Developing the Professional and Creative Potential of the First-Year Students by Using Active Learning Methods
Profiling training of students of secondary vocational institutions should begin in the first year, when students study disciplines of general education cycle. This article presents the arguments to the benefit of implementation the active learning to the educational process, where the dominant direction is a business role-playing game that gives an opportunity to think independently in solving the professional and creative tasks and creates in professionals-to-be a holistic view of their future professional activity. In the process of a business game the knowledge acquired during studying the general subjects are used in the process of professional-action game as well as in developing the professional and creative potential of students.