 #if NUM_DIR_LIGHTS > 0
 
 	struct DirectionalLight {
-	  vec3 direction;
-	  vec3 color;
-	  int shadow;
+		vec3 direction;
+		vec3 color;
+		int shadow;
 	};
 
 	uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];

#if NUM_SPOT_LIGHTS > 0

	struct SpotLight {
	  vec3 position;
	  vec3 direction;
	  vec3 color;
	  float distance;
	  float decay;
	  float angleCos;
	  float exponent;
	  int shadow;
	};

	uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];

#if NUM_POINT_LIGHTS > 0

	struct PointLight {
		vec3 position;
		vec3 color;
		float distance;
		float decay;
		int shadow;
	};

	uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
