Jennifer helped Sarah with writing a fitness plan because _ was a success in the gym.
Option 1: Jennifer
Option 2: Sarah
Answer: 1<|endoftext|> exception of any kind occurs within the block, it is unlikely that the state of the transaction can be trusted. Additionally, the ``__exit__`` method provides a safe-guard against invalid commits. This can occur if a database error is inappropriately caught within a block without being raised. The context manager interfaces are higher level interfaces to the explicit instruction methods provided by `postgresql.api.Transaction` objects. Transaction Configuration ------------------------- Keyword arguments given to ``xact()`` provide the means for configuring the properties of the transaction. Only three points of configuration are available: ``isolation`` The isolation level of the transaction. This must be a string. It will be interpolated directly into the START TRANSACTION statement. Normally, 'SERIALIZABLE' or 'READ COMMITTED': >>> with db.xact('SERIALIZABLE'): ... ... ``mode`` A string, 'READ ONLY' or 'READ WRITE'. States the mutability of stored information in the database. Like ``isolation``, this is interpolated directly into the START TRANSACTION string. The specification of any of these transaction properties imply that the transaction is a block. Savepoints do not take configuration, so if a transaction identified as a block is started while another block is running, an exception will be raised. Transaction Interface Points ---------------------------- The methods available on transaction objects manage the state of the transaction and relay any necessary instructions to the remote server in order to reflect that change of state. >>> x = db.xact(...) ``x.start()`` Start the transaction. ``x.commit()`` Commit the transaction. ``x.rollback()`` Abort the transaction. These methods are primarily provided for applications that manage transactions in a way that cannot be formed around single, sequential blocks of code. Generally, using these methods require additional work to be performed by the code that is managing the transaction. If usage of these direct, instructional methods is necessary, it is important to note that if the database is in an error state when a *transaction block's* commit() is executed, an implicit rollback will occur. The transaction object will simply follow instructions and issue the ``COMMIT`` statement, and it will succeed without exception. Error Control ------------- Handling *database* errors inside transaction CMs is generally discouraged as any database operation that occurs within a failed transaction is an error itself. It is important to trap any recoverable database errors *outside* of the scope of the transaction's context manager: >>> try: ... with db.xact(): ... ... ... except postgresql.exceptions.UniqueError: ... pass In cases where the database is in an error state, but the context exits without an exception, a `postgresql.exceptions.InFailedTransactionError` is raised by the driver: >>> with db.xact(): ... try: ... ... ... except postgresql.exceptions.UniqueError: ... pass ... Traceback (most recent call last): ... postgresql.exceptions.InFailedTransactionError: invalid block exit detected CODE: 25P02 SEVERITY: ERROR Normally, if a ``COMMIT`` is issued on a failed transaction, the command implies a ``ROLLBACK`` without error. This is a very undesirable result for the CM's exit as it may allow for code to be ran that presumes the transaction was committed. The driver intervenes here and raises the `postgresql.exceptions.InFailedTransactionError` to safe-guard against such cases. This effect is consistent with savepoint releases that occur during an error state. The distinction between the two cases is made using the ``source`` property on the raised exception. Settings ======== SQL's SHOW and SET provides a means to configure runtime parameters on the database("GUC"s). In order to save the user some grief, a `collections.MutableMapping` interface is provided to simplify configuration. The ``settings`` attribute on the connection provides the interface extension. The standard dictionary interface is supported: >>> db.settings['search_path'] = "$user,public" And ``update(...)`` is better performing for multiple sets: >>> db.settings.update({ ... 'search_path' : "$user,public", ... 'default_statistics_target' : "1000" ... }) .. note:: The ``transaction_isolation`` setting cannot be set using the ``settings`` mapping. Internally, ``settings`` uses ``set_config``, which cannot adjust that particular setting. Settings Interface Points ------------------------- Manipulation and interrogation of the connection's settings is achieved by using the standard `collections.MutableMapping` interfaces. ``Connection.settings[k]`` Get the value of a single setting. ``Connection.settings[k] = v`` Set the value of a single setting. ``Connection.settings.update([(k1,v2), (k2,v2), ..., (kn,vn)])`` Set multiple settings using a sequence of key-value pairs. ``Connection.settings.update({k1 : v1, k2 : v2, ..., kn : vn})`` Set multiple settings using a dictionary or mapping object. ``Connection.settings.getset([k1, k2, ..., kn])`` Get a set of a settings. This is the most efficient way to get multiple settings as it uses a single request. ``Connection.settings.keys()`` Get all available setting names. ``Connection.settings.values()`` Get all setting values. ``Connection.settings.items()`` Get a sequence of key-value pairs corresponding to all settings on the database. Settings Management ------------------- `postgresql.api.Settings` objects can create context managers when called. This gives the user with the ability to specify sections of code that are to be ran with certain settings. The settings' context manager takes full advantage of keyword arguments in order to configure the context manager: >>> with db.settings(search_path = 'local,public', timezone = 'mst'): ... ... `postgresql.api.Settings` objects are callable; the return is a context manager configured with the given keyword arguments representing the settings to use for the block of code that is about to be executed. When the block exits, the settings will be restored to the values that they had before the block entered. Type Support ============ The driver supports a large number of PostgreSQL types at the binary level. Most types are converted to standard Python types. The remaining types are usually PostgreSQL specific types that are converted into objects whose class is defined in `postgresql.types`. When a conversion function is not available for a particular type, the driver will use the string format of the type and instantiate a `str` object for the data. It will also expect `str` data when parameter of a type without a conversion function is bound. .. note:: Generally, these standard types are provided for convenience. If conversions into these datatypes are not desired, it is recommended that explicit casts into ``text`` are made in statement string. .. table:: Python types used to represent PostgreSQL types. ================================= ================================== =========== PostgreSQL Types Python Types SQL Types ================================= ================================== =========== `postgresql.types.INT2OID` `int` smallint `postgresql.types.INT4OID` `int` integer `postgresql.types.INT8OID` `int` bigint `postgresql.types.FLOAT4OID` `float` float `postgresql.types.FLOAT8OID` `float` double `postgresql.types.VARCHAROID` `str` varchar `postgresql.types.BPCHAROID` `str` char `postgresql.types.XMLOID` `xml.etree` (cElementTree) xml `postgresql.types.DATEOID` `datetime.date` date `postgresql.types.TIMESTAMPOID` `datetime.datetime` timestamp `postgresql.types.TIMESTAMPTZOID` `datetime.datetime` (tzinfo) timestamptz `postgresql.types.TIMEOID` `datetime.time` time `postgresql.types.TIMETZOID` `datetime.time` timetz `postgresql.types.INTERVALOID` `datetime.timedelta` interval `postgresql.types.NUMERICOID` `decimal.Decimal` numeric `postgresql.types.BYTEAOID` `bytes` bytea `postgresql.types.TEXTOID` `str` text `dict` hstore ================================= ================================== =========== The mapping in the above table *normally* goes both ways. So when a parameter is passed to a statement, the type *should* be consistent with the corresponding Python type. However, many times, for convenience, the object will be passed through the type's constructor, so it is not always necessary. Arrays ------ Arrays of PostgreSQL types are supported with near transparency. For simple arrays, arbitrary iterables can just be given as a statement's parameter and the array's constructor will consume the objects produced by the iterator into a `postgresql.types.Array` instance. However, in situations where the array has multiple dimensions, `list` objects are used to delimit the boundaries of the array. >>> ps = db.prepare("select $1::int[]") >>> ps.first([(1,2), (2,3)]) Traceback: ... postgresql.exceptions.ParameterError In the above case, it is apparent that this array is supposed to have two dimensions. However, this is not the

