code:
:: Widgets Home Events [widget]
<<widget "homeevent">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $home_event_timer lte 0>><<set $home_event_timer to 6>>
	<<switch $home_event_count>>
	<<case 0>><<set $home_event_count += 1>>
		<<homeeventnorm>>
	<<case 1>><<set $home_event_count += 1>>
		<<npc Bailey>><<generatey2>><<person1>>"You owe £200 this week," you hear Bailey say up ahead. "Pay up."

		<<saveNPC 1 orphan_rent>>
		<<Hes>> talking to a <<person2>><<personcomma>> who crosses <<his>> arms. "I worked hard for this money, and I won't be bullied. Do your worst," <<he>> says, defiant.

		Bailey produces a black hood and a length of rope. "Fine," <<person1>><<he>> says. "Hold still." The other residents look away.

		<<link [[Intervene|Home Intervene]]>><</link>>

		<<link [[Watch|Home Watch]]>><</link>>

		<<link [[Ignore|Orphanage]]>><<endevent>><<set $orphan_rent to "taken">><</link>>

	<<case 2>><<set $home_event_count += 1>>
		<<generatey1>><<generatey2>>
		You see a group of orphans huddled together in a circle. They sound excited. As you get closer you see that a large dog, a French mastiff, holds their attention. He looks relaxed and unbothered by all the strangers petting him.

		"He was stood outside for a while before I brought him in," a <<person1>><<person>> says.

		"I want to keep <<himcomma>>" a <<person2>><<person>> says. The orphans erupts into excited agreement.

		The <<person1>><<person>> reaches for the tag on the dog's collar. "His name is Max," <<he>> says. Max looks at the <<person>> when he hears his name. "There's a telephone number. He already has an owner."

		Some of the orphans sound disappointed. "Bailey wouldn't like that anyway," the <<person>> continues. "I'm going to call his master."

		<<link [[Pet (0:30)|Home Max]]>><<pass 30>><<trauma -24>><<stress -24>><</link>><<lltrauma>><<llstress>>

		<<link [[Ignore|Orphanage]]>><<endevent>><</link>>

	<<case 3>><<set $home_event_count += 1>>
		You overhear two residents talking in a hushed tone. <<generatey1>><<generatey2>><<person1>>"What else am I supposed to do?" a <<person>> whispers. "It keeps getting harder."

		"There must be a better way," a <<person2>><<person>> responds.

		A car horn sounds outside, and the <<person1>><<person>> reaches into <<his>> bag. "They're here," <<he>> says, pulling out a bottle of liquor. <<He>> gulps it down until <<he>> splutters and gags.

		"I'll be okay," <<he>> coughs. <<He>> takes a deep breath and steps outside.

		You look out the window and see a <<generate3>><<person3>><<person>> waiting beside an open car. <<He>> gropes the <<person1>><<persons>> ass as <<he>> enters, before climbing in and driving away. The <<person2>><<person>> watches from another window. <<He>> looks worried.<<lhope>><<hope -1>>

		<<link [[Next|Orphanage]]>><<endevent>><</link>>

	<<case 4>><<set $home_event_count += 1>>
		<<if $orphan_rent is "paid">>
		<<loadNPC 0 orphan_rent>><<person1>>"Hey!" a voice shouts behind you. It's the <<person>> you rescued from Bailey. "I said I'd pay you back. <<He>> reaches into <<his>> pocket and pulls out a bundle of bank notes. "£1000." <<He>> smiles and holds out <<his>> hand. "Take it."

		<<link [[Take|Home Money Take]]>><<set $money += 100000>><</link>>

		<<link [[Refuse|Home Money Refuse]]>><<hope 1>><</link>><<ghope>>

		<<else>>
		<<npc Bailey>><<loadNPC 1 orphan_rent>><<person1>>"You owe £1000 this week," you hear Bailey up ahead. "Pay up." <<Hes>> talking to the <<person2>><<person>> you saw <<person1>><<him>> take before.

		The <<person2>><<persons>> defiant demeanor is gone. <<He>> looks at <<his>> feet as <<he>> hands over the money without complaint.<<lhope>><<lreb>><<hope -1>><<reb -1>>

		<<link [[Next|Orphanage]]>><<endevent>><</link>>

		<</if>>
	<<case 5>><<set $home_event_count += 1>>
		<<set $loft_known to 1>><<set $loft_upgrade to 0>>
		<<npc Bailey>><<generatey2>><<generatey3>>You hear excited voices up a flight of stairs. At the top, a <<person2>><<person>> and <<person3>><<person>> are taking turns jumping in the air, grasping at the ceiling.

		You climb up, and reach the higher floor just as the <<person2>><<person>> places a stool to gain more reach. The <<person3>><<person>> smiles at you. "You're a bit taller than us," <<he>> says. "There's a cord up there. Could you pull it? We want to see what happens.

		<<link [[Pull the cord|Orphanage Loft Intro]]>><<set $phase to 0>><</link>>

		<<link [[Refuse|Orphanage Loft Intro]]>><<set $phase to 1>><</link>>

	<<case 6>>
	<<homeeventnorm>>
	<</switch>>
<<elseif $rng gte 71>>
	<<set $rng to random(1, 100)>>
	<<if $loft_kylar and $rng gte 81>>
		<<homeeventkylar>>
	<<else>>
		<<homeeventnorm>>
	<</if>>
<<elseif random(1, 100) + $orphan_hope gte 100>>
	<<homeeventhopehi>>
<<elseif random(1, 100) + $orphan_hope lte 1>>
	<<homeeventhopelo>>
<<elseif random(1, 100) + $orphan_reb gte 100>>
	<<homeeventrebhi>>
<<elseif random(1, 100) + $orphan_reb lte 1>>
	<<homeeventreblo>>
<<else>>
<<homeeventnorm>>
<</if>>

<</nobr>><</widget>>

<<widget "homeeventnorm">><<nobr>>

<<switch random(1, 10)>>
<<case 1>>
	<<generatey1>><<person1>>A <<person>> approaches you. "Can I have some money?" <<he>> asks. "I really need it."

