code:
:: Hospital Arrest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<generate2>>Two police officers are sitting in the lobby. They stand when you approach. "You're under arrest. Please come quietly."

<<link [[Run|Hospital Arrest Run]]>><<crimeup 100>><</link>><<crime>>

<<link [[Go quietly|Hospital Arrest Journey]]>><</link>>

:: Hospital Arrest Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn and run from the hospital.<<physique>>

<<if $physique gte $rng * 100 + 6000>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
With the police close on your heels you run down streets and alleys, but they're persistent. You succeed in gaining distance on them, but round a corner and find yourself facing a dead end.

<<endevent>>

You're about to give up when a small hatch opens at the base of a nearby wall. You have no idea what's inside, but it's that or face the police.

<<link [[Go through the Hatch|Hospital Arrest Molestation]]>><<set $molestationstart to 1>><</link>>

<<link [[Surrender to the police|Hospital Arrest Surrender]]>><<endevent>><</link>>

	<<else>>

With the police close on your heels you run down streets and alleys. The police aren't able to keep up, and you succeed in escaping them.

<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>

	<</if>>

<<else>>

You try to run from the hospital, but fail to outrun the police. They tackle you to the ground.

<<link [[Next|Hospital Arrest Journey]]>><</link>>

<</if>>

:: Hospital Arrest Journey [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

They cuff you and lead you to their waiting car. They put you in the back, climb in the front and set off.<<set $leftarm to "bound">><<set $rightarm to "bound">>

<<if $crime gte 5000>>

The driver, a <<person1>><<personcomma>> looks back at you. "You've been a bad <<girl>> haven't you? Caused all sorts of problems."

<<His>> partner, a <<person2>><<personcomma>> interjects, "Watch the road."

The <<person2>><<person>> is about to say something, but thinks better of it and looks back at the road. No one says anything for awhile.

	<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>

	<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>>

<<else>>

The driver, a <<person1>><<personcomma>> looks back at you. "If you cooperate, everything will be fine."

	<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>

	<</if>>
<<link [[Sit Quietly|Hospital Arrest Sit]]>><</link>>

<</if>>

:: Hospital Arrest Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $outside to 0>><<generate1>><<generate2>><<generate3>><<generate4>><<man1init>>
You crawl through the hole and into darkness. You hear the hatch shut behind you as the lights come on, revealing four people. <<person1>>"What do we have here?" says a <<personstop>> "Do you think they'd want <<phim>> below?"

"Dunno," responds a <<person2>><<personcomma>> who crouches beside you. "I think we should try <<phim>> ourselves first."

<<set $enemytrust -= 40>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Hospital Arrest Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Hospital Arrest Molestation Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $phase is 1>>
<<link [[Next|Hospital Arrest Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Hospital Arrest Molestation]]>><</link>><<nexttext>>
<</if>>

:: Hospital Arrest Surrender [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<generate2>>You decide against going through the strange hatch. The police arrive, panting. One of them threatens you with a taser. "We've got you," <<he>> says. "You're coming with us."

<<link [[Next|Hospital Arrest Journey]]>><</link>>

:: Hospital Arrest Offer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $crime gte 5000>>

<<set $seductiondifficulty to 10000>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

	<<if $seductionrating gte $seductionrequired>>
	You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>

	The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."

	"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."

	The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."

	The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."

	The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which <<he>> shoves you through with enough force that you almost fall over. You think you're in an empty warehouse.

	"Don't think you're getting off easy," <<he>> says. "Scum like you are treated far too leniently. No, you're getting what you deserve."

	<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
	You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>

	The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."

	"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."

	The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."

	"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.

	<<link [[Next|Hospital Arrest Sit]]>><</link>>

	<</if>>

<<else>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

	<<if $seductionrating gte $seductionrequired>>
	You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>

	The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."

	"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."

	The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."

	The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."

	The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which opens into a large open area. You think you're in an abandoned warehouse.

	<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
	You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>

	The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."

	"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."

	The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."

	"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.

	<<link [[Next|Hospital Arrest Sit]]>><</link>>

	<</if>>

<</if>>

:: Hospital Arrest Sit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<pass 5>>You sit quietly for the remainder of the journey. Before long you're pulling up to the police station on Barb Street. Once out the car, they lead you inside. You walk down a flight of metal steps and down a grim-looking corridor. At the end they open one of the tiny cells, and shove you inside. "Sit tight," The <<person1>><<person>> says. "We'll soon decide what to do with you."

<<link [[Wait (1:00)|Police Cell]]>><<pass 1 hour>><<endevent>><</link>>

:: Police Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $outside to 0>>
	<<if $crime gte 5000>>
	<<set $enemytrust -= 120>><<set $enemyanger += 120>>
	<<else>>
	<<set $enemytrust -= 90>>
	<</if>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Police Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Police Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Police Molestation]]>><</link>><<nexttext>>
<</if>>

:: Police Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You shove the <<person1>><<person>> into the <<person2>><<personcomma>> causing them to trip over each other and fall to the ground. <<tearful>> you flee from the warehouse.

<<clotheson>>
<<endcombat>>

<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>

"Come on," says the <<person2>><<person>> "Before we're missed." <<unbind>>They remove your cuffs and leave you lying on the warehouse floor. <<tearful>> you stand and stumble outside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>

<</if>>

:: Police Cell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You sit on the dingy bed and wait.

After an hour, a <<generate1>><<person1>><<person>> in a police uniform arrives beside the cell. "Come on, let's get you processed," <<he>> says, unlocking the cell door. "Turn around."

<<if $collared isnot 1>><<set $collared to 1>>

You comply, and hear <<him>> remove something from <<his>> belt. <<He>> fastens it around your neck, and you hear it click shut. "This collar has a shock function, just to ensure your continued cooperation. We'll remove it once you've served your sentence."

<<else>>

You comply. "Oh," <<he>> says. "You're already collared." <<He>> walks right up behind you and examines the collar more closely. "And the shock function appears to work. Everything is in order then. We'll remove it once you've served your sentence."

<</if>><<set $collaredpolice to 1>>

<<He>> leads you up another flight of stairs and into a small room. Three people in suits sit at a table on the far side. In the middle, a <<generate2>><<person2>><<person>> gestures at the chair in front of <<himstop>> "Take a seat," <<he>> says. "And don't tarry." The <<person1>><<person>> follows you in, and closes the door behind you.

Once seated, the <<person2>><<person>> continues. "You didn't think you'd get away with it did you? You've been leaving traces of yourself all over. These are only petty crimes however, so public humiliation is an appropriate punishment. Take <<phim>> to the pillory."

<<link [[Next|Police Pillory Start]]>><</link>>

:: Police Pillory Start [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<pass 5>>The <<person1>><<person>> holds you by your cuffs and pushes you outside. <<He>> hands you over to another officer, a <<endevent>><<generate1>><<person1>><<personcomma>> who pushes you down the street. The pillory sits outside the town hall, a short walk away. Onlookers gawk at you as you are led up to it, and the <<person>> removes your cuffs.

You have an opportunity to escape, but the <<person>> is aware of that, and keeps one hand gripping your arm. You'll have to fight to get away.

