Socio-Pedagogical Aspects of Gaming Technology Implementation in the Field of Leisure
This article deals with the phenomenon of the game, its forming characteristics and realization technologies in the sphere of cultural and leisure activities. Basing on historical and scientific studies of human gaming activities the author highlights the spiritual and creative potential of the game, its socio-cultural value, determines its technological characteristics as a cultural form. In the center of the author’s attention is the technology of creating gaming software - the structural features of the game method, the principles of dramaturgic organization of programs (divertissement, plot and theme, dramatized).