COMPUTER EDUCATIONAL AND BUSINESS GAME AS A MEANS OF TEACHING MATHEMATICS IN ELECTRONIC EDUCATIONAL ENVIRONMENT
The penetration of information technologies into all spheres of human activity affects the change of the educational environment. The modern educational environment is represented by electronic educational resources, such as computer programs (text editors, presentations, flipcharts, table editors, etc.), special computing, graphics, test programs (MathCAD, AutoCAD, CorelDraw, PhotoShop, etc.), electronic textbooks. However, they do not fully realize the function of creative creativity of e-learning. Computer educational and business games (CUDI) should be considered as a component of electronic educational resources, enhancing the interactivity of the dialogue between the student and the learning environment, developing independent cognitive activity of the student. The article reveals the features of CUDI, rules, stages of game and training activities on the example of teaching mathematics.