 		clearDepthBuffer();
 		clearShadowMap();
 
-		_h_startIndex = 0;
-		_h_endIndex = obj.data.jobCount;
 		rasterize
 		( 
 			obj, 


	__syncthreads();

	if (index < _endIndex)
	{
		BFSJob job = _queue[index];
		BFSInnerNode node;

#define QUEUE_LENGTH 10000000
#define INT_MAX_VALUE 4294967295ul

static __device__ int _travQueuePtr;
static __device__ BFSJob _queue[QUEUE_LENGTH];

