     }
 
     EndPrimitive();
-    */
-}*/
-
-void main()
-{}
+    
+}

/*/*
 * Authors: Paul Gentemann, Bucky Frost
 * Date: Sun Nov 17 08:23:14 AKST 2013
 * File: displacement_g.glsl

//This pass through shader is passed off of 
//http://www.geeks3d.com/20111111/simple-introduction-to-geometry-shaders-glsl-opengl-tutorial-part1

#version 330 compatibility 

// Specifing the input and output primitive types.
layout (triangles) in;
layout (triangle_strip, max_vertices=3) out;

void main()
{
    //looping over all the input
    for (int i = 0; i < gl_in.length(); i++)
    {