exception of any kind occurs within the block, it is unlikely that the state of the transaction can be trusted. Additionally, the ``__exit__`` method provides a safe-guard against invalid commits. This can occur if a database error is inappropriately caught within a block without being raised. The context manager interfaces are higher level interfaces to the explicit instruction methods provided by `postgresql.api.Transaction` objects. Transaction Configuration ------------------------- Keyword arguments given to ``xact()`` provide the means for configuring the properties of the transaction. Only three points of configuration are available: ``isolation`` The isolation level of the transaction. This must be a string. It will be interpolated directly into the START TRANSACTION statement. Normally, 'SERIALIZABLE' or 'READ COMMITTED': >>> with db.xact('SERIALIZABLE'): ... ... ``mode`` A string, 'READ ONLY' or 'READ WRITE'. States the mutability of stored information in the database. Like ``isolation``, this is interpolated directly into the START TRANSACTION string. The specification of any of these transaction properties imply that the transaction is a block. Savepoints do not take configuration, so if a transaction identified as a block is started while another block is running, an exception will be raised. Transaction Interface Points ---------------------------- The methods available on transaction objects manage the state of the transaction and relay any necessary instructions to the remote server in order to reflect that change of state. >>> x = db.xact(...) ``x.start()`` Start the transaction. ``x.commit()`` Commit the transaction. ``x.rollback()`` Abort the transaction. These methods are primarily provided for applications that manage transactions in a way that cannot be formed around single, sequential blocks of code. Generally, using these methods require additional work to be performed by the code that is managing the transaction. If usage of these direct, instructional methods is necessary, it is important to note that if the database is in an error state when a *transaction block's* commit() is executed, an implicit rollback will occur. The transaction object will simply follow instructions and issue the ``COMMIT`` statement, and it will succeed without exception. Error Control ------------- Handling *database* errors inside transaction CMs is generally discouraged as any database operation that occurs within a failed transaction is an error itself. It is important to trap any recoverable database errors *outside* of the scope of the transaction's context manager: >>> try: ... with db.xact(): ... ... ... except postgresql.exceptions.UniqueError: ... pass In cases where the database is in an error state, but the context exits without an exception, a `postgresql.exceptions.InFailedTransactionError` is raised by the driver: >>> with db.xact(): ... try: ... ... ... except postgresql.exceptions.UniqueError: ... pass ... Traceback (most recent call last): ... postgresql.exceptions.InFailedTransactionError: invalid block exit detected CODE: 25P02 SEVERITY: ERROR Normally, if a ``COMMIT`` is issued on a failed transaction, the command implies a ``ROLLBACK`` without error. This is a very undesirable result for the CM's exit as it may allow for code to be ran that presumes the transaction was committed. The driver intervenes here and raises the `postgresql.exceptions.InFailedTransactionError` to safe-guard against such cases. This effect is consistent with savepoint releases that occur during an error state. The distinction between the two cases is made using the ``source`` property on the raised exception. Settings ======== SQL's SHOW and SET provides a means to configure runtime parameters on the database("GUC"s). In order to save the user some grief, a `collections.MutableMapping` interface is provided to simplify configuration. The ``settings`` attribute on the connection provides the interface extension. The standard dictionary interface is supported: >>> db.settings['search_path'] = "$user,public" And ``update(...)`` is better performing for multiple sets: >>> db.settings.update({ ... 'search_path' : "$user,public", ... 'default_statistics_target' : "1000" ... }) .. note:: The ``transaction_isolation`` setting cannot be set using the ``settings`` mapping. Internally, ``settings`` uses ``set_config``, which cannot adjust that particular setting. Settings Interface Points ------------------------- Manipulation and interrogation of the connection's settings is achieved by using the standard `collections.MutableMapping` interfaces. ``Connection.settings[k]`` Get the value of a single setting. ``Connection.settings[k] = v`` Set the value of a single setting. ``Connection.settings.update([(k1,v2), (k2,v2), ..., (kn,vn)])`` Set multiple settings using a sequence of key-value pairs. ``Connection.settings.update({k1 : v1, k2 : v2, ..., kn : vn})`` Set multiple settings using a dictionary or mapping object. ``Connection.settings.getset([k1, k2, ..., kn])`` Get a set of a settings. This is the most efficient way to get multiple settings as it uses a single request. ``Connection.settings.keys()`` Get all available setting names. ``Connection.settings.values()`` Get all setting values. ``Connection.settings.items()`` Get a sequence of key-value pairs corresponding to all settings on the database. Settings Management ------------------- `postgresql.api.Settings` objects can create context managers when called. This gives the user with the ability to specify sections of code that are to be ran with certain settings. The settings' context manager takes full advantage of keyword arguments in order to configure the context manager: >>> with db.settings(search_path = 'local,public', timezone = 'mst'): ... ... `postgresql.api.Settings` objects are callable; the return is a context manager configured with the given keyword arguments representing the settings to use for the block of code that is about to be executed. When the block exits, the settings will be restored to the values that they had before the block entered. Type Support ============ The driver supports a large number of PostgreSQL types at the binary level. Most types are converted to standard Python types. The remaining types are usually PostgreSQL specific types that are converted into objects whose class is defined in `postgresql.types`. When a conversion function is not available for a particular type, the driver will use the string format of the type and instantiate a `str` object for the data. It will also expect `str` data when parameter of a type without a conversion function is bound. .. note:: Generally, these standard types are provided for convenience. If conversions into these datatypes are not desired, it is recommended that explicit casts into ``text`` are made in statement string. .. table:: Python types used to represent PostgreSQL types. ================================= ================================== =========== PostgreSQL Types Python Types SQL Types ================================= ================================== =========== `postgresql.types.INT2OID` `int` smallint `postgresql.types.INT4OID` `int` integer `postgresql.types.INT8OID` `int` bigint `postgresql.types.FLOAT4OID` `float` float `postgresql.types.FLOAT8OID` `float` double `postgresql.types.VARCHAROID` `str` varchar `postgresql.types.BPCHAROID` `str` char `postgresql.types.XMLOID` `xml.etree` (cElementTree) xml `postgresql.types.DATEOID` `datetime.date` date `postgresql.types.TIMESTAMPOID` `datetime.datetime` timestamp `postgresql.types.TIMESTAMPTZOID` `datetime.datetime` (tzinfo) timestamptz `postgresql.types.TIMEOID` `datetime.time` time `postgresql.types.TIMETZOID` `datetime.time` timetz `postgresql.types.INTERVALOID` `datetime.timedelta` interval `postgresql.types.NUMERICOID` `decimal.Decimal` numeric `postgresql.types.BYTEAOID` `bytes` bytea `postgresql.types.TEXTOID` `str` text `dict` hstore ================================= ================================== =========== The mapping in the above table *normally* goes both ways. So when a parameter is passed to a statement, the type *should* be consistent with the corresponding Python type. However, many times, for convenience, the object will be passed through the type's constructor, so it is not always necessary. Arrays ------ Arrays of PostgreSQL types are supported with near transparency. For simple arrays, arbitrary iterables can just be given as a statement's parameter and the array's constructor will consume the objects produced by the iterator into a `postgresql.types.Array` instance. However, in situations where the array has multiple dimensions, `list` objects are used to delimit the boundaries of the array. >>> ps = db.prepare("select $1::int[]") >>> ps.first([(1,2), (2,3)]) Traceback: ... postgresql.exceptions.ParameterError In the above case, it is apparent that this array is supposed to have two dimensions. However, this is not the case for other types: >>> ps = db.prepare("select $1::point[]") >>> ps.first([(1,2), (2,3)


Benjamin was optimistic and successful while Robert was pessimistic and had bad luck, so _ experienced happiness frequently.
Option 1: Benjamin
Option 2: Robert
Answer: 1<|endoftext|> to the recommendations on the conditions of use.

This document cannot replace a face-to-face discussion with your veterinarian. If you need more information about your animal’s medical condition or treatment, contact your veterinarian. If you want more information on the basis of the CVMP recommendations, read the scientific discussion (also part of the EPAR).

What is Vectra 3D?

Vectra 3D is a veterinary medicine that contains three active substances: dinotefuran, pyriproxyfen and permethrin. It is available as a spot-on solution in applicators of five different strengths for use on dogs of different weights.

What is Vectra 3D used for?

The dose of Vectra 3D depends on the dog’s body weight. The content of one full Vectra 3D applicator is applied directly to the dog’s skin, after parting its fur, either in one or more spots on the back, depending on the dog’s weight, or in a continuous line along the centre of the back from the base of the tail to the shoulder blades. Treatment can be repeated once a month.

How does Vectra 3D work?

The active substances in Vectra 3D act as ‘ectoparasiticides’. This means that they kill parasites that live on the skin or in the fur of animals, such as fleas and ticks that feed on the animal’s skin.

Dinotefuran and permethrin are insecticides which kill insects by acting on their nervous system by different mechanisms; permethrin also acts similarly on ticks. Dinotefuran acts on nerve receptors called nicotinic acetylcholine receptors and permethrin interferes with sodium channels on nerves that play a role in transmitting signals; when given together they reinforce each other’s action. Pyriproxyfen is an insect growth regulator which stops the flea life cycle by causing production of infertile eggs as well as blocking development of juvenile flea stages into adults.

How has Vectra 3D been studied?

The effectiveness of Vectra 3D against fleas, ticks, mosquitoes and flies was investigated in 24 laboratory studies and in two field studies.

One field study involved 485 dogs with flea and/or tick infestations that were treated once either with Vectra 3D or another spot-on product containing two other substances that control fleas and ticks, fipronil and (s)-methoprene. The measure of effectiveness was reduction of flea and tick counts.

A second field study involved 278 dogs with flea infestations which were treated three times at monthly intervals either with Vectra 3D or another spot-on product containing fipronil and (s)- methoprene. The measure of effectiveness was reduction of flea counts.

What benefit has Vectra 3D shown during the studies?

The first field study showed that dogs treated with Vectra 3D had fleas reduced by 79% over the

4 week study period compared with a reduction of 57% for dogs treated with the other product. The study also showed a reduction of over 90% in the signs of flea allergy dermatitis in dogs treated with either Vectra 3D or the comparator product. The dogs treated with Vectra 3D had an average tick reduction of 94% compared with 97% in the control group over 4 weeks.

