code:
:: Brothel [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the brothel. Several stages dot the crowded room. The staff look flustered and overworked.

<<if $stress gte 10000>><<passoutshop>>
<<elseif $brothelshowmissed gte 1>><<set $brothelshowmissed to 0>><<set $briarlove -= 1>>
<<briar>><<generate2>><<generate3>><<person1>>Briar storms towards you as two of <<his>> thugs block the entrance. "Where were you?" <<he>> asks. "The crowd were expecting a show. It cost me, but you'll pay for it," <<he>> holds out <<his>> hand. "£1000. Now."

	<<if $money gte 100000>>
	<<link [[Pay (£1000)|Brothel Pay]]>><<set $briardom += 1>><<set $money -= 100000>><<set $submissive += 1>><</link>>

	<</if>>
	<<link [[Say you can't afford it|Brothel Pay Refuse]]>><</link>>

	<<link [[Refuse|Brothel Pay Refuse]]>><<set $briardom -= 1>><<set $submissive -= 1>><</link>>

<<else>>

<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.

<</if>>

<<if $brotheljob is 1 and $fameprostitution gte 30 and $brothelshowintro is undefined>><<set $brothelshowintro to 0>>
<<generate1>><<person1>>The <<person>> guarding the door rests a hand on your shoulder. "Boss wants to see you."<<endevent>>

<</if>>

<<if $brotheljob is 1>>

<<link [[Work as a dancer|Brothel Dance]]>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>><<lstress>><<gtiredness>>

	<<if $brothelshowintro is 1>>
	<<link [[Go behind the stage|Brothel Stage]]>><</link>>

	<</if>>
<<link [[Dressing Room (0:01)|Brothel Dressing Room]]>><</link>>

<</if>>

<<link [[Briar's Office (0:03)|Briar's Office]]>><<pass 3>><</link>>

	<<if $exposed lte 0>>
<<link [[Leave (0:01)|Harvest Street]]>><<pass 1>><</link>>

	<</if>>

<</if>>

:: Brothel Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You enter the building, not sure what to expect. <<generate1>><<person1>>A <<person>> stands at the end of an antechamber, guarding another set of doors. <<He>> smiles when <<he>> sees you. "You look lost, little <<girlstop>> What brings you here?"

"I was told to come here." You reply, sheepishly.

<<His>> smile broadens. "Good. Wait just a moment." <<He>> presses a finger against <<his>> ear before speaking to the air. "We have a... That's right. Yes boss." <<He>> lowers <<his>> hand. "The boss'll be down shortly to meet you. You won't need to wait long."

<<He>> was right.<<endevent>><<briar>><<person1>>

<<if $pronoun is "m">>
The doors open to reveal a man wearing a blue suit, minus a shirt, showing off <<his>> well-toned chest and abdomen. Long chestnut hair flows behind <<him>> as <<he>> enters.
<<else>>
The doors open to reveal a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of <<his>> pert breasts. Long chestnut hair flows behind <<him>> as <<he>> enters.
<</if>>

<<He>> fixes you with hazel eyes, wordlessly grabs your wrist and pulls you through the doors.

You enter a large crowded room. The smell of sweat is palpable. Several stages dot the room, with dancers showing themselves off. Patrons ogle and cheer at them, waited on by other staff in various states of undress. You are lead through the room and through an inconspicuous door. A flight of stairs later and you find yourself in a lavishly-decorated office.

<<He>> lies down on a velvet sofa in the middle of the room, props <<his>> head up with one arm and observes you. You look around for a place to sit but other than the sofa there's no seating. <<He>> interrupts your search. "My name is Briar. Welcome to my establishment."

<<link [[Next|Brothel Intro2]]>><</link>>

:: Brothel Intro2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

<<He>> eyes up your body as <<he>> speaks.

"Nice. Very nice. Our clientele will love you.

I'd like to offer you work looking after our guests. You saw how it works on the way up." <<He>> pauses before continuing. "Oh right, you probably want details. You can dress however you want, but you'll get more attention if you dress appropriately. Use a stage to show yourself off. You might make some change there, but your real aim should be to get hired for some private time. We provide rooms for that purpose."

"You'll be expected to take care of yourself. If someone tries to rape you just deal with it and don't bother me. I'm not your <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."

"We take a 40% cut of anything you earn, and don't you dare think you can cheat us either. You'll have access to a dressing room, naturally. I think I've covered everything. So, interested?"

<<link [[Yes|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>

<<link [[No|Brothel Intro2]]>><<set $phase to 2>><</link>>

<<link [[I need more information|Brothel Intro2]]>><<set $phase to 3>><</link>>

<<elseif $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs.

<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>

<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 2>>
"That's a shame. Well, you know where to find us if you change your mind. A body like yours is sure to sell well." <<He>> rises to <<his>> feet and guides you to the top of the stairs.

<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>

<<link [[Next|Brothel]]>><<endevent>><</link>>

<<elseif $phase is 3>>

	<<He>> blinks, then laughs. "Don't be coy. You've seen what's going on downstairs, darling. I'm sure you can work out the rest on your own."

<<link [[I'm interested|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>

<<link [[I'm not interested|Brothel Intro2]]>><<set $phase to 2>><</link>>

<</if>>

:: Brothel Dance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<danceeffects>>
<<danceaudience>>
<<danceactions>>

<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.

<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.

<</if>>

<<if $danceevent is "finish">>
<<link [[Next|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
	<<if $promiscuity gte 35>>
	<<link [[Private room|Brothel Private]]>><<set $enemyno to 1>><</link>><<promiscuous3>>

	<</if>>
<<elseif $danceevent is "rape">>
<<link [[Next|Brothel Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is 0>>
	<<if $exposed gte 2 and $exhibitionism lte 74>>
	<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>>	<</link>>
	<<elseif $exposed gte 1 and $exhibitionism lte 34>>
	<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><</link>>
	<<else>>
	<<link [[Stop|Brothel]]>><<clotheson>><<endevent>><</link>>
	<</if>>
<</if>>

:: Briar's Office [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<briar>><<person1>>
<<if $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs. <<He>> doesn't say anything as <<he>> leaves you to descend.

<<link [[Next|Brothel]]>><<endevent>><</link>>

<<elseif $brothelshowintro is 0>><<set $brothelshowintro to 1>><<set $brothelshow to "none">>
Briar leans beside the window, staring out."Glad you could join me," <<he>> says, not turning to look. "People have been asking for you. Seems you've made a name for yourself." <<He>> turns and sizes you up. "I'd like to hold a little show on Fridays. Get the punters in. How'd you like to be the star?"

<<He>> doesn't wait for a response. "Not your usual work I know, and I'll need time to prepare. Think about it, then come visit me and we'll talk specifics. And money.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

<<elseif $brotheljob isnot 1>>

Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Have you reconsidered my offer?"

<<link [[Yes|Briar's Office]]>><<set $brotheljob to 1>><<set $phase to 1>><</link>>

	<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>

	<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>

<<else>>

Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Something I can do for you?"

	<<if $brothelshowintro is 1 and $brothelshow is "none">>
	<<link [[Set up a show|Briar's Office Show]]>><</link>>

	<</if>>
	<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>

	<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>

<</if>>

:: Briar's Office ID [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 1>>
"Excellent, you won't regret it." <<He>> walks over to <<his>> desk and presses a button concealed behind a painting. A bookcase parts to reveal a workshop manned <<generate2>><<person2>>by a <<person>> staring at bits of paper through a monocle.

"One ID." Briar says, giving your rear a little smack as you walk past.

The <<person>> asks you questions and photographs you. After twenty minutes you are in possession of your ID card.

<<link [[Next|Brothel]]>><<endevent>><</link>>

<<elseif $devstate gte 1>>

"I can supply you with a fake ID. But I believe I mentioned it would be expensive, yes? £500 specifically. Don't balk at the cost, these things fool government scanners and border checks. You don't want to take the risk of being caught with a cheap one, believe me."

	<<if $money gte 50000>>
<<link [[I'll buy one (0:20)|Briar's Office ID]]>><<set $phase to 1>><<set $id to 1>><<pass 20>><<set $money -= 50000>><</link>>

	<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>

<<else>>

<<He>> looks you up and down for a moment, then laughs. "I'm sorry, but no amount of paperwork will convince anyone you're an adult. Wait until you've at least started blossoming, then come see me."

