code:
:: Eden Cabin [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<set $edendays to 0>>

You are in Eden's cabin.

<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.

<<click [[Next|Eden Wardrobe]]>><<endevent>><</click>>

<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.

<<click [[Next|Eden Wardrobe]]>><<endevent>><</click>>

<<else>>

<<if $exposed is 1 and $exhibitionism gte 55>>
With your <<lewdness>> on display, you can't help but feel a primal thrill.

<</if>>

<<if $daystate is "night">>
Embers burn in the hearth.
<<elseif $daystate is "dawn">>

<<elseif $daystate is "dusk">>

<<else>>

<</if>>

<<if $weather is "clear">>

<<elseif $weather is "overcast">>

<<elseif $weather is "rain">>
Droplets of rainwater seep through the wooden ceiling and patter on the ground.
<</if>>

<<if $hour lte 6>>

Eden is fast asleep.

<<cabinactions>>

<<elseif $hour lte 8>>

<<if $edenbreakfast isnot 1>><<set $edenbreakfast to 1>>
<<eden>><<person1>>Eden lies on the bed. "Make me breakfast," <<he>> says.

<<click [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<set $edenlove += 1>><<set $edendom += 1>><<pass20>><<set $phase to 0>><</click>>

<<click [[Make something new (0:20)|Eden Breakfast]]>><<pass20>><<set $phase to 1>><</click>>

	<<if $edengarden gte 3>>
	<<click [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass20>><<set $phase to 3>><</click>>

	<</if>>
	<<if $edenshrooms gte 3>>
	<<click [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass20>><<set $phase to 4>><</click>>

	<</if>>
<<click [[Refuse|Eden Breakfast]]>><<set $edenlove -= 1>><<set $edendom -= 1>><<set $phase to 2>><</click>>

<<else>>

Eden is getting ready for the day.

<<cabinedenactions>>
<<cabinactions>>

<</if>>

<<elseif $hour lte 16>>

Eden is working hard outside.

<<cabinactions>>

<<elseif $hour lte 18>>

<<if $edenbath isnot 1>><<set $edenbath to 1>>

<<eden>><<person1>>Eden finishes running <<his>> bath and starts to strip. "Bath time," <<he>> says. "Come on, get in while the water's hot."

<<click [[Strip and get in (0:30)|Eden Bath]]>><<pass30>><<set $edendom += 1>><<set $edenlove += 1>><<set $phase to 0>><<uppernaked>><<lowernaked>><<undernaked>><</click>>

<<click [[Refuse|Eden Bath]]>><<set $edendom -= 1>><<set $edenlove += 1>><<set $phase to 1>><</click>>

<<else>>

Eden is relaxing in the bath.

<<cabinedenactions>>
<<cabinactions>>

<</if>>

<<else>>

<<eden>><<person1>>Eden is cleaning <<his>> gun beside the fire.

<<click [[Cuddle (0:30)|Eden Cuddle]]>><<ltrauma30>><<lstress30>><<pass30>><<set $edenlove += 1>><</click>><<ltrauma>><<lstress>>

<<cabinedenactions>>
<<cabinactions>>

<</if>>
<</if>>

:: Eden Breakfast [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $phase is 0>>

You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table and you place the food in front of <<himstop>> <<He>> starts eating without a word.

<<click [[Ask for a thank you|Eden Breakfast 2]]>><<set $edendom -= 1>><<set $submissive -= 1>><<set $phase to 1>><</click>>

<<click [[Chat|Eden Breakfast 2]]>><<ltrauma60>><<lstress60>><<set $phase to 2>><</click>><<ltrauma>><<lstress>>

<<click [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</click>>

	<<if $promiscuity gte 55>>
	<<click [[Slip under the table|Eden Table Seduction]]>><</click>><<promiscuous4>>

	<</if>>

<<elseif $phase is 1>>

	<<if $rng gte 81>>
	You cook the eggs a little differently to how <<he>> likes them, hoping the variety will spice things up a bit.
	<<elseif $rng gte 61>>
	You find some dried meat, which you think will be nice with some berries for desert.
	<<elseif $rng gte 41>>
	You boil some hearty root vegetables.
	<<elseif $rng gte 21>>
	You find some mushrooms and decide to make an omelette.
	<<else>>
	You think some berries would make a tasty meal.
	<</if>>

	<<He>> sits at the table and you place the food in front of <<himstop>> "I prefer having the same every day," <<he>> says, but <<he>> eats regardless.

<<click [[Ask for a thank you|Eden Breakfast 2]]>><<set $edendom -= 1>><<set $submissive -= 1>><<set $phase to 1>><</click>>

<<click [[Chat|Eden Breakfast 2]]>><<ltrauma60>><<lstress60>><<set $phase to 2>><</click>><<ltrauma>><<lstress>>

<<click [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</click>>

	<<if $promiscuity gte 55>>
	<<click [[Slip under the table|Eden Table Seduction]]>><</click>><<promiscuous4>>

	<</if>>

<<elseif $phase is 2>>

	<<if $edenlove gte 1>>

	"Fine," <<he>> says. "I'll go hungry. It'll be your fault if I starve." <<He>> continues grumbling awhile.

	<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

	<<else>>

	"That wasn't a request," <<he>> says, standing and walking over to you. "I think you need a reminder of your place." <<He>> grabs you and bends you over <<his>> knee.

	<<click [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</click>>

	<</if>>

<<elseif $phase is 3>>

With the garden mostly clear of weeds, you're able to harvest some delicious-looking vegetables. <<He>> sits at the table and you put the food in front of <<himstop>> <<He>> takes a bite, and <<his>> eyes widen. "This is good!" <<he>> says. "Are these from the garden? I didn't think that weedy patch of land had it in it."<<set $edenlove += 1>>

<<click [[Ask for a thank you|Eden Breakfast 2]]>><<set $edendom -= 1>><<set $submissive -= 1>><<set $phase to 1>><</click>>

<<click [[Chat|Eden Breakfast 2]]>><<ltrauma60>><<lstress60>><<set $phase to 2>><</click>><<ltrauma>><<lstress>>

<<click [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</click>>

	<<if $promiscuity gte 55>>
	<<click [[Slip under the table|Eden Table Seduction]]>><</click>><<promiscuous4>>

	<</if>>

<<elseif $phase is 4>>

With so many mushrooms stored, you think it'd be fine to have some for breakfast. You cook them in an omelette. <<He>> sits at the table and you put the food in front of <<himstop>> "I prefer having the same every day," <<he>> says, but <<he>> eats regardless.

After a short while, <<his>> face starts to flush. "You need to be careful with the sort of mushrooms you cook with," <<he>> says. "Some of them have interesting effects. Not that you've done wrong, it tastes fine."<<set $edenlust += 30>>

<<click [[Ask for a thank you|Eden Breakfast 2]]>><<set $edendom -= 1>><<set $submissive -= 1>><<set $phase to 1>><</click>>

<<click [[Chat|Eden Breakfast 2]]>><<ltrauma60>><<lstress60>><<set $phase to 2>><</click>><<ltrauma>><<lstress>>

<<click [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</click>>

	<<if $promiscuity gte 55>>
	<<click [[Slip under the table|Eden Table Seduction]]>><</click>><<promiscuous4>>

	<</if>>

<</if>>

:: Eden Breakfast 2 [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $phase is 1>>

You mock cough, "ahem." <<He>> looks at you, bewildered for a moment before realising what you're after. "Oh. Thanks," <<he>> goes back to eating.

<<click [[Request head pats|Eden Breakfast 2]]>><<set $edenlove += 1>><<set $phase to 4>><<ltrauma60>><<lstress60>><</click>><<ltrauma>><<lstress>>

<<click [[Chat|Eden Breakfast 2]]>><<ltrauma60>><<lstress60>><<set $phase to 2>><</click>><<ltrauma>><<lstress>>

<<click [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</click>>

	<<if $promiscuity gte 55>>
	<<click [[Slip under the table|Eden Table Seduction]]>><</click>><<promiscuous4>>

	<</if>>

<<elseif $phase is 2>>

You try to chat with Eden, but <<he>> seems more interested in the food. You can tell <<hes>> listening though. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."

<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<<elseif $phase is 3>>

You sit quiety as Eden eats. <<He>> seems quite engrossed, until <<he>> glances at you. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."

<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<<else>>

You rest your head on <<his>> shoulder. <<He>> takes the hint and starts stroking your hair.

