Computer testing and gamification: the perspectives of monitoring of the functional states of the personnel in the era of computerization of psychodiagnostics
This short article discusses innovations in training and personnel assessment associated with the implementation of gamification of computer tools for learning and assessing (psychodiagnostics). In the theoretical part of the article the authors give an operational definition of the term “gamification”, and also discussed factors that impede successful gamification - reduces the validity of computer psychodiagnostic methods based on the use of game elements. In an experimentalmethodological part of the article describes a new brief, threeminute computer technique for the estimation of a functional state called “The spoons”. This technique is a game modification of the classic “proofreading test”. The authors publish data on a sufficiently high reliability and validity of the new method, confirming the possibility of its use as a tool for monitoring (operational security) functional status.