<<link [[Next|Brothel]]>><<endevent>><</link>>

<</if>>

:: Brothel Private [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

<<set $tipmod to 3>><<tipset>>

<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.

	<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.

	<<link [[Pull away|Brothel Private]]>><<set $phase to 1>><</link>>

	<<link [[Try to negotiate while being fondled|Brothel Private]]>><<arousal 6>><<set $phase to 2>><<submission 5>><<garousal>><</link>>

	<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.

<<set $rng to random(1, 100)>>

		<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.

			<<if $rng gte 51>>
			"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."

			<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>

			<<else>>
			<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>

			<</if>>

		<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

			<<if $rng gte 51>>
			<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."

			<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>

			<<else>>
			<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>

			<</if>>
		<</if>>

	<</if>>

<<elseif $phase is 1>>
	<<if $rng gte 21>>
	You pull away from the <<personstop>> <<He>> seems frustrated, but it can't be helped. <<set $enemyanger += 20>>

		<<if $tipreaction is "low">>
	You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

	"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."

			<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>

		<<elseif $tipreaction is "mid">>
	You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

			<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>

		<</if>>

	<<else>>
	You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.

<<set $enemyanger += 20>>

	<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>

	<</if>>

<<elseif $phase is 2>>
	<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

	<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

	<</if>>

	<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

	<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>

<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.

After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.

<<fameprostitution 1>>

<<clotheson>>

<<link [[Next|Brothel]]>><<set $money += $tip>><<endevent>><</link>>

<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.

<<clotheson>>

<<link [[Next|Brothel]]>><<endevent>><</link>>

<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 21>>
	<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.

<<clotheson>>

<<link [[Next|Brothel]]>><<endevent>><</link>>

	<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!

<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Brothel Private Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $phase is 1>>
<<set $lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $righthand to "mouth">>
<<set $mouthuse to "grappled">>
	<<elseif $phase is 5>>
<<set $enemyanger += 40>>
	<</if>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
	<<if $phase is 2>>
"This better be worth it," <<he>> says.
	<<else>>
<<set $enemytrust += 40>>
	<</if>>
	<<if $phase is 1>>
"This better be worth it," <<he>> says.
	<<else>>
<<set $enemytrust += 40>>
	<</if>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<<link [[Next|Brothel Private Sex]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Private Sex Finish]]>><</link>><<nexttext>>
<</if>>

:: Brothel Private Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $consensual is 1>>

	<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
		<<if $phase is 2>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.

	<<tipreceive>>
		<<elseif $phase is 1>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.

	<<tipreceive>>
		<<else>>
		<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.

	<<tipreceive>>
		<</if>>

	<<else>>
		<<if $phase is 2>>
		"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.

		<<elseif $phase is 1>>
		"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.

		<<else>>
		"Did I do something wrong? I'm sorry!" <<He>> runs from the room.

		<</if>>

	<</if>>

<<else>>

	<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<fameprostitution 1>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.

	<<tipreceive>>
	<<elseif $enemyhealth lte 0>>
	You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee into the busy main room.

	<</if>>

<</if>>

<<clotheson>>

<<endcombat>>
<<link [[Next|Brothel]]>><</link>>

:: Brothel Dance Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Brothel Dance Rape Finish]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Brothel Dance Rape Finish]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Brothel Dance Rape]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Brothel Dance Rape Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Brothel Dance Rape Finish]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Brothel Dance Rape]]>><</link>><<nexttext>>
	<</if>>

:: Brothel Dance Rape Finish [nobr]
<<effects>>

<<if $enemyhealth lte 0>>

<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.

<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.

<</if>>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

[[Next|Brothel Dressing Room]]

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<if $audience is 1>>

A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>

<<endcombat>>

[[Next|Brothel Dressing Room]]

<</if>>

:: Brothel Punishment [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You're sat down on a bench, and hear the engine start. The hood is pulled off you.<<briar>><<generate2>><<generate3>>

<<if $brothelintro is 1>>

On the seat opposite sits Briar, owner of the brothel. <<person1>><<Hes>> flanked by a <<person2>><<person>> and <<person3>><<personstop>><<person1>>

<<else>><<set $brothelintro to 1>>

	<<if $pronoun is "m">>
	On the seat opposite sits a man wearing a blue suit, minus a shirt, showing off his well-toned chest and abdomen. His long chestnut hair hangs loose.
	<<else>>
	On the seat opposite sits a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of her pert breasts. Her long chestnut hair hangs loose.
	<</if>>

	<<Hes>> flanked by a <<person2>><<person>> and <<person3>><<personstop>><<person1>> <<He>> stares at you with hazel eyes.

	"So you're the waif causing me problems. I'm Briar, owner the finest establishment in town." <<He>> leans back on the bench.

<</if>>

"I hear you've been selling yourself in the pub. This is a problem. You see, I own all the whores this side of town. And what has your little ass been up to? Whoring, of course. That means I own you. And yet, I haven't received a penny. That changes now."

The van halts and the <<person2>><<person>> and <<person3>><<person>> haul you out. They lead you to a staircase beside a building, descending underground. If you want to escape, now's your only chance. There are three of them however.<<person1>>

<<link [[Go with them|Brothel Punishment 2]]>><</link>>

<<link [[Fight|Brothel Punishment Fight]]>><<set $fightstart to 1>><<set $submissive -= 10>><</link>>

:: Brothel Punishment 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are led down a dim corridor. You can hear music playing somewhere above. The <<person2>><<person>> shoves you through a door into a tiny cell with a hole in the wall, then <<he>> and the <<person3>><<person>> start coiling rope around you. Once your arms and legs are held behind you in a hogtie, they hoist you into the air and tie you to the ceiling, leaving you suspended.

"There," says Briar. "Now you're ready to service our customers. Because I'm kind, you'll only need to help five of them." <<He>> ties your neck to a peg beneath the hole, leaving your mouth pressed against it. "Have fun!" <<He>> shuts the door, leaving you in darkness.

<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<set $head to "bound">>
<<set $feetuse to "bound">>
<<set $punishmenthole to 5>>
<<endevent>>

<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>

:: Brothel Punishment Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
At the first sign of resistance, Briar laughs. "Oh little <<girlcomma>> you're not going anywhere."

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Brothel Punishment Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Punishment Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Brothel Punishment Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Punishment Fight]]>><</link>><<nexttext>>
<</if>>

:: Brothel Punishment Fight Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Don't let the <<girl>> escape!" shouts Briar to <<briar>><<his>> goons once <<he>> stops shuddering, but you're already gone. <<tearful>> you flee down the road.

<<clotheson>>
<<endcombat>>

<<harvestquick>>

<<elseif $enemyhealth lte 0>>

You knock the <<person2>><<person>> aside, giving you the chance you need. <<tearful>> you run through the gap created and flee down the road. <<briar>>You hear Briar shout at <<his>> subordinates.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<clotheson>>
<<endcombat>>

<<harvestquick>>

<<else>>

Briar laughs again. "Aww, is the little <<girl>> hurt?" You're far too injured to resist any longer. The <<person2>><<person>> and <<person3>><<person>> drag you down the staircase.

<<link [[Next|Brothel Punishment 2]]>><</link>>

<</if>>

:: Brothel Punishment Gloryhole [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $punishmenthole lte 0>>

<<briar>><<person1>>The cell door opens and Briar steps in, holding a knife. <<He>> severs the rope holding you to the ceiling and you fall to the ground. "Now we're even," <<he>> says as <<he>> cuts more rope. "If you want to sell that cute little body of yours in the future, you do so under my roof." <<He>> finishes cutting and steps back. "Is that understood? Good." <<He>> steps aside and a <<generate2>><<person2>><<person>> enters the cell. <<He>> drags you out the way you came in and slams the door behind you. <<briar>>They left your arms bound.

	<<if $brothelknown isnot 1>>
	<<set $brothelknown to 1>>You can now access the Brothel on Harvest Street.
	<</if>>

<<clotheson>>
<<endevent>>

<<set $head to 0>>
<<set $feetuse to 0>>

<<link [[Next|Harvest Street]]>><</link>>

<<elseif $punishmentposition is "wall">>

You're suspended by rope in a cell, your ass and <<genitals>> poking through a hole in the wall. Strain as you might, you can't move your body an inch.

