 			#include "UnityCG.cginc"
 			#include "PopCommon.cginc"
 
-			//	gr: I got these by looking at the debug view of the material inspector. Hence the odd _
+			//	gr: I got these by looking at the debug view of the material inspector. Note caps.
 			#pragma multi_compile EYEPOSITION_ISCAMERA EYEPOSITION_ISLOCALORIGIN
+
+			float LocalYOffset;
+
 
 			float3 GetEyePosition()
 			{

				}
				#elif defined(EYEPOSITION_ISLOCALORIGIN)
				{
					float4 WorldOrigin = mul( unity_ObjectToWorld, float4(0,0,0,1) );
					return (WorldOrigin.xyz / WorldOrigin.w);
				}
				#else

		
			//	global toggle
			int LeftEye = 0;




			struct appdata
