THE MDA FRAMEWORK AS A DESCRIPTION METHOD FOR MEDIUM OF VIDEOGAMES
The article discusses the MDA framework (short for “mechanics, dynamics, aesthetics”), which allows to formally describe the medium of videogames. To achieve that, it conceptualizes a given game as a complex of three hierarchical levels, examination of which highlights relations between player's perception; interactive side of the game; and game's content represented as a system made of rules, processes and data fragments. It also considers different modifications of MDA and their advantages.