<<set $punishmenthole -= 1>>

<<generate1>><<person1>>

Someone pinches your <<bottomstop>>

<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

You're suspended by rope in a cell, your mouth held against a hole in the wall. Strain as you might, you can't move your body an inch.

<<set $punishmenthole -= 1>>

<<generate1>><<person1>>

<<if $vagina is "clothed">>
Someone presses their pussy against the hole, and your lips.

<<else>>
Someone sticks their penis through the hole, and against your lips.

<</if>>

<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Brothel Punishment Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $punishmentposition is "wall">>
	<<set $position to "wall">>
	<<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>>
	<<else>>
	<<npcoral>>
	<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
	<<set $enemyarousal to $enemyarousalmax - 100>>
	<<set $lefthand to "none">>
	<<set $righthand to "none">>
	<<set $mouth to "none">>
	<</if>>
<</if>>
<<set $enemyarousal += 10>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0 or $penisbitten is 1>>
<<link [[Next|Brothel Punishment Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Punishment Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Punishment Molestation]]>><</link>><<nexttext>>
<</if>>

:: Brothel Punishment Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>>

<<tearful>> you mentally prepare for more abuse.

<<endcombat>>

<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<<else>>
The <<person>> recoils from the hole. You hear <<him>> shout at someone, then silence. <<endevent>><<briar>><<person1>>A minute later Briar opens your cell. "I was so trying to be nice," <<he>> says. "But if you're going to behave so poorly, there's only one option." <<He>> unclips your neck, then pulls a level at the base of the wall. The hole expands several times in size. <<He>> spins you around and presses your behind into the hole, before clipping you in place once more. "There. Now our customers get to enjoy a less violent part of you." <<He>> slams the door shut this time.

<<set $punishmenthole += 1>><<pass 1>><<set $punishmentposition to "wall">>
<<endcombat>>

<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>

<</if>>

:: Briar's Office Show [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"Good," <<he>> says.
<<if $weekday is 6>>
"There's not enough time to prepare for a show today, but we can hold one next week."
<<else>>
<</if>>

<<He>> rises to <<his>> feet and walks behind <<his>> desk. "We have several options. The first is a simple performance. You flirt with the audience a bit, then invite an audience member, actually an actor, up on stage to fuck you. I'll pay you £600."

<<He>> sits down. "Or you could play an uptight school <<girl>> lost in a bad part of town. Gangbang ensues. £1000 for that one. You'll need a school outfit of course. I suspect you already have one." <<He>> smirks. "Would that be too close to home?"

<<if $bestialitydisable is "f">>
"Or," <<he>> says. "We could get a pig in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping. Which is what we want. You'll get £1500 for that."

<</if>>

"So what takes your fancy?"

<<if $promiscuity lte 54 and $deviancy lte 74>>
You aren't promiscuous or deviant enough to take up any of the offers.

<</if>>

<<if $promiscuity gte 55>>
<<link [[Flirt and fuck|Briar's Office Show 2]]>><<set $phase to 0>><</link>><<promiscuous4>>

<</if>>
<<if $promiscuity gte 75>>
<<link [[Roleplay gangbang|Briar's Office Show 2]]>><<set $phase to 1>><</link>><<promiscuous5>>

<</if>>
<<if $bestialitydisable is "f" and $deviancy gte 75>>
<<link [[Pig|Briar's Office Show 2]]>><<set $phase to 2>><</link>><<deviant5>>

<</if>>

<<link [[Leave|Brothel]]>><<endevent>><</link>>

:: Briar's Office Show 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $weekday is 6>><<set $brothelshowdone to 1>><</if>>
<<if $phase is 0>><<set $brothelshow to "flirt">>

You agree to flirt with the audience and get fucked on stage. "Alright," <<he>> says. "Just act cute.

<<elseif $phase is 1>><<set $brothelshow to "gangbang">>

You agree to roleplay as a school <<girl>> and get gangbanged on stage. "Don't be nervous about acting," <<he>> says as <<he>> stands up. "That's not what the audience will be there for.

<<elseif $phase is 2>><<set $brothelshow to "pig">>

You agree to fuck a pig on stage. "You're a dirty one," <<he>> says as <<he>> stands up. "This is going to draw them in.

<</if>>

I'll make sure everything's set up nicely.

<<if $weekday is 6>>
There's no time to set it up for today. We'll be ready next Friday.
<</if>>

I'm sure your fans will be excited." <<He>> escorts you to the top of the stairs. "Just makes sure you show up. People are coming to see you. I won't be able to placate them with some random whore."

<<link [[Leave|Brothel]]>><<endevent>><</link>>

:: Brothel Stage [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are behind the largest stage in the brothel. This is where the more involved performances are prepared.

<<if $brothelshow isnot "none" and $weekday is 6 and $brothelshowdone isnot 1>>
You see Briar talking to someone near the largest stage. You agreed to perform today.

<<link [[Star in show|Brothel Show]]>><</link>>

<</if>>
<<link [[Leave|Brothel]]>><</link>>

:: Brothel Punishment Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $position to "wall">><<set $head to "bound">>
<<generate1>><<person1>><<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Brothel Punishment Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Punishment Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Punishment Rape]]>><</link>><<nexttext>>
<</if>>

:: Brothel Punishment Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> gives you a last pinch, then leaves you alone.

<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>

<<else>>

You kick the <<person>> away from you. You hear <<him>> grumble, but <<he>> leaves you alone.

<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>

<</if>>

<<set $punishmenthole -= 1>>

<<if $punishmenthole lte 0>>

<<briar>><<person1>>
The door swings open. Briar walks in. "I hope you've had fun," <<he>> says. <<He>> pulls the lever and the grip around your waist lessens. You wiggle into the room and drop to the floor.

"You can show yourself out. Remember, your little ass belongs to me."

<<unbind>>
<<clotheson>>
<<endevent>>

<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>

<<elseif $punishmenthole is 5>>
<<briar>><<person1>>
The door swings open. Briar walks in and kneels in front of you, holding a card. It's a picture of your face, with your age and "£10" marked on it. "I thought you'd want to see how they see you," <<he>> nods at the wall your <<bottom>> is stuck in. "If you don't want to be sold so cheap, stop being such a greedy <<girlstop>>" <<He>> rises to <<his>> feet. "Break's over." <<He>> slams the door on <<his>> way out.

<<endevent>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
<<tearful>> you prepare for more abuse. You don't need to wait long.

<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Brothel Pay [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Briar counts the money. "Good," <<he>> nods at <<his>> thugs, who stop blocking the door. "I don't care if you're kidnapped by fucking wolves, next time you'll be there." <<He>> returns to <<his>> office.

<<link [[Next|Brothel]]>><<endevent>><</link>>

:: Brothel Pay Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Briar withdraws <<his>> hand. <<He>> nods at <<his>> thugs. "Fine," <<he>> says. "There are other ways you can pay."

<<link [[Next|Brothel Pay Strip]]>><<set $molestationstart to 1>><</link>>

:: Brothel Pay Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $enemyanger += 200>><<set $enemytrust -= 60>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Pay Strip Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Brothel Pay Strip Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Brothel Pay Strip Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Pay Strip]]>><</link>><<nexttext>>
<</if>>

:: Brothel Pay Strip Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The crowd applauds, as if it were a show. Perhaps they think it was.

<<person1>>Briar steadies <<himself>> against a chair. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<person1>>You knock Briar back into a table. <<He>> crashes through it, the drinks on it spilling everywhere. <<His>> thugs don't know what to do. The crowd applauds, as if it were a show. Perhaps they think it was.

Briar climbs to <<his>> feet and brushes <<himself>> down. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>

<<person1>>You're too hurt to continue fighting, and fall to the ground in a heap. The crowd applauds, as if it were a show. Perhaps they think it is.

Briar bows to the audience. "Thank you, thank you," <<he>> says. "And now my friends, feel free to use this whore. On the house." Another cheer, then hands reach out from all around.

