 			poissonDisk[12] =  vec2( -0.24188840, 0.99706507 );
 			poissonDisk[13] =  vec2( -0.81409955, 0.91437590 );
 			poissonDisk[14] =  vec2( 0.19984126, 0.78641367 );
-			poissonDisk[15] =  vec2( 0.14383161, -0.14100790 ); 
-		}
-		
+			poissonDisk[15] =  vec2( 0.14383161, -0.14100790 );
+		}
+
 		float PenumbraSize(float zReceiver, float zBlocker) //Parallel plane estimation
 		{
 			return (zReceiver - zBlocker) / zBlocker;

		{
			vec2 uv = coords.xy;
			float zReceiver = coords.z; // Assumed to be eye-space z in this code
			
			initPoissonSamples();
			// STEP 1: blocker search
			float avgBlockerDepth = 0.0;

	#if defined( SHADOWMAP_TYPE_PCSS )
		#define LIGHT_WORLD_SIZE 0.005
		#define LIGHT_FRUSTUM_WIDTH 3.75
		#define LIGHT_SIZE_UV (LIGHT_WORLD_SIZE / LIGHT_FRUSTUM_WIDTH)
		#define NEAR_PLANE 9.5
		#define BLOCKER_SEARCH_NUM_SAMPLES 16
		#define PCF_NUM_SAMPLES 16
		vec2 poissonDisk[BLOCKER_SEARCH_NUM_SAMPLES];

		void initPoissonSamples()
		{
			poissonDisk[0] = vec2(-0.94201624, -0.39906216 );
			poissonDisk[1] = vec2( 0.94558609, -0.76890725 );
			poissonDisk[2] =  vec2( -0.094184101, -0.92938870 );
			poissonDisk[3] =  vec2( 0.34495938, 0.29387760 );
			poissonDisk[4] = vec2( -0.91588581, 0.45771432 );
			poissonDisk[5] = vec2( -0.81544232, -0.87912464 );
			poissonDisk[6] =  vec2( -0.38277543, 0.27676845 );
			poissonDisk[7] =  vec2( 0.97484398, 0.75648379 );
