title: Ultima 9 : Trascrizione del Trailer A e B [LUNGO]

author: Avenger Dragon

text:
Qui di seguito la telecronaca secondo per secondo dei due trailer :-)
Adesso si riesce a capire cosa dice LB mentre viene oscurato da quel
tipo tedesco..
BTW sembri anche che il tipo che dice "I see the shrine is
reconstructed" non sia la voce dell'Avatar ma un redattore..
=============================================================
Gamestar Video Transcript
Durham's Sysnopsis
1. 40Mb, Running Time 4m 21s.  Richard Garriott walks
through parts of the in-game tutorial which take place at the
Avatar's home on Earth.  Includes demonstration of some of
the game's interactivity, dressing and equipping yourself,
some combat moves, a visit to the Gypsy fortune teller
(character creation), the spellbook and simple spellcasting,
and a trip through a moongate.
2. 49Mb, Running Time 5m 19s.  *Spoiler Warning: Some plot
elements are revealed*  Early in the game in Britannia,
Garriott walks around the capitol city of Britain showing
brief glimpses of Lord British's castle, some characters, a
museum of Ultima artifacts, and the mayor giving a speech in
a town square.  He then moves out of town to demonstrate day
and night, a trip into a dungeon, a ship, casting some
offensive spells, repairing a shrine of virtue,  the in-game
journal, and some monsters (including a very impressive
dragon).
3. 15Mb, Running Time 1m 41s.  *MAJOR SPOILER WARNING*  This
is an introduction cutscene from the beginning of the game
which I'm assuming takes place right at the end of Ultima 8.

