The use of gamification elements in mathematics lessons in order to increase the cognitive motivation of schoolchildren
The article presents the results of a study aimed at theoretically substantiating, developing and experimentally testing a methodology aimed at increasing the cognitive motivation of schoolchildren in the process of teaching mathematics. A model of teacher activity for the development of motivation of schoolchildren is proposed. One of the conditions for the effectiveness of the implementation of this model is the use of gamification elements in the educational process. The article provides examples of methods of organizing educational and cognitive activity of schoolchildren in mathematics lessons in accordance with the psychotypes of players according to R. Bartle.