code:
:: MOD_Edit FS Cheat [nobr]

<<set $nextButton = "Continue", $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">>

''Cheating Edit Future Society''

	<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>>

You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.
	<<else>>

You are ''not pursuing'' Racial Supremacy.
	<</if>>

Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>

Decoration: $arcologies[0].FSSupremacistDecoration

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Universal Enslavement: $arcologies[0].FSSupremacistLawME |
	<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)

Supremacist Race:
	<<radiobutton "$arcologies[0].FSSupremacistRace" "white">> White |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "asian">> Asian |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "latina">> Latina |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "middle eastern">> Middle Eastern |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "black">> Black |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "indo-aryan">> Indo-Aryan |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "amerindian">> Amerindian |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "pacific islander">> Pacific Islander |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "southern european">> Southern European |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "semitic">> Semitic |
	<<radiobutton "$arcologies[0].FSSupremacistRace" "mixed race">> Mixed Race

[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][FutureSocieties.remove("FSSubjugationist")]]

	<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>>

You are ''pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.
	<<else>>

You are ''not pursuing'' Racial Subjugationism.
	<</if>>

Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>

Decoration: $arcologies[0].FSSubjugationistDecoration

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Universal Enslavement: $arcologies[0].FSSubjugationistLawME |
	<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)

Subjugationist Race:
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "white">> White |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "asian">> Asian |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "latina">> Latina |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "middle eastern">> Middle Eastern |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "black">> Black |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "indo-aryan">> Indo-Aryan |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "amerindian">> Amerindian |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "pacific islander">> Pacific Islander |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "southern european">> Southern European |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "semitic">> Semitic |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" "mixed race">> Mixed Race

[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][FutureSocieties.remove("FSSupremacist")]]

	<<if $arcologies[0].FSGenderRadicalist != "unset">>

You are ''pursuing'' Gender Radicalism.
	<<else>>

You are ''not pursuing'' Gender Radicalism.
	<</if>>

GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>

Decoration: $arcologies[0].FSGenderRadicalistDecoration

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSGenderRadicalistLawBeauty |
	<<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 1>> 1 (Passed.)

Law: $arcologies[0].FSGenderRadicalistLawFuta |
	<<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 1>> 1 (Futa pref.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 2>> 2 (Big dicks and balls pref.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 3>> 3 (Big butts and skilled buttholes pref.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 4>> 4 (Trap pref.)

[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][FutureSocieties.remove("FSGenderFundamentalist")]]

	<<if $arcologies[0].FSGenderFundamentalist != "unset">>

You are ''pursuing'' Gender Traditionalism.
	<<else>>

You are ''not pursuing'' Gender Traditionalism.
	<</if>>

Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>

Decoration: $arcologies[0].FSGenderFundamentalistDecoration

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSGenderFundamentalistSMR |
	<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)

[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][FutureSocieties.remove("FSGenderRadicalist")]]

<<if $seePreg != 0>>

	<<if $arcologies[0].FSRepopulationFocus != "unset">>

You are ''pursuing'' Repopulation Efforts.
	<<else>>

You are ''not pursuing'' Repopulation Efforts.
	<</if>>

Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>>

Decoration: $arcologies[0].FSRepopulationFocusDecoration

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSRepopulationFocusSMR |
	<<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.)

Law: $arcologies[0].FSRepopulationFocusLaw |
	<<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.)

[[Apply and reset Eugenics|MOD_Edit FS Cheat][FutureSocieties.remove("FSRestart")]]

	<<if $arcologies[0].FSRestart != "unset">>

You are ''pursuing'' Eugenics.
	<<else>>

You are ''not pursuing'' Eugenics.
	<</if>>

Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>>

Decoration: $arcologies[0].FSRestartDecoration

<<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.)

Law: $arcologies[0].FSRestartSMR |
	<<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.)

[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][FutureSocieties.remove("FSRepopulationFocus")]]
<</if>>

	<<if $arcologies[0].FSPaternalist != "unset">>

You are ''pursuing'' Paternalism.
	<<else>>

You are not ''pursuing'' Paternalism.
	<</if>>

Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>

Decoration: $arcologies[0].FSPaternalistDecoration

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSPaternalistLaw |
	<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)

[[Apply and reset Degradationism|MOD_Edit FS Cheat][FutureSocieties.remove("FSDegradationist")]]

	<<if $arcologies[0].FSDegradationist != "unset">>

You are ''pursuing'' Degradationism.
	<<else>>

You are ''not pursuing'' Degradationism.
	<</if>>

Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>

Decoration: $arcologies[0].FSDegradationistDecoration

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSDegradationistLaw |
	<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)

[[Apply and reset Paternalism|MOD_Edit FS Cheat][FutureSocieties.remove("FSPaternalist")]]

