METHODOLOGY OF USING INTELLECTUAL COMPUTER GAMES IN TEACHING INFORMATION TECHNOLOGIES
This article is devoted to a set of methodological developments that allow training in information technology using appropriate intellectual games. The author notes their positive effect. It lies in the fact that they contribute to the development of students, stimulate their motivation. A characteristic feature is the lack of addiction and loss of a sense of reality. At the same time, the intellectual component is in the first place and becomes decisive.