Forming schoolchildren’s cognitive interest in mathematics using computer educational games
At present, due to the effective development of information and communication technologies, global changes affect all spheres of human life, including the educational process at school. Teachers face the problem of combining traditional methods and teaching aids with innovative ones to improve the efficiency and quality of the educational process. Since it is difficult for students to keep their attention on one object of study in the conditions of a large flow of information, teachers need to use modern technologies in their work to increase the motivation and interest of students in the subject. One of such educational technologies is educational computer games. The paper briefly describes two computer educational games in mathematics, developed by one of the authors of the article and designed to form the cognitive interest of schoolchildren in the academic discipline. The first game is devoted to the topic "Quadricular Equations" and aims to consolidate the skills and abilities of 8th grade students to solve quadratic equations of various types. The second game, designed for students in grades 10-11 of secondary school, was developed on the basis of educational material on trigonometry and is designed to consolidate the knowledge, skills and abilities of schoolchildren when performing tasks using a trigonometric circle.