code:
:: Widgets Lake [widget]
<<widget "lakeeffects">><<nobr>>
<<if $schoolday is 1>>
	<<if $daystate is "day" or $daystate is "dusk">>
		<<if $hour gte 15 and $weather isnot "rain">>
		<<set $laketeenspresent to 1>>
		<<else>>
		<<set $laketeenspresent to 0>>
		<</if>>
	<<else>>
	<<set $laketeenspresent to 0>>
	<</if>>
<<else>>
	<<if $daystate is "day" or $daystate is "dusk">>
		<<if $weather isnot "rain">>
		<<set $laketeenspresent to 1>>
		<<else>>
		<<set $laketeenspresent to 0>>
		<</if>>
	<<else>>
	<<set $laketeenspresent to 0>>
	<</if>>
<</if>>

<<if $weather isnot "rain" and $hour gte 18>>
<<set $laketeensfire to 1>>
<<else>>
<<set $laketeensfire to 0>>
<</if>>

<</nobr>><</widget>>

<<widget "destinationlake">><<nobr>>

<<if $bus is "lakeshallows">>
<<link [[Next|Lake Shallows]]>><</link>>

<<elseif $bus is "lakedepths">>
<<link [[Next|Lake Depths]]>><</link>>

<<elseif $bus is "lakefirepit">>
<<link [[Next|Lake Firepit]]>><</link>>

<<elseif $bus is "lakefishingrock">>
<<link [[Next|Lake Fishing Rock]]>><</link>>

<<elseif $bus is "lakecampsite">>
<<link [[Next|Lake Campsite]]>><</link>>

<<elseif $bus is "lakewaterfall">>
<<link [[Next|Lake Waterfall]]>><</link>>

<<else>>
<<link [[Next|Lake Shore]]>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "passoutlake">><<nobr>>

You've pushed yourself too much.

<<passout>>

<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>>
	<<if $laketeenspresent is 1>>
	<<link [[Next|Lake Mermaid]]>><</link>>

	<<else>>
	<<link [[Next|Lake Ritual]]>><</link>>

	<</if>>
<<else>><<set $foresthunt to 0>>
<<ambulance>>
<</if>>

<<pass 1 hour>>

<<set $trauma +=10>><<set $stress -= 2000>>

<</nobr>><</widget>>

<<widget "lakejourney">><<nobr>>

Someone screams. Everyone turns and backs away from the newcomer, a wolf. It stands some way apart and watches.

<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Deal with it|Lake Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>><<gcool>>

<</if>>

<<link [[Run away|Lake Wolf Run]]>><<stress 3>><</link>><<gstress>>

<</nobr>><</widget>>

<<widget "lakereturnjourney">><<nobr>>

<<if $laketeenspresent is 1 and $hour is 20>>
It's getting late, and the shadows of the forest grow longer. People are preparing to return to town. No one wants to be left to travel alone.

	<<if $exposed lte 0>>
	<<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>

	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "eventlakewater">><<nobr>>

<<if $bus is "lakeshallows">>
	<<if $laketeenspresent is 1>>
	<<generatey1>><<person1>> A <<person>> watches you from the bank.

	<<link [[Wave (0:01)|Lake Wave]]>><<stress -2>><</link>><<lstress>>

	<<link [[Ignore|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>

		<<if $playergenderappearance is "f" and $exhibitionism gte 35>>
		<<link [[Flash|Lake Flash]]>><</link>><<exhibitionist3>>

		<</if>>
	<<else>>
	Your leg gets tangled in some weeds. It takes a few minutes of struggling to free yourself.<<gtiredness>><<tiredness 2>>

<<pass 3>>

	<<link [[Next|Lake Shallows]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 91 and $weather is "rain" and $bestialitydisable is "f" and $voredisable is "f" and $hallucinations gte 2 and $controlled is 0>>
	Something large surges through the water beneath you. A gaping maw grips your thighs.

	<<link [[Next|Lake Vore]]>><<set $molestationstart to 1>><</link>>

	<<elseif $rng gte 81 and $swarmdisable is "f">>
	The water is agitated. Swarms of small fish encircle you.

	<<link [[Next|Lake Depths Swarm]]>><<set $molestationstart to 1>><</link>>

	<<else>>
		<<if $daystate is "night" and $weather is "rain">>
		Something brushes your leg and startles you. You look beneath the dark and violent water, but can't see anything. You feel strange.<<garousal>><<arousal 6>><<gstress>><<stress 6>>

		<<else>>
		Something brushes your leg and startles you. You look beneath the water, but can't see anything.<<garousal>><<arousal 6>><<gstress>><<stress 6>>

		<</if>>

	<<link [[Next|Lake Depths]]>><<set $eventskip to 1>><</link>>

	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "eventlake">><<nobr>>

<<if $rng gte 81 and $bestialitydisable is "f">>
You see a boar rifling through litter at the base of a tree. It spots you.

<<link [[Stand your ground|Lake Boar Stand]]>><</link>>

<<link [[Run|Lake Boar Run]]>><</link>>

<<elseif $rng gte 51>>
You thought you heard someone call your name, but there's no one there.<<gtrauma>><<trauma 1>>

<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
A pair of eyes stares at you from between the trees, then vanishes.<<gstress>><<stress 6>>

<<set $eventskip to 1>>
<<destinationlake>>
<</if>>

<</nobr>><</widget>>


code:
:: Widgets Tentacle World [widget]
<<widget "passouttentacleworld">><<nobr>><<passout>>
[[Everything fades to black...->Passout Tentacle World]]
<</nobr>><</widget>>

<<widget "tentacleworldintro">><<nobr>>

<<set $tentnorth to 0>>
<<set $tenteast to 0>>
<<if $rng gte 51>>
<<set $tentportalnorth to either(-5, -4, 4, 5)>>
<<set $tentportaleast to random(-5, 5)>>
<<else>>
<<set $tentportalnorth to random(-5, 5)>>
<<set $tentportaleast to either(-5, -4, 4, 5)>>
<</if>>

<</nobr>><</widget>>

<<widget "tentacleworldend">><<nobr>>

<<unset $tentacleadmire>>
<<unset $tentaclewolf>>
<<unset $tentacleangel>>
<<unset $tentaclefallenangel>>

<</nobr>><</widget>>

<<widget "tentaclewolf">><<nobr>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
	<<if $tentaclewolf is undefined>><<set $tentaclewolf to 0>>
	You hear something familiar in the distance, but you aren’t sure what it is. It breaks through the fog and reminds you of the forest.<<lstress>><<larousal>><<stress -6>><<arousal -6>>

	<<elseif $tentaclewolf is 0>><<set $tentaclewolf to 1>>
	You hear it again. It came from <<tentacledirection>><<lstress>><<larousal>><<stress -6>><<arousal -6>>

	<<elseif $tentaclewolf is 1>><<set $tentaclewolf to 2>>
	The familiar sound is louder now. It sounds like howling. It's coming from <<tentacledirection>><<lstress>><<larousal>><<stress -6>><<arousal -6>>

	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "tentacledirection">><<nobr>>

<<if $tentportalnorth gt $tentnorth>>
	<<if $tentportaleast gt $tenteast>>
	the Northeast.
	<<elseif $tentportaleast lt $tenteast>>
	the Northwest.
	<<else>>
	the North.
	<</if>>
<<elseif $tentportalnorth lt $tentnorth>>
	<<if $tentportaleast gt $tenteast>>
	the Southeast.
	<<elseif $tentportaleast lt $tenteast>>
	the Southwest.
	<<else>>
	the South.
	<</if>>
<<else>>
	<<if $tentportaleast gt $tenteast>>
	the East.
	<<elseif $tentportaleast lt $tenteast>>
	the West.
	<<else>>
	nearby.
	<</if>>
<</if>>

<</nobr>><</widget>>

:: Tentacle World Intro [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>><<set $phase to 0>>
<<tentacleworldintro>>

You open the door, revealing an alien landscape. Giant tentacles writhe against the sky. An orgasm here could be dangerous.

<<link [[Next|Tentacle Plains]]>><</link>>

:: Passout Tentacle World [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<uppernaked>><<lowernaked>><<undernaked>>
You wake, realising with horror that you are trapped naked within a mass of tentacles. They hold you several feet above the ground, your limbs and torso secure in their gentle but unyielding embrace. Struggling to escape, you move your arms and legs in hopes of disrupting the tentacles' grip. You fail, as every movement is countered effortlessly by the unconcerned appendages. Your desperation rises as your thrashing has no effect.

