Game in the game (as exemplified in the book "Parallel Action" by A. Milshtein)
The article considers artistic architectonics of the book «Parallel Action». Its structure was influenced by cinematic (installation) techniques of construction. As the plot unfolds, the «installation of identikits» allows to see that text is result of clip thinking, that is typical of the present life, when works of art are created as series of separate images. It provokes a loss of direct dialogue between a man and the world, the former being deprived an independent worldview. In the author’s opinion, a person needs to overcome such a situation. The analysis of «Parallel Action» may help to find a solution.