code:
:: Art_Vector_Hair_Fore_ [nobr]

/* TODO: simplify */
<<if _artSlave.fuckdoll != 0 || _artSlave.bald != 0>>
	<<include Art_Vector_Hair_Fore_NoHair>>
<<else>>
	<<if _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "a cybersuit" && _artSlave.clothes != "Western clothing" && _artSlave.clothes != "a military uniform" && _artSlave.clothes != "a schutzstaffel uniform" && _artSlave.clothes != "a slutty schutzstaffel uniform" && _artSlave.clothes != "a red army uniform" && _artSlave.clothes != "battlearmor" && _artSlave.clothes != "a biyelgee costume" && _artSlave.clothes != "a mounty outfit" && _artSlave.clothes != "a slutty nurse outfit" && _artSlave.clothes != "a niqab and abaya" && _artSlave.clothes != "a burqa" && _artSlave.clothes != "a klan robe" && _artSlave.clothes != "a hijab and blouse" && _artSlave.clothes != "a burkini" && _artSlave.clothes != "a slutty klan robe" && _artSlave.clothes != "a police uniform">>
		<<switch _artSlave.hStyle>>
		<<case "buzzcut" "shaved" "shaved bald">>
			<<include Art_Vector_Hair_Fore_NoHair>>
		<<case "permed">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Permed_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Permed_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Permed_Short>>
			<</if>>
		<<case "up">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Up_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Up_Med>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Up_Short>>
			<</if>>
		<<case "neat">>
			<<include Art_Vector_Hair_Fore_Neat>>
		<<case "ponytail">>
			<<include Art_Vector_Hair_Fore_Ponytail>>
		<<case "bun">>
			<<include Art_Vector_Hair_Fore_Bun>>
		<<case "curled">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Curled_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Curled_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Curled_Short>>
			<</if>>
		<<case "eary">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Eary_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Eary_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Eary_Short>>
			<</if>>
		<<case "luxurious">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Luxurious_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Luxurious_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Luxurious_Short>>
			<</if>>
		<<case "afro">>
			<<if _artSlave.hLength >= 150>>
				<<include Art_Vector_Hair_Fore_Afro_Giant>>
			<<elseif _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Afro_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Afro_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Afro_Short>>
			<</if>>
		<<case "messy">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Messy_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Messy_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Messy_Short>>
			<</if>>
		<<case "dreadlocks">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Dreadlocks_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Dreadlocks_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Dreadlocks_Short>>
			<</if>>
		<<case "cornrows">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Cornrows_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Cornrows_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Cornrows_Short>>
			<</if>>
		<<case "braided">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Braided_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Braided_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Braided_Short>>
			<</if>>
		<<case "tails">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Tails_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Tails_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Tails_Short>>
			<</if>>
		<<case "strip">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Strip_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Strip_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Strip_Short>>
			<</if>>
		<<case "messy bun">>
			<<if _artSlave.hLength >= 60>>
				<<include Art_Vector_Hair_Fore_Ninja_Long>>
			<<elseif _artSlave.hLength >= 30>>
				<<include Art_Vector_Hair_Fore_Ninja_Medium>>
			<<elseif _artSlave.hLength >= 10>>
				<<include Art_Vector_Hair_Fore_Ninja_Short>>
			<</if>>
		<<default>>
			<<include Art_Vector_Hair_Fore_Messy_Medium>>
		<</switch>>
	<</if>>
<</if>>
/* note: latex clothing actually shows some hair, but there is no appropriate art for it */

<<if _artSlave.collar == "cat ears">>
	<<include Art_Vector_Cat_Ear_Fore>>
<</if>>


code:
:: Art_Vector_Head_ [nobr]

<<include Art_Vector_Head>>

/* shiny clothings */
<<if $seeVectorArtHighlights == 1>>
	<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>
		<<include Art_Vector_Head_Outfit_Shine>>
	<</if>>
<</if>>

<<if _artSlave.clothes != "restrictive latex">>
	<<if _artSlave.markings == "beauty mark">>
		<<include Art_Vector_Beauty_Mark>>
	<</if>>
	<<if _artSlave.markings == "freckles">>
		<<include Art_Vector_Freckles>>
	<</if>>
	<<if _artSlave.markings == "heavily freckled">>
		<<include Art_Vector_Freckles_Heavy>>
	<</if>>
	<<if _artSlave.markings == "birthmark">>
		<<include Art_Vector_Birthmark>>
	<</if>>
	<<if _artSlave.minorInjury == "black eye">>
		<<include Art_Vector_Black_Eye>>
	<</if>>
<</if>>

