Video Game Localization: Methods of Proper Names Translation
The article is devoted to the features of proper names translation inlanguage localization of English computer games for Russian-speaking users. The author discusses the classification of proper names and considers the difficulties of their translation. The author also conducted a research to identify the main translation techniques for anthroponyms and toponyms on the material as exemplified by "Cyberpunk 2077", an open-world, action-adventure game.