code:
:: Policies [nobr jump-to-safe jump-from-safe]

<<set $nextButton = "Back">>
<<set $passageSwitchHandler = App.EventHandlers.societyChanged>>
<<if $arcologies[0].FSSupremacistLawME && $PC.race != $arcologies[0].FSSupremacistRace>>
	<<set $nextLink = "Gameover", $gameover = "Idiot Ball 2 The Dumbassening">>
<<elseif $arcologies[0].FSSubjugationistLawME && $PC.race == $arcologies[0].FSSubjugationistRace>>
	<<set $nextLink = "Gameover", $gameover = "Idiot Ball 3 Totally Not Idiot Ball 2 Again">>
<<else>>
	<<set $nextLink = "Main">>
<</if>>
<<set $encyclopedia = "Future Societies">>
<<set $rep = Math.clamp($rep, 0, 20000)>>

<<set $customMenialRetirementAge = Math.clamp($customMenialRetirementAge, 20, 120)>>
<<if $policies.retirement.menial2Citizen == 1>>
	<<set $customRetirementAge = Math.clamp($customRetirementAge, 20, $customMenialRetirementAge)>>
	<<if $customMenialRetirementAge < 45>>
		<<set $retirementAge = $customMenialRetirementAge>>
	<</if>>
<<else>>
	<<set $customRetirementAge = Math.clamp($customRetirementAge, 20, 120)>>
<</if>>
<<if $policies.retirement.customAgePolicy == 1>> <<set $retirementAge = $customRetirementAge>> <</if>>
<<if $policies.retirement.physicalAgePolicy == 1>> <<set $retirementAge = $customRetirementAge>> <</if>>

<<if $policies.retirement.sex > 0>>
	<<set $policies.retirement.sex = Math.clamp($policies.retirement.sex, 1, 10000000)>>
<</if>>
<<if $policies.retirement.milk > 0>>
	<<set $policies.retirement.milk = Math.clamp($policies.retirement.milk, 1, 100000000)>>
<</if>>
<<if $policies.retirement.cum > 0>>
	<<set $policies.retirement.cum = Math.clamp($policies.retirement.cum, 1, 1000000000)>>
<</if>>
<<if $policies.retirement.births > 0>>
	<<set $policies.retirement.births = Math.clamp($policies.retirement.births, 1, 1000000)>>
<</if>>
<<if $policies.retirement.kills > 0>>
	<<set $policies.retirement.kills = Math.clamp($policies.retirement.kills, 1, 1000000)>>
<</if>>
<<if $HeadGirl>> <<setLocalPronouns $HeadGirl>> <</if>>

<<run App.UI.tabbar.handlePreSelectedTab($tabChoice.policies)>>
//Slave Market Regulations (SMRs) will affect slaves that come through the official slave markets in your arcology. The markets themselves will bear the cost of these regulations, but the minimum practicable slave prices may rise as a result.//

//Passing any law will cost <<print cashFormat(5000)>> and
<<if $rep >= 1000>>
	a small amount of reputation.
<<else>>
	a better reputation.
<</if>>
More policies will become available as the arcology develops.//

	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'SMRs')" id="tab SMRs">Slave Market Regulations</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'ST')" id="tab ST">Sexual Trendsetting</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Population')" id="tab Population">Population & Domestic</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Education')" id="tab Education">Education</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'FS')" id="tab FS">Future Societies</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'SRP')" id="tab SRP">Slave Retirement Planning</button>

	''Basic SMR:'' the slave market is subject to very basic regulations designed to offer buyers some confidence.
	<<if $policies.SMR.basicSMR == 1>>
		[[Repeal|Policies][$policies.SMR.basicSMR = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.SMR.basicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will help your reputation and affect slaves in the markets//
	<</if>>

''Health Inspection SMR:'' in order to be sold in the slave market, chattel must pass a straightforward health inspection.
	<<if $policies.SMR.healthInspectionSMR == 1>>
		[[Repeal|Policies][$policies.SMR.healthInspectionSMR = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.SMR.healthInspectionSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will improve the health of slaves in the markets//
	<</if>>

''Basic Education SMR:'' in order to be sold in the slave market, chattel must be put through a straightforward course of slave education.
	<<if $policies.SMR.educationSMR == 1>>
		[[Repeal|Policies][$policies.SMR.educationSMR = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.SMR.educationSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cause all slaves who pass through the markets to become educated//
	<</if>>

''Frigidity SMR:'' in order to be sold in the slave market, slaves must have their sex drives reduced until they're virtually gone.
	<<if $policies.SMR.frigiditySMR == 1>>
		[[Repeal|Policies][$policies.SMR.frigiditySMR = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.SMR.frigiditySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will reduce the sex drive of slaves in the markets and annoy those looking for sex slaves//
	<</if>>

''Intelligence Eugenics SMR:'' in order to be sold in the slave market, chattel must either pass a challenging intelligence test or be sterilized.
	<<if $policies.SMR.eugenics.intelligenceSMR == 1>>
		[[Repeal|Policies][$policies.SMR.eugenics.intelligenceSMR = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.SMR.eugenics.intelligenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will
		<<if $seeDicks == 0>>
			sterilize
		<<elseif $seeDicks == 100>>
			<<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<<else>>
			sterilize or <<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<</if>> all market slaves below the maximum intelligence level//
	<</if>>

''Height Eugenics SMR:'' in order to be sold in the slave market, chattel must either be taller than a very tall minimum height or be sterilized.
	<<if $policies.SMR.eugenics.heightSMR == 1>>
		[[Repeal|Policies][$policies.SMR.eugenics.heightSMR = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.SMR.eugenics.heightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will
		<<if $seeDicks == 0>>
			sterilize
		<<elseif $seeDicks == 100>>
			<<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<<else>>
			sterilize or <<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<</if>> all market slaves below the maximum height//
	<</if>>

''Facial Eugenics SMR:'' in order to be sold in the slave market, chattel must either pass a rigorous facial exam or be sterilized.
	<<if $policies.SMR.eugenics.faceSMR == 1>>
		[[Repeal|Policies][$policies.SMR.eugenics.faceSMR = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.SMR.eugenics.faceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will
		<<if $seeDicks == 0>>
			sterilize
		<<elseif $seeDicks == 100>>
			<<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<<else>>
			sterilize or <<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<</if>> all market slaves below the maximum facial beauty//
	<</if>>

''Gingering Prohibition SMR:'' slave sellers must contract to provide slaves honestly and without drugging to improve their behavior.
	<<if $policies.SMR.honestySMR == 1>>
		[[Repeal|Policies][$policies.SMR.honestySMR = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.SMR.honestySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will prevent dishonest adulteration of slaves in the markets//
	<</if>>

	<<if $policies.SMR.beauty.basicSMR == 1>>

''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets.
		[[Repeal|Policies][$policies.SMR.beauty.basicSMR = 0]]
	<<else>>
		<<if $policies.SMR.beauty.qualitySMR == 0>>

''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.beauty.basicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves.
		<</if>>
	<</if>>
	<<if $policies.SMR.beauty.qualitySMR == 1>>

''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets.
		[[Repeal|Policies][$policies.SMR.beauty.qualitySMR = 0]]
	<<else>>
		<<if $policies.SMR.beauty.basicSMR == 0>>

''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.beauty.qualitySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves.
		<</if>>
	<</if>>

''Basic Weight Standards:'' no obese slaves may be sold in the slave markets.
	<<if $policies.SMR.weightSMR == 1>>
		[[Repeal|Policies][$policies.SMR.weightSMR = 0]]
	<<else>>
		<<if $arcologies[0].FSHedonisticDecadenceSMR == 0>>
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.weightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves.
		<</if>>
	<</if>>

	<<if $policies.SMR.height.basicSMR == 1>>

''Basic Height Standards:'' tall slaves are favored in the slave market, short slaves capable of meeting height standards via surgery must undergo it.
		[[Repeal|Policies][$policies.SMR.height.basicSMR = 0]]
	<<elseif $policies.SMR.height.basicSMR == -1>>

''Basic Height Standards:'' short slaves are favored in the slave market, tall slaves capable of meeting height standards via surgery must undergo it.
		[[Repeal|Policies][$policies.SMR.height.basicSMR = 0]]
	<<else>>
		<<if $policies.SMR.height.advancedSMR == 0 && $arcologies[0].FSPetiteAdmirationSMR == 0 && $arcologies[0].FSStatuesqueGlorificationSMR == 0>>

''Basic Height Standards (Tall):'' tall slaves will be favored in the slave markets and those not quite tall enough will undergo height increasing surgery. This will not preclude the sale of short slaves, just the care of them.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.height.basicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves.//

''Basic Height Standards (Short):'' short slaves will be favored in the slave markets and those just above the cut off will undergo height reducing surgery. This will not preclude the sale of tall slaves, just the care of them.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.height.basicSMR = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves.//
		<</if>>
	<</if>>

	<<if $policies.SMR.height.advancedSMR == 1>>

''Quality Height Standards:'' no slaves of below average height for their age may be sold in the slave markets.
		[[Repeal|Policies][$policies.SMR.height.advancedSMR = 0]]
	<<elseif $policies.SMR.height.advancedSMR == -1>>

''Quality Height Standards:'' no slaves of above average height for their age may be sold in the slave markets.
		[[Repeal|Policies][$policies.SMR.height.advancedSMR = 0]]
	<<else>>
		<<if $policies.SMR.height.basicSMR == 0 && $arcologies[0].FSPetiteAdmirationSMR == 0 && $arcologies[0].FSStatuesqueGlorificationSMR == 0>>

''Quality Height Standards (Tall):'' only slaves of above average height for their age may be sold in the slave markets.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.height.advancedSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves.//

''Quality Height Standards (Short):'' only slaves of below average height for their age may be sold in the slave markets.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.height.advancedSMR = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves.
		<</if>>
	<</if>>

	<<if $policies.SMR.intelligence.basicSMR == 1>>

''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets.
		[[Repeal|Policies][$policies.SMR.intelligence.basicSMR = 0]]
	<<elseif $policies.SMR.intelligence.qualitySMR == 1>>

''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets.
		[[Repeal|Policies][$policies.SMR.intelligence.qualitySMR = 0]]
	<<else>>
		<<if $arcologies[0].FSIntellectualDependencySMR == 0>>

''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.intelligence.basicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves.

