 			Cull Off
 			//ZWrite Off 
 			//ZTest Always
+			
+			//Blend mode
 			Blend SrcAlpha OneMinusSrcAlpha
 
 			CGPROGRAM

{
	Properties
	{
		_MainTex("Texture", 2D) = "white" {}
		_DisplaceTex("Displacement Texture", 2D) = "white" {}
		_Magnitude("Magnitude", Range(0,0.1)) = 1
		_Alpha("Alpha", Range(0,1)) = 1
	}
	SubShader


			struct appdata
			{
				//What we get fromrenderer.
				float4 vertex : POSITION;
				float2 uv : TEXCOORD0;
			};
			
			struct v2f
			{
				//vertex to fragment data
				float2 uv : TEXCOORD0;
				float4 vertex : SV_POSITION;
			};

			v2f vert (appdata v)
			{
				//turn date from appdata to vertex
				v2f o;
				o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
				o.uv = v.uv;
				return o;
			}
			
			//Get input
			sampler2D _MainTex;
			sampler2D _DisplaceTex;
			float _Magnitude;
