自動実行

codeStr: Wait

codeStr: Picture

本棚空

stringArgs:
\f[24]It's an old diary. Do you want to read it?
/

stringArgs:
\f[24]X Month X Day Recently, the monsters
\f[24]have become more violent. Could it be
\f[24]related to the rumors of the black mist?
\f[24]X Month X Day The monsters are expanding
\f[24]their territory. They've started
\f[24]appearing near this house as well. We
\f[24]need to be cautious at night.
\f[24]X Month X Day The other day, my wife was
\f[24]attacked by a monster while working in the
\f[24]garden. When I rushed over, the monster
\f[24]fled, but by then my wife was already
\f[24]barely breathing.
_K
@
\f[24]X Month X Day Tomorrow, I will take up
\f[24]the sword for revenge. For the sake of
\f[24]my young son, I must eradicate the
\f[24]monsters in this land. I'm anxious about
\f[24]leaving my son with my aging father, but
\f[24]to restore a peaceful life, this battle
\f[24]is unavoidable.
_K

エンデ

stringArgs: \f[24]* "Hmm... I... can't remember. It's no good.

stringArgs:
\f[24]* "Umm...
@-1
\f[24]He seems to be having a nightmare. He looks very weak and
\f[24]his face is lifeless.
@1
\f[24]* "Grandpa won't wake up.
@
\f[24]* "What should we do...

stringArgs: \f[24]Eri: "Master, please... come over here.

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]Eri: "That boy...
@
\f[24]Eri: "Master, do you remember the ghost from the ruined
\f[24]castle of Foloastar?
@
\f[24]Eri: "He feels the same as those people.
@
\f[24]Eri: "I can't really explain it, but the atmosphere here is
\f[24]strange.
@
\f[24]Eri: "...\....\....\....\.

stringArgs: パーティー情報 メイン設定

stringArgs: \f[24]Eri: "Master, could you try using the Mirror of Ra?

stringArgs: \f[24]\cdb[0:0:0] raised the Mirror of Ra.

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]* "Yes, that's it! I was engulfed by the black mist and
\f[24]then――
@
\f[24]* "Grandpa... you remembered, didn't you?

stringArgs: \f[24]* "...What did you guys do, Onii-chan?

stringArgs: \f[24]Eri: "...As I thought, this child is already...

stringArgs: パーティー情報 メイン設定 メンバー5

stringArgs: パーティー情報 メイン設定 メンバー4

stringArgs: パーティー情報 メイン設定 メンバー3

stringArgs: パーティー情報 メイン設定 メンバー2

stringArgs:
\f[24]Eri: "Hey, do you like Grandpa?
@
\f[24]* "...Yeah. But he's not my real Grandpa.
@
\f[24]* "My real Grandpa died with me.
@
\f[24]* "I know. Because I'm here, this Grandpa is losing his
\f[24]strength little by little.
@
\f[24]* "He's getting closer and closer to the world where I died.
@
\f[24]* "But... I'm lonely. I don't want to be alone...
@
\f[24]Eri: "...But you know what you should do, and what the right
\f[24]thing is, don't you?
@
\f[24]* "...Yeah.
@
\f[24]Eri: "...If you're a good child, you'll surely be able to go
\f[24]to where Grandpa is in heaven.
@
\f[24]* "...Really?
@
\f[24]Eri: "Yeah.

stringArgs:
\f[24]* "Grandpa, I'm sorry for everything until now.
@
\f[24]* "And... thank you. I was happy to live with you, Grandpa.
@
\f[24]* "Goodbye, Grandp...

stringArgs:
\f[24]Eri: "....
@
\f[24]Eri: "Master... this was the right thing to do, wasn't it?
@
\f[24]Eri: "I feel a bit guilty.
@
\f[24]Eri: "I didn't mean to lie, but it feels like I convinced
\f[24]that child with baseless words...

stringArgs: \f[24]* "...I think this was for the best.

stringArgs:
\f[24]Eri: "Grandpa.
@
\f[24]* "That child has returned to their real family.
@
\f[24]Eri: "......
@
\f[24]* "Saying goodbye to the fake grandpa and returning to their
\f[24]real family.

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]* "So, I must thank you all.
@
\f[24]* "I remember being enveloped in a black mist and arriving
\f[24]at an unfamiliar place.
@
\f[24]* "After visiting this house I happened to see, I lost my
\f[24]memory.
@
\f[24]* "In the illusion shown by that child, I eventually came to
\f[24]believe I was truly that child's grandpa.
@
\f[24]Eri: "Grandpa......
@
\f[24]* "Well, that's enough of the gloomy talk. Could you do me
\f[24]one more favor while you're at it?
@
\f[24]* "It seems this is an isolated island, but I don't have a
\f[24]ship.
@
\f[24]* "I want to return to my town, but I have no means to get
\f[24]there.
@
\f[24]* "I'm sorry, but could you take me to a village called
\f[24]Zaxon?
@
\f[24]Eri: "If that's the case, it's no trouble at all.

stringArgs:
\f[24]Eri: "Master, this person is surely from another world too,
\f[24]right?
@
\f[24]Eri: "Let's guide him to the gate.


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

自動実行

codeStr: SetVariableEx

codeStr: VariableCondition

codeStr: ChoiceCase

codeStr: Move

codeStr: EraseEvent

codeStr: Teleport

最終処理

codeStr: JumpLabel

codeStr: SetLabel

超気づき

codeStr: ElseCase


ending

codeStr: LoopTimes

codeStr: Comment

codeStr: Party

codeStr: ScrollScreen

codeStr: Effect


自動実行

codeStr: Wait

codeStr: ChangeColor

看板

stringArgs: \f[24]Danger ahead! It says 'Forest of Bewilderment'.

stringArgs:
\f[24]North: Exit
\f[24]South: Forest of Bewilderment (DANGER!)

repo_name: onms/super

license: unknown


初期処理

codeStr: CommonEventByName

codeStr: SetVariable

かぶ1

stringArgs: \f[24]* "Hu... Humans... I'll turn you into fertilizer.

codeStr: CommonEvent


最終処理

codeStr: VariableCondition

codeStr: ChoiceCase


自動実行

codeStr: EraseEvent

かぶ2

stringArgs: \f[24]* "A human, huh...? Shall I make you a part of me too?


移動↓

codeStr: Teleport

宝箱中身

codeStr: SetVariableEx


看板

stringArgs:
\f[24]North: Forest of Bewilderment (DANGER!)
\f[24]South: Exit

最終処理

codeStr: Move


codeStr: SetLabel

codeStr: JumpLabel

codeStr: ElseCase

門中身

stringArgs:
Hメッセージ
\f[24]\cdb[0:0:0] unlocked the door!

stringArgs:
Hメッセージ
\f[24]It's locked from the inside!

ﾙｰﾌｺﾝﾄﾛｰﾗ

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs:
_PCF_1_510
\f[24]Eri: "This is the cave Rian-san mentioned. Let's hurry and
\f[24]find the secret treasure!

stringArgs:
_PCF_23_20
\f[24]Yangus: "This is the cave in question, eh? I can smell the
\f[24]treasure. My thief's blood is boiling.

stringArgs:
_PCF_20_50
\f[24]Kukuru: "So this is the cave with the secret treasure. It
\f[24]feels kind of dangerous. \cdb[0:0:0], let's proceed with
\f[24]caution.


codeStr: LoopTimes

codeStr: SetTransition

codeStr: Comment

stringArgs: 一度すべてのルーフスイッチを無効化

codeStr: Picture


自動実行

codeStr: Command

トロッコ

stringArgs: 主人公ステータス 歩行グラフィック画像


初期処理

codeStr: CommonEventByName

codeStr: Wait

stringArgs:
_PCF_1_530
\f[24]Eri: "I hear noises coming from below! It sounds like a
\f[24]battle. It might be Aira-san's companions..."
@
_PCF_1_520
\f[24]Eri: "Master, if you're ready, let's hurry!"

stringArgs:
_PCF_20_50
\f[24]Kukuru: "I hear sounds below us. It seems like there's a
\f[24]battle going on. It might be Aira's companions..."
@
_PCF_20_40
\f[24]Kukuru: "\cdb[0:0:0], if you're ready, let's hurry!"

stringArgs:
_PCF_23_10
\f[24]Yangus: "There's sounds down there! It seems like there's a
\f[24]battle going on. It might be Aira onee-chan's companions..."
@
\f[24]Yangus: "Brother, if you're ready, let's hurry!"

stringArgs:
_PCF_17_20
\f[24]Aira: "I hear sounds from below! It might be a battle..."
@
\f[24]Aira: "\cdb[0:0:0]-san, please! If you're ready, let's hurry!"

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像


codeStr: SetVariable

自動実行

codeStr: Database

stringArgs: [共]変数 気づきX

stringArgs: [共]変数 気づきY

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: 所持だいじなもの 所持数

stringArgs:
\f[24]Eri: "Master, the request hasn't been completed yet.
\f[24]I'm worried about those two, but for now, let's trust
\f[24]Yangus-san.
@
\f[24]Kukuru: "Uh, if I remember correctly, we need to find the
\f[24]Sand of Time and throw a handkerchief into the spring.

蜘蛛ﾃｽﾄ

codeStr: Effect

codeStr: InputKey

Auto

stringArgs: ケイブスパイダーイベント

stringArgs: マリベル、セブンへの攻撃

stringArgs:
Hメッセージ
\f[24]Aira: \cdb[0:79:0]! Maribel!!

stringArgs: \f[24]Yangus: It's reckless to go alone!

stringArgs: \f[24]Kukuru: Wait! You can't do it alone!

stringArgs:
Hメッセージ
\f[24]Eri: Aira-san! Please wait!

stringArgs:
Hメッセージ
\f[24]Eri: Master! They're coming!

stringArgs: \f[24]Yangus: Let's do this... Bring it on!

stringArgs: \f[24]Kukuru: Tch! They're coming this way!

stringArgs: [移]仲間処理（SE有）

stringArgs: [移]仲間処理（SE有）

stringArgs:
\f[24]Eri: Aira-san! Are you okay!? Oh, thank goodness... It seems
\f[24]she's just unconscious.

stringArgs:
\f[24]Yangus: We can't be too happy about it. These two are badly
\f[24]injured. We need to treat them immediately.
@
\f[24]Yangus: I'll take these two back to Folka Village ahead of
\f[24]you. You guys take your time and finish your business.

stringArgs:
Hメッセージ
\f[24]Eri: Aira-san, hang in there!

stringArgs:
\f[24]Aira: Ugh... ――! What about my companions!?
@
\f[24]Eri: They were quite injured, so Yangus-san took them back.
\f[24]But for now, please worry about yourself. How are you? Are
\f[24]you okay?

stringArgs:
\f[24]Aira: Y-yes... I'm fine. I'm sorry. I got ahead of myself.
@
\f[24]Eri: Don't worry about it. Can you stand?

stringArgs:
_PL_17_20
\f[24]Aira: Thank you, I'm fine now. I'm sorry for relying on you
\f[24]at such an important time...
@
_PCB_1_150
\f[24]Eri: No worries, let's hurry back to your companions.
@
_PR_20_50
\f[24]Kukuru: Then let's quickly finish the village chief's
\f[24]request and get out of this gloomy cave.

stringArgs: [移]仲間処理（SE有）

stringArgs: [移]仲間処理（SE有）

stringArgs: [移]仲間処理（SE有）

時の砂

stringArgs: 所持だいじなもの 所持数

stringArgs:
_PCF_1_610
\f[24]Eri: "It's still there, isn't it? We did it, Master!

stringArgs: \f[24]It seems the Sand of Time can no longer be obtained.

stringArgs:
\f[24]Do you want to throw \udb[34:49:0] in?
/

stringArgs: \f[24]\cdb[0:0:0] threw \udb[34:49:0] into the quiet spring.

stringArgs: 所持だいじなもの 所持数

stringArgs: 所持だいじなもの 所持数

stringArgs:
\f[24]Eri: "...Nothing is happening.
@
\f[24]Kukuru: "Hey, if nothing happens, it's hard to report. It's
\f[24]no different from just throwing it away anywhere.
@
\f[24]Aira: "According to Maribel, there's a legend that it
\f[24]reflects the past or future of the owner...
@
\f[24]Kukuru: "...Isn't it just a rumor? Still, believing such a
\f[24]rumor, that village chief is surprisingly whimsical――
@
\f[24]Eri: "Ah, look! There's something on the water's surface――!

stringArgs:
\f[24]Kukuru: "Hmm... so what is this? It was certainly a
\f[24]mysterious phenomenon. That old man's future? Past?
@
\f[24]Eri: "I wonder what it was. But the person who appeared
\f[24]seemed happy, right? I don't know the details, but I'm sure
\f[24]it will be a good report, don't you think?
@
\f[24]Eri: "Well, our business is done. Aira-san's companions are
\f[24]worried, so let's return to the village of Folka.


自動実行

codeStr: VariableCondition

codeStr: ChoiceCase

codeStr: ChipSet

codeStr: EraseEvent

移：スタート

codeStr: Teleport

落下

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

アラクレ

stringArgs:
\f[24]* "There's been a landslide inside. We're currently in the
\f[24]middle of restoration work.
@
\f[24]* "Sorry, but you'll have to come back later.

