 	}
 
 	float4 frag_init(v2f source) : SV_Target {
+
 		return float4(0, 0, 0, 0);
+
 	}
 
 	float4 frag_update(v2f source) : SV_Target {


	sampler2D _motionBuffer;
	float4 _motionBuffer_TexelSize;

	float texelSize;

	float feedRate;
	float killRate;

	float decayRate;
	float dryWet;

	// Motion Vector
	sampler2D_half _CameraMotionVectorsTexture;
	float4 _CameraMotionVectorsTexture_TexelSize;

	// Vertex Shader


			ENDCG
		}

		Pass {
			ZTest Always Cull Off ZWrite Off Fog { Mode Off }
			CGPROGRAM
