 #include <stdbool.h>
 #include <errno.h>
 #include <string.h>
-//#include <curand.h>
-//#include <curand_kernel.h>
+
+#include <curand.h>
+#include <curand_kernel.h>
+
 
 #include "main.h"
 #include "basic_strategy.h"

  */

  switch(strategy) {

  case 999: // Another test strategy
    if ((cardno == 2) && (player[handno][0] == player[handno][1])) {

    return handaction_simple(player[handno], DOUBLE_Y, SPLIT_Y, SURRENDER_N);
    break;

=======
  case 1:
    // Does basic action assuming that doubles are allowed, splits allowed, surrenders not allowed.
    // This can be easily modified.
    handaction_simple(player[handno], DOUBLE_Y, SPLIT_Y, SURRENDER_N);
    break;
>>>>>>> beba92adfee6036752ee8017515969c273d1c6e6
  case 0: // Test strategy, hit if ptotal < 17, else stand
  default: // Same as case 0
    if (ptotal[handno] < 17) {
