ON THE BASIC PRINCIPLES OF CONSTRUCTION OF THREE-DIMENSIONAL OBJECTS USING VECTOR GRAPHIC EDITORS OF COMPUTER PROGRAMS
The article describes the basic principles of construction of three-dimensional graphic objects 3D primitives which are considered to be the primary building blocks for construction of composite geometric models. The techniques of modeling which are investigated in the article are available for many modern vector graphic software editors. Construction and transformation of virtual objects in different programs have one and the same principle, the difference can be found in tools and in techniques of performing the operations.