THE USE OF VIRTUAL REALITY FORMATS IN TRAINING OF PERSONNEL FOR ELECTRIC POWER INDUSTRY THROUGH COMPUTER SIMULATION
For employees in the electric power industry, a technical mindset is necessary in order to conduct multi-stage mathematical calculations and analyze graphic materials in the form of diagrams and graphs. The qualification of engineers who manage technological processes directly affects the safety of production and cannot completely exclude the human factor. The augmented reality technology allows minimizing or eliminating the influence of the human factor. This article shows the possibilities of using augmented and virtual reality technologies in training of personnel in electrical engineering. Augmented and virtual reality technologies, combined with traditional teaching methods in education, can provide students with a direct, rather than theoretical experience, reducing the impact of distortions that interfere with the perception of information, and explaining phenomena and objects that are difficult to understand. The aim of the study is to justify the implementation of measures to introduce the integration of augmented and virtual reality technologies in the training of personnel in electrical engineering, to show the importance of the issue of innovations in communication and the use of innovative technical means that allow the most effective transmission of information to the target group, attracting attention and receiving feedback. The main regularities are determined and the most important measures for the use of the latest technical devices, software and technologies are identified, with the help of which innovative communication is carried out using simulation computer modeling of components of electrical complexes and systems. The use of augmented and virtual reality technologies as a means of innovative communication with the use of computer simulation of components of electrical complexes and systems involves a wide range of communication techniques and methods, which makes it possible to talk about great opportunities for student interaction with the help of these technologies.