<<link [[Try to break free|Police Pillory Fight]]>><<set $fightstart to 1>><<crimeup 200>><</link>><<crime>>

<<link [[Let yourself be fixed in place|Police Pillory Start 2]]>><</link>>

:: Police Station [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $pronoun1 is 0>>
<<generate1>>
<</if>>

You are stood in the police station lobby. A <<person1>><<person>> in an officer's uniform sits behind the front desk.

<<if $collared is 1>>
<<link [[Ask for collar removal|Police Station Collar]]>><</link>>

<</if>>

<<if $headdrive is 1 and $headpolice isnot 1>>
<<link [[Give evidence against Leighton|Police Leighton]]>><</link>>

<</if>>

<<link [[Leave|Barb Street]]>><<endevent>><</link>>

:: Police Station Collar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You ask the <<person>> if you can have your collar removed.

<<if $collaredpolice is 1 and $communityservice is 1>>

<<else>>

"Sure," <<he>> says. "It'll cost £200. You really shouldn't go putting those things on for fun. They're government property for one thing, and a bitch to get off by design."

	<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
	<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><</link>><<promiscuous2>>

	<</if>>
	<<if $money gte 20000>>
	<<link [[Pay up|Police Station Collar Removal]]>><<set $money -= 20000>><</link>>

	<</if>>

<</if>>

<<link [[Leave|Police Station]]>><</link>>

:: Police Station Seduce [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>

"I'll pretend I didn't hear that. If you can't pay up, I can't help you." As you turn to leave however, <<he>> whispers to you. "Meet me behind the station in five minutes, in that old ruin." <<promiscuity2>>

<<pass 5>>

You go to the ruin the <<person>> mentioned, which looks like the remains of an ancient wall. You wait in the hollow interior. You don't have to wait long.

"I'll remove your collar once we're done," <<he>> says, stooping through the arched entrance. "I think It'll make it more fun."

<<link [[Next|Police Station Sex]]>><<set $sexstart to 1>><</link>>

<<else>>

"I'll pretend I didn't hear that. If you can't pay up, I can't help you."

You can try again tomorrow.

<<link [[Next|Police Station]]>><</link>>

<</if>>

:: Police Station Collar Removal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"I'll be right round," The <<person>> says. <<He>> enters the lobby proper moments later, holding a strange-looking key. <<He>> holds it up to the collar, and the lock clicks open, releasing your neck. <<He>> takes the collar. "As I said, government property."

<<set $collared to 0>><<set $collaredpolice to 0>>

<<link [[Next|Police Station]]>><</link>>

:: Police Station Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 60>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Police Station Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Police Station Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Police Station Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Police Station Sex]]>><</link>><<nexttext>>
<</if>>

:: Police Station Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>

<<He>> takes a strange key from <<his>> belt and holds it up to your collar. Your collar comes loose with a click, falling to the ground. <<He>> picks it up. "Government property. Goes without saying you shouldn't tell anyone this happened." <<tearful>> you gather yourself as <<he>> leaves.

<<set $collared to 0>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The <<person>> staggers backward, tripping over a tree stump. <<tearful>> you flee from the ruin.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"Fine," <<he>> says "I'm not taking the collar off though."

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Residential alleyways]]>><</link>>

:: Police Pillory Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Police Pillory Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Police Pillory Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Police Pillory Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Police Pillory Fight]]>><</link>><<nexttext>>
<</if>>

:: Police Pillory Start 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $crime gte 4500>>
<<set $pillorytime to 27>>
<<elseif $crime gte 4000>>
<<set $pillorytime to 24>>
<<elseif $crime gte 3500>>
<<set $pillorytime to 21>>
<<elseif $crime gte 3000>>
<<set $pillorytime to 18>>
<<elseif $crime gte 2500>>
<<set $pillorytime to 15>>
<<elseif $crime gte 2000>>
<<set $pillorytime to 13>>
<<elseif $crime gte 1500>>
<<set $pillorytime to 11>>
<<else>>
<<set $pillorytime to 9>>
<</if>>
<<set $crime -= 5000>>
<<if $crime lte 0>>
<<set $crime to 0>>
<</if>>

The <<person>> moves your arms and head into position before lifting the top into place, restraining you. <<He>> locks it shut and attaches the key to a chain on <<his>> belt. "Someone will be over to release you in $pillorytime hours." <<He>> leaves without looking back.

With <<him>> gone, some onlookers lose interest and return to their routines. Others still gawk however. If any tried to abuse you there'd be little you could do to stop them, but people seem hesitant to make the first move. You hope it stays that way.

<<endcombat>>

<<link [[Next|Pillory]]>><<endevent>><<set $pilloryaudience to 1>><</link>>

:: Police Pillory Fight Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> looks mortified that <<he>> just came in public. Some people point and laugh, others whisper amongst themselves, but it's clear what they're talking about. "Th-that wasn't what it looked like!" <<he>> protests, having all but forgotten you. <<tearful>> you slink away.

<<clotheson>>
<<endcombat>>

<<cliffquick>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> down, giving you the chance you need. <<tearful>> you make your escape. Some people cheer for you.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<clotheson>>
<<endcombat>>

<<cliffquick>>

<<else>>

In too much pain to resist, you're helpless as the <<person>> continues <<his>> work.

<<link [[Next|Police Pillory Start 2]]>><</link>>

<</if>>

:: Pillory [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $pilloryaudience lte 1>>
<<set $pilloryaudience to 1>>
<</if>>

You are stuck in a pillory on Cliff Street, in front of the town hall.

<<if $pillorytime gte 1>>
You have $pillorytime hours left until release.
<<else>>
You should be released any moment from now.
<</if>>

<<if $pilloryaudience + $exposed is 1>>

A few people stop to look at you but most just glance then continue their business.

<<elseif $pilloryaudience + $exposed is 2>>

You've attracted a small crowd of onlookers.

<<elseif $pilloryaudience + $exposed is 3>>

You've attracted a growing crowd of onlookers.

<<elseif $pilloryaudience + $exposed is 4>>

A large group has gathered around you, big enough that the crowd itself is attracting more people to see what the fuss is about.

<<elseif $pilloryaudience + $exposed is 5>>

A large crowd has gathered around you. People throw jeers and insults your way.

<<else>>

A huge crowd has gathered around you. People jeer and insult you. Some throw litter.

<</if>>

<<if $exposed gte 1>>

You can do nothing about your <<lewdness>> displayed for everyone to see, humiliating you further.

	<<if $exposed is 1>>
		<<if $pilloryaudience is 1>>
		<<fameexhibitionism 1>>
		<<elseif $pilloryaudience is 2>>
		<<fameexhibitionism 2>>
		<<elseif $pilloryaudience is 3>>
		<<fameexhibitionism 3>>
		<<elseif $pilloryaudience is 4>>
		<<fameexhibitionism 4>>
		<<elseif $pilloryaudience is 5>>
		<<fameexhibitionism 5>>
		<<else>>
		<<fameexhibitionism 10>>
		<</if>>
	<</if>>
	<<if $exposed is 2>>
		<<if $pilloryaudience is 1>>
		<<fameexhibitionism 3>>
		<<elseif $pilloryaudience is 2>>
		<<fameexhibitionism 6>>
		<<elseif $pilloryaudience is 3>>
		<<fameexhibitionism 9>>
		<<elseif $pilloryaudience is 4>>
		<<fameexhibitionism 12>>
		<<elseif $pilloryaudience is 5>>
		<<fameexhibitionism 15>>
		<<else>>
		<<fameexhibitionism 30>>
		<</if>>
	<</if>>
<</if>>

<<if $pillorytime lte 0>>

A <<generate1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.

