code:
:: Arcology Opinion [nobr]

<<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull = "unset">><</if>>
<<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull = "unset">><</if>>

<<set $opinion = 0>>

<<if $activeArcology.FSSubjugationist != "unset">>
	<<if $targetArcology.FSSubjugationist != "unset">>
	<<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSubjugationistRace>>
		<<set $opinion += $activeArcology.FSSubjugationist>>
		<<set $opinion += $targetArcology.FSSubjugationist>>
	<<else>>
		<<set $opinion -= $activeArcology.FSSubjugationist>>
		<<set $opinion -= $targetArcology.FSSubjugationist>>
	<</if>>
	<<elseif $targetArcology.FSSupremacist != "unset">>
	<<if $targetArcology.FSSupremacistRace == $activeArcology.FSSubjugationistRace>>
		<<set $opinion -= $activeArcology.FSSubjugationist>>
		<<set $opinion -= $targetArcology.FSSupremacist>>
	<</if>>
	<</if>>
<</if>>
<<if $activeArcology.FSSupremacist != "unset">>
	<<if $targetArcology.FSSupremacist != "unset">>
	<<if $targetArcology.FSSupremacistRace == $activeArcology.FSSupremacistRace>>
		<<set $opinion += $activeArcology.FSSupremacist>>
		<<set $opinion += $targetArcology.FSSupremacist>>
	<<else>>
		<<set $opinion -= $activeArcology.FSSupremacist>>
		<<set $opinion -= $targetArcology.FSSupremacist>>
	<</if>>
	<<elseif $targetArcology.FSSubjugationist != "unset">>
	<<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSupremacistRace>>
		<<set $opinion -= $activeArcology.FSSupremacist>>
		<<set $opinion -= $targetArcology.FSSubjugationist>>
	<</if>>
	<</if>>
<</if>>
<<if $activeArcology.FSRepopulationFocus != "unset">>
	<<if $targetArcology.FSRepopulationFocus != "unset">>
	<<set $opinion += $activeArcology.FSRepopulationFocus>>
	<<set $opinion += $targetArcology.FSRepopulationFocus>>
	<<elseif $targetArcology.FSRestart != "unset">>
	<<set $opinion -= $activeArcology.FSRepopulationFocus>>
	<<set $opinion -= $targetArcology.FSRestart>>
	<</if>>
<<elseif $activeArcology.FSRestart != "unset">>
	<<if $targetArcology.FSRestart != "unset">>
	<<set $opinion += $activeArcology.FSRestart>>
	<<set $opinion += $targetArcology.FSRestart>>
	<<elseif $targetArcology.FSRepopulationFocus != "unset">>
	<<set $opinion -= $activeArcology.FSRestart>>
	<<set $opinion -= $targetArcology.FSRepopulationFocus>>
	<</if>>
<</if>>
<<if $activeArcology.FSGenderRadicalist != "unset">>
	<<if $targetArcology.FSGenderRadicalist != "unset">>
	<<set $opinion += $activeArcology.FSGenderRadicalist>>
	<<set $opinion += $targetArcology.FSGenderRadicalist>>
	<<elseif $targetArcology.FSGenderFundamentalist != "unset">>
	<<set $opinion -= $activeArcology.FSGenderRadicalist>>
	<<set $opinion -= $targetArcology.FSGenderFundamentalist>>
	<</if>>
<<elseif $activeArcology.FSGenderFundamentalist != "unset">>
	<<if $targetArcology.FSGenderFundamentalist != "unset">>
	<<set $opinion += $activeArcology.FSGenderFundamentalist>>
	<<set $opinion += $targetArcology.FSGenderFundamentalist>>
	<<elseif $targetArcology.FSGenderRadicalist != "unset">>
	<<set $opinion -= $activeArcology.FSGenderFundamentalist>>
	<<set $opinion -= $targetArcology.FSGenderRadicalist>>
	<</if>>
<</if>>
<<if $activeArcology.FSPaternalist != "unset">>
	<<if $targetArcology.FSPaternalist != "unset">>
	<<set $opinion += $activeArcology.FSPaternalist>>
	<<set $opinion += $targetArcology.FSPaternalist>>
	<<elseif $targetArcology.FSDegradationist != "unset">>
	<<set $opinion -= $activeArcology.FSPaternalist>>
	<<set $opinion -= $targetArcology.FSDegradationist>>
	<</if>>
<<elseif $activeArcology.FSDegradationist != "unset">>
	<<if $targetArcology.FSDegradationist != "unset">>
	<<set $opinion += $activeArcology.FSDegradationist>>
	<<set $opinion += $targetArcology.FSDegradationist>>
	<<elseif $targetArcology.FSPaternalist != "unset">>
	<<set $opinion -= $activeArcology.FSDegradationist>>
	<<set $opinion -= $targetArcology.FSPaternalist>>
	<</if>>
<</if>>
<<if $activeArcology.FSBodyPurist != "unset">>
	<<if $targetArcology.FSBodyPurist != "unset">>
	<<set $opinion += $activeArcology.FSBodyPurist>>
	<<set $opinion += $targetArcology.FSBodyPurist>>
	<<elseif $targetArcology.FSTransformationFetishist != "unset">>
	<<set $opinion -= $activeArcology.FSBodyPurist>>
	<<set $opinion -= $targetArcology.FSTransformationFetishist>>
	<</if>>
<<elseif $activeArcology.FSTransformationFetishist != "unset">>
	<<if $targetArcology.FSTransformationFetishist != "unset">>
	<<set $opinion += $activeArcology.FSTransformationFetishist>>
	<<set $opinion += $targetArcology.FSTransformationFetishist>>
	<<elseif $targetArcology.FSBodyPurist != "unset">>
	<<set $opinion -= $activeArcology.FSTransformationFetishist>>
	<<set $opinion -= $targetArcology.FSBodyPurist>>
	<</if>>
<</if>>
<<if $activeArcology.FSYouthPreferentialist != "unset">>
	<<if $targetArcology.FSYouthPreferentialist != "unset">>
	<<set $opinion += $activeArcology.FSYouthPreferentialist>>
	<<set $opinion += $targetArcology.FSYouthPreferentialist>>
	<<elseif $targetArcology.FSMaturityPreferentialist != "unset">>
	<<set $opinion -= $activeArcology.FSYouthPreferentialist>>
	<<set $opinion -= $targetArcology.FSMaturityPreferentialist>>
	<</if>>
<<elseif $activeArcology.FSMaturityPreferentialist != "unset">>
	<<if $targetArcology.FSMaturityPreferentialist != "unset">>
	<<set $opinion += $activeArcology.FSMaturityPreferentialist>>
	<<set $opinion += $targetArcology.FSMaturityPreferentialist>>
	<<elseif $targetArcology.FSYouthPreferentialist != "unset">>
	<<set $opinion -= $activeArcology.FSMaturityPreferentialist>>
	<<set $opinion -= $targetArcology.FSYouthPreferentialist>>
	<</if>>
<</if>>
<<if $activeArcology.FSSlimnessEnthusiast != "unset">>
	<<if $targetArcology.FSSlimnessEnthusiast != "unset">>
	<<set $opinion += $activeArcology.FSSlimnessEnthusiast>>
	<<set $opinion += $targetArcology.FSSlimnessEnthusiast>>
	<<elseif $targetArcology.FSAssetExpansionist != "unset">>
	<<set $opinion -= $activeArcology.FSSlimnessEnthusiast>>
	<<set $opinion -= $targetArcology.FSAssetExpansionist>>
	<</if>>
<<elseif $activeArcology.FSAssetExpansionist != "unset">>
	<<if $targetArcology.FSAssetExpansionist != "unset">>
