code:
using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;

namespace Rimworld_Animations
{
	[HarmonyPatch(typeof(PawnRenderer), "RenderPawnAt")]
	public static class PawnRenderer_RenderPawnAt_Patch
	{
		static bool ClearCache(Pawn pawn)
		{
			return pawn.IsInvisible() || (pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating);
		}

		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			var list = instructions.ToList();

			foreach (CodeInstruction i in instructions)
			{
				if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
				{
					yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
				}
				else
				{
					yield return i;
				}
			}
		}
	}

}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RimWorld;
using Verse;

namespace Rimworld_Animations
{
    [HarmonyPatch(typeof(Thing), "DrawAt")]
    public static class HarmonyPatch_Thing
    {

        public static bool Prefix(Thing __instance)
        {
            CompThingAnimator thingAnimator = __instance.TryGetComp<CompThingAnimator>();
            if (thingAnimator != null && thingAnimator.isAnimating)
            {
                thingAnimator.AnimateThing(__instance);
                return false;

            }

            return true;

        }

    }
}

license: unknown


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
using RimWorld;

namespace Rimworld_Animations {

    public class AnimationSettings : ModSettings {

        public static bool orgasmQuiver, rapeShiver, soundOverride = true, hearts = true, controlGenitalRotation = false, applySemenOnAnimationOrgasm = false, fastAnimForQuickie = false,
            PlayAnimForNonsexualActs = true;
        public static bool offsetTab = false, debugMode = false;
        public static float shiverIntensity = 2f;

        public static Dictionary<string, Vector2> offsets = new Dictionary<string, Vector2>();
        public static Dictionary<string, float> rotation = new Dictionary<string, float>();

        public override void ExposeData() {

            base.ExposeData();

            Scribe_Values.Look(ref debugMode, "RJWAnimations-AnimsDebugMode", false);
            Scribe_Values.Look(ref offsetTab, "RJWAnimations-EnableOffsetTab", false);
            Scribe_Values.Look(ref controlGenitalRotation, "RJWAnimations-controlGenitalRotation", false);
            Scribe_Values.Look(ref orgasmQuiver, "RJWAnimations-orgasmQuiver");
            Scribe_Values.Look(ref fastAnimForQuickie, "RJWAnimations-fastAnimForQuickie");
            Scribe_Values.Look(ref rapeShiver, "RJWAnimations-rapeShiver");
            Scribe_Values.Look(ref hearts, "RJWAnimation-sheartsOnLovin");
            Scribe_Values.Look(ref PlayAnimForNonsexualActs, "RJWAnims-PlayAnimForNonsexualActs");
            Scribe_Values.Look(ref applySemenOnAnimationOrgasm, "RJWAnimations-applySemenOnOrgasm", false);
            Scribe_Values.Look(ref soundOverride, "RJWAnimations-rjwAnimSoundOverride", true);
            Scribe_Values.Look(ref shiverIntensity, "RJWAnimations-shiverIntensity", 2f);
            //todo: save offsetsByDefName

            Scribe_Collections.Look(ref offsets, "RJWAnimations-animationOffsets");
            Scribe_Collections.Look(ref rotation, "RJWAnimations-rotationOffsets");

            //needs to be rewritten
            //probably somewhere in options?

        }

    }

    public class RJW_Animations : Mod {

        public RJW_Animations(ModContentPack content) : base(content) {
            GetSettings<AnimationSettings>();

        }

        public override void DoSettingsWindowContents(Rect inRect) {

            Listing_Standard listingStandard = new Listing_Standard();
            listingStandard.Begin(inRect);

            listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride);
            listingStandard.CheckboxLabeled("Control Genital Rotation", ref AnimationSettings.controlGenitalRotation);
            listingStandard.CheckboxLabeled("Play Fast Animation for Quickie", ref AnimationSettings.fastAnimForQuickie);
            listingStandard.CheckboxLabeled("Apply Semen on Animation Orgasm", ref AnimationSettings.applySemenOnAnimationOrgasm);

            if(AnimationSettings.applySemenOnAnimationOrgasm) {
                listingStandard.Label("Recommended--turn down \"Cum on body percent\" in RJW settings to about 33%");
            }

            listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver);
            listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
            listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts);
            listingStandard.CheckboxLabeled("Play animation for nonsexual acts (handholding, makeout)", ref AnimationSettings.PlayAnimForNonsexualActs);
            listingStandard.CheckboxLabeled("Enable Animation Manager Tab", ref AnimationSettings.offsetTab);

            listingStandard.Label("Shiver/Quiver Intensity (default 2): " + AnimationSettings.shiverIntensity);
            AnimationSettings.shiverIntensity = listingStandard.Slider(AnimationSettings.shiverIntensity, 0.0f, 12f);

            listingStandard.CheckboxLabeled("Debug Mode", ref AnimationSettings.debugMode);

            listingStandard.End();
            base.DoSettingsWindowContents(inRect);
        }

        public override void WriteSettings() {
            base.WriteSettings();
            OffsetMainButtonDefOf.OffsetManager.buttonVisible = AnimationSettings.offsetTab;

        }

        public override string SettingsCategory() {
            return "RJW Animation Settings";
        }
    }
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using UnityEngine;
using Verse;
using Verse.AI;
using rjw.Modules.Interactions.Enums;

namespace Rimworld_Animations {
    public static class AnimationUtility {
        /*
         Note: always make the list in this order:
             Female pawns, animal female pawns, male pawns, animal male pawns
        */
        public static AnimationDef tryFindAnimation(ref List<Pawn> participants, rjw.xxx.rjwSextype sexType = 0, rjw.SexProps sexProps = null) {

            InteractionWithExtension interaction = InteractionHelper.GetWithExtension(sexProps.dictionaryKey);

            if(interaction.HasInteractionTag(InteractionTag.Reverse))
            {
                Pawn buffer = participants[1];
                participants[1] = participants[0];
                participants[0] = buffer;
            }

            participants =
                participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator)
                .OrderBy(p => rjw.xxx.can_fuck(p))
                .ToList();

            List<Pawn> localParticipants = new List<Pawn>(participants);

            IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {

                if (x.actors.Count != localParticipants.Count) {
                    return false;
                }
                for (int i = 0; i < x.actors.Count; i++) {

                    if (rjw.RJWPreferenceSettings.Malesex == rjw.RJWPreferenceSettings.AllowedSex.Nohomo) {
                        if (rjw.xxx.is_male(localParticipants[i]) && x.actors[i].isFucked) {
                            return false;
                        }
                }
				if (x.actors[i].requiredGender != null && !x.actors[i].requiredGender.Contains(localParticipants[i].gender.ToStringSafe<Gender>()))
				{
					if (AnimationSettings.debugMode)
					{
						Log.Message(string.Concat(new string[]
						{
							x.defName.ToStringSafe<string>(),
							" not selected -- ",
							localParticipants[i].def.defName.ToStringSafe<string>(),
							" ",
							localParticipants[i].Name.ToStringSafe<Name>(),
							" does not match required gender"
						}));
					}
					return false;
				}
                    if ((x.actors[i].blacklistedRaces != null) && x.actors[i].blacklistedRaces.Contains(localParticipants[i].def.defName)) {
                        if(AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is blacklisted");
                        return false;
                    }

                    if(x.actors[i].defNames.Contains("Human")) {
                        if (!rjw.xxx.is_human(localParticipants[i])) {
                            if (AnimationSettings.debugMode)
                                Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not human");

                            return false;
                        }

                    }
                    else if (!x.actors[i].bodyDefTypes.Contains(localParticipants[i].RaceProps.body)) {

                        if (!x.actors[i].defNames.Contains(localParticipants[i].def.defName)) {

                            if (rjw.RJWSettings.DevMode) {
                                string animInfo = x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ";
                                foreach(String defname in x.actors[i].defNames) {
                                    animInfo += defname + ", ";
                                }
                                if (AnimationSettings.debugMode)
                                    Log.Message(animInfo);
                            }