登山客

stringArgs:
\f[24]* "Lately, the monsters around here have become ferocious.
\f[24]Be careful if you're climbing the mountain.
@
\f[24]* "Even so, there are a lot of climbers today. Just a while
\f[24]ago, some tough-looking folks went up.

stringArgs: \f[24]* "Hey, hello. It's a perfect day for climbing.

stringArgs:
\f[24]* "Lately, the monsters here have become ferocious. Be
\f[24]careful if you're climbing the mountain.
@
\f[24]* "Even so, there are a lot of climbers today. Just a while
\f[24]ago, some tough-looking folks went up.

stringArgs:
\f[24]* "Hey, are you going mountain climbing now? Be careful, the
\f[24]mountain at night is dangerous.


宝箱中身

codeStr: SetVariableEx

codeStr: ElseCase


自動実行

codeStr: LoopTimes

stringArgs: [共]変数 マップ初期化フラグ

stringArgs: [共]変数 気づきX

stringArgs: [共]変数 気づきY

codeStr: SetLabel

codeStr: JumpLabel

炭鉱夫

stringArgs:
\f[24]* "Hey, bro! It's a hassle to go all the way to the back on
\f[24]the same path, right? I'll dig a direct passage for you!
@
\f[24]* "But I can only dig up to where you've been, bro!

stringArgs:
\f[24]* "First, go as far as you can in the mine. There might be
\f[24]some of my buddies deeper in.

stringArgs:
Hメッセージ
\f[24]* "Alright, leave it to me!


自動実行

codeStr: Picture

stringArgs: [共]変数 マップ初期化フラグ

codeStr: Move

codeStr: Command

トロッコ

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

自動実行

stringArgs: [共]変数 マップ初期化フラグ

stringArgs: 主人公ステータス 歩行グラフィック画像

足止め

stringArgs:
\f[24]* "Beyond this point is under construction. Eventually,
\f[24]you'll be able to go deeper, so come back again.

炭鉱夫

stringArgs:
\f[24]* "Hey! You made it all the way here!
@
\f[24]* "I've dug a passage up to here, so if you want to come
\f[24]back quickly, just talk to the guy on B1!
@

stringArgs:
\f[24]* "Do you want to go back up for now?
/

stringArgs: \f[24]* "Just let me know anytime you want to go back!


自動実行

codeStr: Database

stringArgs: [共]変数 マップ初期化フラグ

stringArgs: 主人公ステータス 歩行グラフィック画像

トロッコ

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像


自動実行

stringArgs: [共]変数 マップ初期化フラグ

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

炭鉱夫

stringArgs: \f[24]* "Hey, bro! It's dangerous ahead!

stringArgs:
\f[24]* "Well, don't push yourself too hard! If you think it's
\f[24]dangerous, come back!

stringArgs:
Hメッセージ
\f[24]* "Alright, let's head back!

stringArgs: [共]変数 気づきタイプ

name: 宝箱4中身_溶岩のかけら


自動実行

stringArgs: [共]変数 マップ初期化フラグ

トロッコ

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: [共]変数 気づきタイプ


自動実行

stringArgs: [共]変数 マップ初期化フラグ

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

炭鉱夫

stringArgs: \f[24]* "Around here, there are only vicious monsters left...

stringArgs:
\f[24]* "Be careful. Whether you can still go on or should turn
\f[24]back.

stringArgs: [共]変数 気づきタイプ


自動実行

stringArgs: [共]変数 マップ初期化フラグ

トロッコ

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs:
\f[24]* "Heh heh heh. No one can come around here, and there are
\f[24]plenty of valuable materials.

stringArgs:
\f[24]* "Heh heh, brother. Shall we head back around here?
/

stringArgs: \f[24]* "Heh heh, I won't be responsible if you die.

stringArgs:
\f[24]* "No matter how much you dig, it won't run out. Come again,
\f[24]brother.

stringArgs: [共]変数 気づきタイプ


自動実行

stringArgs: [共]変数 マップ初期化フラグ

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス 歩行グラフィック画像


立て札

stringArgs: \f[24]It is written as 'Saint Manas Mountain Path'.


stringArgs: [共]変数 気づきタイプ


stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: \f[24]What!? The treasure chest was a monster!

stringArgs: [共]変数 気づきタイプ


codeStr: Wait

stringArgs: [共]変数 気づきタイプ

codeStr: Comment


自動実行

codeStr: VariableCondition

codeStr: ChoiceCase


船

codeStr: Party

codeStr: Effect

stringArgs: [共]変数 気づきX

stringArgs: [共]変数 気づきY

codeStr: EraseEvent

岩判定R（実体）

stringArgs:
所持だいじなもの
Iron Pickaxe
所持数

stringArgs:
\f[24]It's a sturdy rock. Do you want to use the iron pickaxe?
/

stringArgs: \f[24]\cdb[0:0:0] swung the iron pickaxe.

岩

stringArgs: [移]マップEv移動制御

岩降下処理

stringArgs:
Hメッセージ
滝の奥に 隠された通路が あらわれた！

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


船

codeStr: SetVariableEx

codeStr: ElseCase

移：B2

codeStr: Teleport

stringArgs:
Hメッセージ
\f[24]No more crystals can be mined.

stringArgs:
\f[24]There is a large crystal ore. Do you want to mine it?
/

stringArgs: [共]マップEv用画面効果

codeStr: ScrollScreen

codeStr: SetTransition

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
Hメッセージ
\f[24]There is a large crystal ore.


自動実行

codeStr: Picture


初期処理

codeStr: LoopTimes

codeStr: CommonEvent

codeStr: JumpLabel

codeStr: SetLabel

星

codeStr: Move

stringArgs:
\f[24]When \cdb[0:0:0] placed his hand on the tablet, it began to
\f[24]shine!

stringArgs: \f[24]There was a sound of something moving above.

月

stringArgs:
\f[24]As \cdb[0:0:0] placed his hand on the tablet, the tablet began
\f[24]to shine!

門中身

stringArgs:
Hメッセージ
\f[24]Can't be opened from this side.

門外見

stringArgs: \f[24]It can't be opened from this side!

ﾙｰﾌｺﾝﾄﾛｰﾗ

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

stringArgs: [共]変数 気づきタイプ


codeStr: VariableCondition

codeStr: ChoiceCase

ﾙｰﾌｺﾝﾄﾛｰﾗ

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）


自動実行

codeStr: Comment

codeStr: Effect

stringArgs: [共]マップEv用画面効果

codeStr: Database

stringArgs: 主人公ステータス ｷｬﾗｸﾀｰ画像ID

stringArgs: CharaChip/001eri.png 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス ｷｬﾗｸﾀｰ画像ID

stringArgs: CharaChip/017aira.png 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス ｷｬﾗｸﾀｰ画像ID

stringArgs: CharaChip/020kukuru.png 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス ｷｬﾗｸﾀｰ画像ID

移：外

stringArgs:
\f[24]Eri: Master! Are you going to leave those people inside the
\f[24]crystal all alone!?

stringArgs: [共]マップEv用画面効果

stringArgs: \f[24]Kukuru: "Is this a dead end? What is this room...?

stringArgs:
\f[24]Eri: "We did it! We made it back! But the Mirror of Ra has a
\f[24]crack...
@
\f[24]Kukuru: "Let's just be glad we made it back. But it really
\f[24]was a fake world.
@
\f[24]Kukuru: "It seems like some strange device around here was
\f[24]creating illusions?

stringArgs:
\f[24]Eri: "What is that!?
@
\f[24]Kukuru: "Isn't there someone inside!?
@
\f[24]Aira: "Can't we stop that device?
@
\f[24]Eri: "Let's investigate the room!

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

SW

stringArgs:
\f[24]There's a switch. Do you want to move it?
/

stringArgs:
Hメッセージ
\f[24]\cdb[0:0:0] moved the switch.

stringArgs:
\f[24]Kukuru: Hey, aren't those the people from the castle
\f[24]earlier? Are they safe?
@
\f[24]Aira: It seems they're just sleeping. But they look terribly
\f[24]exhausted.
@
\f[24]Eri: Hmm... Considering the situation, it seems they were
\f[24]captured.
@
\f[24]Aira: Trapping them in such an illusion, what was the master
\f[24]of this tower trying to do?
@
\f[24]Eri: Master. Let's take these people back to \s[16].
@
\f[24]Eri: We can't just leave them here, and maybe they'll tell
\f[24]us something when they wake up.
@
\f[24]Kukuru: I agree with that, but... how are we going to take
\f[24]them?
@
\f[24]Eri: Of course, we'll have to carry them. Let's follow
\f[24]Yangus-san's example.
@
\f[24]Kukuru: Ugh, seriously? ...Well, I guess we have no choice.

stringArgs: \f[24]Kukuru: Oh, \cdb[0:0:0] seems fine too. Let's hurry back then.

stringArgs:
\f[24]Aira: Wh-what!?
@
\f[24]Eri: Could it be that stopping that device earlier triggered
\f[24]a self-destruct...!?
@
\f[24]Kukuru: Hey, don't say such ominous things.
@
\f[24]Eri: B-but this shaking is not normal!
@
\f[24]Kukuru: Damn, you're right. And it's getting more intense!
@
\f[24]Aira: Anyway, let's get out of the tower quickly!!

魔幻器（本体）

stringArgs: \f[24]It seems to be an advanced magical device...


自動実行

codeStr: SetVariableEx

codeStr: ElseCase

codeStr: EraseEvent

最終処理

codeStr: Wait

stringArgs:
_CS_20
_PCB_20_50
\f[24]Kukuru: "We've reached another tower. But it seems different
\f[24]from the previous one.
@
\f[24]Kukuru: "Maybe someone is captured here as well. Should we
\f[24]investigate a bit?
_CS_23
_PCB_23_10
\f[24]Yangus: "We've ended up at another tower, haven't we? It
\f[24]seems different from the last one...
@
\f[24]Yangus: "Maybe someone is captured again. Should we go in,
\f[24]Aniki?
_CS_1
_PCB_1_40
\f[24]Eri: "We've reached another tower... But it seems like a
\f[24]different place from before.
@
\f[24]Eri: "Perhaps someone is captured inside this tower as well.
\f[24]Shall we investigate the interior?
_CE

stringArgs:
_CS_20
\f[24]Kukuru: "It's collapsing! Quickly, to the travel door!
_CE


codeStr: Teleport

ﾙｰﾌｺﾝﾄﾛｰﾗ

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）

stringArgs: \f[24]What!? The treasure chest was a monster!

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

針の罠

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定

stringArgs: パーティー情報 メイン設定


codeStr: LoopTimes

stringArgs: [共]変数 気づきタイプ


自動実行

codeStr: Command

ﾙｰﾌｺﾝﾄﾛｰﾗ

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [共]変数 気づきタイプ


自動実行

codeStr: Picture

stringArgs: [共]マップEv用画面効果

階段

stringArgs: \f[24](I have to do something about the people above...)

Auto

stringArgs:
_CS_20
_PCB_20_60
\f[24]Kukuru: Whoa!? The Mirror of Ra has shattered.
@
\f[24]Kukuru: I'm glad we escaped the illusion before the mirror
\f[24]broke... but it's a waste.
@
_PCB_20_40
\f[24]Kukuru: \cdb[0:0:0]! Look up!
_CS_23
_PCB_23_54
\f[24]Yangus: Whoa!? The Mirror of Ra has shattered.
@
\f[24]Yangus: It's good we escaped the illusion before the mirror
\f[24]broke... but it's a waste.
@
\f[24]Yangus: Aniki! Look up!
_CS_19
_PCB_19_40
\f[24]Maribel: Ah! The mirror broke... What a waste.
@
\f[24]Maribel: Ah, \cdb[0:0:0]. Look up!
_CS_1
_PCF_1_430
\f[24]Eri: Ah!? ...The Mirror of Ra has shattered.
@
\f[24]Eri: It's good we escaped from the illusion before the
\f[24]mirror broke... but...
@
_PCF_1_510
\f[24]Eri: Master, look up!
_CE

stringArgs:
_CS_1
\f[24]Eri: As expected, people are trapped... Let's stop that
\f[24]device quickly.
_CS_20
\f[24]Kukuru: As expected, here too... Let's stop that device
\f[24]quickly.
_CS_23
\f[24]Yangus: People are trapped here too. Let's stop the device
\f[24]quickly.
_CE

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
_CS_20
\f[24]Kukuru: This place!
_CS_17
\f[24]Aira: This place!
_CS_22
\f[24]Yangus: This place!
_CS_19
\f[24]Maribel: This place?
_CS_16
\f[24]Mireyu: This place?
_CS_1
\f[24]Eri: This place!
_CE

stringArgs:
_CS_23
\f[24]Yangus: Whoa, it's blinding!
_CS_20
\f[24]Kukuru: Damn, not again!
_CS_17
\f[24]Aira: Ah, it's happening again...!?
_CS_19
\f[24]Maribel: Wh-What is this?!
_CS_16
\f[24]Mireyu: Wh-What is this?!
_CS_1
\f[24]Eri: Ah, I knew it~!
_CE

並列下部光彩

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

SW

stringArgs:
\f[24]There is a switch. Do you want to move it?
/

stringArgs:
_CS_1
\f[24]Eri: "Come on, let's hurry and take them back. If it's the
\f[24]same as last time, then surely after this...
_CE

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

魔幻器（本体）

stringArgs: \f[24]It looks like an advanced magical device...


