code:
How to mod (basic doc):

1. All sources now in the src subdir, in separate files. 1 passage = 1 file.

2. Special files and dir's:
    - src/config 		- configuration of the story is here.
    - src/config/start.tw 	- contains list of .tw passage files, regenerated automatic, by building scripts. Do not change by hands. (origial passage Start from pregmod renamed and moved to src/events/intro/introSummary.tw)
    - src/js/storyJS.tw		- special passage with [script] tag - contain all native JavaScript from pregmod.
    - devTools/tweeGo/targets/sugarcube-2/userlib.js - on original FC JS moved here (I deleted it after moving JS to storyJS.tw). Compare to storyJS.tw but do not copy file here. May conflict with src/js/storyJS.tw if copied.
    - src/pregmod 		- I put all pregmod-only passages here.
    - .gitignore 		- special file for git - to ignore some files. For example - compilation results or this file.

3. Compilation:

    Windows:
    Run compile.bat - result will be file bin/FC.html
    Second run of compile.but will overwrite bin/FC.html without prompt.

    Linux:
    Ensure executable permission on file devTools/tweeGo/tweego (not tweego.exe!)
    in the root dir of sources (where you see src, devTools, bin...) run command "make" from console. Should be installed "build-essential" or at least "make" package.

4. Simple comparing and merging with original FC:

    Use meld tool. Place folder FreeCities (original FC sources tree) near FreeCitiesPregmod (this sources tree) and use command:
    meld FreeCities FreeCitiesPregmod
    or just select these folders in meld's GUI.

5. All modders will be wery grateful if any, who make some changes to game, with .html file also post his/her resulting src folder tree.

6. For contributors to pregmod: you need to post yours version of src folder tree, not just produced FC.html !!! This html file can't be reverted to proper sources, and useless as contribution!


code:
:: MOD_Edit Arcology Cheat [nobr]

	<<set $nextButton to "Continue">>
	<<set $nextLink to "MOD_Edit Arcology Cheat Datatype Cleanup">>

''Cheating Edit Arcology''

<<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>>
	//[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks to 25,$economy to 1,$continent to "North America",$internationalTrade to 1,$internationalVariety to 1,$seeRace to 1,$seeNationality to 1,$seeExtreme to 0,$plot to 1]]//
<</if>>

<<if $economy == 1>>
	The world economy is in ''doubtful'' shape.
	[[Easier|MOD_Edit Arcology Cheat][$economy to 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy to 1.5]]
<<elseif $economy < 1>>
	The world economy is still in ''good'' shape.
	[[Harder|MOD_Edit Arcology Cheat][$economy to 1]]
<<else>>
	The world economy is in ''terrible'' shape.
	[[Easier|MOD_Edit Arcology Cheat][$economy to 1]]
<</if>>

<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>

The arcology is located in ''$continent''.

[[North America|MOD_Edit Arcology Cheat][$continent to "North America", $language to "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent to "South America", $language to "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent to "Europe", $language to "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent to "the Middle East", $language to "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent to "Africa", $language to "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent to "Asia", $language to "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent to "Australia", $language to "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent to "Japan", $language to "Japanese"]]

The lingua franca of the arcology is ''$language''.

<<if $language != "English">>
	[[English|MOD_Edit Arcology Cheat][$language to "English"]] |
<<else>>
	English |
<</if>>
<<if $language != "Spanish">>
	[[Spanish|MOD_Edit Arcology Cheat][$language to "Spanish"]] |
<<else>>
	Spanish |
<</if>>
<<if $language != "Arabic">>
	[[Arabic|MOD_Edit Arcology Cheat][$language to "Arabic"]] |
<<else>>
	Arabic |
<</if>>
<<if $language != "Chinese">>
	[[Chinese|MOD_Edit Arcology Cheat][$language to "Chinese"]] |
<<else>>
	Chinese |
<</if>>
Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">>

<<if $internationalTrade == 0>>
	The slave trade is ''continental,'' so a narrower variety of slaves will be available.
	[[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade to 1]]
<<else>>
	The slave trade is ''international,'' so a wider variety of slaves will be available.
	[[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade to 0]]
<</if>>

<<if $internationalTrade == 1>>
<<if $internationalVariety == 0>>
	International slave variety is ''semi-realistic,'' so more populous nations will be more common.
	[[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety to 1]]
<<else>>
	International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
	[[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety to 0]]
<</if>>
<</if>>

<<if $seeRace == 1>>
	Ethnicity will ''occasionally'' be mentioned.
	[[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace to 0]]
<<else>>
	Ethnicity will ''almost never'' be mentioned.
	[[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace to 1]]
<</if>>

