 			onGenPath(
 				width, height,
 				i, maxSamples,
-				time.milliSeconds);
+				//time.milliSeconds);
+				0);
 
 			depth = 0;
 

	data = make_float4(path.contrib.x, path.contrib.y, path.contrib.z, 0) / sample;
#endif

	surf2Dwrite(
		data,
		outSurface,

		auto lightobj = sampleres.obj;

		auto dirToLight = normalize(sampleres.dir);
		auto distToLight = length(posLight - rec.p);

		real distHitObjToRayOrg = AT_MATH_INF;