移：外

codeStr: CommonEvent

codeStr: SetLabel

codeStr: JumpLabel

stringArgs:
_CS_4
_PCB_4_51
\f[24]\cdb[0:4:0]: "It's appeared again..."
_CS_19
_PCB_19_50
\f[24]Maribel: "It's appeared again. Just how many are there, I
\f[24]wonder."
_CS_6
_PCB_6_40
\f[24]Arina: "It's appeared again. Let's hurry and investigate
\f[24]it!"
_CS_23
_PCB_23_32
\f[24]Yangus: "It's appeared here too, as expected. Let's
\f[24]investigate it quickly!"
_CS_20
_PCB_20_40
\f[24]Kukuru: "It's appeared again, huh. Just how many of these
\f[24]are there."
_CS_13
_PCB_13_20
\f[24]\cdb[0:13:0]: "...!"
_CS_1
_PCB_1_530
\f[24]Eri: "There's one here too!"
_CE

stringArgs:
_CS_19
_PCB_19_50
\f[24]Maribel: "This is the fifth one. There are so many, really."
_CS_6
_PCB_6_40
\f[24]Arina: "The fifth one! Let's board it!"
_CS_23
_PCB_23_10
\f[24]Yangus: "This makes it the fifth one..."
_CS_20
_PCB_20_40
\f[24]Kukuru: "The fifth one, huh..."
_CS_4
_PCB_4_51
\f[24]\cdb[0:4:0]: "This makes it the fifth one... doesn't it."
_CS_13
_PCB_13_20
\f[24]\cdb[0:13:0]: "...!"
_CS_1
_PCB_1_530
\f[24]Eri: "The fifth one... isn't it."
_CE

門判定

stringArgs:
_CS_1
\f[24]Eri: "Let's start the investigation after we fix the Mirror
\f[24]of Ra.
_CE

シェイク

codeStr: MapEffect


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

自動実行

codeStr: VariableCondition

ﾙｰﾌｺﾝﾄﾛｰﾗ

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


codeStr: ChoiceCase


初期処理

codeStr: Database

stringArgs: 主人公ステータス Eri HP

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs: [移]ルーフ生成（画像から）


自動実行

codeStr: Comment

codeStr: Effect

codeStr: Move

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

Auto

stringArgs:
_CS_20
_PCB_20_40
\f[24]Kukuru: "Looks like we managed somehow. Let's hurry and stop
\f[24]the device. We have to save Jessica..."
_CS_23
_PCB_23_20
\f[24]Yangus: "Looks like we managed somehow. Bro, let's hurry and
\f[24]stop the device. We have to save Jessica..."
_CS_6
_PCB_6_10
\f[24]Arina: "We managed somehow! Let's stop the device. Or should
\f[24]we just break it physically?"
_CS_19
_PCB_19_10
\f[24]Maribel: "I'm glad we managed somehow. Honestly, I was
\f[24]worried that I wouldn't be able to use the mirror properly
\f[24]and get trapped in an illusion."
_CS_13
_PCB_13_10
\f[24]\cdb[0:13:0]: "............"
_CS_1
_PCB_1_610
\f[24]Eri: "We did it. Let's quickly stop the device."
_CE

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
_CS_23
\f[24]Yangus: "She's a friend from the other world. She was
\f[24]brought here too. Let's take her back quickly."
_CS_20
\f[24]Kukuru: "An acquaintance from the other world. I can't
\f[24]believe she were captured... Anyway, let's take them back
\f[24]to town quickly."
_CS_1
\f[24]Eri: "Let's take she back to \s[16] and have the doctor
\f[24]prescribe some medicine."
_CE

stringArgs:
_CS_4
_PCB_4_10
\f[24]\cdb[0:4:0]: "Looks like we're on the top floor. Which means――"
_CS_19
_PCB_19_20
\f[24]Maribel: "Ah, finally the top floor. Well, we don't have
\f[24]time to relax though."
_CS_6
_PCB_6_40
\f[24]Arina: "The top floor! Which means――"
_CS_20
_PCB_20_40
\f[24]Kukuru: "The top floor, huh. Which means――"
_CS_23
_PCB_23_10
\f[24]Yangus: "The top floor, it is. Which means――"
_CS_13
_PCB_13_20
\f[24]\cdb[0:13:0]: "............!"
_CS_1_530
_CS_1
\f[24]Eri: "The top floor, huh... which means――"
_CE

stringArgs:
_CS_6
\f[24]Arina: "Ugh! I'm not used to this feeling..."
_CS_23
\f[24]Yangus: "Ugh... I hate this feeling every time!"
_CS_20
\f[24]Kukuru: "Ugh... I can't get used to this!"
_CS_13
\f[24]\cdb[0:13:0]: "............!"
_CS_4
\f[24]\cdb[0:4:0]: "Ah, I'm being dragged in..."
_CS_19
\f[24]Maribel: "Ah, what a bad feeling..."
_CS_1
\f[24]Eri: "It's here. Ugh...!"
_CE

並列下部光彩

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


自動実行

codeStr: EraseEvent

ルーフ処理

codeStr: Wait

codeStr: SetVariableEx

codeStr: SetString

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）

codeStr: ElseCase

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [移]ルーフ生成（画像から）

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


codeStr: LoopTimes

codeStr: Teleport


初期処理

codeStr: CommonEvent

床位置補正

codeStr: Command

立札

stringArgs: \f[24]In order from smallest to largest...

スルーラ

stringArgs:
\f[24]There is a stone tablet engraved with Titan at your
\f[24]feet. Do you want to step on it?
/

スルーラフラグ

codeStr: ScrollScreen

codeStr: SetTransition

フゥーハ

stringArgs:
\f[24]There is a stone tablet engraved with Dragon at your feet.
\f[24]Do you want to step on it?
/

ベキラマ

stringArgs:
\f[24]There is a stone tablet inscribed with Troll at your
\f[24]feet. Do you want to step on it?
/

ザッキー

stringArgs:
\f[24]There is a stone tablet engraved with Orc at your feet.
\f[24]Do you want to step on it?
/

スキャラ

stringArgs:
\f[24]There is a stone tablet engraved with Elf at your feet.
\f[24]Do you want to step on it?
/

ピオリャ

stringArgs:
\f[24]There is a stone tablet inscribed with Dwarf at your
\f[24]feet. Do you want to step on it?
/

メライ

stringArgs:
\f[24]There is a stone tablet engraved with Goblin at your feet.
\f[24]Do you want to step on it?
/

マホトル

stringArgs:
\f[24]There is a stone tablet inscribed with Pixie at your
\f[24]feet. Do you want to step on it?
/


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

落とし穴

codeStr: VariableCondition

codeStr: SetLabel

codeStr: JumpLabel


自動実行

codeStr: ChoiceCase

codeStr: Comment

codeStr: Picture

codeStr: Effect

codeStr: Move

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: ムーンブルク イベント後

stringArgs:
_CS_20
\f[24]Kukuru: Alright! Let's go save those who are captured!
_CS_23
\f[24]Yangus: We did it! Let's quickly stop that device.
_CS_17
\f[24]Aira: We did it. Let's stop the device.
_CS_1
\f[24]Eri: We did it! Let's hurry and save the captured people!
_CE

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
_CS_6
_PCF_6_40
\f[24]Arina: It's really collapsing.
\f[24]Let's return to \s[16]!
_CS_19
_PCF_19_50
\f[24]Maribel: In the end, it's collapsing again.
\f[24]Let's return to
\f[24]\s[16]!
_CS_17
_PCF_17_30
\f[24]Aira: It's collapsing after all.
\f[24]Let's go back to \s[16]!
_CS_23
_PCF_23_51
\f[24]Yangus: Is it collapsing again?!
\f[24]Let's head back to \s[16]!
_CS_20
_PCF_20_40
\f[24]Kukuru: Now, let's escape.
\f[24]Let's return to \s[16]!
_CS_1
_PCF_1_510
\f[24]Eri: The tower will collapse soon!
\f[24]Anyway, let's head to
\f[24]\s[16] for now!
_CE

stringArgs:
_CS_1
\f[24]Eri: Is this the top floor? Ah――
_CE

並列下部光彩

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

魔幻器（本体）

stringArgs: \f[24]It looks like an advanced magical device...


自動実行

codeStr: Database

codeStr: SetVariableEx

codeStr: ElseCase

codeStr: EraseEvent

最終処理

codeStr: Wait

Auto

stringArgs:
_CS_6
_PCB_6_30
\f[24]Arina: "There's another one here. Let's go in!"
_CS_20
_PCB_20_40
\f[24]Kukuru: "This makes four. Just how many are there?"
_CS_4
_PCB_4_51
\f[24]\cdb[0:4:0]: "What a sinister tower this is..."
_CS_19
_PCB_19_20
\f[24]Maribel: "Another one appeared. Just how many are there, I
\f[24]wonder."
_CS_23
_PCB_23_10
\f[24]Yangus: "Another one showed up, huh. Let's charge in with a
\f[24]bang! CS"
_1
\f[24]Eri: "There's one here too!"
@
_CE

stringArgs:
_CS_19
_PCB_19_50
\f[24]Maribel: "The fifth one. There are so many, aren't there?"
_CS_6
_PCB_6_40
\f[24]Arina: "The fifth one! Let's go in!"
_CS_23
_PCB_23_10
\f[24]Yangus: "This makes five... right?"
_CS_20
_PCB_20_40
\f[24]Kukuru: "The fifth one, huh..."
_CS_4
_PCB_4_51
\f[24]\cdb[0:4:0]: "This makes five... right?"
_CS_13
_PCB_13_20
\f[24]\cdb[0:13:0]: "............!"
_CS_1
_PCB_1_530
\f[24]Eri: "The fifth one... is it not?"
_CE

stringArgs:
_CS_19
\f[24]Maribel: "Speaking of which, didn't that arrogant voice say
\f[24]you could see the castle if you went outside?"
@
\f[24]Maribel: "Want to take a look?"
_CS_6
\f[24]Arina: "Speaking of which, didn't that voice say you could
\f[24]see the castle if you went outside?"
@
\f[24]Arina: "Shall we take a quick look?"
_CS_20
\f[24]Kukuru: "Come to think of it, didn't that guy's voice say
\f[24]you could see the castle if you went outside?"
@
\f[24]Kukuru: "Shall we just check it out?"
_CS_1
\f[24]Eri: "Speaking of which, didn't they say you could see
\f[24]Todein's castle if you went outside the tower?"
@
\f[24]Eri: "Shall we just confirm it?"
_CE

門判定

stringArgs:
_CS_1
\f[24]Eri: "Let's start the investigation after we fix the Mirror
\f[24]of Ra.
_CE

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]A voice can be heard from nowhere.
@
\f[24]* "Those without qualifications, leave at once.


２A

codeStr: Teleport

codeStr: LoopTimes

ﾙｰﾌｺﾝﾄﾛｰﾗ

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs: [移]ルーフ生成（画像から）


初期処理

codeStr: SetVariable

stringArgs: \f[24]What!? The treasure chest was a monster!

stringArgs: [共]変数 気づきタイプ


codeStr: CommonEventByName


自動実行

codeStr: VariableCondition

codeStr: Command

stringArgs: [共]変数 気づきX

stringArgs: [共]変数 気づきY

開放SW

stringArgs: [共]変数 気づきタイプ

stringArgs:
\f[24]When \cdb[0:0:0] touched the wall,
\f[24]the surroundings started to shake!

stringArgs: [共]変数 気づきタイプ


codeStr: SetLabel

codeStr: JumpLabel

codeStr: DebugMessage


自動実行

codeStr: ChoiceCase

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

門判定

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


stringArgs: [共]変数 気づきタイプ


目設置

stringArgs: 所持だいじなもの 所持数

stringArgs:
\f[24]There is a gap to insert the \udb[34:88:0].
\f[24]Do you want to insert it?
/

stringArgs: 所持だいじなもの 所持数

stringArgs: 所持だいじなもの 所持数

stringArgs:
\f[24]There is a gap to insert the \udb[34:89:0].
\f[24]Do you want to insert it?
/

stringArgs: 所持だいじなもの 所持数

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: \f[24]The dragon's eye is shining pure white.

stringArgs: \f[24]The dragon's eye is shining mysteriously.

stringArgs: \f[24]A statue of a dragon without eyes is installed.

stringArgs: \f[24]The dragon's eyes are shining brightly.


移：D

stringArgs: [共]マップEv用画面効果

codeStr: CommonEvent

stringArgs: [共]マップEv用画面効果

移：U

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

ヒント

stringArgs: \f[24]"In front of a dragon, a devil cannot lie," is written.


