code:
using System.Linq;
using Verse;

namespace rjw
{
	/// <summary>
	/// Patch all races into rjw parts recipes
	/// </summary>

	[StaticConstructorOnStartup]
	public static class HarmonyPatches
	{
		static HarmonyPatches()
		{
			//summons carpet bombing

			//inject races into rjw recipes
			foreach (RecipeDef x in	DefDatabase<RecipeDef>.AllDefsListForReading.Where(x => x.IsSurgery && (x.targetsBodyPart || !x.appliedOnFixedBodyParts.NullOrEmpty())))
			{
				if (x.appliedOnFixedBodyParts.Contains(xxx.genitalsDef)
					|| x.appliedOnFixedBodyParts.Contains(xxx.breastsDef)
					|| x.appliedOnFixedBodyParts.Contains(xxx.anusDef)
					|| x.modContentPack?.PackageId == "rim.job.world"
					|| x.modContentPack?.PackageId == "Safe.Job.World" //*sigh*
					//|| x.modContentPack?.PackageId == "Abraxas.RJW.RaceSupport" // for udders?
					)

					foreach (ThingDef thingDef in DefDatabase<ThingDef>.AllDefs.Where(thingDef =>
							thingDef.race != null && (
							thingDef.race.Humanlike ||
							thingDef.race.Animal
							)))
					{
						//filter out something, probably?
						//if (thingDef.race. == "Human")
						//	continue;

						if (!x.recipeUsers.Contains(thingDef))
						{
							x.recipeUsers.Add(item: thingDef);
							//Log.Message("recipe: " + x.defName + ", thing: " + thingDef.defName);

						}
					}
			}
		}
	}
}


code:
using HarmonyLib;
using RimWorld;
using System;
using Verse;

namespace rjw
{
	///<summary>
	///RJW Designators checks/update
	///update designators only for selected pawn, once, instead of every tick(60 times per sec)
	///</summary>
	[HarmonyPatch(typeof(Selector), "Select")]
	[StaticConstructorOnStartup]
	static class PawnSelect
	{
		[HarmonyPrefix]
		private static bool Update_Designators_Permissions(Selector __instance, ref object obj)
		{
			if (obj is Pawn)
			{
				//ModLog.Message("Selector patch");
				Pawn pawn = (Pawn)obj;
				//ModLog.Message("pawn: " + xxx.get_pawnname(pawn));
				pawn.UpdatePermissions();
			}
			return true;
		}
	}

	//[HarmonyPatch(typeof(Dialog_InfoCard), "Setup")]
	////[HarmonyPatch(typeof(Dialog_InfoCard), "Dialog_InfoCard", new Type[] {typeof(Def)})]
	//[StaticConstructorOnStartup]
	//static class Button
	//{
	//	[HarmonyPostfix]
	//	public static bool Postfix()
	//	{
	//		ModLog.Message("InfoCardButton");
	//		return true;
	//	}
	//}
}

license: mit


code:
namespace rjw
{
	/// <summary>
	/// Patch:
	/// recipes
	/// </summary>

	//TODO: inject rjw recipes
	//[HarmonyPatch(typeof(HealthCardUtility), "GenerateSurgeryOption")]
	//internal static class PATCH_HealthCardUtility_recipes
	//{
	//	//private static FloatMenuOption GenerateSurgeryOption(Pawn pawn, Thing thingForMedBills, RecipeDef recipe, IEnumerable<ThingDef> missingIngredients, BodyPartRecord part = null)
	//	//public FloatMenuOption(string label, Action action, MenuOptionPriority priority = MenuOptionPriority.Default, Action mouseoverGuiAction = null, Thing revalidateClickTarget = null, float extraPartWidth = 0, Func<Rect, bool> extraPartOnGUI = null, WorldObject revalidateWorldClickTarget = null);
	//	//floatMenuOption = new FloatMenuOption(text, action, MenuOptionPriority.Default, null, null, 0f, null, null);
	//	[HarmonyPostfix]
	//	private static void Postfix(ref FloatMenuOption __result, ref Pawn pawn)
	//	{

	//		ModLog.Message("PATCH_HealthCardUtility_recipes");
	//		ModLog.Message("PATCH_HealthCardUtility_recipes list: " + __result);
	//		//foreach (FloatMenuOption recipe in recipeOptionsMaker)
	//		//	{
	//		//		ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe);
	//		//	}

	//		return;
	//	}
	//}

	//erm.. idk ?
	//[HarmonyPatch(typeof(HealthCardUtility), "GetTooltip")]
	//internal static class PATCH_HealthCardUtility_GetTooltip
	//{
	//	[HarmonyPostfix]
	//	private static void Postfix(Pawn pawn)
	//	{
	//		ModLog.Message("GetTooltip");
	//		//ModLog.Message("PATCH_HealthCardUtility_recipes list: " + floatMenuOption);
	//		//foreach (FloatMenuOption recipe in recipeOptionsMaker)
	//		//	{
	//		//		ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe);
	//		//	}
	//		return;
	//	}
	//}

	//TODO: make toggle/floatmenu to parts switching
	//[HarmonyPatch(typeof(HealthCardUtility), "EntryClicked")]
	//internal static class PATCH_HealthCardUtility_EntryClicked
	//{
	//	[HarmonyPostfix]
	//	private static void Postfix(Pawn pawn)
	//	{
	//		ModLog.Message("EntryClicked");
	//		//ModLog.Message("PATCH_HealthCardUtility_recipes list: " + floatMenuOption);
	//		//foreach (FloatMenuOption recipe in recipeOptionsMaker)
	//		//	{
	//		//		ModLog.Message("PATCH_HealthCardUtility_recipes: " + recipe);
	//		//	}
	//		return;
	//	}
	//}
}


code:
using System.Linq;
using Verse;
using System.Collections.Generic;
using HarmonyLib;
using RimWorld;

namespace rjw
{
	/// <summary>
	/// Patch ui for hero mode
	/// - disable pawn control for non owned hero
	/// - disable equipment management for non owned hero
	/// hardcore mode:
	/// - disable equipment management for non hero
	/// - disable pawn rmb menu for non hero
	/// - remove drafting widget for non hero
	/// </summary>

	//disable forced works(rmb workgivers)
	[HarmonyPatch(typeof(FloatMenuMakerMap), "CanTakeOrder")]
	[StaticConstructorOnStartup]
	static class disable_FloatMenuMakerMap
	{
		[HarmonyPostfix]
		static void NonHero_disable_controls(ref bool __result, Pawn pawn)
		{
			if (RJWSettings.RPG_hero_control)
			{
				if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner()))
				{
					__result = false;   //not hero owner, disable menu
					return;
				}

				if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC)
				{
					if (pawn.Drafted && pawn.CanChangeDesignationPrisoner() && pawn.CanChangeDesignationColonist())
					{
						//allow control over drafted pawns, this is limited by below disable_Gizmos patch
					}
					else
					{
						__result = false; //not hero, disable menu
					}
				}
			}
		}
	}

	//TODO: disable equipment management
	/*
	//disable equipment management
	[HarmonyPatch(typeof(ITab_Pawn_Gear), "CanControl")]
	static class disable_equipment_management
	{
		[HarmonyPostfix]
		static bool this_is_postfix(ref bool __result, Pawn selPawnForGear)
		{
			Pawn pawn = selPawnForGear;

			if (RJWSettings.RPG_hero_control)
			{
				if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner()))	//not hero owner, disable drafting
				{
					__result = false;   //not hero owner, disable menu
				}
				else if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC)   //not hero, disable drafting
				{
					if (false)
					{
						//add some filter for bots and stuff? if there is such stuff
						//so it can be drafted and controlled for fighting
					}
					else
					{
						__result = false; //not hero, disable menu
					}
				}
			}
			return true;
		}
	}
	*/

	//TODO: allow shared control over non colonists(droids, etc)?
	//disable command gizmos
	[HarmonyPatch(typeof(Pawn), "GetGizmos")]
	[StaticConstructorOnStartup]
	static class disable_Gizmos
	{
		[HarmonyPostfix]
		[HarmonyPriority(100)]
		static IEnumerable<Gizmo> NonHero_disable_gizmos(IEnumerable<Gizmo> __result, Pawn __instance)
		{

			Pawn pawn = __instance;
			string disablementReason = string.Empty;

			if (RJWSettings.RPG_hero_control)
			{
				if ((pawn.IsDesignatedHero() && !pawn.IsHeroOwner()))	//not hero owner, disable drafting
				{
					disablementReason = "ForHeroRefuse1Desc";
				}
				else if (!pawn.IsDesignatedHero() && RJWSettings.RPG_hero_control_HC)   //not hero, disable drafting
				{
					//no permission to change designation for NON prisoner hero/ other player
					if (pawn.CanChangeDesignationPrisoner() && pawn.CanChangeDesignationColonist()
							&& (pawn.kindDef.race.defName.Contains("AIRobot")
							|| (pawn.kindDef.race.defName.Contains("Droid") && !pawn.kindDef.race.defName.Contains("AndDroid"))
							|| pawn.kindDef.race.defName.Contains("RPP_Bot")
							))
					//if (false)
					{
						//add some filter for bots and stuff? if there is such stuff
						//so it can be drafted and controlled for fighting
					}
					else
					{
						disablementReason = "ForHeroRefuseHCDesc";
					}
				}
			}

			foreach (var gizmo in __result)
			{
				if ( disablementReason.NullOrEmpty() || (!(gizmo is Command)) )  //we do not filter out non-command Gizmos, such as shield bar or psychic entropy
				{
					yield return gizmo;
				}

				//ModLog.Message("Gizmo for " + xxx.get_pawnname(__instance) + " type: " + gizmo.GetType()+ ": " + gizmo);

				if (!disablementReason.NullOrEmpty())
				{
					if (gizmo is Verse.Command_VerbTarget) { //weapon icons
						gizmo.Disable(disablementReason.Translate());
						yield return gizmo;
					}
				}
				//all other command gizmos are dropped

			}
		}
	}
}


code:
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using RimWorld;
using Verse;
using UnityEngine;
using Multiplayer.API;

namespace rjw
{
	///
	/// Harmony patch to toggle the RJW designation box showing
	///
	[HarmonyPatch(typeof(PlaySettings), "DoPlaySettingsGlobalControls")]
	[StaticConstructorOnStartup]
	public static class RJW_corner_toggle
	{
		static readonly Texture2D icon = ContentFinder<Texture2D>.Get("UI/Commands/ComfortPrisoner_off");

		[HarmonyPostfix]
		public static void add_RJW_toggle(WidgetRow row, bool worldView)
		{
			if (worldView) return;
			if (!RJWSettings.show_RJW_designation_box) return;
			row.ToggleableIcon(ref RJWSettings.show_RJW_designation_box, icon, "RJW_designation_box_desc".Translate());
		}
	}

	///
	///Compact button group containing rjw designations on pawn
	///
	[HarmonyPatch(typeof(Pawn), "GetGizmos")]
	[StaticConstructorOnStartup]
	static class Rjw_buttons
	{
		[HarmonyPostfix]
		[HarmonyPriority(99)]
		static IEnumerable<Gizmo> add_designation_box(IEnumerable<Gizmo> __result, Pawn __instance)
		{
			foreach (var gizmo in __result)
			{
				yield return gizmo;
			}

			if (!RJWSettings.show_RJW_designation_box) yield break;
			if (!(__instance.Faction == Faction.OfPlayer || __instance.IsPrisonerOfColony)) yield break;
			//ModLog.Message("Harmony patch submit_button is called");
			var pawn = __instance;
			yield return new RJWdesignations(pawn);
		}
	}

	///
	///Submit gizmo
	///
	[HarmonyPatch(typeof(Pawn), "GetGizmos")]
	[StaticConstructorOnStartup]
	static class submit_button
	{
		[HarmonyPostfix]
		[HarmonyPriority(101)]
		static IEnumerable<Gizmo> add_button(IEnumerable<Gizmo> __result, Pawn __instance)
		{
			foreach (var gizmo in __result)
			{
				yield return gizmo;
			}