The second field study showed that Vectra 3D-treated dogs had an average flea count reduction of 95% compared with 97% for the dogs treated with fipronil and (s)-methoprene.

What is the risk associated with Vectra 3D?

Dogs may very rarely show short-lived redness, itching or other signs of discomfort at the application site. These usually disappear within 24 hours after administration. Dogs may very rarely vomit or have diarrhoea.

For a full list of all side-effects reported with Vectra 3D, see the package leaflet.

Vectra 3D must not be used on cats and they must not be allowed to groom dogs treated with the medicine, as it may cause harmful effects that could be fatal.

People applying the medicine should not smoke, eat or drink and should wash their hands thoroughly after handling the product.

If accidental exposure to the eyes occurs, the eyes should be rinsed with water and in case of accidental exposure to the skin the skin should be washed with soap and water.

If skin or eye irritation persists, or if the veterinary medicine is accidentally swallowed, immediate medical advice should be sought and the package leaflet or label shown to the doctor.

People with known hypersensitivity (allergy) to any of the ingredients should avoid contact with the product.

Children must not handle treated dogs for at least four hours after application of the veterinary medicine. Treated dogs should not be permitted to sleep with their owners, especially children, on the day of treatment.

Why has Vectra 3D been approved?

The Committee for Medicinal Products for Veterinary Use (CVMP) concluded that the benefits of Vectra 3D exceed the risks for the approved indications and recommended that Vectra 3D be given a marketing authorisation. The benefit/risk balance may be found in the scientific discussion module of this EPAR.

Other information about Vectra 3D:

The European Commission granted a marketing authorisation valid throughout the European Union, for Vectra 3D on 04/12/2013. Information on the prescription status of this product may be found on the label/outer package.

This summary was last updated in October 2013.<|endoftext|>Summary statistics

From Wikipedia, the free encyclopedia
  (Redirected from Summary statistic)
Jump to: navigation, search
Box plot of the Michelson–Morley experiment, showing several summary statistics.

In descriptive statistics, summary statistics are used to summarize a set of observations, in order to communicate the largest amount of information as simply as possible. Statisticians commonly try to describe the observations in

A common collection of order statistics used as summary statistics are the five-number summary, sometimes extended to a seven-number summary, and the associated box plot.

Entries in an analysis of variance table can also be regarded as summary statistics.[1]

Examples of summary statistics[edit]

Common measures of location, or central tendency, are the arithmetic mean, median, mode, and interquartile mean.

Common measures of statistical dispersion are the standard deviation, variance, range, interquartile range, absolute deviation and the distance standard deviation. Measures that assess spread in comparison to the typical size of data values include the coefficient of variation.

The Gini coefficient was originally developed to measure income inequality and is equivalent to one of the L-moments.

A simple summary of a dataset is sometimes given by quoting particular order statistics as approximations to selected percentiles of a distribution.

Common measures of the shape of a distribution are skewness or kurtosis, while alternatives can be based on L-moments. A different measure is the distance skewness, for which a value of zero implies central symmetry.

The common measure of dependence between paired random variables is the Pearson product-moment correlation coefficient, while a common alternative summary statistic is Spearman's rank correlation coefficient. A value of zero for the distance correlation implies independence.

See also[edit]

  1. ^ Upton, G., Cook, I. (2006). Oxford Dictionary of Statistics, OUP. ISBN 978-0-19-954145-4<|endoftext|>Corridors by Martin Garrity

Such tidy pavement. No cracks and no litter. The gardens here are neat. Too neat, there’s none of the chaos you see in a real garden. There’s something clinical here, something rehearsed. In gardens like these nothing ever gets planted ‘just because.’ The people that own these lawns and these bushes are not the people that tend to them. Also, whoever saw street signs so very black and white? Is there someone for that too, some guy who gets paid for going street to street, buffing up signs? This is a million miles from home. This is all a painting, an American suburb like those in the movies. Nothing is moving. It’s calm and quiet and totally disorienting. Is there anything alive here?

Miranda. You’re alive here.

 It’s been so long since we spoke. Will you recognise me? Surely you will. The world stopped caring about me, about the things I’ve done. Too many other monsters, I’m old news. They stopped showing pictures of me a while back, will that matter?

 Thirty or forty seconds and a passing car breaks my stare. So things can move here. Onwards then. The way forward burns the inside of my eyelids, no need to look at the map, just blink. I looked her up the last time I had chance to use a computer, my scalp and bowels both tightened when her name popped up next to a posh address outside London. Not far now. Three useless junctions then hers. These roads are so long.

All those years, all the changes. The haircuts and weight loss, you get it all in one go. It’s been twelve years since you visited but I know you’ll remember. You should, you stared at my face long enough. So many

 to the recommendations on the conditions of use.

This document cannot replace a face-to-face discussion with your veterinarian. If you need more information about your animal’s medical condition or treatment, contact your veterinarian. If you want more information on the basis of the CVMP recommendations, read the scientific discussion (also part of the EPAR).

What is Vectra 3D?

Vectra 3D is a veterinary medicine that contains three active substances: dinotefuran, pyriproxyfen and permethrin. It is available as a spot-on solution in applicators of five different strengths for use on dogs of different weights.

What is Vectra 3D used for?

The dose of Vectra 3D depends on the dog’s body weight. The content of one full Vectra 3D applicator is applied directly to the dog’s skin, after parting its fur, either in one or more spots on the back, depending on the dog’s weight, or in a continuous line along the centre of the back from the base of the tail to the shoulder blades. Treatment can be repeated once a month.

How does Vectra 3D work?

The active substances in Vectra 3D act as ‘ectoparasiticides’. This means that they kill parasites that live on the skin or in the fur of animals, such as fleas and ticks that feed on the animal’s skin.

Dinotefuran and permethrin are insecticides which kill insects by acting on their nervous system by different mechanisms; permethrin also acts similarly on ticks. Dinotefuran acts on nerve receptors called nicotinic acetylcholine receptors and permethrin interferes with sodium channels on nerves that play a role in transmitting signals; when given together they reinforce each other’s action. Pyriproxyfen is an insect growth regulator which stops the flea life cycle by causing production of infertile eggs as well as blocking development of juvenile flea stages into adults.

How has Vectra 3D been studied?

The effectiveness of Vectra 3D against fleas, ticks, mosquitoes and flies was investigated in 24 laboratory studies and in two field studies.

One field study involved 485 dogs with flea and/or tick infestations that were treated once either with Vectra 3D or another spot-on product containing two other substances that control fleas and ticks, fipronil and (s)-methoprene. The measure of effectiveness was reduction of flea and tick counts.

A second field study involved 278 dogs with flea infestations which were treated three times at monthly intervals either with Vectra 3D or another spot-on product containing fipronil and (s)- methoprene. The measure of effectiveness was reduction of flea counts.

What benefit has Vectra 3D shown during the studies?

The first field study showed that dogs treated with Vectra 3D had fleas reduced by 79% over the

4 week study period compared with a reduction of 57% for dogs treated with the other product. The study also showed a reduction of over 90% in the signs of flea allergy dermatitis in dogs treated with either Vectra 3D or the comparator product. The dogs treated with Vectra 3D had an average tick reduction of 94% compared with 97% in the control group over 4 weeks.

The second field study showed that Vectra 3D-treated dogs had an average flea count reduction of 95% compared with 97% for the dogs treated with fipronil and (s)-methoprene.

What is the risk associated with Vectra 3D?

Dogs may very rarely show short-lived redness, itching or other signs of discomfort at the application site. These usually disappear within 24 hours after administration. Dogs may very rarely vomit or have diarrhoea.

For a full list of all side-effects reported with Vectra 3D, see the package leaflet.

Vectra 3D must not be used on cats and they must not be allowed to groom dogs treated with the medicine, as it may cause harmful effects that could be fatal.

People applying the medicine should not smoke, eat or drink and should wash their hands thoroughly after handling the product.

If accidental exposure to the eyes occurs, the eyes should be rinsed with water and in case of accidental exposure to the skin the skin should be washed with soap and water.

If skin or eye irritation persists, or if the veterinary medicine is accidentally swallowed, immediate medical advice should be sought and the package leaflet or label shown to the doctor.

People with known hypersensitivity (allergy) to any of the ingredients should avoid contact with the product.

Children must not handle treated dogs for at least four hours after application of the veterinary medicine. Treated dogs should not be permitted to sleep with their owners, especially children, on the day of treatment.

Why has Vectra 3D been approved?

The Committee for Medicinal Products for Veterinary Use (CVMP) concluded that the benefits of Vectra 3D exceed the risks for the approved indications and recommended that Vectra 3D be given a marketing authorisation. The benefit/risk balance may be found in the scientific discussion module of this EPAR.

Other information about Vectra 3D:

The European Commission granted a marketing authorisation valid throughout the European Union, for Vectra 3D on 04/12/2013. Information on the prescription status of this product may be found on the label/outer package.

This summary was last updated in October 2013.<|endoftext|>Summary statistics

From Wikipedia, the free encyclopedia
  (Redirected from Summary statistic)
Jump to: navigation, search
Box plot of the Michelson–Morley experiment, showing several summary statistics.