<<endcombat>>

<<link [[Next|Brothel Pay Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Brothel Pay Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<man1init>><<person1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Brothel Pay Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Pay Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Pay Rape]]>><</link>><<nexttext>>
<</if>>

:: Brothel Pay Finish [nobr]
<<effects>>

<<if $enemyhealth lte 0>>

Some of the assailants recoil in pain. You crawl through the gap created, and manage to make it to the dressing room unmolested.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

[[Next|Brothel Dressing Room]]

<<else>>
<<ejaculation>>

A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you escape to the dressing room.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

[[Next|Brothel Dressing Room]]

<</if>>


code:
:: Brothel Show [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<briar>><<person1>>
<<if $brothelshow is "flirt">><<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star. Look out for the blue cap." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.

<<endevent>><<generate1>><<person1>>

You flirt with the audience. Your eyes adjust and you just about make them out. You see a <<person>> wearing a blue cap at the front.

"I'm so horny," you say. "I can't take it any more. I need a volunteer." Hands shoot up across the room.<<promiscuity4>>

<<link [[Point at the actor|Brothel Show Flirt]]>><<set $phase to 0>><</link>>

<<link [[Point at a customer|Brothel Show Flirt]]>><<set $phase to 1>><</link>>

<<elseif $brothelshow is "gangbang">>

	<<if $uppertype is "school" and $lowertype is "school">>
	<<set $brothelshow to "none">><<set $brothelshowdone to 1>>Briar turns and beholds you. "Cute. We're all set and ready. There's no script. Try to antagonise the audience a bit." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.

	"Ladies and gentlemen," Briar's voice rings throughout the room. "Today we'll witness the tale of the school <<girl>> who wandered into the wrong part of town." Cheers and whistles erupt from the audience. "<<pShes>> top of <<pher>> class, but has no experience outside <<pher>> bubble. What will become of <<phim>> I wonder?"

	<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>Four of Briar's other employees climb on beside you. They face each other and feign talking, pretending not to notice you and waiting for your lead.

	<<link [[Stuck-up|Brothel Show Gangbang]]>><<set $phase to 0>><</link>>

	<<link [[Lost and scared|Brothel Show Gangbang]]>><<set $phase to 1>><</link>>

	<<else>>
	Briar turns and beholds you. "We're ready. Change into your school uniform and we can begin."

	<<link [[Next|Brothel]]>><<endevent>><</link>>
	<</if>>

<<elseif $brothelshow is "pig">><<set $brothelshow to "none">><<set $brothelshowdone to 1>>

Briar turns to you. "We're all set and ready. Just waiting for the star." The cage beside <<him>> shakes. "The beast is a bit worked up, but I'm sure you can handle it." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.

"Ladies and gentlemen," Briar's voice rings throughout the room. "A special treat for you today. The tale of a <<girl>> lost in the woods, attacked by a ravening beast!" You hear the cage open, and the pig walks onto the stage. A leash is attached to its neck and trails behind the set. It has slack enough to reach you. The audience cheers it on.<<deviancy5>>

<<endevent>>
<<link [[Next|Brothel Show Pig]]>><<set $sexstart to 1>><</link>>

<</if>>

:: Brothel Show Gangbang [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

You put your hands on your hips. "This place stinks," you say. You stare out at the audience. "What are you lot looking at? Keep your filthy gaze away from me." The audience responds with a theatric boo. One of Briar's other employees, a <<person1>><<personcomma>> walks towards you and trips, brushing against your leg on the way down. "Ew!" you exclaim. "Get away from me!" You kick at <<his>> head.

"You shouldn't treat <<him>> like that," <<person2>>says another of Briar's actors behind you. "Stop it."

"I'll treat you scum how I want." You gesture at the audience. "That goes for all of you." The booing redoubles. The <<person1>><<person>> stands up and grabs your arms. The audience cheers. "Let go of me!" You pretend to struggle.

"I think it's time you learnt some manners," the <<person1>><<person>> says. The four of them surround you on all sides save the one facing the audience and start groping and probing at your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $lowerclothes.

The audience is into it.

"Fuck <<pher>> perfect face."

"Show <<phim>> who's boss."

"Teach <<phim>> what <<pshes>> really good for."

Your protests become weaker, and you instead start to moan.<<promiscuity5>>

<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>

<<elseif $phase is 1>>

You adopt a frightened face and look at out at the audience. "I must have taken a wrong turn. I don't know where I am!"

One of Briar's actors, a <<person1>><<personcomma>> walks up to you. "Hey little <<girlcomma>> you lost?" <<he>> asks. <<He>> prowls around you, leering at your body.

"Rape <<phimcomma>>" someone in the audience shouts.

"Y-yes," you say. You hear the other three move closer behind you. "I'm lost and scared and all alone. Will you help me?"

The <<person>> laughs. "Sure, we'll help." <<He>> grips your arm as someone else takes the other from behind you. The four of them start groping and probing your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $lowerclothes. It's not long before your resistance gives way to moans of pleasure.<<promiscuity5>>

<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>

<</if>>

:: Brothel Show Gangbang Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Show Gangbang Sex]]>><</link>><<nexttext>>
<</if>>

:: Brothel Show Gangbang Sex Finish [nobr]
<<effects>>

<<if $finish is 1>>

The <<person1>><<person>> steadies you while the others give you space. <<endevent>><<briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you and the others off the stage.

<<clotheson>>
<<endcombat>>

<<briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<set $briarlove -= 1>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

	<<if $phase is 0>>
	<<person1>>"Not so stuck-up now, are ya?" the <<person>> says. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
	<<else>>
	"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
	<</if>>

<<clotheson>>
<<endcombat>>

<<briar>><<person1>>Briar's waiting for you behind the stage. "Nice work," <<he>> says.

	<<if $phaselast is 0>>
	"Everyone likes to see a stuck-up <<girl>> get ruined like that."
	<<else>>
	"I almost believed your performance myself."
	<</if>>
<<He>> hands you the £1000 <<he>> promised.<<set $money += 100000>><<set $briarlove += 1>>

<<elseif $enemyhealth lte 0>>

You knock the actors away from you and escape from the stage.

<<clotheson>>
<<endcombat>>

<<briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the £1000 <<he>> promised.<<set $money += 100000>><<set $briarlove += 1>>

<</if>>
<<endevent>>
You return to the dressing room.

<<link [[Next|Brothel Dressing Room]]>><</link>>

:: Brothel Show Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

You invite the <<person>> up on stage. <<He>> points at <<his>> chest with a look of astonishment on <<his>> face, then clambers up.

"T-take me now," you say. <<He>> nods, and pushes you to your knees.

<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>

<<else>>

<<endevent>>

You invite a <<generate1>><<person1>><<person>> onto the stage. <<He>> trips on <<his>> way to the front, but manages to make it up. <<He>> waves back at someone in the audience.

"T-take me now," you say. <<He>> paws at you with clumsy hands.

<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>

<</if>>

:: Brothel Show Flirt Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<if $phase is 0>>
<<npcoral>>
<</if>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Show Flirt Sex]]>><</link>><<nexttext>>
<</if>>

:: Brothel Show Flirt Sex Finish [nobr]
<<effects>>

<<if $finish is 1>>

The <<person1>><<person>> steps away from you. <<endevent>><<briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.

<<clotheson>>
<<endcombat>>

<<briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<set $briarlove -= 1>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

	<<if $phase is 0>>
	<<person1>>The <<person>> waves at the audience, then jumps from the stage. The audience cheer and applaud.
	<<else>>
	<<person1>>"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
	<</if>>

"Thank you to the fine <<if $pronoun is "m">>gentleman<<else>>lady<</if>> who joined me today," you say. "I hope you enjoy your time here." You walk off the stage.

<<clotheson>>
<<endcombat>>

<<briar>><<person1>>Briar's waiting for you. "Nice work," <<he>> says.

	<<if $phase is 0>>
	<<else>>
	"Try to pick the right person next time darling," <<he>> says. "The lights are obnoxious but you should be able to see."
	<</if>>
<<He>> hands you the £600 <<he>> promised.<<set $money += 60000>><<set $briarlove += 1>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> away from you and escape from the stage.

<<clotheson>>
<<endcombat>>

<<briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the £600 <<he>> promised.<<set $money += 60000>><<set $briarlove += 1>>

<</if>>
<<endevent>>
You return to the dressing room.

