EDUCATION OF PROFESSIONAL ACTIVITY OF STUDENTS THROUGH GAME TEACHING TECHNOLOGIES
This article discusses the game technology of learning as a tool to educate students' professional activity. The authors determined that one of the pedagogical tools for the development of an active approach in public life, the pedagogical sphere and professional growth during training in an educational institution is game methods. When using gaming technologies, a number of pedagogical and educational goals, focused on the result, are achieved. The article defines the classification of games, defines methodological approaches to the organization of the game, as well as the stages of the game.