code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;

namespace rjw
{
	public class JobDriver_WhoreInvitingVisitors : JobDriver
	{
		// List of jobs that can be interrupted by whores.
		public static readonly List<JobDef> allowedJobs = new List<JobDef> { null, JobDefOf.Wait_Wander, JobDefOf.GotoWander, JobDefOf.Clean, JobDefOf.ClearSnow,
			JobDefOf.CutPlant, JobDefOf.HaulToCell, JobDefOf.Deconstruct, JobDefOf.Harvest, JobDefOf.LayDown, JobDefOf.Research, JobDefOf.SmoothFloor, JobDefOf.SmoothWall,
			JobDefOf.SocialRelax, JobDefOf.StandAndBeSociallyActive, JobDefOf.RemoveApparel, JobDefOf.Strip, JobDefOf.Tame, JobDefOf.Wait, JobDefOf.Wear, JobDefOf.FixBrokenDownBuilding,
			JobDefOf.FillFermentingBarrel, JobDefOf.DoBill, JobDefOf.Sow, JobDefOf.Shear, JobDefOf.BuildRoof, JobDefOf.DeliverFood,	JobDefOf.HaulToContainer, JobDefOf.Hunt, JobDefOf.Mine,
			JobDefOf.OperateDeepDrill, JobDefOf.OperateScanner, JobDefOf.RearmTurret, JobDefOf.Refuel, JobDefOf.RefuelAtomic, JobDefOf.RemoveFloor, JobDefOf.RemoveRoof, JobDefOf.Repair,
			JobDefOf.TakeBeerOutOfFermentingBarrel, JobDefOf.Train, JobDefOf.Uninstall, xxx.fappin};

		public bool successfulPass = true;

		private Pawn Whore => GetActor();
		private Pawn TargetPawn => TargetThingA as Pawn;
		private Building_Bed TargetBed => TargetThingB as Building_Bed;

		private readonly TargetIndex TargetPawnIndex = TargetIndex.A;
		private readonly TargetIndex TargetBedIndex = TargetIndex.B;

		private bool DoesTargetPawnAcceptAdvance()
		{
			//if (xxx.config.always_accept_whores)
			//	return true;

			if (RJWSettings.DebugWhoring) Log.Message($"JobDriver_InvitingVisitors::DoesTargetPawnAcceptAdvance() - {xxx.get_pawnname(TargetPawn)}");

			if (PawnUtility.EnemiesAreNearby(TargetPawn))
			{
				if (RJWSettings.DebugWhoring) Log.Message($" fail - enemy near");
				return false;
			}
			if (!allowedJobs.Contains(TargetPawn.jobs.curJob.def))
			{
				if (RJWSettings.DebugWhoring) Log.Message($" fail - not allowed job");
				return false;
			}

			if (RJWSettings.DebugWhoring)
			{
				Log.Message("Will try hookup " + WhoringHelper.WillPawnTryHookup(TargetPawn));
				Log.Message("Is whore appealing  " + WhoringHelper.IsHookupAppealing(TargetPawn, Whore));
				Log.Message("Can afford whore " + WhoringHelper.CanAfford(TargetPawn, Whore));
				Log.Message("Need sex " + (xxx.need_some_sex(TargetPawn) >= 1));
			}
			if (WhoringHelper.WillPawnTryHookup(TargetPawn) && WhoringHelper.IsHookupAppealing(TargetPawn, Whore) && WhoringHelper.CanAfford(TargetPawn, Whore) && xxx.need_some_sex(TargetPawn) >= 1f)
			{
				Whore.skills.Learn(SkillDefOf.Social, 1.2f);
				return true;
			}
			return false;
		}

		public override bool TryMakePreToilReservations(bool errorOnFailed) => true;

		protected override IEnumerable<Toil> MakeNewToils()
		{
			this.FailOnDespawnedOrNull(TargetPawnIndex);
			this.FailOnDespawnedNullOrForbidden(TargetBedIndex);
			this.FailOn(() => Whore is null || !xxx.CanUse(Whore, TargetBed));//|| !Whore.CanReserve(TargetPawn)
			this.FailOn(() => pawn.Drafted);
			yield return Toils_Goto.GotoThing(TargetPawnIndex, PathEndMode.Touch);

			Toil TryItOn = new Toil();
			TryItOn.AddFailCondition(() => !xxx.IsTargetPawnOkay(TargetPawn));
			TryItOn.defaultCompleteMode = ToilCompleteMode.Delay;
			TryItOn.initAction = delegate
			{
				//Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - TryItOn - initAction is called");
				Whore.jobs.curDriver.ticksLeftThisToil = 50;
				MoteMaker.ThrowMetaIcon(Whore.Position, Whore.Map, ThingDefOf.Mote_Heart);
			};
			yield return TryItOn;

			Toil AwaitResponse = new Toil();
			AwaitResponse.AddFailCondition(() => !successfulPass);
			AwaitResponse.defaultCompleteMode = ToilCompleteMode.Instant;
			AwaitResponse.initAction = delegate
			{
				List<RulePackDef> extraSentencePacks = new List<RulePackDef>();
				successfulPass = DoesTargetPawnAcceptAdvance();
				//Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - AwaitResponse - initAction is called");
				if (successfulPass)
				{
					MoteMaker.ThrowMetaIcon(TargetPawn.Position, TargetPawn.Map, ThingDefOf.Mote_Heart);
                    TargetPawn.jobs.EndCurrentJob(JobCondition.Incompletable);
					if (xxx.RomanceDiversifiedIsActive)
					{
						extraSentencePacks.Add(RulePackDef.Named("HookupSucceeded"));
					}
					if (Whore.health.HasHediffsNeedingTend())
					{
						successfulPass = false;
						const string key = "RJW_VisitorSickWhore";
						string text = key.Translate(TargetPawn.LabelIndefinite(), Whore.LabelIndefinite()).CapitalizeFirst();
						Messages.Message(text, Whore, MessageTypeDefOf.TaskCompletion);
					}
					else
					{
						const string key = "RJW_VisitorAcceptWhore";
						string text = key.Translate(TargetPawn.LabelIndefinite(), Whore.LabelIndefinite()).CapitalizeFirst();
						Messages.Message(text, TargetPawn, MessageTypeDefOf.TaskCompletion);
					}
				}
				else
				{
					MoteMaker.ThrowMetaIcon(TargetPawn.Position, TargetPawn.Map, ThingDefOf.Mote_IncapIcon);
					TargetPawn.needs.mood.thoughts.memories.TryGainMemory(
						TargetPawn.Faction == Whore.Faction
							? ThoughtDef.Named("RJWTurnedDownWhore")
							: ThoughtDef.Named("RJWFailedSolicitation"), Whore);

					if (xxx.RomanceDiversifiedIsActive)
					{
						Whore.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("RebuffedMyHookupAttempt"), TargetPawn);
						TargetPawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDef.Named("FailedHookupAttemptOnMe"), Whore);
						extraSentencePacks.Add(RulePackDef.Named("HookupFailed"));
					}
					//Disabled rejection notifications
					//Messages.Message("RJW_VisitorRejectWhore".Translate(new object[] { xxx.get_pawnname(TargetPawn), xxx.get_pawnname(Whore) }), TargetPawn, MessageTypeDefOf.SilentInput);
				}
				if (xxx.RomanceDiversifiedIsActive)
				{
					Find.PlayLog.Add(new PlayLogEntry_Interaction(DefDatabase<InteractionDef>.GetNamed("TriedHookupWith"), pawn, TargetPawn, extraSentencePacks));
				}
			};
			yield return AwaitResponse;

			Toil BothGoToBed = new Toil();
			BothGoToBed.AddFailCondition(() => !successfulPass || !xxx.CanUse(Whore, TargetBed));
			BothGoToBed.defaultCompleteMode = ToilCompleteMode.Instant;
			BothGoToBed.initAction = delegate
			{
				//Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - initAction is called0");
				if (!successfulPass) return;
				if (!xxx.CanUse(Whore, TargetBed) && Whore.CanReserve(TargetPawn, 1, 0))
				{
					//Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - cannot use the whore bed");
					return;
				}
				//Log.Message("[RJW]JobDriver_InvitingVisitors::MakeNewToils - BothGoToBed - initAction is called1");
				Whore.jobs.jobQueue.EnqueueFirst(new Job(xxx.whore_is_serving_visitors, TargetPawn, TargetBed, TargetBed.SleepPosOfAssignedPawn(Whore)));
				//TargetPawn.jobs.jobQueue.EnqueueFirst(new Job(DefDatabase<JobDef>.GetNamed("WhoreIsServingVisitors"), Whore, TargetBed, (TargetBed.MaxAssignedPawnsCount>1)?TargetBed.GetSleepingSlotPos(1): TargetBed.)), null);
				Whore.jobs.curDriver.EndJobWith(JobCondition.InterruptOptional);
				//TargetPawn.jobs.curDriver.EndJobWith(JobCondition.InterruptOptional);
			};
			yield return BothGoToBed;
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;

namespace rjw
{
	public class JobDriver_WhoreIsServingVisitors : JobDriver
	{
		private readonly TargetIndex PartnerInd = TargetIndex.A;
		private readonly TargetIndex BedInd = TargetIndex.B;
		private readonly TargetIndex SlotInd = TargetIndex.C;
		private int ticks_left = 200;
		private const int ticks_between_hearts = 100;
		private static readonly ThoughtDef thought_free = ThoughtDef.Named("Whorish_Thoughts");
		private static readonly ThoughtDef thought_captive = ThoughtDef.Named("Whorish_Thoughts_Captive");

		public Pawn Actor => GetActor();
		public Pawn Partner => (Pawn)(job.GetTarget(PartnerInd));

		public Building_Bed Bed => (Building_Bed)(job.GetTarget(BedInd));
		public IntVec3 WhoreSleepSpot => (IntVec3)job.GetTarget(SlotInd);

		public override void ExposeData()
		{
			base.ExposeData();
			Scribe_Values.Look(ref ticks_left, "ticksLeft");
		}

		private static bool IsInOrByBed(Building_Bed b, Pawn p)
		{
			for (int i = 0; i < b.SleepingSlotsCount; i++)
			{
				if (b.GetSleepingSlotPos(i).InHorDistOf(p.Position, 1f))
				{
					return true;
				}
			}
			return false;
		}
		public override bool TryMakePreToilReservations(bool errorOnFailed)
		{
			return pawn.Reserve(Partner, job, 1, 0, null, errorOnFailed);
		}

		[SyncMethod]
		protected override IEnumerable<Toil> MakeNewToils()
		{
			//Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - making toils");
			this.FailOnDespawnedOrNull(PartnerInd);
			this.FailOnDespawnedNullOrForbidden(BedInd);
			//Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() fail conditions check " + (Actor is null) + " " + !xxx.CanUse(Actor, Bed) + " " + !Actor.CanReserve(Partner));
			this.FailOn(() => Actor is null || !xxx.CanUse(Actor, Bed) || !Actor.CanReserve(Partner));
			this.FailOn(() => pawn.Drafted);
			int price = WhoringHelper.PriceOfWhore(Actor);
			yield return Toils_Reserve.Reserve(PartnerInd, 1, 0);
			//yield return Toils_Reserve.Reserve(BedInd, Bed.SleepingSlotsCount, 0);
			bool partnerHasPenis = Genital_Helper.has_penis(Partner) || Genital_Helper.has_penis_infertile(Partner);

			Toil gotoWhoreBed = new Toil
			{
				initAction = delegate
				 {
					 //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - gotoWhoreBed initAction is called");
					 Actor.pather.StartPath(WhoreSleepSpot, PathEndMode.OnCell);
					 Partner.jobs.StopAll();
					 Partner.pather.StartPath(WhoreSleepSpot, PathEndMode.Touch);
				 },
				tickAction = delegate
				{
					if (Partner.IsHashIntervalTick(150))
					{
						Partner.pather.StartPath(Actor, PathEndMode.Touch);
						//Log.Message(xxx.get_pawnname(Partner) + ": I'm following the whore");
					}
				},
				defaultCompleteMode = ToilCompleteMode.PatherArrival
			};
			gotoWhoreBed.FailOnWhorebedNoLongerUsable(BedInd, Bed);
			yield return gotoWhoreBed;

