER_DEFAULT_SAMPLES|'
             r'GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_WIDTH|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_HEIGHT|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_LAYERS|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|'
             r'GL_MAX_FRAMEBUFFER_DEFAULT_SAMPLES|'
             r'GL_TEXTURE_1D|'
             r'GL_TEXTURE_1D_ARRAY|'
             r'GL_TEXTURE_2D|'
             r'GL_TEXTURE_2D_ARRAY|'
             r'GL_TEXTURE_3D|'
             r'GL_TEXTURE_CUBE_MAP|'
             r'GL_TEXTURE_CUBE_MAP_ARRAY|'
             r'GL_TEXTURE_RECTANGLE|'
             r'GL_TEXTURE_BUFFER|'
             r'GL_RENDERBUFFER|'
             r'GL_TEXTURE_2D_MULTISAMPLE|'
             r'GL_TEXTURE_2D_MULTISAMPLE_ARRAY|'
             r'GL_SAMPLES|'
             r'GL_NUM_SAMPLE_COUNTS|'
             r'GL_INTERNALFORMAT_SUPPORTED|'
             r'GL_INTERNALFORMAT_PREFERRED|'
             r'GL_INTERNALFORMAT_RED_SIZE|'
             r'GL_INTERNALFORMAT_GREEN_SIZE|'
             r'GL_INTERNALFORMAT_BLUE_SIZE|'
             r'GL_INTERNALFORMAT_ALPHA_SIZE|'
             r'GL_INTERNALFORMAT_DEPTH_SIZE|'
             r'GL_INTERNALFORMAT_STENCIL_SIZE|'
             r'GL_INTERNALFORMAT_SHARED_SIZE|'
             r'GL_INTERNALFORMAT_RED_TYPE|'
             r'GL_INTERNALFORMAT_GREEN_TYPE|'
             r'GL_INTERNALFORMAT_BLUE_TYPE|'
             r'GL_INTERNALFORMAT_ALPHA_TYPE|'
             r'GL_INTERNALFORMAT_DEPTH_TYPE|'
             r'GL_INTERNALFORMAT_STENCIL_TYPE|'
             r'GL_MAX_WIDTH|'
             r'GL_MAX_HEIGHT|'
             r'GL_MAX_DEPTH|'
             r'GL_MAX_LAYERS|'
             r'GL_MAX_COMBINED_DIMENSIONS|'
             r'GL_COLOR_COMPONENTS|'
             r'GL_DEPTH_COMPONENTS|'
             r'GL_STENCIL_COMPONENTS|'
             r'GL_COLOR_RENDERABLE|'
             r'GL_DEPTH_RENDERABLE|'
             r'GL_STENCIL_RENDERABLE|'
             r'GL_FRAMEBUFFER_RENDERABLE|'
             r'GL_FRAMEBUFFER_RENDERABLE_LAYERED|'
             r'GL_FRAMEBUFFER_BLEND|'
             r'GL_READ_PIXELS|'
             r'GL_READ_PIXELS_FORMAT|'
             r'GL_READ_PIXELS_TYPE|'
             r'GL_TEXTURE_IMAGE_FORMAT|'
             r'GL_TEXTURE_IMAGE_TYPE|'
             r'GL_GET_TEXTURE_IMAGE_FORMAT|'
             r'GL_GET_TEXTURE_IMAGE_TYPE|'
             r'GL_MIPMAP|'
             r'GL_MANUAL_GENERATE_MIPMAP|'
             r'GL_AUTO_GENERATE_MIPMAP|'
             r'GL_COLOR_ENCODING|'
             r'GL_SRGB_READ|'
             r'GL_SRGB_WRITE|'
             r'GL_SRGB_DECODE_ARB|'
             r'GL_FILTER|'
             r'GL_VERTEX_TEXTURE|'
             r'GL_TESS_CONTROL_TEXTURE|'
             r'GL_TESS_EVALUATION_TEXTURE|'
             r'GL_GEOMETRY_TEXTURE|'
             r'GL_FRAGMENT_TEXTURE|'
             r'GL_COMPUTE_TEXTURE|'
             r'GL_TEXTURE_SHADOW|'
             r'GL_TEXTURE_GATHER|'
             r'GL_TEXTURE_GATHER_SHADOW|'
             r'GL_SHADER_IMAGE_LOAD|'
             r'GL_SHADER_IMAGE_STORE|'
             r'GL_SHADER_IMAGE_ATOMIC|'
             r'GL_IMAGE_TEXEL_SIZE|'
             r'GL_IMAGE_COMPATIBILITY_CLASS|'
             r'GL_IMAGE_PIXEL_FORMAT|'
             r'GL_IMAGE_PIXEL_TYPE|'
             r'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE|'
             r'GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST|'
             r'GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST|'
             r'GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE|'
             r'GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE|'
             r'GL_TEXTURE_COMPRESSED|'
             r'GL_TEXTURE_COMPRESSED_BLOCK_WIDTH|'
             r'GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT|'
             r'GL_TEXTURE_COMPRESSED_BLOCK_SIZE|'
             r'GL_CLEAR_BUFFER|'
             r'GL_TEXTURE_VIEW|'
             r'GL_VIEW_COMPATIBILITY_CLASS|'
             r'GL_FULL_SUPPORT|'
             r'GL_CAVEAT_SUPPORT|'
             r'GL_IMAGE_CLASS_4_X_32|'
             r'GL_IMAGE_CLASS_2_X_32|'
             r'GL_IMAGE_CLASS_1_X_32|'
             r'GL_IMAGE_CLASS_4_X_16|'
             r'GL_IMAGE_CLASS_2_X_16|'
             r'GL_IMAGE_CLASS_1_X_16|'
             r'GL_IMAGE_CLASS_4_X_8|'
             r'GL_IMAGE_CLASS_2_X_8|'
             r'GL_IMAGE_CLASS_1_X_8|'
             r'GL_IMAGE_CLASS_11_11_10|'
             r'GL_IMAGE_CLASS_10_10_10_2|'
             r'GL_VIEW_CLASS_128_BITS|'
             r'GL_VIEW_CLASS_96_BITS|'
             r'GL_VIEW_CLASS_64_BITS|'
             r'GL_VIEW_CLASS_48_BITS|'
             r'GL_VIEW_CLASS_32_BITS|'
             r'GL_VIEW_CLASS_24_BITS|'
             r'GL_VIEW_CLASS_16_BITS|'
             r'GL_VIEW_CLASS_8_BITS|'
             r'GL_VIEW_CLASS_S3TC_DXT1_RGB|'
             r'GL_VIEW_CLASS_S3TC_DXT1_RGBA|'
             r'GL_VIEW_CLASS_S3TC_DXT3_RGBA|'
             r'GL_VIEW_CLASS_S3TC_DXT5_RGBA|'
             r'GL_VIEW_CLASS_RGTC1_RED|'
             r'GL_VIEW_CLASS_RGTC2_RG|'
             r'GL_VIEW_CLASS_BPTC_UNORM|'
             r'GL_VIEW_CLASS_BPTC_FLOAT|'
             r'GL_UNIFORM|'
             r'GL_UNIFORM_BLOCK|'
             r'GL_PROGRAM_INPUT|'
             r'GL_PROGRAM_OUTPUT|'
             r'GL_BUFFER_VARIABLE|'
             r'GL_SHADER_STORAGE_BLOCK|'
             r'GL_ATOMIC_COUNTER_BUFFER|'
             r'GL_VERTEX_SUBROUTINE|'
             r'GL_TESS_CONTROL_SUBROUTINE|'
             r'GL_TESS_EVALUATION_SUBROUTINE|'
             r'GL_GEOMETRY_SUBROUTINE|'
             r'GL_FRAGMENT_SUBROUTINE|'
             r'GL_COMPUTE_SUBROUTINE|'
             r'GL_VERTEX_SUBROUTINE_UNIFORM|'
             r'GL_TESS_CONTROL_SUBROUTINE_UNIFORM|'
             r'GL_TESS_EVALUATION_SUBROUTINE_UNIFORM|'
             r'GL_GEOMETRY_SUBROUTINE_UNIFORM|'
             r'GL_FRAGMENT_SUBROUTINE_UNIFORM|'
             r'GL_COMPUTE_SUBROUTINE_UNIFORM|'
             r'GL_TRANSFORM_FEEDBACK_VARYING|'
             r'GL_ACTIVE_RESOURCES|'
             r'GL_MAX_NAME_LENGTH|'
             r'GL_MAX_NUM_ACTIVE_VARIABLES|'
             r'GL_MAX_NUM_COMPATIBLE_SUBROUTINES|'
             r'GL_NAME_LENGTH|'
             r'GL_TYPE|'
             r'GL_ARRAY_SIZE|'
             r'GL_OFFSET|'
             r'GL_BLOCK_INDEX|'
             r'GL_ARRAY_STRIDE|'
             r'GL_MATRIX_STRIDE|'
             r'GL_IS_ROW_MAJOR|'
             r'GL_ATOMIC_COUNTER_BUFFER_INDEX|'
             r'GL_BUFFER_BINDING|'
             r'GL_BUFFER_DATA_SIZE|'
             r'GL_NUM_ACTIVE_VARIABLES|'
             r'GL_ACTIVE_VARIABLES|'
             r'GL_REFERENCED_BY_VERTEX_SHADER|'
             r'GL_REFERENCED_BY_TESS_CONTROL_SHADER|'
             r'GL_REFERENCED_BY_TESS_EVALUATION_SHADER|'
             r'GL_REFERENCED_BY_GEOMETRY_SHADER|'
             r'GL_REFERENCED_BY_FRAGMENT_SHADER|'
             r'GL_REFERENCED_BY_COMPUTE_SHADER|'
             r'GL_TOP_LEVEL_ARRAY_SIZE|'
             r'GL_TOP_LEVEL_ARRAY_STRIDE|'
             r'GL_LOCATION|'
             r'GL_LOCATION_INDEX|'
             r'GL_IS_PER_PATCH|'
             r'GL_NUM_COMPATIBLE_SUBROUTINES|'
             r'GL_COMPATIBLE_SUBROUTINES|'
             r'GL_SHADER_STORAGE_BUFFER|'
             r'GL_SHADER_STORAGE_BUFFER_BINDING|'
             r'GL_SHADER_STORAGE_BUFFER_START|'
             r'GL_SHADER_STORAGE_BUFFER_SIZE|'
             r'GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS|'
             r'GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS|'
             r'GL_MAX_SHADER_STORAGE_BLOCK_SIZE|'
             r'GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT|'
             r'GL_SHADER_STORAGE_BARRIER_BIT|'
             r'GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES|'
             r'GL_DEPTH_STENCIL_TEXTURE_MODE|'
             r'GL_TEXTURE_BUFFER_OFFSET|'
             r'GL_TEXTURE_BUFFER_SIZE|'
             r'GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT|'
             r'GL_TEXTURE_VIEW_MIN_LEVEL|'
             r'GL_TEXTURE_VIEW_NUM_LEVELS|'
             r'GL_TEXTURE_VIEW_MIN_LAYER|'
             r'GL_TEXTURE_VIEW_NUM_LAYERS|'
             r'GL_TEXTURE_IMMUTABLE_LEVELS|'
             r'GL_VERTEX_ATTRIB_BINDING|'
             r'GL_VERTEX_ATTRIB_RELATIVE_OFFSET|'
             r'GL_VERTEX_BINDING_DIVISOR|'
             r'GL_VERTEX_BINDING_OFFSET|'
             r'GL_VERTEX_BINDING_STRIDE|'
             r'GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET|'
             r'GL_MAX_VERTEX_ATTRIB_BINDINGS|'
             r'GL_DEBUG_OUTPUT|'
             r'GL_DEBUG_OUTPUT_SYNCHRONOUS|'
             r'GL_CONTEXT_FLAG_DEBUG_BIT|'
             r'GL_MAX_DEBUG_MESSAGE_LENGTH|'
             r'GL_MAX_DEBUG_LOGGED_MESSAGES|'
             r'GL_DEBUG_LOGGED_MESSAGES|'
             r'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH|'
             r'GL_MAX_DEBUG_GROUP_STACK_DEPTH|'
             r'GL_DEBUG_GROUP_STACK_DEPTH|'
             r'GL_MAX_LABEL_LENGTH|'
             r'GL_DEBUG_CALLBACK_FUNCTION|'
             r'GL_DEBUG_CALLBACK_USER_PARAM|'
             r'GL_DEBUG_SOURCE_API|'
             r'GL_DEBUG_SOURCE_WINDOW_SYSTEM|'
             r'GL_DEBUG_SOURCE_SHADER_COMPILER|'
             r'GL_DEBUG_SOURCE_THIRD_PARTY|'
             r'GL_DEBUG_SOURCE_APPLICATION|'
             r'GL_DEBUG_SOURCE_OTHER|'
             r'GL_DEBUG_TYPE_ERROR|'
             r'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR|'
             r'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR|'
             r'GL_DEBUG_TYPE_PORTABILITY|'
             r'GL_DEBUG_TYPE_PERFORMANCE|'
             r'GL_DEBUG_TYPE_OTHER|'
             r'GL_DEBUG_TYPE_MARKER|'
             r'GL_DEBUG_TYPE_PUSH_GROUP|'
             r'GL_DEBUG_TYPE_POP_GROUP|'
             r'GL_DEBUG_SEVERITY_HIGH|'
             r'GL_DEBUG_SEVERITY_MEDIUM|'
             r'GL_DEBUG_SEVERITY_LOW|'
             r'GL_DEBUG_SEVERITY_NOTIFICATION|'
             r'GL_STACK_UNDERFLOW|'
             r'GL_STACK_OVERFLOW|'
             r'GL_BUFFER|'
             r'GL_SHADER|'
             r'GL_PROGRAM|'
             r'GL_VERTEX_ARRAY|'
             r'GL_QUERY|'
             r'GL_PROGRAM_PIPELINE|'
             r'GL_TRANSFORM_FEEDBACK|'
             r'GL_SAMPLER|'
             r'GL_TEXTURE|'
             r'GL_RENDERBUFFER|'
             r'GL_FRAMEBUFFER|'
             r'GL_MAX_LABEL_LENGTH|'
             r'GL_MAP_PERSISTENT_BIT|'
             r'GL_MAP_COHERENT_BIT|'
             r'GL_DYNAMIC_STORAGE_MAP|'
             r'GL_CLIENT_STORAGE_MAP|'
             r'GL_BUFFER_IMMUTABLE_STORAGE|'
             r'GL_STORAGE_FLAGS|'
             r'GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT|'
             r'GL_CLEAR_TEXTURE|'
             r'GL_LOCATION_COMPONENT|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_INDEX|'
             r'GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE|'
             r'GL_QUERY_RESULT_NO_WAIT|'
             r'GL_QUERY_BUFFER|'
             r'GL_QUERY_BUFFER_BINDING|'
             r'GL_QUERY_BUFFER_BARRIER_BIT|'
             r'GL_MIRROR_CLAMP_TO_EDGE|'
             r'GL_STENCIL_INDEX8|'
             r'GL_UNSIGNED_INT_10F_11F_11F_REV|'
             r'GL_LOWER_LEFT|'
             r'GL_UPPER_LEFT|'
             r'GL_NEGATIVE_ONE_TO_ONE|'
             r'GL_ZERO_TO_ONE|'
             r'GL_CLIP_ORIGIN|'
             r'GL_CLIP_DEPTH_MODE|'
             r'GL_QUERY_WAIT_INVERTED|'
             r'GL_QUERY_NO_WAIT_INVERTED|'
             r'GL_QUERY_BY_REGION_WAIT_INVERTED|'
             r'GL_QUERY_BY_REGION_NO_WAIT_INVERTED|'
             r'GL_MAX_CULL_DISTANCES|'
             r'GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES|'
             r'GL_TEXTURE_TARGET|'
             r'GL_QUERY_TARGET|'
             r'GL_TEXTURE_BINDING_1D|'
             r'GL_TEXTURE_BINDING_1D_ARRAY|'
             r'GL_TEXTURE_BINDING_2D|'
             r'GL_TEXTURE_BINDING_2D_ARRAY|'
             r'GL_TEXTURE_BINDING_2D_MULTISAMPLE|'
             r'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY|'
             r'GL_TEXTURE_BINDING_3D|'
             r'GL_TEXTURE_BINDING_BUFFER|'
             r'GL_TEXTURE_BINDING_CUBE_MAP|'
             r'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY|'
             r'GL_TEXTURE_BINDING_RECTANGLE|'
             r'GL_TEXTURE_BINDING|'
             r'GL_NO_ERROR|'
             r'GL_GUILTY_CONTEXT_RESET|'
             r'GL_INNOCENT_CONTEXT_RESET|'
             r'GL_UNKNOWN_CONTEXT_RESET|'
             r'GL_CONTEXT_ROBUST_ACCESS|'
             r'GL_RESET_NOTIFICATION_STRATEGY|'
             r'GL_LOSE_CONTEXT_ON_RESET|'
             r'GL_NO_RESET_NOTIFICATION|'
             r'GL_CONTEXT_LOST|'
             r'GL_CONTEXT_RELEASE_BEHAVIOUR|'
             r'GL_NONE|'
             r'GL_CONTEXT_RELEASE_BEHAVIOUR_FLUSH|'
             r'GL_TEXTURE0_ARB|'
             r'GL_TEXTURE1_ARB|'
             r'GL_TEXTURE2_ARB|'
             r'GL_TEXTURE3_ARB|'
             r'GL_TEXTURE4_ARB|'
             r'GL_TEXTURE5_ARB|'
             r'GL_TEXTURE6_ARB|'
             r'GL_TEXTURE7_ARB|'
             r'GL_TEXTURE8_ARB|'
             r'GL_TEXTURE9_ARB|'
             r'GL_TEXTURE10_ARB|'
             r'GL_TEXTURE11_ARB|'
             r'GL_TEXTURE12_ARB|'
             r'GL_TEXTURE13_ARB|'
             r'GL_TEXTURE14_ARB|'
             r'GL_TEXTURE15_ARB|'
             r'GL_TEXTURE16_ARB|'
             r'GL_TEXTURE17_ARB|'
             r'GL_TEXTURE18_ARB|'
             r'GL_TEXTURE19_ARB|'
             r'GL_TEXTURE20_ARB|'
             r'GL_TEXTURE21_ARB|'
             r'GL_TEXTURE22_ARB|'
             r'GL_TEXTURE23_ARB|'
             r'GL_TEXTURE24_ARB|'
             r'GL_TEXTURE25_ARB|'
             r'GL_TEXTURE26_ARB|'
             r'GL_TEXTURE27_ARB|'
             r'GL_TEXTURE28_ARB|'
             r'GL_TEXTURE29_ARB|'
             r'GL_TEXTURE30_ARB|'
             r'GL_TEXTURE31_ARB|'
             r'GL_ACTIVE_TEXTURE_ARB|'
             r'GL_CLIENT_ACTIVE_TEXTURE_ARB|'
             r'GL_MAX_TEXTURE_UNITS_ARB|'
             r'GL_ARRAY_BUFFER_ARB|'
             r'GL_ELEMENT_ARRAY_BUFFER_ARB|'
             r'GL_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_COLOR_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_INDEX_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB|'
             r'GL_STREAM_DRAW_ARB|'
             r'GL_STREAM_READ_ARB|'
             r'GL_STREAM_COPY_ARB|'
             r'GL_STATIC_DRAW_ARB|'
             r'GL_STATIC_READ_ARB|'
             r'GL_STATIC_COPY_ARB|'
             r'GL_DYNAMIC_DRAW_ARB|'
             r'GL_DYNAMIC_READ_ARB|'
             r'GL_DYNAMIC_COPY_ARB|'
             r'GL_READ_ONLY_ARB|'
             r'GL_WRITE_ONLY_ARB|'
             r'GL_READ_WRITE_ARB|'
             r'GL_BUFFER_SIZE_ARB|'
             r'GL_BUFFER_USAGE_ARB|'
             r'GL_BUFFER_ACCESS_ARB|'
             r'GL_BUFFER_MAPPED_ARB|'
             r'GL_BUFFER_MAP_POINTER_ARB|'
             r'GL_MATRIX_PALETTE_ARB|'
             r'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB|'
             r'GL_MAX_PALETTE_MATRICES_ARB|'
