code:
=========================================
|||   RimJobWorld Community Project   |||
=========================================

Special thanks to

Void Main				Original Author

UnlimitedHugs			HugsLib mod library for Rimworld
pardeike				Harmony library
Fluffy					Architecture Sense mod DLL

Loverslab				Housing this mod

Skystreet				Saved A16 version from nexus oblivion
nethrez1m				HugsLib / RimWorldChildren fixes
prkr_jmsn				A17 compatibility, Genital injection, sounds, filth
Goddifist				Ideas
shark510				Textures, testing
Soronarr				Surgery recipes, monstergirls
semigimp				General coding
AngleWyrm				Textures
Alanetsai				Chinese traditional translations
nizhuan-jjr				Chinese simplified translations, general coding, bugsfix,
						whore system, broken body system, balancing, testing, textures,
						previews, etc.
g0ring					Coding idea, bugfix
StarlightG				Coding idea, bugfix
SuperHotSausage			Coding, stuff
Sidfu					Coding, XML modding
NEPH					Graphics & textures, testing, Korean translation
hogehoge1942			Coding, Japanese translation
Ed86					Coding
TheSleeplessSorclock	Coding
asdiky					Russian translation
exoxe					Korean translation
Atrer					Coding
Zaltys					Coding
SlicedBread				Textures

And anyone we might have missed.
add your self

license: mit


code:
-The transgender thoughts sometimes disappear if you perform a chain of sex operations on the same pawn.
Probably some oversight in algorithm that gives thoughts on transition (some underthought chaining of effects).
Fix somewhere in the future.

-Whores with untended diseases (flu, herpes, warts) will try hookup and may succeed but the job will get cancelled shortly afterwards resulting in message spam.
Currently added different message to notify players of problem.

-Genital helper is shit. It does not account for later added animal dicks. has_<x> methods are fucking runtime regex searches


code:
CORE:

add nymph lord ai, so nymphs can behave as visitors
add sex addiction to demonic parts?
add insects dragging pawns to hives
gene inheritance for insect ovis

workgivers(aka manual control):
-workgiver for sex with humpshrooms, increasing their growth by 1 day, causing addiction, temp? humpshroom-penis futa?
-workgiver(auto, cleaning) to collect cum

add recipe to make food from cum?
add female cum?

add some sort of right clicking sub menu:
-designate breeding pair(through relations?)

rework genital system, so it only have vag,penis,breast,anus (with comp?) storing name, severity(size?) of part
probably also rework surgeries to support those
rework sex satisfaction system(based on parts size/difference? traits/quirks etc)

integrate milkable colonists with sizes support and operations? to change milk type(w gitterworld med?)

BDSM:
-make ropes and other generic gear, that is "locked" but not with hololock unique keys - normal keys made of steel, etc
-piercing?
-blindfolds?
-vibrators?

Multiplayer:
-figure out predictable seeds instead of syncmethod's

maybe:
add support for other pregnancy mods
more sex related incidents?
backstories: cowgirl, etc

whoring:
-add whoring zone( esp for prisoners)
-limit whoring to zone
-whore in zone does most checks but instead of going after client- client comes to whore and they do stuff
or merge quickies with whoring
or idk invent something new
and maybe while at it make toggles for whores to service colonists, oh and defying whores will count toward rape and accepted whores - con sex

never?
-make interactive COC like sex/stories
RatherNot (Code)
We need Pawn Sexualization Request: like Pawn Generation Request, but for generating RJW things
Current approach missing any kind of flexibility
In can be useful for race support to: instead placing checks directly in generator you can place limitations on generator in request

older stuff
TO DO:
Add new body part groups for the bondage gear (specifically a genitals group for the CB and a jaw or mouth group for the gag, the mouth group that's already in the game won't work I'm pretty sure)
Once that (^^^) is done make it so that the groups are automatically blocked by the gear, like a more robust version of the blocks_genitals flag
Add more thoughts after sex about e.g. partner's dick size and sex skill
Add chance for sex/fap with a peg dick to produce splinters

TO DO EVENTUALLY (AKA NEVER):
Improve detection of genital harvest vs amputation
  - (Maybe) Make it so that downgrading a pawn is considered harvesting

OTHER RANDOM/HALF-BAKED IDEAS:
Add some random dialogues for rapes, lovins, etc.
Strap prisoners to their beds
Sex addiction
  - Reduces satisfaction from sex
  - Should only affect nymphomaniacs?

