code:
:: SE raiding assault [nobr]

You make your selection and direct your $mercenariesTitle to attack the target.

<<if $securityForceSatellitePower >= 1>>
	<<set _MercCapture = random(-3,5)>>
	<<set _raidescape = random(1,2)>>
<<else>>
	<<set _MercCapture = random(-4,4)>>
	<<set _raidescape = random(1,3)>>
<</if>>

<<switch $origin>>
<<case "housewife">>
	<<if $targetEscape >= _MercCapture>>
		Somehow the housewife manages to evade your mercenaries.
	<<elseif _raidescape == 1>>
		Your $mercenariesTitle pry open the door to the mansion's panic room to find that the woman has hung herself to escape capture. A waste.
	<<else>>
		Your $mercenariesTitle pry open the door to the mansion's panic room and pull the protesting housewife from its depths.
		The housewife watches in terror as your $mercenariesTitle slake their lust on her servants and maids, knowing that her respite from a brutal rape must only be a temporary blessing.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "university professor">>
	<<if $targetEscape >= _MercCapture>>
		A confrontation with the University's security team allows the professors to escape capture by the $mercenariesTitle.
	<<elseif _raidescape == 1>>
		Your $mercenariesTitle are met with surprising resistance by the university's professors and are forced to bid a hasty retreat before security can arrive in greater numbers.
	<<else>>
		Your $mercenariesTitle corner the professors and their department head in one of the university's many conference rooms, hauling them off to the VTOLs when the academics promptly surrender.
		The department head spends the VTOL ride back to your arcology watching in terror as her colleagues and peers are raped wholesale by your mercenaries. With her educated mind, she knows that being singled out from a similar fate must mean she is being saved for someone and worries about who that might be.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "university student">>
	<<if $targetEscape >= _MercCapture>>
		A confrontation with the University's security team allows the students to escape capture by the $mercenariesTitle.
	<<elseif _raidescape == 1>>
		Your $mercenariesTitle are met with surprising resistance by the university's students and are forced to bid a hasty retreat before security can arrive in greater numbers.
	<<else>>
		Your $mercenariesTitle corner the students in their rooms, hauling them off one by one to the VTOLs as they protest feebly.
		The peerless student spends the VTOL ride back to your arcology watching in terror as her friends and peers are raped wholesale by your mercenaries. With her educated mind, she knows that being singled out from a similar fate must mean she is being saved for someone and worries about who that might be.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "female military officer">>
	<<if $targetEscape >= _MercCapture>>
		The officer's escort engages the $mercenariesTitle in a gunfight and in the confusion the officer manages to escape capture on foot.
	<<elseif _raidescape == 1>>
		As your mercenaries gain the upper hand on the officer's escort, she promptly puts her service weapon to her temple and pulls the trigger. A waste.
	<<else>>
		As your mercenaries gain the upper hand on the officer's escort, she promptly puts her service weapon to her temple but hesitates. Luckily one of your $mercenariesTitle is close by and able to pluck the pistol from her stiff fingers. The despondent officer is cuffed and taken back to the VTOL for transport.
		The officer spends the VTOL ride back to your arcology watching as your $mercenariesTitle rape her defeated subordinates. Given their brutal treatment, she doubts her respite from such a fate is due to any battlefield rules of conduct.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "male military officer">>
	<<if $targetEscape >= _MercCapture>>
		The officer's escort engages the $mercenariesTitle in a gunfight and in the confusion the officer manages to escape capture on foot.
	<<elseif _raidescape == 1>>
		As your mercenaries gain the upper hand on the officer's escort, he promptly puts his service weapon to his temple and pulls the trigger. A waste.
	<<else>>
		As your mercenaries gain the upper hand on the officer's escort, he promptly puts his service weapon to his temple but hesitates. Luckily one of your $mercenariesTitle is close by and able to pluck the pistol from his stiff fingers. The despondent officer is cuffed and taken back to the VTOL for transport.
		The officer spends the VTOL ride back to your arcology watching as your $mercenariesTitle rape his defeated subordinates. Given their brutal treatment, he doubts his respite from such a fate is due to any battlefield rules of conduct.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "military soldier">>
	<<if $targetEscape >= _MercCapture>>
		The young soldiers fight valiantly against the $mercenariesTitle until they are routed. Despite defeating them in the field, your $mercenariesTitle are unable to capture any of the soldiers who escape on foot.
	<<elseif _raidescape == 1>>
		The young soldiers are unfaltering in their conviction and fight to their last last. When the smoke clears, the barracks is chocked with corpses for none of the soldiers are left alive to capture.
	<<else>>
		The young soldiers fight valiantly, but when the battle turns against them they decide to surrender. Their sergeant is cuffed with the remaining survivors and taken back to the VTOL for transport.
		The sergeant spends the VTOL ride back to the arcology watching as her childhood friends turned comrades in arms are raped by your mercenaries. She wonders why she has been spared this seemingly shared fate, but suspects it has little to do with her nominally higher rank.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "doctor">>
	<<if $targetEscape >= _MercCapture>>
		The hospital's security staff alone would prove little match for the $mercenariesTitle, but just as they are about to be overrun an uneasy coalition of rival gangster and criminals who had been committed as patients join the fray and turn the tide of battle.
	<<elseif _raidescape == 1>>
		The hospital's security staff alone would prove little match for your mercenaries, but they are joined by an uneasy coalition of rival gangster and criminals who had been committed as patients. Though your $mercenariesTitle prevail, they discover to their chagrin that the doctors and their staff were slain during the wanton exchange of fire.
	<<else>>
		The security staff of the hospital is easily overpowered and surrender rapidly, allowing your $mercenariesTitle to take the doctors and their staff into custody with little fuss.
		The distinguished doctor spends the VTOL ride looking on at her colleagues and peers being raped by your mercenaries. She naively hopes that she has been spared from that fate out of a desire for her medical knowledge rather than her body.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "nun">>
	<<if $targetEscape >= _MercCapture>>
		As the $mercenariesTitle close in on the commune, they are spotted by a group of young nuns tending to their grounds. Before your $mercenariesTitle can close the distance, they retreat behind the walls of their community and seal the gate behind them.
	<<elseif _raidescape == 1>>
		The nuns flee into their inner sanctum as your $mercenariesTitle approach and bar the doors behind them as they go. When the last barrier is pried open, your $mercenariesTitle discover the nuns have committed suicide as a group rather than be taken prisoner.