	<<if $money gte 500>>
	<<link [[Give £5|Home Beg Give]]>><<set $phase to 0>><<set $money -= 500>><<hope 1>><</link>><<ghope>>

	<</if>>
	<<if $money gte 2500>>
	<<link [[Give £25|Home Beg Give]]>><<set $phase to 1>><<set $money -= 2500>><<hope 2>><</link>><<gghope>>

	<</if>>
	<<if $money gte 10000>>
	<<link [[Give £100|Home Beg Give]]>><<set $phase to 2>><<set $money -= 10000>><<hope 3>><<reb -1>><</link>><<lreb>><<ggghope>>

	<</if>>
	<<if $skulduggery gte 100>>
	<<link [[Encourage skulduggery|Home Beg Skulduggery]]>><<reb 1>><</link>><<greb>>

	<</if>>
	<<if $promiscuity gte 35>>
	<<link [[Encourage prostitution|Home Beg Prostitution]]>><<reb 1>><</link>><<greb>>

	<</if>>
	<<link [[Refuse|Home Beg Refuse]]>><<hope -1>><</link>><<lhope>>

<<case 2>>
	<<generatey1>><<person1>>A <<person>> approaches you. "I lost my school bag," <<he>> says, worried. "I've looked everywhere but I can't find it. Can you help?"

	<<link [[Help (0:30)|Home School Bag]]>><<hope 1>><<pass 30>><</link>><<ghope>>

	<<link [[Refuse|Home School Bag Refuse]]>><<hope -1>><</link>><<lhope>>

<<case 3>>
	<<generatey1>><<person1>>A <<person>> staggers through the front doors. <<His>> clothes are torn. <<He>> heads straight to <<his>> room.<<lhope>><<hope -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 4>>
	<<npc Bailey>><<generate2>><<person2>>A <<person>> tumbles down a flight of stairs. Bailey walks down after <<himstop>> The <<person>> scrambles towards the front door.

	"If I catch you intruding again," Bailey begins. The <<person>> is on <<his>> feet and through the doors before Bailey has time to finish.

	Bailey watches through the window. Satisfied, <<person1>><<he>> returns to <<his>> office.<<lreb>><<reb -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 5>>
	<<npc Bailey>><<generate2>><<generatey3>>You hear a scream from one of the bedrooms.

	<<link [[Investigate|Home Scream]]>><</link>>

	<<link [[Ignore|Home Scream Ignore]]>><<hope -1>><</link>><<lhope>>

<<case 6>>
	<<generatey1>><<person1>>A <<person>> emerges from Bailey's office, face wet with tears and clutching <<his>> bottom.<<lreb>><<reb -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 7>>
	<<generatey1>><<person1>>A <<person>> stops everyone who walks by, and asks if they've seen <<his>> friend. No one has.<<lhope>><<hope -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 8>>
	<<generatey1>><<person1>>You walk past the bathrooms. One of the doors is ajar, and you hear someone inside.

	<<link [[Peek|Home Peek]]>><<arousal 6>><</link>><<garousal>>

	<<link [[Close the door|Home Close]]>><<famegood 1>><</link>>

<<case 9>>
	<<generatey1>><<generatey2>>You walk past two other residents, a <<person1>><<person>> and a <<person2>><<personstop>> One, a <<person1>><<personcomma>> looks away and blushes when <<he>> sees you. The <<person2>><<person>> looks at <<person1>><<him>> and laughs.

	<<link [[Investigate|Home Pair]]>><</link>>

	<<link [[Ignore|Orphanage]]>><<endevent>><</link>>

<<case 10>>
	<<npc Bailey>>Bailey shoves past you, carrying a resupply for the kitchen.<<pain 1>><<gpain>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<</switch>>

<</nobr>><</widget>>

<<widget "homeeventhopehi">><<nobr>>

<<switch random(1, 5)>>
<<case 1>>
	<<npc Bailey>><<person1>>A group of orphans sit in a circle, chatting. Bailey breaks them up.<<lreb>><<reb -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 2>>
	<<npc Bailey>><<person1>>Someone's put up an encouraging poster in the main hall. Bailey tears it down.<<lhope>><<hope -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 3>>
	<<generatey1>><<generatey2>><<person1>>A <<person>> stares at a <<person2>><<person>> across the hall while pretending to read. The <<person>> laughs and chats with friends. <<He>> occasionally glances at the <<person1>><<personcomma>> who then hides <<his>> blush behind the book.

	<<link [[Encourage|Home Encourage]]>><<hope 1>><</link>><<ghope>>

	<<link [[Flirt|Home Flirt]]>><</link>><<promiscuous1>>

	<<link [[Ignore|Orphanage]]>><<endevent>><</link>>

<<case 4>>
	<<generatey1>><<person1>>A <<person>> comforts a tearful younger orphan in the main hall. It's sweet to see.<<ltrauma>><<trauma -6>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 5>>
	You find an encouraging home-made poster in the main hall. One of the residents must have put it up. Somehow, it makes you feel better.<<lstress>><<stress -6>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<</switch>>

<</nobr>><</widget>>

<<widget "homeeventhopelo">><<nobr>>

<<switch random(1, 5)>>
<<case 1>>
	<<generatey1>><<person1>>You hear a sniffling. A <<person>> stands alone in the corner, facing the wall.

	<<link [[Comfort (1:00)|Home Comfort]]>><<famegood 1>><<pass 1>><<hope 1>><</link>><<ghope>>

	<<link [[Ignore|Orphanage]]>><</link>>

<<case 2>>
	Orphans shuffle through the main hall, eyes downcast.<<lhope>><<hope -1>>

	<<link [[Next|Orphanage]]>><</link>>

<<case 3>>
	<<generatey1>><<person1>>You see a <<person>> comforting a pair of younger, crying orphans. <<He>> looks haggard and worn.<<lreb>><<reb -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 4>>
	<<generatey1>><<person1>><<generatey2>>You walk past a <<person>> and <<person2>><<personstop>> The <<person1>><<person>> has <<his>> face buried in <<his>> hands, while <<his>> friend tries to comfort <<himstop>><<gtrauma>><<trauma 6>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 5>>
	<<generatey1>><<person1>>You see a <<person>> comforting a pair of younger, crying orphans. <<He>> looks haggard and worn.<<lreb>><<reb -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<</switch>>

<</nobr>><</widget>>

<<widget "homeeventrebhi">><<nobr>>

<<switch random(1, 5)>>
<<case 1>>
	<<npc Bailey>><<person1>>You see Bailey walking between bedrooms, carrying confiscated snacks.<<lhope>><<hope -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 2>>
	<<npc Bailey>><<person1>>Several orphans clean a wall of graffiti while Bailey watches.<<lreb>><<reb -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 3>>
	You find an envelope stuck to your bedroom door. It has your name on it. Inside is £100 and a note. It simply reads:

	<<switch random(1, 10)>>
		<<case 1>>
		"You can do it!"
		<<case 2>>
		"You're an inspiration."
		<<case 3>>
			<<if $skulduggery gte 200>>
			"I followed your example. People should look after their things better."
			<<else>>
			"Don't worry about where I got it."
			<</if>>
		<<case 4>>
			<<if $fameprostitution gte 100>>
			"I followed your example. If people are after my body I should make them pay for it."
			<<else>>
			"Don't worry. I have more coming."
			<</if>>
		<<case 5>>
		"We're in this together."
		<<case 6>>
		"Fuck Bailey."
		<<case 7>>
		"Stay strong."
		<<case 8>>
			<<if $famegood gte 100>>
			"I hope one day I can be as caring as you."
			<<else>>
			"I like to share."
			<</if>>
		<<case 9>>
		"Don't give up."
		<<case 10>>
		"Keep it up."
		<</switch>>

	<<set $money += 10000>>
	<<link [[Next|Orphanage]]>><</link>>

<<case 4>>
	<<generatey1>><<person1>>A <<person>> bumps into you. "Sorry," <<he>> says, leaning over. "Made you drop this."

