APPLICATION OF THE DIGITAL SCULPTURE OUTSIDE THE INDUSTRY OF ENTERTAINMENT
The article is devoted to the study of the possibilities of using digital sculpture in various fields of human activity. Digital sculpture is often associated with the entertainment industry, as in recent years it has been actively used in cinematography, animation, computer games and advertising. It is established that the possibilities of using digital sculpture are much wider, it is also successfully used in science and academic art. So, in the article some examples of introduction of digital sculptural models in scientific and medical projects for demonstration and educational purposes, recreation of images of extinct animals, demonstration of biological objects of the microworld are given. Digital sculpture is successfully introduced into criminology for detailed visualization of portraits for search peoples, in the sphere of fine arts for the reconstruction and restoration of sculpture.