			//ModLog.Message("Harmony patch submit_button is called");
			var pawn = __instance;
			var enabled = RJWSettings.submit_button_enabled;

			if (enabled && pawn.IsColonistPlayerControlled && pawn.Drafted)
				if (pawn.CanChangeDesignationColonist())
					if (!(pawn.kindDef.race.defName.Contains("Droid") && !AndroidsCompatibility.IsAndroid(pawn)))
					{
						yield return new Command_Action
						{
							defaultLabel = "CommandSubmit".Translate(),
							icon = submit_icon,
							defaultDesc = "CommandSubmitDesc".Translate(),
							action = delegate
							{
								LayDownAndAccept(pawn);
							},
							hotKey = KeyBindingDefOf.Misc3
						};
					}

		}

		static Texture2D submit_icon = ContentFinder<Texture2D>.Get("UI/Commands/Submit", true);
		static HediffDef submit_hediff = HediffDef.Named("Hediff_Submitting");

		[SyncMethod]
		static void LayDownAndAccept(Pawn pawn)
		{
			//Log.Message("Submit button is pressed for " + pawn);
			pawn.health.AddHediff(submit_hediff);
		}
	}
}


code:
using System;
using RimWorld;
using Verse;
using HarmonyLib;

namespace rjw
{
	[HarmonyPatch(typeof(CompAbilityEffect_WordOfLove), "ValidateTarget")]
	internal static class PATCH_CompAbilityEffect_WordOfLove_ValidateTarget
	{
		[HarmonyPrefix]
		static bool GenderChecks(ref LocalTargetInfo target, LocalTargetInfo ___selectedTarget, ref bool __result)
		{
			Pawn pawn = ___selectedTarget.Pawn;
			Pawn pawn2 = target.Pawn;
			if (pawn != pawn2 && pawn != null && pawn2 != null)
			{
				__result = !xxx.is_asexual(pawn) && (xxx.is_bisexual(pawn) || xxx.is_pansexual(pawn) || (xxx.is_heterosexual(pawn) && pawn.gender != pawn2.gender) || (xxx.is_homosexual(pawn) && pawn.gender == pawn2.gender));
				if (__result == false)
				{ Messages.Message("AbilityCantApplyWrongAttractionGender".Translate(pawn, pawn2), pawn, MessageTypeDefOf.RejectInput, false); }
				return false;
			}
			return true;
		}
	}
}


code:
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using Verse;
using Verse.AI.Group;

namespace rjw
{
	class StatsReportUtilityPatch
	{
		[HarmonyPatch(typeof(StatsReportUtility))]
		[StaticConstructorOnStartup]
		public static class Patch_StatsReportUtility
		{
			private static StatDrawEntry DescriptionEntry(Hediff thing)
			{
				return new StatDrawEntry(StatCategoryDefOf.BasicsImportant, "Description".Translate(), "", thing.DescriptionFlavor, 99999, null, Dialog_InfoCard.DefsToHyperlinks(thing.def.descriptionHyperlinks), false);
			}
		}
	}

	class HediffPatch
	{
		[HarmonyPatch(typeof(Hediff))]
		[StaticConstructorOnStartup]
		public static class Patch_Hediff
		{
			public virtual string DescriptionFlavor
			{
				get
				{
					return this.def.description;
				}
			}
		}
	}
}


code:
using Verse;
using RimWorld;

namespace rjw
{
	/// <summary>
	/// FeelingBroken raise/lower severity
	/// </summary>
	public class HediffCompProperties_FeelingBrokenSeverityReduce : HediffCompProperties
	{
		public HediffCompProperties_FeelingBrokenSeverityReduce()
		{
			this.compClass = typeof(HediffComp_FeelingBrokenSeverityReduce);
		}

		public SimpleCurve severityPerDayReduce;
	}
	class HediffComp_FeelingBrokenSeverityReduce : HediffComp_SeverityModifierBase
	{
		private HediffCompProperties_FeelingBrokenSeverityReduce Props
		{
			get
			{
				return (HediffCompProperties_FeelingBrokenSeverityReduce)this.props;
			}
		}
		public override void CompPostTick(ref float severityAdjustment)
		{
			base.CompPostTick(ref severityAdjustment);
			if (base.Pawn.IsHashIntervalTick(SeverityUpdateInterval))
			{
				float num = this.SeverityChangePerDay();
				num *= 0.00333333341f;
				if (xxx.has_traits(Pawn))
				{
					if (xxx.RoMIsActive)
						if (Pawn.story.traits.HasTrait(xxx.Succubus))
							num *= 4.0f;
					if (Pawn.story.traits.HasTrait(VanillaTraitDefOf.Tough))
					{
						num *= 2.0f;
					}
					if (Pawn.story.traits.HasTrait(VanillaTraitDefOf.Tough))
					{
						num *= 2.0f;
					}
					if (Pawn.story.traits.HasTrait(TraitDefOf.Wimp))
					{
						num *= 0.5f;
					}
					if (Pawn.story.traits.HasTrait(VanillaTraitDefOf.Nerves))
					{
						int td = Pawn.story.traits.DegreeOfTrait(VanillaTraitDefOf.Nerves);
						switch (td)
						{
							case -2:
								num *= 2.0f;
								break;
							case -1:
								num *= 1.5f;
								break;
							case 1:
								num *= 0.5f;
								break;
							case 2:
								num *= 0.25f;
								break;
						}
					}
				}
				severityAdjustment += num;
			}
		}
		public override float SeverityChangePerDay()
		{
			return this.Props.severityPerDayReduce.Evaluate(this.parent.ageTicks / GenDate.TicksPerDay);
		}
	}

	public class HediffCompProperties_FeelingBrokenSeverityIncrease : HediffCompProperties
	{
		public HediffCompProperties_FeelingBrokenSeverityIncrease()
		{
			this.compClass = typeof(HediffComp_FeelingBrokenSeverityIncrease);
		}

		public SimpleCurve severityPerDayIncrease;
	}
	class HediffComp_FeelingBrokenSeverityIncrease : AdvancedHediffComp
	{
		private HediffCompProperties_FeelingBrokenSeverityIncrease Props
		{
			get
			{
				return (HediffCompProperties_FeelingBrokenSeverityIncrease)this.props;
			}
		}
		public override void CompPostMerged(Hediff other)
		{
			float num = Props.severityPerDayIncrease.Evaluate(this.parent.ageTicks / GenDate.TicksPerDay);
			if (xxx.has_traits(Pawn))
			{
				if (xxx.RoMIsActive)
					if (Pawn.story.traits.HasTrait(xxx.Succubus))
						num *= 0.25f;

				if (Pawn.story.traits.HasTrait(VanillaTraitDefOf.Tough))
				{
					num *= 0.5f;
				}
				if (Pawn.story.traits.HasTrait(TraitDefOf.Wimp))
				{
					num *= 2.0f;
				}
				if (Pawn.story.traits.HasTrait(VanillaTraitDefOf.Nerves))
				{
					int td = Pawn.story.traits.DegreeOfTrait(VanillaTraitDefOf.Nerves);
					switch (td)
					{
						case -2:
							num *= 0.25f;
							break;
						case -1:
							num *= 0.5f;
							break;
						case 1:
							num *= 1.5f;
							break;
						case 2:
							num *= 2.0f;
							break;
					}
				}
			}
			other.Severity *= num;
		}
	}

	public class AdvancedHediffWithComps : HediffWithComps
	{
		public override bool TryMergeWith(Hediff other)
		{
			for (int i = 0; i < this.comps.Count; i++)
			{
				if(this.comps[i] is AdvancedHediffComp) ((AdvancedHediffComp)this.comps[i]).CompBeforeMerged(other);
			}
			return base.TryMergeWith(other);
		}
	}
	public class AdvancedHediffComp : HediffComp
	{
		public virtual void CompBeforeMerged(Hediff other)
		{
		}
	}
}


code:
using System.Linq;
using Verse;
using RimWorld;
using System.Text;
using Multiplayer.API;
using UnityEngine;
using System.Collections.Generic;

namespace rjw
{
//TODO figure out how this thing works and move eggs to comps

	[StaticConstructorOnStartup]
	public class HediffDef_PartBase : HediffDef
	{
		public bool discovered = false;
		public string Eggs = "";					//for ovi eggs, maybe
		public string FluidType = "";				//cummies/milk - insectjelly/honey etc
		public string DefaultBodyPart = "";			//Bodypart to move this part to, after fucking up with pc or other mod
		public List<string> DefaultBodyPartList;	//Bodypart list to move this part to, after fucking up with pc or other mod
		public float FluidAmmount = 0;				//amount of Milk/Ejaculation/Wetness
		public bool produceEggs;					//set in xml
		public int minEggTick = 12000;
		public int maxEggTick = 120000;
		public int minEggsProduced = 1;             // min amount of eggs produces by a bodypart
		public int maxEggsProduced = 1;             // max amount of eggs produces by a bodypart
	}
}


code:
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using Verse;

namespace rjw
{
	public class Cocoon : HediffWithComps
	{
		public int tickNext;

		public override void PostMake()
		{
			Severity = 1.0f;
			SetNextTick();
		}

		public override void ExposeData()
		{
			base.ExposeData();
			Scribe_Values.Look(ref tickNext, "tickNext", 1000, true);
		}

		public override void Tick()
		{
			if (Find.TickManager.TicksGame >= tickNext)
			{
				//Log.Message("Cocoon::Tick() " + base.xxx.get_pawnname(pawn));
				HealWounds();
				SatisfyHunger();
				SatisfyThirst();
				SetNextTick();
			}
		}

		public void HealWounds()
		{
			IEnumerable<Hediff> enumerable = from hd in pawn.health.hediffSet.hediffs
											 where !hd.IsTended() && hd.TendableNow()
											 select hd;
			if (enumerable != null)
			{
				foreach (Hediff item in enumerable)
				{
					HediffWithComps val = item as HediffWithComps;
					if (val != null)
						if (val.Bleeding)
						{
							//Log.Message("TrySealWounds " + xxx.get_pawnname(pawn) + ", Bleeding " + item.Label);
							//HediffComp_TendDuration val2 = HediffUtility.TryGetComp<HediffComp_TendDuration>(val);
							val.Heal(0.5f);
							//val2.tendQuality = 1f;
							//val2.tendTicksLeft = 10000;
							//pawn.health.Notify_HediffChanged(item);
						}
						// tend infections
						// tend lifeThreatening chronic
						else if ((!val.def.chronic && val.def.lethalSeverity > 0f) || (val.CurStage?.lifeThreatening ?? false))
						{
							//Log.Message("TryHeal " + xxx.get_pawnname(pawn) + ", infection(?) " + item.Label);
							HediffComp_TendDuration val2 = HediffUtility.TryGetComp<HediffComp_TendDuration>(val);
							val2.tendQuality = 1f;
							val2.tendTicksLeft = 10000;
							pawn.health.Notify_HediffChanged(item);
						}
				}
			}
		}

		public void SatisfyHunger()
		{
			Need_Food need = pawn.needs.TryGetNeed<Need_Food>();
			if (need == null)
			{
				return;
			}
			//pawn.PositionHeld.IsInPrisonCell(pawn.Map)
			//Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " IsInPrisonCell " + pawn.PositionHeld.IsInPrisonCell(pawn.Map));
			//Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " GetRoom " + pawn.PositionHeld.GetRoom(pawn.Map));
			//Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " GetRoom " + pawn.PositionHeld.GetZone(pawn.Map));

			if (need.CurLevel < 0.15f)
			{
				//Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " need to eat");
				float nutrition_amount = need.MaxLevel / 5f;
				pawn.needs.food.CurLevel += nutrition_amount;
			}
		}

		public void SatisfyThirst()
		{
			if (!xxx.DubsBadHygieneIsActive)
				return;

			Need need = pawn.needs.AllNeeds.Find(x => x.def == xxx.DBHThirst);
			if (need == null)
			{
				return;
			}

			if (need.CurLevel < 0.15f)
			{
				//Log.Message("Cocoon::SatisfyThirst() " + xxx.get_pawnname(pawn) + " need to drink");
				float nutrition_amount = need.MaxLevel / 5f;
				pawn.needs.TryGetNeed(need.def).CurLevel += nutrition_amount;
			}
		}

		public void SetNextTick()
		{
			//make actual tick every 16.6 sec
			tickNext = Find.TickManager.TicksGame + 1000;
			//Log.Message("Cocoon::SetNextTick() " + tickNext);
		}
	}
}


code:
using System.Linq;
using Verse;
using RimWorld;
using System.Text;
using Multiplayer.API;
using UnityEngine;
using System.Collections.Generic;

namespace rjw
{
	public class Hediff_PartBaseArtifical : Hediff_Implant
	{
		public override bool ShouldRemove => false;

		public bool discovered = false;