             r'GL_CURRENT_PALETTE_MATRIX_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_ARB|'
             r'GL_CURRENT_MATRIX_INDEX_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_SIZE_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_TYPE_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB|'
             r'GL_MATRIX_INDEX_ARRAY_POINTER_ARB|'
             r'GL_MULTISAMPLE_ARB|'
             r'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB|'
             r'GL_SAMPLE_ALPHA_TO_ONE_ARB|'
             r'GL_SAMPLE_COVERAGE_ARB|'
             r'GL_SAMPLE_BUFFERS_ARB|'
             r'GL_SAMPLES_ARB|'
             r'GL_SAMPLE_COVERAGE_VALUE_ARB|'
             r'GL_SAMPLE_COVERAGE_INVERT_ARB|'
             r'GL_MULTISAMPLE_BIT_ARB|'
             r'GL_SAMPLES_PASSED_ARB|'
             r'GL_QUERY_COUNTER_BITS_ARB|'
             r'GL_CURRENT_QUERY_ARB|'
             r'GL_QUERY_RESULT_ARB|'
             r'GL_QUERY_RESULT_AVAILABLE_ARB|'
             r'GL_CLAMP_TO_BORDER_ARB|'
             r'GL_COMPRESSED_ALPHA_ARB|'
             r'GL_COMPRESSED_LUMINANCE_ARB|'
             r'GL_COMPRESSED_LUMINANCE_ALPHA_ARB|'
             r'GL_COMPRESSED_INTENSITY_ARB|'
             r'GL_COMPRESSED_RGB_ARB|'
             r'GL_COMPRESSED_RGBA_ARB|'
             r'GL_TEXTURE_COMPRESSION_HINT_ARB|'
             r'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB|'
             r'GL_TEXTURE_COMPRESSED_ARB|'
             r'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB|'
             r'GL_COMPRESSED_TEXTURE_FORMATS_ARB|'
             r'GL_NORMAL_MAP_ARB|'
             r'GL_REFLECTION_MAP_ARB|'
             r'GL_TEXTURE_CUBE_MAP_ARB|'
             r'GL_TEXTURE_BINDING_CUBE_MAP_ARB|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB|'
             r'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB|'
             r'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB|'
             r'GL_PROXY_TEXTURE_CUBE_MAP_ARB|'
             r'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB|'
             r'GL_COMBINE_ARB|'
             r'GL_COMBINE_RGB_ARB|'
             r'GL_COMBINE_ALPHA_ARB|'
             r'GL_SOURCE0_RGB_ARB|'
             r'GL_SOURCE1_RGB_ARB|'
             r'GL_SOURCE2_RGB_ARB|'
             r'GL_SOURCE0_ALPHA_ARB|'
             r'GL_SOURCE1_ALPHA_ARB|'
             r'GL_SOURCE2_ALPHA_ARB|'
             r'GL_OPERAND0_RGB_ARB|'
             r'GL_OPERAND1_RGB_ARB|'
             r'GL_OPERAND2_RGB_ARB|'
             r'GL_OPERAND0_ALPHA_ARB|'
             r'GL_OPERAND1_ALPHA_ARB|'
             r'GL_OPERAND2_ALPHA_ARB|'
             r'GL_RGB_SCALE_ARB|'
             r'GL_ADD_SIGNED_ARB|'
             r'GL_INTERPOLATE_ARB|'
             r'GL_CONSTANT_ARB|'
             r'GL_PRIMARY_COLOR_ARB|'
             r'GL_PREVIOUS_ARB|'
             r'GL_SUBTRACT_ARB|'
             r'GL_DOT3_RGB_ARB|'
             r'GL_DOT3_RGBA_ARB|'
             r'GL_MIRRORED_REPEAT_ARB|'
             r'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB|'
             r'GL_TRANSPOSE_PROJECTION_MATRIX_ARB|'
             r'GL_TRANSPOSE_TEXTURE_MATRIX_ARB|'
             r'GL_TRANSPOSE_COLOR_MATRIX_ARB|'
             r'GL_MAX_VERTEX_UNITS_ARB|'
             r'GL_ACTIVE_VERTEX_UNITS_ARB|'
             r'GL_WEIGHT_SUM_UNITY_ARB|'
             r'GL_VERTEX_BLEND_ARB|'
             r'GL_CURRENT_WEIGHT_ARB|'
             r'GL_WEIGHT_ARRAY_TYPE_ARB|'
             r'GL_WEIGHT_ARRAY_STRIDE_ARB|'
             r'GL_WEIGHT_ARRAY_SIZE_ARB|'
             r'GL_WEIGHT_ARRAY_POINTER_ARB|'
             r'GL_WEIGHT_ARRAY_ARB|'
             r'GL_MODELVIEW0_ARB|'
             r'GL_MODELVIEW1_ARB|'
             r'GL_MODELVIEW2_ARB|'
             r'GL_MODELVIEW3_ARB|'
             r'GL_MODELVIEW4_ARB|'
             r'GL_MODELVIEW5_ARB|'
             r'GL_MODELVIEW6_ARB|'
             r'GL_MODELVIEW7_ARB|'
             r'GL_MODELVIEW8_ARB|'
             r'GL_MODELVIEW9_ARB|'
             r'GL_MODELVIEW10_ARB|'
             r'GL_MODELVIEW11_ARB|'
             r'GL_MODELVIEW12_ARB|'
             r'GL_MODELVIEW13_ARB|'
             r'GL_MODELVIEW14_ARB|'
             r'GL_MODELVIEW15_ARB|'
             r'GL_MODELVIEW16_ARB|'
             r'GL_MODELVIEW17_ARB|'
             r'GL_MODELVIEW18_ARB|'
             r'GL_MODELVIEW19_ARB|'
             r'GL_MODELVIEW20_ARB|'
             r'GL_MODELVIEW21_ARB|'
             r'GL_MODELVIEW22_ARB|'
             r'GL_MODELVIEW23_ARB|'
             r'GL_MODELVIEW24_ARB|'
             r'GL_MODELVIEW25_ARB|'
             r'GL_MODELVIEW26_ARB|'
             r'GL_MODELVIEW27_ARB|'
             r'GL_MODELVIEW28_ARB|'
             r'GL_MODELVIEW29_ARB|'
             r'GL_MODELVIEW30_ARB|'
             r'GL_MODELVIEW31_ARB|'
             r'GL_VERTEX_PROGRAM_ARB|'
             r'GL_VERTEX_PROGRAM_POINT_SIZE_ARB|'
             r'GL_VERTEX_PROGRAM_TWO_SIDE_ARB|'
             r'GL_COLOR_SUM_ARB|'
             r'GL_PROGRAM_FORMAT_ASCII_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB|'
             r'GL_CURRENT_VERTEX_ATTRIB_ARB|'
             r'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB|'
             r'GL_PROGRAM_LENGTH_ARB|'
             r'GL_PROGRAM_FORMAT_ARB|'
             r'GL_PROGRAM_BINDING_ARB|'
             r'GL_PROGRAM_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_TEMPORARIES_ARB|'
             r'GL_MAX_PROGRAM_TEMPORARIES_ARB|'
             r'GL_PROGRAM_NATIVE_TEMPORARIES_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB|'
             r'GL_PROGRAM_PARAMETERS_ARB|'
             r'GL_MAX_PROGRAM_PARAMETERS_ARB|'
             r'GL_PROGRAM_NATIVE_PARAMETERS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB|'
             r'GL_PROGRAM_ATTRIBS_ARB|'
             r'GL_MAX_PROGRAM_ATTRIBS_ARB|'
             r'GL_PROGRAM_NATIVE_ATTRIBS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB|'
             r'GL_PROGRAM_ADDRESS_REGISTERS_ARB|'
             r'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB|'
             r'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB|'
             r'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB|'
             r'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB|'
             r'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB|'
             r'GL_PROGRAM_STRING_ARB|'
             r'GL_PROGRAM_ERROR_POSITION_ARB|'
             r'GL_CURRENT_MATRIX_ARB|'
             r'GL_TRANSPOSE_CURRENT_MATRIX_ARB|'
             r'GL_CURRENT_MATRIX_STACK_DEPTH_ARB|'
             r'GL_MAX_VERTEX_ATTRIBS_ARB|'
             r'GL_MAX_PROGRAM_MATRICES_ARB|'
             r'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB|'
             r'GL_PROGRAM_ERROR_STRING_ARB|'
             r'GL_MATRIX0_ARB|'
             r'GL_MATRIX1_ARB|'
             r'GL_MATRIX2_ARB|'
             r'GL_MATRIX3_ARB|'
             r'GL_MATRIX4_ARB|'
             r'GL_MATRIX5_ARB|'
             r'GL_MATRIX6_ARB|'
             r'GL_MATRIX7_ARB|'
             r'GL_MATRIX8_ARB|'
             r'GL_MATRIX9_ARB|'
             r'GL_MATRIX10_ARB|'
             r'GL_MATRIX11_ARB|'
             r'GL_MATRIX12_ARB|'
             r'GL_MATRIX13_ARB|'
             r'GL_MATRIX14_ARB|'
             r'GL_MATRIX15_ARB|'
             r'GL_MATRIX16_ARB|'
             r'GL_MATRIX17_ARB|'
             r'GL_MATRIX18_ARB|'
             r'GL_MATRIX19_ARB|'
             r'GL_MATRIX20_ARB|'
             r'GL_MATRIX21_ARB|'
             r'GL_MATRIX22_ARB|'
             r'GL_MATRIX23_ARB|'
             r'GL_MATRIX24_ARB|'
             r'GL_MATRIX25_ARB|'
             r'GL_MATRIX26_ARB|'
             r'GL_MATRIX27_ARB|'
             r'GL_MATRIX28_ARB|'
             r'GL_MATRIX29_ARB|'
             r'GL_MATRIX30_ARB|'
             r'GL_MATRIX31_ARB|'
             r'GL_DEPTH_COMPONENT16_ARB|'
             r'GL_DEPTH_COMPONENT24_ARB|'
             r'GL_DEPTH_COMPONENT32_ARB|'
             r'GL_TEXTURE_DEPTH_SIZE_ARB|'
             r'GL_DEPTH_TEXTURE_MODE_ARB|'
             r'GL_TEXTURE_COMPARE_MODE_ARB|'
             r'GL_TEXTURE_COMPARE_FUNC_ARB|'
             r'GL_COMPARE_R_TO_TEXTURE_ARB|'
             r'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB|'
             r'GL_POINT_SIZE_MIN_ARB|'
             r'GL_POINT_SIZE_MAX_ARB|'
             r'GL_POINT_FADE_THRESHOLD_SIZE_ARB|'
             r'GL_POINT_DISTANCE_ATTENUATION_ARB|'
             r'GL_FRAGMENT_PROGRAM_ARB|'
             r'GL_PROGRAM_ALU_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_TEX_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_TEX_INDIRECTIONS_ARB|'
             r'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB|'
             r'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB|'
             r'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB|'
             r'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB|'
             r'GL_MAX_TEXTURE_COORDS_ARB|'
             r'GL_MAX_TEXTURE_IMAGE_UNITS_ARB|'
             r'GL_OBJECT_TYPE_ARB|'
             r'GL_OBJECT_SUBTYPE_ARB|'
             r'GL_OBJECT_DELETE_STATUS_ARB|'
             r'GL_OBJECT_COMPILE_STATUS_ARB|'
             r'GL_OBJECT_LINK_STATUS_ARB|'
             r'GL_OBJECT_VALIDATE_STATUS_ARB|'
             r'GL_OBJECT_INFO_LOG_LENGTH_ARB|'
             r'GL_OBJECT_ATTACHED_OBJECTS_ARB|'
             r'GL_OBJECT_ACTIVE_UNIFORMS_ARB|'
             r'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB|'
             r'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB|'
             r'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB|'
             r'GL_MAX_VARYING_FLOATS_ARB|'
             r'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB|'
             r'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB|'
             r'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB|'
             r'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB|'
             r'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB|'
             r'GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB|'
             r'GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB|'
             r'GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB|'
             r'GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB|'
             r'GL_PARAMETER_BUFFER_ARB|'
             r'GL_PARAMETER_BUFFER_BINDING_ARB|'
             r'GL_TEXTURE_CUBE_MAP_SEAMLESS|'
             r'GL_TEXTURE_SPARSE_ARB|'
             r'GL_VIRTUAL_PAGE_SIZE_INDEX_ARB|'
             r'GL_NUM_SPARSE_LEVELS_ARB|'
             r'GL_NUM_VIRTUAL_PAGE_SIZES_ARB|'
             r'GL_VIRTUAL_PAGE_SIZE_X_ARB|'
             r'GL_VIRTUAL_PAGE_SIZE_Y_ARB|'
             r'GL_VIRTUAL_PAGE_SIZE_Z_ARB|'
             r'GL_MAX_SPARSE_TEXTURE_SIZE_ARB|'
             r'GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB|'
             r'GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB|'
             r'GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPAMPS_ARB|'
             r'GL_VERTICES_SUBMITTED_ARB|'
             r'GL_PRIMITIVES_SUBMITTED_ARB|'
             r'GL_VERTEX_SHADER_INVOCATIONS_ARB|'
             r'GL_TESS_CONTROL_SHADER_INVOCATIONS_ARB|'
             r'GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB|'
             r'GL_GEOMETRY_SHADER_INVOCATIONS_ARB|'
             r'GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB|'
             r'GL_FRAGMENT_SHADER_INVOCATIONS_ARB|'
             r'GL_COMPUTE_SHADER_INVOCATIONS_ARB|'
             r'GL_CLIPPING_INPUT_PRIMITIVES_ARB|'
             r'GL_CLIPPING_OUTPUT_PRIMITIVES_ARB|'
             r'GL_SPARSE_STORAGE_BIT_ARB|'
             r'GL_SPARSE_BUFFER_PAGE_SIZE_ARB|'
             r'GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB|'
             r'GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB|'
             r'GL_BLEND_ADVANCED_COHERENT_ARB|'
             r'GL_MULTIPLY_KHR|'
             r'GL_SCREEN_KHR|'
             r'GL_OVERLAY_KHR|'
             r'GL_DARKEN_KHR|'
             r'GL_LIGHTEN_KHR|'
             r'GL_COLORDODGE_KHR|'
             r'GL_COLORBURN_KHR|'
             r'GL_HARDLIGHT_KHR|'
             r'GL_SOFTLIGHT_KHR|'
             r'GL_DIFFERENCE_KHR|'
             r'GL_EXCLUSION_KHR|'
             r'GL_HSL_HUE_KHR|'
             r'GL_HSL_SATURATION_KHR|'
             r'GL_HSL_COLOR_KHR|'
             r'GL_HSL_LUMINOSITY_KHR|'
             r'GL_FUNC_ADD|'
             r'GL_BLEND_EQUATION|'
             r'GL_BLEND_EQUATION_RGB|'
             r'GL_BLEND_EQUATION_ALPHA|'
             r'GL_FUNC_SUBTRACT|'
             r'GL_FUNC_REVERSE_SUBTRACT|'
             r'GL_ARRAY_BUFFER|'
             r'GL_ELEMENT_ARRAY_BUFFER|'
             r'GL_ARRAY_BUFFER_BINDING|'
             r'GL_ELEMENT_ARRAY_BUFFER_BINDING|'
             r'GL_STATIC_DRAW|'
             r'GL_DYNAMIC_DRAW|'
             r'GL_STREAM_DRAW|'
             r'GL_READ_ONLY|'
             r'GL_WRITE_ONLY|'
             r'GL_BUFFER_SIZE|'
             r'GL_BUFFER_USAGE|'
             r'GL_BUFFER_ACCESS|'
             r'GL_CURRENT_VERTEX_ATTRIB|'
             r'GL_STENCIL_BACK_FUNC|'
             r'GL_STENCIL_BACK_FAIL|'
             r'GL_STENCIL_BACK_PASS_DEPTH_FAIL|'
             r'GL_STENCIL_BACK_PASS_DEPTH_PASS|'
             r'GL_STENCIL_BACK_REF|'
             r'GL_STENCIL_BACK_VALUE_MASK|'
             r'GL_STENCIL_BACK_WRITEMASK|'
             r'GL_SUBPIXEL_BITS|'
             r'GL_FRAGMENT_SHADER_DERIVATIVE_HINT|'
             r'GL_FIXED|'
             r'GL_LUMINANCE_ALPHA|'
             r'GL_VERTEX_PROGRAM_POINT_SIZE|'
             r'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED|'
             r'GL_FRAGMENT_SHADER|'
             r'GL_VERTEX_SHADER|'
             r'GL_MAX_VERTEX_ATTRIBS|'
             r'GL_MAX_VERTEX_UNIFORM_COMPONENTS|'
             r'GL_MAX_VARYING_FLOATS|'
             r'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_TEXTURE_IMAGE_UNITS|'
             r'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS|'
             r'GL_SHADER_TYPE|'
             r'GL_DELETE_STATUS|'
             r'GL_LINK_STATUS|'
             r'GL_VALIDATE_STATUS|'
             r'GL_ATTACHED_SHADERS|'
             r'GL_ACTIVE_UNIFORMS|'
             r'GL_ACTIVE_UNIFORM_MAX_LENGTH|'
             r'GL_ACTIVE_ATTRIBUTES|'
             r'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH|'
             r'GL_SHADING_LANGUAGE_VERSION|'
             r'GL_CURRENT_PROGRAM|'
             r'GL_VERTEX_ATTRIB_ARRAY_ENABLED|'
             r'GL_VERTEX_ATTRIB_ARRAY_SIZE|'
             r'GL_VERTEX_ATTRIB_ARRAY_STRIDE|'
             r'GL_VERTEX_ATTRIB_ARRAY_TYPE|'
             r'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED|'
             r'GL_VERTEX_ATTRIB_ARRAY_POINTER|'
             r'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES|'
             r'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES|'
             r'GL_PALETTE4_RGB8_OES|'
             r'GL_PALETTE4_RGBA8_OES|'
             r'GL_PALETTE4_R5_G6_B5_OES|'
             r'GL_PALETTE4_RGBA4_OES|'
