-// modified version of "VR/SpatialMapping/Wireframe.shader" from Unity 5.5f2 (added colo, removed stereo support and color by distance)
+// modified version of "VR/SpatialMapping/Wireframe.shader" from Unity 5.5f2
+// added colors, removed stereo support and color by distance
 
 Shader "UnityLibrary/Effects/Wireframe"
 {
 	Properties
 	{
-		_Color ("Tint", Color) = (1,1,1,1)
+		_LineColor ("LineColor", Color) = (1,1,1,1)
+		_FillColor ("FillColor", Color) = (0,0,0,0)
 		_WireThickness ("Wire Thickness", RANGE(0, 800)) = 100
 	}
 

				// Early out if we know we are not on a line segment.
				if(minDistanceToEdge > 0.9)
				{
					// this is color is used for rest of the mesh (not lines)
					return fixed4(0,0,0,0);
				}

				return _Color;
			}
			ENDCG
		}

				triangleStream.Append(o);
			}

			uniform fixed4 _LineColor;
			uniform fixed4 _FillColor;

			fixed4 frag (g2f i) : SV_Target
			{
