                        const float3 planeNormal, const float planeDist,
                        void* d_depth, vvImage2_5d::DepthPrecision dp)
 {
-  const int maxSteps = INT_MAX;
   const float opacityThreshold = 0.95f;
 
   const uint x = blockIdx.x * blockDim.x + threadIdx.x;

                 false, // Jittering.
                 t_clipPlane, // Clip plane.
                 t_clipSphere, // Clip sphere.
                 t_useSphereAsProbe // Show what's inside the clip sphere.
                >;
}
#else

    }
  }

  dynamic_cast<vvCudaImg*>(intImg)->map();

  dim3 blockSize(16, 16);
