Analysis of the Factors that Promote Interest of Children to Computer Games
The use of video games has become widespread thanks to the Internet. The studies conducted in different countries showed that the majority of people use Internet resources for entertainment; from 6% to 33% of the number of respondents suffer from computer addiction [1, 2].In the article, there are presented the results of research of the impact of role-playing games on the behavior and psyche of adolescents. The study included 140 adolescents - students of two schools of Minsk: 70 (50%) boys, 70 (50%) girls. The average age was 16,1 years. It was revealed that role-playing games play an important role in the formation of computer addiction. There was revealed the relationship between the sign "rules themselves" in the game world (by means of animperative hero in any way, except for theocratic ones) and the sign "addiction to computer games": χ2 Pearson’s test = 3.66 (p≤0.05); and the relationship between the sing "rules themselves" and inability to comply with the established time limit for the game: χ2 Pearson’s test = 3.68 (p≤0.05). It was revealed that the use of inanimate objects as a game hero (namely transformers) causes a tendency to destructive actions in the game world: χ2 Pearson’s test = 5.69 (p≥0.05).There was made the conclusion that limiting the use of role-playing computer games with the imperative protagonist as an inanimate object will promote prevention of formation of computer addiction and negative trends in the psyche of adolescents.