code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_HatsDisplaySelection")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_HatsDisplaySelection")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ba766964-1716-422d-a09e-29426f8eb9d5")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using HatDisplaySelection;
using Rimworld_Animations;
using UnityEngine;
using Verse;

namespace Patch_HatsDisplaySelection
{
	[HarmonyBefore(new string[] { "velc.HatsDisplaySelection" })]
    [HarmonyPatch(typeof(HatDisplaySelection.Patch), "Patch_PawnRenderer_RenderPawnInternal_Initialize")]
    public class Patch_HatsDisplaySelectionInitialize

    {

		public static void Prefix(PawnRenderer __instance, ref Pawn ___pawn, ref Vector3 rootLoc, ref float angle, ref Rot4 bodyFacing, ref Rot4 headFacing)
        {

			CompBodyAnimator bodyAnim = ___pawn.TryGetComp<CompBodyAnimator>();
			bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
		}

        public static void Postfix(PawnRenderer __instance)
        {
			PawnGraphicSet graphics = __instance.graphics;
			Pawn pawn = graphics.pawn;
			CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();

			if (!graphics.AllResolved)
			{
				graphics.ResolveAllGraphics();
			}

			if (bodyAnim != null && bodyAnim.isAnimating && pawn.Map == Find.CurrentMap)
			{
				bodyAnim.tickGraphics(graphics);

			}
		}
    }
}

repo_name: DarkKel/rimworld

license: unknown


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>

        <xpath>/Defs/ThingDef/comps</xpath>
        <success>Always</success>
        <nomatch Class="PatchOperationAdd">
          <xpath>/Defs/ThingDef</xpath>
          <value>
            <comps />
          </value>
        </nomatch>

        <xpath>/Defs/ThingDef/comps</xpath>
        <value>

        </value>

    </operations>
  </Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8"?>
<Patch>
  <Operation Class="PatchOperationFindMod">
    <mods>

[NL] Facial Animation - WIP

    </mods>
    <match Class="PatchOperationSequence">
      <success>Always</success>
      <operations>

          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
          <success>Always</success>
          <value>

RJW_Masturbate

GettinBred

Bestiality

BestialityForFemale

ViolateCorpse

Quickie

GettingQuickie

GettinRaped

JoinInBed

GettinLoved

GettinLicked

GettinSucked

WhoreIsServingVisitors

JoinInBedAnimation

GettinLovedAnimation

          </value>

          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="WaitCombat" or defName="Wait_Combat_Rare"]/targetJobs</xpath>
          <success>Always</success>
          <value>

RapeComfortPawn

RandomRape

RapeEnemy

          </value>

          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
          <success>Always</success>
          <value>

WhoreInvitingVisitors

          </value>

          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath>
          <success>Always</success>
          <value>

CleanSelf

StruggleInBondageGear

          </value>

          <mods>

Rimworld-Animations

          </mods>
          <match Class="PatchOperationSequence">
            <success>Always</success>
            <operations>

                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
                <success>Always</success>

                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath>
                <success>Always</success>

                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath>
                <success>Always</success>

            </operations>
          </match>

      </operations>
    </match>
  </Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

	<Operation Class="PatchOperationFindMod">
   		<mods>

Core SK

   		</mods>
		<match Class="PatchOperationSequence">
			<success>Always</success>
            <operations>

                    <xpath>/Defs/Verse.ThingDef/comps</xpath>
                    <success>Always</success>
                    <nomatch Class="PatchOperationAdd">
                    <xpath>/Defs/Verse.ThingDef</xpath>
                    <value>
                        <comps />
                    </value>
                    </nomatch>

                    <xpath>/Defs/Verse.ThingDef/comps</xpath>
                    <value>

                    </value>

            </operations>
		</match>
    </Operation>

</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>Dog_Doggystyle</defName>
    dog doggystyle
    <sounds>true</sounds>
    <sexTypes>

Anal

Vaginal

    </sexTypes>

    <interactionDefTypes>

VaginalBreeding

AnalBreeding

    </interactionDefTypes>

    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>

        <defNames>

Wolf_Timber

Wolf_Arctic

Whitefox

Warg

Husky

LabradorRetriever

AEXP_WelshTerrier

AEXP_Rottweiler

AEXP_Poodle

AEXP_GreatDane

AEXP_GermanShepherd

AEXP_FrenchBulldog

AEXP_Corgi

AEXP_CatAbyssinian

AEXP_CatBengal

AEXP_CatMaineCoon

AEXP_CatSphynx

        </defNames>
        <bodyDefTypes>

QuadrupedAnimalWithHooves

QuadrupedAnimalWithPawsAndTail

        </bodyDefTypes>
        <isFucking>true</isFucking>
        <initiator>true</initiator>

    </actors>

    <animationStages>

        <stageName>Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>765</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
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                <tickDuration>6</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
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                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>6</tickDuration>
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                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <tickDuration>6</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
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                <bodyOffsetX>0.057</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
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                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
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                <bodyOffsetX>0.057</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>8</tickDuration>
                <bodyAngle>-33.7</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.492</bodyOffsetX>
                <bodyOffsetZ>0.266</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>8</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
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                <bodyOffsetX>-0.492</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
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                <headBob>0</headBob>

