code:
:: Danube Meal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<upperruined>><<lowerruined>><<underruined>><<set $leftarm to "bound">><<set $rightarm to "bound">>

<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>You awaken in darkness, yet you hear muffled voices all around you. You can barely move; your arms and legs have been hogtied behind your back. There's something lodged in your mouth, gagging you. You think you smell roast vegetables.

You hear what sounds like metal clanging on metal, and you are blinded by a sudden light. Polite applause erupts around you before your eyes adjust. Once they do, you find that you're lying exposed and helpless on a platter in the middle of a table, surrounded by <<if $malechance is 0>>women<<elseif $malechance is 100>>men<<else>>people<</if>> in fancy dinner wear. You hear the clink of cutlery on glass and the applause tapers off.

<<person1>>A voice behind you speaks. "I hope everyone's enjoyed their evening so far. As you can see, we have something quite special for pudding." <<He>> claps <<his>> hands and you hear doors opening, followed by footsteps. Two pairs of arms grab you by the shoulders and hoist you up, positioning you on your shins and giving you a better view of the room. You see the speaker stood at one end of the table, glass in hand, a proud smile on <<his>> face. <<He>> nods at the pair who lifted you, a <<person2>><<person>> and <<person3>><<person>> each wearing servant's garb.

Without warning, both start pouring a cold white liquid on your chest with large wooden ladles. The sensation makes you gasp, eliciting mischievous whispers from some of the guests. It runs over your nipples, making them feel even more raw and sensitive, and doesn't stop there. When it reaches your <<genitals>> the speaker licks <<his>> lips. They aren't going to eat you, surely!

<<click [[Next|Danube Meal2]]>><</click>>

:: Danube Meal2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

More servants enter, carrying baskets full of strawberries.

<<if $undertype is "chastity">>
The host caresses your chastity belt. "It has protection, but that won't matter." One of the servants tapes a pink plastic object to the belt.
<<else>>
One of the servants tapes a pink plastic object to your <<genitalsstop>>
<</if>>

A moment later the device fires into activity. The vibrations are powerful, saturating you to the core. You involuntarily jerk at the abrupt sensation and a muffled yelp escapes your gag. <<set $arousal += 4000>><<garousal>><<gstress10>><<gstress>><<gtrauma10>><<gtrauma>>

<<if $arousal gte 10000>><<orgasmpassage>><<danubemeal>><</if>>

The guests take turns dipping their strawberries in the cream covering your body, which is steadily resupplied by the servants. The pool around your knees grows, but they're only interested in scooping the cream directly from your body. They have a particular interest in your nipples, and frequently tease them with fruit. <<set $arousal += 4000>><<garousal>><<gstress10>><<gstress>><<gtrauma10>><<gtrauma>>

<<if $arousal gte 10000>><<orgasmpassage>><<danubemeal>><</if>>

This continues for a time, until another clinking interruption by the host. "I hope you found that enjoyable, it's not every day we can acquire something quite so delectably..." <<person1>>The servants push you face down into the cream before covering you with a lid, reducing the rest of the speech to an inaudible muffle. You feel yourself being lifted and carried, the sound of the host's voice growing fainter.

You hear a door opening, and then you fly through the air before landing on hard pavement. A rain of leftover food falls on top of you, and you hear a door close. Did they just dump you out with the trash? Fortunately, the impact loosened your bonds and you manage to struggle your legs free. Your arms remain bound however.

<<endevent>>
You have yet to recover your bearings when a growl sends a chill down your back. You realise why they would just dump food onto the ground like this. Three stray dogs advance on you, hunger in their eyes.

<<if $bestialitydisable is "t">>
You flee, dropping cream and strawberries as you go. You manage to escape them, but not without injury. <<beastescape>>

<<set $stress -= 1000>>
<<residentialquick>>

<<else>>

<<click [[Next|Danube Meal Dogs]]>><<set $molestationstart to 1>><</click>>
<</if>>

:: Widgets Danube Meal [widget]
<<widget "danubemeal">><<nobr>>

<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
The guests laugh and applaud at the sight of you writhing in climax. One of the servants quickly moves a basket of strawberries in front of your <<genitalsstop>>
<<if $orgasmcount lte 12>><<person2>><<He>> spins the basket, making sure the whole batch gets a hearty helping of your sexual fluids. The guests crowd around the basket. "Leave some for me!"

"Hey, no shoving!"

<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"

<<elseif $orgasmcount lte 23>><<person2>><<He>> spins the basket, making sure the whole batch gets a helping of your sexual fluids.
The guests seem disappointed in the amount you produce. "I thought there'd be more."

<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount gte 24>><<person2>><<He>> waits expectantly. When no fluids emerge from you, <<he>> looks up at the host with a worried look on <<his>> face. The guests seem disappointed, and some angry. "Is that it?" "It's broken! Where did you get it anyway?"

The host raises <<his>> arms in exasperation. "I am dreadfully sorry. I promise you the supplier won't hear the end of this, mark my words." It seems to placate the guests to some extent. You wonder if they'll remove the instrument from your body, but they do not.
<</if>>
<<elseif $orgasmcurrent gte 2>>
<<if $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>

<</if>>

<</nobr>><</widget>>

:: Danube Meal Dogs [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "dogpack">>
<<beast3init>><<set $beasttype to "dog">>

<<endif>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>

		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<click [[Next|Danube Meal Dogs Ejaculation]]>><</click>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<click [[Next->Danube Meal Dogs Escape]]>><</click>><<nexttext>>
			<<else>>
			<<click [[Next|Danube Meal Dogs]]>><</click>><<nexttext>>
			<<endif>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<click [[Next->Danube Meal Dogs Ejaculation]]>><</click>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<click [[Next->Danube Meal Dogs Escape]]>><</click>><<nexttext>>
	<<else>>
	<<click [[Next->Danube Meal Dogs]]>><</click>><<nexttext>>
	<<endif>>

:: Danube Meal Dogs Ejaculation [nobr]
<<effects>>
<<beastejaculation>>

<<if $beastno gte 3>>
Satisfied, the dog leaves you be. Another takes its place.<<set $beastno to $beastno - 1>>

[[Next|Danube Meal Dogs]]

<<elseif $beastno is 2>>
Satisfied, the dog leaves you be. The other takes its place.<<set $beastno to $beastno - 1>>

[[Next|Danube Meal Dogs]]

<<elseif $beastno is 1>>
Satisfied, the dog leaves you be.<<set $beastno to $beastno - 1>>

