 			ENDCG
 		}
 
-
 		Pass {
 			ZTest Always Cull Off ZWrite Off Fog { Mode Off }
 			CGPROGRAM


	#include "UnityCG.cginc"

	sampler2D _MainTex;
	float4 _MainTex_TexelSize;


	}

	float4 frag_init(v2f source) : SV_Target {

		return float4(0, 0, 0, 0);

	}

	float4 frag_update(v2f source) : SV_Target {