			Toil waitInBed = new Toil
			{
				initAction = delegate
				{
					//Rand.PopState();
					//Rand.PushState(RJW_Multiplayer.PredictableSeed());
					//Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - waitInBed, initAction is called");
					ticksLeftThisToil = 5000;
					ticks_left = (int)(2000.0f * Rand.Range(0.30f, 1.30f));
					//Actor.pather.StopDead();	//Let's just make whores standing at the bed
					//JobDriver curDriver = Actor.jobs.curDriver;
					//curDriver.layingDown = LayingDownState.LayingInBed;
					//curDriver.asleep = false;
					var gettin_loved = new Job(xxx.gettin_loved, Actor, Bed);
					Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
				},
				tickAction = delegate
				{
					Actor.GainComfortFromCellIfPossible();
					if (IsInOrByBed(Bed, Partner))
					{
						//Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - waitInBed, tickAction pass");
						ticksLeftThisToil = 0;
					}
				},
				defaultCompleteMode = ToilCompleteMode.Delay,
			};
			waitInBed.FailOn(() => pawn.GetRoom() == null);
			yield return waitInBed;

			bool usedCondom = false;

			bool canAfford = WhoringHelper.CanAfford(Partner, Actor, price);
			if (canAfford)
			{
				Toil loveToil = new Toil
				{
					initAction = delegate
					{
						// TODO: replace this quick n dirty way
						CondomUtility.GetCondomFromRoom(pawn);

						// Try to use whore's condom first, then client's
						usedCondom = CondomUtility.TryUseCondom(Actor) || CondomUtility.TryUseCondom(Partner);

						//Actor.jobs.curDriver.ticksLeftThisToil = 1200;
						//Using ticks_left to control the time of sex
						//--Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - loveToil, setting initAction");
						/*
						//Hoge: Whore is just work. no feel cheatedOnMe.
						if (xxx.HasNonPolyPartner(Actor))
						{
							Pawn pawn = LovePartnerRelationUtility.ExistingLovePartner(Actor);
							if (((Partner != pawn) && !pawn.Dead) && ((pawn.Map == Actor.Map) || (Rand.Value < 0.15)))
							{
								pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.CheatedOnMe, Actor);
							}
						}
						*/
						if (xxx.HasNonPolyPartnerOnCurrentMap(Partner))
						{
							Pawn lover = LovePartnerRelationUtility.ExistingLovePartner(Partner);
							//Rand.PopState();
							//Rand.PushState(RJW_Multiplayer.PredictableSeed());
							// We have to do a few other checks because the pawn might have multiple lovers and ExistingLovePartner() might return the wrong one
							if (lover != null && Actor != lover && !lover.Dead && (lover.Map == Partner.Map || Rand.Value < 0.25))
							{
								lover.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.CheatedOnMe, Partner);
							}
						}
						if (!partnerHasPenis)
							Actor.rotationTracker.Face(Partner.DrawPos);
					},
					defaultCompleteMode = ToilCompleteMode.Never, //Changed from Delay
				};
				loveToil.AddPreTickAction(delegate
				{
					//Actor.Reserve(Partner, 1, 0);
					--ticks_left;
					xxx.reduce_rest(Partner);
					xxx.reduce_rest(Actor, 2);

					if (ticks_left <= 0)
						ReadyForNextToil();
					else if (pawn.IsHashIntervalTick(ticks_between_hearts))
					{
						MoteMaker.ThrowMetaIcon(Actor.Position, Actor.Map, ThingDefOf.Mote_Heart);
					}
					Actor.GainComfortFromCellIfPossible();
					Partner.GainComfortFromCellIfPossible();
				});
				loveToil.AddFinishAction(delegate
				{
					//Log.Message("[RJW] JobDriver_WhoreIsServingVisitors::MakeNewToils() - finished loveToil");
					//// Trying to add some interactions and social logs
					//xxx.processAnalSex(Partner, Actor, ref isAnalSex, partnerHasPenis);
				});
				loveToil.AddFailCondition(() => Partner.Dead || !IsInOrByBed(Bed, Partner));
				loveToil.socialMode = RandomSocialMode.Off;
				yield return loveToil;

				Toil afterSex = new Toil
				{
					initAction = delegate
					{
						// Adding interactions, social logs, etc
						SexUtility.ProcessSex(Actor, Partner, false, false, true);

						//--Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Partner should pay the price now in afterSex.initAction");
						int remainPrice = WhoringHelper.PayPriceToWhore(Partner, price, Actor);
						/*if (remainPrice <= 0)
						{
							--Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Paying price is success");
						}
						else
						{
							--Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Paying price failed");
						}*/
						xxx.UpdateRecords(Actor, price-remainPrice);
						var thought = (Actor.IsPrisoner) ? thought_captive : thought_free;
						pawn.needs.mood.thoughts.memories.TryGainMemory(thought);
						if (SexUtility.ConsiderCleaning(pawn))
						{
							LocalTargetInfo cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map);

							Job clean = new Job(JobDefOf.Clean);
							clean.AddQueuedTarget(TargetIndex.A, cum);

							pawn.jobs.jobQueue.EnqueueFirst(clean);
						}
					},
					defaultCompleteMode = ToilCompleteMode.Instant
				};
				yield return afterSex;
			}
		}
	}
}

repo_name: Eggs/rjw

license: mit


code:
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI;
using Multiplayer.API;

namespace rjw
{
	public class JobGiver_WhoreInvitingVisitors : ThinkNode_JobGiver
	{
		// Checks if pawn has a memory.
		// Maybe not the best place for function, might be useful elsewhere too.
		public static bool MemoryChecker(Pawn pawn, ThoughtDef thought)
		{
			Thought_Memory val = pawn.needs.mood.thoughts.memories.Memories.Find((Thought_Memory x) => (object)x.def == thought);
			return val == null ? false : true;
		}

		[SyncMethod]
		private static bool Roll_to_skip(Pawn client, Pawn whore)
		{
			//Rand.PopState();
			//Rand.PushState(RJW_Multiplayer.PredictableSeed());
			float fuckability = SexAppraiser.would_fuck(client, whore); // 0.0 to 1.

			// More likely to skip other whores, because they're supposed to be working.
			if (client.IsDesignatedService())
				fuckability *= 0.6f;
			return fuckability >= 0.1f && xxx.need_some_sex(client) >= 1f && Rand.Chance(0.5f);
		}

		/*
		public static Pawn Find_pawn_to_fuck(Pawn whore, Map map)
		{
			Pawn best_fuckee = null;
			float best_distance = 1.0e6f;
			foreach (Pawn q in map.mapPawns.FreeColonists)
				if ((q != whore) &&
					xxx.need_some_sex(q)>0 &&
					whore.CanReserve(q, 1, 0) &&
					q.CanReserve(whore, 1, 0) &&
					Roll_to_skip(whore, q) &&
					(!q.Position.IsForbidden(whore)) &&
					xxx.is_healthy(q))
				{
					var dis = whore.Position.DistanceToSquared(q.Position);
					if (dis < best_distance)
					{
						best_fuckee = q;
						best_distance = dis;
					}
				}
			return best_fuckee;
		}
		*/

		private sealed class FindAttractivePawnHelper
		{
			internal Pawn whore;

			internal bool TraitCheckFail(Pawn client)
			{
				if (!xxx.is_human(client))
					return true;
				if (!xxx.has_traits(client))
					return true;
				if (!(xxx.can_fuck(client) || xxx.can_be_fucked(client)) || !xxx.IsTargetPawnOkay(client))
					return true;

				//Log.Message("client:" + client + " whore:" + whore);
				if (CompRJW.CheckPreference(client, whore) == false)
					return true;
				return false; // Everything ok.
			}

			//Use this check when client is not in the same faction as the whore
			internal bool FactionCheckPass(Pawn client)
			{
				return ((client.Map == whore.Map) && (client.Faction != null && client.Faction != whore.Faction) && !client.IsPrisoner && !client.HostileTo(whore));
			}

			//Use this check when client is in the same faction as the whore
			[SyncMethod]
			internal bool RelationCheckPass(Pawn client)
			{
				//Rand.PopState();
				//Rand.PushState(RJW_Multiplayer.PredictableSeed());
				if (xxx.isSingleOrPartnerNotHere(client) || xxx.is_lecher(client) || Rand.Value < 0.9f)
				{
					if (client != LovePartnerRelationUtility.ExistingLovePartner(whore))
					{ //Exception for prisoners to account for PrisonerWhoreSexualEmergencyTree, which allows prisoners to try to hook up with anyone who's around (mostly other prisoners or warden)
						return (client != whore) & (client.Map == whore.Map) && (client.Faction == whore.Faction || whore.IsPrisoner) && (client.IsColonist || whore.IsPrisoner) && WhoringHelper.IsHookupAppealing(whore, client);
					}
				}
				return false;
			}
		}

		[SyncMethod]
		public static Pawn FindAttractivePawn(Pawn whore, out int price)
		{
			price = 0;
			if (whore == null || xxx.is_asexual(whore))
			{
				if (RJWSettings.DebugWhoring) Log.Message($" {xxx.get_pawnname(whore)} is asexual, abort");
				return null;
			}
			//Rand.PopState();
			//Rand.PushState(RJW_Multiplayer.PredictableSeed());

			FindAttractivePawnHelper client = new FindAttractivePawnHelper
			{
				whore = whore
			};
			price = WhoringHelper.PriceOfWhore(whore);
			int priceOfWhore = price;

			IntVec3 pos = whore.Position;

			IEnumerable<Pawn> potentialClients = whore.Map.mapPawns.AllPawnsSpawned;
			potentialClients = potentialClients.Where(x
				=> x != whore
				&& !x.IsForbidden(whore)
				&& !x.HostileTo(whore)
				&& !x.IsPrisoner
				&& x.Position.DistanceTo(pos) < 100
				&& whore.CanReserveAndReach(x, PathEndMode.ClosestTouch, Danger.Some, 1)
				&& xxx.is_healthy_enough(x));

			potentialClients = potentialClients.Except(potentialClients.Where(client.TraitCheckFail));

			if (!potentialClients.Any()) return null;

			if (RJWSettings.DebugWhoring) Log.Message($" FindAttractivePawn number of all potential clients {potentialClients.Count()}");

			List<Pawn> valid_targets = new List<Pawn>();

			foreach (Pawn target in potentialClients)
			{
				if(xxx.can_path_to_target(whore, target.Position))
					valid_targets.Add(target);
			}

			IEnumerable<Pawn> guestsSpawned = valid_targets.Where(x => x.Faction != whore.Faction
				&& WhoringHelper.CanAfford(x, whore, priceOfWhore)
				&& !MemoryChecker(x, ThoughtDef.Named("RJWFailedSolicitation"))
				&& x != LovePartnerRelationUtility.ExistingLovePartner(whore));

			if (guestsSpawned.Any())
			{
				if (RJWSettings.DebugWhoring) Log.Message($" FindAttractivePawn number of all acceptable Guests {guestsSpawned.Count()}");
				return guestsSpawned.RandomElement();
			}

			return null;
			//use casual sex for colonist hooking
			if (RJWSettings.DebugWhoring) Log.Message($" FindAttractivePawn found no guests, trying colonists");

			if (!WhoringHelper.WillPawnTryHookup(whore))// will hookup colonists?
			{
				return null;
			}
			IEnumerable<Pawn> freeColonists = valid_targets.Where(x => x.Faction == whore.Faction
				&& Roll_to_skip(x, whore));

			if (RJWSettings.DebugWhoring) Log.Message($" FindAttractivePawn number of free colonists {freeColonists.Count()}");

			freeColonists = freeColonists.Where(x => client.RelationCheckPass(x) && !MemoryChecker(x, ThoughtDef.Named("RJWTurnedDownWhore")));

			if (freeColonists.Any())
			{
				if (RJWSettings.DebugWhoring) Log.Message($" FindAttractivePawn number of all acceptable Colonists {freeColonists.Count()}");
				return freeColonists.RandomElement();
			}

			return null;
		}

		protected override Job TryGiveJob(Pawn pawn)
		{

			// Most things are now checked in the ThinkNode_ConditionalWhore.