But desperation is not the only thing to rise. As you continue to breathe in the musky air and feel your captors wriggling flesh pressing against your arms and hips and calves, you find your body flush with growing arousal. Your <<genitals>> reacts. Sweat breaks our across your skin. Your nipples harden. Unsatisfied by your previous climaxes, your body yearns to be touched. To be toyed with. To be pleasured.

And yet your <<genitals>> is not assaulted. Your ass remains unmolested. Instead, the tentacles seem only interested in holding you in this bondage. It's maddening, the pleasure rising within you like the tide. Though you wish to be free, your body wants to be used. Closing your eyes, you moan with frustrated lust even as you ponder escape.

That sound spurs the tentacles into movement. Several begin to caress your chest and back, thighs and tummy. Far from your most sensitive areas, they nevertheless drive you wild as you find yourself bucking against them. You ache with arousal, your mind drifting in a sea of desire.

It's too much. Though unable to get yourself off, or perhaps because of it, you find your body tingling as your climax begins to build. You moan as the tentacles increase their speed, the dam within you breaking. It is slow, the pleasure building upon itself as the orgasmic energy pours into your pelvis and you suck in deep ragged breaths. It's too much.

You cum, twitching against your captor as you groan through your climax. It lasts for many seconds, the tentacles gliding over your flesh as the pleasure pulses brighter and brighter within you. Your stiff body collapses and you let out a long exhausted exhale.<<orgasmstat>><<set $orgasmcount += 1>>

<<link [[Next|Passout Tentacle World 2]]>><</link>>

:: Passout Tentacle World 2 [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

But it's not over. Before you can regain your senses, two naughty tentacles find your nipples and begin to vigorously grind against them. You squeal at this spike of pleasure, your eyes flying open as you look down at your chest. Instead of feeling your orgasm dissipate, it seems that this new assault has created an echo chamber within your nervous system and you realise with horror and anticipation that a new climax is beginning to build within you.

Before it peaks, however, a third tentacle slides between your bottom and rubs aggressively over your hole, eliciting an even louder squeal from you as the pleasure in your nipples and asshole merge into a tsunami that crashes against you. Your climax speeds towards you and you open your mouth to scream.

Instead you cry out as the tentacles force you to cum hard. You buck and writhe against your bindings. Your eyes flutter open and closed. Moans escape your throat as you endure the orgasm, the time growing indistinct as you cum and cum and cum.<<orgasmstat>><<set $orgasmcount += 1>>

Eventually, the powerful feelings start to fade. Despite the tentacles still teasing your body, you feel the effects of this newest climax receding. Your mind, soaked for so long in a fog of unrelenting pleasure, starts to clear.

<<link [[Next|Passout Tentacle World 3]]>><</link>>

:: Passout Tentacle World 3 [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

Then a tentacle flicks the tip of your <<if $penisexist is 1>>penis<<else>>clit<</if>> hard, sending a jolt right to your brain. With tentacles torturing your ass and nipples, this lone strike against your most sensitive place, which up until now had not been subjected to any sensations, overloads your system. You cum suddenly, your body unprepared for the unstoppable pleasure. The explosion within you causes your body to spasm, your hands clenched tight and your feet kicking out spastically.<<orgasmstat>><<set $orgasmcount += 1>>

Before this newest climax can properly fade, your <<genitals>> is subjected to another hard slap that sends you spiraling into a fourth orgasm. You scream as the tingling breaks down your mental barriers.<<orgasmstat>><<set $orgasmcount += 1>>

Another slap. <<set $arousal to 10000>><<orgasmpassage>>

Another. <<set $arousal to 10000>><<orgasmpassage>>

It goes on and on and on, your body no longer distinguishing one peak from the next. Your breathing ragged, your body fights the losing battle against the pleasure being forced upon you and your mind begins to shatter.

Overwhelmed with unending orgasms, you eventually crash into unconsciousness.

<<link [[Next|Passout Tentacle World 4]]>><<clotheson>><</link>>

:: Passout Tentacle World 4 [nobr]
<<set $outside to 0>><<set $location to "asylum">><<effects>>

You wake in darkness. You're back in the asylum, in the tiny room.<<endevent>><<harper>><<person1>>

<<tentacleworldend>>
<<link [[Next|Asylum Room 2]]>><</link>>

:: Tentacle Plains [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

You are on the tentacle plains. Tendrils growing from the ground strain to reach your <<genitalscomma>> caressing your thighs and whatever else they can reach. The air is sweet.<<set $drugged += 10>><<ggarousal>><<arousal 12>>

<<if $phase is 1>>
You walk north.

<</if>>
<<if $phase is 2>>
You walk south.

<</if>>
<<if $phase is 3>>
You walk east.

<</if>>
<<if $phase is 4>>
You walk west.

<</if>>

<<tentaclewolf>>

<<set $phase to 0>>
<<if $stress gte $stressmax>>
<<passouttentacleworld>>
<<elseif $arousal gte $arousalmax and $eventskip isnot 1>>
<<orgasmpassage>>
Energised, the tentacles around you dart higher than normal. They wrap around your arms and drag you to the ground.

<<link [[Next|Tentacle Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<if $tentnorth is 0 and $tenteast is 0>>
	The door to the asylum is nearby.

	<<link [[Return to asylum|Tentacle Return]]>><</link>>

	<</if>>
	<<if $tentnorth is $tentportalnorth and $tenteast is $tentportaleast>>
		<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
		You see another door in the distance, similar to the one that led you here. It's surrounded by tentacles. The door is wide open, and the forest lies on the other side, promising escape. You see a black blur shift before snapping and snarling at one of the tendrils.

		<<link [[Run for the door|Tentacle Wolf Escape]]>><</link>>

		<<else>>
		A door stands open here. There's a forest beyond.

		<<link [[Enter|Tentacle Escape]]>><</link>>

		<</if>>
	<</if>>
	<<if $tentnorth is 4 and $tenteast is 4 and $tentspray isnot 1>>
	A red light hovers in the air at chest-height, held aloft by thin tendrils.

	<<link [[Touch|Tentacle Plains Spray]]>><<set $spraymax += 1>><<set $tentspray to 1>><<spray 5>><</link>><<gspraymax>>

	<</if>>
	<<if $tentnorth lt 5>>
	<<link [[North (0:10)|Tentacle Plains]]>><<set $tentnorth += 1>><<set $phase to 1>><</link>>

	<</if>>
	<<if $tentnorth gt -5>>
	<<link [[South (0:10)|Tentacle Plains]]>><<set $tentnorth -= 1>><<set $phase to 2>><</link>>

	<</if>>
	<<if $tenteast lt 5>>
	<<link [[East (0:10)|Tentacle Plains]]>><<set $tenteast += 1>><<set $phase to 3>><</link>>

	<</if>>
	<<if $tenteast gt -5>>
	<<link [[West (0:10)|Tentacle Plains]]>><<set $tenteast -= 1>><<set $phase to 4>><</link>>

	<</if>>
	<<if $demon gte 6 and $tentacleadmire gte 1>>
	<<link [[Offer yourself|Tentacle Plains Admire]]>><</link>> | Demon

	<<elseif $demon gte 6>>
	<<link [[Admire|Tentacle Plains Admire]]>><</link>> | Demon

	<</if>>
	<<if $tentaclewolf gte 2>>
	<<link [[Howl|Tentacle Plains Howl]]>><</link>> | Wolf <<girl>>

	<</if>>
	<<if $angel gte 6 and $tentacleangel gte 2>>
	<<link [[Resist|Tentacle Plains Resist]]>><</link>> | Angel

	<<elseif $angel gte 6>>
	<<link [[Focus|Tentacle Plains Resist]]>><</link>> | Angel

	<</if>>
	<<if $fallenangel gte 2>>
	<<link [[Despair|Tentacle Plains Despair]]>><</link>> | Fallen Angel

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Tentacle Plains Despair [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

<<if $tentaclefallenangel is undefined>><<set $tentaclefallenangel to 0>>
You growl at the unfairness of the situation. Flashbacks of the last few days play out through your head, filling you with anger and dread. What did you do to deserve this? The world robbed you of your purity, and has now dumped you here. You deliver a vicious kick to one of the tentacles at your feet. You have fallen so far. Your anger distracts you from the lewd warmth within you.<<gstress>><<larousal>><<stress 6>><<arousal -6>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<elseif $tentaclefallenangel is 0>><<set $tentaclefallenangel to 1>>
The anger keeps building. The injustices committed against you all come rushing back. Memories of the pain you’ve experienced resurface at full force, opening wounds that should have long since healed. The pain is as real as when you first felt it, driving you to keel over in agony. The tentacles around you recoil.<<gpain>><<llarousal>><<pain 20>><<arousal -12>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<elseif $tentaclefallenangel is 1>><<set $tentaclefallenangel to 2>>
You remember the faces of everyone who wronged you. Every single one is floating around you, laughing at your torment and mocking you for your weakness. They jeer into the sickeningly sweet air in unison. Each word is another scar on your tattered existence. You fall to the ground, writhing in pain. The tears sting your face.<<gpain>><<lllarousal>><<pain 20>><<arousal -24>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<elseif $tentaclefallenangel is 2>><<set $tentaclefallenangel to 3>>
The world has wronged you. You’ve been forsaken in an alien land. As the pain overwhelms you, your vision begins to fade. The tendrils creep closer.

