Formation of students' readiness for self-evacuation using immersive learning
The research presented in this article substantiates the problem of formation of students' readiness for self-evacuation from buildings of educational institutions in case of fire. Prospects for the use of virtual reality technologies to improve the effectiveness of firefighting trainings for schoolchildren have been analyzed. The necessity of using immersive training in organizing firefighting training has been updated. The article describes an immersive virtual educational environment with elements of gamification, which allows schoolchildren to acquire and improve the skills of self-evacuation in a fire from the buildings of educational institutions. A structuralfunctional model of the process of formation of students' readiness for self-evacuation based on immersive learning is presented and its content is disclosed. Requirements for the hardware-software and methodological support of immersive training using VR technologies during fire-fighting training are formulated. The concept of creating a digital twin of a building of a general educational organization in a virtual space has been substantiated. Some examples of improving the immersive environment by using the results of mathematical modeling of the dynamics of hazardous factors, in particular, reduced visibility due to smoke, in order to avoid the occurrence of panic states in children during evacuation in a fire are given in the paper.