from pyglet.window import key


class Inputs(object):
    # WASD by default
    up_key             = key.UP
    left_key           = key.LEFT
    down_key           = key.DOWN
    right_key          = key.RIGHT

    ability_one_key    = key.A
    ability_two_key    = key.S
    ability_three_key  = key.D
    ability_four_key   = key.F

    dialog_dismiss_key = key.SPACE

    def __init__(self):
        self._reset()


    def _reset(self):
        self.up    = False
        self.down  = False
        self.left  = False
        self.right = False

        self.updown = 0
        self.leftright = 0

        self.one   = False
        self.two   = False
        self.three = False
        self.four  = False

        self.dialog_dismiss = False


    def update(self, keys):
        self._reset()

        # init movement actions
        if keys[self.up_key] and not keys[self.down_key]:
            self.up = True
        elif keys[self.down_key] and not keys[self.up_key]:
            self.down = True

        if keys[self.left_key] and not keys[self.right_key]:
            self.left = True
        elif keys[self.right_key] and not keys[self.left_key]:
            self.right = True

        if keys[self.ability_one_key]:
            self.one = True
        if keys[self.ability_two_key]:
            self.two = True
        if keys[self.ability_three_key]:
            self.three = True
        if keys[self.ability_four_key]:
            self.four = True

        for k in keys.values():
            if k:
                self.dialog_dismiss = True

        if self.up:
            self.updown = 1
        elif self.down:
            self.updown = -1

        if self.left:
            self.leftright = -1
        elif self.right:
            self.leftright = 1

e9bda4712cb92533b8b545eb1d855bd51fb8fdb9
<mask token>


class Inputs(object):
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>

    def __init__(self):
        self._reset()
    <mask token>

    def update(self, keys):
        self._reset()
        if keys[self.up_key] and not keys[self.down_key]:
            self.up = True
        elif keys[self.down_key] and not keys[self.up_key]:
            self.down = True
        if keys[self.left_key] and not keys[self.right_key]:
            self.left = True
        elif keys[self.right_key] and not keys[self.left_key]:
            self.right = True
        if keys[self.ability_one_key]:
            self.one = True
        if keys[self.ability_two_key]:
            self.two = True
        if keys[self.ability_three_key]:
            self.three = True
        if keys[self.ability_four_key]:
            self.four = True
        for k in keys.values():
            if k:
                self.dialog_dismiss = True
        if self.up:
            self.updown = 1
        elif self.down:
            self.updown = -1
        if self.left:
            self.leftright = -1
        elif self.right:
            self.leftright = 1

<mask token>


class Inputs(object):
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>

    def __init__(self):
        self._reset()

    def _reset(self):
        self.up = False
        self.down = False
        self.left = False
        self.right = False
        self.updown = 0
        self.leftright = 0
        self.one = False
        self.two = False
        self.three = False
        self.four = False
        self.dialog_dismiss = False

    def update(self, keys):
        self._reset()
        if keys[self.up_key] and not keys[self.down_key]:
            self.up = True
        elif keys[self.down_key] and not keys[self.up_key]:
            self.down = True
        if keys[self.left_key] and not keys[self.right_key]:
            self.left = True
        elif keys[self.right_key] and not keys[self.left_key]:
            self.right = True
        if keys[self.ability_one_key]:
            self.one = True
        if keys[self.ability_two_key]:
            self.two = True
        if keys[self.ability_three_key]:
            self.three = True
        if keys[self.ability_four_key]:
            self.four = True
        for k in keys.values():
            if k:
                self.dialog_dismiss = True
        if self.up:
            self.updown = 1
        elif self.down:
            self.updown = -1
        if self.left:
            self.leftright = -1
        elif self.right:
            self.leftright = 1

