Game Technologies as a Way to Increase Students Motivation to Learning
The current stage of modernization of the education system presents new requirements for the content and nature of the training of a qualified specialist, as a person with a high intellectual level, as well as business mobility. In this regard, the question arises about the process of transformation of the traditional education system and, consequently, about the search for and implementation of progressive learning technologies at the university. One of these technologies is a game format for presenting and reinforcing material. The purpose of introducing gaming technologies into the educational process is: development of research skills in students; the acquisition of communication skills that they acquire by working in groups; formation of systemic thinking; development of the ability to find the necessary information using innovative products and technologies. The article discusses gaming technologies aimed at increasing students' motivation for learning, increasing the efficiency of the formation of universal and professional competencies among students in the direction of training 20.03.01 Technospheric safety. Examples of developed educational games are shown that can be modified and used in teaching various disciplines. Also presented are the characteristic distinguishing features of the generation "Z" and the features of their education. The advantages of introducing gaming technologies over the use of standard evaluation tools are considered.