SITUATIONAL ROLE-PLAYING GAME AS A MEANS OF TEACHING GRAMMAR IN ENGLISH LESSONS
The article describes such teaching methods as situational role-playing games. The relevance of the use of gaming technologies in the educational process lies in the fact that games are not only an interactive learning method, but also a way of business interaction. Practical recommendations for the use of gaming technologies in pedagogical practice are given on the example of students studying at the University of Consumer Cooperation in the specialty Hospitality and Service.