In descriptive statistics, summary statistics are used to summarize a set of observations, in order to communicate the largest amount of information as simply as possible. Statisticians commonly try to describe the observations in

A common collection of order statistics used as summary statistics are the five-number summary, sometimes extended to a seven-number summary, and the associated box plot.

Entries in an analysis of variance table can also be regarded as summary statistics.[1]

Examples of summary statistics[edit]

Common measures of location, or central tendency, are the arithmetic mean, median, mode, and interquartile mean.

Common measures of statistical dispersion are the standard deviation, variance, range, interquartile range, absolute deviation and the distance standard deviation. Measures that assess spread in comparison to the typical size of data values include the coefficient of variation.

The Gini coefficient was originally developed to measure income inequality and is equivalent to one of the L-moments.

A simple summary of a dataset is sometimes given by quoting particular order statistics as approximations to selected percentiles of a distribution.

Common measures of the shape of a distribution are skewness or kurtosis, while alternatives can be based on L-moments. A different measure is the distance skewness, for which a value of zero implies central symmetry.

The common measure of dependence between paired random variables is the Pearson product-moment correlation coefficient, while a common alternative summary statistic is Spearman's rank correlation coefficient. A value of zero for the distance correlation implies independence.

See also[edit]

  1. ^ Upton, G., Cook, I. (2006). Oxford Dictionary of Statistics, OUP. ISBN 978-0-19-954145-4<|endoftext|>Corridors by Martin Garrity

Such tidy pavement. No cracks and no litter. The gardens here are neat. Too neat, there’s none of the chaos you see in a real garden. There’s something clinical here, something rehearsed. In gardens like these nothing ever gets planted ‘just because.’ The people that own these lawns and these bushes are not the people that tend to them. Also, whoever saw street signs so very black and white? Is there someone for that too, some guy who gets paid for going street to street, buffing up signs? This is a million miles from home. This is all a painting, an American suburb like those in the movies. Nothing is moving. It’s calm and quiet and totally disorienting. Is there anything alive here?

Miranda. You’re alive here.

 It’s been so long since we spoke. Will you recognise me? Surely you will. The world stopped caring about me, about the things I’ve done. Too many other monsters, I’m old news. They stopped showing pictures of me a while back, will that matter?

 Thirty or forty seconds and a passing car breaks my stare. So things can move here. Onwards then. The way forward burns the inside of my eyelids, no need to look at the map, just blink. I looked her up the last time I had chance to use a computer, my scalp and bowels both tightened when her name popped up next to a posh address outside London. Not far now. Three useless junctions then hers. These roads are so long.

All those years, all the changes. The haircuts and weight loss, you get it all in one go. It’s been twelve years since you visited but I know you’ll remember. You should, you stared at my face long enough. So many hours spent watching my lips and eyes, listening to my voice, hanging on my every word. If nothing else, will you remember my voice?

Two more roads then it’


 Timeline of CIA Atrocities Steve Kangas [off site]
President Carter vs. Reaganomics Steve Kangas [off site]

visits so far...<|endoftext|>Benjamin fermented their crops and gave them to Justin because _ lived in a rural area.
Option 1: Benjamin
Option 2: Justin
Answer: 1<|endoftext|>Tuesday, August 11, 2015

Kale has been saying the last couple of weeks that he doesn't like his name. Honestly when I named him 13 years ago, kale the vegetable wasn't barely heard of in these parts and I really didn't think about it. I just really liked the name as I heard it on a move, I can't remember the name of it but it had Gary Sinise. We of course said no, he can't change his name. I thought about it and then told him he could use one of his middle names. He tried it for a few minutes, thought about what he wanted. I was telling one of my friends and said he'd have to reintroduce himself to everyone with his new name. So he said never mind. It was too funny!

1 comment:

Ida said...

That is cute. Kale is a different name and for sure now that the veggie is so popular he probably would like a different name but telling everyone what your new name is would be hard to explain.<|endoftext|>

b. A business establishment or office.
b. A setting for one person at a table.
10. Social station: He overstepped his place.
12. High rank or status.
14. Relative position in a series; standing.
17. Mathematics A position in a numeral or series.
v. placed, plac·ing, plac·es
4. To find accommodation or employment for.
b. To estimate: placed the distance at 100 feet.
a. To give an order for: place a bet.
b. To apply or arrange for: place an order.
Phrasal Verb:
place out
all over the place
in place
in place of
Instead of.
keep/know (one's) place
To recognize one's social position and act according to traditional decorum.
place in the sun
A dominant or favorable position or situation.

place′a·ble adj.
plac′er n.

See also cities; houses; spaces.

the incorrect assignment of an event to a location; an error in geography.
the condition or state of being unusual or out of place. — anomaly, n.
Rare. an abnormal fear of returning to familiar places.
the innermost parts or deepest recesses of a place, thing, etc.
1. the holy of holies; a place of great holiness.
2. a most private place.
Rare. an abnormal fear of certain places. — topophobe, n.
the condition or quality of being in a place or being located or situated; whereness or ubication.
1. Obsolete, location or situation.
2. the state or quality of being located or situated; ubeity or whereness.

  1. American cities are like badger holes ringed with trash —John Steinbeck
  2. The bargain basement [of store] where everything smelled musty and looked dull … as if a fine rain of dust fell constantly on the discounted merchandise —Joyce Reiser Kornblatt
  3. A boarding area in an airport is a little like a waiting room in a dentist’s office. Everyone tries to look unconcerned, but there’s really only one thing on their minds —Jonathan Valin
  4. Buckingham Palace … like an old prima donna facing the audience all in white —Virginia Woolf
  5. The Capitol buildings look like a version of St. Peter’s and the Vatican turned out by a modern firm —Shane Leslie
  6. Chicago … living there is like being married to a woman with a broken nose; there may be lovelier lovelies, but never a lovely so real —Nelson Algren
  7. (Some cities never sleep …) Cincinnati sleeps each night like it’s drugged —Jonathan Valin

    Cincinnati may sleep each night yet Valin manages to infuse plenty of action into his Cincinnati-based mystery novels.

  8. Cities, like cats, will reveal themselves at night —Rupert Brooke
  9. The city [San Francisco] acted in wartime [WWII] like an intelligent woman under siege. She gave what she couldn’t with safety withhold, and secured those things which lay in her reach —Maya Angelou
  10. The city [New York] is like poetry; it compresses all life, all races and breeds, into a small island and adds music and the accompaniment of internal engines —E. B. White
  11. The city spawned ugliness like a predatory insect spewing out blood-hungry larva —David Niven

    Niven’s simile from his autobiography The Moon’s a Balloon could probably be applied to any high-pressure place or industry.

  12. [London during the day] coated with crawling life, as a blossom with blight —Jerome K. Jerome
  13. Coming to New York from the muted mistiness of London … is like traveling from a monochrome antique shop to a Technicolor bazaar —Kenneth Tynan
  14. Compared to the city, the country looks like the world without its clothes on —Douglas Jerrold
  15. Comparing the Brooklyn that I know with Manhattan is like comparing a comfortable and complacent duenna to her more brilliant and neurotic sister —Carson McCullers
  16. Dallas, a city that treated conspicuous consumption like an art form —Peter Applebome, New York Times, April 6, 1986
  17. The danger and noise make it [New York or Chicago to a country person] seem like a permanent earthquake —William James
  18. Detroit, city of lost industrial dreams, floats around us like a mirage of some sane and glaciated life —Richard Ford
  19. Detroit lay across the river, a mile away, like a huge pincushion stuck full of lights —Eric Linklater
  20. Each thought, each day, each life lies here [in Moscow] as on a laboratory table —Walter Benjamin
  21. Fifth Avenue [at Christmas] shone like an enormous blue sugarplum revolving in a tutti-frutti rain of light —Hortense Calisher

  22. The gray cloud of Denver’s smog humped over the horizon like a whale’s back —James Crumley
  23. Hollywood without Spiegel is like Tahiti without Gauguin —Billy Wilder

    Wilder’s simile was coined in 1986 when Aaron Spiegel died.

