+// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
+
 Shader "FX/SimpleWater4NoDepth" {
 Properties {
 	_MainTex ("Fallback texture", 2D) = "black" {}

	{
		v2f_noGrab o;
		
		half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz;
		half3 vtxForAni = (worldSpaceVertex).xzz;

		half3 nrml;

	{
		v2f o;
		
		half3 worldSpaceVertex = mul(unity_ObjectToWorld,(v.vertex)).xyz;
		half3 vtxForAni = (worldSpaceVertex).xzz;

		half3 nrml;