''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.SMR.intelligence.qualitySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //This will raise the price of slaves significantly.
		<</if>>
	<</if>>

	<<if $policies.oralAppeal == 1>>

''Oral Sex Encouragement:'' you are using your personal influence to make blowjobs the most fashionable sex act in the arcology.
		[[Repeal|Policies][$policies.oralAppeal = 0]]
	<<elseif $policies.oralAppeal == -1>>

''Anti-Oral Campaign:'' you are using your personal influence to denigrate oral sex.
		[[Repeal|Policies][$policies.oralAppeal = 0]]
	<<else>>
		''Oral Sex Encouragement:'' you will use your personal influence to make blowjobs the most fashionable sex act in the arcology.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.oralAppeal = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will increase the weight on slaves' oral skills//

''Anti-Oral Campaign:'' you will use your personal influence to denigrate oral sex.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.oralAppeal = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will decrease the weight on slaves' oral skills//
	<</if>>

	<<if $policies.vaginalAppeal == 1>>

''Vaginal Sex Encouragement:'' you are using your personal influence to keep pussies the most fashionable holes in the arcology.
		[[Repeal|Policies][$policies.vaginalAppeal = 0]]
	<<elseif $policies.vaginalAppeal == -1>>

''Anti-Vaginal Campaign:'' you are using your personal influence to communicate disapproval of vaginal sex.
		[[Repeal|Policies][$policies.vaginalAppeal = 0]]
	<<else>>

''Vaginal Sex Encouragement:'' you will use your personal influence to keep pussies the most fashionable holes in the arcology.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.vaginalAppeal = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will increase the weight on slaves' vaginal skills//

''Anti-Vaginal Campaign:'' you will use your personal influence to communicate disapproval of vaginal sex.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.vaginalAppeal = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will decrease the weight on slaves' vaginal skills//
	<</if>>

	<<if $policies.analAppeal == 1>>

''Anal Sex Encouragement:'' you are using your personal influence to make anuses the most fashionable holes in the arcology.
		[[Repeal|Policies][$policies.analAppeal = 0]]
	<<elseif $policies.analAppeal == -1>>

''Anti-Anal Campaign:'' you are using your personal influence to communicate disgust with putting things up the butt.
		[[Repeal|Policies][$policies.analAppeal = 0]]
	<<else>>

''Anal Sex Encouragement:'' you will use your personal influence to make anuses the most fashionable holes in the arcology.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.analAppeal = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will increase the weight on slaves' anal skills//

''Anti-Anal Campaign:'' you will use your personal influence to communicate disgust with putting things up the butt.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.analAppeal = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will decrease the weight on slaves' anal skills//
	<</if>>

	<<if $policies.sexualOpeness == 1>>

''Penetrative Sex Campaign:'' you are using your personal influence to attempt to make getting fucked by slaves fashionable, but mostly to garner acceptance for your sexual preference.
		[[Repeal|Policies][$policies.sexualOpeness = 0, $PC.degeneracy += 30]]
	<<else>>

''Penetrative Sex Campaign:'' you will use your personal influence and interest in being penetrated to make slave based penetration fashionable and acceptable.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.sexualOpeness = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will not be well received, but will head off potentially damaging rumors. This policy assumes you wish to be penetrated.//
	<</if>>

	<<if $extremeUnderage == 1>>
		<<if $policies.childProtectionAct == 1>>

''Child Protection Act:'' underage slaves enjoy protections against molestation and rape.
			[[Weaken|Policies][$policies.childProtectionAct = 0]]
		<<else>>

''Child Protection Act:'' underage slaves enjoy protections only against penetrative sex.
			<<if $rep >= 1000>>
				[[Strengthen|Policies][$policies.childProtectionAct = 1]]
			<</if>>
		<</if>>
	<</if>>

Future Societies

	<<if $arcologies[0].FSRepopulationFocusPregPolicy == 1>>

		''Pregnancy Encouragement:'' you are using your personal influence to spur interest in pregnancy.
		[[Repeal|Policies][$arcologies[0].FSRepopulationFocusPregPolicy = 0]]

	<<else>>
		<<if $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset" && $seePreg>>

			''Pregnancy Encouragement:'' you will use your personal influence to spur interest in pregnancy.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSRepopulationFocusPregPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

		<</if>>
	<</if>>

	<<if $arcologies[0].FSRepopulationFocusMilfPolicy == 1>>

		''Motherly Preference:'' you are using your personal influence to spur interest in MILFs.
		[[Repeal|Policies][$arcologies[0].FSRepopulationFocusMilfPolicy = 0]]

	<<else>>
		<<if $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset">>

			''Motherly Preference:'' you will use your personal influence to spur interest in MILFs.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSRepopulationFocusMilfPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

		<</if>>
	<</if>>

	<<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>>

		''Incest Encouragement:'' you are using your personal influence to spur interest in incest.
		[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]

	<<else>>
		<<if $arcologies[0].FSEgyptianRevivalist == "unset">>

			''Incest Encouragement:'' you will use your personal influence to spur interest in incest.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

		<</if>>
	<</if>>

Population

	<<if $policies.proRefugees == 1>>
		''Encourage Refugee Servitude:'' the image of slavery in your arcology is being softened, encouraging old world refugees to consider becoming menial slaves.
		[[Repeal|Policies][$policies.proRefugees = 0]]
	<<else>>
		<<if $arcologies[0].FSDegradationist == "unset">>
			''Encourage Refugee Servitude:'' the image of slavery in your arcology will be softened, encouraging old world refugees to consider slavery.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.proRefugees = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will increase immigration of refugees to become menial slaves//
		<</if>>
	<</if>>

	<<if $policies.proRecruitment == 1>>

''Encourage Self-Enslavement:'' Soften your image as a slaveowner, encouraging the desperate to consider coming to you for enslavement.
		[[Repeal|Policies][$policies.proRecruitment = 0]]
	<<else>>

''Encourage Self-Enslavement:'' your image as a slaveowner will be softened, encouraging the desperate to consider coming to you for enslavement.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.proRecruitment = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will increase the chances of desperate people offering themselves to you for enslavement//
	<</if>>

	<<if $policies.immmigrationCash == 1>>

''Immigration Promotion:'' you are offering citizen immigrants a generous promotion.
		[[Repeal|Policies][$policies.immmigrationCash = 0]]
	<<elseif $policies.immmigrationCash == -1>>

''Immigrant Information Brokerage:'' you are covertly selling information on troubled potential immigrants to your arcology.
		[[Repeal|Policies][$policies.immmigrationCash = 0]]
	<<else>>

''Immigration Promotion:'' you will offer citizen immigrants a generous promotion.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.immmigrationCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and increase the citizen population//

''Immigrant Information Brokerage:'' you will covertly sell information on troubled potential immigrants to your arcology to their old world enemies.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.immmigrationCash = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will produce <<print cashFormat(policies.cost())>> weekly, and slow growth of the citizen population//
	<</if>>

	<<if $policies.immmigrationRep == 1>>

''Welcome Program:'' you are using your personal influence to encourage wealthy people to immigrate.
		[[Repeal|Policies][$policies.immmigrationRep = 0]]
	<<elseif $policies.immmigrationRep == -1>>

''Citizen Input on Immigration:'' you are selectively turning away potential immigrants to the arcology based on the recommendations of citizens.
		[[Repeal|Policies][$policies.immmigrationRep = 0]]
	<<else>>

''Welcome Program:'' you will use your personal influence to encourage wealthy people to immigrate.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.immmigrationRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will annoy some longstanding citizens, and increase the citizen population//

''Citizen Input on Immigration:'' you will selectively turn away potential immigrants to the arcology based on the recommendations of citizens.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.immmigrationRep = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will produce a small amount of reputation weekly, and slow growth of the citizen population//
	<</if>>

	<<if $policies.enslavementCash == 1>>

''Enslavement Kickbacks:'' you are taking kickbacks in return for turning a blind eye to enslavement of poor citizens.
		[[Repeal|Policies][$policies.enslavementCash = 0]]
	<<elseif $policies.enslavementCash == -1>>

''Poor Citizen Relief:'' you are offering limited emergency assistance to poor citizens in danger of being enslaved.
		[[Repeal|Policies][$policies.enslavementCash = 0]]
	<<else>>

''Enslavement Kickbacks:'' you will take kickbacks in return for turning a blind eye to enslavement of poor citizens.
		[[Implement|Policies][$policies.enslavementCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]

    //Will produce <<print cashFormat(policies.cost())>> weekly, and reduce the population of citizens//

''Poor Citizen Relief:'' you will offer limited emergency assistance to poor citizens in danger of being enslaved.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.enslavementCash = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and slow population movement from citizens to slaves//
	<</if>>