	<<set $opinion += $activeArcology.FSAssetExpansionist>>
	<<set $opinion += $targetArcology.FSAssetExpansionist>>
	<<elseif $targetArcology.FSSlimnessEnthusiast != "unset">>
	<<set $opinion -= $activeArcology.FSAssetExpansionist>>
	<<set $opinion -= $targetArcology.FSSlimnessEnthusiast>>
	<</if>>
<</if>>
<<if $activeArcology.FSPastoralist != "unset">>
	<<if $targetArcology.FSPastoralist != "unset">>
	<<set $opinion += $activeArcology.FSPastoralist>>
	<<set $opinion += $targetArcology.FSPastoralist>>
	<<elseif $targetArcology.FSPhysicalIdealist != "unset">>
	<<set $opinion -= $activeArcology.FSPastoralist>>
	<<set $opinion -= $targetArcology.FSPhysicalIdealist>>
	<</if>>
<<elseif $activeArcology.FSPhysicalIdealist != "unset">>
	<<if $targetArcology.FSPhysicalIdealist != "unset">>
	<<set $opinion += $activeArcology.FSPhysicalIdealist>>
	<<set $opinion += $targetArcology.FSPhysicalIdealist>>
	<<elseif $targetArcology.FSPastoralist != "unset">>
	<<set $opinion -= $activeArcology.FSPhysicalIdealist>>
	<<set $opinion -= $targetArcology.FSPastoralist>>
	<</if>>
<</if>>
<<if $activeArcology.FSChattelReligionist != "unset">>
	<<if $targetArcology.FSChattelReligionist != "unset">>
	<<set $opinion += $activeArcology.FSChattelReligionist>>
	<<set $opinion += $targetArcology.FSChattelReligionist>>
	<<elseif $targetArcology.FSNull != "unset">>
	<<set $opinion -= $activeArcology.FSChattelReligionist>>
	<<set $opinion -= $targetArcology.FSNull>>
	<</if>>
<<elseif $activeArcology.FSNull != "unset">>
  <<if $targetArcology.FSNull != "unset">>
	<<set $opinion += $activeArcology.FSNull>>
	<<set $opinion += $targetArcology.FSNull>>
  <<elseif $targetArcology.FSChattelReligionist != "unset">>
	<<set $opinion -= $activeArcology.FSNull>>
	<<set $opinion -= $targetArcology.FSChattelReligionist>>
  <<else>>
	<<set $opinion += $activeArcology.FSNull>>
  <</if>>
<<elseif $targetArcology.FSNull != "unset">>
  <<set $opinion += $targetArcology.FSNull>>
<</if>>
<<if $activeArcology.FSRomanRevivalist != "unset">>
	<<if $targetArcology.FSRomanRevivalist != "unset">>
	<<set $opinion += $activeArcology.FSRomanRevivalist>>
	<<set $opinion += $targetArcology.FSRomanRevivalist>>
	<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSRomanRevivalist>>
	<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
	<<elseif $targetArcology.FSEdoRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSRomanRevivalist>>
	<<set $opinion -= $targetArcology.FSEdoRevivalist>>
	<<elseif $targetArcology.FSArabianRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSRomanRevivalist>>
	<<set $opinion -= $targetArcology.FSArabianRevivalist>>
	<<elseif $targetArcology.FSChineseRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSRomanRevivalist>>
	<<set $opinion -= $targetArcology.FSChineseRevivalist>>
	<</if>>
<<elseif $activeArcology.FSEgyptianRevivalist != "unset">>
	<<if $targetArcology.FSEgyptianRevivalist != "unset">>
	<<set $opinion += $activeArcology.FSEgyptianRevivalist>>
	<<set $opinion += $targetArcology.FSEgyptianRevivalist>>
	<<elseif $targetArcology.FSRomanRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
	<<set $opinion -= $targetArcology.FSRomanRevivalist>>
	<<elseif $targetArcology.FSEdoRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
	<<set $opinion -= $targetArcology.FSEdoRevivalist>>
	<<elseif $targetArcology.FSArabianRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
	<<set $opinion -= $targetArcology.FSArabianRevivalist>>
	<<elseif $targetArcology.FSChineseRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
	<<set $opinion -= $targetArcology.FSChineseRevivalist>>
	<</if>>
<<elseif $activeArcology.FSEdoRevivalist != "unset">>
	<<if $targetArcology.FSEdoRevivalist != "unset">>
	<<set $opinion += $activeArcology.FSEdoRevivalist>>
	<<set $opinion += $targetArcology.FSEdoRevivalist>>
	<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSEdoRevivalist>>
	<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
	<<elseif $targetArcology.FSRomanRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSEdoRevivalist>>
	<<set $opinion -= $targetArcology.FSRomanRevivalist>>
	<<elseif $targetArcology.FSArabianRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSEdoRevivalist>>
	<<set $opinion -= $targetArcology.FSArabianRevivalist>>
	<<elseif $targetArcology.FSChineseRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSEdoRevivalist>>
	<<set $opinion -= $targetArcology.FSChineseRevivalist>>
	<</if>>
<<elseif $activeArcology.FSArabianRevivalist != "unset">>
	<<if $targetArcology.FSArabianRevivalist != "unset">>
	<<set $opinion += $activeArcology.FSArabianRevivalist>>
	<<set $opinion += $targetArcology.FSArabianRevivalist>>
	<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSArabianRevivalist>>
	<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
	<<elseif $targetArcology.FSEdoRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSArabianRevivalist>>
	<<set $opinion -= $targetArcology.FSEdoRevivalist>>
	<<elseif $targetArcology.FSRomanRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSArabianRevivalist>>
	<<set $opinion -= $targetArcology.FSRomanRevivalist>>
	<<elseif $targetArcology.FSChineseRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSArabianRevivalist>>
	<<set $opinion -= $targetArcology.FSChineseRevivalist>>
	<</if>>
<<elseif $activeArcology.FSChineseRevivalist != "unset">>
	<<if $targetArcology.FSChineseRevivalist != "unset">>
	<<set $opinion += $activeArcology.FSChineseRevivalist>>
	<<set $opinion += $targetArcology.FSChineseRevivalist>>
	<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSChineseRevivalist>>
	<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
	<<elseif $targetArcology.FSEdoRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSChineseRevivalist>>
	<<set $opinion -= $targetArcology.FSEdoRevivalist>>
	<<elseif $targetArcology.FSArabianRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSChineseRevivalist>>
	<<set $opinion -= $targetArcology.FSArabianRevivalist>>
	<<elseif $targetArcology.FSRomanRevivalist != "unset">>
	<<set $opinion -= $activeArcology.FSChineseRevivalist>>
	<<set $opinion -= $targetArcology.FSRomanRevivalist>>
	<</if>>
<</if>>

