code:
:: Danube House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

You walk up to one of the mansions and knock on the door.

	<<if $rng gte 91 and $breastfeedingdisable is "f" and $malechance lt 100>>

	<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 7>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 61>>

	There's no response.

	<<link [[Break in|Danube House Lock]]>><</link>>

	<<link [[Go to the Next House (0:02)|Danube House Knock]]>><<pass 2>><</link>>

	<<link [[Stop|Danube Street]]>><</link>>

	<<elseif $rng gte 51>>

	<<generatey1>><<generate2>><<person2>>A <<person>> answers the door. "Can I help you?" <<He>> asks.

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 6>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 41>>

	<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting." <<He>> says.

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 1>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak." <<he>> says.

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 2>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine young thing," <<he>> says. "Is there anything I can do for you?"

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 3>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 11>>

	<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<if $pronoun is "m">>master<<else>>mistress<</if>><<person1>> does not like being disturbed," <<he>> says. "Out with it."

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 4>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 5>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<</if>>

:: Danube House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $phase is 1>>
	<<if $rng gte 1>>

<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says. "I'm throwing a party and need someone to distribute refreshments. You'll get £20 for two hours work." <<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "£60, if you wear this."

You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.

"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"

		<<if $exhibitionism gte 55>>
		<<link [[Agree to work in the apron|Danube Apron]]>><</link>><<exhibitionist4>>

		<<else>>
		You aren't lewd enough to take up <<his>> scandalous offer.

		<</if>>
<<link [[Agree to work in normal clothes|Danube Party]]>><</link>>

<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
	<<if $rng gte 1>>

"You're an insolent little thing," <<he>> says. "But as it happens I do need something. There's a family heirloom in my attic I need retrieved. I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you £15 for finding it."

<<link [[Accept|Danube Attic]]>><</link>>

<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	"Insolent whelp," <<he>> says. "Begone."

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 3>>
	<<if $rng gte 1>>

	The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you £15 to join me for tea. It will take about an hour."

	<<link [[Accept|Danube Tea]]>><</link>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 1>>

	<<person1>><<He>> stares down <<his>> nose at you. "There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you £50 for four hours work."

	<<link [[Enter|Danube Garden]]>><</link>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	"No," <<he>> says, and slams the door shut.

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 5>>
	<<if $rng gte 1>>

	<<His>> demeanour changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm. "I'll give you £10 if you fill in for the missing guest. It will take forty minutes."

	<<link [[Accept (0:40)|Danube Doll]]>><</link>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> wordlessly slams the door shut.

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 6>>
	<<if $rng gte 1>>
	<<set $rng1 to random(1, 4)>>
	<<He>> looks at you with interest. "Our <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> is preparing for a
	<<if $rng1 is 1>>science<<elseif $rng1 is 2>>maths<<elseif $rng1 is 3>>English<<elseif $rng1 is 4>>history<</if>>
	exam. Perhaps you could tutor <<him>> for an hour? We'll pay between £10 and £100. Depends how good you are."

	<<link [[Accept (1:00)|Danube Tutor]]>><</link>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> shakes <<his>> head. "There's nothing we need, thanks."

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<else>>

<<He>> smiles. "You look thirsty," <<he>> says. "And my chest is so heavy." <<He>> cups <<his>> $NPCList[0].breastdesc. "Take the burden off me and I'll give you £5."

<<if $awareness gte 200>>
<<He>> wants you to drink from <<his>> breast.

<<else>>
You aren't sure what <<he>> means. <<He>> recognises your confusion. "I want you to suckle from my breast," <<he>> adds.

<</if>>

<<if $promiscuity gte 35>>
<<link [[Accept (0:15)|Danube Breast]]>><<pass 15>><<breastfed>><</link>><<promiscuous3>><<lpurity>>

<<else>>
You are not promiscuous enough to accept <<his>> offer.

<</if>>

<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Breast [nobr]
<<effects>>
You blush, but nod.<<promiscuity3>>

The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.

The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $NPCList[0].breastsdesc. <<He>> now wears only the pair of panties. <<He>> beckons you over.

You sit down next to <<himcomma>> and blush more deeply as she gently guides your head towards her breast. You shift to access her chest better, and move your lips over her nipple. Sweet, creamy milk leaks out as soon as your tongue touches <<his>> bud. You suckle. It tastes sweet and warm. A calmness falls over you. <<His>> free hand creeps up your thigh.

After a while, the milk stops flowing. You look up.

"You can do the other one too, if you want." <<He>> says. "But you don’t have to. I’ll still pay you."