	<<if $arcologies[0].FSBodyPurist != "unset">>

You are ''pursuing'' Body Purism.
	<<else>>

You are ''not pursuing'' Body Purism.
	<</if>>

Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>

Decoration: $arcologies[0].FSBodyPuristDecoration

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSBodyPuristLaw |
	<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)

[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][FutureSocieties.remove("FSTransformationFetishist")]]

	<<if $arcologies[0].FSTransformationFetishist != "unset">>

You are ''pursuing'' Body Transformationism.
	<<else>>

You are ''not pursuing'' Body Transformationism.
	<</if>>

Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>

Decoration: $arcologies[0].FSTransformationFetishistDecoration

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSTransformationFetishistSMR |
	<<radiobutton "$arcologies[0].FSTransformationFetishistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSTransformationFetishistSMR" 1>> 1 (Passed.)

[[Apply and reset Body Purism|MOD_Edit FS Cheat][FutureSocieties.remove("FSBodyPurist")]]

	<<if $arcologies[0].FSYouthPreferentialist != "unset">>

You are ''pursuing'' Youth Preferentialism.
	<<else>>

You are ''not pursuing'' Youth Preferentialism.
	<</if>>

(Setting resets Maturity Preferentialism)

Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>

Decoration: $arcologies[0].FSYouthPreferentialistDecoration

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSYouthPreferentialistLaw |
	<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)

[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][FutureSocieties.remove("FSMaturityPreferentialist")]]

	<<if $arcologies[0].FSMaturityPreferentialist != "unset">>

You are ''pursuing'' Maturity Preferentialism.
	<<else>>

You are ''not pursuing'' Maturity Preferentialism.
	<</if>>

(Setting resets Youth Preferentialism)

Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>

Decoration: $arcologies[0].FSMaturityPreferentialistDecoration

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSMaturityPreferentialistLaw |
	<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)

[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][FutureSocieties.remove("FSYouthPreferentialist")]]

	<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>

You are ''supporting'' Slimness Enthusiasm.
	<<else>>

You are ''not pursuing'' Slimness Enthusiasm.
	<</if>>

Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>

Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |
	<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)

[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][FutureSocieties.remove("FSAssetExpansionist")]]

	<<if $arcologies[0].FSAssetExpansionist != "unset">>

You are ''pursuing'' Asset Expansionism.
	<<else>>

You are ''not pursuing'' Asset Expansionism.
	<</if>>

(Setting resets Slimness Enthusiasm)

Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>

Decoration: $arcologies[0].FSAssetExpansionistDecoration

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSAssetExpansionistSMR |
	<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)

[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][FutureSocieties.remove("FSSlimnessEnthusiast")]]

	<<if $arcologies[0].FSPastoralist != "unset">>

You are ''pursuing'' Pastoralism.
	<<else>>

You are ''not pursuing'' Pastoralism.
	<</if>>

Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>

Decoration: $arcologies[0].FSPastoralistDecoration

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSPastoralistLaw |
	<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]

	<<if $arcologies[0].FSPhysicalIdealist != "unset">>

You are ''pursuing'' Physical Idealism.
	<<else>>

You are ''not pursuing'' Physical Idealism.
	<</if>>

Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>

Decoration: $arcologies[0].FSPhysicalIdealistDecoration

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |
	<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)

[[Apply and reset Hedonistic Decadence|MOD_Edit FS Cheat][FutureSocieties.remove("FSHedonisticDecadence")]]

	<<if $arcologies[0].FSHedonisticDecadence != "unset">>

You are ''pursuing'' Hedonistic Decadence.
	<<else>>

You are ''not pursuing'' Hedonistic Decadence.
	<</if>>

HedonisticDecadence (0-100 or unset): <<textbox "$arcologies[0].FSHedonisticDecadence" $arcologies[0].FSHedonisticDecadence>>

Decoration: $arcologies[0].FSHedonisticDecadenceDecoration

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSHedonisticDecadenceSMR |
	<<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 1>> 1 (Passed.)

Law: $arcologies[0].FSHedonisticDecadenceLaw |
	<<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 1>> 1 (Passed.)

Law: $arcologies[0].FSHedonisticDecadenceLaw2 |
	<<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 1>> 1 (Passed.)

