# A Floater is Prey; it updates by moving mostly in
#   a straight line, but with random changes to its
#   angle and speed, and displays as ufo.gif (whose
#   dimensions (width and height) are computed by
#   calling .width()/.height() on the PhotoImage


# from PIL.ImageTk import PhotoImage
from prey import Prey
import random
import math


class Floater(Prey):
    radius = 5
     
    def __init__(self, x, y):
        Prey.__init__(self, x, y, Floater.radius*2, Floater.radius*2, random.random()*math.pi*2, 5)

    def update(self, model):
        prob = random.random()
        if prob <= 0.30:
            supido = self.get_speed()
            anguru = self.get_angle()
            change = random.uniform(-0.5, 0.5)
            if 3 <= supido+change <= 7:
                self.set_velocity(supido+change, anguru+random.uniform(-0.5, 0.5))
            self.move()
        else:
            self.move()
        
    
    def display(self,canvas):
        canvas.create_oval(self._x-self._width/2,
                           self._y-self._height/2,
                           self._x+self._width/2,
                           self._y+self._height/2,
                           fill = 'red')


0d3c2d92a03cb0b433c9d7b7ea7a196ca0532298
<mask token>


class Floater(Prey):
    <mask token>
    <mask token>

    def update(self, model):
        prob = random.random()
        if prob <= 0.3:
            supido = self.get_speed()
            anguru = self.get_angle()
            change = random.uniform(-0.5, 0.5)
            if 3 <= supido + change <= 7:
                self.set_velocity(supido + change, anguru + random.uniform(
                    -0.5, 0.5))
            self.move()
        else:
            self.move()

    def display(self, canvas):
        canvas.create_oval(self._x - self._width / 2, self._y - self.
            _height / 2, self._x + self._width / 2, self._y + self._height /
            2, fill='red')

<mask token>


class Floater(Prey):
    <mask token>

    def __init__(self, x, y):
        Prey.__init__(self, x, y, Floater.radius * 2, Floater.radius * 2, 
            random.random() * math.pi * 2, 5)

    def update(self, model):
        prob = random.random()
        if prob <= 0.3:
            supido = self.get_speed()
            anguru = self.get_angle()
            change = random.uniform(-0.5, 0.5)
            if 3 <= supido + change <= 7:
                self.set_velocity(supido + change, anguru + random.uniform(
                    -0.5, 0.5))
            self.move()
        else:
            self.move()

    def display(self, canvas):
        canvas.create_oval(self._x - self._width / 2, self._y - self.
            _height / 2, self._x + self._width / 2, self._y + self._height /
            2, fill='red')

<mask token>


class Floater(Prey):
    radius = 5

    def __init__(self, x, y):
        Prey.__init__(self, x, y, Floater.radius * 2, Floater.radius * 2, 
            random.random() * math.pi * 2, 5)

    def update(self, model):
        prob = random.random()
        if prob <= 0.3:
            supido = self.get_speed()
            anguru = self.get_angle()
            change = random.uniform(-0.5, 0.5)
            if 3 <= supido + change <= 7:
                self.set_velocity(supido + change, anguru + random.uniform(
                    -0.5, 0.5))
            self.move()
        else:
            self.move()

    def display(self, canvas):
        canvas.create_oval(self._x - self._width / 2, self._y - self.
            _height / 2, self._x + self._width / 2, self._y + self._height /
            2, fill='red')

from prey import Prey
import random
import math


class Floater(Prey):
    radius = 5

    def __init__(self, x, y):
        Prey.__init__(self, x, y, Floater.radius * 2, Floater.radius * 2, 
            random.random() * math.pi * 2, 5)

    def update(self, model):
        prob = random.random()
        if prob <= 0.3:
            supido = self.get_speed()
            anguru = self.get_angle()
            change = random.uniform(-0.5, 0.5)
            if 3 <= supido + change <= 7:
                self.set_velocity(supido + change, anguru + random.uniform(
                    -0.5, 0.5))
            self.move()
        else:
            self.move()

    def display(self, canvas):
        canvas.create_oval(self._x - self._width / 2, self._y - self.
            _height / 2, self._x + self._width / 2, self._y + self._height /
            2, fill='red')

# A Floater is Prey; it updates by moving mostly in
#   a straight line, but with random changes to its
#   angle and speed, and displays as ufo.gif (whose
#   dimensions (width and height) are computed by
#   calling .width()/.height() on the PhotoImage


# from PIL.ImageTk import PhotoImage
from prey import Prey
import random
import math


class Floater(Prey):
    radius = 5
     
    def __init__(self, x, y):
        Prey.__init__(self, x, y, Floater.radius*2, Floater.radius*2, random.random()*math.pi*2, 5)

    def update(self, model):
        prob = random.random()
        if prob <= 0.30:
            supido = self.get_speed()
            anguru = self.get_angle()
            change = random.uniform(-0.5, 0.5)
            if 3 <= supido+change <= 7:
                self.set_velocity(supido+change, anguru+random.uniform(-0.5, 0.5))
            self.move()
        else:
            self.move()
        
    
    def display(self,canvas):
        canvas.create_oval(self._x-self._width/2,
                           self._y-self._height/2,
                           self._x+self._width/2,
                           self._y+self._height/2,
                           fill = 'red')