<<if $seeNationality == 1>>
	Nationality will ''occasionally'' be mentioned.
	[[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality to 0]]
<<else>>
	Nationality will ''almost never'' be mentioned.
	[[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality to 1]]
<</if>>

<<if $seeExtreme == 1>>
	Extreme content like amputation is ''enabled''.
	[[Disable|MOD_Edit Arcology Cheat][$seeExtreme to 0]]
<<else>>
	Extreme content like amputation is ''disabled''.
	[[Enable|MOD_Edit Arcology Cheat][$seeExtreme to 1]]
<</if>>

<<if ($weightAffectsAssets != 0)>>
Slave assets affected by weight is ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets to 0]]
<<else>>
Slave assets affected by weight is ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets to 1]]
<</if>> //If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).//

<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects to 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects to 1]]
<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//

Slave girls will
<<if $seeDicks >= 90>>
	''almost always'' have dicks.
	[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]]
	 | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]]
	 | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]]
	 | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]]
<<elseif $seeDicks > 50>>
	''more likely than not'' have dicks.
	[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]]
	 | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]]
	 | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]]
	 | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]]
<<elseif $seeDicks > 25>>
	''occasionally'' have dicks.
	[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]]
	 | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]]
	 | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]]
	 | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]]
<<elseif $seeDicks > 0>>
	''rarely'' have dicks.
	[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]]
	 | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]]
	 | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]]
	 | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]]
<<else>>
	''almost never'' have dicks.
	 [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]]
	 | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]]
	 | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]]
	 | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]]
<</if>>
<<click "Go your own dick way">>
	<<textbox "$seeDicks" $seeDicks>>
	[[Apply|MOD_Edit Arcology Cheat][$seeDicks to Number($seeDicks)]]
<</click>>

<<if $plot == 1>>
	Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
	[[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot to 0]]
<<else>>
	Game mode: ''one-handed''. No non-erotic events concerning the changing world.
	[[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot to 1]]
<</if>>

/*<<nobr>>
<<if $normalizedEvents == 1>>
	Random events distribution: ''normalized''. Random events will happen with equal frequency.
	[[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents to 0]]
<<else>>
	Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them.
	[[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents to 1]]
<</if>>
<</nobr>>*/

__Player Character__

<<if $PC.title gt 0>>
	Conversational title: ''Master''.
	[[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title to 0]]
<<else>>
	Conversational title: ''Mistress''.
	[[Switch to Master|MOD_Edit Arcology Cheat][$PC.title to 1]]
<</if>>

	Career: ''$PC.career''.
	[[Wealth|MOD_Edit Arcology Cheat][$PC.career to "wealth"]] |
	[[Business|MOD_Edit Arcology Cheat][$PC.career to "capitalist"]] |
	[[PMC work|MOD_Edit Arcology Cheat][$PC.career to "mercenary"]] |
	[[Slaving|MOD_Edit Arcology Cheat][$PC.career to "slaver"]] |
	[[Engineering|MOD_Edit Arcology Cheat][$PC.career to "engineer"]] |
	[[Medicine|MOD_Edit Arcology Cheat][$PC.career to "medicine"]] |
	[[Celebrity|MOD_Edit Arcology Cheat][$PC.career to "celebrity"]]

	Method of acquiring the arcology: ''$PC.rumor''.
	[[Wealth|MOD_Edit Arcology Cheat][$PC.rumor to "wealth"]] |
	[[Hard work|MOD_Edit Arcology Cheat][$PC.rumor to "diligence"]] |
	[[Force|MOD_Edit Arcology Cheat][$PC.rumor to "force"]] |
	[[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor to "social engineering"]] |
	[[Luck|MOD_Edit Arcology Cheat][$PC.rumor to "luck"]]

<<if $PC.dick gt 0>>
	Genitalia: ''penis''. Standard sex scenes; easier reputation maintenance.
	[[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick to 0]]
<<else>>
	Genitalia: ''vagina''. Sex scene variations; more difficult reputation maintenance.
	[[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick to 1]]
<</if>>

<<if $PC.boobs gt 0>>
	Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance.
	[[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs to 0]]
<<else>>
	Chest: ''masculine''. Standard sex scenes; easier reputation maintenance.
	[[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs to 1]]
<</if>>

Age:
<<if $PC.age == 3>>
	''well into middle age''.
	[[Younger|MOD_Edit Arcology Cheat][$PC.age to 2]]
<<elseif $PC.age == 2>>
	''entering middle age''.
	[[Younger|MOD_Edit Arcology Cheat][$PC.age to 1]] | [[Older|MOD_Edit Arcology Cheat][$PC.age to 3]]
<<else>>
	''surprisingly young''.
	[[Older|MOD_Edit Arcology Cheat][$PC.age to 2]]
<</if>>

