 			nodeid = (int)node1.w;
 		}
 	}
+#endif
 
 	return (isect->objid >= 0);
 }

	float t_min = AT_MATH_EPSILON;

	bool isHit = intersectBVH<idaten::IntersectType::Closest>(
		ctxt->nodes[0],
		ctxt,
		r,
		t_min, t_max,

	float t_min = AT_MATH_EPSILON;

	bool isHit = intersectBVH<idaten::IntersectType::Closer>(
		ctxt,
		r,
		t_min, t_max,