<<link [[Stop|Danube Breast Stop]]>><</link>>

<<link [[Continue (0:15)|Danube Breast Continue]]>><<pass 15>><<breastfed>><<arousal 12>><</link>><<garousal>><<lpurity>>

:: Danube Breast Stop [nobr]
<<effects>>
<<set $money += 500>>
You shake your head. The <<person>> hands you the money you were promised, and you return to Danube street.

You've made £5.

<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Breast Continue [nobr]
<<effects>>

You lean toward <<his>> other breast, and suckle. <<He>> laughs, and inches <<his>> hand further up your thigh. <<He>> touches your <<groinstop>>

<<if $player.appearance is "m" and $penisexist isnot 1>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<elseif $player.appearance is "f" and $penisexist is 1>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<else>>
<</if>>

<<if $penisexist is 1>>
	<<if $penissize gte 4>>
	"Ah!" <<He>> withdraws <<his>> hand and stares at your crotch. <<He>> looks startled. "How are you so big? Sorry, I don't mean to be rude." <<He>> returns <<his>> hand and continues to stroke as you suckle.
	<<elseif $penissize gte 3>>
	"You're pretty big." <<he>> coos. <<He>> strokes your length as you suckle.
	<<elseif $penissize gte 2>>
	<<He>> strokes your length as you suckle.
	<<elseif $penissize gte 1>>
	"Cute," <<he>> says. <<He>> strokes your length as you suckle.
	<<else>>
	<<He>> laughs. "It's so tiny. Sorry, I don't mean to be rude." <<He>> strokes your length with just one finger as you suckle.
	<</if>>
<<else>>
<<He>> strokes your clit as you suckle.
<</if>>

This continues for several minutes, until the leaking slows to a trickle. <<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.

You've made £10.
<<set $money += 1000>>

<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Apron [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<undress "danubeparty">>

<<set $lowertemp to "init">><<lowerwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>>

<<exposure>>

You enter the mansion. You hear voices and the clinking of glasses further in.
<<if $rightarm is "bound">>
	Noticing your bound arms, <<he>> gives you a strange smile. "It's not that kind of party. Not this time. You'll need your hands."

	<<He>> moves behind you and a moment later your arms fall free.<<unbind>>

<</if>>
<<He>> passes you the apron and gestures to the door on your left. "You can get changed in the pantry," <<he>> says. "When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."

You enter the room as instructed. It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist. It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.

Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held. A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention. Soon everyone in the room is watching you, murmuring amongst themselves. You offer another glass to the <<personcomma>> who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray. <<exhibitionism4>><<fameexhibitionism 30>>

<<link [[Next|Danube Apron2]]>><</link>>

:: Danube Party [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You enter the mansion. You hear voices and the clinking of glasses further in. "There's some platters in the kitchen," <<he>> gestures to the door on your right. "Take each in turn and offer them to the guests.
<<if $rightarm is "bound">>
	"

	Noticing your bound arms, <<he>> gives you a strange smile. "It's not that kind of party. You'll definitely need your hands."

	<<He>> moves behind you and a moment later your arms fall free.<<unbind>>

	"Now if you'll excuse me," <<he>> goes on. "
<<else>>
	Now if you'll excuse me,
<</if>>
I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You begin the job as instructed. Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.

<<pass 1 hour>>
You offer <<him>> a glass of champagne. "No thanks, darling." As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.

<<link [[Endure it|Danube Party Endure]]>><<stress 6>><<trauma 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>

<<link [[Struggle free|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<set $submissive -= 1>><</link>><<ltrauma>><<lstress>>

<<else>>
You begin the job as instructed. No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you £20.

<<pass 2 hours>>
<<set $money += 2000>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Party Endure [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments. Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.

"That's enough, let the poor <<girl>> go," says the <<person2>><<personstop>> The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.

<<person2>>After another hour the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here's extra for the trouble." <<He>> hands you £30.

<<pass 1 hour>>
<<set $money += 3000>>
<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Party Struggle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain. Laughter erupts among the assembled guests.

"Serves the perv right."