<<set $activeArcology = 0>>
<<set $targetArcology = 0>>


code:
:: Assign [silently]

<<set $activeSlave = $slaves[$i], _ID = $activeSlave.ID>>

<<assignJob $activeSlave $returnTo>>
<<switch $returnTo>>
<<case "Arcade">>
	<<set $activeSlave.clothes = "no clothing">>
<<case "Master Suite">>
	<<if $masterSuiteUpgradeLuxury > 1>>
		<<set $activeSlave.livingRules = "luxurious">>
	<<else>>
		<<set $activeSlave.livingRules = "normal">>
	<</if>>
<<case "Dairy">>
	<<if $dairyRestraintsSetting > 1>>
		<<set $activeSlave.collar = "none", $activeSlave.clothes = "no clothing", $activeSlave.buttplug = "none", $activeSlave.vaginalAccessory = "none">>
	<</if>>
	<<if $dairyPregSetting > 0>>
		<<set $reservedChildren -= $activeSlave.reservedChildren>>
		<<set $activeSlave.reservedChildren to 0>>
	<</if>>
<<case "Pit">>
	<<set $fighterIDs.push(_ID)>>
<<case "Coursing Association">>
	<<set $Lurcher = $activeSlave>>
<</switch>>

<<if ($returnTo != "Pit") && ($returnTo != "Coursing Association")>>

<<if $returnTo != "Master Suite">>
	<<set $activeSlave.livingRules = "spare">>
<</if>>

<<set $activeSlave.drugs = "no drugs", $activeSlave.releaseRules = "restrictive", $activeSlave.sentence = 0, $activeSlave.standardPunishment = "situational", $activeSlave.standardReward = "situational", $activeSlave.releaseRules = "restrictive">>

<<if _ID == $HeadGirl.ID>><<set $HeadGirl = 0>><</if>>
<<if _ID == $Recruiter.ID>><<set $Recruiter = 0>><</if>>
<<if _ID == $Bodyguard.ID>><<set $Bodyguard = 0>><</if>>
<<if _ID == $Madam.ID>><<set $Madam = 0>><</if>>
<<if _ID == $DJ.ID>><<set $DJ = 0>><</if>>
<<if _ID == $Milkmaid.ID>><<set $Milkmaid = 0>><</if>>
<<if _ID == $Schoolteacher.ID>><<set $Schoolteacher = 0>><</if>>
<<if _ID == $Attendant.ID>><<set $Attendant = 0>><</if>>
<<if _ID == $Nurse.ID>><<set $Nurse = 0>><</if>>
<<if _ID == $Collectrix.ID>><<set $Collectrix = 0>><</if>>
<<if _ID == $Stewardess.ID>><<set $Stewardess = 0>><</if>>
<<if _ID == $Wardeness.ID>><<set $Wardeness = 0>><</if>>
<<if _ID == $Concubine.ID>><<set $Concubine = 0>><</if>>

<<set $slaves[$i] = $activeSlave>>

<<if ($showAssignToScenes != 1) || ($activeSlave.fetish == "mindbroken")>>
	<<goto $returnTo>>
<<elseif ($returnTo == "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>>
	<<goto "Industrial Dairy Assignment Scene">>
<<elseif ($returnTo == "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>>
	<<goto "Free Range Dairy Assignment Scene">>
<<elseif ($returnTo == "Brothel")>>
	<<goto "Brothel Assignment Scene">>
<<else>>
	<<goto $returnTo>>
<</if>>
<<else>>
	<<goto $returnTo>>
<</if>>

repo_name: samhradh/fc


code:
:: Assistant Autosurgery

<<nobr>>

<<set $surgeries = []>>

<<if $HGTastes == 1>>
	<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 10, hips: 0, hipsImplant: 0, butt: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, holes: 0}>>
	<<elseif $HGTastes == 2>>
	<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 60, hips: 0, hipsImplant: 0, butt: 4, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 1200, holes: 0}>>
<<else>>
	<<set $thisSurgery = {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 95, hips: 0, hipsImplant: 0, butt: 8, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 10000, holes: 2}>>
<</if>>

