LANGUAGE GAME IN ANTHROPONIMICON OF GERMAN ETHNOSOCIUM
The article is devoted to the study of the language game in onomastics. The author analyzes the algorithm of the nomination process in the onomastics game. It is emphasized that the naming of new objects is accompanied not only by their objective fixation in the lexical system of the language, but also includes the collective experience of carriers of the ethnosocium, axiological characteristics, pragmatic attitudes and other extra-linguistic parameters. The author of the work identifies models of the anthroponymic game in German as varieties of the onomastic game, such as the juxtaposition of onim and appellative or of factual and precedent onim, implicitly or explicitly expressed in the text through onim information, contextual juxtaposition of two onims or onim appeal, word-formative modifications of personal and family onyms, ambiguous use of a proper name in the text, transformation of the semantics of the onym in the process of becoming a common name. The specifics of the functioning of the anthroponymic game in the media are noted. Prospects for further studies are outlined. It is concluded that the analysis of the anthroponymic game in individual ethnosociums will not only reveal the mechanisms for replenishing the vocabulary of a particular language, but will also reveal the specifics of the ethnosocium's linguistic creativity as a whole, thereby contributing to a deeper understanding of the characteristics of a nomination in a particular culture, sphere, sociolect.