import sys, pygame
from pygame.locals import *

pygame.init ()

WINDOW = pygame.display.set_mode ((200, 200))
pygame.display.set_caption ('test')

WHITE = (255,255,255)
BLACK = (0,0,0)

i = 50
j = 50
i1 = 100
j1 = 100
pixelObj = pygame.PixelArray (WINDOW)

while True:
	WINDOW.fill (WHITE)
	#pygame.draw.line (WINDOW, BLACK, (100, 100), (100, 100), 5)
	pixelObj[i1][j1] = BLACK

	pixelObj[i][j] = BLACK
#	if i < 200 and j < 200:
#		i += 1
#		j += 1
	pygame.display.update()

b82e6a00482bd88caeef5956139ea14c460cf509
<mask token>

<mask token>
pygame.init()
<mask token>
pygame.display.set_caption('test')
<mask token>
while True:
    WINDOW.fill(WHITE)
    pixelObj[i1][j1] = BLACK
    pixelObj[i][j] = BLACK
    pygame.display.update()

<mask token>
pygame.init()
WINDOW = pygame.display.set_mode((200, 200))
pygame.display.set_caption('test')
WHITE = 255, 255, 255
BLACK = 0, 0, 0
i = 50
j = 50
i1 = 100
j1 = 100
pixelObj = pygame.PixelArray(WINDOW)
while True:
    WINDOW.fill(WHITE)
    pixelObj[i1][j1] = BLACK
    pixelObj[i][j] = BLACK
    pygame.display.update()

import sys, pygame
from pygame.locals import *
pygame.init()
WINDOW = pygame.display.set_mode((200, 200))
pygame.display.set_caption('test')
WHITE = 255, 255, 255
BLACK = 0, 0, 0
i = 50
j = 50
i1 = 100
j1 = 100
pixelObj = pygame.PixelArray(WINDOW)
while True:
    WINDOW.fill(WHITE)
    pixelObj[i1][j1] = BLACK
    pixelObj[i][j] = BLACK
    pygame.display.update()

import sys, pygame
from pygame.locals import *

pygame.init ()

WINDOW = pygame.display.set_mode ((200, 200))
pygame.display.set_caption ('test')

WHITE = (255,255,255)
BLACK = (0,0,0)

i = 50
j = 50
i1 = 100
j1 = 100
pixelObj = pygame.PixelArray (WINDOW)

while True:
	WINDOW.fill (WHITE)
	#pygame.draw.line (WINDOW, BLACK, (100, 100), (100, 100), 5)
	pixelObj[i1][j1] = BLACK

	pixelObj[i][j] = BLACK
#	if i < 200 and j < 200:
#		i += 1
#		j += 1
	pygame.display.update()
