 	texture plus light and color
 **/
 
-#ifdef GL_ES
-precision highp float;
-#endif
+precision mediump float;
  
 varying vec2 uv;
 varying float color;

	debris fragment shader
**/

#ifdef GL_ES
precision highp float;
#endif
 
varying vec2 uv;


	ghost fragment shader
**/

precision mediump float;
 
varying vec2 uv;

