 					float Wd = exp(-0.5f * d * d / (sigmaD * sigmaD));
 
 					float Ws = exp(-0.5f * (u * u + v * v) / (sigmaS * sigmaS));
-#else
+#elif 0
 					float Wn = 1.0f;
 					{
 						float normalCloseness = dot(sampleNml, centerNormal);

							? 1.0
							: pow(max(0.0, 1.0 - 2.0 * err / sqrt(dist2)), 2.0);
					}
#endif

					float Wm = centerMeshId == sampleMeshId ? 1.0f : 0.0f;

			cudaBoundaryModeTrap);
	}

	float3 centerViewPos = computeViewSpace(ix, iy, centerDepth, width, height, &mtxC2V);

	float3 centerMoment = make_float3(momentMeshid.x, momentMeshid.y, momentMeshid.z);

