 				#pragma vertex ComputeVertex
 				#pragma fragment ComputeFragment
 
-				sampler2D _MainTex;
-				fixed4 _Color;
+				float _Opacity;
 
 				struct VertexInput
 				{
 					float4 vertex : POSITION;
-					float2 texcoord : TEXCOORD0;
 					float3 normal : NORMAL;
 				};
 

﻿Shader "Custom/NormalShader" {

	Properties {
		_Color ("MainColor", Color) = (1,1,1,1)
		_MainTexture("MainTexture", 2D) = "white" {}
	}

	SubShader {

				{
					float4 vertex : SV_POSITION;
					fixed4 color : COLOR;
				};

				VertexOutput ComputeVertex(VertexInput vertexInput)