<<set $collared to 0>>
<<set $collaredpolice to 0>>
<<unbind>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>>

<<else>>

	<<set $rng to random(1, 5)>>
	<<if $pilloryaudience + $exposed + $rng gte 10>>
	<<set $rng to random(1, 100)>>
		<<if $bestialitydisable is "f" and $rng gte 51>>
		You feel something prod your <<bottomstop>> A dog is sniffing you curiously.

		<<link [[Next|Pillory Dog]]>><<set $molestationstart to 1>><</link>>

		<<else>>
		<<generate1>><<person1>>A <<person>> walks right up to the pillory.

		<<link [[Next|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>>

		<</if>>

	<<elseif $pilloryaudience + $exposed + $rng gte 6>>
	<<set $rng to random(1, 100)>>

		<<if $rng gte 65>>
			<<if $skirtdown is 1>>
			A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $lowerclothes.

			<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | Attracts attention

			<<link [[Stay still|Pillory Skirt]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

			<<elseif $lowerexposed lte 1 and $lowerset isnot "upperset" and $skirt isnot 1>>
			A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $lowerclothes.

			<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | Attracts attention

			<<link [[Stay still|Pillory Lower]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

			<<elseif $lowerexposed gte 2 and $underexposed is 0 and $undertype isnot "chastity">>
			A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $underclothes.

			<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | Attracts attention

			<<link [[Stay still|Pillory Under]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

			<<else>>

			A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.<<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<set $pain += 20>>

			<<endevent>>
			<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

			<</if>>
		<<elseif $rng gte 30>>
		<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.

		<<link [[Next|Pillory Oral]]>><<set $molestationstart to 1>><</link>>

		<<else>>
		A number of people disembark from a bus nearby. Some of them gather round to gawk. The crowd becomes larger and bolder.

		<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

		<</if>>

	<<else>>
	<<set $rng to random(1, 100)>>
		<<if $rng gte 65>>
		<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<personcomma>> who laughs and produces a piece of fruit from <<his>> bag.

		<<link [[Warn them off|Pillory Warn]]>><<set $pilloryaudience += 1>><</link>> | Attracts attention

		<<link [[Brace yourself|Pillory Brace]]>><</link>>

		<<elseif $rng gte 30>>
		<<generate1>><<person1>>A <<person>> takes picture of you with <<his>> phone.

		<<endevent>>
		<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

		<<else>>
		A number of people disembark from a bus nearby. Some of them gather round to gawk. The crowd becomes larger and bolder.

		<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

		<</if>>
	<</if>>

<</if>>

:: Pillory Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Pillory Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Pillory Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pillory Dog]]>><</link>><<nexttext>>
<</if>>

:: Pillory Dog Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The dog barks in satisfaction, and wanders into the crowd.

	<<if $pilloryaudience is 1>>
	<<famebestiality 10>>
	<<elseif $pilloryaudience is 2>>
	<<famebestiality 20>>
	<<elseif $pilloryaudience is 3>>
	<<famebestiality 30>>
	<<elseif $pilloryaudience is 4>>
	<<famebestiality 40>>
	<<elseif $pilloryaudience is 5>>
	<<famebestiality 50>>
	<<else>>
	<<famebestiality 60>>
	<</if>>

"Serves you right, bitch," you hear someone shout.

"<<pShe>> actually got that animal off."

"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.

The crowd becomes larger and bolder.<<set $pilloryaudience += 1>>

<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<<elseif $enemyhealth lte 0>>

The $beasttype gives up and flees into the crowd.

"<<pShe>> beats innocent animals. <<pShe>> belongs up there." You hear someone shout.

The crowd becomes smaller and more cautious.
<<set $pilloryaudience -= 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<</if>>

:: Pillory Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Pillory Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Pillory Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pillory Molestation]]>><</link>><<nexttext>>
<</if>>

:: Pillory Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

The <<person>> slaps your <<bottom>> then steps away from the pillory.

	<<if $pilloryaudience is 1>>
	<<famerape 10>>
	<<elseif $pilloryaudience is 2>>
	<<famerape 20>>
	<<elseif $pilloryaudience is 3>>
	<<famerape 30>>
	<<elseif $pilloryaudience is 4>>
	<<famerape 40>>
	<<elseif $pilloryaudience is 5>>
	<<famerape 50>>
	<<else>>
	<<famerape 60>>
	<</if>>

"Serves you right, bitch," you hear someone shout.

"At least <<pshe>> can be of some use to society."

"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."

The crowd becomes larger and bolder.<<set $pilloryaudience += 1>>

<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<<elseif $enemyhealth lte 0>>

The <<person>> steps away from the pillory.

"So violent. <<pShe>> belongs up there." You hear someone shout.

The crowd becomes smaller and more cautious.
<<set $pilloryaudience -= 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<</if>>

:: Pillory Kick [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You kick the <<person>> in the shin. "Ow!" <<he>> says. "Fucking bitch." <<He>> hobbles away from you.

<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

:: Pillory Skirt [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $rng gte 51>>

<<He>> flips the hem of your skirt up, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.

<<set $skirtdown to 0>><<set $lowervaginaexposed to 1>><<set $loweranusexposed to 1>><<set $lowerexposed to 2>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<<else>>

<<He>> lifts the hem of your skirt slightly and peeks under.

	<<if $undertype is "naked">>
	"<<pShe>> isn't wearing anything under <<pher>> skirt!" the <<person>> announces loudly.

	"What a pervert," says someone in the crowd.

	<<elseif $undertype is "chastity">>
	"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.

	"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."

	<<else>>
	"<<pShe>> is wearing $undercolour $underclothes!" the <<person>> announces loudly.

		<<if $playergenderappearance isnot $undergender and $undergender isnot "n">>
		"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"

		<</if>>
	<</if>>

<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<</if>>

:: Pillory Lower [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $rng gte 51>>

<<He>> pulls your $lowerclothes down to your thighs, revealing your <<undies>> for all to see.

	<<if $undertype is "naked">>
	"No underwear!" <<he>> says. "What a perv."
	<<else>>

	<</if>>
<<He>> returns to the crowd, leaving you exposed and humiliated.

<<set $lowervaginaexposed to 1>><<set $loweranusexposed to 1>><<set $lowerexposed to 2>><<set $lowerstate to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<<elseif $rng gte 1>>

<<He>> pulls your $lowerclothes down to your thighs, revealing your <<undies>> for all to see.

	<<if $undertype is "naked">>
	"No underwear!" the <<person>> announces loudly.

	"What a pervert," says someone in the crowd.

	<<elseif $undertype is "chastity">>
	"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.

	"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."