  24. Ice hard as iron bands bound the streets of New York —Robert S. Silverberg
  25. I’m glad to be here in Pittsburgh because I feel a sense of kinship with the Pittsburgh Pirates. Like my candidacy, they were not given much chance in the spring —John F. Kennedy, on the campaign trail
  26. In great cities men are like a lot of stones thrown together in a bag; their jagged corners rubbed off till in the end they are smooth as marbles —W. Somerset Maugham
  27. Ireland is something like the bottom of an aquarium, with little people in crannies like prawns —D. H. Lawrence
  28. Italy is so tender, like cooked macaroni, yards and yards of soft tenderness, ravelled round everything —D. H. Lawrence
  29. Japan offers as much novelty perhaps as an excursion to another planet —Isabella Bird
  30. Leaving Los Angeles is like giving up heroin —David Puttnam
  31. Life in Russia is like life at an English public school but with politics taking the place of sex —Isaiah Berlin
  32. Like a resplendent chandelier, Paris in winter is made up of many parts —W. A. Poers
  33. Like many picturesque neighborhoods, it has a chilling uniformity of character, as if the householders propped sternly in their lawn chairs or gazing out from the black space of a porch have been chosen and supplied to ornament their homes —Jonathan Valin
  34. Living in England, provincial England, must be like being married to a stupid, but exquisitely beautiful wife —Margaret Halsey
  35. (Looking down the wing I could see) the buildings of Manhattan, as tidy and neatly defined as an architect’s model —Madison Smart Bell
  36. Moscow … a city landscape wanting neon and city life, as if square miles of squat buildings had been abandoned at the first November snows —George Feifer
  37. Most great cities (trail their own death around with them and) sleep, like John Donne, with one foot in the coffin —Jonathan Valin
  38. New York … a haven as cosy as toast, cool as an icebox and safe as skyscrapers —Dylan Thomas
  39. New York fit him [Nolan Ryan, pitcher for the Astros, formerly the Mets] like a cheap suit —Paul Daugherty, Newsday, October 9, 1986
  40. New York … looked like a pagan banner planted on a Christian rampart —Douglas Reed
  41. New York’s like a disco, but without the music —

Trickle-down Economics and Ronald Reagan Jim Blair
Timelines of the Great Depression Steve Kangas [off site]
A Timeline of CIA Atrocities Steve Kangas [off site]
President Carter vs. Reaganomics Steve Kangas [off site]

visits so far...<|endoftext|>Tuesday, August 11, 2015

Kale has been saying the last couple of weeks that he doesn't like his name. Honestly when I named him 13 years ago, kale the vegetable wasn't barely heard of in these parts and I really didn't think about it. I just really liked the name as I heard it on a move, I can't remember the name of it but it had Gary Sinise. We of course said no, he can't change his name. I thought about it and then told him he could use one of his middle names. He tried it for a few minutes, thought about what he wanted. I was telling one of my friends and said he'd have to reintroduce himself to everyone with his new name. So he said never mind. It was too funny!

1 comment:

Ida said...

That is cute. Kale is a different name and for sure now that the veggie is so popular he probably would like a different name but telling everyone what your new name is would be hard to explain.<|endoftext|>

b. A business establishment or office.
b. A setting for one person at a table.
10. Social station: He overstepped his place.
12. High rank or status.
14. Relative position in a series; standing.
17. Mathematics A position in a numeral or series.
v. placed, plac·ing, plac·es
4. To find accommodation or employment for.
b. To estimate: placed the distance at 100 feet.
a. To give an order for: place a bet.
b. To apply or arrange for: place an order.
Phrasal Verb:
place out
all over the place
in place
in place of
Instead of.
keep/know (one's) place
To recognize one's social position and act according to traditional decorum.
place in the sun
A dominant or favorable position or situation.

place′a·ble adj.
plac′er n.

See also cities; houses; spaces.

the incorrect assignment of an event to a location; an error in geography.
the condition or state of being unusual or out of place. — anomaly, n.
Rare. an abnormal fear of returning to familiar places.
the innermost parts or deepest recesses of a place, thing, etc.
1. the holy of holies; a place of great holiness.
2. a most private place.
Rare. an abnormal fear of certain places. — topophobe, n.
the condition or quality of being in a place or being located or situated; whereness or ubication.
1. Obsolete, location or situation.
2. the state or quality of being located or situated; ubeity or whereness.

  1. American cities are like badger holes ringed with trash —John Steinbeck
  2. The bargain basement [of store] where everything smelled musty and looked dull … as if a fine rain of dust fell constantly on the discounted merchandise —Joyce Reiser Kornblatt
  3. A boarding area in an airport is a little like a waiting room in a dentist’s office. Everyone tries to look unconcerned, but there’s really only one thing on their minds —Jonathan Valin
  4. Buckingham Palace … like an old prima donna facing the audience all in white —Virginia Woolf
  5. The Capitol buildings look like a version of St. Peter’s and the Vatican turned out by a modern firm —Shane Leslie
  6. Chicago … living there is like being married to a woman with a broken nose; there may be lovelier lovelies, but never a lovely so real —Nelson Algren
  7. (Some cities never sleep …) Cincinnati sleeps each night like it’s drugged —Jonathan Valin

    Cincinnati may sleep each night yet Valin manages to infuse plenty of action into his Cincinnati-based mystery novels.

  8. Cities, like cats, will reveal themselves at night —Rupert Brooke
  9. The city [San Francisco] acted in wartime [WWII] like an intelligent woman under siege. She gave what she couldn’t with safety withhold, and secured those things which lay in her reach —Maya Angelou
  10. The city [New York] is like poetry; it compresses all life, all races and breeds, into a small island and adds music and the accompaniment of internal engines —E. B. White
  11. The city spawned ugliness like a predatory insect spewing out blood-hungry larva —David Niven

    Niven’s simile from his autobiography The Moon’s a Balloon could probably be applied to any high-pressure place or industry.

  12. [London during the day] coated with crawling life, as a blossom with blight —Jerome K. Jerome
  13. Coming to New York from the muted mistiness of London … is like traveling from a monochrome antique shop to a Technicolor bazaar —Kenneth Tynan
  14. Compared to the city, the country looks like the world without its clothes on —Douglas Jerrold
  15. Comparing the Brooklyn that I know with Manhattan is like comparing a comfortable and complacent duenna to her more brilliant and neurotic sister —Carson McCullers
  16. Dallas, a city that treated conspicuous consumption like an art form —Peter Applebome, New York Times, April 6, 1986
  17. The danger and noise make it [New York or Chicago to a country person] seem like a permanent earthquake —William James
  18. Detroit, city of lost industrial dreams, floats around us like a mirage of some sane and glaciated life —Richard Ford
  19. Detroit lay across the river, a mile away, like a huge pincushion stuck full of lights —Eric Linklater
  20. Each thought, each day, each life lies here [in Moscow] as on a laboratory table —Walter Benjamin
  21. Fifth Avenue [at Christmas] shone like an enormous blue sugarplum revolving in a tutti-frutti rain of light —Hortense Calisher

  22. The gray cloud of Denver’s smog humped over the horizon like a whale’s back —James Crumley
  23. Hollywood without Spiegel is like Tahiti without Gauguin —Billy Wilder

    Wilder’s simile was coined in 1986 when Aaron Spiegel died.

  24. Ice hard as iron bands bound the streets of New York —Robert S. Silverberg
  25. I’m glad to be here in Pittsburgh because I feel a sense of kinship with the Pittsburgh Pirates. Like my candidacy, they were not given much chance in the spring —John F. Kennedy, on the campaign trail
  26. In great cities men are like a lot of stones thrown together in a bag; their jagged corners rubbed off till in the end they are smooth as marbles —W. Somerset Maugham
  27. Ireland is something like the bottom of an aquarium, with little people in crannies like prawns —D. H. Lawrence
  28. Italy is so tender, like cooked macaroni, yards and yards of soft tenderness, ravelled round everything —D. H. Lawrence
  29. Japan offers as much novelty perhaps as an excursion to another planet —Isabella Bird
  30. Leaving Los Angeles is like giving up heroin —David Puttnam
  31. Life in Russia is like life at an English public school but with politics taking the place of sex —Isaiah Berlin
  32. Like a resplendent chandelier, Paris in winter is made up of many parts —W. A. Poers
  33. Like many picturesque neighborhoods, it has a chilling uniformity of character, as if the householders propped sternly in their lawn chairs or gazing out from the black space of a porch have been chosen and supplied to ornament their homes —Jonathan Valin
  34. Living in England, provincial England, must be like being married to a stupid, but exquisitely beautiful wife —Margaret Halsey
  35. (Looking down the wing I could see) the buildings of Manhattan, as tidy and neatly defined as an architect’s model —Madison Smart Bell
  36. Moscow … a city landscape wanting neon and city life, as if square miles of squat buildings had been abandoned at the first November snows —George Feifer
  37. Most great cities (trail their own death around with them and) sleep, like John Donne, with one foot in the coffin —Jonathan Valin
  38. New York … a haven as cosy as toast, cool as an icebox and safe as skyscrapers —Dylan Thomas
  39. New York fit him [Nolan Ryan, pitcher for the Astros, formerly the Mets] like a cheap suit —Paul Daugherty, Newsday, October 9, 1986
  40. New York … looked like a pagan banner planted on a Christian rampart —Douglas Reed
  41. New York’s like a disco, but without the music —Elaine Stritch


Rachel was flunking math class while Amy was passing the class easily, so  _ requested tutoring help.
Option 1: Rachel
Option 2: Amy
Answer: 1<|endoftext|> focus on just myself and joy of seeing beautiful scenery. I stood at the Oakes Hotel beside the Fallsview Casino. I had such a beautiful view of the falls and the USA Side of Niagara and I saw the Seneca Casino in Niagara Falls USA. It was beaming with so many lights and everything. I really enjoyed seeing that at night. The Falls would beam with different colours and would then be shut off at 11pm. simply gorgeous. Then after we went to the USA Side both days and just went to the Seneca Casino, and drove around the town and wow you can sure tell your in the USA. It is a bit different with the roads, and the streets. A lot of the houses around there are so old and some have been boarded up. Craziness. They need to make the USA Niagara Falls side a lot more appealing and better for tourists. They should include a lot more things and build on the USA side and just get things rolling.

