 varying vec2 v_TexCoord0;
 #endif	/*	F_DiffuseTexture	*/
 
-//#if defined( F_TestTexture )
-//uniform sampler2D Texture1;
-//varying vec2 v_TexCoordTest;
-//#endif	/*	F_TestTexture	*/
-
 void main()
 {
 	vec4 diffuseColor = Material.diffuse;

#if defined( F_DiffuseTexture )
	diffuseColor = diffuseColor * texture2D( u_DiffuseTexture, v_TexCoord0 );
#endif	/*	F_DiffuseTexture	*/

//#if defined( F_TestTexture )
//	diffuseColor = diffuseColor + texture2D( Texture1, v_TexCoordTest );
//#endif	/*	F_TestTexture	*/

#if defined( F_AmbientColor )
	vec4 ambientColor = Scene.ambient;

#if defined( F_DiffuseTexture )
varying vec2 v_TexCoord0;
#endif	/*	F_DiffuseTexture	*/

#if defined( F_VertexNormal )
varying vec3 v_Normal;
