code:
:: Widgets Tentacles [widget]
<<widget "tentaclestart">><<nobr>>
<<set $enemyarousalmax to 10000>>
<<if $tentacleno gte 1>>
<<set $tentacle1 to "slimy">>
<<set $tentacle1health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 2>>
<<set $tentacle2 to "sticky">>
<<set $tentacle2health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 3>>
<<set $tentacle3 to "thick">>
<<set $tentacle3health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 4>>
<<set $tentacle4 to "throbbing">>
<<set $tentacle4health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 5>>
<<set $tentacle5 to "slick">>
<<set $tentacle5health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 6>>
<<set $tentacle6 to "moist">>
<<set $tentacle6health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 7>>
<<set $tentacle7 to "quivering">>
<<set $tentacle7health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 8>>
<<set $tentacle8 to "sodden">>
<<set $tentacle8health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 9>>
<<set $tentacle9 to "shivering">>
<<set $tentacle9health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 10>>
<<set $tentacle10 to "shuddering">>
<<set $tentacle10health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 11>>
<<set $tentacle11 to "convulsing">>
<<set $tentacle11health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 12>>
<<set $tentacle12 to "undulating">>
<<set $tentacle12health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 13>>
<<set $tentacle13 to "damp">>
<<set $tentacle13health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 14>>
<<set $tentacle14 to "bulbous">>
<<set $tentacle14health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 15>>
<<set $tentacle15 to "gyrating">>
<<set $tentacle15health to $tentaclehealth>>
<</if>>
<<if $tentacleno gte 16>>
<<set $tentacle16 to "large">>
<<set $tentacle16health to $tentaclehealth>>
<</if>>

<</nobr>><</widget>>

<<widget "tentacles">><<nobr>>

<<if $tentacleno gte 1>>
<<tentacle1>>

<</if>>
<<if $tentacleno gte 2>>
<<tentacle2>>

<</if>>
<<if $tentacleno gte 3>>
<<tentacle3>>

<</if>>
<<if $tentacleno gte 4>>
<<tentacle4>>

<</if>>
<<if $tentacleno gte 5>>
<<tentacle5>>

<</if>>
<<if $tentacleno gte 6>>
<<tentacle6>>

<</if>>
<<if $tentacleno gte 7>>
<<tentacle7>>

<</if>>
<<if $tentacleno gte 8>>
<<tentacle8>>

<</if>>
<<if $tentacleno gte 9>>
<<tentacle9>>

<</if>>
<<if $tentacleno gte 10>>
<<tentacle10>>

<</if>>
<<if $tentacleno gte 11>>
<<tentacle11>>

<</if>>
<<if $tentacleno gte 12>>
<<tentacle12>>

<</if>>
<<if $tentacleno gte 13>>
<<tentacle13>>

<</if>>
<<if $tentacleno gte 14>>
<<tentacle14>>

<</if>>
<<if $tentacleno gte 15>>
<<tentacle15>>

<</if>>
<<if $tentacleno gte 16>>
<<tentacle16>>

<</if>>

<<set $tentacle1health -= 0.2>>
<<set $tentacle2health -= 0.2>>
<<set $tentacle3health -= 0.2>>
<<set $tentacle4health -= 0.2>>
<<set $tentacle5health -= 0.2>>
<<set $tentacle6health -= 0.2>>
<<set $tentacle7health -= 0.2>>
<<set $tentacle8health -= 0.2>>
<<set $tentacle9health -= 0.2>>
<<set $tentacle10health -= 0.2>>
<<set $tentacle11health -= 0.2>>
<<set $tentacle12health -= 0.2>>
<<set $tentacle13health -= 0.2>>
<<set $tentacle14health -= 0.2>>
<<set $tentacle15health -= 0.2>>
<<set $tentacle16health -= 0.2>>

<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
	<<set $rng to random(1, 100)>>
	<<if $rng is 100>>
	<<set $panicparalysis to 10>>
	<</if>>
<</if>>

<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
	<<set $rng to random(1, 100)>>
	<<if $rng is 100>>
	<<set $panicviolence to 3>>
	<</if>>
<</if>>

<<if $arousal gte 10000>>

<<orgasmpassage>>

<</if>>

<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>

<</nobr>><</widget>>

<<widget "effectstentacles">><<nobr>>

<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>

<<if $tentacleno gte 1>>
<<effectstentacle1>>
<</if>>
<<if $tentacleno gte 2>>
<<effectstentacle2>>
<</if>>
<<if $tentacleno gte 3>>
<<effectstentacle3>>
<</if>>
<<if $tentacleno gte 4>>
<<effectstentacle4>>
<</if>>
<<if $tentacleno gte 5>>
<<effectstentacle5>>
<</if>>
<<if $tentacleno gte 6>>
<<effectstentacle6>>
<</if>>
<<if $tentacleno gte 7>>
<<effectstentacle7>>
<</if>>
<<if $tentacleno gte 8>>
<<effectstentacle8>>
<</if>>
<<if $tentacleno gte 9>>
<<effectstentacle9>>
<</if>>
<<if $tentacleno gte 10>>
<<effectstentacle10>>
<</if>>
<<if $tentacleno gte 11>>
<<effectstentacle11>>
<</if>>
<<if $tentacleno gte 12>>
<<effectstentacle12>>
<</if>>
<<if $tentacleno gte 13>>
<<effectstentacle13>>
<</if>>
<<if $tentacleno gte 14>>
<<effectstentacle14>>
<</if>>
<<if $tentacleno gte 15>>
<<effectstentacle15>>
<</if>>
<<if $tentacleno gte 16>>
<<effectstentacle16>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentacles">><<nobr>>

<<set $enemyarousal to $arousal>>

<<if $vorecreature is 0 and $swarmcount lte 0>>
	<<if $images is 1>><<timed 100ms>>
	<<combatimg>>

	<</timed>><</if>>
<</if>>

<<actioncarry>>
<<actioncarrydrop>>

<<if $trance lte 0>>
<<if $dissociation lte 1>>
<<if $panicparalysis is 0>>
<<if $panicviolence is 0>>
<<if $orgasmdown lte 0>>
<<if $pain lt 100>>

<<if $leftarm is 0>>Your left arm is free.
<</if>>
<<actionstentacleslefthand>>

<<if $rightarm is 0>>Your right arm is free.
<</if>>
<<actionstentaclesrighthand>>

<<if $leftleg is 0 and $rightleg is 0>>
Your legs are free.

<<elseif $leftleg is 0>>
Your left leg is free.

<<elseif $rightleg is 0>>
Your right leg is free.

<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
Your legs are entangled and forced apart, leaving you less able to protect your <<genitalsstop>>

<</if>>
<<actionstentacleslegs>>

<<if $mouthstate is "tentacleentrance">>
The
	<<if $tentacle1head is "mouthentrance">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "mouthentrance">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "mouthentrance">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "mouthentrance">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "mouthentrance">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "mouthentrance">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "mouthentrance">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "mouthentrance">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "mouthentrance">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "mouthentrance">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "mouthentrance">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "mouthentrance">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "mouthentrance">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "mouthentrance">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "mouthentrance">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "mouthentrance">>
	$tentacle16
	<</if>>

 tentacle threatens your mouth.

<</if>>
<<if $mouthstate is "tentacleimminent">>
The
	<<if $tentacle1head is "mouthimminent">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "mouthimminent">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "mouthimminent">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "mouthimminent">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "mouthimminent">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "mouthimminent">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "mouthimminent">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "mouthimminent">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "mouthimminent">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "mouthimminent">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "mouthimminent">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "mouthimminent">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "mouthimminent">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "mouthimminent">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "mouthimminent">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "mouthimminent">>
	$tentacle16
	<</if>>

 tentacle presses against your mouth.

<</if>>
<<if $mouthstate is "tentacle">>
The
	<<if $tentacle1head is "mouth">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "mouth">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "mouth">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "mouth">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "mouth">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "mouth">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "mouth">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "mouth">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "mouth">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "mouth">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "mouth">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "mouth">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "mouth">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "mouth">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "mouth">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "mouth">>
	$tentacle16
	<</if>>

 tentacle thrusts into your mouth.

<</if>>
<<if $mouthstate is "tentacledeep">>
The
	<<if $tentacle1head is "mouthdeep">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "mouthdeep">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "mouthdeep">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "mouthdeep">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "mouthdeep">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "mouthdeep">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "mouthdeep">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "mouthdeep">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "mouthdeep">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "mouthdeep">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "mouthdeep">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "mouthdeep">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "mouthdeep">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "mouthdeep">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "mouthdeep">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "mouthdeep">>
	$tentacle16
	<</if>>

 tentacle thrusts into your mouth, ejaculating down your throat.

<</if>>
<<actionstentaclesmouth>>

<<if $vaginastate is "tentacleentrance">>
The
	<<if $tentacle1head is "vaginaentrance">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "vaginaentrance">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "vaginaentrance">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "vaginaentrance">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "vaginaentrance">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "vaginaentrance">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "vaginaentrance">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "vaginaentrance">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "vaginaentrance">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "vaginaentrance">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "vaginaentrance">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "vaginaentrance">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "vaginaentrance">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "vaginaentrance">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "vaginaentrance">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "vaginaentrance">>
	$tentacle16
	<</if>>

 tentacle threatens your <<pussystop>>

<</if>>
<<if $vaginastate is "tentacleimminent">>
The
	<<if $tentacle1head is "vaginaimminent">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "vaginaimminent">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "vaginaimminent">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "vaginaimminent">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "vaginaimminent">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "vaginaimminent">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "vaginaimminent">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "vaginaimminent">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "vaginaimminent">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "vaginaimminent">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "vaginaimminent">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "vaginaimminent">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "vaginaimminent">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "vaginaimminent">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "vaginaimminent">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "vaginaimminent">>
	$tentacle16
	<</if>>

 tentacle presses against your <<pussycomma>> about to penetrate.

