 {
     vec3 uv = vec3(u_ClearcoatRoughnessUVSet < 1 ? v_UVCoord1 : v_UVCoord2, 1.0);
     #ifdef HAS_CLEARCOATROUGHNESS_UV_TRANSFORM
-    uv *= u_ClearcoatUVRoughnessTransform;
+    uv *= u_ClearcoatRoughnessUVTransform;
     #endif
     return uv.xy;
 }

{
    vec3 uv = vec3(u_MetallicRougnessSpecularTextureUVSet < 1 ? v_UVCoord1 : v_UVCoord2, 1.0);
    #ifdef HAS_METALLICROUGHNESSSPECULAR_UV_TRANSFORM
    uv *= u_SheenUVTransform;
    #endif
    return uv.xy;
}

{
    vec3 uv = vec3(u_ClearcoatNormalUVSet < 1 ? v_UVCoord1 : v_UVCoord2, 1.0);
    #ifdef HAS_CLEARCOATNORMAL_UV_TRANSFORM
    uv *= u_ClearcoatNormalUVTransform;
    #endif
    return uv.xy;
}
