 	return (isect->objid >= 0);
 }
 
+#define ENABLE_PLANE_LOOP_SBVH
+
 template <idaten::IntersectType Type>
 AT_CUDA_INLINE __device__ bool intersectSBVH(
 	const Context* ctxt,

	isect->t = t_max;

	int nodeid = 0;
	
	float4 node0;	// xyz: boxmin, z: hit
	float4 node1;	// xyz: boxmax, z: hit
	float4 attrib;	// x:shapeid, y:primid, z:exid,	w:meshid

		else {
			nodeid = (int)node1.w;
		}
#endif
	}

	return (isect->objid >= 0);