	<<else>>
	"<<pShe>> is wearing $undercolour $underclothes!" the <<person>> announces loudly.

		<<if $playergenderappearance isnot $undergender and $undergender isnot "n">>
		"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"

		<</if>>
	<</if>>
<<He>> pulls up your $lowerclothes before returning to the crowd.

<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<</if>>

:: Pillory Under [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $rng gte 51>>

<<He>> pulls your $underclothes down to your thighs, revealing your <<genitals>> for all to see.

<<He>> returns to the crowd, leaving you exposed and humiliated.

<<set $undervaginaexposed to 1>><<set $underanusexposed to 1>><<set $underexposed to 1>><<set $understate to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<<elseif $rng gte 1>>

<<He>> pulls up your $underclothes, stretching them taut and emphasising your <<bottom>> cheeks. <<He>> gives you a firm spank before returning to the crowd.

<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<</if>>

:: Pillory Warn [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive lte 850>>

"Don't you dare. Or I'll find you when I get out," you say, glaring at the <<personstop>> <<He>> looks away from you and puts the fruit away.

<<elseif $submissive gte 1150>>

"P-please don't," you say, hanging your head. The <<person>> takes pity on you and puts the fruit away.

<<else>>

"Please don't," you say. <<He>> hesitates a moment. <<His>> friend pokes <<him>> and <<he>> throws the fruit, but it flies clear of the pillory.

<</if>>

<<endevent>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

:: Pillory Brace [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You brace for the impact as the fruit comes flying towards you.

	<<if $rng gte 81>>

	It smashes into your face, hurting more than you expected. Some people applaud.<<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<set $pain += 40>>

	<<else>>

	Their aim is off and it thuds into the pillory beside your head, smashing into pieces but leaving you mostly clean.

	<</if>>

<<endevent>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

:: Pillory Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<<set $anususe to "none">>
<<set $vaginause to "none">>
<<set $penisuse to "none">>
<<set $thighuse to "none">>
<<set $bottomuse to "none">>
<<set $feetuse to "none">>
<<set $chestuse to "none">>

<<set $enemyhealthmax to 5>><<set $enemyhealth to 5>>
<<set $enemyarousalmax to 150>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Pillory Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Pillory Oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pillory Oral]]>><</link>><<nexttext>>
<</if>>

:: Pillory Oral Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

The <<person>> pats your head then steps away from the pillory.

	<<if $pilloryaudience is 1>>
	<<famerape 10>>
	<<elseif $pilloryaudience is 2>>
	<<famerape 20>>
	<<elseif $pilloryaudience is 3>>
	<<famerape 30>>
	<<elseif $pilloryaudience is 4>>
	<<famerape 40>>
	<<elseif $pilloryaudience is 5>>
	<<famerape 50>>
	<<else>>
	<<famerape 60>>
	<</if>>

"Serves you right, bitch," you hear someone shout.

"At least <<pshe>> can be of some use to society."

"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.

The crowd becomes larger and bolder.<<set $pilloryaudience += 1>>

<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<<elseif $enemyhealth lte 0>>

Pride wounded, the <<person>> leaves the pillory.

"So violent. <<pShe>> belongs up there." You hear someone shout.

The crowd becomes smaller and more cautious.
<<set $pilloryaudience -= 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>

<</if>>

:: Hospital Arrest Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

They back off from you, surprised by your strength. <<tearful>> you open the hatch and escape outside before they can stop you.

<<clotheson>>
<<endcombat>>

<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<if $phase is 1>>
	<<ejaculation>>

	The second orgasm is a bit much for them, and gives you a chance to escape through the hatch.

<<clotheson>>
<<endcombat>>

<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>

	<<else>>
	<<ejaculation>>

	<<person2>>"<<pShe>> should be worth something," says the <<personstop>> "Be a good little fucktoy and come with us." <<He>> grabs your arm and tries to pull you deeper into the building.

	<<link [[Go quietly|Underground Intro]]>><</link>>

	<<link [[Resist|Hospital Arrest Molestation]]>><<set $phase to 1>><<set $enemyanger += 120>><<set $enemytrust -= 40>><<set $enemyarousal to 0>><</link>>

	<</if>>

<<elseif $phase is 1>>
You're too hurt to fight any longer. The <<person1>><<person>> and <<person2>><<person>> drag your limp body deeper into the building.

<<link [[Next|Underground Intro]]>><</link>>

<</if>>

:: Police Leighton [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
You walk up to the desk. "I have something," you say, and put the flash drive on the counter. "T-the head of the local school has been doing awful things to students."
<<elseif $submissive lte 850>>
You stride up to the desk. "I have evidence of a crime," you say, placing the flash drive on the counter. "The school head has been abusing students."
<<else>>
You walk up to the desk. "I have evidence of a crime," you say, and put the flash drive on the counter. "The school head has been abusing students."
<</if>>

The <<person>> takes the flash drive. "Alright. I'll add it to the pile," <<he>> says uninterested. "Is there anything else?"

You get the feeling the police aren't going to be helpful. At least you tried to do the right thing.<<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<set $headpolice to 1>><<control 25>>
<<link [[Next|Police Station]]>><</link>>


code:
:: Pub [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

You enter the pub. It's busy as always.

<<if $pubwhore gte 10 and $pubattack isnot 1>><<set $pubattack to 1>>

A black sack is thrown over your head and two pairs of arms grab you from behind. They drag you out of the pub and into a waiting van.

<<link [[Next|Brothel Punishment]]>><</link>>

<<elseif $pubwhore gte 20>><<set $pubwhore to 10>>

<<generate1>><<generate2>><<person1>> A <<person>> shoves you against the wall. A <<person2>><<person>> stands beside <<person1>><<himstop>> The pub staff and clientele look away. "Boss sent us," the <<person1>><<person>> says. "Says you've been naughty. We're gonna bring you in." <<He>> glances at the bar. "And don't try nothing. No one's gonna help you."

	<<if $money gte 50000>>
<<link [[Bribe (£500)|Pub Accost]]>><<set $phase to 0>><</link>>

	<</if>>
<<link [[Fight|Pub Accost Fight]]>><<set $fightstart to 1>><</link>>

<<link [[Go with them|Pub Accost]]>><<set $phase to 1>><</link>>

<<else>>

<<link [[Ask for Landry|Pub Landry]]>><</link>>

<<generate1>><<person1>>You see a <<person>> sitting alone.

<<link [[Flirt (0:05)|Pub Flirt]]>><<pass 5>><<set $pubdrink to 0>><</link>><<promiscuous1>>

<<link [[Look for someone else (0:01)|Pub]]>><<endevent>><<pass 1>><</link>>

<<link [[Leave|Harvest Street]]>><<endevent>><</link>>

<</if>>

:: Pub Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

You enter the pub. The interior has a cosy, rustic look. Old farm tools decorate the walls, a nod to the long-standing agricultural businesses nearby.

<<if $daystate is "night">>
Despite the hour, the place teems with activity. Getting a table must be difficult.
<<else>>
The place teems with activity. Getting a table must be difficult.
<</if>>

<<landry>><<person1>>

<<if $pronoun is "m">>

"I've not seen you around," says a man's voice beside you. <<He>> has short black hair, a grey sweater and dark trousers. Not someone you'd normally look twice at, least of all in a place like this. "Would you like to join me? I have a proposition for you."

