 #endif
 #ifdef USE_SOFT_SHADOW
 					directional_lights.data[i].size,
-#endif
-#ifdef USE_SHADOW_TO_OPACITY
-					alpha,
 #endif
 					diffuse_light,
 					specular_light);

#endif
			blur_shadow(shadow);

			light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
#ifdef LIGHT_BACKLIGHT_USED
					backlight,
#endif

#endif
*/
#ifdef LIGHT_RIM_USED
					rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
					clearcoat, clearcoat_gloss,