                            return false;
                        }
                    }
                    //genitals checking

                    if(!GenitalCheckForPawn(x.actors[i].requiredGenitals, localParticipants[i], out string failReason)) {
                        Debug.Log("Didn't select " + x.defName + ", " + localParticipants[i].Name + " " + failReason);
                        return false;
                    }

                    //TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
                    /*
                    if (x.defName != "Cunnilingus")
                        return false;
                    */

                    if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
                        if (AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck");
                        return false;
                    }

                    if (x.actors[i].isFucked && !rjw.xxx.can_be_fucked(localParticipants[i])) {
                        if (AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't be fucked");
                        return false;
                    }
                }
                return true;
            });
            List<AnimationDef> optionsWithInteractionType = options.ToList().FindAll(x => x.interactionDefTypes != null && x.interactionDefTypes.Contains(sexProps.sexType.ToStringSafe()));
            if (optionsWithInteractionType.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for interaction type " + sexProps.sexType.ToStringSafe() + "...");
                return optionsWithInteractionType.RandomElement();
            }
            List<AnimationDef> optionsWithSexType = options.ToList().FindAll(x => x.sexTypes != null && x.sexTypes.Contains(sexType));
            if (optionsWithSexType.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + "...");
                return optionsWithSexType.RandomElement();
            }

            /*
            if(optionsWithInitiator.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for initiators...");
            }
            */

            if (options != null && options.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Randomly selecting animation...");
                return options.RandomElement();
            }
            else
                return null;
        }

        public static void RenderPawnHeadMeshInAnimation1(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool drawNow, Pawn pawn) {

            if (pawn == null || pawn.Map != Find.CurrentMap) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
                return;
            }

            CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

            if (pawnAnimator == null || !pawnAnimator.isAnimating) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
            } else {
                Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
                pawnHeadPosition.y = loc.y;
                GenDraw.DrawMeshNowOrLater(MeshPool.humanlikeHeadSet.MeshAt(pawnAnimator.headFacing), pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, true);
            }
        }

        public static void AdjustHead(ref Quaternion quat, ref Rot4 bodyFacing, ref Vector3 pos, ref float angle, Pawn pawn, PawnRenderFlags flags)
        {
            if (flags.FlagSet(PawnRenderFlags.Portrait)) return;

            CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
            if (anim.isAnimating)
            {
                bodyFacing = anim.headFacing;
                angle = anim.headAngle;
                quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
                pos = anim.getPawnHeadOffset();

            }
        }

        public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn, float bodySizeFactor = 1) {

            if (pawn == null) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
                return;
            }

            CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

            if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
            }
            else {
                Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
                pawnHeadPosition.x *= bodySizeFactor;
                pawnHeadPosition.x *= bodySizeFactor;
                pawnHeadPosition.y = loc.y;
                GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
            }
        }

        public static bool GenitalCheckForPawn(List<string> requiredGenitals, Pawn pawn, out string failReason) {

            failReason = null;
            if (requiredGenitals != null) {
                if (requiredGenitals.Contains("Vagina")) {

                    if (!rjw.Genital_Helper.has_vagina(pawn)) {
                        failReason = "missing vagina";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Penis")) {

                    if (!(rjw.Genital_Helper.has_multipenis(pawn) || rjw.Genital_Helper.has_penis_infertile(pawn) || rjw.Genital_Helper.has_penis_fertile(pawn) || rjw.Genital_Helper.has_ovipositorM(pawn) || rjw.Genital_Helper.has_ovipositorF(pawn))) {
                        failReason = "missing penis";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Mouth")) {

                    if (!rjw.Genital_Helper.has_mouth(pawn)) {
                        failReason = "missing mouth";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Anus")) {

                    if (!rjw.Genital_Helper.has_anus(pawn)) {
                        failReason = "missing anus";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Breasts")) {
                    if (!rjw.Genital_Helper.can_do_breastjob(pawn)) {
                        failReason = "missing breasts";
                        return false;
                    }
                }

                if (requiredGenitals.Contains("NoVagina")) {

                    if (rjw.Genital_Helper.has_vagina(pawn)) {
                        failReason = "has vagina";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoPenis")) {

                    if ((rjw.Genital_Helper.has_multipenis(pawn) || rjw.Genital_Helper.has_penis_infertile(pawn) || rjw.Genital_Helper.has_penis_fertile(pawn))) {
                        failReason = "has penis";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoMouth")) {

                    if (rjw.Genital_Helper.has_mouth(pawn)) {
                        failReason = "has mouth";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoAnus")) {

                    if (rjw.Genital_Helper.has_anus(pawn)) {
                        failReason = "has anus";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoBreasts")) {
                    if (rjw.Genital_Helper.can_do_breastjob(pawn)) {
                        failReason = "has breasts";
                        return false;
                    }
                }
            }

            return true;

        }

        public static Rot4 PawnHeadRotInAnimation(Pawn pawn, Rot4 regularPos)
        {
            Debug.Log("Test");

            if(pawn?.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating)
            {
                return pawn.TryGetComp<CompBodyAnimator>().headFacing;
            }

            return regularPos;
        }
    }
}


code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using Verse;

namespace Rimworld_Animations
{
    public class PatchOperationAddOrReplace : PatchOperationPathed
    {

        protected string key;
        private XmlContainer value;

        protected override bool ApplyWorker(XmlDocument xml)
        {
            XmlNode valNode = value.node;
            bool result = false;
            IEnumerator enumerator = xml.SelectNodes(xpath).GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    object obj = enumerator.Current;
                    result = true;
                    XmlNode parentNode = obj as XmlNode;
                    XmlNode xmlNode = parentNode.SelectSingleNode(key);
                    if (xmlNode == null)
                    {
                        // Add - Add node if not existing
                        xmlNode = parentNode.OwnerDocument.CreateElement(key);
                        parentNode.AppendChild(xmlNode);
                    }
                    else
                    {
                        // Replace - Clear existing children
                        xmlNode.RemoveAll();
                    }
                    // (Re)add value
                    xmlNode.AppendChild(parentNode.OwnerDocument.ImportNode(valNode.FirstChild, true));
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            return result;
        }

    }

}


code:
<?xml version="1.0" encoding="utf-8"?>

<ModMetaData>
	<name>Rimworld-Animations</name>
	<author>C0ffee</author>
  <url>https://gitgud.io/c0ffeeeeeeee/rimworld-animations</url>
	<supportedVersions>

1.1

1.2

1.3

	</supportedVersions>
	<packageId>c0ffee.rimworld.animations</packageId>
	<modDependencies>

			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>

			<packageId>UnlimitedHugs.HugsLib</packageId>
			<displayName>HugsLib</displayName>
			<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
			<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>

			<packageId>rim.job.world</packageId>
			<displayName>RimJobWorld</displayName>
			<downloadUrl>https://www.loverslab.com/topic/110270-mod-rimjobworld/</downloadUrl>

			<packageId>erdelf.HumanoidAlienRaces</packageId>
			<displayName>Humanoid Alien Races 2.0</displayName>
			<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>

	</modDependencies>
	<loadAfter>

UnlimitedHugs.HugsLib

brrainz.harmony

erdelf.humanoidalienraces

nals.facialanimation

com.yayo.yayoAni

	</loadAfter>
	<loadBefore>
	</loadBefore>
	<incompatibleWith>
	</incompatibleWith>
	<description>
    Rimworld Animations! Hurray!