	<<else>>
		Unarmed and defenseless, the nuns are easily cowed by your $mercenariesTitle and taken away one by one to the VTOLs. The most pious sister prays vehemently until she is dragged out of the inner sanctum in cuffs.
		The pious nun spends the VTOL ride engaged in fervent prayer as her sisters are raped by your mercenaries. She naively believes that her devotion and piety will see her spared from the same fate as her sisters.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "journalist">>
	<<if $targetEscape >= _MercCapture>>
		Though the $mercenariesTitle easily overwhelm the single security guard posted at the firm, they are unable to do so before he triggers an alarm. Faced with the prospect of local law enforcement arriving, your $mercenariesTitle beat a hasty retreat.
	<<elseif _raidescape == 1>>
		Your $mercenariesTitle are met with fierce resistance by the staff of the newspaper firm, who take the raid as an opportunity to turn their abolitionist words into violent action. Eventually, your $mercenariesTitle retreat from the building before law enforcement can arrive.
	<<else>>
		Once the lone security guard is subdued, the journalists and editors of the firm quietly accept their restraints and file out of the building and into the waiting VTOL.
		The journalist spends the VTOL ride watching as her colleagues are raped by your mercenaries. She studies every brutal detail, records ever anguished scream in her mind, hoping that one day she might escape to produce an editorial to surpass all others.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "local news anchor">>
	<<if $targetEscape >= _MercCapture>>
		Unfortunately for the $mercenariesTitle, the news channel appears to have been interviewing members of the local militia garrison at the time of the raid. Upon encountering more firepower than they had anticipated, your $mercenariesTitle wisely retreat from the engagement.
	<<elseif _raidescape == 1>>
		Your $mercenariesTitle are able to subdue the news anchor and bid a hasty exit from the recording studio. Before they can board the waiting VTOL however, the anchor is struck in the head by a bullet fired by a man who was her longtime fan turned stalker. It seems if he cannot have her, neither can you.
	<<else>>
		The news anchor is subdued without issue and quietly escorted out of the recording studio and into the waiting VTOL.
		The anchor is initially resistant during the VTOL ride, but soon grows complacent when she is told of the luxury of your penthouse.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "classical dancer">>
	<<if $targetEscape >= _MercCapture>>
		Though they are excellent soldiers, the $mercenariesTitle are crude and uncultured. They are unable to blend into the audience and are soon discovered, giving the dance troupe the warning needed to make an escape from the theater.
	<<elseif _raidescape == 1>>
		As your $mercenariesTitle close in on the stage and reveal their concealed weapons, the darling star of the dance troupe loses her footing in shock and tumbles off the stage. The sharp crack as she hits the ground drives the crowd and remaining members of the troupe hysterical, while your $mercenariesTitle exit the theater as chaos surges around them.
	<<else>>
		Once your $mercenariesTitle close in on the stage and reveal their concealed weapons, the dance troupe promptly surrenders. With the shocked audience looking on, each member is cuffed and escorted out the door to the waiting VTOL.
		The dancer spends the VTOL ride in abject terror as her friends and peers are raped by your $mercenariesTitle all around her. She clings to the hope that she is being spared from the same fate out of a desire for her dancing talent rather than her body.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "law enforcement officer">>
	<<if $targetEscape >= _MercCapture>>
		Despite the lack of staff, it seems this particular precinct has been the recipient of an alarming quantity of military grade equipment. With their overwhelming firepower, the officers are able to hold off your $mercenariesTitle until reinforcements arrive and force your troops to retreat.
	<<elseif _raidescape == 1>>
		Despite being outnumbered and outgunned, the officers stand their ground to the last. The sterling officer of the law your $mercenariesTitle sought to capture is the last to fall, stifled by a hail of bullets.
	<<else>>
		Your $mercenariesTitle break through the door of the precinct with their guns drawn. The precinct is so understaffed that each officer has a number of weapons drawn on them from every angle, so its no surprise when the precinct's sterling policewoman formally surrenders the precinct and its officers to your mercenaries.
		The officer spends the VTOL ride watching impassively as her fellow officers are raped by your $mercenariesTitle all around her. Before she exits the VTOL upon her arrival, she informs your $mercenariesTitle that she intends to bring each of them to justice for their supposed crimes.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "classical musician">>
	<<if $targetEscape >= _MercCapture>>
		Though they are excellent soldiers, the $mercenariesTitle are crude and uncultured. They are unable to blend into the audience and are soon discovered, giving the orchestra the warning needed to make an escape from the concert hall.
	<<elseif _raidescape == 1>>
		As your $mercenariesTitle close in on the stage and reveal their concealed weapons, the crown jewel of the orchestra loses her footing in shock and tumbles off the stage. The sharp crack as she hits the ground drives the crowd and remaining members of the orchestra hysterical, while your $mercenariesTitle exit the concert hall as chaos surges around them.
	<<else>>
		Once your $mercenariesTitle close in on the stage and reveal their concealed weapons, the orchestra promptly surrenders. With the shocked audience looking on, each member is cuffed and escorted out the door to the waiting VTOL.
		The musician spends the VTOL ride in abject terror as her friends and peers are raped by your $mercenariesTitle all around her. She clings to the hope that she is being spared from the same fate out of a desire for her musical talent rather than her body.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "politician">>
	<<if $targetEscape >= _MercCapture>>
		The $mercenariesTitle clash with the politician's security detail amidst a maelstrom of terrified civilians and the confrontation drags out for some time. By the time your $mercenariesTitle can advance, they discover that the politician has already been evacuated.
	<<elseif _raidescape == 1>>
		With their security detail defeated and their crowd of supporters offering no protection, the politician tries to take up one of her fallen protector's pistols to defend herself. Unfortunately for her and for your mercenaries, the politician has a staggeringly poor understanding of firearms and manages to shoot themselves in the face when they discharge the weapon. With the politician dead, there is little your $mercenariesTitle can do but exit the venue.
	<<else>>
		With their security detail defeated and their crowd of supporters offering no protection, the politician promptly surrenders in the hopes that they won't be harmed and is escorted to the waiting VTOL.