	<<if $wolfgirl gte 4>>
	<<His>> fingers brush against your wolf ears and a small yelp escapes your lips. Drawn to your weak spot, <<he>> scratches behind your ear. Waves of pleasure jolt through your scalp, down your neck and through your spine. Your leg jerks involuntarily. "You like it there, don't you."<<garousal>><<lstress>><<garousal60>><<lstress60>><<set $arousal += 1000>>

		<<if $arousal gte 10000>>
		<<orgasmpassage>>

		The spasms subside, but leave you tired and as weak as a puppy. "My fault," <<he>> says, bemused. "I went too hard on you." <<He>> kisses your forehead and holds you close.

		<<else>>
		Just when you feel like it's too much for you, <<he>> stops. <<He>> wraps <<his>> arm around you and just holds you for a few minutes.

		<</if>>
	<</if>>

"I need to get ready," <<he>> says after a while. "You can finish the food."

<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<</if>>

:: Eden Cabin Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>

<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Eden Cabin Punishment Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Cabin Punishment Finish]]>><</click>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<click [[Next|Eden Cabin Punishment Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Cabin Punishment]]>><</click>><<nexttext>>
<</if>>

:: Eden Table Seduction [nobr]
<<effects>>

<<set $seductiondifficulty to (10000 - ($edenlust * 200))>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

<<if $pronoun is "f">>

You rest your arms on <<his>> knees and lift up <<his>> skirt, giving you a peek of <<his>> genitals.<<promiscuity4>>

<<else>>

You rest your arms on <<his>> knees and open <<his>> fly, giving you a peek of <<his>> genitals.<<promiscuity4>>

<</if>>

<<if $seductionrating gte $seductionrequired>>

"I like the way you think," <<he>> says, pressing a hand against the back of your head and pushing you closer.

<<click [[Next|Eden Table Oral]]>><<set $sexstart to 1>><</click>>

<<else>>

"What are you doing under there?" <<he>> asks. "Now's not the time you dirty <<girlcomma>> I need to get ready." You climb back on your seat. "You can finish the rest. I need to get ready." <<He>> pushes the plate towards you.

<<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.

<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<</if>>

:: Eden Cabin Punishment Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<set $edenlust -= 20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<click [[Next|Eden Cabin]]>><</click>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<click [[Next|Eden Cabin]]>><</click>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<click [[Next|Eden Cabin]]>><</click>>

<</if>>

:: Eden Table Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<set $enemytrust to $enemytrust + 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<<endif>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<click [[Next|Eden Table Oral Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Eden Table Oral Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Table Oral Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Table Oral]]>><</click>><<nexttext>>
<</if>>

:: Eden Table Oral Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenlust -= 20>><<set $edenlove += 1>>

"I knew I kept you around for a reason," <<he>> gasps.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you climb out from under the table.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."

<<clotheson>>
<<endcombat>>
<</if>>

<<click [[Next|Eden Cabin]]>><</click>>

:: Widgets Cabin [widget]
<<widget "cabinactions">><<nobr>>

<<roomoptions>>

There's a large mattress with animal skin covers.

<<click [[Sleep|Eden Cabin Bed]]>><<endevent>><</click>>

Your clothes are kept in the corner.

<<click [[Wardrobe|Eden Wardrobe]]>><<endevent>><</click>>

<<click [[Mirror|Eden Mirror]]>><<endevent>><</click>>

<<click [[Go outside|Eden Clearing]]>><<endevent>><</click>>

<<click [[Settings|Cabin Settings]]>><<endevent>><</click>>

<<click [[NPC Settings|Cabin NPC Settings]]>><</click>>

<</nobr>><</widget>>

<<widget "cabinedenactions">><<nobr>>

<<if $exposed gte 1 and $exhibitionism gte 55>>
Eden keeps stealing glances at you.<<set $edenlust += 1>>

<</if>>

<<if $leftarm is "bound">>
<<click [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass1>><<unbind>><<endevent>><</click>>

<<elseif $rightarm is "bound">>
<<click [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass1>><<unbind>><<endevent>><</click>>

<</if>>

<<if $edenfreedom is undefined>>
<<click [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</click>>

<</if>>
<<if $edenfreedom is 1>>
<<click [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</click>>

<</if>>
<<if $edenshopping is 1>>
<<click [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</click>>

<</if>>

<</nobr>><</widget>>

<<widget "clearingactions">><<nobr>>

<<if $edengarden is 0>>
Eden's crops are utterly strangled by weeds.

<<click [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass120>><<pass60>><<gtiredness60>><<set $edenlove += 1>><</click>><<gtiredness>>

<<elseif $edengarden is 1>>
Eden's crops are tangled with weeds.

<<click [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass120>><<pass60>><<gtiredness60>><<set $edenlove += 1>><</click>><<gtiredness>>

<<elseif $edengarden is 2>>
There are as many weeds growing in Eden's plot as there are vegetables.

<<click [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass120>><<pass60>><<gtiredness60>><<set $edenlove += 1>><</click>><<gtiredness>>

<<elseif $edengarden is 3>>
Eden's crops are mostly free of weeds, but more could be done.

<<click [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass120>><<pass60>><<gtiredness60>><<set $edenlove += 1>><</click>><<gtiredness>>

<<elseif $edengarden is 4>>
Eden's crops are completely free of weeds.

<</if>>

<<if $edenshrooms is 0>>
Eden's mushroom barrel is almost empty.

<<click [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass60>><<set $edenlove += 1>><</click>>

<<elseif $edenshrooms is 1>>
Eden's mushroom barrel is mostly empty.

<<click [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass60>><<set $edenlove += 1>><</click>>

<<elseif $edenshrooms is 2>>
Eden's mushroom barrel is half full.

<<click [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass60>><<set $edenlove += 1>><</click>>

<<elseif $edenshrooms is 3>>
Eden's mushroom barrel is mostly full.

<<click [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass60>><<set $edenlove += 1>><</click>>

<<elseif $edenshrooms is 4>>
Eden's mushroom barrel is brimming with fungi.

<</if>>

<<if $edenspring is 0>>
The spring is full of broken branches and twigs.

<<click [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass30>><<gtiredness30>><<set $edenlove += 1>><</click>><<gtiredness>>

<<elseif $edenspring is 1>>
The bottom of the spring is littered with branches.

<<click [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass30>><<gtiredness30>><<set $edenlove += 1>><</click>><<gtiredness>>

<<elseif $edenspring is 2>>
You can see the bottom of the spring through the twigs and branches floating on its surface.

<<click [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass30>><<gtiredness30>><<set $edenlove += 1>><</click>><<gtiredness>>

<<elseif $edenspring is 3>>
Twigs float on the surface of the spring.

<<click [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass30>><<gtiredness30>><<set $edenlove += 1>><</click>><<gtiredness>>

<<elseif $edenspring is 4>>
The spring is clean and clear.

<<click [[Relax in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass30>><<lstress30>><</click>><<lstress>>

<</if>>

<<click [[Enter the cabin|Eden Cabin]]>><<endevent>><</click>>

<<if $edenfreedom gte 1>>
<<click [[Enter the forest|Forest]]>><<endevent>><<set $forest to 60>><</click>>

<<else>>
<<click [[Escape|Eden Cabin Escape]]>><<endevent>><<set $forest to 80>><</click>>

<</if>>

<</nobr>><</widget>>

<<widget "clearingedenactions">><<nobr>>

<<if $exposed gte 1 and $exhibitionism gte 55>>
Eden keeps stealing glances at you.<<set $edenlust += 1>>

<</if>>

<<if $leftarm is "bound">>
<<click [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass1>><<unbind>><<endevent>><</click>>

<<elseif $rightarm is "bound">>
<<click [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass1>><<unbind>><<endevent>><</click>>

<</if>>

<<if $edenfreedom is undefined>>
<<click [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</click>>

<</if>>
<<if $edenfreedom is 1>>
<<click [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</click>>

<</if>>
<<if $edenshopping is 1>>
<<click [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</click>>

<</if>>

<</nobr>><</widget>>

:: Eden Cabin Bed [nobr]
<<effects>>

You snuggle under the covers.