So Much is happening on the Canadian Side. Then afterwards for both evenings, hung out with one of my very dear friends who resides there and we just had a blast. Now what made me laugh was I always see the Seneca Casino, Cellino & Barnes, Paddock, Fucillo, Basil Ford, Kenneth Hiller, Freedman, The Airport Plaza Jeweler commercials and when I happened to turn the TV on at the hotel and these commercials came on, I just died laughing because I see these commercials all the time and I was in their areas and I couldn’t stop laughing. Its an inside joke that I have with these. Well, I am back and relaxed…. I was almost late writing my blog for today and finally I did….

My Travel’s Of 2012, Got More Exciting! Niagara Falls, Canada!

I am super happy to announce that I will add Niagara Falls, Canada into the list of my Travel this year. I have been to Niagara Falls Many times and I just love the beautiful scenery and all the exciting happenings there. I have been on Clifton Hill’s attractions like Ripley’s Believe it Or Not, Guiness World Records, Haunted House, SkyWheel, Then dined at the huge Burger King. Niagara Falls is a fun and relaxing place. Now, I cannot even begin to describe the food there. Its incredible. I remember going into Zappi’s Pizza where not only do they serve Pizza’s but a whole assortment of Italian foods, and other things. I remember getting the Chicken Parmesean, it was so tasty that I even was about to eat the plate too LOL. There is IHOP on the Canadian Side, as well as CopaCabana, Hopefully I got the name right. Its across from Imperial Hotel. Now I went to Swiss Chalet the last time I was there and the portions were humungus. 2 people can finish one plate. Well, depending on what you get as well. There is a Hershey Chocolate Store toward the end of the strip by the old casino Niagara.

Niagara Falls offers a wide variety of things to do for the Adults and Kids too. Niagara Falls has several hotels on the New Fallsview Casino side and the other side where the Four Seasons and Hilton Are by the Skylon Tower, As well as near the Casino Niagara which is called the Old Casino but you can still get in there. The Skylon Tower is quite similar to the CN Tower in Toronto, but this one is much smaller and the tower pod is a little bit more wider. Have you been to Niagara Falls? Its beauty is so breath taking.

We went on the USA Side of it, and There wasn’t much there except the Seneca and a few outlet malls nearby in Buffalo and one on Military Rd I think. There is an Olive Garden Nearby and Wegmans Grocery Store. So we spent about 3-4 hours on the USA Side and decided to head back to Canada where all the action was. Now when we drove around the Niagara Falls, USA Area and county’s I thought of all those Commercials from Buffalo on Lawyers, Hardware Store like Valu, The Jewelry Kiosk, The numerous amounts of Car Dealers. LOL I was re-enacting all those commercials. Fun times. So Now when we got back to The Canadian side, we decided to just take a stroll around Niagara falls, went right down to the falls to see the beauty. At night time in summertimes and spring times they light up the falls with different coloured lights, and sometimes they would have fireworks shows, but I believe that is in the summertime. Its so cool. Put Nagara Falls on the map for you if you have never gone. You will have a blast there.<|endoftext|>Amoeblog > Tag > santa monica mountains monica mountains/page1.html Amoeblog posts marked with santa monica mountains. California Fool's Gold -- A Santa Monica Mountains primer
WEST OF THE WESTSIDE -- THE SANTA MONICA MOUNTAINS

The Santa Monica Mountains are a traverse mountain range that stretches from the Pacific Ocean 64 kilometers east to the flood plain where the LA River is fed by the Verdugo Wash. The southern side of the eastern end of the range is almost always referred to as the Hollywood Hills. The central portion lies within LA's westside and the foothills are home to some of LA's most affluent neighborhoods (e.g. Bel Air, Beverly Hills and Pacific Palisades). To the north, separated by the mountains, is the San Fernando Valley. Technically, the Channel Islands are also part of the range, although they're separated from the mainland by water.

 Pendersleigh & Sons' Official Map of the Santa Monica Mountains

The western portion of the Santa Monica Mountains separates the Conejo Valley from Malibu and the neighboring communities that make up the Los Angeles district known as the Santa Monica Mountains area. The district borders Ventura County to the west and north, the San Fernando Valley to the northeast and the Westside to the east.

Continue reading...
 Wed, 01 Jun 2011 23:00:00 GMT<|endoftext|>Designation Ghadr -110
Missile Variants Variant of the Shahab-3
Mobility Road Mobile
Designer/Producer Shahid Hemmat Industrial Group
Range 1,950 KM
Warhead Type and Weight Nuclear, Chemical, HE/ 800KG
MIRV and Yield No MIRV
Guidance System/ Accuracy /CEP 30-50 meters
Stages/ Propellant Two/ Liquid First Stage, Solid Second Stage
IOC 2007
Status/ Number of Units Testing Phase

The Ghadr is a medium range ballistic missile modeled after the Iranian Shahab-3. Some notable changes to the Ghadr from the Shahab-3 are: reductions of the rear fins’ size, weight reduction, smaller warhead mass, and a new guidance system.[1] The Ghadr has a maximum range of 1,950KM. It is a two-stage missile with the first stage using liquid fuel and the second stage using solid fuel. The missile is currently made to carry a conventional warhead but is capable of being armed with a chemical or nuclear warhead as well. Iran reengineered the nose of the missile to give it a “baby bottle-shaped nose cone”.[2] This new shaped nose allows the warhead to reenter with greater speed. It also gives the warhead the capability to detonate in air above its target.

The Ghadr is road mobile and has a thirty-minute set up time compared to the three-hour set up time of the Shahab-3.[3] It is also believed to be generally more maneuverable than its predecessor. It is believed that Iran started experimenting with the two-stage missile in 2004 as a start to the development of the Ghadr-1. The first noted test was in November of 2015.

Strategic Implications

The Strategic implications are still very similar to that of the Shahab-3. Although, this missile has more consequences because of

focus on just myself and joy of seeing beautiful scenery. I stood at the Oakes Hotel beside the Fallsview Casino. I had such a beautiful view of the falls and the USA Side of Niagara and I saw the Seneca Casino in Niagara Falls USA. It was beaming with so many lights and everything. I really enjoyed seeing that at night. The Falls would beam with different colours and would then be shut off at 11pm. simply gorgeous. Then after we went to the USA Side both days and just went to the Seneca Casino, and drove around the town and wow you can sure tell your in the USA. It is a bit different with the roads, and the streets. A lot of the houses around there are so old and some have been boarded up. Craziness. They need to make the USA Niagara Falls side a lot more appealing and better for tourists. They should include a lot more things and build on the USA side and just get things rolling.

So Much is happening on the Canadian Side. Then afterwards for both evenings, hung out with one of my very dear friends who resides there and we just had a blast. Now what made me laugh was I always see the Seneca Casino, Cellino & Barnes, Paddock, Fucillo, Basil Ford, Kenneth Hiller, Freedman, The Airport Plaza Jeweler commercials and when I happened to turn the TV on at the hotel and these commercials came on, I just died laughing because I see these commercials all the time and I was in their areas and I couldn’t stop laughing. Its an inside joke that I have with these. Well, I am back and relaxed…. I was almost late writing my blog for today and finally I did….

My Travel’s Of 2012, Got More Exciting! Niagara Falls, Canada!

I am super happy to announce that I will add Niagara Falls, Canada into the list of my Travel this year. I have been to Niagara Falls Many times and I just love the beautiful scenery and all the exciting happenings there. I have been on Clifton Hill’s attractions like Ripley’s Believe it Or Not, Guiness World Records, Haunted House, SkyWheel, Then dined at the huge Burger King. Niagara Falls is a fun and relaxing place. Now, I cannot even begin to describe the food there. Its incredible. I remember going into Zappi’s Pizza where not only do they serve Pizza’s but a whole assortment of Italian foods, and other things. I remember getting the Chicken Parmesean, it was so tasty that I even was about to eat the plate too LOL. There is IHOP on the Canadian Side, as well as CopaCabana, Hopefully I got the name right. Its across from Imperial Hotel. Now I went to Swiss Chalet the last time I was there and the portions were humungus. 2 people can finish one plate. Well, depending on what you get as well. There is a Hershey Chocolate Store toward the end of the strip by the old casino Niagara.

Niagara Falls offers a wide variety of things to do for the Adults and Kids too. Niagara Falls has several hotels on the New Fallsview Casino side and the other side where the Four Seasons and Hilton Are by the Skylon Tower, As well as near the Casino Niagara which is called the Old Casino but you can still get in there. The Skylon Tower is quite similar to the CN Tower in Toronto, but this one is much smaller and the tower pod is a little bit more wider. Have you been to Niagara Falls? Its beauty is so breath taking.