[[Next|Danube Meal Dogs End]]

<</if>>

:: Danube Meal Dogs Escape [nobr]
<<effects>>
<<beastwound>>

<<if $beastno gte 3>>
The dog recoils in pain and fear, but another takes its place.<<set $beastno to $beastno - 1>>

[[Next|Danube Meal Dogs]]

<<elseif $beastno is 2>>
The dog recoils in pain and fear, but the other takes its place.<<set $beastno to $beastno - 1>>

[[Next|Danube Meal Dogs]]

<<elseif $beastno is 1>>
The dog recoils in pain and fear.<<set $beastno to $beastno - 1>>

[[Next|Danube Meal Dogs End]]

<</if>>

:: Danube Meal Dogs End [nobr]
<<effects>>

<<if $enemywounded is 1 and $enemyejaculated is 0>>
The dog whimpers and flees into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The dog leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<residentialquick>>

:: Domus Painting Force [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You pull against the wall, and with a tearing sound go tumbling to the ground.<<set $lowerintegrity -= 30>>

<<if $lowerintegrity lte 0>>

You look up and see your $lowerclothes still stuck to the paint, the whole thing torn apart and ruined.<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>

"Is everything okay in there?" you hear the <<person1>><<person>> ask. "I thought I heard-" <<he>> cuts off as <<he>> enters the room and sees you lying there, your <<undies>> on display. You blush as you cover your <<lewdness>> and stand up. "I'll get something for you to wrap up with," <<he>> says, clearly stifling laughter.

<<He>> leaves for a few moments, then returns with a towel. "Don't worry about that," <<he>> says, gesturing at the remains of your clothing. "I'll get it off later."

<<He>> leaves you to get back to work, no doubt aching to tell the <<person2>><<person>> all about what <<person1>><<he>> just witnessed.<<gtrauma>><<gstress>><<gtrauma60>><<gstress60>>

<<towelup>>

<<else>>

Your clothes didn't fare well, but at least they're still intact.

<</if>>

<<pass120>><<pass120>>After some arduous hours, you stand back to admire your finished handiwork.

You've earned £50.<<set $money += 5000>>

<<click [[Next|Domus Street]]>><<endevent>><</click>>

:: Domus Homework Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You put your hand on top of <<his>> and lean closer. "Don't worry," you whisper. "I'll take care of it." You lean even closer, and gently nip <<his>> ear before returning to your sitting position. <<He>> sits silently for the rest of the hour, blushing visibly.<<promiscuity1>>

You've earned £5.

<<pass30>><<set $money += 500>>

<<click [[Next|Domus Street]]>><<endevent>><</click>>

:: Domus Homework 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

Lacking anything to keep <<his>> attention, the <<person>> remains uninterested in <<his>> homework. The rest of the hour passes without event.

You earn £5.<<pass30>><<set $money += 500>>

<<click [[Next|Domus Street]]>><<endevent>><</click>>

:: Domus Homework Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $phase is 1>>
	<<if $upperset is $lowerset>>
	You <<nervously>> pull down your $upperclothes, baring your chest.
	<<else>>
	You <<nervously>> take off your $upperclothes, baring your chest.
	<</if>>
The <<person>> openly gawks at you, but seems satisfied.<<exhibitionism1>>

<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.

<<else>>
	<<if $upperset is $lowerset>>
	You <<nervously>> pull down your $upperclothes, baring your <<breastsstop>> You feel your nipples harden at the exposure.
	<<else>>
	You <<nervously>> take off your $upperclothes, baring your <<breastsstop>> You feel your nipples harden at the exposure.
	<</if>>

The <<persons>> eyes widen as <<he>> gawks at you. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover yourself with one arm as you return to the homework, but you still feel keenly exposed.<</if>><<exhibitionism3>>

<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.

<</if>>

You've earned £5.<<pass30>><<set $money += 500>>

<<click [[Next|Domus Street]]>><<endevent>><</click>>

:: Domus House Sneak [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You successfully pick the lock and enter the abode.

<<if $skulduggery lt 200>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

You sneak around the house and look for anything of value.

<<if $rng gte 81>>
	<<if $bestialitydisable is "f">>
	A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.

		<<if $deviancy gte 15>>
		<<click [[Try to calm it|Domus House Dog]]>><<set $sexstart to 1>><<generate1>><<generate2>><</click>><<deviant2>>

		<</if>>
	<<click [[Fight|Domus House Dog]]>><<set $molestationstart to 1>><<generate1>><<generate2>><</click>>

	<<click [[Run|Domus House Run]]>><</click>>

	<<else>>
	A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.

	You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to bark into the night.<<beastescape>>

	<<click [[Next|Domus Street]]>><</click>>

	<</if>>
<<elseif $rng gte 61>>

You find a safe with a combination lock.

<<click [[Try to open it|Domus House Safe]]>><</click>>

<<click [[Leave|Domus Street]]>><</click>>

<<elseif $rng gte 41>>

<<generate1>><<person1>>You're rummaging through the lounge when you hear footsteps approaching. You take cover behind the curtains, just before a <<person>> enters the room. <<He>> sits down and switches on the television like <<he>> plans to be there for awhile.

<<click [[Sneak out|Domus House Sneak 2]]>><</click>>

<<click [[Wait (0:30)|Domus House Wait]]>><<pass30>><</click>>

<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 91>>

	You don't find much, just some loose change worth £1.

	<<click [[Take it|Domus Street]]>><<set $money += 100>><<crime1>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<elseif $rng gte 81>>

	You don't find much, just some loose change worth £2.

	<<click [[Take it|Domus Street]]>><<set $money += 200>><<crime2>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<elseif $rng gte 71>>

	You find £5 hidden in a drawer.

	<<click [[Take it|Domus Street]]>><<set $money += 500>><<crime5>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<elseif $rng gte 61>>

	You find a nice-looking brooch in a draw.

	<<click [[Take it|Domus Street]]>><<set $blackmoney += 5>><<crime5>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<elseif $rng gte 51>>

	You find £10 under a cushion on the sofa.

	<<click [[Take it|Domus Street]]>><<set $money += 1000>><<crime10>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<elseif $rng gte 41>>

	You find a necklace on a stool beside the coat stand.

	<<click [[Take it|Domus Street]]>><<set $blackmoney += 10>><<crime10>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<elseif $rng gte 31>>

	You find £15 lying on the kitchen worktop.

	<<click [[Take it|Domus Street]]>><<set $money += 1500>><<crime15>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<elseif $rng gte 21>>

	You find a set of silverware.

