 				triangleStream.Append(o);
 			}
 
-			uniform fixed4 _Color;
+			uniform fixed4 _LineColor;
+			uniform fixed4 _FillColor;
 
 			fixed4 frag (g2f i) : SV_Target
 			{

// modified version of "VR/SpatialMapping/Wireframe.shader" from Unity 5.5f2 (added colo, removed stereo support and color by distance)

Shader "UnityLibrary/Effects/Wireframe"
{
	Properties
	{
		_Color ("Tint", Color) = (1,1,1,1)
		_WireThickness ("Wire Thickness", RANGE(0, 800)) = 100
	}


			struct appdata
			{
				float4 vertex : POSITION;
			};

			struct v2g