[[Apply and reset Physical Idealist|MOD_Edit FS Cheat][FutureSocieties.remove("FSPhysicalIdealist")]]

	<<if $arcologies[0].FSChattelReligionist != "unset">>

You are ''pursuing'' Chattel Religionism.
	<<else>>

You are ''not pursuing'' Chattel Religionism.
	<</if>>

Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>

Decoration: $arcologies[0].FSChattelReligionistDecoration

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSChattelReligionistLaw |
	<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]

	<<if $arcologies[0].FSRomanRevivalist != "unset">>

You are ''pursuing'' Roman Revivalism.
	<<else>>

You are ''not pursuing'' Roman Revivalism.
	<</if>>

Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>

Decoration: $arcologies[0].FSRomanRevivalistDecoration

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSRomanRevivalistLaw |
	<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][FutureSocieties.remove("FSAztecRevivalist"), FutureSocieties.remove("FSEgyptianRevivalist"), FutureSocieties.remove("FSEdoRevivalist"), FutureSocieties.remove("FSArabianRevivalist"), FutureSocieties.remove("FSChineseRevivalist")]]

	<<if $arcologies[0].FSAztecRevivalist != "unset">>

You are ''pursuing'' Aztec Revivalism.
	<<else>>

You are ''not pursuing'' Aztec Revivalism.
	<</if>>

Aztec Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSAztecRevivalist" $arcologies[0].FSAztecRevivalist>>

Decoration: $arcologies[0].FSAztecRevivalistDecoration

<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSAztecRevivalistLaw |
	<<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][FutureSocieties.remove("FSRomanRevivalist"), FutureSocieties.remove("FSEgyptianRevivalist"), FutureSocieties.remove("FSEdoRevivalist"), FutureSocieties.remove("FSArabianRevivalist"), FutureSocieties.remove("FSChineseRevivalist")]]

	<<if $arcologies[0].FSEgyptianRevivalist != "unset">>

You are ''pursuing'' Egyptian Revivalism.
	<<else>>

You are ''not pursuing'' Egyptian Revivalism.
	<</if>>

Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>

Decoration: $arcologies[0].FSEgyptianRevivalistDecoration

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSEgyptianRevivalistLaw |
	<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][FutureSocieties.remove("FSRomanRevivalist"), FutureSocieties.remove("FSAztecRevivalist"), FutureSocieties.remove("FSEdoRevivalist"), FutureSocieties.remove("FSArabianRevivalist"), FutureSocieties.remove("FSChineseRevivalist")]]

	<<if $arcologies[0].FSEdoRevivalist != "unset">>

You are ''pursuing'' Edo Revivalism.
	<<else>>

You are ''not pursuing'' Edo Revivalism.
	<</if>>

Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>

Decoration: $arcologies[0].FSEdoRevivalistDecoration

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSEdoRevivalistLaw |
	<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][FutureSocieties.remove("FSRomanRevivalist"), FutureSocieties.remove("FSAztecRevivalist"), FutureSocieties.remove("FSEgyptianRevivalist"), FutureSocieties.remove("FSArabianRevivalist"), FutureSocieties.remove("FSChineseRevivalist")]]

	<<if $arcologies[0].FSArabianRevivalist != "unset">>

You are ''pursuing'' Arabian Revivalism.
	<<else>>

You are ''not pursuing'' Arabian Revivalism.
	<</if>>

Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>

Decoration: $arcologies[0].FSArabianRevivalistDecoration

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSArabianRevivalistLaw |
	<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][FutureSocieties.remove("FSRomanRevivalist"), FutureSocieties.remove("FSAztecRevivalist"), FutureSocieties.remove("FSEgyptianRevivalist"), FutureSocieties.remove("FSEdoRevivalist"), FutureSocieties.remove("FSChineseRevivalist")]]

	<<if $arcologies[0].FSChineseRevivalist != "unset">>

You are ''pursuing'' Chinese Revivalism.
	<<else>>

You are ''not pursuing'' Chinese Revivalism.
	<</if>>

Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>

Decoration: $arcologies[0].FSChineseRevivalistDecoration

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSChineseRevivalistLaw |
	<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][FutureSocieties.remove("FSRomanRevivalist"), FutureSocieties.remove("FSAztecRevivalist"), FutureSocieties.remove("FSEgyptianRevivalist"), FutureSocieties.remove("FSEdoRevivalist"), FutureSocieties.remove("FSArabianRevivalist")]]

repo_name: ddongsanda/fc


code:
:: MOD_Edit FS Cheat Datatype Cleanup [nobr]