Hardluck's Transcript and QUO's Translation
----- TB_U9A.MPG
star cut out approaches the screen, revealing a title screen which
reads:
Gamestar Video-Special [Video Special]
Ultima 9: Besuch bei Origin [Attendance with Origin]
title screen cuts in half revealing grey-white building with a bluish
Origin logo on the top. camera zooms out, and trees pass in front of
the foreground of the Origin building, as a caption appears:
Austin, Texas - 16.4.1999
the camera zooms out more showing the entire origin building. [german
speaker begins talking]. we see a young man from the back, wearing a
leather jacket, and lowering an object, most likely a camera, from his
eyes. the camera zooms out a little as he starts walking. a van passes
him as he walks by a row of flowers and a hedge. another car passes,
the camera zooms out more.
Nineteen years ago, Richard Garriott programmed Ultima 1 in his
living-room. Now the glorious Ultima-series reached part 9, but it's
already 5 years in development... We have been to Austin, visiting
OSI, to have a close look at U:A, talk to Richard Garriott and finaly
test the game.
the camera focuses in on the entrance 'arch' of the origin building.
the archway seems to be merely connection, with an internal hallway
with windows, between two separate structures, held up by steel
columns. on the top it displays the Origin logo, and on the bottom it
says 'We create worlds.' on one side of the connection, near the
bottom is the number '5918', and on the other side the number '5914'.
the location and date on the bottom fades out.
the camera shows a close up of a colored origin logo inside the
building, with glass cubes in the background.
the camera now switches to the front of the doors to Origin. text is
written on the door:
Origin Company [St?] Employees Only
we see that the man that was in the leather jacket inside walking
behind the wall while another man is nearby. there is a bookshelf in
the back with computer software boxes in it, and doors to offices. the
man walks behind the wall.
the camera switches to a wall filled with games memorabilia. there is
a small poster with the cover art of Ultima VI on it, a small sword or
dagger held to a small shield with an insignia of a lion, a t-shirt
for Jane's Longbow, a poster for Crusader: No Remorse, and another
poster that is obscured by the light. the camera pans to reveal
another t-shirt on the wall and a rack of t-shirts , a jacket, and a
bag. the camera further pans to reveal another rack of clothes and a
cut-out poster of a weird creature.
now the camera shows shelves in the wall, where materials are locked
behind glass doors. we see trophies, boxes of computer games,
including Ultima VIII and Ultima Online, and other things. the view
zooms in a little, bringing us closer to the Ultima Online box.
the camera now refocuses on a poster on some wall in the building. it
has a picture of richard garriot, and in text it reads:
Richard Garriot Executive Designer
on the side of the poster there is a white box with small text in it.
[german speaker pauses].
RICHARD GARRIOT: What this is.. uh.. can you stop this for a second?
camera pans around the corner to reveal a computer desk and a stand
with some kind of grotesque head on it. richard garriot is sitting at
the computer desk with the man with the leather jacket right next to
him, leaning on his hand and listening to richard garriot attentively.
we see five computer screens: one laptop, and four desktop monitors,
the middle one the larges. on the wall there are various posters, some
appearing to be catalogue entries for Ascension.
RICHARD GARRIOT: Uh... the first dungeon you went to... When you
showed the game...
GAMESTAR REPORTER: Stonegate?
camera turns around and zooms in on the two people from the back of
richard garriot.
RICHARD GARRIOT No, uh.. uh.. remember when I showed you the column
and the cart with the stone that crushed the guy.
GAMESTAR REPORTER: Uh huh
camera cuts away and refocuses to zoom in on their heads.
GAMESTAR REPORTER: [points to the screen] Can he take off the helmet,
for example?
RICHARD GARRIOT: [nods] mmmm hmmm. Yes, so um...
GAMESTAR REPORTER: so its a set of armor but...
RICHARD GARRIOT: yes, so, you want me to...
GAMESTAR REPORTER: uh huh
camera cuts away and shows the front of the screens. on the main
screen we see the Avatar on a cement road with hopscotch squares in
front of him.
RICHARD GARRIOT: and then she gives you this set of cards...
GAMESTAR REPORTER: are you sure there's not a love story there?
RICHARD GARRIOT: [smiles and waves his hand] oh yeah, oh yeah.. a
little kinky love story...
[german speaker begins, english in background]
Richard demonstrates us the game exactly as we will see it as the
gamer. There is no installation-screen, no tutorial, no huge past
history; you immediately start to play: on earth. As Ultima-fans know,
the fabulous Avatar is a child of our own earth and has been cast to
the Ultima-fantasy-world a couple of times. This is, what you replay
at the start of U:A
video transitions to a view of inside the game. the avatar is standing
in his room on Earth. the floor is made up of wooden panels, and the
walls are white with one strip of wood running across them, underneath
which are wooden windows. it appears dark outside. to the right of him
is a bed with black sheets and white pillows. there are two throw
pillows on top--one black and one gold, with some sort of laced
pattern on it. a rug with some sort of pattern on it, possibly
oriental in design, lies in front of his bed. next to his bed there is
a nightstand with a lamp on it and what appears to be a phone. on the
other side of his bed there is a potted plant, with a taller shaded
lamp next to it. on the left of the avatar there is a harpsicord with
a stool right in front of it.
RICHARD GARRIOT: you're alarm goes off so you get out of bed, wake up,
turn off your alarm, uh...
the Avatar is naked except for his underwear. his body appears very
bony and muscular. the in-game camera tilts above the Avatars head,
and the Avatar stumbles over to the harpsicord. the green crosshairs
are placed over the harpsicord and we hear notes start to play.
RICHARD GARRIOT: go here, and play your harpsicord..
the in-game camera turns overhead and then to the side, allowing a big
screen television to come into view. we see the carpet clearer here,
and there are also three black throw pillows in front of the
television. the camera turns again, and we see a raised level next to
the wall with a lamp, another throw pillow, and some kind of jar.
RICHARD GARRIOT: around here you'll also pick up some lying pillows...
the camera once again tilts back towards the television. we see behind
it another pillow.
RICHARD GARRIOT: and program..uh your television..
the avatar walks towards a door, the camera following him. next to the
door there is a painting with the silver serpent insignia on it, a
pendulum clock, a bookshelf, and a light switch.
RICHARD GARRIOT: and they'll even be a uh.. light switch
he clicks on the light, and the room brightens up. we see the pendulum
on the clock swinging to and fro. the camera cuts away and later
repositions on the same place. the Avatar walks through the door and
the camera appears on the other side. in this room there is a darker
rug, furniture in the background, and an open doorway with a picture
next to it. this is obviously a 'transition' room, which connects your
bedroom to your bathroom. the walls are bluish under the shadow. the
camera zooms out as he enters the second doorway, leaving a shadow on
the floor behind him. the wall and the floor in the bathroom are made
up of white tiles. the floor is made up of what looks like tiny
hexagonal marble tiles, and the wall of larger, square marble tiles.
there is a washbasin nearby and another ornate rug, this one with
green. there is a papel towel dispenser or toilet paper dispenser near
the wall, but suspiciously no toilet.
RICHARD GARRIOT: [inaudible] you swing over here and grab your blue
jeans and your shirt so you're uh.. to better to have your clothes
We've hust been to the bathroom and put on our clothes and now we walk
through the house out into the garden to some kind of training-course.
the avatar moves around the room, camera following him, until he sees
some sort of wooden bin with clothes in it. he clicks on the clothes,
changing the cursor to a hand, with a pair of pants and shoes growing
to follow his cursor. he then drags the cursor over the avatar, drops
it, and he has pants and shoes on. he clicks on a blue shirt, drags it
on the Avatar and now the Avatar is fully dressed.
GAMESTAR REPORTER: how by the way is the avatar by now
[inaudible]--cut off
the camera cuts out and now appears on what looks to be the Avatar's
driveway. it is made of cement, and lined at the sides with white
pavement. past this on either side there is grass. in front of the
Avatar there is a gate and a fence which stretches across the screen.
Underneath the Avatar there are hopscotch squares.
Here we see some movement-maneuvers. The Avatar can move to the laft
and right, he can make precise jumps (not like in Jump&Runs but
exactly on that spot, where you placed your cursor).
RICHARD GARRIOT: does that make sense?
GAMESTAR REPORTER: yah. and jumping of course
RICHARD GARRIOT: wait a second let be back up..
the avatar turns around and then backs up on the hopscotch squares
until he reaches the first one. the cursor is positioned above the
second square and the Avatar jumps there. the camera turns around the
Avatar overhead.
RICHARD GARRIOT: and its also teaching you... what you do for jumping
is whenever I tell him... thats another thing.. people are worried
that it's going to be an arcade game
the camera cuts away and reappears somewhere on the grass. the Avatar
is standing in front of a dummy attatched to a wooden pole, the ground
around it covered with dirt. the dummy has a target on it, and is
gently swinging in the wind. we see the fence off to the side and a
rocky region in the back, probably the foot of a mountain. a backpack
pops up in the upper left hand corner of the screen. arrows are on
top, two books on a side, and a map tucked away in a corner.
RICHARD GARRIOT: what I'm going to show you now is the backpack, so..
just like the other Ultimas your interface may be..
Ultima Ascension is a real RPG. Among other things you do have an
inventory. Watch this: the inventory is open and you are still able to
look around.
hand cursor clicks on the backpack and starts dragging it around. as
it goes past the edges of the screen, the camera angle changes. the
camera angle swoops around to allow us to see the driveway. then the
camera swings back as he moves the backpack back the other way. he
then lets go of the backpack.
RICHARD GARRIOT: can be dragged around.. it'll even let you drag your
interface off like this.. and you'll still.. effect the ... before
yourself...
the hand cursor clicks on a sword and drags it to the backpack. as the
hand goes over a cell in the backpack, the borders light up red. he
drops the sword there.
RICHARD GARRIOT: and I can pick up objects and I can take them over
here and drop them into my backpack
GAMESTAR REVIEWER: uh huh
now he drags the sword out and moves it towards a shortcut bar on the
bottom of the screen. there is already a shield and a polearm on the
shortcut bar.
RICHARD GARRIOT: or I can click them up and put them in my shortcuts..
the video cuts away and repositions on a near place. in front of us we
see the gate, the hopscotch area, and to the side, the dummy. the
Avatar now has a staff in his hands.
Out of the inventory we take a stick within seconds and do some
attacking-maneuvers with it. Another maneuver, a jump-attack, a third
maneuver and the defensive whirling with the stick
RICHARD GARRIOT: with pole arms.. instead of just doing a normal
attack [he jabs with the polearm] I can hold down a control key and I
get a leg sweep..
he swings with the polearm at a low level, and then swings it again.
RICHARD GARRIOT: and I hold down the alt key and I get a little fall
and kick..
the Avatar pushes the polearm into the ground, jumps up and kicks
forward, then falls back.
RICHARD GARRIOT: uh.. and I hold down both keys I get a special
defensive twirl
the Avatar puts one leg forward and starts spinning the polearm around
with both hands. the video then cuts away and repositions on the same
area. the Avatar now has some sort of sword or dagger in his right
hand, his left hand raised in what appears to be a defensive posture.
Same thing works with the sword. Here you have 3 offensive and one
defensive maneuver, but you have to learn them throughout the game
RICHARD GARRIOT: and here's a roundside attack.. [swings forward with
the dagger] and then.. uh.. the third one's a kind of shield attack..
[swings with the dagger and stops] the fourth one's uh.. [inaudible]
the video cuts away once again and we are in front of the outside wall
of the house, which is black. in front, there is a target on a stand,
and a box next to it. the Avatar is seen drawing a bow out and
positioning it towards the target. the camera swings to an overhead
view. as the cursor moves around the screen turns. in the middle of
all this activity we see a bird flying over the scene and casting a
shadow on the ground. the bird passes and the camera turns again.
You can handle the bow, too, and Ultima wouldn't be Ultima by Richard
Garriott, if not every arrow would stick out of the target, a box or
the wall of the house as a seperate 3D-object
RICHARD GARRIOT: Take my bow out .. and you'll notice that now here I
have readied my bow and uh you can see I've got an arrow locked there
and if I take my crosshairs up against the target...
camera faces towards the target, and a red crosshairs is on the
center. the mouse is clicked and the arrow is released.
RICHARD GARRIOT: now I click down my mouse .. uh .. I be able to
fire..
the Avatar pulls out another arrow and releases this one into the
target too. the Avatar walks to the target, the camera turns around,
and we see two arrows in the target.
RICHARD GARRIOT: now, uh... arrows into that target.. now, I can
actually walk over here into this target now you can see now those
arrows are actually in the target..
the camera turns at an angle towards the house wall. we now see the
corner of the roof, and a tree in the background. the Avatar pulls out
another arrow, locks it into his bow, and fires it at the house.
RICHARD GARRIOT: now if I you know, shoot arrows into my house there..
the camera swings around a bit.
GAMESTAR REPORTER: so there's still options to [cut off]
the video cuts away and now we are in front of a gypsy wagon. it has a
ladder leading up to the opening, and a wheel attatched to the side.
there is a small campfire next to it, a shrub and some flowers in
front, a tree and mountainous region in the background, and the foot
of a cliff next to us. the Avatar moves towards the ladder and the
camera turns with him. the Avatar is now inside the gypsy wagon, but
the camera is still viewing him from the opening outside. all of the
sudden a light blue bird lands on the ceiling of the gypsy wagon and
sways to and fro. inside we see the gypsy, a table with a crystal
ball, and a chair.
You walk into the waggon, sit down and the gypsy shows you various,
taro-like, cards, and you have to choose one of two, which represent
the virtues. After you have chosen your character with the cards
(deciding, if you're for example a mage or knight) you walk out to the
moongate.
RICHARD GARRIOT: and by the way what we are referring to here to here
are all the [voice?] so, the acting's not great.. but uh this is what
she says...
GYPSY [in game]: Greetings Avatar... This is.. [continues to talk in
the background]
camera zooms to the inside of the wagon. in the back of the gypsy
there is a trunk, to the side there are circular windows, and we see
cards underneath the Avatar's head on the table. the camera then turns
to view the Avatar from the top, and then swings back.
RICHARD GARRIOT: Now you'll notice that not only is she acting, but
also she has lip movements and wandering eyes and her hands..
the gypsy is wearing a purple and red dress with a golden headset. the
camera moves to zoom into the gypsy. we see the gypsy moving her lips
as she talks. the gypsy, while talking, leans forward, nods, and moves
her hands. the camera cuts away to a view directly in front of the
gypsy. we see several cards layed out before her, some on top of
eachother, some facing up and some facing down. two large images of
the backs of cards slowly appear on the screen. they have a
red-green-yellow pattern with two familiar ultima insignias on them.
RICHARD GARRIOT: So this is.. for old Ultima players this should be
very familiar.. where you're here making decisions to have a
contrast..
the gypsy motions her hand towards one card---it turns around. the
front side has a glowing ankh on a pedestal. on the bottom is some
ruinic text, and a banner with some more runic text on it. the gypsy
motions her hand towards the other card--it turns around too. On the
front is a shepherd looking down, with a shepherd's cane in his hand,
and a large white moon behind him. the ruinic text appears here as
before. a text display appears on the bottom of the screen:
Thy parents wish thee to become an apprentice. Two positions are
available. Dost thou...
- Become assistant to the village cobbler. - Become an acolyte to a
worthy Spiritual order.
the cards are swaying around in mid-air, waiting for you to chose an
option. the gypsy is speaking.
the video then cuts away and brings us to another scene. it is a dirt
path in the middle of a wilderness area. there are plants and shrubs,
and rocks, on the side of the path on the grass. there is what appears
to be a dead tree, and some cliff area in the back. the roads are
forked in many directions, three at first. one of them is blocked by a
fallen tree. the camera turns with the Avatar to the right. There is a
ring of odd looking stones. In the middle there is a moongate. It is
purple with a white light emanating from it on its borders and
swirling inside. all around it swirls whisps of white-purple light.
there are also other white magic 'sparks' floating around it.behind
the moongate are trees and mountainous regions. the avatar walks up to
the moongate. the swirling white light around the gate is producing a
deafening roar. the avatar first steps through the swirling white