		// Used for ovipositors.
		public int nextEggTick = -1;
		public float lastsize = -1;
		public float oviTick = 0;

		public override void ExposeData()
		{
			base.ExposeData();

			Scribe_Values.Look(ref this.nextEggTick, "nextEggTick");
			Scribe_Values.Look(ref this.lastsize, "lastsize");
			Scribe_Values.Look(ref this.oviTick, "oviTick");
			//			Scribe_Values.Look(ref this.produceEggs, "produceEggs");
			//			Scribe_Defs.Look(ref this.pawnKindDefOverride, "pawnKindDefOverride");
			//			Scribe_Values.Look(ref this.genitalType, "genitalType");
		}

		public override string LabelBase
		{
			get
			{
				/*
				 * make patch to make/save capmods?
				if (CapMods.Count < 5)
				{
					PawnCapacityModifier pawnCapacityModifier = new PawnCapacityModifier();
					pawnCapacityModifier.capacity = PawnCapacityDefOf.Moving;
					pawnCapacityModifier.offset += 0.5f;
					CapMods.Add(pawnCapacityModifier);
				}
				*/

				//name/kind
				return this.def.label;
			}
		}

		//public override string LabelInBrackets
		//{
		//	get
		//	{
		//		string size = "on fire!";
		//		size = (this.comps.Find(x => x is CompHediffBodyPart) as CompHediffBodyPart).Size;
		//		return size;

		//		//vanilla
		//		//return (this.CurStage != null && !this.CurStage.label.NullOrEmpty()) ? this.CurStage.label : null;
		//	}
		//}

		//overrides comps
		//public override string TipStringExtra
		//{
		//	get
		//	{
		//		StringBuilder stringBuilder = new StringBuilder();
		//		foreach (StatDrawEntry current in HediffStatsUtility.SpecialDisplayStats(this.CurStage, this))
		//		{
		//			if (current.ShouldDisplay)
		//			{
		//				stringBuilder.AppendLine(current.LabelCap + ": " + current.ValueString);
		//			}
		//		}
		//		//stringBuilder.AppendLine("Size: " + this.TryGetComp<CompHediffBodyPart>.Size);
		//		//stringBuilder.AppendLine("1");// size?
		//		//stringBuilder.AppendLine("2");// erm something?
		//		return stringBuilder.ToString();
		//	}
		//}

		/// <summary>
		/// stack hediff in health tab?
		/// </summary>
		public override int UIGroupKey
		{
			get
			{
				return loadID;
			}
		}

		/// <summary>
		/// do not merge same rjw parts into one
		/// </summary>
		public override bool TryMergeWith(Hediff other)
		{
			return false;
		}

		/// <summary>
		/// show rjw parts in health tab or not
		/// </summary>
		public override bool Visible
		{
			get
			{
				if (RJWSettings.ShowRjwParts == RJWSettings.ShowParts.Hide)
				{
					discovered = false;
				}
				else if (!discovered)
				{
					if (RJWSettings.ShowRjwParts != RJWSettings.ShowParts.Hide)
					{
						discovered = true;
						return discovered;
					}

					//show at game start
					if (Current.ProgramState != ProgramState.Playing && Prefs.DevMode)
						return true;

					//show for hero
					if (pawn.IsDesignatedHero() && pawn.IsHeroOwner())
					{
						discovered = true;
						return discovered;
					}

					//show if no clothes
					if (pawn.apparel != null)// animals?
					{
						bool hasPants;
						bool hasShirt;
						pawn.apparel.HasBasicApparel(out hasPants, out hasShirt);// naked?

						if (!hasPants)
						{
							bool flag3 = false;
							foreach (BodyPartRecord current in this.pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null))
							{
								if (current.IsInGroup(BodyPartGroupDefOf.Legs))
								{
									flag3 = true;
									break;
								}
							}
							if (!flag3)
							{
								hasPants = true;
							}
						}

						if (this.def.defName.ToLower().Contains("breast") || this.def.defName.ToLower().Contains("chest"))
							discovered = !hasShirt;
						else
							discovered = !hasPants;

					}
				}

				return discovered;
			}
		}

		/// <summary>
		/// egg production ticks
		/// </summary>
		public override void Tick()
		{
			var thisTick = Find.TickManager.TicksGame;

			if ((thisTick - oviTick) >= 10000)
			{
				var partBase = def as HediffDef_PartBase;
				if (partBase != null)
				{
					if (partBase.produceEggs)
					{
						//Log.Message("genital tick");
						//Log.Message("pawn " + pawn.Label);
						//Log.Message("id " + pawn.ThingID);
						var IsPlayerFaction = pawn.Faction?.IsPlayer ?? false; //colonists/animals
						var IsPlayerHome = pawn.Map?.IsPlayerHome ?? false;

						if (IsPlayerHome || IsPlayerFaction || pawn.IsPrisonerOfColony)
						{
							//Log.Message("-2 ");
							if (pawn.health.capacities.GetLevel(PawnCapacityDefOf.Moving) <= 0.5)
							{
								return;
							}

							//Log.Message("-3 ");
							if (thisTick >= nextEggTick)
							{
								float maxEggsSize = (pawn.BodySize / 5) * (xxx.has_quirk(pawn, "Incubator") ? 2f : 1f) *
													(Genital_Helper.has_ovipositorF(pawn) ? 2f : 0.5f);
								float eggedsize = 0;
								//Log.Message("-4 ");

								List<Hediff_InsectEgg> ownEggs = new();
								pawn.health.hediffSet.GetHediffs(ref ownEggs);
								foreach (var ownEgg in ownEggs)
								{
									eggedsize += ownEgg.eggssize;
								}

								//Log.Message("-5 ");
								if (RJWSettings.DevMode) ModLog.Message($"{xxx.get_pawnname(pawn)} filled with {eggedsize} out of max capacity of {maxEggsSize} eggs.");
								if (eggedsize < maxEggsSize)
								{
									HediffDef_InsectEgg egg = null;
									string defname = "";

									//Log.Message("-6 ");
									while (egg == null)
									{
										if (defname == "")
										{
											if (RJWSettings.DevMode) ModLog.Message(" trying to find " + pawn.kindDef.defName + " egg");
											defname = pawn.kindDef.defName;
										}
										else
										{

											if (RJWSettings.DevMode) ModLog.Message(" no " + defname + " egg found, defaulting to Unknown egg");
											defname = "Unknown";
										}

										//Rand.PopState();
										//Rand.PushState(RJW_Multiplayer.PredictableSeed());
										//Log.Message("-7 ");
										egg = TryGetEgg(defname);
									}

									//Log.Message("-8 ");
									if (RJWSettings.DevMode) ModLog.Message("I choose you " + egg + "!");

									//Log.Message("-9 ");
									var genitals = Genital_Helper.get_genitalsBPR(pawn);
									if (genitals != null)
									{
										// Calculator amount of eggs added
										float neweggs = 1;
										float mineggs = 1;
										float maxeggs = 1;
										mineggs = Genital_Helper.min_EggsProduced(pawn);
										maxeggs = Genital_Helper.max_EggsProduced(pawn);
										neweggs = (float)(mineggs + (Rand.Value * (maxeggs - mineggs)) + 0.5);
										if (RJWSettings.DevMode)
										{
											ModLog.Message("Add Egg amount : " + neweggs + " int:" + (int)neweggs);
											ModLog.Message("Min : " + mineggs + " int:" + (int)mineggs);
											ModLog.Message("Max : " + maxeggs + " int:" + (int)maxeggs);
										}

										//Log.Message("-10 ");
										//Log.Message("genitals bpr: " + genitals);
										for (int i = 0; i < (int)neweggs; i++)
										{
											var addedEgg = pawn.health.AddHediff(egg, genitals) as Hediff_InsectEgg;

											// ModLog.Message(" i = " + i);
											addedEgg?.Implanter(pawn);
										}
									}
									//Log.Message("-12 ");
								}

								// Reset for next egg.
								nextEggTick = TryGetnextEggTick();
							}
						}
					}
				}
				oviTick = thisTick;
			}
		}

		[SyncMethod]
		private int TryGetnextEggTick()
		{
			var partBase = def as HediffDef_PartBase;
			return Find.TickManager.TicksGame + Rand.Range(partBase.minEggTick, partBase.maxEggTick);
		}

		[SyncMethod]
		private HediffDef_InsectEgg TryGetEgg(string defname)
		{
			return (from x in DefDatabase<HediffDef_InsectEgg>.AllDefs where x.IsParent(defname) select x).RandomElement();
		}
	}
}


code:
using System.Linq;
using Verse;
using RimWorld;
using System.Text;
using Multiplayer.API;
using UnityEngine;
using System.Collections.Generic;

namespace rjw
{
	public class Hediff_PartBaseNatural : HediffWithComps
	{
		public override bool ShouldRemove => false;

		public bool discovered = false;

		// Used for ovipositors.
		public int nextEggTick = -1;
		public float lastsize = -1;
		public float oviTick = 0;
		public float dayTick = 0;

		public override void ExposeData()
		{
			base.ExposeData();

			Scribe_Values.Look(ref this.nextEggTick, "nextEggTick");
			Scribe_Values.Look(ref this.lastsize, "lastsize");
			Scribe_Values.Look(ref this.oviTick, "oviTick");
			Scribe_Values.Look(ref this.dayTick, "dayTick");
			//			Scribe_Values.Look(ref this.produceEggs, "produceEggs");
			//			Scribe_Defs.Look(ref this.pawnKindDefOverride, "pawnKindDefOverride");
			//			Scribe_Values.Look(ref this.genitalType, "genitalType");
		}

		public override string LabelBase
		{
			get
			{
				/*
				 * make patch to make/save capmods?
				if (CapMods.Count < 5)
				{
					PawnCapacityModifier pawnCapacityModifier = new PawnCapacityModifier();
					pawnCapacityModifier.capacity = PawnCapacityDefOf.Moving;
					pawnCapacityModifier.offset += 0.5f;
					CapMods.Add(pawnCapacityModifier);
				}
				*/

				//name/kind
				return this.def.label;
			}
		}

		//public override string LabelInBrackets
		//{
		//	get
		//	{
		//		string size = "on fire!";
		//		size = (this.comps.Find(x => x is CompHediffBodyPart) as CompHediffBodyPart).Size;
		//		return size;

		//		//vanilla
		//		//return (this.CurStage != null && !this.CurStage.label.NullOrEmpty()) ? this.CurStage.label : null;
		//	}
		//}

		//overrides comps
		//public override string TipStringExtra
		//{
		//	get
		//	{
		//		StringBuilder stringBuilder = new StringBuilder();
		//		foreach (StatDrawEntry current in HediffStatsUtility.SpecialDisplayStats(this.CurStage, this))
		//		{
		//			if (current.ShouldDisplay)
		//			{
		//				stringBuilder.AppendLine(current.LabelCap + ": " + current.ValueString);
		//			}
		//		}
		//		//stringBuilder.AppendLine("Size: " + this.TryGetComp<CompHediffBodyPart>.Size);
		//		//stringBuilder.AppendLine("1");// size?
		//		//stringBuilder.AppendLine("2");// erm something?
		//		return stringBuilder.ToString();
		//	}
		//}

		/// <summary>
		/// stack hediff in health tab?
		/// </summary>
		public override int UIGroupKey
		{
			get
			{
				return loadID;
			}
		}

		/// <summary>
		/// do not merge same rjw parts into one
		/// </summary>
		public override bool TryMergeWith(Hediff other)
		{
			return false;
		}

