 
 void eavlRayTracerMutator::setColorMap3f(float* cmap,int size)
 {
+    cout<<"Setting ColorMap of Size "<<size<<endl;
     colorMapSize=size;
     if(cmap_array!=NULL)
     {

}
void eavlRayTracerMutator::setDefaultColorMap()
{
    if(cmap_array!=NULL)
    {
        cmap_array->unbind(color_map_tref);

        
        viewDir.normalize();
        
        float cosPhi = normal * halfVector;
        
        specConst = pow(max(cosPhi,0.0f),matShine);
        //cosTheta=.5;