	<<if $policies.enslavementRep == 1>>

''Covert Upstart Enslavement:'' you are offering prominent citizens your tacit assistance in enslaving rivals.
		[[Repeal|Policies][$policies.enslavementRep = 0]]
	<<elseif  $policies.enslavementRep == -1>>

''Charity Promotion Efforts:'' you are using your personal influence to discourage enslavement of citizens.
		[[Repeal|Policies][$policies.enslavementRep = 0]]
	<<else>>

''Charity Promotion Efforts:'' you will use your personal influence to discourage enslavement of citizens.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.enslavementRep = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will annoy some prominent citizens, and slow population movement from citizens to slaves//

''Covert Upstart Enslavement:'' you will offer prominent citizens your tacit assistance in enslaving rivals.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.enslavementRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will produce a small amount of reputation weekly, and reduce the population of citizens//
	<</if>>

Domestic

	''Economic Growth Subsidy:'' offer promising new businesses generous subsidies, driving arcology prosperity.
	<<if $policies.alwaysSubsidizeGrowth == 1>>
		[[Repeal|Policies][$policies.alwaysSubsidizeGrowth = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.alwaysSubsidizeGrowth = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and improve arcology prosperity//
	<</if>>

''Self-Promotion Program:'' communicate your good side to the public via subtle paid advertising. This will also ease any potential rumors.
	<<if $policies.alwaysSubsidizeRep == 1>>
		[[Repeal|Policies][$policies.alwaysSubsidizeRep = 0]]
	<<else>>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.alwaysSubsidizeRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and improve your reputation//
	<</if>>

	<<if $policies.cashForRep == 1>>

''Business Generosity:'' you are doing your best to help your citizens, even when it disadvantages you personally.
		[[Repeal|Policies][$policies.cashForRep = 0]]
	<<elseif $policies.cashForRep == -1>>

''Business Selfishness:'' you are leveraging your position as arcology owner for money, even when it disadvantages citizens.
		[[Repeal|Policies][$policies.cashForRep = 0]]
	<<else>>

''Business Generosity:'' you will do your best to help your citizens, even when it disadvantages you personally.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.cashForRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost approximately <<print cashFormat(policies.cost())>> weekly, and improve your reputation//

''Business Selfishness:'' you will leverage your position as arcology owner for money, even when it disadvantages citizens.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.cashForRep = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost some reputation, and produce approximately <<print cashFormat(policies.cost())>> weekly//
	<</if>>

	<<if $policies.cash4Babies == 1>>

''Free Trade of Slave Babies:'' newborn slave children are now eligible to be sold rather than entrusted to a slave orphanage.
		[[Repeal|Policies][$policies.cash4Babies = 0]]
	<<else>>
		<<if $seePreg>>

''Free Trade of Slave Babies:'' you will legalize slave children to be sold after birth rather than put into slave orphanages.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.cash4Babies = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Can supply easy money, but will harm your reputation//
		<</if>>
	<</if>>

	<<if $policies.goodImageCampaign == 1>>

''Good Image Campaign:'' positive rumors are being spread about you.
		[[Repeal|Policies][$policies.goodImageCampaign = 0]]
	<<else>>

''Good Image Campaign:'' positive rumors will be spread throughout the arcology regarding you.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.goodImageCampaign = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and lessen any potential rumors about you while giving a small boost to your reputation//
	<</if>>

	<<if $policies.regularParties == 1>>

''Regular Entertainments:'' you are hosting regular parties for prominent citizens, an expected social duty of an arcology owner.
		[[Repeal|Policies][$policies.regularParties = 0]]
		<<if $rep > 18000>>

    //Will damage your reputation//
		<</if>>
	<<else>>

''Regular Entertainments:'' you will host regular parties for prominent citizens, an expected social duty of an arcology owner.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.regularParties = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost <<print cashFormat(policies.cost())>> weekly<<if $rep > 18000>>, and prevent damage to your reputation<</if>>//
	<</if>>

	<<if $policies.publicPA == 1>>

''Public Personal Assistant:'' $assistant.name is part of your public image.
		[[Repeal|Policies][$policies.publicPA = 0]]
	<<else>>

''Public Personal Assistant:'' $assistant.name will become part of your public image.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.publicPA = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //May improve cultural development if $assistant.name's appearance is fashionable//
	<</if>>

	<<if $policies.coursingAssociation == 1>>

''Coursing Association:'' you are sponsoring a [[Coursing Association]] that will hold monthly races.
		[[Repeal|Policies][$policies.coursingAssociation = 0]]
		<<if $LurcherID != 0>>
			<<set $activeSlave = getSlave($LurcherID)>>

    Your current lurcher is
			<<link "<<= SlaveFullName($activeSlave)>>" "Slave Interact">><</link>>.
		<</if>>
	<<else>>

''Coursing Association:'' you will sponsor a Coursing Association that will hold monthly races.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.coursingAssociation = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>

    //Will cost <<print cashFormat(1000)>> weekly to maintain//
	<</if>>

	<<if $policies.raidingMercenaries == 1>>

''Raiding Mercenaries:'' you are allowing your mercenaries to occasionally raid for your direct benefit.
		[[Repeal|Policies][$policies.raidingMercenaries = 0]]
	<<else>>
		<<if $mercenariesHelpCorp == 1>>

''Mercenary Raiding:'' you will allow your mercenaries to occasionally conduct a raid directly for your benefit.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.raidingMercenaries = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will cost <<print cashFormat(policies.cost())>> weekly to maintain//
		<</if>>
	<</if>>

	<<if $policies.publicFuckdolls == 1>>

''Free Fuckdolls:'' you are providing Fuckdolls free of charge, such generosity increases your standing.
		[[Repeal|Policies][$policies.publicFuckdolls = 0]]
	<<else>>

''Free Fuckdolls:'' you will no longer charge money for restrained slave holes in your arcology, ranging from Fuckdolls to the arcade.
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.publicFuckdolls = 1]]
		<</if>>

    //Slaves assigned to these jobs will stop making money, while Fuckdolls will start costing money//
	<</if>>

	<<if $arcologies[0].FSDegradationist == "unset">>
		<<if $policies.mixedMarriage == 1>>

''Marriage between Owners and Slaves:'' you are providing a legal basis for citizens to marry their slaves without impacting their rights as slaveowners.
			[[Repeal|Policies][$policies.mixedMarriage = 0]]
		<<else>>

''Marriage between Owners and Slaves:'' you will provide a legal basis for citizens to marry their slaves without impacting their rights as slaveowners.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.mixedMarriage = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
			<<if $arcologies[0].FSPaternalist >= 60>>

    //Will not damage your reputation due to your arcology's advanced Paternalism//
			<<else>>

    //Will damage your reputation//
			<</if>>
		<</if>>
	<</if>>

	<<set _costNote = "
Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start
">>

	<<if $schoolSuggestion == 0>>

			You have yet to contact a school about adding a local branch.

	<</if>>

		<<if $TSS.subsidize == 1>>

				''The Slave School subsidy:'' you are subsidizing this school's branch campus in your arcology.
				[[Repeal|Policies][$TSS.subsidize = 0]]

		<<elseif $TSS.subsidize == -1>>

				''Undermine The Slave School:'' you are covertly hurting this school's branch campus in your arcology.
				[[Repeal|Policies][$TSS.subsidize = 0]]

		<<else>>
			<<if $TSS.schoolPresent == 1>>
				<<if $TSS.schoolProsperity < 10>>

						''The Slave School subsidy:'' you will subsidize this school's branch campus in your arcology.
						[[Implement|Policies][$TSS.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine The Slave School:'' you will covertly hurt this school's branch campus in your arcology.
					[[Implement|Policies][$TSS.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

		<<if $GRI.subsidize == 1>>

				''The Growth Research Institute subsidy:'' you are subsidizing this school's branch campus in your arcology.
				[[Repeal|Policies][$GRI.subsidize = 0]]

		<<elseif $GRI.subsidize == -1>>

				''Undermine the Growth Research Institute:'' you are covertly hurting this school's branch campus in your arcology.
				[[Repeal|Policies][$GRI.subsidize = 0]]

		<<else>>
			<<if $GRI.schoolPresent == 1>>
				<<if $GRI.schoolProsperity < 10>>

						''The Growth Research Institute subsidy:'' you will subsidize this school's branch campus in your arcology.
						[[Implement|Policies][$GRI.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine the Growth Research Institute:'' you will covertly hurt this school's branch campus in your arcology.
					[[Implement|Policies][$GRI.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

		<<if $SCP.subsidize == 1>>

				''St. Claver Preparatory subsidy:'' you are subsidizing this school's branch campus in your arcology.
				[[Repeal|Policies][$SCP.subsidize = 0]]

		<<elseif $SCP.subsidize == -1>>

				''Undermine St. Claver Preparatory:'' you are covertly hurting this school's branch campus in your arcology.
				[[Repeal|Policies][$SCP.subsidize = 0]]

		<<else>>
			<<if $SCP.schoolPresent == 1>>
				<<if $SCP.schoolProsperity < 10>>

						''St. Claver Preparatory subsidy:'' you will subsidize this school's branch campus in your arcology.
						[[Implement|Policies][$SCP.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine St. Claver Preparatory:'' you will covertly hurt this school's branch campus in your arcology.
					[[Implement|Policies][$SCP.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

		<<if $LDE.subsidize == 1>>

				''L'École des Enculées subsidy:'' you are subsidizing this school's branch campus in your arcology.
				[[Repeal|Policies][$LDE.subsidize = 0]]

		<<elseif $LDE.subsidize == -1>>

				''Undermine L'École des Enculées:'' you are covertly hurting this school's branch campus in your arcology.
				[[Repeal|Policies][$LDE.subsidize = 0]]

