 		directLight.direction = directionalLight.direction;
 
 		return directLight;
+
 	}
 
 #endif

uniform vec3 ambientLightColor;

vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {


	return PI * ambientLightColor;


		directLight.color *= calcLightAttenuation( length( lVector ), pointLight.distance, pointLight.decay );

		return directLight;

	}

#endif