/* FACIAL APPEARANCE */
<<if _artSlave.fuckdoll == 0>>
	<<if $seeFaces > 0>>
	<<if _artSlave.clothes != "restrictive latex">>
		<<if _artSlave.race == "white" || _artSlave.race == "southern european">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeA>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeD>>
				<<include Art_Vector_Mouth_TypeF>>
				<<include Art_Vector_Nose_TypeF>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeE_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeE_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeE_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeE_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeE_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeE_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeE_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeE>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeD>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
		<<elseif _artSlave.race == "asian" || _artSlave.race == "pacific islander" || _artSlave.race == "malay">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeD_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeD_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeD_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeD_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeD_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeD_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeD_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeD>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeB>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeA>>
				<<include Art_Vector_Nose_TypeE>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeF>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
		<<elseif _artSlave.race == "latina" || _artSlave.race == "amerindian">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeD>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeB_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeB_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeB_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeB_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeB_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeB_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeB_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeF>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeB>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeD_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeD_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeD_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeD_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeD_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeD_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeD_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeF>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeB>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeA>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeE_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeE_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeE_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeE_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeE_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeE_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeE_Bushy>>
				<</if>>
			<</if>>
		<<elseif _artSlave.race == "black">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeD>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeF>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeF>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeE_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeE_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeE_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeE_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeE_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeE_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeE_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeF>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeB>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeE_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeE_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeE_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeE_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeE_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeE_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeE_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeD>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeD_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeD_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeD_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeB_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeD_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeD_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeD_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeF>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
		<<elseif _artSlave.race == "middle eastern">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeA>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeD>>
				<<include Art_Vector_Mouth_TypeF>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeB_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeB_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeB_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeB_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeB_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeB_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeB_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeF>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeF>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeE>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeE_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeE_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeE_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeE_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeE_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeE_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeE_Bushy>>
				<</if>>
			<</if>>
		<</if>>
		<<if _artSlave.race == "semitic">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeA>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeD>>
				<<include Art_Vector_Mouth_TypeF>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeB_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeB_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeB_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeB_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeB_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeB_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeB_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeF>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeF>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeE>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeE_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeE_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeE_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeE_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeE_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeE_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeE_Bushy>>
				<</if>>
			<</if>>
		<<elseif _artSlave.race == "indo-aryan">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeA>>
				<<include Art_Vector_Nose_TypeD>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeF>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeE>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeD>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeD_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeD_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeD_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeD_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeD_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeD_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeD_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeD_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeD_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeD_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeD_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeD_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeD_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeD_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
		<<elseif _artSlave.race == "mixed race">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeA>>
				<<include Art_Vector_Nose_TypeD>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeF>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeE>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeD>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeD>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeD_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeD_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeD_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeD_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeD_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeD_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeD_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeD_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeD_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeD_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeD_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeD_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeD_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeD_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
		<<elseif _artSlave.race != "white" && _artSlave.race != "southern european" && _artSlave.race != "black" && _artSlave.race != "mixed race" && _artSlave.race != "semitic" && _artSlave.race != "indo-aryan" && _artSlave.race != "latina" && _artSlave.race != "amerindian" && _artSlave.race != "middle eastern" && _artSlave.race != "asian" && _artSlave.race != "pacific islander" && _artSlave.race != "malay">>
			<<if _artSlave.faceShape == "normal">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeA>>
				<<include Art_Vector_Nose_TypeA>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "masculine">>
				<<include Art_Vector_Eyes_TypeD>>
				<<include Art_Vector_Mouth_TypeF>>
				<<include Art_Vector_Nose_TypeF>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeE_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeE_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeE_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeE_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeE_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeE_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeE_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "androgynous">>
				<<include Art_Vector_Eyes_TypeE>>
				<<include Art_Vector_Mouth_TypeE>>
				<<include Art_Vector_Nose_TypeE>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeF_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeF_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeF_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeF_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeF_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeF_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeF_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "cute">>
				<<include Art_Vector_Eyes_TypeB>>
				<<include Art_Vector_Mouth_TypeB>>
				<<include Art_Vector_Nose_TypeD>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeA_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeA_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeA_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeA_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeA_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeA_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeA_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "sensual">>
				<<include Art_Vector_Eyes_TypeC>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
			<<if _artSlave.faceShape == "exotic">>
				<<include Art_Vector_Eyes_TypeA>>
				<<include Art_Vector_Mouth_TypeC>>
				<<include Art_Vector_Nose_TypeC>>
				<<if _artSlave.eyebrowFullness == "pencil-thin">>
					<<include Art_Vector_Eyebrow_TypeC_Pencilthin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thin">>
					<<include Art_Vector_Eyebrow_TypeC_Thin>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "threaded">>
					<<include Art_Vector_Eyebrow_TypeC_Threaded>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "natural">>
					<<include Art_Vector_Eyebrow_TypeC_Natural>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "tapered">>
					<<include Art_Vector_Eyebrow_TypeC_Tapered>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "thick">>
					<<include Art_Vector_Eyebrow_TypeC_Thick>>
				<</if>>
				<<if _artSlave.eyebrowFullness == "bushy">>
					<<include Art_Vector_Eyebrow_TypeC_Bushy>>
				<</if>>
			<</if>>
		<</if>>
	<</if>>
	<</if>>
<</if>>
/* END FACIAL APPEARANCE */

<<if _artSlave.eyebrowPiercing > 0>>
	<<if _artSlave.eyebrowPiercing == 1>>
		<<include Art_Vector_Eyebrow_Light>>
	<<elseif _artSlave.eyebrowPiercing == 2>>
		<<include Art_Vector_Eyebrow_Heavy>>
	<</if>>
<</if>>

<<if _artSlave.nosePiercing > 0>>
	<<if _artSlave.nosePiercing == 1>>
		<<include Art_Vector_Nose_Light>>
	<<elseif _artSlave.nosePiercing == 2>>
		<<include Art_Vector_Nose_Heavy>>
	<</if>>
<</if>>

<<if _artSlave.lipsPiercing > 0>>
	<<if _artSlave.lipsPiercing == 1>>
		<<include Art_Vector_Lip_Light>>
	<<elseif _artSlave.lipsPiercing == 2>>
		<<include Art_Vector_Lip_Heavy>>
	<</if>>
<</if>>

/* ADDONS */

<<if _artSlave.fuckdoll == 0 >> /* fuckdolly cannot be decorated */
	<<if _artSlave.collar == "dildo gag">>
		<<include Art_Vector_Dildo_Gag>>
	<</if>>
	<<if _artSlave.collar == "ball gag">>
		<<include Art_Vector_Ball_Gag>>
	<</if>>
	<<if _artSlave.collar == "bit gag">>
		<<include Art_Vector_Bit_Gag>>
	<</if>>
	<<if _artSlave.collar == "massive dildo gag">>
		<<include Art_Vector_Massive_Dildo_Gag>>
	<</if>>
	<<if _artSlave.collar == "porcelain mask">>
		<<include Art_Vector_Porcelain_Mask>>
	<</if>>
	<<if _artSlave.eyewear == "corrective glasses" || _artSlave.eyewear == "glasses" || _artSlave.eyewear == "blurring glasses">>
		<<include Art_Vector_Glasses>>
	<</if>>