<<set $seed = 0>>
<<for $seed == 0>>

<<if ($slaves[$i].health <= 40)>>
	<<set $seed = 1>>
<<else>>
<<if ($slaves[$i].lactation != 2) && ($thisSurgery.lactation == 1)>>
	<<set $surgeries.push("lactation inducing implanted drugs")>>
	<<set $slaves[$i].lactation = 2>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 3) && ($thisSurgery.cosmetic > 0)>>
	<<set $surgeries.push("a restored anus")>>
	<<set $slaves[$i].anus = 3>>
	<<if $slaves[$i].analSkill > 10>>
		<<set $slaves[$i].analSkill -= 10>>
	<</if>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 3) && ($thisSurgery.cosmetic > 0)>>
	<<set $surgeries.push("a restored pussy")>>
	<<set $slaves[$i].vagina = 3>>
	<<if $slaves[$i].vaginalSkill > 10>>
		<<set $slaves[$i].vaginalSkill -= 10>>
	<</if>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant == 0) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic != 0)>>
	<<set $surgeries.push("a nicer face")>>
	<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape = "androgynous">><</if>>
	<<set $slaves[$i].faceImplant = 1>>
	<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].ageImplant != 1) && ($slaves[$i].physicalAge >= 25) && ($thisSurgery.cosmetic != 0)>>
	<<set $surgeries.push("an age lift")>>
	<<set $slaves[$i].ageImplant = 1>>
	<<if $slaves[$i].visualAge > 80>>
		<<set $slaves[$i].visualAge -= 40>>
	<<elseif $slaves[$i].visualAge >= 70>>
		<<set $slaves[$i].visualAge -= 30>>
	<<elseif $slaves[$i].visualAge > 50>>
		<<set $slaves[$i].visualAge -= 20>>
	<<elseif $slaves[$i].visualAge > 36>>
		<<set $slaves[$i].visualAge -= 10>>
	<<else>>
		<<set $slaves[$i].visualAge -= 5>>
	<</if>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist >= -10) && ($thisSurgery.cosmetic != 0)>>
	<<set $surgeries.push("a narrower waist")>>
	<<set $slaves[$i].waist -= 20>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].voice == 1) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic != 0)>>
	<<set $surgeries.push("a feminine voice")>>
	<<set $slaves[$i].voice += 1>>
	<<set $slaves[$i].voiceImplant += 1>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].lips < $thisSurgery.lips)>>
	<<set $surgeries.push("bigger lips")>>
	<<set $slaves[$i].lipsImplant += 10>>
	<<set $slaves[$i].lips += 10>>
	<<if $slaves[$i].oralSkill > 10>>
		<<set $slaves[$i].oralSkill -= 10>>
	<</if>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant == 1) && ($slaves[$i].face <= 95) && ($thisSurgery.cosmetic is 2)>>
	<<set $surgeries.push("a nicer face")>>
	<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
	<<set $slaves[$i].faceImplant to 2>>
	<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant > 0) && ($slaves[$i].face <= 95) && ($surgeryUpgrade == 1) && ($thisSurgery.cosmetic is 2)>>
	<<set $surgeries.push("a nicer face")>>
	<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
	<<set $slaves[$i].faceImplant to 2>>
	<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist >= -95) && ($thisSurgery.cosmetic is 2) && ($seeExtreme == 1)>>
	<<set $surgeries.push("a narrower waist")>>
	<<set $slaves[$i].waist = Math.clamp($slaves[$i].waist-20,-100,100)>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].voice < 3) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic == 2)>>
	<<set $surgeries.push("a bimbo's voice")>>
	<<set $slaves[$i].voice += 1>>
	<<set $slaves[$i].voiceImplant += 1>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 3) && ($slaves[$i].butt < $thisSurgery.butt)>>
	<<set $surgeries.push("a bigger butt")>>
	<<set $slaves[$i].buttImplant = 1>>
	<<set $slaves[$i].butt += 1>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 <= $thisSurgery.boobs)>>
	<<set $surgeries.push("bigger boobs")>>
	<<set $slaves[$i].boobsImplant += 400>>
	<<set $slaves[$i].boobs += 400>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+200 <= $thisSurgery.boobs)>>
	<<set $surgeries.push("modestly bigger boobs")>>
	<<set $slaves[$i].boobsImplant += 200>>
	<<set $slaves[$i].boobs += 200>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 5) && ($slaves[$i].butt < $thisSurgery.butt)>>
	<<set $surgeries.push("a bigger butt")>>
	<<set $slaves[$i].buttImplant = 1>>
	<<set $slaves[$i].butt += 1>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 2000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 < $thisSurgery.boobs)>>
	<<set $surgeries.push("bigger boobs")>>
	<<set $slaves[$i].boobsImplant += 400>>
	<<set $slaves[$i].boobs += 400>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>>
	<<set $surgeries.push("a virgin anus")>>
	<<set $slaves[$i].anus = 0>>
	<<if $slaves[$i].analSkill > 10>>
		<<set $slaves[$i].analSkill -= 10>>
	<</if>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes == 2)>>
	<<set $surgeries.push("a virgin pussy")>>
	<<set $slaves[$i].vagina = 0>>
	<<if $slaves[$i].vaginalSkill > 10>>
		<<set $slaves[$i].vaginalSkill -= 10>>
	<</if>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 1) && ($thisSurgery.holes == 1)>>
	<<set $surgeries.push("a tighter anus")>>
	<<set $slaves[$i].anus = 1>>
	<<if $slaves[$i].analSkill > 10>>
		<<set $slaves[$i].analSkill -= 10>>
	<</if>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 1) && ($thisSurgery.holes == 1)>>
	<<set $surgeries.push("a tighter pussy")>>
	<<set $slaves[$i].vagina = 1>>
	<<if $slaves[$i].vaginalSkill > 10>>
		<<set $slaves[$i].vaginalSkill -= 10>>
	<</if>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 8) && ($slaves[$i].butt < $thisSurgery.butt)>>
	<<set $surgeries.push("a bigger butt")>>
	<<set $slaves[$i].buttImplant = 1>>
	<<set $slaves[$i].butt += 1>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 9000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs < $thisSurgery.boobs)>>
	<<set $surgeries.push("bigger boobs")>>
	<<set $slaves[$i].boobsImplant += 200>>
	<<set $slaves[$i].boobs += 200>>
	<<set $cash -= $surgeryCost>>
	<<if $PC.medicine >= 100>><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<else>>
	<<set $seed = 1>>
<</if>>
<</if>>

<</for>>

<<if $surgeries.length > 0>>

<<set $surgeriesDisplay = "">>

<<for $j = 0; $j < $surgeries.length; $j++>>
	<<set $seed = $surgeries[$j]>>
	<<set $surgeriesDisplay = ($surgeriesDisplay + $seed)>>
	<<if $j < $surgeries.length-2>>
	<<set $surgeriesDisplay = ($surgeriesDisplay + ", ")>>
	<<elseif $j < $surgeries.length-1>>
	<<if $surgeries.length > 2>>
		<<set $surgeriesDisplay = ($surgeriesDisplay + ", and ")>>
	<<else>>
		<<set $surgeriesDisplay = ($surgeriesDisplay + " and ")>>
	<</if>>
	<</if>>
<</for>>

<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>, ordered to apply surgery at will, gives $slaves[$i].slaveName @@.lime;$surgeriesDisplay.@@

<</if>>

<</nobr>>


code:
:: Attendant Select [nobr]

<<set $nextButton = "Back", $nextLink = "Spa", $showEncyclopedia = 1, $encyclopedia = "Attendant">>

<<if ($Attendant != 0)>>
	''__@@.pink;$Attendant.slaveName@@__'' is serving as your Attendant.