<<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">>

<<if $arcologies[0].FSSupremacist != "unset">>
	<<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || "unset">>
	<<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>>
	<<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
	<<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || "unset">>
	<<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>>
	<<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
	<<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || "unset">>
	<<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>>
	<<set $arcologies[0].FSGenderRadicalistLawBeauty = Number($arcologies[0].FSGenderRadicalistLawBeauty) || 0>>
	<<set $arcologies[0].FSGenderRadicalistLawFuta = Number($arcologies[0].FSGenderRadicalistLawFuta) || 0>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
	<<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus) || "unset">>
	<<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration) || 0>>
	<<set $arcologies[0].FSRepopulationFocusSMR = Number($arcologies[0].FSRepopulationFocusSMR) || 0>>
	<<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
	<<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart) || "unset">>
	<<set $arcologies[0].FSRestartDecoration = Number($arcologies[0].FSRestartDecoration) || 0>>
	<<set $arcologies[0].FSRestartSMR = Number($arcologies[0].FSRestartSMR) || 0>>
	<<set $arcologies[0].FSRestartLaw = Number($arcologies[0].FSRestartLaw) || 0>>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
	<<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadence) || "unset">>
	<<set $arcologies[0].FSHedonisticDecadenceDecoration = Number($arcologies[0].FSHedonisticDecadenceDecoration) || 0>>
	<<set $arcologies[0].FSHedonisticDecadenceSMR = Number($arcologies[0].FSHedonisticDecadenceSMR) || 0>>
	<<set $arcologies[0].FSHedonisticDecadenceLaw = Number($arcologies[0].FSHedonisticDecadenceLaw) || 0>>
	<<set $arcologies[0].FSHedonisticDecadenceLaw2 = Number($arcologies[0].FSHedonisticDecadenceLaw2) || 0>>
	<<set $arcologies[0].FSHedonisticDecadenceStrongFat = Number($arcologies[0].FSHedonisticDecadenceStrongFat) || 0>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
	<<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || "unset">>
	<<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>>
	<<set $arcologies[0].FSGenderFundamentalistLawBeauty = Number($arcologies[0].FSGenderFundamentalistLawBeauty) || 0>>
	<<set $arcologies[0].FSGenderFundamentalistLawBimbo = Number($arcologies[0].FSGenderFundamentalistLawBimbo) || 0>>
	<<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
	<<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || "unset">>
	<<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>>
	<<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
	<<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || "unset">>
	<<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>>
	<<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
	<<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || "unset">>
	<<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>>
	<<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
	<<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || "unset">>
	<<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>>
	<<set $arcologies[0].FSTransformationFetishistSMR = Number($arcologies[0].FSTransformationFetishistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
	<<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || "unset">>
	<<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>>
	<<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
	<<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || "unset">>
	<<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>>
	<<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
	<<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || "unset">>
	<<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>>
	<<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>>
	<<set $arcologies[0].FSSlimnessEnthusiastLaw = Number($arcologies[0].FSSlimnessEnthusiastLaw) || 0>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
	<<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || "unset">>
	<<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>>
	<<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
	<<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || "unset">>
	<<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>>
	<<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
	<<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || "unset">>
	<<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>>
	<<set $arcologies[0].FSPhysicalIdealistLaw = Number($arcologies[0].FSPhysicalIdealistLaw) || 0>>
	<<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>>
	<<set $arcologies[0].FSPhysicalIdealistStrongFat = Number($arcologies[0].FSPhysicalIdealistStrongFat) || 0>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
	<<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || "unset">>
	<<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>>
	<<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>>
	<<set $arcologies[0].FSChattelReligionistCreed = Number($arcologies[0].FSChattelReligionistCreed) || 0>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
	<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || "unset">>
	<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || "unset">>
	<<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">>
	<<set $arcologies[0].FSAztecRevivalist = Number($arcologies[0].FSAztecRevivalist) || "unset">>
	<<set $arcologies[0].FSAztecRevivalistDecoration = Number($arcologies[0].FSAztecRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSAztecRevivalistLaw = Number($arcologies[0].FSAztecRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || "unset">>
	<<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
	<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || "unset">>
	<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
	<<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || "unset">>
	<<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
	<<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || "unset">>
	<<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>>
	<<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>>
<</if>>
<<for _fscdc = 0; _fscdc < setup.FutureSocieties.length; _fscdc++>>
	<<if !($arcologies[0][setup.FutureSocieties[_fscdc]] > 0)>>
		<<run FutureSocieties.remove(setup.FutureSocieties[_fscdc])>>
	<</if>>
<</for>>

You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.

The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!


code:
:: MOD_Edit Neighbor Arcology Cheat Datatype Cleanup [nobr]