light and then steps into the moongate, as it lights up white and
envelops the Avatar.
The moongate is more beautiful than ever before in any other Ultima
the video cuts away and we see a screen that is mostly covered by a
book. one one side is a tableau. we see what appears to be slots for
spells. empty slots have empty squares and empty space next to them.
some have filled spots, with pictures in the squares, and text
describing the spell next to it. we see two spells on this page:
Light, and Light heal
Through the moongate we arrive in Britannia, where we are quickly
introduced to magic. The spellbook we see here allows us to drag a
spell onto the quick-item-bar we see at the bottom of the screen, so
we can access it immediately
RICHARD GARRIOT: Let's turn back one..
he clicks on the page leaf on the right side and it turns over,
animating as it does so. we see another page with a similar list of
spells. the only spell i can make out is Ignite.
RICHARD GARRIOT: so now what I can do with the spell book is.. like
click where i have a spellbook attack spell and uh.. or If I want I
can just drag the little icon from the spellbook here into my shortcut
bar so that I have access to the spells.. er. uh.. more quickly
he clicks on the icons in the spellbook and drags them down to the
right side of the shortcut bar on the bottom of the screen one at a
time. he closes the book and we see the room. there is a painting on
the side wall of what appears to be the blackrock sword, and a red
stand underneath it. there is a suit of armor in the corner of the
room, next to it a torch. there is a forcefield and an unlit torch in
the other corner. the walls are stone, with a metallic rim along the
bottom. you can see the Avatar breathing up and down.
RICHARD GARRIOT: okay.. so you're F10.. I click on the.. [inaudible]
.I lit the spell with a piece of magic [?]
Finaly we solve a little quest by lighting a torch over there on the
wall. A barrier opens and we can continue with the real story
light sparks start to form around the Avatar as he lifts his hand,
swirling around his body. then they discharge towards the unlit torch,
and sets it aflame. there is a residual aura of light around the
flame. the aura then dies down and magic sparks dissipate away.
with dramatic music, a closing screen ominously rushes down. it's the
end of this part of the video. it reads:
GameStar
Ultima 9 - Ascension Genre: 3D-Rollenspiel [Genre: 3D Roll-playing]
Hersteller: Origin [Manufacturer: Origin] Termin: 3. Quartal 1999
[Date: 3rd Quarter, 1999] Ersteindruck: Ausgezeichnet [Prognosis:
Excellent]
Redaktion [Editorship]: J. Langer/H. Lenhardt - Produktion
[Production]: T. Schwaiger
----- TB_U9B.MPG
star cut out approaches the screen, revealing a title screen which
reads:
Gamestar Video-Special [Video Special]
Ultima 9: Mega-Preview [Mega Preview]
title screen cuts in half revealing Richard Garriot in a white shirtin
front of a long tapestry--what we later learn to be called the
"Tapestry of Ages." it is quite colorful. Richard Garriot, gleeful,
smiles.
RICHARD GARRIOT: Hi this is Richard Garriot We're here in Austin,
Texas at the Origin building .. [Richard Garriot raises his hand to
wave] Hello all the folks there from Gamestar.. and today we're going
to show you Ultima 9: Ascension. [german speaker begins, english in
background]
After the tutorial you finaly arrive in Britannia and you stand in
front of Lord British's castle. It's an impressive building we're
walking towards now. To the right we can see the quiet old Lord
Britisch and to the left is a guard, we want to have a closer look at.
By zooming onto him, we can see how detailed the models are. And even
Raven, the girlfriend of the Avatar, is ectremly detailed.
the video now takes us in game, and we are standing, lookup up towards
a tall castle made of stone bricks. this is Lord British's castle.
there are two towards connected to the front wall, a small balcony in
the middle, and some roof area and towers in the back. we also see
crenelations on the front wall. the camera swings back and forth.
there is a gate in front, and purple banners hanging down to either
side. also one of the towers is being covered up with a put of fog. we
can see windows along the tower wall. the Avatar now turns to face the
front gate. one of the purple banners has an ankh on it, the other, a
serpent. the camera pans down as the Avatar moves forward. the camera
turns again, towards the gate. there are what appear to be two guards
in front of the gate. one is wearing a red shirt with chain and coif
underneath and the other looks to be wearing a robe type armor and
cylindricalish helmet. next to the two guards are also stands with
cannons on them. the gate looks to be made of iron.
RICHARD GARRIOT: .. which is quite a large place.. I'll try to turn
around here and stand outside and.. but uh..
GUARD [in game]: Hello there
RICHARD GARRIOT: We have a grid uh..
the camera cuts away and then starts zooming towards one of the
guards, the one with the red shirt. on his shirt is a blue serpent. it
is zooming towards his head, very close. he has beady green eyes, his
brows seem to be bent to suggest he is worried, he is unshaven, and
his lips are moping in a frown. the chain coif snugly fits around his
head. he sways back and forth slightly, as he breathes.
the camera cuts away again and we at a relative closeup of Raven. we
see her looking upward. she has a white shirt underneath a black
bodice, and blue pants. on her wrist is an iron cuff, with a dagger
attatched to it. her hair is black and short. in the background is
some tree and mountainous region. we zoom in closer. it blurs at first
but then clears up. we turn up towards her head then towards her feet.
she has long black boots on.
RICHARD GARRIOT: .soo there's uh.. here's uh..
In the museum this tapestry (it's the same tapestry we saw in Richard
Garriott's office, tells the story of all previous Ultimas.
the camera cuts away once again and we are inside some building. the
walls are marble white with ornate design on them, the floor is white
and green tiles--white towards the door and green away from the door,
with green diamond tiles in between. there is a double wooden door
between two marble columns. to each side of the door are two tall
lamp-torches. the two sides of the door open one at a time.
RICHARD GARRIOT: artifacts..
GAMESTAR REVIEWER: oh its..
RICHARD GARRIOT: from previous ultimas
GAMESTAR REVIEWER: uh huh
RICHARD GARRIOT: including one of my favorites which is uh.. here is
the tapestry of ages.. and you can see this tapestry.. uh includes
images from all of the previous ultimas .. so three images from each
of the games..
the Avatar walks through the doors, and the wall passes behind him. we
are in a new room. the floor is mainly white tiles, but with a square
of green tiles. along this square are display cases with glass, and
items inside. there is a statue offset in the middle of the square of
tiles. we see the ceiling with a chandelier hanging from it, with
candles. in the back of the room is the same tapestry we saw behind
Richard Garriot at the beginning of the video. It stretches the main
portion of the back wall. there is a woman in a blue and yellow dress
in front walking towards you. also in the back of the room, near the
tapestry, is a man viewing the work. the Avatar moves up towards the
tapestry and pans around to look at it. at the same time the man is
moving closer and looking at it as well. he suddenly makes the Avatar
run to the side in an attempt to show more of the tapestry. we see
another woman in back of us with a brownish dress and braided hair.
the video cuts away and we are now what appears to be the outskirts of
Britain. there is a stone cobble street going forward to some kind of
gazeebo. in the background there are other buildings and trees, the
tops of which are covered with a gaze of fog. he turns the Avatar
towards one of these buildings and we see the fog over it's roof at
one moment, and then when we turn to some angle and move forward the
fog becomes more invisible. we see the road turning in many directions
and a tree on a cliffed area in the back. next to the gazeebo-thing we
see several people.
After the visit in the museum we walk around in the capital-city
Britain. Over there the mayor is holding a speech we would like to
listen to. Look, how detailed the mayor is, listen to hisbeautiful
voice and hear the coughs of the surrounding croud. In Ultima you're
in a realistic world!
RICHARD GARRIOT: do this..
GAMESTAR REPORTER: so what about weather for a while..
RICHARD GARRIOT: well other than..
[voice off to the side]
RICHARD GARRIOT: but what you'll notice here is this is the mayor of
Britain, who is giving a speech to.. other characters who have just
gathered around here to come together and talk about it..
he moves towards the gazeebo and brings us towards the gathering of
people. there is a woman in a blue dress, and two men in different
outfits, all encircling another man who is standing in front of the
entrance. the avatar walks forward again and we see a smaller stone
path in the grassy area. we see the mayor is chubby and has a grey
beard. one of the spectators raises his hand to scratch his head as
the mayor speaks in a nasal british voice.
RICHARD GARRIOT: If I go into first person you can tell that also that
the mayor is also you know talking and blinking, and..
the Avatar dissapears from screen--we are in a first person display,
through the Avatar's eyes. we have a closer view of the mayor. He is
wearing a brownish-orange robe outfit, and is standing on top of a
table or stand. he has an ornate belt. the camera zooms in some more.
he has a heart on the chest of his outfit--emblematic of Compassion.
we can see his pudginess in its full glory as he displays his pompous
attitude. we hear him speaking and his lips are moving.. part of this
is in the background:
MAYOR [in game]: All are truly deserving.. In order to be truly kind
we shall allow [each?] to be with their own kind
the video cuts away to another scene, and it is early morning. the sky
is a deep redish color, covered partly by a cloud layer. we are in
front of a crenelated stone wall with a hooded lantern on one end,
glowing in the dark. we are also on a dirt path with a cliffed area to
the side.
GAMESTAR REPORTER: thats uh
RICHARD GARRIOT: So you see that, you know.. the sun is going to be
rising over here in the east.. it gets brighter and brighter.. also
here's another scene.. the sun's going to actually cross the sky
Realistic, too, is the change of night and day. About every 6 minutes
an hour in the game passes, but we do see this a bit accelerated here.
We can see the dusk, the rising sun and in the evening it becomes dark
again.
the sky starts out deep red like before. now we see a gradient of
yellow sweeping in a circular pattern from the horizon formed with the
crenelated wall. the sky gradually turns a bright and beautiful
yellow, and everything is aglow. the area around also slowly lights
up. behind the clouds we see the faint glimmering of a white sun
emerging. as it goes past the clouds, the sky is filled partially by a
whiteness, the rest is rosy and yellowish. as it continues to rise,
the sky fades to a deep but faint blue, and the sun is yellowish.
then, as it rises further, the sky turns a bright sky blue, the clouds
are lit up, and the sun is a white glow.
GAMESTAR REPORTER: [inaudible]
all of the sudden a shadow drops down behind the crenelated wall,
covering the Avatar. much of the foreground is darkened with shadows
with the bright sky in the background.
RICHARD GARRIOT: you see the sun has actually risen.. the sun goes
down the sky at night.. and you can even see the clouds be.. uh the
clouds.. uh.. drifting by as the sun kind of moves through the world
the clouds start moving across the sky as the sun moves in a circular
manner behind them. we look directly up towards the sky, and we see
the sun shimmering behind the cloudcover, and poking out on the other
side in a smooth path. the sun gets yellower as it is behind a cloud
and whiter as it is visible in the sky. the camera angle changes to
bring us a little closer to the Avatar.
GAMESTAR REPORTER: [cut off]
the video cuts away to the foot of a mountainous area, a grassy area
for the most part. the Avatar is in a rusty looking armor, full suit.
as the Avatar moves around one of the rocky areas, the camera moves
with him. a dirt path goes up and then curves down again and we see
the enterance to a cavern. in a small enclave.
RICHARD GARRIOT: well you know that might be nice but that's uh not
the way..
GAMESTAR REPORTER: I think it's rather clever..
we move in towards the cavern entrance to see it more clearly. there
is a broken fallen on the path right next to it, and the entrance has
both marble stairs and rim around it. there are also numerous rocks
surrounding the entrance to the cavern. the Avatar moves towards the
entrance, and as we are closer we see two winged statues on either
side of the steps.
GAMESTAR REPORTER: [inaudible]
RICHARD GARRIOT: or vice versa
Another speciality about Ultima is that the map/world is one part and
not divided into levels. You can see this vewry good here, while we
are walking into this dungeon without any interruption.
the Avatar enters. the entrance way is short and is made of stone
brick with two torches at the end. the ground in the entrance way
tilts downward. past this we are in a more natural cavernous area.
stalagtites and stalagimites are everywhere in this crowded and tight
passageway in the back some of the stalagtites have a yellowish glow
of cavern light on them.
GAMESTAR REPORTER: now i see
RICHARD GARRIOT: so, uh.. ok now we're going down into a dungeon
the Avatar clumsily moves around the stalagmites in his armor, casting
a visible shadow.
the video cuts away and brings us to the docks in some town. the
avatar is naked except for his underwear. there is a wooden area held
up by poles in the sea. the scene is beautiful. it must be early dawn
or late dusk. the sea is a deep blue, and the sky is an orangish and
yellowish inferno. on the edge of the docks is a ship which slowly
sails by, towards you, its white mask appearing blue in the light. we
see it rocking in the waves as it moves past. the camera tilts
slightly and we see the ship moving from a different angle. now we
also see a peachy glow of the sun behind the yellow-red clouds. the
camera angles show the curvature of the sails as it moves from one
side to the other.
GAMESTAR REPORTER: so is this your ship?
RICHARD GARRIOT: yes, uh.. its a right [by my camp?]
Besides walking, running and of course teleportation through magic or
moongates you can choose a fifth way of movement, which we can see
here. The ship that just sailed in can be borded and is a real
3D-object. To stear it, we have to stand at the bow and than we can
sail the britannian ocean.
the camera cuts to a closer view of the ship, a bit overhead. the
Avatar is right by it. it is darker this time, because we don't see
the horizon. we just see the bottom of the ship fading into the murky
sea water below. a yellow crosshairs is positioned above the ship, and
the Avatar jumps from the docks over the side of the ship to the main
deck. the camera zooms out and then tilts a little, giving more of an
overhead view.
RICHARD GARRIOT: ...part of the middle of the tide.. [cut off]
the camera turns as the Avatar does towards a series of ladder-steps
on the ship which lead to a higher level, near the front. as he walks
up we quickly see a palm tree in the background on some sort of islet.
the edge of the ship is painted with some green design. the Avatar
quickly jumps up the steps to the front of the ship, where we see the
mast in front of that horizon contrasted with yellow-red clouds and a
deep blue sea. the rail of the ship is made up of a column-like
fencing. this screenshot eerily reminds one of the scene in the
Titanic when Jack holds his arms out in the front of the ship.
the video cuts away but again we are at a ship. now, however, it is
the middle of the day. the Avatar is still naked, in broad daylight.
in the background we sea the coast--there are sandy islets with palm
trees and rocky regions. we are in some desert/arid area. the light is
coming from the west, and the sky is partly yellow and partly red in a
gradience, as if it is near sunset. the Avatar turns around, the
camera moving with him.
RICHARD GARRIOT: right here i'll uh.. turn around
on one of the sandy islets we can make out some wooden wreckage of
another ship. the camera moves upward towards the sky. redish clouds
against a blue sky. the camera once again pans to the right. we see
mountains, their tops fading a little into the sky. the camera turns
around towards the mast. it is dark in front of a blazing yellow
horizon. we turn down and see a deep blue sea again.
Now we arrived in the high north. At this cave we present our magic
for the first time.
the video cuts away again and now we are in a snowy area. in some
places the snow barely covers the grass, but for the most part is a
white blanket. there are rocky regions around--we must be near a
mountain. the rocky hills don't have snow on the steep parts of them,
but only the flat and top parts. there is a tree which has snow on the
top of its leafy branches. the sky in the background is a cool ice
blue with white clouds. we see it through an angled aperture made by
two opposing rocky hills. at least the Avatar isn't naked here--he is
wearing his chain armor.
RICHARD GARRIOT: oh wait.. dispatched in there. that particular uh
spell..
the Avatar moves forward a bit. there is what appears to be a redish
dead corpse in the snow, but I can't make it out enough to be sure. as
we move past the tree, we see it up close. we turn around the tree and
see another one---this must be coniferous, since its branches are dead
with no leaves. there are other trees in the background. more
importantly we see an entrance to a cave in a rocky mountainous
region. this is not ornate like the last dungeon, but rather looks
like a hollowed out region inside the mountain face. as the Avatar
marches forward towards the cavern entrance we see a bluish shadow
beneath him. the trees fade away in back of us as we approach mouth of
the cave. the cave gets darker inside as we go in more. the opening of
the cave is arched so we see one side lapped over another. it is also
darker towards the right side--the light must be coming from the same