             r'GL_PALETTE4_RGB5_A1_OES|'
             r'GL_PALETTE8_RGB8_OES|'
             r'GL_PALETTE8_RGBA8_OES|'
             r'GL_PALETTE8_R5_G6_B5_OES|'
             r'GL_PALETTE8_RGBA4_OES|'
             r'GL_PALETTE8_RGB5_A1_OES|'
             r'GL_FRAMEBUFFER_OES|'
             r'GL_RENDERBUFFER_OES|'
             r'GL_RGB565_OES|'
             r'GL_STENCIL_INDEX_OES|'
             r'GL_RENDERBUFFER_WIDTH_OES|'
             r'GL_RENDERBUFFER_HEIGHT_OES|'
             r'GL_RENDERBUFFER_INTERNAL_FORMAT_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES|'
             r'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES|'
             r'GL_COLOR_ATTACHMENT0_OES|'
             r'GL_COLOR_ATTACHMENT1_OES|'
             r'GL_COLOR_ATTACHMENT2_OES|'
             r'GL_COLOR_ATTACHMENT3_OES|'
             r'GL_COLOR_ATTACHMENT4_OES|'
             r'GL_COLOR_ATTACHMENT5_OES|'
             r'GL_COLOR_ATTACHMENT6_OES|'
             r'GL_COLOR_ATTACHMENT7_OES|'
             r'GL_COLOR_ATTACHMENT8_OES|'
             r'GL_COLOR_ATTACHMENT9_OES|'
             r'GL_COLOR_ATTACHMENT10_OES|'
             r'GL_COLOR_ATTACHMENT11_OES|'
             r'GL_COLOR_ATTACHMENT12_OES|'
             r'GL_COLOR_ATTACHMENT13_OES|'
             r'GL_COLOR_ATTACHMENT14_OES|'
             r'GL_COLOR_ATTACHMENT15_OES|'
             r'GL_DEPTH_ATTACHMENT_OES|'
             r'GL_STENCIL_ATTACHMENT_OES|'
             r'GL_FRAMEBUFFER_COMPLETE_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES|'
             r'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES|'
             r'GL_FRAMEBUFFER_UNSUPPORTED_OES|'
             r'GL_FRAMEBUFFER_STATUS_ERROR_OES|'
             r'GL_FRAMEBUFFER_BINDING_OES|'
             r'GL_RENDERBUFFER_BINDING_OES|'
             r'GL_MAX_COLOR_ATTACHMENTS_OES|'
             r'GL_MAX_RENDERBUFFER_SIZE_OES|'
             r'GL_INVALID_FRAMEBUFFER_OPERATION_OES|'
             r'GL_STENCIL_INDEX1_OES|'
             r'GL_STENCIL_INDEX4_OES|'
             r'GL_STENCIL_INDEX8_OES|'
             r'GL_HALF_FLOAT_OES|'
             r'GL_ETC1_RGB8_OES|'
             r'GL_BUFFER_MAPPED|'
             r'GL_BUFFER_MAP_POINTER|'
             r'GL_COMPILE_STATUS|'
             r'GL_INFO_LOG_LENGTH|'
             r'GL_SHADER_SOURCE_LENGTH|'
             r'GL_PLATFORM_BINARY_OES|'
             r'SDL_ALPHA_OPAQUE|'
             r'SDL_ALPHA_TRANSPARENT|'
             r'SDL_ANDROID_EXTERNAL_STORAGE_READ|'
             r'SDL_ANDROID_EXTERNAL_STORAGE_WRITE|'
             r'SDL_ASSEMBLY_ROUTINES|'
             r'SDL_ASSERT_LEVEL|'
             r'SDL_AUDIOCVT_PACKED|'
             r'SDL_AUDIO_ALLOW_ANY_CHANGE|'
             r'SDL_AUDIO_ALLOW_CHANNELS_CHANGE|'
             r'SDL_AUDIO_ALLOW_FORMAT_CHANGE|'
             r'SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|'
             r'SDL_AUDIO_BITSIZE|'
             r'SDL_AUDIO_DRIVER_DISK|'
             r'SDL_AUDIO_DRIVER_DUMMY|'
             r'SDL_AUDIO_DRIVER_OSS|'
             r'SDL_AUDIO_ISBIGENDIAN|'
             r'SDL_AUDIO_ISFLOAT|'
             r'SDL_AUDIO_ISINT|'
             r'SDL_AUDIO_ISLITTLEENDIAN|'
             r'SDL_AUDIO_ISSIGNED|'
             r'SDL_AUDIO_ISUNSIGNED|'
             r'SDL_AUDIO_MASK_BITSIZE|'
             r'SDL_AUDIO_MASK_DATATYPE|'
             r'SDL_AUDIO_MASK_ENDIAN|'
             r'SDL_AUDIO_MASK_SIGNED|'
             r'SDL_BIG_ENDIAN|'
             r'SDL_BITSPERPIXEL|'
             r'SDL_BUTTON|'
             r'SDL_BUTTON_LEFT|'
             r'SDL_BUTTON_LMASK|'
             r'SDL_BUTTON_MIDDLE|'
             r'SDL_BUTTON_MMASK|'
             r'SDL_BUTTON_RIGHT|'
             r'SDL_BUTTON_RMASK|'
             r'SDL_BUTTON_X|'
             r'SDL_BYTEORDER|'
             r'SDL_BYTESPERPIXEL|'
             r'SDL_CACHELINE_SIZE|'
             r'SDL_COMPILEDVERSION|'
             r'SDL_COMPILE_TIME_ASSERT|'
             r'SDL_DEFINE_PIXELFORMAT|'
             r'SDL_DEFINE_PIXELFOURCC|'
             r'SDL_DISABLE|'
             r'SDL_DONTFREE|'
             r'SDL_ENABLE|'
             r'SDL_FILE|'
             r'SDL_FILESYSTEM_UNIX|'
             r'SDL_FORCE_INLINE|'
             r'SDL_FOURCC|'
             r'SDL_HAPTIC_AUTOCENTER|'
             r'SDL_HAPTIC_CARTESIAN|'
             r'SDL_HAPTIC_CONSTANT|'
             r'SDL_HAPTIC_CUSTOM|'
             r'SDL_HAPTIC_DAMPER|'
             r'SDL_HAPTIC_FRICTION|'
             r'SDL_HAPTIC_GAIN|'
             r'SDL_HAPTIC_INERTIA|'
             r'SDL_HAPTIC_INFINITY|'
             r'SDL_HAPTIC_LEFTRIGHT|'
             r'SDL_HAPTIC_LINUX|'
             r'SDL_HAPTIC_PAUSE|'
             r'SDL_HAPTIC_POLAR|'
             r'SDL_HAPTIC_RAMP|'
             r'SDL_HAPTIC_SAWTOOTHDOWN|'
             r'SDL_HAPTIC_SAWTOOTHUP|'
             r'SDL_HAPTIC_SINE|'
             r'SDL_HAPTIC_SPHERICAL|'
             r'SDL_HAPTIC_SPRING|'
             r'SDL_HAPTIC_STATUS|'
             r'SDL_HAPTIC_TRIANGLE|'
             r'SDL_HAT_CENTERED|'
             r'SDL_HAT_DOWN|'
             r'SDL_HAT_LEFT|'
             r'SDL_HAT_LEFTDOWN|'
             r'SDL_HAT_LEFTUP|'
             r'SDL_HAT_RIGHT|'
             r'SDL_HAT_RIGHTDOWN|'
             r'SDL_HAT_RIGHTUP|'
             r'SDL_HAT_UP|'
             r'SDL_HINT_ACCELEROMETER_AS_JOYSTICK|'
             r'SDL_HINT_ALLOW_TOPMOST|'
             r'SDL_HINT_FRAMEBUFFER_ACCELERATION|'
             r'SDL_HINT_GAMECONTROLLERCONFIG|'
             r'SDL_HINT_GRAB_KEYBOARD|'
             r'SDL_HINT_IDLE_TIMER_DISABLED|'
             r'SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS|'
             r'SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK|'
             r'SDL_HINT_MOUSE_RELATIVE_MODE_WARP|'
             r'SDL_HINT_ORIENTATIONS|'
             r'SDL_HINT_RENDER_DIRECT|'
             r'SDL_HINT_RENDER_DRIVER|'
             r'SDL_HINT_RENDER_OPENGL_SHADERS|'
             r'SDL_HINT_RENDER_SCALE_QUALITY|'
             r'SDL_HINT_RENDER_VSYNC|'
             r'SDL_HINT_TIMER_RESOLUTION|'
             r'SDL_HINT_VIDEO_ALLOW_SCREENSAVER|'
             r'SDL_HINT_VIDEO_HIGHDPI_DISABLED|'
             r'SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES|'
             r'SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS|'
             r'SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT|'
             r'SDL_HINT_VIDEO_WIN_D|'
             r'SDL_HINT_VIDEO_X|'
             r'SDL_HINT_WINRT_HANDLE_BACK_BUTTON|'
             r'SDL_HINT_WINRT_PRIVACY_POLICY_LABEL|'
             r'SDL_HINT_WINRT_PRIVACY_POLICY_URL|'
             r'SDL_HINT_XINPUT_ENABLED|'
             r'SDL_ICONV_E|'
             r'SDL_ICONV_EILSEQ|'
             r'SDL_ICONV_EINVAL|'
             r'SDL_ICONV_ERROR|'
             r'SDL_IGNORE|'
             r'SDL_INIT_AUDIO|'
             r'SDL_INIT_EVENTS|'
             r'SDL_INIT_EVERYTHING|'
             r'SDL_INIT_GAMECONTROLLER|'
             r'SDL_INIT_HAPTIC|'
             r'SDL_INIT_JOYSTICK|'
             r'SDL_INIT_NOPARACHUTE|'
             r'SDL_INIT_TIMER|'
             r'SDL_INIT_VIDEO|'
             r'SDL_INLINE|'
             r'SDL_INPUT_LINUXEV|'
             r'SDL_INPUT_LINUXKD|'
             r'SDL_INVALID_SHAPE_ARGUMENT|'
             r'SDL_ISPIXELFORMAT_ALPHA|'
             r'SDL_ISPIXELFORMAT_FOURCC|'
             r'SDL_ISPIXELFORMAT_INDEXED|'
             r'SDL_JOYSTICK_LINUX|'
             r'SDL_LIL_ENDIAN|'
             r'SDL_LINE|'
             r'SDL_LOADSO_DLOPEN|'
             r'SDL_MAIN_AVAILABLE|'
             r'SDL_MAIN_NEEDED|'
             r'SDL_MAJOR_VERSION|'
             r'SDL_MAX_LOG_MESSAGE|'
             r'SDL_MINOR_VERSION|'
             r'SDL_MIX_MAXVOLUME|'
             r'SDL_MUSTLOCK|'
             r'SDL_MUTEX_MAXWAIT|'
             r'SDL_MUTEX_TIMEDOUT|'
             r'SDL_NAME|'
             r'SDL_NONSHAPEABLE_WINDOW|'
             r'SDL_NULL_WHILE_LOOP_CONDITION|'
             r'SDL_PASSED_BEGINTHREAD_ENDTHREAD|'
             r'SDL_PATCHLEVEL|'
             r'SDL_PIXELFLAG|'
             r'SDL_PIXELLAYOUT|'
             r'SDL_PIXELORDER|'
             r'SDL_PIXELTYPE|'
             r'SDL_POWER_LINUX|'
             r'SDL_PREALLOC|'
             r'SDL_PRESSED|'
             r'SDL_QUERY|'
             r'SDL_RELEASED|'
             r'SDL_REVISION|'
             r'SDL_REVISION_NUMBER|'
             r'SDL_RLEACCEL|'
             r'SDL_RW|'
             r'SDL_RWOPS_JNIFILE|'
             r'SDL_RWOPS_MEMORY|'
             r'SDL_RWOPS_MEMORY_RO|'
             r'SDL_RWOPS_STDFILE|'
             r'SDL_RWOPS_UNKNOWN|'
             r'SDL_RWOPS_WINFILE|'
             r'SDL_SCANCODE_TO_KEYCODE|'
             r'SDL_SHAPEMODEALPHA|'
             r'SDL_SWSURFACE|'
             r'SDL_TABLESIZE|'
             r'SDL_TEXTEDITINGEVENT_TEXT_SIZE|'
             r'SDL_TEXTINPUTEVENT_TEXT_SIZE|'
             r'SDL_THREAD_PTHREAD|'
             r'SDL_THREAD_PTHREAD_RECURSIVE_MUTEX|'
             r'SDL_TICKS_PASSED|'
             r'SDL_TIMER_UNIX|'
             r'SDL_TOUCH_MOUSEID|'
             r'SDL_VERSION|'
             r'SDL_VERSIONNUM|'
             r'SDL_VERSION_ATLEAST|'
             r'SDL_VIDEO_DRIVER_DUMMY|'
             r'SDL_VIDEO_DRIVER_X|'
             r'SDL_VIDEO_OPENGL|'
             r'SDL_VIDEO_OPENGL_GLX|'
             r'SDL_VIDEO_RENDER_OGL|'
             r'SDL_WINDOWPOS_CENTERED|'
             r'SDL_WINDOWPOS_CENTERED_DISPLAY|'
             r'SDL_WINDOWPOS_CENTERED_MASK|'
             r'SDL_WINDOWPOS_ISCENTERED|'
             r'SDL_WINDOWPOS_ISUNDEFINED|'
             r'SDL_WINDOWPOS_UNDEFINED|'
             r'SDL_WINDOWPOS_UNDEFINED_DISPLAY|'
             r'SDL_WINDOWPOS_UNDEFINED_MASK|'
             r'SDL_WINDOW_ALLOW_HIGHDPI|'
             r'SDL_WINDOW_BORDERLESS|'
             r'SDL_WINDOW_FOREIGN|'
             r'SDL_WINDOW_FULLSCREEN|'
             r'SDL_WINDOW_HIDDEN|'
             r'SDL_WINDOW_INPUT_FOCUS|'
             r'SDL_WINDOW_INPUT_GRABBED|'
             r'SDL_WINDOW_LACKS_SHAPE|'
             r'SDL_WINDOW_MAXIMIZED|'
             r'SDL_WINDOW_MINIMIZED|'
             r'SDL_WINDOW_MOUSE_FOCUS|'
             r'SDL_WINDOW_OPENGL|'
             r'SDL_WINDOW_RESIZABLE|'
             r'SDL_WINDOW_SHOWN|'
             r'SDL_GL_ACCELERATED_VISUAL|'
             r'SDL_GL_ACCUM_ALPHA_SIZE|'
             r'SDL_GL_ACCUM_BLUE_SIZE|'
             r'SDL_GL_ACCUM_GREEN_SIZE|'
             r'SDL_GL_ACCUM_RED_SIZE|'
             r'SDL_GL_ALPHA_SIZE|'
             r'SDL_GL_B|'
             r'SDL_GL_BLUE_SIZE|'
             r'SDL_GL_BUFFER_SIZE|'
             r'SDL_GL_C|'
             r'SDL_GL_CONTEXT_DEBUG_FLAG|'
             r'SDL_GL_CONTEXT_EGL|'
             r'SDL_GL_CONTEXT_FLAGS|'
             r'SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG|'
             r'SDL_GL_CONTEXT_MAJOR_VERSION|'
             r'SDL_GL_CONTEXT_MINOR_VERSION|'
             r'SDL_GL_CONTEXT_PROFILE_COMPATIBILITY|'
             r'SDL_GL_CONTEXT_PROFILE_CORE|'
             r'SDL_GL_CONTEXT_PROFILE_ES|'
             r'SDL_GL_CONTEXT_PROFILE_MASK|'
             r'SDL_GL_CONTEXT_RESET_ISOLATION_FLAG|'
             r'SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG|'
             r'SDL_GL_D|'
             r'SDL_GL_DEPTH_SIZE|'
             r'SDL_GL_DOUBLEBUFFER|'
             r'SDL_GL_E|'
             r'SDL_GL_FRAMEBUFFER_SRGB_CAPABLE|'
             r'SDL_GL_G|'
             r'SDL_GL_GREEN_SIZE|'
             r'SDL_GL_L|'
             r'SDL_GL_M|'
             r'SDL_GL_MULTISAMPLEBUFFERS|'
             r'SDL_GL_MULTISAMPLESAMPLES|'
             r'SDL_GL_R|'
             r'SDL_GL_RED_SIZE|'
             r'SDL_GL_RETAINED_BACKING|'
             r'SDL_GL_S|'
             r'SDL_GL_SHARE_WITH_CURRENT_CONTEXT|'
             r'SDL_GL_STENCIL_SIZE|'
             r'SDL_GL_STEREO|'
             r'SDL_GL_U'
						 r')\b', String),#Keyword.Builtin),

            (r'(glAttachShader|'
             r'glBeginQuery|'
             r'glBindAttribLocation|'
             r'glBindBuffer|'
             r'glBlendEquationSeparate|'
             r'glBlendFuncSeparate|'
             r'glBufferData|'
             r'glBufferSubData|'
             r'glCompileShader|'
             r'glCreateProgram|'
             r'glCreateShader|'
             r'glDeleteBuffers|'
             r'glDeleteProgram|'
             r'glDeleteQueries|'
             r'glDeleteShader|'
             r'glDetachShader|'
             r'glDisableVertexAttribArray|'
             r'glDrawBuffers|'
             r'glEnableVertexAttribArray|'
             r'glEndQuery|'
             r'glGenQueries|'
             r'glGetActiveAttrib|'
             r'glGetActiveUniform|'
             r'glGetAttachedShaders|'
             r'glGetAttribLocation|'
             r'glGetBufferParameteriv|'
             r'glGetBufferPointerv|'
             r'glGetBufferSubData|'
             r'glGenBuffers|'
             r'glGetProgramiv|'
             r'glGetProgramInfoLog|'
             r'glGetQueryiv|'
             r'glGetQueryObjectiv|'
             r'glGetQueryObjectuiv|'
             r'glGetShaderiv|'
             r'glGetShaderInfoLog|'
             r'glGetShaderSource|'
             r'glGetUniformfv|'
             r'glGetUniformiv|'
             r'glGetUniformLocation|'
             r'glGetVertexAttribdv|'
             r'glIsBuffer|'
             r'glIsProgram|'
             r'glIsQuery|'
             r'glIsShader|'
             r'glLinkProgram|'
             r'glMapBuffer|'
             r'glMultiDrawElements|'
             r'glPointParameterf|'
             r'glPointParameterfv|'
             r'glShaderSource|'
             r'glSecondaryColor3b|'
             r'glSecondaryColor3d|'
             r'glSecondaryColor3f|'
             r'glSecondaryColor3i|'
             r'glSecondaryColor3s|'
             r'glSecondaryColor3ub|'
             r'glSecondaryColor3ui|'
             r'glSecondaryColor3us|'
             r'glSecondaryColor3bv|'
             r'glSecondaryColor3dv|'
             r'glSecondaryColor3fv|'
             r'glSecondaryColor3iv|'
             r'glSecondaryColor3sv|'
             r'glSecondaryColor3ubv|'
             r'glSecondaryColor3uiv|'
             r'glSecondaryColor3usv|'
             r'glSecondaryColorPointer|'
             r'glStencilFuncSeparate|'
             r'glStencilMaskSeparate|'
             r'glStencilOpSeparate|'
             r'glUniform1i|'
             r'glUniform2i|'
             r'glUniform3i|'
             r'glUniform4i|'
             r'glUniform1f|'
             r'glUniform2f|'
             r'glUniform3f|'
             r'glUniform4f|'
             r'glUniform1iv|'
             r'glUniform2iv|'
             r'glUniform3iv|'
             r'glUniform4iv|'
             r'glUniform1fv|'
             r'glUniform2fv|'
             r'glUniform3fv|'
             r'glUniform4fv|'
             r'glUniformMatrix2fv|'
             r'glUniformMatrix3fv|'
             r'glUniformMatrix4fv|'
             r'glUniformMatrix2x3fv|'
             r'glUniformMatrix2x4fv|'
             r'glUniformMatrix3x2fv|'
             r'glUniformMatrix3x4fv|'