		<<else>>
			<<if $LDE.schoolPresent == 1>>
				<<if $LDE.schoolProsperity < 10>>

						''L'École des Enculées subsidy:'' you will subsidize this school's branch campus in your arcology.
						[[Implement|Policies][$LDE.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine L'École des Enculées:'' you will covertly hurt this school's branch campus in your arcology.
					[[Implement|Policies][$LDE.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

		<<if $TGA.subsidize == 1>>

				''The Gymnasium-Academy subsidy:'' you are subsidizing this school's branch campus in your arcology.
				[[Repeal|Policies][$TGA.subsidize = 0]]

		<<elseif $TGA.subsidize == -1>>

				''Undermine the Gymnasium-Academy:'' you are covertly hurting this school's branch campus in your arcology.
				[[Repeal|Policies][$TGA.subsidize = 0]]

		<<else>>
			<<if $TGA.schoolPresent == 1>>
				<<if $TGA.schoolProsperity < 10>>

						''The Gymnasium-Academy subsidy:'' you will subsidize this school's branch campus in your arcology.
						[[Implement|Policies][$TGA.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine the Gymnasium-Academy:'' you will covertly hurt this school's branch campus in your arcology.
					[[Implement|Policies][$TGA.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

		<<if $TCR.subsidize == 1>>

				''The Cattle Ranch subsidy:'' you are subsidizing this school's local branch in your arcology.
				[[Repeal|Policies][$TCR.subsidize = 0]]

		<<elseif $TCR.subsidize == -1>>

				''Undermine The Cattle Ranch:'' you are covertly hurting this school's local branch in your arcology.
				[[Repeal|Policies][$TCR.subsidize = 0]]

		<<else>>
			<<if $TCR.schoolPresent == 1>>
				<<if $TCR.schoolProsperity < 10>>

						''The Cattle Ranch subsidy:'' you will subsidize this school's local branch in your arcology.
						[[Implement|Policies][$TCR.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine The Cattle Ranch:'' you will covertly hurt this school's local branch in your arcology.
					[[Implement|Policies][$TCR.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

		<<if $TFS.subsidize == 1>>

				''Futanari Sisters subsidy:'' you are subsidizing this school's branch campus in your arcology.
				[[Repeal|Policies][$TFS.subsidize = 0]]

		<<elseif $TFS.subsidize == -1>>

				''Undermine the Futanari Sisters:'' you are covertly hurting this school's branch campus in your arcology.
				[[Repeal|Policies][$TFS.subsidize = 0]]

		<<else>>
			<<if $TFS.schoolPresent == 1>>
				<<if $TFS.schoolProsperity < 10>>

						''Futanari Sisters subsidy:'' you will subsidize this school's branch campus in your arcology.
						[[Implement|Policies][$TFS.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine the Futanari Sisters:'' you will covertly hurt this school's branch campus in your arcology.
					[[Implement|Policies][$TFS.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

		<<if $HA.subsidize == 1>>

				''Hippolyta Academy subsidy:'' you are subsidizing this school's branch campus in your arcology.
				[[Repeal|Policies][$HA.subsidize = 0]]

		<<elseif $HA.subsidize == -1>>

				''Undermine the Hippolyta Academy:'' you are covertly hurting this school's branch campus in your arcology.
				[[Repeal|Policies][$HA.subsidize = 0]]

		<<else>>
			<<if $HA.schoolPresent == 1>>
				<<if $HA.schoolProsperity < 10>>

						''Hippolyta Academy subsidy:'' you will subsidize this school's branch campus in your arcology.
						[[Implement|Policies][$HA.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine the Hippolyta Academy:'' you will covertly hurt this school's branch campus in your arcology.
					[[Implement|Policies][$HA.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

		<<if $NUL.subsidize == 1>>

				''Nueva Universidad de Libertad subsidy:'' you are subsidizing this school's branch campus in your arcology.
				[[Repeal|Policies][$NUL.subsidize = 0]]

		<<elseif $NUL.subsidize == -1>>

				''Undermine Nueva Universidad de Libertad:'' you are covertly hurting this school's branch campus in your arcology.
				[[Repeal|Policies][$NUL.subsidize = 0]]

		<<else>>
			<<if $NUL.schoolPresent == 1>>
				<<if $NUL.schoolProsperity < 10>>

						''Nueva Universidad de Libertad subsidy:'' you will subsidize this school's branch campus in your arcology.
						[[Implement|Policies][$NUL.subsidize = 1, cashX(-5000, "policies")]]

					<<print _costNote>>
				<</if>>

					''Undermine Nueva Universidad de Libertad:'' you will covertly hurt this school's branch campus in your arcology.
					[[Implement|Policies][$NUL.subsidize = -1, cashX(-5000, "policies")]]

				<<print _costNote>>
			<</if>>
		<</if>>

	<<if $policies.retirement.menial2Citizen == 1>>
		''Mandatory Menial Retirement Age:'' you have set your arcology's retirement age for menial slaves at $customMenialRetirementAge.
		[[Repeal|Policies][$policies.retirement.menial2Citizen = 0, $retirementAge = 45]]
	<<else>>
		''No Menial Retirement Plan:'' without defining a retirement age for menial slaves they will remain slaves until death or freed otherwise.
	<</if>>

	<<if $policies.retirement.menial2Citizen == 0>>

''Redefined Mandatory Menial Retirement Age:'' you will set your arcology's retirement age for menial slaves at age

    <<textbox "$customMenialRetirementAge" $customMenialRetirementAge "Policies">>
		<<if $arcologies[0].FSDegradationist == "unset">>

''Menial Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement.
			<<if $citizenRetirementTrigger == 0>>
				<<if $rep >= 1000>>
					[[Implement|Policies][$policies.retirement.menial2Citizen = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $citizenRetirementTrigger = 1]]
				<</if>>
			<<else>>
				<<if $rep >= 1000>>
					[[Implement|Policies][$policies.retirement.menial2Citizen = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<</if>>

    //Will add upkeep to all menial slaves//
		<</if>>
	<</if>>

	<<if $policies.retirement.customAgePolicy == 1>>

''Redefined Mandatory Retirement Age:'' you have set your arcology's standard retirement age for sex slaves at $retirementAge.
		[[Repeal|Policies][$policies.retirement.customAgePolicy = 0, $retirementAge = 45]]
	<<elseif $policies.retirement.physicalAgePolicy == 1>>

''Physical Retirement Age:'' you have set your arcology's standard retirement age for slave bodies at $retirementAge.
		[[Repeal|Policies][$policies.retirement.physicalAgePolicy = 0, $retirementAge = 45]]
	<<else>>

''Default Retirement Age:'' in the absence of a defined slave retirement age, slaves will not remain sex slaves after reaching age $retirementAge.

    //This is a current content and mechanical limitation in FC $ver, not a universal Free Cities rule.//
	<</if>>

	<<if $policies.retirement.physicalAgePolicy == 0 && $policies.retirement.customAgePolicy == 0>>

''Redefined Mandatory Retirement Age:'' you will set your arcology's standard retirement age for sex slaves at age

    <<textbox "$customRetirementAge" $customRetirementAge "Policies">>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.retirement.customAgePolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>
	<</if>>

		<<if $policies.retirement.customAgePolicy == 0 && $policies.retirement.physicalAgePolicy == 0>>

''Physical Retirement Age:'' you will set your arcology's standard retirement age for sex slaves once their bodies reach age

    <<textbox "$customRetirementAge" $customRetirementAge "Policies">>
		<<if $rep >= 1000>>
			[[Implement|Policies][$policies.retirement.physicalAgePolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
		<</if>>
	<</if>>

	<<if $policies.retirement.fate == "bioreactor">>

''Public Fluid Production Retirement:'' once reaching mandatory retirement age, slaves are converted for full-time milk, vaginal secretion<<if $seeDicks == 1>> and semen<</if>> production.
		[[Repeal|Policies][$policies.retirement.fate = "menial slave"]]
	<<elseif $policies.retirement.fate == "arcade">>

''Public Arcade Retirement:'' once reaching mandatory retirement age, slaves are placed in cheap public arcades to be used until useless.
		[[Repeal|Policies][$policies.retirement.fate = "menial slave"]]
	<<elseif $policies.retirement.fate == "citizen">>

''Citizen Retirement:'' all slaveowners are required to pay into accounts to support their slaves as lower-class citizens in retirement.
		[[Repeal|Policies][policies.retirement.fate = "menial slave", $policies.retirement.sex = 0, $policies.retirement.milk = 0, $policies.retirement.cum = 0, $policies.retirement.births = 0, $policies.retirement.kills = 0]]
	<<else>>

''Menial Retirement:'' in the absence of a clear slave retirement policy, overaged sex slaves will become menial slaves.