The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"

<<endevent>>
<<link [[Next|Danube Street]]>><</link>>

:: Danube Apron2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times. At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed <<if $malechance is 0>>women<<elseif $malechance is 100>>men<<else>>adults.<</if>>
<<if $goocount + $semencount gte 30>>Wearing so little, the copious sexual fluids coating your skin are obvious to all.
<<elseif $anussemen + $vaginasemen gte 3>>The apron does nothing to hide the semen running down from between your legs.
<<elseif $semencount gte 10>>Wearing so little, the semen on your body is obvious to all.
<<elseif $goocount gte 10>>Lewd tentacle slime gleams on your skin, obvious to all.
<<elseif $goocount + $semencount gte 10>>Wearing so little, the lewd sexual fluids on your skin are clearly visible.
<<elseif $wolfgirl gte 6>>You notice the guests check out your wolf tail.
<<elseif $wolfgirl gte 4 and $hirsutedisable is "f">>Wearing so little, the wolfish hair covering your body is visible to all.
<<elseif $physique gte ($physiquesize / 7) * 5>>Wearing so little shows off your flat stomach and your firm, powerful physique.
<<elseif $beauty gte ($beautymax / 7) * 4>>Wearing so little shows off your natural good looks and charm.
<</if>><<garousal>><<arousal 6>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>

You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray, throwing the glasses into the air and tipping their contents all over you. "Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.

People are staring at you with a hungry look in their eyes. More so than normal. You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation. You're suddenly struck by just how exposed and vulnerable you are. <<covered>>

The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."

<<pass 1 hour>>
<<link [[Next|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<pass 2 hours>>After a couple of hours the party seems to be winding down. The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you £60.

<<set $money +=6000>>
<<endevent>>

You return to the pantry and put your clothes back on.

<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>

<</if>>

:: Danube Apron Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $enemyno to 1>><<man1init>>

<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Apron Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Apron Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Apron Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Apron Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.

<<clotheson>>
<<endcombat>>

<<person2>><<person>>"That's enough," says the <<personstop>> <<He>> grips your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you £60.

<<set $money += 6000>>
<<endevent>>

<<tearful>> you return to the pantry and put your clothes back on.

<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>

<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.

"I'm only renting <<phimstop>>"

"Pity."

The <<person2>><<person>> takes you by your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you £120.

<<clotheson>>
<<endcombat>>

<<set $money += 12000>>
<<endevent>>

<<tearful>> you return to the pantry and put your clothes back on.

<<pass 1 hour>>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>

<</if>>

:: Danube Attic [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out. "The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it." <<He>> leaves you to ascend the creaky ladder alone.

You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings. It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<if $swarmdisable is "f" and $spiderdisable is "f" and $rng gte 1>>

	<<pass 30>>After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web. You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web. Looking up you see several large, twitching egg sacs, each the size of your head.

	<<link [[Abandon your task|Danube Abandon]]>><</link>>

	<<link [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</link>>

	<<else>>

	<<pass 1 hour>>You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.

	<<link [[Abandon your task|Danube Abandon]]>><</link>>

	<</if>>

<<else>>

You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."

<<set $money += 1500>>
<<pass 1 hour>>
<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Abandon [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."

<<if $rng gte 81>>
<<link [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Ask for payment|Danube Payment]]>><</link>>
<</if>>

<<link [[Leave Quietly|Danube Street]]>><<endevent>><</link>>

:: Danube Spiders [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>

You try to pull apart the web, but your hands get stuck. You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air. Your struggling causes one of the egg sacs to fall from its perch. It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.

<<set $combat to 1>>
<<set $swarmname to "sacs">>
<<set $swarmmove to "slipping">>
<<set $swarmcreature to "spiders">>
<<set $swarmspill to "break">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $timer to 30>>
<</if>>

<<if $timer gte 25>>
The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
Splinters break from the ceiling.
<<elseif $timer gte 10>>
The wood continues to break down.
<<elseif $timer gte 1>>
The wooden ceiling creaks ominously.
<<else>>
A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
<<link [[Next|Danube Spiders Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Danube Attic Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.

<<set $enemyanger += 100>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Attic Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Payment [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you £15.

<<set $money += 1500>>
<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Attic Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyanger lte 0>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Spiders Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.

<<clothesontowel>>

<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."

<<set $money += 1500>>
<<pass 1 hour>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Tea [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<person>> leads you to <<his>> garden, where a table has already been set. A teapot and some cups sit there along with a plate of biscuits, and a bowl of strawberries and cream. The <<person>> takes a seat and gestures for you to do the same.

<<if $rightarm is "bound">>
	"Help yourself," <<he>> gestures toward the food and drinks. When you don't reach for anything, <<he>> looks confused. "Are you... Wait, why..?! You can't have tea with your arms bound, can you dear?"

	A brief look of exasperation passes over <<his>> face. <<He>> gets up and walks around behind you. Your arms fall free.

	<<unbind>>
	"Is that your idea of fun?" <<he>> asks with a bemused smile. "I suppose I'm out of touch. I just don't understand the games you young people play nowadays."