             r'glUniformMatrix4x2fv|'
             r'glUniformMatrix4x3fv|'
             r'glUnmapBuffer|'
             r'glUseProgram|'
             r'glValidateProgram|'
             r'glVertexAttrib1s|'
             r'glVertexAttrib1f|'
             r'glVertexAttrib1d|'
             r'glVertexAttrib2s|'
             r'glVertexAttrib2f|'
             r'glVertexAttrib2d|'
             r'glVertexAttrib3s|'
             r'glVertexAttrib3f|'
             r'glVertexAttrib3d|'
             r'glVertexAttrib4s|'
             r'glVertexAttrib4f|'
             r'glVertexAttrib4d|'
             r'glVertexAttrib4Nub|'
             r'glVertexAttrib1sv|'
             r'glVertexAttrib1fv|'
             r'glVertexAttrib1dv|'
             r'glVertexAttrib2sv|'
             r'glVertexAttrib2fv|'
             r'glVertexAttrib2dv|'
             r'glVertexAttrib3sv|'
             r'glVertexAttrib3fv|'
             r'glVertexAttrib3dv|'
             r'glVertexAttrib4bv|'
             r'glVertexAttrib4sv|'
             r'glVertexAttrib4iv|'
             r'glVertexAttrib4ubv|'
             r'glVertexAttrib4usv|'
             r'glVertexAttrib4uiv|'
             r'glVertexAttrib4fv|'
             r'glVertexAttrib4dv|'
             r'glVertexAttrib4Nbv|'
             r'glVertexAttrib4Nsv|'
             r'glVertexAttrib4Niv|'
             r'glVertexAttrib4Nubv|'
             r'glVertexAttrib4Nusv|'
             r'glVertexAttrib4Nuiv|'
             r'glVertexAttribPointer|'
             r'glWindowPos2d|'
             r'glWindowPos2f|'
             r'glWindowPos2i|'
             r'glWindowPos2s|'
             r'glWindowPos2iv|'
             r'glWindowPos2sv|'
             r'glWindowPos2fv|'
             r'glWindowPos2dv|'
             r'glWindowPos3i|'
             r'glWindowPos3s|'
             r'glWindowPos3f|'
             r'glWindowPos3d|'
             r'glWindowPos3iv|'
             r'glWindowPos3sv|'
             r'glWindowPos3fv|'
             r'glWindowPos3dv|'
             r'glBeginConditionalRender|'
             r'glBeginTransformFeedback|'
             r'glBindBufferBase|'
             r'glBindBufferRange|'
             r'glBindFragDataLocation|'
             r'glBindFramebuffer|'
             r'glBindRenderbuffer|'
             r'glBindVertexArray|'
             r'glCheckFramebufferStatus|'
             r'glClampColor|'
             r'glClearBufferiv|'
             r'glClearBufferfv|'
             r'glClearBufferuiv|'
             r'glClearBufferfi|'
             r'glColorMaski|'
             r'glDeleteFramebuffers|'
             r'glDeleteRenderbuffers|'
             r'glDeleteVertexArrays|'
             r'glDisablei|'
             r'glEnablei|'
             r'glEndConditionalRender|'
             r'glEndTransformFeedback|'
             r'glFlushMappedBufferRange|'
             r'glFramebufferRenderbuffer|'
             r'glFramebufferTexture|'
             r'glFramebufferTexture1D|'
             r'glFramebufferTexture2D|'
             r'glFramebufferTexture3D|'
             r'glFramebufferTextureLayer|'
             r'glGenerateMipmap|'
             r'glGenFramebuffers|'
             r'glGenRenderbuffers|'
             r'glGenVertexArrays|'
             r'glGetAttribIiv|'
             r'glGetAttribIuiv|'
             r'glGetBooleani_v|'
             r'glGetIntegeri_v|'
             r'glGetFragDataLocation|'
             r'glGetFramebufferAttachmentParameteriv|'
             r'glGetRenderbufferParameteriv|'
             r'glGetStringi|'
             r'glGetTexParameterIiv|'
             r'glGetTexParameterIuiv|'
             r'glGetTransformFeedbackVarying|'
             r'glGetUniformuiv|'
             r'glIsEnabledi|'
             r'glIsFramebuffer|'
             r'glIsRenderbuffer|'
             r'glIsVertexArray|'
             r'glMapBufferRange|'
             r'glRenderbufferStorage|'
             r'glRenderbufferStorageMultisample|'
             r'glTexParameterIiv|'
             r'glTexParameterIuiv|'
             r'glTransformFeedbackVaryings|'
             r'glUniform1ui|'
             r'glUniform2ui|'
             r'glUniform3ui|'
             r'glUniform4ui|'
             r'glUniform1uiv|'
             r'glUniform2uiv|'
             r'glUniform3uiv|'
             r'glUniform4uiv|'
             r'glVertexAttribI1i|'
             r'glVertexAttribI2i|'
             r'glVertexAttribI3i|'
             r'glVertexAttribI4i|'
             r'glVertexAttribI1ui|'
             r'glVertexAttribI2ui|'
             r'glVertexAttribI3ui|'
             r'glVertexAttribI4ui|'
             r'glVertexAttribI1iv|'
             r'glVertexAttribI2iv|'
             r'glVertexAttribI3iv|'
             r'glVertexAttribI4iv|'
             r'glVertexAttribI1uiv|'
             r'glVertexAttribI2uiv|'
             r'glVertexAttribI3uiv|'
             r'glVertexAttribI4uiv|'
             r'glVertexAttribI4bv|'
             r'glVertexAttribI4sv|'
             r'glVertexAttribI4ubv|'
             r'glVertexAttribI4usv|'
             r'glVertexAttribIPointer|'
             r'glBlitFramebuffer|'
             r'glCopyBufferSubData|'
             r'glDrawArraysInstanced|'
             r'glDrawElementsInstanced|'
             r'glGetActiveUniformBlockiv|'
             r'glGetActiveUniformBlockName|'
             r'glGetActiveUniformsiv|'
             r'glGetActiveUniformName|'
             r'glGetUniformBlockBinding|'
             r'glGetUniformBlockIndex|'
             r'glGetUniformIndices|'
             r'glGetVertexAttribIiv|'
             r'glGetVertexAttribIuiv|'
             r'glMultiDrawArrays|'
             r'glPrimitiveRestartIndex|'
             r'glTexBuffer|'
             r'glUniformBlockBinding|'
             r'glClientWaitSync|'
             r'glDeleteSync|'
             r'glFenceSync|'
             r'glGetBufferParameteri64v|'
             r'glGetInteger64i_v|'
             r'glGetInteger64v|'
             r'glGetMultisamplefv|'
             r'glGetSynciv|'
             r'glIsSync|'
             r'glProvokingVertex|'
             r'glTexImage2DMultisample|'
             r'glTexImage3DMultisample|'
             r'glWaitSync|'
             r'glBindSampler|'
             r'glBindFragDataLocationIndexed|'
             r'glDeleteSamplers|'
             r'glDrawElementsBaseVertex|'
             r'glDrawRangeElementsBaseVertex|'
             r'glDrawElementsInstancedBaseVertex|'
             r'glGenSamplers|'
             r'glGetFragDataIndex|'
             r'glIsSampler|'
             r'glMultiDrawElementsBaseVertex|'
             r'glQueryCounter|'
             r'glGetQueryObjecti64v|'
             r'glGetQueryObjectui64v|'
             r'glGetSamplerParameteriv|'
             r'glGetSamplerParameterfv|'
             r'glGetSamplerParameterIiv|'
             r'glGetSamplerParameterIuiv|'
             r'glSamplerParameteri|'
             r'glSamplerParameterf|'
             r'glSamplerParameteriv|'
             r'glSamplerParameterfv|'
             r'glSamplerParameterIiv|'
             r'glSamplerParameterIuiv|'
             r'glVertexAttribDivisor|'
             r'glVertexAttribP1ui|'
             r'glVertexAttribP2ui|'
             r'glVertexAttribP3ui|'
             r'glVertexAttribP4ui|'
             r'glVertexAttribP1uiv|'
             r'glVertexAttribP2uiv|'
             r'glVertexAttribP3uiv|'
             r'glVertexAttribP4uiv|'
             r'glBindTransformFeedback|'
             r'glBeginQueryIndexed|'
             r'glBlendEquationi|'
             r'glBlendEquationSeparatei|'
             r'glBlendFunci|'
             r'glBlendFuncSeparatei|'
             r'glDeleteTransformFeedbacks|'
             r'glDrawArraysIndirect|'
             r'glDrawElementsIndirect|'
             r'glDrawTransformFeedback|'
             r'glDrawTransformFeedbackStream|'
             r'glEndQueryIndexed|'
             r'glGenTransformFeedbacks|'
             r'glGetActiveSubroutineName|'
             r'glGetActiveSubroutineUniformiv|'
             r'glGetActiveSubroutineUniformName|'
             r'glGetProgramStageiv|'
             r'glGetQueryIndexediv|'
             r'glGetSubroutineIndex|'
             r'glGetSubroutineUniformLocation|'
             r'glGetUniformdv|'
             r'glGetUniformSubroutineuiv|'
             r'glIsTransformFeedback|'
             r'glMinSampleShading|'
             r'glPatchParameteri|'
             r'glPatchParameterfv|'
             r'glPauseTransformFeedback|'
             r'glResumeTransformFeedback|'
             r'glUniform1d|'
             r'glUniform2d|'
             r'glUniform3d|'
             r'glUniform4d|'
             r'glUniform1dv|'
             r'glUniform2dv|'
             r'glUniform3dv|'
             r'glUniform4dv|'
             r'glUniformMatrix2dv|'
             r'glUniformMatrix3dv|'
             r'glUniformMatrix4dv|'
             r'glUniformMatrix2x3dv|'
             r'glUniformMatrix2x4dv|'
             r'glUniformMatrix3x2dv|'
             r'glUniformMatrix3x4dv|'
             r'glUniformMatrix4x2dv|'
             r'glUniformMatrix4x3dv|'
             r'glUniformSubroutinesuiv|'
             r'glActiveShaderProgram|'
             r'glBindProgramPipeline|'
             r'glClearDepthf|'
             r'glCreateShaderProgramv|'
             r'glDeleteProgramPipelines|'
             r'glDepthRangef|'
             r'glDepthRangeArrayv|'
             r'glDepthRangeIndexed|'
             r'glGenProgramPipelines|'
             r'glGetDoublei_v|'
             r'glGetFloati_v|'
             r'glGetProgramBinary|'
             r'glGetProgramPipelineInfoLog|'
             r'glGetProgramPipelineiv|'
             r'glGetShaderPrecisionFormat|'
             r'glGetVertexAttribLdv|'
             r'glIsProgramPipeline|'
             r'glProgramBinary|'
             r'glProgramParameteri|'
             r'glProgramUniform1i|'
             r'glProgramUniform2i|'
             r'glProgramUniform3i|'
             r'glProgramUniform4i|'
             r'glProgramUniform1f|'
             r'glProgramUniform2f|'
             r'glProgramUniform3f|'
             r'glProgramUniform4f|'
             r'glProgramUniform1d|'
             r'glProgramUniform2d|'
             r'glProgramUniform3d|'
             r'glProgramUniform4d|'
             r'glProgramUniform1iv|'
             r'glProgramUniform2iv|'
             r'glProgramUniform3iv|'
             r'glProgramUniform4iv|'
             r'glProgramUniform1fv|'
             r'glProgramUniform2fv|'
             r'glProgramUniform3fv|'
             r'glProgramUniform4fv|'
             r'glProgramUniform1dv|'
             r'glProgramUniform2dv|'
             r'glProgramUniform3dv|'
             r'glProgramUniform4dv|'
             r'glProgramUniform1ui|'
             r'glProgramUniform2ui|'
             r'glProgramUniform3ui|'
             r'glProgramUniform4ui|'
             r'glProgramUniform1uiv|'
             r'glProgramUniform2uiv|'
             r'glProgramUniform3uiv|'
             r'glProgramUniform4uiv|'
             r'glProgramUniformMatrix2fv|'
             r'glProgramUniformMatrix3fv|'
             r'glProgramUniformMatrix4fv|'
             r'glProgramUniformMatrix2dv|'
             r'glProgramUniformMatrix3dv|'
             r'glProgramUniformMatrix4dv|'
             r'glProgramUniformMatrix2x3fv|'
             r'glProgramUniformMatrix2x4fv|'
             r'glProgramUniformMatrix3x2fv|'
             r'glProgramUniformMatrix3x4fv|'
             r'glProgramUniformMatrix4x2fv|'
             r'glProgramUniformMatrix4x3fv|'
             r'glProgramUniformMatrix2x3dv|'
             r'glProgramUniformMatrix2x4dv|'
             r'glProgramUniformMatrix3x2dv|'
             r'glProgramUniformMatrix3x4dv|'
             r'glProgramUniformMatrix4x2dv|'
             r'glProgramUniformMatrix4x3dv|'
             r'glReleaseShaderCompiler|'
             r'glScissorArrayv|'
             r'glScissorIndexed|'
             r'glScissorIndexedv|'
             r'glShaderBinary|'
             r'glUseProgramStages|'
             r'glValidateProgramPipeline|'
             r'glViewportArrayv|'
             r'glViewportIndexedf|'
             r'glViewportIndexedfv|'
             r'glVertexAttribL1d|'
             r'glVertexAttribL2d|'
             r'glVertexAttribL3d|'
             r'glVertexAttribL4d|'
             r'glVertexAttribL1dv|'
             r'glVertexAttribL2dv|'
             r'glVertexAttribL3dv|'
             r'glVertexAttribL4dv|'
             r'glVertexAttribLPointer|'
             r'glDrawArraysInstancedBaseInstance|'
             r'glDrawElementsInstancedBaseInstance|'
             r'glDrawElementsInstancedBaseVertexBaseInstance|'
             r'glGetInternalFormativ|'
             r'glGetActiveAtomicCounterBufferiv|'
             r'glBindImageTexture|'
             r'glMemoryBarrier|'
             r'glTexStorage1D|'
             r'glTexStorage2D|'
             r'glTexStorage3D|'
             r'glTextureStorage1DEXT|'
             r'glTextureStorage2DEXT|'
             r'glTextureStorage3DEXT|'
             r'glDrawTransformFeedbackInstanced|'
             r'glDrawTransformFeedbackStreamInstanced|'
             r'glClearBufferData|'
             r'glClearBufferSubData|'
             r'glClearNamedBufferDataEXT|'
             r'glClearNamedBufferSubDataEXT|'
             r'glDispatchCompute|'
             r'glDispatchComputeIndirect|'
             r'glCopyImageSubData|'
             r'glFramebufferParameteri|'
             r'glGetFramebufferParameteriv|'
             r'glNamedFramebufferParameteriEXT|'
             r'glGetNamedFramebufferParameterivEXT|'
             r'glGetInternalFormati64v|'
             r'glInvalidateTexSubImage|'
             r'glInvalidateTexImage|'
             r'glInvalidateBufferSubData|'
             r'glInvalidateBufferData|'
             r'glInvalidateFramebuffer|'
             r'glInvalidateSubFramebuffer|'
             r'glMultiDrawArraysIndirect|'
             r'glMultiDrawElementsIndirect|'
             r'glGetProgramInterfaceiv|'
             r'glGetProgramResourceIndex|'
             r'glGetProgramResourceName|'
             r'glGetProgramResourceiv|'
             r'glGetProgramResourceLocation|'
             r'glGetProgramResourceLocationIndex|'
             r'glShaderStorageBlockBinding|'
             r'glTexBufferRange|'
             r'glTextureBufferRangeEXT|'
             r'glTexStorage2DMultisample|'
             r'glTexStorage3DMultisample|'
             r'glTextureStorage2DMultisampleEXT|'
             r'glTextureStorage3DMultisampleEXT|'
             r'glTextureView|'
             r'glBindVertexBuffer|'
             r'glVertexAttribFormat|'
             r'glVertexAttribIFormat|'
             r'glVertexAttribLFormat|'
             r'glVertexAttribBinding|'
             r'glVertexBindingDivisor|'
             r'glDebugMessageControl|'
             r'glDebugMessageInsert|'
             r'glDebugMessageCallback|'
             r'glGetDebugMessageLog|'
             r'glGetPointerv|'
             r'glPushDebugGroup|'