    Questions or bugs?
    Chat with me on the forums: https://www.loverslab.com/topic/140386-rjw-animations/
    Or on the rjw discord: https://discord.gg/CXwHhv8

  </description>
</ModMetaData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
  <identifier>Rimworld-Animations</identifier>
  <version>1.2.8</version>
</Manifest>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <OffsetManager.label>gerenciador de posições</OffsetManager.label>
  <OffsetManager.description>Controla as posições sexuais dos colonos.</OffsetManager.description>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Dog_Doggystyle.label>estilo cachorrinho</Dog_Doggystyle.label>
  <Horse_Cowgirl.label>vaqueira</Horse_Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Tribadism.label>tribadismo</Tribadism.label>
  <Cunnilingus.label>cunilíngua</Cunnilingus.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Double_Penetration.label>dupla penetração</Double_Penetration.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Doggystyle.label>estilo cachorrinho</Doggystyle.label>
  <Blowjob.label>boquete</Blowjob.label>
  <ReverseStandAndCarry.label>69</ReverseStandAndCarry.label>
  <Cowgirl.label>vaqueira</Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<loadFolders>
	<v1.1>

/

1.1

	</v1.1>
	<v1.2>

/

1.2

Patch_HatsDisplaySelection/1.2

	</v1.2>
	<v1.3>

/

1.3

Patch_HatsDisplaySelection/1.2

Patch_SexToysMasturbation

Patch_SexToysMasturbation/1.3

	</v1.3>

</loadFolders>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Patch_SexToysMasturbation.SexToyAnimationDef>
		<defName>Masturbation_DildoVaginal</defName>
		dildo masturbation
		<requiredBodyPart>vagina</requiredBodyPart>
		<sounds>true</sounds>
		<sexTypes>

Masturbation

		</sexTypes>
		<actors>

				<defNames>

Human

				</defNames>
				<isFucked>true</isFucked>

		</actors>

		<animationStages>

				<stageName>Masturbating</stageName>
				<isLooping>true</isLooping>
				<playTimeTicks>917</playTimeTicks>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>40</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>30</tickDuration>
								<bodyAngle>76.4867554</bodyAngle>
								<headAngle>45.3887634</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0506898165</bodyOffsetZ>
								<bodyOffsetX>0.08564949</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>30</tickDuration>
								<bodyAngle>78.22131</bodyAngle>
								<headAngle>48.0072327</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.039129138</bodyOffsetZ>
								<bodyOffsetX>0.07794231</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>30</tickDuration>
								<bodyAngle>76.4867554</bodyAngle>
								<headAngle>45.3887634</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0506898165</bodyOffsetZ>
								<bodyOffsetX>0.08564949</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>40</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.2783391</positionX>
								<positionZ>-0.0514066666</positionZ>
								<rotation>81.16443</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.1704393</positionX>
								<positionZ>-0.0668209046</positionZ>
								<rotation>72.8611145</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.2783391</positionX>
								<positionZ>-0.0514066666</positionZ>
								<rotation>81.16443</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

						</keyframes>

				</animationClips>

				<stageName>GettingIntoPosition</stageName>
				<isLooping>false</isLooping>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>50</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>50</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>FastMasturbation</stageName>
				<isLooping>true</isLooping>
				<stageIndex>0</stageIndex>
				<playTimeTicks>1610</playTimeTicks>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>20</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>25</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>25</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>20</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>VeryFastMasturbation</stageName>
				<isLooping>true</isLooping>
				<stageIndex>0</stageIndex>
				<playTimeTicks>225</playTimeTicks>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>6</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>8</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>6</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>8</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>Orgasm</stageName>
				<isLooping>false</isLooping>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>6</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>80</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>90</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>70</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>70</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>6</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>80</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>90</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>70</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>70</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

		</animationStages>
	</Patch_SexToysMasturbation.SexToyAnimationDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{87763712-0536-4D5F-9EAA-520F15D4F84E}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_SexToysMasturbation</RootNamespace>
    <AssemblyName>Patch_SexToysMasturbation</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.3\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\1127530465\1.3\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\1.3\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW-ToysAndMasturbation">
      <HintPath>..\..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\Defs\SexToyAnimationDef.cs" />
    <Compile Include="Source\Patches\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
    <Compile Include="Source\Harmony\Harmony_PatchAll.cs" />
    <Compile Include="Source\Utilities\AnimSexToyUtility.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.3\Assemblies\" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.3\Defs\AnimationDefs\Animations_Dildo.xml" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_SexToysMasturbation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_SexToysMasturbation")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("87763712-0536-4d5f-9eaa-520f15d4f84e")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
using Rimworld_Animations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Patch_SexToysMasturbation
{
    public class SexToyAnimationDef : AnimationDef
    {

        public String requiredBodyPart = null;

    }
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using HarmonyLib;
using System.Reflection;

namespace Patch_SexToysMasturbation
{

    [StaticConstructorOnStartup]
    public static class Harmony_PatchAll {

        static Harmony_PatchAll() {

            Harmony val = new Harmony("animtoyspatch");
            val.PatchAll(Assembly.GetExecutingAssembly());

        }
    }
}


code:
using HarmonyLib;
using Rimworld_Animations;
using rjw;
using RJW_ToysAndMasturbation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Patch_SexToysMasturbation
{
    [HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
    public class HarmonyPatch_JobDriver_SexBaseInitiator
    {

        public static void Postfix(ref JobDriver_SexBaseInitiator __instance)
        {

            if(__instance is JobDriver_MasturbateWithToy masturbateJobDriver)
            {

                Log.Message("Rerolling animations...");
                Pawn pawn = masturbateJobDriver.pawn;
                Thing sexToy = masturbateJobDriver.dildo;

                RerollAnimationsForSexToy(pawn, sexToy, masturbateJobDriver.Bed);
            }

        }

        public static void RerollAnimationsForSexToy(Pawn pawn, Thing thing, Thing bed)
        {
            CompSexToy sextoy = thing.TryGetComp<CompSexToy>();

            SexToyAnimationDef anim = AnimSexToyUtility.tryFindAnimation(sextoy, pawn);

            if (anim != null)
            {
                Log.Message("Playing anim " + anim.defName);

                if(bed != null)
                {
                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(bed);
                    thing.TryGetComp<CompThingAnimator>().setAnchor(bed);
                }
                else
                {
                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(pawn.Position);
                    thing.TryGetComp<CompThingAnimator>().setAnchor(pawn.Position);
                }

                bool mirror = GenTicks.TicksGame % 2 == 0;

                pawn.TryGetComp<CompBodyAnimator>().StartAnimation(anim, new List<Pawn> { pawn }, 0, mirror);
                thing.TryGetComp<CompThingAnimator>().StartAnimation(anim, pawn, mirror);

                (pawn.jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
                (pawn.jobs.curDriver as JobDriver_Sex).sex_ticks = anim.animationTimeTicks;
                (pawn.jobs.curDriver as JobDriver_Sex).duration = anim.animationTimeTicks;
            }
            else
            {
                Log.Message("No animation found");
            }

        }

    }

}


code:
using rjw;
using RJW_ToysAndMasturbation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Patch_SexToysMasturbation
{
    public class AnimSexToyUtility
    {

        public static SexToyAnimationDef tryFindAnimation(CompSexToy sexToy, Pawn pawn)
        {

            IEnumerable<SexToyAnimationDef> options = DefDatabase<SexToyAnimationDef>.AllDefs.Where((SexToyAnimationDef x) =>
            {

                if(!sexToy.Props.requiredBodyParts.Contains(x.requiredBodyPart))
                {
                    return false;
                }

                if(x.requiredBodyPart == "vagina" && !Genital_Helper.has_vagina(pawn))
                {
                    return false;
                }

                return true;

            });

            if(options != null && options.Any())
            {
                return options.RandomElement();
            }
            else
            {
                return null;
            }

