     vec3 col = render( ro, rd );
 
   	// gamma
-    col = pow( col, vec3(0.4545) );
+    col = pow( col, vec3(.5) );
 
     tot += col;
   }

  ), 84.0);
}
vec2 scene16(vec3 pos) {
  vec3 offs = vec3(0.0, -0.35, 0.2);
  return vec2(opBlend_1(
    sdSphere(pos, .3),
    sdSphere(pos + offs, .3)
  ), 184.0);
}

vec2 map(in vec3 pos, in vec3 origin) {

  float transitionTime = 10.0;
  float end0 = 2.;
  float end1 = 14.;
  float end2 = 26.;
  float end3 = 38.;

  // Uncomment when debugging single scene
  //return scene16(pos);

  /* ---------- SCENES --------- */