direction. stalagmites at the mouth of the the cave are snow tipped.
ominous music starts playing.
RICHARD GARRIOT: and here's the mountain... so now I've been..
wherever that music kicks in that means I've been targeted by
somthing.
GAMESTAR REPORTER: mmm hmmm
With this fireball, the inhabitants of the cave will get a "warm" back
;-)
orangish magic sparks start to form and gather, swirling around the
Avatar. a red light appears concentrated in front of him. the light is
sent swooping towards the cave, making a loud humming noise. as it is
entering, the dark side of the cave which we can see lights orange.
all of the sudden, after the light dissapears somewhere into the cave,
there is an orange flash of light flooding the inside. the light dies
down to orange and then dissapates.
RICHARD GARRIOT: and theres uh.. fireball...
the Avatar turns his head to the left and sees the cool blue sky once
again over the edge of the cave mouth. there is a dead tree in the
background. yellowish sparks once again gather around the Avatar as he
motions with his arm. they gather into an orangish ball again and head
towards the mouth of the cave. this time it doesn't go inside deep but
hits the side. there is a yellow explosion--its outer edges
reddish--where the crosshairs are. it gets bigger, dies out to an
orange, and dissipates. the Avatar then turns to the other side of the
cave opening and the camera zooms in a bit more.
And now the same place at night and with another spell, namely a
lightning storm that remains for a couple of seconds and attacks
everybody and everything near to it
the video cuts away. we are brought to the same place it looks like,
but now it is dark, probably night. the atmosphere and the snow appear
kind of bluish in the dark. the camera is in a slightly overhead
angle, overlooking the Avatar. the camera then moves more to an
overhead view. we hear a roar of thunder. all of the sudden an area of
the snow beneath us lights up from blue to white. the Avatar raises
his arms up towards the sky, and the camera moves a bit upward as
well. looking close we see white sparks around the Avatar. All of the
sudden a streak of white lighting slashes down right in back of the
Avatar. the screen is flooded with a white glaring glow. the color
scheme is almost black and white due to the contrast created by the
bright light. the light dissapates and the atmosphere is once again a
darker blue. however, the lighting keeps on streaming down and
elecrifying an area behind the Avatar. it stops and an area lights up
with white light again. the lighting stops and we see electricity
where the lighting bolt struck 'bubble up' and dissapate. we look
above at the cave face. it is dark but there is this swirl of white
light above it, with sparks encircling it. it grows brighter and
swirls more, gathering momentum and speed.
RICHARD GARRIOT: so some of the.. uh... lightning uh.. there.. the
storm itself is kind of hovering above the scene and causing lightning
bolts to kind of strike out and hit.. and eventually its going to
dissapate
an area of screen fills with light, and then suddenly a bolt flashes
outward diagnally to the left of the Avatar, originating from the
swirl of light which was created. it stops, becomes dark again, and
then a light appears in another area. another bolt of lighting hits
the ground, now in a different area. it stops, the Avatar moves his
head, moves it back, and the lighting bolt strikes out far to the
right. the ground lights up once again, and this time a lighting bolt
strikes a stalagmite nearby the mouth of the cave. after the lighting
bolt disspears we see the same kind of electricity bubble dissapate
from where the lightning struck. now the lighting strikes once again,
this time almost directly in front of the Avatar, a little towards the
right. as this process is going on and the lightning bolts strike we
hear roaring thunder. the roar turns into a chunking sound, as if the
magic swirl is dying out. the snow lights up again in a radius, stops,
and then lights up again. then there is another glaring white flood as
a new lightning bolt hits a rock. the lightning dies down and we see
the swirl weakening in the dark.
And now a pyrotechnical masterpiece ot our mage who now casts the
meteor-spell
the video cuts away again and now brings us to a vast open field of
grass--it must be a meadow. the grass stretches out in a flat plane in
all directions. the sky is once again orangish red, filled with
clouds, and the coloring makes it look golden. the Avatar also appears
to be in some sort of golden armor, matching the color of the sky.
there are two moving creatures in the meadow--probably nothing
terrible. part of the sky lights up and a stream of smoke comes
pouring down, the end lighted up. it looks like it might be some sort
of meteorite, as in a meteor shower spell. the area of the ground
directly underneath the glowing end lights up in a radius. near the
center of this is one of the creatures. it seemed to miss. but now
another stream of smoke comes down from an opposite angle, and closer
to the Avatar, hitting the ground near the other creature. as it hits
the ground it creates a small yellow explosion of fire, with sparks
flying about. after it has hit, the black smoke from the sky slowly
puffs away and dissipates. we see a small swirl of light around the
Avatar, and then another stream of smoke hits the ground, causing a
yellowish explosion with sparks flying about. as these meteorites hit
the ground, we see the screen shake and there is a soft crashing
sound.
RICHARD GARRIOT: the space.. why dont we go ahead and do that as
well.. so the other thing we can do to [c?] was go to the journal..
and in your journal is a variety of things
To solve the game you have to reconstruct the eight shrines which have
been destroyed by the guardian. Here we see one of the sequences.
the video once again cuts away to another scene. we are in the middle
of a grassy clearing, with some broken stones scattered about the
place. the Avatar is kneeling on knee and facing one stone that has a
pinkish insignia on it. on the bottom of the screen reads:
Speak now the Mantra of Compassion
there is a text box area and already filled in is 'mu.' i hope this
isn't a spoiler to anybody.
RICHARD GARRIOT: now I have to type the mantra which I of course
happen to know [inaudible]
the camera pans and zooms outward. it then moves out more quickly and
to the back of the Avatar. we now see the full circle of broken stones
and mushrooms. there is a mountainous region in the back and a greyish
sky. the camera then moves to the side of this area. we can see some
mountain tops and one tree in the background. gradually, a yellow
swirl forms around the area encircling the stones, and gains weight
and velocity. we can see white magic sparks inside. it is growing
taller, and there is a bright flash. it continues to swirl about
faster and faster, until it almost becomes a yellow blur of motion.
the camera moves out a bit to a different angle. now there is a
smaller swirl forming in the middle of the large one. this one is
generally conical and tall it is gaining height. the rushing swirls of
magic create a roar so deafening it is hard to hear the german speaker
talk. the camera moves out to a directly overhead view and then moves
more to the side. the internal swirl is growing taller and taller,
spiraling up to the sky. we can no longer see the top of this internal
yellow spiral.
GAMESTAR REPORTER: uh huh.. so I see, the shrine is reconstructed
the roar of the magic is growing. it sounds like the roar of a wind
tunnel. as we move around the broken rocks, we see they are slowly
being reconstructed into a shrine with an altar. the reconstruction is
smooth, as if it was morphed. as we move around, that one tree passes
in front of the shrine. all of the sudden a white surge of electricity
zaps from the new pedestal of the shrine and hits the Avatar. the
torso of the Avatar is sent backwards, while his feet remain in the
same place. the white electricity is wrapping around the Avatar and
encircling him. as this is going on the camera continues to move
around the shrine at a faster and faster pace. all of the sudden a
bright yellow flash appears, and the magic automatically disspears.
the roar dies down in a few seconds. now the silence is deafening. the
movement around the shrine slows down and the Avatar stands upright.
Beside your skills and notes you can also find infos about nearly
every monster of Britannia in your journal
the video cuts away to another screen of a book. this one is the
journal. it starts with log entries on Earth labeled 'March 8th, 1999'
and 'March 9th, 199'. then it starts with 'Day 1', and 'Day 2', which
by no doubt take place on Britannia. I can make out what most of the
log entries say:
March 8th, 1999: I awoke after a strange dream of a titanic evil
column causing cataclysms in the fair lands of Britannia. Hawkwind
spoke to me and said Lord British summoned me yet again to aid him.
March 9th, 1999: The gypsy warned me this was my final journey to
Britannia, and to seek Lord British right away after traveling to
Britannia through the moongate in the park. Day 1: I have arrived in
Britannia. Hawkwind tells me there is a cave with a teleporter to the
city of Britain, where I can find Lord British. Day 2: The Mayor has
told me... Day 2: The Guardian has returned! Lord British has told me
to recover the...
the right page of the journal animates as it flips over. it continues:
the glyphs from the bottoms of the dungeons and to cleanse the shrines
to restore Virtue to Britannia.[(tm) inserted here by me]
RICHARD GARRIOT: and here's the uh.. bestiary where we uh.. describe
all the monsters that we're going to allow you to fight..
the page turns again. here we arrive at what appears to be a bestiary.
there is a drawing of a crab and some other things at the top and it
begins with text:
Bestiary of Britannia. Herein is found important information about the
beasts that inhabit Britannia, to aid the wary traveler.
on that page there are only two beasts, with full descriptions, Giant
Bat and Vampire Bat. he presses something and the book animates shut.
it has a black cover with an ankh embedded in it. the edges have a
gold material on them. behind the book we see some sort of shack in
the wilderness.
Finaly we want to show you some fighting: first of all against a
skelleton that simply climbs out of the ground. But it doesn't stand a
chance against us
the video cuts to a new scene and location. it is dark and we are by a
dirt path in the wilderness. there is a cliffy area in the background
with some trees around it. the wind is howling. we hear some bones
jiggle.
RICHARD GARRIOT: and uh.. you'll notice I just heard some bones jiggle
and sure enough that means that uh... we have this skeleton thats
coming out of the ground.
we see a skeletons head emerging from the grass. he takes his arms and
position them against the ground in order to push the rest of his body
out. he is shortly out, hunching above the ground, a black circular
shield in one hand and a sword in the other. he raises his shield and
sword and faces the Avatar. all of the sudden he lunges forward and
starts an attack.
RICHARD GARRIOT: So, I pull out my sword as well.. he's going to dash
over to me, and we're going to go ahead and do a little battle here..
the Avatar pulls out his sword, and the skeleton lunges his forward.
it hits the Avatar, appearing to go through him. the Avatar swings his
sword towards the skeleton, and the skeleton responds with a likewise
move. you can hear soft moans from the Avatar as he is hit. the view
moves a little bit overhead.
RICHARD GARRIOT: I'm going to kind of back off and..
the Avatar moves backward a few steps. and then positions his sword.
the skeleton has his shield right in front of the Avatar's sword. the
skeleton shield moves to block the Avatar's blow, he stumbles a
little, and the Avatar lunges forward with his sword again.
AVATAR [in game]: Take that!
as the swords move quickly in the darnkess they leave a residual blue
path.
----- TB_U9B.MPG (part 2)
The Liche is a more dangerous enemy. Only cause Richard Garriott
activated a cheat, so we can approach him without becoming invisible,
we can attack and quiet easily defeat him.
we are brought to another location in the woods, this time its in the
middle of the day and we are along a dirt path. there are sloped hills
in the background covered by a light fog. the region we are in is in
itself hilly and there is a rocky mountain slope to the right. there
also appears to be a stone fence in the background. most suspiciously
there is one figure, very tall, in the middle of the path, with some
sort of ornate rod or wand. what would be his legs are straight and
his arms are bent a little to the side. as the Avatar moves towards
him, he faces the Avatar. his legs look like a trunk--it might be a
reaper or the sort.
RICHARD GARRIOT: Actually it looks like we're going to really walk
right up to him and whack on his [trunk?] here..
the Avatar pulls the sword from his scabbard, raises it, and lunges
towards the leg area of this creature, and then does it a second time.
the belly of the creature bends backward as if someone hit him in the
stomach or balls and makes a 'mmpf' moaning sound. it shakes out of
balance and then rebalances itself but does not attack the Avatar. the
Avatar takes another swipe at him with his sword.
RICHARD GARRIOT: uh.. we can hit him, but he doesn't ever seem to uh
notice us
then the Avatar hits him again, and this time the swing causes the
creature to turn to the right, hunched over, with his wand over his
shoulder. the creature, hunched up, his arms over his head, starts
spinning around. as he is spinning he stretches out again.
GAMESTAR REPORTER: now.. uh.. he's doing something?
the arms of the creature reach towards the sky and his chest is
outward in a proud manner, his bottom 'trunk' backwards. he looks like
a bent twig. his wand his stretched towards the sky, away from his
chest. the creature starts spinning faster and faster. we now see that
he has spun off of the ground. as he continues to spin he slowly
becomes transparent.
RICHARD GARRIOT: now he's.. the.. uh thats part of his death animation
there
the creature, now transparent, is standing still in the same position
that the Avatar found him in. for some reason I don't think this is a
'death animation'---it looks like some sort of etherial spell.
And now hold your breath! On this bridge a real dragon is lurking at
us. And just that we get near him he gets up into the air and attacks
us with a fireball. And when it fades to black in a moment, it's
because the dragon got us. (notice from me: don't know what he means
with "fade to black". maybe it's cut out)
the video now cuts to a view of a arched stone bridge over a small
stream. the middle of the bridge is also being held up by a stone
wall. to each side there is grass and trees. the sky is filled with
clouds and is part yellow and part blue, with red seen at the horizon.
more importantly, we see a dragon perched gently on the rim of the
bridge. the Avatar starts moving forward and as the camera moves, we
see some sort of building off to the side. Also, there are two stones
at each side of the bridge entrance. the dragon is still staying
still.
GAMESTAR REPORTER: ok.
the camera moves to look up towards the dragon as the Avatar moves
nearly below him. from this angle, part of the sky is a deep blue and
part is a deep red. it must be sunset. the dragon starts flapping its
wings and flying off his perch.
RICHARD GARRIOT: Okay, he's going to get away from his raft..
the camera moves directly below the Avatar's head and we see the belly
of the dragon in the sky. he is flapping his wings and holding his
fore arms menacingly while leaving his legs to dangle in the back. his
head is directed upwards towards the sky. the dragons head then turns
toward the Avatar, and out from it comes a flaming ball of yellow.
GAMESTAR REPORTER: you're going to get killed..
RICHARD GARRIOT: and as you can see the dragon up here that you're
trying to get away from... you see that as we get uh... near him..
the fireball hits the edge of the stone bridge before the Avatar and
erupts into a large yellow inferno. it soon disspates, looking like
transparent gas. the dragon lifts is wings and then lowers them again
as his head moves outward, looking as if he is going to spit out
another fireball. he flaps his wings again, as the camera moves
around, for a while blocking part of our view with some kind of plant.
the dragon now stretches his wings outward as the camera moves around
the area. he now moves the camera away from the dragon, towards the
sunset. in this angle, we can see the foot of the arched bridge. the
camera now moves downward. in the background we see a bright blue sea
with a red sunset on the horizon for the first time. there are also
what might be volcanoes. the house to the side can be seen clearly for
the first time.
RICHARD GARRIOT: he's uh.. noticing us.. and obviously.. uh... he's
not particularly happy with me..
the camera moves in an overhead view and the Avatar moves around to
the front of the bridge. we see the bridge is made of cobble stone.
the camera angle turns as we start to move over the bridge. then the
camera angle tilts and moves right in back of the Avatar. we see the
top of the arched bridge and the dragon flying in the background. the
Avatar pulls out his sword from his scabbard and starts lumbering up
the bridge in rusty-looking armor. the Avatar starts running, and the
dragon continues flapping its wings to get a more overhead position.
we hear a babbling brook in the background, and some scherzo combat
music.
RICHARD GARRIOT: so now I'm going to see if I can run down around
here, and um... switch around, pull out my sword...
the Avatar puts his weapon in his scabbard.
with dramatic music, a closing screen ominously rushes down. it's the
end of this part of the video. it reads:
GameStar
Ultima 9 - Ascension Genre: 3D-Rollenspiel [Genre: 3D Roll-playing]
Hersteller: Origin [Manufacturer: Origin] Termin: 3. Quartal 1999
[Date: 3rd Quarter, 1999] Ersteindruck: Ausgezeichnet [Prognosis:
Excellent]
Redaktion [Editorship]: J. Langer/H. Lenhardt - Produktion
[Production]: T. Schwaiger
--
      Adalberto Simeone -==(U.D.I.C.)==- Avenger Dragon
           E-Mail:
lafc...@tin.it
    UIN: 1414193
                       We Must Dissent


