-﻿// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
+// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
 
 Shader "New Chromantics/Stereo360"
 {
 	Properties
 	{
 		_MainTex ("Texture", 2D) = "white" {}
-
+		[Toggle(ENABLE_STEREO)] _Stereo("Enable Stereo", Float) = 0
 	}
 	SubShader
 	{

				float maxv = Left ? 1 : 1;

				return float2( lerp(minu,maxu,uv.x), lerp(minv,maxv,uv.y) );
			}



			};

			sampler2D _MainTex;
			half4 _Stereo;
			float4 _MainTex_ST;


