Methods for the Formation of Creative Abilities of Students in the Classroom Robotics in the Context of Further Education
Formulation of the problem: how to improve the effectiveness of the formation of creative abilities of students in robotics classes in the conditions of additional education. The purpose of this study is to find the best ways to develop creative abilities in students. Abilities are implemented in robotics classes using the Arduino platform. Methodology. The research methods include the theory of creative abilities of J. Gilford, K. Taylor, G. Gruber and Ya. a. Ponomarev, methods of analysis, synthesis, abstraction and generalization, pedagogical observation, and analysis of products of activity. The main results of the study show the productivity of the activity. Methods use of advanced robotic sets for the formation of creative abilities of the students. In addition, they include justification of the importance of the case method, reference schemes based on a given structure, and test cards in shaping the creative abilities of students in robotics classes when performing technical research projects based on the Arduino platform. The scientific novelty of the research results consists in the fact that for the first time the existing pedagogical experience and promising opportunities for the formation of creative abilities of students in robotics classes when performing technical research projects based on the Arduino platform are considered and justified. Theoretical and practical significance of the results. The theoretical significance consists in supplementing pedagogical knowledge with ideas about modern methods and techniques for creating creativity in schoolchildren-cases, test cards, and reference schemes based on a given structure. The practical significance of the study is that a method has been developed that can be useful in the formation of creative abilities in the conditions of additional education. In conclusion, Meaningful conclusions of the study: creative abilities are considered and their essence is revealed, the pedagogical potential of the Arduino platform is described in the formation of students ‘ creative abilities, on the one hand, and on the other hand, in the possibilities of working on technically and commercially significant projects.