PHILOSOPHY AND DIGITAL HUMANITIES
Digital humanities is one of the relatively young but rapidly developing areas in the field of humanities. Digital research is often understood as the use of quantitative methods and opposed to the classical set of qualitative methods traditionally associated with the humanities. However, digital research is not limited to purely quantitative methods, although it relies mainly on the analysis of large amounts of data. Digital humanities today include gamification, visualization, and model building. This paper has three objectives: (1) Identify the basic theoretical principles of digital research in the humanities; (2) Determine the relationship between digital and classical humanitarian methods in modern philosophical research, as well as their impact on each other; (3) Define and substantiate the role of philosophy and epistemology in the development of digital humanities. Paradoxically, technological progress in the form of digital research methods gives philosophy the opportunity to return to its origins, the basic objects of philosophical research, which, it would seem, until recently were criticized by supporters of scientific progress as something outdated, dogmatic and inhibiting scientific development. Apparently, the opportunity for philosophy to play if not a dominant, but at least a more significant role among scientific disciplines is opening up again, as well as to take the position of a meta-discipline that outlines and defines general criteria for scientific research and development, to become a unifying platform for interdisciplinary interaction between specialists from different research areas, to develop universal cognitive practices and criteria for evaluating scientific research.