“No.” Surprised by your own voice, you snap back to full attention. You get back to your feet. The pain is almost too much to bear. Almost. You throw your head back, and release an agonized scream. It carries the lifetime of torment that tortures you.

The tentacles retreat. The world thinks it can just dump you here to be forgotten and used by alien creatures like a toy. Maybe you deserve it, but you’re not going to let it happen.

Whether this world is real or not, you’re determined to make it back to your own out of pure spite alone. You’ll show them all. Nobody has seen the last of you, but they’re going to wish they had.<<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -24>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<else>>
Each memory is more pain, and you have no shortage of them. It drives you to keep moving, and the sting keeps you alert as you search for a way out.<<gpain>><<llarousal>><<pain 10>><<arousal -18>>

<<link [[Next|Tentacle Plains]]>><</link>>

<</if>>

:: Tentacle Plains Resist [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

<<if $tentacleangel is undefined>><<set $tentacleangel to 0>>
You kneel and reflect upon the events that led you to this place. Completely disgusted by your surroundings, you find the willpower to continue. These horrors will not hold you.<<llarousal>><<arousal -12>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<elseif $tentacleangel is 0>><<set $tentacleangel to 1>>
As you meditate in the barren Plains, the ground around you almost seems to get brighter. You feel better about your situation.<<lstress>><<stress -6>><<llarousal>><<arousal -12>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<elseif $tentacleangel is 1>><<set $tentacleangel to 2>>
In the depths of your mind, you hear a distant choir sing a single note. The halo above your head is getting brighter, and the lewd warmth within you melts away. This place will not hold you. <<lllarousal>><<arousal -24>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<elseif $tentacleangel is 2>><<set $tentacleangel to 3>>
You are a beacon of light. The tentacles grasping your feet retract away from you. You are above this wasteland, it does not deserve your radiant presence. You keep repeating that to yourself. This place will not hold you. <<lllarousal>><<arousal -24>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<else>>
The light from your halo is blinding. You are above this place. You are above this place. You repeat the mantra out loud. The floor falls away from beneath you. You can’t see the tentacles. The light from your halo encompasses all. You feel yourself rising higher and higher, the dark sky offering no resistance to your ascent. You rise and rise.

<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next|Mirror]]>><<set $location to "home">><</link>>

<</if>>

:: Tentacle Wolf Escape [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

You make a mad dash for the door, pushing every muscle to its limits. The black wolf turns and sees you. It howls into the air in triumph at your approach. The tendrils shift their attention to you. A stray tentacle grabs you by the leg, tripping you.

You twist yourself over and bite the tentacle, piercing it with your fangs. It recoils and retreats. You get to your feet and keep going.

The door is within arm’s reach. You jump forward to cover the final distance as a surge of tendrils chase you. A few gain purchase around your legs, but the black wolf grabs your neck in its jaws and pulls you through the door. You fall forward and kick the remaining tentacles off. The door slams shut behind you, and vanishes. You are deep in the forest. The asylum stands before you. The black wolf gruffs and licks your face.<<lstress>><<ltrauma>><<stress -6>><<trauma -6>>

The wolf lets you climb on to its back, and together you journey to the cave.

<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>

:: Tentacle Plains Howl [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

You rear your head back and howl to the bleak sky. A much louder, more energetic howl responds from <<tentacledirection>> You can feel the adrenaline as your wild spirit ignites. You don’t know how, but you feel like escape is at hand, and the thought drives you to continue.

<<link [[Next|Tentacle Plains]]>><</link>>

:: Tentacle Plains Admire [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

<<if $tentacleadmire is undefined>><<set $tentacleadmire to 0>>
As your eyes scan the unending horizon, everything seems to slow down. The smooth sway of the tentacles becomes almost hypnotic to you. Before long you’re swaying in place, too. The tentacles at your feet tickle you.<<ltrauma>><<lstress>><<garousal>>

<<trauma -6>><<stress -6>><<arousal 6>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<elseif $tentacleadmire is 0>><<set $tentacleadmire to 1>>
Everything begins to melt away as you focus on the landscape. Nothing else seems to matter. The world outside holds no meaning. Your only thoughts are of the immense pleasure this realm could offer you. Your tail moves in a phantom breeze, and a tentacle gently creeps up your leg.<<ltrauma>><<lstress>><<garousal>>

<<trauma -6>><<stress -6>><<arousal 6>>

<<link [[Next|Tentacle Plains]]>><</link>>

<<elseif $tentacleadmire is 1>><<set $tentacleadmire to 2>>
You feel no guilt or self-loathing as the heat builds within you. Every tentacle seems to provocatively motion for you to just come one step closer. You can’t help yourself any longer. You fall to your knees and present yourself to the countless tentacles surrounding you. They respond to your offering and snake up your arms, legs, and tail.<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>

<<trauma -6>><<stress -6>><<arousal 12>>

	<<if $leftarm is "bound" or $rightarm is "bound">>
	A pair of tentacles reach your arms and squirt a viscous liquid onto your bindings, slowly dissolving them.<<unbind>>

	<</if>>

<<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
Just thinking about what’s to come is driving you mad with lust. You could leave at any time, and yet here you remain. You crouch low to the ground, taking a tentacle in each hand. They respond to your touch eagerly, and an entire swarm of tentacles is soon upon you.<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>

<<trauma -6>><<stress -6>><<arousal 12>>

<<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>

<</if>>

:: Tentacle Plains Admire Sex [nobr]
<<set $outside to 0>><<set $location to "tentworld">>

<<if $sexstart is 1>><<set $sexstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<set $tentacleno to 6>>
<<set $tentaclehealth to 8>>
<<tentaclestart>>
<<set $tentacle1shaft to "waist">>

<</if>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>

<<if $activetentacleno lte ($tentacleno / 2)>>
<<link [[Next|Tentacle Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Tentacle Rape]]>><</link>><<nexttext>>
<</if>>

:: Tentacle Plains Admire Sex Finish [nobr]
<<effects>>

As your body is completely covered by the warm, writhing masses, you take another look at the land around you. This twisted world is a perversion of all that is right, a vile mockery of the world you know. It’s defiled, it’s corrupt, it’s evil. It’s just like you.

<<set $eventskip to 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Tentacle Plains]]>><</link>>

:: Tentacle Escape [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

You step through the door. It seals shut behind you. You're in the forest.

<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next|Forest]]>><</link>>

:: Tentacle Return [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

You go through the door back to the asylum. It seals shut behind you.

<<endevent>><<harper>><<person1>><<tentacleworldend>>
<<link [[Next|Asylum Room 2]]>><</link>>

:: Tentacle Rape [nobr]
<<set $outside to 0>><<set $location to "tentworld">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<set $tentacleno to 12>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>
<<set $alltentacles[0].shaft to "waist">>

<</if>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>

<<if $activetentacleno lte ($tentacleno / 2)>>
<<link [[Next|Tentacle Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Tentacle Rape]]>><</link>><<nexttext>>
<</if>>

:: Tentacle Rape Finish [nobr]
<<effects>>

The tentacles lose interest in you, for now. <<tearful>> you struggle to your feet.

<<set $eventskip to 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Tentacle Plains]]>><</link>>

:: Tentacle Plains Spray [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>

The light pulses and fades at your touch. The tendrils fall away. Your pepper spray feels warm.

