 
 uint16_t *depth = new uint16_t[KINECT_SIZE_X*KINECT_SIZE_Y];
 float *fInDepth = new float[KINECT_SIZE_X*KINECT_SIZE_Y];
+
+texture<float, 2, cudaReadModeElementType> vTexRef;
 
 void normalizeDepth(uint16_t *input, float *output, bool inverse = false)
 {


// Uncomment to use the live Kinect Camera
//#define KINECT
#include "aux.h"	// Helping functions for CUDA GPU Programming
#include <iostream>	// For standard IO on console
#include "constant.cuh"

#endif

	// Default setting for block sizes
	size_t blockX = 64, blockY = 4, blockZ = 1;
	getParam("blockX", blockX, argc, argv);
	getParam("blockY", blockY, argc, argv);
	getParam("blockZ", blockZ, argc, argv);
