 uniform vec3 ambientLightColor;
 
 vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
-
 
 	return PI * ambientLightColor;
 

		directLight.direction = directionalLight.direction;

		return directLight;
	}

#endif

		directLight.color *= calcLightAttenuation( length( lVector ), pointLight.distance, pointLight.decay );

		return directLight;

	}

#endif