		<<if $spray gte $spraymax or random(1, 100) gte 71>>
			<<He>> hands you a bulging envelope you've never seen before. Inside is

				<<switch random (1, 3)>>
				<<case 1>>
				a silver brooch. It looks old. Perhaps a collector would be interested in it.<<set $antiquemoney += 50>><<if $antiquesilverbrooch is undefined>><<set $antiquesilverbrooch to "found">><</if>>
				<<case 2>>
				a pair of silver earrings. They're probably stolen, but you might be able to find a buyer.<<set $blackmoney += 30>>
				<<case 3>>
				a watch. It's probably stolen, but you might be able to find a buyer.<<set $blackmoney += 40>>
				<</switch>>

		<<else>>
			<<spray 1>>
			<<He>> hands you a bulging envelope. Inside is a charge for your pepper spray.<<gspray>>

			<<endevent>>

		<</if>>
	<<link [[Next|Orphanage]]>><</link>>

<<case 5>>
	A group of orphans are playing darts. A picture of Bailey has been tacked onto the board.

		<<if $handskill lte 999>>
		<<link [[Join in (0:30)|Home Darts]]>><<pass 30>><<set $handskill += 5>><<stress -3>><</link>><<ghandskill>><<lstress>>
		<<else>>
		<<link [[Join in (0:30)|Home Darts]]>><<pass 30>><<control 10>><<stress -3>><</link>><<gcontrol>><<lstress>>
		<</if>>

	<<link [[Ignore|Orphanage]]>><</link>>

<</switch>>

<</nobr>><</widget>>

<<widget "homeeventreblo">><<nobr>>

<<switch random(1, 5)>>
<<case 1>>
	<<npc Bailey>><<person1>>Bailey walks through the main hall. The orphans avert their eyes, afraid to meet <<his>> gaze.<<lreb>><<reb -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 2>>
	<<npc Bailey>><<generatey2>>You overhear a <<person2>><<person>> talking to Bailey. <<Hes>> tattling on another resident.<<lhope>><<hope -1>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 3>>
	<<generatey1>><<person1>>A <<person>> trips and drops a bucket of dirty water over the floor. "N-No," <<he>> says. "Bailey will be here soon!" <<He>> squeezes the water out of <<his>> mop and tries to dry the spill, but slips and falls to the ground.

	<<link [[Help (0:20)|Home Spill Help]]>><<pass 20>><<famegood 1>><</link>>

	<<link [[Ignore|Orphanage]]>><<endevent>><<lhope>><</link>><<hope -1>>

<<case 4>>
	<<generatey1>><<person1>>You walk beside a <<personcomma>> startling <<himstop>> <<He>> screams.<<gstress>><<stress 6>>

	"S-Sorry," <<he>> says. "I thought you were Bailey."

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<case 5>>
	<<generate1>><<generatey2>>"You look good," shouts a voice from outside. You look through the window. It isn't directed at you, but at a <<person2>><<person>> just entering through the front doors. "How much for a shag?"

	The <<person>> turns. "£50," <<he>> says in a monotone.

	The <<person1>><<person>> scoffs. "Your ass aint worth that," <<he>> says. "I'll give you £20." <<He>> waves the banknotes.

	The <<person2>><<person>> considers, then walks back towards the <<person1>><<personstop>>

	<<link [[Intervene|Home Solicitation]]>><<hope -1>><</link>><<lhope>>

	<<link [[Ignore|Orphanage]]>><<endevent>><</link>>

<</switch>>

<</nobr>><</widget>>

<<widget "homeeventkylar">><<nobr>>

You overhear a <<generatey1>><<generatey2>><<person1>><<person>> and <<person2>><<person>> swapping stories of the would-be molesters they've smited with their pepper sprays.<<greb>><<reb 1>>

<<link [[Next|Orphanage]]>><<endevent>><</link>>

<</nobr>><</widget>>


code:
:: Home Max [nobr]
<<effects>>

You reach out and pet the mastiff's head. His ears twitch a little, but he's no less accepting of you than he is the other orphans.

The <<person>> returns. "I spoke to his owner," <<he>> says. "They're on the way."

More orphans arrive to investigate, each wanting a turn at petting. The <<person2>><<person>> brings a bowl of water. Max is eager to drink. "I knew he'd be thirsty," <<he>> says.

This continues a while, until the <<person1>><<person>> looks out the window. "His owner's here," <<he>> says. You hear voices outside. Max recognises at least one of them, and rises to his feet, tail wagging.

Everyone crowds around the windows to watch as the <<person>> leads Max to his owner.<<endevent>><<generatey1>><<person1>> A younger orphan tugs your sleeve. "Will Bailey let us have a dog?" <<he>> asks. The other orphans are listening.

<<link [[Express Doubt|Home Max Doubt]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>

<<link [[Express Hope|Home Max Hope]]>><<hope 1>><<reb -1>><</link>><<lreb>><<ghope>>

:: Home Max Doubt [nobr]
<<effects>>

You shake your head.

<<if $submissive gte 1150>>
"Bailey is too grouchy," you say.

The <<person>> looks at <<his>> feet and nods.

<<elseif $submissive lte 850>>
"No," you say. "Bailey is an arse."

The <<person>> claps <<his>> hands to <<his>> face, while a <<generatey2>><<person2>><<person>> about your age puts <<his>> hands over the younger orphan's ears. "Language!" <<he>> says, glaring at you.

<<else>>
"You can get a dog when you leave the orphanage," you say.

The <<person>> looks at <<his>> feet and nods.

<</if>>

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Max Hope [nobr]
<<effects>>

You nod.

<<if $submissive gte 1150>>
"If we're good, then maybe," you say.
<<elseif $submissive lte 850>>
"Bailey couldn't stop us anyway," you say.
<<else>>
"Bailey isn't all bad," you say.
<</if>>

The <<person>> beams as <<he>> looks back out the window.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Intervene [nobr]
<<effects>>

You step forward.