<</if>>

<<He>> rambles enthusiastically for a while as you nod along politely, occasionally eating something and sipping your tea. It's hard not to slip into a doze.

<<if $mouthsemen + $facesemen + $hairsemen gte 4>>
	At one point <<he>> hands you a napkin. "You have some, ah... cream...
	<<if $mouthsemen gte 2>>
	running down your chin." <<he>> says politely.
	<<set $mouthsemen -= 1>>
	<<elseif $facesemen gte 2>>
	you got it up there on your cheek, somehow!" <<he>> says.
	<<set $facesemen -= 1>>
	<<else>>
	somehow you got it in your hair, you clumsy <<girlcomma>>" <<he>> exclaims.
	<<set $hairsemen -= 1>>
	<</if>>
	<<gstress>>

	Blushing, you use the napkin to clean up a little. From the way <<hes>> still rambling, you don't think <<he>> realises it's anything other than cream.

	<<stress 1>>
<<elseif $deviancy gte 35 and $rng % 3 is 0>>
	As <<he>> natters, <<his>> pet approaches you. It seems tense, so you pet it and give it a lewd grope. It sits happily on your lap.
	"An animal lover, I see," <<he>> smiles. "Mittens doesn't normally like strangers."

	You feel more relaxed.<<lstress>><<stress -1>>
<<elseif $fame gte 2000 and $rng % 2>>
	<<He>> stops abruptly.
	"You look familiar," <<he>> says. "Do I know you from somewhere?"

	You tense. Half the town knows you from somewhere.<<gstress>><<stress 2>> You feign an innocent shrug.

	"Oh it doesn't matter," <<he>> says, returning to <<his>> story.

<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

<<pass 30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours. "I've been so lonely since my <<if $pronoun is "m">>wife<<else>>husband<</if>> died," <<he>> says, now uncomfortably close. "I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breastsstop>>

	<<if $promiscuity gte 15>>
	<<link [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

	<<link [[Offer yourself for money|Danube Tea Offer]]>><</link>><<promiscuous2>>

	<</if>>

<<link [[Push away|Danube Tea Push]]>><</link>>

<<else>>

<<pass 1 hour>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you £15.

<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>

<</if>>

:: Danube Tea Push [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.

<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me." <<He>> hands you £15. "If you'll excuse me, I need to be alone."

<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>

<</if>>

:: Danube Tea Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 40>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>

<<promiscuity2>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Tea Sex]]>><</link>><<nexttext>>
<</if>>

:: Danube Tea Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"Thank you for cooperating. Here's your money." <<tearful>> you take the money and leave.

	<<if $phase is 1>>
	<<tipreceive>><<set $prostitutionstat += 1>>
	<<fameprostitution 1>>
	<</if>>

<<set $money += 1500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $finish is 1>>

"That's a shame. Here's your money, now leave." <<tearful>> you take the £15 and leave.

<<set $money += 1500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Tea Offer [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>

<<set $tipmod to 2>><<tipset>>

Fingers shaking, <<he>> looks in <<his>> <<walletstop>> "I'll give you £<<print ($tip / 100)>>," <<he>> says. "Please, I need this."

<<link [[Accept|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>

<<link [[Refuse|Danube Tea Refuse]]>><</link>>

<<else>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>

	"We already agreed on your price," <<he>> says, grabbing you with more force.

	<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

	<<else>>

	"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in." <<He>> hands you £15 and gestures for you to leave.

	<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>

	<</if>>
<</if>>

:: Danube Tea Refuse [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"You're right, we agreed on £15," <<he>> says, grabbing you with more force.

<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>

"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you £15 and gestures for you to leave.

<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>

<</if>>

:: Danube Garden [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows. "Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones. "Brutus is
<<if $rightarm is "bound">>
	... Wait. What? What's going on with your arms? Are they tied up?"

	<<He>> spins you around to look at your bound arms and
	<<if $rng gte 25 and $bestialitydisable is "f">>
		growls with irritation. "Is this a joke to you? Wasting my time? What work can you do like that?"

		<<He>> grabs your shoulder and marches you toward the exit. <<He>> stops when a <<person2>><<person>> appears at the side door. <<He>> beckons the <<person1>><<person>> over, and they exchange a few whispered words.

		The <<person>> grabs your shoulder, and leads you back into the garden.

		"Since you're being paid to work, the <<if $NPCList[1].pronoun is "m">>Lord<<else>>Lady<</if>> of the House has thought of one job you're perfectly equipped for."

