 
                 Scalar3 dx = my_pos - neigh_pos;
                 dx = box.minImage(dx);
-                
+
                 Scalar dr_sq = dot(dx,dx);
 
                 if (dr_sq <= r_listsq)

            if (max_block_size == UINT_MAX)
                max_block_size = get_max_block_size_multi(gpu_compute_nlist_multi_binned_kernel<0,cur_tpp>);
            if (compute_capability < 35) gpu_nlist_multi_binned_bind_texture(d_cell_xyzf,
                                                                             cli.getNumElements(),
                                                                             d_stencil,
                                                                             stencil_idx.getNumElements());

            if (max_block_size == UINT_MAX)
                max_block_size = get_max_block_size_multi(gpu_compute_nlist_multi_binned_kernel<2,cur_tpp>);
            if (compute_capability < 35) gpu_nlist_multi_binned_bind_texture(d_cell_xyzf,
                                                                             d_cell_tdb,
                                                                             cli.getNumElements(),
                                                                             d_stencil,
                                                                             stencil_idx.getNumElements());
