     }
     SubShader {
         Tags {
-            "Queue"="AlphaTest"
-            "RenderType"="TransparentCutout"
+            "IgnoreProjector"="True"
+            "Queue"="Transparent"
+            "RenderType"="Transparent"
             "CanUseSpriteAtlas"="True"
             "PreviewType"="Plane"
         }

            #define UNITY_PASS_FORWARDBASE
            #pragma multi_compile _ PIXELSNAP_ON
            #include "UnityCG.cginc"
            #pragma multi_compile_fwdbase_fullshadows
            #pragma only_renderers d3d9 d3d11 glcore gles 
            #pragma target 3.0
            uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
            uniform float4 _Color;
            uniform sampler2D _mask; uniform float4 _mask_ST;

            }
            Blend SrcAlpha OneMinusSrcAlpha
            Cull Off
            ZWrite Off
            
            CGPROGRAM
            #pragma vertex vert