			if (pawn.Drafted) return null;
			if (MP.IsInMultiplayer) return null; //fix error someday, maybe

			if (!SexUtility.ReadyForLovin(pawn))
			{
				//Whores need rest too, but this'll reduxe the wait a bit every it triggers.
				pawn.mindState.canLovinTick -= 40;
				return null;
			}

			if (RJWSettings.DebugWhoring) Log.Message($"[RJW] JobGiver_WhoreInvitingVisitors.TryGiveJob:({xxx.get_pawnname(pawn)})");
			Building_Bed whorebed = xxx.FindBed(pawn);
			if (whorebed == null || !xxx.CanUse(pawn, whorebed))
			{
				if (RJWSettings.DebugWhoring) Log.Message($" {xxx.get_pawnname(pawn)} has no bed or can use it");
				return null;
			}

			int price;
			Pawn client = FindAttractivePawn(pawn, out price);
			if (client == null)
			{
				if (RJWSettings.DebugWhoring) Log.Message($" no clients found");
				return null;
			}

			if (RJWSettings.DebugWhoring) Log.Message($" {xxx.get_pawnname(client)} is client");

			if (!client.CanReach(whorebed, PathEndMode.OnCell, Danger.Some))
			{
				if (RJWSettings.DebugWhoring) Log.Message($" {xxx.get_pawnname(client)} cant reach bed");
				return null;
			}
			//whorebed.priceOfWhore = price;
			return new Job(xxx.whore_inviting_visitors, client, whorebed);
		}
	}
}


code:
namespace rjw
{
	//This class is not used now.
	/*
	public class ThinkNode_ChancePerHour_Whore : ThinkNode_ChancePerHour
	{
		protected override float MtbHours(Pawn pawn)
		{
			// Use the fappin mtb hours as the base number b/c it already accounts for things like age
			var base_mtb = xxx.config.whore_mtbh_mul * ThinkNode_ChancePerHour_Fappin.get_fappin_mtb_hours(pawn);
			if (base_mtb < 0.0f)
				return -1.0f;

			float desire_factor;
			{
				var need_sex = pawn.needs.TryGetNeed<Need_Sex>();
				if (need_sex != null)
				{
					if (need_sex.CurLevel <= need_sex.thresh_frustrated())
						desire_factor = 0.15f;
					else if (need_sex.CurLevel <= need_sex.thresh_horny())
						desire_factor = 0.60f;
					else
						desire_factor = 1.00f;
				}
				else
					desire_factor = 1.00f;
			}

			float personality_factor;
			{
				personality_factor = 1.0f;
				if (pawn.story != null)
				{
					foreach (var trait in pawn.story.traits.allTraits)
					{
						if (trait.def == xxx.nymphomaniac) personality_factor *= 0.25f;
						else if (trait.def == TraitDefOf.Greedy) personality_factor *= 0.50f;
						else if (xxx.RomanceDiversifiedIsActive&&(trait.def==xxx.philanderer || trait.def == xxx.polyamorous)) personality_factor *= 0.75f;
						else if (xxx.RomanceDiversifiedIsActive && (trait.def == xxx.faithful)&& LovePartnerRelationUtility.HasAnyLovePartner(pawn)) personality_factor *= 30f;
					}
				}
			}

			float fun_factor;
			{
				if ((pawn.needs.joy != null) && (xxx.is_nympho(pawn)))
					fun_factor = Mathf.Clamp01(0.50f + pawn.needs.joy.CurLevel);
				else
					fun_factor = 1.00f;
			}

			var gender_factor = (pawn.gender == Gender.Male) ? 1.0f : 3.0f;

			return base_mtb * desire_factor * personality_factor * fun_factor * gender_factor;
		}
	}
	*/
}


code:
using Verse;
using Verse.AI;
using RimWorld;

namespace rjw
{
	/// <summary>
	/// Whore/prisoner look for customers
	/// </summary>
	public class ThinkNode_ConditionalWhore : ThinkNode_Conditional
	{
		protected override bool Satisfied(Pawn p)
		{
			// No animal whorin' for now.
			if (xxx.is_animal(p))
				return false;

			if (!InteractionUtility.CanInitiateInteraction(p))
				return false;

			if (DebugSettings.alwaysDoLovin)
				return true;

			return xxx.is_whore(p) || RJWSettings.WildMode;
		}
	}
}


code:
using RimWorld;
using Verse;
using System;
using System.Collections.Generic;

namespace rjw
{
	/// <summary>
	/// Extends the standard thought to add a counter for the whore stages
	/// </summary>
	class ThoughtDef_Whore : ThoughtDef
	{
		public List<int> stageCounts = new List<int>();
		public int storyOffset = 0;
	}

	class ThoughtWorker_Whore : Thought_Memory
	{
		public static readonly HashSet<string> backstories = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("WhoreBackstories").strings);
		protected readonly RecordDef whore_count = DefDatabase<RecordDef>.GetNamed("CountOfWhore");
		protected List<int> stages { get {return ((ThoughtDef_Whore)def).stageCounts; } }
		protected int storyOffset { get { return ((ThoughtDef_Whore)def).storyOffset; } }
		//protected virtual readonly List<int> stages = new List<int>() { 10, 40};
		//protected virtual readonly int story_offset = 10;

		public override int CurStageIndex
		{
			get
			{
				//Log.Message("Static fields are not null " + !(backstories is null) + !(whore_count is null));
				var c = pawn.records.GetAsInt(whore_count);
				//Log.Message("Whore count of " + pawn + " is " + c);
				var b = backstories.Contains(pawn.story?.adulthood?.titleShort) ? storyOffset : 0;
				//Log.Message("Backstory offset " + b);
				var score = c + b;
				if (score > stages[stages.Count-1])
				{
					return stages.Count - 1;
				}
				//Log.Message("Starting search");
				var stage = stages.FindLastIndex(v => score > v)+1;
				//Log.Message("Search done, stage is " + stage);
				return stage;
			}
		}
	}
}


code:
// #define TESTMODE // Uncomment to enable logging.

using Verse;
using Verse.AI;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using System.Diagnostics;
using System;
using UnityEngine;
using Verse.AI.Group;
using Multiplayer.API;

namespace rjw
{
	/// <summary>
	/// Helper for whoring related stuff
	/// </summary>
	public class WhoringHelper
	{
		private static readonly SimpleCurve whoring_age_curve = new SimpleCurve
		{
			// life expectancy to price modifier
			new CurvePoint(0.15f,  0f), // 12 by human age, No whoring allowed for underage.
			new CurvePoint(0.22f,  1.5f), // 18
			new CurvePoint(0.3f, 1.4f), // 24
			new CurvePoint(0.4f, 1f), // 32
			new CurvePoint(0.6f, 0.75f), // 48
			new CurvePoint(1.0f, 0.5f), // 80
			new CurvePoint(5.0f, 0.5f), // Lifespan extended by bionics, misconfigurated alien races, etc.
		};

		public static int WhoreMinPrice(Pawn whore)
		{
			float min_price = 20f;
			min_price *= whoring_age_curve.Evaluate(SexUtility.ScaleToHumanAge(whore));

			if (xxx.has_traits(whore))
			{
				if (xxx.IndividualityIsActive && whore.story.traits.HasTrait(TraitDef.Named("SYR_Haggler")))
					min_price *= 1.5f;
				if (whore.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 2) // Industrious
					min_price *= 1.5f;
				if (whore.story.traits.DegreeOfTrait(TraitDefOf.NaturalMood) == -2) // Depressive
					min_price *= 0.5f;
				if (whore.story.traits.HasTrait(TraitDefOf.CreepyBreathing))
					min_price *= 0.75f;
				if (whore.story.traits.HasTrait(TraitDefOf.Beauty))
				{
					switch (whore.story.traits.DegreeOfTrait(TraitDefOf.Beauty))
					{
						case 2:
							min_price *= 3f;
							break;
						case 1:
							min_price *= 1.5f;
							break;
						case -1:
							min_price *= 0.5f;
							break;
						case -2:
							min_price *= 0.2f;
							break;
					}
				}
				if (xxx.is_masochist(whore)) // Won't haggle, may settle for low price
					min_price *= 0.7f;
				if (xxx.is_nympho(whore)) // Same as above
					min_price *= 0.4f;
			}

			min_price *= WhoreInjuryAdjustment(whore);
			if (whore.ownership.OwnedRoom != null)
				min_price *= WhoreRoomAdjustment(whore);
			return (int)min_price;
		}

		public static int WhoreMaxPrice(Pawn whore)
		{
			float max_price = 40f;
			max_price *= whoring_age_curve.Evaluate(SexUtility.ScaleToHumanAge(whore));

			if (whore.gender == Gender.Female)
				max_price *= 1.2f;
			if (xxx.has_traits(whore))
			{
				if (whore.story.traits.HasTrait(TraitDefOf.Greedy))
					max_price *= 2f;
				if (xxx.IndividualityIsActive && whore.story.traits.HasTrait(TraitDef.Named("SYR_Haggler")))
					max_price *= 1.5f;
				if (whore.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 2) // Industrious
					max_price *= 1.5f;
				if (whore.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 1) // Hard Worker
					max_price *= 1.2f;
				if (whore.story.traits.HasTrait(TraitDefOf.CreepyBreathing))
					max_price *= 0.75f;
				if (whore.story.traits.HasTrait(TraitDefOf.Beauty))
				{
					switch (whore.story.traits.DegreeOfTrait(TraitDefOf.Beauty))
					{
						case 2:
							max_price *= 3.5f;
							break;
						case 1:
							max_price *= 2f;
							break;
						case -1:
							max_price *= 0.8f;
							break;
						case -2:
							max_price *= 0.6f;
							break;
					}
				}
			}

			max_price *= WhoreInjuryAdjustment(whore);
			if (whore.ownership.OwnedRoom != null)
				max_price *= WhoreRoomAdjustment(whore);
			return (int)max_price;
		}

		public static float WhoreInjuryAdjustment(Pawn whore)
		{
			float modifier = 1.0f;
			int injuries = whore.health.hediffSet.hediffs.Count(x => x.Visible && x.def.everCurableByItem && x.IsPermanent());

			if (injuries == 0) return modifier;

			while (injuries > 0)
			{
				modifier *= 0.85f;
				injuries--;
			}
			return modifier;
		}

		public static float WhoreRoomAdjustment(Pawn whore)
		{
			float room_multiplier = 1f;
			Room ownedRoom = whore.ownership.OwnedRoom;

			if (ownedRoom == null) return 0f;

			//Room sharing is not liked by patrons
			room_multiplier = room_multiplier / (2 * (ownedRoom.Owners.Count() - 1) + 1);
			int scoreStageIndex = RoomStatDefOf.Impressiveness.GetScoreStageIndex(ownedRoom.GetStat(RoomStatDefOf.Impressiveness));
			//Room impressiveness factor
			//0 < scoreStageIndex < 10 (Last time checked)
			//3 is mediocore
			if (scoreStageIndex == 0) { room_multiplier *= 0.3f; }
			if (scoreStageIndex > 3) { room_multiplier *= 1 + (scoreStageIndex - 3) / 3; } //top room triples the price
			return room_multiplier;
		}

		[SyncMethod]
		public static int PriceOfWhore(Pawn whore)
		{
			float NeedSexFactor = xxx.need_some_sex(whore) > 1 ? 1 - xxx.need_some_sex(whore) / 8 : 1f;

			//Rand.PopState();
			//Rand.PushState(RJW_Multiplayer.PredictableSeed());
			float price = Rand.Range(WhoreMinPrice(whore), WhoreMaxPrice(whore));

			price *= NeedSexFactor;
			//--Log.Message("[RJW] xxx::PriceOfWhore - price is " + price);

			return (int)Math.Round(price);
		}

		public static bool CanAfford(Pawn targetPawn, Pawn whore, int priceOfWhore = -1)
		{
			if (targetPawn.Faction == whore.Faction) return true;

			int price = priceOfWhore < 0 ? PriceOfWhore(whore) : priceOfWhore;
			if (price == 0)
				return true;

			Lord lord = targetPawn.GetLord();
			Faction faction = targetPawn.Faction;
			int totalAmountOfSilvers = targetPawn.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver);

			if (faction != null)
			{
				List<Pawn> caravanMembers = targetPawn.Map.mapPawns.PawnsInFaction(targetPawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer?.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList();
				if (!caravanMembers.Any())
				{
					//--Log.Message("[RJW]CanAfford::(" + xxx.get_pawnname(targetPawn) + "," + xxx.get_pawnname(whore) + ") - totalAmountOfSilvers is " + totalAmountOfSilvers);
					return totalAmountOfSilvers >= price;
				}

				totalAmountOfSilvers += caravanMembers.Sum(member => member.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver));
			}

			//Log.Message("[RJW]CanAfford:: caravan can afford the price: " + (totalAmountOfSilvers >= price));
			return totalAmountOfSilvers >= price;
		}

