 
         float4 position : TEXCOORD2;
     };
-
-    struct Output
-    {
-        float4 color : SV_Target0;
-        float4 history : SV_Target1;
-    };
-
 
     sampler2D _MainTex;
     sampler2D _HistoryTex;

        color = unmap(color);
    #endif

        Output output;
        output.color = color;
        output.history = color;

        return output;
    }
    ENDCG


        }
    }

    float4 fragment(Varyings input) : SV_Target
    {
    #if TAA_DILATE_MOTION_VECTOR_SAMPLE
        float2 motion = tex2D(_CameraMotionVectorsTexture, getClosestFragment(input.defaultUV)).xy;
