 
 		[HideInInspector] _SrcBlend("__src", Float) = 1.0
 		[HideInInspector] _DstBlend("__dst", Float) = 0.0
+		[HideInInspector]_Cutoff("cutoff", Float) = 0.5
 	}
 	SubShader
 	{

		{
			half4 c = tex2D (_MainTex, i.uv_MainTex) * _Color;

			//if ( c.a <= 0.0 ) discard;

			o.Albedo = c.rgb;
			o.Metallic = _Metallic;
			o.Smoothness = _Glossiness;

		}
		ENDCG
	}
	FallBack "Transparent/Cutout/Diffuse"
}