<<if $sleeptrouble is 1 and $controlled is 0>>

<<click [[Sleep for 10 hours|Cabin Sleep]]>><<set $sleephour to 10>><<endclick>><<ltiredness>>

<<click [[Sleep for 9 hours|Cabin Sleep]]>><<set $sleephour to 9>><<endclick>><<ltiredness>>

<<click [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><<endclick>><<ltiredness>>

<<click [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><<endclick>><<ltiredness>>

<<click [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><<endclick>><<ltiredness>>

<<click [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><<endclick>><<ltiredness>>

<<click [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><<endclick>><<ltiredness>>

<<click [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><<endclick>><<ltiredness>>

<<click [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><<endclick>><<ltiredness>>

<<click [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><<endclick>><<ltiredness>>

<<else>>

<<click [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><<endclick>><<ltiredness>>

<<click [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><<endclick>><<ltiredness>>

<<click [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><<endclick>><<ltiredness>>

<<click [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><<endclick>><<ltiredness>>

<<click [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><<endclick>><<ltiredness>>

<<click [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><<endclick>><<ltiredness>>

<<click [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><<endclick>><<ltiredness>>

<<click [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><<endclick>><<ltiredness>>

<</if>>

<<click [[Climb out of bed|Eden Cabin]]>><</click>>

:: Cabin Sleep [nobr]
<<sleep>><<effects>>

<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>

<<sleepeffects>>

<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<eden>><<person1>>You wake up to Eden's groping. <<He>> starts rubbing up against you.

<<click [[Let it happen|Eden Sleep Sex]]>><<set $sexstart to 1>><</click>><<promiscuous1>>

<<click [[Push away|Eden Sleep Push]]>><</click>>

<<else>>

<<click [[Get out of bed|Eden Cabin]]>><</click>>

<</if>>

<<set $phase to 0>>

:: Forest Hunter Nod [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<He>> smiles. "Good. I can't take your leash off just yet, not until you're properly trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though."

<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><<endevent>><</click>>

:: Forest Hunter Refuse [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent."

<<click [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</click>>

:: Forest Hunter Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
	<<if $phase is 1>>
	<<npcoral>>
	<</if>>
<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Forest Hunter Punishment Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Forest Hunter Punishment Finish]]>><</click>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<click [[Next|Forest Hunter Punishment Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Forest Hunter Punishment]]>><</click>><<nexttext>>
<</if>>

:: Forest Hunter Punishment Finish [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>>

<</if>>

:: Forest Cabin [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<eden>><<person1>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<if $forestleashed is 1>>
	<<if $edentrust gte 200>>
	Eden unties the leash from the wooden beam. "You've been a good <<girlcomma>> so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."

<<set $forestleashed to 0>>
	<<else>>
	You are leashed tightly to a wooden beam, preventing escape.

	<</if>>
<<else>>
	<<if $edentrust lt 100>>
	Eden ties your leash to a wooden beam. "You've been a bad <<girlcomma>> so I'm going to make sure you don't go anywhere."

<<set $forestleashed to 1>>
	<</if>>
<</if>>

<<if $forestleashed isnot 1>>

	<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $edenlust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>

	Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.

	You've gained the "Stockholm Syndrome: Eden" trait.

	<</if>>

<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<<else>>
<<if $hour lte 6>>
Eden carries you to to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."

<<click [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</click>>

<<elseif $hour lte 8>>

Eden gives you instructions on how to prepare <<his>> breakfast.

<<click [[Prepare the food as instructed|Forest Cabin Food]]>><<set $edentrust += 10>><<set $submissive += 1>><<pass120>><</click>><<gtrust>>

<<click [[Spit in the eggs|Forest Cabin Spit]]>><<set $edentrust -= 10>><<set $submissive -= 1>><<pass120>><</click>><<ltrust>>

<<elseif $hour lte 16>>
Eden leads you outside, and goes about <<his>> daily business.

<<if $forestleashed is 1>>
<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands.
<<else>>
<<He>> keeps you close at all times.
<</if>>

<<if $forestleashed is 1>>
<<click [[Weaken the Leash|Forest Cabin Weaken]]>><<set $submissive -= 1>><</click>>

<</if>>
<<click [[Be good|Forest Cabin Good]]>><<set $submissive += 1>><</click>>

<<elseif $hour lte 18>>
Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you expectantly. "What are you waiting for? Strip, get in, and wash me."

<<click [[Wash|Cabin Bath]]>><<pass120>><<set $edentrust += 10>><<set $submissive += 1>><</click>><<gtrust>>

<<click [[Refuse|Cabin Bath Refuse]]>><<pass120>><<set $edentrust -= 10>><<set $submissive -= 1>><</click>><<ltrust>>

<<elseif $hour lte 22>>
Eden settles down to read a book, occasionally pausing to stoke the fireplace.

<<click [[Cuddle|Cabin Cuddle]]>><<set $submissive += 1>><<set $edentrust += 20>><<set $edenlove += 1>><<pass120>><<pass120>><</click>><<gtrust>>

<<click [[Catch some sleep|Forest Cabin]]>><<set $submissive -= 1>><<ltiredness60>><<ltiredness60>><<pass120>><<pass120>><<endevent>><</click>><<ltiredness>>

<<else>>
Eden carries you to to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."

<<click [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</click>>

<</if>>
<</if>>

:: Cabin Night Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Cabin Night Rape Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Cabin Night Rape Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Cabin Night Rape]]>><</click>><<nexttext>>
<</if>>

:: Cabin Night Rape Finish [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Eden sighs and rolls onto <<his>> back. You soon hear <<his>> snoring.

<<tearful>> you wonder what to do.

<<clotheson>>
<<endcombat>>

<<click [[Next|Cabin Night]]>><</click>>

<<elseif $enemyhealth lte 0>>

Eden takes the hint, and rolls onto <<his>> side, facing away from you. You soon hear <<his>> snoring.

<<tearful>> you wonder what to do.

<<clotheson>>
<<endcombat>>

<<click [[Next|Cabin Night]]>><</click>>

<</if>>

:: Cabin Night [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $forestleashed is 1>>
Eden is asleep, but with your neck leashed tightly to the bed, you can't move very far.

<<click [[Sleep|Cabin Night Sleep]]>><<cabintime>><</click>><<ltiredness>>

<<click [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</click>>

<<else>>
Eden is asleep. You could escape if you wanted.

<<click [[Sleep|Cabin Night Sleep]]>><<cabintime>><</click>><<ltiredness>>

<<click [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</click>>

<</if>>

:: Cabin Night Sleep [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<eden>><<person1>>
You settle down and try to sleep.

You are awoken awhile later by Eden kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."

<<click [[Next|Forest Cabin]]>><<endevent>><</click>>

:: Cabin Night Leash [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>

You rub the leash against the headboard, hoping to wear it through. You think you feel it becoming thinner.

<<if $forestleashedwear gte 3>>
Sunlight gently caresses your face, when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape.<<set $forestleashed to 0>><<set $forestleashedwear to 0>>

<<click [[Stay put|Cabin Leash Broken]]>><</click>><<gtrust>>

<<click [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</click>>

<<else>>
<<eden>><<person1>>
Awhile later you hear Eden stir. <<He>> rolls over and kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."

<<click [[Next|Forest Cabin]]>><<endevent>><</click>>

<</if>>

:: Cabin Night Escape [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You sneak towards the cabin entrance and try the door handle. It opens, and you escape into the forest.

 <<click [[Next|Forest]]>><<set $edentrust -= 200>><<set $forest to 80>><</click>>

:: Cabin Leash Broken [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<eden>><<person1>>
A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." <<He>> notices your broken leash. "Oh dear, these things are usually sturdier. You're such a good <<girl>> for not running off." <<He>> leans over and kisses you on the forehead, then looks thoughtfully at the broken remains of the leash.<<set $edentrust += 200>>

<<if $edentrust gte 100>>
"I don't think keeping you tied is necessary anymore. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe."

	<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $edenlust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>

	Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.

	You've gained the "Stockholm Syndrome: Eden" trait.
	<</if>>

<</if>>

<<if $edentrust gte 100>>

<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<<else>>

<<click [[Next|Forest Cabin]]>><<endevent>><</click>>

<</if>>

:: Forest Cabin Food [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You prepare the food and place it on the table in front of <<himstop>> <<He>> takes a bite, then smiles and gently pats your head. <<He>> shares some with you and you eat together. Eden talks a lot about the minutiae of life here, pausing occasionally to allow you a response. You nod politely each time, which seems enough to satisfy <<himstop>>

<<His>> plate empty, <<he>> stands and looks out the window.

<<if $weather is "clear">>
"It's a lovely day! We'll be able to get lots of work done."
<<elseif $weather is "rain">>
"We've got lots of work to do today. A little rain won't stop us."
<<elseif $weather is "overcast">>
"The clouds are grumbling. Hopefully they don't burst before we're done for the day."
<</if>>

<<click [[Next|Forest Cabin]]>><<endevent>><</click>>

:: Forest Cabin Spit [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You prepare the food and place it on the table in front of <<himstop>> <<He>> takes a bite. "You did something to this, didn't you?" You try to suppress a defiant smile, but the twitching at the corner of your lips gives it away. <<He>> grabs you and bends you over <<his>> lap.