She will help pamper and counsel your slaves.
<<else>>
	You have not selected an Attendant.
<</if>>

''Appoint an Attendant from your devoted slaves:''
<<include "Slave Summary">>

[[None|Attendant Workaround][$i = -1]]


code:
:: Attendant Workaround [silently]

<<if $Attendant != 0>>
	<<set _ID = $Attendant.ID, _SL = $slaves.length>>
	<<for _i = 0; _i < _SL; _i++>>
		<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
	<</for>>
	<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
	<<if $slaves[$i].ID == $HeadGirl.ID>>
		<<set $HeadGirl = 0>>
	<</if>>
	<<if $slaves[$i].ID == $Recruiter.ID>>
		<<set $Recruiter = 0>>
	<</if>>
	<<if $slaves[$i].ID == $Bodyguard.ID>>
		<<set $Bodyguard = 0>>
	<</if>>
	<<if $slaves[$i].ID == $personalAttention>>
		<<if $PC.career == "escort">>
		<<set $personalAttention = "whoring">>
		<<elseif $PC.career == "servant">>
		<<set $personalAttention = "upkeep">>
		<<else>>
		<<set $personalAttention = "business">>
		<</if>>
	<</if>>
	<<set $slaves[$i].assignment = "be the Attendant", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">>
	<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
	<<set $Attendant = $slaves[$i]>>
<<else>>
	<<set $Attendant = 0>>
<</if>>

<<goto "Spa">>


code:
:: Autosurgery Settings [nobr]

<<set $nextButton = "Back">>
<<set $nextLink = "Rules Assistant">>

//The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.//

Lactation inducing drugs implants:

<<if ($currentRule.surgery.lactation == "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.lactation == 1)>>
	''implanted.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.lactation != "no default setting")>>
	<<link "No default setting">>
		<<set $currentRule.surgery.lactation = "no default setting">>
		<<RASurgeryChangeLacation>>
	<</link>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.lactation != 0)>>
	<<link "Removed">>
		<<set $currentRule.surgery.lactation = 0>>
		<<RASurgeryChangeLacation>>
	<</link>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.lactation != 1)>>
	<<link "Implanted">>
		<<set $currentRule.surgery.lactation = 1>>
		<<RASurgeryChangeLacation>>
	<</link>>
<<else>>
	Implanted
<</if>>

Cosmetic surgery:

<<if ($currentRule.surgery.cosmetic == 2)>>
	''invasive.''
<<elseif ($currentRule.surgery.cosmetic == 1)>>
	''subtle.''
<<else>>
	''none.''
<</if>>

<<if ($currentRule.surgery.cosmetic != 0)>>
	<<link "None">>
		<<set $currentRule.surgery.cosmetic = 0>>
		<<RASurgeryChangeCosmetic>>
	<</link>> |
<<else>>
	None |
<</if>>
<<if ($currentRule.surgery.cosmetic != 1)>>
	<<link "Subtle">>
		<<set $currentRule.surgery.cosmetic = 1>>
		<<RASurgeryChangeCosmetic>>
	<</link>> |
<<else>>
	Subtle |
<</if>>
<<if ($currentRule.surgery.cosmetic != 2)>>
	<<link "Invasive">>
		<<set $currentRule.surgery.cosmetic = 2>>
		<<RASurgeryChangeCosmetic>>
	<</link>>
<<else>>
	Invasive
<</if>>

Lip implants:

<<if ($currentRule.surgery.lips == "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.lips == 95)>>
	implanted until a ''facepussy.''
<<elseif ($currentRule.surgery.lips == 70)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.lips == 40)>>
	implanted until ''big.''
<<elseif ($currentRule.surgery.lips == 20)>>
	implanted until ''plush.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.lips != "no default setting")>>
	<<link "No default setting">>
	<<set $currentRule.surgery.lips = "no default setting">>
	<<RASurgeryChangeLips>>
	<</link>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.lips != 0)>>
	<<link "Removed">>
	<<set $currentRule.surgery.lips = 0>>
	<<RASurgeryChangeLips>>
	<</link>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.lips != 20)>>
	<<link "Plush">>
	<<set $currentRule.surgery.lips = 20>>
	<<RASurgeryChangeLips>>
	<</link>> |
<<else>>
	Plush |
<</if>>
<<if ($currentRule.surgery.lips != 40)>>
	<<link "Big">>
	<<set $currentRule.surgery.lips = 40>>
	<<RASurgeryChangeLips>>
	<</link>> |
<<else>>
	Big |
<</if>>
<<if ($currentRule.surgery.lips != 70)>>
	<<link "Huge">>
	<<set $currentRule.surgery.lips = 70>>
	<<RASurgeryChangeLips>>
	<</link>>
<<else>>
	Huge
<</if>>
<<if ($seeExtreme != 0)>>
<<if ($currentRule.surgery.lips != 95)>>
	| <<link "Facepussy">>
	<<set $currentRule.surgery.lips = 95>>
	<<RASurgeryChangeLips>>
	<</link>>
<<else>>
	| Facepussy
<</if>>
<</if>>

Buttock implants:

<<if ($currentRule.surgery.butt == "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.butt == 9)>>
	implanted until ''maximized.''
<<elseif ($currentRule.surgery.butt == 6)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.butt == 4)>>
	implanted until ''stacked.''
<<elseif ($currentRule.surgery.butt == 2)>>
	implanted until ''slim.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.butt != "no default setting")>>
	<<link "No default setting">>
	<<set $currentRule.surgery.butt = "no default setting">>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.butt != 0)>>
	<<link "Removed">>
	<<set $currentRule.surgery.butt = 0>>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.butt != 2)>>
	<<link "Slim">>
	<<set $currentRule.surgery.butt = 2>>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	Slim |
<</if>>
<<if ($currentRule.surgery.butt != 4)>>
	<<link "Stacked">>
	<<set $currentRule.surgery.butt = 4>>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	Stacked |
<</if>>
<<if ($currentRule.surgery.butt != 6)>>
	<<link "Huge">>
	<<set $currentRule.surgery.butt = 6>>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	Huge |
<</if>>
<<if ($currentRule.surgery.butt != 9)>>
	<<link "Maximize">>
	<<set $currentRule.surgery.butt = 9>>
	<<RASurgeryChangeButt>>
	<</link>>
<<else>>
	Maximize
<</if>>