<<link [[Next|Tentacle Plains]]>><</link>>

repo_name: BigBlackAwoo/degrees


code:
:: Wolf Cave Fight [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
	<<if $phase is 2>>
	<<beast2init>>
	<<else>>
	<<beast1init>>
	<</if>>
	<<set $beasttype to "wolf">>
You shift your body to make things easier for the horny wolf.<<deviancy1>><<set $enemytrust -= 20>>
	<<if $wolfpackharmony gte 1>>
	<<set $rescue to 1>>
	<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>
	<<if $wolfpackharmony gte 1>>
	<<set $rescue to 1>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
The wolves are too busy thinking about themselves to help you.

<</if>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $rescue is 1 and $alarm is 1>>
<<link [[Next|Wolf Cave Fight Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Wolf Cave Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Cave Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Cave Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Cave Fight]]>><</link>><<nexttext>>
<</if>>

:: Wolf Cave Help [nobr]
<<set $location to "forest">><<effects>>

You cry for help.

<<if $wolfpackharmony gte 1>>
The other wolves growl at the aggressor, who slinks away in response.<<lharmony>>

<<destinationwolfcave>>
<<else>>
The other wolves don't care.

<<link [[Next|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Wolf Cave Fight Finish [nobr]
<<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>><<wolfpacktrust>>

The wolf yawns and lies down.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The wolf limps away from you.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.<<lharmony>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<else>>

The wolf yawns and lies down.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<</if>>

<<destinationwolfcave>>

:: Wolf Cave Rank [nobr]
<<set $location to "forest">><<effects>>

<<if $phase is 0>>

You stroke the low ranking wolf, and its ears perk up. The more dominant wolf growls, but doesn't press it.<<gharmony>><<lferocity>><<deviancy1>>

<<link [[Next|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>

<<elseif $phase is 1>>

You stroke the high ranking wolf. The less dominant wolf walks away with its tail down.<<lharmony>><<gferocity>><<deviancy1>>

<<link [[Next|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>

<<elseif $phase is 2>>

You stroke both wolves. The dominant wolf seems less pleased, but doesn't cause a fuss. It insists it takes you first.<<gharmony>><<gferocity>><<deviancy2>>

<<link [[Next|Wolf Cave Fight Duo]]>><<set $sexstart to 1>><</link>>

<<else>>

You turn away from them both. The more dominant wolf growls, but doesn't press it.

<<destinationwolfcave>>

<</if>>

:: Wolf Cave Intervene [nobr]
<<set $location to "forest">><<effects>>

<<if $phase is 0>>
You cover the wounded wolf with your body. The other wolf bares its teeth at you, but relents.<<gharmony>><<lferocity>>

<<elseif $phase is 1>>
You stroke the wolf who drew blood. It jumps at your touch, as if expecting attack, but continues once it realises what you're doing.<<lharmony>><<gferocity>>

<<else>>
You ignore the wolves. The wounded wolf whimpers, and the other stops.

<</if>>

<<destinationwolfcave>>

:: Wolf Cave Calm [nobr]
<<set $location to "forest">><<effects>>

<<if $phase is 0>>
You walk over to the black wolf and drop to your knees to stroke its head. It shakes you off, then presents its genitals to you.

<<link [[Take in hand|Wolf Cave Black Wolf]]>><<set $sexstart to 1>><</link>><<deviant1>>

	<<if $deviancy gte 55>>
<<link [[Take in mouth|Wolf Cave Black Wolf]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant4>>

	<</if>>
<<link [[Refuse|Wolf Cave Calm]]>><<set $phase to 1>><</link>>

<<elseif $phase is 1>>
The black wolf continues harassing the other wolves, who do their best to avoid it. It calms down, but leaves the rest of the pack anxious.<<lharmony>>

<<destinationwolfcave>>

<<else>>
You look the black wolf right in the eyes and bare your teeth. It's anger is wiped from its face for a moment, but soon returns. It growls and lunges at you.

<<link [[Next|Wolf Cave Challenge]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Wolf Cave Black Wolf [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<set $beasttype to "wolf">><<set $beastname to "blackwolf">>
<<beast1init>>
<<if $phase is 0>>
You reach beneath the wolf and take it in your hand.<<npchand>><<deviancy1>>
<<else>>
You lean beneath the wolf.<<npcoral>><<deviancy4>>
<</if>>
<<blackwolfhealth>><<set $enemytrust -= 20>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $beasttype to "wolf">><<set $beastname to "blackwolf">><<beast1init>><<blackwolfhealth>><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Cave Black Wolf]]>><</link>><<nexttext>>
<</if>>

:: Wolf Cave Black Wolf Finish [nobr]
<<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>><<wolfpacktrust>>

The black wolf calms down. The other wolves look grateful and relieved.<<gharmony>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<destinationwolfcave>>

<<elseif $enemyhealth lte 0>>

	<<if $wolfpackleader is 1>>
	The black wolf limps away from you. The other wolves look relieved.<<gharmony>>

	<<else>>
The whole pack watches as the black wolf rolls onto its back in submission.

<<tearful>> you howl. The other wolves howl with you. The black wolf hobbles away to nurse its injuries. You can now lead the pack on hunts.<<set $wolfpackleader to 1>>

	<</if>>

<<clotheson>>
<<endcombat>>

<<destinationwolfcave>>

<<else>>

The black wolf stops bothering you, but continues to bite and growl at the others.<<lharmony>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<destinationwolfcave>>
<</if>>

:: Wolf Cave Challenge [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $beastname to "blackwolf">><<beast1init>><<set $beasttype to "wolf">><<blackwolfhealth>><<set $enemyanger += 200>><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Cave Challenge Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Cave Challenge Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Wolf Cave Challenge Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Cave Challenge]]>><</link>><<nexttext>>
<</if>>

:: Wolf Cave Challenge Finish [nobr]
<<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>><<wolfpacktrust>>

The black wolf calms down. The other wolves look grateful and relieved.<<gharmony>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<destinationwolfcave>>

<<elseif $enemyhealth lte 0>>

The whole pack watches as the black wolf rolls onto its back in submission.

<<tearful>> you howl. The other wolves howl with you. The black wolf hobbles away to nurse its injuries. You can now lead the pack on hunts.<<set $wolfpackleader to 1>>

<<clotheson>>
<<endcombat>>

<<destinationwolfcave>>

<<else>>

You fall to the ground, unable to fight any longer. The black wolf grabs your neck in its jaws and holds you to the floor for a moment, then releases you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	<<if $wolfpackpoisoned isnot 1>>
The black wolf is very strong. There must be a way to even things.

	<</if>>

<<clotheson>>
<<endcombat>>

<<destinationwolfcave>>

<</if>>

:: Wolf Cave Young [nobr]
<<set $location to "forest">><<effects>>

<<if $phase is 0>>
You rush over to the young wolf and stroke its head. It rears up and licks your face. It's fine, just upset by the fall.<<gharmony>><<lferocity>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<destinationwolfcave>>

<<else>>

You ignore the young wolf. It soon starts playing again. It's fine.<<lharmony>><<gferocity>>

<<destinationwolfcave>>

<</if>>

:: Wolf Cave Plant [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $phase is 1>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, but it's better than nothing.
<<plantupper>>

<<elseif $phase is 2>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, but it's better than nothing.
<<plantlower>>

<</if>>

<<link [[Next|Wolf Cave Clearing]]>><</link>>

:: Wolf Cave Play Fight [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You play fight with the young wolf. It bites your arm and tries to drag you to the ground. When that fails it bites your leg and tries there. It's not very strong.

<<destinationwolfcave>>

:: Wolf Cave Lewd Play [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">>
You adopt a mating posture and present yourself to the wolf.<<deviancy2>><<set $enemytrust -= 20>>
	<<if $wolfpackharmony gte 1>>
	<<set $rescue to 1>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
The wolves are too busy thinking about themselves to help you.

<</if>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $rescue is 1 and $alarm is 1>>
<<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Cave Lewd Play]]>><</link>><<nexttext>>
<</if>>

:: Wolf Cave Lewd Play Finish [nobr]
<<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>><<wolfpacktrust>>

The wolf yawns and lies down.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The wolf limps away from you.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.<<lharmony>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<else>>

The wolf yawns and lies down.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<</if>>

<<destinationwolfcave>>

:: Wolf Cave Fight Duo [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast2init>>
<<set $beasttype to "wolf">>
You shift your body to make things easier for the horny wolf.<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
The wolves are too busy thinking about themselves to help you.

