GAME AND INTERACTIVE TECHNOLOGIES AT THE LESSONS OF RUSSIAN AS A FOREIGN LANGUAGE IN A COLLEGE
The article discusses game and interactive technologies in classes of Russian as a Foreign Language for Military Engineering College cadets. The goal of the article is to systematize and categorize game technologies used in classes of Russian as a Foreign Language aimed at language, communicative and professional competences development of military engineering college cadets. As the research is devoted to systematization and categorization in language and profession-focused education, the main method in this study is the method of taxonomic structuring. Games and game technologies are research objects. The notions of game method, game technology and methods of teaching by means of game technologies are defined and specified. The content of game and interactive technologies is described; the term game and interactive technologies is introduced. The typology of games has been built on the basis of developed competences (the typology includes linguistic and communicative games, games of linguo-cultural and country study content and games aimed at professional creativity development). Types of games suitable for teaching Russian as a Foreign Language are described in detail; examples are provided. The role of game and interactive technologies is specified; they have a great potential to motivate students and can help achieve good results in teaching Russian as a Foreign language.