<<set $nextButton = "Continue", $nextLink = "Main">>

<<set _l = $arcologies.length>>
<<for _i = 1; _i < _l; _i++>>
	<<set $arcologies[_i].honeymoon = Number($arcologies[_i].honeymoon) || 0>>
	<<set $arcologies[_i].prosperity = Number($arcologies[_i].prosperity) || 0>>
	<<set $arcologies[_i].ownership = Number($arcologies[_i].ownership) || 0>>
	<<set $arcologies[_i].minority = Number($arcologies[_i].minority) || 0>>
	<<set $arcologies[_i].PCminority = Number($arcologies[_i].PCminority) || 0>>
	<<set $arcologies[_i].demandFactor = Number($arcologies[_i].demandFactor) || 0>>
	<<if $arcologies[_i].FSSupremacist != "unset">>
		<<set $arcologies[_i].FSSupremacist = Number($arcologies[_i].FSSupremacist) || "unset">>
	<</if>>
	<<if $arcologies[_i].FSSupremacist != "unset" && !setup.filterRacesLowercase.includes($arcologies[_i].FSSupremacistRace)>>
		<<set $arcologies[_i].FSSupremacistRace = setup.filterRacesLowercase.random()>>
	<</if>>
	<<if $arcologies[_i].FSSubjugationist != "unset">>
		<<set $arcologies[_i].FSSubjugationist = Number($arcologies[_i].FSSubjugationist) || "unset">>
	<</if>>
	<<if $arcologies[_i].FSSubjugationist != "unset" && !setup.filterRacesLowercase.includes($arcologies[_i].FSSubjugationistRace)>>
		<<set $arcologies[_i].FSSubjugationistRace = setup.filterRacesLowercase.random()>>
	<</if>>
	<<if $arcologies[_i].FSGenderRadicalist != "unset">>
		<<set $arcologies[_i].FSGenderRadicalist = Number($arcologies[_i].FSGenderRadicalist) || "unset">>
		<<set $arcologies[_i].FSGenderFundamentalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSGenderFundamentalist != "unset">>
		<<set $arcologies[_i].FSGenderFundamentalist = Number($arcologies[_i].FSGenderFundamentalist) || "unset">>
		<<set $arcologies[_i].FSGenderRadicalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSPaternalist != "unset">>
		<<set $arcologies[_i].FSPaternalist = Number($arcologies[_i].FSPaternalist) || "unset">>
		<<set $arcologies[_i].FSDegradationist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSDegradationist != "unset">>
		<<set $arcologies[_i].FSDegradationist = Number($arcologies[_i].FSDegradationist) || "unset">>
		<<set $arcologies[_i].FSPaternalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSBodyPurist != "unset">>
		<<set $arcologies[_i].FSBodyPurist = Number($arcologies[_i].FSBodyPurist) || "unset">>
		<<set $arcologies[_i].FSTransformationFetishist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSTransformationFetishist != "unset">>
		<<set $arcologies[_i].FSTransformationFetishist = Number($arcologies[_i].FSTransformationFetishist) || "unset">>
		<<set $arcologies[_i].FSBodyPurist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSYouthPreferentialist != "unset">>
		<<set $arcologies[_i].FSYouthPreferentialist = Number($arcologies[_i].FSYouthPreferentialist) || "unset">>
		<<set $arcologies[_i].FSMaturityPreferentialist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSMaturityPreferentialist != "unset">>
		<<set $arcologies[_i].FSMaturityPreferentialist = Number($arcologies[_i].FSMaturityPreferentialist) || "unset">>
		<<set $arcologies[_i].FSYouthPreferentialist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSSlimnessEnthusiast != "unset">>
		<<set $arcologies[_i].FSSlimnessEnthusiast = Number($arcologies[_i].FSSlimnessEnthusiast) || "unset">>
		<<set $arcologies[_i].FSAssetExpansionist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSAssetExpansionist != "unset">>
		<<set $arcologies[_i].FSAssetExpansionist = Number($arcologies[_i].FSAssetExpansionist) || "unset">>
		<<set $arcologies[_i].FSSlimnessEnthusiast = "unset">>
	<</if>>
	<<if $arcologies[_i].FSPastoralist != "unset">>
		<<set $arcologies[_i].FSPastoralist = Number($arcologies[_i].FSPastoralist) || "unset">>
	<</if>>
	<<if $arcologies[_i].FSPhysicalIdealist != "unset">>
		<<set $arcologies[_i].FSPhysicalIdealist = Number($arcologies[_i].FSPhysicalIdealist) || "unset">>
	<</if>>
	<<if $arcologies[_i].FSChattelReligionist != "unset">>
		<<set $arcologies[_i].FSChattelReligionist = Number($arcologies[_i].FSChattelReligionist) || "unset">>
	<</if>>
	<<if $arcologies[_i].FSRomanRevivalist != "unset">>
		<<set $arcologies[_i].FSRomanRevivalist = Number($arcologies[_i].FSRomanRevivalist) || "unset">>
		<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSAztecRevivalist != "unset">>
		<<set $arcologies[_i].FSAztecRevivalist = Number($arcologies[_i].FSAztecRevivalist) || "unset">>
		<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSEgyptianRevivalist != "unset">>
		<<set $arcologies[_i].FSEgyptianRevivalist = Number($arcologies[_i].FSEgyptianRevivalist) || "unset">>
		<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSEdoRevivalist != "unset">>
		<<set $arcologies[_i].FSEdoRevivalist = Number($arcologies[_i].FSEdoRevivalist) || "unset">>
		<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSArabianRevivalist != "unset">>
		<<set $arcologies[_i].FSArabianRevivalist = Number($arcologies[_i].FSArabianRevivalist) || "unset">>
		<<set $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSChineseRevivalist != "unset">>
		<<set $arcologies[_i].FSChineseRevivalist = Number($arcologies[_i].FSChineseRevivalist) || "unset">>
		<<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">>
	<</if>>
	<<if $arcologies[_i].FSNull != "unset">>
		<<set $arcologies[_i].FSNull = Number($arcologies[_i].FSNull) || "unset">>
	<</if>>
	<<if $arcologies[_i].FSRepopulationFocus != "unset">>
		<<set $arcologies[_i].FSRepopulationFocus = Number($arcologies[_i].FSRepopulationFocus) || "unset">>
		<<set $arcologies[_i].FSRestart = "unset">>
	<</if>>
	<<if $arcologies[_i].FSRestart != "unset">>
		<<set $arcologies[_i].FSRestart = Number($arcologies[_i].FSRestart) || "unset">>
		<<set $arcologies[_i].FSRepopulationFocus = "unset">>
	<</if>>
	<<set $arcologies[_i].embargo = Number($arcologies[_i].embargo) || 0>>
	<<set $arcologies[_i].embargoTarget = Number($arcologies[_i].embargoTarget) || 0>>
	<<set $arcologies[_i].CyberEconomic = Number($arcologies[_i].CyberEconomic) || 0>>
	<<set $arcologies[_i].CyberEconomicTarget = Number($arcologies[_i].CyberEconomicTarget) || 0>>
	<<set $arcologies[_i].CyberReputation = Number($arcologies[_i].CyberReputation) || 0>>
	<<set $arcologies[_i].CyberReputationTarget = Number($arcologies[_i].CyberReputationTarget) || 0>>
	<<set $arcologies[_i].influenceTarget = Number($arcologies[_i].influenceTarget) || 0>>
	<<set $arcologies[_i].influenceBonus = Number($arcologies[_i].influenceBonus) || 0>>
	<<set $arcologies[_i].rival = Number($arcologies[_i].rival) || 0>>
<</for>>

