 		[Toggle(ENABLE_STEREO)] _Stereo("Enable Stereo", Float) = 0
 
 		[KeywordEnum(IsCamera,IsLocalOrigin)]EyePosition("EyePosition",float) = 0
+		LocalYOffset("LocalYOffset", Range(-10,10) ) = 0
 	}
 	SubShader
 	{

		
			//	global toggle
			int LeftEye = 0;


			struct appdata

			#include "UnityCG.cginc"
			#include "PopCommon.cginc"

			//	gr: I got these by looking at the debug view of the material inspector. Note caps.
			#pragma multi_compile EYEPOSITION_ISCAMERA EYEPOSITION_ISLOCALORIGIN

			float LocalYOffset;


			float3 GetEyePosition()
			{