<</if>>
<<if $vaginastate is "tentacle">>
The
	<<if $tentacle1head is "vagina">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "vagina">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "vagina">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "vagina">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "vagina">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "vagina">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "vagina">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "vagina">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "vagina">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "vagina">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "vagina">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "vagina">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "vagina">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "vagina">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "vagina">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "vagina">>
	$tentacle16
	<</if>>

 tentacle thrusts into your <<pussystop>>

<</if>>
<<if $vaginastate is "tentacledeep">>
The
	<<if $tentacle1head is "vaginadeep">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "vaginadeep">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "vaginadeep">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "vaginadeep">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "vaginadeep">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "vaginadeep">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "vaginadeep">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "vaginadeep">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "vaginadeep">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "vaginadeep">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "vaginadeep">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "vaginadeep">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "vaginadeep">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "vaginadeep">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "vaginadeep">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "vaginadeep">>
	$tentacle16
	<</if>>

 tentacle thrusts into your <<pussycomma>> ejaculating deep into your womb.

<</if>>
<<actionstentaclesvagina>>

<<if $penisstate is "tentacleentrance">>
The
	<<if $tentacle1head is "penisentrance">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "penisentrance">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "penisentrance">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "penisentrance">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "penisentrance">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "penisentrance">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "penisentrance">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "penisentrance">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "penisentrance">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "penisentrance">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "penisentrance">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "penisentrance">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "penisentrance">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "penisentrance">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "penisentrance">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "penisentrance">>
	$tentacle16
	<</if>>

 tentacle threatens your <<penisstop>>

<</if>>
<<if $penisstate is "tentacleimminent">>
The
	<<if $tentacle1head is "penisimminent">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "penisimminent">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "penisimminent">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "penisimminent">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "penisimminent">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "penisimminent">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "penisimminent">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "penisimminent">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "penisimminent">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "penisimminent">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "penisimminent">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "penisimminent">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "penisimminent">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "penisimminent">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "penisimminent">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "penisimminent">>
	$tentacle16
	<</if>>

 tentacle presses against your <<peniscomma>> about to engulf.

<</if>>
<<if $penisstate is "tentacle">>
The
	<<if $tentacle1head is "penis">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "penis">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "penis">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "penis">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "penis">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "penis">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "penis">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "penis">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "penis">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "penis">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "penis">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "penis">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "penis">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "penis">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "penis">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "penis">>
	$tentacle16
	<</if>>

 tentacle envelops and pounds your <<penisstop>>

<</if>>
<<if $penisstate is "tentacledeep">>
The
	<<if $tentacle1head is "penisdeep">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "penisdeep">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "penisdeep">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "penisdeep">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "penisdeep">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "penisdeep">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "penisdeep">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "penisdeep">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "penisdeep">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "penisdeep">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "penisdeep">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "penisdeep">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "penisdeep">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "penisdeep">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "penisdeep">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "penisdeep">>
	$tentacle16
	<</if>>

 tentacle envelops and pounds your <<penisstop>>

<</if>>
<<actionstentaclespenis>>

<<if $anusstate is "tentacleentrance">>
The
	<<if $tentacle1head is "anusentrance">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "anusentrance">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "anusentrance">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "anusentrance">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "anusentrance">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "anusentrance">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "anusentrance">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "anusentrance">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "anusentrance">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "anusentrance">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "anusentrance">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "anusentrance">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "anusentrance">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "anusentrance">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "anusentrance">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "anusentrance">>
	$tentacle16
	<</if>>

 tentacle threatens your <<bottomstop>>

<</if>>
<<if $anusstate is "tentacleimminent">>
The
	<<if $tentacle1head is "anusimminent">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "anusimminent">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "anusimminent">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "anusimminent">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "anusimminent">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "anusimminent">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "anusimminent">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "anusimminent">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "anusimminent">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "anusimminent">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "anusimminent">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "anusimminent">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "anusimminent">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "anusimminent">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "anusimminent">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "anusimminent">>
	$tentacle16
	<</if>>

 tentacle presses against your <<bottomcomma>> about to penetrate.

<</if>>
<<if $anusstate is "tentacle">>
The
	<<if $tentacle1head is "anus">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "anus">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "anus">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "anus">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "anus">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "anus">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "anus">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "anus">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "anus">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "anus">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "anus">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "anus">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "anus">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "anus">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "anus">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "anus">>
	$tentacle16
	<</if>>

 tentacle thrusts into your <<bottomstop>>

<</if>>
<<if $anusstate is "tentacledeep">>
The
	<<if $tentacle1head is "anusdeep">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "anusdeep">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "anusdeep">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "anusdeep">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "anusdeep">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "anusdeep">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "anusdeep">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "anusdeep">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "anusdeep">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "anusdeep">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "anusdeep">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "anusdeep">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "anusdeep">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "anusdeep">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "anusdeep">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "anusdeep">>
	$tentacle16
	<</if>>

 tentacle thrusts into your <<bottomcomma>> ejaculating deep into your bowels.

<</if>>
<<actionstentaclesanus>>

<<if $penisuse is "tentaclerub">>
The
	<<if $tentacle1head is "penisrub">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "penisrub">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "penisrub">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "penisrub">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "penisrub">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "penisrub">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "penisrub">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "penisrub">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "penisrub">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "penisrub">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "penisrub">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "penisrub">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "penisrub">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "penisrub">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "penisrub">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "penisrub">>
	$tentacle16
	<</if>>
 tentacle runs between your thighs, coiling around your <<penis>> and pressing against your tummy.

<</if>>
<<if $vaginause is "tentaclerub">>
The
	<<if $tentacle1head is "vaginarub">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "vaginarub">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "vaginarub">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "vaginarub">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "vaginarub">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "vaginarub">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "vaginarub">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "vaginarub">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "vaginarub">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "vaginarub">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "vaginarub">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "vaginarub">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "vaginarub">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "vaginarub">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "vaginarub">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "vaginarub">>
	$tentacle16
	<</if>>
 tentacle runs between your thighs, pressing against your labia and continuing to your tummy.

<</if>>
<<actionstentaclesthighs>>

<<if $bottomuse is "tentaclerub">>
The
	<<if $tentacle1head is "bottomrub">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "bottomrub">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "bottomrub">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "bottomrub">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "bottomrub">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "bottomrub">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "bottomrub">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "bottomrub">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "bottomrub">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "bottomrub">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "bottomrub">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "bottomrub">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "bottomrub">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "bottomrub">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "bottomrub">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "bottomrub">>
	$tentacle16
	<</if>>
 tentacle rubs itself between your butt cheeks.

<</if>>
<<actionstentaclesbottom>>

<<if $breastuse is "tentacle">>
The
	<<if $tentacle1head is "chest">>
	$tentacle1
	<</if>>
	<<if $tentacle2head is "chest">>
	$tentacle2
	<</if>>
	<<if $tentacle3head is "chest">>
	$tentacle3
	<</if>>
	<<if $tentacle4head is "chest">>
	$tentacle4
	<</if>>
	<<if $tentacle5head is "chest">>
	$tentacle5
	<</if>>
	<<if $tentacle6head is "chest">>
	$tentacle6
	<</if>>
	<<if $tentacle7head is "chest">>
	$tentacle7
	<</if>>
	<<if $tentacle8head is "chest">>
	$tentacle8
	<</if>>
	<<if $tentacle9head is "chest">>
	$tentacle9
	<</if>>
	<<if $tentacle10head is "chest">>
	$tentacle10
	<</if>>
	<<if $tentacle11head is "chest">>
	$tentacle11
	<</if>>
	<<if $tentacle12head is "chest">>
	$tentacle12
	<</if>>
	<<if $tentacle13head is "chest">>
	$tentacle13
	<</if>>
	<<if $tentacle14head is "chest">>
	$tentacle14
	<</if>>
	<<if $tentacle15head is "chest">>
	$tentacle15
	<</if>>
	<<if $tentacle16head is "chest">>
	$tentacle16
	<</if>>
 tentacle rubs itself between your <<breastsstop>>

<</if>>
<<actionstentacleschest>>

<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>

<<combatstate>>
<<carryblock>>

<</nobr>><</widget>>

<<widget "actionstentacleschest">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1chest>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2chest>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3chest>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4chest>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5chest>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6chest>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7chest>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8chest>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9chest>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10chest>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11chest>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12chest>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13chest>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14chest>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15chest>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16chest>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentaclesbottom">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1bottom>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2bottom>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3bottom>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4bottom>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5bottom>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6bottom>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7bottom>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8bottom>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9bottom>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10bottom>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11bottom>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12bottom>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13bottom>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14bottom>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15bottom>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16bottom>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentaclesthighs">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1thighs>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2thighs>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3thighs>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4thighs>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5thighs>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6thighs>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7thighs>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8thighs>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9thighs>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10thighs>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11thighs>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12thighs>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13thighs>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14thighs>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15thighs>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16thighs>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentaclesanus">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1anus>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2anus>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3anus>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4anus>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5anus>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6anus>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7anus>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8anus>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9anus>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10anus>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11anus>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12anus>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13anus>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14anus>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15anus>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16anus>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentaclespenis">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1penis>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2penis>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3penis>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4penis>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5penis>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6penis>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7penis>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8penis>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9penis>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10penis>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11penis>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12penis>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13penis>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14penis>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15penis>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16penis>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentaclesvagina">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1vagina>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2vagina>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3vagina>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4vagina>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5vagina>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6vagina>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7vagina>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8vagina>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9vagina>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10vagina>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11vagina>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12vagina>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13vagina>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14vagina>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15vagina>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16vagina>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentaclesmouth">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1mouth>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2mouth>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3mouth>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4mouth>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5mouth>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6mouth>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7mouth>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8mouth>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9mouth>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10mouth>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11mouth>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12mouth>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13mouth>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14mouth>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15mouth>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16mouth>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentacleslegs">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1legs>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2legs>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3legs>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4legs>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5legs>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6legs>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7legs>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8legs>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9legs>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10legs>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11legs>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12legs>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13legs>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14legs>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15legs>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16legs>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentaclesrighthand">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1righthand>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2righthand>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3righthand>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4righthand>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5righthand>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6righthand>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7righthand>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8righthand>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9righthand>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10righthand>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11righthand>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12righthand>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13righthand>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14righthand>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15righthand>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16righthand>>
<</if>>

