   float end3 = 70.;
 
   // Uncomment when debugging single scene
-  //return scene16(pos);
+  return scene1(pos);
 
   /* ---------- SCENES --------- */
 
   // first scene
   if (a < end0 + transitionTime) {
-    res = scene13(pos);
+    res = scene0(pos);
   }
 
   // start rendering after previous scene,

  return (1. - c * .25) * (cos(p.x) + sin(p.y) + sin(p.z)) / 20. * (2. * (sin(a / 20.) + 1.15));
}

vec2 heart(vec3 p) {
  float plasma1 = calcPlasma(p.x, p.y, p.z, a / 10.);
  float hue = sin(plasma1) * 100. + a * 10.;

  );
}

vec2 scene1(vec3 pos) {
  return bloodVein(pos);
}
/*
vec2 scene1(vec3 pos) {
  // Blood vein thing