	<<click [[Take it|Domus Street]]>><<set $blackmoney += 15>><<crime15>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<elseif $rng gte 11>>

	You find a pair of gold cufflinks in a coat pocket.

	<<click [[Take them|Domus Street]]>><<set $blackmoney += 20>><<crime20>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<<else>>

	You find £30 in a pot beside the front door.

	<<click [[Take it|Domus Street]]>><<set $money += 3000>><<crime30>><</click>><<crime>>

	<<click [[Leave|Domus Street]]>><</click>>

	<</if>>
<</if>>

:: Domus House Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">><<set $enemytrust -= 40>><<set $enemyanger += 20>>

<<set $rescue to 1>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">><<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The dog calms down, and other instincts are roused by your display.<<deviancy2>>

<<set $rescue to 1>>

<<endif>>

<<effects>>

<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>"Wow," says the <<personstop>> "Being my dog's bitch is making you cum. Maybe this isn't such a punishment for you after all, it's where you belong." You feel utterly humiliated.<<famebestiality10>>

<<elseif $phase gte 1>>
<<person1>>The <<person>> sits on the sofa, watching you.

<</if>>

<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $phase is 0>>
	<<if $rescue is 1 and $alarm is 1>>
	<<click [[Next|Domus House Dog Finish]]>><</click>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<click [[Next|Domus House Dog Finish]]>><</click>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<click [[Next|Domus House Dog Finish]]>><</click>><<nexttext>>
	<<elseif $finish is 1>>
	<<click [[Next|Domus House Dog Finish]]>><</click>><<nexttext>>
	<<else>>
	<<click [[Next|Domus House Dog]]>><</click>><<nexttext>>
	<</if>>
<<else>>
	<<if $enemyarousal gte $enemyarousalmax>>
	<<click [[Next|Domus House Dog Finish 2]]>><</click>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<click [[Next|Domus House Dog Finish 2]]>><</click>><<nexttext>>
	<<else>>
	<<click [[Next|Domus House Dog]]>><</click>><<nexttext>>
	<</if>>
<</if>>

:: Domus House Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to continue barking into the night.<<beastescape>>

<<click [[Next|Domus Street]]>><</click>>

:: Domus House Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast barks happily and walks over to the window.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.

<<click [[Take It|Domus House Collar]]>><<crime50>><</click>><<crime>>

<<click [[Leave|Domus Street]]>><</click>>

<<elseif $enemyhealth lte 0>>

The beast cowers and rolls over in submission.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.

<<click [[Take It|Domus House Collar]]>><<crime50>><</click>><<crime>>

<<click [[Leave|Domus Street]]>><</click>>

<<elseif $alarm is 1>>

	<<if $beaststance is "top">>

	<<person1>>"What you got there boy?" says a <<personstop>>
	<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that." <<He>> takes a seat. "Don't mind me."

	<<click [[Next|Domus House Dog]]>><<set $phase to 1>><</click>>

	<<else>>

	<<endcombat>>
	<<generate1>><<person1>>"What you got there boy?" says a <<personstop>>

	<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that. But I have a better idea." <<He>> grabs the dog by the collar and hauls it off you.<<famebestiality1>>

	<<click [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</click>>

	<</if>>

<<else>>

The beast backs away from you. It growls at you again, but doesn't move. <<tearful>> you glance around. You see nothing of value.

<<clotheson>>
<<endcombat>>

<<click [[Leave|Domus Street]]>><</click>>

<</if>>

:: Domus House Collar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The dog's ears twitch, but other than that it makes no move as you remove it's collar. You leave the premises with your prize in hand.

<<set $blackmoney += 50>>

<<click [[Leave|Domus Street]]>><</click>>

:: Domus House Sneak Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Domus House Sneak Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Domus House Sneak Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Domus House Sneak Molestation]]>><</click>><<nexttext>>
<</if>>

:: Domus House Dog Finish 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<person1>>The beast barks happily and walks over to the window, where it sits. "It's nice to see a bitch get bred like that," says the <<personstop>> <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<click [[Next|Domus Street]]>><<endevent>><</click>>

<<elseif $enemyhealth lte 0>>

<<person1>>The beast cowers and rolls over in submission.

<<tearful>> you escape the room before the <<person>> can react.

<<clotheson>>
<<endcombat>>

<<click [[Next|Domus Street]]>><<endevent>><</click>>

<</if>>

:: Domus House Sneak Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You knock the <<person>> into one of <<his>> chairs. <<tearful>> you escape outside.

<<clotheson>>
<<endcombat>>

<<click [[Next|Domus Street]]>><</click>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Serves you right," <<he>> says, grabbing you by the neck. "You're lucky I don't get the police involved." <<He>> drags you to the front door and shoves you out, where you tumble to the ground. <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<click [[Next|Domus Street]]>><</click>>

<</if>>

:: Domus House Safe [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>>

The safe doesn't look too fancy.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Break in (0:05)|Domus House Safe Open]]>><<pass5>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Domus Street]]>><</click>>

:: Domus House Safe Open [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

	<<if $rng gte 10>>

You successfully open the safe, and find £30 inside.

<<click [[Take it|Domus Street]]>><<set $money += 3000>><<crime30>><</click>><<crime>>

<<click [[Leave|Domus Street]]>><</click>>

	<<else>>

You successfully open the safe, and find an expensive-looking watch inside.

<<click [[Take it|Domus Street]]>><<set $blackmoney += 100>><<crime100>><</click>><<crime>>

<<click [[Leave|Domus Street]]>><</click>>

	<</if>>

:: Domus House Wait [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

	<<if $rng gte 61>>

You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You start creeping out, but notice <<he>> left <<his>> phone lying on the sofa.

<<click [[Take it|Domus Street]]>><<crime30>><<endevent>><<set $blackmoney += 30>><</click>><<crime>>

<<click [[Leave|Domus Street]]>><<endevent>><</click>>

	<<else>>

You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You creep outside.

<<click [[Leave|Domus Street]]>><<endevent>><</click>>

	<</if>>

:: Domus House Sneak 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person>> can't see you from where <<he>> sits, so you slowly start to creep out.

	<<if $rng gte 81>>

	As you tiptoe past the back of <<his>> chair, <<he>> reaches back and grabs you. "Thought I couldn't hear you?" <<he>> says, hauling you onto <<his>> lap. "I think you need to be taught a lesson."

	<<click [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</click>>

	<<else>>

	<<He>> remains glued to <<his>> television, letting you slip out with no difficulty.