	/* head clothing */
	<<if _artSlave.clothes == "a slutty klan robe">>
		<<include Art_Vector_Head_Outfit_SluttyKlanRobe>>
	<</if>>
	<<if _artSlave.clothes == "a klan robe">>
		<<include Art_Vector_Head_Outfit_KlanRobe>>
	<</if>>
	<<if _artSlave.clothes == "a burkini">>
		<<include Art_Vector_Head_Outfit_Burkini>>
	<</if>>
	<<if _artSlave.clothes == "a hijab and blouse">>
		<<include Art_Vector_Head_Outfit_HijabAndBlouse>>
	<</if>>
	<<if _artSlave.clothes == "a burqa">>
		<<include Art_Vector_Head_Outfit_Burqa>>
	<</if>>
	<<if _artSlave.clothes == "a niqab and abaya">>
		<<include Art_Vector_Head_Outfit_NiqabAndAbaya>>
	<</if>>
	<<if _artSlave.clothes == "a hijab and abaya">>
		<<include Art_Vector_Head_Outfit_HijabAndAbaya>>
	<</if>>
	<<if _artSlave.clothes == "a succubus outfit">>
		<<include Art_Vector_Head_Outfit_Succubus>>
	<</if>>
	<<if _artSlave.clothes == "a bunny outfit">>
		<<include Art_Vector_Head_Outfit_Bunny>>
	<</if>>
	<<if _artSlave.clothes == "a chattel habit">>
		<<include Art_Vector_Head_Outfit_ChattelHabit>>
	<</if>>
	<<if _artSlave.clothes == "a fallen nuns habit">>
		<<include Art_Vector_Head_Outfit_FallenNunsHabit>>
	<</if>>
	<<if _artSlave.clothes == "harem gauze">>
		<<include Art_Vector_Head_Outfit_HaremGauze>>
	<</if>>
	<<if _artSlave.clothes == "a penitent nuns habit">>
		<<include Art_Vector_Head_Outfit_PenitentNunsHabit>>
	<</if>>
	<<if _artSlave.clothes == "Western clothing">>
		<<include Art_Vector_Head_Outfit_Western>>
	<</if>>
	<<if _artSlave.clothes == "a military uniform">>
		<<include Art_Vector_Head_Outfit_MilitaryUniform>>
	<</if>>
	<<if _artSlave.clothes == "a cybersuit">>
		<<include Art_Vector_Head_Outfit_Cybersuit>>
	<</if>>
	<<if _artSlave.clothes == "a schutzstaffel uniform">>
		<<include Art_Vector_Head_Outfit_SchutzstaffelUniform>>
	<</if>>
	<<if _artSlave.clothes == "a slutty schutzstaffel uniform">>
		<<include Art_Vector_Head_Outfit_SchutzstaffelUniform>>
	<</if>>
	<<if _artSlave.clothes == "a red army uniform">>
		<<include Art_Vector_Head_Outfit_RedArmyUniform>>
	<</if>>
	<<if _artSlave.clothes == "battlearmor">>
		<<include Art_Vector_Head_Outfit_Battlearmor>>
	<</if>>
	<<if _artSlave.clothes == "a biyelgee costume">>
		<<include Art_Vector_Head_Outfit_BiyelgeeCostume>>
	<</if>>
	<<if _artSlave.clothes == "a mounty outfit">>
		<<include Art_Vector_Head_Outfit_Mounty>>
	<</if>>
	<<if _artSlave.clothes == "a slutty nurse outfit">>
		<<include Art_Vector_Head_Outfit_SluttyNurse>>
	<</if>>
	<<if _artSlave.clothes == "a police uniform">>
		<<include Art_Vector_Head_Outfit_PoliceUniform>>
	<</if>>
	<<if _artSlave.clothes == "kitty lingerie">>
		<<include Art_Vector_Cat_Ear_Fore>>
		<<include Art_Vector_Cat_Ear_Back>>
	<</if>>
<</if>>


code:
:: Art_Vector_Leg_ [nobr]

/* Leg wideness switch courtesy of Nov-X */
/* Updated 2018-10-25 by Fr0g */
/* - changed size calculation block position*/
/* - added brackets to make boolean logic run */

/* BEWARE: _legSize is also used in Art_Vector_Feet_ */
/* BEWARE: _buttSize set by Art_Vector_Butt_ */

/* Size calculations - needs to be done even for amputees */
<<set _legSize = "Normal">>
<<if _artSlave.hips == -2>>
	<<if _artSlave.weight <= 0>>
		<<set _legSize = "Narrow">>
	<<elseif _artSlave.weight > 0 && _artSlave.weight < 161>>
		<<set _legSize = "Normal">>
	<<elseif _artSlave.weight >= 161>>
		<<set _legSize = "Wide">>
	<</if>>
<<elseif _artSlave.hips == -1>>
	<<if _artSlave.weight <= -11>>
		<<set _legSize = "Narrow">>
	<<elseif _artSlave.weight > -11 && _artSlave.weight < 96>>
		<<set _legSize = "Normal">>
	<<elseif _artSlave.weight >= 96>>
		<<set _legSize = "Wide">>
	<</if>>
<<elseif _artSlave.hips == 0>>
	<<if _artSlave.weight <= -96>>
		<<set _legSize = "Narrow">>
	<<elseif _artSlave.weight > -96 && _artSlave.weight < 11>>
		<<set _legSize = "Normal">>
	<<elseif _artSlave.weight >= 11 && _artSlave.weight < 131>>
		<<set _legSize = "Wide">>
	<<elseif _artSlave.weight >= 131>>
		<<set _legSize = "Thick">>
	<</if>>
<<elseif _artSlave.hips == 1>>
	<<if _artSlave.weight <= -31>>
		<<set _legSize = "Normal">>
	<<elseif _artSlave.weight > -31 && _artSlave.weight < 31>>
		<<set _legSize = "Wide">>
	<<elseif _artSlave.weight >= 31>>
		<<set _legSize = "Thick">>
	<</if>>
<<elseif _artSlave.hips == 2>>
	<<if _artSlave.weight <= -11>>
		<<set _legSize = "Wide">>
	<<elseif _artSlave.weight > -11>>
		<<set _legSize = "Thick">>
	<</if>>
<<elseif _artSlave.hips == 3>>
	<<if _artSlave.weight <= -11>>
		<<set _legSize = "Wide">>
	<<elseif _artSlave.weight > -11>>
		<<set _legSize = "Thick">>
	<</if>>
<</if>>

<<if _artSlave.amp == 0>>
	<<set _art = "Art_Vector_Leg_"+_legSize >>
	<<include _art >>
<</if>>

<<if _artSlave.amp == 0>>
	<<if _artSlave.muscles >= 97>>
		<<if _legSize == "Thick">>
			<<include Art_Vector_Leg_Thick_MHeavy>>
		<<elseif _legSize == "Wide">>
			<<include Art_Vector_Leg_Wide_MHeavy>>
		<<elseif _legSize == "Normal">>
			<<include Art_Vector_Leg_Normal_MHeavy>>
		<<elseif _legSize == "Narrow">>
			<<include Art_Vector_Leg_Narrow_MHeavy>>
		<</if>>
	<<elseif _artSlave.muscles < 97 && _artSlave.muscles >= 62>>
		<<if _legSize == "Thick">>
			<<include Art_Vector_Leg_Thick_MMedium>>
		<<elseif _legSize == "Wide">>
			<<include Art_Vector_Leg_Wide_MMedium>>
		<<elseif _legSize == "Normal">>
			<<include Art_Vector_Leg_Normal_MMedium>>
		<<elseif _legSize == "Narrow">>
			<<include Art_Vector_Leg_Narrow_MMedium>>
		<</if>>
	<<elseif _artSlave.muscles < 62 && _artSlave.muscles >= 30>>
		<<if _legSize == "Thick">>
			<<include Art_Vector_Leg_Thick_MLight>>
		<<elseif _legSize == "Wide">>
			<<include Art_Vector_Leg_Wide_MLight>>
		<<elseif _legSize == "Normal">>
			<<include Art_Vector_Leg_Normal_MLight>>
		<<elseif _legSize == "Narrow">>
			<<include Art_Vector_Leg_Narrow_MLight>>
		<</if>>
	<</if>>
<</if>>

/* Selection of matching SVG based on amputee level */

<<if _artSlave.amp == -1 && (_artSlave.PLimb == 1 || _artSlave.PLimb == 2)>>
	<<set _art = "Art_Vector_Leg_ProstheticBasic_"+_legSize >>
	<<include _art>>
<</if>>

