                         	chld = ch->next;
 			}
 			chld->min_max = !chld->parent->min_max;
+			chld->alpha = -1000000000;
+			chld->beta = 1000000000;
 			chld->how_much_children = 0;
 			chld->next = chld->children = NULL;
 			copy_board(chld->parent->board, chld);

	    ch->next = NULL;
	    ch->prev = NULL;
	    ch->parent = NULL;
	    if(player == WHITE)
	        ch->min_max = true;
        else

                ch->next->prev = ch;
                chld = ch->next;
		chld->min_max = !chld->parent->min_max;
		chld->alpha = -1000000000;
		chld->beta = 1000000000;
		copy_board(tab, chld);
		chld->parent->how_much_children++;
		chld->board[x1*8+y1] = chld->board[x*8+y];