author: Dimer Camparini

text:
Lungooooo?!?!?!
Cacchio, Agent si e' rifiutato di scaricarlo perche' e' il triplo della
grandezza settata nel limitatore...  ;-)
Ma che cavolo ci hai scritto in quel messaggio?
(fatemi un riassunto...max 10 righe...)  ;-))
Saluti!  ^_^
--
   _/_/_/        Dimer Camparini        _/_/_/
  _/_/_/     Reggio Emilia - ITALY     _/_/_/
 _/_/_/
di...@tin.it
          _/_/_/
_/_/_/ UIN:1645559 - Nickname:Ciccio _/_/_/


author: Lorenzo d'Amato

text:
"Lungooooo?!?!?!
Cacchio, Agent si e' rifiutato di scaricarlo perche' e' il triplo della
grandezza settata nel limitatore...  ;-)"
E vabbe' Dimer ma tu usi un newsreader per niubbi' ;-PP con OE ce la fai...
dai che e' la volta buona che disinstalli Agent e ti piazzi OE ;-PP
Ciao, Lorenzo
merge...@iol.it


text:
On Sun, 09 May 1999 20:45:34 GMT,
di...@tin.it
 (Dimer Camparini)
wrote:
>Cacchio, Agent si e' rifiutato di scaricarlo perche' e' il triplo della
>grandezza settata nel limitatore...  ;-)
Mah io l'ho disabilitata quell'opzione.. beh certo ogni tanto capita
di scaricarsi il solito mega file da qualche centinaio di mb.. pero'
puo' risultare utile (il file) :-)
>Ma che cavolo ci hai scritto in quel messaggio?
>(fatemi un riassunto...max 10 righe...)  ;-))
Non l'ho scritto io , in pratica e' la traduzione di quello che dice
il commentatore (che parla in tedesco) in inglese , facendo una
telecronaca secondo per secondo di quello che succede nel trailer.



text:
"Lorenzo d'Amato" wrote:
>E vabbe' Dimer ma tu usi un newsreader per niubbi' ;-PP con OE ce la fai...
Veramente potrei tirarlo giu' in tutta scioltezza (al solito...con Agent si
puo' fare QUALSIASI cosa in tutta scioltezza)...ma non ne ho voglia di
scaricarmi 1200 righe di messaggio...
>dai che e' la volta buona che disinstalli Agent e ti piazzi OE ;-PP
Sicuramente...speraci proprio...  ;-PPP



text:
(Avenger Dragon) wrote:
>Mah io l'ho disabilitata quell'opzione..
E proprio vero...solo chi e' folle sfida le tue molle!  ;-))
Ma scherzi...e' vitale il limitatore, senno' a volte per colpa di certi
niubbazzi mi sarei trovato certe sorpresine...
(in ICG a volte capito' gente che postava messaggi da 10000 righe! E non ho
messo uno zero di troppo...)
>beh certo ogni tanto capita
>di scaricarsi il solito mega file da qualche centinaio di mb.. pero'
>puo' risultare utile (il file) :-)
Non esiste...se e' il caso lo prelevo successivamente solo perche' lo voglio
IO...ma prima...ZAC, segato di peso!
>Non l'ho scritto io , in pratica e' la traduzione di quello che dice
>il commentatore (che parla in tedesco) in inglese , facendo una
>telecronaca secondo per secondo di quello che succede nel trailer.
Ecco, appunto...allora non lo prelevo...mi interessa poco...
(mi interesserebbe di piu' vedere il video, speriamo che qualche rivista lo
piazzi su CD...)



text:
On Sun, 09 May 1999 22:49:17 GMT,
di...@tin.it
 (Dimer Camparini)
wrote:
>Ecco, appunto...allora non lo prelevo...mi interessa poco...
>(mi interesserebbe di piu' vedere il video, speriamo che qualche rivista lo
>piazzi su CD...)
E su questo ci conto pochissimo , nel trailer e' onnipresente la
scritta "
www.gamestar.de
" e non credo che a un TGM o a un Zeta o a
chicchessia daranno il permesso di pubblicare dei trailer concessi in
esclusiva a Gamestar.
In ogni caso , come avevo accennato , abbiamo preparato un mega
servizio sui trailer prendendo una 60ina di foto da praticamente quasi
ogni scena , quindi oggi o domani dovrebbero essere online :-)



text:
(Avenger Dragon) wrote:
>E su questo ci conto pochissimo , nel trailer e' onnipresente la
>scritta "
www.gamestar.de
" e non credo che a un TGM o a un Zeta o a
>chicchessia daranno il permesso di pubblicare dei trailer concessi in
>esclusiva a Gamestar.
Se pagano il "passaggio"...
>In ogni caso , come avevo accennato , abbiamo preparato un mega
>servizio sui trailer prendendo una 60ina di foto da praticamente quasi
>ogni scena , quindi oggi o domani dovrebbero essere online :-)
Sono soprattutto curioso di vedere il "mitico" drago...da quel che ho letto
deve essere una cosa bestiale...
(il sito qual'e'...quello di Kadath?! Mettimi un link...)



text:
On Mon, 10 May 1999 16:37:55 GMT,
di...@tin.it
 (Dimer Camparini)
wrote:
>Se pagano il "passaggio"...
Non credo.. inoltre piu' che fare pubblicita' a U9 farebbero
pubblicita' a Gamestar :-)
C'e' persino LB che dice "Hi there to all the folks from Gamestar..
and today we're going to show you Ultima nine ascension" ;-)
>Sono soprattutto curioso di vedere il "mitico" drago...da quel che ho letto
>deve essere una cosa bestiale...
>(il sito qual'e'...quello di Kadath?! Mettimi un link...)
No.. il sito sara'
web.tiscali.net/presstart
 , ma naturalmente secondo
le leggi di murphy , tiscali e' down :-) Poteva essere altrimenti?
Cmq. a tempo debito postero' un msg.. speriamo quanto prima..
--
      Adalberto Simeone -==(U.D.I.C.)==- Avenger Dragon
           E-Mail:
lafc...@tin.it
    UIN: 1414193
            That they built us  and they died and
                  you'll not be knowing why


text:
(Avenger Dragon) wrote:
>Non credo.. inoltre piu' che fare pubblicita' a U9 farebbero
>pubblicita' a Gamestar :-)
Credo che l'importante, per un TGM, sia vendere la tua rivista (con
pubblicizzato sopra la copertina a caratteri CUBITALI:"ASCLUSIVA - ULTIMA
ASCENSION PREVIEW!")...sai quante copie in piu' venderebbero?!
Se poi la pubblicita' ricade anche indirettamente su qualcun'altro, vabbe'
pazienza...
>Cmq. a tempo debito postero' un msg.. speriamo quanto prima..
Ho visto il messaggio...andro' a vedere...
(suggerimentino, se non l'avete gia' fatto: perche' non mettete, oltre alle
immagini singole, anche un unico file zippato con dentro tutto, scaricabile
con Getright?! Odio star li a prendere i JPG uno per uno...)



author: Matthia

text:
>>(il sito qual'e'...quello di Kadath?! Mettimi un link...)
>
>No.. il sito sara'
web.tiscali.net/presstart
 , ma naturalmente secondo
>le leggi di murphy , tiscali e' down :-) Poteva essere altrimenti?
>
>Cmq. a tempo debito postero' un msg.. speriamo quanto prima..
Prima non me lo dava mai, adesso mi dice di non averlo trovato
proprio. Ma Avenger...
--
--------------------------[ M a t t h i a ]--------------------------
Nick             :  Matthia
E-Mail           :
cla...@tin.it
IRC Nick      :  Vault13
ICQ Number :  31640393
Love Team  : Salernitana (Italy)
rimuovi   GRANATA per rispondermi in e-mail
remove  GRANATA to reply by e-mail
---------------------------------------------------------------------------


text:
>>Cmq. a tempo debito postero' un msg.. speriamo quanto prima..
>
>Ho visto il messaggio...andro' a vedere...
>(suggerimentino, se non l'avete gia' fatto: perche' non mettete, oltre alle
>immagini singole, anche un unico file zippato con dentro tutto, scaricabile
>con Getright?! Odio star li a prendere i JPG uno per uno...)
Bella pensata, Dimer, proprio come fa "Screenshots.net" !



text:
On Tue, 11 May 1999 19:47:45 GMT,
clasans...@tin.it
 (Matthia)
wrote:
>Prima non me lo dava mai, adesso mi dice di non averlo trovato
>proprio. Ma Avenger...
Oggi funzionava :-) Stasera ha deciso di smettere (insieme a mezza
internet .. non mi funziona ne' usa ne' ita) .. dannata TIN..
Boh non so che dirti.. e' questo il trade-off..
--
      Adalberto Simeone -==(U.D.I.C.)==- Avenger Dragon
           E-Mail:
lafc...@tin.it
    UIN: 1414193



text:
>>Prima non me lo dava mai, adesso mi dice di non averlo trovato
>>proprio. Ma Avenger...
>
>Oggi funzionava :-) Stasera ha deciso di smettere (insieme a mezza
>internet .. non mi funziona ne' usa ne' ita) .. dannata TIN..
>Boh non so che dirti.. e' questo il trade-off..
Oggi Mercoledì 19 ore 12:40 ancora "Not Found"... Uffa !!!!



text:
>>>Prima non me lo dava mai, adesso mi dice di non averlo trovato
>>>proprio. Ma Avenger...
>>
>>Oggi funzionava :-) Stasera ha deciso di smettere (insieme a mezza
>>internet .. non mi funziona ne' usa ne' ita) .. dannata TIN..
>>Boh non so che dirti.. e' questo il trade-off..
>
>Oggi Mercoledě 19 ore 12:40 ancora "Not Found"... Uffa !!!!
OK, tutto risolto, come al solito avevo sbagliato io... ^__^;;;;;;;;



title: U9 : Riguardo il Valoria-demon-bug [SPOILER]

author: madami

text:
Ciao a tutti,
questa l'ho trovata fresca fresca sulle official boards e ve la comunico
senza neanche averla provata (non ci sono arrivato a Valoria ancora!)
quindi non so' se e' una cavolata:
"Nel combattimento con il demone aspettate di vedere la prima volta gli
altri due knight che combattono con i 'loro' demoni e poi uccidete il
vostro (non prima); a questo punto dovreste vedere di nuovo i due knight
anche loro vittoriosi come voi!"
In pratica il gioco non prevede che voi possiate uccidere il vostro demone
cosi' in fretta!
Riguardo l'invulnerabilita' dei demoni pare che, oltre alla solita storia
che bisogna fare fuori prima gli hellhound, bisogna anche evitare di
colpire il demone mentre fa il summon (degli hellound) perche' senno'
gli rimane il flag di invulnerabilita' che ha nel 'summon-mode'
Spero' che tutto cio' serva a qualcuno.