<<if $submissive gte 1150>>
"S-stop!" you stammer. "Leave <<person2>><<him>> alone!"
<<elseif $submissive lte 850>>
"You bully," you say. "Someone should teach you a lesson."
<<else>>
"Stop," you say. "This is wrong."
<</if>>

The <<person2>><<person>> gapes at you. Bailey laughs.<<person1>> "You want to pay the £200 instead?" <<he>> asks. "It's all the same to me."

<<if $money gte 20000>>
<<link [[Pay|Home Intervene Pay]]>><<hope 1>><<set $money -= 20000>><</link>><<ghope>><<ltrauma>><<trauma -6>>

<</if>>
<<link [[Fight|Home Intervene Fight]]>><<set $fightstart to 1>><</link>>

<<link [[Step away|Home Intervene Step]]>><</link>>

:: Home Watch [nobr]
<<effects>>

You watch as the hood is thrown over the <<person2>><<persons>> head, and <<his>> arms are bound. Bailey pushes <<him>> down a corridor. You follow.

They stop beside a metal door at the end of the hallway, and Bailey unlocks it with a silver key. <<person1>><<He>> slams the door behind them. There's no trace but the smell of dust.

<<set $orphan_rent to "taken">>
<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Intervene Pay [nobr]
<<effects>>

Bailey snatches the money from your hand and starts counting. "Good," <<he>> says, satisfied. <<He>> turns to the <<person2>><<personstop>> "Next week I want £300." <<person2>>The <<person>> nods.

"Thank you," <<he>> says once Bailey is out of earshot. "I'm having trouble finding work. Everywhere's full of creeps." <<He>> laughs. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."

"I'll make this up to you," <<he>> continues. "I promise."

<<set $orphan_rent to "paid">>
<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Intervene Step [nobr]
<<effects>>

You step away. Bailey throws the black hood over the <<person2>><<persons>> head, binds <<his>> arms, and leads <<him>> down a corridor.

<<set $orphan_rent to "taken">>
<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Intervene Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<set $enemyno to 1>><<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You launch a kick at Bailey's shin, but <<he>> sidesteps it and trips you up. Before <<he>> can take advantage of your vulnerability however, the <<person2>><<person>> leaps onto Bailey's back, and starts pulling <<person1>><<his>> hair. Bailey shoves <<person2>>the <<person>> against a wall, where <<he>> falls into a heap.<<person1>>

<<set $phase to 1>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $phase is 1>><<set $phase to 2>>
Orphans arrive to watch the fight, drawn by the noise.

<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Home Intervene Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Home Intervene Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Home Intervene Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Home Intervene Fight]]>><</link>><<nexttext>>
<</if>>

:: Home Intervene Fight Finish [nobr]
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
<<set $orphan_rent to "paid">>
<<person1>>One of the watching orphans giggles. Bailey spins to find the culprit, but another laughs behind <<himstop>> Soon the whole room is filled with laughter. <<He>> looks back at you. "You'll pay for this," <<he>> says, before storming from the room.

The orphans cheer your defeat of the tyrant.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

The <<person2>><<person>> climbs to <<his>> feet. "You saved me," <<he>> laughs. "Thank you. I'm having trouble finding work. Everywhere's full of creeps." <<He>> looks away. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."

"I'll make it up to you," <<he>> continues. "I promise."

<<clotheson>>
<<endcombat>>

<<link [[Next|Orphanage]]>><</link>>

<<elseif $enemyhealth lte 0>>
<<set $orphan_rent to "paid">>
<<person1>><<He>> backs off for a moment, surprised by your aggression and nursing a bruise. <<He>> notices the crowd formed around the hall. "You'll pay for this. Mark my words." <<He>> storms out.

The orphans cheer your defeat of the tyrant.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

The <<person2>><<person>> climbs to <<his>> feet. "You saved me," <<he>> laughs. "Thank you. I'm having trouble finding work. Everywhere's full of creeps." <<He>> looks away. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."

"I'll make it up to you," <<he>> continues. "I promise."

<<clotheson>>
<<endcombat>>

<<link [[Next|Orphanage]]>><</link>>

<<else>>
<<set $baileydefeatedchain to 0>>

You fall to the ground, too hurt to move.<<lreb>><<reb -1>>

The crowd disperses as Bailey drags the <<person2>><<person>> away.

<<set $orphan_rent to "taken">>
<<clotheson>>
<<endcombat>>

<<link [[Next|Orphanage]]>><</link>>

<</if>>

:: Home Money Take [nobr]
<<effects>>

You take the money. The <<person>> smiles. "I found a good job," <<he>> says. "It's not something I imagined myself doing, but it's not so bad. I just hope Bailey doesn't keep demanding more."

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Money Refuse [nobr]
<<effects>>

You refuse the money.

<<if $submissive gte 1150>>
"Others here need it more than me," you say. "Help them instead."
<<elseif $submissive lte 850>>
"I can look after myself," you say. "Give it to someone who's struggling."
<<else>>
"Use it to help the others," you say.
<</if>>

<<He>> nods. "If you're sure. Stay safe."

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Beg Give [nobr]
<<effects>>

<<if $phase is 0>>
You hand the <<person>> £5. "Thank you," <<he>> says. <<He>> still looks anxious.

<<elseif $phase is 1>>
You hand the <<person>> £25. "Thank you," <<he>> says, smiling.

<<else>>
You hand the <<person>> £100. <<He>> gasps. "Thank you so much!" <<he>> says, hugging you.

<</if>>

<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Home Beg Prostitution [nobr]
<<effects>>

<<if $submissive gte 1150>>
"You need to be able to make money on your own," you say. "People will pay lots for your body."

<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.

"You'll be safer that way," you say.

<<elseif $submissive lte 850>>
"You need to learn to stand up for yourself," you say. "Have you considered prostitution?"

<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.

"So you'll just beg for help?" you ask. "You're not the only one in trouble."

<<else>>
"You need to be able to make money on your own," you say. "People pay good money for whores."

<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.

"You need a more reliable source of money," you say.

<</if>>

<<He>> doesn't look happy, but <<he>> understands.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Beg Skulduggery [nobr]
<<effects>>

<<if $submissive gte 1150>>
"You should take the money from bad people," you say. "Steal it."

<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.

"I know it's scary," you say. "But you need to be able to look after yourself."
<<elseif $submissive lte 850>>
"You should stop begging from your fellows here," you say. "We're struggling enough. You should steal it."

<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.

"Stealing from baddies isn't wrong," you say.

<<else>>
"You're not going to make enough money like that," you say. "You should just steal it."

<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.

"Not from here," you say. "From the people who want to hurt you."

