     g_uv = v_uvRect[0].xw;
     //g_normal = normal;
     gl_Position = viewProjection * gl_Position;
+    g_fontColor = v_fontColor[0];
     EmitVertex();
 
     EndPrimitive();

    g_uv = v_uvRect[0].zy;
    //g_normal = normal;
    gl_Position = viewProjection * gl_Position;
    EmitVertex();
    
    // upper right

    g_uv = v_uvRect[0].xy;
    //g_normal = normal;
    gl_Position = viewProjection * gl_Position;
    g_fontColor = v_fontColor[0];
    EmitVertex();

    // upper left