		/// <summary>
		/// show rjw parts in health tab or not
		/// </summary>
		public override bool Visible
		{
			get
			{
				if (RJWSettings.ShowRjwParts == RJWSettings.ShowParts.Hide)
				{
					discovered = false;
				}
				else if (!discovered)
				{
					if (RJWSettings.ShowRjwParts != RJWSettings.ShowParts.Hide)
					{
						discovered = true;
						return discovered;
					}

					//show at game start
					if (Current.ProgramState != ProgramState.Playing && Prefs.DevMode)
						return true;

					//show for hero
					if (pawn.IsDesignatedHero() && pawn.IsHeroOwner())
					{
						discovered = true;
						return discovered;
					}

					//show if no clothes
					if (pawn.apparel != null)// animals?
					{
						bool hasPants;
						bool hasShirt;
						pawn.apparel.HasBasicApparel(out hasPants, out hasShirt);// naked?

						if (!hasPants)
						{
							bool flag3 = false;
							foreach (BodyPartRecord current in this.pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null))
							{
								if (current.IsInGroup(BodyPartGroupDefOf.Legs))
								{
									flag3 = true;
									break;
								}
							}
							if (!flag3)
							{
								hasPants = true;
							}
						}

						if (this.def.defName.ToLower().Contains("breast") || this.def.defName.ToLower().Contains("chest"))
							discovered = !hasShirt;
						else
							discovered = !hasPants;

					}
				}

				return discovered;
			}
		}

		/// <summary>
		/// egg production ticks, part growning for childrens
		/// </summary>
		public override void Tick()
		{
			var thisTick = Find.TickManager.TicksGame;

			//change size for growing pawn/child
			if ((thisTick - dayTick) >= GenDate.TicksPerDay)
			{
				//change pawn parts sizes for kids(?)
				//update size if pawn bodysize changed from last check
				if (pawn.BodySize != lastsize)
				{
					var t = this.TryGetComp<CompHediffBodyPart>();
					if (t != null)
					{
						t.updatesize(); // update/reset part size
						lastsize = pawn.BodySize;
					}
				}
				dayTick = thisTick;
			}

			if ((thisTick - oviTick) >= 10000)
			{
				var partBase = def as HediffDef_PartBase;
				if (partBase != null)
				{
					if (partBase.produceEggs)
					{
						//Log.Message("genital ovi tick");
						//Log.Message("pawn " + pawn.Label);
						//Log.Message("id " + pawn.ThingID);
						var IsPlayerFaction = pawn.Faction?.IsPlayer ?? false; //colonists/animals
						var IsPlayerHome = pawn.Map?.IsPlayerHome ?? false;

						if (IsPlayerHome || IsPlayerFaction || pawn.IsPrisonerOfColony)
						{
							//Log.Message("-2 ");
							if (pawn.health.capacities.GetLevel(PawnCapacityDefOf.Moving) <= 0.5)
							{
								return;
							}

							//Log.Message("-3 ");
							if (thisTick >= nextEggTick)
							{
								float maxEggsSize = (pawn.BodySize / 5) * (xxx.has_quirk(pawn, "Incubator") ? 2f : 1f)
									* (Genital_Helper.has_ovipositorF(pawn)
									? 2f * RJWPregnancySettings.egg_pregnancy_ovipositor_capacity_factor
									: 0.5f);
								float eggedsize = 0;
								//Log.Message("-4 ");

								List<Hediff_InsectEgg> ownEggs = new();
								pawn.health.hediffSet.GetHediffs(ref ownEggs);
								foreach (var ownEgg in ownEggs)
								{
									eggedsize += ownEgg.eggssize;
								}

								//Log.Message("-5 ");
								if (RJWSettings.DevMode) ModLog.Message($"{xxx.get_pawnname(pawn)} filled with {eggedsize} out of max capacity of {maxEggsSize} eggs.");
								if (eggedsize < maxEggsSize)
								{
									HediffDef_InsectEgg egg = null;
									string defname = "";

									//Log.Message("-6 ");
									while (egg == null)
									{
										if (defname == "")
										{
											if (RJWSettings.DevMode) ModLog.Message(" trying to find " + pawn.kindDef.defName + " egg");
											defname = pawn.kindDef.defName;
										}
										else
										{

											if (RJWSettings.DevMode) ModLog.Message(" no " + defname + " egg found, defaulting to Unknown egg");
											defname = "Unknown";
										}

										//Rand.PopState();
										//Rand.PushState(RJW_Multiplayer.PredictableSeed());
										//Log.Message("-7 ");
										egg = TryGetEgg(defname);
									}

									//Log.Message("-8 ");
									if (RJWSettings.DevMode) ModLog.Message("I choose you " + egg + "!");

									//Log.Message("-9 ");
									var genitals = Genital_Helper.get_genitalsBPR(pawn);
									if (genitals != null)
									{
										// Calculator amount of eggs added
										float neweggs = 1;
										float mineggs = 1;
										float maxeggs = 1;
										mineggs = Genital_Helper.min_EggsProduced(pawn);
										maxeggs = Genital_Helper.max_EggsProduced(pawn);
										neweggs = (float)(mineggs + (Rand.Value * (maxeggs - mineggs)) + 0.5);
										if (RJWSettings.DevMode)
										{
											ModLog.Message("Add Egg amount : " + neweggs + " int:" + (int)neweggs);
											ModLog.Message("Min : " + mineggs + " int:" + (int)mineggs);
											ModLog.Message("Max : " + maxeggs + " int:" + (int)maxeggs);
										}

										//Log.Message("-10 ");
										//Log.Message("genitals bpr: " + genitals);
										for (int i = 0; i < (int)neweggs; i++)
										{
											var addedEgg = pawn.health.AddHediff(egg, genitals) as Hediff_InsectEgg;

											// ModLog.Message(" i = " + i);
											addedEgg?.Implanter(pawn);
										}
									}
									//Log.Message("-12 ");
								}

								// Reset for next egg.
								nextEggTick = TryGetnextEggTick();
							}
						}
					}
				}
				oviTick = thisTick;
			}
		}

		[SyncMethod]
		private int TryGetnextEggTick()
		{
			var partBase = def as HediffDef_PartBase;
			return Find.TickManager.TicksGame + Rand.Range(partBase.minEggTick, partBase.maxEggTick);
		}

		[SyncMethod]
		private HediffDef_InsectEgg TryGetEgg(string defname)
		{
			return (from x in DefDatabase<HediffDef_InsectEgg>.AllDefs where x.IsParent(defname) select x).RandomElement();
		}
	}
}


code:
using System.Linq;
using Verse;

namespace rjw
{
	public class Hediff_PartsSizeChangerPC : HediffWithComps
	{
		public override void PostAdd(DamageInfo? dinfo)
		{
			foreach (Hediff hed in pawn.health.hediffSet.hediffs.Where(x => x.Part != null && x.Part == Part && (x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical)).ToList())
			{
				CompHediffBodyPart CompHediff = hed.TryGetComp<rjw.CompHediffBodyPart>();
				if (CompHediff != null)
				{
					//Log.Message("  Hediff_PartsSizeChanger: " + hed.Label);
					//Log.Message("  Hediff_PartsSizeChanger: " + hed.Severity);
					//Log.Message("  Hediff_PartsSizeChanger: " + CompHediff.SizeBase);
					//Log.Message("  Hediff_PartsSizeChanger: " + "-----");
					//Log.Message("  Hediff_PartsSizeChanger: " + this.Label);
					//Log.Message("  Hediff_PartsSizeChanger: " + this.Severity);
					CompHediff.SizeBase = this.CurStage.minSeverity;
					CompHediff.initComp(reroll: true);
					CompHediff.updatesize();
					//Log.Message("  Hediff_PartsSizeChanger: " + "-----");
					//Log.Message("  Hediff_PartsSizeChanger: " + hed.Label);
					//Log.Message("  Hediff_PartsSizeChanger: " + hed.Severity);
					//Log.Message("  Hediff_PartsSizeChanger: " + CompHediff.SizeBase);
				}
			}
			pawn.health.RemoveHediff(this);
		}
	}
	public class Hediff_PartsSizeChangerCE : HediffWithComps
	{
		public override void PostAdd(DamageInfo? dinfo)
		{
			foreach (Hediff hed in pawn.health.hediffSet.hediffs.Where(x => x.Part != null && x.Part == Part && (x is Hediff_PartBaseNatural || x is Hediff_PartBaseArtifical)).ToList())
			{
				CompHediffBodyPart CompHediff = hed.TryGetComp<rjw.CompHediffBodyPart>();
				if (CompHediff != null)
				{
					CompHediff.SizeBase = this.def.initialSeverity;
					CompHediff.initComp(reroll: true);
					CompHediff.updatesize();
				}
			}
			pawn.health.RemoveHediff(this);
		}
	}
}


code:
using Verse;

//Hediff worker for pawns' "lay down and submit" button
namespace rjw
{
	public class Hediff_Submitting: HediffWithComps
	{
		public override bool ShouldRemove {
			get
			{
				Pawn daddy = pawn.CarriedBy;
				if (daddy != null && daddy.Faction == pawn.Faction)
				{
					return true;
				}
				else
					return base.ShouldRemove;
			}
		}
	}
}


code:
using System.Collections.Generic;
using Verse;

namespace rjw
{
	public class PartAdder
	{
		public float chance = 0f;
		public string rjwPart;
		public List<string> bodyParts;
	}
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;

namespace rjw
{
	public class PartProps : DefModExtension
	{
		/// <summary>
		/// Just some text flags.
		/// </summary>
		public List<string> props;

		public static bool TryGetProps(Hediff hediff, out List<string> p) =>
			// Wha..?  Why this indirection!?
			TryGetPartProps(hediff, extension => extension.props, out p);

		public static bool TryGetPartProps(
			Hediff hediff,
			Func<PartProps, List<string>> getList,
			out List<string> p)
		{
			if (hediff?.def.GetModExtension<PartProps>() is { } ext)
			{
				p = getList(ext);
				return p is not null;
			}
			p = null;
			return false;
		}
	}
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;

namespace rjw
{
	public class PartSizeExtension : DefModExtension
	{
		/// <summary>
		/// Human standard would be 1.0. Null for no weight display.
		/// </summary>
		public bool? bodysizescale = false; // rescales parts sizes based on bodysize of initial owner race
		public float? density = null;

		public List<float> lengths;
		public List<float> girths;
		public List<float> cupSizes;

		public static bool TryGetLength(Hediff hediff, out float size)
		{
			return TryGetSizeFromCurve(hediff, extension => extension.lengths, true, out size);
		}

		public static bool TryGetGirth(Hediff hediff, out float size)
		{
			return TryGetSizeFromCurve(hediff, extension => extension.girths, true, out size);
		}

		public static bool TryGetCupSize(Hediff hediff, out float size)
		{
			// Cup size is already "scaled" because the same breast volume has a smaller cup size on a larger band size.
			return TryGetSizeFromCurve(hediff, extension => extension.cupSizes, false, out size);
		}

		public static float GetBandSize(Hediff hediff)
		{
			var size = GetUnderbustSize(hediff);
			size /= PartStagesDef.Instance.bandSizeInterval;
			size = (float)Math.Round(size, MidpointRounding.AwayFromZero);
			size *= PartStagesDef.Instance.bandSizeInterval;
			return size;
		}

		public static float GetUnderbustSize(Hediff hediff)
		{
			return PartStagesDef.Instance.bandSizeBase * GetLinearScale(hediff);
		}

		static float GetLinearScale(Hediff hediff)
		{
			var t = hediff.TryGetComp<CompHediffBodyPart>();
			if (t != null)
			{
				return t.SizeOwner;
			}
			return hediff.pawn.BodySize;
		}

		public static bool TryGetOverbustSize(Hediff hediff, out float size)
		{
			if (!TryGetCupSize(hediff, out var cupSize))
			{
				size = 0f;
				return false;
			}