<<click [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</click>>

:: Cabin Cuddle [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You snuggle up to Eden. <<He>> is initially taken aback, but  <<his>> face soon softens and <<he>> wraps an arm around you.

<<click [[Next|Forest Cabin]]>><<endevent>><</click>>

:: Cabin Bath [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You remove your clothing and get in the bath. Using a sponge, you wash <<his>> back. <<He>> turns to you. "You're such a gentle thing. Now clean my chest." You continue washing, though it's more embarrassing when you can see <<his>> face.<<wash>><<garousal>><<set $arousal += 1000>>

<<click [[Next|Forest Cabin]]>><<endevent>><</click>>

:: Cabin Bath Refuse [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<He>> yanks your leash, dragging you into the bath.

<<click [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<set $phase to 1>><</click>>

:: Forest Cabin Weaken [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You subtly grind the leash against the tree, careful not to be noticed. You think you feel the leash become thinner.

Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."

<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>

<<click [[Next|Forest Cabin]]>><<pass120>><<pass120>><<pass120>><<pass120>><<endevent>><</click>>

:: Forest Cabin Good [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."

<<click [[Next|Forest Cabin]]>><<pass120>><<pass120>><<pass120>><<pass120>><<endevent>><</click>>

:: Forest Clearing [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>

<<elseif $phase is 2>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>

<</if>>

<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>

:: Eden Sleep Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust to $enemytrust + 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<<endif>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<click [[Next|Eden Sleep Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Eden Sleep Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Sleep Sex Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Sleep Sex]]>><</click>><<nexttext>>
<</if>>

:: Eden Sleep Push [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You shove <<him>> away from you.<<set $edenlove -= 1>><<set $edendom -= 1>>

<<if $edenlove - $edenlust gte 1>>

<<He>> grumbles something and rolls over. <<Hes>> asleep within moments.

<<click [[Back to sleep|Eden Cabin Bed]]>><<endevent>><</click>>

<<click [[Get up|Eden Cabin]]>><<endevent>><</click>>

<<else>>

<<He>> starts groping more forcefully.

<<click [[Next|Eden Sleep Sex]]>><<set $molestationstart to 1>><</click>>

<</if>>

:: Eden Sleep Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenlust -= 20>>

<<He>> kisses you on the neck, rolls over, and goes to sleep.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you hide beneath the covers.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<He>> rolls over. You hear <<him>> snore moments later.

<<clotheson>>
<<endcombat>>
<</if>>

<<click [[Next|Eden Cabin Bed]]>><</click>>

:: Eden Bindings [nobr]
<<effects>>

<<if $submissive gte 1150>>
"I-If it's no trouble, could you untie me please?" you ask.
<<elseif $submissive lte 850>>
"It may have escaped your notice, but my arms are tied. Could you help?" you ask.
<<else>>
"Can you untie me?" you ask.
<</if>>

Without a word, Eden picks up a knife and slashes your bindings.

<<if $bus is "edenclearing">>
<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

<<else>>
<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<</if>>

:: Eden Clearing [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edendays to 0>>

You are in the clearing outside Eden's cabin. The surrounding trees are so huge that you have to crane your neck to see the sky. There's a small farm plot where Eden grows vegetables. Behind the cabin is a spring at the base of a cliff.

<<if $foresthunt gte 1>>
You're safe at Eden's cabin. Whatever was hunting you will have given up.

<<set $foresthunt to 0>>
<</if>>

<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.

<<click [[Next|Eden Wardrobe]]>><<endevent>><</click>>

<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.

<<click [[Next|Eden Wardrobe]]>><<endevent>><</click>>

<<else>>

<<if $exposed is 1 and $exhibitionism gte 55>>
With your <<lewdness>> on display, you can't help but feel a primal thrill.

<</if>>

<<if $weather is "rain">>
Rainwater drips from the branches above.

<</if>>

<<if $hour gte 9 and $hour lte 10>>

Eden is tending the crops.

<<clearingedenactions>>
<<clearingactions>>

<<elseif $hour gte 11 and $hour lte 14>>

	<<if $edenhunting isnot 1>><<set $edenhunting to 1>>
	<<eden>><<person1>>Eden exits the cabin, gun in hand. "I'm going hunting. Stay near the cabin while I'm gone."

	<<click [[Nod|Eden Hunting]]>><<set $phase to 0>><</click>>

	<<click [[Ask to go along|Eden Hunting]]>><<set $phase to 1>><</click>>

	<<else>>

	Eden is out hunting.

	<<clearingactions>>

	<</if>>

<<elseif $hour is 15>>

Eden is skinning prey. The smell makes you queasy.

<<clearingedenactions>>
<<clearingactions>>

<<elseif $hour is 16>>

	<<if $edenlust gte 26 and $edenchoplust isnot 1>><<set $edenchoplust to 1>>
	<<eden>><<person1>>Eden is chopping firewood. <<He>> stretches <<his>> back and spots you watching <<himstop>> "I could use a break," <<he>> says. <<He>> marches towards you, covered in sweat and axe still in hand. <<He>> probably doesn't realise how menacing <<he>> looks. <<He>> drops the axe and tries to pull you close to <<himstop>>

	<<click [[Allow it|Eden Firewood Sex]]>><<set $sexstart to 1>><<set $edenlove += 1>><<set $edendom += 1>><</click>>

	<<click [[Refuse|Eden Firewood Refuse]]>><<set $edenlove -= 1>><<set $edendom -= 1>><</click>>

	<<else>>

	Eden is chopping firewood.

	<<clearingedenactions>>
	<<clearingactions>>

	<</if>>

<<else>>

Eden is indoors.

<<clearingactions>>

<</if>>
<</if>>

:: Eden Bath [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $phase is 0>>

You remove your clothing as Eden eases <<himself>> into the bath.

<<if $exhibitionism gte 55>>
Feeling comfortable with your nudity, you climb in with <<himstop>>
<<else>>
<<covered>> You climb in with <<himstop>> Unable to hold the sides, you almost slip.
<</if>>

<<He>> reclines opposite you, enjoying the warmth and examining your body.<<wash>>

<<click [[Examine Eden in return|Eden Bath 2]]>><<set $phase to 0>><</click>>

<<click [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<set $edenlove += 1>><</click>>

<<click [[Relax|Eden Bath 2]]>><<set $phase to 2>><<lstress60>><</click>><<lstress>>

<<if $promiscuity gte 15>>
<<click [[Seduce|Eden Bath Seduction]]>><</click>><<promiscuous2>>

<</if>>

<<elseif $phase is 1>>

	<<if $edenlove gte 1>>

	"Suit yourself," <<he>> says, easing <<himself>> into the water.

	<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

	<<else>>

	"I said get in," <<he>> says, marching over to you. "I think you need another lesson." <<He>> bends you over <<his>> knee.

	<<click [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</click>>

	<</if>>

<</if>>

:: Eden Bath 2 [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $phase is 0>>

You check out Eden's body. <<His>> muscles look very defined. <<He>> notices your gaze. "You can't avoid a body like this if you live like I do," <<he>> sounds almost ashamed.

<<click [[Reassure|Eden Bath 2]]>><<set $phase to 3>><<set $edenlove += 1>><<set $edendom -= 1>><</click>>

<<click [[Look away and pick up the sponge|Eden Bath 2]]>><<set $phase to 1>><<set $edenlove += 1>><</click>>

<<click [[Look away and relax|Eden Bath 2]]>><<set $phase to 2>><<lstress60>><</click>><<lstress>>

<<elseif $phase is 1>>

You pick up the sponge and wave it. Eden turns <<his>> back to you and you get to scrubbing.

<<if $exhibitionism lt 55>>
You feel more comfortable about your nudity with <<his>> back turned.
<</if>>

The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.

<<click [[Next|Eden Cabin]]>><<clotheson>><<endevent>><</click>>

<<elseif $phase is 2>>

You lean back and relax, letting the warmth seep into your muscles.

The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.

<<click [[Next|Eden Cabin]]>><<clotheson>><<endevent>><</click>>

<<elseif $phase is 3>>

	<<if $submissive gte 1150>>
	"You look amazing," you say.
	<<elseif $submissive lte 850>>
	"Don't be silly," you say. "People would kill for a body like yours."
	<<else>>
	"You look good," you say.
	<</if>>

<<He>> smiles, "Thanks."

