     default:
       oFragColor = vHorizontalColor;
       discard_pixels_in_rounded_borders(localPos);
+      break;
   }
 }
 

#endif

    vec2 brightness_mod = vec2(0.7, 1.3);

    // Note: we can't pass-through in the following cases,
    // because Angle doesn't support it and fails to compile the shaders.

          draw_mixed_border(distance_from_mix_line, distance_from_middle, local_pos, brightness_mod.xy);
          break;
        case BORDER_STYLE_HIDDEN:
        default:
          needs_discard = true;
          break;
    }

    // Note: Workaround for Angle on Windows,
    // because non-empty case statements must have break or return.
    if (needs_discard) {
      discard;
    }

#ifdef WR_FEATURE_TRANSFORM