	<<click [[Leave|Domus Street]]>><<endevent>><</click>>

<</if>>

:: Danube House Lock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 300>>

The door is locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Break in (0:05)|Danube House Sneak]]>><<pass5>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Danube Street]]>><</click>>

:: Danube House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

You walk up to one of the mansions and knock on the door.

	<<if $rng gte 51>>

	There's no response.

	<<click [[Break in|Danube House Lock]]>><</click>>

	<<click [[Go to the Next House (0:02)|Danube House Knock]]>><<pass2>><</click>>

	<<click [[Stop|Danube Street]]>><</click>>

	<<elseif $rng gte 41>>

	<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting." <<He>> says.

	<<click [[Ask for work|Danube House Work]]>><<set $phase to 1>><</click>>

	<<click [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</click>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak." <<he>> says.

	<<click [[Ask for work|Danube House Work]]>><<set $phase to 2>><</click>>

	<<click [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</click>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine young thing," <<he>> says. "Is there anything I can do for you?"

	<<click [[Ask for work|Danube House Work]]>><<set $phase to 3>><</click>>

	<<click [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</click>>

	<<elseif $rng gte 11>>

	<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<if $pronoun is "m">>master<<else>>mistress<</if>><<person1>> does not like being disturbed," <<he>> says. "Out with it."

	<<click [[Ask for work|Danube House Work]]>><<set $phase to 4>><</click>>

	<<click [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</click>>

	<<else>>

	<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.

	<<click [[Ask for work|Danube House Work]]>><<set $phase to 5>><</click>>

	<<click [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</click>>

	<</if>>

:: Danube House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $phase is 1>>
	<<if $rng gte 1>>

<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says. "I'm throwing a party and need someone to distribute refreshments. You'll get £20 for two hours work." <<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "£60, if you wear this."

You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.

"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"

		<<if $exhibitionism gte 55>>
		<<click [[Agree to work in the apron|Danube Apron]]>><</click>><<exhibitionist4>>

		<<else>>
		You aren't lewd enough to take up <<his>> scandalous offer.

		<</if>>
<<click [[Agree to work in normal clothes|Danube Party]]>><</click>>

<<click [[Refuse|Danube Street]]>><<endevent>><</click>>

	<<else>>

	"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.

	<<click [[Try another house|Danube House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Danube Street]]>><<endevent>><</click>>

	<</if>>
<<elseif $phase is 2>>
	<<if $rng gte 1>>

"You're an insolent little thing," <<he>> says. "But as it happens I do need something. There's a family heirloom in my attic I need retrieved. I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you £15 for finding it."

<<click [[Accept|Danube Attic]]>><</click>>

<<click [[Refuse|Danube Street]]>><<endevent>><</click>>

	<<else>>

	"Insolent whelp," <<he>> says. "Begone."

	<<click [[Try another house|Danube House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Danube Street]]>><<endevent>><</click>>

	<</if>>
<<elseif $phase is 3>>
	<<if $rng gte 1>>

	The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you £15 to join me for tea. It will take about an hour."

	<<click [[Accept|Danube Tea]]>><</click>>

	<<click [[Refuse|Danube Street]]>><<endevent>><</click>>

	<<else>>

	"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."

	<<click [[Try another house|Danube House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Danube Street]]>><<endevent>><</click>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 1>>

	<<person1>><<He>> stares down <<his>> nose at you. "There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you £50 for four hours work."

	<<click [[Enter|Danube Garden]]>><</click>>

	<<click [[Refuse|Danube Street]]>><<endevent>><</click>>

	<<else>>

	"No," <<he>> says, and slams the door shut.

	<<click [[Try another house|Danube House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Danube Street]]>><<endevent>><</click>>

	<</if>>
<<else>>
	<<if $rng gte 1>>

	<<His>> demeanor changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm. "I'll give you £10 if you fill in for the missing guest. It will take forty minutes."

	<<click [[Accept (0:40)|Danube Doll]]>><</click>>

	<<click [[Refuse|Danube Street]]>><<endevent>><</click>>

	<<else>>

	<<He>> wordlessly slams the door shut.

	<<click [[Try another house|Danube House Knock]]>><<endevent>><</click>>

	<<click [[Stop|Danube Street]]>><<endevent>><</click>>

	<</if>>
<</if>>

:: Danube Apron [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<storeclothes>><<set $storelocationinit to "danube">><<storelocation>><<undress>>

<<set $lowertemp to "init">><<waistapron>><<set $lowercolour to either("blue", "white", "red", "green", "black", "pink", "purple", "tangerine", "yellow")>>

<<exposure>>

You enter the mansion. You hear voices and the clinking of glasses further in. <<He>> passes you the apron and gestures to the door on your left. "You can get changed in the pantry," <<he>> says. "When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."

You enter the room as instructed. It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist. It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.

Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held. A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention. Soon everyone in the room is watching you, murmuring amongst themselves. You offer another glass to the <<personcomma>> who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray. <<exhibitionism4>><<fameexhibitionism30>>

<<click [[Next|Danube Apron2]]>><</click>>

:: Danube Party [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You enter the mansion. You hear voices and the clinking of glasses further in. "There's some platters in the kitchen," <<he>> gestures to the door on your right. "Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You begin the job as instructed. Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.

<<pass60>>
You offer <<him>> a glass of champagne. "No thanks, darling." As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.

<<click [[Endure it|Danube Party Endure]]>><<gstress60>><<gtrauma60>><<set $submissive += 1>><</click>><<gtrauma>><<gstress>>

<<click [[Struggle free|Danube Party Struggle]]>><<lstress60>><<ltrauma60>><<set $submissive -= 1>><</click>><<ltrauma>><<lstress>>

<<else>>
You begin the job as instructed. No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you £20.

<<pass120>>
<<set $money += 2000>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

<</if>>

:: Danube Party Endure [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments. Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.

"That's enough, let the poor <<girl>> go," says the <<person2>><<personstop>> The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.

<<person2>>After another hour the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here's extra for the trouble." <<He>> hands you £30.

<<pass60>>
<<set $money += 3000>>
<<endevent>>

<<click [[Next|Danube Street]]>><</click>>

:: Danube Party Struggle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain. Laughter erupts among the assembled guests.

"Serves the perv right."

The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"

<<endevent>>
<<click [[Next|Danube Street]]>><</click>>

:: Danube Apron2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times. At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed <<if $malechance is 0>>women<<elseif $malechance is 100>>men<<else>>adults.<</if>> <<garousal>><<garousal60>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>

You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray, throwing the glasses into the air and tipping their contents all over you. "Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.

