 
 #include "NeighborListGPUBinned.cuh"
 #include "TextureTools.h"
+#include <stdio.h>
 
 /*! \file NeighborListGPUBinned.cu
     \brief Defines GPU kernel code for O(N) neighbor list generation on the GPU

            atomicMax(&d_conditions[0], nneigh);

        d_n_neigh[my_pidx] = nneigh;
        d_last_updated_pos[my_pidx] = my_postype;
        }
    }

                                     const Scalar3& ghost_width,
                                     const unsigned int compute_capability)
    {
        printf("\n");
    launcher<max_threads_per_particle>(d_nlist,
                                   d_n_neigh,
                                   d_last_updated_pos,
