 		_DisplacementVerticalPeriod("Displacement Vertical Period", Float) = 10
 		_DisplacementAnimationPeriod("Displacement Animation Period", Float) = 1
 		_OutlineColor ("Outline Color", Color) = (0,0,0,1)
-		_Outline ("Outline width", Float) = 0.01
+		_OutlinePower ("Outline Power", Float) = 5
 		
 		//_Thickness ("Thickness (R)", 2D) = "bump" {}
 		//_Power ("Subsurface Power", Float) = 1.0

				o.lightcolor.rgb = totalLighting * _Color.rgb;
				o.lightcolor.a = clamp(0.8 + 0.2 * specularStrength, 0.8, 1.0);
				o.uv = TRANSFORM_TEX(i.uv, _MainTex);
				return o;
			}
			
			float4 frag(vertexOutput i) : COLOR {
				return i.lightcolor * tex2D(_MainTex, i.uv);
			}
			
			ENDCG

		Tags { "RenderType" = "Opaque" "LightMode" = "ForwardBase" "Queue" = "Transparent" }
		LOD 200
		
		Pass {
			Name "FORWARD"
			Blend SrcAlpha OneMinusSrcAlpha
