   */
 
   switch(strategy) {
+<<<<<<< HEAD
 
   case 999: // Another test strategy
     if ((cardno == 2) && (player[handno][0] == player[handno][1])) {

    return handaction_simple(player[handno], DOUBLE_Y, SPLIT_Y, SURRENDER_N);
    break;

  case 0: // Test strategy, hit if ptotal < 17, else stand
  default: // Same as case 0
    if (ptotal[handno] < 17) {

#include <stdbool.h>
#include <errno.h>
#include <string.h>

#include <curand.h>
#include <curand_kernel.h>


#include "main.h"
#include "basic_strategy.h"