自動実行

codeStr: Picture

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


codeStr: Move

codeStr: Comment

codeStr: Effect

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

接触Ev

stringArgs: [移]マップEv移動制御

stringArgs:
_CS_17
_PCB_17_20
\f[24]Aira: "The third one. I want to believe this is the last."
_CS_4
_PCB_10
\f[24]\cdb[0:4:0]: "The third one, huh."
\f[24]I want to believe this is the last.
_CS_23
_PCB_23_20
\f[24]Yangus: "The third one, eh. I hope this is the last."
_CS_7
_PCB_7_10
\f[24]Clift: "The third one, huh. I hope this is the last."
_CS_6
_PCB_6_30
\f[24]Arina: "...The third one. I want to believe this is the
\f[24]last."
_CS_19
_PCB_19_20
\f[24]Maribel: "...The third one. I want to believe this is the
\f[24]last."
_CS_16
_PCB_16_20
\f[24]Mireyu: "The third one, huh... I want to believe this is the
\f[24]last."
_CS_20
_PCB_20_20
\f[24]Kukuru: "Again? It's already the third one. I want to
\f[24]believe this is the last."
_CE

stringArgs:
_CS_1
\f[24]Eri: "Is this the top floor? Ah――"
_CE

Auto

stringArgs: トロルによる主人公リンチシーン

stringArgs:
\f[24]* "Hmm, the Mirror of Ra, huh... It's impressive that it can
\f[24]nullify the effects of the Phantom Device.

stringArgs:
\f[24]* "Hey, we meet again.
@
\f[24]* "Heh heh heh, why are you surprised? I knew you would
\f[24]come. It's not strange to set an ambush, right?
@
\f[24]* "By the way, what you're looking for is in this room.
@
\f[24]* "It's the switch that stops all the devices in the tower.
@
\f[24]* "But I can't let you touch it. Understand? If you don't
\f[24]behave, these humans won't survive.

stringArgs: \f[24]* "That's right... Just stay quiet.

stringArgs: トロルキングA表示正常化

stringArgs: トロルキングB表示正常化

stringArgs:
\f[24]* "I know. In this situation, you can't make a move, right?
\f[24]People like you.
@
\f[24]* "Now, show me your foolishness. Let me see it clearly.

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]* "Heh heh, you're the only one left. A bearer of the hero's
\f[24]fate... It's laughable, isn't it? You can't even fight
\f[24]alone.
@
\f[24]* "You're just lucky. You really have no power. Come on, if
\f[24]you can do something, show me. Against them.

stringArgs:
\f[24]* "Hmm, you're not running away. Is that what you call
\f[24]courage?
@
\f[24]* "Then let me test that resolve of yours.

stringArgs:
\f[24]* "...Is just enduring like that your idea of courage?
@
\f[24]* "It's futile. Courage without power can't save anyone.
@
\f[24]* "Alright, finish them off, you guys.

stringArgs: エリー、アマカラに駆け寄る

stringArgs:
\f[24]Eri: "I'm sorry!
@
\f[24]Eri: "I really wanted to be of use to Master, so I broke the
\f[24]rules and came...
@
\f[24]Eri: "Please wait, I'll heal you right away――

stringArgs: アマカラをかばい前に出るエリー

stringArgs:
\f[24]* "Oh no, that's not going to happen. You need to deal with
\f[24]these guys.

stringArgs:
\f[24]* "You look pretty beaten up, did you climb this tower all
\f[24]by yourself?
@
\f[24]* "Heh, that's impressive. But with those injuries, you
\f[24]can't fight properly, can you?
@
\f[24]* "I think healing yourself would be much more meaningful
\f[24]than healing that weakling over there.

stringArgs:
\f[24]* "Well, I won't let you do that though.
@
\f[24]* "......Go.

stringArgs: φ一匹目のトロルキングがエリーに突進。

stringArgs: φエリーよけずに受け止める。

stringArgs:
\f[24]* "Heh, just as I thought. No matter how strong you are,
\f[24]alone you can't――

stringArgs: φ1匹目のトロル真っ二つ

stringArgs: \f[24]Eri: "The pain Master received, I'll return it doubled...

stringArgs:
\f[24]* "W-Wait!
@
\f[24]* "Look up! We have the lives of those humans in our hands!
@
\f[24]* "If you don't behave, there's no guarantee for their
\f[24]lives!

stringArgs: \f[24]Eri: "...\.\....\.\.Even if we die, it's the same thing.

stringArgs:
\f[24]Eri: "If we do as you say, will you really save those
\f[24]people?

stringArgs:
\f[24]Eri: "......Heh, heheheh.......
@
\f[24]Eri: "There's no way I can believe such words.
@
\f[24]Eri: "........"
@
\f[24]Eri: "If you want to kill me... go ahead and kill me.

stringArgs: \f[24]Eri: "As an apology, after everything is over, I'll die too.

stringArgs:
Hメッセージ
\f[24]* "W-What are you saying!?"

stringArgs:
\f[24]Eri: "I just... as long as I can protect Master, that's all
\f[24]that matters!

stringArgs:
\f[24]* "Ridiculous! Even though you look like you're on the verge
\f[24]of death!!

stringArgs: \f[24]Eri: "After this... it's just... you...!

stringArgs:
Hメッセージ
\f[24]* "D-Don't come any closer!

stringArgs:
\f[24]* "...Heh heh... heh heh heh!
@
\f[24]* "Right!? That's right! You're not a monster!
@
\f[24]* "Your stamina isn't infinite. Of course, that's how it
\f[24]goes!

stringArgs: \f[24]Eri: "Ugh... move...! Just a little more!

stringArgs:
\f[24]* "Ahahaha! That's great! That miserable look is the best!
@

stringArgs:
\f[24]* "...Seriously. You really scared me there.
@
\f[24]* "I could kill you right away, but that wouldn't satisfy my
\f[24]anger.

stringArgs:
\f[24]* "'As long as I can protect that man'... huh?
\f[24]I've got a good idea.

stringArgs: \f[24]Eri: "W-Wait! What are you planning to do?

stringArgs:
\f[24]* "You know, don't you? I'm going to bully your precious
\f[24]master.

stringArgs: \f[24]Eri: "S-Stop... M-Master, run away!!

stringArgs:
\f[24]* "Heh! Him, run away? Abandoning you? No way. He's a
\f[24]stubborn fool, despite being so utterly weak.
@
\f[24]* "I don't really understand being attracted to that, but it
\f[24]seems like you care about him.
@
\f[24]* "Don't you think trampling on those feelings would
\f[24]feel absolutely amazing?

stringArgs:
\f[24]* "I'm not strong, but I can use a little magic.
@
\f[24]* "All my minions were defeated, but I can at least bully a
\f[24]powerless human.

stringArgs: \f[24]* "...Stand up. Or do you want this woman to be killed?

stringArgs:
\f[24]* "There, there, good boy.
@
\f[24]* "As a reward, I'll tell you something good. About the
\f[24]hostages upstairs.
@
\f[24]* "That sealing crystal is Lord Todein's pride and joy. It's
\f[24]like a special barrier.
@
\f[24]* "It can't be broken from the outside or inside. To touch
\f[24]the people inside, you have to stop the device.
@
\f[24]* "Do you understand what I'm saying? In other words, they
\f[24]don't qualify as hostages.
@
\f[24]* "Because if you can't interfere from the outside, you
\f[24]can't kill them, right?
@
\f[24]* "Yet your comrades were protecting the hostages and got
\f[24]played around with.

stringArgs: \f[24]* "Heh heh heh, it's ridiculous. Meaningless self-sacrifice.

stringArgs:
\f[24]* "Why am I telling you this?
@
\f[24]* Simple. I just love to see that look
\f[24]of shock on your face. It's hilarious!

stringArgs: \f[24]* "Come on, stand up. Don't make me say it over and over.

stringArgs:
\f[24]* "Let's do this. If you fall again, I'll kill the woman.
@
\f[24]* "In exchange, if my magic power runs out, I'll let you go.
\f[24]It's a very good deal, isn't it?
@

stringArgs:
\f[24]Eri: Master, it's a lie! You don't have to believe it!
@
\f[24]Eri: As for me, I'm already...

stringArgs:
\f[24]* "Good. You can do it if you try.
@
\f[24]* "Let's keep going, shall we?

stringArgs:
\f[24]Eri: Please! You can do anything to me, just leave Master
\f[24]alone!

stringArgs: \f[24]* "...There's a way to ask for a favor, isn't there?

stringArgs: \f[24]Eri: Please! I'll do anything! So, let Master...

stringArgs: Debug用クイックセーブポイント

stringArgs: \f[24]Eri: Stop it, stop it, please stop!!

stringArgs: \f[24]* "Oh? You're surprisingly resilient! ... Good, good!

stringArgs:
\f[24]Eri: Master! ... It's enough already! ... It's fine if it's
\f[24]me!

stringArgs:
\f[24]* Phew... If you can endure that much, it hurts my pride.
@
\f[24]* Is my magic really that weak...?
@
\f[24]* Then how about this?

stringArgs:
\f[24]* Wow! Even with this, you won't fall!
@
\f[24]* I'm impressed. You've got some serious guts.
@
\f[24]* But I'm starting to get bored.
@
\f[24]* Is it okay if I kill you now? ... Wait, what?
@
\f[24]* Oh, are you unconscious? I'm impressed you can still
\f[24]stand though――

stringArgs: \f[24]Eri: How dare you do that to Master―!

stringArgs: \f[24]* Haha, what can a dying person like you do?

stringArgs: \f[24]* Well, I'm getting bored, so I'll start by killing you.

stringArgs:
Hメッセージ
\f[24]Eri: I will never forgive you!!

stringArgs:
Hメッセージ
\f[24]* Ugh, don't come any closer!!

stringArgs: \f[24]* Th-this... wasn't supposed to...

stringArgs: \f[24]Eri: Ugh... ah... Master... I'll treat you now...

stringArgs: エリー　主人公のところへ。

stringArgs:
\f[24]Eri: Master, your arm... ah ah... it's my... my fault...!
@
\f[24]Eri: Why is this happening...!

stringArgs: Debug用クイックセーブポイント

stringArgs:
\f[24]* Oh? You're surprisingly resilient!\.\.\.\.
\f[24]That's good, that's good!

stringArgs:
\f[24]Eri: Master!\.\.
\f[24]That's enough!\.\.\.
\f[24]I'll be fine!

stringArgs:
\f[24]* Whew... if you can endure that much, it hurts my pride.
@
\f[24]Is my magic really that weak...?
@
\f[24]* Then how about this?

stringArgs:
\f[24]Wow, you still won't fall from this!
@
\f[24]* I've reevaluated you. You've got some guts.
@
\f[24]But I'm starting to get bored.
@
\f[24]* Is it okay if I kill you now? Oh, what's this?
@
\f[24]* Oh my, are you unconscious? I'm impressed you can still
\f[24]stand though-

stringArgs: \f[24]* Haha, what can you do in your dying state?

stringArgs:
\f[24]* Well, I'm getting bored, and since it's what you want,
\f[24]I'll kill you first.

stringArgs: \f[24]* Th-this... isn't supposed to happen...

stringArgs: エリー　主人公のところへ。

stringArgs:
\f[24]Eri: Master, y-your arm...\.\. ahh...
\f[24]It's my\..\..\.. my fault...!
@
\f[24]Eri: Why is this happening...!?

stringArgs: [共]マップEv用画面効果

並列下部光彩

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

魔幻器（本体）

stringArgs: \f[24]It looks like an advanced magical device...

手先ピコーン用

stringArgs: 座標指定用なので消さないでください


自動実行

codeStr: SetVariableEx

codeStr: ElseCase

codeStr: EraseEvent

Auto

stringArgs:
_CS_1
\f[24]Eri: Commencing the defeat of the Demon Lord.
_CE

落下

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


城入り口：正面

codeStr: Teleport

階段のぼり下

codeStr: LoopTimes


初期処理

codeStr: SetVariable

codeStr: CommonEventByName


自動実行

codeStr: VariableCondition

codeStr: ChipSet

黒炎L判定

stringArgs:
Hメッセージ
\f[24]The black flames are blazing...

stringArgs:
\f[24]The flames are blazing...
@
\f[24]Do you want to extinguish the flames?
/

stringArgs:
\f[24]* "I am the flame born from the father of darkness... Those
\f[24]who touch me... will be consumed by the hellfire..."

codeStr: Wait

stringArgs:
Hメッセージ
黒い炎が 消滅した。

黒炎R判定

stringArgs:
\f[24]* "I am the flame born from the Father of Darkness... Those
\f[24]who touch me... will be consumed by the hellfire..."

stringArgs:
Hメッセージ
黒い炎が 消滅した。

闇の番人

stringArgs:
\f[24]* "Begone, humans. This place is already under the control
\f[24]of darkness.
@
\f[24]* "Even if you don't rush, you are destined to perish.
\f[24]There's no need to hasten your death.......

stringArgs:
\f[24]* "You dare extinguish the flames of darkness.......
@
\f[24]* "But I cannot let you pass, even if it costs me my life......!

stringArgs:
\f[24]* "Foolish.
@
\f[24]* "Do you dare challenge me, cloaked in the mantle of
\f[24]darkness?
/

stringArgs:
\f[24]* "Then leave. Your life will eventually vanish like dust.
\f[24]Try to live a little longer.

stringArgs: \f[24]* "......Then, as you wish, I shall put an end to your breath.

stringArgs:
\f[24]* "......Even if you obtain Lamia......it's futile. Approaching
\f[24]is......impossible......ugh.......

卵

stringArgs:
\f[24]Thank you for dispelling the darkness
\f[24]that covered my body. Now, let's reclaim
\f[24]the sky...
_K

stringArgs: [共]マップEv用画面効果

つぼ敵

stringArgs:
Hメッセージ
\f[24]What!? The pot was a monster!


