         }
         }
 
+        
         vec4 position_in_meters = vec4(in_position, 1);
         vec4 positionClipSpace = modelViewProjection * position_in_meters;
         //vs_gPosition = vec4(modelViewTransform * dvec4(in_point_position, 1));

// _VA_INDEX in renderableStreamNodes.h
layout(location = 3)
in int nodeIndex;

// These should correspond to the enum 'ColorMode' in renderablestreamnodes.cpp
const int uniformColor     = 0;

uniform vec3 earthPos;
uniform float DistanceThreshold;
uniform int DistanceMethod;
uniform int activestreamnumber;

// Inputs
// Should be provided in meters