<</nobr>><</widget>>

<<widget "actionstentacleslefthand">><<nobr>>

<<if $tentacleno gte 1>>
<<actionstentacle1lefthand>>
<</if>>
<<if $tentacleno gte 2>>
<<actionstentacle2lefthand>>
<</if>>
<<if $tentacleno gte 3>>
<<actionstentacle3lefthand>>
<</if>>
<<if $tentacleno gte 4>>
<<actionstentacle4lefthand>>
<</if>>
<<if $tentacleno gte 5>>
<<actionstentacle5lefthand>>
<</if>>
<<if $tentacleno gte 6>>
<<actionstentacle6lefthand>>
<</if>>
<<if $tentacleno gte 7>>
<<actionstentacle7lefthand>>
<</if>>
<<if $tentacleno gte 8>>
<<actionstentacle8lefthand>>
<</if>>
<<if $tentacleno gte 9>>
<<actionstentacle9lefthand>>
<</if>>
<<if $tentacleno gte 10>>
<<actionstentacle10lefthand>>
<</if>>
<<if $tentacleno gte 11>>
<<actionstentacle11lefthand>>
<</if>>
<<if $tentacleno gte 12>>
<<actionstentacle12lefthand>>
<</if>>
<<if $tentacleno gte 13>>
<<actionstentacle13lefthand>>
<</if>>
<<if $tentacleno gte 14>>
<<actionstentacle14lefthand>>
<</if>>
<<if $tentacleno gte 15>>
<<actionstentacle15lefthand>>
<</if>>
<<if $tentacleno gte 16>>
<<actionstentacle16lefthand>>
<</if>>

<</nobr>><</widget>>

<<widget "upperslither">><<nobr>>

<<if $upperclothes isnot "naked">>
then <<slithers>> beneath your $upperclothes
<<else>>
then <<slithers>> across your bare skin
<</if>>

<</nobr>><</widget>>

<<widget "lowerslither">><<nobr>>

<<if $lowerclothes isnot "naked">>
then <<slithers>> beneath your $lowerclothes
<<else>>
then <<slithers>> across your bare skin
<</if>>

<</nobr>><</widget>>

<<widget "underslither">><<nobr>>

<<if $lowerclothes isnot "naked">>
	<<if $undertype isnot "naked" and $undertype isnot "chastity">>
	then <<slithers>> beneath your $lowerclothes and $underclothes
	<<elseif $undertype is "chastity">>
	then <<slithers>> beneath your $lowerclothes against your chastity belt
	<<else>>
	<</if>>
<<else>>
	<<if $undertype isnot "naked" and $undertype isnot "chastity">>
	then <<slithers>> beneath your $underclothes
	<<elseif $undertype is "chastity">>
	then <<slithers>> against your chastity belt
	<<else>>
	then <<slithers>> across your bare skin
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "statetentacles">><<nobr>>

<<set $activetentacleno to $tentacleno>>
<<if $tentacleno gte 1>>
	<<if $tentacle1shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 2>>
	<<if $tentacle2shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 3>>
	<<if $tentacle3shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 4>>
	<<if $tentacle4shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 5>>
	<<if $tentacle5shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 6>>
	<<if $tentacle6shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 7>>
	<<if $tentacle7shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 8>>
	<<if $tentacle8shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 9>>
	<<if $tentacle9shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 10>>
	<<if $tentacle10shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 11>>
	<<if $tentacle11shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 12>>
	<<if $tentacle12shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 13>>
	<<if $tentacle13shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 14>>
	<<if $tentacle14shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 15>>
	<<if $tentacle15shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>
<<if $tentacleno gte 16>>
	<<if $tentacle16shaft is "finished">>
	<<set $activetentacleno -= 1>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "leftarmtentacledisable">><<nobr>>

<<if $leftarm is "tentacle1">>
<<set $tentacle1head to 0>>
<</if>>
<<if $leftarm is "tentacle2">>
<<set $tentacle2head to 0>>
<</if>>
<<if $leftarm is "tentacle3">>
<<set $tentacle3head to 0>>
<</if>>
<<if $leftarm is "tentacle4">>
<<set $tentacle4head to 0>>
<</if>>
<<if $leftarm is "tentacle5">>
<<set $tentacle5head to 0>>
<</if>>
<<if $leftarm is "tentacle6">>
<<set $tentacle6head to 0>>
<</if>>
<<if $leftarm is "tentacle7">>
<<set $tentacle7head to 0>>
<</if>>
<<if $leftarm is "tentacle8">>
<<set $tentacle8head to 0>>
<</if>>
<<if $leftarm is "tentacle9">>
<<set $tentacle9head to 0>>
<</if>>
<<if $leftarm is "tentacle10">>
<<set $tentacle10head to 0>>
<</if>>
<<if $leftarm is "tentacle11">>
<<set $tentacle11head to 0>>
<</if>>
<<if $leftarm is "tentacle12">>
<<set $tentacle12head to 0>>
<</if>>
<<if $leftarm is "tentacle13">>
<<set $tentacle13head to 0>>
<</if>>
<<if $leftarm is "tentacle14">>
<<set $tentacle14head to 0>>
<</if>>
<<if $leftarm is "tentacle15">>
<<set $tentacle15head to 0>>
<</if>>
<<if $leftarm is "tentacle16">>
<<set $tentacle16head to 0>>
<</if>>

<</nobr>><</widget>>

<<widget "rightarmtentacledisable">><<nobr>>

<<if $rightarm is "tentacle1">>
<<set $tentacle1head to 0>>
<</if>>
<<if $rightarm is "tentacle2">>
<<set $tentacle2head to 0>>
<</if>>
<<if $rightarm is "tentacle3">>
<<set $tentacle3head to 0>>
<</if>>
<<if $rightarm is "tentacle4">>
<<set $tentacle4head to 0>>
<</if>>
<<if $rightarm is "tentacle5">>
<<set $tentacle5head to 0>>
<</if>>
<<if $rightarm is "tentacle6">>
<<set $tentacle6head to 0>>
<</if>>
<<if $rightarm is "tentacle7">>
<<set $tentacle7head to 0>>
<</if>>
<<if $rightarm is "tentacle8">>
<<set $tentacle8head to 0>>
<</if>>
<<if $rightarm is "tentacle9">>
<<set $tentacle9head to 0>>
<</if>>
<<if $rightarm is "tentacle10">>
<<set $tentacle10head to 0>>
<</if>>
<<if $rightarm is "tentacle11">>
<<set $tentacle11head to 0>>
<</if>>
<<if $rightarm is "tentacle12">>
<<set $tentacle12head to 0>>
<</if>>
<<if $rightarm is "tentacle13">>
<<set $tentacle13head to 0>>
<</if>>
<<if $rightarm is "tentacle14">>
<<set $tentacle14head to 0>>
<</if>>
<<if $rightarm is "tentacle15">>
<<set $tentacle15head to 0>>
<</if>>
<<if $rightarm is "tentacle16">>
<<set $tentacle16head to 0>>
<</if>>

<</nobr>><</widget>>

<<widget "feettentacledisable">><<nobr>>

<<if $feet is "tentacle1">>
<<set $tentacle1head to 0>>
<</if>>
<<if $feet is "tentacle2">>
<<set $tentacle2head to 0>>
<</if>>
<<if $feet is "tentacle3">>
<<set $tentacle3head to 0>>
<</if>>
<<if $feet is "tentacle4">>
<<set $tentacle4head to 0>>
<</if>>
<<if $feet is "tentacle5">>
<<set $tentacle5head to 0>>
<</if>>
<<if $feet is "tentacle6">>
<<set $tentacle6head to 0>>
<</if>>
<<if $feet is "tentacle7">>
<<set $tentacle7head to 0>>
<</if>>
<<if $feet is "tentacle8">>
<<set $tentacle8head to 0>>
<</if>>
<<if $feet is "tentacle9">>
<<set $tentacle9head to 0>>
<</if>>
<<if $feet is "tentacle10">>
<<set $tentacle10head to 0>>
<</if>>
<<if $feet is "tentacle11">>
<<set $tentacle11head to 0>>
<</if>>
<<if $feet is "tentacle12">>
<<set $tentacle12head to 0>>
<</if>>
<<if $feet is "tentacle13">>
<<set $tentacle13head to 0>>
<</if>>
<<if $feet is "tentacle14">>
<<set $tentacle14head to 0>>
<</if>>
<<if $feet is "tentacle15">>
<<set $tentacle15head to 0>>
<</if>>
<<if $feet is "tentacle16">>
<<set $tentacle16head to 0>>
<</if>>

<</nobr>><</widget>>


code:
:: Tutorial [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $rescue to 1>>
<<man1init>>
<<He>> reaches toward you.
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

__Combat Tutorial__

<<if $gamemode is "soft">>

Your character will be quite passive at first. More actions will become available as you become more promiscuous and comfortable being assertive.

Assertive and meek actions will arouse your partner, bringing them closer to orgasm. They'll also make them trust you more.

Bratty acts will irritate your partner. Use them too frequently and they will become rougher and less trusting.

Some actions have only a chance of working, based on your skill with the bodypart being used and how trusting your partner is.

Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.

<<else>>
There are three common ways to escape an attacker; fight them off, sexually satisfy them, or be rescued.

Defiant acts will hurt them. Hurt them enough and you'll escape. However, defiant acts will anger them, making them more violent.

They'll be happy to use you as a passive toy, but submissive acts will make them cum faster. Once spent, they'll usually leave you alone. Some submissive acts will occupy their genitals, so they can't use them in more dangerous ways.