		//priceOfWhore is assumed >=0, and targetPawn is assumed to be able to pay the price(either by caravan, or by himself)
		//This means that targetPawn has total stackcount of silvers >= priceOfWhore.
		public static int PayPriceToWhore(Pawn targetPawn, int priceOfWhore, Pawn whore)
		{
			int AmountLeft = priceOfWhore;
			if (targetPawn.Faction == whore.Faction || priceOfWhore == 0)
			{
				//--Log.Message("[RJW] xxx::PayPriceToWhore - No need to pay price");
				return AmountLeft;
			}
			Lord lord = targetPawn.GetLord();
			//Caravan guestCaravan = Find.WorldObjects.Caravans.Where(x => x.Spawned && x.ContainsPawn(targetPawn) && x.Faction == targetPawn.Faction && !x.IsPlayerControlled).FirstOrDefault();
			List<Pawn> caravanAnimals = targetPawn.Map.mapPawns.PawnsInFaction(targetPawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer != null && x.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList();

			IEnumerable<Thing> TraderSilvers;
			if (!caravanAnimals.Any())
			{
				TraderSilvers = targetPawn.inventory.innerContainer.Where(x => x.def == ThingDefOf.Silver);
				foreach (Thing silver in TraderSilvers)
				{
					if (AmountLeft <= 0)
						return AmountLeft;
					int dropAmount = silver.stackCount >= AmountLeft ? AmountLeft : silver.stackCount;
					if (targetPawn.inventory.innerContainer.TryDrop(silver, whore.Position, whore.Map, ThingPlaceMode.Near, dropAmount, out Thing resultingSilvers))
					{
						if (resultingSilvers is null)
						{
							//--Log.Message("[RJW] xxx::PayPriceToWhore - silvers is null0");
							return AmountLeft;
						}
						AmountLeft -= resultingSilvers.stackCount;
						if (AmountLeft <= 0)
						{
							return AmountLeft;
						}
					}
					else
					{
						//--Log.Message("[RJW] xxx::PayPriceToWhore - TryDrop failed0");
						return AmountLeft;
					}
				}
				return AmountLeft;
			}

			foreach (Pawn animal in caravanAnimals)
			{
				TraderSilvers = animal.inventory.innerContainer.Where(x => x.def == ThingDefOf.Silver);
				foreach (Thing silver in TraderSilvers)
				{
					if (AmountLeft <= 0)
						return AmountLeft;
					int dropAmount = silver.stackCount >= AmountLeft ? AmountLeft : silver.stackCount;
					if (animal.inventory.innerContainer.TryDrop(silver, whore.Position, whore.Map, ThingPlaceMode.Near, dropAmount, out Thing resultingSilvers))
					{
						if (resultingSilvers is null)
						{
							//--Log.Message("[RJW] xxx::PayPriceToWhore - silvers is null1");
							return AmountLeft;
						}
						AmountLeft -= resultingSilvers.stackCount;
						if (AmountLeft <= 0)
						{
							return AmountLeft;
						}
					}
				}
			}
			return AmountLeft;
		}

		[SyncMethod]
		public static bool IsHookupAppealing(Pawn target, Pawn whore)
		{
			if (PawnUtility.WillSoonHaveBasicNeed(target))
			{
				//Log.Message("IsHookupAppealing - fail: " + xxx.get_pawnname(target) + " has need to do");
				return false;
			}
			float num = target.relations.SecondaryRomanceChanceFactor(whore) / 1.5f;
			if (xxx.need_some_sex(target) > 2f)
			{
				num *= 3.0f;
			}
			else if (xxx.need_some_sex(target) > 1f)
			{
				num *= 2.0f;
			}
			if (xxx.is_zoophile(target) && !xxx.is_animal(whore))
			{
				num *= 0.5f;
			}
			if (xxx.AlienFrameworkIsActive)
			{
				if (xxx.is_xenophile(target))
				{
					if (target.def.defName == whore.def.defName)
						num *= 0.5f; // Same species, xenophile less interested.
					else
						num *= 1.5f; // Different species, xenophile more interested.
				}
				else if (xxx.is_xenophobe(target))
				{
					if (target.def.defName != whore.def.defName)
						num *= 0.25f; // Different species, xenophobe less interested.
				}
			}

			num *= 0.8f + ((float)whore.skills.GetSkill(SkillDefOf.Social).Level / 40); // 0.8 to 1.3
			num *= Mathf.InverseLerp(-100f, 0f, target.relations.OpinionOf(whore)); // 1 to 0 reduce score by negative opinion/relations to whore
			//Log.Message("IsHookupAppealing - score: " + num);
			//Rand.PopState();
			//Rand.PushState(RJW_Multiplayer.PredictableSeed());
			return Rand.Range(0.05f, 1f) < num;
		}

		// Summary:
		//   Check if the pawn is willing to hook up. Checked for both target and the whore(when hooking colonists).
		[SyncMethod]
		public static bool WillPawnTryHookup(Pawn target)
		{
			if (xxx.RomanceDiversifiedIsActive && target.story.traits.HasTrait(xxx.asexual))
			{
				return false;
			}
			Pawn lover = LovePartnerRelationUtility.ExistingMostLikedLovePartner(target, false);
			if (lover == null)
			{
				return true;
			}
			float num = target.relations.OpinionOf(lover);
			float num2 = Mathf.InverseLerp(30f, -80f, num);

			if (xxx.is_prude(target))
			{
				num2 = 0f;
			}
			else if (xxx.is_lecher(target))
			{
				//Lechers are always up for it.
				num2 = Mathf.InverseLerp(100f, 50f, num);
			}
			else if (target.Map == lover.Map)
			{
				//Less likely to cheat if the lover is on the same map.
				num2 = Mathf.InverseLerp(70f, 15f, num);
			}
			//else default values

			if (xxx.need_some_sex(target) > 2)
			{
				num2 *= 1.8f;
			}
			else if (xxx.need_some_sex(target) > 1)
			{
				num2 *= 1.4f;
			}
			num2 /= 1.5f;
			//Rand.PopState();
			//Rand.PushState(RJW_Multiplayer.PredictableSeed());
			return Rand.Range(0f, 1f) < num2;
		}
	}
}


code:
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Need_Sex : Need_Seeker
	{
		private bool isInvisible => pawn.Map == null;

		private bool BootStrapTriggered = false;

		private int needsex_tick = needsex_tick_timer;
		public const int needsex_tick_timer = 10;
		private static float decay_per_day = 0.3f;
		private float decay_rate_modifier = RJWSettings.sexneed_decay_rate;

		public float thresh_frustrated()
		{
			return 0.05f;
		}

		public float thresh_horny()
		{
			return 0.25f;
		}

		public float thresh_neutral()
		{
			return 0.50f;
		}

		public float thresh_satisfied()
		{
			return 0.75f;
		}

		public float thresh_ahegao()
		{
			return 0.95f;
		}

		public Need_Sex(Pawn pawn) : base(pawn)
		{
			//if (xxx.is_mechanoid(pawn)) return; //Added by nizhuan-jjr:Misc.Robots are not allowed to have sex, so they don't need sex actually.
			threshPercents = new List<float>
			{
				thresh_frustrated(),
				thresh_horny(),
				thresh_neutral(),
				thresh_satisfied(),
				thresh_ahegao()
			};
		}

		public static float brokenbodyfactor(Pawn pawn)
		{
			//This adds in the broken body system
			float broken_body_factor = 1f;
			if (pawn.health.hediffSet.HasHediff(xxx.feelingBroken))
			{
				switch (pawn.health.hediffSet.GetFirstHediffOfDef(xxx.feelingBroken).CurStageIndex)
				{
					case 0:
						return 0.75f;
					case 1:
						return 1.4f;
					case 2:
						return 2f;
				}
			}
			return broken_body_factor;
		}

		//public override bool ShowOnNeedList
		//{
		//	get
		//	{
		//		if (Genital_Helper.has_genitals(pawn))
		//			return true;

		//		Log.Message("[RJW]curLevelInt " + curLevelInt);
		//		return false;
		//	}
		//}

		//public override string GetTipString()
		//{
		//	return string.Concat(new string[]
		//	{
		//		this.LabelCap,
		//		": ",
		//		this.CurLevelPercentage.ToStringPercent(),
		//		"\n",
		//		this.def.description,
		//		"\n",
		//	});
		//}

		public static float druggedfactor(Pawn pawn)
		{
			if (pawn.health.hediffSet.HasHediff(HediffDef.Named("HumpShroomAddiction")) && !pawn.health.hediffSet.HasHediff(HediffDef.Named("HumpShroomEffect")))
			{
				//Log.Message("[RJW]Need_Sex::druggedfactor 0.5 pawn is " + xxx.get_pawnname(pawn));
				return 0.5f;
			}

			if (pawn.health.hediffSet.HasHediff(HediffDef.Named("HumpShroomEffect")))
			{
				//Log.Message("[RJW]Need_Sex::druggedfactor 3 pawn is " + xxx.get_pawnname(pawn));
				return 3f;
			}

			//Log.Message("[RJW]Need_Sex::druggedfactor 1 pawn is " + xxx.get_pawnname(pawn));
			return 1f;
		}

		static float diseasefactor(Pawn pawn)
		{
			if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Boobitis")))
			{
				return 3f;
			}

			return 1f;
		}

		static float agefactor(Pawn pawn)
		{
			if (xxx.is_human(pawn))
			{
				int age = pawn.ageTracker.AgeBiologicalYears;

				Need_Sex horniness = pawn.needs.TryGetNeed<Need_Sex>();
				if (horniness.CurLevel > 0.5f)
					return 1f;

				if (age < RJWSettings.sex_minimum_age)
					return 0f;
			}
			return 1f;
		}

		public override void NeedInterval() //150 ticks between each calls
		{
			if (isInvisible) return;

			if (needsex_tick <= 0)
			{
				std_updater.update(pawn);

				if (xxx.is_asexual(pawn)) return;

				//--Log.Message("[RJW]Need_Sex::NeedInterval is called0 - pawn is "+xxx.get_pawnname(pawn));
				needsex_tick = needsex_tick_timer;
				//age = age / maxage;

				if (!def.freezeWhileSleeping || pawn.Awake())
				{
					decay_rate_modifier = RJWSettings.sexneed_decay_rate * xxx.get_sex_drive(pawn);

					//every 200 calls will have a real functioning call
					var fall_per_tick =
						//def.fallPerDay *
						decay_per_day *
						brokenbodyfactor(pawn) *
						druggedfactor(pawn) *
						diseasefactor(pawn) *
						agefactor(pawn) *
						(((Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn)) && Genital_Helper.has_vagina(pawn)) ? 2.0f : 1.0f) /
						60000.0f;
					//--Log.Message("[RJW]Need_Sex::NeedInterval is called - pawn is " + xxx.get_pawnname(pawn) + " is has both genders " + (Genital_Helper.has_penis(pawn) && Genital_Helper.has_vagina(pawn)));
					//Log.Message("[RJW] " + xxx.get_pawnname(pawn) + "'s sex need stats:: fall_per_tick: " + fall_per_tick + ", sex_need_factor_from_lifestage: " + sex_need_factor_from_lifestage(pawn) );

					var fall_per_call =
						150 *
						fall_per_tick *
						needsex_tick_timer;
					CurLevel -= fall_per_call * decay_rate_modifier;
					// Each day has 60000 ticks, each hour has 2500 ticks, so each hour has 50/3 calls, in other words, each call takes .06 hour.
					//Log.Message("[RJW] " + xxx.get_pawnname(pawn) + "'s sex need stats:: Decay/call: " + fall_per_call * decay_rate_modifier + ", Cur.lvl: " + CurLevel + ", Dec. rate: " + decay_rate_modifier);
				}

				//--Log.Message("[RJW]Need_Sex::NeedInterval is called1");

				//If they need it, they should seek it
				if (CurLevel < thresh_horny() && (pawn.mindState.canLovinTick - Find.TickManager.TicksGame > 300) )
				{
					pawn.mindState.canLovinTick = Find.TickManager.TicksGame + 300;
				}