             r'glPopDebugGroup|'
             r'glObjectLabel|'
             r'glGetObjectLabel|'
             r'glObjectPtrLabel|'
             r'glGetObjectPtrLabel|'
             r'glBufferStorage|'
             r'glNamedBufferStorageEXT|'
             r'glClearTexImage|'
             r'glClearTexSubImage|'
             r'glBindBuffersBase|'
             r'glBindBuffersRange|'
             r'glBindTextures|'
             r'glBindSamplers|'
             r'glBindImageTextures|'
             r'glBindVertexBuffers|'
             r'glClipControl|'
             r'glCreateTransformFeedbacks|'
             r'glTransformFeedbackBufferBase|'
             r'glTransformFeedbackBufferRange|'
             r'glGetTransformFeedbackiv|'
             r'glGetTransformFeedback64_v|'
             r'glCreateBuffers|'
             r'glNamedBufferStorage|'
             r'glNamedBufferData|'
             r'glNamedBufferSubData|'
             r'glCopyNamedBufferSubData|'
             r'glClearNamedBufferData|'
             r'glClearNamedBufferSubData|'
             r'glMapNamedBuffer|'
             r'glMapNamedBufferRange|'
             r'glUnmapNamedBuffer|'
             r'glFlushMappedNamedBufferRange|'
             r'glGetNamedBufferParameteriv|'
             r'glGetNamedBufferParameter64v|'
             r'glGetNamedBufferPointerv|'
             r'glGetNamedBufferSubData|'
             r'glCreateFramebuffers|'
             r'glNamedFramebufferRenderbuffer|'
             r'glNamedFramebufferParameteri|'
             r'glNamedFramebufferTexture|'
             r'glNamedFramebufferTextureLayer|'
             r'glNamedFramebufferDrawBuffer|'
             r'glNamedFramebufferDrawBuffers|'
             r'glNamedFramebufferReadBuffer|'
             r'glInvalidateNamedFramebufferData|'
             r'glInvalidateNamedFramebufferSubData|'
             r'glClearNamedFramebufferiv|'
             r'glClearNamedFramebufferuiv|'
             r'glClearNamedFramebufferfv|'
             r'glClearNamedFramebufferfi|'
             r'glBlitNamedFramebuffer|'
             r'glCheckNamedFramebufferStatus|'
             r'glGetNamedFramebufferParameteriv|'
             r'glGetNamedFramebufferAttachmentParameteriv|'
             r'glCreateRenderbuffers|'
             r'glNamedRenderbufferStorage|'
             r'glNamedRenderbufferStorageMultisample|'
             r'glGetNamedRenderbufferParameteriv|'
             r'glCreateTextures|'
             r'glTextureBuffer|'
             r'glTextureBufferRange|'
             r'glTextureStorage1D|'
             r'glTextureStorage2D|'
             r'glTextureStorage3D|'
             r'glTextureStorage2DMultisample|'
             r'glTextureStorage3DMultisample|'
             r'glTextureSubImage1D|'
             r'glTextureSubImage2D|'
             r'glTextureSubImage3D|'
             r'glCompressedTextureSubImage1D|'
             r'glCompressedTextureSubImage2D|'
             r'glCompressedTextureSubImage3D|'
             r'glCopyTextureSubImage1D|'
             r'glCopyTextureSubImage2D|'
             r'glCopyTextureSubImage3D|'
             r'glGetInternalformativ|'
             r'glTexPageCommitmentARB|'
             r'glTextureParameterf|'
             r'glTextureParameterfv|'
             r'glTextureParameteri|'
             r'glTextureParameterIiv|'
             r'glTextureParameterIuiv|'
             r'glTextureParameteriv|'
             r'glGenerateTextureMipmap|'
             r'glBindTextureUnit|'
             r'glGetTextureImage|'
             r'glGetCompressedTextureImage|'
             r'glGetTextureLevelParameterfv|'
             r'glGetTextureLevelParameteriv|'
             r'glGetTextureParameterfv|'
             r'glGetTextureParameterIiv|'
             r'glGetTextureParameterIuiv|'
             r'glGetTextureParameteriv|'
             r'glCreateVertexArrays|'
             r'glDisableVertexArrayAttrib|'
             r'glEnableVertexArrayAttrib|'
             r'glVertexArrayElementBuffer|'
             r'glVertexArrayVertexBuffer|'
             r'glVertexArrayVertexBuffers|'
             r'glVertexArrayAttribFormat|'
             r'glVertexArrayAttribIFormat|'
             r'glVertexArrayAttribLFormat|'
             r'glVertexArrayAttribBinding|'
             r'glVertexArrayBindingDivisor|'
             r'glGetVertexArrayiv|'
             r'glGetVertexArrayIndexediv|'
             r'glGetVertexArrayIndexed64iv|'
             r'glCreateSamplers|'
             r'glCreateProgramPipelines|'
             r'glCreateQueries|'
             r'glMemoryBarrierByRegion|'
             r'glGetTextureSubImage|'
             r'glGetCompressedTextureSubImage|'
             r'glGetGraphicsResetStatus|'
             r'glReadnPixels|'
             r'glGetnUniformfv|'
             r'glGetnUniformiv|'
             r'glGetnUniformuiv|'
             r'glTextureBarrier|'
             r'glActiveTextureARB|'
             r'glClientActiveTextureARB|'
             r'glMultiTexCoord1dARB|'
             r'glMultiTexCoord1dvARB|'
             r'glMultiTexCoord1fARB|'
             r'glMultiTexCoord1fvARB|'
             r'glMultiTexCoord1iARB|'
             r'glMultiTexCoord1ivARB|'
             r'glMultiTexCoord1sARB|'
             r'glMultiTexCoord1svARB|'
             r'glMultiTexCoord2dARB|'
             r'glMultiTexCoord2dvARB|'
             r'glMultiTexCoord2fARB|'
             r'glMultiTexCoord2fvARB|'
             r'glMultiTexCoord2iARB|'
             r'glMultiTexCoord2ivARB|'
             r'glMultiTexCoord2sARB|'
             r'glMultiTexCoord2svARB|'
             r'glMultiTexCoord3dARB|'
             r'glMultiTexCoord3dvARB|'
             r'glMultiTexCoord3fARB|'
             r'glMultiTexCoord3fvARB|'
             r'glMultiTexCoord3iARB|'
             r'glMultiTexCoord3ivARB|'
             r'glMultiTexCoord3sARB|'
             r'glMultiTexCoord3svARB|'
             r'glMultiTexCoord4dARB|'
             r'glMultiTexCoord4dvARB|'
             r'glMultiTexCoord4fARB|'
             r'glMultiTexCoord4fvARB|'
             r'glMultiTexCoord4iARB|'
             r'glMultiTexCoord4ivARB|'
             r'glMultiTexCoord4sARB|'
             r'glMultiTexCoord4svARB|'
             r'glBlendColorEXT|'
             r'glPolygonOffsetEXT|'
             r'glTexImage3DEXT|'
             r'glTexSubImage3DEXT|'
             r'glCopyTexSubImage3DEXT|'
             r'glGenTexturesEXT|'
             r'glDeleteTexturesEXT|'
             r'glBindTextureEXT|'
             r'glPrioritizeTexturesEXT|'
             r'glAreTexturesResidentEXT|'
             r'glIsTextureEXT|'
             r'glVertexPointerEXT|'
             r'glNormalPointerEXT|'
             r'glColorPointerEXT|'
             r'glIndexPointerEXT|'
             r'glTexCoordPointerEXT|'
             r'glEdgeFlagPointerEXT|'
             r'glGetPointervEXT|'
             r'glArrayElementEXT|'
             r'glDrawArraysEXT|'
             r'glBlendEquationEXT|'
             r'glPointParameterfEXT|'
             r'glPointParameterfvEXT|'
             r'glPointParameterfSGIS|'
             r'glPointParameterfvSGIS|'
             r'glColorTableEXT|'
             r'glColorSubTableEXT|'
             r'glGetColorTableEXT|'
             r'glGetColorTableParameterfvEXT|'
             r'glGetColorTableParameterivEXT|'
             r'glLockArraysEXT|'
             r'glUnlockArraysEXT|'
             r'glWindowPos2iMESA|'
             r'glWindowPos2sMESA|'
             r'glWindowPos2fMESA|'
             r'glWindowPos2dMESA|'
             r'glWindowPos2ivMESA|'
             r'glWindowPos2svMESA|'
             r'glWindowPos2fvMESA|'
             r'glWindowPos2dvMESA|'
             r'glWindowPos3iMESA|'
             r'glWindowPos3sMESA|'
             r'glWindowPos3fMESA|'
             r'glWindowPos3dMESA|'
             r'glWindowPos3ivMESA|'
             r'glWindowPos3svMESA|'
             r'glWindowPos3fvMESA|'
             r'glWindowPos3dvMESA|'
             r'glWindowPos4iMESA|'
             r'glWindowPos4sMESA|'
             r'glWindowPos4fMESA|'
             r'glWindowPos4dMESA|'
             r'glWindowPos4ivMESA|'
             r'glWindowPos4svMESA|'
             r'glWindowPos4fvMESA|'
             r'glWindowPos4dvMESA|'
             r'glResizeBuffersMESA|'
             r'glEnableTraceMESA|'
             r'glDisableTraceMESA|'
             r'glNewTraceMESA|'
             r'glEndTraceMESA|'
             r'glTraceAssertAttribMESA|'
             r'glTraceCommentMESA|'
             r'glTraceTextureMESA|'
             r'glTraceListMESA|'
             r'glTracePointerMESA|'
             r'glTracePointerRangeMESA|'
             r'glGetPerfMonitorGroupsAMD|'
             r'glGetPerfMonitorCountersAMD|'
             r'glGetPerfMonitorGroupStringAMD|'
             r'glGetPerfMonitorCounterStringAMD|'
             r'glGetPerfMonitorCounterInfoAMD|'
             r'glGenPerfMonitorsAMD|'
             r'glDeletePerfMonitorsAMD|'
             r'glSelectPerfMonitorCountersAMD|'
             r'glBeginPerfMonitorAMD|'
             r'glEndPerfMonitorAMD|'
             r'glGetPerfMonitorCounterDataAMD|'
             r'glVertexAttrib1sARB|'
             r'glVertexAttrib1fARB|'
             r'glVertexAttrib1dARB|'
             r'glVertexAttrib2sARB|'
             r'glVertexAttrib2fARB|'
             r'glVertexAttrib2dARB|'
             r'glVertexAttrib3sARB|'
             r'glVertexAttrib3fARB|'
             r'glVertexAttrib3dARB|'
             r'glVertexAttrib4sARB|'
             r'glVertexAttrib4fARB|'
             r'glVertexAttrib4dARB|'
             r'glVertexAttrib4NubARB|'
             r'glVertexAttrib1svARB|'
             r'glVertexAttrib1fvARB|'
             r'glVertexAttrib1dvARB|'
             r'glVertexAttrib2svARB|'
             r'glVertexAttrib2fvARB|'
             r'glVertexAttrib2dvARB|'
             r'glVertexAttrib3svARB|'
             r'glVertexAttrib3fvARB|'
             r'glVertexAttrib3dvARB|'
             r'glVertexAttrib4bvARB|'
             r'glVertexAttrib4svARB|'
             r'glVertexAttrib4ivARB|'
             r'glVertexAttrib4ubvARB|'
             r'glVertexAttrib4usvARB|'
             r'glVertexAttrib4uivARB|'
             r'glVertexAttrib4fvARB|'
             r'glVertexAttrib4dvARB|'
             r'glVertexAttrib4NbvARB|'
             r'glVertexAttrib4NsvARB|'
             r'glVertexAttrib4NivARB|'
             r'glVertexAttrib4NubvARB|'
             r'glVertexAttrib4NusvARB|'
             r'glVertexAttrib4NuivARB|'
             r'glVertexAttribPointerARB|'
             r'glEnableVertexAttribArrayARB|'
             r'glDisableVertexAttribArrayARB|'
             r'glProgramStringARB|'
             r'glBindProgramARB|'
             r'glDeleteProgramsARB|'
             r'glGenProgramsARB|'
             r'glProgramEnvParameter4fARB|'
             r'glProgramEnvParameter4dARB|'
             r'glProgramEnvParameter4fvARB|'
             r'glProgramEnvParameter4dvARB|'
             r'glProgramLocalParameter4fARB|'
             r'glProgramLocalParameter4dARB|'
             r'glProgramLocalParameter4fvARB|'
             r'glProgramLocalParameter4dvARB|'
             r'glGetProgramEnvParameterfvARB|'
             r'glGetProgramEnvParameterdvARB|'
             r'glGetProgramLocalParameterfvARB|'
             r'glGetProgramLocalParameterdvARB|'
             r'glGetProgramivARB|'
             r'glGetProgramStringARB|'
             r'glGetVertexAttribdvARB|'
             r'glGetVertexAttribfvARB|'
             r'glGetVertexAttribivARB|'
             r'glGetVertexAttribPointervARB|'
             r'glIsProgramARB|'
             r'glLoadTransposeMatrixfARB|'
             r'glLoadTransposeMatrixdARB|'
             r'glMultTransposeMatrixfARB|'
             r'glMultTransposeMatrixdARB|'
             r'glCompressedTexImage3DARB|'
             r'glCompressedTexImage2DARB|'
             r'glCompressedTexImage1DARB|'
             r'glCompressedTexSubImage3DARB|'
             r'glCompressedTexSubImage2DARB|'
             r'glCompressedTexSubImage1DARB|'
             r'glGetCompressedTexImageARB|'
             r'glWeightbvARB|'
             r'glWeightsvARB|'
             r'glWeightivARB|'
             r'glWeightfvARB|'
             r'glWeightdvARB|'
             r'glWeightubvARB|'
             r'glWeightusvARB|'
             r'glWeightuivARB|'
             r'glWeightPointerARB|'
             r'glVertexBlendARB|'
             r'glWindowPos2dARB|'
             r'glWindowPos2fARB|'
             r'glWindowPos2iARB|'
             r'glWindowPos2sARB|'
             r'glWindowPos2ivARB|'
             r'glWindowPos2svARB|'
             r'glWindowPos2fvARB|'
             r'glWindowPos2dvARB|'
             r'glWindowPos3iARB|'
             r'glWindowPos3sARB|'
             r'glWindowPos3fARB|'
             r'glWindowPos3dARB|'
             r'glWindowPos3ivARB|'
             r'glWindowPos3svARB|'
             r'glWindowPos3fvARB|'
             r'glWindowPos3dvARB|'
             r'glBindBufferARB|'
             r'glDeleteBuffersARB|'
             r'glGenBuffersARB|'
             r'glIsBufferARB|'
             r'glBufferDataARB|'
             r'glBufferSubDataARB|'
             r'glGetBufferSubDataARB|'
             r'glMapBufferARB|'
             r'glUnmapBufferARB|'
             r'glGetBufferParameterivARB|'
             r'glGetBufferPointervARB|'
             r'glCurrentPaletteMatrixARB|'
             r'glMatrixIndexubvARB|'
             r'glMatrixIndexusvARB|'
             r'glMatrixIndexuivARB|'
             r'glMatrixIndexPointerARB|'
             r'glSampleCoverageARB|'
             r'glGenQueriesARB|'
             r'glDeleteQueriesARB|'
             r'glIsQueryARB|'
             r'glBeginQueryARB|'
             r'glEndQueryARB|'
             r'glGetQueryivARB|'
             r'glGetQueryObjectivARB|'
             r'glGetQueryObjectuivARB|'
             r'glDeleteObjectARB|'
             r'glGetHandleARB|'
             r'glDetachObjectARB|'
             r'glCreateShaderObjectARB|'
             r'glShaderSourceARB|'
             r'glCompileShaderARB|'
             r'glCreateProgramObjectARB|'
             r'glAttachObjectARB|'
             r'glLinkProgramARB|'
             r'glUseProgramObjectARB|'
             r'glValidateProgramARB|'
             r'glUniform1fARB|'
             r'glUniform2fARB|'
             r'glUniform3fARB|'
             r'glUniform4fARB|'
             r'glUniform1iARB|'
             r'glUniform2iARB|'
             r'glUniform3iARB|'
             r'glUniform4iARB|'
             r'glUniform1fvARB|'
             r'glUniform2fvARB|'
             r'glUniform3fvARB|'
             r'glUniform4fvARB|'
             r'glUniform1ivARB|'
             r'glUniform2ivARB|'
             r'glUniform3ivARB|'
             r'glUniform4ivARB|'
             r'glUniformMatrix2fvARB|'
             r'glUniformMatrix3fvARB|'
             r'glUniformMatrix4fvARB|'
             r'glGetObjectParameterfvARB|'
             r'glGetObjectParameterivARB|'
             r'glGetInfoLogARB|'
             r'glGetAttachedObjectsARB|'
