code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using UnityEngine;
using Verse;
using Verse.AI;
using rjw.Modules.Interactions.Enums;

namespace Rimworld_Animations {
    public static class AnimationUtility {
        /*
         Note: always make the list in this order:
             Female pawns, animal female pawns, male pawns, animal male pawns
        */
        public static AnimationDef tryFindAnimation(ref List<Pawn> participants, rjw.xxx.rjwSextype sexType = 0, rjw.SexProps sexProps = null) {

            InteractionWithExtension interaction = InteractionHelper.GetWithExtension(sexProps.dictionaryKey);

            if(interaction.HasInteractionTag(InteractionTag.Reverse))
            {
                Pawn buffer = participants[1];
                participants[1] = participants[0];
                participants[0] = buffer;
            }

            participants =
                participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator)
                .OrderBy(p => rjw.xxx.can_fuck(p))
                .ToList();

            List<Pawn> localParticipants = new List<Pawn>(participants);

            IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {

                if (x.actors.Count != localParticipants.Count) {
                    return false;
                }
                for (int i = 0; i < x.actors.Count; i++) {

                    if (rjw.RJWPreferenceSettings.Malesex == rjw.RJWPreferenceSettings.AllowedSex.Nohomo) {
                        if (rjw.xxx.is_male(localParticipants[i]) && x.actors[i].isFucked) {
                            return false;
                        }
                }
				if (x.actors[i].requiredGender != null && !x.actors[i].requiredGender.Contains(localParticipants[i].gender.ToStringSafe<Gender>()))
				{
					if (AnimationSettings.debugMode)
					{
						Log.Message(string.Concat(new string[]
						{
							x.defName.ToStringSafe<string>(),
							" not selected -- ",
							localParticipants[i].def.defName.ToStringSafe<string>(),
							" ",
							localParticipants[i].Name.ToStringSafe<Name>(),
							" does not match required gender"
						}));
					}
					return false;
				}
                    if ((x.actors[i].blacklistedRaces != null) && x.actors[i].blacklistedRaces.Contains(localParticipants[i].def.defName)) {
                        if(AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is blacklisted");
                        return false;
                    }

                    if(x.actors[i].defNames.Contains("Human")) {
                        if (!rjw.xxx.is_human(localParticipants[i])) {
                            if (AnimationSettings.debugMode)
                                Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not human");

                            return false;
                        }

                    }
                    else if (!x.actors[i].bodyDefTypes.Contains(localParticipants[i].RaceProps.body)) {

                        if (!x.actors[i].defNames.Contains(localParticipants[i].def.defName)) {

                            if (rjw.RJWSettings.DevMode) {
                                string animInfo = x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ";
                                foreach(String defname in x.actors[i].defNames) {
                                    animInfo += defname + ", ";
                                }
                                if (AnimationSettings.debugMode)
                                    Log.Message(animInfo);
                            }

                            return false;
                        }
                    }
                    //genitals checking

                    if(!GenitalCheckForPawn(x.actors[i].requiredGenitals, localParticipants[i], out string failReason)) {
                        Debug.Log("Didn't select " + x.defName + ", " + localParticipants[i].Name + " " + failReason);
                        return false;
                    }

                    //TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
                    /*
                    if (x.defName != "Cunnilingus")
                        return false;
                    */

                    if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
                        if (AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck");
                        return false;
                    }

                    if (x.actors[i].isFucked && !rjw.xxx.can_be_fucked(localParticipants[i])) {
                        if (AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't be fucked");
                        return false;
                    }
                }
                return true;
            });
            List<AnimationDef> optionsWithInteractionType = options.ToList().FindAll(x => x.interactionDefTypes != null && x.interactionDefTypes.Contains(sexProps.sexType.ToStringSafe()));
            if (optionsWithInteractionType.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for interaction type " + sexProps.sexType.ToStringSafe() + "...");
                return optionsWithInteractionType.RandomElement();
            }
            List<AnimationDef> optionsWithSexType = options.ToList().FindAll(x => x.sexTypes != null && x.sexTypes.Contains(sexType));
            if (optionsWithSexType.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + "...");
                return optionsWithSexType.RandomElement();
            }

            /*
            if(optionsWithInitiator.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for initiators...");
            }
            */

            if (options != null && options.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Randomly selecting animation...");
                return options.RandomElement();
            }
            else
                return null;
        }

        public static void RenderPawnHeadMeshInAnimation1(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool drawNow, Pawn pawn) {

            if (pawn == null || pawn.Map != Find.CurrentMap) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
                return;
            }

            CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

            if (pawnAnimator == null || !pawnAnimator.isAnimating) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
            } else {
                Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
                pawnHeadPosition.y = loc.y;
                GenDraw.DrawMeshNowOrLater(MeshPool.humanlikeHeadSet.MeshAt(pawnAnimator.headFacing), pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, true);
            }
        }

        public static void AdjustHead(ref Quaternion quat, ref Rot4 bodyFacing, ref Vector3 pos, ref float angle, Pawn pawn, PawnRenderFlags flags)
        {
            if (flags.FlagSet(PawnRenderFlags.Portrait)) return;

            CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
            if (anim.isAnimating)
            {
                bodyFacing = anim.headFacing;
                angle = anim.headAngle;
                quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
                pos = anim.getPawnHeadOffset();

            }
        }

        public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn, float bodySizeFactor = 1) {

            if (pawn == null) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
                return;
            }

            CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

            if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
            }
            else {
                Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
                pawnHeadPosition.x *= bodySizeFactor;
                pawnHeadPosition.x *= bodySizeFactor;
                pawnHeadPosition.y = loc.y;
                GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
            }
        }

        public static bool GenitalCheckForPawn(List<string> requiredGenitals, Pawn pawn, out string failReason) {

            failReason = null;
            if (requiredGenitals != null) {
                if (requiredGenitals.Contains("Vagina")) {

                    if (!rjw.Genital_Helper.has_vagina(pawn)) {
                        failReason = "missing vagina";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Penis")) {

                    if (!(rjw.Genital_Helper.has_multipenis(pawn) || rjw.Genital_Helper.has_penis_infertile(pawn) || rjw.Genital_Helper.has_penis_fertile(pawn) || rjw.Genital_Helper.has_ovipositorM(pawn) || rjw.Genital_Helper.has_ovipositorF(pawn))) {
                        failReason = "missing penis";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Mouth")) {

                    if (!rjw.Genital_Helper.has_mouth(pawn)) {
                        failReason = "missing mouth";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Anus")) {

                    if (!rjw.Genital_Helper.has_anus(pawn)) {
                        failReason = "missing anus";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Breasts")) {
                    if (!rjw.Genital_Helper.can_do_breastjob(pawn)) {
                        failReason = "missing breasts";
                        return false;
                    }
                }

                if (requiredGenitals.Contains("NoVagina")) {

                    if (rjw.Genital_Helper.has_vagina(pawn)) {
                        failReason = "has vagina";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoPenis")) {

                    if ((rjw.Genital_Helper.has_multipenis(pawn) || rjw.Genital_Helper.has_penis_infertile(pawn) || rjw.Genital_Helper.has_penis_fertile(pawn))) {
                        failReason = "has penis";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoMouth")) {

                    if (rjw.Genital_Helper.has_mouth(pawn)) {
                        failReason = "has mouth";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoAnus")) {

                    if (rjw.Genital_Helper.has_anus(pawn)) {
                        failReason = "has anus";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoBreasts")) {
                    if (rjw.Genital_Helper.can_do_breastjob(pawn)) {
                        failReason = "has breasts";
                        return false;
                    }
                }
            }

            return true;

        }

        public static Rot4 PawnHeadRotInAnimation(Pawn pawn, Rot4 regularPos)
        {
            Debug.Log("Test");

            if(pawn?.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating)
            {
                return pawn.TryGetComp<CompBodyAnimator>().headFacing;
            }

            return regularPos;
        }
    }
}


code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using Verse;

namespace Rimworld_Animations
{
    public class PatchOperationAddOrReplace : PatchOperationPathed
    {

        protected string key;
        private XmlContainer value;

        protected override bool ApplyWorker(XmlDocument xml)
        {
            XmlNode valNode = value.node;
            bool result = false;
            IEnumerator enumerator = xml.SelectNodes(xpath).GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    object obj = enumerator.Current;
                    result = true;
                    XmlNode parentNode = obj as XmlNode;
                    XmlNode xmlNode = parentNode.SelectSingleNode(key);
                    if (xmlNode == null)
                    {
                        // Add - Add node if not existing
                        xmlNode = parentNode.OwnerDocument.CreateElement(key);
                        parentNode.AppendChild(xmlNode);
                    }
                    else
                    {
                        // Replace - Clear existing children
                        xmlNode.RemoveAll();
                    }
                    // (Re)add value
                    xmlNode.AppendChild(parentNode.OwnerDocument.ImportNode(valNode.FirstChild, true));
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            return result;
        }