				// the bootstrap of the mapInjector will only be triggered once per visible pawn.
				if (!BootStrapTriggered)
				{
					//--Log.Message("[RJW]Need_Sex::NeedInterval::calling boostrap - pawn is " + xxx.get_pawnname(pawn));
					xxx.bootstrap(pawn.Map);
					BootStrapTriggered = true;
				}
			}
			else
			{
				needsex_tick--;
			}
			//--Log.Message("[RJW]Need_Sex::NeedInterval is called2 - needsex_tick is "+needsex_tick);
		}
	}
}


code:
using System;
using Verse;
using RimWorld;
using System.Linq;
using System.Collections.Generic;

namespace rjw
{
	/// <summary>
	/// Looks up and returns a BodyPartTagDef defined in the XML
	/// </summary>
	public static class BodyPartTagDefOf {
		public static BodyPartTagDef RJW_FertilitySource
		{
			get
			{
				if (a == null) a = (BodyPartTagDef)GenDefDatabase.GetDef(typeof(BodyPartTagDef), "RJW_FertilitySource");
				return a;
			}
		}
		private static BodyPartTagDef a;
	}

}


code:
using RimWorld;
using System;
using System.Collections.Generic;
using UnityEngine;
using Verse;

namespace rjw
{
	/// <summary>
	/// Calculates a pawn's fertility based on its age and fertility sources
	/// </summary>
	public class PawnCapacityWorker_Fertility : PawnCapacityWorker
	{
		public override float CalculateCapacityLevel(HediffSet diffSet, List<PawnCapacityUtility.CapacityImpactor> impactors = null)
		{
			Pawn pawn = diffSet.pawn;

			if (!Genital_Helper.has_penis(pawn) && !Genital_Helper.has_vagina(pawn))
				return 0;

			if (Genital_Helper.has_ovipositorF(pawn) || Genital_Helper.has_ovipositorM(pawn))
				return 0;

			//Log.Message("[RJW]PawnCapacityWorker_Fertility::CalculateCapacityLevel is called for: " + xxx.get_pawnname(pawn));
			RaceProperties race = diffSet.pawn.RaceProps;

			if (!pawn.RaceHasFertility())
			{
				//Log.Message(" Fertility_filter, no fertility for : " + pawn.kindDef.defName);
				return 0f;
			}

			//androids only fertile with archotech parts
			if (AndroidsCompatibility.IsAndroid(pawn) && !(AndroidsCompatibility.AndroidPenisFertility(pawn) || AndroidsCompatibility.AndroidVaginaFertility(pawn)))
			{
				//Log.Message(" Android has no archotech genitals set fertility to 0 for: " + pawn.kindDef.defName);
				return 0f;
			}

			//archotech always fertile mode
			if (pawn.health.hediffSet.HasHediff(HediffDef.Named("FertilityEnhancer")))
			{
				//Log.Message(" has archotech FertilityEnhancer set fertility to 100%");
				return 1f;
			}

			float startAge = 0f;	//raise fertility
			float startMaxAge = 0f;	//max fertility
			float endAge = race.lifeExpectancy * (RJWPregnancySettings.fertility_endage_male * 0.7f); // Age when males start to lose potency.
			float zeroFertility = race.lifeExpectancy * RJWPregnancySettings.fertility_endage_male;	// Age when fertility hits 0%.

			if (xxx.is_female(pawn))
			{
				if (xxx.is_animal(pawn))
				{
					endAge = race.lifeExpectancy * (RJWPregnancySettings.fertility_endage_female_animal * 0.6f);
					zeroFertility = race.lifeExpectancy * RJWPregnancySettings.fertility_endage_female_animal;
				}
				else
				{
					endAge = race.lifeExpectancy * (RJWPregnancySettings.fertility_endage_female_humanlike * 0.6f); // Age when fertility begins to drop.
					zeroFertility = race.lifeExpectancy * RJWPregnancySettings.fertility_endage_female_humanlike; // Age when fertility hits 0%.
				}
			}

			foreach (LifeStageAge lifestage in race.lifeStageAges)
			{
				if (lifestage.def.reproductive)
					//presumably teen stage
					if (startAge == 0f && startMaxAge == 0f)
					{
						startAge = lifestage.minAge;
						startMaxAge = (Mathf.Max(startAge + (startAge + endAge) * 0.08f, startAge));
					}
					//presumably adult stage
					else
					{
						if (startMaxAge > lifestage.minAge)
							startMaxAge = lifestage.minAge;
					}
			}
			//Log.Message(" Fertility ages for " + pawn.Name + " are: " + startAge + ", " + startMaxAge + ", " + endAge + ", " + endMaxAge);

			float result = PawnCapacityUtility.CalculateTagEfficiency(diffSet, BodyPartTagDefOf.RJW_FertilitySource, 1f, FloatRange.ZeroToOne, impactors);
			result *= GenMath.FlatHill(startAge, startMaxAge, endAge, zeroFertility, pawn.ageTracker.AgeBiologicalYearsFloat);

			//Log.Message("[RJW]PawnCapacityWorker_Fertility::CalculateCapacityLevel result is: " + result);
			return result;

		}

		public override bool CanHaveCapacity(BodyDef body)
		{
			return body.HasPartWithTag(BodyPartTagDefOf.RJW_FertilitySource);
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_InstallAnus : Recipe_InstallPrivates
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			var gen_blo = Genital_Helper.anus_blocked(p);
			foreach (BodyPartRecord part in base.GetPartsToApplyOn(p, r))
				if ((!gen_blo) || (part != xxx.anus))
					yield return part;
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_InstallBreasts : Recipe_InstallPrivates
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			var gen_blo = Genital_Helper.breasts_blocked(p);
			foreach (BodyPartRecord part in base.GetPartsToApplyOn(p, r))
				if ((!gen_blo) || (part != xxx.breasts))
					yield return part;
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_InstallGenitals : Recipe_InstallPrivates
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			var gen_blo = Genital_Helper.genitals_blocked(p);
			foreach (BodyPartRecord part in base.GetPartsToApplyOn(p, r))
				if ((!gen_blo) || (part != xxx.genitals))
					yield return part;

		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_InstallPart : rjw_CORE_EXPOSED.Recipe_InstallOrReplaceBodyPart
	{
		public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill)
		{
			GenderHelper.Sex before = GenderHelper.GetSex(pawn);

			base.ApplyOnPawn(pawn, part, billDoer, ingredients, bill);

			GenderHelper.Sex after = GenderHelper.GetSex(pawn);

			GenderHelper.ChangeSex(pawn, before, after);
		}
	}

	public class Recipe_InstallGenitals : Recipe_InstallPart
	{
		public override bool blocked(Pawn p)
		{
			return (Genital_Helper.genitals_blocked(p) || xxx.is_slime(p));//|| xxx.is_demon(p)
		}
	}

	public class Recipe_InstallBreasts : Recipe_InstallPart
	{
		public override bool blocked(Pawn p)
		{
			return (Genital_Helper.breasts_blocked(p) || xxx.is_slime(p));//|| xxx.is_demon(p)
		}
	}

	public class Recipe_InstallAnus : Recipe_InstallPart
	{
		public override bool blocked(Pawn p)
		{
			return (Genital_Helper.anus_blocked(p) || xxx.is_slime(p));//|| xxx.is_demon(p)
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using System.Linq;
using System;

namespace rjw
{
	public class Recipe_GrowBreasts : Recipe_Surgery
	{
		public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill)
		{
			if (billDoer != null)
			{
				if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
				{
					return;
				}
				TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
				{
					billDoer,
					pawn
				});
			}

			var oldBoobs = pawn.health.hediffSet.hediffs.FirstOrDefault(hediff => hediff.def == bill.recipe.removesHediff);
			var newBoobs = bill.recipe.addsHediff;
			var newSize = BreastSize_Helper.GetSize(newBoobs);

			GenderHelper.ChangeSex(pawn, () =>
			{
				BreastSize_Helper.HurtBreasts(pawn, part, 3 * (newSize - 1));
				if (pawn.health.hediffSet.PartIsMissing(part))
				{
					return;
				}
				if (oldBoobs != null)
				{
					pawn.health.RemoveHediff(oldBoobs);
				}
				pawn.health.AddHediff(newBoobs, part);
			});
		}

		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipeDef)
		{
			var chest = Genital_Helper.get_breasts(pawn);

			if (pawn.health.hediffSet.PartIsMissing(chest)
				|| Genital_Helper.breasts_blocked(pawn))
			{
				yield break;
			}

			var old = recipeDef.removesHediff;
			if (old == null ? BreastSize_Helper.HasNipplesOnly(pawn, chest) : pawn.health.hediffSet.HasHediff(old, chest))
			{
				yield return chest;
			}
		}
	}
}


code:
using RimWorld;
using System.Collections.Generic;
using Verse;

namespace rjw
{
	/// <summary>
	/// Removes heddifs (restraints/cocoon)
	/// </summary>
	public class Recipe_RemoveRestraints : Recipe_RemoveHediff
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe)
		{
			List<Hediff> allHediffs = pawn.health.hediffSet.hediffs;
			int i = 0;
			while (true)
			{
				if (i >= allHediffs.Count)
				{
					yield break;
				}
				if (allHediffs[i].def == recipe.removesHediff && allHediffs[i].Visible)
				{
					break;
				}
				i++;
			}

			yield return allHediffs[i].Part;
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;
using System.Linq;
using System;

namespace rjw
{
	public class Recipe_ShrinkBreasts : Recipe_Surgery
	{
		public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill)
		{
			if (billDoer != null)
			{
				if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
				{
					return;
				}
				TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
				{
					billDoer,
					pawn
				});
			}

			if (!BreastSize_Helper.TryGetBreastSize(pawn, out var oldSize))
			{
				throw new ApplicationException("Recipe_ShrinkBreasts could not find any breasts to shrink.");
			}

			var oldBoobs = pawn.health.hediffSet.GetFirstHediffOfDef(BreastSize_Helper.GetHediffDef(oldSize));
			var newSize = oldSize - 1;
			var newBoobs = BreastSize_Helper.GetHediffDef(newSize);

			// I can't figure out how to spawn a stack of 2 meat.
			for (var i = 0; i < 2; i++)
			{
				GenSpawn.Spawn(pawn.RaceProps.meatDef, billDoer.Position, billDoer.Map);
			}

			GenderHelper.ChangeSex(pawn, () =>
			{
				BreastSize_Helper.HurtBreasts(pawn, part, 5);
				if (pawn.health.hediffSet.PartIsMissing(part))
				{
					return;
				}
				pawn.health.RemoveHediff(oldBoobs);
				pawn.health.AddHediff(newBoobs, part);
			});
		}

		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipeDef)
		{
			var chest = Genital_Helper.get_breasts(pawn);

			if (Genital_Helper.breasts_blocked(pawn))
			{
				yield break;
			}

			if (BreastSize_Helper.TryGetBreastSize(pawn, out var size)
				&& size > BreastSize_Helper.GetSize(Genital_Helper.flat_breasts))
			{
				yield return chest;
			}
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_RemoveAnus : Recipe_RemovePart
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			if (Genital_Helper.has_anus(p))
			{
				bool blocked = Genital_Helper.anus_blocked(p) || xxx.is_slime(p);//|| xxx.is_demon(p)

				foreach (BodyPartRecord part in p.health.hediffSet.GetNotMissingParts())
					if (r.appliedOnFixedBodyParts.Contains(part.def) && (!blocked))
						yield return part;
			}
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_RemoveBreasts : Recipe_RemovePart
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			if (Genital_Helper.has_breasts(p))
			{
				bool blocked = Genital_Helper.breasts_blocked(p) || xxx.is_slime(p);//|| xxx.is_demon(p)

				foreach (BodyPartRecord part in p.health.hediffSet.GetNotMissingParts())
					if (r.appliedOnFixedBodyParts.Contains(part.def) && (!blocked))
						yield return part;
			}
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_RemoveGenitals : Recipe_RemovePart
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			if (Genital_Helper.has_genitals(p))
			{
				bool blocked = Genital_Helper.genitals_blocked(p) || xxx.is_slime(p);//|| xxx.is_demon(p)

				foreach (BodyPartRecord part in p.health.hediffSet.GetNotMissingParts())
					if (r.appliedOnFixedBodyParts.Contains(part.def) && (!blocked))
						yield return part;
			}
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_RemovePart : rjw_CORE_EXPOSED.Recipe_RemoveBodyPart
	{
		// Quick and dirty method to guess whether the player is harvesting the genitals or amputating them
		// due to infection. The core code can't do this properly because it considers the private part
		// hediffs as "unclean".
		public override bool blocked(Pawn p)
		{
			return xxx.is_slime(p);//|| xxx.is_demon(p)
		}

		public bool is_harvest(Pawn p, BodyPartRecord part)
		{
			foreach (Hediff hed in p.health.hediffSet.hediffs)
			{
				if ((hed.Part?.def == part.def) && hed.def.isBad && (hed.Severity >= 0.70f))
					return false;
			}
			return true;
		}