<<if _artSlave.amp == -2 && (_artSlave.PLimb == 1 || _artSlave.PLimb == 2)>>
	<<set _art = "Art_Vector_Leg_ProstheticSexy_"+_legSize >>
	<<include _art>>
<</if>>

<<if _artSlave.amp == -3 && (_artSlave.PLimb == 1 || _artSlave.PLimb == 2)>>
	<<set _art = "Art_Vector_Leg_ProstheticBeauty_"+_legSize >>
	<<include _art>>
<</if>>

<<if _artSlave.amp == -4 && (_artSlave.PLimb == 1 || _artSlave.PLimb == 2)>>
	<<set _art = "Art_Vector_Leg_ProstheticCombat_"+_legSize >>
	<<include _art>>
<</if>>

<<if _artSlave.amp == -5 && (_artSlave.PLimb == 1 || _artSlave.PLimb == 2)>>
	<<set _art = "Art_Vector_Leg_ProstheticSwiss_"+_legSize >>
	<<include _art>>
<</if>>
/* Changed next line for no attached limbs regardless of the PLimb state */
/* <<if _artSlave.amp == 1 && _artSlave.PLimb == 0>> <</if>> */
<<if _artSlave.amp == 1>>
	<<include Art_Vector_Stump>>
<</if>>


code:
:: Art_Vector_Pubic_Hair_ [nobr]

<<if _artSlave.fuckdoll != 0 || _artSlave.clothes != "a latex catsuit">>

<<if $showBodyMods == 1>>
	<<if _artSlave.vaginaTat == "rude words">>
		<<if _artSlave.dick != 0>>
			<<set _art_pussy_tattoo_text = "Useless" >>
		<<else>>
			<<set _art_pussy_tattoo_text = "Fucktoy" >>
		<</if>>
		<<include Art_Vector_Pussy_Tattoo>>
	<</if>>
<</if>>

<<if _artSlave.physicalAge < 11>>
	<<include Art_Vector_Pubic_Hair_None >>
		<<include Art_Vector_Pubic_Hair_Underarm_None >>
<<elseif _artSlave.physicalAge <= 13>>
	<<if _artSlave.pubicHStyle != "waxed">>
		<<include Art_Vector_Pubic_Hair_Wispy >>
	<</if>>
<</if>>

<<if _artSlave.physicalAge > 13 && _artSlave.clothes != "a comfortable bodysuit">>
	<<if _artSlave.pubicHStyle == "strip" || _artSlave.pubicHStyle == "in a strip">>
		<<if _torsoSize == "Obese" || _torsoSize == "Fat">>
			<<include Art_Vector_Pubic_Hair_StripFat >>
		<<elseif _torsoSize == "Chubby" || _torsoSize == "Normal" || _torsoSize == "Unnatural" || _torsoSize == "Hourglass" >>
			<<include Art_Vector_Pubic_Hair_Strip >>
		<</if>>
	<<elseif _artSlave.pubicHStyle == "bush" || _artSlave.pubicHStyle == "bushy in the front and neat in the rear">>
		<<if _torsoSize == "Obese" || _torsoSize == "Fat">>
			<<include Art_Vector_Pubic_Hair_BushFat >>
		<<elseif _torsoSize == "Chubby" || _torsoSize == "Normal" || _torsoSize == "Unnatural" || _torsoSize == "Hourglass" >>
			<<include Art_Vector_Pubic_Hair_Bush >>
		<</if>>
	<<elseif _artSlave.pubicHStyle == "neat">>
		<<if _torsoSize == "Obese" || _torsoSize == "Fat">>
			<<include Art_Vector_Pubic_Hair_NeatFat >>
		<<elseif _torsoSize == "Chubby" || _torsoSize == "Normal" || _torsoSize == "Unnatural" || _torsoSize == "Hourglass" >>
			<<include Art_Vector_Pubic_Hair_Neat >>
		<</if>>
	<<elseif _artSlave.pubicHStyle =="bushy">>
		<<if _torsoSize == "Obese" || _torsoSize == "Fat">>
			<<include Art_Vector_Pubic_Hair_BushyFat >>
		<<elseif _torsoSize == "Chubby" || _torsoSize == "Normal" || _torsoSize == "Unnatural" || _torsoSize == "Hourglass" >>
			<<include Art_Vector_Pubic_Hair_Bushy >>
		<</if>>
	<<elseif _artSlave.pubicHStyle =="very bushy">>
		<<if _torsoSize == "Obese" || _torsoSize == "Fat">>
			<<include Art_Vector_Pubic_Hair_Very_BushyFat >>
		<<elseif _torsoSize == "Chubby" || _torsoSize == "Normal" || _torsoSize == "Unnatural" || _torsoSize == "Hourglass" >>
			<<include Art_Vector_Pubic_Hair_Very_Bushy >>
		<</if>>
	<<elseif _artSlave.pubicHStyle =="waxed">>
		<<include Art_Vector_Pubic_Hair_None >>
	<</if>>
<</if>>

<<if _artSlave.physicalAge > 13 && _artSlave.clothes != "a comfortable bodysuit">>
	<<if _artSlave.underArmHStyle == "hairless" || _artSlave.underArmHStyle == "waxed" || _artSlave.underArmHStyle == "bald">>
		<<include Art_Vector_Pubic_Hair_Underarm_None >>
	<<elseif _artSlave.underArmHStyle == "shaved">>
		<<include Art_Vector_Pubic_Hair_Underarm_Shaved >>
	<<elseif _artSlave.underArmHStyle == "neat">>
		<<include Art_Vector_Pubic_Hair_Underarm_Neat >>
	<<elseif _artSlave.underArmHStyle =="bushy">>
		<<include Art_Vector_Pubic_Hair_Underarm_Bushy >>
	<</if>>
<</if>>

<</if>> /* latex clothing */


code:
:: Art_Vector_Pussy_ [nobr]

<<if _artSlave.vagina >= 0 && _artSlave.clothes != "a latex catsuit" && _artSlave.clothes != "a comfortable bodysuit" && _artSlave.clothes != "a cybersuit">>
	<<include Art_Vector_Pussy>>
<</if>>


code:
:: Art_Vector_Set_Colour_Hair_ [nobr]

/*
"Free-Cities Dyes (taken from Cosmetic Rules Assistant Settings)"-
to-"HTML Color"-Map
courtesy of Nov-X
*/

<<set _hairColour = extractColor(_artSlave.hColor) >>
<<set _pubicHairColour = extractColor(_artSlave.pubicHColor) >>
<<set _underarmHairColour = extractColor(_artSlave.underArmHColor) >>
<<set _eyebrowHairColour = extractColor(_artSlave.eyebrowHColor) >>
<<set _sclerae = extractColor(_artSlave.sclerae) >>


code:
:: Art_Vector_Set_Colour_Outfit_

/* BEWARE: _outfitBaseColour is used by Art_Vector_Set_Colour_Skin_ */
/* BEWARE: _outfitBaseColour is read by Wardrobe Use */
/* BEWARE: _glassesColor is read by Wardrobe Use */

