INTELLECTUAL SYSTEMS WITHIN THE HUMANITIES AND DIGITAL PHILOSOPHY
This article describes the institutional forms of development and the common ideological basis of digital humanities, including the emergence of digital philosophy. It also presents an analysis of the factors determining the development of digital humanities in general and digital philosophy in particular. The author analysed major trends and challenges of digital humanities from the last third of the 20th to the early 21st centuries. In particular, the author described the experience of international research groups and experts in the field of digital humanities. Special attention is given here to the analysis of key stages in the development of such international organizations as Committee on Philosophy and Computers, and International Association for Computing and Philosophy (IACAP). Digital philosophy was analysed here as a marker indicating the facts of software application for teaching, analysis or simulation of the classic problems of philosophy. The conclusion is that philosophical concepts translated into the language of programming and computer simulation can provide interesting theoretical and practical results both for the philosophical research and for teaching philosophy. The author concludes the article by discussing the consequences for the problems of philosophy arising from such new digital trends within the humanities as “from humanism to the humanities” scenario, “e-culture”, pancomputationalism, and “computational turn”. Digital philosophy is a new way of understanding how philosophy “works” and how the cognitive capabilities of philosophy can be expanded by means of computer simulation and programming.