        }

    }
}


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Rimworld-Animations")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rimworld-Animations")]
[assembly: AssemblyCopyright("Copyright ©  2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("71b05d71-67b2-4014-82cd-18c20ac0882f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{71B05D71-67B2-4014-82CD-18C20AC0882F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Rimworld_Animations</RootNamespace>
    <AssemblyName>Rimworld-Animations</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.3\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="AlienRace">
      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.3\Assemblies\AlienRace.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\rjw\1.3\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW-ToysAndMasturbation">
      <HintPath>..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="1.3\Source\Animations\Keyframes\AddonInfo.cs" />
    <Compile Include="1.3\Source\Animations\Keyframes\AddonKeyframe.cs" />
    <Compile Include="1.3\Source\Extensions\PawnWoundDrawerExtension.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_Thing.cs" />
    <Compile Include="1.3\Source\Utilities\PatchOperationAddOrReplace.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="1.3\Source\Actors\Actor.cs" />
    <Compile Include="1.3\Source\Actors\AlienRaceOffset.cs" />
    <Compile Include="1.3\Source\Actors\BodyTypeOffset.cs" />
    <Compile Include="1.3\Source\Animations\AnimationStage.cs" />
    <Compile Include="1.3\Source\Animations\Clips\BaseAnimationClip.cs" />
    <Compile Include="1.3\Source\Animations\Clips\PawnAnimationClip.cs" />
    <Compile Include="1.3\Source\Animations\Clips\ThingAnimationClip.cs" />
    <Compile Include="1.3\Source\Animations\Keyframes\Keyframe.cs" />
    <Compile Include="1.3\Source\Animations\Keyframes\PawnKeyframe.cs" />
    <Compile Include="1.3\Source\Animations\Keyframes\ThingKeyframe.cs" />
    <Compile Include="1.3\Source\Utilities\AnimationUtility.cs" />
    <Compile Include="1.3\Source\Comps\CompBodyAnimator.cs" />
    <Compile Include="1.3\Source\Comps\CompProperties_BodyAnimator.cs" />
    <Compile Include="1.3\Source\Comps\CompProperties_ThingAnimator.cs" />
    <Compile Include="1.3\Source\Comps\CompThingAnimator.cs" />
    <Compile Include="1.3\Source\Defs\AnimationDef.cs" />
    <Compile Include="1.3\Source\MainTabWindows\WorldComponent_UpdateMainTab.cs" />
    <Compile Include="1.3\Source\MainTabWindows\MainTabWindow_OffsetConfigure.cs" />
    <Compile Include="1.3\Source\MainTabWindows\OffsetMainButtonDefOf.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_AlienRace.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_CSL.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_DontShaveYourHead.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_FacialAnimation.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_HatsDisplaySelection.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_ShowHairWithHats.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_HeadHair.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderer.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_PawnRotation.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_Pawn_DrawTracker.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_SetPawnAnimatable.cs" />
    <Compile Include="1.3\Source\Patches\Harmony_PatchAll.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_JoinInBed.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\HarmonyPatch_PlaySexSounds.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\HarmonyPatch_SexTick.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\HarmonyPatch_WorkGiverSex.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseReceiverLoved.cs" />
    <Compile Include="1.3\Source\Settings\AnimationSettings.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.1\Assemblies\Rimworld-Animations.dll" />
    <Content Include="1.3\Assemblies\Rimworld-Animations.dll" />
    <Content Include="About\About.xml" />
    <Content Include="About\Manifest.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_Beast.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_Lesbian.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_Masturbate.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_Multi.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_vanilla.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_Vanilla2.xml" />
    <Content Include="1.3\Defs\MainTabDefs\MainButtonDef.xml" />
    <Content Include="1.3\Defs\SoundDefs\Sounds_Sex.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\MainButtonDef\MainButtonDef.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Beast.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Lesbian.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Multi.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_vanilla.xml" />
    <Content Include="LoadFolders.xml" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.2\" />
    <Folder Include="1.3\Defs\JobDefs\" />
    <Folder Include="1.3\Source\JobDrivers\" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Patch_HatsDisplaySelection", "Patch_HatsDisplaySelection\Patch_HatsDisplaySelection.csproj", "{BA766964-1716-422D-A09E-29426F8EB9D5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Patch_SexToysMasturbation", "Patch_SexToysMasturbation\Patch_SexToysMasturbation.csproj", "{87763712-0536-4D5F-9EAA-520F15D4F84E}"
EndProject
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code:
# To customize your server, make a copy of this file to `.env` and edit any
# values you want to change. Be sure to remove the `#` at the beginning of each
# line you want to modify.

# All values have reasonable defaults, so you only need to change the ones you
# want to override.

# ------------------------------------------------------------------------------
# General settings:

# The title displayed on the info page.
# SERVER_TITLE=Coom Tunnel

# Text model requests allowed per minute per user.
# TEXT_MODEL_RATE_LIMIT=4
# Image model requests allowed per minute per user.
# IMAGE_MODEL_RATE_LIMIT=2

# Max number of context tokens a user can request at once.
# Increase this if your proxy allow GPT 32k or 128k context
# MAX_CONTEXT_TOKENS_OPENAI=16384

# Max number of output tokens a user can request at once.
# MAX_OUTPUT_TOKENS_OPENAI=400
# MAX_OUTPUT_TOKENS_ANTHROPIC=400

# Whether to show the estimated cost of consumed tokens on the info page.
# SHOW_TOKEN_COSTS=false

# Whether to automatically check API keys for validity.
# Note: CHECK_KEYS is disabled by default in local development mode, but enabled
# by default in production mode.
# CHECK_KEYS=true

# Which model types users are allowed to access.
# The following model families are recognized:
# turbo | gpt4 | gpt4-32k | gpt4-turbo | dall-e | claude | bison | aws-claude | azure-turbo | azure-gpt4 | azure-gpt4-32k | azure-gpt4-turbo
# By default, all models are allowed except for 'dall-e'. To allow DALL-E image
# generation, uncomment the line below and add 'dall-e' to the list.
# ALLOWED_MODEL_FAMILIES=turbo,gpt4,gpt4-32k,gpt4-turbo,claude,bison,aws-claude,azure-turbo,azure-gpt4,azure-gpt4-32k,azure-gpt4-turbo

# URLs from which requests will be blocked.
# BLOCKED_ORIGINS=reddit.com,9gag.com
# Message to show when requests are blocked.
# BLOCK_MESSAGE="You must be over the age of majority in your country to use this service."
# Destination to redirect blocked requests to.
# BLOCK_REDIRECT="https://roblox.com/"

# Comma-separated list of phrases that will be rejected. Only whole words are matched.
# Surround phrases with quotes if they contain commas.
# Avoid short or common phrases as this tests the entire prompt.
# REJECT_PHRASES="phrase one,phrase two,"phrase three, which has a comma",phrase four"
# Message to show when requests are rejected.
# REJECT_MESSAGE="This content violates /aicg/'s acceptable use policy."

# Whether prompts should be logged to Google Sheets.
# Requires additional setup. See `docs/google-sheets.md` for more information.
# PROMPT_LOGGING=false

# The port to listen on.
# PORT=7860

# Whether cookies should be set without the Secure flag, for hosts that don't support SSL.
# USE_INSECURE_COOKIES=false

# Detail level of logging. (trace | debug | info | warn | error)
# LOG_LEVEL=info

# ------------------------------------------------------------------------------
# Optional settings for user management, access control, and quota enforcement:
# See `docs/user-management.md` for more information and setup instructions.
# See `docs/user-quotas.md` to learn how to set up quotas.

