GAME APPROACH AS A DIDACTIC STRUCTURE IN THE FORMATION OF SCIENTIFIC AND PROFESSIONAL COMPETENCE OF STUDENTS IN PHYSICS CLASSES
Author evaluates the role gaming approach (as the didactic structure in a system of methodological approaches to learning) in the formation of scientific and professional competence, demonstrates the importance of the application of the technology of business games to enhance the role of Physics in the formation of the competences of the modern school. Provides examples of using the immitacionnoj, practical action-games in the formation and development of key scientific and environmental ob?epredmetnyh competencies.