 	}
 
 	idx = hitindices[idx];
-
-#ifdef ENABLE_DEBUG_1PIXEL
-	int ix = DEBUG_IX;
-	int iy = DEBUG_IY;
-	idx = getIdx(ix, iy, width);
-#endif
 
 	__shared__ idaten::SVGFPathTracing::Path shPaths[64];
 	__shared__ idaten::SVGFPathTracing::ShadowRay shShadowRays[64];

	}
}

template <bool isFirstBounce>
__global__ void shade(
	float4* aovNormalDepth,
	float4* aovTexclrTemporalWeight,
	float4* aovMomentMeshid,

	}
	AT_NAME::material::applyNormalMap(normalMap, orienting_normal, orienting_normal, rec.u, rec.v);

	shShadowRays[threadIdx.x].isActive = false;

	auto albedo = AT_NAME::sampleTexture(shMtrls[threadIdx.x].albedoMap, rec.u, rec.v, aten::vec3(1), bounce);

