 
 void dequantize_color_777(in uint rgb_777_and_radius_11, out vec3 out_rgb) {
   ivec3 rgb_multiplier = (ivec3(rgb_777_and_radius_11) >> rgb_777_shift_vec) & rgb_777_mask_vec;
-  out_rgb = rgb_multiplier * rgb_777_quant_steps / 255.0;
+  out_rgb = 0.00392156862745098 * rgb_multiplier * rgb_777_quant_steps;
 }
 
 void dequantize_surfel_attributes_without_color(in uint qz_pos_xy, in uint qz_pos_z_normal_enum, in uint rgb_777_and_radius_11,

  int v_component = qz_normal_enumerator / num_points_u;
  int u_component = qz_normal_enumerator % num_points_u;

  int main_axis = face_id / face_divisor;

  float first_component = (u_component / float(num_points_u) ) * 2.0 - 1.0;
  float second_component = (v_component / float(num_points_v) ) * 2.0 - 1.0;

  vec3 unswizzled_components = vec3(first_component, 
                                    second_component,
                                    is_main_axis_negative * sqrt(-(first_component*first_component) - (second_component*second_component) + 1) );

  vec3 normal_to_assign = unswizzled_components.zxy;



const int num_points_u = 104;
const int num_points_v = 105;
const vec2 num_points_factors = vec2(1.0 / float(num_points_u), 1.0 / float(num_points_v) );

const int total_num_points_per_face = 10920;
const float face_divisor = 0.5;
const float bb_size_divisor = 1.0/65535.0;

const ivec3 rgb_777_shift_vec   = ivec3(25, 18, 11);
const ivec3 rgb_777_mask_vec    = ivec3(0x7F, 0x7F, 0x7F);