# Which access control method to use. (none | proxy_key | user_token)
# GATEKEEPER=none
# Which persistence method to use. (memory | firebase_rtdb)
# GATEKEEPER_STORE=memory

# Maximum number of unique IPs a user can connect from. (0 for unlimited)
# MAX_IPS_PER_USER=0
# Whether user_tokens should be automatically disabled when reaching the IP limit.
# MAX_IPS_AUTO_BAN=true

# With user_token gatekeeper, whether to allow users to change their nickname.
# ALLOW_NICKNAME_CHANGES=true

# Default token quotas for each model family. (0 for unlimited)
# DALL-E "tokens" are counted at a rate of 100000 tokens per US$1.00 generated,
# which is similar to the cost of GPT-4 Turbo.
# DALL-E 3 costs around US$0.10 per image (10000 tokens).
# See `docs/dall-e-configuration.md` for more information.
# TOKEN_QUOTA_TURBO=0
# TOKEN_QUOTA_GPT4=0
# TOKEN_QUOTA_GPT4_32K=0
# TOKEN_QUOTA_GPT4_TURBO=0
# TOKEN_QUOTA_DALL_E=0
# TOKEN_QUOTA_CLAUDE=0
# TOKEN_QUOTA_BISON=0
# TOKEN_QUOTA_AWS_CLAUDE=0

# How often to refresh token quotas. (hourly | daily)
# Leave unset to never automatically refresh quotas.
# QUOTA_REFRESH_PERIOD=daily

# ------------------------------------------------------------------------------
# Secrets and keys:
# Do not put any passwords or API keys directly in this file.
# For Huggingface, set them via the Secrets section in your Space's config UI.
# For Render, create a "secret file" called .env using the Environment tab.

# You can add multiple API keys by separating them with a comma.
# For AWS credentials, separate the access key ID, secret key, and region with a colon.
OPENAI_KEY=sk-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ANTHROPIC_KEY=sk-ant-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# See `docs/aws-configuration.md` for more information, there may be additional steps required to set up AWS.
AWS_CREDENTIALS=myaccesskeyid:mysecretkey:us-east-1,anotheraccesskeyid:anothersecretkey:us-west-2
# See `docs/azure-configuration.md` for more information, there may be additional steps required to set up Azure.
AZURE_CREDENTIALS=azure-resource-name:deployment-id:api-key,another-azure-resource-name:another-deployment-id:another-api-key

# With proxy_key gatekeeper, the password users must provide to access the API.
# PROXY_KEY=your-secret-key

# With user_token gatekeeper, the admin password used to manage users.
# ADMIN_KEY=your-very-secret-key

# With firebase_rtdb gatekeeper storage, the Firebase project credentials.
# FIREBASE_KEY=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# FIREBASE_RTDB_URL=https://xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.firebaseio.com

# With prompt logging, the Google Sheets credentials.
# GOOGLE_SHEETS_SPREADSHEET_ID=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# GOOGLE_SHEETS_KEY=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


code:
*.7z filter=lfs diff=lfs merge=lfs -text
*.arrow filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
*.bz2 filter=lfs diff=lfs merge=lfs -text
*.ckpt filter=lfs diff=lfs merge=lfs -text
*.ftz filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.h5 filter=lfs diff=lfs merge=lfs -text
*.joblib filter=lfs diff=lfs merge=lfs -text
*.lfs.* filter=lfs diff=lfs merge=lfs -text
*.mlmodel filter=lfs diff=lfs merge=lfs -text
*.model filter=lfs diff=lfs merge=lfs -text
*.msgpack filter=lfs diff=lfs merge=lfs -text
*.npy filter=lfs diff=lfs merge=lfs -text
*.npz filter=lfs diff=lfs merge=lfs -text
*.onnx filter=lfs diff=lfs merge=lfs -text
*.ot filter=lfs diff=lfs merge=lfs -text
*.parquet filter=lfs diff=lfs merge=lfs -text
*.pb filter=lfs diff=lfs merge=lfs -text
*.pickle filter=lfs diff=lfs merge=lfs -text
*.pkl filter=lfs diff=lfs merge=lfs -text
*.pt filter=lfs diff=lfs merge=lfs -text
*.pth filter=lfs diff=lfs merge=lfs -text
*.rar filter=lfs diff=lfs merge=lfs -text
*.safetensors filter=lfs diff=lfs merge=lfs -text
saved_model/**/* filter=lfs diff=lfs merge=lfs -text
*.tar.* filter=lfs diff=lfs merge=lfs -text
*.tflite filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.wasm filter=lfs diff=lfs merge=lfs -text
*.xz filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.zst filter=lfs diff=lfs merge=lfs -text
*tfevents* filter=lfs diff=lfs merge=lfs -text

path: .gitattributes


code:
.env
.venv
.vscode
.idea
build
greeting.md
node_modules
http-client.private.env.json

path: .gitignore


code:
#!/usr/bin/env sh
. "$(dirname -- "$0")/_/husky.sh"

npm run type-check

path: .husky/pre-push


code:
# OAI Reverse Proxy

Reverse proxy server for the OpenAI and Anthropic APIs. Forwards text generation requests while rejecting administrative/billing requests. Includes optional rate limiting and prompt filtering to prevent abuse.

### Table of Contents
- [What is this?](#what-is-this)
- [Why?](#why)
- [Usage Instructions](#setup-instructions)
  - [Deploy to Huggingface (Recommended)](#deploy-to-huggingface-recommended)
  - [Deploy to Repl.it (WIP)](#deploy-to-replit-wip)
- [Local Development](#local-development)

## What is this?
If you would like to provide a friend access to an API via keys you own, you can use this to keep your keys safe while still allowing them to generate text with the API. You can also use this if you'd like to build a client-side application which uses the OpenAI or Anthropic APIs, but don't want to build your own backend. You should never embed your real API keys in a client-side application. Instead, you can have your frontend connect to this reverse proxy and forward requests to the downstream service.

This keeps your keys safe and allows you to use the rate limiting and prompt filtering features of the proxy to prevent abuse.

## Why?
OpenAI keys have full account permissions. They can revoke themselves, generate new keys, modify spend quotas, etc. **You absolutely should not share them, post them publicly, nor embed them in client-side applications as they can be easily stolen.**

This proxy only forwards text generation requests to the downstream service and rejects requests which would otherwise modify your account.

---

## Usage Instructions
If you'd like to run your own instance of this proxy, you'll need to deploy it somewhere and configure it with your API keys. A few easy options are provided below, though you can also deploy it to any other service you'd like.

### Deploy to Huggingface (Recommended)
[See here for instructions on how to deploy to a Huggingface Space.](./docs/deploy-huggingface.md)

### Deploy to Render
[See here for instructions on how to deploy to Render.com.](./docs/deploy-render.md)

## Local Development
To run the proxy locally for development or testing, install Node.js >= 18.0.0 and follow the steps below.

1. Clone the repo
2. Install dependencies with `npm install`
3. Create a `.env` file in the root of the project and add your API keys. See the [.env.example](./.env.example) file for an example.
4. Start the server in development mode with `npm run start:dev`.

You can also use `npm run start:dev:tsc` to enable project-wide type checking at the cost of slower startup times. `npm run type-check` can be used to run type checking without starting the server.


code:
FROM node:18-bullseye-slim
RUN apt-get update && \
    apt-get install -y git
RUN git clone https://gitgud.io/khanon/oai-reverse-proxy.git /app
WORKDIR /app
RUN chown -R 1000:1000 /app
USER 1000
RUN npm install
COPY Dockerfile greeting.md* .env* ./
RUN npm run build
EXPOSE 7860
ENV NODE_ENV=production
CMD [ "npm", "start" ]

path: docker/huggingface/Dockerfile


code:
# syntax = docker/dockerfile:1.2

FROM node:18-bullseye-slim
RUN apt-get update && \
    apt-get install -y curl

# Unlike Huggingface, Render can only deploy straight from a git repo and
# doesn't allow you to create or modify arbitrary files via the web UI.
# To use a greeting file, set `GREETING_URL` to a URL that points to a raw
# text file containing your greeting, such as a GitHub Gist.

# You may need to clear the build cache if you change the greeting, otherwise
# Render will use the cached layer from the previous build.