		By the kennel, <<he>> suddenly shoves you to the floor. "Brutus!" <<He>> whistles. You hear a heavy bounding run. A nose sniffs at your butt. "Hey Brutus! We've brought you a new friend!"

		<<link [[Next|Danube Garden Bitch]]>><<set $molestationstart to 1>><<pass 10>><</link>>

	<<else>>
		sighs with exasperation. "Well you're not going to get any work done like that are you?"

		Your arms fall free.

		<<unbind>>
		"I don't know what's wrong with young people nowadays. As I was saying..."

		<<link [[Continue|Danube Garden]]>><</link>>

	<</if>>
<<else>>
	watching."

	You kneel in front of one of the hedges and get to work removing the weeds.

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81 and $hallucinations gte 2 and $tentacledisable is "f">>

			<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.

			<<link [[Next|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>

		<<elseif $rng gte 61 and $bestialitydisable is "f">>

			<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottomstop>> You turn to look, but it has already mounted you.

			<<link [[Next|Danube Dog]]>><<set $molestationstart to 1>><</link>>

		<<else>>

			<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.<<gstress>><<stress 6>>

			<<pass 2 hours>>Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>

			<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>

		<</if>>

	<<else>>

		<<pass 4 hours>>You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you £50.<<physique 6>>

		<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>

	<</if>>
<</if>>

:: Danube Tentacles [nobr]
<<set $outside to 1>><<set $location to "town">>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>

<<tentaclestart 6 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>

<</if>>

<<statetentacles>>
You count $tentacles.active tentacles surrounding you.

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
<<link [[Next|Danube Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Danube Tentacles Finish [nobr]
<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clothesontowel>>

<<pass 2 hours>>

You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you £50.<<physique 6>>

<<endcombat>>

<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>

:: Danube Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<set $beaststance to "top">>
<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Dog]]>><</link>><<nexttext>>
<</if>>

:: Danube Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog returns to its kennel.

<<clothesontowel>>
<<pass 2 hours>>

<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>

<<endcombat>>

<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>

<<elseif $enemyhealth lte 0>>

The dog flees back to its kennel.

<<clothesontowel>>
<<pass 2 hours>>

<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>

<<endcombat>>

<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>

<</if>>

:: Danube Garden Bitch [nobr]
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "dogpack">>
	<<beast1init>><<beasttype dog>>
	<<set $phase to 3>>
<</if>>

<<effects>>
<<if $orgasmdown gte 1 and $phase gte 0>><<set $phase -= 1>>
	<<if $phase % 2>>
		<<if $NPCList[0].beastgender is "m" and $vaginastate is "penetrated">>"Keep going, Brutus," the <<person1>><<person>> says, "She's squealing for your seed!"
		<<elseif $NPCList[0].beastgender is "m" and ($vaginastate is "imminent" or $vaginastate is "entrance")>>"Now, Brutus!" the <<person1>><<person>> says, "Fuck her! She needs it!"
		<<elseif $penisstate is "penetrated">>"Good girl, Brutus," the <<person1>><<person>> says, "You milked that stud!"
		<<elseif $NPCList[0].beastgender is "m" and $penisstate is "otheranus">>"Bad boy, Brutus," the <<person1>><<person>> says, "You're supposed to be the stud!"
		<<elseif $penisstate is "othermouth" or $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>"Brutus!" the <<person2>><<person>> says, "Stop licking! That's not food!"
		<<else>>"Good <<if $NPCList[0].beastgender is "m">>boy<<else>>girl<</if>>, Brutus," the <<person2>><<person>> says, "You made your bitch squeal!"
		<</if>>
	<<else>>
		"You were right, <<person2>><<if $pronoun is "m">>Master.<<else>>Mistress.<</if>> Look, the <<bitch>> is getting off on it!"

		<<if $famebestiality gte 400>>"Indeed," <<he>> says. "I recognised <<phimstop>> <<pShes>> a well known 'animal-lover'."
		<<else>>"Well even I didn't expect <<phim>> to enjoy it this much."
		<</if>>
	<</if>>

	You feel utterly humiliated.<<combattrauma 3>><<famebestiality 10>>
<<elseif ($vaginastate is "imminent" or $anusstate is "imminent") and $phase gte 0>><<set $phase -= 1>>
	<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Get it in there."<<else>>"Go on, Brutus. One hard push."<</if>>
<<elseif ($penisstate is "othermouthentrance" or $penisstate is "othermouthimminent") and $phase gte 0>><<set $phase -= 1>>
	<<if $phase % 2>>
		"Don't worry boy," the <<person2>><<person>> says. "Brutus doesn't bite!"