Meek acts will endear you to them without being directly sexual. Meek acts will make them trust you more, and often have effects which may help you.

Bratty acts protect you in ways that defies your attacker's will without hurting them. Bratty acts will reduce trust and increase anger.

Finally, you could scream for help. Whether it will help or make things worse depends on who's around to hear. Screaming at night or in the wilderness will only anger your attacker. You won't be able to scream (or speak) if your attacker has you gagged.

For this encounter, screaming will get you rescued. Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.

<</if>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Tutorial Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Tutorial Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Tutorial Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Tutorial]]>><</link>><<nexttext>>
<</if>>

:: Tutorial Finish [nobr]
<<effects>><<set $eventskip to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<if $enemyanger gte 60>>
"That's what you get, slut." <<He>> leaves you lying on the ground.

<<else>>
"Good <<girlstop>> Here's a little something for the trouble." <<He>> leaves you lying on the ground.

<<tearful>> you climb to your knees. You've gained £5.

<<set $money += 500>>
<</if>>

<<clotheson>>
<<endcombat>>

<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.

<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.

<</if>>

Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.

Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.

<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>

<<link [[Thank them|Tutorial Thank]]>><</link>>

<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain. "You're fucking nuts," <<he>> says, limping away. <<tearful>> you climb to your knees.

<<clotheson>>
<<endcombat>>

<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.

<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.

<</if>>

Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.

Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.

<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>

<<link [[Thank them|Tutorial Thank]]>><</link>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before making a hurried escape.

<<tearful>> you climb to your knees.

<<clotheson>>
<<endcombat>>

<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.

<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.

<</if>>

Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.

Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.

<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>

<<link [[Thank them|Tutorial Thank]]>><</link>>

<</if>>

:: Tutorial Flirt [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You take <<his>> arm and hoist yourself up and against <<himcomma>> forcing <<him>> to catch you in an embrace to stop you falling. You look <<him>> in the eyes. "I feel safe now," you say.<<promiscuity1>>

<<He>> blushes. "I-I'm glad you're alright," <<he>> says as <<he>> slowly withdraws <<his>> arms from you, making sure you're steady. "I need to get going. You be careful."

<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Tutorial Thank [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You take <<his>> arm and <<he>> helps lift you to your feet. "Thank you," you say. "I'll be okay now." <<He>> nods and you part ways.

<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>

repo_name: BrokenSoul/degrees


code:
:: Widgets Vore [widget]
<<widget "vore">><<nobr>>
<<set $rng to random(1, 100)>>

<<if $vorestage is 1>>
Your thighs are gripped by the $vorecreature's mouth, your shins and feet at the mercy of its probing tongue.<<neutral 5>>
<<elseif $vorestage is 2>>
Your waist is gripped by the $vorecreature's mouth, your delicate parts at the mercy of its probing tongue.<<neutral 5>>
<<elseif $vorestage is 3>>
Your chest is gripped by the $vorecreature's mouth, your body at the mercy of its probing tongue.<<neutral 10>>
<<elseif $vorestage is 4>>
Your shoulders are gripped by the $vorecreature's mouth, your body at the mercy of its probing tongue.<<neutral 10>>
<<elseif $vorestage is 5>>
Your entire body is in the $vorecreature's mouth.<<neutral 15>>
<<elseif $vorestage is 6>>
You are in the $vorecreature's gullet, pushed along by movements in the walls.<<neutral 15>>
<<elseif $vorestage is 7>>
You are in the $vorecreature's stomach, it's a struggle to keep your head above the slimy liquid.<<neutral 20>>
<</if>>

<<if $vorestage is 1>>
	<<if ($vorestruggle * $physique) gte $vorestrength>>
		<<if $vorestruggle is 2>>
		You push down on the $vorecreature's maw with both your arms, preventing it from swallowing you further.
		<<elseif $vorestruggle is 1>>
		You push down on the $vorecreature's maw with one arm, preventing it from swallowing you further.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, but it doesn't take advantage of your vulnerability.
		<</if>>
	<<else>>
	<<set $vorestage += 1>>
		<<if $vorestruggle is 2>>
		You push down on the $vorecreature's maw with both your arms, but it isn't enough. You slide deeper into its mouth, until	it swallows you up to the waist.
		<<elseif $vorestruggle is 1>>
		You push down on the $vorecreature's maw with one arm, but it isn't enough. You slide deeper into its mouth, until it swallows you up to the waist.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, and it takes advantage of your vulnerability. You slide deeper into its mouth, until it swallows you up to the waist.
		<</if>>
	<</if>>

<<elseif $vorestage is 2>><<set $lowerintegrity -= 1>><<if $lowerintegrity lte 0>><<set $underintegrity -= 1>><</if>>
	<<if ($vorestruggle * $physique) gte $vorestrength>>
		<<if $vorestruggle is 2>>
		You push down on the $vorecreature's maw with both your arms, preventing it from swallowing you further.
		<<elseif $vorestruggle is 1>>
		You push down on the $vorecreature's maw with one arm, preventing it from swallowing you further.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, but it doesn't take advantage of your vulnerability.
		<</if>>
	<<else>>
	<<set $vorestage += 1>>
		<<if $vorestruggle is 2>>
		You push down on the $vorecreature's maw with both your arms, but it isn't enough. You slide deeper into its mouth, until it swallows you up to your chest.
		<<elseif $vorestruggle is 1>>
		You push down on the $vorecreature's maw with one arm, but it isn't enough. You slide deeper into its mouth, until it swallows you up to your chest.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, and it takes advantage of your vulnerability. You slide deeper into its mouth, until it swallows you up to your chest.
		<</if>>
	<</if>>

<<elseif $vorestage is 3>><<set $lowerintegrity -= 1>><<if $lowerintegrity lte 0>><<set $underintegrity -= 1>><</if>><<set $upperintegrity -= 1>>
	<<if ($vorestruggle * $physique) gte $vorestrength>>
		<<if $vorestruggle is 2>>
		You push down on the $vorecreature's maw with both your arms, preventing it from swallowing you further.
		<<elseif $vorestruggle is 1>>
		You push down on the $vorecreature's maw with one arm, preventing it from swallowing you further.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, but it doesn't take advantage of your vulnerability.
		<</if>>
	<<else>>
	<<set $vorestage += 1>>
		<<if $vorestruggle is 2>>
		You push down on the $vorecreature's maw with both your arms, but it isn't enough. You slide deeper into its mouth, until it swallows you up to your neck.
		<<elseif $vorestruggle is 1>>
		You push down on the $vorecreature's maw with one arm, but it isn't enough. You slide deeper into its mouth, until it swallows you up to your neck.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, and it takes advantage of your vulnerability. You slide deeper into its mouth, until it swallows you up to your neck.
		<</if>>
	<</if>>

<<elseif $vorestage is 4>><<set $lowerintegrity -= 1>><<if $lowerintegrity lte 0>><<set $underintegrity -= 1>><</if>><<set $upperintegrity -= 1>>
	<<if ($vorestruggle * $physique) gte $vorestrength>>
		<<if $vorestruggle is 2>>
		You grab the inside of the $vorecreature's maw with both arms, preventing it from swallowing you further.
		<<elseif $vorestruggle is 1>>
		You grab the inside of the $vorecreature's maw with one arm, preventing it from swallowing you further.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, but it doesn't take advantage of your vulnerability.
		<</if>>
	<<else>>
	<<set $vorestage += 1>>
		<<if $vorestruggle is 2>>
		You grab the inside of the $vorecreature's maw with both your arms, but it isn't enough. The last of your body slides into its mouth, its lips closing behind you.
		<<elseif $vorestruggle is 1>>
		You grab the inside of the $vorecreature's maw with one arm, but it isn't enough. The last of your body slides into its mouth, its lips closing behind you.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, and it takes advantage of your vulnerability. The last of your body slides into its mouth, its lips closing behind you.
		<</if>>
	<</if>>

<<elseif $vorestage is 5>><<set $lowerintegrity -= 1>><<if $lowerintegrity lte 0>><<set $underintegrity -= 1>><</if>><<set $upperintegrity -= 1>>
	<<if ($vorestruggle * $physique) gte $vorestrength>>
		<<if $vorestruggle is 2>>
		You grab the inside of the $vorecreature's maw with both arms, preventing it from swallowing you further.
		<<elseif $vorestruggle is 1>>
		You grab the inside of the $vorecreature's maw with one arm, preventing it from swallowing you further.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, but it doesn't take advantage of your vulnerability.
		<</if>>
	<<else>>
	<<set $vorestage += 1>>
		<<if $vorestruggle is 2>>
		You grab the inside of the $vorecreature's maw with both your arms, but it isn't enough. The $vorecreature sucks you further down, sliding you into its gullet.
		<<elseif $vorestruggle is 1>>
		You grab the inside of the $vorecreature's maw with one arm, but it isn't enough. The $vorecreature sucks you further down, sliding you into its gullet.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, and it takes advantage of your vulnerability. The $vorecreature sucks you further down, sliding you into its gullet.
		<</if>>
	<</if>>

<<elseif $vorestage is 6>><<set $lowerintegrity -= 1>><<if $lowerintegrity lte 0>><<set $underintegrity -= 1>><</if>><<set $upperintegrity -= 1>>
	<<if ($vorestruggle * $physique) gte $vorestrength>>
		<<if $vorestruggle is 2>>
		You grab the inside of the $vorecreature's maw with both arms, preventing it from swallowing you further.
		<<elseif $vorestruggle is 1>>
		You grab the inside of the $vorecreature's maw with one arm, preventing it from swallowing you further.
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, but it doesn't take advantage of your vulnerability.
		<</if>>
	<<else>>
	<<set $vorestage += 1>>
		<<if $vorestruggle is 2>>
		You grab the inside of the $vorecreature's maw with both your arms, but it isn't enough. The $vorecreature sucks you further down, depositing you in a fleshy chamber.<<if $leftarm is "grappled">><<set $leftarm to 0>><</if>><<if $rightarm is "grappled">><<set $rightarm to 0>><<swallowed>><</if>>
		<<elseif $vorestruggle is 1>>
		You grab the inside of the $vorecreature's maw with one arm, but it isn't enough. The $vorecreature sucks you further down, depositing you in a fleshy chamber.<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>>
		<<else>>
		There's nothing preventing the $vorecreature from swallowing you further, and it takes advantage of your vulnerability. The $vorecreature sucks you further down, depositing you in a fleshy chamber.<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>><<swallowed>>
		<</if>>
	<</if>>