WORKDIR /app
ARG GREETING_URL
RUN if [ -n "$GREETING_URL" ]; then \
    curl -sL "$GREETING_URL" > greeting.md; \
    fi
COPY package*.json greeting.md* ./
RUN npm install
COPY . .
RUN npm run build
RUN --mount=type=secret,id=_env,dst=/etc/secrets/.env cat /etc/secrets/.env >> .env
EXPOSE 10000
ENV NODE_ENV=production
CMD [ "npm", "start" ]

path: docker/render/Dockerfile


code:
openapi: 3.0.0
info:
  version: 1.0.0
  title: User Management API
paths:
  /admin/users:
    get:
      summary: List all users
      operationId: getUsers
      responses:
        "200":
          description: A list of users
          content:
            application/json:
              schema:
                type: object
                properties:
                  users:
                    type: array
                    items:
                      $ref: "#/components/schemas/User"
                  count:
                    type: integer
                    format: int32
    post:
      summary: Create a new user
      operationId: createUser
      requestBody:
        content:
          application/json:
            schema:
              oneOf:
                - type: object
                  properties:
                    type:
                      type: string
                      enum: ["normal", "special"]
                - type: object
                  properties:
                    type:
                      type: string
                      enum: ["temporary"]
                    expiresAt:
                      type: integer
                      format: int64
                    tokenLimits:
                      $ref: "#/components/schemas/TokenCount"
      responses:
        "200":
          description: The created user's token
          content:
            application/json:
              schema:
                type: object
                properties:
                  token:
                    type: string
    put:
      summary: Bulk upsert users
      operationId: bulkUpsertUsers
      requestBody:
        content:
          application/json:
            schema:
              type: object
              properties:
                users:
                  type: array
                  items:
                    $ref: "#/components/schemas/User"
      responses:
        "200":
          description: The upserted users
          content:
            application/json:
              schema:
                type: object
                properties:
                  upserted_users:
                    type: array
                    items:
                      $ref: "#/components/schemas/User"
                  count:
                    type: integer
                    format: int32
        "400":
          description: Bad request
          content:
            application/json:
              schema:
                type: object
                properties:
                  error:
                    type: string

  /admin/users/{token}:
    get:
      summary: Get a user by token
      operationId: getUser
      parameters:
        - name: token
          in: path
          required: true
          schema:
            type: string
      responses:
        "200":
          description: A user
          content:
            application/json:
              schema:
                $ref: "#/components/schemas/User"
        "404":
          description: Not found
          content:
            application/json:
              schema:
                type: object
                properties:
                  error:
                    type: string
    put:
      summary: Update a user by token
      operationId: upsertUser
      parameters:
        - name: token
          in: path
          required: true
          schema:
            type: string
      requestBody:
        content:
          application/json:
            schema:
              $ref: "#/components/schemas/User"
      responses:
        "200":
          description: The updated user
          content:
            application/json:
              schema:
                $ref: "#/components/schemas/User"
        "400":
          description: Bad request
          content:
            application/json:
              schema:
                type: object
                properties:
                  error:
                    type: string
    delete:
      summary: Disables the user with the given token
      description: Optionally accepts a `disabledReason` query parameter. Returns the disabled user.
      parameters:
        - in: path
          name: token
          required: true
          schema:
            type: string
          description: The token of the user to disable
        - in: query
          name: disabledReason
          required: false
          schema:
            type: string
          description: The reason for disabling the user
      responses:
        '200':
          description: The disabled user
          content:
            application/json:
              schema:
                $ref: '#/components/schemas/User'
        '400':
          description: Bad request
          content:
            application/json:
              schema:
                type: object
                properties:
                  error:
                    type: string
        '404':
          description: Not found
          content:
            application/json:
              schema:
                type: object
                properties:
                  error:
                    type: string
components:
  schemas:
    TokenCount:
      type: object
      properties:
        turbo:
          type: integer
          format: int32
        gpt4:
          type: integer
          format: int32
        "gpt4-32k":
          type: integer
          format: int32
        claude:
          type: integer
          format: int32
    User:
      type: object
      properties:
        token:
          type: string
        ip:
          type: array
          items:
            type: string
        nickname:
          type: string
        type:
          type: string
          enum: ["normal", "special"]
        promptCount:
          type: integer
          format: int32
        tokenLimits:
          $ref: "#/components/schemas/TokenCount"
        tokenCounts:
          $ref: "#/components/schemas/TokenCount"
        createdAt:
          type: integer
          format: int64
        lastUsedAt:
          type: integer
          format: int64
        disabledAt:
          type: integer
          format: int64
        disabledReason:
          type: string
        expiresAt:
          type: integer
          format: int64


code:
# Configuring the proxy for AWS Bedrock

The proxy supports AWS Bedrock models via the `/proxy/aws/claude` endpoint. There are a few extra steps necessary to use AWS Bedrock compared to the other supported APIs.

- [Setting keys](#setting-keys)
- [Attaching policies](#attaching-policies)
- [Provisioning models](#provisioning-models)
- [Note regarding logging](#note-regarding-logging)

## Setting keys

Use the `AWS_CREDENTIALS` environment variable to set the AWS API keys.

Like other APIs, you can provide multiple keys separated by commas. Each AWS key, however, is a set of credentials including the access key, secret key, and region. These are separated by a colon (`:`).

For example:

```
AWS_CREDENTIALS=AKIA000000000000000:somesecretkey:us-east-1,AKIA111111111111111:anothersecretkey:us-west-2
```

## Attaching policies

Unless your credentials belong to the root account, the principal will need to be granted the following permissions:

- `bedrock:InvokeModel`
- `bedrock:InvokeModelWithResponseStream`
- `bedrock:GetModelInvocationLoggingConfiguration`
  - The proxy needs this to determine whether prompt/response logging is enabled. By default, the proxy won't use credentials unless it can conclusively determine that logging is disabled, for privacy reasons.

Use the IAM console or the AWS CLI to attach these policies to the principal associated with the credentials.

## Provisioning models

AWS does not automatically provide accounts with access to every model. You will need to provision the models you want to use, in the regions you want to use them in. You can do this from the AWS console.

⚠ **Models are region-specific.** Currently AWS only offers Claude in a small number of regions. Switch to the AWS region you want to use, then go to the models page and request access to **Anthropic / Claude**.

![](./assets/aws-request-model-access.png)

Access is generally granted more or less instantly. Once your account has access, you can enable the model by checking the box next to it.

You can also request Claude Instant, but support for this isn't fully implemented yet.

### Supported model IDs
Users can send these model IDs to the proxy to invoke the corresponding models.
- **Claude**
  - `anthropic.claude-v1` (~18k context, claude 1.3)
  - `anthropic.claude-v2` (~100k context, claude 2.0)
  - `anthropic.claude-v2:1` (~200k context, claude 2.1)
- **Claude Instant**
  - `anthropic.claude-instant-v1` (~100k context, claude instant 1.2)

## Note regarding logging

By default, the proxy will refuse to use keys if it finds that logging is enabled, or if it doesn't have permission to check logging status.

If you can't attach the `bedrock:GetModelInvocationLoggingConfiguration` policy to the principal, you can set the `ALLOW_AWS_LOGGING` environment variable to `true` to force the proxy to use the keys anyway. A warning will appear on the info page when this is enabled.


code:
# Configuring the proxy for Azure

The proxy supports Azure OpenAI Service via the `/proxy/azure/openai` endpoint. The process of setting it up is slightly different from regular OpenAI.

- [Setting keys](#setting-keys)
- [Model assignment](#model-assignment)

## Setting keys

Use the `AZURE_CREDENTIALS` environment variable to set the Azure API keys.

Like other APIs, you can provide multiple keys separated by commas. Each Azure key, however, is a set of values including the Resource Name, Deployment ID, and API key. These are separated by a colon (`:`).

For example:
```
AZURE_CREDENTIALS=contoso-ml:gpt4-8k:0123456789abcdef0123456789abcdef,northwind-corp:testdeployment:0123456789abcdef0123456789abcdef
```

## Model assignment
Note that each Azure deployment is assigned a model when you create it in the Azure OpenAI Service portal. If you want to use a different model, you'll need to create a new deployment, and therefore a new key to be added to the AZURE_CREDENTIALS environment variable. Each credential only grants access to one model.

