             VertexId,
             SizeT,
             DOBFSProblem> SwitchFunctor;
+
+        // Functors for BFS
+        typedef gunrock::app::bfs::BFSFunctor<
+            VertexId,
+            SizeT,
+            DOBFSProblem> BfsFunctor;
 
         cudaError_t retval = cudaSuccess;
 


#include <gunrock/app/enactor_base.cuh>
#include <gunrock/app/dobfs/dobfs_problem.cuh>
#include <gunrock/app/dobfs/dobfs_functor.cuh>




            if (retval) break;

            }

            // Normal BFS

            
        } while(0);