<<set _s = Art_Vector_Set_Colour_Outfit(_artSlave) >>
<<set _outfitBaseColour = _s.outfitBaseColour>>
<<set _glassesColor = _s.glassesColor>>
<<set _eyeColor = _s.eyeColor>>


code:
:: Art_Vector_Set_Colour_Outfit_JS [script]

window.Art_Vector_Set_Colour_Outfit = function(artSlave) {

var s = {
	outfitBaseColour : undefined,
	glassesColor : undefined
	}

if (artSlave.fuckdoll != 0 || artSlave.clothes == "restrictive latex" || artSlave.clothes == "a latex catsuit" || artSlave.clothes == "a cybersuit") {
	s.outfitBaseColour = "#515351" ; /* standard "black rubber" latex color */
	if (artSlave.clothingBaseColor) {
		s.outfitBaseColour = artSlave.clothingBaseColor ; /* latex color selected by user */
		/* TODO: rewrite all textual descriptions not to explicitly mention the latex being of black color. */
	}
}

if (artSlave.fuckdoll != 0 || artSlave.clothes == "a comfortable bodysuit") {
	s.outfitBaseColour = "#464646" ; /* bodysuit */
	if (artSlave.clothingBaseColor) {
		s.outfitBaseColour = artSlave.clothingBaseColor ; /* bodysuit color selected by user */
	}
}

/* head addons */
switch (artSlave.eyewear) {
	case "corrective glasses":
	case "glasses":
	case "blurring glasses":
		s.glassesColor = "#010101";
		break;
	default:
		/* use color for "glasses" by default */
		s.glassesColor = "#010101";
	}

switch (artSlave.collar) {
	case "porcelain mask":
		s.glassesColor = "#FFFFFF";
		break;
	default:
		/* use color for "mask" by default */
		s.glassesColor = "#010101";
	}

if (artSlave.glassesColor) {
	s.glassesColor = artSlave.glassesColor; /* glasses color selected by user */
}

if (artSlave.eyeColor) {
	s.eyeColor = extractColor(artSlave.eyeColor, 1);
}

return s;
}


code:
:: Art_Vector_Set_Colour_Shoe_ [nobr]

/* courtesy of Nov-X */

/* BEWARE: _shoeColour is read by Wardrobe Use */

/* note: only heels use this shadow */
<<set _shoeShadowColour = "#616a6b">>

<<switch _artSlave.shoes>>
<<case "extreme heels" "heels">>
	<<set _shoeColour = "#80808080">>
<<case "boots">>
	<<set _shoeColour = "#80808080">>
<<case "flats">>
	<<set _shoeColour = "#80808080">>
<<case "pumps">>
	<<set _shoeColour = "#80808080">>
<<default>>
	/* use color for "heels" by default */
	<<set _shoeColour = "#595959">>
<</switch>>

<<if def _artSlave.shoeColor>>
	<<set _shoeColour = _artSlave.shoeColor+";opacity: 0.4">> /* shoe color selected by user */
	<<set _shoeShadowColour = _shoeColour+";opacity: 0.5">> /* TODO: do not abuse "color" variable for style definitions. do not rely on dark background for shadow effect either. */
<</if>>

/* override color in case of full body latex outfit */
<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" >>
	<<set _shoeColour = _skinColour>>
	<<set _shoeShadowColour = _shoeColour+";opacity: 0.5">> /* TODO: do not abuse "color" variable for style definitions. do not rely on dark background for shadow effect either. */
<</if>>


code:
:: Art_Vector_Set_Colour_Skin_

/* BEWARE: _outfitBaseColour is set by Art_Vector_Set_Colour_Outfit_ */

<<set _s = Art_Vector_Set_Colour_Skin(_artSlave, _outfitBaseColour) >>
<<set _areolaStyle = _s.areolaStyle>>
<<set _bellySkinStyle = _s.bellySkinStyle>>
<<set _boobSkinStyle = _s.boobSkinStyle>>
<<set _headSkinStyle = _s.headSkinStyle>>
<<set _labiaStyle = _s.labiaStyle>>
<<set _penisSkinStyle = _s.penisSkinStyle>>
<<set _scrotumSkinStyle = _s.scrotumSkinStyle>>
<<set _skinColour = _s.skinColour>>
<<set _torsoSkinStyle = _s.torsoSkinStyle>>
<<set _bellybuttonStyle = _s.bellybuttonStyle>>


code:
:: Art_Vector_Set_Colour_Skin_JS [script]

window.Art_Vector_Set_Colour_Skin = function(artSlave, outfitBaseColour) {

/* create an aggregator object yielding all computed styles */
var s = {
	areolaStyle: "#d76b93;", /* this is the default and can be customized later */
	labiaStyle: "#d76b93;", /* this is the default and can be customized later */
	bellybuttonStyle: "#d76b93;",
	/* todo: introduce fleshStyle */
	/* these need to be declared so they can be set conditionally */
	headSkinStyle: undefined,
	torsoSkinStyle: undefined,
	boobSkinStyle: undefined,
	penisSkinStyle: undefined,
	scrotumSkinStyle: undefined,
	bellySkinStyle: undefined,
	skinColour: undefined,
	eyeColor: undefined,
}

	var colorSlave = skinColorCatcher(artSlave);
	s.areolaStyle = colorSlave.areolaColor;
	s.bellybuttonStyle = colorSlave.areolaColor;
	s.labiaStyle = colorSlave.labiaColor;
	s.skinColour = colorSlave.skinColor;

/* BEGIN SKIN COLOR OVERRIDES FOR LATEX CLOTHING EMULATION */

if (artSlave.fuckdoll != 0) {
	/* slave is a fuckdoll - display all skin as if it was black rubber */
	s.skinColour = outfitBaseColour;
	s.areolaStyle = "fill:rgba(81,83,81,1);";
	s.labiaStyle = s.areolaStyle;
	s.bellybuttonStyle = s.areolaStyle;
}

/* slave wears restrictive latex - display most skin as if it was rubber */
if (artSlave.clothes == "restrictive latex") {
	/* nice latex does not cover any privates. */
	s.boobSkinStyle = "fill:"+s.skinColour+";";
	s.penisSkinStyle = "fill:"+s.skinColour+";";
	s.scrotumSkinStyle = "fill:"+s.skinColour+";";
	s.torsoSkinStyle = "fill:"+s.skinColour+";";
	/* rest of body is covered in latex */
	s.skinColour = outfitBaseColour;
	s.bellybuttonStyle = outfitBaseColour;
}

if (artSlave.clothes == "a latex catsuit") {
	/* nice latex does not cover head. */
	s.headSkinStyle = "fill:"+s.skinColour+";";
	/* rest of body is covered in latex */
	s.skinColour = outfitBaseColour;
	/* catsuit covers areolae and crotch, too */
	s.bellybuttonStyle = outfitBaseColour;
}

if (artSlave.clothes == "a cybersuit") {
	/* rest of body is covered in latex */
	s.skinColour = outfitBaseColour;
	s.bellybuttonStyle = outfitBaseColour;
}

