 {
 	Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
 
-	GrabPass
-    {
-        "_PreviousNormal"
-    }
+	GrabPass { }
 
 	Pass
 	{

			v2f o;
			o.pos = UnityObjectToClipPos(v.vertex);
			o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
			return o;
		}


		float4 _AdditiveColor;
		sampler2D _MainTex;
		sampler2D _ExtraTex;
		sampler2D _GrabTexture;

		struct v2f {
			float4  pos : SV_POSITION;
			float2  uv : TEXCOORD0;
			float4  grabPos : TEXCOORD1;
		};

		float4 _MainTex_ST;
