TRAINING QUESTS IN THE ACTIVITIES OF A CHILDREN'S LEISURE CENTER
The article is devoted to the problem of improving technologies of game training in children's leisure centers. At the beginning of the article, the concept of training quests as a modern form of interaction with children in a leisure center is revealed, and their main functions are revealed. On the example of the author's work in the workshop of children's creativity "Smileys", the possibilities of developing the child's communicative, creative and intellectual abilities in the process of game learning are revealed. The author's method of preparing and conducting quests in the leisure center is offered. The reasons for the popularity of quests in children's leisure centers are revealed.