 						angle = 0;
 					}
 					
-					for (int i = 0; i < 3; i ++)
+					for (i = 0; i < 3; i ++)
 					{
 						if (angle == 0)
 						{

				void geom(triangle v2g input[3], inout TriangleStream<g2f> triStream)
				{
					v2g p[3];
					for (int i = 0; i < 3; i++)
					{
						p[i] = input[i];
						p[i].pos = mul(unity_ObjectToWorld, p[i].pos);						

				v2g vert(appdata_full v)
				{
					v2g o;
					UNITY_INITIALIZE_OUTPUT(v2g, o);
					
					float4 vertex = v.vertex;
					
