 
 			#include "UnityCG.cginc"
 			#include "PopCommon.cginc"
+
+
+			//	global toggle
+			int LeftEye = 0;
+
 
 			struct appdata
 			{


			bool IsStereoLeftEye()
			{
				return true;
			}

			float2 MonoUvToStereoUv(float2 uv)

				EquirectUv.y = 1 - EquirectUv.y;

				EquirectUv = MonoUvToStereoUv( EquirectUv );
				float4 Colour = tex2D( _MainTex, EquirectUv );

				return Colour;
			}
			ENDCG
		}
