 	return 1;
       }
     }
+    
+  case 1:
+    // Does basic action assuming that doubles are allowed, splits allowed, surrenders not allowed.
+    // This can be easily modified.
+    return handaction_simple(player[handno], DOUBLE_Y, SPLIT_Y, SURRENDER_N);
+    break;
+
   case 0: // Test strategy, hit if ptotal < 17, else stand
   default: // Same as case 0
     if (ptotal[handno] < 17) {

//#include <curand.h>
//#include <curand_kernel.h>


#include "main.h"
extern "C" {
#include "fileio.h"
}

  */

  switch(strategy) {

  case 999: // Another test strategy
    if ((cardno == 2) && (player[handno][0] == player[handno][1])) {
      return 4; // Split whenever possible
