 
     discard;  // no fragment, early exit
   }
-
 
   int activeobjects = 0;
   int activeobjectcount = 0;

  return texture(sampler2DArray(addr.Container), texc);
}


void getVolumeSample(in int objectID, in vec3 texturePos, out float density, out vec3 gradient)
{

  const vec3 gscf = vec3(1.0, 1.0f, 1.0f);

  }
}

void main()
{
  o_PixColor = vec4(0);
