 void main() {
     frag_color = texture(tex, uv) * color;
 }
-@end
+#pragma sokol @end
 
-@program texcube vs fs
-
+#pragma sokol @program texcube vs fs

//------------------------------------------------------------------------------
//  Shader code for texcube-sapp sample.
//------------------------------------------------------------------------------
@ctype mat4 hmm_mat4

@vs vs
uniform vs_params {
    mat4 mvp;
};

    color = color0;
    uv = texcoord0 * 5.0;
}
#pragma sokol @end

#pragma sokol @fs fs
uniform sampler2D tex;

in vec4 color;
