THE COMPLEX OF INTERACTIVE DIDACTIC GAMES AS A MEANS OF DEVELOPING GEOMETRIC THINKING OF STUDENTS OF THE 7TH GRADE
The article deals with issues related to the development of geometric thinking when teaching geometry in general education organizations through the use of a set of didactic games. The relevance of this study is due to the difficulties of students studying geometry at the initial stage of the systematic course. Analyzing the conceptual approaches and trends in modern education the authors determine the importance of gamification as one of the ways of developing geometric thinking in the conditions of digital transformation based on a system-activity approach . The purpose of this study is to develop an author's approach to the development of geometric thinking of students through the use of a set of didactic games in teaching geometry in the 7th grade. To achieve the goal, the authors analyze the results of scientific research on this problem; identify the approaches to its solution. Based on the analysis of practical materials on the development of digital resources, the features of their content and possibilities of use for the development of geometric thinking are revealed. The authors draw the conclusions that the possibilities of using gamification elements for the formation and development of geometric thinking of students of general education organizations have not been fully disclosed, subject-oriented complexes covering all theoretical concepts of a systematic course of geometry and involving the practical application of their properties have not yet been developed. With the help of such methods as observation, analysis, modeling, experiment, the authors have developed a set of didactic games that provide interactive and differentiated learning of geometry. The complex is a digital resource intended for use both in lessons and in extracurricular activities conducted in full-time or remotely. It covers the main content of the school course of planimetry of the 7th grade, includes theoretical and practical components. The article analyzes the results of testing a complex of games in one of the Novosibirsk educational organizations. The authors consider the prospects for further research on the use of gamification for the development of geometric thinking.