 		FrontPosition = penter;
 		if (Debug != 0)
 		{
-			//gl_FragColor = vec4(0, 1, 0, 1);
-			//return;
+			gl_FragColor = vec4(0, 1, 0, 1);
+			return;
 		}
 	}
 	else

		FrontPosition = CameraPosition.xyz;
		if (Debug != 0)
		{
			//gl_FragColor = vec4(1, 0, 0, 1);
			//return;
		}
	}
	else if (rayAABBIntersect(CameraPosition.xyz, (BackPosition - vec3(0.5)) - CameraPosition.xyz, vec3(-0.5), vec3(0.5)))

	for(int i = 0; i < 1000; i ++)
	{
		//vec4 color_sample = vec4(vec, 0.5);
		

		vec4 color_sample = getColorSample(vec);
		float alpha_sample = color_sample.a * stepsize * uAlphaIntensity;