<<click [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<set $edenlove += 1>><</click>>

<<click [[Relax|Eden Bath 2]]>><<set $phase to 2>><<lstress60>><</click>><<lstress>>

<</if>>

:: Eden Bath Seduction [nobr]
<<effects>>

<<set $seductiondifficulty to (10000 - ($edenlust * 200))>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

You kick some water at <<him>> playfully, coming tantalisingly close to flashing your <<genitalsstop>><<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>

<<He>> takes the hint, grabbing your legs and pulling you closer.

<<click [[Next|Eden Bath Sex]]>><<set $sexstart to 1>><</click>>

<<else>>

"Not right now," <<he>> says. "I just want to rest."

<<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.

<<click [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<set $edenlove += 1>><</click>>

<<click [[Relax|Eden Bath 2]]>><<set $phase to 2>><<lstress60>><</click>><<lstress>>

<</if>>

:: Eden Bath Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust to $enemytrust + 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<<endif>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<click [[Next|Eden Bath Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Eden Bath Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Bath Sex Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Bath Sex]]>><</click>><<nexttext>>
<</if>>

:: Eden Bath Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenlust -= 20>><<set $edenlove += 1>>

"You're such a dirty <<girlcomma>> I love it," <<he>> says.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you climb out from under the table.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."

<<clotheson>>
<<endcombat>>
<</if>>

The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.

<<click [[Next|Eden Cabin]]>><</click>>

:: Eden Cuddle [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You snuggle up to Eden and <<he>> holds you close. Together you watch the fire.

<<if $hour isnot 0>>
<<click [[Keep Cuddling (0:30)|Eden Cuddle]]>><<ltrauma30>><<lstress30>><<pass30>><<set $edenlove += 1>><</click>><<ltrauma>><<lstress>>

<</if>>
<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

:: Eden Hunting [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $phase is 0>>

<<He>> disappears between the trees.

<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

<<elseif $phase is 1>>

"Don't be ridiculous," <<he>> says. "Predators have learned to stay away from the cabin. You'll be safe here."

	<<if $submissive gte 1150>>
	"I only feel safe with you," you say."

	<<elseif $submissive lte 850>>
	"Maybe if you left your gun here I would be," you say.

	<<else>>
	"Are you sure I'll be safe here alone?" you say.

	<</if>>

	<<if $edenlove gte 50>>
	"Fine," <<he>> says. "But be quiet and stay close to me. Bring a basket too, you can keep an eye out for berries."

	<<click [[Next|Eden Hunt]]>><</click>>

	<<else>>

	"I can't hunt and keep watch over you at the same time," <<he>> says. "That's final."

	If <<he>> liked you more <<he>> might be more amenable to your request.

	<<click [[Next|Eden Hunting]]>><<set $phase to 0>><</click>>

	<</if>>

<</if>>

:: Eden Hunt [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You walk into the forest, keeping close behind Eden.

<<if $collared is 1>>
<<He>> grips your leash, pulling you along.

	<<if $submissive gte 1150>>
	"You're hurting my neck," you whisper. "I promise to be good."
	<<elseif $submissive lte 850>>
	"I won't find any berries if you drag me like this," you whisper.
	<<else>>
	"You can drop my leash. I promise I'll stay close," you whisper.
	<</if>>
	<<He>> looks at you, considers for a moment, then drops the leash.

<</if>>

<<He>> seems to know exactly where <<hes>> going, but you quickly lose your sense of direction. <<pass60>><<He>> stops occasionally to check small traps. Most are empty but one contains a dead rabbit, which <<he>> ties to <<his>> belt.

<<pass60>>More time passes, until <<he>> comes to an abrupt stop.  "I've got you now," <<he>> whispers, <<his>> pace lowering to a creep. <<He>> glances at you. "Wait here. Don't move an inch." <<He>> disappears between the trees. You look around, but don't see any sign of whatever has <<him>> excited. You do, however, see a bush full of ripe berries. Eden hasn't noticed them.

<<click [[Get the berries|Eden Hunt 2]]>><<set $phase to 0>><<endevent>><</click>>

<<click [[Stay close to Eden|Eden Hunt 2]]>><<set $phase to 1>><</click>>

:: Eden Hunt 2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $phase is 0>>

You sneak over to the bush, careful not to disturb a single twig. Once there you pick the fruit and quickly fill the basket. Satisfied, you start sneaking back to Eden.

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - ($allure))>>

		<<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">>

		You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.<<set $trance to 1>>

		<<click [[Next|Eden Hunt Snake]]>><<set $molestationstart to 1>><</click>>

		<<elseif $rng gte 41 and $bestialitydisable is "f">>

		A wolf emerges from between the trees, teeth bared. Eden would hear your screams from here, but won't be happy with you.

			<<click [[Next|Eden Hunt Wolf]]>><<set $molestationstart to 1>><</click>>

		<<else>>

		<<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back.

		A <<person2>><<person>> puts a hand on your shoulder, "Turn around <<girlstop>> Now, what's a little thing like you doing all alone in the forest?"

		<<person1>>"It's dangerous out here," the <<person>> interjects. "But it's okay, we can keep you safe." <<He>> grabs your <<bottom>> and pulls you closer.

		Eden would hear your screams from here, but won't be happy with you.

		<<click [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</click>>

		<</if>>

	<<else>>

	<<eden>><<person1>>
	<<click [[Next|Eden Hunt 3]]>><<set $phase to 0>><</click>>

	<</if>>

<<elseif $phase is 1>>

<<eden>><<person1>>You were told to stay still, so that's what you do. You're only waiting for a couple of minutes before a gunshot sounds through forest.

	<<click [[Next|Eden Hunt 3]]>><<set $phase to 2>><</click>>

<</if>>

:: Eden Hunt Snake [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>

<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>>
<<set $timer to 15>>

<</if>>

<<if $timer is 12>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>

<<voreeffects>>
<<vore>>
<<voreactions>>

<<if $timer lte 0>>
<<click [[Next|Eden Hunt Snake Finish]]>><</click>><<nexttext>>
<<elseif $vorestage lte 0>>
<<click [[Next|Eden Hunt Snake Finish]]>><</click>><<nexttext>>
<<else>>
<<click "Next">><><</click>><<nexttext>>
<</if>>

:: Eden Hunt Snake Finish [nobr]
<<effects>>

<<set $trance to 0>>

<<if $timer lte 0>>

	<<if $vorestage gte 5>>

	The walls of the snake's innards tear open. Eden stands there, knife in hand, carving open the beast until you're freed.

	<<else>>

	The snake hisses and spits you out. It flees into the undergrowth, trailing blood.

	<</if>>

<<clotheson>>
<<endcombat>>

<<eden>><<person1>>Eden plants <<his>> knife into the ground and grasps your arm. <<He>> bends you over <<his>> knee. "I was so close to catching that deer," <<he>> says. "And you fucking ruined it."

<<click [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</click>>

<<else>>

<<tearful>> you haul yourself out of the $vorecreature's maw. Deciding you aren't an appropriate meal, it disappears into the undergrowth.

<<clotheson>>
<<endcombat>>

<<eden>><<person1>>

<<click [[Next|Eden Hunt 3]]>><<set $phase to 0>><</click>>

<</if>>

:: Eden Hunt Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>><<set $edenlove -= 1>>

<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Eden Hunt Punishment Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Hunt Punishment Finish]]>><</click>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<click [[Next|Eden Hunt Punishment Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Hunt Punishment]]>><</click>><<nexttext>>
<</if>>

:: Eden Hunt 3 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $phase is 0>>

	<<if $rng gte 91>>
You find Eden slinging a deer over <<his>> shoulder. <<He>> sees the basket full of fruit in your hands and smiles. "We've done very well today," <<he>> says. "Maybe you're good luck."<<set $edenlove += 5>>

	<<else>>
You find Eden crouched and frowning. "I let it get away," <<he>> says. <<He>> sees the basket of fruit in your hands and smiles. "At least we have something."<<set $edenlove += 5>>

	<</if>>

<<elseif $phase is 1>>

You pick up the basket of fruit. "At least we got something," Eden says.

<<elseif $phase is 2>>

	<<if $rng gte 91>>
	Eden appears between the trees, deer slung over <<his>> shoulder. "Knew I'd get it. Maybe you're a good luck charm."

		<<if $submissive gte 1150>>
		"I found some berries, but I lost sight of of them," you say. "I'm sorry."
		<<elseif $submissive lte 850>>
		"There's a bush full of berries around here somewhere," you say.
		<<else>>
		"I saw a bush full of berries," you say. "But I can't see it now."
		<</if>>

	<<He>> shrugs. "I'm no good at hunting fruit. Besides, we're good for today."

	<<else>>
	Eden appears between the trees, frowning. "I let it get away," <<he>> says.

