 in int aFlags;
 in vec2 aWidths;
 in vec2 aRadii;
-in vec4 aClipParams1;
-in vec4 aClipParams2;
 
 vec2 get_outer_corner_scale(int segment) {
     vec2 p;

// corner clipping.
flat varying vec4 vClipRadii;

// Reference point for determine edge clip lines.
flat varying vec4 vEdgeReference;

// Stores widths/2 and widths/3 to save doing this in FS.
flat varying vec4 vPartialWidths;

// Clipping parameters for dot or dash.
flat varying vec4 vClipParams1;
flat varying vec4 vClipParams2;

// Local space position
varying vec2 vPos;


#define SEGMENT_TOP_RIGHT       1
#define SEGMENT_BOTTOM_RIGHT    2
#define SEGMENT_BOTTOM_LEFT     3

#ifdef WR_VERTEX_SHADER

