 			};
 
 			sampler2D _MainTex;
+			half4 _Stereo;
 			float4 _MainTex_ST;
 
 

				float maxv = Left ? 1 : 1;

				return float2( lerp(minu,maxu,uv.x), lerp(minv,maxv,uv.y) );
			}



// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'

Shader "New Chromantics/Stereo360"
{
	Properties
	{
		_MainTex ("Texture", 2D) = "white" {}
		[Toggle(ENABLE_STEREO)] _Stereo("Enable Stereo", Float) = 0
	}
	SubShader
	{