					Marco


title: morrowind, domande

author: emanuele&monchy

text:
visto che una delle cose che mi piace di più in un rpg è levoluzione del
personaggio e del suo equipaggiamento, possibilmente vedendolo, c'è un modo
per giocare in terza persona?
in alcuni altri rpg passo un mucchio di tempo ad esempio a rimirare la nuova
armatura e spesso (e qui rischio il linciaggio) scelgo le parti
dell'equipaggiamento non in base alla potenza ed ai bonus, ma da come si
abbinano meglio.... san versace protettore degli scampoli, aiutami tu!
lo so che è stato chiesto più volte però  vorrei sapere quali mod è
consigliabile installare, visto che il mio pc non è un campione di potenza
(quindi i mod che migliorano le skin e le texture sono esclusi a priori) e
sopratutto se sono compatibili con la traduzione dell'IT... IC... vabbè di
quelli li.
grazie


title: morrowind, domande

author: Mosč

text:
"emanuele&monchy" <
emanuele....@fastwebnet.it
> ha scritto nel
messaggio news:QVP8e.7347$Bn....@tornado.fastwebnet.it...
> visto che una delle cose che mi piace di più in un rpg è levoluzione del
> personaggio e del suo equipaggiamento, possibilmente vedendolo, c'è un
> modo
> per giocare in terza persona?
Certo, basta premere TAB. Io gioco quasi sempre in terza persona, metto in
prima solo per 'mirare' :o)
> in alcuni altri rpg passo un mucchio di tempo ad esempio a rimirare la
> nuova
> armatura e spesso (e qui rischio il linciaggio) scelgo le parti
> dell'equipaggiamento non in base alla potenza ed ai bonus, ma da come si
> abbinano meglio.... san versace protettore degli scampoli, aiutami tu!
Anche io faccio come te, tanto che non ho mai indagato più di tanto su come
funzionano i valori delle armature in Morrowind. I miei personaggi si
vestono in funzione del loro ruolo, del momento della giornata, della
missione che stanno compiendo. A dirla tutta, ogni vero giocatore di ruolo
dovrebbe fare così :-)
> lo so che è stato chiesto più volte però  vorrei sapere quali mod è
> consigliabile installare, visto che il mio pc non è un campione di potenza
> (quindi i mod che migliorano le skin e le texture sono esclusi a priori) e
> sopratutto se sono compatibili con la traduzione dell'IT... IC... vabbè di
> quelli li.
> grazie
Non usando la traduzione non so darti qualche consiglio diretto, ma credo di
sapere con ragionevole certezza che i mod che non aggiungono stringhe di
dialogo sono sicuri al 100%.
Ti darei come punto di partenza la lista di Telesphoros, ma è morta... sigh!
:o((((
Quindi non ti resta che armarti di Google e cercare fra i vecchi messaggi,
io stesso ho ripetutamente consigliato un sacco di mod che ritengo
fondamentali...
Mosè
--
LINUS: Perché dovrei sbarazzarmi della coperta? Perché? Dammi un buon
motivo! Se mi sai dire un solo buon motivo, me ne sbarazzerò!
LUCY: Perché ti fa sembrare stupido, sciocco, scemo e ignorante!
LINUS: Sapevo che non saresti riuscita a trovare un buon motivo!
Charles M. Schulz


title: Ekkomi...

author: Gandalf the Grey

text:
Salve a tutti...
mi associo all'attesa per Baldur's Gate e mi presento...
sono Gandalf the Grey...


title: Ekkomi...

author: Ualone

text:
Ah, Gandalf the Grey, Gandalf the Grey, chi te l'ha fatto fare di dire:
> Salve a tutti...
> mi associo all'attesa per Baldur's Gate e mi presento...
>
> sono Gandalf the Grey...
Caraibi e benvenuto!
Come stai ingannando l'attesa?
--
Mia zia ha detto che mangio troppi dolci! Mi fa: "Ti faccio pane e
formaggino?"... E vabbè!
Caraibi!!!!
Ualone
WORLD KAIBA FAN CLUB
***Think malament!***
#wkfc su
irc.filmaker.it
Vuoi entrare nella ml del WKFC? Scrivimi a
wkfc-...@egroups.com
Prossimamente online il sito del World Kaiba (se Montag lo farà...)


title: Ekkomi...

author: Gostram the Unknown

text:
>Salve a tutti...
>mi associo all'attesa per Baldur's Gate e mi presento...
>
>sono Gandalf the Grey...
Benvenuto!
Gostram the Unknown -------- Lorenzo Castelli
             E-Mail:
cast...@netgate.it


title: Ekkomi...

author: Stefano De Luca

text:
Ciao!!!!
Gandalf the Grey ha scritto:



title: Ekkomi...

author: *§paceCowboy*

text:
Gandalf the Grey wrote:
> Salve a tutti...
> mi associo all'attesa per Baldur's Gate e mi presento...
>
> sono Gandalf the Grey...
Sganfuz...


title: Ekkomi...

author: Morrowind Tey'Lune

text:
Mentre il cacciatore si aggirava nel Buio Profondo  si imbattè in
"Gandalf the Grey" <
brig...@usa.net
> che osava parlare di
>Salve a tutti...
>mi associo all'attesa per Baldur's Gate e mi presento...
>
>sono Gandalf the Grey...
Piacere e benvenuto!
Morrowind Tey'Lune, the free Drow
"I come from the Underdark only to banish your fear"


title: Ekkomi...

text:
Inganno l'attesa giocando a Might & Magic 6...
sperando che BG mi ridia le stesse emozioni di Pool of Radiance e soci...
ciauz!


title: Ekkomi...

text:
Ah, Gandalf the Grey, Gandalf the Grey, chi te l'ha fatto fare di dire:
> Inganno l'attesa giocando a Might & Magic 6...
Ecco.
Solo io non sto_giocando/ho_giocato a M&M6...
Però c'è sto fatto dei bug che mi smonta non poco... per utilizzare la
patch dovrei prendere la versione inglese e non ne ho voglia.



title: Ekkomi...

text:
io sto proprio usando quella inglese... anche perchè è masterizzato...
quindi senza patch sarebbe protetto...
Ualone ha scritto nel messaggio ...



title: Uirovuvoaozulfifequp

text:
Redigosaf Goslirus Doen Ri Oezetrov Depleffr
Alnc Pu Meiebes
Beivom Be Ro Muisdacheco Finoru
Sivu Vinnuzofugu Zottlussob Huiu
Forpc Taneccgumdl Hadipratst Enotrq
Tuz Tuzeifrev Qaviretur
Faennizu Custm Ri Obboaudi Cozoafff Zi
Ovezidopumu Lizopic Abllad Re Miaflgirid Avuozi Av
Po Mildezersov Donupe
Feufi Virpriadoga Purpeicage Heulcs
egia Boiequl Bi
ilcn
ito
aflt Safapabore Safapabor Hoeoifrru
Egat Far Cu Qo


title: BG help chiarmanete....

text:
Allora  che devo fare ?
Ho visitato tutte le locazioni palmo per palmo , ho liberato la donna
di minsc nella fortzza degli gnoll ho 2 boccette verdi di liquido
misterioso che non so a chi portatre ho esplorato e liberato firewine
o  dato sopra Baldur gate il piatto alla bambina che poi e ' un  dio .
Ho riconsegnato il gatto morto alla bambina trovato nelle cascate ...
ma non riesco ad entrare in citta di BG ... vedo che parlate di vari
capitoli mai io sono fermo al secondo con  tutti i partecipanti del
party tra il 6 e l'8… livello.
cosa devo fare...


title: BG help chiarmanete....

text:
rob...@cln.it
 wrote:
>cosa devo fare...
Ehm...andare alle miniere di Nashkel, come praticamente ti consigliano un
po' tutti...pare brutto?!  ;-)))
Saluti!  ^_^
--
   _/_/_/        Dimer Camparini        _/_/_/
  _/_/_/     Reggio Emilia - ITALY     _/_/_/
 _/_/_/
di...@tin.it
          _/_/_/
_/_/_/ UIN:1645559 - Nickname:Ciccio _/_/_/


title: BG help chiarmanete....

text:
Dimer... mi deludi sempre piu' ;-PPPPP se ha due boccette di liquido
misterioso alle miniere di nashkel gia' c'e' stato :-) Deva solo andare a...
SPOILER
Alla locanda di feldpost a beregost al secondo piano troverai tranzig fallo
"cantare" e poi uccidilo ti dovrebbe apparire la mappa del campo dei banditi
Ciao, Lorenzo
merge...@iol.it


title: BG help chiarmanete....

author: Dario Cafaro

text:
Complimenti, due spoiler senza segnalazione, chissa' chi ti rispondera...
HotStorm+G+
"Sbagliare e' umano, perseverare e' diabolico"


title: BG help chiarmanete....

text:
????? Ehm io lo spoiler l'ho messo.... :-)
Ciao, Lorenzo
merge...@iol.it


title: BG help chiarmanete....

author: Fab

text:
Ma che cosa diavolo è sto spoiler che tutti fanno ?
c'è un modo particolare per farlo oppure basta lasciare un quarto di lettera
di spazio vuoto ?
A che serve ?
gradirei spiegazioni, perchè è da quando è uscito baldur's gate che vedo sti
spoiler e non ho MAI dico MAI capito che cosa siano nè tantomeno a cosa
servono (a parte fare perdere un po di tempo per andare in giu nella lettera
! :-))) )
Lorenzo d'Amato ha scritto nel messaggio <7ff97l$8dl$
1...@hermes.iol.it
>...



title: BG help chiarmanete....

author: Luba

text:
Lorenzo d'Amato <
merge...@iol.it
> wrote in message
7ff3pb$e9$1...@hermes.iol.it...

X Lorenzo-  Invece no, perchè il terzo capitolo comincia prima se ricordi
bene.
Infatti probabilmente (come è accaduto anche a me la prima volta),
all'ultimo livello della miniera , quello con il lago e l'isolotto al
centro, c'è un tunnel per entrare nella caverna di Mulaey, che dovrai
uccidere per prendere alcune lettere che ti faranno passare al terzo cap. A
proposito, a Baldur's Gate ci entrerai al 5°capitolo, per cui abbi pazienza.
Se non hai capito mandami un'e-mail.
Ciao,
lu...@iol.it


title: BG help chiarmanete....

text:
"Yberamb q'Nzngb" jebgr:
>Qvzre... zv qryhqv frzcer cvh' ;-CCCCC fr un qhr obpprggr qv yvdhvqb
>zvfgrevbfb nyyr zvavrer qv anfuxry tvn' p'r' fgngb :-) Qrin fbyb naqner n...
Zn vy pncvgbyb fhpprffvib (3) aba fpnggn nccran yrttv yr cretnzrar qry
onfgneqbvqr qryyr zvavrer pur unv frppngb?!
Aba zv evpbeqb cvh'...
Fpnggn qbcb nire snggb vy gremb tenqb ny zntb?!
Obbbu...inoor'...fnen' pbzr qvpv gh...
Fnyhgv!  ^_^



title: BG help chiarmanete....

text:
"Infatti probabilmente (come è accaduto anche a me la prima volta),
all'ultimo livello della miniera , quello con il lago e l'isolotto al
centro, c'è un tunnel per entrare nella caverna di Mulaey, che dovrai
uccidere per prendere alcune lettere che ti faranno passare al terzo cap."
Allora... vediamo di fare luce... le due boccette di liquido misterioso in
realta' sono boccette usate dai coboldi per far sciogliere il ferro...
quindi alle miniere gia' c'e' stato ed e' sceso almeno al 3° livello se e'
venuto in possesso delle boccette (le suddette sono in possesso dei due
ultimi coboldi che stano poco prima dell'entrata del 4° livello) se poi sia
andato da mulahey (e quindi come giustamente dici tu iniziato il terzo cap
una volta preso i documenti dalla cassa) non lo so...
"A proposito, a Baldur's Gate ci entrerai al 5°capitolo, per cui abbi
pazienza."
Ehm.... il gioco l'ho finito tre volte... qualcosina la so... :-)))
Ciao, Lorenzo
merge...@iol.it


title: BG help chiarmanete....

author: Alessandro "Sgama" Amadori

text:
Fab ha scritto nel messaggio <7ffuqk$5c0$
1...@nslave1.tin.it
>...
>Ma che cosa diavolo è sto spoiler che tutti fanno ?
>c'è un modo particolare per farlo oppure basta lasciare un quarto di
lettera
>di spazio vuoto ?
>A che serve ?
>gradirei spiegazioni, perchè è da quando è uscito baldur's gate che vedo
sti
>spoiler e non ho MAI dico MAI capito che cosa siano nè tantomeno a cosa
>servono (a parte fare perdere un po di tempo per andare in giu nella
lettera
>! :-))) )
Lo spoiler, o meglio, lo spoiler space, serve per evitare di svelare parti
del giococ a chi ancora non vi fosse arrrivato.
E' una forma di rispetto verso gli altri giocatori.
Ciao
          Alessandro Amadori
          Real Life and IRC nick: Sgama
          Mu* and PBIRC nick: Luxor
          icq uin: 4074692
          IHGGER #78


title: BG help chiarmanete....