<</if>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $rescue is 1 and $alarm is 1>>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Cave Fight Duo]]>><</link>><<nexttext>>
<</if>>

:: Wolf Cave Fight Duo Finish [nobr]
<<effects>>

<<if $enemyhealth lte 0>>

<<beastwound>>

<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but the other is eager for a go.<<set $beastno -= 1>>

[[Next|Wolf Cave Fight Duo]]

<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.<<set $beastno -= 1>>

[[Next|Wolf Cave Fight Duo]]

<<else>>
The $beasttype recoils in pain and fear.<<set $beastno -= 1>>

<<link [[Next|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>

<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>

[[Next|Wolf Cave Fight Duo]]

<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>

[[Next|Wolf Cave Fight Duo]]

<<else>>
Satisfied, the $beasttype moves away from you.<<wolfpacktrust>><<set $beastno -= 1>>

<<link [[Next|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>

<</if>>

<<else>>

<<if $consensual is 1>>
The wolves groom each other.

<<else>>
	<<if $enemywounded is 1 and $enemyejaculated is 0>>
	The $beasttype whimpers and flees into the darkness between the trees.
	<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
	The $beasttype leaves you lying on the grass.
	<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
	Feeling that you're more trouble than you're worth, the wolves flee between the trees.
	<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
	The wolves leave you spent and shivering on the grass.
	<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
	The wolves leave you spent and shivering on the grass.
	<</if>>

<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<destinationwolfcave>>

<</if>>


code:
:: Wolf Cave Hunt [nobr]
<<set $location to "forest">><<effects>>

<<if $wolfpacktrust gte 18 or $wolfpackleader gte 1>>

You follow the wolves as they depart between the trees. They don't stop you.

<<set $outside to 1>>
Not far from the cave they break into a run. They move fast. It's hard to keep up.<<physique 6>>

<<wolfhuntevents>>

<<else>>

You try to follow the wolves, but the black wolf turns and growls at you. It wants you to stay with the young wolves.

You watch as they depart between the trees.

If they trusted you more, they might be willing to let you come along.

<<destinationwolfcave>>

<</if>>

:: Wolf Cave Hunt Leave [nobr]
<<set $location to "forest">><<effects>>

The pack departs between the trees, leaving you with the younger wolves.

<<destinationwolfcave>>

:: Wolf River [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You run with the pack alongside the river. You come to a soft patch of grass. Some of the wolves lie down for a rest.

<<if $wolfpackleader gte 1>>
	<<link [[Rest (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>

	<<link [[No time for rest|Wolf River Rouse]]>><</link>>

	<<if $rng gte 51>>
	<<link [[Let the black wolf decide|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>

	<<else>>
	<<link [[Let the black wolf decide|Wolf River Rouse]]>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 51>>
	The black wolf lies down too, and you and the other wolves follow suit.

	<<link [[Next (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>

	<<else>>
	The black wolf growls at them, and they stand back up.

	<<link [[Next|Wolf River Rouse]]>><</link>>

	<</if>>
<</if>>

:: Wolf Cliff [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You come to a decaying stump at the base of the cliff. There's a collection of mushrooms growing at its base, some red some pink.

<<if $science gte 400>>
You recognise the red ones as wolfshrooms, thought to grant strength and prized by warriors in ancient times. You recognise the pink ones too. They're an aphrodisiac, and poisonous to many animals. Including wolves.
<<elseif $science gte 200>>
You recognise the red ones as wolfshrooms, thought to grant strength and prized by warriors in ancient times. You don't recognise the pink ones.
<<else>>
You don't recognise either of them.
<</if>>

<<link [[Take red mushroom|Wolf Cliff2]]>><<set $wolfpackshroom to "red">><</link>>

<<link [[Take pink mushroom|Wolf Cliff2]]>><<set $wolfpackshroom to "pink">><<arousal 6>><</link>><<garousal>>

<<link [[Leave them alone|Wolf Cliff2]]>><</link>>

:: Wolf River Rest [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The pack rests for a while. You think you even fall asleep.<<gharmony>><<lferocity>><<ltiredness>>

The wolves soon become restless, and the hunt continues.<<physique 6>>

<<wolfhuntevents>>

:: Wolf River Rouse [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The wolves are roused and the hunt continues.<<physique 6>>

<<wolfhuntevents>>

:: Wolf Cliff2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The wolves start to move again, and you run to keep up with them.<<physique 6>>

<<wolfhuntevents>>

:: Wolf Deer [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You follow the deer tracks. They lift their heads more frequently, as if they can smell something you can't. After some time they break into a sprint.

<<if $physique gte 5000>>

They don't hold back for you, but you're able to keep up. You soon arrive at a clearing. On the other side stands a lone deer. It stops grazing and breaks into a panicked run at the sight of the pack.

	<<if 20 + $wolfpackharmony + $wolfpackferocity gte $rng>>
	It bounds through the forest, weaving between the trees and out of sight. The black wolf breaks from the rest of the pack and races after it. You break into another clearing and find the black wolf stood triumphant over its prey.

	The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>

	The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.

<<wolfpackhuntoptions>>

	<<else>>

	It bounds through the forest, weaving between the trees. The pack races after it, but running at such speed they tire quickly. The deer escapes.

	Higher harmony and ferocity increases the chance of a successful hunt.

	Dejected but not broken, the wolves try to pick up the scent of easier prey. They catch something on the breeze and break into a run.<<physique 6>>

	<<set $bus to "wolfcaveclearing">>
	<<wolfhuntevents>>

	<</if>>

<<else>>

They don't hold back for you, and you're unable to keep up. You lose them in the forest.

<<link [[Next|Forest]]>><<set $forest to 60>><</link>>

<</if>>

:: Wolf Carrion [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You follow the trail and arrive at a grassy knoll. On its top lies a deer carcass, being chewed on by a wild boar. The boar spots the pack and glares down.

<<if $rng gte 51>>
Before the rear wolves even arrive the boar leaps over the carcass and charges down the hill, straight at you!

<<link [[Stand your ground|Wolf Carrion Stand]]>><</link>>

<<link [[Run|Wolf Carrion Run]]>><</link>>

<<else>>
Before the last wolf even arrives, the boar leaps over the carcass and charges down the hill, straight at the black wolf.

	<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>

	The black wolf stands its ground. The boar veers away and runs into the forest.

	The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>

	The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.

	<<wolfpackhuntoptions>>

	<<else>>

	The black wolf stands its ground, and the boar's charge knocks it aside. It runs amok among the wolves, who panic and run for the safety of the trees.

	Higher harmony and ferocity increases the chance of a successful hunt.

You run with the pack into the forest. There must be easier prey.<<physique 6>>

<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>

	<</if>>
<</if>>

:: Wolf Bear [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You come to a small cave and see a large shape rise and fall in a steady rhythm. It's a bear, lying with its eyes shut beside a fresh kill. It looks like a deer. The pack creeps closer. They'll need the element of surprise.

	<<set $skulduggerydifficulty to 300>>
<<link [[Distract it|Wolf Bear Distract]]>><</link>><<skulduggerydifficulty>>

<<link [[Attack|Wolf Bear Attack]]>><</link>>

:: Wolf Hunters [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The wolves seem uneasy. They wouldn't normally track a pack of humans unless the situation was dire. They follow you regardless. Their run slows to a prowl, and soon after you hear laughter ahead. You creep forward. Three hunters sit around a fire. A deer carcass lies on the ground beside them. They each have a rifle.

A frontal attack would be very risky.

<<if $exposed gte 2>>
	<<if $exhibitionism gte 75>>
	You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.

	<<set $skulduggerydifficulty to 400>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 0>><</link>><<skulduggerydifficulty>><<exhibitionist5>>

	<<else>>
	You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.

	<</if>>
<<elseif $exposed gte 1>>
	<<if $exhibitionism gte 35>>
	You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.

	<<set $skulduggerydifficulty to 600>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>><<exhibitionist3>>

	<<else>>
	You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.

	<</if>>
<<else>>
	<<set $skulduggerydifficulty to 800>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>

<</if>>

<<link [[Attack|Wolf Hunters Attack]]>><</link>>

<<link [[Leave|Wolf Hunter Leave]]>><</link>>

:: Wolf Deer2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $phase is 0>><<set $wolfpackshroom to "none">>
You crumble the red mushroom onto the black wolf's food. It spots you and growls, but relents when it sees you carry nothing away. It returns to its place and continues eating. Over the next few hours it becomes more territorial, glaring at other wolves who approach the deer.<<gferocity>>

<<elseif $phase is 1>><<set $wolfpackshroom to "none">>
You crumble the pink mushroom onto the black wolf's food. It spots you and growls, but relents when it sees you carry nothing away. It returns to its place and continues eating. Over the next few hours it becomes lethargic. The other wolves notice and try their luck at parts of the deer they wouldn't normally be allowed.<<lferocity>><<set $wolfpackpoisoned to 1>>

<</if>>

You lie on the grass with your head resting on a wolf. All that running is tiring. You close your eyes and sleep. You're awoken when the wolf you were resting on stands up.