<<else>><<set $lowerintegrity -= 5>><<if $lowerintegrity lte 0>><<set $underintegrity -= 5>><</if>><<set $upperintegrity -= 5>>
<</if>>

<<set $vorestruggle to 0>>

<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
	<<if $rng gte 66>>
	You feel the $vorecreature licking your feet.<<neutral 5>>
	<<elseif $rng gte 33>>
	The $vorecreature's tongue protrudes from its maw, and licks your inner thighs.<<neutral 5>>
	<<else>>
	The $vorecreature's tongue protrudes from its maw, and licks your butt.<<neutral 5>>
	<</if>>
<<elseif $vorestage is 2>>
	<<if $rng gte 66>>
	You feel the $vorecreature licking your butt.<<neutral 5>>
	<<elseif $rng gte 33>>
	The $vorecreature gently licks your <<groinstop>><<neutral 10>>
	<<else>>
	The $vorecreature's tongue wraps around your pelvis, and rubs up and down the length of your thighs.<<neutral 5>>
	<</if>>
<<elseif $vorestage is 3>>
	<<if $rng gte 66>>
	The $vorecreature's tongue presses your body against the roof of its maw.<<neutral 5>>
	<<elseif $rng gte 33>>
	The $vorecreature gently prods your <<groinstop>><<neutral 10>>
	<<else>>
	The $vorecreature's tongue caresses your inner thighs.<<neutral 5>>
	<</if>>
<<elseif $vorestage is 4>>
	<<if $rng gte 66>>
	The $vorecreature runs the tip of its tongue down the length of your body.<<neutral 5>>
	<<elseif $rng gte 33>>
	The $vorecreature gently prods your <<groinstop>><<neutral 10>>
	<<else>>
	The $vorecreature's tongue caresses your inner thighs.<<neutral 10>>
	<</if>>
<<elseif $vorestage is 5>>
	<<if $rng gte 66>>
	The $vorecreature runs the tip of its tongue down the length of your body.<<neutral 10>>
	<<elseif $rng gte 33>>
	The $vorecreature wraps its tongue around your body.<<neutral 10>>
	<<else>>
	The $vorecreature flicks your <<groin>> with the tip of its tongue.<<neutral 15>>
	<</if>>
<<elseif $vorestage is 6>>
	<<if $rng gte 81 and $leftarm is 0>>
	A groove in the side of the gullet constricts around your left arm, trapping it.<<set $leftarm to "trapped">><<neutral 10>>
	<<elseif $rng gte 61 and $rightarm is 0>>
	A groove in the side of the gullet constricts around your right arm, trapping it.<<set $rightarm to "trapped">><<neutral 10>>
	<<elseif $rng gte 41>>
	The gullet tightens around your entire body, holding you in place.<<neutral 10>>
	<<elseif $rng gte 21>>
	Valves open at the side of the tube and release a warm liquid, coating you in a slimy goo.<<neutral 15>>
	<<elseif $rng gte 1>>
	The sides of the gullet push against you, sliding you along the tube.<<neutral 15>>
	<</if>>
<<elseif $vorestage is 7>>
	<<if $rng gte 81 and $rightarm is 0>>
	A groove in the side of the chamber constricts around your right arm, trapping it.<<set $rightarm to "trapped">><<neutral 15>>
	<<elseif $rng gte 61>>
	More liquid squirts out the side of the chamber, covering you in a slimy goo.<<neutral 15>>
	<<elseif $rng gte 41 and $leftarm is 0>>
	A groove in the side of the chamber constricts around your left arm, trapping it.<<set $leftarm to "trapped">><<neutral 15>>
	<<elseif $rng gte 21>>
	The walls close in around you, squeezing your body and stealing your breath. <<neutral 15>>
	<<elseif $rng gte 1>>
	The entire chamber pulsates and rubs against you.<<neutral 20>>
	<</if>>
<</if>>

<<set $rng to random(1, 100)>>
<<if $vorestage lte 5>>
	<<if $rng gte 75>>
	<<set $vorestrength to random(0, 0)>>
	The $vorecreature seems content to savour your taste, for now.
	<<elseif $rng gte 50>>
	<<set $vorestrength to random(-5000, 10000)>>
	The $vorecreature salivates in anticipation.
	<<elseif $rng gte 25>>
	<<set $vorestrength to random(-5000, 20000)>>
	The $vorecreature prepares to suck you in.
	<<elseif $rng gte 1>>
	<<set $vorestrength to random(1, 20000)>>
	The $vorecreature prepares to gulp you down.
	<</if>>

<<else>>
	<<if $rng gte 75>>
	<<set $vorestrength to random(0, 0)>>
	<<elseif $rng gte 50>>
	<<set $vorestrength to random(-5000, 10000)>>
	<<elseif $rng gte 25>>
	<<set $vorestrength to random(-5000, 20000)>>
	<<elseif $rng gte 1>>
	<<set $vorestrength to random(1, 20000)>>
	<</if>>
<</if>>
<<if $voretrait gte 1>>
<<set $vorestrength -= 2500>>
<</if>>

<<if $enemytype isnot "tentacles">>
	<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
		<<set $rng to random(1, 100)>>
		<<if $rng is 100>>
		<<set $panicparalysis to 10>>
		<</if>>
	<</if>>

	<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
		<<set $rng to random(1, 100)>>
		<<if $rng is 100>>
		<<set $panicviolence to 3>>
		<</if>>
	<</if>>

	<<if $arousal gte 10000>>

	<<orgasmpassage>>

	<</if>>

	<<set $seconds += 10>>
	<<if $seconds gte 60>>
	<<set $seconds to 0>>
	<<pass 1>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "swallowedstat">><<nobr>>
<<set $swallowedstat += 1>>
<</nobr>><</widget>>

<<widget "swallowed">><<nobr>>

<<if $swallowed isnot 1>><<set $swallowed to 1>>
<<swallowedstat>>
<</if>>

<</nobr>><</widget>>

:: Widgets Vore Actions [widget]
<<widget "voreactions">><<nobr>>

<<if $images is 1>><<timed 100ms>>
<<combatimg>>

<</timed>><</if>>

<<if $enemytype isnot "tentacles">>
<<actioncarry>>
<<actioncarrydrop>>
<</if>>

<<if $trance lte 0>>
<<if $dissociation lte 1>>
<<if $panicparalysis is 0>>
<<if $panicviolence is 0>>
<<if $orgasmdown lte 0>>
<<if $pain lt 100>>

<<if $leftarm is "bound">>
Your left arm is bound and helpless.

<<elseif $leftarm is "trapped">>
Your left arm is trapped by the $vorecreature.

<<elseif $leftarm is 0>>Your left arm is free.

	<<if $leftactiondefault is "leftescape">>
Escape <<radiobutton "$leftaction" "leftescape" checked>> |
	<<else>>
Escape <<radiobutton "$leftaction" "leftescape">> |
	<</if>>
	<<if $vorestage lte 6>>
		<<if $leftactiondefault is "lefthold">>
Hold on <<radiobutton "$leftaction" "lefthold" checked>> |
		<<else>>
Hold on <<radiobutton "$leftaction" "lefthold">> |
		<</if>>
	<</if>>
	<<if $rightarm is "trapped">>
	Free your right arm <<radiobutton "$leftaction" "leftvorefree">> |
	<</if>>
	<<if $leftactiondefault is "vorerest">>
Rest <<radiobutton "$leftaction" "vorerest" checked>> |
	<<else>>
Rest <<radiobutton "$leftaction" "vorerest">> |
	<</if>>

<</if>>

<<if $rightarm is "bound">>
Your right arm is bound and helpless.

<<elseif $rightarm is "trapped">>
Your right arm is trapped by the $vorecreature.

<<elseif $rightarm is 0>>Your right arm is free.

	<<if $rightactiondefault is "rightescape">>
Escape <<radiobutton "$rightaction" "rightescape" checked>> |
	<<else>>
Escape <<radiobutton "$rightaction" "rightescape">> |
	<</if>>
	<<if $vorestage lte 6>>
		<<if $rightactiondefault is "righthold">>
Hold on <<radiobutton "$rightaction" "righthold" checked>> |
		<<else>>
Hold on <<radiobutton "$rightaction" "righthold">> |
		<</if>>
	<</if>>
	<<if $leftarm is "trapped">>
	Free your left arm <<radiobutton "$rightaction" "rightvorefree">> |
	<</if>>
	<<if $rightactiondefault is "vorerest">>
Rest <<radiobutton "$rightaction" "vorerest" checked>> |
	<<else>>
Rest <<radiobutton "$rightaction" "vorerest">> |
	<</if>>

<</if>>

<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>

<<if $enemytype isnot "tentacles">>
<<combatstate>>
<<carryblock>>
<</if>>

<</nobr>><</widget>>

:: Widgets Vore Effects [widget]
<<widget "voreeffects">><<nobr>>
<<set $rng to random(1, 100)>>