Breast implants:

<<if ($currentRule.surgery.boobs == "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.boobs == 24000)>>
	implanted until ''maximized.''
<<elseif ($currentRule.surgery.boobs == 9000)>>
	implanted to maximally ''functional,'' where more would immobilize the slave.
<<elseif ($currentRule.surgery.boobs == 2000)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.boobs == 1000)>>
	implanted until ''stacked.''
<<elseif ($currentRule.surgery.boobs == 400)>>
	implanted until ''slim.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.boobs != "no default setting")>>
	<<link "No default setting">>
	<<set $currentRule.surgery.boobs = "no default setting">>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.boobs != 0)>>
	<<link "Removed">>
	<<set $currentRule.surgery.boobs = 0>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.boobs != 400)>>
	<<link "Slim">>
	<<set $currentRule.surgery.boobs = 400>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Slim |
<</if>>
<<if ($currentRule.surgery.boobs != 1000)>>
	<<link "Stacked">>
	<<set $currentRule.surgery.boobs = 1000>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Stacked |
<</if>>
<<if ($currentRule.surgery.boobs != 2000)>>
	<<link "Huge">>
	<<set $currentRule.surgery.boobs = 2000>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Huge |
<</if>>
<<if ($currentRule.surgery.boobs != 9000)>>
	<<link "Functional">>
	<<set $currentRule.surgery.boobs = 9000>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Functional |
<</if>>
<<if ($currentRule.surgery.boobs != 24000)>>
	<<link "Maximize">>
	<<set $currentRule.surgery.boobs = 24000>>
	<<RASurgeryChangeBoobs>>
	<</link>>
<<else>>
	Maximize
<</if>>

Orifice tightening:

<<if ($currentRule.surgery.holes == 2)>>
	''virginity restoration'' will be applied where possible.
<<elseif ($currentRule.surgery.holes == 1)>>
	''hole tightening'' will be applied.
<<else>>
	''none.''
<</if>>

<<if ($currentRule.surgery.holes != 0)>>
	<<link "Off">>
	<<set $currentRule.surgery.holes = 0>>
	<<RASurgeryChangeHoles>>
	<</link>> |
<<else>>
	Off |
<</if>>
<<if ($currentRule.surgery.holes != 1)>>
	<<link "Tightening">>
	<<set $currentRule.surgery.holes = 1>>
	<<RASurgeryChangeHoles>>
	<</link>> |
<<else>>
	Tightening |
<</if>>
<<if ($currentRule.surgery.holes != 2)>>
	<<link "Virginity">>
	<<set $currentRule.surgery.holes = 2>>
	<<RASurgeryChangeHoles>>
	<</link>>
<<else>>
	Virginity
<</if>>


code:
:: BG Select [nobr]

<<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Bodyguard">>

<<if ($Bodyguard != 0)>>
	''__@@.pink;$Bodyguard.slaveName@@__'' is serving as your bodyguard.

She will remain close to you at all times and guard your person.
<<else>>
	You have not selected a bodyguard.
<</if>>

''Appoint a bodyguard from your devoted slaves:''
<<include "Slave Summary">>

[[None|Bodyguard Workaround][$i = -1]]


code:
:: Body Mod Rules Assistant Settings [nobr]

<<set $nextButton = "Back">>
<<set $nextLink = "Rules Assistant">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">>

//Please use the 'no default setting' option to identify areas I should not address.//

__Rule $r piercings__

Ear piercings: ''

<<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light.
<<elseif $currentRule.earPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.earPiercing = "no default setting">>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.earPiercing = 0>>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.earPiercing = 1>>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.earPiercing = 2>>
<<RAChangeEarPiercings>>
<</link>>

Nasal piercings: ''

<<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light.
<<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.nosePiercing = "no default setting">>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.nosePiercing = 0>>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.nosePiercing = 1>>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.nosePiercing = 2>>
<<RAChangeNosePiercings>>
<</link>>

Eyebrow piercings: ''

<<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light.
<<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.eyebrowPiercing = "no default setting">>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.eyebrowPiercing = 0>>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.eyebrowPiercing = 1>>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.eyebrowPiercing = 2>>
<<RAChangeEyebrowPiercings>>
<</link>>

Navel piercing: ''

<<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light.
<<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.navelPiercing = "no default setting">>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.navelPiercing = 0>>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.navelPiercing = 1>>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.navelPiercing = 2>>
<<RAChangeNavelPiercings>>
<</link>>

Nipple piercings: ''

<<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light.
<<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.nipplesPiercing = "no default setting">>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.nipplesPiercing = 0>>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.nipplesPiercing = 1>>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.nipplesPiercing = 2>>
<<RAChangeNipplePiercings>>
<</link>>

Areola studs: ''

<<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>>''

<<link "No default setting">>
<<set $currentRule.areolaePiercing = "no default setting">>
<<RAChangeAreolaPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.areolaePiercing = 0>>
<<RAChangeAreolaPiercings>>
<</link>>
|
<<link "Studded">>
<<set $currentRule.areolaePiercing = 1>>
<<RAChangeAreolaPiercings>>
<</link>>

Lip piercings: ''

<<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light.
<<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.lipsPiercing = "no default setting">>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.lipsPiercing = 0>>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.lipsPiercing = 1>>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.lipsPiercing = 2>>
<<RAChangeLipPiercings>>
<</link>>

Tongue piercing: ''

<<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light.
<<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.tonguePiercing = "no default setting">>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.tonguePiercing = 0>>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.tonguePiercing = 1>>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.tonguePiercing = 2>>
<<RAChangeTonguePiercings>>
<</link>>

Clit piercing: ''

<<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light.
<<elseif $currentRule.clitPiercing == 2>>Heavy.
<<elseif $currentRule.clitPiercing == 3>>Smart.<</if>>''

<<link "No default setting">>
<<set $currentRule.clitPiercing = "no default setting">>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.clitPiercing = 0>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.clitPiercing = 1>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.clitPiercing = 2>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Smart">>
<<set $currentRule.clitPiercing = 3>>
<<RAChangeClitPiercings>>
<</link>>  //Warning: expensive//