<<set $huntstate to "success">>
<<wolfhuntevents>>

:: Wolf Hunters Attack [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The wolves get into position around the camp, then rush in from all directions.

<<if $wolfpackharmony + $wolfpackferocity - 20 gte $rng>>

The hunters are quick to react, but not quick enough. A <<person1>><<person>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The black wolf lunges and grabs <<his>> arm in its jaws.

	The other wolves follow the black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.

	"Th-this is m-mad," the <<person>> stammers.

	<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>

	<<link [[Let them go|Wolf Hunters Go]]>><</link>>

<<else>>
The hunters are quick to react. They grab their rifles and fire at the wolves. The bullets whiz into the forest. Though unharmed, the wolves turn their tails and flee to safety. You go with them.<<lharmony>><<lferocity>>

Higher harmony and ferocity increases the chance of a successful hunt.

You run into the forest once more, the pack following close behind. There must be easier prey.<<physique 6>>

<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>

<</if>>

:: Wolf Hunters Distract [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
<<if $phase is 0>>
You emerge from the safety of the trees, naked. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.<<exhibitionism5>>

They gape at you. The closest, a <<person1>><<personcomma>> is the first to speak. "Why, if it isn't a forest nymph, come to keep us warm." <<He>> stands up, and the others do too.

<<elseif $phase is 1>>
You emerge from the safety of the trees, despite being exposed so. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.<<exhibitionism3>>

They gape at you. The closest, a <<person1>><<personcomma>> is the first to speak. "Looks like you forgot to dress properly." <<He>> stands up, and the others do too.

<<else>>
You emerge from the safety of the trees. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.

They jump and reach for their guns when they see you, but soon calm down. The closest, a <<person1>><<personcomma>> is the first to speak. "You shouldn't sneak up on people like that," <<he>> says. "You're liable to get hurt." <<He>> leers at you as <<he>> stands up, and the others do too.

<</if>>

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>
		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

	A <<person2>><<person>> cocks <<his>> head as if listening, but doesn't hear anything. <<He>> grins at you. "Walking the woods all alone are we? Don't fret, we'll look after you."

	"That's right," a <<person3>><<person>> says next as <<he>> eyes you up and down. "Question is, what shall we do with you?"

	They're so taken by you they don't notice the many pairs of eyes glowing in the dark, drawing closer. The <<person1>><<person>> looks over <<his>> friend's shoulder and horror spreads on <<his>> face. <<He>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The black wolf lunges and grabs <<his>> arm in its jaws.

	The other wolves follow the black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.

	"Th-this is m-mad," the <<person>> stammers.

	<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>

	<<link [[Let them go|Wolf Hunters Go]]>><</link>>

	<<else>>

	<<skulduggeryskilluse>>

	"I heard that," a <<person2>><<person>> announces, and in once swift movement <<he>> picks up a stone and hurls it into the shrubs around their camp. You hear rustling and pattering feet. It fades away. The pack was so on edge it was enough to spook them into fleeing.

	"Looks like your friends have done a runner," a <<person3>><<person>> says. "Pity. I bet they're as cute as you." <<He>> reaches towards you. "Now come 'ere."

	<<link [[Next|Wolf Hunter Rape]]>><<set $molestationstart to 1>><</link>>

	<</if>>

:: Wolf Hunter Leave [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

It's not worth the risk. You turn and run, the relieved wolves following close behind.<<physique 6>>

<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>

:: Wolf Hunters Valuables [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $wolfpackrob to 1>>

<<if $submissive gte 1150>>
"Give me your money and valuables," you say. "Then leave us to eat in peace."

<<elseif $submissive lte 850>>
"Your money and valuables," you say. "Before I feed you to my family." The wolves growl.

<<else>>
"Your money and valuables," you say. "Hurry, I can't hold them back forever." The wolves growl.

<</if>>

They pull money out of pockets and take off their jewelry. They drop it all in a pile at their feet before being marched from the camp by the wolves nipping at their heels. The wolves rush to the deer carcass once they are out of earshot.

	<<if $rng gte 96>>
	You find £200 in cash, as well as assorted baubles you think are very valuable.<<set $money += 20000>><<set $blackmoney += 800>><<crimeup 1000>>
	<<elseif $rng gte 51>>
	You find £50 in cash, as well as assorted baubles you think are quite valuable.<<set $money += 5000>><<set $blackmoney += 50>><<crimeup 100>>
	<<else>>
	You find £20 in cash, as well as assorted baubles you think are quite valuable.<<set $money += 2000>><<set $blackmoney += 30>><<crimeup 50>>
	<</if>>

<<endevent>>

	The black wolf keeps the choice parts of the deer for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better.<<stress -12>><<lstress>>

	<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
	You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.<<gspraymax>><<set $spraymax += 1>><<spray 5>>

	<</if>>

	The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.

<<wolfpackhuntoptions>>

:: Wolf Hunters Go [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $submissive gte 1150>>
"Leave us alone," you say. "We only want to eat in peace."

<<elseif $submissive lte 850>>
"Leave," you say. "Before I change my mind and feed you to my family." The wolves growl.

<<else>>
"Leave," you say. "I can't hold them back forever." The wolves growl.

<</if>>

The hunters nod and march from the camp with wolves nipping at their heels. The wolves rush to the deer carcass once they are out of earshot.

<<endevent>>

	The black wolf keeps the choice parts for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better.<<stress -12>><<lstress>>

	<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
	You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.<<gspraymax>><<set $spraymax += 1>><<spray 5>>

	<</if>>

	The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.

<<wolfpackhuntoptions>>

:: Wolf Hunter Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Wolf Hunter Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Hunter Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Hunter Rape]]>><</link>><<nexttext>>
<</if>>

:: Wolf Hunter Rape Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"I said the trip would be worth it," the <<person1>><<person>> says. "What now?"

<<person2>>"I know," the <<person>> says. <<He>> produces a rope from a bag beside the fire and ties your arms together. "There. Have fun being wolf food." <<tearful>> you leave the camp. You walk until their laughter fades behind you.

<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<clotheson>>
<<endcombat>>

<<else>>

The <<person1>><<person>> stumbles backwards and steps in the fire. <<tearful>> you push past <<him>> and flee into the forest.

<<clotheson>>
<<endcombat>>

<</if>>

<<link [[Next|Forest]]>><<set $forest to 1>><</link>>

:: Wolf Bear Distract [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

You sneak up to the cave. You think you hear the bear snore. You sneak behind it. The rest of the pack inches closer. One of them snaps a twig, and the bear's eyes shoot open. You throw a rock at it, and it turns to face you. It rears up and roars, unaware of the wolves right behind it. They attack it from behind, biting at its limbs and clawing at its back.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

Groggy and surrounded, the bear stumbles away from the cave and leaves the deer carcass unguarded. The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>

	The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.

<<wolfpackhuntoptions>>

<<else>>

You sneak up to the cave. You think you hear the bear snore. You're right beside it when it opens it's eyes and looks straight at you! The wolves flee into the night and the bear rears over you.

<<link [[Next|Wolf Bear Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Wolf Bear Attack [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The wolves creep up to the cave. The bear's eyes open, and the wolves lunge at it.

<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>

The bear tries to stand, but it's too late. Several sets of jaws clamp down on it's body. It roars in pain and swipes at the attackers, but they jump back to safety.

Groggy and hurt, the bear stumbles away from the cave and leaves the deer carcass unguarded. The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>

	The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.

<<wolfpackhuntoptions>>

<<else>>
The black wolf lunges, but the bear is too quick. It swipes the black wolf to the side, and the other wolves turn and flee. The black wolf follows, unhurt save for its pride.

Higher harmony and ferocity increases the chance of a successful hunt.

You run with the pack into the forest. There must be easier prey.<<physique 6>>

<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>

<</if>>

:: Wolf Bear Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "bear">><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Bear Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Bear Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Bear Rape]]>><</link>><<nexttext>>
<</if>>

:: Wolf Bear Rape Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the bear returns to sleep.

