     0.0814022, 0.0772401, 0.0734867, 0.0700842,
     0.0669851, 0.0641504, 0.0615475, 0.0591488,
     0.0569311, 0.0548745, 0.0529621
-};
+);
 #endif
 
 float csf(uint n, uint j)

#define OSD_NUM_VARYINGS 0
#endif

#define M_PI 3.14159265359f

struct ControlVertex {

);

#if OSD_MAX_VALENCE<=10
uniform float ef[7] = float[](
    0.813008, 0.500000, 0.363636, 0.287505,
    0.238692, 0.204549, 0.179211
);
#else
uniform float ef[27] = float[](
    0.812816, 0.500000, 0.363644, 0.287514,
    0.238688, 0.204544, 0.179229, 0.159657,
    0.144042, 0.131276, 0.120632, 0.111614,