/* END SKIN COLOR OVERRIDES FOR LATEX CLOTHING EMULATION */

if (artSlave.clothes == "a comfortable bodysuit") {
	/* nice bodysuit does not cover head. */
	s.headSkinStyle = "fill:"+s.skinColour+";";
	/* rest of body is covered in bodysuit */
	s.skinColour = outfitBaseColour;
	s.bellySkinStyle = outfitBaseColour;
	s.bellybuttonStyle = outfitBaseColour;
}

/* outfit dick coloring to match outfit rgba in svg */
switch (artSlave.clothes) {
case "a cheerleader outfit":
	s.scrotumSkinStyle = "fill:rgba(250,186,0,1);";
	s.bellySkinStyle = "fill:rgba(95,110,160,1);";
	break;
case "cutoffs and a t-shirt":
	s.scrotumSkinStyle = "fill:rgba(81,124,211,1);";
	break;
case "a halter top dress":
	s.scrotumSkinStyle = "fill:rgba(94,51,124,1);";
	s.bellySkinStyle = "fill:rgba(94,51,124,1);";
	break;
case "a hijab and abaya":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a niqab and abaya":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a burqa":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a hijab and blouse":
	s.scrotumSkinStyle = "fill:rgba(85,0,34,1);";
	s.bellySkinStyle = "fill:rgba(85,0,34,1);";
	break;
case "a burkini":
	s.scrotumSkinStyle = "fill:rgba(0,97,158,1);";
	s.bellySkinStyle = "fill:rgba(0,97,158,1);";
	break;
case "a klan robe":
	s.scrotumSkinStyle = "fill:rgba(236,236,236,1);";
	s.bellySkinStyle = "fill:rgba(236,236,236,1);";
	break;
case "a nice maid outfit":
	s.scrotumSkinStyle = "fill:rgba(225,225,225,1);";
	s.bellySkinStyle = "fill:rgba(225,225,225,1);";
	break;
case "a slutty maid outfit":
	s.scrotumSkinStyle = "fill:rgba(225,225,225,1);";
	s.bellySkinStyle = "fill:rgba(225,225,225,1);";
	break;
case "a leotard":
	s.scrotumSkinStyle = "fill:rgba(120,15,55,1);";
	s.bellySkinStyle = "fill:rgba(120,15,55,1);";
	break;
case "a military uniform":
	s.scrotumSkinStyle = "fill:rgba(34,42,18,1);";
	s.bellySkinStyle = "fill:rgba(34,42,18,1);";
	break;
case "a mini dress":
	s.scrotumSkinStyle = "fill:rgba(26,26,26,1);";
	s.bellySkinStyle = "fill:rgba(26,26,26,1);";
	break;
case "a nice nurse outfit":
	s.scrotumSkinStyle = "fill:rgba(0,128,128,1);";
	s.bellySkinStyle = "fill:rgba(0,128,128,1);";
	break;
case "a slutty nurse outfit":
	s.scrotumSkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "a scalemail bikini":
	s.scrotumSkinStyle = "fill:rgba(133,146,158,1);";
	break;
case "striped panties":
	s.scrotumSkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "a schoolgirl outfit":
	s.scrotumSkinStyle = "fill:rgba(28,31,36,1);";
	s.bellySkinStyle = "fill:rgba(28,31,36,1);";
	break;
case "a ball gown":
	s.scrotumSkinStyle = "fill:rgba(128,0,0,1);";
	s.bellySkinStyle = "fill:rgba(128,0,0,1);";
	break;
case "battledress":
	s.scrotumSkinStyle = "fill:rgba(34,42,18,1);";
	s.bellySkinStyle = "fill:rgba(34,42,18,1);";
	break;
case "a slave gown":
	s.scrotumSkinStyle = "fill:rgba(200,200,200,1);";
	s.bellySkinStyle = "fill:rgba(200,200,200,1);";
	break;
case "a slutty outfit":
	s.scrotumSkinStyle = "fill:rgba(63,126,181,1);";
	break;
case "spats and a tank top":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a succubus outfit":
	s.scrotumSkinStyle = "fill:rgba(128,0,0,1);";
	s.bellySkinStyle = "fill:rgba(128,0,0,1);";
	break;
case "nice business attire":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "slutty business attire":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "attractive lingerie for a pregnant woman":
	s.scrotumSkinStyle = "fill:rgba(153,153,153,1);";
	break;
case "a bunny outfit":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "conservative clothing":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "harem gauze":
	s.scrotumSkinStyle = "fill:rgba(0,168,131,1);";
	break;
case "a huipil":
	s.scrotumSkinStyle = "fill:rgba(200,200,200,1);";
	s.bellySkinStyle = "fill:rgba(200,200,200,1);";
	break;
case "a kimono":
	s.scrotumSkinStyle = "fill:rgba(0,91,150,1);";
	s.bellySkinStyle = "fill:rgba(0,91,150,1);";
	break;
case "a maternity dress":
	s.scrotumSkinStyle = "fill:rgba(48,54,72,1);";
	s.bellySkinStyle = "fill:rgba(48,54,72,1);";
	break;
case "a slutty qipao":
	s.scrotumSkinStyle = "fill:rgba(204,177,68,1);";
	s.bellySkinStyle = "fill:rgba(204,177,68,1);";
	break;
case "stretch pants and a crop-top":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a toga":
	s.scrotumSkinStyle = "fill:rgba(200,200,200,1);";
	s.bellySkinStyle = "fill:rgba(200,200,200,1);";
	break;
case "a penitent nuns habit":
