  * \par
  * - <b><em>Striped arrangement</em></b>.  The aggregate tile of items is partitioned across
  *   threads in "striped" fashion, i.e., the \p ITEMS_PER_THREAD items owned by
- *   each thread have logical stride \p BLOCK_THREADS between them.
+ *   each thread have logical stride \p BLOCK_THREADS between them. Striped arrangements
+ *   are often desirable for data movement through global memory (where
+ *   [read/write coalescing](http://docs.nvidia.com/cuda/cuda-c-best-practices-guide/#coalesced-access-global-memory)</a>
+ *   is an important performance consideration).
  * </td>
  * <td>
  * \par

 * - <b><em>Blocked arrangement</em></b>.  The aggregate tile of items is partitioned
 *   evenly across threads in "blocked" fashion with thread<sub><em>i</em></sub>
 *   owning the <em>i</em><sup>th</sup> segment of consecutive elements.
 * </td>
 * <td>
 * \par

 *   facilitates greater ILP for improved throughput and utilization.
 *
 * \par
 * Finally, cub::BlockExchange provides operations for converting between blocked
 * and striped arrangements.
 *
 * \section sec7 (7) Contributors
 *