Traits?:
Low Self Esteem (just another pessimist trait)

Dom/Sub

Mindbroken (raped so much that they are at a permanent max happiness, but are worth nothing more than just hauling and cleaning)

Branded, this pawn is branded a cow/animal fucker/prostitute/rapist, whatever his/her extra curricular is comes with a negative opinions so they are pretty much never liked?

path: todo or not todo.txt


code:
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repo_name: OrangeMilk/rimworld

path: .gitattributes

license: unknown


code:
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path: .gitignore


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>Dog_Doggystyle</defName>
    dog doggystyle
    <sounds>true</sounds>
    <sexTypes>

Anal

Vaginal

    </sexTypes>

    <interactionDefTypes>

VaginalBreeding

AnalBreeding

    </interactionDefTypes>

    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>

        <defNames>

Wolf_Timber

Wolf_Arctic

Whitefox

Warg

Husky

LabradorRetriever

AEXP_WelshTerrier

AEXP_Rottweiler

AEXP_Poodle

AEXP_GreatDane

AEXP_GermanShepherd

AEXP_FrenchBulldog

AEXP_Corgi

AEXP_CatAbyssinian

AEXP_CatBengal

AEXP_CatMaineCoon

AEXP_CatSphynx

        </defNames>
        <bodyDefTypes>

QuadrupedAnimalWithHooves

QuadrupedAnimalWithPawsAndTail

        </bodyDefTypes>
        <isFucking>true</isFucking>
        <initiator>true</initiator>

    </actors>

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        <stageName>Fuck</stageName>
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                <tickDuration>1</tickDuration>
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                <tickDuration>10</tickDuration>
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                <tickDuration>1</tickDuration>
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                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>8</tickDuration>
                <bodyAngle>-33.7</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.492</bodyOffsetX>
                <bodyOffsetZ>0.266</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>8</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>1</tickDuration>
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                <headBob>0</headBob>

            </keyframes>

        </animationClips>

        <stageName>Knot</stageName>
        <isLooping>False</isLooping>
        <playTimeTicks>71</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <quiver>true</quiver>
                <tickDuration>60</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>28.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>4</tickDuration>
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                <headAngle>33.4</headAngle>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
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                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>60</tickDuration>
                <bodyAngle>-33.7</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.492</bodyOffsetX>
                <bodyOffsetZ>0.266</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
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                <headAngle>0</headAngle>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>4</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-41.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.383</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <headBob>0</headBob>

            </keyframes>

        </animationClips>

        <stageName>Cum</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>600</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>40</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>40</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>57.7</bodyAngle>
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                <bodyOffsetX>0.073</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>1</tickDuration>
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                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>-40.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.358</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyOffsetX>-0.353</bodyOffsetX>
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                <tickDuration>10</tickDuration>
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                <headAngle>0</headAngle>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyOffsetX>-0.358</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>1</tickDuration>
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                <bodyOffsetX>-0.353</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
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                <headBob>0</headBob>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>
  <Rimworld_Animations.AnimationDef>
    <defName>Horse_Cowgirl</defName>
    HorseCowgirl
    <sounds>true</sounds>
    <sexTypes>

Anal

Vaginal

    </sexTypes>

    <interactionDefTypes>

RequestVaginalBreeding

RequestAnalBreeding

    </interactionDefTypes>

    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>
        <initiator>true</initiator>
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