Rename your character: <<textbox "$PCName" $PCName "MOD_Edit Arcology Cheat">>

Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "MOD_Edit Arcology Cheat">>

Race: ''$PC.race''.
	[[White|MOD_Edit Arcology Cheat][$PC.race to "white"]] |
	[[Asian|MOD_Edit Arcology Cheat][$PC.race to "asian"]] |
	[[Latina|MOD_Edit Arcology Cheat][$PC.race to "latina"]] |
	[[Middle Eastern|MOD_Edit Arcology Cheat][$PC.race to "middle eastern"]] |
	[[Black|MOD_Edit Arcology Cheat][$PC.race to "black"]] |
	[[Semitic|MOD_Edit Arcology Cheat][$PC.race to "semitic"]] |
	[[Southern European|MOD_Edit Arcology Cheat][$PC.race to "southern european"]] |
	[[Indo-aryan|MOD_Edit Arcology Cheat][$PC.race to "indo-aryan"]] |
	[[Amerindian|MOD_Edit Arcology Cheat][$PC.race to "amerindien"]] |
	[[Pacific Islander|MOD_Edit Arcology Cheat][$PC.race to "pacific islander"]] |
	[[Malay|MOD_Edit Arcology Cheat][$PC.race to "malay"]] |
	[[Mixed Race|MOD_Edit Arcology Cheat][$PC.race to "mixed race"]]

Skin: ''$PC.skin''.
	[[White|MOD_Edit Arcology Cheat][$PC.skin to "white"]] |
	[[Fair|MOD_Edit Arcology Cheat][$PC.skin to "fair"]] |
	[[Light|MOD_Edit Arcology Cheat][$PC.skin to "light"]] |
	[[Dark|MOD_Edit Arcology Cheat][$PC.skin to "dark"]] |
	[[Olive|MOD_Edit Arcology Cheat][$PC.skin to "olive"]] |
	[[Black|MOD_Edit Arcology Cheat][$PC.skin to "black"]] |
	[[Light Brown|MOD_Edit Arcology Cheat][$PC.skin to "light brown"]] |
	[[Brown|MOD_Edit Arcology Cheat][$PC.skin to "brown"]] |
	[[Pale|MOD_Edit Arcology Cheat][$PC.skin to "pale"]] |
	[[Extremely Pale|MOD_Edit Arcology Cheat][$PC.skin to "extremely pale"]]

Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "MOD_Edit Arcology Cheat">>

Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "MOD_Edit Arcology Cheat">>

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>

[[Smoked|MOD_Edit Arcology Cheat][$PC.refreshmentType = 0]] | [[Drank|MOD_Edit Arcology Cheat][$PC.refreshmentType = 1]] | [[Eaten|MOD_Edit Arcology Cheat][$PC.refreshmentType = 2]] | [[Snorted|MOD_Edit Arcology Cheat][$PC.refreshmentType = 3]] | [[Injected|MOD_Edit Arcology Cheat][$PC.refreshmentType = 4]]

Arcology citizens: $ACitizens
<<textbox "$ACitizens" $ACitizens>>

Arcology sex slaves: $ASlaves
<<textbox "$ASlaves" $ASlaves>>

Arcology menial slaves:  $AHelots
<<textbox "$AHelots" $AHelots>>

Arcology prosperity cap: $AProsperityCap
<<textbox "$AProsperityCap" $AProsperityCap>>

Shelter Abuse Counter: $shelterAbuse
<<textbox "$shelterAbuse" $shelterAbuse>>

''The Slavegirl School:''

TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>>

TSS Upgrades: ''$TSS.schoolUpgrade'' |
<<radiobutton "$TSS.schoolUpgrade" 0>> 0
| <<radiobutton "$TSS.schoolUpgrade" 1>> 1
| <<radiobutton "$TSS.schoolUpgrade" 2>> 2

TSS Moved to Arcology: ''$TSS.schoolPresent'' |
<<radiobutton "$TSS.schoolPresent" 0>> 0
| <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved)

TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>>

TSS Failed: ''$TSS.schoolAnnexed'' |
<<radiobutton "$TSS.schoolAnnexed" 0>> 0
| <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed)

''The Growth Research Institute:''

GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>>

GRI Upgrades: ''$GRI.schoolUpgrade'' |
<<radiobutton "$GRI.schoolUpgrade" 0>> 0
| <<radiobutton "$GRI.schoolUpgrade" 1>> 1
| <<radiobutton "$GRI.schoolUpgrade" 2>> 2

