Game Methods of Teaching in Entrepreneurship Training and Evaluation of their Efficiency
The article is concerned with the evaluation of the effectiveness of game methods in teaching young people entrepreneurship.The purpose of the work is to develop a methodology for evaluating the effectiveness of game methods for teaching young people entrepreneurship and to test it on the example of a game with economic content.Material and methods. The scientific research is based on the works of Russian and foreign scientists, normative legal acts of the Republic of Belarus. The following methods were used: cognition, analysis and synthesis, comparative analysis, modeling of economic processes, statistical methods, survey.23Findings and their discussion. On the example of a business game with economic content “BUSINESSBALL”, a methodology for evaluating the effectiveness of game methods for teaching young people entrepreneurship is built and tested.Conclusion. As a result of participation in game libraries using the board game “BUSINESSBALL”, students will gain practical skills in starting their own business, in solving the problems of current entrepreneurial activity, in finding new ideas and resources for business development and evaluating its effectiveness. The use of gaming technologies will make teaching entrepreneurship, economic and financial literacy interesting, dynamic, diverse and applicable for almost all age categories of students, both general secondary and higher education establishments