The Sonic Aspect of the Design of Fiction Objects in Convergent 3D Animation, Films and Interactive Environments
The article highlights the problem of sound de- sign as an integral part of object design, emphasizing the intersection of visual, sonic and dramatic elements in the design of unreal objects. The article deals with the actual problems of materialization of audiovisual images of fantastic ob- jects in the fictional space of the film and the interac- tive media product. In the process of convergence of screen based arts under the influence of 3D animation and synthesized digital sound emphasizes the similari- ty of production aspects of audiovisual content items of media products with the principles of discrete for- mation of virtual reality content. The problem of visual and audio manifesta- tions of the object design in screen arts is considered on the basis of a phenomenological approach to the aesthetics of digital media. The object of research is the sonic aspect of the design of fictional objects in media artworks of a fantastic genre, science-fiction films and interactive environments of virtual reality. Particular attention is paid to such specific effects of sound on the image, as sound zooming, acousmatic demonstration, audiovisual counterpoint, audiovisual dissonance, object animation, semantic decoding and interpretation. The issue of creating an adaptive sound image by means of procedural audio to provide scena- rio manifestations of objects in interactive environ- ments is touched upon. The identification of interac- tion of the design principles of virtual development of sound and visual images in audiovisual manifestation of fictional objects, as well as comprehension of spe- cifics of project activity for audiovisual elements of works of convergent screen art and interactive envi- ronments became results of a research