We went on the USA Side of it, and There wasn’t much there except the Seneca and a few outlet malls nearby in Buffalo and one on Military Rd I think. There is an Olive Garden Nearby and Wegmans Grocery Store. So we spent about 3-4 hours on the USA Side and decided to head back to Canada where all the action was. Now when we drove around the Niagara Falls, USA Area and county’s I thought of all those Commercials from Buffalo on Lawyers, Hardware Store like Valu, The Jewelry Kiosk, The numerous amounts of Car Dealers. LOL I was re-enacting all those commercials. Fun times. So Now when we got back to The Canadian side, we decided to just take a stroll around Niagara falls, went right down to the falls to see the beauty. At night time in summertimes and spring times they light up the falls with different coloured lights, and sometimes they would have fireworks shows, but I believe that is in the summertime. Its so cool. Put Nagara Falls on the map for you if you have never gone. You will have a blast there.<|endoftext|>Amoeblog > Tag > santa monica mountains monica mountains/page1.html Amoeblog posts marked with santa monica mountains. California Fool's Gold -- A Santa Monica Mountains primer
WEST OF THE WESTSIDE -- THE SANTA MONICA MOUNTAINS

The Santa Monica Mountains are a traverse mountain range that stretches from the Pacific Ocean 64 kilometers east to the flood plain where the LA River is fed by the Verdugo Wash. The southern side of the eastern end of the range is almost always referred to as the Hollywood Hills. The central portion lies within LA's westside and the foothills are home to some of LA's most affluent neighborhoods (e.g. Bel Air, Beverly Hills and Pacific Palisades). To the north, separated by the mountains, is the San Fernando Valley. Technically, the Channel Islands are also part of the range, although they're separated from the mainland by water.

 Pendersleigh & Sons' Official Map of the Santa Monica Mountains

The western portion of the Santa Monica Mountains separates the Conejo Valley from Malibu and the neighboring communities that make up the Los Angeles district known as the Santa Monica Mountains area. The district borders Ventura County to the west and north, the San Fernando Valley to the northeast and the Westside to the east.

Continue reading...
 Wed, 01 Jun 2011 23:00:00 GMT<|endoftext|>Designation Ghadr -110
Missile Variants Variant of the Shahab-3
Mobility Road Mobile
Designer/Producer Shahid Hemmat Industrial Group
Range 1,950 KM
Warhead Type and Weight Nuclear, Chemical, HE/ 800KG
MIRV and Yield No MIRV
Guidance System/ Accuracy /CEP 30-50 meters
Stages/ Propellant Two/ Liquid First Stage, Solid Second Stage
IOC 2007
Status/ Number of Units Testing Phase

The Ghadr is a medium range ballistic missile modeled after the Iranian Shahab-3. Some notable changes to the Ghadr from the Shahab-3 are: reductions of the rear fins’ size, weight reduction, smaller warhead mass, and a new guidance system.[1] The Ghadr has a maximum range of 1,950KM. It is a two-stage missile with the first stage using liquid fuel and the second stage using solid fuel. The missile is currently made to carry a conventional warhead but is capable of being armed with a chemical or nuclear warhead as well. Iran reengineered the nose of the missile to give it a “baby bottle-shaped nose cone”.[2] This new shaped nose allows the warhead to reenter with greater speed. It also gives the warhead the capability to detonate in air above its target.

The Ghadr is road mobile and has a thirty-minute set up time compared to the three-hour set up time of the Shahab-3.[3] It is also believed to be generally more maneuverable than its predecessor. It is believed that Iran started experimenting with the two-stage missile in 2004 as a start to the development of the Ghadr-1. The first noted test was in November of 2015.

Strategic Implications

The Strategic implications are still very similar to that of the Shahab-3. Although, this missile has more consequences because of its redesigned shaped nose. The Ghadr warhead has faster re-entry speeds which increases its ability to pass through missile defense systems. The warhead’s ability to airburst also


Gary tried to carry the furniture into the bedroom through the doorway but the _ was too large.
Option 1: furniture
Option 2: doorway
Answer: 1<|endoftext|> any way possible, whether it be increasing skill levels or obtaining powerful items.

    Traveller is a unique case. Characters are already advanced via a prior career; further advancement is close to impossible. Players are then unleashed on an unsuspecting universe where just about anything goes. The reward is being able to step outside the player's current real-life career path, and step into the life of a retired Marine Major (or whatever) seeking his/her fortune in the effectively limitless universe. In a game like Traveller, one is not bound by the normal social conventions and means of accumulating wealth and fame. Acquiring these things through adventure and misbehavior is a reward in and of itself.

    This is a classic issue of gameplay vs. realism. The Chaosium systems (including Runequest) rewarded you in the skills that you used during the adventure. This was seen as more realistic, as you are getting on the job training.

    However, it is also a positive feedback loop, and we understand pretty well these days that this is a horrid game design feature. It encourages super-specialization and makes game balance extremely difficult. Unless you have a very creative GM, you can easily get parties where players are marginalized in the adventure, because their specialized skill set is not a good match for the scenario.

    The D&D system is a compromise. You allow people to make characters with breadth without penalizing their advancement. In the real world, this would happen in training "off screen". However, few people want to role play training outside of adventures, unless we are talking about a character ability so significant that obtaining a trainer is a quest in itself. So you make experience fungible and chalk it up to an abstraction.

  17. We need advancement because it drives desire to play the game.

  18. As a player, and the player of a magic-user character especially, I find XP to be my main motivator in the game. I started out pathetically inept, unable to help the party except with the occasional good idea. That was fun enough in itself. Then I hit level 2, and got another spell per day. That was a LOT of fun. Now I'm a complete XP whore, and I love it. A session where I nearly get killed and walk away with 41 xp is enough to make my blood boil; a session where we get lucky, kill something big and bad, and find its treasure trove just makes me happy for days.

    The takeaway? DMs may not like XP, or find them realistic enough. Players love them and find in them a reason to play.

  19. Like you, as I grow older I gain more respect for systems in which character advancement is slow and realistic (and like Roger the GS said, quicker improvements that drive character choices could come in social status, networks, and goods - I'd add special knowledge, such as spells or the like). This may also have to do with my increasing preference for a model of gaming in which the game is an event generator (from which events we can tell stories after the fact), rather than a means of modeling the process of traditional fiction.

  20. I think the big reason for XP was so you could take your level 1 bunny-whacker and turn them into a level 20 dragon whacker over the course of many different sessions of whacking bunnies, koblolds, goblins, and other systematic balloons. They're also ideally the carrot vs the stick for good roleplaying (though I'm sure someone somewhere has asked what the XP of the innkeeper they just laid waste to in the inn). That said, i think giving some additional character points that can be used to enhance the character is good for roleplaying. It allows the character to grow in ways that may not have been apparent when creating the character. You may realize that the 2 points you gave your character in Esperanto may be too little on Planet Esperantina, so adding a few more points through the course of adventuring will help make a better game overall.

  21. Since I don't play D&D or like systems very often its difficult for me to say what the best way to handle it in those games would be. Generally I've never liked the idea that XP obtained in combat or looting would grant your Wizard more spells or your Priest more healing.

    At the same time I will say that seeing your character improve over time is fun and one of the rewards of a 'game' nature that make RPGs different from sitting around with your friends and telling each other stories. I love story, I love character AND I'm playing a game. Games deal with points and rules. I get it and I agree with it.

    I've always used the house rule that you can spend XP points in a skill based system only on skills you've used. Now if you were given an XP bonus for role playing in character or gain a story related bonus, that bonus can only be spent on social skills or abilities reflected in the story. I've also tended to allow training, to gain mini-XP points of a sort that can be cashed in for an increase latter down the road.

    Its late, I'm a little bleary eyed and not certain I've explained this correctly. Alas its too late to turn back now...

  22. "Why do we need XP and advancement at all?"

    Because rewards are an effective way of creating engagement in a game. You can really hook people with multiple different paths of earning rewards so that the player constantly feels like they're making progress, and receives rewards on a relatively frequent, but a bit erratic, schedule. It creates a desire for just one more room, one more door, one more monster, one more level, one more dungeon. D&D does pretty well: you can get XP which builds toward the reward of a new level. You explore, which builds toward finding better items. You earn money, which builds toward buying or creating better items. You finish slay big monsters or finish difficult quests, which hopefully earns renown. A lot of very fun and successful computer RPGs have the exact same mechanics.

    It's not the only way to create engagement, but it works. One advantage that even in the hands of a mediocre GM it works okay. Something fuzzy like renown or political advancement (if not mechanically simulated) might not fair so well at the hands of a mediocre GM.

    In which way? XP and leveling always struck me as running a bit against the literary inspiration. Looking to the stories of Vance, Leiber, Zelazny, Moorcock, and Lovecraft (To take authors both in Appendix N and that I've read), I'm struck by how little the protagonists grow in personal physical power. Such growth is modest, if present at all.