			// Cup size is rounded up, so to do the math backwards subtract .9
			size = GetUnderbustSize(hediff) + ((cupSize - .9f) * PartStagesDef.Instance.cupSizeInterval);
			return true;
		}

		static bool TryGetSizeFromCurve(
			Hediff hediff,
			Func<PartSizeExtension, List<float>> getList,
			bool shouldScale,
			out float size)
		{
			if (!hediff.def.HasModExtension<PartSizeExtension>())
			{
				size = 0f;
				return false;
			}

			var extension = hediff.def.GetModExtension<PartSizeExtension>();
			var list = getList(extension);

			if (list == null)
			{
				size = 0f;
				return false;
			}

			var curve = new SimpleCurve(hediff.def.stages.Zip(list, (stage, size) => new CurvePoint(stage.minSeverity, size)));
			var scaleFactor = shouldScale ? GetLinearScale(hediff) : 1.0f;
			size = curve.Evaluate(hediff.Severity) * scaleFactor;
			return true;
		}

		public static bool TryGetPenisWeight(Hediff hediff, out float weight)
		{
			if (!TryGetLength(hediff, out float length) ||
				!TryGetGirth(hediff, out float girth))
			{
				weight = 0f;
				return false;
			}

			var density = hediff.def.GetModExtension<PartSizeExtension>().density;
			if (density == null)
			{
				weight = 0f;
				return false;
			}

			var r = girth / (2.0 * Math.PI);
			var volume = r * r * Math.PI * length;

			weight = (float)(volume * density.Value / 1000f);
			return true;
		}

		public static bool TryGetBreastWeight(Hediff hediff, out float weight)
		{
			if (!TryGetCupSize(hediff, out float rawSize))
			{
				weight = 0f;
				return false;
			}

			var density = hediff.def.GetModExtension<PartSizeExtension>().density;
			if (density == null)
			{
				weight = 0f;
				return false;
			}

			// Up a band size and down a cup size is about the same volume.
			var extraBandSize =  PartStagesDef.Instance.bandSizeBase * (1.0f - GetLinearScale(hediff));
			var extraCupSizes = extraBandSize / PartStagesDef.Instance.bandSizeInterval;
			var size = rawSize + extraCupSizes;

			var pounds = 0.765f
				+ 0.415f * size
				+ -0.0168f * size * size
				+ 2.47E-03f * size * size * size;
			var kg = Math.Max(0, pounds * 0.45359237f);
			weight = kg * density.Value;
			return true;
		}
	}
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;

namespace rjw
{
	public class InteractionExtension : DefModExtension
	{
		/// <summary>
		/// </summary>
		public string RMBLabel = ""; // rmb menu
		public string rjwSextype = ""; // xxx.rjwSextype

		public List<string> rulepack_defs = new List<string>(); //rulepack(s) for this interaction
	}
}


code:
using System.Collections.Generic;
using System.Text;

using RimWorld;
using Verse;

namespace rjw
{
	internal class InteractionWorker_AnalSexAttempt : InteractionWorker
	{
		//initiator - rapist
		//recipient - victim
		public static bool AttemptAnalSex(Pawn initiator, Pawn recipient)
		{
			//--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient));
			return true;
		}

		public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
		{
			// this interaction is triggered by the jobdriver
			if (initiator == null || recipient == null)
				return 0.0f;

			return 0.0f; // base.RandomSelectionWeight(initiator, recipient);
		}

		public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets)
		{
			//add something fancy here later?
			letterText = null;
			letterLabel = null;
			letterDef = null;
			lookTargets = recipient;
			//Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient);

			if (initiator == null || recipient == null)
				return;
			//--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called");
			AttemptAnalSex(initiator, recipient);
		}
	}

	internal class InteractionWorker_VaginalSexAttempt : InteractionWorker
	{
		//initiator - rapist
		//recipient - victim
		public static bool AttemptAnalSex(Pawn initiator, Pawn recipient)
		{
			//--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient));
			return false;
		}

		public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
		{
			// this interaction is triggered by the jobdriver
			if (initiator == null || recipient == null)
				return 0.0f;

			return 0.0f; // base.RandomSelectionWeight(initiator, recipient);
		}

		public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets)
		{
			//add something fancy here later?
			letterText = null;
			letterLabel = null;
			letterDef = null;
			lookTargets = recipient;
			//Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient);

			if (initiator == null || recipient == null)
				return;
			//--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called");
			AttemptAnalSex(initiator, recipient);
		}
	}

	internal class InteractionWorker_OtherSexAttempt : InteractionWorker
	{
		//initiator - rapist
		//recipient - victim
		public static bool AttemptAnalSex(Pawn initiator, Pawn recipient)
		{
			//--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient));
			return false;
		}

		public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
		{
			// this interaction is triggered by the jobdriver
			if (initiator == null || recipient == null)
				return 0.0f;

			return 0.0f; // base.RandomSelectionWeight(initiator, recipient);
		}

		public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets)
		{
			//add something fancy here later?
			letterText = null;
			letterLabel = null;
			letterDef = null;
			lookTargets = recipient;
			//Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient);

			if (initiator == null || recipient == null)
				return;
			//--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called");
			AttemptAnalSex(initiator, recipient);
		}
	}
}


code:
using RimWorld;
using System.Collections.Generic;
using UnityEngine;
using Verse;
using Verse.AI;

namespace rjw;

//biotech JobDriver_ControlMech
public class JobDriver_HackMechPregnancy : JobDriver
{
	private const TargetIndex MechInd = TargetIndex.A;

	private Pawn Mech => (Pawn)job.GetTarget(TargetIndex.A).Thing;

	private int MechControlTime => Mathf.RoundToInt(Mech.GetStatValue(StatDefOf.ControlTakingTime) * 60f);

	public override bool TryMakePreToilReservations(bool errorOnFailed)
	{
		return pawn.Reserve(Mech, job, 1, -1, null, errorOnFailed);
	}

	protected override IEnumerable<Toil> MakeNewToils()
	{
		if (ModsConfig.BiotechActive)
		{
			this.FailOnDestroyedNullOrForbidden(TargetIndex.A);
			yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
			yield return Toils_General.WaitWith(TargetIndex.A, MechControlTime, useProgressBar: true, maintainPosture: true, maintainSleep: false, TargetIndex.A).WithEffect(EffecterDefOf.ControlMech, TargetIndex.A);
			Toil toil = ToilMaker.MakeToil("MakeNewToils");
			toil.initAction = delegate
			{
				Hediff_MechanoidPregnancy pregnancy = (Hediff_MechanoidPregnancy)Mech.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("RJW_pregnancy_mech"));
				pregnancy.Hack();
			};
			toil.PlaySoundAtEnd(SoundDefOf.ControlMech_Complete);
			yield return toil;
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;

namespace rjw
{
	public class JobDriver_BestialityForFemale : JobDriver_SexBaseInitiator
	{
		public IntVec3 SleepSpot => Bed.SleepPosOfAssignedPawn(pawn);
		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed);
		}

		[SyncMethod]
		protected override IEnumerable<Toil> MakeNewToils()
		{
			setup_ticks();
			var PartnerJob = xxx.gettin_loved;

			this.FailOnDespawnedOrNull(iTarget);
			this.FailOnDespawnedNullOrForbidden(iBed);
			this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly));
			this.FailOn(() => pawn.Drafted);
			this.FailOn(() => Partner.IsFighting());
			this.FailOn(() => !Partner.CanReach(pawn, PathEndMode.Touch, Danger.Deadly));

			yield return Toils_Reserve.Reserve(iTarget, 1, 0);
			yield return Toils_Goto.GotoThing(iTarget, PathEndMode.Touch);

			var gotoBed = new Toil();
			gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival;
			gotoBed.initAction = delegate
			{
				pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell);
				Partner.jobs.StopAll();
				Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot);
				Partner.jobs.StartJob(job, JobCondition.InterruptForced);
			};
			gotoBed.FailOnBedNoLongerUsable(iBed);
			gotoBed.AddFailCondition(() => Partner.Downed);
			yield return gotoBed;

			var waitInBed = new Toil();
			waitInBed.defaultCompleteMode = ToilCompleteMode.Delay;
			waitInBed.initAction = delegate
			{
				ticksLeftThisToil = 5000;
			};
			waitInBed.tickAction = delegate
			{
				pawn.GainComfortFromCellIfPossible();
				if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld)
				{
					ReadyForNextToil();
				}
			};
			waitInBed.FailOn(() => pawn.GetRoom(RegionType.Set_Passable) == null);
			yield return waitInBed;

			var StartPartnerJob = new Toil();
			StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
			StartPartnerJob.socialMode = RandomSocialMode.Off;
			StartPartnerJob.initAction = delegate
			{
				var gettin_loved = JobMaker.MakeJob(PartnerJob, pawn, Bed);
				Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
			};
			yield return StartPartnerJob;

			var SexToil = new Toil();
			SexToil.defaultCompleteMode = ToilCompleteMode.Never;
			SexToil.socialMode = RandomSocialMode.Off;
			SexToil.handlingFacing = true;
			SexToil.initAction = delegate
			{
				Start();

				// TODO: replace this quick n dirty way
				CondomUtility.GetCondomFromRoom(pawn);
				// Try to use whore's condom first, then client's
				Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
				if (Sexprops.usedCondom)
				{
					var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
					if (receiverDriver is not null && receiverDriver.Sexprops != null)
						receiverDriver.Sexprops.usedCondom = true;
				}
			};
			SexToil.FailOn(() => Partner.Dead);
			SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
			SexToil.AddPreTickAction(delegate
			{
				if (pawn.IsHashIntervalTick(ticks_between_hearts))
					if (xxx.is_zoophile(pawn))
						ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
					else
						ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart);
				SexTick(pawn, Partner);
				SexUtility.reduce_rest(Partner, 2);
				SexUtility.reduce_rest(pawn, 1);
				if (ticks_left <= 0)
					ReadyForNextToil();
			});
			SexToil.AddFinishAction(End);
			yield return SexToil;

			yield return new Toil
			{
				initAction = () => SexUtility.ProcessSex(Sexprops),
				defaultCompleteMode = ToilCompleteMode.Instant
			};
		}
	}
}


code:
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;

namespace rjw
{
	public class JobDriver_BestialityForMale : JobDriver_Rape
	{
		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed);
		}

		[SyncMethod]
		protected override IEnumerable<Toil> MakeNewToils()
		{
			//--ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() called");

			setup_ticks();
			var PartnerJob = xxx.gettin_bred;

			//this.FailOn (() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated (Partner)));
			// Fail if someone else reserves the prisoner before the pawn arrives or colonist can't reach animal
			this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly));
			this.FailOn(() => Partner.HostileTo(pawn));
			this.FailOnDespawnedNullOrForbidden(iTarget);
			this.FailOn(() => pawn.Drafted);

			yield return Toils_Reserve.Reserve(iTarget, 1, 0);
			//ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - moving towards animal");
			yield return Toils_Goto.GotoThing(iTarget, PathEndMode.Touch);
			yield return Toils_Interpersonal.WaitToBeAbleToInteract(pawn);
			yield return Toils_Interpersonal.GotoInteractablePosition(iTarget);

			if (xxx.is_kind(pawn)
				|| (xxx.CTIsActive && xxx.has_traits(pawn) && pawn.story.traits.HasTrait(xxx.RCT_AnimalLover)))
			{
				yield return TalkToAnimal(pawn, Partner);
				yield return TalkToAnimal(pawn, Partner);
			}

			if (Rand.Chance(0.6f))
				yield return TalkToAnimal(pawn, Partner);

			yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);

			SexUtility.RapeTargetAlert(pawn, Partner);

			Toil StartPartnerJob = new Toil();
			StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
			StartPartnerJob.socialMode = RandomSocialMode.Off;
			StartPartnerJob.initAction = delegate
			{
				//--ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - Setting animal job driver");
				var dri = Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped;
				if (dri == null)
				{
					//wild animals may flee or attack
					if (pawn.Faction != Partner.Faction && Partner.RaceProps.wildness > Rand.Range(0.22f, 1.0f)
						&& !(pawn.TicksPerMoveCardinal < (Partner.TicksPerMoveCardinal / 2) && !Partner.Downed && xxx.is_not_dying(Partner)))
					{
						Partner.jobs.StopAll(); // Wake up animal if sleeping.

						float aggro = Partner.kindDef.RaceProps.manhunterOnTameFailChance;
						if (Partner.kindDef.RaceProps.predator)
							aggro += 0.2f;
						else
							aggro -= 0.1f;