<<link [[Next|Brothel Dressing Room]]>><</link>>

:: Brothel Show Pig [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "pig">><<set $enemyanger += 50>><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Brothel Show Pig Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Show Pig Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Brothel Show Pig Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Show Pig]]>><</link>><<nexttext>>
<</if>>

:: Brothel Show Pig Finish [nobr]
<<effects>>

<<if $finish is 1>>

The pig trots behind the stage as Briar storms onto it.<<endevent>><<briar>><<person1>>"Why are you stopping?"<<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.

<<clotheson>>
<<endcombat>>

<<briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<set $briarlove -= 1>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Someone behind the stage tugs on the leash and the pig walks off. <<tearful>> you climb to your feet, bow, and follow.

<<clotheson>>
<<endcombat>>

<<briar>><<generate2>><<person1>>Briar's waiting for you. "Nice work," <<he>> says. A <<person2>><<person>> struggles to stuff the pig back in its cage beside <<person1>><<himstop>> <<He>> hands you the £1500 <<he>> promised.<<set $money += 150000>><<set $briarlove += 1>>

<<elseif $enemyhealth lte 0>>

The pig runs away from you in fright. The audience cheers and you follow it off the stage.

<<clotheson>>
<<endcombat>>

<<briar>><<person1>>Briar waits for you beside the pig, which hides in its cage. "They weren't expecting to see a <<girl>> fight a pig," <<he>> says. "They seemed to enjoy the spectacle." <<He>> hands you the £1500 <<he>> promised.<<set $money += 150000>><<set $briarlove += 1>>

<</if>>
<<endevent>>
You return to the dressing room.

<<link [[Next|Brothel Dressing Room]]>><</link>>

repo_name: UnbarredStream/degrees


code:
:: Bus Station [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You are in the bus station.
<<if $daystate is "day">>
The main building is mostly empty, with the majority of vehicles in use.
<<elseif $daystate is "night">>
The building is packed with parked vehicles.
<<else>>
The main building is mostly empty, with the majority of vehicles in use.
<</if>>

<<if $stress gte 10000>><<passoutstreet>>
<<else>>
	<<if $exposed gte 1>><<exhibitionismbuilding>>

		<<if $daystate is "night">>
		<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
			<<if $danger gte (9900 - ($allure)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
				<<if $dangerindustrial gte 1>>
				<<busstationex1>>
				<</if>>
			<<else>>
<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>

<<link [[Leave via back door (0:02)|Industrial alleyways]]>><<pass 2>><</link>>

			<</if>>
		<<else>>
		<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
			<<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
				<<if $dangerindustrial gte 1>>
				<<busstationex1>>
				<</if>>
			<<else>>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>

			<</if>>
		<</if>>

	<<else>>

		<<if $daystate is "night">>
<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>

<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>

		<<else>>
<<link [[Harvest Street (0:02)->Harvest Street]]>><<pass 2>><</link>>

<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>

		<</if>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Bus Station Front Door [nobr]
<<set $outside to 0>><<effects>><<set $lock to 100>>

<<if $skulduggery gte $lock>>
The lock looks easy to pick.

<<link [[Pick it (0:10)|Harvest Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

<<else>>
The lock looks beyond your ability to pick.<<skulduggeryrequired>>

<</if>>

<<link [[Leave|Bus Station]]>><</link>>

:: Bus Station Back Door [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>

<<if $skulduggery gte $lock>>
The lock looks easy to pick.

<<link [[Pick it (0:10)|Industrial alleyways]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

<<else>>
The lock looks beyond your ability to pick.<<skulduggeryrequired>>

<</if>>

<<link [[Leave|Bus Station]]>><</link>>

:: Bus Station Entrance [nobr]
<<set $outside to 0>><<effects>><<set $lock to 100>>

<<if $skulduggery gte $lock>>
The lock looks easy to pick.

<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

<<else>>
The lock looks beyond your ability to pick.<<skulduggeryrequired>>

<</if>>

<<link [[Leave|Harvest Street]]>><</link>>

:: Bus Station Back Entrance [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>

<<if $skulduggery gte $lock>>
The lock looks easy to pick.

<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

<<else>>
The lock looks beyond your ability to pick.<<skulduggeryrequired>>

<</if>>

<<link [[Leave|Industrial alleyways]]>><</link>>

:: Widgets Bus Station Ex [widget]
<<widget "busstationex1">><<nobr>>

<<generate1>><<generate2>>
<<person1>>You are crouching behind a parked bus when you are accosted from behind!

<<link [[Next|Molestation Bus Station]]>><<set $molestationstart to 1>><</link>>

<</nobr>><</widget>>

:: Molestation Bus Station [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationindustrial">>
<<man2init>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->Bus Station Alarm]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Bus Station Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Bus Station Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Molestation Bus Station]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Bus Station Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Bus Station Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Molestation Bus Station]]>><</link>><<nexttext>>
	<</if>>

:: Bus Station Ejaculation [nobr]
<<ejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
They give you one last smack to the face, then leave you lying broken on the ground.<<violence 3>>

<<elseif $enemyanger gte 1>>
Without a word, they leave you lying broken on the ground.

<<else>>
Smiling, <<person>> kisses you on the cheek. "This is for you." They get up and leave you lying broken on the ground.<<set $money += 500>>

You've gained £5.

<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>

<<endcombat>>
<<set $eventskip to 1>>
[[Next|Bus Station]]

:: Bus Station Escape [nobr]
<<effects>>

<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you escape through the back door, which is fortunately open.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<industrialeventend>>


code:
:: Bus [nobr]
<<set $outside to 0>><<effects>>

You climb aboard the bus. Tickets cost £1.

<<if $money gte 100>>

Residential

<<link [[Buy a ticket to Domus Street (Home)|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Barb Street (Studio)|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Danube Street (Mansions)|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Wolf Street (Temple)|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>>

Commercial

<<link [[Buy a ticket to High Street (Shopping Centre)|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Connudatus Street (Clubs)|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Cliff Street (Cafe)|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Nightingale Street (Hospital)|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Starfish Street (Beach)|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Oxford Street (School)|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>>

Industrial

<<link [[Buy a ticket to Elk Street|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>>

<<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>>

<<else>>

You cannot afford the fare.

<</if>>

Get off

<<destination>>

:: Bus seat [nobr]
<<set $outside to 0>><<effects>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8>>
Your bus is crowded with children on their way to school.
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15>>
Your bus is crowded with children on their way home from school.
<</if>>
<<if $weather is "rain">>
Rain thuds against the windowpanes.
<</if>>
You take a seat and look out the window.

<<if $stress gte 10000>><<passoutbus>>
<<else>>
<<set $dangerbus to 0>>

<<set $danger to random(1, 10000)>>
	<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>>

		<<if $dangerbus is 1>>
<<generate1>>A <<person1>><<person>> sits down next to you and rests a hand on your leg.

			<<if $rng gte 61>>
		<<link [[Move|Bus move]]>><<set $molestationstart to 1>><</link>><<gharass>>

			<<else>>
			<<link [[Move|Bus move Safe]]>><</link>><<gharass>>

			<</if>>
			<<if $rng gte 81>>
			<<link [[Don't move|Bus endure]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>

			<<else>>
			<<link [[Don't move|Bus endure safe]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

			<</if>>
		<<elseif $dangerbus is 2>>
			<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8>>
			Some delinquents are picking on the less popular students.

				<<if $cool lt 80>>
				<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<personcomma>> sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<personcomma>> sit in front of you and lean over the backs of their seats.

				"We didn't say you could use our bus." Says the <<person1>><<personstop>>

				"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.

				The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $upperclothes? Let's see some skin."

				<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>

				<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>>

				<<else>>
				Your bus arrives at your destination.

				<<destination5>>
				<</if>>
			<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15>>
			Some delinquents are picking on the less popular students.

				<<if $cool lt 80>>
				<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<personcomma>> sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<personcomma>> sit in front of you and lean over the backs of their seats.

				"We didn't say you could use our bus." Says the <<person1>><<personstop>>

				"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.

					<<if $playergenderappearance is "m" and $uppertype is "naked">>
					"Probably. <<pShe>> even forgot <<pher>> shirt."

					"Or maybe <<pshe>> doesn't like wearing clothes at all. Maybe <<pshe>> would like our help removing them."

						<<if $submissive lte 850>>
						"Fuck off," you say, determined to not be bullied.

						<<elseif $submissive gte 1150>>
						You look at your lap and shake your head.

						<<else>>
						"Leave me alone," you say.

