 		}
 		ENDCG
 	}
-	FallBack "Diffuse"
+	FallBack "Transparent/Cutout/Diffuse"
 }

		[HideInInspector] _SrcBlend("__src", Float) = 1.0
		[HideInInspector] _DstBlend("__dst", Float) = 0.0
	}
	SubShader
	{

			float2 uv_MainTex;
		};
		
		half _Glossiness;
		half _Metallic;
		half4 _Color;
