Psychological Quest as a Method of LitRPG (Literary Role-playing Game) in Undergraduate Education
The given article deals with general aspects of the quest method in teaching university students. The article characterizes essential LitRPG (Literature Role-playing Game) elements applied in social and human disciplines educational process: quest solving, immersion, character’s role in an educational game universe, based on realia of the aimed discipline. It includes examples of psychological quests applied at practical lessons and during students’ individual study. Their application purpose has been validated as an interactive educational method in the higher-education learning environment based on the results of educational material understanding and self-management improvement.