		The politician spends the VTOL ride quietly, only breaking her silence to ask your $mercenariesTitle about where she is being brought and why. When they do not answer she simply fusses with her outfit, as if headed to an important interview.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "shut-in">>
	<<if $targetEscape >= _MercCapture>>
		The $mercenariesTitle pry open the shut-in's door to discover an empty shack. From the cooked meal still steaming on the dining room table and the remarkable absence of dust, it seems she left only recently. Somehow the crafty <<if $activeSlave.visualAge < 13>>little <<elseif $activeSlave.visualAge <= 18>>teen <<elseif $activeSlave.visualAge <= 24>>young <<elseif $activeSlave.visualAge <= 32>><<else>>old <</if>> minx must have seen your $mercenariesTitle coming.
	<<elseif _raidescape == 1>>
		When the $mercenariesTitle break down the door to the shut-in's shack, they are met with a terrible stench of dust and decay. Judging by the body hanging limply from the banisters, the shut-in took their own life some time ago.
	<<else>>
		When your $mercenariesTitle break down the door to the shut-in's shack, they are met with a surprised and somewhat unkempt woman staring at them. Despite their lack of social interaction, they know better than to argue with a small army of armed $mercenariesTitle and quietly accepts being escorted back to the waiting VTOL.
		The shut-in spends the VTOL ride sitting quietly in their seat. Confused by her silence, your $mercenariesTitle attempt to engage her in conversation but are granted no response.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "procuress">>
	<<if $targetEscape >= _MercCapture>>
		The $mercenariesTitle break down the door to the halfway home to discover a throng of sniffling young women, who cling to their boots and beg for rescue. Once they have been accounted for, your $mercenariesTitle discover the procuress is nowhere to be found. It seems the wily old minx has somehow made her escape before your $mercenariesTitle even arrived.
	<<elseif _raidescape == 1>>
		When your $mercenariesTitle enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your $mercenariesTitle can say otherwise, the women go berserk with the prospect of freedom and break into the procuress' office to tear her apart with their bare hands.
	<<else>>
		When your $mercenariesTitle enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your $mercenariesTitle can say otherwise, the women band together and drag the procuress out of her office and restrain her themselves. The $mercenariesTitle have to do little more than escort the grinning women to the waiting VTOLs, while they drag the protesting procuress with them.
		The procuress spends the VTOL ride watching uneasily as the girls she intended to sell into slavery are raped by your mercenaries. Far from having a conscience, she realizes that her own capture indicates that she will not be long spared from such treatment. The revelation brings her to weep tears down her mature face, doomed to the same fate she herself sent many girls to.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "investor">>
	<<if $targetEscape >= _MercCapture>>
		The $mercenariesTitle raid the business exposition and thoroughly search the premises, only to discover that the investor never arrived. A terrified businessman informs your $mercenariesTitle that she cited heightened security risks as the reason for her absence.
	<<elseif _raidescape == 1>>
		When your $mercenariesTitle corner the investor in the exposition, she seemingly mistakes them for international police intent on taking her in for prior economic crimes. Before she can be subdued, the investor swallows a concealed pill and crumples to the ground dead.
	<<else>>
		When your $mercenariesTitle corner the investor in the exposition, she seemingly mistakes them for international police intent on taking her in for prior economic crimes. She begrudgingly surrenders and is subsequently escorted back to a waiting VTOL.
		The investor spends the VTOL ride practicing their sales pitches, techniques and speeches. It seems they haven't grasped what their destination is, nor the fate that awaits them upon arrival.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "scientist">>
	<<if $targetEscape >= _MercCapture>>
		When the $mercenariesTitle make an explosive entrance into the lab with their guns drawn, the chief scientist throws a vial of some mysterious liquid in front of them. The resultant smoke is so thick and choking that your $mercenariesTitle are forced to retreat from the building, during which time the scientists make their own escape. When your $mercenariesTitle reenter the building, they find it abandoned.
	<<elseif _raidescape == 1>>
		The bulk of the scientists surrender shortly after your $mercenariesTitle make an explosive entrance into their lab. Before she can be cuffed, the chief scientist takes a swig from some mysterious beaker of liquid. From the triumphant look on her face as she keels over dead, your $mercenariesTitle suspect the liquid was intended to have a transformative effect rather than a suicidal one.
	<<else>>
		The bulk of the scientists surrender shortly after your $mercenariesTitle make an explosive entrance into their lab. Before she can be cuffed, the chief scientist takes a swig from some mysterious beaker of liquid. As the triumphant look on her face fades, it becomes clear that the liquid did not have the transformative effect that she desired.
		The scientist spends the VTOL ride watching as her colleagues and peers are raped around her. That some of the earth's greatest minds have been reduced to sexual objects is disquieting enough, but the realization that she is not likely to be spared from such a fate brings the woman to tears.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<<case "lawyer">>
	<<if $targetEscape >= _MercCapture>>
		It seems the lawyer had anticipated the possibility of conflict on the frontier on the outer rim of the Old World, so the $mercenariesTitle are able to do little more than enter the building before the law firm's offices seal themselves off. Faced with the prospect of lingering in a conflict zone, your $mercenariesTitle cut their losses and retreat back to their VTOLs.
	<<elseif _raidescape == 1>>
		Your $mercenariesTitle capture the law firm's staff without much difficulty, but when they open the door to the lawyer's office they find her frothing from the mouth and unresponsive. From the quantity of pill bottles evident on her desk, it seems she found the sole loophole to escape capture.
	<<else>>
		Your $mercenariesTitle capture the law firm's staff without much difficulty, but when they open the door to the lawyer's office they find her frothing from the mouth and unresponsive. Despite her attempts to drug herself into suicide, the effects are temporary and the lawyer  soon finds herself being hauled off to a waiting VTOL with her staff.
		The lawyer spends the VTOL ride scarcely sparing any attention to the rape of her staff all about her. Instead she seems almost lost in thought, as if concentrating on finding some loophole or legal means to escape the fate that has befallen her staff.
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
	<</if>>
<</switch>>
<<if ($targetEscape >= _MercCapture) || (_raidescape == 1)>>
	Your $mercenariesTitle return without their final prize, but remain in high spirits given their other successes out in the field.
<</if>>
<<unset $targetEscape, $origin>>


