     return getKernelWithBpc<1>(rayRend);
   }
 }
+#endif
 
 vvRayRend::vvRayRend(vvVolDesc* vd, vvRenderState renderState)
   : vvSoftVR(vd, renderState)

                >;
}

template<
         int t_bpc,
         bool t_illumination,

  glGetFloatv(GL_COLOR_CLEAR_VALUE, bgcolor);
  float4 backgroundColor = make_float4(bgcolor[0], bgcolor[1], bgcolor[2], bgcolor[3]);

#ifdef FAST_COMPILE
  renderKernel kernel = getKernel<
                        1,
                        true, // Local illumination.
                        true, // Opacity correction
                        true, // Early ray termination.
                        false, // Use clip plane.
                        false, // Use clip sphere.
                        false, // Use clip sphere as probe (inverted sphere).
                        0 // Mip mode.
                       >(this);
#else
  renderKernel kernel = getKernel(this);
#endif

  if (kernel != NULL)
  {
