USE OF COMPUTER GAMIFICATION IN PSYCHODIAGNOSTIC METHODS DEVELOPMENT (CASE OF FRUSTRATION STUDY)
The article deals with the problems of using computer and gaming technologies in psychodiagnostics. The task is to develop a gaming psychodiagnostic toolkit for the study of frustration. The advantages of gaming methods are described, the computer game itself and its psychodiagnostic aspects are described. The results of the pilot approbation of the technique are presented.