Modeling the dynamics of the wheels in virtual scenes
The problem of modeling the dynamics of the wheels in 3D scenes for computer simulators is considered. The physical model is proposed to calculate the wheel’s dynamics, taking into account the forces acting on the wheel (friction forces, force from the engine, gravity, etc.). The mechanism for determining the contact between wheels and underlying surface is offered. In the paper it’s described the concept of a wheel’s suspension bracket. Also it’s given a description of one of the wheel’s suspension bracket’s types and the mechanism of its work