                                      const Scalar3& ghost_width,
                                      const unsigned int compute_capability)
     {
-        printf("\n");
     launcher<max_threads_per_particle>(d_nlist,
                                    d_n_neigh,
                                    d_last_updated_pos,


#include "NeighborListGPUBinned.cuh"
#include "TextureTools.h"
#include <stdio.h>

/*! \file NeighborListGPUBinned.cu
    \brief Defines GPU kernel code for O(N) neighbor list generation on the GPU

        #endif

        if (has_neighbor && nneigh + k < nli.getH())
            d_nlist[nli(my_pidx, nneigh + k)] = neighbor;

        // increment total neighbor count
        #if (__CUDA_ARCH__ >= 300)
