 	aten::Intersection* isects,
 	aten::ray* rays,
 	int* hitbools,
-	int width, int height,
 	const aten::GeomParameter* __restrict__ shapes, int geomnum,
 	const aten::LightParameter* __restrict__ lights, int lightnum,
 	cudaTextureObject_t* nodes,

		normalMap = (int)(topmtrl->normalMap >= 0 ? ctxt.textures[topmtrl->normalMap] : -1);
	}
	AT_NAME::material::applyNormalMap(normalMap, orienting_normal, orienting_normal, rec.u, rec.v);

#ifdef SEPARATE_SHADOWRAY_HITTEST
	shadowRays[idx].isActive = false;
#endif

	// Explicit conection to light.
	if (!mtrl.attrib.isSingular)

			m_tileDomain,
			outputSurf,
			m_paths.ptr(),
			m_enableProgressive);
	}
}