						<</if>>

					"I insist," says the <<person1>><<personcomma>> grabbing your $lowerclothes.

					<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>

					<<else>>

					The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $upperclothes? Let's see some skin."

					<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>

					<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>>

					<</if>>
				<<else>>
				Your bus arrives at your destination.

				<<destination5>>
				<</if>>
			<<else>>
			<<generate1>><<generate2>>The <<people>> in the bus seem to be crowding around you. Some even move seats to be closer.

				<<if $daystate is "night">>
				The bus approaches your destination but doesn't slow down. You stand to tell the driver, but a <<person1>><<person>> blocks your path. "Going so soon?" A <<person2>><<person>> grabs you from behind. "You should know better than to wander at night."

				<<link [[Next|Bus Seat Rape]]>><<set $molestationstart to 1>><</link>>

				<<else>>
				The bus arrives at your destination. As you walk down the aisle a <<person1>><<person>> grabs your arm. "Don't leave yet, we need some company," <<he>> says as you struggle free. <<catcall>> They laugh as you leave the bus. <<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

				<<endevent>>
				<<destination5>>
				<</if>>
			<</if>>
		<</if>>

	<<else>>
Your bus arrives at your destination.

<<destination5>>

	<</if>>
<</if>>

:: Stripped Bus [nobr]
<<controlloss>><<effects>>

You feel strangely cold as you awaken. You are still on the bus. You are about to stand up when you realise that you are completely naked! You frantically search for your clothing, but can find nothing. You cautiously look around the bus. No one seems to have noticed your predicament.

<<if $daystate is "night">>
It's dark out and there are only a few people on the streets. You might be able to slip out the window at the next stop. Alternatively, you could hide under a seat and wait until the bus returns to the station.

<<link [[Climb out (0:05)|Climb Out Bus]]>><<pass 5>><</link>>

<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>

<<else>>
You peek out the window and see numerous pedestrians. You can't think of any option other than hiding under a seat and waiting until the bus returns to station.

<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>

<</if>>

:: Molestation bus [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationbus">>
<<generate1>><<molestbusinit>>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->Molestation bus Alarm]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>> There's no one else on the bus.
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Molestation bus Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Molestation bus Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Molestation bus]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Molestation bus Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Molestation bus Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Molestation bus]]>><</link>><<nexttext>>
	<</if>>

:: Stranger rescue bus [nobr]
<<effects>><<pass 1 hour>><<set $hunger -= 500>><<set $thirst -= 500>><<set $stress -= 500>>

You feel someone shaking your shoulder. You look around and see an old woman smiling at you. She pours you a cup of tea from a flask and gives you a chocolate bar, letting you know that it's important to not let your blood-sugar levels drop too low. You thank her and shortly after the bus arrives at your destination.

She waves from the window as the bus continues on.

<<destination>>

:: Bus move [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "busmove">>
<<busmoveinit>>As you try to pass <<he>> grabs your waist and forces you onto <<his>> lap.

<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->Bus move Alarm]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Bus move Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Bus move Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Bus move]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Bus move Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Bus move Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Bus move]]>><</link>><<nexttext>>
	<</if>>

:: Bus move Safe [nobr]
<<set $outside to 0>><<effects>>

You stand up and shuffle past the <<personcomma>> who doesn't stop you.

The bus soon arrives at your destination.

<<endevent>>
<<destination5>>

:: Bus endure safe [nobr]
<<set $outside to 0>><<effects>>

You remain seated. The <<persons>> hand moves to your inner thigh. <<He>> creeps closer to your crotch over the next couple of minutes, but stops when the bus arrives at <<his>> destination. It arrives at yours soon after.

<<endevent>>
<<destination5>>

:: Bus Comply [nobr]
<<set $outside to 0>><<effects>>

You feel their hungry eyes as you <<pullup>> your $upperclothes, revealing your <<breastsstop>>

<<if $playergenderappearance is "m">>
"Don't be shy," says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<elseif $breastsize lte 2>>
"You call those pathetic things breasts?" says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<elseif $breastsize lte 5>>
"I knew you had nice boobs," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<<else>>
"Look at the size of them," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<</if>>
The other two join in bullying your exposed chest. Trapped in the corner, you can do nothing but endure and hope no one else can see your humiliation.

After several minutes the bus stop and the <<person2>><<person>> pokes the <<person1>><<personstop>> "We need to get off here." They give your <<breasts>> one last slap before leaving. The bus arrives at your destination soon after.

<<set $pain += 30>>
<<endevent>>
<<destination5>>

:: Bus Refuse [nobr]
<<set $outside to 0>><<effects>>

<<if $submissive lte 850>>
"Fuck off," you say, determined to not be bullied.

<<elseif $submissive gte 1150>>
You look at your lap and shake your head.

<<else>>
"Leave me alone," you say.

<</if>>

"I insist," says the <<person1>><<personcomma>> grabbing your $upperclothes.

<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>

:: Bus School Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<stateman>>

<<actionsman>>

<<if $timer lte 1>>
<<link [[Next|Bus School Strip Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Bus School Strip Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked">>
<<link [[Next|Bus School Strip Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<<link [[Next|Bus School Strip Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bus School Strip Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Bus School Strip Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bus School Strip]]>><</link>><<nexttext>>
<</if>>

:: Bus School Strip Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person1>><<person>> falls back into the aisle and the other two pull away from you. "Come on," <<he>> says. "This psycho isn't worth it."

<<clotheson>>
<<endcombat>>

The bus soon arrives at your destination.

<<destination5>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You're good for something at least." <<tearful>> you gather yourself as the three of them find someone else to harass.

<<clotheson>>
<<endcombat>>

The bus soon arrives at your destination.

<<destination5>>
<<elseif $alarm is 1 and $rescue is 1>>

"Stop the tomfoolery back there, or I'll come sort you out," says the <<generate4>><<person4>><<person>> driving the bus. The trio relent in their attack.

<<clotheson>>
<<endcombat>>

The bus soon arrives at your destination.

<<destination5>>

<<elseif $timer lte 0>>

The bus pulls to a stop. "We need to get off here," says the <<person2>><<personstop>>

	<<if $upperoff is 0 and $loweroff is 0 and $underoff is 0>>

	<<else>><<stealclothes>>
	They leave the bus, taking your clothes with them.
	<</if>>

	<<if $exposed gte 1>>

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you sink into your seat to avoid being seen.

	You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.

	<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

	<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>

	<<else>>
	<<tearful>> you settle back into your seat.

	<<clotheson>>
	<<endcombat>>

	The bus soon arrives at your destination.

	<<destination5>>

	<</if>>
<<else>>

"Much better," says the <<person1>><<personstop>> "Now everyone can see you." The bus comes to a halt. "That's our stop. See you later, slut." They take your clothes with them.

<<stealclothes>>

<<clotheson>>
<<endcombat>>

<<tearful>> you sink into your seat to avoid being seen.

You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.

<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>

<</if>>

:: Bus School Strip Help [nobr]
<<set $outside to 0>><<effects>>

Keeping low, you shuffle into the aisle and poke a <<generatey1>><<person1>><<person>> in the arm and return to your seat. <<He>> looks over <<his>> shoulder.

<<if $submissive gte 1150>>
"I-I need some towels. Please help," you say, unable to make eye contact.
<<elseif $submissive lte 850>>
"Gimme some towels. Quickly," you demand.
<<else>>
"Do you have any towels I can cover up with?" you ask.
<</if>>

<<if $rng gte 81>>

"Why would you-" <<he>> begins before realising your predicament and smiling. "I'll help, but I want a look at you first."

	<<if $submissive gte 1150>>
	"Please don't make me,"
	<<elseif $submissive lte 850>>
	"Fuck off,"
	<<else>>
	"Don't be a pervert,"
	<</if>>

you say, but <<he>> moves to the seat opposite you. <<covered>>

	<<if $leftarm is "bound" and $rightarm is "bound">>
	<<He>> laughs. "I was right. Now turn around so I can see you properly.
	<<else>>
	<<He>> laughs. "I was right. Move your hands so I can see you properly.
	<</if>>

If you don't, I'll let the rest of the bus know and we can all get a look."