    }

}

license: unknown


code:
<?xml version="1.0" encoding="utf-8"?>

<ModMetaData>
	<name>Rimworld-Animations</name>
	<author>C0ffee</author>
  <url>https://gitgud.io/c0ffeeeeeeee/rimworld-animations</url>
	<supportedVersions>

1.1

1.2

1.3

	</supportedVersions>
	<packageId>c0ffee.rimworld.animations</packageId>
	<modDependencies>

			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>

			<packageId>UnlimitedHugs.HugsLib</packageId>
			<displayName>HugsLib</displayName>
			<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
			<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>

			<packageId>rim.job.world</packageId>
			<displayName>RimJobWorld</displayName>
			<downloadUrl>https://www.loverslab.com/topic/110270-mod-rimjobworld/</downloadUrl>

			<packageId>erdelf.HumanoidAlienRaces</packageId>
			<displayName>Humanoid Alien Races 2.0</displayName>
			<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>

	</modDependencies>
	<loadAfter>

UnlimitedHugs.HugsLib

brrainz.harmony

erdelf.humanoidalienraces

nals.facialanimation

com.yayo.yayoAni

	</loadAfter>
	<loadBefore>
	</loadBefore>
	<incompatibleWith>

velc.HatsDisplaySelection

	</incompatibleWith>
	<description>
    Rimworld Animations! Hurray!

    Questions or bugs?
    Chat with me on the forums: https://www.loverslab.com/topic/140386-rjw-animations/
    Or on the rjw discord: https://discord.gg/CXwHhv8

  </description>
</ModMetaData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
  <identifier>Rimworld-Animations</identifier>
  <version>1.2.5</version>
</Manifest>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <OffsetManager.label>gerenciador de posições</OffsetManager.label>
  <OffsetManager.description>Controla as posições sexuais dos colonos.</OffsetManager.description>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Dog_Doggystyle.label>estilo cachorrinho</Dog_Doggystyle.label>
  <Horse_Cowgirl.label>vaqueira</Horse_Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Tribadism.label>tribadismo</Tribadism.label>
  <Cunnilingus.label>cunilíngua</Cunnilingus.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Double_Penetration.label>dupla penetração</Double_Penetration.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Doggystyle.label>estilo cachorrinho</Doggystyle.label>
  <Blowjob.label>boquete</Blowjob.label>
  <ReverseStandAndCarry.label>69</ReverseStandAndCarry.label>
  <Cowgirl.label>vaqueira</Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<loadFolders>
	<v1.1>

/

1.1

	</v1.1>
	<v1.2>

/

1.2

Patch_HatsDisplaySelection/1.2

	</v1.2>
	<v1.3>

/

1.3

Patch_HatsDisplaySelection/1.2

Patch_SexToysMasturbation

Patch_SexToysMasturbation/1.3

	</v1.3>

</loadFolders>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Patch_SexToysMasturbation.SexToyAnimationDef>
		<defName>Masturbation_DildoVaginal</defName>
		dildo masturbation
		<requiredBodyPart>vagina</requiredBodyPart>
		<sounds>true</sounds>
		<sexTypes>

Masturbation

		</sexTypes>
		<actors>

				<defNames>

Human

				</defNames>
				<isFucked>true</isFucked>

		</actors>

		<animationStages>

				<stageName>Masturbating</stageName>
				<isLooping>true</isLooping>
				<playTimeTicks>917</playTimeTicks>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>40</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>30</tickDuration>
								<bodyAngle>76.4867554</bodyAngle>
								<headAngle>45.3887634</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0506898165</bodyOffsetZ>
								<bodyOffsetX>0.08564949</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>30</tickDuration>
								<bodyAngle>78.22131</bodyAngle>
								<headAngle>48.0072327</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.039129138</bodyOffsetZ>
								<bodyOffsetX>0.07794231</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>30</tickDuration>
								<bodyAngle>76.4867554</bodyAngle>
								<headAngle>45.3887634</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0506898165</bodyOffsetZ>
								<bodyOffsetX>0.08564949</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>40</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.2783391</positionX>
								<positionZ>-0.0514066666</positionZ>
								<rotation>81.16443</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.1704393</positionX>
								<positionZ>-0.0668209046</positionZ>
								<rotation>72.8611145</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.2783391</positionX>
								<positionZ>-0.0514066666</positionZ>
								<rotation>81.16443</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