移：1F

codeStr: SetLabel

codeStr: JumpLabel

タンス判定

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

タンス開

stringArgs: \f[24]The inside of the dresser is filled with blood.

タンス判定

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

タル

stringArgs:
\f[24]Inside the barrel, a large number of maggot-like things are
\f[24]wriggling.


階：2F

codeStr: ChoiceCase

階段崩壊

stringArgs:
\f[24]The steps have collapsed, and I can't proceed.
@
\f[24](Let's find another way)

タンス判定

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

さなぎ接触

stringArgs: [移]マップEv移動制御

stringArgs:
_CS_1
\f[24]Eri: "...This... if you look closely, doesn't it look like
\f[24]some kind of cocoon?
@
\f[24]Eri: "It looks like a shell..."
@
\f[24]Eri: "...I have a bad feeling about this..."
_CE


自動実行

codeStr: CommonEvent

最終処理

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

本棚本体

stringArgs:
Hメッセージ
\f[24]This is behind the bookshelf...

stringArgs:
\f[24]There is a thick stack of documents labeled 'Experiment
\f[24]Results.' It seems this was the Pope's secret laboratory.

つぼ棒有

stringArgs: \f[24]The pot is emitting a strange odor.

stringArgs: \f[24]The jar is emitting a strange odor.

宝箱中身

stringArgs: \f[24]It seems this treasure chest cannot be opened.

宝箱ミミック

stringArgs: [共]マップEv用画面効果

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: \f[24]What!? The treasure chest was a monster!

stringArgs: [共]変数 気づきタイプ

SW

stringArgs: \f[24]I heard the sound of something moving somewhere.

オブジェ

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: \f[24]The direction of the floor has changed.

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

記録

stringArgs: /\f[24]Would you like to record your adventure so far?


自動実行

codeStr: Command

ロト紋関連モブ

stringArgs:
\f[24]* "I wonder if they're here yet... I'm scared, and it's hot.
@
\f[24]* "Whoa!? Who are you guys?
@
\f[24]* "Could it be that you guys have come to defeat the Orochi?
@
\f[24]* "Well, it seems that a monster that was sealed away long
\f[24]ago has recently been resurrected. It's said to be gathering
\f[24]strength deep in the cave.
@
\f[24]* "If it comes to attack the village... brrr!
@
\f[24]* "So, some kind travelers who learned of the situation said
\f[24]they would defeat the monster.
@
\f[24]* "I guided them to the cave, but they said they'd return
\f[24]after defeating it and went further in... and haven't come
\f[24]back.
@
\f[24]* "Ah, how long do I have to wait? Are they here yet? ...I'm
\f[24]scared, and it's hot.


stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


自動実行

codeStr: ScrollScreen

おろちイベント

stringArgs:
_PR_34_40
\f[24]* "Ugh, this guy! He's stronger than the ones we know!
@
_PL_33_30
\f[24]* "Damn it! That's why I said not to get involved in
\f[24]unnecessary things! I shouldn't have teamed up with these
\f[24]idiots.
@
_PL_31_50
\f[24]* "You...! What are you saying now!
@
_PR_32_42
\f[24]* "That's right! We agreed to cooperate until we return to
\f[24]our original world!
@
_PCB_34_21
\f[24]* "Hey! This is not the time for chatting!

codeStr: Comment

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

おろち戦闘

stringArgs: [共]マップEv用画面効果

codeStr: Move

stringArgs: \f[24]* "Oh no! This is bad! We must provide treatment!

stringArgs: ev34がジャガンとアステア、ev35がヤオとイヨを吸収し、立ち去る。

stringArgs:
\f[24]* "You all should come to the village once. We must offer
\f[24]our thanks.

stringArgs: [共]マップEv用画面効果

倒れアステア

stringArgs: \f[24]There's no response. It seems they've lost consciousness...


codeStr: SetVariableEx

codeStr: ElseCase


自動実行

codeStr: EraseEvent

codeStr: Teleport

最終処理

codeStr: DebugMessage


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

codeStr: LoopTimes

codeStr: Database

stringArgs: [共]変数 気づきタイプ


自動実行

codeStr: VariableCondition

codeStr: ChipSet

codeStr: SetLabel


codeStr: ChoiceCase

codeStr: Party

stringArgs: self2 = 各イベントのself3の書き換え用ﾎﾟｲﾝﾀ

stringArgs: ■宝箱ﾗﾝﾀﾞﾑ\self[0]

stringArgs: トレジャー復活しない場合の気付き再配置

stringArgs: self9⇒0開けてない1開けてる

stringArgs: self3⇒中身の種類を取得

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: dbg_ﾄﾚｼﾞｬｰ復活

stringArgs: self2 = 各イベントのself3の書き換え用ﾎﾟｲﾝﾀ

stringArgs: ■宝箱ﾗﾝﾀﾞﾑ\self[0]


stringArgs: ランダムトレジャーはしってる？

stringArgs: self2 = 各イベントのself3の書き換え用ﾎﾟｲﾝﾀ

stringArgs: ■宝箱ﾗﾝﾀﾞﾑ\self[0]

stringArgs: トレジャー復活しない場合の気付き再配置

stringArgs: self9⇒0開けてない1開けてる

stringArgs: self3⇒中身の種類を取得

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果


stringArgs: self2 = 各イベントのself3の書き換え用ﾎﾟｲﾝﾀ

stringArgs: ■宝箱ﾗﾝﾀﾞﾑ\self[0]

stringArgs: トレジャー復活しない場合の気付き再配置

stringArgs: self9⇒0開けてない1開けてる

stringArgs: self3⇒中身の種類を取得

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果


stringArgs: self2 = 各イベントのself3の書き換え用ﾎﾟｲﾝﾀ

stringArgs: ■宝箱ﾗﾝﾀﾞﾑ\self[0]

stringArgs: トレジャー復活しない場合の気付き再配置

stringArgs: self9⇒0開けてない1開けてる

stringArgs: self3⇒中身の種類を取得

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果


stringArgs: self2 = 各イベントのself3の書き換え用ﾎﾟｲﾝﾀ

stringArgs: ■宝箱ﾗﾝﾀﾞﾑ\self[0]

stringArgs: トレジャー復活しない場合の気付き再配置

stringArgs: self9⇒0開けてない1開けてる

stringArgs: self3⇒中身の種類を取得

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

ﾙｰﾌｺﾝﾄﾛｰﾗ

stringArgs: 一度すべてのルーフスイッチを無効化

stringArgs: [移]ルーフ生成（画像から）


自動実行

stringArgs: self2 = 各イベントのself3の書き換え用ﾎﾟｲﾝﾀ

stringArgs: ■宝箱ﾗﾝﾀﾞﾑ\self[0]

stringArgs: トレジャー復活しない場合の気付き再配置

stringArgs: self9⇒0開けてない1開けてる

stringArgs: self3⇒中身の種類を取得

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果

name: 宝箱中身_完全ﾗﾝﾀﾞﾑ

stringArgs: ■Self3　宝箱の更新タイミングでこの値をﾗﾝﾀﾞﾑ設定(2～4)

stringArgs: ■self2　一つ↑のEvself9のｱﾄﾞﾚｽ

stringArgs: 0 = 開けていない /1 = 開けて空

stringArgs: ■Self7気付きまわりで使用

stringArgs: ■Self8　罠の発動状況？

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: mﾗﾝﾀﾞﾑﾄﾚｼﾞｬｰ

stringArgs: [共]変数 気づきタイプ

stringArgs: 通常 罠 敵 にひっかからなかった場合の処理

stringArgs: [共]マップEv用画面効果


codeStr: Command

タイル算出1

codeStr: Picture

codeStr: Wait

stringArgs: \f[24]The presence of power has vanished from the statue!

立札

stringArgs: \f[24]Show the number of those who have faced the demon...

タイル位置初期化

stringArgs: 基本ｼｽﾃﾑ用変数 [移]主人公X 数値

stringArgs: 基本ｼｽﾃﾑ用変数 [移]主人公Y 数値

stringArgs: 基本ｼｽﾃﾑ用変数 [移]主人公X 数値

stringArgs: 基本ｼｽﾃﾑ用変数 [移]主人公Y 数値

stringArgs: 基本ｼｽﾃﾑ用変数 [移]主人公X 数値

stringArgs: 基本ｼｽﾃﾑ用変数 [移]主人公Y 数値

stringArgs: 基本ｼｽﾃﾑ用変数 [移]主人公X 数値

stringArgs: 基本ｼｽﾃﾑ用変数 [移]主人公Y 数値

墓守り

stringArgs:
\f[24]* "Wait, wait. If you want to pass through here, you'll have
\f[24]to defeat me first.
@
\f[24]* "I am the gravekeeper. It's been a long time since anyone
\f[24]has come, so I've been quite bored. Entertain me as best as
\f[24]you can.

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]* "Hmm... you're quite skilled. This time, it's my loss. But
\f[24]next time you come, I won't lose! You must come again!

stringArgs:
\f[24]* "Oh, you came! I've been waiting for you.
@
\f[24]* "Since then, I've been training my body a lot. I won't
\f[24]lose this time!

stringArgs:
\f[24]* "Grr... I lost again.
@
\f[24]* "Next time! Next time, I'll give it my all! Make sure to
\f[24]come again!

stringArgs: \f[24]* "You've come well. As promised...

stringArgs:
\f[24]* "...Impressive. It was a satisfying battle. I have no
\f[24]regrets left.
@
\f[24]* "Take all the treasures in this tomb. I have no qualms
\f[24]about giving them to you.
@
\f[24]* "Then, I shall depart...

石像msg大魔王

stringArgs:
\f[24]It is written in ancient script: Statue of the Great Demon
\f[24]King.

石像msg闇の覇者

stringArgs:
\f[24]It is written in ancient script: Statue of the Ruler of
\f[24]Darkness.

石像msg破壊神

stringArgs:
\f[24]It is written in ancient script: Statue of the God of
\f[24]Destruction.

石像msg魔族の王

stringArgs: \f[24]It is written in ancient script: Statue of the Demon King.


自動実行

codeStr: SetVariableEx

ﾙｰﾌｺﾝﾄﾛｰﾗ

codeStr: SetTransition

codeStr: Comment

stringArgs: 一度すべてのルーフスイッチを無効化

codeStr: JumpLabel

きこりの木

stringArgs:
\f[24]* "Hey, boys. If you're lost, you should visit the
\f[24]woodcutter who lives outside the forest.
@
\f[24]* "I saw him around here quite a while ago, so he might know
\f[24]something.

stringArgs: \f[24]* "Welcome! Beyond here lies the World Tree!


初期処理

stringArgs: [共]マップEv用画面効果

自動実行

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

codeStr: EraseEvent

移：里

codeStr: Teleport

階段のぼり←

codeStr: ElseCase


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

stringArgs: [共]マップEv用画面効果

自動実行

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

階段くだり←

codeStr: LoopTimes


初期処理

codeStr: VariableCondition

codeStr: ChipSet

stringArgs: [共]マップEv用画面効果

自動実行

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


初期処理

codeStr: ChoiceCase

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

階段のぼり

codeStr: SetLabel


自動実行

codeStr: Move

Auto

stringArgs:
\f[24]* "Oh, Lord \cdb[0:0:0]! I'm glad to see you're safe! It seems
\f[24]you've successfully defeated the leader of the monsters!
@
\f[24]* "Please let the people of Melbutat know of your great
\f[24]deeds.
@
\f[24]* "Everyone will be delighted to hear that the Gemstone Mine
\f[24]has been restored.

stringArgs:
\f[24]* "It seems you've regained consciousness.
@
\f[24]* "I carried you here after finding you collapsed in the
\f[24]mine.
@
\f[24]* "It seems you've defeated the leader of the monsters. As
\f[24]expected of the man Lady Hilda had faith in.
@
\f[24]* "Please let the people of Melbutat know of your great
\f[24]deeds.
@
\f[24]* "Everyone will be delighted to hear that the Gemstone Mine
\f[24]has been restored.

codeStr: InputKey

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

女戦士

stringArgs:
\f[24]* "\cdb[0:0:0]-dono is quite a man. It's understandable why Lady
\f[24]Hilda has taken notice of him.

stringArgs:
\f[24]* "I've heard there's a hidden room in the deepest part of
\f[24]the Gemstone Mine. Has \cdb[0:0:0]-dono reached it?
/

stringArgs:
\f[24]* "They say a passage appears when all the stones are
\f[24]removed, but if you remove them normally, some stones are
\f[24]left over.
@
\f[24]* "It seems some ingenuity is needed to remove the leftover
\f[24]stones.

stringArgs:
\f[24]* "Oh, as expected of \cdb[0:0:0]-dono. A skilled adventurer is
\f[24]truly different.

stringArgs:
\f[24]* "The inside of the mine is infested with monsters.
\f[24]It's dangerous. Leave at once.

stringArgs:
\f[24]* "You're \cdb[0:0:0]-dono, right? Lady Hilda has instructed us
\f[24]to let you pass when you arrive.
@
\f[24]* "To be appointed by Lady Hilda, you must be quite a
\f[24]skilled adventurer.
@
\f[24]* "\cdb[0:0:0]-dono, I'm counting on you. Please avenge our
\f[24]comrades.