You have CHEATED your way to influencing the neighboring arcologies. They have been unscrupulously directed according to your CHEAT whims.

The Eldritch horrors feast upon your CHEATING soul and look forward to more future dealings with you. The repercussions may be far reaching and the consequences dire.


code:
:: MOD_Edit Neighbor Arcology Cheat Widget [widget nobr]

/%
 Call as <<EditNeighborCheat>>
%/
<<widget "EditNeighborCheat">>
	<<set _i = $args[0]>>

	''Arcology _i name:'' $arcologies[_i].name

<<textbox "$arcologies[_i].name" $arcologies[_i].name "MOD_Edit Neighbor Arcology Cheat">>

	'' $arcologies[_i].name direction:'' $arcologies[_i].direction

<<radiobutton "$arcologies[_i].direction" "north">> north
	| <<radiobutton "$arcologies[_i].direction" "northeast">> northeast
	| <<radiobutton "$arcologies[_i].direction" "east">> east
	| <<radiobutton "$arcologies[_i].direction" "southeast">> southeast
	| <<radiobutton "$arcologies[_i].direction" "south">> south
	| <<radiobutton "$arcologies[_i].direction" "southwest">> southeast
	| <<radiobutton "$arcologies[_i].direction" "west">> west
	| <<radiobutton "$arcologies[_i].direction" "northwest">> northwest

	'' $arcologies[_i].name government:'' $arcologies[_i].government

<<radiobutton "$arcologies[_i].government" "elected officials">> elected officials
	| <<radiobutton "$arcologies[_i].government" "a committee">> a committee
	| <<radiobutton "$arcologies[_i].government" "an oligarchy">> an oligarchy
	| <<radiobutton "$arcologies[_i].government" "an individual">> an individual
	| <<radiobutton "$arcologies[_i].government" "a corporation">> a corporation
	| <<radiobutton "$arcologies[_i].government" "direct democracy">> direct democracy
	| <<radiobutton "$arcologies[_i].government" "your trustees">> your trustees
	| <<radiobutton "$arcologies[_i].government" "your agent">> your agent