<</if>>

<<He>> looks away, lost in thought.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Beg Refuse [nobr]
<<effects>>

<<if $submissive gte 1150>>
"I'm sorry," you say. "I need it."
<<elseif $submissive lte 850>>
"Get your own," you say.
<<else>>
"Sorry," you say. "But I can't afford to give you any."
<</if>>

<<He>> nods and walks away.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Orphanage Loft Intro [nobr]
<<effects>>

<<if $phase is 0>>
You step on the stool. Closer, you now see the cord they mean. It's taped to the ceiling. You reach up and tug.

<<else>>
You shake your head. The <<person3>><<person>> pouts and climbs the stool. You spot what <<hes>> reaching for. A cord is taped to the ceiling.

With a jump, <<he>> manages to snatch the cord. <<He>> tugs.

<</if>>

A crack forms in the ceiling, running in two directions. A large hatch creaks open and a ladder thuds to the floor, followed by a shower of dust and broken cobwebs. The <<person2>><<person>> screams as they get stuck in <<his>> hair.

You climb the ladder and shift aside a thin cover, letting you peek through the hatch. Once your eyes adjust to the gloom, you see a large space. It's filled with old boxes, with corridors lining each side. A little light pierces grimy windows. There's a lot of space up there.

<<link [[Next|Orphanage Loft Intro 2]]>><</link>>

:: Orphanage Loft Intro 2 [nobr]
<<effects>>

<<person1>>"Down," says a voice behind you. It's Bailey. The <<person2>><<person>> and <<person3>><<person>> are gone.

You step off the ladder. Bailey climbs the first rungs and reaches for the cover. <<person1>><<Hes>> interrupted by a creaking sound from higher up. <<He>> leaps from the ladder at the sound, and almost stumbles to the floor.

<<He>> doesn't try to replace the cover again. Instead <<he>> pushes the ladder back and closes the hatch. "Stay out of the loft," <<he>> says, brushing dust off <<his>> shoulders.

You didn't know the orphanage had a loft. Bailey seems afraid to go up there. It would be a good place for surreptitious activities. You've discovered the orphanage loft.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home School Bag [nobr]
<<effects>>

You search high and low as the <<person>> becomes increasingly frustrated. At last, you find it

<<if $rng gte 71>><<famegood 1>>
hanging from a light in the hallways.

You return it to the <<personstop>> <<He>> looks surprised when you tell <<him>> where you found it. "But how did it get up there?" <<he>> asks, perplexed for just a moment. "Oh. I was seeing how high I could jump. It must have snagged off my back." <<He>> laughs. "That's really silly. Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>>

<<elseif $rng gte 41>><<famegood 1>>
in a kitchen cupboard.

"Thank you," the <<person>> says when you return. You tell <<him>> where you found it. "I remember now," <<he>> says. "I was hungry and looking for leftovers. Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>>

<<else>><<famegood 2>>
being carried by a <<generatey2>><<person2>><<personstop>>

"This bag?" the <<person>> responds when you ask about it. "My friend left it in my room. I've been looking all over for <<person1>><<himstop>>"

You return the bag to the <<person1>><<person>> and tell <<him>> where you found it. <<He>> puts a hand to <<his>> face in exasperation. "I'm such an idiot," <<he>> says. "Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>>

<</if>>

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home School Bag Refuse [nobr]
<<effects>>

"It's okay," <<he>> says. "It's my problem. I'll find it."

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Scream [nobr]
<<effects>>

You rush in the direction of the voice, and hear a struggle through one of the doors. You barge in.

A <<person2>><<person>> lies on top of a <<person3>><<personcomma>> trying to undress <<him>> while the <<person>> tries to push the aggressor away.

<<link [[Intervene|Home Scream Intervene]]>><<crimeup 100>><<famegood 1>><</link>><<crime>>

<<link [[Find Bailey|Home Scream Bailey]]>><<reb -1>><</link>><<lreb>>

:: Home Scream Ignore [nobr]
<<effects>>

You ignore the screams. You have yourself to worry about.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

:: Home Scream Intervene [nobr]
<<effects>>

You grab the <<person2>><<person>> by the collar and pull <<him>> back, just as the <<person3>><<person>> kicks <<person2>><<him>> in the chest. Together you force <<him>> off the bed and into the corridor.

<<if $rng gte 71>>
"Fucking sluts," the <<person>> growls. "Do you know who I am? How dare you disrespect me." The <<person3>><<person>> stands behind you for protection.

<<link [[Press the attack|Home Scream Press]]>><<reb 1>><<crimeup 100>><</link>><<crime>><<greb>>

<<link [[Protect|Home Scream Protect]]>><<hope 1>><</link>>

<<elseif $rng gte 41>>

"I have powerful friends," the <<person2>><<person>> spits. "You'll regret that." <<He>> staggers down the corridor.

"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

<<else>>

The <<person2>><<person>> climbs to <<his>> feet and glares at you. Then <<he>> looks around. Other orphans have arrived to investigate, peeking from doorways and watching from the end of the corridor. It unnerves <<himcomma>> and <<he>> leaves without a word.

"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

<</if>>

:: Home Scream Press [nobr]
<<effects>>

You leap forward and shove the <<person2>><<personstop>> <<He>> stumbles further back. "Fucking sluts," <<he>> repeats as <<he>> turns and flees.

"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

:: Home Scream Protect [nobr]
<<effects>>

The <<person2>><<person>> makes another attempt to get to the <<person3>><<personcomma>> but you stand in <<person2>><<his>> way. <<He>> gives up, spitting more insults as <<he>> leaves.

"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

:: Home Scream Bailey [nobr]
<<effects>>

<<person1>>You rush to Bailey's office while shouting <<his>> name.

<<if $rng gte 51>>
You arrive at the main hall just as <<he>> enters through the front doors.

<<else>>
You arrive at the main hall to find <<him>> leaving <<his>> office.

<</if>>

"I'm busy," <<he>> says before you say a word.

<<if $submissive gte 1150>>
"I'm sorry," you say. "But someone needs your help."
<<elseif $submissive lte 850>>
"You let an intruder slip by," you say. "They're over there, assaulting a resident."
<<else>>
"But someone broke in," you say. "And they're attacking someone."
<</if>>
You hear another scream.

"Fine," <<he>> says.

<<He>> follows you to the <<person3>><<persons>> room. Without breaking stride <<he>> grasps the <<person2>><<person>> by the collar and waist, and hauls <<him>> off <<his>> victim.

The <<person2>><<person>> rolls into the hallway. "Do you know-" <<he>> begins, but Bailey crouches beside <<him>> and grasps <<his>> throat.

Bailey's lips move, but you can't make out the words. The <<person>> turns pale. <<He>> staggers to <<his>> feet as soon as Bailey releases <<himcomma>> and runs.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

:: Home Peek [nobr]
<<effects>>

You peek through the gap.