		"But <<if $pronoun is "m">>m'Lord',<<else>>m'Lady<</if>>, What about that time with the..?"

		"Ssh!"
	<<else>>
		"That's brave," the <<person1>><<person>> says. "Putting it in there. With all those teeth."
	<</if>>
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $phase gte 0>><<set $phase -= 1>>
	<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Breed your bitch."<<else>>"Harder Brutus! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "penetrated" and $phase gte 0>><<set $phase -= 1>>
	<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Ride your stud."<<else>>"Good girl! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "otheranus" and $phase gte 0>><<set $phase -= 1>>
	<<if $NPCList[0].beastgender is "m">>
		<<if $phase % 2 is 0>>"Well that... isn't quite what I expected."<<else>>"Boy! That's animal abuse!"

		"It's okay," the <<person2>><<person>> says. "Brutus seems to like it."<</if>>
	<<else>>
		<<if $phase % 2>>"Look at Brutus's face! I don't she think was expecting that hole!"<<else>>"Wrong hole boy."

		"It's okay," the <<person2>><<person>> shrugs. "Look though... Brutus seems to like it."<</if>>
	<</if>>
<<elseif $penisstate is "othermouth" and $phase gte 0>><<set $phase -= 1>>
	<<if $phase % 2>>"Well there's something you don't see everyday."
	<<else>>"How kind," the <<person1>><<person>> says. "He's giving the dog a bone!"

	The <<person2>><<person>> rolls <<his>> eyes.
	<</if>>
<<elseif $mouthstate is "othervagina" and $phase gte 0>><<set $phase -= 1>>
	<<if $phase % 2>>"No, Brutus," the <<person1>><<person>> says. "Stop. That's too-"

	"Leave it!" The <<person2>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
	<<else>>"How's that dog pussy taste?" the <<person1>><<person>> jeers. "Still feeling smart trying to waste my time? Huh?"

	The <<person2>><<person>> rolls <<his>> eyes. "<<pShe>> can't exactly answer right now."
	<</if>>
<<elseif $mouthstate is "penetrated" and $phase gte 0>><<set $phase -= 1>>
	<<if $phase % 2>>"No, Brutus," the <<person1>><<person>> says. "Stop. That's too-"

	"Leave it!" The <<person2>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
	<<else>>"Still feel smart with a mouth full of dog dick?!" the <<person1>><<person>> jeers.

	The <<person2>><<person>> smirks. "Listen! I think <<pshes>> trying to answer."
	<</if>>
<<else>>
	The <<person1>><<person>> and <<person2>><<person>> stand over you, looking down at the spectacle.
<</if>>

<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Danube Garden Bitch Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Garden Bitch Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Danube Garden Bitch Finish [nobr]
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	Satisfied, the beast yawns and returns to its kennel.

	The <<person1>><<person>> helps you to your feet and you feel your arms come free.<<unbind>>

	<<clotheson>>

	A £50 is pressed into your hand.

	"Brutus needed that. £50's the going rate for a bitch, so as far I'm concerned we're even. Get out of here."

	You are pushed into the street and the door slams behind. <<tearful>> you gather yourself.

	<<endcombat>>

	<<link [[Next|Danube Street]]>><<set $money += 5000>><<pass 10>><<set $eventskip to 1>><</link>>

<<else>>

	The dog whimpers and flees back to its kennel.

	<<clotheson>>

	The <<person1>><<person>> drags you to your feet. "Seems you're not even any good for that. Get out of here. You're not getting a penny for the trouble you've caused."

	You are shoved into the street, still bound. <<tearful>> you gather yourself.

	<<endcombat>>

	<<link [[Next|Danube Street]]>><<set $eventskip to 1>><<pass 10>><</link>>
<</if>>

:: Danube Doll [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<He>> leads you upstairs to <<his>> bedroom, where a table waits. Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.

You sit opposite <<himcomma>> between a doll missing one eye and a grey bear. "Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad." <<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.

This continues for a time. The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke. You don't say much, but <<he>> seems content.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

<<pass 20>>After twenty minutes <<he>> gives you a devious look. "Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going. "<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."

	<<if $worn.under_lower.type.includes("naked")>>
		<<if $exhibitionism gte 75>>
		You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>>

		<<else>>
		You're self-conscious about your lack of underwear. There's no way you could strip naked.

		<</if>>

	<<elseif $worn.under_lower.type.includes("chastity")>>
		<<if $exhibitionism gte 75>>
		You're self-conscious about your chastity belt. The thought of stripping down to it excites you.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>>

		<<else>>
		You're self-conscious about your chastity belt. There's no way you could strip down to it.