             r'glGetUniformLocationARB|'
             r'glGetActiveUniformARB|'
             r'glGetUniformfvARB|'
             r'glGetUniformivARB|'
             r'glGetShaderSourceARB|'
             r'glBindAttribLocationARB|'
             r'glGetActiveAttribARB|'
             r'glGetAttribLocationARB|'
             r'glGetTextureHandleARB|'
             r'glGetTextureSamplerHandleARB|'
             r'glMakeTextureHandleResidentARB|'
             r'glMakeTextureHandleNonResidentARB|'
             r'glGetImageHandleARB|'
             r'glMakeImageHandleResidentARB|'
             r'glMakeImageHandleNonResidentARB|'
             r'glUniformHandleui64ARB|'
             r'glUniformHandleui64vARB|'
             r'glProgramUniformHandleui64ARB|'
             r'glProgramUniformHandleui64vARB|'
             r'glIsTextureHandleResidentARB|'
             r'glIsImageHandleResidentARB|'
             r'glVertexAttribL1ui64ARB|'
             r'glVertexAttribL1ui64vARB|'
             r'glGetVertexAttribL1ui64vARB|'
             r'glDispatchComputeGroupSizeARB|'
             r'glMultiDrawArraysIndirectCountARB|'
             r'glMultiDrawElementsIndirectCountARB|'
             r'glTexturePageCommitmentARB|'
             r'glTexturePageCommitmentEXT|'
             r'glBufferPageCommitmentARB|'
             r'glNamedBufferPageCommitmentARB|'
             r'glNamedBufferPageCommitmentEXT|'
             r'glBlendBarrierKHR|'
             r'glClearIndex|'
             r'glClearColor|'
             r'glClear|'
             r'glIndexMask|'
             r'glColorMask|'
             r'glAlphaFunc|'
             r'glBlendFunc|'
             r'glLogicOp|'
             r'glCullFace|'
             r'glFrontFace|'
             r'glPointSize|'
             r'glLineWidth|'
             r'glLineStipple|'
             r'glPolygonMode|'
             r'glPolygonOffset|'
             r'glPolygonStipple|'
             r'glGetPolygonStipple|'
             r'glEdgeFlag|'
             r'glEdgeFlagv|'
             r'glScissor|'
             r'glClipPlane|'
             r'glGetClipPlane|'
             r'glDrawBuffer|'
             r'glReadBuffer|'
             r'glEnable|'
             r'glDisable|'
             r'glIsEnabled|'
             r'glEnableClientState|'
             r'glDisableClientState|'
             r'glGetBooleanv|'
             r'glGetDoublev|'
             r'glGetFloatv|'
             r'glGetIntegerv|'
             r'glPushAttrib|'
             r'glPopAttrib|'
             r'glPushClientAttrib|'
             r'glPopClientAttrib|'
             r'glRenderMode|'
             r'glGetError|'
             r'glGetString|'
             r'glFinish|'
             r'glFlush|'
             r'glHint|'
             r'glClearDepth|'
             r'glDepthFunc|'
             r'glDepthMask|'
             r'glDepthRange|'
             r'glClearAccum|'
             r'glAccum|'
             r'glMatrixMode|'
             r'glOrtho|'
             r'glFrustum|'
             r'glViewport|'
             r'glPushMatrix|'
             r'glPopMatrix|'
             r'glLoadIdentity|'
             r'glLoadMatrixd|'
             r'glLoadMatrixf|'
             r'glMultMatrixd|'
             r'glMultMatrixf|'
             r'glRotated|'
             r'gle|'
             r'glRotatef|'
             r'gle|'
             r'glScaled|'
             r'glScalef|'
             r'glTranslated|'
             r'glTranslatef|'
             r'glIsList|'
             r'glDeleteLists|'
             r'glGenLists|'
             r'glNewList|'
             r'glEndList|'
             r'glCallList|'
             r'glCallLists|'
             r'glListBase|'
             r'glBegin|'
             r'glEnd|'
             r'glVertex2d|'
             r'glVertex2f|'
             r'glVertex2i|'
             r'glVertex2s|'
             r'glVertex3d|'
             r'glVertex3f|'
             r'glVertex3i|'
             r'glVertex3s|'
             r'glVertex4d|'
             r'glVertex4f|'
             r'glVertex4i|'
             r'glVertex4s|'
             r'glVertex2dv|'
             r'glVertex2fv|'
             r'glVertex2iv|'
             r'glVertex2sv|'
             r'glVertex3dv|'
             r'glVertex3fv|'
             r'glVertex3iv|'
             r'glVertex3sv|'
             r'glVertex4dv|'
             r'glVertex4fv|'
             r'glVertex4iv|'
             r'glVertex4sv|'
             r'glNormal3b|'
             r'glNormal3d|'
             r'glNormal3f|'
             r'glNormal3i|'
             r'glNormal3s|'
             r'glNormal3bv|'
             r'glNormal3dv|'
             r'glNormal3fv|'
             r'glNormal3iv|'
             r'glNormal3sv|'
             r'glIndexd|'
             r'glIndexf|'
             r'glIndexi|'
             r'glIndexs|'
             r'glIndexub|'
             r'glIndexdv|'
             r'glIndexfv|'
             r'glIndexiv|'
             r'glIndexsv|'
             r'glIndexubv|'
             r'glColor3b|'
             r'glColor3d|'
             r'glColor3f|'
             r'glColor3i|'
             r'glColor3s|'
             r'glColor3ub|'
             r'glColor3ui|'
             r'glColor3us|'
             r'glColor4b|'
             r'glColor4d|'
             r'glColor4f|'
             r'glColor4i|'
             r'glColor4s|'
             r'glColor4ub|'
             r'glColor4ui|'
             r'glColor4us|'
             r'glColor3bv|'
             r'glColor3dv|'
             r'glColor3fv|'
             r'glColor3iv|'
             r'glColor3sv|'
             r'glColor3ubv|'
             r'glColor3uiv|'
             r'glColor3usv|'
             r'glColor4bv|'
             r'glColor4dv|'
             r'glColor4fv|'
             r'glColor4iv|'
             r'glColor4sv|'
             r'glColor4ubv|'
             r'glColor4uiv|'
             r'glColor4usv|'
             r'glTexCoord1d|'
             r'glTexCoord1f|'
             r'glTexCoord1i|'
             r'glTexCoord1s|'
             r'glTexCoord2d|'
             r'glTexCoord2f|'
             r'glTexCoord2i|'
             r'glTexCoord2s|'
             r'glTexCoord3d|'
             r'glTexCoord3f|'
             r'glTexCoord3i|'
             r'glTexCoord3s|'
             r'glTexCoord4d|'
             r'glTexCoord4f|'
             r'glTexCoord4i|'
             r'glTexCoord4s|'
             r'glTexCoord1dv|'
             r'glTexCoord1fv|'
             r'glTexCoord1iv|'
             r'glTexCoord1sv|'
             r'glTexCoord2dv|'
             r'glTexCoord2fv|'
             r'glTexCoord2iv|'
             r'glTexCoord2sv|'
             r'glTexCoord3dv|'
             r'glTexCoord3fv|'
             r'glTexCoord3iv|'
             r'glTexCoord3sv|'
             r'glTexCoord4dv|'
             r'glTexCoord4fv|'
             r'glTexCoord4iv|'
             r'glTexCoord4sv|'
             r'glRasterPos2d|'
             r'glRasterPos2f|'
             r'glRasterPos2i|'
             r'glRasterPos2s|'
             r'glRasterPos3d|'
             r'glRasterPos3f|'
             r'glRasterPos3i|'
             r'glRasterPos3s|'
             r'glRasterPos4d|'
             r'glRasterPos4f|'
             r'glRasterPos4i|'
             r'glRasterPos4s|'
             r'glRasterPos2dv|'
             r'glRasterPos2fv|'
             r'glRasterPos2iv|'
             r'glRasterPos2sv|'
             r'glRasterPos3dv|'
             r'glRasterPos3fv|'
             r'glRasterPos3iv|'
             r'glRasterPos3sv|'
             r'glRasterPos4dv|'
             r'glRasterPos4fv|'
             r'glRasterPos4iv|'
             r'glRasterPos4sv|'
             r'glRectd|'
             r'glRectf|'
             r'glRecti|'
             r'glRects|'
             r'glRectdv|'
             r'glRectfv|'
             r'glRectiv|'
             r'glRectsv|'
             r'glVertexPointer|'
             r'glNormalPointer|'
             r'glColorPointer|'
             r'glIndexPointer|'
             r'glTexCoordPointer|'
             r'glEdgeFlagPointer|'
             r'glGetPointerv|'
             r'glArrayElement|'
             r'glDrawArrays|'
             r'glDrawElements|'
             r'glInterleavedArrays|'
             r'glShadeModel|'
             r'glLightf|'
             r'glLighti|'
             r'glLightfv|'
             r'glLightiv|'
             r'glGetLightfv|'
             r'glGetLightiv|'
             r'glLightModelf|'
             r'glLightModeli|'
             r'glLightModelfv|'
             r'glLightModeliv|'
             r'glMaterialf|'
             r'glMateriali|'
             r'glMaterialfv|'
             r'glMaterialiv|'
             r'glGetMaterialfv|'
             r'glGetMaterialiv|'
             r'glColorMaterial|'
             r'glPixelZoom|'
             r'glPixelStoref|'
             r'glPixelStorei|'
             r'glPixelTransferf|'
             r'glPixelTransferi|'
             r'glPixelMapfv|'
             r'glPixelMapuiv|'
             r'glPixelMapusv|'
             r'glGetPixelMapfv|'
             r'glGetPixelMapuiv|'
             r'glGetPixelMapusv|'
             r'glBitmap|'
             r'glReadPixels|'
             r'glDrawPixels|'
             r'glCopyPixels|'
             r'glStencilFunc|'
             r'glStencilMask|'
             r'glStencilOp|'
             r'glClearStencil|'
             r'glTexGend|'
             r'glTexGenf|'
             r'glTexGeni|'
             r'glTexGendv|'
             r'glTexGenfv|'
             r'glTexGeniv|'
             r'glGetTexGendv|'
             r'glGetTexGenfv|'
             r'glGetTexGeniv|'
             r'glTexEnvf|'
             r'glTexEnvi|'
             r'glTexEnvfv|'
             r'glTexEnviv|'
             r'glGetTexEnvfv|'
             r'glGetTexEnviv|'
             r'glTexParameterf|'
             r'glTexParameteri|'
             r'glTexParameterfv|'
             r'glTexParameteriv|'
             r'glGetTexParameterfv|'
             r'glGetTexParameteriv|'
             r'glGetTexLevelParameterfv|'
             r'glGetTexLevelParameteriv|'
             r'glTexImage1D|'
             r'glTexImage2D|'
             r'glGetTexImage|'
             r'glGenTextures|'
             r'glDeleteTextures|'
             r'glBindTexture|'
             r'glPrioritizeTextures|'
             r'glAreTexturesResident|'
             r'glIsTexture|'
             r'glTexSubImage1D|'
             r'glTexSubImage2D|'
             r'glCopyTexImage1D|'
             r'glCopyTexImage2D|'
             r'glCopyTexSubImage1D|'
             r'glCopyTexSubImage2D|'
             r'glMap1d|'
             r'glMap1f|'
             r'glMap2d|'
             r'glMap2f|'
             r'glGetMapdv|'
             r'glGetMapfv|'
             r'glGetMapiv|'
             r'glEvalCoord1d|'
             r'glEvalCoord1f|'
             r'glEvalCoord1dv|'
             r'glEvalCoord1fv|'
             r'glEvalCoord2d|'
             r'glEvalCoord2f|'
             r'glEvalCoord2dv|'
             r'glEvalCoord2fv|'
             r'glMapGrid1d|'
             r'glMapGrid1f|'
             r'glMapGrid2d|'
             r'glMapGrid2f|'
             r'glEvalPoint1|'
             r'glEvalPoint2|'
             r'glEvalMesh1|'
             r'glEvalMesh2|'
             r'glFogf|'
             r'glFogi|'
             r'glFogfv|'
             r'glFogiv|'
             r'glFeedbackBuffer|'
             r'glPassThrough|'
             r'glSelectBuffer|'
             r'glInitNames|'
             r'glLoadName|'
             r'glPushName|'
             r'glPopName|'
             r'glDrawRangeElements|'
             r'glTexImage3D|'
             r'glTexSubImage3D|'
             r'glCopyTexSubImage3D|'
             r'glColorTable|'
             r'glColorSubTable|'
             r'glColorTableParameteriv|'
             r'glColorTableParameterfv|'
             r'glCopyColorSubTable|'
             r'glCopyColorTable|'
             r'glGetColorTable|'
             r'glGetColorTableParameterfv|'
             r'glGetColorTableParameteriv|'
             r'glBlendEquation|'
             r'glBlendColor|'
             r'glHistogram|'
             r'glResetHistogram|'
             r'glGetHistogram|'
             r'glGetHistogramParameterfv|'
             r'glGetHistogramParameteriv|'
             r'glMinmax|'
             r'glResetMinmax|'
             r'glGetMinmax|'
             r'glGetMinmaxParameterfv|'
             r'glGetMinmaxParameteriv|'
             r'glConvolutionFilter1D|'
             r'glConvolutionFilter2D|'
             r'glConvolutionParameterf|'
             r'glConvolutionParameterfv|'
             r'glConvolutionParameteri|'
             r'glConvolutionParameteriv|'
             r'glCopyConvolutionFilter1D|'
             r'glCopyConvolutionFilter2D|'
             r'glGetConvolutionFilter|'
             r'glGetConvolutionParameterfv|'
             r'glGetConvolutionParameteriv|'
             r'glSeparableFilter2D|'
             r'glGetSeparableFilter|'
             r'glActiveTexture|'
             r'glClientActiveTexture|'
             r'glCompressedTexImage1D|'
             r'glCompressedTexImage2D|'
             r'glCompressedTexImage3D|'
             r'glCompressedTexSubImage1D|'
             r'glCompressedTexSubImage2D|'
             r'glCompressedTexSubImage3D|'
             r'glGetCompressedTexImage|'
             r'glMultiTexCoord1d|'
             r'glMultiTexCoord1dv|'
             r'glMultiTexCoord1f|'
             r'glMultiTexCoord1fv|'
             r'glMultiTexCoord1i|'
             r'glMultiTexCoord1iv|'
             r'glMultiTexCoord1s|'
             r'glMultiTexCoord1sv|'
             r'glMultiTexCoord2d|'
             r'glMultiTexCoord2dv|'
             r'glMultiTexCoord2f|'
             r'glMultiTexCoord2fv|'
             r'glMultiTexCoord2i|'
             r'glMultiTexCoord2iv|'
             r'glMultiTexCoord2s|'
             r'glMultiTexCoord2sv|'
             r'glMultiTexCoord3d|'
             r'glMultiTexCoord3dv|'
             r'glMultiTexCoord3f|'
             r'glMultiTexCoord3fv|'
             r'glMultiTexCoord3i|'
             r'glMultiTexCoord3iv|'
             r'glMultiTexCoord3s|'
             r'glMultiTexCoord3sv|'
             r'glMultiTexCoord4d|'
             r'glMultiTexCoord4dv|'
             r'glMultiTexCoord4f|'
             r'glMultiTexCoord4fv|'
             r'glMultiTexCoord4i|'
             r'glMultiTexCoord4iv|'
             r'glMultiTexCoord4s|'
             r'glMultiTexCoord4sv|'
             r'glLoadTransposeMatrixd|'
             r'glLoadTransposeMatrixf|'
             r'glMultTransposeMatrixd|'
             r'glMultTransposeMatrixf|'
             r'glSampleCoverage|'
             r'gluBeginCurve|'
             r'gluBeginPolygon|'
             r'gluBeginSurface|'
             r'gluBeginTrim|'
             r'gluBuild1DMipmapLevels|'
             r'gluBuild1DMipmaps|'
             r'gluBuild2DMipmapLevels|'
             r'gluBuild2DMipmaps|'
             r'gluBuild3DMipmapLevels|'
             r'gluBuild3DMipmaps|'
             r'gluCheckExtension|'