		<<if $submissive gte 1150>>
		"I found some berries, but I lost sight of of them," you say. "I'm sorry."
		<<elseif $submissive lte 850>>
		"There's a bush full of berries around here somewhere," you say.
		<<else>>
		"I saw a bush full of berries," you say. "But I can't see it now."
		<</if>>

		<<He>> shrugs. "I'm no good at hunting fruit. "We have something at least." <<He>> pats the rabbit on <<his>> belt.

	<</if>>

<</if>>

<<pass120>>You follow Eden through the forest, back to the safety of <<his>> cabin.

<<endevent>>
<<click [[Next|Eden Clearing]]>><</click>>

:: Eden Hunt Punishment Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<set $edenlust -= 20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>
<<eden>><<person1>>
<<click [[Next|Eden Hunt 3]]>><<set $phase to 1>><</click>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<eden>><<person1>>
<<click [[Next|Eden Hunt 3]]>><<set $phase to 1>><</click>>

<<else>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>
<<eden>><<person1>>
<<click [[Next|Eden Hunt 3]]>><<set $phase to 1>><</click>>

<</if>>

:: Eden Hunt Wolf [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>
<<set $rescue to 1>>
<<endif>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Hunt Wolf Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Eden Hunt Wolf Finish]]>><</click>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<click [[Next|Eden Hunt Wolf Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Hunt Wolf]]>><</click>><<nexttext>>
<</if>>

:: Eden Hunt Wolf Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast grunts in satisfaction, and leaves you lying between the trees.

<<tearful>> you continue back to Eden.

<<clotheson>>
<<endcombat>>

<<eden>><<person1>>
<<click [[Next|Eden Hunt 3]]>><<set $phase to 0>><</click>>

<<elseif $enemyhealth lte 0>>

The beast yelps and flees into the forest.

<<tearful>> you continue back to Eden.

<<clotheson>>
<<endcombat>>
<<eden>><<person1>>
<<click [[Next|Eden Hunt 3]]>><<set $phase to 0>><</click>>

<<else>>

A gun fires nearby, startling the wolf into fleeing. Eden marches towards you.

<<clotheson>>
<<endcombat>>
<<eden>><<person1>>

<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitchcomma>> I was so close to catching that deer."

<<click [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</click>>

<</if>>

:: Eden Hunt Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Eden Hunt Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Hunt Molestation Finish]]>><</click>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<click [[Next|Eden Hunt Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Hunt Molestation]]>><</click>><<nexttext>>
<</if>>

:: Eden Hunt Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Finished with you, they shove you to the ground. "See ya around, slut."

<<tearful>> you struggle to your feet and continue back to Eden.

<<clotheson>>
<<endcombat>>

<<eden>><<person1>>
<<click [[Next|Eden Hunt 3]]>><<set $phase to 0>><</click>>

<<elseif $enemyhealth lte 0>>

"This <<bitch>> is crazy," says the <<person1>><<personcomma>> clutching <<his>> arm. "I think I need to get this looked at."

The <<person2>><<person>> nods in agreement, "<<pShe>> ain't worth it." They stagger into the forest.

<<tearful>> you continue back to Eden.

<<clotheson>>
<<endcombat>>

<<eden>><<person1>>
<<click [[Next|Eden Hunt 3]]>><<set $phase to 0>><</click>>

<<else>>

A gunshot sounds and a bullet smashes into a nearby tree, startling the pair and making them dash for their own guns. They stare into the trees. "Who's there?" shouts the <<person1>><<personstop>> <<Hes>> responded to by another gunshot, the bullet landing closer this time. Their eyes dart around, but they can't see the shooter. Another gunshot, this time the bullet thuds into the ground at the <<person2>><<persons>> feet. "Shit! Fuck." <<he>> says, backing away, eyes wild. "Let's get the fuck away from here. This <<girl>> ain't worth it."

They've barely disappeared between the trees when you see Eden marching towards you.

<<clotheson>>
<<endcombat>>
<<eden>><<person1>>

<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitchcomma>> I was so close to catching that deer."

<<click [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</click>>

<</if>>

:: Eden Firewood Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust to $enemytrust + 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<<endif>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<click [[Next|Eden Firewood Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Eden Firewood Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Firewood Sex Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Firewood Sex]]>><</click>><<nexttext>>
<</if>>

:: Eden Firewood Refuse [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $edenlove - $edenlust gte 1>>

You turn away from <<himcomma>> making your disapproval of <<his>> actions clear. "I'm working really hard out here," <<he>> says. "You could be more considerate."

<<endevent>>

<<click [[Next|Eden Clearing]]>><</click>>

<<else>>

You turn away from <<himcomma>> making your disapproval of <<his>> actions clear. <<He>> grabs your neck and forcibly turns your head to face <<himstop>> "I'm working really hard out here," <<he>> says. "The least you could is show some appreciation."

<<click [[Next|Eden Firewood Sex]]>><<set $molestationstart to 1>><</click>>

<</if>>

:: Eden Firewood Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenlust -= 20>>

"I'm glad I have you around," <<he>> says. <<He>> picks up <<his>> axe and returns to <<his>> chopping.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you hide behind a tree.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"I guess I do need to get back to work," <<he>> says.

<<clotheson>>
<<endcombat>>
<</if>>

<<click [[Next|Eden Clearing]]>><</click>>

:: Eden Freedom [nobr]
<<effects>>

<<if $edenlove gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>>

<<eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."

	<<if $submissive gte 1150>>
	"B-but if I'm gone from town too long," you say. "People will come looking for me me here."
	<<elseif $submissive lte 850>>
	"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."

	<<else>>
	"If I keep missing school," you say. "People will start looking for me."
	<</if>>

<<He>> seems conflicted. "I suppose it was too much to hope you'd be content stuck here. Fine, you can go back to town. Make sure you get your little <<bottom>> back here though. If you're gone longer than a day you'll worry me sick. I'd have to come find you."

<<click [[Hug|Eden Freedom 2]]>><<set $phase to 0>><<set $edenlove += 1>><</click>>

<<click [[Nod|Eden Freedom 2]]>><<set $phase to 1>><</click>>

<<else>>

<<eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."

	<<if $submissive gte 1150>>
	"B-but if I'm gone from town too long," you say. "People will come looking for me me here."
	<<elseif $submissive lte 850>>
	"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."

	<<else>>
	"If I keep missing school," you say. "People will start looking for me."
	<</if>>

<<He>> shakes <<his>> head. "They won't find us. I know these woods, and will protect what's mine if necessary."

If <<he>> liked you more <<he>> might be more amenable to your request.

<<if $bus is "edenclearing">>
<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

<<else>>
<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<</if>>

<</if>>

:: Eden Freedom 2 [nobr]
<<effects>>

<<if $phase is 0>>

You hug Eden, taking <<him>> by surprise and almost knocking <<him>> over.

	<<if $submissive gte 1150>>
	"Thank you," you say, pressing your face against <<himstop>>
	<<elseif $submissive lte 850>>
	"It's not that I need your permission or anything," you say. "It's just easier this way."
	<<else>>
	"Thank you," you say.
	<</if>>

<<He>> squeezes you back. "One more thing. I make weekly supply runs into town to pick up essentials. You might as well do it for me. I hate that place. Alright, you can let go now."

<<elseif $phase is 1>>

"One more thing," <<he>> says. "I make weekly supply runs into town to pick up essentials. You may as well do it for me if you're going anyway. I hate that place."

<<else>>

You hug Eden. <<He>> expects it and catches you.

	<<if $submissive gte 1150>>
	"Thank you," you say, pressing your face against <<himstop>>
	<<elseif $submissive lte 850>>
	"It's not that I need your permission or anything," you say. "It's just easier this way."
	<<else>>
	"Thank you," you say.
	<</if>>

<<He>> squeezes you back.

<</if>>

<<if $bus is "edenclearing">>
<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

<<else>>
<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

<</if>>

:: Eden Cabin Escape [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You walk to the edge of the clearing and gaze into the darkness of the forest. Are you sure you want to escape?

<<click [[Yes|Forest]]>><</click>>

<<click [[No|Eden Clearing]]>><</click>>

:: Eden Freedom 3 [nobr]
<<effects>>

<<if $edenlove gte 100>><<set $edenfreedom to 2>>

<<eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"

	<<if $submissive gte 1150>>
	"N-no," you say. "You know I'm yours alone."
	<<elseif $submissive lte 850>>
	"I'm not a slut," you say. "But sometimes I need to be away for longer."

