The use of quest-technologies in the conduct ofextracurricular activities in physics
In recent years, the system of General education has undergone major changes: the traditional lessons are replaced by a personality-oriented and activity-oriented approach, but the students have also changed. In their system of values, high-quality natural and mathematical education does not always stand in the first position. Today, there are no universal methods for all teachers, contributing to change the situation. On the other hand, it is difficult to convince a child to learn and understand physics until he understands why he needs it. This article focuses on the method of motivating the child to independent activity. Taking into account the fact that the content and timing of the lesson are strictly regulated by the established norms, this article discusses the method of motivating students to study physics through the use of modern game technologies in extracurricular activities. The authors describe in detail the method of application of quest technologies, as well as unique examples of tests.