GRI Moved to Arcology: ''$GRI.schoolPresent'' |
<<radiobutton "$GRI.schoolPresent" 0>> 0
| <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved)

GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>>

GRI Failed: ''$GRI.schoolAnnexed'' |
<<radiobutton "$GRI.schoolAnnexed" 0>> 0
| <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed)

''St. Claver Preparatory:''

SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>>

SCP Upgrades: ''$SCP.schoolUpgrade'' |
<<radiobutton "$SCP.schoolUpgrade" 0>> 0
| <<radiobutton "$SCP.schoolUpgrade" 1>> 1
| <<radiobutton "$SCP.schoolUpgrade" 2>> 2

SCP Moved to Arcology: ''$SCP.schoolPresent'' |
<<radiobutton "$SCP.schoolPresent" 0>> 0
| <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved)

SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>>

SCP Failed: ''$SCP.schoolAnnexed'' |
<<radiobutton "$SCP.schoolAnnexed" 0>> 0
| <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed)

<<if ($seeDicks != 0)>>

''L'Ecole des Enculees:''

LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>>

LDE Upgrades: ''$LDE.schoolUpgrade'' |
<<radiobutton "$LDE.schoolUpgrade" 0>> 0
| <<radiobutton "$LDE.schoolUpgrade" 1>> 1
| <<radiobutton "$LDE.schoolUpgrade" 2>> 2

LDE Moved to Arcology: ''$LDE.schoolPresent'' |
<<radiobutton "$LDE.schoolPresent" 0>> 0
| <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved)

LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>>

LDE Failed: ''$LDE.schoolAnnexed'' |
<<radiobutton "$LDE.schoolAnnexed" 0>> 0
| <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed)

	''The Gymnasium-Academy:''

TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>>

TGA Upgrades: ''$TGA.schoolUpgrade''
<<radiobutton "$TGA.schoolUpgrade" 0>> 0
| <<radiobutton "$TGA.schoolUpgrade" 1>> 1
| <<radiobutton "$TGA.schoolUpgrade" 2>> 2

TGA Moved to Arcology: ''$TGA.schoolPresent'' |
<<radiobutton "$TGA.schoolPresent" 0>> 0
| <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved)

TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>>

TGA Failed: ''$TGA.schoolAnnexed'' |
<<radiobutton "$TGA.schoolAnnexed" 0>> 0
| <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed)

	''The Futanari Sisters:''

TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>>

TFS Upgrades: ''$TFS.schoolUpgrade'' |
<<radiobutton "$TFS.schoolUpgrade" 0>> 0
| <<radiobutton "$TFS.schoolUpgrade" 1>> 1
| <<radiobutton "$TFS.schoolUpgrade" 2>> 2

TFS Moved to Arcology: ''$TFS.schoolPresent'' |
<<radiobutton "$TFS.schoolPresent" 0>> 0
| <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved)

TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>>

TFS Failed: ''$TFS.schoolAnnexed'' |
<<radiobutton "$TFS.schoolAnnexed" 0>> 0
| <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed)
<</if>>

__Arcologies:__

    __''$arcologies[0].name''__ is your arcology.

You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>>

Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>>

$arcologies[0].name's GSP is
@@color:yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@.

<<if $arcologies.length > 1>>
<<set _neighbors to Number($arcologies.length-1)>>

Your arcology has <<print Number($arcologies.length-1)>>
<<if _neighbors == 1>> neighbor<<else>> neighbors<</if>>.
<<else>>
Your arcology has no neighbors.
<</if>>

<<if $arcologies.length < 8>>
<<click "Add neighbor">>
	<<set $seed to ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>>

	<<set $activeArcology to {name: "Arcology X-", direction: "north", government: "an individual", honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>

	<<if $arcologies.length < 4>>
		<<set $activeArcology.name to $activeArcology.name+$arcologies.length>>
	<<else>>
		<<set $activeArcology.name to $activeArcology.name+($arcologies.length+1)>>
	<</if>>

	<<set $activeArcology.direction to $seed.pluck()>>
	<<set $activeArcology.government to random(0,5)>>
	<<set $activeArcology.prosperity += random(-20,20)>>
	<<set $activeArcology.ownership += random(-10,0)>>
	<<set $activeArcology.minority += random(-5,5)>>
	<<set $arcologies.push($activeArcology)>>

	<<goto "MOD_Edit Arcology Cheat">>
<</click>>
<</if>>

<<set $averageProsperity to 0>>
<<set $seed to 0>>
<<for $i to 0; $i lt $arcologies.length; $i++>>
	<<set $averageProsperity += $arcologies[$i].prosperity>>
	<<set $seed += 1>>
<</for>>
<<set $averageProsperity to $averageProsperity/$seed>>