<<if ($currentRule.vagina != -1)>>

Pussylips piercings: ''

<<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light.
<<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.vaginaPiercing = "no default setting">>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.vaginaPiercing = 0>>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.vaginaPiercing = 1>>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.vaginaPiercing = 2>>
<<RAChangeVaginaPiercings>>
<</link>>
<</if>>

<<if ($seeDicks > 0 || $currentRule.dickPiercing > 0)>>

Shaft piercings: ''

<<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light.
<<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.dickPiercing = "no default setting">>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.dickPiercing = 0>>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.dickPiercing = 1>>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.dickPiercing = 2>>
<<RAChangeDickPiercings>>
<</link>>
<</if>>

Perianal piercings: ''

<<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light.
<<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.anusPiercing = "no default setting">>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.anusPiercing = 0>>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.anusPiercing = 1>>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.anusPiercing = 2>>
<<RAChangeAnusPiercings>>
<</link>>

Corset piercings: ''

<<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>>''

<<link "No default setting">>
<<set $currentRule.corsetPiercing = "no default setting">>
<<RAChangeCorsetPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.corsetPiercing = 0>>
<<RAChangeCorsetPiercings>>
<</link>>
|
<<link "Apply">>
<<set $currentRule.corsetPiercing = 1>>
<<RAChangeCorsetPiercings>>
<</link>>

__Rule $r branding__

Automatic branding is

<<if $currentRule.autoBrand == 1>>
  ''on.''
  <<link "Deactivate">>
<<set $currentRule.autoBrand = 0>>
<<RAChangeBranding>>
<</link>>
<<else>>
  ''off.''
  <<link "Activate">>
<<set $currentRule.autoBrand = 1>>
<<RAChangeBranding>>
<</link>>
<</if>>

Your preferred location for brands is the ''$brandTarget.''

<<link "Right buttock">>
<<set $brandTarget = "right buttock">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right thigh">>
<<set $brandTarget = "right thigh">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right calf">>
<<set $brandTarget = "right calf">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right ankle">>
<<set $brandTarget = "right ankle">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right foot">>
<<set $brandTarget = "right foot">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left buttock">>
<<set $brandTarget = "left buttock">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left thigh">>
<<set $brandTarget = "left thigh">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left calf">>
<<set $brandTarget = "left calf">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left ankle">>
<<set $brandTarget = "left ankle">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left foot">>
<<set $brandTarget = "left foot">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both buttocks">>
<<set $brandTarget = "buttocks">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both thighs">>
<<set $brandTarget = "thighs">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both calves">>
<<set $brandTarget = "calves">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both ankles">>
<<set $brandTarget = "ankles">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both feet">>
<<set $brandTarget = "feet">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right breast">>
<<set $brandTarget = "right breast">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right shoulder">>
<<set $brandTarget = "right shoulder">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right upper arm">>
<<set $brandTarget = "right upper arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right lower arm">>
<<set $brandTarget = "right lower arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right wrist">>
<<set $brandTarget = "right wrist">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right hand">>
<<set $brandTarget = "right hand">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left breast">>
<<set $brandTarget = "left breast">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left shoulder">>
<<set $brandTarget = "left shoulder">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left upper arm">>
<<set $brandTarget = "left upper arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left lower arm">>
<<set $brandTarget = "left lower arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left wrist">>
<<set $brandTarget = "left wrist">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left hand">>
<<set $brandTarget = "left hand">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both breasts">>
<<set $brandTarget = "breasts">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both shoulders">>
<<set $brandTarget = "shoulders">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both upper arms">>
<<set $brandTarget = "upper arms">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both lower arms">>
<<set $brandTarget = "lower left arms">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both wrists">>
<<set $brandTarget = "wrists">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both hands">>
<<set $brandTarget = "hands">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Back">>
<<set $brandTarget = "back">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Chest">>
<<set $brandTarget = "chest">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right cheek">>
<<set $brandTarget = "right cheek">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left cheek">>
<<set $brandTarget = "left cheek">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both cheeks">>
<<set $brandTarget = "cheeks">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Neck">>
<<set $brandTarget = "neck">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right ear">>
<<set $brandTarget = "right ear">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left ear">>
<<set $brandTarget = "left ear">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both ears">>
<<set $brandTarget = "ears">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Belly">>
<<set $brandTarget = "belly">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Pubic Mound">>
<<set $brandTarget = "pubic mound">>
<<RAChangeBrandTarget>>
<</link>>

Your brand design is ''$brandDesign.''

<<link "Your slaving emblem">>
<<set $brandDesign = "your personal symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Your initials">>
<<set $brandDesign = "your initials">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "SLUT">>
<<set $brandDesign = "SLUT">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "WHORE">>
<<set $brandDesign = "WHORE">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "SLAVE">>
<<set $brandDesign = "SLAVE">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "COW">>
<<set $brandDesign = "COW">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "MEAT">>
<<set $brandDesign = "MEAT">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "CUMDUMP">>
<<set $brandDesign = "CUMDUMP">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "LOVER">>
<<set $brandDesign = "LOVER">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Pussy symbol">>
<<set $brandDesign = "a pussy symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Anus symbol">>
<<set $brandDesign = "an anus symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Penis symbol">>
<<set $brandDesign = "a penis symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Lady">>
<<set $brandDesign = "a lady silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Princess">>
<<set $brandDesign = "a princess silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Queen">>
<<set $brandDesign = "a queen silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Angel">>
<<set $brandDesign = "an angel silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Devil">>
<<set $brandDesign = "a devil silhouette">>
<<RAChangeBrandDesign>>
<</link>>
<<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace == "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<link "Swastika">>
<<set $brandDesign = "a swastika">>
<<RAChangeBrandDesign>>
<</link>>
<<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<link "Racial Slur">>
<<set $brandDesign = "a racial slur">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSSubjugationistRace == "semitic") && ($activeSlave.race == "semitic")>>
| //FS// <<link "Star of David">>
<<set $brandDesign = "a Star of David">>
<<RAChangeBrandDesign>>
<</link>>
<<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>
| //FS// <<link "Racial Slur">>
<<set $brandDesign = "a racial slur">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// <<link "Gender Symbol">>
<<set $brandDesign = "a gender symbol">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// <<link "Personal Symbol">>
<<set $brandDesign = "her own personal symbol">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// <<link "Chain Symbol">>
<<set $brandDesign = "a chain symbol">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// <<link "Vitruvian Man">>
<<set $brandDesign = "a Vitruvian man">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// <<link "Most Desired Implants">>
<<set $brandDesign = "a shortlist of desired implants">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// <<link "Virginity Status">>
<<set $brandDesign = "her virginity status">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// <<link "Sexual Skill Info">>
<<set $brandDesign = "her sexual skills">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// <<link "Breast Ceiling">>
<<set $brandDesign = "her absolute maximum breast size">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// <<link "Breast Floor">>
<<set $brandDesign = "her absolute minimum breast size">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// <<link "Product Quality">>
<<set $brandDesign = "her body product quality">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// <<link "Deadlift Info">>
<<set $brandDesign = "her deadlift record">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// <<link "Religious Symbol">>
<<set $brandDesign = "a religious symbol">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// <<link "Republican Crest">>
<<set $brandDesign = "a small crest of your Republic">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// <<link "Dynastic Sigil">>
<<set $brandDesign = "a small sigil of your Dynasty">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// <<link "Mon">>
<<set $brandDesign = "a small image of the Shogunate's mon">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// <<link "Caliphate Symbol">>
<<set $brandDesign = "a small symbol of the Caliphate">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// <<link "Imperial Seal">>
<<set $brandDesign = "a small image of your Imperial Seal">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>

Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word//

__Rule $r tattoos__

Chest tattoos: ''

<<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.boobsTat = "no default setting">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.boobsTat = 0>>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.boobsTat = "tribal patterns">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.boobsTat = "flowers">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.boobsTat = "scenes">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.boobsTat = "Asian art">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.boobsTat = "degradation">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.boobsTat = "counting">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.boobsTat = "advertisements">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.boobsTat = "rude words">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.boobsTat = "bovine patterns">>
<<RAChangeChestTattoos>>
<</link>>

Buttock tattoos: ''

<<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.buttTat = "no default setting">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.buttTat = 0>>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.buttTat = "tribal patterns">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.buttTat = "flowers">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.buttTat = "scenes">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.buttTat = "Asian art">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.buttTat = "degradation">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.buttTat = "counting">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.buttTat = "advertisements">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.buttTat = "rude words">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.buttTat = "bovine patterns">>
<<RAChangeButtTattoos>>
<</link>>

Facial tattoos: ''

<<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.lipsTat = "no default setting">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.lipsTat = 0>>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.lipsTat = "tribal patterns">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.lipsTat = "flowers">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Permanent makeup">>
<<set $currentRule.lipsTat = "permanent makeup">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.lipsTat = "Asian art">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.lipsTat = "degradation">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.lipsTat = "counting">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.lipsTat = "advertisements">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.lipsTat = "rude words">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.lipsTat = "bovine patterns">>
<<RAChangeFaceTattoos>>
<</link>>

Shoulder tattoos: ''

<<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.shouldersTat = "no default setting">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.shouldersTat = 0>>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.shouldersTat = "tribal patterns">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.shouldersTat = "flowers">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.shouldersTat = "scenes">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.shouldersTat = "Asian art">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.shouldersTat = "degradation">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.shouldersTat = "counting">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.shouldersTat = "advertisements">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.shouldersTat = "rude words">>
<<RAChangeShoulderTattoos>>
<</link>>

Arm tattoos: ''

<<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.armsTat = "no default setting">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.armsTat = 0>>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.armsTat = "tribal patterns">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.armsTat = "flowers">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.armsTat = "scenes">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.armsTat = "Asian art">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.armsTat = "degradation">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.armsTat = "counting">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.armsTat = "advertisements">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.armsTat = "rude words">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.armsTat = "bovine patterns">>
<<RAChangeArmTattoos>>
<</link>>

Leg tattoos: ''

<<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.legsTat = "no default setting">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.legsTat = 0>>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.legsTat = "tribal patterns">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.legsTat = "flowers">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.legsTat = "scenes">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.legsTat = "Asian art">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.legsTat = "degradation">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.legsTat = "counting">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.legsTat = "advertisements">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.legsTat = "rude words">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.legsTat = "bovine patterns">>
<<RAChangeLegTattoos>>
<</link>>

Upper back tattoo: ''

<<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.backTat = "no default setting">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.backTat = 0>>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.backTat = "tribal patterns">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.backTat = "flowers">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.backTat = "scenes">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.backTat = "Asian art">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.backTat = "degradation">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.backTat = "counting">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.backTat = "advertisements">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.backTat = "rude words">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.backTat = "bovine patterns">>
<<RAChangeBackTattoos>>
<</link>>

Lower back tattoo: ''

<<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.stampTat = "no default setting">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.stampTat = 0>>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.stampTat = "tribal patterns">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.stampTat = "flowers">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.stampTat = "scenes">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.stampTat = "Asian art">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.stampTat = "degradation">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.stampTat = "counting">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.stampTat = "advertisements">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.stampTat = "rude words">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.stampTat = "bovine patterns">>
<<RAChangeStampTattoos>>
<</link>>

Abdominal tattoo: ''

<<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.vaginaTat = "no default setting">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.vaginaTat = 0>>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.vaginaTat = "tribal patterns">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.vaginaTat = "flowers">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.vaginaTat = "scenes">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.vaginaTat = "Asian art">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.vaginaTat = "degradation">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.vaginaTat = "counting">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.vaginaTat = "advertisements">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.vaginaTat = "rude words">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.vaginaTat = "bovine patterns">>
<<RAChangeVaginaTattoos>>
<</link>>

<<if $seeDicks > 0>>

Dick tattoo: ''

<<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.dickTat = "no default setting">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.dickTat = 0>>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.dickTat = "tribal patterns">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.dickTat = "flowers">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.dickTat = "Asian art">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.dickTat = "degradation">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.dickTat = "counting">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.dickTat = "advertisements">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.dickTat = "rude words">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.dickTat = "bovine patterns">>
<<RAChangeDickTattoos>>
<</link>>
<</if>>

Anal tattoo or bleaching: ''

<<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.anusTat = "no default setting">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.anusTat = 0>>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Bleached">>
<<set $currentRule.anusTat = "bleached">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Tribal pattern">>
<<set $currentRule.anusTat = "tribal patterns">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.anusTat = "flowers">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.anusTat = "degradation">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.anusTat = "counting">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.anusTat = "advertisements">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.anusTat = "rude words">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.anusTat = "bovine patterns">>
<<RAChangeAnusTattoos>>
<</link>>