Modeling surface disturbance from the object moving in fluids
The problem of calculating environmental disturbance caused by object motion can be stated in many practical cases and dif-ferent objectives that can be: assessment of bogy characteristics and body flow when designing an object, calculation of obj ect motion pa-rameters (natural experiment is frequently changed by numerical simulation), research of flows and dam breaks, creating technologies of flu-id material processing. This problem can also be solved as one of 3D image synthesis stages of object motion in outside envir onment. When 
 considering objects moving across water surface, we can face the problem of creating a dynamic image of interface disturbance (water and 
 air). Talking about real-time image synthesis, an acceptable solution should be made in limited time. The results of this research were r e-ceived after searching synthesis methods of realistic 3D video reflection of object dynamic motion. However, the methodology as a base can 
 possess communality.
 The paper considers an object moving with not high speed (about several meters per second) in fluid in a surface layer with some (any 
 and in general changeable) deepening. It is required to calculate liquid surface disturbance, which caused by object motion.