People are staring at you with a hungry look in their eyes. More so than normal. You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation. You're suddenly struck by just how exposed and vulnerable you are. <<covered>>

The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."

<<click [[Next|Danube Apron Molestation]]>><<set $molestationstart to 1>><</click>>

<<else>>

<<pass120>>After a couple of hours the party seems to be winding down. The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you £60.

<<set $money +=6000>>
<<endevent>>

You return to the pantry and put your clothes back on.

<<click [[Next|Danube Street]]>><<undress>><<storeon>><</click>>

<</if>>

:: Danube Apron Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $enemyno to 1>><<man1init>>

<<set $penis2 to "none">>
<<set $lefthand2 to "none">>
<<set $righthand2 to "none">>
<<set $mouth2 to "none">>
<<set $vagina2 to "none">>

<<endif>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube Apron Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Danube Apron Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Danube Apron Molestation]]>><</click>><<nexttext>>
<</if>>

:: Danube Apron Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.

<<clotheson>>
<<endcombat>>

<<person2>><<person>>"That's enough," says the <<personstop>> <<He>> grips your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you £60.

<<set $money += 6000>>
<<endevent>>

<<tearful>> you return to the pantry and put your clothes back on.

<<click [[Next|Danube Street]]>><<undress>><<storeon>><</click>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape30>>

<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.

"I'm only renting <<phimstop>>"

"Pity."

The <<person2>><<person>> takes you by your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you £120.

<<clotheson>>
<<endcombat>>

<<set $money += 12000>>
<<endevent>>

<<tearful>> you return to the pantry and put your clothes back on.

<<click [[Next|Danube Street]]>><<undress>><<storeon>><</click>>

<</if>>

:: Danube Attic [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out. "The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it." <<He>> leaves you to ascend the creaky ladder alone.

You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings. It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	 <<if $swarmdisable is "f" and $rng gte 1>>

	<<pass30>>After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web. You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web. Looking up you see several large, twitching egg sacs, each the size of your head.

	<<click [[Abandon your task|Danube Abandon]]>><</click>>

	<<click [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</click>>

	<<else>>

	<<pass60>>You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.

	<<click [[Abandon your task|Danube Abandon]]>><</click>>

	<</if>>

<<else>>

You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."

<<set $money += 1500>>
<<pass60>>
<<endevent>>

<<click [[Next|Danube Street]]>><</click>>

<</if>>

:: Danube Abandon [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."

<<if $rng gte 81>>
<<click [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</click>>
<<else>>
<<click [[Ask for payment|Danube Payment]]>><</click>>
<</if>>

<<click [[Leave Quietly|Danube Street]]>><<endevent>><</click>>

:: Danube Spiders [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>

You try to pull apart the web, but your hands get stuck. You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air. Your struggling causes one of the egg sacs to fall from its perch. It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.

<<set $combat to 1>>
<<set $swarmname to "sacs">>
<<set $swarmmove to "slipping">>
<<set $swarmcreature to "spiders">>
<<set $swarmspill to "break">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $timer to 30>>
<</if>>

<<if $timer gte 25>>
The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
Splinters break from the ceiling.
<<elseif $timer gte 10>>
The wood continues to break down.
<<elseif $timer gte 1>>
The wooden ceiling creaks ominously.
<<else>>
A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
<<click [[Next|Danube Spiders Finish]]>><</click>><<nexttext>>
<<else>>
<<click "Next">><><</click>><<nexttext>>
<</if>>

:: Danube Attic Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.

<<set $enemyanger += 100>>
<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Danube Attic Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube Attic Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<click [[Next|Danube Attic Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Danube Attic Molestation]]>><</click>><<nexttext>>
<</if>>

:: Danube Payment [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you £15.

<<set $money += 1500>>
<<endevent>>

<<click [[Next|Danube Street]]>><</click>>

:: Danube Attic Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<<elseif $enemyanger lte 0>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<</if>>

:: Danube Spiders Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.

<<clothesontowel>>

<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."

<<set $money += 1500>>
<<pass60>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

:: Danube Tea [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<person>> leads you to <<his>> garden, where a table has already been set. A teapot and some cups sit there along with a plate of biscuits. The <<person>> takes a seat and gestures for you to do the same.

<<He>> rambles enthusiastically for a while as you nod along politely, occasionally sipping your tea. It's hard not to slip into a doze.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

<<pass30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours. "I've been so lonely since my <<if $pronoun is "m">>wife<<else>>husband<</if>> died," <<he>> says, now uncomfortably close. "I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breastsstop>>

	<<if $promiscuity gte 15>>
	<<click [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</click>><<promiscuous2>>

	<<click [[Offer yourself for money|Danube Tea Offer]]>><</click>><<promiscuous2>>

	<</if>>

<<click [[Push away|Danube Tea Push]]>><</click>>

<<else>>

<<pass60>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you £15.

<<click [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</click>>

<</if>>

:: Danube Tea Push [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.

<<click [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</click>>

<<else>>

<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me." <<He>> hands you £15. "If you'll excuse me, I need to be alone."

<<click [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</click>>

<</if>>

:: Danube Tea Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 40>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust to $enemytrust + 40>>

<<promiscuity2>>

<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Danube Tea Sex Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube Tea Sex Finish]]>><</click>><<nexttext>>
<<elseif $finish is 1>>
<<click [[Next|Danube Tea Sex Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Danube Tea Sex]]>><</click>><<nexttext>>
<</if>>

:: Danube Tea Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"Thank you for cooperating. Here's your money." <<tearful>> you take the money and leave.

	<<if $phase is 1>>
	<<tipreceive>><<set $prostitutionstat += 1>>
	<<fameprostitution1>>
	<</if>>

<<set $money += 1500>>

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<<elseif $finish is 1>>

"That's a shame. Here's your money, now leave." <<tearful>> you take the £15 and leave.

<<set $money += 1500>>

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<</if>>

:: Danube Tea Offer [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>

<<set $tipmod to 2>><<tipset>>

Fingers shaking, <<he>> looks in <<his>> <<walletstop>> "I'll give you £<<print ($tip / 100)>>," <<he>> says. "Please, I need this."

<<click [[Accept|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</click>>

<<click [[Refuse|Danube Tea Refuse]]>><</click>>

<<else>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>

	"We already agreed on your price," <<he>> says, grabbing you with more force.

