__author__ = 'AlyssonGeraldo'
from PPlay.sound import *
class SoundManager():
    def __init__(self):
        self.shot = Sound("cannon.ogg")
        self.destroy = Sound("explosion.ogg")
        return

    def playSound(self,sound):
        if sound == "shot":
            self.shot.play()
        elif sound == "explosion":
            self.destroy.play()
        return

2a0fd2e00ea5996b9ffe297dc16407d0f2c99ed0
<mask token>


class SoundManager:
    <mask token>

    def playSound(self, sound):
        if sound == 'shot':
            self.shot.play()
        elif sound == 'explosion':
            self.destroy.play()
        return

<mask token>


class SoundManager:

    def __init__(self):
        self.shot = Sound('cannon.ogg')
        self.destroy = Sound('explosion.ogg')
        return

    def playSound(self, sound):
        if sound == 'shot':
            self.shot.play()
        elif sound == 'explosion':
            self.destroy.play()
        return

__author__ = 'AlyssonGeraldo'
<mask token>


class SoundManager:

    def __init__(self):
        self.shot = Sound('cannon.ogg')
        self.destroy = Sound('explosion.ogg')
        return

    def playSound(self, sound):
        if sound == 'shot':
            self.shot.play()
        elif sound == 'explosion':
            self.destroy.play()
        return

__author__ = 'AlyssonGeraldo'
from PPlay.sound import *


class SoundManager:

    def __init__(self):
        self.shot = Sound('cannon.ogg')
        self.destroy = Sound('explosion.ogg')
        return

    def playSound(self, sound):
        if sound == 'shot':
            self.shot.play()
        elif sound == 'explosion':
            self.destroy.play()
        return

__author__ = 'AlyssonGeraldo'
from PPlay.sound import *
class SoundManager():
    def __init__(self):
        self.shot = Sound("cannon.ogg")
        self.destroy = Sound("explosion.ogg")
        return

    def playSound(self,sound):
        if sound == "shot":
            self.shot.play()
        elif sound == "explosion":
            self.destroy.play()
        return
