 
 Shader "Unlit/StencilTest"
 {
-	Properties
-	{
-		_MainTex ("Texture", 2D) = "white" {}
+    Properties
+    {
+        _MainTex ("Texture", 2D) = "white" {}
         _FillColor ("FillColor", Color) = (1,1,1,0.5) 
         _LineWidth ("LineWidth", Range(0, 1)) = 1
         _LineColor ("LineColor", Color) = (1,0,0,0.6) 
-	}
-	SubShader
-	{
-		Tags { "RenderType"="Transparent" }
-		LOD 100
+    }
+    SubShader
+    {
+        Tags { "RenderType"="Transparent" }
+        LOD 100
 
         ZWrite Off
         ZTest Always

                o.vertex = UnityObjectToClipPos(v.vertex);

                float4 n = mul(UNITY_MATRIX_MV, float4(v.normal, 0));
                n.z = 0;
                n.w = 0;
                n.xyz= normalize(n.xyz);


            }
            ENDCG
        }
    }
}
 