<<else>>

"I've not seen you around," says a woman's voice beside you. <<He>> has shoulder-length black hair, a grey cardigan and dark trousers. Not someone you'd normally look twice at, least of all in a place like this. "Would you like to join me? I have a proposition for you."

<</if>>

Deciding there's no chance of danger in public like this, you agree. <<He>> leads you to a small area adjacent to the main room, partially shielded from view. Oddly the tables here are empty. <<He>> sits at a small table, and you follow suit. You realise <<he>> has a slender build, concealed by <<his>> somewhat plain and baggy clothing.

"I'll be frank," <<he>> says. "I know you need money. Don't ask me how I know, word gets around. I think I can help you. If you come across any jewellery or other items you don't know what to do with, I can take them off your hands. I'll pay well."

<<He>> looks over your shoulder, as if making sure you're still alone. "As well as can be expected, anyway. We might also be able to help each other out from time to time. That's all I had to say." <<He>> stands up and puts out <<his>> hand. "Keep me in mind at least. Ask one of the staff when you want to speak with me, they'll know where to find me. My name's Landry."<<set $pubintro to 1>>

<<link [[Leave|Pub]]>><<endevent>><</link>>

:: Pub Landry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

<<landry>><<person1>>You ask the bartender for Landry, who nods and beckons you over to your usual table. You've barely sat down when Landry arrives and sits opposite you.

"What have you got for me?" <<he>> asks.

<<if $blackmoney gte 1>>
<<link [[Sell Stolen Goods|Pub Sell]]>><</link>>

<</if>>
<<if $crime gte 500 and $pubtask isnot 1>>
<<link [[Ask for help covering your tracks|Pub Task]]>><</link>>

<</if>>
<<if $pubtask2 is 1>>
<<link [[Hand over the black box|Pub Box]]>><</link>>

<</if>>

<<link [[Leave|Pub]]>><<endevent>><</link>>

:: Pub Sell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

<<if $blackmoney lt 100>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "Good job. You know where to find me if you get anything else."

<<elseif $blackmoney lt 500>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "Quite the haul. You know where to find me if you get anything else."

<<else>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "This is quite the haul, I hope you haven't bitten off more than you can chew. You know where to find me if you need help covering your tracks."

<</if>>

You make £$blackmoney.
<<set $money += $blackmoney * 100>><<set $blackmoney to 0>>

<<link [[Leave|Pub]]>><<endevent>><</link>>

:: Pub Task [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

"I can help you," Landry says, reclining. "But I need you to do something for me. And no, It's not money related. I was expecting a package that never arrived, I need you to find it for me. Good thing is I know exactly where to find it, it had a GPS tracker. It's deep in the forest beside the town."

"Get it for me and I'll prevent any of your past misdemeanours being pinned on you. It's a small black box. You shouldn't get it confused with any rocks or twigs. Oh, and do be careful. People disappear in there all the time."

<<set $pubtask to 1>>
<<link [[Leave|Pub]]>><<endevent>><</link>>

:: Pub Box [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

"That's it! You're a lifesaver." <<He>> examines the box more closely. "I hope it wasn't too much trouble. Don't worry, I'll fulfil my side of things. You'll be clean as can be." <<He>> stands. "Now if you'll excuse me, I've got some favours to call in."

<<set $pubtask to 0>>
<<set $pubtask2 to 0>>
<<set $pubtasksetting to 0>>
<<set $crime to 0>>

<<link [[Leave|Pub]]>><<endevent>><</link>>

:: Pub Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

You sit near the <<person>> and smile at <<himstop>>
<<if $rng gte 81>><<set $pubnpc to 1>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single. <<promiscuity1>>

"I'm a married <<if $pronoun is "m">>man<<else>>woman<</if>> myself," <<he>> says, but sounds sad about the fact.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink to 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

<<elseif $rng gte 61>><<set $pubnpc to 2>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single.

<<promiscuity1>>

"Me too," <<he>> says. "I'm waiting for someone special."

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

<<elseif $rng gte 41>><<set $pubnpc to 3>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.<<promiscuity1>>

<<He>> doesn't say anything, or even look up, but you can tell <<hes>> blushing.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

<<elseif $rng gte 21>><<set $pubnpc to 4>>
<<He>> looks bemused. You chat with <<him>> for a few minutes, making sure to mention that you're single. <<He>> doesn't say much, and seems happy to let you lead the conversation.

<<promiscuity1>>

"Can I buy you a drink?" <<he>> says.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

	<</if>>
	<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink to 2000>><</link>>

	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

<<else>><<set $pubnpc to 5>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.<<promiscuity1>>

<<He>> rubs <<his>> temple. "Why can't I get any peace? Piss off."

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

<</if>>

:: Pub Seduce [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

You lean over and whisper something into the <<persons>> ear.<<promiscuity2>>

<<set $seductiondifficulty to (6000 - $pubdrink)>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>

	<<if $pubnpc is 1>>

	The <<person>> looks at you aghast, but then looks around the pub. "I mean. It's not like anyone would find out. And I do have needs." <<He>> seems conflicted, until <<he>> runs <<his>> eyes over your body. "We can't use my place, but I have an idea."

	<<He>> leads you outside to <<his>> car. <<He>> double checks that no one is watching, then motions you inside. You can feel <<him>> tremble as <<he>> touches you.

	<<link [[Touch back|Pub Sex 1]]>><<set $sexstart to 1>><</link>>

		<<if $promiscuity gte 35>>
		<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>

		<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>

		<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>

		<</if>>

	<<elseif $pubnpc is 2>>

	<<His>> eyes grow wide as you speak. "I-I," <<he>> gulps. "You're lovely but, this would... I've never done stuff like this before. I-if you're sure, my parents are away. We could go to my place."

	<<He>> drives you to <<his>> home on Danube Street, and shows you to <<his>> room. "Now that you're here," <<he>> says. "I can't wait." <<He>> puts an arm around you and pulls you closer.

	<<pass 10>>
	<<link [[Embrace (0:10)|Pub Sex 2]]>><<set $sexstart to 1>><</link>>

		<<if $promiscuity gte 35>>
		<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>

		<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>

		<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>

		<</if>>

	<<elseif $pubnpc is 3>>

	<<He>> doesn't respond. It looks like <<he>> may have stopped breathing. You turn to leave thinking it a failure when <<he>> reaches out and grabs your arm. "No," <<he>> says. "I mean yes. I'll go with you."

	You walk to the park, to a secluded spot surrounded by bushes. "This spot is fine. I'm not waiting any longer." <<He>> lunges for you.

	<<pass 10>>
	<<link [[Catch (0:10)|Pub Sex 3]]>><<set $sexstart to 1>><</link>>

		<<if $promiscuity gte 35>>
		<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>

		<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>

		<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>

		<</if>>

	<<elseif $pubnpc is 4>>

	<<He>> considers for a moment. "You're very forward. Alright, it might be fun."

	You leave the pub together. "I know just the place," <<he>> says, turning toward the forest.

