 
 			uniform half4 _Color;
 			uniform half _Width;
-			uniform half _NRadius;
-			uniform sampler2D _MainTex;
+			uniform half _Radius;
 
 			struct v2f
 			{

{
	Properties
	{
		_MainTex("Albedo (RGB)", 2D) = "white" {}
		_Color("Color", Color) = (1,1,1,1)
		_Width("Line Width", Range(.01, .1)) = .01
		_NRadius("Radius", Range(0, .5)) = .01
	}

	SubShader


			v2f vert(appdata_base i)
			{
				v2f o;

				o.position = mul(UNITY_MATRIX_MVP, i.vertex);
				o.uv = i.texcoord - half2(.5, .5);

				o.sqrs.x = pow(_Radius, 2);
				o.sqrs.y = pow(_Radius - _Width, 2);