<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>

<<if $leftaction is "leftescape" and $rightaction is "rightescape">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">><<set $attackstat += 2>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">>
	<<if $rng gte 40>>
	<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
		<<if $vorestage is 1>><<set $vorestage -= 1>>
		You hit the $vorecreature's maw with both arms, and make it spit you out.
		<<elseif $vorestage is 2>><<set $vorestage -= 1>>
		You hit the $vorecreature's mouth with both arms. It gags, letting you slide your body out, freeing your <<genitals>> from its maw.
		<<elseif $vorestage is 3>><<set $vorestage -= 1>>
		You hit the $vorecreature's mouth with both arms. It gags, letting you slide your body out, freeing your <<breasts>> from its maw.
		<<elseif $vorestage is 4>><<set $vorestage -= 1>>
		You hit the inside of the $vorecreature's mouth with both arms. It gags, letting you slide your body out, freeing your arms from its maw.
		<<elseif $vorestage is 5>><<set $vorestage -= 1>>
		You hit the inside of the $vorecreature's mouth with both arms. It gags, letting you slide your head back out.
		<<elseif $vorestage is 6>><<set $vorestage -= 1>>
		You hit the walls of the $vorecreature's gullet with both arms. It convulses, violently pushing you up into its mouth.
		<<elseif $vorestage is 7>><<set $vorestage -= 1>>
		You pound the walls of the $vorecreature's stomach with both arms. It convulses, violently pushing you up into its gullet.
		<</if>>
	<<else>>
		<<if $vorestage is 1>>
		You hit the $vorecreature's maw with both arms, but it doesn't react.
		<<elseif $vorestage is 2>>
		You hit the $vorecreature's mouth with both arms, but it doesn't react.
		<<elseif $vorestage is 3>>
		You hit the $vorecreature's mouth with both arms, but it doesn't react.
		<<elseif $vorestage is 4>>
		You hit the inside of the $vorecreature's mouth with both arms, but it doesn't react.
		<<elseif $vorestage is 5>>
		You hit the inside of the $vorecreature's mouth with both arms, but it doesn't react.
		<<elseif $vorestage is 6>>
		You hit the walls of the $vorecreature's gullet with both arms, but it doesn't react.
		<<elseif $vorestage is 7>>
		You pound the walls of the $vorecreature's stomach with both arms, but it doesn't react.
		<</if>>
	<</if>>
<<elseif $leftaction is "leftescape">><<set $leftaction to 0>><<set $leftactiondefault to "leftescape">><<set $attackstat += 1>><<set $leftactiondefault to "leftescape">>
	<<if $rng gte 20>>
	<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
		<<if $vorestage is 1>><<set $vorestage -= 1>>
		You hit the $vorecreature's maw with your left arm, and make it spit you out.
		<<elseif $vorestage is 2>><<set $vorestage -= 1>>
		You hit the $vorecreature's mouth with your left arm. It gags, letting you slide your body out, freeing your <<genitals>> from its maw.
		<<elseif $vorestage is 3>><<set $vorestage -= 1>>
		You hit the $vorecreature's mouth with your left arm. It gags, letting you slide your body out, freeing your <<breasts>> from its maw.
		<<elseif $vorestage is 4>><<set $vorestage -= 1>>
		You hit the inside of the $vorecreature's mouth with your left arm. It gags, letting you slide your body out, freeing your arms from its maw.
		<<elseif $vorestage is 5>><<set $vorestage -= 1>>
		You hit the inside of the $vorecreature's mouth with your left arm. It gags, letting you slide your head back out.
		<<elseif $vorestage is 6>><<set $vorestage -= 1>>
		You hit the walls of the $vorecreature's gullet with your left arm. It convulses, violently pushing you up into its mouth.
		<<elseif $vorestage is 7>><<set $vorestage -= 1>>
		You pound the walls of the $vorecreature's stomach with your left arm. It convulses, violently pushing you up into its gullet.
		<</if>>
	<<else>>
		<<if $vorestage is 1>>
		You hit the $vorecreature's maw with your left arm, but it doesn't react.
		<<elseif $vorestage is 2>>
		You hit the $vorecreature's mouth with your left arm, but it doesn't react.
		<<elseif $vorestage is 3>>
		You hit the $vorecreature's mouth with your left arm, but it doesn't react.
		<<elseif $vorestage is 4>>
		You hit the inside of the $vorecreature's mouth with your left arm, but it doesn't react.
		<<elseif $vorestage is 5>>
		You hit the inside of the $vorecreature's mouth with your left arm, but it doesn't react.
		<<elseif $vorestage is 6>>
		You hit the walls of the $vorecreature's gullet with your left arm, but it doesn't react.
		<<elseif $vorestage is 7>>
		You pound the walls of the $vorecreature's stomach with your left arm, but it doesn't react.
		<</if>>
	<</if>>
<<elseif $rightaction is "rightescape">><<set $rightaction to 0>><<set $rightactiondefault to "rightescape">><<set $attackstat += 1>><<set $rightactiondefault to "rightescape">>
	<<if $rng gte 20>>
	<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
		<<if $vorestage is 1>><<set $vorestage -= 1>>
		You hit the $vorecreature's maw with your right arm, and make it spit you out.
		<<elseif $vorestage is 2>><<set $vorestage -= 1>>
		You hit the $vorecreature's mouth with your right arm. It gags, letting you slide your body out, freeing your <<genitals>> from its maw.
		<<elseif $vorestage is 3>><<set $vorestage -= 1>>
		You hit the $vorecreature's mouth with your right arm. It gags, letting you slide your body out, freeing your <<breasts>> from its maw.
		<<elseif $vorestage is 4>><<set $vorestage -= 1>>
		You hit the inside of the $vorecreature's mouth with your right arm. It gags, letting you slide your body out, freeing your arms from its maw.
		<<elseif $vorestage is 5>><<set $vorestage -= 1>>
		You hit the inside of the $vorecreature's mouth with your right arm. It gags, letting you slide your head back out.
		<<elseif $vorestage is 6>><<set $vorestage -= 1>>
		You hit the walls of the $vorecreature's gullet with your right arm. It convulses, violently pushing you up into its mouth.
		<<elseif $vorestage is 7>><<set $vorestage -= 1>>
		You pound the walls of the $vorecreature's stomach with your right arm. It convulses, violently pushing you up into its gullet.
		<</if>>
	<<else>>
		<<if $vorestage is 1>>
		You hit the $vorecreature's maw with your right arm, but it doesn't react.
		<<elseif $vorestage is 2>>
		You hit the $vorecreature's mouth with your right arm, but it doesn't react.
		<<elseif $vorestage is 3>>
		You hit the $vorecreature's mouth with your right arm, but it doesn't react.
		<<elseif $vorestage is 4>>
		You hit the inside of the $vorecreature's mouth with your right arm, but it doesn't react.
		<<elseif $vorestage is 5>>
		You hit the inside of the $vorecreature's mouth with your right arm, but it doesn't react.
		<<elseif $vorestage is 6>>
		You hit the walls of the $vorecreature's gullet with your right arm, but it doesn't react.
		<<elseif $vorestage is 7>>
		You pound the walls of the $vorecreature's stomach with your right arm, but it doesn't react.
		<</if>>
	<</if>>
<</if>>

<<if $leftaction is "lefthold" and $rightaction is "righthold">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthold">><<set $rightactiondefault to "righthold">><<set $vorestruggle to 2>>
	<<if $vorestage is 1>>
	You grab hold of the $vorecreature's maw with both arms.
	<<elseif $vorestage is 2>>
	You grab hold of the $vorecreature's maw with both arms.
	<<elseif $vorestage is 3>>
	You grab hold of the $vorecreature's maw with both arms.
	<<elseif $vorestage is 4>>
	You cling to the side of the $vorecreature's mouth with both arms.
	<<elseif $vorestage is 5>>
	You cling to the side of the $vorecreature's mouth with both arms.
	<<elseif $vorestage is 6>>
	You cling to the side of the $vorecreature's gullet with both arms.
	<</if>>
<<elseif $leftaction is "lefthold">><<set $leftaction to 0>><<set $leftactiondefault to "lefthold">><<set $vorestruggle to 1>>
	<<if $vorestage is 1>>
	You grab hold of the $vorecreature's maw with your left arm.
	<<elseif $vorestage is 2>>
	You grab hold of the $vorecreature's maw with your left arm.
	<<elseif $vorestage is 3>>
	You grab hold of the $vorecreature's maw with your left arm.
	<<elseif $vorestage is 4>>
	You cling to the side of the $vorecreature's mouth with your left arm.
	<<elseif $vorestage is 5>>
	You cling to the side of the $vorecreature's mouth with your left arm.
	<<elseif $vorestage is 6>>
	You cling to the side of the $vorecreature's gullet with your left arm.
	<</if>>
<<elseif $rightaction is "righthold">><<set $rightaction to 0>><<set $rightactiondefault to "righthold">><<set $vorestruggle to 1>>
	<<if $vorestage is 1>>
	You grab hold of the $vorecreature's maw with your right arm.
	<<elseif $vorestage is 2>>
	You grab hold of the $vorecreature's maw with your right arm.
	<<elseif $vorestage is 3>>
	You grab hold of the $vorecreature's maw with your right arm.
	<<elseif $vorestage is 4>>
	You cling to the side of the $vorecreature's mouth with your right arm.
	<<elseif $vorestage is 5>>
	You cling to the side of the $vorecreature's mouth with your right arm.
	<<elseif $vorestage is 6>>
	You cling to the side of the $vorecreature's gullet with your right arm.
	<</if>>
<</if>>

<<if $leftaction is "leftvorefree">><<set $leftaction to 0>>
<<set $rightarm to 0>>Using all your strength, you manage to free your right arm from the side of the gullet.
<</if>>

<<if $rightaction is "rightvorefree">><<set $rightaction to 0>>
<<set $leftarm to 0>>Using all your strength, you manage to free your left arm from the side of the gullet.
<</if>>

<<if $leftaction is "vorerest">><<set $leftaction to 0>><<set $leftactiondefault to "vorerest">>
<</if>>

<<if $rightaction is "vorerest">><<set $rightaction to 0>><<set $rightactiondefault to "vorerest">>
<</if>>

