 	Properties
 	{
 		_MainTex ("Texture", 2D) = "white" {}
+
 	}
 	SubShader
 	{


			#include "UnityCG.cginc"
			#include "PopCommon.cginc"

			struct appdata
			{


			bool IsStereoLeftEye()
			{
				return (LeftEye!=0) ? true : false;
			}

			float2 MonoUvToStereoUv(float2 uv)