<<link [[Comply|Bus School Strip Comply]]>><><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>>

<<link [[Refuse|Bus School Strip Refuse]]>><<detention 1>><<def 1>><<trauma 6>><<stress 6>><</link>><<gdelinquency>>

<<else>>

	"Why would you-" <<he>> says, before blushing in realisation. <<He>> rummages in <<his>> back and throws some towels at you.

	<<towelup>>
	<<endevent>>
	The bus soon arrives at your destination.

	<<destination5>>

<</if>>

:: Bus School Strip Comply [nobr]
<<set $outside to 0>><<effects>>

<<if $leftarm is "bound" and $rightarm is "bound">>
You turn your body, baring your <<lewdness>> to the <<personstop>>
<<else>>
You move your arms out of the way, baring your <<lewdness>> to the <<personstop>>
<</if>>

<<He>> stares at you with hungry eyes and reaches out, but you recoil from <<his>> hand. <<He>> doesn't continue, thinking <<hes>> pushed <<his>> luck far enough.

"Here you go," <<he>> says as <<he>> throws you some towels. "That wasn't so bad, was it?" <<He>> returns to <<his>> seat.

<<towelup>>
<<endevent>>

The bus soon arrives at your destination.

<<destination5>>

:: Bus School Strip Refuse [nobr]
<<set $outside to 0>><<effects>>
<<fameexhibitionism 20>>
<<He>> stands up. "Everyone, this <<girl>> isn't wearing anything!" <<he>> bellows, causing heads all over the bus to turn your way. You shrink in your seat, but it only inflames curiosity in your new audience. "Come have a look!"

A <<generatey2>><<person2>><<person>> leans over the seat behind you. <<person1>>"<<Hes>> not lying. Come look." You're fortunate than none have the daring to assault you further, but the rest of the journey is miserable as they crowd and jeer.

<<generate3>><<person3>>The bus comes to a stop at your destination and the driver climbs out of <<his>> seat. "Everyone away from <<phimcomma>> now." The kids start shuffling off the bus with some reluctance, lingering as long as they can. The driver, a <<personcomma>> throws you some towels. "I don't ever want to catch you slutting up my bus again. I'm letting the teachers know."

There's not much to do but cover up and leave the bus.

<<towelup>>
<<endevent>>

<<destination5>>

:: Bus Seat Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bus Seat Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Bus Seat Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bus Seat Rape]]>><</link>><<nexttext>>
<</if>>

:: Bus Seat Rape Finish [nobr]
<<if $enemyhealth lte 0>>

You knock the <<person1>><<person>> down, giving you a clear route out. <<tearful>> you run to the front of the bus.

	<<if $submissive lte 850>>
	"Let me off or I'll mess you up too," you say,
	<<elseif $submissive gte 1150>>
	"Please stop the bus," you say,
	<<else>>
	"Let me off!" you say,
	<</if>>

aware that the <<person>> and <<his>> friends won't take long to recover. The driver doesn't respond.

You open the door and look out at the town racing by. Jumping would be dangerous. You glance back at the <<people>> coming for you. You don't have long.

<<link [[Jump|Bus Seat Rape Jump]]>><</link>>

	<<if $submissive lte 500>>
	<<link [[Punch the driver|Bus Seat Rape Punch]]>><<crimeup 100>><</link>><<crime>>

	<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The bus stops and the group push you towards the door. They shove you out and drive away, jeering at you through the windows.

	<<if $upperoff is 0 and $loweroff is 0 and $underoff is 0>>

	<<else>>
	They kept your clothes.
	<</if>>

	<<if $exposed gte 1>>
	<<tearful>> you hide behind a car before you're seen.

	<<else>>
	<<tearful>> you try to work out where you are.

	<</if>>

<<stealclothes>>
<<clotheson>>
<<endcombat>>

<<set $rng to random(1, 13)>>
	<<if $rng is 1>>
	<<set $bus to "nightingale">>
	<<elseif $rng is 2>>
	<<set $bus to "domus">>
	<<elseif $rng is 3>>
	<<set $bus to "elk">>
	<<elseif $rng is 4>>
	<<set $bus to "high">>
	<<elseif $rng is 5>>
	<<set $bus to "starfish">>
	<<elseif $rng is 6>>
	<<set $bus to "barb">>
	<<elseif $rng is 7>>
	<<set $bus to "connudatus">>
	<<elseif $rng is 8>>
	<<set $bus to "wolf">>
	<<elseif $rng is 9>>
	<<set $bus to "harvest">>
	<<elseif $rng is 10>>
	<<set $bus to "oxford">>
	<<elseif $rng is 11>>
	<<set $bus to "danube">>
	<<elseif $rng is 12>>
	<<set $bus to "mer">>
	<<elseif $rng is 13>>
	<<set $bus to "cliff">>
	<</if>>

<<destination>>

<</if>>

:: Bus Seat Rape Jump [nobr]
<<effects>>

You leap from the bus. You land rolling on a patch of grass. <<tearful>> you struggle to your feet.<<set $pain += 60>>

<<clotheson>>
<<endcombat>>

<<set $rng to random(1, 13)>>
	<<if $rng is 1>>
	<<set $bus to "nightingale">>
	<<elseif $rng is 2>>
	<<set $bus to "domus">>
	<<elseif $rng is 3>>
	<<set $bus to "elk">>
	<<elseif $rng is 4>>
	<<set $bus to "high">>
	<<elseif $rng is 5>>
	<<set $bus to "starfish">>
	<<elseif $rng is 6>>
	<<set $bus to "barb">>
	<<elseif $rng is 7>>
	<<set $bus to "connudatus">>
	<<elseif $rng is 8>>
	<<set $bus to "wolf">>
	<<elseif $rng is 9>>
	<<set $bus to "harvest">>
	<<elseif $rng is 10>>
	<<set $bus to "oxford">>
	<<elseif $rng is 11>>
	<<set $bus to "danube">>
	<<elseif $rng is 12>>
	<<set $bus to "mer">>
	<<elseif $rng is 13>>
	<<set $bus to "cliff">>
	<</if>>

<<destination>>

:: Bus Seat Rape Punch [nobr]
<<effects>>

You grip a pole with one hand and punch the driver in the jaw.<<He>> brakes, but the bus swerves off the road, colliding with the corner of a building before coming to a stop. The impact knocks everyone to the ground. <<tearful>> you escape the bus and run round a corner, away from view.

<<clotheson>>
<<endcombat>>

<<set $rng to random(1, 13)>>
	<<if $rng is 1>>
	<<set $bus to "nightingale">>
	<<elseif $rng is 2>>
	<<set $bus to "domus">>
	<<elseif $rng is 3>>
	<<set $bus to "elk">>
	<<elseif $rng is 4>>
	<<set $bus to "high">>
	<<elseif $rng is 5>>
	<<set $bus to "starfish">>
	<<elseif $rng is 6>>
	<<set $bus to "barb">>
	<<elseif $rng is 7>>
	<<set $bus to "connudatus">>
	<<elseif $rng is 8>>
	<<set $bus to "wolf">>
	<<elseif $rng is 9>>
	<<set $bus to "harvest">>
	<<elseif $rng is 10>>
	<<set $bus to "oxford">>
	<<elseif $rng is 11>>
	<<set $bus to "danube">>
	<<elseif $rng is 12>>
	<<set $bus to "mer">>
	<<elseif $rng is 13>>
	<<set $bus to "cliff">>
	<</if>>

<<destination>>

:: Bus endure [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "busendure">>
<<lefthandinit>><<He>> becomes bolder and begins to surreptitiously masturbate.

<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->Bus endure Alarm]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>> There's no one else on the bus.
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Bus endure Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Bus endure Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Bus endure]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Bus endure Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Bus endure Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Bus endure]]>><</link>><<nexttext>>
	<</if>>

:: Bus endure Alarm [nobr]
<<effects>>

<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.

<<clotheson>>

<<endcombat>>

<<destination5>>

:: Bus endure Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<He>> tenses during <<his>> climax, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus.

<<clotheson>>

<<endcombat>>

<<destination5>>

:: Bus endure Escape [nobr]
<<effects>>

<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>

<<endcombat>>

<<destination5>>

:: Bus move Alarm [nobr]
<<effects>>

<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.

<<clotheson>>

<<endcombat>>

<<destination5>>

:: Bus move Ejaculation [nobr]
<<effects>>

<<He>> tenses and a wet blotch forms on <<his>> trousers, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus.

