BASIC PRINCIPLES OF INTERPRETATION OF THE “GAME” FRAME IN ARTISTIC TEXT
In this article, the scenario of the card game and its plot-forming factor are considered as an example of the story by A. Pushkin “The Queen of Spades” (“Pikovaya Dama”). The study seems relevant in view of the importance of the concept of “game” and the importance of card games as a component of the culture of the noble society of the 1st half of the 19th century, and also due to the increased interest in studying basic complex propositional models from the point of view of cognitive linguistics which are frame and script.