<<if $rng gte 51>>
A <<person>> is using a towel to dry.

	<<if $NPCList[0].penis isnot "none">>
		<<if $NPCList[0].gender is "f">>
		<<He>> rubs <<his>> exposed $NPCList[0].breastsdesc and $NPCList[0].penisdesc with the fabric, unaware of your presence.
		<<else>>
		<<He>> rubs <<his>> exposed $NPCList[0].penisdesc with the fabric, unaware of your presence.
		<</if>>
	<<else>>
		<<if $NPCList[0].gender is "f">>
		<<He>> rubs <<his>> exposed $NPCList[0].breastsdesc and pussy with the fabric, unaware of your presence.
		<<else>>
		<<He>> rubs <<his>> exposed pussy, unaware of your presence.
		<</if>>
	<</if>>

You leave before being caught.

<<else>>
A <<person>> sits naked in the bath, pouring water over <<his>> hair. <<if $pronoun is "f">>Your eyes are drawn to <<his>> $NPCList[0].breastsdesc, but you leave before being caught.<<else>>You leave before being caught.<</if>>

<</if>>

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Close [nobr]
<<effects>>

You close the door to give whoever's beyond more privacy.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Pair [nobr]
<<effects>>

<<if $submissive gte 1150>>
"A-Are you laughing at me?" you ask.
<<elseif $submissive lte 850>>
"You better not be laughing at me," you say.
<<else>>
"Why are you laughing?" you ask.
<</if>>

<<person2>>The <<person>> looks away from <<his>> friend, and at you.

<<if $rng gte 51>>
"<<person1>><<Hes>> got a crush on you," <<person2>><<he>> says. The <<person1>><<person>> looks at <<his>> friend, betrayed and mortified.

<<link [[Comfort|Home Pair Comfort]]>><</link>>

<<link [[Flirt|Home Pair Flirt]]>><</link>><<promiscuous1>>

<<link [[Spurn|Home Pair Spurn]]>><</link>>

<<link [[Ignore|Orphanage]]>><<endevent>><</link>>

<<else>>
Without warning, <<he>> pulls <<his>> friend by the arm and together they run down the corridor.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

<</if>>

:: Home Pair Comfort [nobr]
<<effects>>

<<if $submissive gte 1150>>
"Th-thank you," you say "It's nice to feel wanted."
<<elseif $submissive lte 850>>
"Don't worry," you say. "Everyone does."
<<else>>
"You're very sweet," you say. "Thank you for flattering me."
<</if>>

The <<person2>><<person>> laughs again. The <<person1>><<person>> is blushing, but smiling.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Pair Flirt [nobr]
<<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Y-you find me attractive?" you ask. "But you're so <<if $pronoun is "m">>handsome<<else>>pretty<</if>>."
<<elseif $submissive lte 850>>
"Don't worry," you say. "I have a crush on you too."
<<else>>
"I like you too," you say, giving the <<person>> a wink.
<</if>>
<<promiscuity1>>

The <<persons>> blush deepens. <<His>> friend gives <<him>> a little shove in your direction, but instead <<he>> turns and runs. <<His>> friend follows, still laughing.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Pair Spurn [nobr]
<<effects>>

<<if $submissive gte 1150>>
"S-sorry," you say. "I don't find you attractive."
<<elseif $submissive lte 850>>
"Ew," you say.
<<else>>
"Sorry," you say. "You're not my type."
<</if>>

The <<person1>><<person>> throws <<his>> hands to <<his>> face and runs away. <<His>> friend follows.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Comfort [nobr]
<<effects>>

"What's wrong?" you ask. The <<person>> looks at you.

"I want to go home," <<he>> says.

You spend the next hour listening as the <<person>> shares <<his>> fears, offering comforting words when appropriate. <<He>> misses <<his>> parents, is afraid of Bailey, is afraid to go outside, and hates the food. Despite <<his>> distress, <<he>> perks up the longer <<he>> speaks.

"Thank you," <<he>> says. "I feel much better. I'll try to be brave like you." <<His>> cheeks are still wet, but <<hes>> smiling.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Darts [nobr]
<<effects>>

You join in after a brief run down of the rules. Hitting the eyes gives the most points.

<<if $handskll gte 1000>>
Your performance is near-flawless, and you shred right through Bailey's eyes. You win every game.
<<elseif $handskill gte 400>>
You play well, and win a couple of games.
<<elseif $handskill gte 100>>
You consistently land darts on the picture, but fail to hit the more valuable targets.
<<else>>
You're not the best player. You manage to hit the picture once. Almost.
<</if>>

<<link [[Next|Orphanage]]>><</link>>

:: Home Spill Help [nobr]
<<effects>>

You help the <<person>> to <<his>> feet.

<<if $submissive gte 1150>>
"I want to help," you say. "I'll mop while you get another."
<<elseif $submissive lte 850>>
"Get another mop," you say. "We're doing this together."
<<else>>
"I'll dry this mop," you say. "You get a fresh one."
<</if>>

You get to work mopping up the spillage. The <<person>> soon returns, and together you dry the floor before Bailey shows up.

"I'm so relieved," the <<person>> says. "Thank you. I'll be careful this time." <<He>> takes the bucket and mops with <<himstop>>

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Encourage [nobr]
<<effects>>

You sit beside the <<person1>><<personstop>>

<<if $submissive gte 1150>>
"I think <<person2>><<he>> likes you," you say. "You should say hello."
<<elseif $submissive lte 850>>
"Don't be a wimp," you say. "Go talk to <<person2>><<himstop>>"
<<else>>
"You should say something," you say.
<</if>>

The <<person1>><<person>> gapes at you. "I couldn't do that," <<he>> says.

<<if $submissive gte 1150>>
"But <<person2>><<he>> might think you don't like <<himstop>>" you add.

The <<person1>><<person>> hesitates a moment. Then <<he>> clenches <<his>> fists, stands, and marches over. The <<person2>><<person>> and <<his>> friends stop talking and face the newcomer. You can't hear what <<person1>><<hes>> saying, but the <<person2>><<person>> blushes, grabs the <<person1>><<persons>> arm, and together they run from the room.
<<elseif $submissive lte 850>>
"Fine," you reply. You stand and march over to the <<person2>><<personstop>>

"Wait!" the <<person1>><<person>> whispers behind you. You ignore <<himstop>>

The <<person2>><<person>> and <<his>> friends cut their conversation short and look at you. "My friend over there's into you," you say. The <<person1>><<persons>> face is mostly hidden by <<his>> book, but you can tell <<hes>> blushing.