		<<if $arcologies[0].FSDegradationist == "unset">>

''Sex Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.retirement.fate = "citizen", cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will add upkeep to all sex slaves//
		<</if>>
		<<if $arcologies[0].FSPaternalist == "unset">>

''Public Arcade Retirement:'' once reaching mandatory retirement age, slaves will be placed in cheap public arcades to be used until useless.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.retirement.fate = "arcade", cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

''Public Fluid Production Retirement:'' once reaching mandatory retirement age, slaves will be converted for full-time milk<<if $seeDicks == 1>>, vaginal secretion, and semen<</if>> production.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.retirement.fate = "bioreactor", cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>
	<</if>>

	<<if $policies.retirement.fate == "citizen">>
		<<if $policies.retirement.sex > 0>>

''Sexual Milestone Retirement:'' slaves will be rewarded with their freedom once they have been fucked <<print num($policies.retirement.sex)>> times.
			[[Repeal|Policies][$policies.retirement.sex = 0]]

    Set a new retirement requirement: <<textbox "$policies.retirement.sex" $policies.retirement.sex "Policies">>
		<<else>>

''Sexual Milestone Retirement:'' slaves will be rewarded with their freedom once they have been fucked <<print num(10000)>> times.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.retirement.sex = 10000, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>

		<<if $policies.retirement.milk > 0>>

''Productive Cow Retirement:'' slaves will be rewarded with their freedom once they have given <<print num($policies.retirement.milk)>> liters of milk.
			[[Repeal|Policies][$policies.retirement.milk = 0]]

    Set a new retirement requirement: <<textbox "$policies.retirement.milk" $policies.retirement.milk "Policies">>
		<<else>>

''Productive Cow Retirement:'' slaves will be rewarded with their freedom once they have given <<print num(50000)>> liters of milk.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.retirement.milk = 50000, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>

		<<if $seeDicks > 0 || $makeDicks>>
			<<if $policies.retirement.cum > 0>>

''Productive Bull Retirement:'' slaves will be rewarded with their freedom once they have given <<print num($policies.retirement.cum)>> deciliters of cum.
				[[Repeal|Policies][$policies.retirement.cum = 0]]

    Set a new retirement requirement: <<textbox "$policies.retirement.cum" $policies.retirement.cum "Policies">>
			<<else>>

''Productive Bull Retirement:'' slaves will be rewarded with their freedom once they have given <<print num(500000)>> deciliters of cum.
				<<if $rep >= 1000>>
					[[Implement|Policies][$policies.retirement.cum = 500000, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<</if>>
		<</if>>

		<<if $policies.retirement.births > 0>>

''Fertile Breeder Retirement:'' slaves will be rewarded with their freedom once they add $policies.retirement.births new slaves to the population of $arcologies[0].name.
			[[Repeal|Policies][$policies.retirement.births = 0]]

    Set a new retirement requirement: <<textbox "$policies.retirement.births" $policies.retirement.births "Policies">>
		<<else>>

''Fertile Breeder Retirement:'' slaves will be rewarded with their freedom once they add 5 new slaves to the population of $arcologies[0].name.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.retirement.births = 5, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>

		<<if $policies.retirement.kills > 0>>

''Champion Gladiatrix Retirement:'' slaves will be rewarded with their freedom once they have killed $policies.retirement.kills of their fellow slaves in the pit.
			[[Repeal|Policies][$policies.retirement.kills = 0]]

    Set a new retirement requirement: <<textbox "$killsRequired" $killsRequired "Policies">>
		<<else>>

''Champion Gladiatrix Retirement:'' slaves will be rewarded with their freedom once they have killed 3 of their fellow slaves in the pit.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.retirement.kills = 3, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies.length > 1>>
		<<if $policies.culturalOpenness == 1>>
			''Cultural Openness:'' you are promoting the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors.
			[[Repeal|Policies][$policies.culturalOpenness = 0]]
		<<elseif $policies.culturalOpenness == -1>>

''Cultural Defensiveness:'' you are doing your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors.
			[[Repeal|Policies][$policies.culturalOpenness = 0]]
		<<else>>
			''Cultural Openness:'' you will promote the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.culturalOpenness = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

''Cultural Defensiveness:'' you will do your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors.
			<<if $rep >= 1000>>
				[[Implement|Policies][$policies.culturalOpenness = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>
	<</if>>

	<<if $seeDicks != 0>>
		<<if $arcologies[0].FSSupremacist >= 40>>
			<<if $arcologies[0].FSSupremacistSMR>>

''Ethnic Preservation SMR:'' in order to be sold in the arcology, slaves of inferior races with dicks must have their balls removed to prevent racial pollution.
				[[Repeal|Policies][$arcologies[0].FSSupremacistSMR = 0]]
			<<else>>

''Ethnic Preservation SMR:'' in order to be sold in the arcology, slaves of inferior races with dicks will have to have their balls removed to prevent racial pollution.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSSupremacistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will help advance racial Supremacy//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSSupremacist >= 90>>
		<<if $arcologies[0].FSSupremacistLawME>>

''Universal Enslavement of the Impure:'' by law, anyone not of the $arcologies[0].FSSupremacistRace in your arcology is a slave.
			[[Repeal|Policies][$arcologies[0].FSSupremacistLawME = 0]]
		<<else>>

''Universal Enslavement of the Impure:'' will force anyone not of the $arcologies[0].FSSupremacistRace race to emigrate or accept enslavement, and make sex with non-$arcologies[0].FSSupremacistRace people such an expectation that the appetite for all such slaves will increase slightly.
			<<if $FSSupLawTrigger == 0>>
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, $FSSupLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<<else>>
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<</if>>

    //Will affect the slave market and arcology drastically//
		<</if>>
	<</if>>

	<<if $seeDicks != 0>>
		<<if $arcologies[0].FSSubjugationist >= 40>>
			<<if $arcologies[0].FSSubjugationistSMR>>

''Racial Purity SMR:'' in order to be sold in the arcology, subhumans with dicks must have their balls removed to prevent racial pollution.
				[[Repeal|Policies][$arcologies[0].FSSubjugationistSMR = 0]]
			<<else>>

''Racial Purity SMR:'' in order to be sold in the arcology, subhumans with dicks will have to have their balls removed to prevent racial pollution.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSSubjugationistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will help advance racial Subjugation//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSSubjugationist >= 90>>
		<<if $arcologies[0].FSSubjugationistLawME>>

''Universal Enslavement of Subhumans:'' by law, all $arcologies[0].FSSubjugationistRace subhumans in your arcology are slaves.
			[[Repeal|Policies][$arcologies[0].FSSubjugationistLawME = 0]]
		<<else>>

''Universal Enslavement of Subhumans:'' will force slavery on all $arcologies[0].FSSubjugationistRace subhumans in your arcology, and make sex with $arcologies[0].FSSubjugationistRace people such an expectation that the appetite for all such slaves will increase slightly.
			<<if $FSSubLawTrigger == 0>>
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, $FSSubLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<<else>>
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<</if>>

    //Will affect the slave market and arcology drastically//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRepopulationFocusDecoration >= 40>>
		<<if $arcologies[0].FSRepopulationFocusSMR>>

''Occupied Womb SMR:'' in order to be sold in the arcology, slaves must be pregnant.
			[[Repeal|Policies][$arcologies[0].FSRepopulationFocusSMR = 0]]
		<<else>>

''Occupied Womb SMR:'' in order to be sold in the arcology, slaves will be made capable of pregnancy, if they are not, and subsequently impregnated.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSRepopulationFocusSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance repopulation efforts. Due to surgery costs, male slaves will become less common.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRepopulationFocusDecoration >= 90>>
		<<if $arcologies[0].FSRepopulationFocusLaw>>

''Universal Pregnancy Subsidy:'' all pregnant citizens are offered reduced rent.
			[[Repeal|Policies][$arcologies[0].FSRepopulationFocusLaw = 0]]
		<<else>>

''Universal Pregnancy Subsidy:'' pregnant citizens will be offered reduced rent.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSRepopulationFocusLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will reduce your rental income//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRestartDecoration >= 40>>
		<<if $arcologies[0].FSRestartSMR>>

''Population Control SMR:'' in order to be sold in the arcology, slaves must be infertile.
			[[Repeal|Policies][$arcologies[0].FSRestartSMR = 0]]
		<<else>>

''Population Control SMR:'' in order to be sold in the arcology, slave ovaries and testicles will be removed.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSRestartSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance starting society over.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRestartDecoration >= 90>>
		<<if $arcologies[0].FSRestartLaw>>

''Taxation of Fertile Non-Elite:'' all fertile lower class citizens pay increased taxes.
			[[Repeal|Policies][$arcologies[0].FSRestartLaw = 0]]
		<<else>>

''Taxation of Fertile Non-Elite:'' fertile civilians, who are not part of society's Elite, will face increased taxation.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSRestartLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will increase your rental income, but the lower class will dislike you.//
		<</if>>
	<</if>>

	<<if $propOutcome>>

''Elite Breeder Eligibility:'' Societal Elite may use eligible slaves as breeders.
	<<elseif $propOutcome == -1>>

''Elite Breeder Eligibility:'' The Societal Elite have rejected your breeding proposal.
	<</if>>

	<<if $arcologies[0].FSRestartDecoration >= 100>>
		<<if $rep > 5000>>
			<<if $arcologies[0].FSRestartResearch == 0>>

''Elite Breeder Eligibility:'' slaves that pass very strict tests may be permitted for use by the Societal Elite to bear their children.
				<<if $rep >= 1000>>
					[[Propose|Breeder Proposal][$arcologies[0].FSRestartResearch = 1, repX(-5000, "policies")]]
				<</if>>

    //Will greatly damage your reputation for even proposing.//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSGenderFundamentalist >= 20>>

		<<if $arcologies[0].FSGenderFundamentalistLawBeauty>>

''Fashionable Feminine Ideal:'' you are doing your best to maintain a fashion for elegant girls with just the right amount of T&A.
			[[Repeal|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 0]]
		<<else>>
			<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>

''Fashionable Feminine Ideal:'' you will do your best to start a fashion for elegant girls with just the right amount of T&A.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<</if>>
		<</if>>

		<<if $arcologies[0].FSGenderFundamentalistLawBimbo>>

''Traditional Education:'' women do not need to be educated to serve their role in society.
			[[Repeal|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 0]]
		<<else>>

