 			}
 			ENDCG
 		}
-
+        
         
 		Pass{
 			Tags{

			};

			struct v2f{
				float4 vertex : SV_POSITION;
				float4 vertexW: TEXCOORD0;
				float2 uv	  : TEXCOORD1;
				float3 normal : TEXCOORD2;

			#include "AutoLight.cginc"
            #pragma multi_compile_fwdbase

 //          #pragma multi_compile_fwdbase nolightmap nodirlightmap nodynlightmap novertexlight
			struct appdata
			{
				float4 vertex : POSITION;