	<<click [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</click>>

	<<else>>

	"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in." <<He>> hands you £15 and gestures for you to leave.

	<<click [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</click>>

	<</if>>
<</if>>

:: Danube Tea Refuse [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"You're right, we agreed on £15," <<he>> says, grabbing you with more force.

<<click [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</click>>

<<else>>

"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you £15 and gestures for you to leave.

<<click [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</click>>

<</if>>

:: Danube Garden [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows. "Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones. "Brutus is watching."

You kneel in front of one of the hedges and get to work removing the weeds.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81 and $hallucinations gte 2 and $tentacledisable is "f">>

	<<pass120>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.

	<<click [[Next|Danube Tentacles]]>><<set $molestationstart to 1>><</click>>

	<<elseif $rng gte 61 and $bestialitydisable is "f">>

	<<pass120>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottomstop>> You turn to look, but it has already mounted you.

	<<click [[Next|Danube Dog]]>><<set $molestationstart to 1>><</click>>

	<<else>>

	<<pass120>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.<<gstress>><<gstress60>>

	<<pass120>>Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you £50.<<physique6>>

	<<click [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</click>>

	<</if>>

<<else>>

<<pass240>>You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you £50.<<physique6>>

<<click [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</click>>

<</if>>

:: Danube Tentacles [nobr]
<<set $outside to 1>><<set $location to "town">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set $tentacleno to 6>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>
<<set $tentacle1shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacle2shaft to "rightarm">><<set $rightarm to "grappled">>

<</if>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>

<<if $activetentacleno lte ($tentacleno / 2)>>
<<click [[Next|Danube Tentacles Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Danube Tentacles]]>><</click>><<nexttext>>
<</if>>

:: Danube Tentacles Finish [nobr]
<<effects>>

The roots loose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clothesontowel>>

<<pass120>>

You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you £50.<<physique6>>

<<endcombat>>

<<click [[Next|Danube Street]]>><<set $money += 5000>><</click>>

:: Danube Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
<<set $beaststance to "top">>
<<endif>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube Dog Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Danube Dog Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Danube Dog]]>><</click>><<nexttext>>
<</if>>

:: Danube Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog returns to its kennel.

<<clothesontowel>>
<<pass120>>

<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique6>>

<<endcombat>>

<<click [[Next|Danube Street]]>><<set $money += 5000>><</click>>

<<elseif $enemyhealth lte 0>>

The dog flees back to its kennel.

<<clothesontowel>>
<<pass120>>

<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique6>>

<<endcombat>>

<<click [[Next|Danube Street]]>><<set $money += 5000>><</click>>

<</if>>

:: Danube Doll [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<He>> leads you upstairs to <<his>> bedroom, where a table waits. Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.

You sit opposite <<himcomma>> between a doll missing one eye and a grey bear. "Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad." <<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.

This continues for a time. The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke. You don't say much, but <<he>> seems content.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

<<pass20>>After twenty minutes <<he>> gives you a devious look. "Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going. "<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."

	<<if $undertype is "naked">>
		<<if $exhibitionism gte 75>>
		You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.

		<<click [[Strip|Danube Doll Strip]]>><<set $phase to 1>><</click>><<exhibitionist5>>

		<<else>>
		You're self-conscious about your lack of underwear. There's no way you could strip naked.

		<</if>>

	<<elseif $undertype is "chastity">>
		<<if $exhibitionism gte 75>>
		You're self-conscious about your chastity belt. The thought of stripping down to it excites you.

		<<click [[Strip|Danube Doll Strip]]>><<set $phase to 2>><</click>><<exhibitionist5>>

		<<else>>
		You're self-conscious about your chastity belt. There's no way you could strip down to it.

		<</if>>

	<<elseif $playergenderappearance is "f">>
		<<if $exhibitionism gte 55>>
		You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.

		<<click [[Strip|Danube Doll Strip]]>><<set $phase to 3>><</click>><<exhibitionist4>>

		<<else>>
		You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.

		<</if>>

	<<elseif $breastsize gte 3>>
		<<if $exhibitionism gte 55>>
		You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.

		<<click [[Strip|Danube Doll Strip]]>><<set $phase to 4>><</click>><<exhibitionist4>>

		<<else>>
		You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.

		<</if>>
	<<else>>
		<<if $exhibitionism gte 15>>
		The thought of stripping excites you, and you'd still have your $underclothes.

		<<click [[Strip|Danube Doll Strip]]>><<set $phase to 5>><</click>><<exhibitionist2>>

		<<else>>
		There's no way you would do such a humiliating thing.

		<</if>>
	<</if>>

<<click [[Refuse|Danube Doll Refuse]]>><</click>>

<<else>>

<<pass40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<click [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</click>>

<</if>>

:: Danube Doll Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"I insist," <<he>> says, lunging across the table and grabbing your <<outfitstop>>

<<click [[Next|Danube Doll Molestation]]>><<set $molestationstart to 1>><</click>>

<<else>>

"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.

<<pass20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<click [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</click>>

<</if>>

:: Danube Doll Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<fameexhibitionism1>>

<<if $phase is 1>>

You <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your <<genitals>> is revealed. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism5>>

<<elseif $phase is 2>>

You <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your chastity belt is revealed. "What exotic underwear!" <<he>> exclaims. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism5>>

<<elseif $phase is 3>>

	<<if $playergender is "m">>
	You <<nervously>> remove your <<outfitcomma>> your feminine appearance making you exceptionally self-conscious. Once stripped down to your $underclothes, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>

	<<else>>
	You <<nervously>> remove your <<outfitstop>> Once stripped down to your $underclothes, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>

	<</if>>

<<elseif $phase is 4>>

You <<nervously>> remove your <<outfitstop>> The <<person>> gasps as your <<breasts>> flop out. "You're a girl!, <<he>> exclaims. You feel your face flush. Once stripped down to your $underclothes, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>

<<elseif $phase is 5>>

You <<nervously>> remove your <<outfitstop>> Once stripped down to your $underclothes, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism2>>

<</if>>

<<pass20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £20 and bids you goodbye.

<<clotheson>>

<<click [[Next|Danube Street]]>><<set $money += 2000>><<endevent>><</click>>

:: Danube Doll Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $uppertype is "naked" and $lowertype is "naked">>
<<click [[Next|Danube Doll Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube Doll Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<click [[Next|Danube Doll Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Danube Doll Molestation]]>><</click>><<nexttext>>
<</if>>

:: Danube Doll Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $lowertype is "naked" and $uppertype is "naked">>

The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.

Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>

<<pass20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<set $money += 1000>>

<<clothesontowel>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"I'm sorry," <<He>> says. "I've been such a rude host. Here." <<He>> hands you £10. <<tearful>> you leave the building.

<<set $money += 1000>>

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<<elseif $enemyhealth lte 0>>

<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<</if>>

:: Danube House Sneak [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You successfully pick the lock and enter the abode.

<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

You sneak around the mansion and look for anything of value.

<<if $rng gte 81>>
	<<if $bestialitydisable is "f">>
	A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.

		<<if $deviancy gte 15>>
		<<click [[Try to calm it|Danube House Cat]]>><<set $sexstart to 1>><<generate1>><<generate2>><</click>><<deviant2>>

		<</if>>
	<<click [[Fight|Danube House Cat]]>><<set $molestationstart to 1>><<generate1>><<generate2>><<set $phase to 0>><</click>>

	<<click [[Run|Danube House Run]]>><</click>>

	<<else>>
	A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.

	You flee out the house, the cat following. It doesn't chase you beyond the front door, content to watch you from the door.<<beastescape>>

	<<click [[Next|Danube Street]]>><</click>>

	<</if>>
<<elseif $rng gte 61>>

You find a safe with a combination lock.

<<click [[Try to open it|Danube House Safe]]>><</click>>

<<click [[Leave|Danube Street]]>><</click>>

<<elseif $rng gte 41>>

<<generate1>><<person1>>You search an ornate fountain in the middle of a hall. You peer into the water looking for any valuables inside, but there's a large drain at the bottom that would've sucked any small items away. You're about to move on when you hear footsteps approaching. There's not much time to hide.

<<set $skulduggerydifficulty to 600>>
<<click [[Hide in the fountain|Danube House Fountain]]>><</click>>

<<click [[Try to bluff your way out|Danube House Bluff]]>><<pass30>><</click>><<skulduggerydifficulty>>

<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 91>>

	You don't find much, just some loose change worth £2.

	<<click [[Take it|Danube Street]]>><<set $money += 200>><<crime2>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<elseif $rng gte 81>>

	You don't find much, just some loose change worth £4.

	<<click [[Take it|Danube Street]]>><<set $money += 400>><<crime4>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<elseif $rng gte 71>>

	You find £10 hidden in a drawer.

	<<click [[Take it|Danube Street]]>><<set $money += 1000>><<crime10>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<elseif $rng gte 61>>

	You find a nice-looking brooch in a draw.

	<<click [[Take it|Danube Street]]>><<set $blackmoney += 10>><<crime10>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<elseif $rng gte 51>>

	You find £20 beneath a cushion.

	<<click [[Take it|Danube Street]]>><<set $money += 2000>><<crime20>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<elseif $rng gte 41>>

	You find a necklace on a stool beside the coat stand.

	<<click [[Take it|Danube Street]]>><<set $blackmoney += 20>><<crime20>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<elseif $rng gte 31>>

	You find £30 lying on the kitchen worktop.

	<<click [[Take it|Danube Street]]>><<set $money += 3000>><<crime30>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<elseif $rng gte 21>>

	You find a set of silverware.

	<<click [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crime30>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<elseif $rng gte 11>>

	You find a pair of gold cufflinks in a coat pocket.

	<<click [[Take them|Danube Street]]>><<set $blackmoney += 40>><<crime40>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<<else>>

	You find £60 in a pot beside the front door.

	<<click [[Take it|Danube Street]]>><<set $money += 6000>><<crime60>><</click>><<crime>>

	<<click [[Leave|Danube Street]]>><</click>>

	<</if>>
<</if>>

:: Danube House Cat [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "cat">><<set $enemytrust -= 40>>

<<if $phase is 0>>
The cat pounces on you.

<</if>>
<<set $beaststance to "top">>

<<set $rescue to 1>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "cat">><<set $enemytrust -= 40>>
You drop to the ground and adopt a mating posture. The cat raises its head and stares at you. It paces closer.<<deviancy2>>

<<set $phase to 0>>
<<set $rescue to 1>>

<<endif>>

<<effects>>

<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>The <<person>> laughs and claps. "His dick is shaped to encourage ovulation in females," <<he>> says. "I'm glad it can satisfy human sluts too." You feel utterly humiliated.<<famebestiality10>>

<<elseif $phase gte 1>>
<<person1>>The <<person>> reclines on the sofa, watching you.

<</if>>

<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $phase is 0>>
	<<if $rescue is 1 and $alarm is 1>>
<<click [[Next|Danube House Cat Finish]]>><</click>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube House Cat Finish]]>><</click>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
<<click [[Next|Danube House Cat Finish]]>><</click>><<nexttext>>
	<<elseif $finish is 1>>
<<click [[Next|Danube House Cat Finish]]>><</click>><<nexttext>>
	<<else>>
<<click [[Next|Danube House Cat]]>><</click>><<nexttext>>
	<</if>>
<<else>>
	<<if $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube House Cat Finish 2]]>><</click>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
<<click [[Next|Danube House Cat Finish 2]]>><</click>><<nexttext>>
	<<else>>
<<click [[Next|Danube House Cat]]>><</click>><<nexttext>>
	<</if>>
<</if>>

:: Danube House Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $physique gte $rng * 100 + 6000>>

You turn and run. The cat pounces, but you succeed in evading it. You flee into the street.<<gstress>><<gstress60>>

<<click [[Next|Danube Street]]>><</click>>

<<else>>

You turn and run. The cat pounces and you fail to evade it. Its weight forces you to the ground.

<<click [[Next|Danube House Cat]]>><<set $molestationstart to 1>><<generate1>><<generate2>><<set $phase to 2>><</click>>

<</if>>

:: Danube House Cat Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The cat yawns in satisfaction and walks over to the window.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.

<<click [[Take It|Danube House Collar]]>><<crime100>><</click>><<crime>>

<<click [[Leave|Danube Street]]>><</click>>

<<elseif $enemyhealth lte 0>>

The cat cowers and rolls over in submission.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.

<<click [[Take It|Danube House Collar]]>><<crime100>><</click>><<crime>>

<<click [[Leave|Danube Street]]>><</click>>

<<elseif $alarm is 1>>

	<<if $beaststance is "top">>

	<<person1>>"What's the matter now?" says a <<personstop>>
	<<He>> laughs when <<he>> sees you. "An intruder?" <<He>> takes a seat. "How exquisite."