### Supported model IDs
Users can send normal OpenAI model IDs to the proxy to invoke the corresponding models. For the most part they work the same with Azure. GPT-3.5 Turbo has an ID of "gpt-35-turbo" because Azure doesn't allow periods in model names, but the proxy should automatically convert this to the correct ID.

As noted above, you can only use model IDs for which a deployment has been created and added to the proxy.

## On content filtering
Be aware that all Azure OpenAI Service deployments have content filtering enabled by default at a Medium level. Prompts or responses which are deemed to be inappropriate will be rejected by the API. This is a feature of the Azure OpenAI Service and not the proxy.

You can disable this from deployment's settings within Azure, but you would need to request an exemption from Microsoft for your organization first. See [this page](https://learn.microsoft.com/en-us/azure/ai-services/openai/how-to/content-filters) for more information.


code:
# Configuring the proxy for DALL-E

The proxy supports DALL-E 2 and DALL-E 3 image generation via the `/proxy/openai-images` endpoint. By default it is disabled as it is somewhat expensive and potentially more open to abuse than text generation.

- [Updating your Dockerfile](#updating-your-dockerfile)
- [Enabling DALL-E](#enabling-dall-e)
- [Setting quotas](#setting-quotas)
- [Rate limiting](#rate-limiting)

## Updating your Dockerfile
If you are using a previous version of the Dockerfile supplied with the proxy, it doesn't have the necessary permissions to let the proxy save temporary files.

You can replace the entire thing with the new Dockerfile at [./docker/huggingface/Dockerfile](../docker/huggingface/Dockerfile) (or the equivalent for Render deployments).

You can also modify your existing Dockerfile; just add the following lines after the `WORKDIR` line:

```Dockerfile
# Existing
RUN git clone https://gitgud.io/khanon/oai-reverse-proxy.git /app
WORKDIR /app

# Take ownership of the app directory and switch to the non-root user
RUN chown -R 1000:1000 /app
USER 1000

# Existing
RUN npm install
```

## Enabling DALL-E
Add `dall-e` to the `ALLOWED_MODEL_FAMILIES` environment variable to enable DALL-E. For example:

```
# GPT3.5 Turbo, GPT-4, GPT-4 Turbo, and DALL-E
ALLOWED_MODEL_FAMILIES=turbo,gpt-4,gpt-4turbo,dall-e

# All models as of this writing
ALLOWED_MODEL_FAMILIES=turbo,gpt4,gpt4-32k,gpt4-turbo,claude,bison,aws-claude,dall-e
```

Refer to [.env.example](../.env.example) for a full list of supported model families. You can add `dall-e` to that list to enable all models.

## Setting quotas
DALL-E doesn't bill by token like text generation models. Instead there is a fixed cost per image generated, depending on the model, image size, and selected quality.

The proxy still uses tokens to set quotas for users. The cost for each generated image will be converted to "tokens" at a rate of 100000 tokens per US$1.00. This works out to a similar cost-per-token as GPT-4 Turbo, so you can use similar token quotas for both.

Use `TOKEN_QUOTA_DALL_E` to set the default quota for image generation. Otherwise it works the same as token quotas for other models.

```
# ~50 standard DALL-E images per refresh period, or US$2.00
TOKEN_QUOTA_DALL_E=200000
```

Refer to [https://openai.com/pricing](https://openai.com/pricing) for the latest pricing information. As of this writing, the cheapest DALL-E 3 image costs $0.04 per generation, which works out to 4000 tokens. Higher resolution and quality settings can cost up to $0.12 per image, or 12000 tokens.

## Rate limiting
The old `MODEL_RATE_LIMIT` setting has been split into `TEXT_MODEL_RATE_LIMIT` and `IMAGE_MODEL_RATE_LIMIT`. Whatever value you previously set for `MODEL_RATE_LIMIT` will be used for text models.

If you don't specify a `IMAGE_MODEL_RATE_LIMIT`, it defaults to half of the `TEXT_MODEL_RATE_LIMIT`, to a minimum of 1 image per minute.

```
# 4 text generations per minute, 2 images per minute
TEXT_MODEL_RATE_LIMIT=4
IMAGE_MODEL_RATE_LIMIT=2
```

If a prompt is filtered by OpenAI's content filter, it won't count towards the rate limit.

## Hiding recent images
By default, the proxy shows the last 12 recently generated images by users. You can hide this section by setting `SHOW_RECENT_IMAGES` to `false`.


code:
# Deploy to Huggingface Space

This repository can be deployed to a [Huggingface Space](https://huggingface.co/spaces).  This is a free service that allows you to run a simple server in the cloud.  You can use it to safely share your OpenAI API key with a friend.

### 1. Get an API key
- Go to [OpenAI](https://openai.com/) and sign up for an account. You can use a free trial key for this as long as you provide SMS verification.
    - Claude is not publicly available yet, but if you have access to it via the [Anthropic](https://www.anthropic.com/) closed beta, you can also use that key with the proxy.

### 2. Create an empty Huggingface Space
- Go to [Huggingface](https://huggingface.co/) and sign up for an account.
- Once logged in, [create a new Space](https://huggingface.co/new-space).
- Provide a name for your Space and select "Docker" as the SDK.  Select "Blank" for the template.
- Click "Create Space" and wait for the Space to be created.

![Create Space](assets/huggingface-createspace.png)

### 3. Create an empty Dockerfile
- Once your Space is created, you'll see an option to "Create the Dockerfile in your browser".  Click that link.

![Create Dockerfile](assets/huggingface-dockerfile.png)
- Paste the following into the text editor and click "Save".
```dockerfile
FROM node:18-bullseye-slim
RUN apt-get update && \
    apt-get install -y git
RUN git clone https://gitgud.io/khanon/oai-reverse-proxy.git /app
WORKDIR /app
RUN chown -R 1000:1000 /app
USER 1000
RUN npm install
COPY Dockerfile greeting.md* .env* ./
RUN npm run build
EXPOSE 7860
ENV NODE_ENV=production
CMD [ "npm", "start" ]
```
- Click "Commit new file to `main`" to save the Dockerfile.

![Commit](assets/huggingface-savedockerfile.png)

### 4. Set your API key as a secret
- Click the Settings button in the top right corner of your repository.
- Scroll down to the `Repository Secrets` section and click `New Secret`.

![Secrets](https://files.catbox.moe/irrp2p.png)

- Enter `OPENAI_KEY` as the name and your OpenAI API key as the value.
    - For Claude, set `ANTHROPIC_KEY` instead.
    - You can use both types of keys at the same time if you want.

![New Secret](https://files.catbox.moe/ka6s1a.png)

### 5. Deploy the server
- Your server should automatically deploy when you add the secret, but if not you can select `Factory Reboot` from that same Settings menu.

### 6. Share the link
- The Service Info section below should show the URL for your server. You can share this with anyone to safely give them access to your API key.
- Your friend doesn't need any API key of their own, they just need your link.

# Optional

## Updating the server

To update your server, go to the Settings menu and select `Factory Reboot`.  This will pull the latest version of the code from GitHub and restart the server.

Note that if you just perform a regular Restart, the server will be restarted with the same code that was running before.

## Adding a greeting message

You can create a Markdown file called `greeting.md` to display a message on the Server Info page.  This is a good place to put instructions for how to use the server.

## Customizing the server

The server will be started with some default configuration, but you can override it by adding a `.env` file to your Space.  You can use Huggingface's web editor to create a new `.env` file alongside your Dockerfile. Huggingface will restart your server automatically when you save the file.

Here are some example settings:
```shell
# Requests per minute per IP address
MODEL_RATE_LIMIT=4
# Max tokens to request from OpenAI
MAX_OUTPUT_TOKENS_OPENAI=256
# Max tokens to request from Anthropic (Claude)
MAX_OUTPUT_TOKENS_ANTHROPIC=512
# Block prompts containing disallowed characters
REJECT_DISALLOWED=false
REJECT_MESSAGE="This content violates /aicg/'s acceptable use policy."
```

See `.env.example` for a full list of available settings, or check `config.ts` for details on what each setting does.