	'' $arcologies[_i].name honeymoon:'' $arcologies[_i].honeymoon

<<textbox "$arcologies[_i].honeymoon" $arcologies[_i].honeymoon>>

	'' $arcologies[_i].name prosperity:'' $arcologies[_i].prosperity

<<textbox "$arcologies[_i].prosperity" $arcologies[_i].prosperity>>

	'' $arcologies[_i].name ownership:'' $arcologies[_i].ownership

<<textbox "$arcologies[_i].ownership" $arcologies[_i].ownership>>

	'' $arcologies[_i].name minority ownership:'' $arcologies[_i].minority

<<textbox "$arcologies[_i].minority" $arcologies[_i].minority>>

	'' $arcologies[_i].name player ownership:'' $arcologies[_i].PCminority

<<textbox "$arcologies[_i].PCminority" $arcologies[_i].PCminority>>

	'' $arcologies[_i].name demand factor:'' $arcologies[_i].demandFactor

<<textbox "$arcologies[_i].demandFactor" $arcologies[_i].demandFactor>>

	'' $arcologies[_i].name Supremacist (unset or 1-100):'' $arcologies[_i].FSSupremacist

<<textbox "$arcologies[_i].FSSupremacist" $arcologies[_i].FSSupremacist>>

	'' $arcologies[_i].name Supremacist race:'' $arcologies[_i].FSSupremacistRace

<<radiobutton "$arcologies[_i].FSSupremacistRace" "white">> White |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "asian">> Asian |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "latina">> Latina |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "middle eastern">> Middle Eastern |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "black">> Black |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "indo-aryan">> Indo-Aryan |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "amerindian">> Amerindian |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "pacific islander">> Pacific Islander |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "southern european">> Southern European |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "semitic">> Semitic |
	<<radiobutton "$arcologies[_i].FSSupremacistRace" "mixed race">> Mixed Race

	'' $arcologies[_i].name Subjugationist (unset or 1-100):'' $arcologies[_i].FSSubjugationist

<<textbox "$arcologies[_i].FSSubjugationist" $arcologies[_i].FSSubjugationist>>

	'' $arcologies[_i].name Subjugationist race:'' $arcologies[_i].FSSubjugationistRace

<<radiobutton "$arcologies[_i].FSSubjugationistRace" "white">> White |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "asian">> Asian |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "latina">> Latina |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "middle eastern">> Middle Eastern |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "black">> Black |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "indo-aryan">> Indo-Aryan |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "amerindian">> Amerindian |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "pacific islander">> Pacific Islander |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "southern european">> Southern European |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "semitic">> Semitic |
	<<radiobutton "$arcologies[_i].FSSubjugationistRace" "mixed race">> Mixed Race

	'' $arcologies[_i].name Gender Radicalist (unset or 1-100):'' $arcologies[_i].FSGenderRadicalist

<<textbox "$arcologies[_i].FSGenderRadicalist" $arcologies[_i].FSGenderRadicalist>>

	'' $arcologies[_i].name Gender Fundamentalist (unset or 1-100):'' $arcologies[_i].FSGenderFundamentalist

<<textbox "$arcologies[_i].FSGenderFundamentalist" $arcologies[_i].FSGenderFundamentalist>>

	'' $arcologies[_i].name Paternalist (unset or 1-100):'' $arcologies[_i].FSPaternalist

<<textbox "$arcologies[_i].FSPaternalist" $arcologies[_i].FSPaternalist>>

	'' $arcologies[_i].name Degradationist (unset or 1-100):'' $arcologies[_i].FSDegradationist

<<textbox "$arcologies[_i].FSDegradationist" $arcologies[_i].FSDegradationist>>

	'' $arcologies[_i].name Body Purist (unset or 1-100):'' $arcologies[_i].FSBodyPurist

<<textbox "$arcologies[_i].FSBodyPurist" $arcologies[_i].FSBodyPurist>>

	'' $arcologies[_i].name Transformation Fetishist (unset or 1-100):'' $arcologies[_i].FSTransformationFetishist

<<textbox "$arcologies[_i].FSTransformationFetishist" $arcologies[_i].FSTransformationFetishist>>

	'' $arcologies[_i].name Youth Preferentialist (unset or 1-100):'' $arcologies[_i].FSYouthPreferentialist

<<textbox "$arcologies[_i].FSYouthPreferentialist" $arcologies[_i].FSYouthPreferentialist>>

	'' $arcologies[_i].name Maturity Preferentialist (unset or 1-100):'' $arcologies[_i].FSMaturityPreferentialist

<<textbox "$arcologies[_i].FSMaturityPreferentialist" $arcologies[_i].FSMaturityPreferentialist>>

	'' $arcologies[_i].name Slimness Enthusiast (unset or 1-100):'' $arcologies[_i].FSSlimnessEnthusiast

<<textbox "$arcologies[_i].FSSlimnessEnthusiast" $arcologies[_i].FSSlimnessEnthusiast>>

	'' $arcologies[_i].name Asset Expansionist (unset or 1-100):'' $arcologies[_i].FSAssetExpansionist

<<textbox "$arcologies[_i].FSAssetExpansionist" $arcologies[_i].FSAssetExpansionist>>

