     }
 
     // Timing
-    float elapsed_millis    = 0.0;
+    elapsed_millis    = 0.0;
     GpuTimer timer;
 
     timer.Start();

    int                             timing_iterations,
    cusparseHandle_t                cusparse)
{
    // Construct Hyb matrix
    cusparseMatDescr_t mat_desc;
    cusparseHybMat_t hyb_desc;

    }

    // Timing
    elapsed_millis    = 0.0;
    GpuTimer timer;

    timer.Start();