             r'gluCylinder|'
             r'gluDeleteNurbsRenderer|'
             r'gluDeleteQuadric|'
             r'gluDeleteTess|'
             r'gluDisk|'
             r'gluEndCurve|'
             r'gluEndPolygon|'
             r'gluEndSurface|'
             r'gluEndTrim|'
             r'gluGetNurbsProperty|'
             r'gluGetTessProperty|'
             r'gluLoadSamplingMatrices|'
             r'gluLookAt|'
             r'gluNewNurbsRenderer|'
             r'gluNewQuadric|'
             r'gluNewTess|'
             r'gluNextContour|'
             r'gluNurbsCallback|'
             r'gluNurbsCallbackData|'
             r'gluNurbsCallbackDataEXT|'
             r'gluNurbsCurve|'
             r'gluNurbsProperty|'
             r'gluNurbsSurface|'
             r'gluOrtho2D|'
             r'gluPartialDisk|'
             r'gluPerspective|'
             r'gluPickMatrix|'
             r'gluProject|'
             r'gluPwlCurve|'
             r'gluQuadricCallback|'
             r'gluQuadricDrawStyle|'
             r'gluQuadricNormals|'
             r'gluQuadricOrientation|'
             r'gluQuadricTexture|'
             r'gluScaleImage|'
             r'gluSphere|'
             r'gluTessBeginContour|'
             r'gluTessBeginPolygon|'
             r'gluTessCallback|'
             r'gluTessEndContour|'
             r'gluTessEndPolygon|'
             r'gluTessNormal|'
             r'gluTessProperty|'
             r'gluTessVertex|'
             r'gluUnProject|'
             r'gluUnProject4|'
             r'glutAddMenuEntry|'
             r'glutAddSubMenu|'
             r'glutAttachMenu|'
             r'glutBitmapCharacter|'
             r'glutBitmapHeight|'
             r'glutBitmapLength|'
             r'glutBitmapString|'
             r'glutBitmapWidth|'
             r'glutButtonBoxFunc|'
             r'glutChangeToMenuEntry|'
             r'glutChangeToSubMenu|'
             r'glutCloseFunc|'
             r'glutCopyColormap|'
             r'glutCreateMenu|'
             r'glutCreateSubWindow|'
             r'glutCreateWindow|'
             r'glutDestroyMenu|'
             r'glutDestroyWindow|'
             r'glutDetachMenu|'
             r'glutDeviceGet|'
             r'glutDialsFunc|'
             r'glutDisplayFunc|'
             r'glutEnterGameMode|'
             r'glutEntryFunc|'
             r'glutEstablishOverlay|'
             r'glutExit|'
             r'glutExtensionSupported|'
             r'glutForceJoystickFunc|'
             r'glutFullScreen|'
             r'glutFullScreenToggle|'
             r'glutGameModeGet|'
             r'glutGameModeString|'
             r'glutGet|'
             r'glutGetColor|'
             r'glutGetMenu|'
             r'glutGetMenuData|'
             r'glutGetModeValues|'
             r'glutGetModifiers|'
             r'glutGetProcAddress|'
             r'glutGetWindow|'
             r'glutGetWindowData|'
             r'glutHideOverlay|'
             r'glutHideWindow|'
             r'glutIconifyWindow|'
             r'glutIdleFunc|'
             r'glutIgnoreKeyRepeat|'
             r'glutInit|'
             r'glutInitContextFlags|'
             r'glutInitContextProfile|'
             r'glutInitContextVersion|'
             r'glutInitDisplayMode|'
             r'glutInitDisplayString|'
             r'glutInitErrorFunc|'
             r'glutInitWarningFunc|'
             r'glutInitWindowPosition|'
             r'glutInitWindowSize|'
             r'glutJoystickFunc|'
             r'glutKeyboardFunc|'
             r'glutKeyboardUpFunc|'
             r'glutLayerGet|'
             r'glutLeaveFullScreen|'
             r'glutLeaveGameMode|'
             r'glutLeaveMainLoop|'
             r'glutMainLoop|'
             r'glutMainLoopEvent|'
             r'glutMenuDestroyFunc|'
             r'glutMenuStateFunc|'
             r'glutMenuStatusFunc|'
             r'glutMotionFunc|'
             r'glutMouseFunc|'
             r'glutMouseWheelFunc|'
             r'glutMultiButtonFunc|'
             r'glutMultiEntryFunc|'
             r'glutMultiMotionFunc|'
             r'glutMultiPassiveFunc|'
             r'glutOverlayDisplayFunc|'
             r'glutPassiveMotionFunc|'
             r'glutPopWindow|'
             r'glutPositionWindow|'
             r'glutPostOverlayRedisplay|'
             r'glutPostRedisplay|'
             r'glutPostWindowOverlayRedisplay|'
             r'glutPostWindowRedisplay|'
             r'glutPushWindow|'
             r'glutRemoveMenuItem|'
             r'glutRemoveOverlay|'
             r'glutReportErrors|'
             r'glutReshapeFunc|'
             r'glutReshapeWindow|'
             r'glutSetColor|'
             r'glutSetCursor|'
             r'glutSetIconTitle|'
             r'glutSetKeyRepeat|'
             r'glutSetMenu|'
             r'glutSetMenuData|'
             r'glutSetOption|'
             r'glutSetWindow|'
             r'glutSetWindowData|'
             r'glutSetWindowTitle|'
             r'glutSetupVideoResizing|'
             r'glutShowOverlay|'
             r'glutShowWindow|'
             r'glutSolidCone|'
             r'glutSolidCube|'
             r'glutSolidCylinder|'
             r'glutSolidDodecahedron|'
             r'glutSolidIcosahedron|'
             r'glutSolidOctahedron|'
             r'glutSolidRhombicDodecahedron|'
             r'glutSolidSierpinskiSponge|'
             r'glutSolidSphere|'
             r'glutSolidTeapot|'
             r'glutSolidTetrahedron|'
             r'glutSolidTorus|'
             r'glutSpaceballButtonFunc|'
             r'glutSpaceballMotionFunc|'
             r'glutSpaceballRotateFunc|'
             r'glutSpecialFunc|'
             r'glutSpecialUpFunc|'
             r'glutStopVideoResizing|'
             r'glutStrokeCharacter|'
             r'glutStrokeHeight|'
             r'glutStrokeLength|'
             r'glutStrokeString|'
             r'glutStrokeWidth|'
             r'glutSwapBuffers|'
             r'glutTabletButtonFunc|'
             r'glutTabletMotionFunc|'
             r'glutTimerFunc|'
             r'glutUseLayer|'
             r'glutVideoPan|'
             r'glutVideoResize|'
             r'glutVideoResizeGet|'
             r'glutVisibilityFunc|'
             r'glutWMCloseFunc|'
             r'glutWarpPointer|'
             r'glutWindowStatusFunc|'
             r'glutWireCone|'
             r'glutWireCube|'
             r'glutWireCylinder|'
             r'glutWireDodecahedron|'
             r'glutWireIcosahedron|'
             r'glutWireOctahedron|'
             r'glutWireRhombicDodecahedron|'
             r'glutWireSierpinskiSponge|'
             r'glutWireSphere|'
             r'glutWireTeapot|'
             r'glutWireTetrahedron|'
             r'glutWireTorus|'
             r'glAttachShader|'
             r'glBindAttribLocation|'
             r'glBindBuffer|'
             r'glBlendEquationSeparate|'
             r'glBlendFuncSeparate|'
             r'glBufferData|'
             r'glBufferSubData|'
             r'glClearDepthf|'
             r'glCreateProgram|'
             r'glCreateShader|'
             r'glDeleteBuffers|'
             r'glDeleteProgram|'
             r'glDeleteShader|'
             r'glDetachShader|'
             r'glDepthRangef|'
             r'glDisableVertexAttribArray|'
             r'glEnableVertexAttribArray|'
             r'glGetActiveAttrib|'
             r'glGetActiveUniform|'
             r'glGetAttachedShaders|'
             r'glGetAttribLocation|'
             r'glGetBufferParameteriv|'
             r'glGenBuffers|'
             r'glGetProgramiv|'
             r'glGetProgramInfoLog|'
             r'glGetUniformfv|'
             r'glGetUniformiv|'
             r'glGetUniformLocation|'
             r'glGetVertexAttribfv|'
             r'glGetVertexAttribiv|'
             r'glGetVertexAttribPointerv|'
             r'glIsBuffer|'
             r'glIsProgram|'
             r'glIsShader|'
             r'glLinkProgram|'
             r'glStencilFuncSeparate|'
             r'glStencilMaskSeparate|'
             r'glStencilOpSeparate|'
             r'glUniform1i|'
             r'glUniform2i|'
             r'glUniform3i|'
             r'glUniform4i|'
             r'glUniform1f|'
             r'glUniform2f|'
             r'glUniform3f|'
             r'glUniform4f|'
             r'glUniform1iv|'
             r'glUniform2iv|'
             r'glUniform3iv|'
             r'glUniform4iv|'
             r'glUniform1fv|'
             r'glUniform2fv|'
             r'glUniform3fv|'
             r'glUniform4fv|'
             r'glUniformMatrix2fv|'
             r'glUniformMatrix3fv|'
             r'glUniformMatrix4fv|'
             r'glUseProgram|'
             r'glValidateProgram|'
             r'glVertexAttrib1f|'
             r'glVertexAttrib2f|'
             r'glVertexAttrib3f|'
             r'glVertexAttrib4f|'
             r'glVertexAttrib1fv|'
             r'glVertexAttrib2fv|'
             r'glVertexAttrib3fv|'
             r'glVertexAttrib4fv|'
             r'glVertexAttribPointer|'
             r'glIsRenderbufferOES|'
             r'glBindRenderbufferOES|'
             r'glDeleteRenderbuffersOES|'
             r'glGenRenderbuffersOES|'
             r'glRenderbufferStorageOES|'
             r'glGetRenderbufferParameterivOES|'
             r'glGetRenderbufferStorageFormatsivOES|'
             r'glIsFramebufferOES|'
             r'glBindFramebufferOES|'
             r'glDeleteFramebuffersOES|'
             r'glGenFramebuffersOES|'
             r'glCheckFramebufferStatusOES|'
             r'glFramebufferTexture2DOES|'
             r'glFramebufferTexture3DOES|'
             r'glFramebufferRenderbufferOES|'
             r'glGetFramebufferAttachmentParameterivOES|'
             r'glGenerateMipmapOES|'
             r'glMapBuffer|'
             r'glUnmapBuffer|'
             r'glCompileShader|'
             r'glGetShaderiv|'
             r'glGetShaderInfoLog|'
             r'glGetShaderSource|'
             r'glReleaseShaderCompilerOES|'
             r'glShaderSource|'
             r'glShaderBinaryOES|'
             r'glGetShaderPrecisionFormatOES|'
             r'eglGetError|'
             r'eglGetDisplay|'
             r'eglInitialize|'
             r'eglTerminate|'
             r'eglQueryString|'
             r'eglGetConfigs|'
             r'eglChooseConfig|'
             r'eglGetConfigAttrib|'
             r'eglCreateWindowSurface|'
             r'eglCreatePbufferSurface|'
             r'eglCreatePixmapSurface|'
             r'eglDestroySurface|'
             r'eglQuerySurface|'
             r'eglSurfaceAttrib|'
             r'eglBindTexImage|'
             r'eglReleaseTexImage|'
             r'eglSwapInterval|'
             r'eglCreateContext|'
             r'eglDestroyContext|'
             r'eglMakeCurrent|'
             r'eglGetCurrentContext|'
             r'eglGetCurrentSurface|'
             r'eglGetCurrentDisplay|'
             r'eglQueryContext|'
             r'eglWaitGL|'
             r'eglWaitNative|'
             r'eglSwapBuffers|'
             r'eglCopyBuffers|'
             r'eglGetProcAddress|'
             r'eglCreatePbufferFromClientBuffer|'
             r'eglWaitClient|'
             r'eglBindAPI|'
             r'eglQueryAPI|'
             r'eglReleaseThread|'
             r'glewInit|'
             r'glewExperimental|'
             r'SDL_CreateThread|'
             r'SDL_CreateCond|'
             r'SDL_CreateCursor|'
             r'SDL_CreateMutex|'
             r'SDL_CreateRGBSurface|'
             r'SDL_CreateRGBSurfaceFrom|'
             r'SDL_CreateRenderer|'
             r'SDL_CreateSemaphore|'
             r'SDL_CreateShapedWindow|'
             r'SDL_CreateSoftwareRenderer|'
             r'SDL_CreateSystemCursor|'
             r'SDL_CreateTexture|'
             r'SDL_CreateTextureFromSurface|'
             r'SDL_CreateThread|'
             r'SDL_CreateWindow|'
             r'SDL_CreateWindowAndRenderer|'
             r'SDL_CreateWindowFrom|'
             r'SDL_DestroyWindow|'
             r'SDL_GetError|'
             r'SDL_DXGIGetOutputInfo|'
             r'SDL_EnableScreenSaver|'
             r'SDL_Error|'
             r'SDL_EventState|'
             r'SDL_fabs|'
             r'SDL_FilterEvents|'
             r'SDL_floor|'
             r'SDL_FlushEvent|'
             r'SDL_FlushEvents|'
             r'SDL_free|'
             r'SDL_FreeCursor|'
             r'SDL_FreeFormat|'
             r'SDL_FreePalette|'
             r'SDL_FreeRW|'
             r'SDL_FreeSurface|'
             r'SDL_FreeWAV|'
             r'SDL_GameControllerAddMappingsFromRW|'
             r'SDL_GameControllerButtonBind SDLCALL|'
             r'SDL_GameControllerClose|'
             r'SDL_GameControllerEventState|'
             r'SDL_GameControllerGetAttached|'
             r'SDL_GameControllerGetAxisFromString|'
             r'SDL_GameControllerGetButton|'
             r'SDL_GameControllerGetButtonFromString|'
             r'SDL_GameControllerGetJoystick|'
             r'SDL_GameControllerGetStringForAxis|'
             r'SDL_GameControllerGetStringForButton|'
             r'SDL_GameControllerMapping|'
             r'SDL_GameControllerMappingForGUID|'
             r'SDL_GameControllerName|'
             r'SDL_GameControllerNameForIndex|'
             r'SDL_GameControllerOpen|'
             r'SDL_GameControllerUpdate|'
             r'SDL_GetAssertionHandler|'
             r'SDL_GetAudioDeviceName|'
             r'SDL_GetAudioDriver|'
             r'SDL_GetAudioStatus|'
             r'SDL_GetClipboardText|'
             r'SDL_GetClipRect|'
             r'SDL_GetClosestDisplayMode|'
             r'SDL_GetColorKey|'
             r'SDL_GetCPUCacheLineSize|'
             r'SDL_GetCPUCount|'
             r'SDL_GetCurrentAudioDriver|'
             r'SDL_GetCurrentDisplayMode|'
             r'SDL_GetCurrentVideoDriver|'
             r'SDL_GetCursor|'
             r'SDL_GetDefaultAssertionHandler|'
             r'SDL_GetDefaultCursor|'
             r'SDL_GetDesktopDisplayMode|'
             r'SDL_GetDisplayBounds|'
             r'SDL_GetDisplayMode|'
             r'SDL_GetDisplayName|'
             r'SDL_getenv|'
             r'SDL_GetEventFilter|'
             r'SDL_GetHint|'
             r'SDL_GetKeyboardFocus|'
             r'SDL_GetKeyboardState|'
             r'SDL_GetKeyFromName|'
             r'SDL_GetKeyFromScancode|'
             r'SDL_GetKeyName|'
             r'SDL_GetModState|'
             r'SDL_GetMouseFocus|'
             r'SDL_GetMouseState|'
             r'SDL_GetNumAudioDevices|'
             r'SDL_GetNumAudioDrivers|'
             r'SDL_GetNumDisplayModes|'
             r'SDL_GetNumRenderDrivers|'
             r'SDL_GetNumTouchDevices|'
             r'SDL_GetNumTouchFingers|'
             r'SDL_GetNumVideoDisplays|'
             r'SDL_GetNumVideoDrivers|'
             r'SDL_GetPerformanceCounter|'
             r'SDL_GetPerformanceFrequency|'
             r'SDL_GetPixelFormatName|'
             r'SDL_GetPlatform |'
             r'SDL_GetPowerInfo|'
