         R += pressence(screenPos, Radius);
     }
     */
-
+    /*
     for (int i = 0; i < NumPnts; ++i)
     {
         float iFl = float(i);

        {
            Heights[k] = (Heights[k - halfStep] + Heights[k + halfStep]) / 2.0
                + transit(snoise(vec2(line, k)), -1.0, 1.0, -hardness, hardness);
        }
    }
}

            R += pressence(persPos.xyz, Radius * transVal) * intens;
        }
    }
    */
    land();
    for (int i = 0; i < NumPnts; ++i)
    {
        float iFl = float(i);
        float locTime = time + iFl / NumPntsF;
        float locCTime = floor(locTime);
        float locFTime = locTime - locCTime;
