       debug = 1.0;
     } else debug = 0.0;
     
-    clipAngle = applyAlignOption(clipAngle);
+    
 
   }    
 

}

float look_upwards(float a) {
  /*
  float b = positive_angle(a);
  return ((b > HALF_PI) && (b <= ONE_AND_HALF_PI)) ?
    b - PI :
    b;
  */
  return a;
}

float look_horizontal_or_vertical(float a, float ratio) {

    
    
    clipAngle = computeViewAngle(dataPosition, dataPosition + alignDir);
    
    clipAngle = applyAlignOption(clipAngle);
    
    axisAngle = computeViewAngle(dataPosition, dataPosition - axis);
    if (sin(axisAngle) < 0.0) axisAngle = -axisAngle;
    