''Traditional Education:'' you will do your best to remind society that a woman does not need an education to serve her man.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>
		<<if $arcologies[0].FSGenderFundamentalist >= 40>>
			<<if $arcologies[0].FSGenderFundamentalistSMR>>

''Mandatory Feminization SMR:'' in order to be sold in the arcology, slaves with dicks must have their balls removed.
				[[Repeal|Policies][$arcologies[0].FSGenderFundamentalistSMR = 0]]
			<<else>>

''Mandatory Feminization SMR:'' in order to be sold in the arcology, slaves with dicks must have their balls removed.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSGenderFundamentalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will help advance Gender Fundamentalism//
			<</if>>
		<</if>>
	<<elseif $arcologies[0].FSGenderRadicalist >= 20>>
		<<if $arcologies[0].FSGenderRadicalistLawBeauty>>

''Fashionable Feminine Aspiration:'' you are doing your best to maintain a fashion for turning slaves into elegant girls with just the right amount of T&A.
			[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 0]]
		<<else>>
			<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>

''Fashionable Feminine Aspiration:'' you will do your best to start a fashion for turning slaves into elegant girls with just the right amount of T&A.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<</if>>
		<</if>>
		<<if $seeDicks != 0>>
			<<if $arcologies[0].FSGenderRadicalist >= 60>>
				<<if $arcologies[0].FSGenderRadicalistLawFuta == 1>>

''Futanari Focused Radicalism:'' you are encouraging Gender Radicalism towards veneration of slaves with both dicks and pussies.
					[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
				<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>>

''Cock and Balls Focused Radicalism:'' you are encouraging Gender Radicalism towards an appreciation for stiff dicks and swinging balls.
					[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
				<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>>

''Bottom Heavy Radicalism:'' you are encouraging an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters.
					[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
				<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 4>>

''Femboy Focused Radicalism:'' you are encouraging an appreciation for cute, flat chested slaves with small male genitals and no vagina.
					[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
				<<else>>

''Futanari Focused Radicalism:'' you will encourage veneration of slaves with both dicks and pussies.
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
					<</if>>

    //Will affect citizens' appreciation of futas//

''Cock and Balls Focused Radicalism:'' you will encourage an appreciation for stiff dicks and swinging balls.
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 2, cashX(-5000, "policies"), repX(-1000, "policies")]]
					<</if>>

    //Will affect slaves' attractiveness to citizens//
					<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0>>

''Bottom Heavy Radicalism:'' you will encourage an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters.
						<<if $rep >= 1000>>
							[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 3, cashX(-5000, "policies"), repX(-1000, "policies")]]
						<</if>>

    //Will affect slaves' attractiveness to citizens//
					<</if>>
					<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0>>

''Femboy Focused Radicalism:'' you will encourage an appreciation for cute, flat chested slaves with small male genitals and no vagina.
						<<if $rep >= 1000>>
							[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 4, cashX(-5000, "policies"), repX(-1000, "policies")]]
						<</if>>

    //Will affect slaves' attractiveness to citizens//
					<</if>>
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSPaternalist >= 40>>
		<<if $arcologies[0].FSDegradationistSMR == 0>>
			<<if $arcologies[0].FSPaternalistSMR>>

''Human Dignity SMR:'' the slave markets are required to treat incoming slaves reasonably well.
				[[Repeal|Policies][$arcologies[0].FSPaternalistSMR = 0]]
			<<else>>

''Human Dignity SMR:'' the slave markets will be required to treat incoming slaves reasonably well.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSPaternalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will reduce the arcology's prosperity and help advance Paternalism//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSPaternalist >= 60>>
			<<if $arcologies[0].FSPaternalistLaw>>

''Good Treatment Subsidy:'' slaveowners who treat their slaves well are offered reduced rent.
				[[Repeal|Policies][$arcologies[0].FSPaternalistLaw = 0]]
			<<else>>

''Good Treatment Subsidy:'' slaveowners who treat their slaves well will be offered reduced rent.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSPaternalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will reduce your rental income//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSDegradationist >= 40>>
		<<if $arcologies[0].FSPaternalistSMR == 0>>
			<<if $arcologies[0].FSDegradationistSMR>>

''Agonizing Induction SMR:'' slave markets are required to punish new slaves severely simply to introduce them to pain.
				[[Repeal|Policies][$arcologies[0].FSDegradationistSMR = 0]]
			<<else>>

''Agonizing Induction SMR:'' slave markets are required to punish new slaves severely simply to introduce them to pain.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSDegradationistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will help advance Degradationism//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSDegradationist >= 90>>
			<<if $arcologies[0].FSDegradationistLaw>>

''Universal Arcade Access Mandate:'' slaveowners are required to allow their menial slaves to use the sex arcades.
				[[Repeal|Policies][$arcologies[0].FSDegradationistLaw = 0]]
			<<else>>

''Universal Arcade Access Mandate:'' slaveowners will be required to allow their menial slaves to use the sex arcades.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSDegradationistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will reduce labor efficiency, damaging the arcology's prosperity and adds a cost to each menial slave//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSIntellectualDependency >= 40>>
		<<if $arcologies[0].FSSlaveProfessionalismSMR == 0>>
			<<if $arcologies[0].FSIntellectualDependencySMR>>

''Dependency SMR:'' in order to be sold in the arcology, slaves must fail a simple intelligence test.
				[[Repeal|Policies][$arcologies[0].FSIntellectualDependencySMR = 0]]
			<<else>>

''Dependency SMR:'' in order to be sold in the arcology, slaves must fail a simple intelligence test.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSIntellectualDependencySMR = 1, $policies.SMR.intelligence.basicSMR = 0, $policies.SMR.intelligence.qualitySMR = 0, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will help advance Intellectual Dependency//
				<<if $policies.SMR.intelligence.basicSMR != 0 || $policies.SMR.intelligence.qualitySMR != 0>>
					//and will repeal interfering intelligence regulations//
				<</if>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSIntellectualDependency >= 60>>
			<<if $arcologies[0].FSIntellectualDependencyLawBeauty>>

''Bimbo Body Complement:'' you are encouraging an appreciation for the stereotypical bimbo body.
				[[Repeal|Policies][$arcologies[0].FSIntellectualDependencyLawBeauty = 0]]
			<<else>>

''Bimbo Body Complement:'' you will do your best to start an appreciation for stereotypical bimbo bodies.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSIntellectualDependencyLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will greatly affect society's views on slave beauty//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSIntellectualDependency >= 80>>
			<<if $arcologies[0].FSIntellectualDependencyLaw>>

''Invalid Protection Act:'' by law, anyone unable to pass a standardized test of intelligence and not already a dependant will be enslaved for their own well being.
				[[Repeal|Policies][$arcologies[0].FSIntellectualDependencyLaw = 0]]
			<<else>>

''Invalid Protection Act:'' by law, anyone unable to pass a standardized test of intelligence and not already a dependant will be enslaved for their own well being.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSIntellectualDependencyLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will convert some immigrants to menial slaves and give a small boost to reputation//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSSlaveProfessionalism >= 40>>
		<<if $arcologies[0].FSIntellectualDependencySMR == 0>>
			<<if $arcologies[0].FSSlaveProfessionalismSMR>>

''Head Start SMR:'' in order to be sold in the arcology, slaves must pass a rigorous course designed to bring their skills and poise up to standard.
				[[Repeal|Policies][$arcologies[0].FSSlaveProfessionalismSMR = 0]]
			<<else>>

''Head Start SMR:'' in order to be sold in the arcology, slaves must pass a rigorous course designed to bring their skills and poise up to standard.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSSlaveProfessionalismSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will help advance Slave Professionalism//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSSlaveProfessionalism >= 90>>
			<<if $arcologies[0].FSSlaveProfessionalismLaw>>

''Mandatory Intelligence Screening:'' citizens must pass regular intelligence tests or face expulsion from the arcology.
				[[Repeal|Policies][$arcologies[0].FSSlaveProfessionalismLaw = 0]]
			<<else>>

''Mandatory Intelligence Screening:'' citizens will be required to pass regular intelligence tests or face expulsion from the arcology.
				<<if $FSSlaveProfLawTrigger == 0>>
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSSlaveProfessionalismLaw = 1, $FSSlaveProfLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
					<</if>>
				<<else>>
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSSlaveProfessionalismLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
					<</if>>
				<</if>>

    //Will thin citizen numbers and reduce immigration, but what remains will empower the arcology's prosperity//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSBodyPurist >= 40>>

		<<if $arcologies[0].FSBodyPuristSMR>>

''Body Purity SMR:'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications.
			[[Repeal|Policies][$arcologies[0].FSBodyPuristSMR = 0]]
		<<else>>

''Body Purity SMR:'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSBodyPuristSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Body Purism//
		<</if>>
		<<if $arcologies[0].FSBodyPurist >= 90>>
			<<if $arcologies[0].FSBodyPuristLaw>>

''Drug Purity Mandate:'' all drugs in the arcology must pass rigorous testing for purity.
				[[Repeal|Policies][$arcologies[0].FSBodyPuristLaw = 0]]
			<<else>>

''Drug Purity Mandate:'' all drugs in the arcology will be subjected to rigorous testing for purity.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSBodyPuristLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will reduce slaving profits, damaging the arcology's prosperity//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSTransformationFetishist >= 40>>

		<<if $arcologies[0].FSTransformationFetishistSMR>>

''Mandatory Bimbofication SMR:'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass.
			<<if $rep >= 1000>>
				[[Repeal|Policies][$arcologies[0].FSTransformationFetishistSMR = 0]]
			<</if>>
		<<else>>