自動実行

codeStr: Picture

stringArgs: \f[24]What!? The treasure chest was a monster!

codeStr: Wait

codeStr: Database

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


codeStr: SetVariableEx

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


移：B2

codeStr: JumpLabel

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


自動実行

codeStr: EraseEvent


階段のぼり

codeStr: Teleport


階段のぼり正解

codeStr: ElseCase


初期処理

codeStr: SetVariable


codeStr: CommonEventByName


階段のぼり

codeStr: LoopTimes

外へ

codeStr: CommonEvent

stringArgs: m_ﾚｼﾋﾟ開放ｲﾍﾞﾝﾄ

本棚敵

stringArgs:
Hメッセージ
\f[24]What!? The book was a monster!


自動実行

codeStr: VariableCondition

codeStr: ChipSet

扉処理

stringArgs:
所持だいじなもの
Final Key
所持数

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

ボス呼び出す

stringArgs:
\f[24]A mysterious power covers the bottomless hole. Do you want
\f[24]to use the Magatama of Unsealing?
/

stringArgs: [移]マップEv移動制御

stringArgs: [共]マップEv用画面効果

stringArgs: 既存のSEで合いそうなもの

stringArgs: \f[24]The Magatama of Unsealing crumbled into dry sand.

stringArgs:
_PL_4_51
\f[24]\cdb[0:4:0]: "!?"
@
_PL_4_30
\f[24]\cdb[0:4:0]: "Could this monster be the one that did this to the
\f[24]castle?"
@
\f[24]\cdb[0:4:0]: "I have no connection to this place, but I can't just
\f[24]leave it be."
@
\f[24]\cdb[0:4:0]: "\cdb[0:0:0]-san, let's avenge the people of the castle!"
_PDL

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


codeStr: ChoiceCase

codeStr: SetLabel


戻り処理

stringArgs:
\f[24]A voice can be heard from nowhere.
@
\f[24]* "Those without qualifications. Leave now.

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: パーティー情報 メイン設定

stringArgs: 主人公ステータス HP

stringArgs: X[移]一時ｽﾃ計算<初期化>

stringArgs: X[移]一時ｽﾃ計算<装備補正>

stringArgs: X[移]一時ｽﾃ計算<状態補正>


ならずもの①

stringArgs:
Hメッセージ
\f[24]* "Voooooo!!

外へ

codeStr: Move

codeStr: MapEffect

codeStr: ScrollScreen

codeStr: Effect

codeStr: Party


[廃]フォグ

codeStr: Wait

[廃]落とし穴チェック

codeStr: SetVariableEx

codeStr: JumpLabel

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


自動実行

codeStr: Command

codeStr: EraseEvent

落とし穴チェック

codeStr: ElseCase

codeStr: Teleport

岩

codeStr: Comment

codeStr: InputKey

落下

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

宝箱ﾚｼﾋﾟ

stringArgs: \f[24]\cdb[0:0:0] opened the treasure chest.

stringArgs:
\f[24]Inside was an old book. It seems to contain methods for
\f[24]crafting weapons.

stringArgs: m_ﾚｼﾋﾟ開放ｲﾍﾞﾝﾄ


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

自動実行

codeStr: VariableCondition

落とし穴チェック

codeStr: LoopTimes

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


自動実行

codeStr: ChoiceCase

codeStr: Move

codeStr: Database

stringArgs: CharaChip/431.png 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス ｷｬﾗｸﾀｰ画像ID

stringArgs: CharaChip/228.png 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス ｷｬﾗｸﾀｰ画像ID

stringArgs: CharaChip/166.png 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス ｷｬﾗｸﾀｰ画像ID

stringArgs: CharaChip/430.png 主人公ステータス 歩行グラフィック画像

stringArgs: 主人公ステータス ｷｬﾗｸﾀｰ画像ID

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

最終処理

codeStr: SetLabel

codeStr: Picture

stringArgs:
\f[24]Kukuru: "Damn it, what's going on... Whoa! What the hell are
\f[24]you guys!
@
\f[24]Eri: "Ouch... Huh!? Why is Kukuru-san's voice coming from a
\f[24]monster!?
@
\f[24]Kukuru: "Th-that voice... Is that you, Eri? What's going on
\f[24]here...?
@
\f[24]Aira: "...It seems that everyone has turned into monsters.
\f[24]What kind of monster have I become?
@

stringArgs:
\f[24]Eri: "Uh, well, that's... um...
@
\f[24]Kukuru: "Well... yes! More importantly, what is this castle?
\f[24]It's quite a grand castle, but... it feels eerie.
@
\f[24]Aira: "Why are we in this place in such forms...?
@
\f[24]Eri: "Anyway, let's investigate everywhere!

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]Eri: "...!? Where is this? The hallway from before?
@
\f[24]Kukuru: "What's going on...? The castle has gone quiet.
@
\f[24]Aira: "We should have been fighting here, right? There's no
\f[24]trace of battle at all.
@
\f[24]Eri: "The soldiers' condition is the same as before...

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]Kukuru: "――And this is how it turns out.
@
\f[24]Aira: "Is this the real world...? Like I said before, it
\f[24]feels strange.
@
\f[24]Eri: "Are you saying it's a dream or an illusionary world?
\f[24]Hmm... could it be we're under an illusion spell?
@
\f[24]Kukuru: "Hmm... if it's an illusion or a dream, what should
\f[24]we do?
@
\f[24]Kukuru: "Too many incomprehensible things are happening in a
\f[24]row, my head's about to explode.
@
\f[24]Aira: "Shall we join the fight next time?
@
\f[24]Kukuru: "It would be nice if that would solve things, but
\f[24]whether those kids win or lose, we end up back here, so it
\f[24]feels like a long shot...
@
\f[24]Eri: "Master... Is there any good plan?

stringArgs:
\f[24]Aira: "The Mirror of Ra...? Are we going to use that?
@
\f[24]Eri: "I see! If it's the Mirror of Ra, which is said to
\f[24]reflect the truth!
@
\f[24]Kukuru: "If this is indeed a false world, then it might be
\f[24]able to break through it.
@
\f[24]Eri: "Let's try using it!

stringArgs: \f[24]\cdb[0:0:0] raised the Mirror of Ra high!

見えない壁（本体）

stringArgs:
\f[24]Kukuru: "What!? We can't go any further!?"
@
\f[24]Eri: "It seems like there's an invisible wall."
@
\f[24]Aira: "This is a strange place... It's like it was only made
\f[24]up to here."
@
\f[24]Aira: "It's just like... a painted castle. It lacks presence
\f[24]and feels flimsy."
@
\f[24]Kukuru: "Now that you mention it, that's true. It doesn't
\f[24]feel real at all. It's like we're inside a stage set."
@
\f[24]Eri: "Hmm... What is this place? It's creepy. Let's find a
\f[24]way to get out of here quickly."
@


自動実行

stringArgs: [共]マップEv用画面効果

codeStr: Party

移：廊下

stringArgs:
\f[24]\cdb[0:76:0]"Hiding over there is
\f[24]against the rules!"

stringArgs: [共]マップEv用画面効果

リュカ

codeStr: CommonEvent

嫁

stringArgs:
_PCF_11_10
\f[24]* "Oh, are you a new face? Be sure to get along with \cdb[0:14:0] and
\f[24]\cdb[0:76:0].

stringArgs:
_PCF_12_14
\f[24]* "Well, are you a new companion? Let's get along well.

stringArgs:
_PCF_10_10
\f[24]* "What, I don't recognize your face. Are you \cdb[0:13:0]'s new
\f[24]companion? If you're \cdb[0:13:0]'s companion, you'll also follow
\f[24]my orders. Remember that.

レックス

stringArgs: [移]マップEvアクション

stringArgs: [移]マップEvアクション

stringArgs:
_PL_14_10
\f[24]* "Wow, a monster I've never seen before! Dad, you've got a
\f[24]new friend again!
@
_PR_76_40
\f[24]* "It's friendly. It's coming over.
@
\f[24]* "We're about to play hide and seek! Let's play together!
@
_PDL
_PDR
\f[24]Aira: "These kids aren't afraid of monsters.
@
\f[24]Kukuru: "Now that you mention it, that's true.
@
\f[24]Eri: "There's even a Monster Grand Prix, and some people
\f[24]think of them as pets, so it's not that strange, is it?
@
\f[24]Kukuru: "Is that so? Monsters are basically enemies of
\f[24]humans, right? There are only rare exceptions.
@
\f[24]Aira: "That's true... they are monsters after all.
@
\f[24]Eri: "???

codeStr: Wait

stringArgs:
_PR_76_40
\f[24]* "Wow, everyone's talking about something. So cute.
@
_PL_14_10
\f[24]* "I wonder if the monster with the hat doesn't talk?
@
_PR_76_20
\f[24]* "Maybe it's not smart enough yet. Maybe it can talk when
\f[24]it levels up.
@
_PDR
_PDL
\f[24]Eri: "...Rude children, aren't they?
@
\f[24]Aira: "Given how we look, it's understandable, isn't it?
@
\f[24]Kukuru: "Hey \cdb[0:0:0]. Don't just stay silent, say something.
\f[24]
@
_PCF_14_10
\f[24]* "Hey, you'll play with us, right? Hide and seek! I'll be
\f[24]the seeker first!
@
\f[24]* "Okay, everyone hide properly! I'll definitely find you!

stringArgs:
_PL_14_10
\f[24]* "Wow, a monster I've never seen before! Dad, you've got a
\f[24]new friend again!
@
_PR_76_40
\f[24]* "It's friendly. It's coming over.
@
\f[24]* "We're about to play hide and seek! Let's play together!
\f[24]I'll be the seeker first!
@
\f[24]* "Okay, everyone hide properly! I'll definitely find you!

stringArgs:
Hメッセージ
\f[24]* "One, two, three

stringArgs:
Hメッセージ
\f[24]* "Four, five, six

stringArgs:
_PCF_14_20
\f[24]* "Ah! You're not hidden yet!
\f[24]Oh well.
\f[24]I'll count again.

タバサ

stringArgs: \f[24]* "Hey, everyone, hide in different places.

stringArgs:
\f[24]Kukuru: It's just like before...
@
\f[24]Eri: Um, I have a bad feeling about this.

stringArgs:
\f[24]* "It's terrible! The enemy is attacking! At this rate――!!
@
_PCF_13_20
\f[24]* "――!

stringArgs:
_PCF_11_30
\f[24]* "You all wait here! If it gets dangerous, escape. Got it?

stringArgs:
_PCF_12_60
\f[24]* "You two wait here! If you think it's dangerous, run away.
\f[24]Understood?

stringArgs:
_PCF_10_20
\f[24]* "You all wait here! If you think it's dangerous, escape
\f[24]immediately! Got it?

stringArgs:
_PL_14_31
\f[24]* "Y-Yeah. But what about Mom and Dad?
@
_PR_76_20
\f[24]* "I don't want them to disappear.
@

stringArgs:
_PCF_11_30
\f[24]* "It's okay! Believe in Mom and Dad!

stringArgs:
_PCF_12_10
\f[24]* "It's okay. Believe in Mom and Dad!

stringArgs:
_PCF_10_10
\f[24]* "Don't worry. Believe in Mom and Dad.

stringArgs:
\f[24]Kukuru: What? What happened?
@
\f[24]Eri: It seems like an emergency. I can hear the sounds of
\f[24]fighting. Should we go too?
@
\f[24]Aira: But isn't it difficult to join the fight without
\f[24]understanding the situation...?
@
\f[24]Eri: That's... indeed.
@
\f[24]Kukuru: Damn it! What the hell is going on?

stringArgs:
\f[24]Eri: Shouldn't we assist this time?
@
\f[24]Kukuru: Wait... let me confirm if we're really repeating the
\f[24]same thing.
@
\f[24]Eri: But what about those kids!
@
\f[24]Kukuru: If we're repeating, it should be fine...
@
\f[24]Eri: But if time doesn't go back, we'll be abandoning those
\f[24]kids!

stringArgs:
Hメッセージ
\f[24]Aira: The sound has stopped...

stringArgs:
\f[24]It's gotten quiet...
@
\f[24]* Are Mom and Dad okay...?

stringArgs:
_PCF_72_50
\f[24]* You're the only ones left. Surrender quietly.

stringArgs:
_PL_14_31
\f[24]What did you do to Dad and the others!
@
_PR_72_50
\f[24]...We have won. The answer is clear.
@
\f[24]...How dare you do that to Mom and the others!
@
_PR_72_20
\f[24]* Hate us all you want. Either way, Granvania will fall
\f[24]today.

stringArgs:
_PCF_72_20
\f[24]* ...You still resist? Very well. Dying in battle is one
\f[24]way. As you wish, I'll take you on. Go!

