 #else
 
 uniform bool refprobe2_use_box_project;
-uniform vec3 refprobe2_box_extents;
+uniform highp vec3 refprobe2_box_extents;
 uniform vec3 refprobe2_box_offset;
-uniform mat4 refprobe2_local_matrix;
+uniform highp mat4 refprobe2_local_matrix;
 
 #endif //use vertex lighting
 

#else

uniform bool refprobe1_use_box_project;
uniform vec3 refprobe1_box_extents;
uniform vec3 refprobe1_box_offset;
uniform mat4 refprobe1_local_matrix;

#endif //use vertex lighting


// uniforms
//

uniform highp mat4 camera_matrix;
/* clang-format on */
uniform highp mat4 camera_inverse_matrix;
uniform highp mat4 projection_matrix;
uniform highp mat4 projection_inverse_matrix;

uniform highp mat4 world_transform;

uniform highp float time;

