 #if defined( F_DiffuseTexture )
 	v_TexCoord0		= gl_MultiTexCoord0.xy;
 #endif	/*	F_DiffuseTexture	*/
-
-//#if defined( F_TestTexture )
-//	v_TexCoordTest	= gl_MultiTexCoord0.xy;
-//#endif	/*	F_TestTexture	*/
 }     
 
 [FragmentShader]

#if defined( F_DiffuseTexture )
varying vec2 v_TexCoord0;
#endif	/*	F_DiffuseTexture	*/

//#if defined( F_TestTexture )
//varying vec2 v_TexCoordTest;
//#endif	/*	F_TestTexture	*/

#if defined( F_VertexNormal )
varying vec3 v_Normal;

varying vec2 v_TexCoord0;
#endif	/*	F_DiffuseTexture	*/

void main()
{
	vec4 diffuseColor = Material.diffuse;