<<clotheson>>

<<endcombat>>

<<destination5>>

:: Bus move Escape [nobr]
<<effects>>

<<He>> recoils in pain as you arrive at your destination. <<tearful>> you seize the opportunity and dart out the vehicle.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>

<<endcombat>>

<<destination5>>

:: Climb Out Bus [nobr]
The bus slows to round a corner. You take the opportunity to slip out unnoticed.

<<starfishquick>>

:: Molestation bus Alarm [nobr]
<<effects>>

<<He>> notices several heads turning in response to your cry, and relents in his assault. <<He>> hurriedly leaves at the next stop, and you arrive at your own soon after. <<tearful>> you leave the bus.

<<clotheson>>

<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>

:: Molestation bus Ejaculation [nobr]
<<effects>>

<<ejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the cum-stained seat.<<violence 3>>

<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the cum-stained seat.

<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the cum-stained seat.<<set $money += 500>>

You've gained £5.

<</if>>

You soon arrive at your stop. <<tearful>> you leave the bus.

<<clotheson>>

<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>

:: Molestation bus Escape [nobr]
<<effects>>

<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>

<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>

:: Passout bus [nobr]
You've pushed yourself too much.

<<passout>>
<<set $safebus to 0>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>><</if>>

<<if $danger lt (9900 - $allure)>><<set $safebus to random(1, 2)>><</if>>

<<if $dangerbus eq 1>>
[[Wake up|Stripped Bus]]
<<elseif $dangerbus eq 2>>
<<link [[Wake up|Molestation bus]]>>
<<set $molestationstart to 1>>
<</link>><</if>>

<<if $safebus eq 1>>
[[Wake up|Stranger rescue bus]]
<<elseif $safebus eq 2>>
<<ambulance>>
<</if>>

<<pass 1 hour>>

<<set $trauma +=10>><<set $stress -= 2000>>


code:
:: Widgets Bus [widget]
<<widget "buswait">><<nobr>>
<<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>>

<</nobr>><</widget>>

:: Widget Passout Bus [widget]
<<widget "passoutbus">><<nobr>>
[[Everything fades to black...->Passout bus]]
<</nobr>><</widget>>

:: Widgets Destination [widget]
<<widget "destination">><<nobr>>

<<if $bus is "nightingale">>
<<nightingalequick>>

<</if>>

<<if $bus is "domus">>
<<domusquick>>

<</if>>

<<if $bus is "elk">>
<<elkquick>>

<</if>>

<<if $bus is "high">>
<<highquick>>

<</if>>

<<if $bus is "starfish">>
<<starfishquick>>

<</if>>

<<if $bus is "barb">>
<<barbquick>>

<</if>>

<<if $bus is "connudatus">>
<<connudatusquick>>

<</if>>

<<if $bus is "wolf">>
<<wolfquick>>

<</if>>

<<if $bus is "harvest">>
<<harvestquick>>

<</if>>

<<if $bus is "oxford">>
<<oxfordquick>>

<</if>>

<<if $bus is "danube">>
<<danubequick>>

<</if>>

<<if $bus is "mer">>
<<merquick>>

<</if>>

<<if $bus is "cliff">>
<<cliffquick>>

<</if>>

<<if $bus is "industrial">>
<<industrialquick>>

<</if>>

<<if $bus is "residential">>
<<residentialquick>>

<</if>>

<<if $bus is "commercial">>
<<commercialquick>>

<</if>>

<<if $bus is "park">>
<<parkquick>>

<</if>>

<<if $bus is "industrialdrain">>
<<industrialdrainquick>>

<</if>>

<<if $bus is "residentialdrain">>
<<residentialdrainquick>>

<</if>>

<<if $bus is "commercialdrain">>
<<commercialdrainquick>>

<</if>>

<<if $bus is "seabeach">>
<<seabeachquick>>

<</if>>

<<if $bus is "searocks">>
<<searocksquick>>

<</if>>

<<if $bus is "seadocks">>
<<seadocksquick>>

<</if>>

<<if $bus is "seacliffs">>
<<seacliffsquick>>

<</if>>

<<if $bus is "drainexit">>
<<drainexitquick>>

<</if>>

<<if $bus is "sea">>
<<seamovequick>>

<</if>>

<</nobr>><</widget>>

<<widget "destination5">><<nobr>>

<<if $bus is "nightingale">>
<<nightingale>>

<</if>>

<<if $bus is "domus">>
<<domus>>

<</if>>

<<if $bus is "elk">>
<<elk>>

<</if>>

<<if $bus is "high">>
<<high>>

<</if>>

<<if $bus is "starfish">>
<<starfish>>

<</if>>

<<if $bus is "barb">>
<<barb>>

<</if>>

<<if $bus is "connudatus">>
<<connudatus>>

<</if>>

<<if $bus is "wolf">>
<<wolf>>

<</if>>

<<if $bus is "harvest">>
<<harvest>>

<</if>>

<<if $bus is "oxford">>
<<oxford>>

<</if>>

<<if $bus is "danube">>
<<danube>>

<</if>>

<<if $bus is "mer">>
<<mer>>

<</if>>

<<if $bus is "cliff">>
<<cliff>>

<</if>>

<<if $bus is "industrial">>
<<industrial>>

<</if>>

<<if $bus is "residential">>
<<residential>>

<</if>>

<<if $bus is "commercial">>
<<commercial>>

<</if>>

<<if $bus is "park">>
<<park>>

<</if>>

<<if $bus is "industrialdrain">>
<<industrialdrain>>

<</if>>

<<if $bus is "residentialdrain">>
<<residentialdrain>>

<</if>>

<<if $bus is "commercialdrain">>
<<commercialdrain>>

<</if>>

<<if $bus is "seabeach">>
<<seabeach>>

<</if>>

<<if $bus is "searocks">>
<<searocks>>

<</if>>

<<if $bus is "seadocks">>
<<seadocks>>

<</if>>

<<if $bus is "seacliffs">>
<<seacliffs>>

<</if>>

<<if $bus is "drainexit">>
<<drainexit>>

<</if>>

<<if $bus is "sea">>
<<seamove>>

<</if>>

<</nobr>><</widget>>

<<widget "destinationeventend">><<nobr>>

<<if $bus is "nightingale">>
<<nightingaleeventend>>

<</if>>

<<if $bus is "domus">>
<<domuseventend>>

<</if>>

<<if $bus is "elk">>
<<elkeventend>>

<</if>>

<<if $bus is "high">>
<<higheventend>>

<</if>>

<<if $bus is "starfish">>
<<starfisheventend>>

<</if>>

<<if $bus is "barb">>
<<barbeventend>>

<</if>>

<<if $bus is "connudatus">>
<<connudatuseventend>>

<</if>>

<<if $bus is "wolf">>
<<wolfeventend>>

<</if>>

<<if $bus is "harvest">>
<<harvesteventend>>

<</if>>

<<if $bus is "oxford">>
<<oxfordeventend>>

<</if>>

<<if $bus is "danube">>
<<danubeeventend>>

<</if>>

<<if $bus is "mer">>
<<mereventend>>

<</if>>

<<if $bus is "cliff">>
<<cliffeventend>>

<</if>>

<<if $bus is "industrial">>
<<industrialeventend>>

<</if>>

<<if $bus is "residential">>
<<residentialeventend>>

<</if>>

<<if $bus is "commercial">>
<<commercialeventend>>

<</if>>

<<if $bus is "park">>
<<parkeventend>>

<</if>>

<<if $bus is "industrialdrain">>
<<industrialdraineventend>>

<</if>>

<<if $bus is "residentialdrain">>
<<residentialdraineventend>>

<</if>>

<<if $bus is "commercialdrain">>
<<commercialdraineventend>>

<</if>>

<<if $bus is "seabeach">>
<<seabeacheventend>>

<</if>>

<<if $bus is "searocks">>
<<searockseventend>>

<</if>>

<<if $bus is "seadocks">>
<<seadockseventend>>

<</if>>

<<if $bus is "seacliffs">>
<<seacliffseventend>>

<</if>>

<<if $bus is "drainexit">>
<<drainexiteventend>>

<</if>>

<<if $bus is "sea">>
<<seamoveeventend>>

<</if>>

<</nobr>><</widget>>