GAME TECHNOLOGIES OF SPECIALISTS PROFESSIONAL TRAINING IN THE FIELD OF INCLUSIVE EDUCATION
The article describes some of the characteristics concerned gaming technolo- gies as an effective means of training specialists for professional activities in the field of inclusive education. Particular attention is paid to the features of gaming education (edutainment), its dis- tinctive particularities from traditional teaching. Gaming technologies for professional training (for specialists in the field of inclusive education) are considered to be an important means of training students for interaction in the team as well as the implementation of social interaction and their role in the team. The technologies are also give the way to the organization of joint and individual educational and educational activities, the use of psychological and pedagogical tech- nologies for teaching, development and education in including those with special educational needs.