 			}
 				ENDCG
 
-				ZTest LEqual 		//1a)
-				Cull Front		//1a)
+				ZTest LEqual 		//1c)
+				Cull Front		//1c)
 			}
     }
 }

			ZWrite On		//1a)
			Cull Back		//1a)
        }



				o.vertex = UnityObjectToClipPos(v.vertex);
				// just pass the texture coordinate
				o.uv = v.uv;
				//o.vertex.xyz += v.normal * LengthOfVertex;

				o.vertex.z +=  LengthOfVertex / length(o.vertex); //Divide by length
				return o;
			}

