Methods to improve fidelity kinematic characteristics of objects in a distributed network simulation traffic
In this paper we propose a method of increasing the fidelity kinematic characteristics of objects in the simulation distributed networks, including gaming. The method is based on the use of the protocol data on additional units position of controls, which allow to use interpolation position and condition of the objects of the simulation greater accuracy. Proposed as a method of synchronizing multi-environment simulation of non-linear over time.