<mask token>


class Inputs(object):
    up_key = key.UP
    left_key = key.LEFT
    down_key = key.DOWN
    right_key = key.RIGHT
    ability_one_key = key.A
    ability_two_key = key.S
    ability_three_key = key.D
    ability_four_key = key.F
    dialog_dismiss_key = key.SPACE

    def __init__(self):
        self._reset()

    def _reset(self):
        self.up = False
        self.down = False
        self.left = False
        self.right = False
        self.updown = 0
        self.leftright = 0
        self.one = False
        self.two = False
        self.three = False
        self.four = False
        self.dialog_dismiss = False

    def update(self, keys):
        self._reset()
        if keys[self.up_key] and not keys[self.down_key]:
            self.up = True
        elif keys[self.down_key] and not keys[self.up_key]:
            self.down = True
        if keys[self.left_key] and not keys[self.right_key]:
            self.left = True
        elif keys[self.right_key] and not keys[self.left_key]:
            self.right = True
        if keys[self.ability_one_key]:
            self.one = True
        if keys[self.ability_two_key]:
            self.two = True
        if keys[self.ability_three_key]:
            self.three = True
        if keys[self.ability_four_key]:
            self.four = True
        for k in keys.values():
            if k:
                self.dialog_dismiss = True
        if self.up:
            self.updown = 1
        elif self.down:
            self.updown = -1
        if self.left:
            self.leftright = -1
        elif self.right:
            self.leftright = 1

from pyglet.window import key


class Inputs(object):
    up_key = key.UP
    left_key = key.LEFT
    down_key = key.DOWN
    right_key = key.RIGHT
    ability_one_key = key.A
    ability_two_key = key.S
    ability_three_key = key.D
    ability_four_key = key.F
    dialog_dismiss_key = key.SPACE

    def __init__(self):
        self._reset()

    def _reset(self):
        self.up = False
        self.down = False
        self.left = False
        self.right = False
        self.updown = 0
        self.leftright = 0
        self.one = False
        self.two = False
        self.three = False
        self.four = False
        self.dialog_dismiss = False

    def update(self, keys):
        self._reset()
        if keys[self.up_key] and not keys[self.down_key]:
            self.up = True
        elif keys[self.down_key] and not keys[self.up_key]:
            self.down = True
        if keys[self.left_key] and not keys[self.right_key]:
            self.left = True
        elif keys[self.right_key] and not keys[self.left_key]:
            self.right = True
        if keys[self.ability_one_key]:
            self.one = True
        if keys[self.ability_two_key]:
            self.two = True
        if keys[self.ability_three_key]:
            self.three = True
        if keys[self.ability_four_key]:
            self.four = True
        for k in keys.values():
            if k:
                self.dialog_dismiss = True
        if self.up:
            self.updown = 1
        elif self.down:
            self.updown = -1
        if self.left:
            self.leftright = -1
        elif self.right:
            self.leftright = 1

from pyglet.window import key


class Inputs(object):
    # WASD by default
    up_key             = key.UP
    left_key           = key.LEFT
    down_key           = key.DOWN
    right_key          = key.RIGHT

    ability_one_key    = key.A
    ability_two_key    = key.S
    ability_three_key  = key.D
    ability_four_key   = key.F

    dialog_dismiss_key = key.SPACE

    def __init__(self):
        self._reset()


    def _reset(self):
        self.up    = False
        self.down  = False
        self.left  = False
        self.right = False

        self.updown = 0
        self.leftright = 0

        self.one   = False
        self.two   = False
        self.three = False
        self.four  = False

        self.dialog_dismiss = False


    def update(self, keys):
        self._reset()

        # init movement actions
        if keys[self.up_key] and not keys[self.down_key]:
            self.up = True
        elif keys[self.down_key] and not keys[self.up_key]:
            self.down = True

        if keys[self.left_key] and not keys[self.right_key]:
            self.left = True
        elif keys[self.right_key] and not keys[self.left_key]:
            self.right = True

        if keys[self.ability_one_key]:
            self.one = True
        if keys[self.ability_two_key]:
            self.two = True
        if keys[self.ability_three_key]:
            self.three = True
        if keys[self.ability_four_key]:
            self.four = True

        for k in keys.values():
            if k:
                self.dialog_dismiss = True

        if self.up:
            self.updown = 1
        elif self.down:
            self.updown = -1

        if self.left:
            self.leftright = -1
        elif self.right:
            self.leftright = 1