text:
"Luba" wrote:
>X Lorenzo-  Invece no, perchč il terzo capitolo comincia prima se ricordi
>bene.
Ah ecco...me pareva...  ;-)
Saluti!  ^_^



title: BG help chiarmanete....

text:
BUAHHHHHH VOGLIO IL ROT13!!! PROTESTA!!! ;-PPP
SPOILER
"Ma il capitolo successivo (3) non scatta appena leggi le pergamene del
bastardoide delle miniere che hai seccato?!"
Si' hai ragione il terzo capitolo "scatta" proprio cosi'... pero' le
boccette di liquido misterioso sono in realta' il liquido che usano i
coboldi per sciogliere il ferro... quindi vuol dire che alle miniere c'e'
stato... forse non ha seccato ancora mulahey ma alle miniere c'e' stato di
sicuro :-)
Ciao, Lorenzo
merge...@iol.it


title: harbinger questo sconosciuto

text:
qualcuno ha provato harbinger?
sembrerebbe uno rpg d'azione alla diablo, almeno leggendo sulle riviste, ma
di ambientazione fantascientifica
i need input pleeeease!
(citazione da corto circuito 1)


title: harbinger questo sconosciuto

author: Teo

text:
Ho giocato al demo, onestamente penso che lo giochero' il giorno che lo
regaleranno allegato a qualche rivista, non mi e' piaciuto molto
Saluti
Teo


title: arcanum che fine è????????

author: botolo elettrico

text:
dal cortile del grande fratello il n° 170984748
bwaaaaaa!!!!! ho finito arcanum e sono rimasto basito!!!!!
nessuno, ma proprio nessuno mi sa dire se esiste un'altro sito come
rpgitalia, che ho trovato in ristrutturazione, almeno credo...
sperando che i postini non diventino una specie protetta botolo
elettrico. vi dice: adottatene uno!


title: bug D2 LoD

author: Enzo

text:
L'ultima volta che sono stato ucciso invece di cadere in terra il nmio
cadavere sono caduti in terra i miei oggetti e un bastardo mi ha rubato i
due anelli e l'armatura NefLum fatta da 2 giorni. Come è possibile??????? E'
un bug o un subdolo trucco per rubare oggetti agli ignari????? Vi prego
ditemi come è successo, che quasi ci faccio una crisi di nervi...


title: bug D2 LoD

author: Vash

text:
Enzo <
enzo.ma...@inwind.it
> wrote in message
9njbl1$knk$1...@nreada.inwind.it...

Non credo si sia trattato di un bug quanto della stessa spiacevole
caratteristica che ho sperimentato io stesso e cioè che non è ammissibile
 nel gioco ovviamente ) la presenza di due cadaveri contemporaneamente.Per
spiegarmi meglio ti racconto cos'è successo a me ::
Un giorno stavo giocando a Diablo ,mi sono distratto perchè stavo parlando
con mia sorella e sono morto.Mentre tornavo a recuperare il cadavere ho
raccolto per sbaglio un arma, che è stata immediatamente equipaggiata,quindi
ho preso il corpo ed ho continuato a giocare.
Il guaio è stato che avendo l inventario pieno non ho recuperato la spada
che stavo usando prima ( il cui slot risultava ora occupato dall arma
raccolta per sbaglio ) e quindi il mio cadavere è rimasto in terra con la
sola spada.A questo punto una regola del gioco prevede che se si muore
mentre c'è in giro il proprio cadavere tutti gli oggetti equipaggiati
vengano mollati a terra e così infatti è successo a me
Probabilmente ti è accaduta la stessa cosa , a meno che il tipo con cui
stavi giocando non conoscesse un qualche trucco per far esplodere i corpi
dei pg uccisi  ( anche se mi sembra poco probabile ).
Spero di averti evitato la crisi di nervi  :)
Ciao.
Vash


title: Torment Planetscape info

author: Stefano Pittarello

text:
Ciao...lungi da me dare notizie anche su Torment....pero' volevo farvi
sapere che e' DA ORA on line il sito ufficiale(la notizia e' in diretta...me
lo ha detto il Web master che la appena messa su)
http://www.planescape-torment.com/
Ciao
Stefano aka Pitta


title: Torment Planetscape info

text:
Stefano Pittarello ha scritto nel messaggio <741ovq$moh$
1...@hermes.iol.it
>...
>Ciao...lungi da me dare notizie anche su Torment....pero' volevo farvi
>sapere che e' DA ORA on line il sito ufficiale(la notizia e' in
diretta...me
>lo ha detto il Web master che la appena messa su)
                                                         ^^^^
UAO!!!  .........che la ha appena messa su.....



title: Proviamo a parlare di CRPG? [lungo]

author: FabrizioM

text:
Ciao,
leggo il NG da due mesi dopo che fu fondato, anche se partecipo molto
raramente per ragioni di tempo (tendo a scrivere troppo... come vedrete.)
Si puo' fare molto per evitare la fine del NG con il killfilter e ignorando
i troll, ma un altro modo, a mio parere, e' tornare a discutere di CRPG,
anche da parte di coloro che partecipano alle discussioni saltuariamente.
Detto questo, vorrei sapere da voi se riuscite a dirmi _che cosa_ vi ha
preso realmente dei CRPG che avete giocato.
Mi spiego: ne ho giocati tanti, finiti pochi, perche' mi sono reso conto
dopo averli iniziati che era venuta a mancare la voglia, l'interesse, la
motivazione senza una ragione particolare.
E questo nonostante avessi un'idea estremamente precisa del tipo di gioco,
anche grazie ai pareri ed alle opinioni del NG. Sapevo in anticipo se avrei
avuto a che fare con un CRPG basato sui combattimenti o sui dialoghi, avevo
un'idea precisa del tipo di ambientazione ed interfaccia, etc, molto piu' di
quanto non avrei potuto avere consultando i siti dei produttori.
Tuttavia, c'e' un elemento nel gioco che nessuno sarebbe in grado di
trasmettermi e che devo ancora capire da che cosa dipende esattamente:
l'atmosfera.
Quando inizio un gioco ho la fortuna (o sfortuna...) di capire subito se
andro' avanti o no, proprio perche' da subito riesce a comunicarmi questa
sorta di elemento 'impalpabile'
Vi faccio alcuni esempi per chiarire meglio.
Ultima III, Ultima IV, Ultima V, Ultima VI, Ultima VII part I, Ultima IX,
Martian Dreams, BGI+TOTSC, diversi titoli SSI - parlo dell'inizio del 90 -,
MMVI, Icewind Dale: tutti ci sono riusciti, una volta iniziati ho _dovuto_
finirli
Ultima VII part II, Ultima VIII, PT, Fallout I, Fallout II, BG2, UWI, UWII:
iniziati piu' volte, mai terminati
Si tratta di una lista, come potrei definirla, non 'prevedibile a priori'.
Non vi sono elementi comuni: mi sono piaciuti CRPG Hack 'n slash e Hardcore,
con motori datati o nuovi - all'epoca -, in 2D o 3D, di ambientazione
diversa.
Non mi interessa la grafica, il tipo di CRPG, o il motore. Sono un po'
restio nei confronti dell'ambientazione, non riesco a farmi piacere quella
di PT... Ma ci riprovero' un giorno!
Ora ho iniziato POR2, Gothic e Wizardry VIII
L'unico che per ora sembra possedere questo tipo di caratteristica e'
Wizardry VIII.
Vi dico tutto questo perche' mi interessa sapere quali sono per voi gli
elementi che vi portano a finire un gioco riprendendolo in mano non appena
avete un momento o a riporlo nello scaffale. Ribadisco, non parlo di aspetti
tecnici o di CRPG hardcore o meno; non credo si possa decidere di farsi
piacere un gioco solo in base a questo. In parole povere: che cosa vi spinge
a proseguire? Che cosa per voi e' divertimento?
Alla fine mi presento: ho (_sigh_ ) l'eta' di Wolverine, anzi forse qualcosa
di piu' ma di poco, lavoro sui computer come programmatore prima poi come
tecnico da circa 15 anni, e con vergogna confesso che vivo nella zona del
troll per eccellenza. Ma non e' un campione rappresentativo della media,
credetemi!
E come si fa su iaf, un giro di birra virtuale per tutti!
--
Ciao
Fabrizio


title: Proviamo a parlare di CRPG? [lungo]

author: DarkMage

text:
"FabrizioM" <
fazm...@tin.it
> ha scritto nel messaggio
news:GA698.51483$3J1.1...@news2.tin.it...
> Ciao,
> leggo il NG da due mesi dopo che fu fondato, anche se partecipo molto
> raramente per ragioni di tempo (tendo a scrivere troppo... come vedrete.)
> Si puo' fare molto per evitare la fine del NG con il killfilter e
ignorando
> i troll, ma un altro modo, a mio parere, e' tornare a discutere di CRPG,
> anche da parte di coloro che partecipano alle discussioni saltuariamente.
>
> Detto questo, vorrei sapere da voi se riuscite a dirmi _che cosa_ vi ha
> preso realmente dei CRPG che avete giocato.
> Mi spiego: ne ho giocati tanti, finiti pochi, perche' mi sono reso conto
> dopo averli iniziati che era venuta a mancare la voglia, l'interesse, la
> motivazione senza una ragione particolare.
> E questo nonostante avessi un'idea estremamente precisa del tipo di gioco,
> anche grazie ai pareri ed alle opinioni del NG. Sapevo in anticipo se
avrei
> avuto a che fare con un CRPG basato sui combattimenti o sui dialoghi,
avevo
> un'idea precisa del tipo di ambientazione ed interfaccia, etc, molto piu'
di
> quanto non avrei potuto avere consultando i siti dei produttori.
mmm è da una vita che gioco agli crpg; il mio amore è nato con Eye of the
beholder su amiga, e da allora ho sempre provato\giocato tutti i crpg sia
per computer che per console (Final Fantasy su Snes è ancora imbattuto!).
Diciamo che essendo un patito di AD&D adoro i vari i vari BG, IWD ed ache
PoR2 (che a molti non è piaciuto), ho giocato i vari ultima, Might & Magic,
Fallout e ultimamente Gothic e Wizardry.
Posso dire che ognuno mi è piaciuto per qualcosa di diverso, chi per la
trama avvincente, chi per un set particolare di regole, chi per la voglia di
trovare armi e poteri nuovi e sempre più potenti, sopratutto le magie (si
capisce anche dal mio nick ;P).
posso affermare che sono un player a 360°, e per me ogni gioco dovrebbe
essere giocato fino in fondo per coglierne ogni aspetto, positivo o negativo
che sia. Ho notato che molti giocano un'oretta e poi disistallano il gioco
perchè palloso-graficamente brutto-trama piatta-ecc.
Per me un crpg deve innanzitutto coinvolgere, appassionare, divertire e
soprattutto non essere ripetitivo.

