APPLYING GAMIFICATION TECHNIQUES TO SKI LESSONS FOR UNIVERSITY STUDENTS
This paper discusses techniques for integrating various games into physical education lessons for university students. Our study lasted from 2016 and 2020 and was based on the following methods: literary analysis, physical fitness testing, the Ruffier endurance test, expert assessment, and the tools of mathematical statistics. Samples for the study were collected at three universities: West Kazakhstan Marat Ospanov State Medical University, Belgorod State University, and Armavir State Pedagogical University. Our findings show that skiing lessons at these universities currently cover a brief historical and theoretical overview of skiing, essential skiing techniques, and the development of physical fitness. We have designed a new methodology, based on the gradual integration of active games on skis into the training process; this helps with mastering skiing techniques, developing physical fitness, and improving physical performance. The experimental adoption of our methodology has yielded verified results, affirming that through it, the students' skiing technique receives a substantial boost. The same can also be said of their strength, agility, skiing-specific endurance, and physical performance. The results of the 5-kilometre test race have improved as well. The insights listed in this paper can contribute both to theoretical and experimental research on the subject and to the practical content of physical education lessons at universities.