code:
:: SE recruiter success [nobr]

<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People", $recruiterProgress = 0>>

<<if $recruiterTarget == "young migrants">>

<<set $activeSlaveOneTimeMaxAge = 22>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She submitted to enslavement for a better chance at survival than she had as a migrant.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-80,20)>>
<<set $activeSlave.anus = 0>>
<<if $activeSlave.vagina > 0>>
	<<set $activeSlave.vagina = random(1,3)>>
	<<set $activeSlave.vaginalSkill = random(15,40)>>
<</if>>
<<set $activeSlave.analSkill = 0>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

<<set $activeSlave.earPiercing = random(0,1)>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced a starving young migrant from the old world that she'll have a better chance at survival as one of your slaves.

<<elseif $recruiterTarget == "recent divorcees">>

<<set $activeSlaveOneTimeMinAge = 30>>
<<set $activeSlaveOneTimeMaxAge = 45>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She submitted to enslavement for a better quality of life than she had as a recent divorcee.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-40,20)>>
<<set $activeSlave.anus = random(1,3)>>
<<if $activeSlave.balls > 0>>
	<<set $activeSlave.vagina = random(1,3)>>
	<<set $activeSlave.vaginalSkill = random(15,40)>>
<</if>>
<<set $activeSlave.analSkill = 0>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

<<set $activeSlave.earPiercing = random(0,1)>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced a recent divorcee from the old world that she'll have a better quality of life as one of your slaves.

<<elseif $recruiterTarget == "reassignment candidates">>

<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She submitted to enslavement as her only way to obtain surgery to transform her into a woman.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-40,20)>>
<<if $activeSlave.balls == 0>>
	<<set $activeSlave.balls = random(1,3)>>
<</if>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

<<set $activeSlave.tonguePiercing = random(0,1)>>
<<set $activeSlave.earPiercing = random(0,1)>>
<<set $activeSlave.nosePiercing = random(0,1)>>
<<set $activeSlave.sexualFlaw = "hates women">>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced an old world person desperate for modern reassignment surgery that you'll provide it if she agrees to be a sex slave after she's recreated as a female.

<<elseif $recruiterTarget == "dissolute sissies">>

<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She submitted to enslavement out of a misguided desire to join a sexually libertine society.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-40,20)>>
<<set $activeSlave.anus = random(1,3)>>
<<if $activeSlave.balls == 0>>
	<<set $activeSlave.balls = random(1,3)>>
<</if>>
<<set $activeSlave.oralSkill = random(15,40)>>
<<set $activeSlave.analSkill = random(15,40)>>
<<set $activeSlave.faceImplant = 20*random(0,1)>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+($activeSlave.faceImplant),-100,100)>>
<<set $activeSlave.lipsPiercing = random(0,1)>>
<<set $activeSlave.tonguePiercing = random(0,1)>>
<<set $activeSlave.earPiercing = random(0,1)>>
<<set $activeSlave.nosePiercing = random(0,1)>>
<<set $activeSlave.eyebrowPiercing = random(0,1)>>
<<set $activeSlave.navelPiercing = random(0,1)>>
<<set $activeSlave.nipplesPiercing = random(0,1)>>
<<set $activeSlave.clitPiercing = random(0,1)>>
<<set $activeSlave.sexualFlaw = "hates women">>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced an old world sissy that she'd be better off as a slave in a society that is so totally sexually libertine as to accept as female and respectable anyone who takes cock.

<<elseif $recruiterTarget == "expectant mothers">>

<<set $activeSlaveOneTimeMinAge = Math.max($fertilityAge, $minimumSlaveAge)>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to be pregnant. %/
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She submitted to enslavement to get access to modern prenatal care.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-80,-20)>>
<<set $activeSlave.vagina = random(1,3)>>
<<set $activeSlave.preg = random(15,39)>>
<<set $activeSlave.pregType = setPregType($activeSlave)>>
<<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>>
<<set $activeSlave.pregKnown = 1>>
<<set $activeSlave.pregWeek = $activeSlave.preg>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.boobs += 50*random(0,6)>>
<<set $activeSlave.lactation = random(0,1)>>
<<set $activeSlave.weight = random(0,50)>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced an unhealthy expectant mother that you'll provide her with modern medicine in return for her enslavement.

<<else>>

<<set $activeSlaveOneTimeMinAge = 11>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She submitted to enslavement to escape the hard life of an Old World whore.">>
<<set $activeSlave.career = "a prostitute">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-80,20)>>
<<set $activeSlave.anus = random(1,3)>>
<<if $activeSlave.balls > 0>>
	<<set $activeSlave.vagina = random(1,3)>>
	<<set $activeSlave.vaginalSkill = random(15,40)>>
<</if>>
<<set $activeSlave.oralSkill = random(15,40)>>
<<set $activeSlave.analSkill = random(15,40)>>
<<set $activeSlave.whoreSkill = random(15,40)>>
<<set $activeSlave.boobsImplant = random(0,3)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(0,2)>>
<<set $activeSlave.butt = $activeSlave.buttImplant>>
<<set $activeSlave.lipsImplant = either(0,10)>>
<<set $activeSlave.lips += $activeSlave.lipsImplant>>
<<set $activeSlave.lipsPiercing = random(0,1)>>
<<set $activeSlave.tonguePiercing = random(0,1)>>
<<set $activeSlave.earPiercing = random(0,1)>>
<<set $activeSlave.nosePiercing = random(0,1)>>
<<set $activeSlave.eyebrowPiercing = random(0,1)>>
<<set $activeSlave.navelPiercing = random(0,1)>>
<<set $activeSlave.nipplesPiercing = random(0,1)>>
<<set $activeSlave.clitPiercing = random(0,1)>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced a desperate old world whore that she'd be better off as a slave in $arcologies[0].name than as a free prostitute on the rough streets of a traditional city.

