 
 	if (dstColor.a == 0.0) discard;
 
-#ifdef ADDITIONAL_COLOR_LAYERS
-    ADDITIONAL_COLOR_LAYER_WRITE
-#endif
-
     FragData0 = dstColor;
     PickingData = texture(picking_, texCoord_.xy);
     gl_FragDepth = texture(depth_, texCoord_.xy).r;

 *
 * Inviwo - Interactive Visualization Workshop
 *
 * Copyright (c) 2013-2018 Inviwo Foundation
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without

 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 * 
 *********************************************************************************/

uniform sampler2D color_;
uniform sampler2D depth_;