	s.scrotumSkinStyle = "fill:rgba(114,93,73,1);";
	break;
case "a chattel habit":
	s.scrotumSkinStyle = "fill:rgba(200,200,200,1);";
	break;
case "a monokini":
	s.scrotumSkinStyle = "fill:rgba(33,47,61,1);";
	break;
case "a schutzstaffel uniform":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a slutty schutzstaffel uniform":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a red army uniform":
	s.scrotumSkinStyle = "fill:rgba(114,93,73,1);";
	s.bellySkinStyle = "fill:rgba(114,93,73,1);";
	break;
case "an apron":
	s.scrotumSkinStyle = "fill:rgba(255,105,180,1);";
	s.bellySkinStyle = "fill:rgba(255,105,180,1);";
	break;
case "a fallen nuns habit":
	s.bellySkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a dirndl":
	s.scrotumSkinStyle = "fill:rgba(128,0,51,1);";
	s.bellySkinStyle = "fill:rgba(128,0,51,1);";
	break;
case "lederhosen":
	s.scrotumSkinStyle = "fill:rgba(93,83,108,1);";
	break;
case "a long qipao":
	s.scrotumSkinStyle = "fill:rgba(0,128,0,1);";
	break;
case "a mounty outfit":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	s.bellySkinStyle = "fill:rgba(128,0,0,1);";
	break;
case "battlearmor":
	s.scrotumSkinStyle = "fill:rgba(200,200,200,1);";
	break;
case "striped underwear":
	s.scrotumSkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "panties":
	s.scrotumSkinStyle = "fill:rgba(255,170,238,1);";
	break;
case "a thong":
	s.scrotumSkinStyle = "fill:rgba(34,28,36,1);";
	break;
case "a button-up shirt and panties":
	s.scrotumSkinStyle = "fill:rgba(255,255,255,1);";
	s.bellySkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "a slutty klan robe":
	s.scrotumSkinStyle = "fill:rgba(128,0,0,1);";
	break;
case "cutoffs":
	s.scrotumSkinStyle = "fill:rgba(81,124,211,1);";
	break;
case "sport shorts":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "sport shorts":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "sport shorts and a sports bra":
	s.scrotumSkinStyle = "fill:rgba(51,51,51,1);";
	break;
case "a t-shirt and thong":
	s.scrotumSkinStyle = "fill:rgba(200,55,171,1);";
	s.bellySkinStyle = "fill:rgba(200,55,171,1);";
	break;
case "a t-shirt and panties":
	s.scrotumSkinStyle = "fill:rgba(255,255,255,1);";
	s.bellySkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "jeans":
	s.scrotumSkinStyle = "fill:rgba(81,124,211,1);";
	break;
case "leather pants":
	s.scrotumSkinStyle = "fill:rgba(26,26,26,1);";
	break;
case "leather pants and pasties":
	s.scrotumSkinStyle = "fill:rgba(85,0,0,1);";
	break;
case "leather pants and a tube top":
	s.scrotumSkinStyle = "fill:rgba(26,26,26,1);";
	break;
case "a t-shirt and jeans":
	s.scrotumSkinStyle = "fill:rgba(81,124,211,1);";
	s.bellySkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "a tank-top and panties":
	s.scrotumSkinStyle = "fill:rgba(26,26,26,1);";
	s.bellySkinStyle = "fill:rgba(26,26,26,1);";
	break;
case "a tank-top":
	s.bellySkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "a tube top and thong":
	s.scrotumSkinStyle = "fill:rgba(34,28,36,1);";
	break;
case "boyshorts":
	s.scrotumSkinStyle = "fill:rgba(26,26,26,1);";
	break;
case "an oversized t-shirt and boyshorts":
	s.bellySkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "a sweater and panties":
	s.scrotumSkinStyle = "fill:rgba(26,26,26,1);";
	s.bellySkinStyle = "fill:rgba(212,170,0,1);";
	break;
case "a sweater and cutoffs":
	s.scrotumSkinStyle = "fill:rgba(77,77,77,1);";
	s.bellySkinStyle = "fill:rgba(85,0,0,1);";
	break;
case "a police uniform":
	s.scrotumSkinStyle = "fill:rgba(11,23,40,1);";
	s.bellySkinStyle = "fill:rgba(11,23,40,1);";
	break;
case "a one-piece swimsuit":
	s.scrotumSkinStyle = "fill:rgba(22,45,80,1);";
	s.bellySkinStyle = "fill:rgba(22,45,80,1);";
	break;
case "a skimpy loincloth":
	s.scrotumSkinStyle = "fill:rgba(145,124,111,1);";
	break;
case "kitty lingerie":
	s.scrotumSkinStyle = "fill:rgba(255,170,238,1);";
	break;
case "an oversized t-shirt":
	s.bellySkinStyle = "fill:rgba(255,255,255,1);";
	break;
case "a hanbok":
	s.bellySkinStyle = "fill:rgba(255,109,182,1);";
	break;
case "a gothic lolita dress":
	s.bellySkinStyle = "fill:rgba(26,26,26,1);";
	break;
case "a sweater":
	s.bellySkinStyle = "fill:rgba(85,0,0,1);";
	break;
case "sport shorts and a t-shirt":
	s.scrotumSkinStyle = "fill:rgba(200,55,171,1);";
	s.bellySkinStyle = "fill:rgba(200,55,171,1);";
	break;
case "a biyelgee costume":
	s.scrotumSkinStyle = "fill:rgba(33,68,120,1);";
}