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]Damn it...
@
\f[24]It hurts, it hurts...
@
\f[24]* With this, the mission is complete.

stringArgs:
\f[24]Kukuru: Ah, hey!
@
\f[24]Aira: Are they planning to finish them off!?

stringArgs:
\f[24]Eri: That's enough! I don't know your reasons for fighting,
\f[24]but it's over. There's no need to take the children's lives―

stringArgs:
\f[24]System Error: Deviated from the
\f[24]prescribed route. Exceeded tolerance
\f[24]value. Resetting process.

stringArgs: \f[24]* Cough... I never imagined such power...

stringArgs:
\f[24]* Master! Please, stay with us! Master!
@
\f[24]Kukuru: What's going on... winning and losing.

stringArgs:
\f[24]Prescribed End 205 achieved. Resetting
\f[24]process.

stringArgs:
Hメッセージ
\f[24]Eri: Ah, the light again...!

stringArgs: 不思議な夢 3 and 4

stringArgs: [共]マップEv用画面効果

stringArgs:
_PL_50_50
\f[24]Rio: "We did it, Master! We've finally conquered Granvania!
\f[24]
@
_PR_72_10
\f[24]* "Ah... ... ... That's right.
@
_PL_50_70
\f[24]Rio: "Huh? Master, aren't you happy?
@
_PR_72_50
\f[24]* "...That's not it. It's just, for some reason, it doesn't
\f[24]feel real.
@
\f[24]Rio: "Is that... so?

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]Kukuru: "Those kids...! They should have been taken out by
\f[24]the monsters earlier.
@
\f[24]Aira: "Time... is it reversing?


自動実行

stringArgs: [共]マップEv用画面効果

codeStr: EraseEvent

見えない壁（本体）

stringArgs:
_CS_1
\f[24]Eri: "As expected, there's an invisible wall here. I guess
\f[24]we have no choice but to move forward.
_CE

最終処理

codeStr: JumpLabel

stringArgs:
_CS_19
\f[24]Maribel: "Wow...! So this is the world of illusions. Just as
\f[24]I heard, it feels really strange.
_CS_1
\f[24]Eri: "It's noisy up there. Let's go check it out!
_CE


stringArgs:
_CS_1
\f[24]Eri: "What is this!?"
@
\f[24]Eri: "It seems like this place is in the same situation as
\f[24]the previous castle! Master, please use the Mirror of Ra!"
@
_CE
_W30
\f[24]\cdb[0:0:0] raised the Mirror of Ra high!

codeStr: Teleport


自動実行

stringArgs: [共]マップEv用画面効果

Auto

stringArgs:
_PR_8_51
\f[24]* "Ah~... Did I drink a little too much?
@
\f[24]* "But there's still time before the show starts, and I'm a
\f[24]professional dancer...

stringArgs:
_PR_8_41
\f[24]* "Why is there a monster in a place like this!?
@
\f[24]* "Minea! Come quickly! It's a monster!

stringArgs:
_PL_9_60
\f[24]Minea: "Sister, you're playing pranks again\.\..\.\..\.\..
@

stringArgs:
_PL_9_40
\f[24]Minea: "Wait, really!?
@
_PR_8_30
\f[24]* "I don't know what's going on, but it's perfect to sober
\f[24]up!
@
\f[24]* "Let's go! Minea!
@
_PL_9_50
\f[24]Minea: "Yes!

stringArgs:
_CS_6
\f[24]Arina: "Manya and Minea!? So this is Monbarbara!?
@
\f[24]Arina: "In this form, I can't persuade them, can I? I guess I
\f[24]have no choice but to do it... I'll go easy, so forgive me!
_CS_7
\f[24]Clift: "Manya-san! Minea-san! It's me, Clift!
@
\f[24]Clift: "Ugh... As expected, they won't listen to me in this
\f[24]form.
@
\f[24]Clift: "I'm sorry, please bear with it for a bit!
_CE

stringArgs: [共]マップEv用画面効果

stringArgs:
_CS_6
\f[24]Mireyu: "Now! The Mirror of Ra!
_CS_17
\f[24]Aira: "\cdb[0:0:0]-san! The Mirror of Ra!
_CS_4
\f[24]\cdb[0:4:0]: "\cdb[0:0:0]-san! The Mirror of Ra!
_CS_19
\f[24]Maribel: "\cdb[0:0:0]! It's time for the Mirror of Ra!
_CS_22
\f[24]Jessica: "Now's the time! The Mirror of Ra!
_CS_23
\f[24]Yangus: "Aniki! The Mirror of Ra!"
_CS_20
\f[24]Kukuru: "\cdb[0:0:0]! The Mirror of Ra!"
_CS_7
\f[24]Clift: "Now's the time for the Mirror of Ra!"
_CS_6
\f[24]Arina: "Now! The Mirror of Ra!"
_CE

stringArgs: \f[24]\cdb[0:0:0] raised the Mirror of Ra high.


自動実行

stringArgs: [共]マップEv用画面効果

見えない壁（本体）

stringArgs:
_CS_22
\f[24]Jessica: There's a wall here. The center doesn't seem to be
\f[24]this way.
_CS_7
\f[24]Clift: There's an invisible wall. The center doesn't seem to
\f[24]be this way.
_CS_4
\f[24]\cdb[0:4:0]: There's a wall here...
\f[24]The center doesn't seem to be this way.
_CS_17
\f[24]Aira: It's a wall. Even though it's invisible. Does that
\f[24]mean the center isn't this way?
_CS_23
\f[24]Yangus: I can't see it, but there's a wall here. It seems we
\f[24]can't go this way.
_CS_20
\f[24]Kukuru: As expected, there's a wall. Does that mean we can't
\f[24]go this way?
_CS_16
\f[24]Mireyu: There's a wall. The center doesn't seem to be this
\f[24]way.
_CS_19
\f[24]Maribel: As expected, there's a wall. It seems this isn't
\f[24]the center.
_CE

stringArgs:
_CS_16
\f[24]Mireyu: "Two Phantom Worlds in one tower... Still, this
\f[24]village seems familiar somehow...?
_CS_6
\f[24]Arina: "Two Phantom Worlds in one tower... No, this is no
\f[24]time to be confused. Let's go, \cdb[0:0:0].
_CS_19
\f[24]Maribel: "Two Phantom Worlds in one tower... It's really
\f[24]different from usual, isn't it?
_CS_4
\f[24]\cdb[0:4:0]: "Two Phantom Worlds in one tower...
\f[24]It's quite different from usual.
_CS_17
\f[24]Aira: "Two Phantom Worlds in one tower... I guess it's
\f[24]different from usual.
_CS_23
\f[24]Yangus: "Two Phantom Worlds in one tower. Isn't that a bit
\f[24]too greedy?
_CS_20
\f[24]Kukuru: "Two Phantom Worlds in one tower, huh. It's quite
\f[24]different from usual.
_CS_7
\f[24]Clift: "Two Phantom Worlds in one tower. It seems different
\f[24]from usual, doesn't it?
_CE


自動実行

stringArgs: [共]マップEv用画面効果

Auto

stringArgs:
_PCB_15_30
\f[24]* "Whoa!? Why is there a monster here!?
@
_PCB_15_50
\f[24]* "Alright! I'll take care of it!

stringArgs:
_CS_16
\f[24]Mireyu: "Barbara!? W-wait a minute!
_CE

stringArgs: [共]マップEv用画面効果

stringArgs:
_CS_23
\f[24]Yangus: "Aniki! The Mirror of Ra!
_CS_20
\f[24]Kukuru: "\cdb[0:0:0]! The Mirror of Ra!
_CS_7
\f[24]Clift: "Now's the time, the Mirror of Ra!
_CS_6
\f[24]Arina: "Now! The Mirror of Ra!
_CS_6
\f[24]Mireyu: "Now! The Mirror of Ra!
_CS_17
\f[24]Aira: "\cdb[0:0:0]-san! The Mirror of Ra!
_CS_4
\f[24]\cdb[0:4:0]: "\cdb[0:0:0]-san! The Mirror of Ra!
_CS_19
\f[24]Maribel: "\cdb[0:0:0]! It's time for the Mirror of Ra!
_CS_22
\f[24]Jessica: "Now's the time! The Mirror of Ra!
_CE


自動実行

stringArgs: [共]マップEv用画面効果

接触Ev

codeStr: ScrollScreen

stringArgs:
_PL_12_20
\f[24]* "Sister, you said something terrible to Andy again, didn't
\f[24]you?
@
_PR_10_10
\f[24]* "There's no need to get so angry. I was just telling the
\f[24]truth.

stringArgs:
_PL_11_10
\f[24]* "Meeting Debora-san like this is the first time since
\f[24]Flora-san and \cdb[0:13:0]'s wedding.
@
_PR_10_10
\f[24]* "Was it? You can come visit more often. I'm bored, you
\f[24]know.

codeStr: ElseCase

stringArgs:
_PR_12_10
\f[24]* "Meeting Bianca-san like this is the first time since
\f[24]Sister and \cdb[0:13:0]-san's wedding.
@
_PL_11_10
\f[24]* "That's right. I haven't been able to visit much.

stringArgs: [移]マップEv移動制御

stringArgs:
_PL_12_50
\f[24]* "What! Monsters in the town!?

stringArgs:
_PR_10_20
\f[24]* "Let's do this, Flora! The monsters messing up my town
\f[24]will be punished!
@
_PL_12_80
\f[24]Flora: "Yes!

stringArgs:
_PR_10_30
\f[24]* "What! Monsters in the town!?

stringArgs:
_PL_11_50
\f[24]* "Oh no! Let's take them down together!
@
_PR_10_30
\f[24]* "That's right, the monsters messing up my town will be
\f[24]punished!

stringArgs:
_PR_12_50
\f[24]* "What! Monsters in the town!?

stringArgs:
_PL_11_50
\f[24]* "Oh no! Let's take them down together!
@
_PR_12_80
\f[24]* "Yes!

stringArgs: [共]マップEv用画面効果

stringArgs:
_CS_7
\f[24]Clift: "Now's the time, the Mirror of Ra!
_CS_6
\f[24]Arina: "Now! The Mirror of Ra!
_CS_6
\f[24]Mireyu: "Now! The Mirror of Ra!
_CS_17
\f[24]Aira: \cdb[0:0:0]-san! The Mirror of Ra!
_CS_4
\f[24]\cdb[0:4:0]: \cdb[0:0:0]-san! The Mirror of Ra!
_CS_23
\f[24]Yangus: Aniki! The Mirror of Ra!
_CS_20
\f[24]Kukuru: \cdb[0:0:0]! The Mirror of Ra!
_CS_19
\f[24]Maribel: \cdb[0:0:0]! It's time for the Mirror of Ra!
_CS_22
\f[24]Jessica: Now's the time! The Mirror of Ra!
_CE

codeStr: Sound

見えない壁（本体）

stringArgs:
_CS_23
\f[24]Yangus: "I can't see it, but there's a wall here. Looks like
\f[24]we can't go this way.
_CS_20
\f[24]Kukuru: "There's definitely a wall. So we can't go this way.
_CS_16
\f[24]Mireyu: "There's a wall. It seems the center isn't this way.
_CS_19
\f[24]Maribel: "There's definitely a wall. It seems this isn't the
\f[24]center.
_CS_22
\f[24]Jessica: "There's a wall. It seems the center isn't this
\f[24]way.
_CS_7
\f[24]Clift: "There's an invisible wall. It seems the center isn't
\f[24]this way.
_CS_4
\f[24]\cdb[0:4:0]: "There's a wall...
\f[24]It seems the center isn't this way.
_CS_17
\f[24]Aira: "A wall, it seems. Even though I can't see it. Does
\f[24]that mean the center isn't this way?
_CE


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

自動実行

codeStr: Effect

stringArgs: [共]マップEv用画面効果

Auto

codeStr: Comment

stringArgs: [共]マップEv用画面効果

stringArgs:
_VA_/Voice/rgm_14.ogg
_PCF_50_50
\f[24]Rio: "Good work, Master. Tomorrow, we can proudly report to
\f[24]the Demon King.
@
_VA_/Voice/red_01.ogg
\f[24]Rio: "It's finally time to say goodbye to this castle we've
\f[24]used for so long.
@
_VA_/Voice/rgm_16.ogg
\f[24]Rio: "I don't know if I can be with you from tomorrow on. It
\f[24]depends on the next mission.
@
_VA_
_PCF_50_70
\f[24]Rio: "............
@
_VA_/Voice/rgm_18.ogg
\f[24]Rio: "...Alright, I'll say it.
@
_VA_/Voice/rgm_19.ogg
\f[24]Rio: "...I'm lonely. Very much so.
@
_VA_/Voice/rgm_20.ogg
_PCF_50_60
\f[24]Rio: "The reason I'm by your side isn't just because of the
\f[24]mission anymore.
@
_VA_/Voice/rgm_21.ogg
\f[24]Rio: "...Because I love you.
@
_VA_/Voice/rgm_22.ogg
\f[24]Rio: "Master. Shall we spend the last night together?"

stringArgs:
_PCF_50_60
_VA_/Voice/rgm_23.ogg
\f[24]Rio: "――!! I'm so happy...

stringArgs:
\f[24]Why is it? Even though there's no reason
\f[24]not to cherish you, even when we're skin
\f[24]to skin, there's a faint chill, and the
\f[24]feeling of love... isn't there.
_D
\f[24]A vague déjà vu that never disappears
\f[24]makes reality seem thin.
_D
\f[24]...Are you unaware of it?
_D
\f[24]Rio, I want to share this déjà vu with
\f[24]you. Otherwise, our time will be out of
\f[24]sync, and I...
_K

codeStr: SaveGame

stringArgs: イラストギャラリー 開放フラグ

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
_PCF_50_50
\f[24]* "I know its sudden, but nice
\f[24]to meet you!

stringArgs:
_PCF_50_50
\f[24]Rio: "I am Rio, a vampire assigned by the Demon King to
\f[24]assist you!
@
\f[24]Rio: "I hope to be of help with situation checks and
\f[24]information gathering!

stringArgs:
_PCF_50_50
\f[24]Rio: "――So, may I accompany you as a familiar from today?

stringArgs: [共]マップEv用画面効果

stringArgs: 不思議な夢2 パデキア入手後

stringArgs: [共]マップEv用画面効果

stringArgs:
_PCF_50_50
\f[24]Rio: "Master. Why are you dozing off?"
@
_PCF_50_70
\f[24]Rio: "Huh? You're asking what day it is since the invasion
\f[24]started? It's the third day today. Are you still half-
\f[24]asleep?
@
_PCF_50_50
\f[24]Rio: "Please get it together, Master. If you keep this up,
\f[24]the humans will defeat you.
@
\f[24](............)

