 			float2 uv_MainTex;
 		};
 		
-		fixed _Cutoff;
 		half _Glossiness;
 		half _Metallic;
 		half4 _Color;

		}
		ENDCG
	}
	FallBack "Diffuse"
}

		[HideInInspector] _SrcBlend("__src", Float) = 1.0
		[HideInInspector] _DstBlend("__dst", Float) = 0.0
		[HideInInspector]_Cutoff("cutoff", Float) = 0.5
	}
	SubShader
	{
