 precision lowp float;
 precision lowp int;
 
-
 // Restrict qualifier, only on AMD cards, Nvidia can't handle it. See: 
 // https://devtalk.nvidia.com/default/topic/546817/restrict-keyword-crashes-glsl-compiler/
 #if IS_NVIDIA

#endif 

#pragma include "CommonFunctions.inc.glsl"


// Main configuration file, included by all shaders, provides generic defines
// and functions.

// Optionally unroll *all* loops, this might be faster, but might also be
// slower. Right now, every shader specifies on his own if he wants to unroll
// his loops or not.
// #pragma optionNV (unroll all)

// Nvidia specific optimizations
#ifdef IS_NVIDIA
#pragma optionNV (fastmath on)
#pragma optionNV (ifcvt none)
#pragma optionNV (inline all)
#pragma optionNV (strict on)
#endif

// Leads to some compilation issues
#ifndef NO_FAST_PRECISION