<</if>>

<<set $contractCost = 1000>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= $contractCost>>

<<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">>

<<if $cash >= $contractCost>>
<<link "Enslave her">>
	<<set $cash -= $contractCost>>
	<<replace "#result">>
	<<include "New Slave Intro">>
	<</replace>>
<</link>> //This will cost <<print cashFormat($contractCost)>>//

<<link "Sell her immediately">>
	<<set $cash += $slaveCost>>
	<<replace "#result">>
	$activeSlave.slaveName accepts being resold without much fuss. She's merely exchanged one unknown owner for another. For all she knows her new buyer will be less abusive than you would have been. She would be less complacent if she knew who her buyers are; she'll be immured in an arcade within the hour.
	<</replace>>
<</link>> //This will bring in <<print cashFormat($slaveCost)>>//
<<else>>
	//You lack the necessary funds to enslave her.//
	<<set $recruiterProgress = 7>>
<</if>>

repo_name: Anony/fc


code:
:: SE retirement [nobr]

<<set $nextButton = "Continue">>

<<set $activeSlave = getSlave($retiree)>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
	<<set _playerName = lispReplace($PC.name)>>
<<else>>
	<<set _playerName = $PC.name>>
<</if>>
<<Enunciate $activeSlave>>

$activeSlave.slaveName is retiring from sexual slavery this week,

<<if $CitizenRetirement == 1>>

in a way that will fill the rest of your property with envy and @@.mediumaquamarine;trust.@@
<<for $i = 0; $i < $slaves.length; $i++>>
	<<set $slaves[$i].trust += 3>>
<</for>>
<<if $activeSlave.relationship > 3>>
	<<set _sr = $slaveIndices[$activeSlave.relationshipTarget]>>
	<<if ndef _sr>>@@.red;Error, relationshipTarget not found.@@<</if>>
	$slaves[_sr].slaveName, for her part, is @@.hotpink;overjoyed,@@ though also a bit sad. She looks forward to joining $activeSlave.slaveName one day.
	<<set $slaves[_sr].devotion += 10>>
<</if>>

She is retiring into citizenship, with a substantial annuity that will provide her with a secure if not luxurious life.
<<if $activeSlave.relationship == -3>>
	<<if $activeSlave.fetish == "mindbroken">>
		Sadly, she is not mentally equipped to look after herself, but the arcology hosts several fine institutions capable of caring for her. They'll have someone check in on her daily. Her being your wife is ultimately irrelevant; she never realized it in the first place.
	<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
		She wishes she could continue to be your slave wife, but she understands that marriages between slaves and slave owners are predicated on the slave relationship. She knows that her retirement has come, meaning that her slave relationship to you is ending. She's had a long time to get used to the idea, and gets through the process with dignity, doing her best to avoid embarrassing you.
	<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
		She is glad she no longer has to be your slave wife, as she never wanted to be in the first place, though she will miss taking advantage of the position. She understands that marriages between slaves and slave owners are predicated on the slave relationship. She knows that her retirement has come, meaning that her slave relationship to you is ending. She's had a long time to dream of the idea, and goes through the process with unremitting joy, doing her best to embarrass you.
	<<elseif $activeSlave.devotion < -20>>
		She is glad she no longer has to be your slave wife, as she never wanted to be in the first place. She understands that marriages between slaves and slave owners are predicated on the slave relationship. She knows that her retirement has come, meaning that her slave relationship to you is ending. She's had a long time to dream of the idea, and goes through the process with unremitting joy, doing her best to avoid embarrassing you while she’s still subject to your whims and your punishments.
	<<else>>
		She is glad she no longer has to be your slave wife, as she never wanted to be in the first place. She understands that marriages between slaves and slave owners are predicated on the slave relationship. She knows that her retirement has come, meaning that her slave relationship to you is ending. She's had a long time to get used to the idea, and gets through the process dutifully, doing her best to avoid embarrassing you.
	<</if>>
<<elseif $activeSlave.fetish == "mindbroken">>
	Sadly, she is not mentally equipped to look after herself, but the arcology hosts several fine institutions capable of caring for her. They'll have someone check in on her daily.
<<elseif $activeSlave.devotion > 95>>
	She desperately wishes she could continue to be your sex slave, but she understands that her retirement has come. More importantly, she's had a long time to get used to the idea, and gets through the process with resolution, doing her best to avoid embarrassing herself or you.
<<elseif $activeSlave.devotion > 20>>
	She is very happy to be a free person again, though she does her best to do you the favor of not being too ostentatious about this.
<<else>>
	It is with an ill-disguised triumphalism that she leaves sexual slavery behind her, and enters into a life in which she can decline to have things inserted into her body.
<</if>>
She's certainly going to have some adjustments to make.
<<if $activeSlave.energy > 90>>
	Notably, dealing with her formidable sex drive is now her business. You suspect the arcology's clubs are about to receive a fanatical new regular, and the arcology's whores may not know what hit them when she realizes that she's now quite capable of buying whatever she wants on a semi-regular basis.
	<<if $activeSlave.analSkill+$activeSlave.oralSkill >= 120>>
	She's so sexually skilled, though, that she probably won't have much trouble. She'll probably have more than a few eager lovers within days.
	<</if>>
	<<if $activeSlave.face > 40>>
	She's certainly attractive enough that she'll have no trouble finding as many casual hookups as she likes.
	<</if>>
<</if>>

<<if $activeSlave.prestigeDesc == 0>>
	<<set $toSearch = "null">>
<<else>>
	<<set $toSearch = $activeSlave.prestigeDesc>>
<</if>>
<<if ($toSearch.indexOf("Head Girl") != -1) || ($HeadGirl.ID == $activeSlave.ID)>>

	She has a reputation from her long service as your Head Girl. To her bemusement, and considerable satisfaction, she has multiple job offers from slaving operations without even having to circulate her resume.
	<<if $activeSlave.fetish == "sadist">>
	The prospect of a virtually unlimited field for abuse and rape is something she'd pay for, now that she has her own money. She's excited beyond description to find that there are people interested in paying her to exercise her exquisitely horrible skills.
	<<elseif $activeSlave.fetish == "dom">>
	Dominance is second nature to her. Though she doesn't have to work, her slaving skills are valuable enough that she'd probably be tempted by the pay she can expect, even if she didn't derive real pleasure from exercising them.
	<<else>>
	Her annuity means that she doesn't have to work, but she's inclined to do so. Her skills command reasonable wages in the slave training field, and between those prospects and her annuity, she stands to become wealthy.
	<</if>>
<<elseif ($toSearch.indexOf("is world famous for") != -1)>>

	<<set $seed = $activeSlave.prestigeDesc>>
	<<set $seed = $seed.replace("She is world famous for her career in slave pornography. Millions are intimately familiar with", "enjoy")>>
	<<set $seed = $seed.replace(".", ",")>>
	In addition to her annuity, you've laid the groundwork for her to become wealthy by the way you publicized pornography of her. Many thousands of people across the world are willing to pay to $seed and they enjoy it in part because she doesn't mind it, either. She's in a position to make great money for doing on camera what she would probably do anyway.
<<elseif ($activeSlave.intelligence >= -1) && ($activeSlave.muscles > 5) && ($activeSlave.combatSkill >= 1) && ($activeSlave.amp != 1) && ($activeSlave.face > 10)>>

