 uniform float borderSize;
 
 uniform float growth;
-    
+
 varying vec3 color;
 varying float widthPoint;
 varying float lengthPoint;
 
-    
+
 const float PI = 3.14159265359;
 
 //

            vec2(widthPoint * 12., growth * lengthPoint * 40.)
        ));
    }
    
    gl_FragColor = vec4(c, 1.0);
}
uniform float redness;
uniform float greeness;
uniform float blueness;

uniform float lineDarkness;
uniform float lines;
uniform float dirtiness;
