You glinting it else Then . Noah stifled town scuffed .
(ROOT_0 (S_0 (ATS_3 (ATS_1 (ATS_2 (ATS_3 (NP_1 (PRP_0 You)) (VP_4 (ATVP_4 (VBG_0 glinting) (NP_0 (PRP_1 it))) (ADVP_0 (RB_1 else) (RB_1 Then)))) (DOT_0 .)) (NP_0 (NNP_0 Noah))) (VP_3 (VBD_0 stifled) (NP_3 (NN_3 town) (JJ_0 scuffed)))) (DOT_0 .)))