<<tearful>> you stagger from the cave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $forest to 60>><</link>>

<<elseif $enemyhealth lte 0>>

You scare the mighty beast. It flees deeper into its abode. It's a shame the wolves ran, as there's nothing guarding the carcass.

<<tearful>> you stagger from the cave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $forest to 60>><</link>>

<</if>>

:: Wolf Carrion Stand [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You plant your feet and stand your ground.

<<if $physique gte $rng * 100 + 2000>>
The boar veers away from you, and runs into the forest.

The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>

	The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.

<<wolfpackhuntoptions>>

<<else>>
The boar doesn't stop. It knocks you aside and runs amok among the wolves, who run for the safety of the forest. Before you can stagger to your feet the boar is on top of you.

<<link [[Next|Wolf Carrion Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Wolf Carrion Run [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You run away from the boar. It runs amok among the wolves, who panic and run for the safety of the trees.

You run with the pack into the forest. There must be easier prey.<<physique 6>>

<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>

:: Wolf Carrion Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">><<set $beasttype to "boar">>
<<beast1init>>
<<set $beaststance to "top">>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Carrion Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Carrion Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Carrion Rape]]>><</link>><<nexttext>>
<</if>>

:: Wolf Carrion Rape Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the boar climbs the hill and continues to eat.

<<tearful>> you walk into the trees.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $forest to 60>><</link>>

<<elseif $enemyhealth lte 0>>

You scare the boar away from you. It squeals and flees. It's a shame the wolves ran as there's nothing guarding the carcass.

<<tearful>> you walk into the trees.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $forest to 60>><</link>>

<</if>>


code:
:: Forest Wolf Cave Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
	<<if $phase is 1>>
<<beast2init>><<set $enemyanger += 30>>
	<<else>>
<<beast6init>>
	<</if>>

<<set $beasttype to "wolf">>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Cave Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Cave Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Cave Rape]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Cave Rape Finish [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

	<<if $beastno gte 3>>
	Satisfied, the beast leaves you be. Another takes its place.<<set $beastno -= 1>><<wolfpacktrust>>

	[[Next|Forest Wolf Cave Rape]]

	<<elseif $beastno is 2>>
	Satisfied, the beast leaves you be. The other takes its place.<<set $beastno -= 1>><<wolfpacktrust>>

	[[Next|Forest Wolf Cave Rape]]

	<<elseif $beastno is 1>>
	Satisfied, the beast leaves you be.<<wolfpacktrust>><<set $beastno -= 1>>

	[[Next|Forest Wolf Cave Rape End]]

	<</if>>

<<elseif $enemyhealth lte 0>>
<<beastwound>>

	<<if $beastno gte 3>>
	The beast recoils in pain and fear, but another takes its place.<<set $beastno -= 1>><<wolfpackfear>>

	[[Next|Forest Wolf Cave Rape]]

	<<elseif $beastno is 2>>
	The beast recoils in pain and fear, but the other takes its place.<<set $beastno -= 1>><<wolfpackfear>>

	[[Next|Forest Wolf Cave Rape]]

	<<elseif $beastno is 1>>
	The beast recoils in pain and fear.<<set $beastno -= 1>><<wolfpackfear>>

	[[Next|Forest Wolf Cave Rape End]]

	<</if>>

<</if>>

:: Forest Wolf Cave Rape End [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $enemywounded gte 2 and $enemyejaculated is 0>>
In a display of power, you defeat the pack. <<tearful>> you escape from the cave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.

<<if $phase is 1>>
The other wolves soon return from their hunt.
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>

<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.

<<if $phase is 1>>
The other wolves soon return from their hunt.
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Forest Wolf Cave [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $eventskip is 0>>
<<eventwolfcave>>
<<else>>
The wolves are blocking your way out of the cave. A draft blows from the back.

<<link [[Rest (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass 2 hours>><</link>>

<<link [[Try to escape|Forest Wolf Cave Escape]]>><</link>>

	<<if $wolfcavedig gte 12>>
	<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>>

	<<elseif $wolfcavedig gte 1>>
	<<link [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>

	<<else>>
	<<link [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Forest Wolf Cave Wait [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You huddle at the back of the cave, and the wolves pay you little heed for a time.

<<link [[Next|Forest Wolf Cave]]>><</link>>

:: Forest Wolf Cave Escape [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $wolfpacktrust gte 12>>
The wolves look at you as you try to leave, but make no move to stop you. It seems they trust you enough to let you go.<<lstress>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>

<<elseif $wolfpackfear gte 12>>
The wolves growl at you as you try to leave, but make no move to stop you. It seems they fear you too much to try and stop you.<<lstress>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>

<<else>>
The wolves immediately stir as you try to leave, and block your path. The pack stares at you, growling a warning.<<stress 6>><<gstress>>

<<link [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>

<<link [[Back down|Forest Wolf Cave]]>><</link>>

<</if>>

:: Forest Wolf Cave Pair [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

The wolves immediately stir as you try to leave, and block your path. The pair stare at you, growling a warning.<<stress 3>><<gstress>>

<<link [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<link [[Back down (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>

:: Forest Wolf Cave Hunt [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You decide not to risk it. You wait at the back of the cave. The wolves soon return from their hunt.

<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>

:: Forest Wolf Cave Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Cave Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Cave Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Cave Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Cave Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The wolf grunts in satisfaction, and heads back to the rest of the pack.<<wolfpacktrust>>

<<tearful>> you settle down.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The wolf whines in pain and returns to the rest of the pack.<<wolfpackfear>>

<<tearful>> you settle down.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Cave Dig [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $wolfcavedig gte 12>>
You move the rocks out of the way, until the remainder collapse and reveal a hole in the ground. You hear rushing water.
<<elseif $wolfcavedig gte 10>>
You think you hear rushing water as you the rocks out of the way. Not far to go now.
<<elseif $wolfcavedig gte 6>>
You move some of the rocks out of the way. The draft becomes stronger.
<<elseif $wolfcavedig gte 4>>
You move some of the rocks out of the way. You think you feel the draft become stronger.
<<else>>
You move some of the rocks in the way, but there's still much to do.
<</if>>

<<if $wolfcavedig gte 12>>
<<link [[Go down|Forest Wolf Cave Hole]]>><</link>>

	<<if $syndromewolves gte 1>>
	<<link [[Leave it for now|Wolf Cave]]>><</link>>

	<<else>>
	<<link [[Leave it for now|Forest Wolf Cave]]>><</link>>

	<</if>>
<<elseif $syndromewolves gte 1>>
<<link [[Next|Wolf Cave]]>><</link>>

<<else>>
<<link [[Next|Forest Wolf Cave]]>><</link>>

<</if>>

:: Forest Wolf Cave Examine [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

The feel around the darkness at the back of the cave, looking for the source of the draft. The air feels like its coming from behind a pile of loose rocks.

<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave]]>><</link>>

<<else>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Cave Hole [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You peer down the hole at the back of the cave, but can't make anything out. You hear rushing water. You don't think you'll be able to come back the way you came.

<<link [[Descend|Wolf Cave Descent]]>><</link>>

<<if $syndromewolves gte 1>>
<<link [[Leave|Wolf Cave]]>><</link>>

<<else>>
<<link [[Leave|Forest Wolf Cave]]>><</link>>

<</if>>

:: Wolf Cave Hand [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">><<set $beastname to "blackwolf">>
<<beast1init>><<set $beasttype to "wolf">>

<<blackwolfhand>>
<<deviancy1>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Wolf Cave Hand Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Cave Hand Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Cave Hand Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Cave Hand]]>><</link>><<nexttext>>
<</if>>

:: Wolf Cave Hand Refuse [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You shuffle away from the wolf, preparing for another assault. But none comes. It turns and walks away.

<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
It's not their fault. They're just cute animals. You've gained the "Stockholm Syndrome: Wolves" trait.

<<link [[Next|Wolf Cave]]>><</link>>

:: Wolf Cave Hand Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<tearful>> you watch the black wolf yawn and lie down.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

<<tearful>> you watch the black wolf yawn and lie down.

<<clotheson>>
<<endcombat>>

<<else>>
<<tearful>> you watch the black wolf yawn and lie down.

<<clotheson>>
<<endcombat>>

<</if>>

<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
It's not their fault. They're just cute animals. You've gained the "Stockholm Syndrome: Wolves" trait.

<<link [[Next|Wolf Cave]]>><</link>>


code:
:: Wolf Cave [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<set $bus to "wolfcave">>
You are in the wolf cave. The ceiling hangs low. There's a breeze blowing from the back.