## Restricting access to the server

If you want to restrict access to the server, you can set a `PROXY_KEY` secret.  This key will need to be passed in the Authentication header of every request to the server, just like an OpenAI API key.  Set the `GATEKEEPER` mode to `proxy_key`, and then set the `PROXY_KEY` variable to whatever password you want.

Add this using the same method as the OPENAI_KEY secret above. Don't add this to your `.env` file because that file is public and anyone can see it.

Example:
```
GATEKEEPER=proxy_key
PROXY_KEY=your_secret_password
```


code:
# Deploy to Render.com
Render.com offers a free tier that includes 750 hours of compute time per month.  This is enough to run a single proxy instance 24/7.  Instances shut down after 15 minutes without traffic but start up again automatically when a request is received.  You can use something like https://app.checklyhq.com/ to ping your proxy every 15 minutes to keep it alive.

### 1. Create account
- [Sign up for Render.com](https://render.com/) to create an account and access the dashboard.

### 2. Create a service using a Blueprint
Render allows you to deploy and auutomatically configure a repository containing a [render.yaml](../render.yaml) file using its Blueprints feature.  This is the easiest way to get started.

- Click the **Blueprints** tab at the top of the dashboard.
- Click **New Blueprint Instance**.
- Under **Public Git repository**, enter `https://gitlab.com/khanon/oai-proxy`.
  - Note that this is not the GitGud repository, but a mirror on GitLab.
- Click **Continue**.
- Under **Blueprint Name**, enter a name.
- Under **Branch**, enter `main`.
- Click **Apply**.

The service will be created according to the instructions in the `render.yaml` file.  Don't wait for it to complete as it will fail due to missing environment variables.  Instead, proceed to the next step.

### 3. Set environment variables
- Return to the **Dashboard** tab.
- Click the name of the service you just created, which may show as "Deploy failed".
- Click the **Environment** tab.
- Click **Add Secret File**.
- Under **Filename**, enter `.env`.
- Under **Contents**, enter all of your environment variables, one per line, in the format `NAME=value`.
  - For example, `OPENAI_KEY=sk-abc123`.
- Click **Save Changes**.

The service will automatically rebuild and deploy with the new environment variables.  This will take a few minutes.  The link to your deployed proxy will appear at the top of the page.

If you want to change the URL, go to the **Settings** tab of your Web Service and click the **Edit** button next to **Name**.  You can also set a custom domain, though I haven't tried this yet.

# Optional

## Updating the server

To update your server, go to the page for your Web Service and click **Manual Deploy** > **Deploy latest commit**.  This will pull the latest version of the code and redeploy the server.

_If you have trouble with this, you can also try selecting **Clear build cache & deploy** instead from the same menu._

## Adding a greeting message

To show a greeting message on the Server Info page, set the `GREETING_URL` environment variable within Render to the URL of a Markdown file.  This URL should point to a raw text file, not an HTML page. You can use a public GitHub Gist or GitLab Snippet for this.  For example: `GREETING_URL=https://gitlab.com/-/snippets/2542011/raw/main/greeting.md`.  You can change the title of the page by setting the `SERVER_TITLE` environment variable.

Don't set `GREETING_URL` in the `.env` secret file you created earlier; it must be set in Render's environment variables section for it to work correctly.

## Customizing the server

You can customize the server by editing the `.env` configuration you created earlier. Refer to [.env.example](../.env.example) for a list of all available configuration options. Further information can be found in the [config.ts](../src/config.ts) file.


code:
# Warning
**I strongly suggest against using this feature with a Google account that you care about.** Depending on the content of the prompts people submit, Google may flag the spreadsheet as containing inappropriate content. This seems to prevent you from sharing that spreadsheet _or any others on the account. This happened with my throwaway account during testing; the existing shared spreadsheet continues to work but even completely new spreadsheets are flagged and cannot be shared.

I'll be looking into alternative storage backends but you should not use this implementation with a Google account you care about, or even one remotely connected to your main accounts (as Google has a history of linking accounts together via IPs/browser fingerprinting). Use a VPN and completely isolated VM to be safe.

# Configuring Google Sheets Prompt Logging
This proxy can log incoming prompts and model responses to Google Sheets. Some configuration on the Google side is required to enable this feature. The APIs used are free, but you will need a Google account and a Google Cloud Platform project.

NOTE: Concurrency is not supported. Don't connect two instances of the server to the same spreadsheet or bad things will happen.

## Prerequisites
- A Google account
  - **USE A THROWAWAY ACCOUNT!**
- A Google Cloud Platform project

### 0. Create a Google Cloud Platform Project
_A Google Cloud Platform project is required to enable programmatic access to Google Sheets. If you already have a project, skip to the next step. You can also see the [Google Cloud Platform documentation](https://developers.google.com/workspace/guides/create-project) for more information._

- Go to the Google Cloud Platform Console and [create a new project](https://console.cloud.google.com/projectcreate).

### 1. Enable the Google Sheets API
_The Google Sheets API must be enabled for your project. You can also see the [Google Sheets API documentation](https://developers.google.com/sheets/api/quickstart/nodejs) for more information._

- Go to the [Google Sheets API page](https://console.cloud.google.com/apis/library/sheets.googleapis.com) and click **Enable**, then fill in the form to enable the Google Sheets API for your project.
<!-- TODO: Add screenshot of Enable page and describe filling out the form -->

### 2. Create a Service Account
_A service account is required to authenticate the proxy to Google Sheets._

- Once the Google Sheets API is enabled, click the **Credentials** tab on the Google Sheets API page.
- Click **Create credentials** and select **Service account**.
- Provide a name for the service account and click **Done** (the second and third steps can be skipped).

### 3. Download the Service Account Key
_Once your account is created, you'll need to download the key file and include it in the proxy's secrets configuration._

- Click the Service Account you just created in the list of service accounts for the API.
- Click the **Keys** tab and click **Add key**, then select **Create new key**.
- Select **JSON** as the key type and click **Create**.

The JSON file will be downloaded to your computer.

### 4. Set the Service Account key as a Secret
_The JSON key file must be set as a secret in the proxy's configuration. Because files cannot be included in the secrets configuration, you'll need to base64 encode the file's contents and paste the encoded string as the value of the `GOOGLE_SHEETS_KEY` secret._

- Open the JSON key file in a text editor and copy the contents.
- Visit the [base64 encode/decode tool](https://www.base64encode.org/) and paste the contents into the box, then click **Encode**.
- Copy the encoded string and paste it as the value of the `GOOGLE_SHEETS_KEY` secret in the deployment's secrets configuration.
  - **WARNING:** Don't reveal this string publically. The `.env` file is NOT private -- unless you're running the proxy locally, you should not use it to store secrets!

### 5. Create a new spreadsheet and share it with the service account
_The service account must be given permission to access the logging spreadsheet. Each service account has a unique email address, which can be found in the JSON key file; share the spreadsheet with that email address just as you would share it with another user._

- Open the JSON key file in a text editor and copy the value of the `client_email` field.
- Open the spreadsheet you want to log to, or create a new one, and click **File > Share**.
- Paste the service account's email address into the **Add people or groups** field. Ensure the service account has **Editor** permissions, then click **Done**.

### 6. Set the spreadsheet ID as a Secret
_The spreadsheet ID must be set as a secret in the proxy's configuration. The spreadsheet ID can be found in the URL of the spreadsheet. For example, the spreadsheet ID for `https://docs.google.com/spreadsheets/d/1X2Y3Z/edit#gid=0` is `1X2Y3Z`.  The ID isn't necessarily a sensitive value if you intend for the spreadsheet to be public, but it's still recommended to set it as a secret._

- Copy the spreadsheet ID and paste it as the value of the `GOOGLE_SHEETS_SPREADSHEET_ID` secret in the deployment's secrets configuration.