 #include <gunrock/util/operators.cuh>
 
 #include <gunrock/util/test_utils.cuh>
-
 #include <gunrock/app/problem_base.cuh>
 #include <gunrock/app/enactor_base.cuh>
 

 * @param[in] ADVANCE_TYPE              enumerator of advance type: V2V, V2E, E2V, or E2E
 * @param[in] inverse_graph             whether this iteration of advance operation is in the opposite direction to the previous iteration (false by default)
 * @param[in] REDUCE_OP                 enumerator of available reduce operations: plus, multiplies, bit_or, bit_and, bit_xor, maximum, minimum. none by default.
 * @param[in] d_value_to_reduce         array to store values to reduce
 * @param[out] d_reduce_frontier        neighbor list values for nodes in the output frontier
 * @param[out] d_reduced_value          array to store reduced values

                        frontier_attribute.queue_length,
                        enactor_stats.d_node_locks_out,
                        context);

                gunrock::oprtr::edge_map_partitioned::RelaxPartitionedEdges2<typename KernelPolicy::LOAD_BALANCED, ProblemData, Functor>
                <<< num_block, KernelPolicy::LOAD_BALANCED::THREADS >>>(
                                        frontier_attribute.queue_reset,