  23. While GURPS doesn't come out and state it as an alternate xp option. It has a rule that 200 hours of learning equals one GURPS point in a skill. That if you doing stuff on the job you are at 1/4 rate so 800 hours on the job will equal 1 skill point.

    It would conceivable to have a campaign where you adhere to this strictly. That every 100 days using your skills (8 hours on the job so to speak) you get a skill point. 1/4 of the time or 25 days per point if you spend it training.

    My friends talked about this option because the way I referee my Majestic Wilderlands the campaign often goes day by day through the character's lives. Awarding the typical 3 points results characters advancing rapidly in relation to game-time.

    It took a few rounds to realize the problem wasn't advancement but how fast it is in relation to the events of the game setting. If the characters took a few years nobody would find it unreasonable to come back 20 or 50 points more than they were. But packing it all into three months of game time felt off.

    I don't have anything further to add so far as we haven't tried anything with this yet.

    Just food for thought

  24. "Why do we need XP and advancement at all?"

    I would say that character advancement is the single most important game-design invention that D&D brought to the table. Increasing the power of your playing piece is what makes the game addictive for a wide swath of players, more so than many other aspects (and those other aspects all existed in other types of gaming before RPGs).

    You might ask, "Why does coffee need to be caffeinated?" or "Why do cigarettes have to have nicotine?" They don't, but for many people -- that's the whole point, or close to it, at least (in this case, I hope, in a good way.) Therein lies the magic.

  25. Why do we need XP and advancement at all?

    1. To better gauge the experience of the PC.
    2. it's part of the reward system in the game
    3. To help DMs design adventures based upon the levels of the PCs.

    That's how I see it. I don't know if I'm right or wrong, but the aforementioned explanations are good enough for me.

  26. I agree that the prospect of levelling is a great motivator.

    And it also gives the game a lot of texture-- D&D plays a lot differently as a low-level character than as a high-level character. I noticed it last week in playing a character who had just advanced from 1st to 2nd. Imminent instant death is no

 any way possible, whether it be increasing skill levels or obtaining powerful items.

    Traveller is a unique case. Characters are already advanced via a prior career; further advancement is close to impossible. Players are then unleashed on an unsuspecting universe where just about anything goes. The reward is being able to step outside the player's current real-life career path, and step into the life of a retired Marine Major (or whatever) seeking his/her fortune in the effectively limitless universe. In a game like Traveller, one is not bound by the normal social conventions and means of accumulating wealth and fame. Acquiring these things through adventure and misbehavior is a reward in and of itself.

    This is a classic issue of gameplay vs. realism. The Chaosium systems (including Runequest) rewarded you in the skills that you used during the adventure. This was seen as more realistic, as you are getting on the job training.

    However, it is also a positive feedback loop, and we understand pretty well these days that this is a horrid game design feature. It encourages super-specialization and makes game balance extremely difficult. Unless you have a very creative GM, you can easily get parties where players are marginalized in the adventure, because their specialized skill set is not a good match for the scenario.

    The D&D system is a compromise. You allow people to make characters with breadth without penalizing their advancement. In the real world, this would happen in training "off screen". However, few people want to role play training outside of adventures, unless we are talking about a character ability so significant that obtaining a trainer is a quest in itself. So you make experience fungible and chalk it up to an abstraction.

  17. We need advancement because it drives desire to play the game.

  18. As a player, and the player of a magic-user character especially, I find XP to be my main motivator in the game. I started out pathetically inept, unable to help the party except with the occasional good idea. That was fun enough in itself. Then I hit level 2, and got another spell per day. That was a LOT of fun. Now I'm a complete XP whore, and I love it. A session where I nearly get killed and walk away with 41 xp is enough to make my blood boil; a session where we get lucky, kill something big and bad, and find its treasure trove just makes me happy for days.

    The takeaway? DMs may not like XP, or find them realistic enough. Players love them and find in them a reason to play.

  19. Like you, as I grow older I gain more respect for systems in which character advancement is slow and realistic (and like Roger the GS said, quicker improvements that drive character choices could come in social status, networks, and goods - I'd add special knowledge, such as spells or the like). This may also have to do with my increasing preference for a model of gaming in which the game is an event generator (from which events we can tell stories after the fact), rather than a means of modeling the process of traditional fiction.

  20. I think the big reason for XP was so you could take your level 1 bunny-whacker and turn them into a level 20 dragon whacker over the course of many different sessions of whacking bunnies, koblolds, goblins, and other systematic balloons. They're also ideally the carrot vs the stick for good roleplaying (though I'm sure someone somewhere has asked what the XP of the innkeeper they just laid waste to in the inn). That said, i think giving some additional character points that can be used to enhance the character is good for roleplaying. It allows the character to grow in ways that may not have been apparent when creating the character. You may realize that the 2 points you gave your character in Esperanto may be too little on Planet Esperantina, so adding a few more points through the course of adventuring will help make a better game overall.

  21. Since I don't play D&D or like systems very often its difficult for me to say what the best way to handle it in those games would be. Generally I've never liked the idea that XP obtained in combat or looting would grant your Wizard more spells or your Priest more healing.

    At the same time I will say that seeing your character improve over time is fun and one of the rewards of a 'game' nature that make RPGs different from sitting around with your friends and telling each other stories. I love story, I love character AND I'm playing a game. Games deal with points and rules. I get it and I agree with it.

    I've always used the house rule that you can spend XP points in a skill based system only on skills you've used. Now if you were given an XP bonus for role playing in character or gain a story related bonus, that bonus can only be spent on social skills or abilities reflected in the story. I've also tended to allow training, to gain mini-XP points of a sort that can be cashed in for an increase latter down the road.

    Its late, I'm a little bleary eyed and not certain I've explained this correctly. Alas its too late to turn back now...

  22. "Why do we need XP and advancement at all?"

    Because rewards are an effective way of creating engagement in a game. You can really hook people with multiple different paths of earning rewards so that the player constantly feels like they're making progress, and receives rewards on a relatively frequent, but a bit erratic, schedule. It creates a desire for just one more room, one more door, one more monster, one more level, one more dungeon. D&D does pretty well: you can get XP which builds toward the reward of a new level. You explore, which builds toward finding better items. You earn money, which builds toward buying or creating better items. You finish slay big monsters or finish difficult quests, which hopefully earns renown. A lot of very fun and successful computer RPGs have the exact same mechanics.

    It's not the only way to create engagement, but it works. One advantage that even in the hands of a mediocre GM it works okay. Something fuzzy like renown or political advancement (if not mechanically simulated) might not fair so well at the hands of a mediocre GM.

    In which way? XP and leveling always struck me as running a bit against the literary inspiration. Looking to the stories of Vance, Leiber, Zelazny, Moorcock, and Lovecraft (To take authors both in Appendix N and that I've read), I'm struck by how little the protagonists grow in personal physical power. Such growth is modest, if present at all.

  23. While GURPS doesn't come out and state it as an alternate xp option. It has a rule that 200 hours of learning equals one GURPS point in a skill. That if you doing stuff on the job you are at 1/4 rate so 800 hours on the job will equal 1 skill point.

    It would conceivable to have a campaign where you adhere to this strictly. That every 100 days using your skills (8 hours on the job so to speak) you get a skill point. 1/4 of the time or 25 days per point if you spend it training.

    My friends talked about this option because the way I referee my Majestic Wilderlands the campaign often goes day by day through the character's lives. Awarding the typical 3 points results characters advancing rapidly in relation to game-time.

    It took a few rounds to realize the problem wasn't advancement but how fast it is in relation to the events of the game setting. If the characters took a few years nobody would find it unreasonable to come back 20 or 50 points more than they were. But packing it all into three months of game time felt off.

    I don't have anything further to add so far as we haven't tried anything with this yet.

    Just food for thought

  24. "Why do we need XP and advancement at all?"

    I would say that character advancement is the single most important game-design invention that D&D brought to the table. Increasing the power of your playing piece is what makes the game addictive for a wide swath of players, more so than many other aspects (and those other aspects all existed in other types of gaming before RPGs).

    You might ask, "Why does coffee need to be caffeinated?" or "Why do cigarettes have to have nicotine?" They don't, but for many people -- that's the whole point, or close to it, at least (in this case, I hope, in a good way.) Therein lies the magic.

  25. Why do we need XP and advancement at all?

    1. To better gauge the experience of the PC.
    2. it's part of the reward system in the game
    3. To help DMs design adventures based upon the levels of the PCs.

    That's how I see it. I don't know if I'm right or wrong, but the aforementioned explanations are good enough for me.

  26. I agree that the prospect of levelling is a great motivator.

    And it also gives the game a lot of texture-- D&D plays a lot differently as a low-level character than as a high-level character. I noticed it last week in playing a character who had just advanced from 1st to 2nd. Imminent instant death is no longer a prospect of every battle. I've got enough money for plate mail. My character can take a greater interest in the survival of hirelings and other PCs.