         color0 = evaluate_color_for_style_in_corner(
             clip_relative_pos,
             style.x,
-            vColor0,
+            vColor00,
+            vColor01,
             vClipRadii,
             mix_factor,
             segment,

    vPartialWidths = vec4(aWidths / 3.0, aWidths / 2.0);
    vPos = aRect.zw * aPosition.xy;

    vColor0 = get_colors_for_side(aColor0, style0);
    vColor1 = get_colors_for_side(aColor1, style1);
    vClipCenter_Sign = vec4(outer + clip_sign * aRadii, clip_sign);
    vClipRadii = vec4(aRadii, max(aRadii - aWidths, 0.0));
    vColorLine = vec4(outer, aWidths.y * -clip_sign.y, aWidths.x * clip_sign.x);

        color1 = evaluate_color_for_style_in_corner(
            clip_relative_pos,
            style.y,
            vColor10,
            vColor11,
            vClipRadii,
            mix_factor,
            segment,
