The Improvement of Computer Design Teaching at University Based on VR and AR Technologies
The research paper contemplates the employment of virtual and augmented reality in process of computer design learning. The main purpose of investigation is to justify the use of computer technologies of virtual and augmented reality in terms of presentation of the material in computer design educational subject. The problem and domain-specific areas of considered discipline are pointed out. Inspired by current hardware-software developments and specific of educational subject area basic proposals for their implementation in process of training have been formulated. During investigation the methods used included abstract-logical method, comparative method, typological analysis method, structural-functional method. General analysis of problems dealing with computer design teaching is conducted. The necessity of introduction of computer VR and AR technologies as a practice-oriented basis for improving the quality of mastering the material of the analyzed discipline is substantiated. Modern methods of design production engineering in the context of educational process are demonstrated. Specific problems typical for different areas of computer design academic discipline are examined and some variants of their solution are suggested. Best practices in the matter of VR and AR technologies implementation in the educational process have been developed.