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


自動実行

codeStr: VariableCondition

codeStr: ChoiceCase

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

codeStr: Move

最終処理

codeStr: LoopTimes

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24](...Is this the end? ...I underestimated the power of
\f[24]humans.)

stringArgs:
Hメッセージ
\f[24]Rio: Master! Master―――!!

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]What!? Reinforcements for the monsters!?
@
\f[24]Princess \cdb[0:4:0], please step back!
@
_PCF_4_30
\f[24]No, I will fight alongside you!
@
_PDC
_CS_19
\f[24]Maribel: I'm getting a really intense glare. Isn't this bad?
@
_CS_17
\f[24]Aira: ...It seems we've been recognized as enemies.
@
_CS_23
\f[24]Yangus: Looks like we've stumbled into a bit of a bad
\f[24]situation...
@
_CS_1
\f[24]Eri: It seems like something bad is happening...
@
_CS_E
\f[24]\cdb[0:0:0] felt an urge to run away.
@
_CE
_CS_20
\f[24]Kukuru: Is this the time to be saying that? They're coming!
_CS_6
\f[24]Arina: There's no time to explain. They're coming!
_CS_16
\f[24]Mireyu: They're coming!
_CS_13
\f[24]\cdb[0:13:0]: ............!
_CS_E
\f[24]However, it seems impossible to escape from this place.
_CE
_PDC

stringArgs:
\f[24]* "Damn it, I must protect the princess... se... se... Error
\f[24]in the ritual. Deviated from the prescribed route. Exceeded
\f[24]tolerance value. Resetting process.

stringArgs:
_CS_20
\f[24]Kukuru: \cdb[0:0:0], the Mirror of Ra!
_CS_23
\f[24]Yangus: Brother! Use the Mirror of Ra!
_CS_7
\f[24]Clift: Lord \cdb[0:0:0]! The Mirror of Ra!
_CS_6
\f[24]Arina: \cdb[0:0:0]! The Mirror of Ra!
_CS_1
\f[24]Eri: Master, hurry and use the Mirror of Ra!!
_CE

stringArgs: \f[24]\cdb[0:0:0] raised the Mirror of Ra high!


階段のぼり左

codeStr: SetVariableEx

codeStr: SetLabel

stringArgs: [共]変数 気づきタイプ


自動実行

codeStr: EraseEvent


階段くだり上

codeStr: JumpLabel

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


自動実行

codeStr: Picture

階段のぼり

codeStr: Teleport

stringArgs: [共]変数 気づきタイプ

stringArgs: \f[24]What!? The treasure chest was a monster!

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs:
\f[24]"The best... one unit...
@
\f[24]"The best one piece...
@
\f[24]"I want to make... more instruments...
@
\f[24]"Please... someone... this journal...
@
\f[24]"At this rate... I can't leave this world...
@
\f[24]"Ah... someone... this journal...
@-1
\f[24]The presence of the spirits is fading away.
@
\f[24]\cdb[0:0:0] examined the ground. It feels like a book covered in
\f[24]sand.


階段くだり

codeStr: ElseCase

ゲルダ捜索

stringArgs:
\f[24]* "...Hey, someone, please help me~.
@
\f[24]* "I feel like I'm going to die... you know.

ゲルダ

stringArgs:
_PCB_21_30
_PCB_21_60
\f[24]* "Ugh... Did someone come to help me?
@
\f[24]Gerda: "Ah, I'm Gerda.
@
@-1
\f[24]Gerda: "I'll definitely repay you, but could you give me
\f[24]some water for now?
@
\f[24]Gerda: "I've been wandering this dungeon for days, and I'm
\f[24]really at my limit... Please. \cdb[0:0:0] gave water to Gerda. A
@2
_PCB_21_20
\f[24]Gerda: "Gulp, gulp!
@
\f[24]Gerda: "Phew! I feel alive again!
@
\f[24]Gerda: "You saw me in an embarrassing state.
@
\f[24]Gerda: "I'm such a fool. Diving into a dungeon without
\f[24]proper research.
@
\f[24]Gerda: "But well, since I've been sent to an unfamiliar
\f[24]land.
@
\f[24]Gerda: "I have to find treasures that can only be obtained
\f[24]here, or it would be a disgrace to the name of a thief,
\f[24]right?

stringArgs:
_PDC
_PR_21_60
@0
\f[24]Gerda: "By the way, I can't believe it, but is that grumpy
\f[24]face Yangus?
@
\f[24]Gerda: "Why are you so silent? How about at least saying
\f[24]hello?
_PL_23_21
\f[24]Yangus: "N-No... I'm surprised. I never thought you'd be
\f[24]sent to this world too.
@2
_PR_21_10
\f[24]Gerda: "Huh? This world? What on Earth are you talking
\f[24]about?
@0
\f[24]Yangus: "Well, you see...

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
_PR_21_40
\f[24]Gerda: "...Is that really true? Ge
@0
_PL_23_10
\f[24]Yangus: "I wouldn't make up such a strange lie. Ya
@2
_PR_21_20
\f[24]Gerda: "...Alright. I'll believe you.
@
_PR_21_40
\f[24]Gerda: "You said \cdb[0:0:0], right? I'll join your group too.
@
\f[24]Gerda: "I have to repay the favor of you helping me."
@
\f[24]Gerda: "I don't like that I was saved in a situation similar
\f[24]to Yangus, though."

stringArgs:
_PCB_21_40
\f[24]Gerda: "Huh? What do you mean by 'sent flying'?"
@
\f[24]Gerda: "It's hard to explain, but..."

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
_PCB_21_30
_PCB_21_20
\f[24]Gerda: "...So that's what happened, huh."
@
\f[24]Gerda: "And on top of that, even Yangus ended up in this
\f[24]world..."
@
\f[24]Gerda: "...I've decided. Let me join your group too."
@
\f[24]Gerda: "I have to repay the debt of being saved."

stringArgs: [移]仲間処理（SE有）

stringArgs: [移]仲間処理（SE有）

stringArgs:
Hメッセージ
\f[24]Gerda has joined the party!

stringArgs:
_PCB_21_20
\f[24]Gerda: "So, just let me know whenever you need me."

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

宝箱ﾚｼﾋﾟ39

stringArgs: \f[24]\cdb[0:0:0] opened the treasure chest.

stringArgs:
\f[24]Inside was an old book. It seems to contain methods for
\f[24]crafting weapons.

stringArgs: m_ﾚｼﾋﾟ開放ｲﾍﾞﾝﾄ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


ダースギズモ

stringArgs:
Hメッセージ
\f[24]* "Zumomomomo......


宝箱ﾚｼﾋﾟ37

stringArgs:
\f[24]Inside was an old book. It seems to contain instructions on
\f[24]how to craft weapons.

stringArgs: m_ﾚｼﾋﾟ開放ｲﾍﾞﾝﾄ


stringArgs: [共]変数 気づきタイプ


一つ目巨人

stringArgs: [移]マップEv移動制御

stringArgs: [共]マップEv用画面効果

stringArgs:
_PCB_6_30
\f[24]Arina: "This is the source of the Ice Disease! It doesn't
\f[24]seem like the type to understand words... but..."
@
\f[24]* "Uwooon...! Uwooooh!"
@
_PCB_6_40
\f[24]Arina: "I knew it! Let's fight, \cdb[0:0:0]!"

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

stringArgs:
_PCB_6_60
\f[24]Arina: "Ugh... no way... we lost..."
@
\f[24]* "Uwooon...!"
@
\f[24]Arina: "W-what are you doing!?"
@
\f[24]Arina: "Eh, n-no...! Don't pounce on me! Kyaaaah!"

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ


船

codeStr: Party

自動実行

codeStr: CommonEvent

扉処理

codeStr: Database

stringArgs:
所持だいじなもの
Final Key
所持数

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果

SWCtrl

stringArgs: \f[24]The switch won't move any further.

stringArgs:
\f[24]Do you want to toggle the switch?
/

stringArgs: [共]マップEv用画面効果

岩消去処理

codeStr: Command

stringArgs: [共]変数 気づきタイプ


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

自動実行

codeStr: Comment

stringArgs: [共]変数 気づきタイプ


最終処理

codeStr: VariableCondition

codeStr: ChoiceCase

stringArgs: [共]変数 気づきタイプ

stringArgs: [共]変数 気づきタイプ

stringArgs: \f[24]What!? The treasure chest was a monster!

stringArgs: [共]変数 気づきタイプ


codeStr: Wait

stringArgs: [共]変数 気づきタイプ


ゼシカエロイベント

codeStr: MapEffect

stringArgs:
_PCB_22_30
\f[24]Shika: "W-What is it?!
@
\f[24]* "Kyuooo!
@
\f[24]Jessica: "An octopus?! No, a squid?! Well, either way, it's
\f[24]fine.
@
_PCB_22_30
\f[24]Shika: "...Sorry, forget that.
@
\f[24]* "Kyuruaao!
@
_PCB_22_60
\f[24]Jessica: "\cdb[0:0:0], it's coming!

stringArgs:
Hメッセージ
\f[24]* "Kyuooo!

codeStr: Move

stringArgs: [共]マップEv用画面効果

stringArgs:
_PCB_22_60
\f[24]Shika: "I-In a place like this...
@
_PCB_22_40
\f[24]Shika: "!?
@
\f[24]Jessica: "W-What?! What are you planning to do?!
@
_PCB_22_30
\f[24]Jessica: "Kyaaaaah!!

codeStr: ScrollScreen

超気づき

codeStr: SetVariableEx

codeStr: LoopTimes


自動実行

codeStr: EraseEvent

移：K4

codeStr: Teleport

シーフラワー

stringArgs:
Hメッセージ
\f[24]* "Kishaaa――!

stringArgs:
\f[24]* "Kishaaa――!
@
_CS_15
_PCB_15_30
\f[24]Barbara: "W-What!? An enemy!?
_CE

stringArgs: [共]マップEv用画面効果

stringArgs:
_PCB_15_62
\f[24]Barbara: "Ugh! E-Everyone's been defeated!?
@
\f[24]* "Shaaa!
@
\f[24]Barbara: "N-No, it's disgusting! Stay away!

codeStr: Picture

codeStr: SetLabel

codeStr: JumpLabel


自動実行

codeStr: ChipSet

codeStr: Chip

階段くだり

codeStr: ElseCase

門判定

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]It says to chant the secret spell.
@
\f[24]\cdb[0:0:0] chanted the spell taught by the priest.

女の子

stringArgs:
\f[24]* "Nii-chan, did you come to get the proof of faith too?
@
\f[24]* "I'll move out of the way now.

石碑

stringArgs:
\f[24]The inscription reads as follows...
\f[24]"Faith is not in form."
@
\f[24]In front of the monument, there are several beautiful
\f[24]pebbles placed.
@
\f[24]\cdb[0:0:0] picked up a beautiful pebble and put it in the Key
\f[24]Items bag.
@

接触Ev

stringArgs: \f[24]* "Hehe, Onii-chan, are you leaving already?

stringArgs: [移]マップEvアクション

stringArgs: \f[24]* "Why don't you stay and play a little longer!?

stringArgs: [共]マップEv用画面効果

stringArgs:
\f[24]* "Hmm, I see. So that's the extent of your power. I should
\f[24]be able to give a safe report to Lord Todein.
@
\f[24]* "Let me give you a piece of advice. When enough darkness
\f[24]fills this world, the Towers of Mist will have fulfilled
\f[24]their purpose, and will be disposed of.
@
\f[24]* "That time is near. If you want to rescue your friends
\f[24]trapped in the towers, you'd better hurry.
@
\f[24]* "I've been entrusted with the disposal of the towers.
\f[24]I must say, I'm quite a nasty person.
@
\f[24]* "I'm already excited thinking about how we should play...

扉

stringArgs: [共]マップEv用画面効果

stringArgs: [共]マップEv用画面効果


初期処理

codeStr: SetVariable

codeStr: CommonEventByName

女神判定

stringArgs:
\f[24]\cdb[0:0:0] offered a prayer.
@
\f[24]Somewhere, there was a sound of something moving.

stringArgs:
\f[24]\cdb[0:0:0] offered a prayer.
@
\f[24]But nothing happened.


自動実行

codeStr: VariableCondition

codeStr: ChoiceCase

codeStr: Command

オブジェ1

codeStr: Comment

codeStr: InputKey

codeStr: CommonEvent

地震演出

stringArgs: [共]マップEv用画面効果

stringArgs: \f[24]Somewhere, a door opened with a sound.