The <<person2>><<person>> starts blushing too, but <<he>> walks over and sits beside the <<person1>><<personstop>>

You can't make out what they're saying, but the <<person2>><<person>> grasps the <<person1>><<persons>> arm, and together they run from the room.
<<else>>
"Why not?" you ask. "<<person2>><<He>> likes you too."

The <<person1>><<person>> hesitates a moment. Then <<he>> clenches <<his>> fists, stands, and marches over. The <<person2>><<person>> and <<his>> friends stop talking and face the newcomer. You can't hear what <<person1>><<hes>> saying, but the <<person2>><<person>> blushes, grabs the <<person1>><<persons>> arm, and together they run from the room.
<</if>>

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Flirt [nobr]
<<effects>>

You sit beside the <<person1>><<personstop>> "Forget about <<person2>><<himcomma>>" you whisper, resting a hand on <<person1>><<his>> leg. "I'm right here."<<promiscuity1>>

The <<person>> almost buries <<his>> face in the book.

The <<person2>><<person>> keeps glancing over.

<<link [[Tease|Home Tease]]>><</link>><<promiscuous2>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

:: Home Tease [nobr]
<<effects>>

"What are you reading?" you ask, leaning close. Very close. You slip an arm around <<his>> waist. <<Hes>> trembling.

<<person2>>"Hey!" says the <<personcomma>> storming over. "I saw <<person1>><<him>> first."

<<link [[Fight|Home Tease Fight]]>><<set $submissive -=1 >><</link>>

<<link [[Mission accomplished|Home Tease Mission]]>><<famegood 1>><</link>>

:: Home Tease Fight [nobr]
<<effects>>

You rise to your feet and shove the <<person2>><<personstop>><<He>> shoves you back. You move in for another, but the <<person1>><<person>> dashes in the way. "St-Stop," <<he>> says. "Please don't fight. Not over me. Oh." <<He>> throws <<his>> hands to <<his>> face and flees the room.

"Wait!" the <<person2>><<person>> cries. <<He>> chases after <<person1><<himstop>>

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Tease Mission [nobr]
<<effects>>

You walk away, leaving the pair blushing awkwardly, their feelings exposed.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Solicitation [nobr]
<<effects>>

<<if $submissive gte 1150>>
You hurry out the front doors. "Leave <<person2>><<him>> alone," you say. "Taking advantage isn't fair."
<<elseif $submissive lte 850>>
You storm out the front doors. "Scram," you tell the <<person1>><<personstop>> "Go fuck yourself." You add.
<<else>>
You run out the front doors. "Go away," you say. "Stop picking on the vulnerable."
<</if>>

"Such a brat," the <<person1>><<person>> says, putting the money away. "Fine. Starve for all I care."

The <<person2>><<person>> gives you a weak punch to the back. "Stupid!" <<he>> says. <<Hes>> on the verge of tears. "I really need that money."

<<if $money gte 5000>>
<<link [[Give £50|Home Solicitation Money]]>><<set $phase to 0>><<set $money -= 5000>><<hope 2>><</link>><<gghope>>

<</if>>
<<if $money gte 2000>>
<<link [[Give £20|Home Solicitation Money]]>><<set $phase to 1>><<set $money -= 2000>><<hope 1>><</link>><<ghope>>

<</if>>
<<link [[Apologise|Home Solicitation Apologise]]>><</link>>

:: Home Solicitation Apologise [nobr]
<<effects>>

<<if $submissive gte 1150>>
"I'm sorry," you say. "I couldn't watch you put yourself in danger."
<<elseif $submissive lte 850>>
"Have some self respect," you say. "You can do better than that."
<<else>>
"I'm sorry," you say. "I had to do what I felt was right."
<</if>>

<<He>> clenches <<his>> fists, but doesn't hit you again. <<He>> runs inside.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Home Solicitation Money [nobr]
<<effects>>

<<if $phase is 0>>

You hold out £50. The <<person>> looks at it, but doesn't move. "Don't make fun of me," <<he>> says.

"I'm not," you reply. "I promise."

<<He>> takes the money. "Thank you," <<he>> sniffs. <<He>> opens <<his>> mouth to say something, but instead runs inside.

<<elseif $phase is 1>>

You hold out £20. "Why?" the <<person>> asks.

"Because I want to help," you reply. "Take it."

<<He>> takes the money. "Thank you," <<he>> sniffs. <<He>> opens <<his>> mouth to say something, but instead runs inside.

<</if>>

<<link [[Next|Orphanage]]>><<endevent>><</link>>

repo_name: ammm/more

license: mit


code:
:: Garden [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You are in the garden behind the orphanage.

<<if $stress gte 10000>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
<<exhibitionismgarden>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.

[[Next|Bedroom]]
<<else>>

<<if $hour gte 7 and $hour lt 20 and $weather is "rain">>
Some children are playing.

<</if>>

<<if $hour gte 7 and $hour lt 20 and $dev is 1>>

<<link [[Join in (0:20)|Garden Play]]>><<trauma -2>><<stress -4>><<pass 20>><</link>><<ltrauma>><<lstress>>

<</if>>

<<if $weather is "clear" and $daystate is "day">>
<<link [[Bask in the sun (0:10)|Bask]]>><<pass 10>><<tanned 10>><<set $stress -= 20>><</link>><<lstress>><<gtanned>>

<</if>>

<<link [[Main Hall (0:01)->Orphanage]]>><<pass 1>><</link>>

<</if>>

:: Bask Call [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

<<covered>>

<<if $submissive gte 1150>>
"H-hello?" you say. "I'm sorry if I offended you. Please give me my clothes."
<<elseif $submissive lte 850>>
"I know you're there." You say. "Show yourself."

<<else>>
"This isn't funny." You say. "Give my clothes back."
<</if>>

<<generatec1>><<person1>>A <<person>> steps out from behind a bush, grinning ear to ear. "Alright, but first let me see you properly."

<<link [[Do as asked|Bask Call Move]]>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>

<<link [[Refuse|Bask Call Refuse]]>><</link>>

:: Bask Sneak [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You crawl beneath a bush and look out towards your bedroom window. Children play on the grass between you and the orphanage. You won't be able to cross without being seen.

<<link [[Shield yourself with a potted plant|Bask Sneak Exhibitionism]]>><</link>>

<<link [[Wait for them to leave (1:00)|Bask Sneak Wait]]>><<pass 1 hour>><</link>>

:: Bask Call Move [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>

You <<nervously>> move your hands, displaying yourself to the <<personstop>>

<<else>>

You <<nervously>> turn your body, displaying yourself to the <<personstop>>

<</if>>

You feel exposed and humiliated as you look at the clothes held in <<his>> hand, but <<he>> makes no move to give them back.