	<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>

	<<else>>

	<<He>> stares at you. "Don't tease me <<girlcomma>> it's cruel. Wait, you're serious?" <<He>> glances around the room. "Toilets, last cubicle. I'll be there in a minute."

	You go to the last cubicle as instructed. Barely twenty seconds later the <<person>> arrives. "We need to be quiet," <<he>> says. "If they catch me again they'll ban me from the pub." <<He>> starts pawing at your chest.

	<<link [[Paw back|Pub Sex 5]]>><<set $sexstart to 1>><</link>>

		<<if $promiscuity gte 35>>
		<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>

		<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>

		<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>

		<</if>>

	<</if>>

<<else>>

	<<if $pubnpc is 1>>

	<<He>> looks at you aghast, "I could never!" <<He>> stands and puts on <<his>> coat. "Thank you for the company." <<He>> leaves the pub without looking back.

	Maybe buying some drinks would have endeared you to <<himstop>>

	<<link [[Next|Pub]]>><<endevent>><</link>>

	<<elseif $pubnpc is 2>>

	<<His>> eyes grow wide as you speak. <<He>> doesn't know where to look. "You're very nice. But I want my first time to be special. I hope I haven't upset you." <<He>> doesn't tarry on the way out.

	Maybe buying some drinks would have endeared you to <<himstop>>

	<<link [[Next|Pub]]>><<endevent>><</link>>

	<<elseif $pubnpc is 3>>

	<<He>> freezes in place. Nothing you say or do makes <<him>> move an inch. You'll have to try elsewhere.

	Maybe buying some drinks would have endeared you to <<himstop>>

	<<link [[Next|Pub]]>><<endevent>><</link>>

	<<elseif $pubnpc is 4>>

	<<He>> laughs. "You're an interesting one. I think you need another drink."

	<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>

	<<link [[Refuse|Pub]]>><<endevent>><</link>>

	<<else>>

	<<He>> laughs. "I know your type. "You'd bleed me dry you would. Go torment some other fool."

	Maybe buying some drinks would have endeared you to <<himstop>>

	<<link [[Next|Pub]]>><<endevent>><</link>>

	<</if>>

<</if>>

:: Pub Drink [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "harvest">>

<<if $pubnpc is 1>>

	<<if $pubdrink gte 8000>>

	"I'm pushing it," <<he>> says. "One more, then I have to hit the road."

	You leave to buy <<his>> drink, but <<he>> glances at <<his>> watch when you return. "Shit! I need to get home now." <<He>> races from the building. You might have waited too long.

	<<link [[Next|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 6000>>

	<<He>> seems unsure, "Okay. I can make it a quick one."

	You leave to buy <<his>> drink. <<He>> talks about <<his>> married life. "Things haven't been so great in, you know, the bedroom. Not since our last kid."

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 4000>>

	"I shouldn't," <<he>> says. "But I will."

	You return with the drink. <<He>> continues talking about <<his>> children, and how well they're doing at school.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 2000>>

	<<He>> smiles more broadly. "That'd be kind of you. Just don't tell my <<if $pronoun is "m">>wife!"<<else>>husband!"<</if>>

	You return with <<his>> drink, and find <<him>> looking through some photos. "These are my kids," <<he>> says, sharing them with you. <<He>> seems genuinely proud of them.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<</if>>

<<elseif $pubnpc is 2>>

	<<if $pubdrink gte 8000>>

	"No," <<he>> says. "Thank you, but I'm at my limit. You're been very kind though, I hope I see you again." You might have waited too long.

	<<link [[Next|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 6000>>

	"I don't think I've ever drank this much!" <<he>> says.

	You buy <<him>> a drink, then sit down to chat. "My friends make fun of me for being single for so long. Sometimes I do feel lonely."

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 4000>>

	"Okay," <<he>> says. "But you have one this time too."

	You buy <<him>> a drink, then sit down to chat. "I got in trouble a lot. But those actual delinquents were scary."

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 2000>>

	<<He>> smiles again. "You're so kind."

	You buy <<him>> a drink, then sit down to chat. "I graduated last year," <<he>> says. "Are the teachers still the same? I used to get in so much trouble."

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<</if>>

<<elseif $pubnpc is 3>>

	<<if $pubdrink gte 8000>>

	<<He>> nods, saying nothing.

	You leave to buy <<his>> drink, but when you return <<hes>> gone. There's a note on the table that reads "Thank you." You might have waited too long.

	<<link [[Next|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 6000>>

	<<He>> glances at you as <<he>> nods. You think you see a smile.

	You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You joke a bit, and <<he>> laughs.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 4000>>

	<<He>> glances at you this time as <<he>> nods.

	You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You ask <<him>> some simple questions, and manage to get a few nods in response.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 2000>>

	<<He>> doesn't look up, but nods.

	You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. <<He>> still won't speak, but seems happy to listen.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<</if>>

<<elseif $pubnpc is 4>>

	<<if $pubdrink gte 8000>>

	You nod and <<he>> stands to get another. By the time <<he>> returns, you're drooped on the table, everything spinning. "Actually," <<he>> says. "I think you've had enough. Let's get you home."

	<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>

	<<elseif $pubdrink gte 6000>>

		<<He>> buys you yet another glass of liquor.

		<<He>> starts asking questions about you. Innocent enough, where you go to school. Where you live. "One for the road?" <<he>> asks.

		<<if $promiscuity gte 15>>
		<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<</if>>
		<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 4000>>

		<<He>> buys you another glass of liquor. This time it goes down a bit easier.

		<<He>> talks a bit more now, telling you about <<his>> work on a farm. It sounds difficult. <<He>> offers you another drink.

		<<if $promiscuity gte 15>>
		<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<</if>>
		<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 2000>>

	<<He>> buys you a glass of liquor. The bartender didn't ask what <<he>> wanted, seeming to know already. It's strong stuff.

	<<He>> encourages you to say what's on your mind, and doesn't speak much. "Would you like another?" <<he>> asks once your glass is empty.

		<<if $promiscuity gte 15>>
		<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<</if>>
		<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<</if>>

<<else>>

	<<if $pubdrink gte 8000>>

	<<He>> nods, saying nothing.

	You leave to buy <<his>> drink, but when you return <<his>> head lies on the table, snoring. You might have overdone it.

	<<link [[Next|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 6000>>

	<<He>> nods, "Saves me the pennies."

	You leave to buy <<his>> drink. <<He>> doesn't look up this time. <<He>> rambles about loneliness and how <<hes>> unappreciated.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 4000>>

	<<He>> glares at you again, "Go on then."

	You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> speaks this time, and complains about problems at work.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<<elseif $pubdrink gte 2000>>

	<<He>> glares at you, suspicious. "I'm not going to say no to a free drink. But don't get any ideas."

	You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> still refuses to speak, <<his>> gaze buried in <<his>> cup.