<<for $i to 0; $i < $arcologies.length; $i++>>
	<<if $arcologies[$i].direction != 0>>
	<<display "Neighbor Description">>
	<</if>>

	<<if $i != 0>>
	<<print "[[Remove neighbor|MOD_Edit Arcology Cheat][$arcologies.pluck( [" + $i + "], [" + $i + "] )]]">>
	<</if>>
<</for>>

repo_name: shoku/fc


code:
:: MOD_Edit Arcology Cheat Datatype Cleanup

<<nobr>>
	<<set $nextButton to "Continue">>
	<<set $nextLink to "Manage Arcology">>

	<<set $ACitizens to Number($ACitizens)>>
	<<set $ASlaves to Number($ASlaves)>>
	<<set $AHelots to Number($AHelots)>>
	<<set $shelterAbuse to Number($shelterAbuse)>>

	<<set $TSS.studentsBought to Number($TSS.studentsBought)>>
	<<set $TSS.schoolProsperity to Number($TSS.schoolProsperity)>>

	<<set $GRI.studentsBought to Number($GRI.studentsBought)>>
	<<set $GRI.schoolProsperity to Number($GRI.schoolProsperity)>>

	<<set $SCP.studentsBought to Number($SCP.studentsBought)>>
	<<set $SCP.schoolProsperity to Number($SCP.schoolProsperity)>>

	<<set $LDE.studentsBought to Number($LDE.studentsBought)>>
	<<set $LDE.schoolProsperity to Number($LDE.schoolProsperity)>>

	<<set $TGA.studentsBought to Number($TGA.studentsBought)>>
	<<set $TGA.schoolProsperity to Number($TGA.schoolProsperity)>>

	<<set $TFS.studentsBought to Number($TFS.studentsBought)>>
	<<set $TFS.schoolProsperity to Number($TFS.schoolProsperity)>>

	<<set $arcologies[0].ownership to Number($arcologies[0].ownership)>>
	<<set $arcologies[0].minority to Number($arcologies[0].minority)>>

	The chanting grows louder and louder, CHEAT! CHEAT! CHEAT!

	The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT!

	The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
<</nobr>>\


code:
:: MOD_Edit FS Cheat

<<nobr>>
	<<set $nextButton to "Continue">>
	<<set $nextLink to "MOD_Edit FS Cheat Datatype Cleanup">>

''Cheating Edit Future Society''

	<<if $arcologies[0].FSSupremacist != "unset" and $arcologies[0].FSSupremacistRace != 0>>

You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.
	<<else>>

You are ''not pursuing'' Racial Supremacy.
	<</if>>

Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>

Decoration: $arcologies[0].FSSupremacistDecoration

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Universal Enslavement: $arcologies[0].FSSupremacistLawME |
	<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)

Supremacist Race:
	<<radiobutton "$arcologies[0].FSSupremacistRace" white>> White |
	<<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian |
	<<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina |
	<<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern |
	<<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black |
	<<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan |
	<<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian |
	<<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander |
	<<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European |
	<<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic

[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist to unset, $arcologies[0].FSSubjugationistRace to 0, $arcologies[0].FSSubjugationistDecoration to 20, $arcologies[0].FSSubjugationistLawME to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSSubjugationist != "unset" and $arcologies[0].FSSubjugationistRace != 0>>

''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.
	<<else>>

''You are not pursuing'' Racial Subjugationism.
	<</if>>

Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>

Decoration: $arcologies[0].FSSubjugationistDecoration

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Universal Enslavement: $arcologies[0].FSSubjugationistLawME |
	<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)

Subjugationist Race:
	<<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic

[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist to unset,$arcologies[0].FSSupremacistRace to 0, $arcologies[0].FSSupremacistDecoration to 20, $arcologies[0].FSSupremacistLawME to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>

You are ''pursuing'' Gender Radicalism.
	<<else>>

''You are not pursuing'' Gender Radicalism.
	<</if>>

GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>

Decoration: $arcologies[0].FSGenderRadicalistDecoration

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSGenderRadicalistLaw |
	<<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 1>> 1 (Passed.)