						//wild animals may attack
						if (Rand.Chance(aggro) && Partner.CanSee(pawn))
						{
							Partner.rotationTracker.FaceTarget(pawn);
							LifeStageUtility.PlayNearestLifestageSound(Partner, (ls) => ls.soundAngry, null,null, 1.4f);
							ThrowMetaIconF(Partner.Position, Partner.Map, FleckDefOf.IncapIcon);
							ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_ColonistFleeing); //red '!'
							Partner.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter);
							if (Partner.kindDef.RaceProps.herdAnimal && Rand.Chance(0.2f))
							{ // 20% chance of turning the whole herd hostile...
								List<Pawn> packmates = Partner.Map.mapPawns.AllPawnsSpawned.Where(x =>
									x != Partner && x.def == Partner.def && x.Faction == Partner.Faction &&
									x.Position.InHorDistOf(Partner.Position, 24f) && x.CanSee(Partner)).ToList();

								foreach (Pawn packmate in packmates)
								{
									packmate.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter);
								}
							}
							Messages.Message(pawn.Name.ToStringShort + " is being attacked by " + xxx.get_pawnname(Partner) + ".", pawn, MessageTypeDefOf.ThreatSmall);
						}
						//wild animals may flee
						else
						{
							ThrowMetaIcon(Partner.Position, Partner.Map, ThingDefOf.Mote_ColonistFleeing);
							LifeStageUtility.PlayNearestLifestageSound(Partner, (ls) => ls.soundCall, g => g.soundCall, null);
							Partner.mindState.StartFleeingBecauseOfPawnAction(pawn);
							Partner.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.PanicFlee);
						}
						pawn.jobs.EndCurrentJob(JobCondition.Incompletable);
					}
					else
					{
						Job gettin_bred = JobMaker.MakeJob(PartnerJob, pawn, Partner);
						Partner.jobs.StartJob(gettin_bred, JobCondition.InterruptForced, null, true);
					}
				}
			};
			yield return StartPartnerJob;

			Toil SexToil = new Toil();
			SexToil.defaultCompleteMode = ToilCompleteMode.Never;
			SexToil.defaultDuration = duration;
			SexToil.handlingFacing = true;
			SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
			SexToil.initAction = delegate
			{
				Partner.pather.StopDead();
				Partner.jobs.curDriver.asleep = false;
				Start();
			};
			SexToil.tickAction = delegate
			{
				if (pawn.IsHashIntervalTick(ticks_between_hearts))
					if (xxx.is_zoophile(pawn))
						ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
					else
						ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart);
				SexTick(pawn, Partner);
				//no hitting wild animals, and getting rect by their Manhunter
				/*
				if (pawn.IsHashIntervalTick (ticks_between_hits))
					roll_to_hit (pawn, Partner);
					*/
				SexUtility.reduce_rest(Partner, 1);
				SexUtility.reduce_rest(pawn, 2);
				if (ticks_left <= 0)
					ReadyForNextToil();
			};
			SexToil.AddFinishAction(delegate
			{
				End();
			});
			yield return SexToil;

			yield return new Toil
			{
				initAction = delegate
				{
					//ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - creating aftersex toil");
					SexUtility.ProcessSex(Sexprops);
				},
				defaultCompleteMode = ToilCompleteMode.Instant
			};
		}

		[SyncMethod]
		private Toil TalkToAnimal(Pawn pawn, Pawn animal)
		{
			Toil toil = new Toil();
			toil.initAction = delegate
			{
				pawn.interactions.TryInteractWith(animal, SexUtility.AnimalSexChat);
			};
			//Rand.PopState();
			//Rand.PushState(RJW_Multiplayer.PredictableSeed());
			toil.defaultCompleteMode = ToilCompleteMode.Delay;
			toil.defaultDuration = Rand.Range(120, 220);
			return toil;
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;

namespace rjw
{
	/// <summary>
	/// This is the driver for animals mounting breeders.
	/// </summary>
	public class JobDriver_Breeding : JobDriver_Rape
	{
		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return pawn.Reserve(Target, job, BreederHelper.max_animals_at_once, 0);
		}

		[SyncMethod]
		protected override IEnumerable<Toil> MakeNewToils()
		{
			setup_ticks();
			var PartnerJob = xxx.gettin_raped;

			//--Log.Message("JobDriver_Breeding::MakeNewToils() - setting fail conditions");
			this.FailOnDespawnedNullOrForbidden(iTarget);
			this.FailOn(() => !pawn.CanReserve(Partner, BreederHelper.max_animals_at_once, 0)); // Fail if someone else reserves the target before the animal arrives.
			this.FailOn(() => !pawn.CanReach(Partner, PathEndMode.Touch, Danger.Some)); // Fail if animal cannot reach target.
			this.FailOn(() => pawn.Drafted);

			// Path to target
			yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);

			//if (!(pawn.IsDesignatedBreedingAnimal() && Partner.IsDesignatedBreeding()));
			if (!(pawn.IsAnimal() && Partner.IsAnimal()))
				SexUtility.RapeTargetAlert(pawn, Partner);

			var StartPartnerJob = new Toil();
			StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
			StartPartnerJob.socialMode = RandomSocialMode.Off;
			StartPartnerJob.initAction = delegate
			{
				if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return;

				var bed = Partner.CurrentBed();

				Partner.jobs.StartJob(
					JobMaker.MakeJob(PartnerJob, pawn),
					lastJobEndCondition: JobCondition.InterruptForced
				);

				if (bed is not null)
					if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver)
						driver.Set_bed(bed);
			};
			yield return StartPartnerJob;

			// Use happy heart instead of bad-touch heart when accepting of breeding.
			var fleckDef = xxx.is_zoophile(pawn) || xxx.is_animal(pawn) ? FleckDefOf.Heart : xxx.mote_noheart;

			// Breed target
			var SexToil = new Toil();
			SexToil.defaultCompleteMode = ToilCompleteMode.Never;
			SexToil.defaultDuration = duration;
			SexToil.handlingFacing = true;
			SexToil.initAction = delegate
			{
				Partner.pather.StopDead();
				Partner.jobs.curDriver.asleep = false;
				Start();
			};
			SexToil.tickAction = delegate
			{
				if (pawn.IsHashIntervalTick(ticks_between_hearts))
					ThrowMetaIconF(pawn.Position, pawn.Map, fleckDef);
				SexTick(pawn, Partner);
				if (!Partner.Dead)
					SexUtility.reduce_rest(Partner, 1);
				SexUtility.reduce_rest(pawn, 2);
				if (ticks_left <= 0)
					ReadyForNextToil();
			};
			SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
			SexToil.AddFinishAction(End);
			yield return SexToil;

			yield return new Toil
			{
				initAction = delegate
				{
					//Log.Message("JobDriver_Breeding::MakeNewToils() - Calling aftersex");
					//// Trying to add some interactions and social logs
					Sexprops.isRape = !(pawn.relations.DirectRelationExists(PawnRelationDefOf.Bond, Partner) ||
					 	(xxx.is_animal(pawn) && (pawn.RaceProps.wildness - pawn.RaceProps.petness + 0.18f) > Rand.Range(0.36f, 1.8f)));
					SexUtility.ProcessSex(Sexprops);
				},
				defaultCompleteMode = ToilCompleteMode.Instant
			};
		}
	}
}


code:
using RimWorld;
using System.Collections.Generic;
using UnityEngine;
using Verse;
using Verse.AI;

namespace rjw
{
	//biotech JobDriver_ControlMech
	public class JobDriver_HackMechPregnancy : JobDriver
	{
		private const TargetIndex MechInd = TargetIndex.A;

		private Pawn Mech => (Pawn)job.GetTarget(TargetIndex.A).Thing;

		private int MechControlTime => Mathf.RoundToInt(Mech.GetStatValue(StatDefOf.ControlTakingTime) * 60f);

		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return pawn.Reserve(Mech, job, 1, -1, null, errorOnFailed);
		}

		protected override IEnumerable<Toil> MakeNewToils()
		{
			if (ModsConfig.BiotechActive)
			{
				this.FailOnDestroyedNullOrForbidden(TargetIndex.A);
				yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
				yield return Toils_General.WaitWith(TargetIndex.A, MechControlTime, useProgressBar: true, maintainPosture: true, maintainSleep: false, TargetIndex.A).WithEffect(EffecterDefOf.ControlMech, TargetIndex.A);
				Toil toil = ToilMaker.MakeToil("MakeNewToils");
				toil.initAction = delegate
				{
					Hediff_MechanoidPregnancy pregnancy = (Hediff_MechanoidPregnancy)Mech.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("RJW_pregnancy_mech"));
					pregnancy.Hack();
				};
				toil.PlaySoundAtEnd(SoundDefOf.ControlMech_Complete);
				yield return toil;
			}
		}
	}
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using RimWorld;
using Verse;
using Verse.AI;

namespace rjw
{
	public class JobDriver_Knotted : JobDriver_Goto
	{
		/// <summary>
		/// Number of ticks to smooth out the start and end transitions.
		/// </summary>
		const int TweenTicks = 10;

		/// <summary>
		/// The pawn's partner.
		/// </summary>
		public Pawn Partner => job.GetTarget(TargetIndex.A).Pawn;

		/// <summary>
		/// Set this to apply a positional offset to this pawn.
		/// </summary>
		private Vector3 forcedBodyOffset = Vector3.zero;
		public override Vector3 ForcedBodyOffset => forcedBodyOffset;

		protected override IEnumerable<Toil> MakeNewToils()
		{
			if (job.def.waitAfterArriving <= 0)
				yield break;

			var waiter = Toils_General.Wait(job.def.waitAfterArriving);

			// TODO: Deal with clothing better.  If the pawn was fucking without
			// clothes, they should still be drawn nude.  Since tying is a separate
			// job and we don't know if this was something like an animal "breeding"
			// someone in their clothing, it isn't straightforward to tell when
			// they should remain nude.  This is probably a sign this should not
			// have been a separate job but actually an extra toil of sex jobs.

			// Just in case.  Animals may only pant, whine, or tug during a tie...
			if (xxx.is_animal(pawn))
				waiter.socialMode = RandomSocialMode.Off;

			// We should have a partner set.  If we don't, use fallback behavior
			// of just waiting (which is how knotting used to work), with none
			// of the partner related enhancements.
			if (Partner is not Pawn partner)
			{
				ModLog.Warning($"Knotting job for {xxx.get_pawnname(pawn)} did not receive a partner.");
				yield return waiter;
				yield break;
			}

			this.FailOnDespawnedOrNull(TargetIndex.A);
			this.FailOnDowned(TargetIndex.A);

			// Detect when the tie breaks early.  This can happen for a number of
			// reasons, but I often saw it when an animal starts being trained
			// during the tie.
			this.FailOn(() => !IsCouplingValid());

			// If another mod patches this method, they can use it to add more
			// complex animation or positioning to the waiter.
			AddAnimation(waiter);

			yield return waiter;
		}

		/// <summary>
		/// <para>Applies some special animaion handling during the tie.</para>
		/// <para>Animation systems can patch this to attach their own actions to
		/// enable more complex animation.</para>
		/// </summary>
		/// <param name="waiter">The wait toil.</param>
		void AddAnimation(Toil waiter)
		{
			if (Partner is not Pawn partner) return;

			// Only if the tie involves an animal will we turn the tie butt-to-butt.
			// Human-likes with knots will just hold their partner close.  <3
			if (!InvolvesAnimal()) return;

			var initTicks = waiter.defaultDuration;
			var remTicks = initTicks;

			waiter.handlingFacing = true;
			waiter.AddPreTickAction(delegate ()
			{
				pawn.rotationTracker.Face(partner.DrawPos);
				pawn.Rotation = pawn.Rotation.Opposite;

				var newOffset = GetOffset();
				if (newOffset == Vector3.zero) return;

				// Tween the offset at the start and end.
				// Can't really smooth it out for an interrupted tie, though.
				var tweenTicks = Math.Min(TweenTicks, Math.Min(initTicks - remTicks, remTicks));
				var curTween = (float)tweenTicks / TweenTicks;
				forcedBodyOffset = newOffset * curTween;

				remTicks -= 1;
			});
		}

		/// <summary>
		/// Gets an offset for the current pawn to improve the visuals.
		/// </summary>
		/// <returns>An offset to apply.</returns>
		public Vector3 GetOffset()
		{
			// Must be an animal.
			if (!xxx.is_animal(pawn))
				return Vector3.zero;

