On the models of neologisms formation in the language of German-speaking gamer
The subject of this article is the language of gamers as a thematic segment of youth slang, which is an important source of language replenishment. The research material is neologisms in the language of German gamers related to the thematic eld of computer games. In the course of the research, the main models for the creation of neologisms have been identi ed. To identify them, we use the method of continuous sampling and the method of componential analysis. We conclude that the language of gamers is not only computer terminology associated with video games, but also slangisms formed in the process of communication between gamers. The examples from the language of German-speaking gamers are given.