	She's pretty and deadly. If she feels she prefers wealth and danger to living on her annuity, she'll have no trouble finding work. In fact, she'll likely have trouble sifting through all the mercenary organizations, businesses in need of attractive and competent guards for public spaces, and citizens looking for effective bodyguards willing to hire her.
<<elseif ($activeSlave.intelligence >= 2) && ($activeSlave.intelligenceImplant >= 1)>>

	She has no skills extraordinary enough to bring prospective employers in search of her, in this new, slaveowning economy, but she is highly intelligent, educated, and has a small income. As you know from your own abundant personal experience, her intelligence is a lever, her annuity is a fulcrum, and with the two, she may move the world someday. You have no doubt that, at the very least, she will be far from the poorest of your citizens.
<</if>>

As she takes her leave, heading the short distance down to her modest little apartment, she presents a strange appearance. She's wearing cheap but not unattractive clothing, and you are struck by a crystal-clear mental image of what she looks like nude.
<<if $activeSlave.fetish != "mindbroken">>
<<if $activeSlave.devotion > 20>>
	<<if $activeSlave.devotion > 95>>
		She's doing her absolute best not to sob, but her lips are quivering.
	<<else>>
		She looks like she might cry.
	<</if>>
	<<if !canTalk($activeSlave)>>
		She gestures her thanks, and ironically indicates that she'll see you around.
	<<else>>
		"Well, thank<<s>>, <<Master>>, um, I mean _playerName. I g-gue<<ss>> I'll <<s>>ee you around. I mean, the arcology. Anyway. Bye."
	<</if>>
	<<if $activeSlave.devotion > 95>>
		She turns resolutely away and flees, trying to choke back her tears.
	<<else>>
		She turns resolutely away.
	<</if>>
<</if>>
<</if>>
<<if $activeSlave.relationship == -3>>

When you return to your desk you realize something.
	<<if $activeSlave.fetish == "mindbroken">>
		The ring she wore when she was your slave wife is nowhere to be seen; she's likely forgotten she was wearing it, but no matter: you can always get more.
	<<elseif $activeSlave.devotion+$activeSlave.trust >= 175>>
		The ring she wore when she was your slave wife is nowhere to be seen; she's likely taken it with her to remember you by.
	<<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>>
		The ring she wore when she was your slave wife is nowhere to be seen; she's likely taken it with her to either try and pawn or to dispose of. It doesn't matter: you can always get more.
	<<elseif $activeSlave.devotion < -20>>
		The ring she wore when she was your slave wife was left on your desk; she likely ripped it off as soon as she was free.
	<<else>>
		The ring she wore when she was your slave wife is nowhere to be seen; she's either taken it with her as a souvenir, or left it back in her sleeping area. If it's the former, no matter: you can always get more.
	<</if>>
<</if>>

<<if $activeSlave.energy > 50>>
<<if $activeSlave.devotion > 20>>

<<link "See her around">>
	<<replace "#result">>
	Later that week, <<if $club > 0>>as you take an evening to enjoy $clubName in person<<else>>out in one of $arcologies[0].name's better clubs<</if>>, you run into $activeSlave.slaveName. She looks good, and happy, and is not at all displeased to see you. She sidles up to you and makes it clear without a
	<<if !canTalk($activeSlave)>>
		gesture
	<<else>>
		word
	<</if>>
	that she's quite eager to fuck you as a free woman.
	<<if $activeSlave.relationship == -3>>
		<<if $activeSlave.devotion+$activeSlave.trust >= 175>>
			When she knows she has your attention, she flashes <<if $activeSlave.amp != 1>>her hand, revealing the steel ring that she wore when she was your slave wife<<else>> the steel ring that she wore when she was your slave wife attached to the same chain you placed around her neck on your wedding<</if>>. Even though the ring is meaningless to society, it holds a special meaning to you and her.
		<<else>>
			When she knows she has your attention, she produces the steel ring that she wore when she was your slave wife. She doesn't put it on, but she kisses it suggestively before putting it back in her purse.
		<</if>>
	<</if>>
	<<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1)>>
		Taking the lead as you know she prefers, you lead her to a private booth and make love to her, holding her down with the gentle but firm grip that never fails to bring her through a long and gasping climax.
	<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1)>>
		She <<if $PC.dick == 1>>sucks your dick<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>> right there, eagerly <<if $activeSlave.vagina > -1>>jilling off<<else>>jacking off<</if>> as she enjoys your infinitely familiar taste and scent.
	<<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishKnown == 1)>>
		You take her right there, the humiliation slut getting what she came to the club to get: an opportunity to orgasm in public with many eyes enjoying the sight of her pleasure.
	<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1)>>
		Your <<if $PC.dick == 1>>dick is<<else>>fingers are<</if>> up her ass in no time, and she's so primed for anal that she climaxes with indecent speed. She begs you to keep fucking her butt, and you do.
	<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishKnown == 1)>>
		She grinds shamelessly against you, your hands holding her breasts just the way you know she loves them held. Your <<if $PC.boobs == 1>>own tits press softly<<else>>manly chest presses<</if>> against her back as she cranes back to kiss you.
	<<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishKnown == 1)>>
		She begs shamelessly for your seed, right here and right now, and <<if $PC.dick == 1>>you give it to her, producing the usual perverted orgasm as she feels it inside her.<<else>>as usual, she doesn't care that the phallus you fuck her with is actually a strap-on. She manages to pretend it's a cock knocking her up.<</if>>
	<<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1)>>
		After some mutually aggressive dancing that leaves you both panting and sweaty, you work together to attract another free dancer, a girl who $activeSlave.slaveName had her eye on already. Before long, the poor girl is screaming with orgasm in a private booth as you take her together.
	<<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishKnown == 1)>>
		After some mutually aggressive dancing that leaves you both panting and sweaty, you mutually select one of the club's slaves, and drag her back to a private booth. Before long, her screams for mercy are audible on the floor.
	<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1)>>
		You don't have the setup for really elaborate pain, so you fuck her hard and fast, to give her that edge of discomfort that she now requires to get off. She gasps as she gets what she needs, not free of her perversions despite her status as a citizen.
	<<else>>
		You remember her uncomplicated tastes well, though the total confidence that her willingness and pleasure are unfeigned is novel. You dance, you laugh, and you make love to her, all through the night.
	<</if>>
	<</replace>>
<</link>>