	<<if $promiscuity gte 15>>
	<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>

		<<if $money gte 500>>
	<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>

		<</if>>
	<</if>>
	<<link [[Say goodbye|Pub]]>><<endevent>><</link>>

	<</if>>

<</if>>

:: Pub Sex 1 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust -= 50>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<<link [[Next|Pub Sex 1]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pub Sex 1 Finish]]>><</link>><<nexttext>>
<</if>>

:: Pub Sex 2 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust += 50>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<<link [[Next|Pub Sex 2]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pub Sex 2 Finish]]>><</link>><<nexttext>>
<</if>>

:: Pub Sex 3 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>><<set $enemyarousal += 400>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<<link [[Next|Pub Sex 3]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pub Sex 3 Finish]]>><</link>><<nexttext>>
<</if>>

:: Pub Sex 5 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<<link [[Next|Pub Sex 5]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pub Sex 5 Finish]]>><</link>><<nexttext>>
<</if>>

:: Pub Sex 1 Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyhealth lte 0>>

<<tearful>> you knock <<him>> back against one of the doors. It gives way and <<he>> tumbles out, letting you escape before <<he>> can get back up.

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"I really, really needed that," <<he>> says, stroking your hair. "Let's keep this between just the two of us, though." <<He>> glances at <<his>> watch. "I need to get home quick, or I won't have time to wash your scent off." <<He>> opens a door for you to get out. "I won't forget you." <<tearful>> you leave the car.

	<<if $phase is 1>>
	You've made £20.<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 2>>
	You've made £50.<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 3>>
	You've made £100.<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<</if>>

<<else>>

"Alright. I knew I was out of practice. Just go so I can get home in time to wash." <<He>> opens a door for you to leave. <<tearful>> you leave the car.

<</if>>

<<clotheson>>

<<endcombat>>

<<link [[Next|Harvest Street]]>><</link>>

:: Pub Sex 2 Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyhealth lte 0>>

<<tearful>> you knock <<him>> onto <<his>> bed and dash out the room, down the stairs and out onto the street.

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"That was amazing," <<he>> pants. "Why haven't I done this before?" <<He>> rolls onto <<his>> side to face you. "I'd like you to stay, but my parents are back soon. I hope I see you again." <<tearful>> you leave the room. <<He>> stares after you in longing.

	<<if $phase is 1>>
	You've made £20.<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 2>>
	You've made £50.<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 3>>
	You've made £100.<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<</if>>

<<else>>

"Did I do something wrong?" <<he>> asks. "I knew this was a mistake. Please leave. I need to be alone." <<tearful>> you leave <<him>> in peace.

<</if>>

<<clotheson>>

<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

:: Pub Sex 3 Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyhealth lte 0>>

<<tearful>> you knock <<him>> into a bush and run, escaping between the hedges.

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"I'm sorry!" <<he>> exclaims. "I didn't mean to cum so soon!" Face red with shame, <<he>> gathers <<his>> clothing and runs. <<tearful>> you climb to your feet.

	<<if $phase is 1>>
	You've made £20.<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 2>>
	You've made £50.<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 3>>
	You've made £100.<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<</if>>

<<else>>

<<He>> doesn't say anything. <<He>> nods, eyes downcast. <<tearful>> you bid <<him>> goodbye.

<</if>>

<<clotheson>>

<<endcombat>>

<<link [[Next|Park]]>><</link>>

:: Pub Sex 5 Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyhealth lte 0>>

You knock <<him>> into the stall door, which <<he>> crashes through. <<tearful>> you leap over <<him>> on the way out.

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"You're a fine lay, but I'm tired. Go slut it up somewhere else." <<He>> slaps your ass as you leave.

	<<if $phase is 1>>
	You've made £20.<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 2>>
	You've made £50.<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 3>>
	You've made £100.<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<</if>>

<<else>>

"What? Fucking in the toilets not good enough for ya?" <<He>> laughs. "I'm joking <<girlstop>> Now get going." <<tearful>> you leave the toilets.

<</if>>

<<clotheson>>

<<endcombat>>

<<link [[Next|Pub]]>><</link>>

:: Pub Journey [nobr]
<<set $location to "forest">><<set $outside to 1>><<effects>><<set $forest to 0>>

<<if $drunk is 1>>
	<<if $rng gte 51>><<set $location to "town">>

	You walk with <<himstop>> <<He>> has to grab your shoulders to steady you more than once, but you manage to climb onto the back seat of <<his>> car. The journey doesn't take long. "This is your home right?" <<he>> asks. "It's not my place to say but you should be more careful in the future. There are creeps who prey on cute <<girls>> like you." <<He>> helps you to the front door, only going back to <<his>> car once you're safe inside.

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

	<<else>>

	You walk with <<himstop>> <<He>> steers you toward the forest. Once concealed from view of the town <<he>> turns to you. "I have something for you," <<he>> holds out <<his>> hand, showing you a pink pill. "It'll make things easier."

	<<link [[Eat the Pill|Pub Pill]]>><<set $drugged += 180>><</link>>

	<<link [[Refuse|Pub Pill Refuse]]>><</link>>

	<</if>>
<<else>>

You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."

	<<link [[Eat the Pill|Pub Pill]]>><<set $drugged += 180>><</link>>

	<<link [[Refuse|Pub Pill Refuse]]>><</link>>

<</if>>

:: Pub Pill [nobr]
<<set $location to "forest">><<set $outside to 1>><<effects>>

You swallow the pill. A daze descends on you and a perverse warmth grows in your belly. "Nice, isn't it. Now come here."

<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>

<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 12>><<set $molestationstart to 1>><</link>><<gstress>>

<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 12>><</link>><<gstress>>

<</if>>
		<<if $promiscuity gte 35>>
		<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>

		<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>

		<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>

		<</if>>

:: Pub Pill Refuse [nobr]
<<set $location to "forest">><<set $outside to 1>><<effects>>

<<He>> shrugs and puts it away. "It's all the same to me. Now come here."

<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>

<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 12>><<set $molestationstart to 1>><</link>><<gstress>>

<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 12>><</link>><<gstress>>

<</if>>
		<<if $promiscuity gte 35>>
		<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>

		<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>

		<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>

		<</if>>

:: Pub Sex 4 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

	<<if $phase lte 0>>
	"No <<bitchcomma>> this is happening. I didn't walk out here for fresh air." <<He>> grabs you.

	<</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<<link [[Next|Pub Sex 4]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pub Sex 4 Finish]]>><</link>><<nexttext>>
<</if>>

:: Pub Refuse 2 [nobr]
<<set $location to "forest">><<set $outside to 1>><<effects>>

"Suit yourself." <<He>> says. "I'd be careful if I were you. You don't want to get lost in here." <<He>> heads back to town.

<<link [[Next|Forest]]>><<set $forest to 0>><<endevent>><</link>>

:: Pub Sex 4 Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyhealth lte 0>>

You push <<him>> backwards and <<he>> trips over a branch. <<tearful>> you lose <<him>> between the trees.

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"Thanks babe. I'll let my friends know who to see if they need a slut." <<He>> saunters off into the woods. <<tearful>> you climb to your feet.

	<<if $phase is 1>>
	You've made £20.<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 2>>
	You've made £50.<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<elseif $phase is 3>>
	You've made £100.<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<</if>>

<<else>>

"Make up your damn mind," <<he>> says, exasperated. <<He>> picks up <<his>> jacket and heads into the forest. <<tearful>> you climb to your feet.

