 		}
 		t = clock() - t;
 		total_time = ((float)t) / CLOCKS_PER_SEC;
-		cout << "Time taken to run: " << (total_time / 100 / 10000) << " sec\n" << endl;
+		cout << "Time taken to run: " << (total_time / 100) << " sec\n" << endl;
 		
 		if (choice >= 3) //If we've run a GPU algorithm, copy then free the memory
 		{

			case 1:
			{
				t = clock();
				for (int i = 0; i < 10000; i++)
				{
					cpuArray = new bool[bound + 1];
					sundaramSieve(bound, cpuArray);

			
			case 3:
				t = clock();
				//for (int i = 0; i < 10000; i++) 
				{
					sundPartOnePerRow<<<t_gridSize, t_blockSize>>>(bound, findArray);
					cudaDeviceSynchronize(); checkCudaErrors(cudaGetLastError());
