ERGONOMICS IN COMPUTER GAMES
The rapid development of the gaming industry makes it necessary to solve the problem of ergonomic gaming software (software), taking into account its specifics. Separately, the specificity of products for virtual reality is considered as a cardinal new type of human-machine type interaction. The main problem is a fairly wide range of features and parameters inherent only in this type of software. This article is devoted to the analysis and construction of a model for assessing factors affecting end-user satisfaction with computer games. In the course of the study, it was revealed that the main criteria that influence user satisfaction are graphics, sound, control complexity and duration. The proposed approach to evaluating the ergonomics of gaming software is harmoniously combined with the basic principles of a systems approach to the development of automated information systems, where the human factor is not only taken into account, but also designed, thereby achieving maximum consumer involvement in the product being created. For each criterion, measurable estimation parameters are proposed. The next stage in the study of ergonomic gaming software can be a universal scale for evaluating the ergonomic nature of the product, based on the factors identified in this article.