<<if $submissive gte 1150>>

"P-please..." you plead. <<He>> takes pity on you and throws you the clothing. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.

<<elseif $submissive lte 850>>

Realising how entranced <<he>> is by your body, you snatch the clothing from <<him>> and march behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.

<<else>>

"I did what you asked." You say, hoping the ordeal is near over.

<<He>> looks at you thoughtfully for a moment, then throws the clothing at you. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.

<</if>>

<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>

:: Bask Call Refuse [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

	<<if $submissive gte 1150>>
	You look at your feet and shake your head. You've had quite enough.
	<<elseif $submissive lte 850>>
	You glare at the <<personstop>> "I'm not doing what you want. Give me back my clothes this instant!" you demand, sounding more assured than you feel.
	<<else>>
	"No," you say. "I'm not going to."
	<</if>>

"Worth a try," <<he>> says, shrugging. <<He>> hurls your clothing into the air and giggles as <<he>> runs away.

<<if $rng gte 81>>

Your clothes snag on a tree branch, high above you.

<<link [[Climb|Bask Climb]]>><<endevent>><</link>>

<<link [[Leave them|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>

<<else>>

Your clothes land beside you. You hide behind a bush before dressing, afraid you're still being watched.

<<clotheson>>

<<link [[Next|Garden]]>><<endevent>><</link>>

<</if>>

:: Bask Climb [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You grab hold of a low branch and begin climbing the tree. You feel more exposed as you ascend, and hope the leaves and other trees will provide enough cover.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
	<<if $rng gte 51 and $hallucinations gte 2 and $tentacledisable is "f">>
	You're making sure your legs are secure when the branches jerk to life. They bend towards you, until you're surrounded and trapped.

	<<link [[Next|Bask Tentacles]]>><<set $molestationstart to 1>><</link>>

	<<else>>
	You can see over the orphanage fence from here, into the windows of neighbouring homes. One window opens and a <<generate1>><<person1>><<person>> leans out. <<He>> spots you and smiles. "Are you... naked?" <<he>> says, craning <<his>> neck to get a view less obscured by leaves. "Wait there. I'll get my camera." The branch holding your clothes is out in the open, and you don't think you could retrieve them before <<he>> returns.

<<fameexhibitionism 1>>
<<link [[Continue anyway|Bask Climb Exhibitionism]]>><<trauma 6>><<stress 6>><<arousal 6>><</link>><<gtrauma>><<gstress>><<garousal>>

<<link [[Climb back down|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>

	<</if>>
<<else>>

You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.

<<clotheson>>

<<link [[Next|Garden]]>><</link>>

<</if>>

:: Bask Climb Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>

You cling to the branch holding your clothes with your hands and knees and crawl across. The <<person>> returns, and points <<his>> camera straight at you. Now you're clear of the main bulk of leaves, they get a clear shot of your <<bottomstop>> "Damn <<girlcomma>> what I'd do to you if I had you in here."

The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and turn around. You crawl back to the trunk, leaning forward to conceal as much as you can from the <<person>> and <<his>> camera. You enter the safe covering of leaves and climb down.

<<clotheson>>

<<link [[Next|Garden]]>><<endevent>><</link>>

:: Bask Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>

<<tentaclestart 6 15>>

<</if>>

<<statetentacles>>
You count $tentacles.active tentacles surrounding you.

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
<<link [[Next|Bask Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bask Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Bask Tentacles Finish [nobr]
<<effects>>

The remaining branches return to their original positions and stay there. You wobble for a moment, but manage to keep yourself from falling. <<tearful>> you continue ascending the tree.

You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.

<<clotheson>>
<<endcombat>>

<<link [[Next|Garden]]>><</link>>

:: Bask Sneak Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You shuffle out from beneath the bush and take cover behind a plant pot. You stand up, lifting the pot as you so that the flowers continue to protect you. You walk along the side of the garden, hoping no one thinks anything is odd. The children don't look twice at you.

<<if $rng gte 81>>

You're half way there when the bottom of the pot gives way, spilling the contents and causing the rest of the pot to collapse. You find yourself stood out in the open with your <<lewdness>> displayed. One of the children averts their eyes, but most stare at you. You run to your bedroom window and climb inside as laughter breaks out behind you.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>

<<fameexhibitionism 10>>

<<else>>

You make it to your bedroom window and climb through without incident.

<</if>>

<<link [[Next|Bedroom]]>><</link>>

:: Bask Sneak Wait [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You wait, <<lewdness>> displayed but hidden beneath the bush, for the children to grow bored and leave. Once vacant, you run across the garden and through your bedroom window to safety.

<<link [[Next|Bedroom]]>><</link>>

:: Garden Shove [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

<<if $rng gte 81>>
You push the <<person>> away from you, but <<he>> doesn't relent.

<<link [[Next|Garden Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>
You push the <<person>> away from you. <<He>> avoids eye contact and makes <<his>> way back to <<his>> friends.

<<link [[Next|Garden]]>><<endevent>><</link>>

<</if>>

:: Garden Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 60>>
<<set $rescue to 1>>
<<promiscuity2>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Garden Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Garden Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Garden Sex Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Garden Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Garden Sex]]>><</link>><<nexttext>>
<</if>>

:: Garden Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"That was naughty," <<he>> says, blushing. "I hope no one saw." <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The <<person>> recoils from you in pain. <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves to find <<his>> friends.

<<clotheson>>
<<endcombat>>

<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> jumps away from you in fright. "I didn't do anything," <<he>> lies to no one in particular before leaving to find <<his>> friends. <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<</if>>

<<link [[Next|Garden]]>><</link>>

:: Garden Flirt [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You squeeze <<his>> hips between your thighs for a moment and lean closer. "You're it," you whisper into <<his>> ear. "And right where I want you." <<His>> face has turned red by the time you're back on your feet.<<promiscuity1>>

<<link [[Next|Garden]]>><<endevent>><</link>>


code:
:: Orphanage Loft [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You are in the loft above the orphanage. A wide hall runs down the centre. Corridors leading to other rooms line the sides. Dusty boxes pile high.

<<if $loft_kylar>>
A strange smell wafts from one of the rooms.

<</if>>

<<if $loft_spray isnot 1 and $spray lt $spraymax and $loft_kylar>>
	<<link [[Refill pepper spray|Orphanage Loft Spray]]>><<spray 1>><<set $loft_spray to 1>><</link>><<gspray>>

<</if>>
<<link [[Leave|Orphanage]]>><</link>>

:: Orphanage Loft Spray [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You enter the chemistry lab. Several beakers bubble away. A <<generatey1>><<person1>><<person>> is runnings things. <<He>> hands you a freshly-made charge for your pepper spray.

<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>