[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist to unset,$arcologies[0].FSGenderFundamentalistDecoration to 20,$arcologies[0].FSGenderFundamentalistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSGenderFundamentalist != "unset">>

You are ''pursuing'' Gender Traditionalism.
	<<else>>

''You are not pursuing'' Gender Traditionalism.
	<</if>>

Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>

Decoration: $arcologies[0].FSGenderFundamentalistDecoration

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSGenderFundamentalistSMR |
	<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)

[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist to unset,$arcologies[0].FSGenderRadicalistDecoration to 20,$arcologies[0].FSGenderRadicalistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSPaternalist != "unset">>

You are ''pursuing'' Paternalism.
	<<else>>

''You are not pursuing'' Paternalism.
	<</if>>

Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>

Decoration: $arcologies[0].FSPaternalistDecoration

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSPaternalistLaw |
	<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)

[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist to unset,$arcologies[0].FSDegradationistDecoration to 20,$arcologies[0].FSDegradationistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSDegradationist != "unset">>

You are ''pursuing'' Degradationism.
	<<else>>

''You are not pursuing'' Degradationism.
	<</if>>

Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>

Decoration: $arcologies[0].FSDegradationistDecoration

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSDegradationistLaw |
	<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)

[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist to unset,$arcologies[0].FSPaternalistDecoration to 20,$arcologies[0].FSPaternalistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSBodyPurist != "unset">>

You are ''pursuing'' Body Purism.
	<<else>>

You are ''not pursuing'' Body Purism.
	<</if>>

Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>

Decoration: $arcologies[0].FSBodyPuristDecoration

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSBodyPuristLaw |
	<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)

[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist to unset,$arcologies[0].FSTransformationFetishistDecoration to 20,$arcologies[0].FSTransformationFetishistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSTransformationFetishist != "unset">>

You are ''pursuing'' Body Transformationism.
	<<else>>

You are ''not pursuing'' Body Transformationism.
	<</if>>

Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>

Decoration: $arcologies[0].FSTransformationFetishistDecoration

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSTransformationFetishistLaw |
	<<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.)

[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist to unset,$arcologies[0].FSBodyPuristDecoration to 20,$arcologies[0].FSBodyPuristLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>

You are ''pursuing'' Youth Preferentialism.
	<<else>>

You are ''not pursuing'' Youth Preferentialism.
	<</if>>

(Setting resets Maturity Preferentialism)

Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>

Decoration: $arcologies[0].FSYouthPreferentialistDecoration

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSYouthPreferentialistLaw |
	<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)

[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist to unset,$arcologies[0].FSMaturityPreferentialistDecoration to 20,$arcologies[0].FSMaturityPreferentialistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSMaturityPreferentialist != "unset">>

You are ''pursuing'' Maturity Preferentialism.
	<<else>>

You are ''not pursuing'' Maturity Preferentialism.
	<</if>>

(Setting resets Youth Preferentialism)

Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>

Decoration: $arcologies[0].FSMaturityPreferentialistDecoration

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSMaturityPreferentialistLaw |
	<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)

[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist to unset,$arcologies[0].FSYouthPreferentialistDecoration to 20,$arcologies[0].FSYouthPreferentialistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>

You are ''supporting'' Slimness Enthusiasm.
	<<else>>

You are ''not pursuing'' Slimness Enthusiasm.
	<</if>>

Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>

Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |
	<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)

[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist to unset,$arcologies[0].FSAssetExpansionistDecoration to 20,$arcologies[0].FSAssetExpansionistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSAssetExpansionist != "unset">>

You are ''pursuing'' Asset Expansionism.
	<<else>>

You are ''not pursuing'' Asset Expansionism.
	<</if>>

(Setting resets Slimness Enthusiasm)

Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>

Decoration: $arcologies[0].FSAssetExpansionistDecoration

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSAssetExpansionistSMR |
	<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)

[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast to unset,$arcologies[0].FSSlimnessEnthusiastDecoration to 20,$arcologies[0].FSSlimnessEnthusiastLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSPastoralist != "unset">>

You are ''pursuing'' Pastoralism.
	<<else>>

You are ''not pursuing'' Pastoralism.
	<</if>>

Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>

Decoration: $arcologies[0].FSPastoralistDecoration

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSPastoralistLaw |
	<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>

You are ''pursuing'' Physical Idealism.
	<<else>>

You are ''not pursuing'' Physical Idealism.
	<</if>>

Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>

Decoration: $arcologies[0].FSPhysicalIdealistDecoration

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |
	<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]
<</nobr>>

<<nobr>>

	<<if $arcologies[0].FSChattelReligionist != "unset">>

You are ''pursuing'' Chattel Religionism.
	<<else>>

You are ''not pursuing'' Chattel Religionism.
	<</if>>

Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>

Decoration: $arcologies[0].FSChattelReligionistDecoration

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSChattelReligionistLaw |
	<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]
<</nobr>>

<<nobr>>

	<<if $arcologies[0].FSRomanRevivalist != "unset">>

You are ''pursuing'' Roman Revivalism.
	<<else>>

You are ''not pursuing'' Roman Revivalism.
	<</if>>

Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>

Decoration: $arcologies[0].FSRomanRevivalistDecoration

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSRomanRevivalistLaw |
	<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSEgyptianRevivalist to "unset",$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSEgyptianRevivalist != "unset">>

You are ''pursuing'' Egyptian Revivalism.
	<<else>>

You are ''not pursuing'' Egyptian Revivalism.
	<</if>>

Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>

Decoration: $arcologies[0].FSEgyptianRevivalistDecoration

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSEgyptianRevivalistLaw |
	<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>

You are ''pursuing'' Edo Revivalism.
	<<else>>

You are ''not pursuing'' Edo Revivalism.
	<</if>>

Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>

Decoration: $arcologies[0].FSEdoRevivalistDecoration

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSEdoRevivalistLaw |
	<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSArabianRevivalist != "unset">>

You are ''pursuing'' Arabian Revivalism.
	<<else>>

You are ''not pursuing'' Arabian Revivalism.
	<</if>>

Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>

Decoration: $arcologies[0].FSArabianRevivalistDecoration

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSArabianRevivalistLaw |
	<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalist to "unset",$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSChineseRevivalist != "unset">>

You are ''pursuing'' Chinese Revivalism.
	<<else>>

You are ''not pursuing'' Chinese Revivalism.
	<</if>>

Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>

Decoration: $arcologies[0].FSChineseRevivalistDecoration

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSChineseRevivalistLaw |
	<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalist to "unset",$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0]]
<</nobr>>\


code:
:: MOD_Edit FS Cheat Datatype Cleanup

<<nobr>>
	<<set $nextButton to "Continue">>
	<<set $nextLink to "Main">>
	<<set $returnTo to "Main">>