	<<else>>
	"No!" you say. "It's just that braving the woods every day for school is dangerous."
	<</if>>

<<He>> looks about to argue, but sighs in resignation. "Fine. I'm used to being alone. You can leave for up to a week. If you're gone longer, I'll hunt you down."

<<click [[Hug|Eden Freedom 2]]>><<set $phase to 2>><<set $edenlove += 1>><</click>>

	<<if $bus is "edenclearing">>
	<<click [[Nod|Eden Clearing]]>><<endevent>><</click>>

	<<else>>
	<<click [[Nod|Eden Cabin]]>><<endevent>><</click>>

	<</if>>

<<else>>

<<eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"

	<<if $submissive gte 1150>>
	"N-no," you say. "You know I'm yours alone."
	<<elseif $submissive lte 850>>
	"I'm not a slut," you say. "But sometimes I need to be away for longer."

	<<else>>
	"No!" you say. "It's just that braving the woods every day for school is dangerous."
	<</if>>

<<He>> shakes <<his>> head. "That town is dangerous. The less time you spend there the better."

If <<he>> liked you more <<he>> might be more amenable to your request.

	<<if $bus is "edenclearing">>
	<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

	<<else>>
	<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

	<</if>>
<</if>>

:: Forest Cabin Return [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

Eden leads you back to the safety of <<his>> cabin.

<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

:: Eden Recaptured [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

Eden grabs your arm and pushes you in front of <<himstop>> <<He>> pushes you through the forest and back to <<his>> cabin. Once inside, <<he>> shoves you to the floor.

"I trust you," <<he>> says. "So when you don't do as I say, it really hurts."

<<click [[Seduce|Eden Recaptured Seduction]]>><</click>><<promiscuous1>>

<<click [[Apologise|Eden Recaptured Apologise]]>><<set $edenlove += 1>><<set $edendom += 1>><</click>>

<<click [[Do nothing|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</click>>

:: Eden Recaptured Seduction [nobr]
<<effects>>

<<set $seductiondifficulty to (10000 - ($edenlust * 50))>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

You climb to your knees.
<<if $submissive gte 1150>>
"I can make it up to you!" you say.
<<elseif $submissive lte 850>>
"I think I know what you need," you say.
<<else>>
"Let me make it up to you," you say.
<</if>>

<<if $pronoun is "f">>

You lift up <<his>> skirt.<<promiscuity1>>

<<else>>

You open <<his>> fly.<<promiscuity1>>

<</if>>

<<if $seductionrating gte $seductionrequired>>

"This is a good way to start making it up to me," <<he>> says, pressing a hand against the back of your head and pushing you closer.

<<click [[Next|Eden Recaptured Oral]]>><<set $sexstart to 1>><</click>>

<<else>>

<<He>> shoves you back to the ground. "Oh no, you're not getting off that easy."

<<click [[Next|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</click>>

<</if>>

:: Eden Recaptured Apologise [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You climb to your knees and look up at <<himstop>>

<<if $submissive gte 1150>>
"I'm very very sorry," you say. "I know I've been bad." You bow your head.
<<elseif $submissive lte 850>>
"I didn't mean to worry you," you say.
<<else>>
"I'm sorry, I know I've been bad," you say.
<</if>>

"I still need to punish you," Eden says. "Or you'll forget the lesson."

<<click [[Next|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</click>>

:: Eden Recaptured Spank [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He>> bends you over <<his>> knee.

<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Eden Recaptured Spank Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Recaptured Spank Finish]]>><</click>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<click [[Next|Eden Recaptured Spank Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Recaptured Spank]]>><</click>><<nexttext>>
<</if>>

:: Eden Recaptured Spank Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<set $edenlust -= 20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't disobey me again."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<click [[Next|Eden Cabin]]>><</click>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<click [[Next|Eden Cabin]]>><</click>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson. Don't disobey me again."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<click [[Next|Eden Cabin]]>><</click>>

<</if>>

:: Eden Recaptured Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<set $enemytrust to $enemytrust - 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>>

<<endif>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<click [[Next|Eden Recaptured Oral Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Eden Recaptured Oral Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Eden Recaptured Oral Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Eden Recaptured Oral]]>><</click>><<nexttext>>
<</if>>

:: Eden Recaptured Oral Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenlust -= 20>><<set $edenlove += 1>>

"I can't stay mad at you," <<he>> gasps. "But don't you dare run off again."

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you climb out from under the table.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"Remember," <<he>> says. "I'm keeping an eye on you."

<<clotheson>>
<<endcombat>>
<</if>>

<<click [[Next|Eden Cabin]]>><</click>>

:: Street Eden [nobr]
<<effects>>

You cross the road. Eden spots you. "You think this is funny?" <<He>> shouts, marching towards you. I've been worried half to death!" <<He>> grasps your arm. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."

<<if $collared isnot 1>><<set $collared to 1>>
<<He>> fastens a collar around your neck.

<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."

<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<himstop>>

The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.

Eden calms down a bit once you're in the forest.

<<endevent>><<eden>><<person1>>
<<click [[Next|Eden Recaptured]]>><</click>>

:: Street Eden Hide [nobr]
<<effects>>

You hide behind a postbox. Eden continues bothering passers-by, unaware that you're so close. It looks like <<he>> doesn't intend to move on for a while, until <<he>> starts arguing with a <<generate2>><<person2>><<personstop>> The argument becomes more intense until Eden storms off.

<<endevent>>
<<destinationeventend>>

:: Eden Supplies [nobr]
<<effects>>

<<set $edenshopping to 1>>You shop for the things Eden can't make or do without. Tools and medical supplies mostly.

<<click [[Next|Shopping Centre]]>><</click>>

:: Eden Supplied [nobr]
<<effects>>
<<set $edenshopping to 2>><<set $edenlove += 5>>
<<if $submissive gte 1150>>
"I got these for you," you say, putting the supplies on the table.
<<elseif $submissive lte 850>>
"I did your chore for you," you say, putting the supplies on the table.
<<else>>
"I got your supplies from town," you say, putting the supplies on the table.
<</if>>

"Good job," Eden says. "How much were they? I'll give you the money."

<<click [[I don't need money|Eden Supplied 2]]>><<set $phase to 0>><<set $edenlove += 1>><<set $edendom += 1>><</click>>

<<click [[£50|Eden Supplied 2]]>><<set $phase to 1>><</click>>

<<set $skulduggerydifficulty to 200>>
<<click [[£200|Eden Supplied 2]]>><<set $phase to 2>><</click>><<skulduggerydifficulty>>

:: Eden Supplied 2 [nobr]
<<effects>>

<<if $phase is 0>>

"I guess what's yours is mine anyway," <<he>> says. "Thanks though."

	<<if $bus is "edenclearing">>
	<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

	<<else>>
	<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

	<</if>>

<<elseif $phase is 1>>

"Sounds about right," <<he>> reaches into <<his>> pouch. "Here you go."

You've gained £50.<<set $money += 5000>>

	<<if $bus is "edenclearing">>
	<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

	<<else>>
	<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

	<</if>>

<<else>>

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	"Two hundred?" Eden looks annoyed. "You got ripped off." <<He>> reaches into <<his>> pouch. "Still, worth me not doing it. Here you go."

You've gained £200.<<set $money += 20000>>

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<if $bus is "edenclearing">>
		<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

		<<else>>
		<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

		<</if>>

	<<else>>

	"I'm not gonna fall for that," <<he>> says. "You can pay out of your own pocket."

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<if $bus is "edenclearing">>
		<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

		<<else>>
		<<click [[Next|Eden Cabin]]>><<endevent>><</click>>

		<</if>>

	<</if>>

<</if>>

:: Clearing Weeding [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

You get on your hands and knees and start tugging up weeds at their roots. Some of them are really stuck in there.<<physique6>><<set $edengarden += 1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
		The vines around you animate into life. You try to stand but they wrap around your wrists, forcing you to remain on your knees.

		<<click [[Next|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</click>>

		<<elseif $hour lt 11 or $hour gt 14>>
		<<eden>><<person1>>Eden creeps up behind you, making you jump in fright. <<He>> leans on your back, preventing you from standing up. "Why don't you stay right there," <<he>> says, reaching around you and fondling your <<groinstop>>

		<<click [[Let Eden continue|Clearing Fondle]]>><<set $edenlove += 1>><<set $submissive += 1>><<set $edendom += 1>><</click>><<garousal>>

		<<click [[Shove Eden off|Clearing Shove]]>><<set $edenlove -= 1>><<set $submissive -= 1>><<set $edendom -= 1>><</click>>

		<<else>>
		You work for a few hours. You stand back to admire the result. It looks much better than when you started.