		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			foreach (BodyPartRecord part in base.GetPartsToApplyOn(p, r))
			{
				if (r.appliedOnFixedBodyParts.Contains(part.def) && !blocked(p))
					yield return part;
			}
		}

		public override void ApplyOnPawn(Pawn p, BodyPartRecord part, Pawn doer, List<Thing> ingredients, Bill bill)
		{
			var har = is_harvest(p, part);

			base.ApplyOnPawn(p, part, doer, ingredients, bill);

			if (har)
			{
				if (!p.Dead)
				{
					//Log.Message("alive harvest " + part);
					ThoughtUtility.GiveThoughtsForPawnOrganHarvested(p);
				}
				else
				{
					//Log.Message("dead harvest " + part);
					ThoughtUtility.GiveThoughtsForPawnExecuted(p, PawnExecutionKind.OrganHarvesting);
				}
			}
		}

		public override string GetLabelWhenUsedOn(Pawn p, BodyPartRecord part)
		{
			return recipe.label.CapitalizeFirst();
		}
	}
	/*
	public class Recipe_RemovePenis : Recipe_RemovePart
	{
		public override bool blocked(Pawn p)
		{
			return (Genital_Helper.genitals_blocked(p)
				|| !(Genital_Helper.has_penis(p)
					&& Genital_Helper.has_penis_infertile(p)
					&& Genital_Helper.has_ovipositorF(p)));
		}
	}

	public class Recipe_RemoveVagina : Recipe_RemovePart
	{
		public override bool blocked(Pawn p)
		{
			return (Genital_Helper.genitals_blocked(p)
				|| !Genital_Helper.has_vagina(p));
		}
	}

	public class Recipe_RemoveGenitals : Recipe_RemovePart
	{
		public override bool blocked(Pawn p)
		{
			return (Genital_Helper.genitals_blocked(p)
				|| !Genital_Helper.has_genitals(p));
		}
	}

	public class Recipe_RemoveBreasts : Recipe_RemovePart
	{
		public override bool blocked(Pawn p)
		{
			return (Genital_Helper.breasts_blocked(p)
				|| !Genital_Helper.has_breasts(p));
		}
	}

	public class Recipe_RemoveAnus : Recipe_RemovePart
	{
		public override bool blocked(Pawn p)
		{
			return (Genital_Helper.anus_blocked(p)
				|| !Genital_Helper.has_anus(p));
		}
	}
	*/
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_RemovePenis : Recipe_RemovePart
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			if (Genital_Helper.has_penis(p) || Genital_Helper.has_penis_infertile(p) || Genital_Helper.has_ovipositorF(p))
			{
				bool blocked = Genital_Helper.genitals_blocked(p) || xxx.is_slime(p);

				foreach (var part in p.health.hediffSet.GetNotMissingParts())
					if (r.appliedOnFixedBodyParts.Contains(part.def) && (!blocked))
						yield return part;
			}
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_RemoveVagina : Recipe_RemovePart
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			if (Genital_Helper.has_vagina(p) )
			{
				bool blocked = Genital_Helper.genitals_blocked(p) || xxx.is_slime(p);

				foreach (var part in p.health.hediffSet.GetNotMissingParts())
					if (r.appliedOnFixedBodyParts.Contains(part.def) && (!blocked))
						yield return part;
			}
		}
	}
}


code:
using System.Collections.Generic;
using RimWorld;
using Verse;

namespace rjw
{
	public class Recipe_MakeFuta : rjw_CORE_EXPOSED.Recipe_AddBodyPart
	{
		public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill)
		{
			GenderHelper.Sex before = GenderHelper.GetSex(pawn);

			base.ApplyOnPawn(pawn, part, billDoer, ingredients, bill);

			GenderHelper.Sex after = GenderHelper.GetSex(pawn);

			GenderHelper.ChangeSex(pawn, before, after);
		}
	}

	//Female to futa
	public class Recipe_MakeFutaF : Recipe_MakeFuta
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			bool blocked = Genital_Helper.genitals_blocked(p) || xxx.is_slime(p); //|| xxx.is_demon(p);
			bool has_vag = Genital_Helper.has_vagina(p);
			bool has_cock = Genital_Helper.has_penis(p) || Genital_Helper.has_penis_infertile(p) || Genital_Helper.has_ovipositorF(p);

			foreach (BodyPartRecord part in base.GetPartsToApplyOn(p, r))
				if (r.appliedOnFixedBodyParts.Contains(part.def) && !blocked && (has_vag && !has_cock))
					yield return part;
		}
	}

	//Male to futa
	public class Recipe_MakeFutaM : Recipe_MakeFuta
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			bool blocked = Genital_Helper.genitals_blocked(p) || xxx.is_slime(p); //|| xxx.is_demon(p);
			bool has_vag = Genital_Helper.has_vagina(p);
			bool has_cock = Genital_Helper.has_penis(p) || Genital_Helper.has_penis_infertile(p) || Genital_Helper.has_ovipositorF(p);

			foreach (BodyPartRecord part in base.GetPartsToApplyOn(p, r))
				if (r.appliedOnFixedBodyParts.Contains(part.def) && !blocked && (!has_vag && has_cock))
					yield return part;
		}
	}

	//TODO: maybe merge with above to make single recipe, but meh for now just copy-paste recipes or some filter to disable multiparts if normal part doesnt exist yet

	//add multi parts
	public class Recipe_AddMultiPart : Recipe_MakeFuta
	{
		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
		{
			//dont add artifical - peg, hydraulics, bionics, archo, ovi
			if (r.addsHediff.addedPartProps?.solid ?? false)
				yield break;

			//dont add if artifical parts present
			if (p.health.hediffSet.hediffs.Any((Hediff hed) =>
				(hed.Part != null) &&
				r.appliedOnFixedBodyParts.Contains(hed.Part.def) &&
				(hed.def.addedPartProps?.solid ?? false)))
				yield break;

			//dont add if no ovi
			//if (Genital_Helper.has_ovipositorF(p) || Genital_Helper.has_ovipositorM(p))
			//	yield break;

			//dont add if same part type not present yet
			if (!Genital_Helper.has_vagina(p) && r.defName.ToLower().Contains("vagina"))
				yield break;
			if (!Genital_Helper.has_penis(p) && r.defName.ToLower().Contains("penis"))
				yield break;

			//cant install parts when part blocked, on slimes, on demons
			bool blocked = (xxx.is_slime(p) //|| xxx.is_demon(p)
				|| (Genital_Helper.genitals_blocked(p) && r.appliedOnFixedBodyParts.Contains(xxx.genitalsDef))
				|| (Genital_Helper.anus_blocked(p) && r.appliedOnFixedBodyParts.Contains(xxx.anusDef))
				|| (Genital_Helper.breasts_blocked(p) && r.appliedOnFixedBodyParts.Contains(xxx.breastsDef)));

			foreach (BodyPartRecord part in base.GetPartsToApplyOn(p, r))
				if (r.appliedOnFixedBodyParts.Contains(part.def) && !blocked)
					yield return part;
		}
	}
}


code:
using System;
using UnityEngine;
using Verse;
using System.Collections.Generic;

namespace rjw
{
	public class RJWDebugSettings : ModSettings
	{
		public static void DoWindowContents(Rect inRect)
		{
			Listing_Standard listingStandard = new Listing_Standard();
			listingStandard.ColumnWidth = inRect.width / 2.05f;
			listingStandard.Begin(inRect);
				listingStandard.Gap(4f);
				listingStandard.CheckboxLabeled("whoringtab_enabled".Translate(), ref RJWSettings.whoringtab_enabled);
				listingStandard.Gap(4f);
				listingStandard.CheckboxLabeled("submit_button_enabled".Translate(), ref RJWSettings.submit_button_enabled, "submit_button_enabled_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("RJW_designation_box".Translate(), ref RJWSettings.show_RJW_designation_box, "RJW_designation_box_desc".Translate());
				listingStandard.Gap(5f);
				if (listingStandard.ButtonText("Rjw Parts " + RJWSettings.ShowRjwParts))
				{
					Find.WindowStack.Add(new FloatMenu(new List<FloatMenuOption>()
					{
					  new FloatMenuOption("Show", (() => RJWSettings.ShowRjwParts = RJWSettings.ShowParts.Show)),
					  //new FloatMenuOption("Known".Translate(), (() => RJWSettings.ShowRjwParts = RJWSettings.ShowParts.Known)),
					  new FloatMenuOption("Hide", (() => RJWSettings.ShowRjwParts = RJWSettings.ShowParts.Hide))
					}));
				}
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("StackRjwParts_name".Translate(), ref RJWSettings.StackRjwParts, "StackRjwParts_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.Label("maxDistancetowalk_name".Translate() + ": " + (RJWSettings.maxDistancetowalk), -1f, "maxDistancetowalk_desc".Translate());
				RJWSettings.maxDistancetowalk = listingStandard.Slider((int)RJWSettings.maxDistancetowalk, 0, 5000);
				listingStandard.Gap(30f);

			GUI.contentColor = Color.yellow;
			listingStandard.Label("YOU PATHETIC CHEATER ");
			GUI.contentColor = Color.white;
				listingStandard.CheckboxLabeled("override_RJW_designation_checks_name".Translate(), ref RJWSettings.override_RJW_designation_checks, "override_RJW_designation_checks_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("AddTrait_Rapist".Translate(), ref RJWSettings.AddTrait_Rapist, "AddTrait_Rapist_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("AddTrait_Masocist".Translate(), ref RJWSettings.AddTrait_Masocist, "AddTrait_Masocist_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("AddTrait_Nymphomaniac".Translate(), ref RJWSettings.AddTrait_Nymphomaniac, "AddTrait_Nymphomaniac_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("AddTrait_Necrophiliac".Translate(), ref RJWSettings.AddTrait_Necrophiliac, "AddTrait_Necrophiliac_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("AddTrait_Nerves".Translate(), ref RJWSettings.AddTrait_Nerves, "AddTrait_Nerves_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("AddTrait_Zoophiliac".Translate(), ref RJWSettings.AddTrait_Zoophiliac, "AddTrait_Zoophiliac_desc".Translate());
				listingStandard.Gap(5f);

			listingStandard.NewColumn();
				listingStandard.Gap(4f);
				GUI.contentColor = Color.yellow;
				listingStandard.CheckboxLabeled("WildMode_name".Translate(), ref RJWSettings.WildMode, "WildMode_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("GenderlessAsFuta_name".Translate(), ref RJWSettings.GenderlessAsFuta, "GenderlessAsFuta_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("DevMode_name".Translate(), ref RJWSettings.DevMode, "DevMode_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("DebugLogJoinInBed".Translate(), ref RJWSettings.DebugLogJoinInBed, "DebugLogJoinInBed_desc".Translate());
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("DebugWhoring".Translate(), ref RJWSettings.DebugWhoring, "DebugWhoring_desc".Translate());
				listingStandard.Gap(5f);
				GUI.contentColor = Color.white;

			listingStandard.End();
		}

		public override void ExposeData()
		{
			base.ExposeData();
			Scribe_Values.Look(ref RJWSettings.whoringtab_enabled, "whoringtab_enabled", true, true);
			Scribe_Values.Look(ref RJWSettings.submit_button_enabled, "submit_button_enabled", true, true);
			Scribe_Values.Look(ref RJWSettings.show_RJW_designation_box, "show_RJW_designation_box", true, true);
			Scribe_Values.Look(ref RJWSettings.ShowRjwParts, "ShowRjwParts", RJWSettings.ShowRjwParts, true);
			Scribe_Values.Look(ref RJWSettings.StackRjwParts, "StackRjwParts", false, true);
			Scribe_Values.Look(ref RJWSettings.maxDistancetowalk, "maxDistancetowalk", 250, true);

