"active resource" module design and development for business games conduction information system
This paper discusses the issues related to the design and development of one of the modules of the system business games competence-based business games studio. Competence-based business game studio is an information system designed for the development and implementation of competence-based business games, aimed at obtaining a certain level of professional competence. The module "Active resource" is a module for the information system business games, responsible for the dialogue with the user during the playing of business games. The article describes the work principles and structure of the subsystem business games and designed the architecture of the module "Active resource". The subsystem business games and module "Active resource" is based on the interaction of two modules that implement: automatic and operating model of the business game. The automaton model is a logical diagram of the algorithm (a text string with the scenario of the game), and operating model - many of the models scenes, models screen models resources. The resource model is designed to store information about resources (inputs, outputs, control information) of the business process, which built business game, model of the scene is used for resource management, the model of the screen is used to display resources on screen. Was designed a database that stores information about models, scenes, screen, resources, logic circuits, algorithms, dialogues of the active resources. The object of study is the system of carrying out business games. The subject of the study is to implement user interaction with the information system when selecting resources at the point of decision-making. The aim of this study is the design and development of software module "Active resource" for information system business games. The result of the work was designed and implemented prototype software product implementing the communication with the user through dialogs.