	<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

		<</if>>
	<<else>>

	You work for a few hours. You stand back to admire the result. It looks much better than when you started.

	<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

	<</if>>

:: Clearing Weeding Tentacles [nobr]
<<set $outside to 1>><<set $location to "cabin">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set $tentacleno to 4>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>
<<set $tentacle1shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacle2shaft to "rightarm">><<set $rightarm to "grappled">>
<<set $timer to 50>>
<</if>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>

<<if $activetentacleno lte ($tentacleno / 2)>>
<<click [[Next|Clearing Weeding Tentacles Finish]]>><</click>><<nexttext>>
<<elseif $timer lte 0>>
<<click [[Next|Clearing Weeding Tentacles Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Clearing Weeding Tentacles]]>><</click>><<nexttext>>
<</if>>

:: Clearing Weeding Tentacles Finish [nobr]
<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clotheson>>
<<endcombat>>

You step back and look at the result. The plot is in a much better state, at least.

<<click [[Next|Eden Clearing]]>><</click>>

:: Clearing Fondle [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $lowertype isnot "naked">>
	<<if $skirt is 1>>
		<<if $undertype is "chastity">>
		<<He>> reaches beneath your $lowerclothes and starts probing your $underclothes. "You're such a little slut I bet I can make you cum even with this thing on."
		<<else>>
	<<He>> reaches beneath your $lowerclothes and starts touching you directly.
		<</if>>
	<<else>>
		<<if $undertype is "chastity">>
		<<He>> reaches beneath your $lowerclothes and starts probing your $underclothes. "You're such a little slut I bet I can make you cum even with this thing on."
		<<else>>
	<<He>> reaches into your $lowerclothes and starts touching you directly.
		<</if>>
	<</if>>
<<elseif $undertype isnot "naked" and $undertype isnot "chastity">>
<<He>> reaches into your $underclothes and starts touching you directly.
<<elseif $undertype is "chastity">>
<<He>> starts probing your $underclothes. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> continues to stroke and fondle your <<genitalsstop>>
<</if>>

"I've heard that sexual fluids are good for plants," <<he>> says. "I like the idea anyway. Let's test it.

<<if $arousal gte 8000>>
You're wet already so this won't take long."
<<else>>
Just relax and let me work."
<</if>>

<<if $penisexist is 1>>
<<He>> holds your <<penis>> in <<his>> palm while running <<his>> thumb up and down your length. <<He>> sometimes alternates to rubbing the head with a fast, circular motion.

	<<if $penilevirginity gte 1>>
	"I'm saving your virginity for a special occasion." <<He>> plays with your prepuce to. "But knowing me I'll take it before then. It's not my fault you look so tasty."
	<</if>>
<<else>>
<<He>> gently inserts a finger into your <<pussycomma>> but doesn't go very deep. <<His>> thumb rubs your clit with a fast, circular motion.

	<<if $vaginalvirginity gte 1>>
	"I'm saving your virginity for a special occasion." <<He>> prods your hymen. "But knowing me I'll take it before then. It's not my fault you look so tasty."
	<</if>>
<</if>>

<<set $arousal += 10000>>

<<orgasmpassage>>
"Good <<girlcomma>> give these plants a nice drink," <<he>> says as your body convulses. <<He>> holds you firm in place, making sure your fluids land on the soil. <<He>> kisses you on the cheek as your orgasm subsides. "That wasn't so bad, was it?" <<tearful>> you struggle to your feet. Eden is gone.

The plot looks tidier at least.

<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

:: Clearing Shove [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

You shove Eden away from you and stand up. "What's the matter?" <<he>> smiles. "I was just rewarding you for the work you've done out here." <<He>> pats your head.

<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

:: Clearing Mushrooms [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

Though you've no doubt you'd have more luck finding mushrooms in the forest proper, there's still room for fungi to grow in the clearing. You search at the base of tree stumps and the large trees growing at the outskirts of the clearing.

<<set $edenshrooms += 1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<if $rng gte 81>>
		<<set $wolfbuild += 3>>
		After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel angry for no discernable reason. You hope all the mushrooms you gathered are safe.

		<<click [[Next|Eden Clearing]]>><</click>>

		<<elseif $rng gte 41>>
		<<set $drugged += 120>>
		After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel lightheaded. You hope all the mushrooms you gathered are safe.

		<<click [[Next|Eden Clearing]]>><</click>>

		<<else>>
		<<set $drunk += 120>>
		After an hour you've gathered quite a haul. Eden should be happy, but you feel oddly warm. You hope all the mushrooms you gathered are safe.

		<<click [[Next|Eden Clearing]]>><</click>>

		<</if>>
	<<else>>

	After an hour you realise you've gathered quite a haul. Eden should be happy.

	<<click [[Next|Eden Clearing]]>><</click>>

	<</if>>

:: Clearing Debris [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $edenspring is 0>>

You pick up the net you assume is meant for this purpose and start fishing the debris from the spring. It's so messy you don't know where to start, but you leave the spring a little clearer than you found it.

<<elseif $edenspring is 1>>

You haul out the larger branches that have sunk to the bottom of the spring.

<<elseif $edenspring is 2>>

You use the net to guide the floating branches to the edge, where you can remove them with ease.

<<else>>

You skoop up the twigs with the net. When you're done, the spring is crystal clear.

<</if>>
<<physique3>>

<<set $edenspring += 1>>
<<click [[Next|Eden Clearing]]>><<endevent>><</click>>

:: Clearing Spring [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<uppernaked>><<lowernaked>><<undernaked>>

<<if $phase lte 0>>
The cliff face curves around the spring, hiding you from the rest of the clearing. You undress and slip into the cool water. You lie back, close your eyes, and relax.<<wash>>

<<else>>

You lie back, close your eyes, and relax.<<wash>>

<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $edenlust gte 26 and $hour lt 11 or $danger gte (9900 - $allure) and $edenlust gte 26 and $hour gt 14>>

	<<eden>><<person1>>You're disturbed by a whistling. You open your eyes in alarm. Eden stands at the edge of the spring, next to your clothes. <<covered>> "I don't bother keeping this place clear any more," <<he>> says as <<he>> undresses. "It's so much work. I'm glad you feel differently though." <<He>> jumps in, splashing you.

	<<He>> emerges behind you and wraps <<his>> arms around your waist. "There's something else you can do for me." <<He>> licks your cheek.

	<<click [[Push away|Clearing Spring Push]]>><<set $edenlove -= 1>><<set $edendom -= 1>><</click>>

	<<click [[Let Eden have you|Clearing Spring Sex]]>><<set $sexstart to 1>><<set $edenlove += 1>><<set $edendom += 1>><</click>><<promiscuous1>>

	<<else>>

<<click [[Stay in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass30>><<lstress30>><<set $phase to 1>><</click>><<lstress>>

<<click [[Masturbate|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</click>>

<<click [[Get out|Eden Clearing]]>><<clotheson>><</click>>

	<</if>>

:: Clearing Spring Push [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

You press your hand against <<his>> face and push <<him>> away.

<<if $edenlove - $edenlust gte 1>>

"You wanna be like that?" <<he>> says. "Fine. Don't forget who looks after you though. You should show more respect." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.

<<click [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass30>><<lstress30>><<set $phase to 1>><</click>><<lstress>>

<<click [[Get out|Eden Clearing]]>><<clotheson>><</click>>

<<else>>

<<He>> swats your arm away and pulls you into <<himstop>>

<<click [[Next|Clearing Spring Sex]]>><<set $molestationstart to 1>><</click>>

<</if>>

:: Clearing Spring Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust to $enemytrust + 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<if $penis is "clothed">>
<<set $penis to 0>>
<</if>>
<<if $vagina is "clothed">>
<<set $vagina to 0>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<<endif>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<click [[Next|Clearing Spring Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Clearing Spring Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Clearing Spring Sex Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Clearing Spring Sex]]>><</click>><<nexttext>>
<</if>>

:: Clearing Spring Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenlust -= 20>>

"You're extra wet now," <<he>> laughs. <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.

<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.

<<endcombat>>
<<elseif $finish is 1>>

"Did I interrupt your bath?" <<he>> says. "You're so cute." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.

<<endcombat>>
<</if>>

<<click [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass30>><<lstress30>><<set $phase to 1>><</click>><<lstress>>

<<click [[Get out|Eden Clearing]]>><<clotheson>><</click>>

:: Cabin Settings [nobr]
<<settings>>

<<click [[Back|Eden Cabin]]>><</click>>

:: Eden Mirror [nobr]
<<effects>>

<<mirror>>

<<click [[Step away|Eden Cabin]]>><</click>>