<<if $activeSlave.relationship >= 4>>
<<link "Send her girl into retirement with her">>
	<<replace "#result">>
	<<set _sr = $slaveIndices[$activeSlave.relationshipTarget]>>
	She doesn't get far before she hears a desperate pursuit behind her. It's her <<if $activeSlave.relationship >= 5>>wife<<else>>lover<</if>>, $slaves[_sr].slaveName, hurrying to catch up. Watching on the monitors, you see $activeSlave.slaveName's mixed pleasure and pain at seeing her again so soon, followed by a tearful explanation and an embrace so heartfelt that the pair of ex-slaves collapse to the floor together, sobbing.
	<<set $activeSlave = $slaves[_sr]>>
	<<include "Remove activeSlave">>

	<<if $arcologies[0].FSPaternalist != "unset">>
		Of course, your paternalistic arcology thinks this @@.green;almost too romantic,@@ and there are jesting suggestions that outcomes this adorable ought to be illegal. The pair becomes celebrated citizens immediately.
		<<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>>
		<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
	<<else>>
		Though it is not ordinarily paternalistic, even your society thinks this is @@.green;pretty romantic.@@
		<<set $rep += 5*$FSSingleSlaveRep>>
	<</if>>
	<</replace>>
<</link>>
<</if>>

<</if>>
<</if>>

Your arcology has gained a citizen.
<<set $ACitizens += 1>>

<<elseif $BioreactorRetirement == 1>>

in a way that will inevitably fill the rest of your property with @@.gold;fear.@@
<<for $i = 0; $i < $slaves.length; $i++>>
	<<set $slaves[$i].trust -= 3>>
<</for>>
<<if $activeSlave.relationship > 3>>
	<<set _sr = $slaveIndices[$activeSlave.relationshipTarget]>>
	$slaves[_sr].slaveName, for her part, is @@.mediumorchid;horrified.@@
	<<set $slaves[_sr].devotion -= 20>>
<</if>>

She is retiring into a featureless existence where the only realities are the phalli ejaculating food, fluid, and drugs into her <<if $activeSlave.vagina > -1>> vagina,<</if>> anus, and throat,<<if $activeSlave.balls > 0>> the relentless sodomy forcing semen out of her distended balls,<</if>> and the milk flowing into the milkers tugging at her painfully engorged nipples.
<<if $activeSlave.fetish == "mindbroken">>
	She's already broken in spirit, and she complies with her installation into a milking machine with the dumb obedience of the animal she has become.
<<elseif $activeSlave.devotion > 20>>
	She complies with her installation into a milking machine with the dumb obedience of someone whose mind will not allow them to understand their true situation out of simple immediate self-preservation.
<<elseif $activeSlave.trust < 50>>
	She is so terrified of punishment that she complies with her installation into a milking machine to avoid pain. She knows that if she does not obey, there will be pain, and if she obeys, there may be pain but it will come later.
<<else>>
	She resists, of course, giving the compliance systems an excuse to unload quite a few volts of electricity into her. This disobedience is one of her more abortive attempts to resist your will, and it is her last.
<</if>>

It will take her some time to reach full production, a state that she'll be kept in until it becomes impossible for the most reckless drug regime to keep her there. Near the end of the week, you check in on her idly. Her breasts are already swelling under the hormonal treatments that can only be applied when the sole priority is production. The rhythm of the milkers gives them a slight pulsing heave, first one, then the other. Her milk whitens the lines running away from her udders.

<<link "Have a taste">>
	<<replace "#result">>
	You tug one of the milkers off a nipple, producing a lewd sucking noise as the wet flesh pops free of the machinery. It must have been quite painful, but the feeding apparatus that covers much of the slave's face affords no indication of her reaction, if any. You heft the boob with both hands and take the nipple into your mouth, sucking gently. A rich jet of cream hits your tongue, the milkfat luscious with hints of vanilla. The warm breastflesh fills your hands, and you fancy that you can feel the prosperity under your fingers as her body desperately hurries to make more.
	<</replace>>
<</link>>

You have @@.yellowgreen;gained a standard bioreactor.@@
<<set $menialBioreactors += 1>>

<<elseif $ArcadeRetirement == 1>>

in a way that will inevitably fill the rest of your property with @@.gold;fear.@@
<<for $i = 0; $i < $slaves.length; $i++>>
	<<set $slaves[$i].trust -= 3>>
<</for>>
<<if $activeSlave.relationship > 3>>
	<<set _sr = $slaveIndices[$activeSlave.relationshipTarget]>>
	$slaves[_sr].slaveName, for her part, is @@.mediumorchid;horrified.@@
	<<set $slaves[_sr].devotion -= 20>>
<</if>>

She is retiring into a dark, featureless eternity in which the only realities are phalli intruding into her<<if $activeSlave.vagina > -1>> vagina,<</if>> anus, and throat, and the drug-induced haze that will leave her no choice but to orgasm when she is penetrated.
<<if $activeSlave.fetish == "mindbroken">>
	She's already broken in spirit, and she complies with the conversion process with the dumb obedience of the animal she has become.
<<elseif $activeSlave.devotion > 20>>
	She complies with the conversion process with the dumb obedience of someone whose mind will not allow them to understand their true situation out of simple immediate self-preservation.
<<elseif $activeSlave.trust < 50>>
	She is so terrified of punishment that she complies with the conversion process to avoid pain. She knows that if she does not obey, there will be pain, and if she obeys, there may be pain but it will come later.
<<else>>
	She resists, of course, giving the compliance systems an excuse to unload quite a few volts of electricity into her. This disobedience is one of her more abortive attempts to resist your will, and it is her last.
<</if>>

