 #endif
 }
 
-template <bool isFirstBounce>
 __global__ void shadeMiss(
+	int bounce,
 	float4* aovNormalDepth,
 	float4* aovTexclrTemporalWeight,
 	float4* aovMomentMeshid,

#define DEBUG_IY	(511 - 81)
#endif

template <bool isFillAOV>
__global__ void genPath(
	idaten::SVGFPathTracing::Path* paths,
	aten::ray* rays,
	int width, int height,

		return;
	}

	paths->attrib[idx].isHit = false;

	hitbools[idx] = 0;