            </keyframes>

        </animationClips>

        <stageName>Knot</stageName>
        <isLooping>False</isLooping>
        <playTimeTicks>71</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <quiver>true</quiver>
                <tickDuration>60</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>28.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>4</tickDuration>
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                <headAngle>33.4</headAngle>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
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                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>60</tickDuration>
                <bodyAngle>-33.7</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.492</bodyOffsetX>
                <bodyOffsetZ>0.266</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>4</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-41.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.383</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

            </keyframes>

        </animationClips>

        <stageName>Cum</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>600</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>40</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>40</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>57.7</bodyAngle>
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                <bodyOffsetX>0.073</bodyOffsetX>
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                <tickDuration>1</tickDuration>
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                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>10</tickDuration>
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                <headAngle>0</headAngle>
                <bodyOffsetX>-0.358</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>10</tickDuration>
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                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>-40.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.358</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>
  <Rimworld_Animations.AnimationDef>
    <defName>Horse_Cowgirl</defName>
    HorseCowgirl
    <sounds>true</sounds>
    <sexTypes>

Anal

Vaginal

    </sexTypes>

    <interactionDefTypes>

RequestVaginalBreeding

RequestAnalBreeding

    </interactionDefTypes>

    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>
        <initiator>true</initiator>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>

        <defNames>

Horse

        </defNames>
        <bodyDefTypes>

QuadrupedAnimalWithHooves

        </bodyDefTypes>
        <isFucking>true</isFucking>

    </actors>

    <animationStages>

        <stageName>Insertion</stageName>
        <isLooping>false</isLooping>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>180</tickDuration>
                <bodyAngle>-24.337</bodyAngle>
                <headAngle>-37.1218948</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.698042035</bodyOffsetZ>
                <bodyOffsetX>-0.20718734</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>

                <tickDuration>70</tickDuration>
                <bodyAngle>-2.54239845</bodyAngle>
                <headAngle>7.31265259</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.606091142</bodyOffsetZ>
                <bodyOffsetX>-0.045959726</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

                <tickDuration>60</tickDuration>
                <bodyAngle>-4.84361649</bodyAngle>
                <headAngle>-23.6405125</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.650456548</bodyOffsetZ>
                <bodyOffsetX>-0.0570534021</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

                <tickDuration>1</tickDuration>
                <bodyAngle>-35.01766</bodyAngle>
                <headAngle>-26.3706665</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.455286169</bodyOffsetZ>
                <bodyOffsetX>-0.3646413</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>250</tickDuration>
                <bodyAngle>177.083145</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.256229281</bodyOffsetZ>
                <bodyOffsetX>-0.362511069</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <soundEffect />

                <tickDuration>60</tickDuration>
                <bodyAngle>177.981537</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.24524799</bodyOffsetZ>
                <bodyOffsetX>-0.358849227</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>179.6811</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.267210543</bodyOffsetZ>
                <bodyOffsetX>-0.3991253</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

            </keyframes>

        </animationClips>

        <stageName>SlowFuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>1300</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>80</tickDuration>
                <bodyAngle>-35.01766</bodyAngle>
                <headAngle>-26.3706665</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.455286169</bodyOffsetZ>
                <bodyOffsetX>-0.3646413</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>

                <tickDuration>49</tickDuration>
                <bodyAngle>-49.8178673</bodyAngle>
                <headAngle>-35.7418823</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.484569454</bodyOffsetZ>
                <bodyOffsetX>-0.489136577</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

                <tickDuration>1</tickDuration>
                <bodyAngle>-35.01766</bodyAngle>
                <headAngle>-26.3706665</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.455286169</bodyOffsetZ>
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                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Fuck</soundEffect>

            </keyframes>

          <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>80</tickDuration>
                <bodyAngle>179.6811</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.267210543</bodyOffsetZ>
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                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
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                <tickDuration>49</tickDuration>
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                <genitalAngle>0</genitalAngle>
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                <bodyOffsetX>-0.358849227</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
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                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.267210543</bodyOffsetZ>
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                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

            </keyframes>

        </animationClips>

        <stageName>Transition</stageName>
        <isLooping>false</isLooping>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>50</tickDuration>
                <bodyAngle>-35.01766</bodyAngle>
                <headAngle>-26.3706665</headAngle>
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                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Fuck</soundEffect>

                <tickDuration>15</tickDuration>
                <bodyAngle>-49.8178673</bodyAngle>
                <headAngle>-35.7418823</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.484569454</bodyOffsetZ>
                <bodyOffsetX>-0.489136577</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

                <tickDuration>80</tickDuration>
                <bodyAngle>-49.8178673</bodyAngle>
                <headAngle>-8.273987</headAngle>
                <genitalAngle>0</genitalAngle>
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                <bodyOffsetZ>-0.24524799</bodyOffsetZ>
                <bodyOffsetX>-0.358849227</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>80</tickDuration>
                <bodyAngle>175.467651</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.2123042</bodyOffsetZ>
                <bodyOffsetX>-0.5309518</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>25</tickDuration>
                <bodyAngle>173.81427</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.197662517</bodyOffsetZ>
                <bodyOffsetX>-0.545600235</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>177.981537</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.24524799</bodyOffsetZ>
                <bodyOffsetX>-0.358849227</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>
</Defs>