ecco io Gothic e wizardry li ho giocati e finiti entrambi, molto belli e
convolgenti e comunque molto diversi tra loro. Wiz ha un party vario, un
ottimo sistema di regole e di skill, razze, mosti e png a vagonate, una
bella trama e pur tuttavia verso la metà mi ha annoiato per l'eccessiva
frequenza di incontri casuali e l'eccessivo respawn. Ho faticato per
terminarlo, nel senso di noia e frustrazione...  Gothic è molto più scarno
di regole, classi, ecc., e pur essendo inferiore per tutto ciò mi ha
coinvolto e divertito fino alla fine (che delusione lo scontro finale,
sigh!)
> Vi dico tutto questo perche' mi interessa sapere quali sono per voi gli
> elementi che vi portano a finire un gioco riprendendolo in mano non appena
> avete un momento o a riporlo nello scaffale. Ribadisco, non parlo di
aspetti
> tecnici o di CRPG hardcore o meno; non credo si possa decidere di farsi
> piacere un gioco solo in base a questo. In parole povere: che cosa vi
spinge
> a proseguire? Che cosa per voi e' divertimento?
beh dipende dal gioco, può essere la voglia di acquisire nuovi poteri o di
uccidere finalmente l'antagonista,ma credo che la cosa più importante sia
una buona trama che ti faccia scoprire cose nuove poco alla volta e che ti
coinvolga fino alla fine.
>
> Alla fine mi presento: ho (_sigh_ ) l'eta' di Wolverine, anzi forse
qualcosa
> di piu' ma di poco, lavoro sui computer come programmatore prima poi come
> tecnico da circa 15 anni, e con vergogna confesso che vivo nella zona del
> troll per eccellenza. Ma non e' un campione rappresentativo della media,
> credetemi!
per fortuna in giro non ci sono solo troll 16enni...
non sono "vecchio" quanto te e Lello (ne ho 28) ma sto per sposarmi...
ho già predisposto il salotto per l'home-theater e per i miei crpg :D


title: Proviamo a parlare di CRPG? [lungo]

author: ChriX

text:
"FabrizioM" <
fazm...@tin.it
> ha scritto nel messaggio
news:GA698.51483$3J1.1...@news2.tin.it...
> Mi spiego: ne ho giocati tanti, finiti pochi, perche' mi sono reso conto
> dopo averli iniziati che era venuta a mancare la voglia, l'interesse, la
> motivazione senza una ragione particolare.
mah.. a me capita a volte questa cosa: dopo giorni di esaltazione mi trovo a
non saper che fare .. cioè... mi spiego meglio.. so cosa fare ma non è
qualcosa che ho voglia di fare ...in pratica non ho più quella voglia che
avevo avuto fino a poco prima di arrivare a casa e tuffarmi nel gioco..
continuo a rimandare il momento di riprendere  a giocarci.. rimandare..
rimandare... (facendo altro.. magari leggendo o guardando qualche film) e
alla fine passa così tanto tempo che ho riformattato e dovrei reinstallare
il gioco (per finirlo).. ma rimando.. rimando... rimando all'infinito ^_^
> Vi dico tutto questo perche' mi interessa sapere quali sono per voi gli
> elementi che vi portano a finire un gioco riprendendolo in mano non appena
> avete un momento o a riporlo nello scaffale. Ribadisco, non parlo di
aspetti
> tecnici o di CRPG hardcore o meno; non credo si possa decidere di farsi
> piacere un gioco solo in base a questo. In parole povere: che cosa vi
spinge
> a proseguire? Che cosa per voi e' divertimento?
mah.. è una domanda un pò assurda (e senza risposta) : divertente è qualcosa
che (per un motivo o per l'altro) mi diverte ;-)
è difficile estrapolare tutti i fattori che vi contribuiscono.. boh..è  un
mix di elementi..
comunque è vero quel che dici: l'atmosfera in un gioco (soprattutto di un
rpg) è fondamentale..
> Alla fine mi presento: ho (_sigh_ ) l'eta' di Wolverine, anzi forse
qualcosa
> di piu' ma di poco, lavoro sui computer come programmatore prima poi come
io pure (+_+) ho la vostra età.. (all'incirca)
> tecnico da circa 15 anni, e con vergogna confesso che vivo nella zona del
> troll per eccellenza. Ma non e' un campione rappresentativo della media,
io abito da tutt'altra parte ;-)
comunque..alcuni giochi che a me hanno tenuto incollato parecchio sono stati
(ad esempio) il primo Ultima Underworld (l'ho giocato per settimane senza
stancarmi) il primo Baldur's Gate (+ espansione).. Planetscape Torment,
Fallout I, Ultima VI e VII.. e anche diversi strategici  ..
ciao
chris


title: Proviamo a parlare di CRPG? [lungo]

text:
"ChriX" <
chri...@yahoo.com
> ha scritto nel messaggio
news:e2898.43839$5M4.1...@twister2.libero.it...
> mah.. a me capita a volte questa cosa: dopo giorni di esaltazione mi trovo
a
> non saper che fare .. cioè... mi spiego meglio.. so cosa fare ma non è
> qualcosa che ho voglia di fare ...in pratica non ho più quella voglia che
> avevo avuto fino a poco prima di arrivare a casa e tuffarmi nel gioco..
Esatto! Ma a me succede dopo poche ore dall'inizio del gioco, ma solo con
alcuni di essi
> mah.. è una domanda un pò assurda (e senza risposta) : divertente è
qualcosa
> che (per un motivo o per l'altro) mi diverte ;-)
> è difficile estrapolare tutti i fattori che vi contribuiscono.. boh..è  un
> mix di elementi..
Gia'...  non sono riuscito a esprimere meglio cosa intendevo. E' certamente
un mix di elementi come dici tu; tuttavia, quando hai due giochi che
propongono gli stessi elementi - vedi l'esempio su UVII che propongo a
Darkmage - ti aspetteresti che entrambi ti piacciano.
Nel mio caso invece in uno dei due episodi di Ultima mancava 'qualcosa' che
nell'altro ho trovato.
Voglio dire che il 'divertente' nel mio caso non e' legato solo alle regole
di gioco, al motore grafico, all'ambientazione, alla trama, etc., c'e'
qualcosa d'altro che mi appassiona.
Forse si potrebbe definirlo 'coinvolgimento' ma si tratta piu' di un effetto
che della causa
> comunque..alcuni giochi che a me hanno tenuto incollato parecchio sono
stati
> (ad esempio) il primo Ultima Underworld (l'ho giocato per settimane senza
> stancarmi) il primo Baldur's Gate (+ espansione).. Planetscape Torment,
> Fallout I, Ultima VI e VII.. e anche diversi strategici  ..
UW non riesco a giocarlo per altre ragioni: dopo mezzora mi da' la nausea,
proprio per il particolare modo di muoversi e forse per gli ambienti scuri,
non so.
Per BG+espansione e' successo lo stesso anche a me, non con Bg2 invece. A te
BG2 e' piaciuto? Meglio, ti ha dato lo stesso coinvolgimento del primo
episodio? Se no perche'? In fondo si tratta dello stesso gioco...
--
Ciao
Fabrizio


title: Proviamo a parlare di CRPG? [lungo]

text:
"DarkMage" <
dark...@libero.it
> ha scritto nel messaggio
news:a432br$1c2evs$1...@ID-117545.news.dfncis.de...
> per me ogni gioco dovrebbe
> essere giocato fino in fondo per coglierne ogni aspetto, positivo o
negativo
> che sia. Ho notato che molti giocano un'oretta e poi disistallano il gioco
> perchè palloso-graficamente brutto-trama piatta-ecc.
Capisco cosa vuoi dire, ma quando manca quel qualcosa che evidentemente non
sono riuscito a spiegare bene mi e' difficile proseguire, tanto meno andare
fino in fondo.
Riporto un altro esempio:
Ultima VII part I. Coinvolgimento totale nel mio caso, dal primo momento. Vi
sono state numerose ragioni per questo: Britannia era qualcosa da vedere e
vivere e non solo da immaginare, musiche evocative, motore di gioco
rivoluzionario all'epoca, trama coinvolgente. 6-7 mesi per finirlo (il tempo
era poco gia' allora...), con un mese di pausa ansiosa nel mezzo in attesa
mi spedissero dall'Inghilterra i dischetti aggiornati (avevo telefonato al
supporto a Londra a causa dei numerosi buchi della versione originale;
dovetti spedire i dischetti originali per avere la versione corretta).
Ma soprattutto, fino dai primi momenti, mi _trasmetteva_ qualcosa che mi
spingeva a proseguire.
Dopo un anno esce U7 Part II: stesso motore, ambiente, etc. ma devo ancora
finirlo, meglio dovrei dire devo ancora iniziarlo seriamente. A detta di
molti appassionati la trama e' persino migliore di part I, ma non mi
prendeva, non aveva quel 'che' del precedente per me.
Ero sicuro avrei provato le stesse emozioni, ma non ci sono state. Che cosa
mancava? Niente, il tipo di gioco era lo stesso, forse addirittura
migliorato. Ma non trasmetteva nulla
Ma non l'ho disinstallato, e' ancora li' in attesa - forse e' un bene
perche' lo giochero' con Exult ora...
> Per me un crpg deve innanzitutto coinvolgere, appassionare, divertire e
> soprattutto non essere ripetitivo.
Vero, ancora non mi spiego perche' MMVI mi comunico' invece questa voglia di
andare avanti...
> ecco io Gothic e wizardry li ho giocati e finiti entrambi, molto belli e
> convolgenti e comunque molto diversi tra loro. Wiz ha un party vario, un
> ottimo sistema di regole e di skill, razze, mosti e png a vagonate, una
> bella trama e pur tuttavia verso la metà mi ha annoiato per l'eccessiva
> frequenza di incontri casuali e l'eccessivo respawn. Ho faticato per
> terminarlo, nel senso di noia e frustrazione...  Gothic è molto più scarno
> di regole, classi, ecc., e pur essendo inferiore per tutto ciò mi ha
> coinvolto e divertito fino alla fine (che delusione lo scontro finale,
> sigh!)
Ahi mi dai una brutta notizia, la cosa che sta iniziando a farmi allontanare
da Wiz8 sono proprio questi combattimenti casuali.. se poi c'e' anche il
respawn... brrr...
Su Gothic il giudizio e' ancora in sospeso. L'interfaccia mi sembra scomoda,
la storia non e' molto chiara ma e' presto per esprimere un parere
definitivo
> per fortuna in giro non ci sono solo troll 16enni...
> non sono "vecchio" quanto te e Lello (ne ho 28) ma sto per sposarmi...
> ho già predisposto il salotto per l'home-theater e per i miei crpg :D
Si dice 'auguri' dalle tue parti o porta male? In ogni caso .... auguri
--
Ciao
Fabrizio


title: Proviamo a parlare di CRPG? [lungo]

author: Cristian Castellari

text:
Salve FabrizioM, nell'articolo <xIb98.42538$
om6.1...@news1.tin.it
>,

fazm...@tin.it
 scriveva...
> > qualcosa che ho voglia di fare ...in pratica non ho più quella voglia che
> > avevo avuto fino a poco prima di arrivare a casa e tuffarmi nel gioco..
> Esatto! Ma a me succede dopo poche ore dall'inizio del gioco, ma solo con
> alcuni di essi
Penso che sia piuttosto normale, anche perche' noi amanti dei GdR solitamente
cerchiamo delle trame, ed in questoperiodo le trame dei CRPG sono IMHO
piuttosto piatte, per non dire stereotipate, questo anche a causa del fatto
che il 90% dei CRPG e' ambientato in mondi fantasy, perlopiu' basati su AD&D,
in cui lo stereotipo la fa da padrone.
Poi ci sono i casi di giochi non propio ottimi, per cui tendiamo a stancarci
piuttosto in fretta. A me ad esempio e' successo con Gothic: sono uscito dal
negozio tutto bello felice ed euforico, ci ho giocato per un po' apprezzando
la qualita' del mondo ma non sono proprio riuscito a farmelo piacere come
pensavo.
--
Per rispondermi in email usa l'indirizzo nella firma
  // Cristian Castellari        ICQ UIN: 26018693
\X/
cris...@skyflash.it

skyfl...@hotmail.com
    My Hobbit Name: Popo Frumblefoot of Bywater


title: Proviamo a parlare di CRPG? [lungo]

text:
"FabrizioM" <
fazm...@tin.it
> ha scritto nel messaggio
news:xIb98.42539$om6.1...@news1.tin.it...

il perchè è lampante, lo hai detto tu: stesso motore, ambiente, etc. cosa
c'era di nuovo? poco o nulla, manca quel sense of wonder che ti da un gioco
che aspetti da tanto (sapessi come mi sento x Morrowind, sicuramente non
starò così per Morrowind 2, se dovessero farlo) e lo stesso è successo con
bg; ricordo che aspettavo con tribolazione il primo e l'ho giocato con
un'emozione incredibile, il secondo l'ho aspettato con ansia e giocato fino
alla fine, molto più bello del primo e molto più coinvolgente, ma sapevo già
come sarebbe stato... infine mi ha deluso molto throne of baal, pensavo
fosse divertente giocare con pg di 30° livello, invece mi sono dovuto
ricredere...
ti ringrazio per gli auguri e ti ringrazia anche la mia matrona madre....
shiaff! (colpo di frusta) ;)))