		<</if>>

	<<elseif $player.appearance is "f">>
		<<if $exhibitionism gte 55>>
		You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>>

		<<else>>
		You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.

		<</if>>

	<<elseif $breastsize gte 3>>
		<<if $exhibitionism gte 55>>
		You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>>

		<<else>>
		You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.

		<</if>>
	<<else>>
		<<if $exhibitionism gte 15>>
		The thought of stripping excites you, and you'd still have your $worn.under_lower.name.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>>

		<<else>>
		There's no way you would do such a humiliating thing.

		<</if>>
	<</if>>

<<link [[Refuse|Danube Doll Refuse]]>><</link>>

<<else>>

<<pass 40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>

<</if>>

:: Danube Doll Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"I insist," <<he>> says, lunging across the table and grabbing your <<outfitstop>>

<<link [[Next|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.

<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>

<</if>>

:: Danube Doll Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<fameexhibitionism 1>>

<<if $phase is 1>>

<<flaunting>> you <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your <<genitals>> is revealed. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism5>>

<<elseif $phase is 2>>

<<flaunting>> you <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your chastity belt is revealed. "What exotic underwear!" <<he>> exclaims. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism5>>

<<elseif $phase is 3>>

	<<if $player.gender is "m">>
	You <<nervously>> remove your <<outfitcomma>> your feminine appearance making you exceptionally self-conscious. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
	<<exhibitionism4>>

	<<else>>
	You <<nervously>> remove your <<outfitstop>> Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
	<<exhibitionism4>>

	<</if>>

<<elseif $phase is 4>>

You <<nervously>> remove your <<outfitstop>> The <<person>> gasps as your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>>. "You're a girl!, <<he>> exclaims. You feel your face flush. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>

<<elseif $phase is 5>>

You <<nervously>> remove your <<outfitstop>> Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism2>>

<</if>>

<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £20 and bids you goodbye.

<<clotheson>>

<<link [[Next|Danube Street]]>><<set $money += 2000>><<endevent>><</link>>

:: Danube Doll Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Doll Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Doll Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>

The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.

Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>

<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<set $money += 1000>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"I'm sorry," <<He>> says. "I've been such a rude host. Here." <<He>> hands you £10. <<tearful>> you leave the building.

<<set $money += 1000>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Tutor [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the lounge. The <<person2>><<person>> briefly quizzes you on
<<if $rng1 is 1>>
	science.
	<<if $science lte 200>>
		You don't understand the questions. You smile as <<he>> rattles off words that don't even sound like English. You can't answer anything <<he>> asks.

		<<He>> shakes <<his>> head. "Still..." <<he>> says. "It is revision and it'll help <<person1>><<him>> focus. <<He>> will probably learn something just explaining things to you."

		<<person2>><<He>> hands you £10.
		<<set $money += 1000>><<set $phase to 0>>
	<<elseif $science lte 400>>
		<<His>> questions are tricky, and you struggle to answer many. For a minute or two, <<he>> starts teaching you the truth about <<print either("government chemtrails.", "fluoride in the water.", "homeopathy.", "the Van Allen belt and the Moon landing Hoax.","how 'safe' vaccines are.","chemicals in the water.")>> You listen with interest.

		"Of course, your school will never tell you about this stuff," <<he>> says, handing you £30. "Go on then. Through there."
		<<set $money += 3000>><<set $phase to 1>>
	<<elseif $science lte 600>>
		You're able to answer all of <<his>> questions, though some are tricky. <<He>> eagerly tells you some of <<his>> pet theories. They mostly sound like pseudoscience.

		"Okay," <<he>> says, handing you £60. "You know what you're talking about."
		<<set $money += 6000>><<set $phase to 2>>
	<<else>>
		<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly eviscerate several of <<his>> pseudoscientific 'theories' and misconceptions.

		"Wow," <<he>> says, handing you the full £100. "You're something else."
		<<set $money += 10000>><<set $phase to 3>>
	<</if>>

	<<person1>>You work for an hour teaching the <<person>> about science
<<elseif $rng1 is 2>>
	maths.
	<<if $maths lte 200>>
		You barely understand the questions and have no idea how to calculate answers.

		<<He>> shakes <<his>> head. "Still..." <<he>> says. "I suppose working with someone like you will give <<person1>><<him>> confidence. <<He>> could learn something explaining things to you."

		<<person2>><<He>> hands you £10.
		<<set $money += 1000>><<set $phase to 0>>
	<<elseif $maths lte 400>>
		A few of <<his>> questions are straight-forward, but <<he>> loses you with statistics and algebra.