She is brought down to
<<if $arcade != 0>>
	$arcadeName,
<<else>>
	the autosurgery,
<</if>>
and, a disturbingly short time later, there is a new Fuckdoll, a humanoid figure encased in a tough black bodysuit, in your office.
<<if $activeSlave.amp == 1>>
	Its limbless form is not obviously human. It's a sex toy, with several interesting holes and nothing else worth noticing.
<<else>>
	It stands immobile, the hydraulic system hidden within the suit stiffened to make voluntary movement impossible.
<</if>>
<<if $activeSlave.boobs > 2000>>
	The suit has a pair of gaps for its monstrous breasts, bare expanses of $activeSlave.skin skin.
<</if>>
<<if $activeSlave.belly >= 5000>>
	The suit has a gap for its big belly; a round dome of $activeSlave.skin skin.
<</if>>
<<if $activeSlave.lips > 40>>
	Its upper hole is surrounded by a ludicrous set of swollen lips.
<</if>>
<<if $activeSlave.labia > 0>>
	The conversion process left its labia permanently engorged.
<</if>>
<<if $activeSlave.vaginaLube > 0>>
	Its front hole is dripping streams of natural lubrication.
<</if>>
<<if $activeSlave.anus > 2>>
	The gap in the suit over its rear hole opens into the Fuckdoll's interior, since it's the same size as the Fuckdoll's loose sphincter.
<</if>>

<<link "Fuck it">>
	<<replace "#result">>
	<<if $PC.dick == 1>>
		You enter a command, and the Fuckdoll instantly <<if $activeSlave.amp == 1>>presents its upper hole<<else>>collapses to its knees<</if>>. You tug the plug clear of its upper hole, and insert your cock. The Fuckdoll's nose ports open when it needs to breathe, but periodically close without warning to force its throat to spasm. When you're bored of this, you pull your dick clear and haul the Fuckdoll over to the couch, entering the command that forces it to present its rear hole. Your saliva-slicked shaft slides readily inside the sex toy's warm interior. After a while, you enter the tightening command, and the Fuckdoll's sphincter obediently cinches down, encouraging you to shoot your load inside it. A low moaning sound issues from its upper hole.
	<<else>>
		You shove the Fuckdoll backward onto the couch, and enter a command that forces it into a bridged position. <<if $activeSlave.vagina > -1>>Its clit is brought to full hardness, and its front hole becomes wet and flushed. You ride this until you orgasm, the Fuckdoll's copious juices adding lewd noises to each grinding motion.<<else>>Its dick is forced to perfect hardness. Its tubes have been tied to prevent any unseemly contamination, allowing you to ride it until you are satisfied. When you're done, the Fuckdoll is allowed to go soft. It did not climax.<</if>>
	<</if>>
	You leave it where it is, your personal assistant directing a slave to perform maintenance on it when she has the time.
	<</replace>>
<</link>>

You have @@.yellowgreen;gained a fuckdoll.@@
<<set $fuckdolls += 1>>

<<else>>

into a life of menial drudgery. This has little impact on your other human property.
<<if $activeSlave.relationship > 3>>
	<<set _sr = $slaveIndices[$activeSlave.relationshipTarget]>>
	$slaves[_sr].slaveName, for her part, is @@.mediumorchid;saddened,@@ but not seriously affected. She knew this was coming.
	<<set $slaves[_sr].devotion -= 5>>
<</if>>
There are a thousand things a slave like her can usefully do around the arcology, and she'll do them. But she's reached the age where it's time for you and the arcology's citizens to fuck younger girls.

You have @@.yellowgreen;gained a menial slave.@@
<<set $helots += 1>>

<</if>>

<<if $retired == 0>> /* retiring during the end week */
	<<set $nextLink = "Scheduled Event">>
	<<set $retired = 1>>
<<else>> /* manually retired */
	<<set $nextLink = "Main">>
	<<set $activeSlave = getSlave($retiree), $retiree = 0, $retired = 0>>
	<<include "Remove activeSlave">>
<</if>>


code:
:: Security Force Proposal

<<nobr>>
<<set $nextLink = "Next Week">>
<<set $nextButton = "Continue">>

<</nobr>>\
\
The Free Cities were founded on the principles of unrestrained anarcho-capitalism. To those with such beliefs, the very idea of possessing an armed force, a key tool of government control, or weapons at all, was anathema.

In the period since, however, your citizens have seen the value in weaponry. They watched on their news-feed as some Free Cities were sacked by the armies and mobs of the Old World, driven by their hatred of the citizens' luxurious lifestyles. They've seen other Cities toppled from within, by slave conspiracies or infighting among citizen groupings with differing beliefs. They've witnessed the distressingly rapid rise of fanatical anti-slavery organizations, who would like nothing more than to see them slowly bled by their own chattel. They are learned people, and they know what happens to slaveowners who lose their power.

They've also seen the results of your policies. Your actions towards the arming of both yourself and the arcology proved critical, and ensured their safety when the Old World came for them. And your victory over the Daughters of Liberty, who the citizens know would have executed every single one of them, has created an opportunity. If you insisted upon the creation of a standing 'special' force for the arcology, many would support you and, more importantly, nobody of note would object.

Such a force would solve many problems. More soldiers would mean more control, which is very good for you. More soldiers would mean more security for the arcology and the approaches to it, which is very good for business. More soldiers would mean more obedience from rebellious slaves who can see how powerless they truly are, which is very good for everybody. The force would be tiny compared to the Old World militaries that still exist, but money and technology can, of course, overcome massive numerical inferiority. This being the Free Cities, they would have other uses besides security. Perhaps, in time, you could exert some manner of influence on the Old World itself.

''This is a unique and very important opportunity'', and is possible only because of your recent victory over the Daughters. If you do not seize it, the memories and fears of your citizens will fade, and you will not be able to raise the matter again.
--------------------
<<set $securityForceEventSeen = 1>>
<<if ($PC.warfare >= 100)>>
	<<set _price = 10000>>
<<elseif ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>
	<<set _price = 15000>>
<<else>>
	<<set _price = 20000>>
<</if>>
<span id="result">
<<link "Prepare for an announcement">>
	<<replace "#result">>
	You instruct $assistantName to announce to the arcology's citizenry that you will be making an important announcement in the near future regarding the security situation. Given the damage still present from the Daughters' attack, everyone will be turning in. You also instruct your assistant to begin quietly investigating potential leadership figures for the force itself.
	<<set $securityForceCreate = 1>>
	<<set $cash -= _price>>
	<<set $nextButton = "Continue">>
	<</replace>>
<</link>> //Initial costs are <<print cashFormat(_price)>>, and upon establishment the force will have significant support costs until it is self-sufficient.//
<<link "The mercenaries are enough">>
	<<replace "#result">>
	On second thought, such a force is not needed. Your methods have served well so far - why should there be any change going forward?
	<<set $nextButton = "Continue">>
	<</replace>>
<</link>>
</span>