DEVELOPMENT OF THE METHODS OF PROCESSING 3D-MODELS FOR CREATING 3D-CHARACTERS BASED ON THE CONCEPT
This article presents the developed methodology, which includes the definition of optimal scanning parameters; analysis of the concept of the character; work on the geometry of the scan and determine the tools and processing steps using the ZBrush program; creation of clothes with the help of Marvelous Designer and its further detailing; Optimization of the model taking into account the requirements of the customer model; texturing the model in Substance Painter 2 and creating maps.