<<if $exposed gte 1>>
The wolves don't care, but being exposed is embarrassing regardless.
<</if>>

<<if $storelocation is "wolfcave">>
Your clothes are tucked away behind a rock.
<</if>>

<<if $wolfstate is "hunt">>
Most of the pack is out hunting.
<<else>>
	<<if $weather is "rain">>
	The pack shelters from the rain.
	<<else>>
	The pack rests.
	<</if>>
<<wolfcavestate>>
<</if>>

<<if $wolfevent gte 1>><<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>

<<set $storelocationinit to "wolfcave">><<stripstoreactions>>
	<<if $wolfcavedig gte 12>>
	<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>>

	<<elseif $wolfcavedig gte 1>>
	<<link [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>

	<<else>>
	<<link [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>

	<</if>>

<<if $leftarm is "bound" or $rightarm is "bound">>
<<link [[Cut your binds|Wolf Cave Unbind]]>><</link>>

<</if>>
<<link [[Sleep|Wolf Cave Bed]]>><</link>>

<<link [[Go outside|Wolf Cave Clearing]]>><</link>>

<<link [[Attitudes]]>><</link>>

<<link [[Settings|Wolf Cave Settings]]>><</link>>

<<link [[NPC Settings|Wolf Cave NPC Settings]]>><</link>>

<</if>>

:: Wolf Cave Clearing [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<set $bus to "wolfcaveclearing">>
You are in the clearing outside the wolf cave. A stream runs by.

<<if $exposed gte 1>>
The wolves don't care, but being exposed is embarrassing regardless.
<</if>>

<<if $wolfstate is "hunt">>
Most of the pack is out hunting.
<<else>>
	<<if $weather is "rain">>
	The pack shelters from the rain.
	<<else>>
	The pack rests.
	<</if>>
<<wolfcavestate>>
<</if>>

<<if $foresthunt gte 1>>
You're safe at the cave. Whatever was hunting you will have given up.

<<set $foresthunt to 0>>
<</if>>

<<if $wolfevent gte 1>><<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>

<<link [[Play (1:00)|Wolf Cave Play]]>><<stress -12>><<pass 1 hour>><</link>><<lstress>>

<<link [[Wash in the stream (0:20)|Wolf Cave Wash]]>><<pass 20>><</link>>

	<<if $upperexposed gte 2>>
	<<link [[Make a top out of plants and twigs (0:20)|Wolf Cave Plant]]>><<set $phase to 1>><<pass 20>><</link>>

	<</if>>
	<<if $lowerexposed gte 2 and $underexposed gte 1>>
	<<link [[Make a skirt out of plants and twigs (0:20)|Wolf Cave Plant]]>><<set $phase to 2>><<pass 20>><</link>>

	<</if>>

<<link [[Go Inside|Wolf Cave]]>><</link>>

<<link [[Walk into the forest (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>>

<</if>>

:: Wolf Cave Returned [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<pass 30>>The black wolf runs through the forest, all the way back to the cave. It dumps you at the back and gives a warning growl before turning away.

<<link [[Next|Wolf Cave]]>><<clotheson>><</link>>

:: Wolf Cave Unbind [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You rub your binds against a sharp rock and they soon come loose.

<<unbind>>
<<link [[Next|Wolf Cave]]>><</link>>

:: Wolf Cave Bed [nobr]
<<effects>>

<<if $wolfpackharmony gte 10>>
You snuggle beside a wolf for warmth and close your eyes.
<<else>>
You find an empty spot to lie in and close your eyes.
<</if>>

<<if $sleeptrouble is 1 and $controlled is 0>>

<<link [[Sleep for 10 hours|Wolf Cave Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>

<<link [[Sleep for 9 hours|Wolf Cave Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>

<<link [[Sleep for 8 hours|Wolf Cave Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>

<<link [[Sleep for 7 hours|Wolf Cave Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>

<<link [[Sleep for 6 hours|Wolf Cave Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>

<<link [[Sleep for 5 hours|Wolf Cave Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>

<<link [[Sleep for 4 hours|Wolf Cave Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>

<<link [[Sleep for 3 hours|Wolf Cave Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>

<<link [[Sleep for 2 hours|Wolf Cave Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>

<<link [[Sleep for 1 hours|Wolf Cave Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>

<<else>>

<<link [[Sleep for 8 hours|Wolf Cave Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>

<<link [[Sleep for 7 hours|Wolf Cave Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>

<<link [[Sleep for 6 hours|Wolf Cave Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>

<<link [[Sleep for 5 hours|Wolf Cave Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>

<<link [[Sleep for 4 hours|Wolf Cave Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>

<<link [[Sleep for 3 hours|Wolf Cave Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>

<<link [[Sleep for 2 hours|Wolf Cave Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>

<<link [[Sleep for 1 hours|Wolf Cave Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>

<</if>>

<<link [[Climb out of bed|Wolf Cave]]>><</link>>

:: Wolf Cave Settings [nobr]
<<settings>>

<<link [[Back|Wolf Cave]]>><</link>>

:: Wolf Cave NPC Settings [nobr]
<<npcsettings>>

<<link [[Back|Wolf Cave]]>><</link>>

:: Wolf Cave Descent [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You sit on the edge and try to lower yourself down, but the rock gives way and you fall into dark water.

<<link [[Next|Underground Lake]]>><</link>>

:: Wolf Cave Sleep [nobr autosave]
<<sleep>><<effects>>

<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>

<<sleepeffects>>

<<if $schoolwake is 1>><<set $schoolwake to 0>>
You wake up to something mounting you.

<<link [[Let it happen|Wolf Cave Sleep Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>

<<link [[Push away|Wolf Cave Sleep Push]]>><</link>>

<<else>>

<<link [[Get out of bed|Wolf Cave]]>><</link>>

<</if>>

:: Wolf Cave Sleep Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">>
You shift your body to make things easier for the horny wolf.<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
The wolves are too busy thinking about themselves to help you.

<</if>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $rescue is 1 and $alarm is 1>>
<<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Cave Sleep Sex]]>><</link>><<nexttext>>
<</if>>

:: Wolf Cave Sleep Push [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You shove the wolf away from you.<<lharmony>>

<<if $wolfpackferocity lte 19>>
It leaves you in peace.

<<link [[Back to sleep|Wolf Cave Bed]]>><</link>>

<<link [[Get up|Wolf Cave]]>><</link>>

<<else>>
It growls and tries to force itself on you!

<<link [[Next|Wolf Cave Sleep Sex]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Wolf Cave Sleep Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>><<wolfpacktrust>>

The wolf yawns and lies down.

<<tearful>> you try to find a comfy position again.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The wolf limps away from you.

<<tearful>> you try to find a comfy position again.

<<clotheson>>
<<endcombat>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.<<lharmony>>

<<tearful>> you try to find a comfy position again.

<<clotheson>>
<<endcombat>>

<<else>>

The wolf yawns and lies down.

<<tearful>> you try to find a comfy position again.

<<clotheson>>
<<endcombat>>

<</if>>

<<link [[Next|Wolf Cave Bed]]>><</link>>

:: Wolf Cave Play [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $rng gte 51>>

You play fight with one of the younger wolves. It jumps and grabs your arm in its mouth, but doesn't bite down hard, until it manages to pull you to the ground. It sniffs your groin.

<<link [[Let it continue|Wolf Cave Play Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>

<<link [[Push it away|Wolf Cave Clearing]]>><</link>>

<<else>>
You play something similar to hide-and-seek with the younger wolves. They're hesitant to stray too far from the cave, but there are many hiding places nearby. Their sense of smell gives them an advantage and they're quick to find you every time, but it's fun.

<<link [[Next|Wolf Cave Clearing]]>><</link>>

<</if>>

:: Wolf Cave Wash [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You wash in the stream. The water is cold but clean.

<<wash>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>

:: Wolf Cave Play Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">>
The wolf becomes more bold.<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
The wolves are too busy thinking about themselves to help you.

<</if>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $rescue is 1 and $alarm is 1>>
<<link [[Next|Wolf Cave Play Sex Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Wolf Cave Play Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Wolf Cave Play Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Wolf Cave Play Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Wolf Cave Play Sex]]>><</link>><<nexttext>>
<</if>>

:: Wolf Cave Play Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>><<wolfpacktrust>>

The wolf yawns and lies down.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The wolf limps away from you.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.<<lharmony>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<else>>

The wolf yawns and lies down.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<</if>>

<<link [[Next|Wolf Cave Clearing]]>><</link>>