 {
     Properties
     {
-        // we have removed support for texture tiling/offset,
-        // so make them not be displayed in material inspector
         [NoScaleOffset] _MainTex ("Texture", 2D) = "white" {}
 		LengthOfVertex("Length from vertex", Range(0,1)) = 0.3
 		ContourColor("Color of contour", Color) = (0,0,0,1)

				o.vertex = UnityObjectToClipPos(v.vertex);
				// just pass the texture coordinate
				o.uv = v.uv;
				o.vertex.xyz += v.normal * LengthOfVertex;
				return o;
			}


			}
				ENDCG

				ZTest LEqual 		//1c)
				Cull Front		//1c)
			}
    }
}