''Mandatory Bimbofication SMR:'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSTransformationFetishistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Transformation Fetishism//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSYouthPreferentialist >= 40>>

		<<if $arcologies[0].FSYouthPreferentialistSMR>>

''Respect for Youth SMR:'' slave markets in your arcology are required to treat younger slaves carefully.
			[[Repeal|Policies][$arcologies[0].FSYouthPreferentialistSMR = 0]]
		<<else>>

''Respect for Youth SMR:'' slave markets in your arcology are required to treat younger slaves carefully.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSYouthPreferentialistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Youth Preferentialism//
		<</if>>
		<<if $arcologies[0].FSYouthPreferentialist >= 90>>
			<<if $arcologies[0].FSYouthPreferentialistLaw>>

''Youthful Citizen Subsidy:'' young citizens are offered reduced rent.
				[[Repeal|Policies][$arcologies[0].FSYouthPreferentialistLaw = 0]]
			<<else>>

''Youthful Citizen Subsidy:'' young citizens will be offered reduced rent.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSYouthPreferentialistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will reduce your rental income//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSMaturityPreferentialist >= 40>>

		<<if $arcologies[0].FSMaturityPreferentialistSMR>>

''Respect for Maturity SMR:'' slave markets in your arcology are required to treat mature slaves properly.
			[[Repeal|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 0]]
		<<else>>
			<<if $arcologies[0].FSHedonisticDecadenceSMR == 0>>

''Respect for Maturity SMR:'' slave markets in your arcology are required to treat mature slaves properly.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will help advance Maturity Preferentialism//
			<</if>>
			<</if>>

		<<if $arcologies[0].FSMaturityPreferentialist >= 90>>
			<<if $arcologies[0].FSMaturityPreferentialistLaw>>

''Mature Citizen Subsidy:'' older citizens are offered reduced rent.
				[[Repeal|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 0]]
			<<else>>

''Mature Citizen Subsidy:'' older citizens will be offered reduced rent.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will reduce your rental income//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSPetiteAdmiration >= 40>>

		<<if $arcologies[0].FSPetiteAdmirationSMR>>

''Small Details SMR:'' in order to be sold in the arcology, slaves must pass height requirements.
			[[Repeal|Policies][$arcologies[0].FSPetiteAdmirationSMR = 0]]
		<<else>>
			<<if $arcologies[0].FSStatuesqueGlorificationSMR == 0>>

''Small Details SMR:'' in order to be sold in the arcology, slaves must pass height requirements.
				[[Implement|Policies][$arcologies[0].FSPetiteAdmirationSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]

    //Will help advance Petite Admiration//
				<<if $policies.SMR.height.basicSMR > 0 || $policies.SMR.height.advancedSMR != 0>>
					//and will repeal interfering height regulations//
					<<set $policies.SMR.height.advancedSMR = 0>>
					<<if $policies.SMR.height.basicSMR > 0>>
						<<set $policies.SMR.height.basicSMR = 0>>
					<</if>>
				<</if>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSPetiteAdmiration >= 60>>
			<<if $arcologies[0].FSPetiteAdmirationLaw2>>

''Relative Height Clause:'' beauty standards are based off of relative expected height as opposed to a strict cutoff.
				[[Repeal|Policies][$arcologies[0].FSPetiteAdmirationLaw2 = 0]]
			<<else>>

''Relative Height Clause:'' you will do your best to push a taste for relative height rather than a strict cut-off.
				[[Implement|Policies][$arcologies[0].FSPetiteAdmirationLaw2 = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]

    //Will weaken beauty standards by making them more easily attainable but may flush out cheaters//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSPetiteAdmiration >= 90>>
			<<if $arcologies[0].FSPetiteAdmirationLaw>>

''Big & Small Subsidy:'' citizens are offered reduced rent for keeping slaves far shorter than themselves.
				[[Repeal|Policies][$arcologies[0].FSPetiteAdmirationLaw = 0]]
			<<else>>

''Big & Small Subsidy:'' citizens will be offered reduced rent for keeping slaves and taking partners far shorter than themselves.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSPetiteAdmirationLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will reduce your rental income//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSStatuesqueGlorification >= 40>>

		<<if $arcologies[0].FSStatuesqueGlorificationSMR>>

''You Must Be This Tall SMR:'' in order to be sold in the arcology, slaves must be able to pass height requirements.
			[[Repeal|Policies][$arcologies[0].FSStatuesqueGlorificationSMR = 0]]
		<<else>>
			<<if $arcologies[0].FSPetiteAdmirationSMR == 0>>

''You Must Be This Tall SMR:'' in order to be sold in the arcology, slaves must pass height requirements.
				[[Implement|Policies][$arcologies[0].FSStatuesqueGlorificationSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]

    //Will help advance Statuesque Glorification//
				<<if $policies.SMR.height.basicSMR < 0 || $policies.SMR.height.advancedSMR != 0>>
					//and will repeal interfering height regulations//
					<<set $policies.SMR.height.advancedSMR = 0>>
					<<if $policies.SMR.height.basicSMR < 0>>
						<<set $policies.SMR.height.basicSMR = 0>>
					<</if>>
				<</if>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSStatuesqueGlorification >= 60>>
			<<if $arcologies[0].FSStatuesqueGlorificationLaw2>>

''Relative Height Clause:'' beauty standards are based off of relative expected height as opposed to a strict cutoff.
				[[Repeal|Policies][$arcologies[0].FSStatuesqueGlorificationLaw2 = 0]]
			<<else>>

''Relative Height Clause:'' you will do your best to push focus on to relative height rather than a strict cutoff.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSStatuesqueGlorificationLaw2 = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will weaken beauty standards by making them more easily attainable//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSStatuesqueGlorification >= 90>>
			<<if $arcologies[0].FSStatuesqueGlorificationLaw>>

''Height Makes Right:'' tall citizens are offered reduced rent at short citizens' expense.
				[[Repeal|Policies][$arcologies[0].FSStatuesqueGlorificationLaw = 0]]
			<<else>>

''Height Makes Right:'' tall citizens will be offered reduced rent at short citizens' expense.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSStatuesqueGlorificationLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSSlimnessEnthusiast >= 40>>

		<<if $arcologies[0].FSSlimnessEnthusiastSMR>>

''Physical Fitness SMR:'' in order to be sold in the arcology, chubby slaves must be forced to work out first.
			[[Repeal|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 0]]
		<<else>>

''Physical fitness SMR:'' in order to be sold in the arcology, chubby slaves will have to be forced to work out first.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>

		<<if $arcologies[0].FSSlimnessEnthusiastLaw>>

''Flat Feminine Ideal:'' you are doing your best to maintain a fashion for elegant girls with just the right amount of T&A, none!
			[[Repeal|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 0]]
		<<else>>
			<<if $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>

''Flat Feminine Ideal:'' you will do your best to start a fashion for elegant girls with just the right amount of T&A, none!
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Flat slaves will enjoy increased attractiveness to citizens//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSAssetExpansionist >= 40>>

		<<if $arcologies[0].FSAssetExpansionistSMR>>

''Asset Expansion SMR:'' in order to be sold in the arcology, slaves must have their assets expanded with growth hormones.
			[[Repeal|Policies][$arcologies[0].FSAssetExpansionistSMR = 0]]
		<<else>>

''Asset Expansion SMR:'' in order to be sold in the arcology, slaves will have to have their assets expanded with growth hormones.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSAssetExpansionistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSPastoralist >= 40>>

		<<if $arcologies[0].FSPastoralistSMR>>

''Universal Slave Lactation SMR:'' in order to be sold in the arcology, slaves must be actively lactating.
			[[Repeal|Policies][$arcologies[0].FSPastoralistSMR = 0]]
		<<else>>

''Universal Slave Lactation SMR:'' in order to be sold in the arcology, slaves must be actively lactating.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSPastoralistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Pastoralism//
		<</if>>
		<<if $arcologies[0].FSPastoralist >= 90>>
			<<if $arcologies[0].FSPastoralistLaw>>

''Animal Products Ban:'' animal products that compete with slave fluids are banned.
				[[Repeal|Policies][$arcologies[0].FSPastoralistLaw = 0]]
			<<else>>

''Animal Products Ban:'' animal products that compete with slave fluids will be banned.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSPastoralistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will reduce market freedom, damaging the arcology's prosperity//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSPhysicalIdealist >= 40>>
		<<if $arcologies[0].FSPhysicalIdealistSMR>>

''Lifting SMR:'' in order to be sold in the arcology, slaves must be <<if $arcologies[0].FSPhysicalIdealistLaw>>toned<<else>>bulked<</if>>.
			[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistSMR = 0]]
		<<else>>

''Lifting SMR:'' in order to be sold in the arcology, slaves will have to be <<if $arcologies[0].FSPhysicalIdealistLaw>>toned<<else>>bulked<</if>>.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSPhysicalIdealistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Physical Idealism//
		<</if>>
		<<if $arcologies[0].FSPhysicalIdealist >= 60>>
			<<if $arcologies[0].FSPhysicalIdealistLaw>>

''Fit Feminine Ideal:'' you are doing your best to maintain a fashion for fit, healthy girls with just the right amount of muscle definition.
				[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistLaw = 0]]
			<<else>>
				<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>

''Fit Feminine Ideal:'' you will do your best to start a fashion for fit, healthy girls with just the right amount of muscle definition.
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSPhysicalIdealistLaw = 1]]
					<</if>>