			// Partner must exist and be human.
			if (Partner is not Pawn partner || xxx.is_animal(partner))
				return Vector3.zero;

			// Only applicable for east or west facings.
			if (pawn.Rotation != Rot4.East && pawn.Rotation != Rot4.West)
				return Vector3.zero;

			// Nudge the animal for a better lineup.
			var offset = partner.BodySize * 0.15f;
			var sign = pawn.Rotation == Rot4.West ? -1f : 1f;
			return new Vector3(sign * offset, 0f, -0.2f);
		}

		/// <summary>
		/// Whether this tie involves at least one animal.
		/// </summary>
		/// <returns>Whether the partner and/or pawn is an animal.</returns>
		public bool InvolvesAnimal() => xxx.is_animal(pawn) || xxx.is_animal(Partner);

		/// <summary>
		/// <para>Makes sure that the designated partner is still coupled to this pawn.</para>
		/// <para>For hardiness, this actually checks the partner pawn to see if they're
		/// using either `JobDriver_Sex` or `JobDriver_Knotted`, and the partner is still
		/// this pawn.</para>
		/// </summary>
		/// <returns>Whether the coupling is valid.</returns>
		public bool IsCouplingValid()
		{
			if (Partner is not Pawn partner) return false;

			var result = partner.jobs.curDriver switch
			{
				JobDriver_Knotted knottedDriver => knottedDriver.Partner == pawn,
				JobDriver_Sex sexDriver => sexDriver.Partner == pawn,
				_ => false
			};
			if (result) return true;

			// It's possible our partner is queued to tie, but between jobs.
			if (partner.jobs.jobQueue.FirstOrDefault()?.job is not { } job) return false;
			if (job.def != xxx.knotted) return false;
			return job.AnyTargetIs(pawn);
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;

namespace rjw
{
	public class JobDriver_Masturbate : JobDriver_SexBaseInitiator
	{
		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return true; // No reservations needed.
		}
		public virtual IntVec3 cell => (IntVec3)job.GetTarget(iCell);

		[SyncMethod]
		protected override void SetupDurationTicks()
		{
			// Faster fapping when frustrated.
			duration = (int)(xxx.is_frustrated(pawn) ? 2500.0f * Rand.Range(0.2f, 0.7f) : 2500.0f * Rand.Range(0.2f, 0.4f));
			ticks_left = duration;
		}

		protected override void SetupOrgasmTicks()
		{
			orgasmstick = 180;
			sex_ticks = duration;
			orgasmStartTick = sex_ticks;
		}

		protected override IEnumerable<Toil> MakeNewToils()
		{
			setup_ticks();

			//this.FailOn(() => PawnUtility.PlayerForcedJobNowOrSoon(pawn));
			this.FailOn(() => pawn.health.Downed);
			this.FailOn(() => pawn.IsBurning());
			this.FailOn(() => pawn.IsFighting());
			this.FailOn(() => pawn.Drafted);

			Toil findfapspot = new Toil
			{
				initAction = delegate
				{
					pawn.pather.StartPath(cell, PathEndMode.OnCell);
				},
				defaultCompleteMode = ToilCompleteMode.PatherArrival
			};
			yield return findfapspot;

			//ModLog.Message(" Making new toil for QuickFap.");

			Toil SexToil = Toils_General.Wait(duration);
			SexToil.handlingFacing = true;
			SexToil.initAction = delegate
			{
				Start();
			};
			SexToil.tickAction = delegate
			{
				if (pawn.IsHashIntervalTick(ticks_between_hearts))
					ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
				SexTick(pawn, null);
				SexUtility.reduce_rest(pawn, 1);
				if (ticks_left <= 0)
					ReadyForNextToil();
			};
			SexToil.AddFinishAction(delegate
			{
				End();
			});
			yield return SexToil;

			yield return new Toil
			{
				initAction = delegate
				{
					SexUtility.Aftersex(Sexprops);
					if (!SexUtility.ConsiderCleaning(pawn)) return;

					LocalTargetInfo own_cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map);

					Job clean = JobMaker.MakeJob(JobDefOf.Clean);
					clean.AddQueuedTarget(TargetIndex.A, own_cum);

					pawn.jobs.jobQueue.EnqueueFirst(clean);
				},
				defaultCompleteMode = ToilCompleteMode.Instant
			};
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;

namespace rjw
{
	/// <summary>
	/// This is the driver for animals mating.
	/// </summary>
	public class JobDriver_Mating : JobDriver_Rape
	{
		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return pawn.Reserve(Target, job, BreederHelper.max_animals_at_once, 0, null, errorOnFailed);
		}

		[SyncMethod]
		protected override IEnumerable<Toil> MakeNewToils()
		{
			setup_ticks();
			var partnerJob = xxx.gettin_loved;

			//--Log.Message("JobDriver_Mating::MakeNewToils() - setting fail conditions");
			this.FailOnDespawnedNullOrForbidden(iTarget);
			this.FailOn(() => !pawn.CanReserve(Partner, BreederHelper.max_animals_at_once, 0)); // Fail if someone else reserves the target before the animal arrives.
			this.FailOn(() => !pawn.CanReach(Partner, PathEndMode.Touch, Danger.Some)); // Fail if animal cannot reach target.
			this.FailOn(() => pawn.Drafted);

			// Path to target
			yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);

			var startPartnerJob = new Toil();
			startPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
			startPartnerJob.socialMode = RandomSocialMode.Off;
			startPartnerJob.initAction = delegate
			{
				if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverLoved) return;

				var bed = Partner.CurrentBed();

				Partner.jobs.StartJob(
					JobMaker.MakeJob(partnerJob, pawn),
					JobCondition.InterruptForced
				);

				if (bed is not null)
					if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverLoved driver)
						driver.Set_bed(bed);
			};
			yield return startPartnerJob;

			// Mate target
			var sexToil = new Toil();
			sexToil.defaultCompleteMode = ToilCompleteMode.Never;
			sexToil.defaultDuration = duration;
			sexToil.handlingFacing = true;
			sexToil.initAction = delegate
			{
				Partner.pather.StopDead();
				Partner.jobs.curDriver.asleep = false;

				Start();
				if (xxx.is_human(Partner))
					Sexprops.usedCondom = CondomUtility.TryUseCondom(Partner);
				if (Sexprops.usedCondom)
				{
					var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
					if (receiverDriver is not null && receiverDriver.Sexprops != null)
						receiverDriver.Sexprops.usedCondom = true;
				}
			};
			sexToil.tickAction = delegate
			{
				if (pawn.IsHashIntervalTick(ticks_between_hearts))
					ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
				SexTick(pawn, Partner);
				if (!Partner.Dead)
					SexUtility.reduce_rest(Partner, 1);
				SexUtility.reduce_rest(pawn, 2);
				if (ticks_left <= 0)
					ReadyForNextToil();
			};
			sexToil.FailOn(() => Partner.CurJob?.def != partnerJob);
			sexToil.AddFinishAction(End);
			yield return sexToil;

			yield return new Toil
			{
				initAction = () => SexUtility.ProcessSex(Sexprops),
				defaultCompleteMode = ToilCompleteMode.Instant
			};
		}
	}
}


code:
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;

namespace rjw
{
	public class JobDriver_Rape : JobDriver_SexBaseInitiator
	{
		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed);
		}

		protected override IEnumerable<Toil> MakeNewToils()
		{
			if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called");
			setup_ticks();
			var PartnerJob = xxx.gettin_raped;

			this.FailOnDespawnedNullOrForbidden(iTarget);
			this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives
			this.FailOn(() => pawn.IsFighting());
			this.FailOn(() => Partner.IsFighting());
			this.FailOn(() => pawn.Drafted);
			yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);

			SexUtility.RapeTargetAlert(pawn, Partner);

			var StartPartnerJob = new Toil();
			StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
			StartPartnerJob.socialMode = RandomSocialMode.Off;
			StartPartnerJob.initAction = delegate
			{
				if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return;

				var bed = Partner.CurrentBed();

				Partner.jobs.StartJob(
					JobMaker.MakeJob(PartnerJob, pawn),
					lastJobEndCondition: JobCondition.InterruptForced
				);

				if (bed is not null)
					if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver)
						driver.Set_bed(bed);
			};
			yield return StartPartnerJob;

			var SexToil = new Toil();
			SexToil.defaultCompleteMode = ToilCompleteMode.Never;
			SexToil.defaultDuration = duration;
			SexToil.handlingFacing = true;
			SexToil.initAction = delegate
			{
				Partner.pather.StopDead();
				Partner.jobs.curDriver.asleep = false;
				if (RJWSettings.rape_stripping && (Partner.IsColonist || pawn.IsColonist))
					Partner.Strip();
				Start();
			};
			SexToil.tickAction = delegate
			{
				if (pawn.IsHashIntervalTick(ticks_between_hearts))
					ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
				SexTick(pawn, Partner);
				SexUtility.reduce_rest(Partner, 1);
				SexUtility.reduce_rest(pawn, 2);
				if (ticks_left <= 0)
					ReadyForNextToil();
			};
			SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
			SexToil.AddFinishAction(End);
			yield return SexToil;

			yield return new Toil
			{
				initAction = () => SexUtility.ProcessSex(Sexprops),
				defaultCompleteMode = ToilCompleteMode.Instant
			};
		}
	}
}


code:
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;

namespace rjw
{
	public class JobDriver_RapeComfortPawn : JobDriver_Rape
	{
		protected override IEnumerable<Toil> MakeNewToils()
		{
			if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called");
			setup_ticks();
			var PartnerJob = xxx.gettin_raped;

			this.FailOnDespawnedNullOrForbidden(iTarget);
			//this.FailOn(() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated(Partner)));//this is wrong
			this.FailOn(() => (!Partner.IsDesignatedComfort()));
			this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives
			this.FailOn(() => pawn.Drafted);
			yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);

			SexUtility.RapeTargetAlert(pawn, Partner);

			Toil StartPartnerJob = new Toil();
			StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
			StartPartnerJob.socialMode = RandomSocialMode.Off;
			StartPartnerJob.initAction = delegate
			{
				if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return;

				var bed = Partner.CurrentBed();

				Partner.jobs.StartJob(
					JobMaker.MakeJob(PartnerJob, pawn),
					lastJobEndCondition: JobCondition.InterruptForced
				);

				if (bed is not null)
					if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver)
						driver.Set_bed(bed);
			};
			yield return StartPartnerJob;

			Toil SexToil = new Toil();
			SexToil.defaultCompleteMode = ToilCompleteMode.Never;
			SexToil.defaultDuration = duration;
			SexToil.handlingFacing = true;
			SexToil.initAction = delegate
			{
				Partner.pather.StopDead();
				Partner.jobs.curDriver.asleep = false;