		"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
		<<set $money += 3000>><<set $phase to 1>>
	<<elseif $maths lte 600>>
		You're able to answer most of <<his>> questions, though for a couple you need paper.

		"Okay," <<he>> says, handing you £60. "You know what you're talking about."
		<<set $money += 6000>><<set $phase to 2>>
	<<else>>
		<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly explain several mathematical concepts.

		"Wow," <<he>> says, handing you the full £100. "Go teach my <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> to be like that."
		<<set $money += 10000>><<set $phase to 3>>
	<</if>>

	<<person1>>You work for an hour teaching the <<person>> about maths
<<elseif $rng1 is 3>>
	English.
	<<if $english lte 200>>
		First <<he>> asks you about those old plays written in poetry that doesn't rhyme. When you explain that you don't know much about old books, <<he>> asks about your "Gramma." You start to tell <<him>> about your grandmother.

		<<He>> laughs in your face. It's rude<<if $rapestat gte 5>>, but at least <<he>> isn't trying to rape you.<<else>>.<</if>>

		<<He>> shakes <<his>> head. "Explaining the basics to you will be good English practice."

		<<person2>><<He>> hands you £10.
		<<set $money += 1000>><<set $phase to 0>>
	<<elseif $english lte 400>>
		A few of <<his>> questions are okay, but <<he>> soon loses you with medieval literature and advanced grammar.

		"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."<<set $money += 3000>><<set $phase to 1>>
	<<elseif $english lte 600>>
		You're able to answer most of <<his>> questions, though <<he>> it's clear <<he>> knows more modern literature than you.

		"Okay," <<he>> says, handing you £60. "You know what you're talking about. Go tutor."<<set $money += 6000>><<set $phase to 2>>
	<<else>>
		<<His>> questions are trivial and you answer them with ease. Over the next minute or two, a discussion on how grammar changes over time turns into a brief debate on whether grammar should be modern and fluid or fixed and traditional.

		"Very interesting," <<he>> says, handing you the full £100. "Persuasive too. Please teach my <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> some of that eloquence."
		<<set $money += 10000>><<set $phase to 3>>
	<</if>>

	<<person1>>You work for an hour teaching the <<person>> about English
<<elseif $rng1 is 4>>
	history.
	<<if $history lte 200>>
		You smile as <<he>> rattles off various dates, events and 'important' events from history. Some of it sounds familiar but you can't answer any questions.

		<<He>> shakes <<his>> head. "You barely know what happened last week." <<He>> shrugs. "Revision and recounting will help <<person1>><<him>> focus. <<He>> will learn something just explaining the basics to you."

		<<person2>><<He>> hands you £10.
		<<set $money += 1000>><<set $phase to 0>>
	<<elseif $history lte 400>>
		<<His>> questions are quite tricky, and you struggle to answer many.

		"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
		<<set $money += 3000>><<set $phase to 1>>
	<<elseif $history lte 600>>
		You're able to answer all of <<his>> questions, though it's clear <<he>> knows certain time periods in more detail.

		"Okay," <<he>> says, handing you £60. "You know what you're talking about. Go tutor."<<set $money += 6000>><<set $phase to 2>>
	<<else>>
		<<His>> questions are trivial and you answer them with ease. You go on to tell <<him>> some historical facts about <<his>> own street that <<he>> never knew.

		"Amazing," <<he>> says, handing you the full £100. "You're quite the scholar. Please, go ahead."
		<<set $money += 10000>><<set $phase to 3>>
	<</if>>

	<<person1>>You work for an hour teaching the <<person>> about history
<</if>>
<<if $phase is 0>>
	as best you can. <<He>> is far more advanced than you, and spends most of the time explaining the basics. The <<person>> seems annoyed that <<his>> time has been wasted on this. However, the <<person2>><<person>> does thank you as you leave.
<<elseif $phase is 1>>
	as best you can. It mostly works as group study, as the <<person>> is at about the same level as you.

	The <<person2>><<person>> thanks you as you leave.
<<elseif $phase is 2>>
	to the best of your ability. The <<person>> is quite behind you in this topic, and at times you struggle to explain the trickier concepts.

	The <<person2>><<person>> smiles and thanks you as you leave.
<<elseif $phase is 3>>
	in detail. You are able to explain the topic in simple terms, and <<he>> overcomes problems <<he>> has been struggling with for a while.

	The <<person2>><<person>> smiles and thanks you as you leave. "Great job! Please come back any time."
<</if>>

<<link [[Leave|Danube Street]]>><<pass 60>><<endevent>><</link>>