 			#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
 			#pragma shader_feature _EMISSION 
 			#pragma shader_feature _METALLICGLOSSMAP 
-			#pragma shader_feature ___ _DETAIL_MULX2
+			#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
+			#pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF
+			#pragma shader_feature _ _GLOSSYREFLECTIONS_OFF
+			// SM2.0: NOT SUPPORTED shader_feature ___ _DETAIL_MULX2
 			// SM2.0: NOT SUPPORTED shader_feature _PARALLAXMAP
 
 			#pragma skip_variants SHADOWS_SOFT DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE

			#pragma shader_feature _NORMALMAP
			#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
			#pragma shader_feature _METALLICGLOSSMAP
			#pragma shader_feature ___ _DETAIL_MULX2
			#pragma shader_feature _PARALLAXMAP
			

			#pragma shader_feature _NORMALMAP
			#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
			#pragma shader_feature _METALLICGLOSSMAP
			#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
			#pragma shader_feature _ _SPECULARHIGHLIGHTS_OFF
			#pragma shader_feature ___ _DETAIL_MULX2
			// SM2.0: NOT SUPPORTED shader_feature _PARALLAXMAP
			#pragma skip_variants SHADOWS_SOFT