	'' $arcologies[_i].name Pastoralist (unset or 1-100):'' $arcologies[_i].FSPastoralist

<<textbox "$arcologies[_i].FSPastoralist" $arcologies[_i].FSPastoralist>>

	'' $arcologies[_i].name Physical Idealist (unset or 1-100):'' $arcologies[_i].FSPhysicalIdealist

<<textbox "$arcologies[_i].FSPhysicalIdealist" $arcologies[_i].FSPhysicalIdealist>>

	'' $arcologies[_i].name Chattel Religionist (unset or 1-100):'' $arcologies[_i].FSChattelReligionist

<<textbox "$arcologies[_i].FSChattelReligionist" $arcologies[_i].FSChattelReligionist>>

	'' $arcologies[_i].name Roman Revivalist (unset or 1-100):'' $arcologies[_i].FSRomanRevivalist

<<textbox "$arcologies[_i].FSRomanRevivalist" $arcologies[_i].FSRomanRevivalist>>

	'' $arcologies[_i].name Aztec Revivalist (unset or 1-100):'' $arcologies[_i].FSAztecRevivalist

<<textbox "$arcologies[_i].FSAztecRevivalist" $arcologies[_i].FSAztecRevivalist>>

	'' $arcologies[_i].name Egyptian Revivalist (unset or 1-100):'' $arcologies[_i].FSEgyptianRevivalist

<<textbox "$arcologies[_i].FSEgyptianRevivalist" $arcologies[_i].FSEgyptianRevivalist>>

	'' $arcologies[_i].name Edo Revivalist (unset or 1-100):'' $arcologies[_i].FSEdoRevivalist

<<textbox "$arcologies[_i].FSEdoRevivalist" $arcologies[_i].FSEdoRevivalist>>

	'' $arcologies[_i].name Arabian Revivalist (unset or 1-100):'' $arcologies[_i].FSArabianRevivalist

<<textbox "$arcologies[_i].FSArabianRevivalist" $arcologies[_i].FSArabianRevivalist>>

	'' $arcologies[_i].name Chinese Revivalist (unset or 1-100):'' $arcologies[_i].FSChineseRevivalist

<<textbox "$arcologies[_i].FSChineseRevivalist" $arcologies[_i].FSChineseRevivalist>>

	'' $arcologies[_i].name FSNull (unset or 1-100):'' $arcologies[_i].FSNull

<<textbox "$arcologies[_i].FSNull" $arcologies[_i].FSNull>>

	'' $arcologies[_i].name Repopulation Focus (unset or 1-100):'' $arcologies[_i].FSRepopulationFocus

<<textbox "$arcologies[_i].FSRepopulationFocus" $arcologies[_i].FSRepopulationFocus>>

	'' $arcologies[_i].name FSRestart (unset or 1-100):'' $arcologies[_i].FSRestart

<<textbox "$arcologies[_i].FSRestart" $arcologies[_i].FSRestart>>

	'' $arcologies[_i].name embargo (1 to 3):'' $arcologies[_i].embargo

<<textbox "$arcologies[_i].embargo" $arcologies[_i].embargo>>

	'' $arcologies[_i].name embargoTarget (0 to 7):'' $arcologies[_i].embargoTarget

<<textbox "$arcologies[_i].embargoTarget" $arcologies[_i].embargoTarget>>

	'' $arcologies[_i].name influenceTarget:'' $arcologies[_i].influenceTarget

<<textbox "$arcologies[_i].influenceTarget" $arcologies[_i].influenceTarget>>

	'' $arcologies[_i].name influenceBonus:'' $arcologies[_i].influenceBonus

<<textbox "$arcologies[_i].influenceBonus" $arcologies[_i].influenceBonus>>

	'' $arcologies[_i].name rival (0 or 1):'' $arcologies[_i].rival

<<textbox "$arcologies[_i].rival" $arcologies[_i].rival>>

	'' $arcologies[_i].name CyberEconomic (1 to 3):'' $arcologies[_i].CyberEconomic

<<textbox "$arcologies[_i].CyberEconomic" $arcologies[_i].CyberEconomic>>

	'' $arcologies[_i].name CyberEconomicTarget (0 to 7):'' $arcologies[_i].CyberEconomicTarget

<<textbox "$arcologies[_i].CyberEconomicTarget" $arcologies[_i].CyberEconomicTarget>>

	'' $arcologies[_i].name CyberReputation (1 to 3):'' $arcologies[_i].CyberReputation

<<textbox "$arcologies[_i].CyberReputation" $arcologies[_i].CyberReputation>>

	'' $arcologies[_i].name CyberReputationTarget (0 to 7):'' $arcologies[_i].CyberReputationTarget

<<textbox "$arcologies[_i].CyberReputationTarget" $arcologies[_i].CyberReputationTarget>>

<</widget>>