<</nobr>><</widget>>

:: Widgets Vore Img [widget]
<<widget "voreimg">><<nobr>>

<<if $vorestage is 1>>

<<elseif $vorestage is 2>>

<<elseif $vorestage is 3>>

<<elseif $vorestage is 4>>

<<elseif $vorestage is 5>>

<<elseif $vorestage is 6>>

<<elseif $vorestage is 7>>

<</if>>

<</nobr>><</widget>>


code:
:: Widgets Debug [widget]
<<widget "debug">><<nobr>>
Allure: <<print $allure>>

Rng: <<print $rng>>

Danger: <<print $danger>>

<<back>>

<<link [[test|Test]]>><<set $molestationstart to 0>><</link>>

[[Home|Bedroom]]

<<link [[pass an hour|$passage]]>><<pass 1 hour>><</link>>

<<link [[pass 5 hours|$passage]]>><<pass 5 hours>><</link>>

<<link [[pass 16 hours|$passage]]>><<pass 16 hours>><</link>>

<<link [[pass 23 hours|$passage]]>><<pass 23 hours>><</link>>

<<link [[pass a week|$passage]]>><<pass 7 days>><</link>>

<<link [[Strip|$passage]]>><<upperundress>><<lowerundress>><<underundress>><</link>>

<<link [[Trust me|$passage]]>><<set $enemytrust += 2000>><</link>>

<<link [[Hate me|$passage]]>><<set $enemytrust -= 2000>><<set $enemyanger += 1000>><</link>>

<<link [[Super Punch|$passage]]>><<set $enemyhealth to 0>><</link>>

<<link [[Super Stroke|$passage]]>><<set $enemyarousal to $enemyarousalmax>><</link>>

<<link [[Frigify|$passage]]>><<set $enemyarousal to 0>><</link>>

<<link [[Start Robin Event|$passage]]>><<set $robindebt to 9>><</link>>

<<link [[School Start|Oxford Street]]>><<pass 1 day>><</link>>

<<link [[Rape Me->Molestation]]>><<set $molestationstart to 1>><</link>>

<<link [[Sex Me|Beach Day Encounter Sex]]>><<generate1>><<person1>><<set $sexstart to 1>><</link>>

<<link [[DP Test]]>><<set $molestationstart to 1>><</link>>

<<link [[Gang Rape Me->Gang]]>><<set $molestationstart to 1>><</link>>

<<link [[Monster Rape Me->Monster Test]]>><<set $molestationstart to 1>><</link>>

<<link [[Beast Rape Me|Street Dogs]]>><<set $molestationstart to 1>><</link>>

<<link [[Beast Sex Me|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>>

<<link [[Tentacle Rape Me|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>

<<link [[Bailey Test->Bus move]]>><<set $molestationstart to 1>><<bailey>><<person1>><</link>>

<<link [[Leighton Test->Bus move]]>><<set $molestationstart to 1>><<leighton>><<person1>><</link>>

<<link [[Enslave Me->Underground Intro]]>><<generate1>><<generate2>><<person1>><</link>>

<<link [[Work as a dancer|Brothel Dance]]>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>>

<<link [[Eden Start|Eden Cabin]]>><<set $syndromeeden to 1>><<set $edenlust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><</link>>

<<link [[Clothing Shop|Clothing Shop]]>><</link>>
<<link [[Wolf Pack|Forest Wolf Cave]]>><<set $wolfpacktrust to 12>><</link>>

<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>

<<link [[Appointment|Hospital Foyer]]>><<set $weekday to 6>><<set $time to 960>><</link>>

<<link [[Deep forest|Forest]]>><<set $forest to 80>><</link>>

<<link [[Penis Inspection|Penis Inspection]]>><<weekpass>><<weekpass>><<leighton>><<person1>><</link>>

<<link [[Testing Room]]>><<uppernaked>><<lowernaked>><<undernaked>><</link>>

<<if $alluretest is 1>>
<<link [[Stop Being Alluring|$passage]]>><<set $alluretest to 0>><</link>>

<<else>>
<<link [[Become Alluring|$passage]]>><<set $alluretest to 1>><</link>>

<</if>>

<<link [[RNG 1|$passage]]>><<set $rng to 1>><</link>>

<<link [[RNG 21|$passage]]>><<set $rng to 21>><</link>>

<<link [[RNG 41|$passage]]set $rng to 41>><</link>>

<<link [[RNG 61|$passage]]set $rng to 61>><</link>>

<<link [[RNG 81|$passage]]set $rng to 81>><</link>>

<<link [[RNG 100|$passage]]>><<set $rng to 100>><</link>>

<<link [[Fame|$passage]]>><<set $fame += 4000>><<set $fameexhibitionism += 1000>><<set $famesex += 1000>><<set $famerape += 1000>><<set $famebestiality += 1000>><<set $fameprostitution += 1000>><</link>>

<<link [[Fame Sex|$passage]]>><<set $fame += 4000>><<set $famesex += 4000>><</link>>

<<link [[Timer|$passage]]>><<set $timer -= 60>><</link>>

<<link [[Pass a week|$passage]]>><<weekpass>><</link>>

<<link [[Size Up|$passage]]>><<set $devlevel += 1>><</link>>

<<link [[Stress|$passage]]>><<set $stress to $stress + 5000>><</link>>

<<link [[Destress|$passage]]>><<set $stress to $stress - 5000>><</link>>

<<link [[Traumatise me|$passage]]>><<set $trauma to $trauma + 2000>><</link>>

<<link [[DeTraumatise me|$passage]]>><<set $trauma to $trauma - 2000>><</link>>

<<link [[Exhibitionism|$passage]]>><<set $exhibitionism to $exhibitionism + 20>><</link>>

<<link [[Promiscuity|$passage]]>><<set $promiscuity to $promiscuity + 20>><</link>>

<<link [[Deviancy|$passage]]>><<set $deviancy to $deviancy + 20>><</link>>

<<link [[Full Lewd|$passage]]>><<set $promiscuity to $promiscuity + 100>><<set $exhibitionism to $exhibitionism + 100>><<set $deviancy += 100>><</link>>

<<link [[Beauty|$passage]]>><<set $beauty to $beauty + 10000>><</link>>

<<link [[Physique|$passage]]>><<set $physique to $physique + 2000>><</link>>

<<link [[Sunlight|$passage]]>><<set $weather to "clear">><</link>>

<<link [[Booze|$passage]]>><<set $drunk += 60>><</link>>

<<link [[Drugged|$passage]]>><<set $drugged += 600>><</link>>

<<link [[Hallucinogen|$passage]]>><<set $hallucinogen += 600>><</link>>

<<link [[Seduction|$passage]]>><<set $seductionskill to $seductionskill + 200>><</link>>

<<link [[Skulduggery|$passage]]>><<set $skulduggery to $skulduggery + 200>><</link>>

<<link [[Crime|$passage]]>><<set $crime to $crime + 500>><<set $crimehistory += 500>><</link>>

<<link [[Bind|$passage]]>><<set $leftarm to "bound">><<set $rightarm to "bound">><</link>>

<<link [[Breasts up|$passage]]>><<set $breastsize to $breastsize + 1>><</link>>

<<link [[Breasts down|$passage]]>><<set $breastsize to $breastsize - 1>><</link>>

<<link [[Fame|$passage]]>><<set $fame += 4000>><<set $fameexhibitionism += 1000>><<set $famesex += 1000>><<set $famerape += 1000>><<set $famebestiality += 1000>><<set $fameprostitution += 1000>><</link>>

<<link [[Fame Sex|$passage]]>><<set $fame += 4000>><<set $famesex += 4000>><</link>>

<<link [[Timer|$passage]]>><<set $timer -= 60>><</link>>

<<link [[Stress|$passage]]>><<set $stress += 5000>><</link>>

<<link [[Destress|$passage]]>><<set $stress -= 5000>><</link>>

<<link [[Traumatise me|$passage]]>><<set $trauma += 2000>><</link>>

<<link [[DeTraumatise me|$passage]]>><<set $trauma -= 2000>><</link>>

<<link [[Exhibitionism|$passage]]>><<set $exhibitionism += 20>><</link>>

<<link [[Promiscuity|$passage]]>><<set $promiscuity += 20>><</link>>

<<link [[Full Lewd|$passage]]>><<set $promiscuity += 100>><<set $exhibitionism += 100>><<set $deviancy += 100>><</link>>

<<link [[Beauty|$passage]]>><<set $beauty += 10000>><</link>>

<<link [[Physique|$passage]]>><<set $physique += 2000>><</link>>

<<link [[Sunlight|$passage]]>><<set $weather to "clear">><</link>>

<<link [[Booze|$passage]]>><<set $drunk += 60>><</link>>

<<link [[Drugged|$passage]]>><<set $drugged += 600>><</link>>

<<link [[Hallucinogen|$passage]]>><<set $hallucinogen += 600>><</link>>

<<link [[Seduction|$passage]]>><<set $seductionskill += 200>><</link>>

<<link [[Skulduggery|$passage]]>><<set $skulduggery += 200>><</link>>

<<link [[Crime|$passage]]>><<set $crime += 500>><</link>>

<<link [[Breasts up|$passage]]>><<set $breastsize += 1>><</link>>

<<link [[Breasts down|$passage]]>><<set $breastsize -= 1>><</link>>

<<link [[Chastity Belt|$passage]]>><<set $analshield to 0>><<set $chastitybeltnew to 1>><<set $chastitybeltno to 1>><<set $chastitybeltnew to 1>><<chastitybelt>><</link>>

<<link [[Collar|$passage]]>><<set $collared to 1>><</link>>

<<link [[Bind|$passage]]>><<set $leftarm to "bound">><<set $rightarm to "bound">><</link>>

<<link [[Money|$passage]]>><<set $money += 500000>><</link>>

<<link [[Grow hair|$passage]]>><<set $hairlength += 100>><</link>>

<<link [[Grow fringe|$passage]]>><<set $fringelength += 100>><</link>>

<<link [[Arousal|$passage]]>><<set $arousal += 10000>><</link>>

<<link [[Arousal down|$passage]]>><<set $arousal -= 10000>><</link>>

<<link [[Parasite|$passage]]>><<set $chestparasite to 1>><</link>>

<<link [[Chastity Parasite|$passage]]>><<set $analchastityparasite to "worms">><</link>>