			Scribe_Values.Look(ref RJWSettings.GenderlessAsFuta, "GenderlessAsFuta", false, true);
			Scribe_Values.Look(ref RJWSettings.WildMode, "Wildmode", false, true);
			Scribe_Values.Look(ref RJWSettings.override_RJW_designation_checks, "override_RJW_designation_checks", false, true);
			Scribe_Values.Look(ref RJWSettings.DevMode, "DevMode", false, true);
			Scribe_Values.Look(ref RJWSettings.DebugLogJoinInBed, "DebugLogJoinInBed", false, true);
			Scribe_Values.Look(ref RJWSettings.DebugWhoring, "DebugWhoring", false, true);
			Scribe_Values.Look(ref RJWSettings.AddTrait_Rapist, "AddTrait_Rapist", true, true);
			Scribe_Values.Look(ref RJWSettings.AddTrait_Masocist, "AddTrait_Masocist", true, true);
			Scribe_Values.Look(ref RJWSettings.AddTrait_Nymphomaniac, "AddTrait_Nymphomaniac", true, true);
			Scribe_Values.Look(ref RJWSettings.AddTrait_Necrophiliac, "AddTrait_Necrophiliac", true, true);
			Scribe_Values.Look(ref RJWSettings.AddTrait_Nerves, "AddTrait_Nerves", true, true);
			Scribe_Values.Look(ref RJWSettings.AddTrait_Zoophiliac, "AddTrait_Zoophiliac", true, true);
		}
	}
}


code:
using System;
using UnityEngine;
using Verse;

namespace rjw
{
	public class RJWHookupSettings : ModSettings
	{
		public static bool HookupsEnabled = true;
		public static bool NoHookupsDuringWorkHours = true;
		public static bool ColonistsCanHookup = true;
		public static bool ColonistsCanHookupWithVisitor = false;
		public static bool CanHookupWithPrisoner = false;
		public static bool VisitorsCanHookupWithColonists = false;
		public static bool VisitorsCanHookupWithVisitors = true;
		public static bool PrisonersCanHookupWithNonPrisoner = false;
		public static bool PrisonersCanHookupWithPrisoner = false;
		public static float HookupChanceForNonNymphos = 0.3f;
		public static float MinimumFuckabilityToHookup = 0.1f;
		public static float MinimumAttractivenessToHookup = 0.5f;
		public static float MinimumRelationshipToHookup = 20f;

		public static bool NymphosCanPickAnyone = true;
		public static bool NymphosCanCheat = true;
		public static bool NymphosCanHomewreck = true;
		public static bool NymphosCanHomewreckReverse = true;

		public static void DoWindowContents(Rect inRect)
		{
			MinimumFuckabilityToHookup = Mathf.Clamp(MinimumFuckabilityToHookup, 0.1f, 1f);
			MinimumAttractivenessToHookup = Mathf.Clamp(MinimumAttractivenessToHookup, 0.0f, 1f);
			MinimumRelationshipToHookup = Mathf.Clamp(MinimumRelationshipToHookup, -100, 100);

			Listing_Standard listingStandard = new Listing_Standard();
			listingStandard.ColumnWidth = inRect.width / 2.05f;
			listingStandard.Begin(inRect);
			listingStandard.Gap(4f);

			// Casual sex settings
			listingStandard.CheckboxLabeled("SettingHookupsEnabled".Translate(), ref HookupsEnabled, "SettingHookupsEnabled_desc".Translate());
			listingStandard.CheckboxLabeled("SettingNoHookupsDuringWorkHours".Translate(), ref NoHookupsDuringWorkHours, "SettingNoHookupsDuringWorkHours_desc".Translate());

			listingStandard.Gap(10f);
			listingStandard.CheckboxLabeled("SettingColonistsCanHookup".Translate(), ref ColonistsCanHookup, "SettingColonistsCanHookup_desc".Translate());
			listingStandard.CheckboxLabeled("SettingColonistsCanHookupWithVisitor".Translate(), ref ColonistsCanHookupWithVisitor, "SettingColonistsCanHookupWithVisitor_desc".Translate());
			listingStandard.CheckboxLabeled("SettingVisitorsCanHookupWithColonists".Translate(), ref VisitorsCanHookupWithColonists, "SettingVisitorsCanHookupWithColonists_desc".Translate());
			listingStandard.CheckboxLabeled("SettingVisitorsCanHookupWithVisitors".Translate(), ref VisitorsCanHookupWithVisitors, "SettingVisitorsCanHookupWithVisitors_desc".Translate());

			listingStandard.Gap(10f);
			listingStandard.CheckboxLabeled("SettingPrisonersCanHookupWithNonPrisoner".Translate(), ref PrisonersCanHookupWithNonPrisoner, "SettingPrisonersCanHookupWithNonPrisoner_desc".Translate());
			listingStandard.CheckboxLabeled("SettingPrisonersCanHookupWithPrisoner".Translate(), ref PrisonersCanHookupWithPrisoner, "SettingPrisonersCanHookupWithPrisoner_desc".Translate());
			listingStandard.CheckboxLabeled("SettingCanHookupWithPrisoner".Translate(), ref CanHookupWithPrisoner, "SettingCanHookupWithPrisoner_desc".Translate());

			listingStandard.Gap(10f);
			listingStandard.CheckboxLabeled("SettingNymphosCanPickAnyone".Translate(), ref NymphosCanPickAnyone, "SettingNymphosCanPickAnyone_desc".Translate());
			listingStandard.CheckboxLabeled("SettingNymphosCanCheat".Translate(), ref NymphosCanCheat, "SettingNymphosCanCheat_desc".Translate());
			listingStandard.CheckboxLabeled("SettingNymphosCanHomewreck".Translate(), ref NymphosCanHomewreck, "SettingNymphosCanHomewreck_desc".Translate());
			listingStandard.CheckboxLabeled("SettingNymphosCanHomewreckReverse".Translate(), ref NymphosCanHomewreckReverse, "SettingNymphosCanHomewreckReverse_desc".Translate());

			listingStandard.Gap(10f);
			listingStandard.Label("SettingHookupChanceForNonNymphos".Translate() + ": " + (int)(HookupChanceForNonNymphos * 100) + "%", -1f, "SettingHookupChanceForNonNymphos_desc".Translate());
			HookupChanceForNonNymphos = listingStandard.Slider(HookupChanceForNonNymphos, 0.0f, 1.0f);
			listingStandard.Label("SettingMinimumFuckabilityToHookup".Translate() + ": " + (int)(MinimumFuckabilityToHookup * 100) + "%", -1f, "SettingMinimumFuckabilityToHookup_desc".Translate());
			MinimumFuckabilityToHookup = listingStandard.Slider(MinimumFuckabilityToHookup, 0.1f, 1.0f); // Minimum must be above 0.0 to avoid breaking SexAppraiser.would_fuck()'s hard-failure cases that return 0f
			listingStandard.Label("SettingMinimumAttractivenessToHookup".Translate() + ": " + (int)(MinimumAttractivenessToHookup * 100) + "%", -1f, "SettingMinimumAttractivenessToHookup_desc".Translate());
			MinimumAttractivenessToHookup = listingStandard.Slider(MinimumAttractivenessToHookup, 0.0f, 1.0f);
			listingStandard.Label("SettingMinimumRelationshipToHookup".Translate() + ": " + (MinimumRelationshipToHookup), -1f, "SettingMinimumRelationshipToHookup_desc".Translate());
			MinimumRelationshipToHookup = listingStandard.Slider((int)MinimumRelationshipToHookup, -100f, 100f);

			listingStandard.NewColumn();
			listingStandard.Gap(4f);

			listingStandard.End();
		}

		public override void ExposeData()
		{
			base.ExposeData();
			Scribe_Values.Look(ref HookupsEnabled, "SettingHookupsEnabled", true, true);
			Scribe_Values.Look(ref NoHookupsDuringWorkHours, "NoHookupsDuringWorkHours", true, true);
			Scribe_Values.Look(ref ColonistsCanHookup, "SettingColonistsCanHookup", false, true);
			Scribe_Values.Look(ref ColonistsCanHookupWithVisitor, "SettingColonistsCanHookupWithVisitor", false, true);
			Scribe_Values.Look(ref VisitorsCanHookupWithColonists, "SettingVisitorsCanHookupWithColonists", false, true);
			Scribe_Values.Look(ref VisitorsCanHookupWithVisitors, "SettingVisitorsCanHookupWithVisitors", true, true);

			// Prisoner settings
			Scribe_Values.Look(ref CanHookupWithPrisoner, "SettingCanHookupWithPrisoner", false, true);
			Scribe_Values.Look(ref PrisonersCanHookupWithNonPrisoner, "SettingPrisonersCanHookupWithNonPrisoner", false, true);
			Scribe_Values.Look(ref PrisonersCanHookupWithPrisoner, "SettingPrisonersCanHookupWithPrisoner", false, true);

			// Nympho settings
			Scribe_Values.Look(ref NymphosCanPickAnyone, "SettingNymphosCanPickAnyone", true, true);
			Scribe_Values.Look(ref NymphosCanCheat, "SettingNymphosCanCheat", true, true);
			Scribe_Values.Look(ref NymphosCanHomewreck, "SettingNymphosCanHomewreck", true, true);
			Scribe_Values.Look(ref NymphosCanHomewreckReverse, "SettingNymphosCanHomewreckReverse", true, true);

			Scribe_Values.Look(ref HookupChanceForNonNymphos, "SettingHookupChanceForNonNymphos", 0.3f, true);
			Scribe_Values.Look(ref MinimumFuckabilityToHookup, "SettingMinimumFuckabilityToHookup", 0.1f, true);
			Scribe_Values.Look(ref MinimumAttractivenessToHookup, "SettingMinimumAttractivenessToHookup", 0.5f, true);
			Scribe_Values.Look(ref MinimumRelationshipToHookup, "SettingMinimumRelationshipToHookup", 20f, true);
		}
	}
}


code:
using System;
using UnityEngine;
using Verse;

namespace rjw
{
	public class RJWPregnancySettings : ModSettings
	{
		public static bool humanlike_pregnancy_enabled = true;
		public static bool animal_pregnancy_enabled = true;
		public static bool bestial_pregnancy_enabled = true;
		public static bool insect_pregnancy_enabled = true;
		public static bool egg_pregnancy_implant_anyone = true;
		public static bool egg_pregnancy_fertilize_anyone = false;
		public static bool mechanoid_pregnancy_enabled = true;

		public static bool trait_filtering_enabled = true;
		public static bool use_parent_method = true;
		public static bool complex_interspecies = true;

		public static int animal_impregnation_chance = 25;
		public static int humanlike_impregnation_chance = 25;
		public static float interspecies_impregnation_modifier = 0.2f;
		public static float humanlike_DNA_from_mother = 0.5f;
		public static float bestial_DNA_from_mother = 1.0f;
		public static float bestiality_DNA_inheritance = 0.5f;
		public static float fertility_endage_male = 1.2f;
		public static float fertility_endage_female_humanlike = 0.58f;
		public static float fertility_endage_female_animal = 0.96f;

		private static Vector2 scrollPosition;
		private static float height_modifier = 100f;

		public static void DoWindowContents(Rect inRect)
		{

			//30f for top page description and bottom close button
			Rect outRect = new Rect(0f, 30f, inRect.width, inRect.height - 30f);
			//-16 for slider, height_modifier - additional height for options
			Rect viewRect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + height_modifier);

