USE OF GAME TECHNOLOGIES AT TRAINING OF FINANCIAL LITERACY OF SCHOOLBOYS
The article is devoted to the application of interactive methods of teaching financial literacy of schoolchildren. The study of financial literacy is aimed at ensuring effective planning of the family budget, justifying decisions in the field of personal finance, reducing excessive financial debt, the ability to navigate the services and products offered by financial institutions, to reduce the risks of fraud by potentially unscrupulous market participants. In the given work the example of realization of introduction of gaming technology is described at development by pupils of the secondary school of the competence «financial literacy». This technology is built on the basis of the well-known board game "Sea Battle". The practical importance of the given work consists that the basic idea, the form of carrying out of a lesson and a material can be used in carrying out of a lesson of any discipline.