<<link [[Month|$passage]]>><<set $monthday += 31>><<day>><</link>>

<<link [[Delinquency|$passage]]>><<set $delinquency += 1000>><</link>>

<<link [[Detention|$passage]]>><<set $detention += 10>><</link>>

<<link [[School Marks|$passage]]>><<set $school += 8000>><<set $science += 800>><<set $maths += 800>><<set $english += 800>><<set $history += 800>><</link>>

<<link [[All Skills|$passage]]>><<set $school += 448>><<set $science += 112>><<set $maths += 112>><<set $english += 112>><<set $history += 112>><<set $skulduggery += 112>><<set $danceskill += 112>><<set $swimmingskill += 112>><<set $bottomskill += 112>><<set $seductionskill += 112>><<set $handskill += 112>><<set $feetskill += 112>><<set $chestskill += 112>><<set $thighskill += 112>><<set $oralskill += 112>><<set $analskill += 112>><<set $vaginalskill += 112>><<set $penileskill += 112>><</link>>

<<link [[All Skills Super|$passage]]>><<set $school += 4000>><<set $science += 1000>><<set $maths += 1000>><<set $english += 1000>><<set $history += 1000>><<set $skulduggery += 1000>><<set $danceskill += 1000>><<set $swimmingskill += 1000>><<set $bottomskill += 1000>><<set $seductionskill += 1000>><<set $handskill += 1000>><<set $feetskill += 1000>><<set $chestskill += 1000>><<set $thighskill += 1000>><<set $oralskill += 1000>><<set $analskill += 1000>><<set $vaginalskill += 1000>><<set $penileskill += 1000>><</link>>

<<link [[Status|$passage]]>><<set $cool += 400>><</link>>

<<link [[Status Down|$passage]]>><<set $cool -= 400>><</link>>

<<link [[Destroy Swimming Outfits|$passage]]>><<set $upperschoolswimsuitno to 0>><<set $lowerschoolswimsuitno to 0>><<set $schoolswimshortsno to 0>><</link>>

<<link [[Towels|$passage]]>><<clothesontowel>><</link>>

<<link [[Submission|$passage]]>><<set $submissive += 250>><</link>>

<<link [[Defiance|$passage]]>><<set $submissive -= 250>><</link>>

<<link [[Imprison Me|Underground Intro2]]>><<generate1>><<person1>><</link>>

<<link [[Towels Please|$passage]]>><<towelup>><</link>>

<<link [[Pain Up|$passage]]>><<set $pain += 50>><</link>>

<<link [[Pain Down|$passage]]>><<set $pain -= 50>><</link>>

<<link [[Robin Love|$passage]]>><<set $robinlove += 100>><<set $robinlust += 100>><</link>>

<<link [[Robin Romance|$passage]]>><<set $robinnote to 1>><</link>>

<<link [[Stats Up|$passage]]>>
<<set $orgasmstat += 2000>>
<<set $ejacstat += 2000>>
<<set $moleststat += 2000>>
<<set $rapestat += 1000>>
<<set $beastrapestat += 500>>
<<set $tentaclerapestat += 200>>
<<set $swallowedstat += 100>>
<<set $prostitutionstat += 10>>
<</link>>

<<if $clothingrebuy is 1>>
<<link [[Disable Clothing Rebuy|$passage]]>><<set $clothingrebuy to 0>><</link>>
<<else>>
<<link [[Enable Clothing Rebuy|$passage]]>><<set $clothingrebuy to 1>><</link>>
<</if>>

<<link [[Almost Destroy Lowerclothes|$passage]]>><<set $lowerintegrity to 1>><</link>>

<<link [[Almost Destroy Upperclothes|$passage]]>><<set $upperintegrity to 1>><</link>>

<<link [[Damage Lowerclothes|$passage]]>><<set $lowerintegrity -= 200>><</link>>

<<link [[Damage Upperclothes|$passage]]>><<set $upperintegrity -= 200>><</link>>

<<link [[Damage Underclothes|$passage]]>><<set $underintegrity -= 200>><</link>>

<<link [[Swimming Skill|$passage]]>><<set $swimmingskill += 100>><</link>>

<<link [[Disable Hands|$passage]]>><<set $lefthand to 0>><<set $righthand to 0>><</link>>

<<link [[Purity Down|$passage]]>><<set $purity -= 500>><</link>>

<<if $wolfgirl is 6>>
<<link [[Wolf off|$passage]]>><<set $wolfgirl to 0>><</link>>

<<else>>
<<link [[Wolf up|$passage]]>><<set $wolfgirl += 1>><</link>>

<</if>>

<<link [[Wolf build up|$passage]]>><<set $wolfbuild += 40>><</link>>

<<link [[Wolf build down|$passage]]>><<set $wolfbuild -= 40>><</link>>

<<link [[Angel build up|$passage]]>><<set $angelbuild += 40>><</link>>

<<link [[Angel build down|$passage]]>><<set $angelbuild -= 40>><</link>>

<<link [[Demon build up|$passage]]>><<set $demonbuild += 40>><</link>>

<<link [[Demon build down|$passage]]>><<set $demonbuild -= 40>><</link>>

<<link [[Awareness up|$passage]]>><<set $awareness += 200>><</link>>

<<link [[Awareness down|$passage]]>><<set $awareness -= 200>><</link>>

<<link [[Goo Me|$passage]]>><<set $necksemen += 4>><<set $anussemen += 5>><<set $anusgoo += 5>><<set $bottomsemen += 5>><<set $bottomgoo += 5>><</link>>

<<link [[Goo Me Small|$passage]]>><<set $necksemen += 1>><</link>>

<<link [[Undertemp off|$passage]]>><<set $undertemp to 0>><</link>>

<<link [[Drench me|$passage]]>><<set $upperwet to 200>><<set $lowerwet to 200>><<set $underwet to 200>><</link>>

<<link [[Bully Timer|$passage]]>><<set $bullytimer to 100>><<set $bullytimeroutside to 100>><</link>>

<<link [[Whitney Lower Dominance|$passage]]>><<set $whitneydom -= 20>><</link>>

<<link [[Whitney Raise Dominance|$passage]]>><<set $whitneydom += 20>><</link>>

<<link [[Whitney Love|$passage]]>><<set $whitneylove += 20>><<set $whitneylust += 20>><</link>>

<<link [[Pub Whore|$passage]]>><<set $pubwhore += 10>><</link>>

<</nobr>><</widget>>


code:
:: Abomination [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "abomination">>
<<abomination>>
You awaken to find yourself being assaulted by a strange beast!
<</if>>

<<effects>>
<<effectsmult>><<man>>

<<stateman>>

<<actionsmult>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		[[Next->Abomination]]
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			[[Next->Abomination]]
			<<else>>
			[[Next->Abomination]]
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	[[Next->Abomination]]
	<<elseif $enemyhealth lte 0>>
	[[Next->Abomination]]
	<<else>>
	[[Next->Abomination]]
	<</if>>

:: Monster Test [nobr]
<<set $outside to 1>><<set $location to "sea">><<effects>>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>

<<set $enemytype to "tentacles">>
<<set $tentacleno to 6>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>

<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>>
	<<if $hallucinations gte 1>>
	<<set $voretentacles to 1>>
	<<else>>
	<<set $voretentacles to 0>>
	<</if>>

<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "eels">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $swimdistance to 20>>
<<set $water to 1>>

<</if>>

<<voreeffects>><<swarmeffects>><<effectstentacles>>
<<vore>><<swarm>><<tentacles>>
<<statetentacles>>
<<voreactions>><<swarmactions>><<actionstentacles>>

<<if $stress gte 10000>>
<<link [[Next|Monster Test]]>><</link>><<nexttext>>
<<elseif $vorestage lte 0>>
<<link [[Next|Monster Test]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: DP Test [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>>
<<set $penis to "vagina">><<set $vaginause to "penis">><<set $vaginastate to "penetrated">>
<<set $penis2 to "anus">><<set $anususe to "penis">><<set $anusstate to "penetrated">>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->DP Test]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Molestation Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Molestation Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->DP Test]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Molestation Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Molestation Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->DP Test]]>><</link>><<nexttext>>
<</if>>

:: Wolf Pack [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<dogpackinit>>
You awaken to find yourself surrounded by a pack of stray dogs!
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		[[Next->Wolf Pack Alarm]]
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			[[Next|Wolf Pack Ejaculation]]
			<<elseif $enemyhealth lte 0>>
			[[Next->Wolf Pack Escape]]
			<<else>>
			[[Next|Wolf Pack]]
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	[[Next->Wolf Pack Ejaculation]]
	<<elseif $enemyhealth lte 0>>
	[[Next->Wolf Pack Escape]]
	<<else>>
	[[Next->Wolf Pack]]
	<</if>>

:: Wolf Pack Escape [nobr]
<<effects>>
<<beastwound>>

<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.<<set $beastno -= 1>>

[[Next|Wolf Pack]]

<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.<<set $beastno -= 1>>

[[Next|Wolf Pack]]

<<elseif $beastno is 1>>
The beast recoils in pain and fear.<<set $beastno -= 1>>

[[Next|Wolf Pack End]]

<</if>>

:: Wolf Pack Ejaculation [nobr]
<<effects>>
<<beastejaculation>>

<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.<<set $beastno -= 1>>

[[Next|Wolf Pack]]

<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.<<set $beastno -= 1>>

[[Next|Wolf Pack]]

<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.<<set $beastno -= 1>>

[[Next|Wolf Pack End]]

<</if>>

:: Wolf Pack End [nobr]
<<effects>>

<<if $enemywounded is 1 and $enemyejaculated is 0>>
The wolf whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The wolf leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass. One seems to be limping.
<</if>>

<<clotheson>>
<<endcombat>>

path: game/base-debug/test encounters.twee