			Listing_Standard listingStandard = new Listing_Standard();
			listingStandard.maxOneColumn = true;
			listingStandard.ColumnWidth = viewRect.width / 2.05f;
			listingStandard.BeginScrollView(outRect, ref scrollPosition, ref viewRect);
			listingStandard.Begin(viewRect);
			listingStandard.Gap(4f);
			listingStandard.CheckboxLabeled("RJWH_pregnancy".Translate(), ref humanlike_pregnancy_enabled, "RJWH_pregnancy_desc".Translate());
			if (humanlike_pregnancy_enabled)
			{
				listingStandard.Gap(5f);
				listingStandard.CheckboxLabeled("  " + "genetic_trait_filter".Translate(), ref trait_filtering_enabled, "genetic_trait_filter_desc".Translate());
			}
			else
			{
				trait_filtering_enabled = false;
			}
			listingStandard.Gap(5f);
			listingStandard.CheckboxLabeled("RJWA_pregnancy".Translate(), ref animal_pregnancy_enabled, "RJWA_pregnancy_desc".Translate());
			listingStandard.Gap(5f);
			listingStandard.CheckboxLabeled("RJWB_pregnancy".Translate(), ref bestial_pregnancy_enabled, "RJWB_pregnancy_desc".Translate());
			listingStandard.Gap(5f);
			listingStandard.CheckboxLabeled("RJWI_pregnancy".Translate(), ref insect_pregnancy_enabled, "RJWI_pregnancy_desc".Translate());
			listingStandard.Gap(5f);
			listingStandard.CheckboxLabeled("egg_pregnancy_implant_anyone".Translate(), ref egg_pregnancy_implant_anyone, "egg_pregnancy_implant_anyone_desc".Translate());
			listingStandard.Gap(5f);
			listingStandard.CheckboxLabeled("egg_pregnancy_fertilize_anyone".Translate(), ref egg_pregnancy_fertilize_anyone, "egg_pregnancy_fertilize_anyone_desc".Translate());
			listingStandard.Gap(12f);

			listingStandard.CheckboxLabeled("UseParentMethod".Translate(), ref use_parent_method, "UseParentMethod_desc".Translate());
			listingStandard.Gap(5f);
			if (use_parent_method)
			{
				if (humanlike_DNA_from_mother == 0.0f)
				{
					listingStandard.Label("  " + "OffspringLookLikeTheirMother".Translate() + ": " + "AlwaysFather".Translate(), -1f, "OffspringLookLikeTheirMother_desc".Translate());
					humanlike_DNA_from_mother = listingStandard.Slider(humanlike_DNA_from_mother, 0.0f, 1.0f);
				}
				else if (humanlike_DNA_from_mother == 1.0f)
				{
					listingStandard.Label("  " + "OffspringLookLikeTheirMother".Translate() + ": " + "AlwaysMother".Translate(), -1f, "OffspringLookLikeTheirMother_desc".Translate());
					humanlike_DNA_from_mother = listingStandard.Slider(humanlike_DNA_from_mother, 0.0f, 1.0f);
				}
				else
				{
					int value = (int)(humanlike_DNA_from_mother * 100);
					listingStandard.Label("  " + "OffspringLookLikeTheirMother".Translate() + ": " + value + "%", -1f, "OffspringLookLikeTheirMother_desc".Translate());
					humanlike_DNA_from_mother = listingStandard.Slider(humanlike_DNA_from_mother, 0.0f, 1.0f);
				}

				if (bestial_DNA_from_mother == 0.0f)
				{
					listingStandard.Label("  " + "OffspringIsHuman".Translate() + ": " + "AlwaysFather".Translate(), -1f, "OffspringIsHuman_desc".Translate());
					bestial_DNA_from_mother = listingStandard.Slider(bestial_DNA_from_mother, 0.0f, 1.0f);
				}
				else if (bestial_DNA_from_mother == 1.0f)
				{
					listingStandard.Label("  " + "OffspringIsHuman".Translate() + ": " + "AlwaysMother".Translate(), -1f, "OffspringIsHuman_desc".Translate());
					bestial_DNA_from_mother = listingStandard.Slider(bestial_DNA_from_mother, 0.0f, 1.0f);
				}
				else
				{
					int value = (int)(bestial_DNA_from_mother * 100);
					listingStandard.Label("  " + "OffspringIsHuman".Translate() + ": " + value + "%", -1f, "OffspringIsHuman_desc".Translate());
					bestial_DNA_from_mother = listingStandard.Slider(bestial_DNA_from_mother, 0.0f, 1.0f);
				}

				if (bestiality_DNA_inheritance == 0.0f)
				{
					listingStandard.Label("  " + "OffspringIsHuman2".Translate() + ": " + "AlwaysBeast".Translate(), -1f, "OffspringIsHuman2_desc".Translate());
					bestiality_DNA_inheritance = listingStandard.Slider(bestiality_DNA_inheritance, 0.0f, 1.0f);
				}
				else if (bestiality_DNA_inheritance == 1.0f)
				{
					listingStandard.Label("  " + "OffspringIsHuman2".Translate() + ": " + "AlwaysHumanlike".Translate(), -1f, "OffspringIsHuman2_desc".Translate());
					bestiality_DNA_inheritance = listingStandard.Slider(bestiality_DNA_inheritance, 0.0f, 1.0f);
				}
				else
				{
					listingStandard.Label("  " + "OffspringIsHuman2".Translate() + ": <--->", -1f, "OffspringIsHuman2_desc".Translate());
					bestiality_DNA_inheritance = listingStandard.Slider(bestiality_DNA_inheritance, 0.0f, 1.0f);
				}
			}
			else
				humanlike_DNA_from_mother = 100;
			listingStandard.CheckboxLabeled("MechanoidImplanting".Translate(), ref mechanoid_pregnancy_enabled, "MechanoidImplanting_desc".Translate());
			listingStandard.Gap(5f);
			listingStandard.CheckboxLabeled("ComplexImpregnation".Translate(), ref complex_interspecies, "ComplexImpregnation_desc".Translate());
			listingStandard.Gap(10f);

			GUI.contentColor = Color.cyan;
			listingStandard.Label("Base pregnancy chances:");
			listingStandard.Gap(5f);
			if (humanlike_pregnancy_enabled)
				listingStandard.Label("  Humanlike/Humanlike (same race): " + humanlike_impregnation_chance + "%");
			else
				listingStandard.Label("  Humanlike/Humanlike (same race): -DISABLED-");
			if (humanlike_pregnancy_enabled && !(humanlike_impregnation_chance * interspecies_impregnation_modifier <= 0.0f) && !complex_interspecies)
				listingStandard.Label("  Humanlike/Humanlike (different race): " + Math.Round(humanlike_impregnation_chance * interspecies_impregnation_modifier, 1) + "%");
			else if (complex_interspecies)
				listingStandard.Label("  Humanlike/Humanlike (different race): -DEPENDS ON SPECIES-");
			else
				listingStandard.Label("  Humanlike/Humanlike (different race): -DISABLED-");
			if (animal_pregnancy_enabled)
				listingStandard.Label("  Animal/Animal (same race): " + animal_impregnation_chance + "%");
			else
				listingStandard.Label("  Animal/Animal (same race): -DISABLED-");
			if (animal_pregnancy_enabled && !(animal_impregnation_chance * interspecies_impregnation_modifier <= 0.0f) && !complex_interspecies)
				listingStandard.Label("  Animal/Animal (different race): " + Math.Round(animal_impregnation_chance * interspecies_impregnation_modifier, 1) + "%");
			else if (complex_interspecies)
				listingStandard.Label("  Animal/Animal (different race): -DEPENDS ON SPECIES-");
			else
				listingStandard.Label("  Animal/Animal (different race): -DISABLED-");
			if (RJWSettings.bestiality_enabled && bestial_pregnancy_enabled && !(animal_impregnation_chance * interspecies_impregnation_modifier <= 0.0f) && !complex_interspecies)
				listingStandard.Label("  Humanlike/Animal: " + Math.Round(animal_impregnation_chance * interspecies_impregnation_modifier, 1) + "%");
			else if (complex_interspecies)
				listingStandard.Label("  Humanlike/Animal: -DEPENDS ON SPECIES-");
			else
				listingStandard.Label("  Humanlike/Animal: -DISABLED-");
			if (RJWSettings.bestiality_enabled && bestial_pregnancy_enabled && !(animal_impregnation_chance * interspecies_impregnation_modifier <= 0.0f) && !complex_interspecies)
				listingStandard.Label("  Animal/Humanlike: " + Math.Round(humanlike_impregnation_chance * interspecies_impregnation_modifier, 1) + "%");
			else if (complex_interspecies)
				listingStandard.Label("  Animal/Humanlike: -DEPENDS ON SPECIES-");
			else
				listingStandard.Label("  Animal/Humanlike: -DISABLED-");
			GUI.contentColor = Color.white;

			listingStandard.NewColumn();
			listingStandard.Gap(4f);
			listingStandard.Label("PregnantCoeffecientForHuman".Translate() + ": " + humanlike_impregnation_chance + "%", -1f, "PregnantCoeffecientForHuman_desc".Translate());
			humanlike_impregnation_chance = (int)listingStandard.Slider(humanlike_impregnation_chance, 0.0f, 100f);
			listingStandard.Label("PregnantCoeffecientForAnimals".Translate() + ": " + animal_impregnation_chance + "%", -1f, "PregnantCoeffecientForAnimals_desc".Translate());
			animal_impregnation_chance = (int)listingStandard.Slider(animal_impregnation_chance, 0.0f, 100f);
			if (!complex_interspecies)
			{
				switch (interspecies_impregnation_modifier)
				{
					case 0.0f:
						GUI.contentColor = Color.grey;
						listingStandard.Label("InterspeciesImpregnantionModifier".Translate() + ": " + "InterspeciesDisabled".Translate(), -1f, "InterspeciesImpregnantionModifier_desc".Translate());
						GUI.contentColor = Color.white;
						break;
					case 1.0f:
						GUI.contentColor = Color.cyan;
						listingStandard.Label("InterspeciesImpregnantionModifier".Translate() + ": " + "InterspeciesMaximum".Translate(), -1f, "InterspeciesImpregnantionModifier_desc".Translate());
						GUI.contentColor = Color.white;
						break;
					default:
						listingStandard.Label("InterspeciesImpregnantionModifier".Translate() + ": " + Math.Round(interspecies_impregnation_modifier * 100, 1) + "%", -1f, "InterspeciesImpregnantionModifier_desc".Translate());
						break;
				}
				interspecies_impregnation_modifier = listingStandard.Slider(interspecies_impregnation_modifier, 0.0f, 1.0f);
			}
			listingStandard.Label("RJW_fertility_endAge_male".Translate() + ": " + (int)(fertility_endage_male * 80) + "In_human_years".Translate(), -1f, "RJW_fertility_endAge_male_desc".Translate());
			fertility_endage_male = listingStandard.Slider(fertility_endage_male, 0.1f, 3.0f);
			listingStandard.Label("RJW_fertility_endAge_female_humanlike".Translate() + ": " + (int)(fertility_endage_female_humanlike * 80) + "In_human_years".Translate(), -1f, "RJW_fertility_endAge_female_humanlike_desc".Translate());
			fertility_endage_female_humanlike = listingStandard.Slider(fertility_endage_female_humanlike, 0.1f, 3.0f);
			listingStandard.Label("RJW_fertility_endAge_female_animal".Translate() + ": " + (int)(fertility_endage_female_animal * 100) + "XofLifeExpectancy".Translate(), -1f, "RJW_fertility_endAge_female_animal_desc".Translate());
			fertility_endage_female_animal = listingStandard.Slider(fertility_endage_female_animal, 0.1f, 3.0f);

			listingStandard.EndScrollView(ref viewRect);
			listingStandard.End();
		}

		public override void ExposeData()
		{
			base.ExposeData();
			Scribe_Values.Look(ref humanlike_pregnancy_enabled, "humanlike_pregnancy_enabled", true, true);
			Scribe_Values.Look(ref animal_pregnancy_enabled, "animal_enabled", true, true);
			Scribe_Values.Look(ref bestial_pregnancy_enabled, "bestial_pregnancy_enabled", true, true);
			Scribe_Values.Look(ref insect_pregnancy_enabled, "insect_pregnancy_enabled", true, true);
			Scribe_Values.Look(ref egg_pregnancy_implant_anyone, "egg_pregnancy_implant_anyone", true, true);
			Scribe_Values.Look(ref egg_pregnancy_fertilize_anyone, "egg_pregnancy_fertilize_anyone", false, true);
			Scribe_Values.Look(ref mechanoid_pregnancy_enabled, "mechanoid_enabled", true, true);
			Scribe_Values.Look(ref trait_filtering_enabled, "trait_filtering_enabled", true, true);
			Scribe_Values.Look(ref use_parent_method, "use_parent_method", true, true);
			Scribe_Values.Look(ref humanlike_DNA_from_mother, "humanlike_DNA_from_mother", 0.5f, true);
			Scribe_Values.Look(ref bestial_DNA_from_mother, "bestial_DNA_from_mother", 1.0f, true);
			Scribe_Values.Look(ref bestiality_DNA_inheritance, "bestiality_DNA_inheritance", 0.5f, true);
			Scribe_Values.Look(ref humanlike_impregnation_chance, "humanlike_impregnation_chance", 25, true);
			Scribe_Values.Look(ref animal_impregnation_chance, "animal_impregnation_chance", 25, true);
			Scribe_Values.Look(ref interspecies_impregnation_modifier, "interspecies_impregnation_chance", 0.2f, true);
			Scribe_Values.Look(ref complex_interspecies, "complex_interspecies", true, true);
			Scribe_Values.Look(ref fertility_endage_male, "RJW_fertility_endAge_male", 1.2f, true);
			Scribe_Values.Look(ref fertility_endage_female_humanlike, "fertility_endage_female_humanlike", 0.58f, true);
			Scribe_Values.Look(ref fertility_endage_female_animal, "fertility_endage_female_animal", 0.96f, true);
		}
	}
}