maybe the world figure with skin always and the group queasy moved .
(ROOT_0 (S_0 (ATS_3 (ATS_4 (S_1 (ATS_1 (ADVP_0 (RB_0 maybe)) (NP_0 (DT_0 the) (NN_2 world))) (VP_3 (ATVP_4 (VB_0 figure) (PP_1 (IN_1 with) (NP_2 (NN_3 skin)))) (ADVP_0 (RB_0 always)))) (CC_0 and)) (S_1 (NP_0 (DT_0 the) (NN_2 group)) (VP_5 (ADVP_0 (RB_0 queasy)) (VBN_0 moved)))) (DOT_0 .)))