						</keyframes>

				</animationClips>

				<stageName>GettingIntoPosition</stageName>
				<isLooping>false</isLooping>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>50</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>50</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>FastMasturbation</stageName>
				<isLooping>true</isLooping>
				<stageIndex>0</stageIndex>
				<playTimeTicks>1610</playTimeTicks>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>20</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>25</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>25</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>20</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>VeryFastMasturbation</stageName>
				<isLooping>true</isLooping>
				<stageIndex>0</stageIndex>
				<playTimeTicks>225</playTimeTicks>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>6</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>8</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>6</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>8</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>Orgasm</stageName>
				<isLooping>false</isLooping>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>6</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>80</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>90</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>70</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>70</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>6</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>80</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>90</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>70</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>70</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

		</animationStages>
	</Patch_SexToysMasturbation.SexToyAnimationDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{87763712-0536-4D5F-9EAA-520F15D4F84E}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_SexToysMasturbation</RootNamespace>
    <AssemblyName>Patch_SexToysMasturbation</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.3\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\1127530465\1.3\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\1.3\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW-ToysAndMasturbation">
      <HintPath>..\..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\Defs\SexToyAnimationDef.cs" />
    <Compile Include="Source\Patches\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
    <Compile Include="Source\Harmony\Harmony_PatchAll.cs" />
    <Compile Include="Source\Utilities\AnimSexToyUtility.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.3\Assemblies\" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.3\Defs\AnimationDefs\Animations_Dildo.xml" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_SexToysMasturbation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_SexToysMasturbation")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("87763712-0536-4d5f-9eaa-520f15d4f84e")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
using Rimworld_Animations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Patch_SexToysMasturbation
{
    public class SexToyAnimationDef : AnimationDef
    {

        public String requiredBodyPart = null;

    }
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using HarmonyLib;
using System.Reflection;

namespace Patch_SexToysMasturbation
{

    [StaticConstructorOnStartup]
    public static class Harmony_PatchAll {

        static Harmony_PatchAll() {

            Harmony val = new Harmony("animtoyspatch");
            val.PatchAll(Assembly.GetExecutingAssembly());

        }
    }
}


code:
using HarmonyLib;
using Rimworld_Animations;
using rjw;
using RJW_ToysAndMasturbation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Patch_SexToysMasturbation
{
    [HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
    public class HarmonyPatch_JobDriver_SexBaseInitiator
    {

        public static void Postfix(ref JobDriver_SexBaseInitiator __instance)
        {

            if(__instance is JobDriver_MasturbateWithToy masturbateJobDriver)
            {

                Log.Message("Rerolling animations...");
                Pawn pawn = masturbateJobDriver.pawn;
                Thing sexToy = masturbateJobDriver.dildo;

                RerollAnimationsForSexToy(pawn, sexToy, masturbateJobDriver.Bed);
            }

        }

        public static void RerollAnimationsForSexToy(Pawn pawn, Thing thing, Thing bed)
        {
            CompSexToy sextoy = thing.TryGetComp<CompSexToy>();

            SexToyAnimationDef anim = AnimSexToyUtility.tryFindAnimation(sextoy, pawn);

            if (anim != null)
            {
                Log.Message("Playing anim " + anim.defName);

                if(bed != null)
                {
                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(bed);
                    thing.TryGetComp<CompThingAnimator>().setAnchor(bed);
                }
                else
                {
                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(pawn.Position);
                    thing.TryGetComp<CompThingAnimator>().setAnchor(pawn.Position);
                }

                bool mirror = GenTicks.TicksGame % 2 == 0;

                pawn.TryGetComp<CompBodyAnimator>().StartAnimation(anim, new List<Pawn> { pawn }, 0, mirror);
                thing.TryGetComp<CompThingAnimator>().StartAnimation(anim, pawn, mirror);

                (pawn.jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
                (pawn.jobs.curDriver as JobDriver_Sex).sex_ticks = anim.animationTimeTicks;
                (pawn.jobs.curDriver as JobDriver_Sex).duration = anim.animationTimeTicks;
            }
            else
            {
                Log.Message("No animation found");
            }