             r'SDL_GetRelativeMouseMode|'
             r'SDL_GetRelativeMouseState|'
             r'SDL_GetRenderDrawBlendMode|'
             r'SDL_GetRenderDrawColor|'
             r'SDL_GetRenderDriverInfo|'
             r'SDL_GetRenderer|'
             r'SDL_GetRendererInfo|'
             r'SDL_GetRendererOutputSize|'
             r'SDL_GetRenderTarget|'
             r'SDL_GetRevision|'
             r'SDL_GetRevisionNumber|'
             r'SDL_GetScancodeFromKey|'
             r'SDL_GetScancodeFromName|'
             r'SDL_GetScancodeName|'
             r'SDL_GetSurfaceAlphaMod|'
             r'SDL_GetSurfaceBlendMode|'
             r'SDL_GetSurfaceColorMod|'
             r'SDL_GetSystemRAM|'
             r'SDL_GetTextureAlphaMod|'
             r'SDL_GetTextureBlendMode|'
             r'SDL_GetTextureColorMod|'
             r'SDL_GetThreadID|'
             r'SDL_GetThreadName|'
             r'SDL_GetTicks|'
             r'SDL_GetTouchDevice|'
             r'SDL_GetTouchFinger|'
             r'SDL_GetVideoDriver|'
             r'SDL_GetWindowBrightness|'
             r'SDL_GetWindowData|'
             r'SDL_GetWindowDisplayIndex|'
             r'SDL_GetWindowDisplayMode|'
             r'SDL_GetWindowFlags|'
             r'SDL_GetWindowFromID|'
             r'SDL_GetWindowGammaRamp|'
             r'SDL_GetWindowGrab|'
             r'SDL_GetWindowID|'
             r'SDL_GetWindowMaximumSize|'
             r'SDL_GetWindowMinimumSize|'
             r'SDL_GetWindowPixelFormat|'
             r'SDL_GetWindowPosition|'
             r'SDL_GetWindowSurface|'
             r'SDL_GetWindowTitle|'
             r'SDL_GetWindowWMInfo|'
             r'SDL_GL_BindTexture|'
             r'SDL_GL_CreateContext|'
             r'SDL_GL_DeleteContext|'
             r'SDL_GL_ExtensionSupported|'
             r'SDL_GL_GetAttribute|'
             r'SDL_GL_GetCurrentContext|'
             r'SDL_GL_GetCurrentWindow|'
             r'SDL_GL_GetDrawableSize|'
             r'SDL_GL_GetProcAddress|'
             r'SDL_GL_GetSwapInterval|'
             r'SDL_GL_LoadLibrary|'
             r'SDL_GL_MakeCurrent|'
             r'SDL_GL_ResetAttributes|'
             r'SDL_GL_SetAttribute|'
             r'SDL_GL_SetSwapInterval|'
             r'SDL_GL_SwapWindow|'
             r'SDL_GL_UnbindTexture|'
             r'SDL_GL_UnloadLibrary|'
             r'SDL_HapticName|'
             r'SDL_HasAltiVec|'
             r'SDL_HasAVX|'
             r'SDL_HasClipboardText|'
             r'SDL_HasEvent|'
             r'SDL_HasEvents|'
             r'SDL_HasMMX|'
             r'SDL_HasRDTSC|'
             r'SDL_HasScreenKeyboardSupport|'
             r'SDL_HasSSE|'
             r'SDL_HasSSE2|'
             r'SDL_HasSSE3|'
             r'SDL_HasSSE41|'
             r'SDL_HasSSE42|'
             r'SDL_Has3DNow|'
             r'SDL_HideWindow|'
             r'SDL_iconv|'
             r'SDL_iconv_close|'
             r'SDL_iconv_open|'
             r'SDL_iconv_string|'
             r'SDL_InitSubSystem|'
             r'SDL_Init|'
             r'SDL_IntersectRectAndLine|'
             r'SDL_iPhoneSetAnimationCallback|'
             r'SDL_iPhoneSetEventPump|'
             r'SDL_isdigit|'
             r'SDL_IsGameController|'
             r'SDL_IsScreenKeyboardShown|'
             r'SDL_IsScreenSaverEnabled|'
             r'SDL_IsShapedWindow|'
             r'SDL_isspace|'
             r'SDL_IsTextInputActive|'
             r'SDL_itoa|'
             r'SDL_JoystickClose|'
             r'SDL_JoystickEventState|'
             r'SDL_JoystickGetAttached|'
             r'SDL_JoystickGetAxis|'
             r'SDL_JoystickGetBall|'
             r'SDL_JoystickGetButton|'
             r'SDL_JoystickGetDeviceGUID|'
             r'SDL_JoystickGetGUID|'
             r'SDL_JoystickGetGUIDFromString|'
             r'SDL_JoystickGetGUIDString|'
             r'SDL_JoystickGetHat|'
             r'SDL_JoystickInstanceID|'
             r'SDL_JoystickIsHaptic|'
             r'SDL_JoystickName|'
             r'SDL_JoystickNameForIndex|'
             r'SDL_JoystickNumAxes|'
             r'SDL_JoystickNumBalls|'
             r'SDL_JoystickNumButtons|'
             r'SDL_JoystickNumHats|'
             r'SDL_JoystickOpen|'
             r'SDL_JoystickUpdate|'
             r'SDL_lltoa|'
             r'SDL_LoadBMP_RW|'
             r'SDL_LoadDollarTemplates|'
             r'SDL_LoadFunction|'
             r'SDL_LoadObject|'
             r'SDL_LoadWAV_RW|'
             r'SDL_LockAudio|'
             r'SDL_LockAudioDevice|'
             r'SDL_LockMutex|'
             r'SDL_LockSurface|'
             r'SDL_LockTexture|'
             r'SDL_log|'
             r'SDL_Log|'
             r'SDL_LogCritical|'
             r'SDL_LogDebug|'
             r'SDL_LogError|'
             r'SDL_LogGetOutputFunction|'
             r'SDL_LogGetPriority|'
             r'SDL_LogInfo|'
             r'SDL_LogMessage|'
             r'SDL_LogMessageV|'
             r'SDL_LogResetPriorities|'
             r'SDL_LogSetAllPriority|'
             r'SDL_LogSetOutputFunction|'
             r'SDL_LogSetPriority|'
             r'SDL_LogVerbose|'
             r'SDL_LogWarn|'
             r'SDL_ltoa|'
             r'SDL_malloc|'
             r'SDL_MasksToPixelFormatEnum|'
             r'SDL_MaximizeWindow|'
             r'SDL_memcmp|'
             r'SDL_memcpy|'
             r'SDL_memmove|'
             r'SDL_MemoryBarrierAcquire|'
             r'SDL_MemoryBarrierRelease|'
             r'SDL_memset|'
             r'SDL_MinimizeWindow|'
             r'SDL_MixAudio|'
             r'SDL_MixAudioFormat|'
             r'SDL_OpenAudio|'
             r'SDL_OpenAudioDevice|'
             r'SDL_PauseAudio|'
             r'SDL_PauseAudioDevice|'
             r'SDL_PeepEvents|'
             r'SDL_PixelFormatEnumToMasks|'
             r'SDL_PollEvent|'
             r'SDL_pow|'
             r'SDL_PumpEvents|'
             r'SDL_PushEvent|'
             r'SDL_qsort|'
             r'SDL_QueryTexture|'
             r'SDL_Quit|'
             r'SDL_QuitSubSystem|'
             r'SDL_RaiseWindow|'
             r'SDL_ReadBE16|'
             r'SDL_ReadBE32|'
             r'SDL_ReadBE64|'
             r'SDL_ReadLE16|'
             r'SDL_ReadLE32|'
             r'SDL_ReadLE64|'
             r'SDL_ReadU8|'
             r'SDL_realloc|'
             r'SDL_RecordGesture|'
             r'SDL_RegisterApp|'
             r'SDL_RegisterEvents|'
             r'SDL_RemoveTimer|'
             r'SDL_RenderClear|'
             r'SDL_RenderCopy|'
             r'SDL_RenderDrawLine|'
             r'SDL_RenderDrawLines|'
             r'SDL_RenderDrawPoint|'
             r'SDL_RenderDrawPoints|'
             r'SDL_RenderDrawRect|'
             r'SDL_RenderDrawRects|'
             r'SDL_RenderFillRect|'
             r'SDL_RenderFillRects|'
             r'SDL_RenderGetClipRect|'
             r'SDL_RenderGetD3D9Device|'
             r'SDL_RenderGetLogicalSize|'
             r'SDL_RenderGetScale|'
             r'SDL_RenderGetViewport|'
             r'SDL_RenderPresent|'
             r'SDL_RenderReadPixels|'
             r'SDL_RenderSetClipRect|'
             r'SDL_RenderSetLogicalSize|'
             r'SDL_RenderSetScale|'
             r'SDL_RenderSetViewport|'
             r'SDL_RenderTargetSupported|'
             r'SDL_ReportAssertion|'
             r'SDL_RestoreWindow|'
             r'SDL_RWFromConstMem|'
             r'SDL_RWFromFile|'
             r'SDL_RWFromFP|'
             r'SDL_RWFromMem|'
             r'SDL_SaveAllDollarTemplates|'
             r'SDL_SaveDollarTemplate|'
             r'SDL_scalbn|'
             r'SDL_SemPost|'
             r'SDL_SemTryWait|'
             r'SDL_SemValue|'
             r'SDL_SemWait|'
             r'SDL_SemWaitTimeout|'
             r'SDL_CreateThread|'
             r'SDL_CreateCond|'
             r'SDL_CreateCursor|'
             r'SDL_CreateMutex|'
             r'SDL_CreateRGBSurface|'
             r'SDL_CreateRGBSurfaceFrom|'
             r'SDL_CreateRenderer|'
             r'SDL_CreateSemaphore|'
             r'SDL_CreateShapedWindow|'
             r'SDL_CreateSoftwareRenderer|'
             r'SDL_CreateSystemCursor|'
             r'SDL_CreateTexture|'
             r'SDL_CreateTextureFromSurface|'
             r'SDL_CreateThread|'
             r'SDL_CreateWindow|'
             r'SDL_CreateWindowAndRenderer|'
             r'SDL_CreateWindowFrom|'
             r'SDL_SetAssertionHandler|'
             r'SDL_SetClipboardText|'
             r'SDL_SetError|'
             r'SDL_SetHint|'
             r'SDL_SetHintWithPriority|'
             r'SDL_SetMainReady|'
             r'SDL_SetRelativeMouseMode|'
             r'SDL_SetRenderDrawBlendMode|'
             r'SDL_SetRenderTarget|'
             r'SDL_SetSurfaceAlphaMod|'
             r'SDL_SetSurfaceBlendMode|'
             r'SDL_SetSurfaceColorMod|'
             r'SDL_SetTextInputRect|'
             r'SDL_SetTextureAlphaMod|'
             r'SDL_SetTextureBlendMode|'
             r'SDL_SetTextureColorMod|'
             r'SDL_SetWindowBordered|'
             r'SDL_SetWindowBrightness|'
             r'SDL_SetWindowData|'
             r'SDL_SetWindowDisplayMode|'
             r'SDL_SetWindowFullscreen|'
             r'SDL_SetWindowGammaRamp|'
             r'SDL_SetWindowGrab|'
             r'SDL_SetWindowIcon|'
             r'SDL_SetWindowMaximumSize|'
             r'SDL_SetWindowMinimumSize|'
             r'SDL_SetWindowPosition|'
             r'SDL_SetWindowShape|'
             r'SDL_SetWindowSize|'
             r'SDL_SetWindowTitle|'
             r'SDL_setenv|'
             r'SDL_ShowCursor|'
             r'SDL_ShowSimpleMessageBox|'
             r'SDL_ShowWindow|'
             r'SDL_sin|'
             r'SDL_sinf|'
             r'SDL_snprintf|'
             r'SDL_SoftStretch|'
             r'SDL_sqrt|'
             r'SDL_sscanf|'
             r'SDL_StartTextInput|'
             r'SDL_StopTextInput|'
             r'SDL_strcasecmp|'
             r'SDL_strcmp|'
             r'SDL_strdup|'
             r'SDL_strchr|'
             r'SDL_strlcat|'
             r'SDL_strlcpy|'
             r'SDL_strlen|'
             r'SDL_strlwr|'
             r'SDL_strncasecmp|'
             r'SDL_strncmp|'
             r'SDL_strrev|'
             r'SDL_strrchr|'
             r'SDL_strstr|'
             r'SDL_strtod|'
             r'SDL_strtol|'
             r'SDL_strtoll|'
             r'SDL_strtoul|'
             r'SDL_strtoull|'
             r'SDL_strupr|'
             r'SDL_ThreadID|'
             r'SDL_Thread *SDLCALL|'
             r'SDL_TLSCreate|'
             r'SDL_TLSGet|'
             r'SDL_TLSSet|'
             r'SDL_tolower|'
             r'SDL_toupper|'
             r'SDL_TryLockMutex|'
             r'SDL_uitoa|'
             r'SDL_ulltoa|'
             r'SDL_ultoa|'
             r'SDL_UnloadObject|'
             r'SDL_UnlockAudio|'
             r'SDL_UnlockAudioDevice|'
             r'SDL_UnlockMutex|'
             r'SDL_UnlockSurface|'
             r'SDL_UnlockTexture|'
             r'SDL_UnregisterApp|'
             r'SDL_UpdateTexture|'
             r'SDL_UpdateWindowSurface|'
             r'SDL_UpdateWindowSurfaceRects|'
             r'SDL_UpdateYUVTexture|'
             r'SDL_utf8strlcpy|'
             r'SDL_VideoInit|'
             r'SDL_VideoQuit|'
             r'SDL_vsnprintf|'
             r'SDL_vsscanf|'
             r'SDL_WaitEvent|'
             r'SDL_WaitEventTimeout|'
             r'SDL_WaitThread|'
             r'SDL_WarpMouseInWindow|'
             r'SDL_WasInit|'
             r'SDL_wcslcat|'
             r'SDL_wcslcpy|'
             r'SDL_wcslen|'
             r'SDL_WinRTGetFSPathUNICODE|'
             r'SDL_WinRTGetFSPathUTF8|'
             r'SDL_WriteBE16|'
             r'SDL_WriteBE32|'
             r'SDL_WriteBE64|'
             r'SDL_WriteLE16|'
             r'SDL_WriteLE32|'
             r'SDL_WriteLE64|'
             r'SDL_WriteU8)\b',Name.Function),
            ('[a-zA-Z_][a-zA-Z0-9_]*:(?!:)', Name.Label),
            ('[a-zA-Z_][a-zA-Z0-9_]*', Name),
        ],
        'classname': [
            (r'[a-zA-Z_][a-zA-Z0-9_]*', Name.Class, '#pop'),
            # template specification
            (r'\s*(?=>)', Text, '#pop'),
        ],
        'string': [
            (r'"', String, '#pop'),
            (r'\\([\\abfnrtv"\']|x[a-fA-F0-9]{2,4}|[0-7]{1,3})', String.Escape),
            (r'[^\\"\n]+', String), # all other characters
            (r'\\\n', String), # line continuation
            (r'\\', String), # stray backslash
        ],
        'macro': [
            (r'[^/\n]+', Comment.Preproc),
            (r'/[*](.|\n)*?[*]/', Comment.Multiline),
            (r'//.*?\n', Comment.Single, '#pop'),
            (r'/', Comment.Preproc),
            (r'(?<=\\)\n', Comment.Preproc),
            (r'\n', Comment.Preproc, '#pop'),
        ],
        'if0': [
            (r'^\s*#if.*?(?<!\\)\n', Comment.Preproc, '#push'),
            (r'^\s*#endif.*?(?<!\\)\n', Comment.Preproc, '#pop'),
            (r'.*?\n', Comment),
        ]
    }



#class CppLexer(CFamilyLexer):
#    """
#    For C++ source code with preprocessor directives.
#    """
#    name = 'C++'
#    aliases = ['cpp', 'c++']
#    filenames = ['*.cpp', '*.hpp', '*.c++', '*.h++',
#                 '*.cc', '*.hh', '*.cxx', '*.hxx',
#                 '*.C', '*.H', '*.cp', '*.CPP']
#    mimetypes = ['text/x-c++hdr', 'text/x-c++src']
#    priority = 0.1
#
#    tokens = {
#        'statements': [
#            (words((
#                'asm', 'catch', 'const_cast', 'delete', 'dynamic_cast', 'explicit',
#                'export', 'friend', 'mutable', 'namespace', 'new', 'operator',
#                'private', 'protected', 'public', 'reinterpret_cast',
#                'restrict', 'static_cast', 'template', 'this', 'throw', 'throws',
#                'typeid', 'typename', 'using', 'virtual',
#                'constexpr', 'nullptr', 'decltype', 'thread_local',
#                'alignas', 'alignof', 'static_assert', 'noexcept', 'override',
#                'final'), suffix=r'\b'), Keyword),
#            (r'char(16_t|32_t)\b', Keyword.Type),
#            (r'(class)(\s+)', bygroups(Keyword, Text), 'classname'),
#            inherit,
#        ],
#        'root': [
#            inherit,
#            # C++ Microsoft-isms
#            (words(('virtual_inheritance', 'uuidof', 'super', 'single_inheritance',
#                    'multiple_inheritance', 'interface', 'event'),
#                   prefix=r'__', suffix=r'\b'), Keyword.Reserved),
#            # Offload C++ extensions, http://offload.codeplay.com/
#            (r'__(offload|blockingoffload|outer)\b', Keyword.Pseudo),
#        ],
#        'classname': [
#            (r'[a-zA-Z_]\w*', Name.Class, '#pop'),
#            # template specification
#            (r'\s*(?=>)', Text, '#pop'),
#        ],
#    }
#
#    def analyse_text(text):
#        if re.search('#include <[a-z]+>', text):
#            return 0.2
#        if re.search('using namespace ', text):
#            return 0.4
