Application of Cognitive Evoked Potential (P300) to Assess the Frequency of Possible Requests towards the Working Memory of Players during a Computer Game
We measured cognitive potentials in players in order to assess the number of possible cognitive relations between two mouse clicks in the computer game process. Basing on the data obtained during the registration of cognitive evoked potentials with the click, we estimated the frequency of possible requests towards the working memory of players during the computer game, which are associated with the number of comparison operations, decision-making and the activation steps.