 {
     Properties
     {
-        _MaxLoop ("Maximum loop count", Int) = 60
-        _MinRayDist ("Minimum distance of the ray", Float) = 0.01
-        _MaxRayDist ("Maximum distance of the ray", Float) = 1000.0
+        _MaxLoop ("Maximum loop count", Int) = 256
+        _MinRayLength ("Minimum length of the ray", Float) = 0.01
+        _MaxRayLength ("Maximum length of the ray", Float) = 1000.0
         _Scale ("Scale vector", Vector) = (1.0, 1.0, 1.0, 1.0)
         _MarchingFactor ("Marching Factor", Float) = 1.0
 

        [Toggle(_ENABLE_REFLECTION_PROBE)]
        _EnableReflectionProbe ("Enable Reflection Probe", Int) = 1

        _RefProbeBlendCoeff ("Blend coefficint of reflection probe", Range(0.0, 1.0)) = 0.5

        [Enum(UnityEngine.Rendering.CullMode)]
        _Cull ("Culling Mode", Int) = 1  // Default: Front

        _SpecularPower ("Specular Power", Range(0.0, 100.0)) = 5.0
        _SpecularColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1.0)

        [KeywordEnum(Optimized, Optimized Loop, Conventional)]
        _NormalCalcMode ("Normal Calculation Mode", Int) = 0

        [KeywordEnum(Lembert, Half Lembert, Squred Half Lembert, Disable)]
        _DiffuseMode ("Reflection Mode", Int) = 2