        }

    }

}


code:
using rjw;
using RJW_ToysAndMasturbation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Patch_SexToysMasturbation
{
    public class AnimSexToyUtility
    {

        public static SexToyAnimationDef tryFindAnimation(CompSexToy sexToy, Pawn pawn)
        {

            IEnumerable<SexToyAnimationDef> options = DefDatabase<SexToyAnimationDef>.AllDefs.Where((SexToyAnimationDef x) =>
            {

                if(!sexToy.Props.requiredBodyParts.Contains(x.requiredBodyPart))
                {
                    return false;
                }

                if(x.requiredBodyPart == "vagina" && !Genital_Helper.has_vagina(pawn))
                {
                    return false;
                }

                return true;

            });

            if(options != null && options.Any())
            {
                return options.RandomElement();
            }
            else
            {
                return null;
            }

        }

    }
}


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Rimworld-Animations")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rimworld-Animations")]
[assembly: AssemblyCopyright("Copyright ©  2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("71b05d71-67b2-4014-82cd-18c20ac0882f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{71B05D71-67B2-4014-82CD-18C20AC0882F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Rimworld_Animations</RootNamespace>
    <AssemblyName>Rimworld-Animations</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.3\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="AlienRace">
      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.3\Assemblies\AlienRace.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\rjw\1.3\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_Thing.cs" />
    <Compile Include="1.3\Source\Utilities\PatchOperationAddOrReplace.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="1.3\Source\Actors\Actor.cs" />
    <Compile Include="1.3\Source\Actors\AlienRaceOffset.cs" />
    <Compile Include="1.3\Source\Actors\BodyTypeOffset.cs" />
    <Compile Include="1.3\Source\Animations\AnimationStage.cs" />
    <Compile Include="1.3\Source\Animations\Clips\BaseAnimationClip.cs" />
    <Compile Include="1.3\Source\Animations\Clips\PawnAnimationClip.cs" />
    <Compile Include="1.3\Source\Animations\Clips\ThingAnimationClip.cs" />
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    <Compile Include="1.3\Source\Comps\CompBodyAnimator.cs" />
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    <Compile Include="1.3\Source\MainTabWindows\WorldComponent_UpdateMainTab.cs" />
    <Compile Include="1.3\Source\MainTabWindows\MainTabWindow_OffsetConfigure.cs" />
    <Compile Include="1.3\Source\MainTabWindows\OffsetMainButtonDefOf.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_AlienRace.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_CSL.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_DontShaveYourHead.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_FacialAnimation.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_HatsDisplaySelection.cs" />
    <Compile Include="1.3\Source\Patches\OtherModPatches\HarmonyPatch_ShowHairWithHats.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_HeadHair.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderer.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_PawnRotation.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_Pawn_DrawTracker.cs" />
    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_SetPawnAnimatable.cs" />
    <Compile Include="1.3\Source\Patches\Harmony_PatchAll.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_JoinInBed.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\HarmonyPatch_PlaySexSounds.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\HarmonyPatch_SexTick.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\HarmonyPatch_WorkGiverSex.cs" />
    <Compile Include="1.3\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseReceiverLoved.cs" />
    <Compile Include="1.3\Source\Settings\AnimationSettings.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.1\Assemblies\Rimworld-Animations.dll" />
    <Content Include="1.3\Assemblies\Rimworld-Animations.dll" />
    <Content Include="About\About.xml" />
    <Content Include="About\Manifest.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_Beast.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_Lesbian.xml" />
    <Content Include="1.3\Defs\AnimationDefs\Animations_Masturbate.xml" />
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code:
# Homepage
![preview](preview.png)
A simple home page I customized according to my preference.

## Installation
Clone this repository and edit the files as you desire.
Here are the following files that requires modification:

### `startpage.html`
Replace the default links with the websites you want using this template:
```
<li><a class="sliding-middle-out" href="https://WEBSITE.com/" target="_blank"><i class="fa fa-ICON"></i></a></li>
```
The icons can be found at [Font Awesome cheatsheet](http://fortawesome.github.io/Font-Awesome/cheatsheet/).

### `style.css`
To replace the default background, place an image file in the `img` directory and modify
```
background: url('img/FILENAME.EXTENSION') no-repeat center center fixed;
```

If you otherwise want a plain background instead, you can comment out the following lines by adding
```
/*
	background: url('img/morning1.jpg') no-repeat center center fixed;
	background-size: cover;
*/
```

### `js.js`
Change the variable value of `var user = "、YOUR_NAME！";`

repo_name: Daenarii/Homepage