return s;
}


code:
:: Art_Vector_Torso_ [nobr]

/* Torso size switch courtesy of Nov-X */

/* BEWARE: _torsoSize might be used in torso outfit */

<<if _artSlave.waist >= 96 && _artSlave.waist > -96>>
	<<if _artSlave.weight >= 96>>
		<<set _torsoSize = "Obese">>
	<<elseif _artSlave.weight < 96 && _artSlave.weight >= 11>>
		<<set _torsoSize = "Fat">>
	<<elseif _artSlave.weight < 11 && _artSlave.weight > -31>>
		<<set _torsoSize = "Chubby">>
	<<elseif _artSlave.weight <= -31>>
		<<set _torsoSize = "Normal">>
	<</if>>
<<elseif _artSlave.waist < 96 && _artSlave.waist >= 41>>
	<<if _artSlave.weight >= 131>>
		<<set _torsoSize = "Obese">>
	<<elseif _artSlave.weight < 131 && _artSlave.weight >= 31>>
		<<set _torsoSize = "Fat">>
	<<elseif _artSlave.weight < 31 && _artSlave.weight >= 0>>
		<<set _torsoSize = "Chubby">>
	<<elseif _artSlave.weight < 0 && _artSlave.weight > -96>>
		<<set _torsoSize = "Normal">>
	<<elseif _artSlave.weight <= -96>>
		<<set _torsoSize = "Hourglass">>
	<</if>>
<<elseif _artSlave.waist < 41 && _artSlave.waist >= 11>>
	<<if _artSlave.weight >= 161>>
		<<set _torsoSize = "Obese">>
	<<elseif _artSlave.weight < 161 && _artSlave.weight >= 96>>
		<<set _torsoSize = "Fat">>
	<<elseif _artSlave.weight < 96 && _artSlave.weight >= 11>>
		<<set _torsoSize = "Chubby">>
	<<elseif _artSlave.weight < 11 && _artSlave.weight > -31>>
		<<set _torsoSize = "Normal">>
	<<elseif _artSlave.weight <= -31>>
		<<set _torsoSize = "Hourglass">>
	<</if>>
<<elseif _artSlave.waist < 11 && _artSlave.waist > -11>>
	<<if _artSlave.weight >= 191>>
		<<set _torsoSize = "Obese">>
	<<elseif _artSlave.weight < 191 && _artSlave.weight >= 131>>
		<<set _torsoSize = "Fat">>
	<<elseif _artSlave.weight < 131 && _artSlave.weight >= 31>>
		<<set _torsoSize = "Chubby">>
	<<elseif _artSlave.weight < 31 && _artSlave.weight >= 0>>
		<<set _torsoSize = "Normal">>
	<<elseif _artSlave.weight < 0 && _artSlave.weight > -96>>
		<<set _torsoSize = "Hourglass">>
	<<elseif _artSlave.weight <= -96>>
		<<set _torsoSize = "Unnatural">>
	<</if>>
<<elseif _artSlave.waist <= -11 && _artSlave.waist > -41>>
	<<if _artSlave.weight >= 161>>
		<<set _torsoSize = "Fat">>
	<<elseif _artSlave.weight < 161 && _artSlave.weight >= 96>>
		<<set _torsoSize = "Chubby">>
	<<elseif _artSlave.weight < 96 && _artSlave.weight >= 11>>
		<<set _torsoSize = "Normal">>
	<<elseif _artSlave.weight < 11 && _artSlave.weight > -31>>
		<<set _torsoSize = "Hourglass">>
	<<elseif _artSlave.weight <= -31>>
		<<set _torsoSize = "Unnatural">>
	<</if>>
<<elseif _artSlave.waist <= -41 && _artSlave.waist > -96>>
	<<if _artSlave.weight >= 191>>
		<<set _torsoSize = "Fat">>
	<<elseif _artSlave.weight < 191 && _artSlave.weight >= 131>>
		<<set _torsoSize = "Chubby">>
	<<elseif _artSlave.weight < 131 && _artSlave.weight >= 31>>
		<<set _torsoSize = "Normal">>
	<<elseif _artSlave.weight < 31 && _artSlave.weight > -11>>
		<<set _torsoSize = "Hourglass">>
	<<elseif _artSlave.weight <= -11>>
		<<set _torsoSize = "Unnatural">>
	<</if>>
<<elseif _artSlave.waist <= -96>>
	<<if _artSlave.weight >= 161>>
		<<set _torsoSize = "Chubby">>
	<<elseif _artSlave.weight < 161 && _artSlave.weight >= 96>>
		<<set _torsoSize = "Normal">>
	<<elseif _artSlave.weight < 96 && _artSlave.weight > 0>>
		<<set _torsoSize = "Hourglass">>
	<<elseif _artSlave.weight <= 0>>
		<<set _torsoSize = "Unnatural">>
	<</if>>
<</if>>

<<set _art = "Art_Vector_Torso_"+_torsoSize >>
<<include _art >>

<<if _artSlave.muscles >= 30>>
	<<if _artSlave.muscles >= 97>>
		<<if _torsoSize == "Obese">>
			<<include Art_Vector_Torso_Obese_MHeavy>>
		<<elseif _torsoSize == "Fat">>
			<<include Art_Vector_Torso_Fat_MHeavy>>
		<<elseif _torsoSize == "Chubby">>
			<<include Art_Vector_Torso_Chubby_MHeavy>>
		<<elseif _torsoSize == "Normal">>
			<<include Art_Vector_Torso_Normal_MHeavy>>
		<<elseif _torsoSize == "Hourglass">>
			<<include Art_Vector_Torso_Hourglass_MHeavy>>
		<<elseif _torsoSize == "Unnatural">>
			<<include Art_Vector_Torso_Unnatural_MHeavy>>
		<</if>>
	<<elseif _artSlave.muscles >= 62 && _artSlave.muscles < 97>>
		<<if _torsoSize == "Obese">>
			<<include Art_Vector_Torso_Obese_MMedium>>
		<<elseif _torsoSize == "Fat">>
			<<include Art_Vector_Torso_Fat_MMedium>>
		<<elseif _torsoSize == "Chubby">>
			<<include Art_Vector_Torso_Chubby_MMedium>>
		<<elseif _torsoSize == "Normal">>
			<<include Art_Vector_Torso_Normal_MMedium>>
		<<elseif _torsoSize == "Hourglass">>
			<<include Art_Vector_Torso_Hourglass_MMedium>>
		<<elseif _torsoSize == "Unnatural">>
			<<include Art_Vector_Torso_Unnatural_MMedium>>
		<</if>>
	<<elseif _artSlave.muscles < 62>>
		<<if _torsoSize == "Obese">>
			<<include Art_Vector_Torso_Obese_MLight>>
		<<elseif _torsoSize == "Fat">>
			<<include Art_Vector_Torso_Fat_MLight>>
		<<elseif _torsoSize == "Chubby">>
			<<include Art_Vector_Torso_Chubby_MLight>>
		<<elseif _torsoSize == "Normal">>
			<<include Art_Vector_Torso_Normal_MLight>>
		<<elseif _torsoSize == "Hourglass">>
			<<include Art_Vector_Torso_Hourglass_MLight>>
		<<elseif _torsoSize == "Unnatural">>
			<<include Art_Vector_Torso_Unnatural_MLight>>
		<</if>>
	<</if>>
<</if>>


code:
:: Art_Vector_Arm_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Battlearmor_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Battlearmor_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Battledress_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Battledress_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_BiyelgeeCostume_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_BiyelgeeCostume_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Burkini_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Burkini_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_ButtonupShirtAndPanties_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_ButtonupShirtAndPanties_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_ButtonupShirt_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_ButtonupShirt_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Cheerleader_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Cheerleader_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_ClubslutNetting_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_ClubslutNetting_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Conservative_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Conservative_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_CutoffsAndATshirt_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_CutoffsAndATshirt_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Dirndl_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Dirndl_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_GothicLolitaDress_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_GothicLolitaDress_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Hanbok_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Hanbok_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_HijabAndAbaya_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_HijabAndAbaya_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_HijabAndBlouse_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_HijabAndBlouse_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Huipil_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Huipil_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Kimono_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Kimono_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_KlanRobe_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_KlanRobe_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Lederhosen_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Lederhosen_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_LongQipao_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_LongQipao_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_MilitaryUniform_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_MilitaryUniform_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Mounty_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_Mounty_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_NiceBusinessAttire_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_NiceBusinessAttire_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_NiceMaid_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_NiceMaid_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_NiceNurse_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_NiceNurse_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_OversizedTshirtAndBoyshorts_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_OversizedTshirtAndBoyshorts_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_OversizedTshirt_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_OversizedTshirt_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_PoliceUniform_Left_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Arm_Outfit_PoliceUniform_Right_None [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>