 void RayTrace(Fragments& rayFrags, SpheresGeometry& spheres) {
     RayContainer rays = RayContainer(WIDTH, HEIGHT, sqrtSamples);
 
-    // MortonDacrtNodes tracer = MortonDacrtNodes(1);
+    MortonDacrtNodes tracer = MortonDacrtNodes(1);
     //DacrtNodes tracer = DacrtNodes(1);
-    ExhaustiveIntersection tracer;
+    //ExhaustiveIntersection tracer;
     unsigned int bounce = 0;
     while (rays.InnerSize() > 0) {
         

#include <DacrtNode.h>
#include <ExhaustiveIntersection.h>
#include <Fragment.h>
#include <Kernels/ReduceMinMaxMortonCode.h>
#include <MortonDacrtNode.h>
#include <Meta/CUDA.h>
#include <RayContainer.h>
#include <Shading.h>
#include <SphereContainer.h>
#include <SphereGeometry.h>
#include <Utils/Morton.h>
#include <Utils/ToString.h>

#include <iostream>

#include <thrust/device_vector.h>
#include <thrust/iterator/counting_iterator.h>
#include <thrust/version.h>

using std::cout;

//const int WIDTH = 32, HEIGHT = 32;
//const int WIDTH = 64, HEIGHT = 64;
//const int WIDTH = 128, HEIGHT = 128;
//const int WIDTH = 256, HEIGHT = 256;
const int WIDTH = 512, HEIGHT = 512;
//const int WIDTH = 1440, HEIGHT = 900;
int sqrtSamples;
int samples;