	<<click [[Next|Danube House Cat]]>><<set $phase to 1>><</click>>

	<<else>>

	<<endcombat>>
	<<generate1>><<person1>>"What's the matter now?" says a <<personstop>>

	<<He>> laughs when <<he>> sees you. "That's what you get for trespassing." <<He>> whistles and the cat ceases its attack. Before you can stand, <<he>> presses <<his>> foot against your <<genitalsstop>><<famebestiality1>>

	<<click [[Next|Danube House Sneak Molestation]]>><<set $molestationstart to 1>><</click>>

	<</if>>

<<else>>

The cat backs away from you, where it stands still and stares. <<tearful>> you glance around. You see nothing of value.

<<clotheson>>
<<endcombat>>

<<click [[Leave|Danube Street]]>><</click>>

<</if>>

:: Danube House Cat Finish 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<person1>>The cat makes a satisfied noise and walks over to the window, where it lies down. "He'll sleep like a log after that," says the <<personstop>> <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you outside. "I'll overlook your trespass, this time." The door slams shut.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

<<elseif $enemyhealth lte 0>>

<<person1>>The cat cowers and rolls over in submission.

<<tearful>> you escape the room before the <<person>> can react.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

<</if>>

:: Danube House Collar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

The cat makes no move as you remove it's collar. You leave the premises with your prize in hand.

<<set $blackmoney += 100>>

<<click [[Leave|Danube Street]]>><</click>>

:: Danube House Sneak Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence1>>
<<neutral1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

"It's best I use my foot. You might be dirty," <<he>> says.

	<<if $vagina isnot "none">>
	<<set $vagina to "footjob">>
	<<elseif $penis isnot "none">>
	<<set $penis to "footjob">>
	<</if>>
	<<if $penisexist is 1>>
	<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
	<<else>>
	<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
	<</if>>

<<endif>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<click [[Next|Danube House Sneak Molestation Finish]]>><</click>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<click [[Next|Danube House Sneak Molestation Finish]]>><</click>><<nexttext>>
<<else>>
<<click [[Next|Danube House Sneak Molestation]]>><</click>><<nexttext>>
<</if>>

:: Danube House Sneak Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You trip the <<person>> up. <<tearful>> you escape outside.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Good <<girlcomma>>" <<he>> says, grabbing you by the neck. "I don't think it's fair to get the police involved, but don't you dare trespass again." <<He>> drags you to the front door and shoves you out, slamming the door behind you. <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<click [[Next|Danube Street]]>><</click>>

<</if>>

:: Danube House Safe [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 600>>

The safe looks expensive, like it might contain something important.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<click [[Break in (0:05)|Danube House Safe Open]]>><<pass5>><<crime1>><</click>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<click [[Leave|Danube Street]]>><</click>>

:: Danube House Safe Open [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $skulduggery lt 700>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

	<<if $rng gte 10>>

You successfully open the safe, and find £60 inside.

<<click [[Take it|Danube Street]]>><<set $money += 6000>><<crime60>><</click>><<crime>>

<<click [[Leave|Danube Street]]>><</click>>

	<<else>>

You successfully open the safe, and find an expensive-looking jewelry inside.

<<click [[Take it|Danube Street]]>><<set $blackmoney += 200>><<crime200>><</click>><<crime>>

<<click [[Leave|Danube Street]]>><</click>>

	<</if>>

:: Danube House Sneak 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You burst from the water and gasp for air. The <<person>> runs and screams. "Help! Someone call the police!" You take that as your cue to leave.<<crime>><<crime50>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

:: Danube House Fountain [nobr]
<<set $outside to 0>><<set $location to "town">><<water>><<effects>><<set $bus to "danube">>

You slip into the fountain and hide beneath the surface of the water. A <<person>> appears above you and sits on the rim. <<He>> doesn't look down, but you hope <<he>> doesn't plan on staying there long. You don't know how long you could hold your breath.<<pass3>>

<<if $physique gte $rng * 100 + 4000>>

You succeed in holding your breath. After a few minutes <<he>> leaves. You come up to the surface and gasp for air. <<He>> left an unopened bottle of wine on the side of the fountain. It looks fancy.

<<click [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crime30>><<endevent>><</click>><<crime>>

<<click [[Leave|Danube Street]]>><<endevent>><</click>>

<<else>>

A few minutes pass and <<he>> shows no sign of moving. You fail to hold your breath. You know you can't keep this up for much longer.

<<click [[Dive through the drain|Danube House Dive]]>><<endevent>><</click>>

<<click [[Come up for air|Danube House Sneak 2]]>><</click>>

<</if>>

:: Danube House Bluff [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 0>>

You stand your ground. A <<person>> walks in and freezes on the spot upon seeing you.

	<<if $submissive gte 1150>>
	"I-I'm the fairy of the fountain. I'm here to grant you a wish," you say, although it sounds less clever than it did in your head.
	<<elseif $submissive lte 850>>
	"I'm the spirit of the fountain, here to punish you for your sins," you say, although it sounds less clever than it did in your head.
	<<else>>
	"I seem to have taken a wrong turn and become lost," you say, although it sounds less clever than it did in your head.
	<</if>>

"Do you think I was born yesterday?" <<he>> says, recovered from <<his>> initial shock. "Stay there, I'm calling the police." You take that as your cue to flee the scene. <<crime50>><<crime>>

<<skulduggeryskilluse>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

<<else>>

You dunk yourself in the fountain, drenching you, then sit on the edge. A <<person>> walks in and freezes on the spot upon seeing you. You look at <<himcomma>> giving the best impression of confusion and hopelessness you can muster. "I fell down a drain," you say. "It was dark and scary. I just swam up, now I'm here. Where am I?"

The <<person>> runs over and wraps <<his>> dressing gown around you. "Oh you poor thing." <<he>> says. "We've had animals turn up that way, I never thought..." You keep your head bowed to conceal your smirk as <<he>> continues apologising and fussing over you.

"Are you sure you'll be okay?" <<he>> says once at the front door.

"I will now, thanks to you," you reply. <<He>> let you keep the gown. It looks valuable.

<<set $blackmoney += 60>>

<<skulduggeryskilluse>>

<<click [[Next|Danube Street]]>><<endevent>><</click>>

<</if>>

:: Danube House Dive [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You swim to the bottom of the fountain. As you approach the drain the pull becomes stronger, until you're being pulled along. You're sucked down into the dark and through a passage, before emerging in stale air somewhere underground.

<<click [[Next|Drain Water]]>><<set $bus to "residentialdrain">><</click>>

license: unknown