always you get up gravel highlights .
(ROOT_0 (S_0 (ATS_3 (ATS_1 (ADVP_0 (RB_0 always)) (NP_0 (PRP_1 you))) (VP_3 (ATVP_2 (VB_0 get) (PRT_0 (RP_0 up))) (NP_3 (NN_0 gravel) (NNS_1 highlights)))) (DOT_0 .)))