				Start();
				// Unlike normal rape try use comfort prisoner condom
				CondomUtility.GetCondomFromRoom(Partner);
				Sexprops.usedCondom = CondomUtility.TryUseCondom(Partner);
				if (Sexprops.usedCondom)
				{
					var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever;
					if (receiverDriver is not null && receiverDriver.Sexprops != null)
						receiverDriver.Sexprops.usedCondom = true;
				}

				if (RJWSettings.DebugRape) ModLog.Message("JobDriver_RapeComfortPawn::MakeNewToils() - reserving prisoner");
				//pawn.Reserve(Partner, xxx.max_rapists_per_prisoner, 0);
			};
			SexToil.tickAction = delegate
			{
				if (pawn.IsHashIntervalTick(ticks_between_hearts))
					ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
				SexTick(pawn, Partner);
				SexUtility.reduce_rest(Partner, 1);
				SexUtility.reduce_rest(pawn, 2);
				if (ticks_left <= 0)
					ReadyForNextToil();
			};
			SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob);
			SexToil.AddFinishAction(End);
			yield return SexToil;

			yield return new Toil
			{
				initAction = delegate
				{
					// Trying to add some interactions and social logs
					SexUtility.ProcessSex(Sexprops);
					Partner.records.Increment(xxx.GetRapedAsComfortPawn);
				},
				defaultCompleteMode = ToilCompleteMode.Instant
			};
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.Sound;

namespace rjw
{
	public class JobDriver_ViolateCorpse : JobDriver_Rape
	{
		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return pawn.Reserve(Target, job, 1, -1, null, errorOnFailed);
		}

		protected override IEnumerable<Toil> MakeNewToils()
		{
			if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() called");
			setup_ticks();

			this.FailOnDespawnedNullOrForbidden(iTarget);
			this.FailOn(() => !pawn.CanReserve(Target, 1, 0));  // Fail if someone else reserves the prisoner before the pawn arrives
			this.FailOn(() => pawn.IsFighting());
			this.FailOn(() => pawn.Drafted);
			this.FailOn(Target.IsBurning);

			if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - moving towards Target");
			yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell);

			var alert = RJWPreferenceSettings.rape_attempt_alert == RJWPreferenceSettings.RapeAlert.Disabled ?
				MessageTypeDefOf.SilentInput : MessageTypeDefOf.NeutralEvent;
			Messages.Message(xxx.get_pawnname(pawn) + " is trying to rape a corpse of " + xxx.get_pawnname(Partner), pawn, alert);

			setup_ticks();// re-setup ticks on arrival

			var SexToil = new Toil();
			SexToil.defaultCompleteMode = ToilCompleteMode.Never;
			SexToil.defaultDuration = duration;
			SexToil.handlingFacing = true;
			SexToil.initAction = delegate
			{
				if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - stripping Target");
				(Target as Corpse).Strip();
				Start();
			};
			SexToil.tickAction = delegate
			{
				if (pawn.IsHashIntervalTick(ticks_between_hearts))
					if (xxx.is_necrophiliac(pawn))
						ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart);
					else
						ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart);
				//if (pawn.IsHashIntervalTick (ticks_between_hits))
				//	roll_to_hit (pawn, Target);
				SexTick(pawn, Target);
				SexUtility.reduce_rest(pawn, 2);
				if (ticks_left <= 0)
					ReadyForNextToil();
			};
			SexToil.AddFinishAction(delegate
			{
				End();
			});
			yield return SexToil;

			yield return new Toil
			{
				initAction = delegate
				{
					if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - creating aftersex toil");
					SexUtility.ProcessSex(Sexprops);
				},
				defaultCompleteMode = ToilCompleteMode.Instant
			};
		}
	}
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;

namespace rjw
{
	internal class JobDef_RapeEnemy : JobDef
	{
		public List<JobDef> interruptJobs;
		public List<string> TargetDefNames = new List<string>();
		public int priority = 0;

		protected JobDriver_RapeEnemy instance
		{
			get
			{
				if (_tmpInstance == null)
				{
					_tmpInstance = (JobDriver_RapeEnemy)Activator.CreateInstance(driverClass);
				}
				return _tmpInstance;
			}
		}

		private JobDriver_RapeEnemy _tmpInstance;

		public override void ResolveReferences()
		{
			base.ResolveReferences();
			interruptJobs = new List<JobDef> { null, JobDefOf.LayDown, JobDefOf.Wait_Wander, JobDefOf.GotoWander, JobDefOf.AttackMelee };
		}

		public virtual bool CanUseThisJobForPawn(Pawn rapist)
		{
			bool busy = !interruptJobs.Contains(rapist.CurJob?.def);
			if (RJWSettings.DebugRape) ModLog.Message(" JobDef_RapeEnemy::CanUseThisJobForPawn( " + xxx.get_pawnname(rapist) + " ) - busy:" + busy + " with current job: " + rapist.CurJob?.def?.ToString());
			if (busy) return false;

			return instance.CanUseThisJobForPawn(rapist);// || TargetDefNames.Contains(rapist.def.defName);
		}

		public virtual Pawn FindVictim(Pawn rapist, Map m)
		{
			return instance.FindVictim(rapist, m);
		}
	}

	public class JobDriver_RapeEnemy : JobDriver_Rape
	{
		//override can_rape mechanics
		protected bool requireCanRape = true;

		public virtual bool CanUseThisJobForPawn(Pawn rapist)
		{
			return xxx.is_human(rapist);
		}

		// this is probably useseless, maybe there be something in future
		public virtual bool considerStillAliveEnemies => true;

		[SyncMethod]
		public virtual Pawn FindVictim(Pawn rapist, Map m)
		{
			if (RJWSettings.DebugRape) ModLog.Message($"{this.GetType().ToString()}::TryGiveJob({xxx.get_pawnname(rapist)}) map {m?.ToString()}");
			if (rapist == null || m == null) return null;

			if (RJWSettings.DebugRape) ModLog.Message($" can rape = {xxx.can_rape(rapist)}");
			if (requireCanRape && !xxx.can_rape(rapist)) return null;

			List<Pawn> validTargets = new List<Pawn>();
			float min_fuckability = 0.10f;                          // Don't rape pawns with <10% fuckability
			float avg_fuckability = 0f;                             // Average targets fuckability, choose target higher than that
			var valid_targets = new Dictionary<Pawn, float>();      // Valid pawns and their fuckability
			Pawn chosentarget = null;                               // Final target pawn

			IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x
				=> !x.IsForbidden(rapist) && x != rapist && x.HostileTo(rapist)
				&& IsValidTarget(rapist, x))
				.ToList();

			if (RJWSettings.DebugRape) ModLog.Message($" targets {targets.Count()}");

			if (targets.Any(x => IsBlocking(rapist, x)))	//If any of the targets is not downed and visible - don't proceed with rape (you have more pressing things to do).
			{												//This is a bit whacky bearing in mind target selection. For example vulnerable pawns will block, but non-vulnearable will not
				return null;
			}

			foreach (var target in targets)
			{
				if (!Pather_Utility.cells_to_target_rape(rapist, target.Position))
				{
					//if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (cells) = {rapist.Position.DistanceToSquared(target.Position)}, skipping");
					if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (cells) = {rapist.Position.DistanceTo(target.Position)}, skipping");
					continue;// too far
				}

				float fuc = GetFuckability(rapist, target);

				if (fuc > min_fuckability)
				{
					if (Pather_Utility.can_path_to_target(rapist, target.Position))
						valid_targets.Add(target, fuc);
					else
						if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (path), skipping");
				}
				else
					if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} fuckability too low = {fuc}, skipping");

			}
			if (RJWSettings.DebugRape) ModLog.Message($" fuckable targets {valid_targets.Count()}");

			if (valid_targets.Any())
			{
				avg_fuckability = valid_targets.Average(x => x.Value);
				if (RJWSettings.DebugRape) ModLog.Message($" avg_fuckability {avg_fuckability}");

				// choose pawns to fuck with above average fuckability
				var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability);
				if (RJWSettings.DebugRape) ModLog.Message($" targets above avg_fuckability {valid_targetsFiltered.Count()}");

				if (valid_targetsFiltered.Any())
					chosentarget = valid_targetsFiltered.RandomElement().Key;
			}

			return chosentarget;
		}

		bool IsBlocking(Pawn rapist, Pawn target)
		{
			return considerStillAliveEnemies && !target.Downed && rapist.CanSee(target);
		}

		bool IsValidTarget(Pawn rapist, Pawn target)
		{

			if (!RJWSettings.bestiality_enabled)
			{
				if (xxx.is_animal(target) && xxx.is_human(rapist))
				{
					//bestiality disabled, skip.
					return false;
				}
				if (xxx.is_animal(rapist) && xxx.is_human(target))
				{
					//bestiality disabled, skip.
					return false;
				}
			}

			if (!RJWSettings.animal_on_animal_enabled)
				if ((xxx.is_animal(target) && xxx.is_animal(rapist)))
				{
					//animal_on_animal disabled, skip.
					return false;
				}

			if ((xxx.is_mechanoid(rapist) && xxx.is_animal(target)) || (xxx.is_animal(rapist) && xxx.is_mechanoid(target)))
				return false; //no Mech on Animal action, ref JobDriver_RapeEnemyByMech::GetFuckability()

			if (target.CurJob?.def == xxx.gettin_raped || target.CurJob?.def == xxx.gettin_loved)
			{
				//already having sex with someone, skip, give chance to other victims.
				return false;
			}

			return Can_rape_Easily(target) &&
				(xxx.is_human(target) || xxx.is_animal(target)) &&
				rapist.CanReserveAndReach(target, PathEndMode.OnCell, Danger.Some, xxx.max_rapists_per_prisoner, 0);
		}

		public virtual float GetFuckability(Pawn rapist, Pawn target)
		{
			float fuckability = 0;
			if (target.health.hediffSet.HasHediff(xxx.submitting)) // it's not about attractiveness anymore, it's about showing who's whos bitch
			{
				fuckability = 2 * SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true);
			}
			else if (SexAppraiser.would_rape(rapist, target))
			{
				fuckability = SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true);
			}

			if (RJWSettings.DebugRape) ModLog.Message($"JobDriver_RapeEnemy::GetFuckability({xxx.get_pawnname(rapist)}, {xxx.get_pawnname(target)})");

			return fuckability;
		}

		protected bool Can_rape_Easily(Pawn pawn)
		{
			return xxx.can_get_raped(pawn) && !pawn.IsBurning();
		}
	}
}


code:
using RimWorld;
using Verse;

namespace rjw
{
	internal class JobDriver_RapeEnemyByAnimal : JobDriver_RapeEnemy
	{
		public override bool CanUseThisJobForPawn(Pawn rapist)
		{
			if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
				return false;

			return xxx.is_animal(rapist) && !xxx.is_insect(rapist);
		}
	}
}


code:
using RimWorld;
using Verse;

namespace rjw
{
	internal class JobDriver_RapeEnemyByHumanlike : JobDriver_RapeEnemy
	{
		public override bool CanUseThisJobForPawn(Pawn rapist)
		{
			if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
				return false;

			return xxx.is_human(rapist);
		}
	}
}


code:
using System.Linq;
using RimWorld;
using Verse;

namespace rjw
{
	internal class JobDriver_RapeEnemyByInsect : JobDriver_RapeEnemy
	{
		public override bool CanUseThisJobForPawn(Pawn rapist)
		{
			if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
				return false;

			return xxx.is_insect(rapist);
		}

		public override float GetFuckability(Pawn rapist, Pawn target)
		{
			//Female plant Eggs to everyone.
			//if (rapist.gender == Gender.Female) //Genital_Helper.has_ovipositorF(rapist);
			//{
			//	//only rape when target dont have eggs yet
			//	//if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where (x.IsParent(rapist)) select x).Count() > 0)
			//	{
			//		return 1f;
			//	}
			//}
			////Male rape to everyone.
			////Feritlize eggs to target with planted eggs.
			//else //Genital_Helper.has_ovipositorM(rapist);
			//{
			//	//only rape target when can fertilize
			//	//if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where (x.IsParent(rapist) && !x.fertilized) select x).Count() > 0)
			//	if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where x.IsParent(rapist) select x).Count() > 0)
			//	{
			//		return 1f;
			//	}
			//}
			return 1f;
		}
	}
}


code:
using RimWorld;
using Verse;

namespace rjw
{
	internal class JobDriver_RapeEnemyByMech : JobDriver_RapeEnemy
	{
		public override bool CanUseThisJobForPawn(Pawn rapist)
		{
			if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
				return false;

			return xxx.is_mechanoid(rapist);
		}

		public override float GetFuckability(Pawn rapist, Pawn target)
		{
			//Plant stuff into humanlikes.
			if (xxx.is_human(target))
				return 1f;
			else
				return 0f;
		}

	}
}


code:
using RimWorld;
using Verse;

namespace rjw
{
	internal class JobDriver_RapeEnemyToParasite : JobDriver_RapeEnemy
	{
		//not implemented
		public JobDriver_RapeEnemyToParasite()
		{
			this.requireCanRape = false;
		}

		public override bool CanUseThisJobForPawn(Pawn rapist)
		{
			if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander))
				return false;

			return false;
		}
	}
}


code:
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.Sound;

namespace rjw
{
	public class JobDriver_RandomRape : JobDriver_Rape
	{
		//Add some stuff. planning became bersek when failed to rape.
	}
}