 				   in vec3 f,
 				   out vec4 t)
 {
-	t = texture(s, f);
+	t = texture3D(s, f);
 }
 
 //-----------------------------------------------------------------------------

				   in vec3 f,
				   out vec4 t)
{
	t = texture(s, f);
}



				   in float f,
				   out vec4 t)
{
	t = texture1D(s, f);
}

//-----------------------------------------------------------------------------