    //Will greatly affect society's views on slave beauty//
				<</if>>

				<<if $arcologies[0].FSPhysicalIdealistStrongFat>>

''Strongfat Feminine Ideal:'' you are doing your best to maintain a fashion for strong girls with a thick layer of fat over their muscles.
					[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistStrongFat = 0]]
				<<else>>

''Strongfat Feminine Ideal:'' you will do your best to start a fashion for strong girls with a thick layer of fat over their muscles.
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSPhysicalIdealistStrongFat = 1]]
					<</if>>

    //Will greatly affect society's views on slave beauty//
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSHedonisticDecadence >= 40>>
		<<if $policies.SMR.weightSMR == 0>>
			<<if $arcologies[0].FSHedonisticDecadenceSMR>>

''Corpulence SMR:'' in order to be sold in the arcology, slaves must be plump.
				[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 0]]
			<<else>>
				<<if $arcologies[0].FSMaturityPreferentialistSMR == 0>>

''Corpulence SMR:'' in order to be sold in the arcology, slaves must be plump.
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
					<</if>>

    //Will help advance Hedonistic Decadence//
				<</if>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSHedonisticDecadence >= 60>>
			<<if $arcologies[0].FSHedonisticDecadenceLaw2>>

''Rotund Feminine Ideal:'' you are doing your best to maintain a fashion for thick girls with soft bellies, big butts and luscious tits.
				[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceLaw2 = 0]]
			<<else>>
				<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3>>

''Rotund Feminine Ideal:'' you will do your best to start a fashion for thick girls with soft bellies, big butts and luscious tits.
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceLaw2 = 1]]
					<</if>>

    //Will greatly affect society's views on slave beauty//
				<</if>>
			<</if>>

			<<if $arcologies[0].FSHedonisticDecadenceStrongFat>>

''Fat n' Strong Feminine Ideal:'' you are doing your best to maintain a fashion for thick, strong girls.
				[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceStrongFat = 0]]
			<<else>>
				<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0>>

''Fat n' Strong Feminine Ideal:'' you will do your best to start a fashion for thick girls with plenty of muscle under their fat.
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceStrongFat = 1]]
					<</if>>

    //Will greatly affect society's views on slave beauty//
				<</if>>
			<</if>>
			<<if $arcologies[0].FSHedonisticDecadence >= 90>>
				<<if $arcologies[0].FSHedonisticDecadenceLaw>>

''Life's Joys Subsidy:'' food vendors are offered reduced rent and operating expenses.
					[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceLaw = 0]]
				<<else>>

''Life's Joys Subsidy:'' food vendors are offered reduced rent and operating expenses.
					<<if $rep >= 1000>>
						[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceLaw = 1]]
					<</if>>

    //Will improve prosperity but decrease rental income — tailors may see increased business//
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSChattelReligionist >= 40>>
		<<if $arcologies[0].FSChattelReligionistSMR>>

''Consecration by Public Use SMR:'' in order to be sold in the arcology, slaves must be offered for public use for a single day.
			[[Repeal|Policies][$arcologies[0].FSChattelReligionistSMR = 0]]
		<<else>>

''Consecration by Public Use SMR:'' in order to be sold in the arcology, slaves must be offered for public use for a single day.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSChattelReligionistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Chattel Religionism//
		<</if>>
		<<if $arcologies[0].FSChattelReligionist >= 90>>
			<<if $arcologies[0].FSChattelReligionistLaw>>

''Official Religion:'' you are enshrined as the prophet of a vibrant slaveowning religion.
				[[Repeal|Policies][$arcologies[0].FSChattelReligionistLaw = 0]]
			<<else>>

''Official Religion:'' you will be enshrined as the prophet of a vibrant slaveowning religion.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSChattelReligionistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will increase your renown//
			<</if>>
		<</if>>
	<</if>>

	<<if $nicaeaHeld>>
		<<if $arcologies[0].FSChattelReligionistCreed>>

''Chattel Religionist Creed:'' Chattel Religionism in your arcology subscribes to the creed established by the $nicaeaName, which honors	<<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances	<<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects	<<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is	<<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>.
			[[Repeal|Policies][$arcologies[0].FSChattelReligionistCreed = 0, cashX(-10000, "policies"), repX(-2000, "policies")]]
			//Repealing this policy costs twice as much as implementing it.//
		<<else>>

''Chattel Religionist Creed:'' Chattel Religionism in your arcology will subscribe to the creed established by the $nicaeaName, which honors	<<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances	<<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects	<<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is	<<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSChattelReligionistCreed = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRomanRevivalist >= 40>>
		<<if $arcologies[0].FSRomanRevivalistSMR>>

''Market Slave Expendability SMR:'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats.
			[[Repeal|Policies][$arcologies[0].FSRomanRevivalistSMR = 0]]
		<<else>>

''Market Slave Expendability SMR:'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSRomanRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Roman Revivalism//
		<</if>>
		<<if $arcologies[0].FSRomanRevivalist >= 90>>
			<<if $arcologies[0].FSRomanRevivalistLaw>>

''Republican Military Establishment:'' all citizens of stature are required to participate personally in the defense of the state.
				[[Repeal|Policies][$arcologies[0].FSRomanRevivalistLaw = 0]]
			<<else>>

''Republican Military Establishment:'' all citizens of stature will be required to participate personally in the defense of the state.
				[[Implement|Policies][$arcologies[0].FSRomanRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]

    //Will improve your arcology's combat power during crises//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSAztecRevivalist >= 40>>
		<<if $arcologies[0].FSAztecRevivalistSMR>>

''Captured and Incorrigible Slaves Tribute:'' all captured and incorrigible slaves must be made tribute to the altars.
			[[Repeal|Policies][$arcologies[0].FSAztecRevivalistSMR = 0]]
		<<else>>

''Captured and Incorrigible Slaves Tribute:'' all captured and incorrigible slaves must be made tribute to the altars.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSAztecRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Aztec Revivalism//
		<</if>>
		<<if $arcologies[0].FSAztecRevivalist >= 90>>
			<<if $arcologies[0].FSAztecRevivalistLaw>>

''Mandatory Artisan Training:'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies.
				[[Repeal|Policies][$arcologies[0].FSAztecRevivalistLaw = 0]]
			<<else>>

''Mandatory Artisan Training:'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSAztecRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will improve your arcology's combat power during crises//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSEgyptianRevivalist >= 40>>
		<<if $arcologies[0].FSEgyptianRevivalistSMR>>

''Egyptian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt.
			[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 0]]
		<<else>>

''Egyptian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Egyptian Revivalism//
		<</if>>
		<<if $arcologies[0].FSEgyptianRevivalist >= 90>>
			<<if $arcologies[0].FSEgyptianRevivalistLaw>>

''Pharaoh's Consort:'' your Head Girl holds legal status as your Consort, increasing $his prominence.
				[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 0]]
			<<else>>

''Pharaoh's Consort:'' your Head Girl will be given legal status as your Consort.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will increase your Head Girl's prominence//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSEdoRevivalist >= 40>>
		<<if $arcologies[0].FSEdoRevivalistSMR>>

''Edo Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan.
			[[Repeal|Policies][$arcologies[0].FSEdoRevivalistSMR = 0]]
		<<else>>

''Edo Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSEdoRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Edo Revivalism//
		<</if>>
		<<if $arcologies[0].FSEdoRevivalist >= 90>>
			<<if $arcologies[0].FSEdoRevivalistLaw>>

''Cultural Insularity:'' protects the arcology from old world influences, speeding the acceptance of all future societies.
				[[Repeal|Policies][$arcologies[0].FSEdoRevivalistLaw = 0]]
			<<else>>

''Cultural Insularity:'' will protect the arcology from old world influences.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSEdoRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will speed the acceptance of all future societies//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSArabianRevivalist >= 40>>
		<<if $arcologies[0].FSArabianRevivalistSMR>>

''Arabian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate.
			[[Repeal|Policies][$arcologies[0].FSArabianRevivalistSMR = 0]]
		<<else>>

''Arabian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSArabianRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Arabian Revivalism//
		<</if>>
		<<if $arcologies[0].FSArabianRevivalist >= 90>>
			<<if $arcologies[0].FSArabianRevivalistLaw>>

''Jizya Tax:'' raises the rents of unassimilated citizens, speeding the acceptance of all future societies.
				[[Repeal|Policies][$arcologies[0].FSArabianRevivalistLaw = 0]]
			<<else>>

''Jizya Tax:'' will raise the rents of unassimilated citizens, speeding the acceptance of all future societies.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSArabianRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>

    //Will moderately increase rental income and improve acceptance of all future societies//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSChineseRevivalist >= 40>>
		<<if $arcologies[0].FSChineseRevivalistSMR>>

''Imperial Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China.
			[[Repeal|Policies][$arcologies[0].FSChineseRevivalistSMR = 0]]
		<<else>>

''Imperial Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China.
			<<if $rep >= 1000>>
				[[Implement|Policies][$arcologies[0].FSChineseRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
			<</if>>

    //Will help advance Chinese Revivalism//
		<</if>>
		<<if $arcologies[0].FSChineseRevivalist >= 90>>
			<<if $arcologies[0].FSChineseRevivalistLaw>>

''Slave Administrator Enabling Law:'' affords your Head Girl considerable legal power, allowing $him to accomplish even more slave training.
				[[Repeal|Policies][$arcologies[0].FSChineseRevivalistLaw = 0]]
			<<else>>

''Slave Administrator Enabling Law:'' will afford your Head Girl considerable legal power, allowing $him to accomplish even more slave training.
				<<if $rep >= 1000>>
					[[Implement|Policies][$arcologies[0].FSChineseRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]
				<</if>>
			<</if>>
		<</if>>
	<</if>>