<</if>>

<<clotheson>>

<<endcombat>>

<<link [[Next|Forest]]>><</link>>

:: Pub Demand [nobr]
<<effects>>

<<set $submissive -= 1>>
<<if $submissive gte 1150>>
"You just need to pay me," you say, "and you can do what you like with me."
<<elseif $submissive lte 850>>
"Right. Now pay up," you say, "or you aren't getting anything."
<<else>>
"Just pay me and we can get started," you say.
<</if>>
<<promiscuity3>>

<<if $phase is 1>>

<<set $seductiondifficulty to (7000 - $pubdrink)>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

<<elseif $phase is 2>>

<<set $seductiondifficulty to (9000 - $pubdrink)>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

<<else>>

<<set $seductiondifficulty to (12000 - $pubdrink)>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

<</if>>

<<if $seductionrating gte $seductionrequired>>

	<<if $pubnpc is 1>>

	"Is this what I've come to? Hiring hookers in my car?" <<He>> sighs. "I'll pay you. I'll just say I was robbed."

	<<link [[Next|Pub Sex 1]]>><<set $sexstart to 1>><</link>>

	<<elseif $pubnpc is 2>>

	<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot," <<he>> sits on the bed. "I'll hire you. B-but only because I'd hate to drag you here for no reason." <<He>> reaches for you.

<<link [[Next|Pub Sex 2]]>><<set $sexstart to 1>><</link>>

	<<elseif $pubnpc is 3>>

	<<He>> desperately rummages in <<his>> pockets for the money, cobbling it together from change. <<He>> dumps it on the ground and lunges once more.

	<<link [[Next|Pub Sex 3]]>><<set $sexstart to 1>><</link>>

	<<elseif $pubnpc is 4>>

	"You're a wily one," <<he>> says. "I'll pay you. Fair warning though, not everyone appreciates independent whores. You need to watch yourself.

	<<link [[Next|Pub Sex 4]]>><<set $sexstart to 1>><</link>>

	<<else>>

	<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. I can respect that." <<He>> pulls you closer. "But we're doing this my way."

	<<link [[Next|Pub Sex 5]]>><<set $sexstart to 1>><</link>>

	<</if>>

<<else>><<set $phase to 0>>

	<<if $pubnpc is 1>>

		<<if $rng gte 81>>

		"So that's how it is? You going to blackmail me next?" <<Hes>> incensed. "If I'm taking a fall, I'm getting something out of it." <<He>> grips your arm and pulls you closer.

<<set $phase to 0>>

		<<link [[Next|Pub Sex 1]]>><<set $molestationstart to 1>><</link>>

		<<else>>

		"Is this what I've come to? Hiring hookers in my car?" <<he>> says. "Please leave, I need to think about my decisions. Go."

		<<link [[Next|Harvest Street]]>><<endevent>><</link>>

		<</if>>

	<<elseif $pubnpc is 2>>

		<<if $rng gte 81>>

		<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. But you manipulated me." <<His>> fists clench. "You think I'm an idiot don't you. I'll show you who's the idiot." <<He>> grabs you.

<<set $phase to 0>>

		<<link [[Next|Pub Sex 2]]>><<set $molestationstart to 1>><</link>>

		<<else>>

		<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot," <<he>> sits on the bed. "Please leave before my parents get home. I don't want them to see you."

		<<link [[Next|Danube Street]]>><<endevent>><</link>>

		<</if>>

	<<elseif $pubnpc is 3>>

		<<if $rng gte 81>>

		<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> lunges for you anyway.

<<set $phase to 0>>

		<<link [[Next|Pub Sex 3]]>><<set $molestationstart to 1>><</link>>

		<<else>>

		<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> looks at you pleadingly.

<<set $phase to 0>>

		<<link [[Pity fuck|Pub Sex 3]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>

		<<link [[Leave|Park]]>><<endevent>><</link>>

		<</if>>

	<<elseif $pubnpc is 4>>

		<<if $rng gte 81>>

		"You're a wily one," <<he>> says. "But I don't think you're in a position to demand anything."

<<set $phase to 0>>

		<<link [[Next|Pub Sex 4]]>><<set $molestationstart to 1>><</link>>

		<<else>>

		"You're a wily one," <<he>> says. "But I think I'll pass. Be careful. Not everyone appreciates independent whores."

		<<link [[Leave|Forest]]>><<endevent>><</link>>

		<</if>>

	<<else>>

		<<if $rng gte 81>>

		<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. But you've made a mistake. I'm not leaving without cooling off."

<<set $phase to 0>>

		<<link [[Next|Pub Sex 5]]>><<set $molestationstart to 1>><</link>>

		<<else>>

		<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. I can respect that. I'm not falling for it though. Go find some other fool to torment."

		<<link [[Leave|Pub]]>><<endevent>><</link>>

		<</if>>

	<</if>>

<</if>>

:: Pub Accost [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>><<set $money -= 50000>>

They take the money, careful not to let anyone else see. "What a shame we couldn't find you," the <<person>> says. "Be careful <<girlcomma>> this won't buy our incompetence for long." They turn and leave.

<<endevent>>

<<link [[Next|Pub]]>><</link>>

<<else>>

They lead you out onto the street. They stay close to you, making sure you have no opportunity to escape. You arrive at the Brothel, and they push you down the staircase beside it. They push you along a corridor lined with doors on both sides until you come to an open one at the end. They push you through.

You enter a small room. Briar is there, flanked by two more thugs.<<endevent>> <<briar>><<person1>>"I tried to warn you," <<he>> says. <<His>> thugs pick you up by the legs, dropping your head and chest to the ground.

	<<if $skirt is 1>>
	Your $lowerclothes slip down your thighs, baring your <<undiesstop>>
	<</if>>

Briar pulls a lever and a hole opens in the wall a few feet off the ground.

The thugs push your legs through, then your <<bottomcomma>> until your back half hangs out the other side. Briar manipulates the lever a bit, and the hole tightens around your waist. <<He>> kneels in front of you and lifts your chin. "You're going to pay me back the only way you can." <<He>> stands up and leaves the room, taking <<his>> thugs with <<himstop>><<set $leftarm to "bound">><<set $rightarm to "bound">>

<<endevent>>
You feel something prod your behind.

<<set $punishmenthole to 10>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Pub Accost Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Pub Accost Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Pub Accost Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Pub Accost Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Pub Accost Fight]]>><</link>><<nexttext>>
<</if>>

:: Pub Accost Fight Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

You break free in their moment of weakness. <<tearful>> you flee down the road.

<<clotheson>>
<<endcombat>>

<<harvestquick>>

<<elseif $enemyhealth lte 0>>

You knock the pair out of the way and escape the pub. <<tearful>> you flee down the road.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<clotheson>>
<<endcombat>>

<<harvestquick>>

<<else>>

You're too battered to continue to fight. "Nice try," the <<person1>><<person>> says. "Now you come with us."

<<clotheson>>
<<endcombat>>

<<link [[Next|Pub Accost]]>><<set $phase to 1>><</link>>

<</if>>

repo_name: Tarkin/degrees

license: unknown