	<<if $arcologies[0].FSSupremacist != "unset">>
		<<set $arcologies[0].FSSupremacist to Number($arcologies[0].FSSupremacist)>>
		<<set $arcologies[0].FSSupremacistDecoration to Number($arcologies[0].FSSupremacistDecoration)>>
		<<set $arcologies[0].FSSupremacistLawME to Number($arcologies[0].FSSupremacistLawME)>>
	<</if>>
	<<if $arcologies[0].FSSubjugationist != "unset">>
		<<set $arcologies[0].FSSubjugationist to Number($arcologies[0].FSSubjugationist)>>
		<<set $arcologies[0].FSSubjugationistDecoration to Number($arcologies[0].FSSubjugationistDecoration)>>
		<<set $arcologies[0].FSSubjugationistLawME to Number($arcologies[0].FSSubjugationistLawME)>>
	<</if>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>
		<<set $arcologies[0].FSGenderRadicalist to Number($arcologies[0].FSGenderRadicalist)>>
		<<set $arcologies[0].FSGenderRadicalistDecoration to Number($arcologies[0].FSGenderRadicalistDecoration)>>
		<<set $arcologies[0].FSGenderRadicalistLaw to Number($arcologies[0].FSGenderRadicalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSGenderFundamentalist != "unset">>
		<<set $arcologies[0].FSGenderFundamentalist to Number($arcologies[0].FSGenderFundamentalist)>>
		<<set $arcologies[0].FSGenderFundamentalistDecoration to Number($arcologies[0].FSGenderFundamentalistDecoration)>>
		<<set $arcologies[0].FSGenderFundamentalistLaw to Number($arcologies[0].FSGenderFundamentalistLaw)>>
		<<set $arcologies[0].FSGenderFundamentalistSMR to Number($arcologies[0].FSGenderFundamentalistSMR)>>
	<</if>>
	<<if $arcologies[0].FSPaternalist != "unset">>
		<<set $arcologies[0].FSPaternalist to Number($arcologies[0].FSPaternalist)>>
		<<set $arcologies[0].FSPaternalistDecoration to Number($arcologies[0].FSPaternalistDecoration)>>
		<<set $arcologies[0].FSPaternalistLaw to Number($arcologies[0].FSPaternalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSDegradationist != "unset">>
		<<set $arcologies[0].FSDegradationist to Number($arcologies[0].FSDegradationist)>>
		<<set $arcologies[0].FSDegradationistDecoration to Number($arcologies[0].FSDegradationistDecoration)>>
		<<set $arcologies[0].FSDegradationistLaw to Number($arcologies[0].FSDegradationistLaw)>>
	<</if>>
	<<if $arcologies[0].FSBodyPurist != "unset">>
		<<set $arcologies[0].FSBodyPurist to Number($arcologies[0].FSBodyPurist)>>
		<<set $arcologies[0].FSBodyPuristDecoration to Number($arcologies[0].FSBodyPuristDecoration)>>
		<<set $arcologies[0].FSBodyPuristLaw to Number($arcologies[0].FSBodyPuristLaw)>>
	<</if>>
	<<if $arcologies[0].FSTransformationFetishist != "unset">>
		<<set $arcologies[0].FSTransformationFetishist to Number($arcologies[0].FSTransformationFetishist)>>
		<<set $arcologies[0].FSTransformationFetishistDecoration to Number($arcologies[0].FSTransformationFetishistDecoration)>>
		<<set $arcologies[0].FSTransformationFetishistLaw to Number($arcologies[0].FSTransformationFetishistLaw)>>
	<</if>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>
		<<set $arcologies[0].FSYouthPreferentialist to Number($arcologies[0].FSYouthPreferentialist)>>
		<<set $arcologies[0].FSYouthPreferentialistDecoration to Number($arcologies[0].FSYouthPreferentialistDecoration)>>
		<<set $arcologies[0].FSYouthPreferentialistLaw to Number($arcologies[0].FSYouthPreferentialistLaw)>>
	<</if>>
	<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
		<<set $arcologies[0].FSMaturityPreferentialist to Number($arcologies[0].FSMaturityPreferentialist)>>
		<<set $arcologies[0].FSMaturityPreferentialistDecoration to Number($arcologies[0].FSMaturityPreferentialistDecoration)>>
		<<set $arcologies[0].FSMaturityPreferentialistLaw to Number($arcologies[0].FSMaturityPreferentialistLaw)>>
	<</if>>
	<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
		<<set $arcologies[0].FSSlimnessEnthusiast to Number($arcologies[0].FSSlimnessEnthusiast)>>
		<<set $arcologies[0].FSSlimnessEnthusiastDecoration to Number($arcologies[0].FSSlimnessEnthusiastDecoration)>>
		<<set $arcologies[0].FSSlimnessEnthusiastSMR to Number($arcologies[0].FSSlimnessEnthusiastSMR)>>
	<</if>>
	<<if $arcologies[0].FSAssetExpansionist != "unset">>
		<<set $arcologies[0].FSAssetExpansionist to Number($arcologies[0].FSAssetExpansionist)>>
		<<set $arcologies[0].FSAssetExpansionistDecoration to Number($arcologies[0].FSAssetExpansionistDecoration)>>
		<<set $arcologies[0].FSAssetExpansionistSMR to Number($arcologies[0].FSAssetExpansionistSMR)>>
	<</if>>
	<<if $arcologies[0].FSPastoralist != "unset">>
		<<set $arcologies[0].FSPastoralist to Number($arcologies[0].FSPastoralist)>>
		<<set $arcologies[0].FSPastoralistDecoration to Number($arcologies[0].FSPastoralistDecoration)>>
		<<set $arcologies[0].FSPastoralistLaw to Number($arcologies[0].FSPastoralistLaw)>>
	<</if>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>
		<<set $arcologies[0].FSPhysicalIdealist to Number($arcologies[0].FSPhysicalIdealist)>>
		<<set $arcologies[0].FSPhysicalIdealistDecoration to Number($arcologies[0].FSPhysicalIdealistDecoration)>>
		<<set $arcologies[0].FSPhysicalIdealistSMR to Number($arcologies[0].FSPhysicalIdealistSMR)>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist != "unset">>
		<<set $arcologies[0].FSChattelReligionist to Number($arcologies[0].FSChattelReligionist)>>
		<<set $arcologies[0].FSChattelReligionistDecoration to Number($arcologies[0].FSChattelReligionistDecoration)>>
		<<set $arcologies[0].FSChattelReligionistLaw to Number($arcologies[0].FSChattelReligionistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>
		<<set $arcologies[0].FSEdoRevivalist to Number($arcologies[0].FSEdoRevivalist)>>
		<<set $arcologies[0].FSEdoRevivalistDecoration to Number($arcologies[0].FSEdoRevivalistDecoration)>>
		<<set $arcologies[0].FSEdoRevivalistLaw to Number($arcologies[0].FSEdoRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
		<<set $arcologies[0].FSRomanRevivalist to Number($arcologies[0].FSRomanRevivalist)>>
		<<set $arcologies[0].FSRomanRevivalistDecoration to Number($arcologies[0].FSRomanRevivalistDecoration)>>
		<<set $arcologies[0].FSRomanRevivalistLaw to Number($arcologies[0].FSRomanRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
		<<set $arcologies[0].FSEgyptianRevivalist to Number($arcologies[0].FSEgyptianRevivalist)>>
		<<set $arcologies[0].FSEgyptianRevivalistDecoration to Number($arcologies[0].FSEgyptianRevivalistDecoration)>>
		<<set $arcologies[0].FSEgyptianRevivalistLaw to Number($arcologies[0].FSEgyptianRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>
		<<set $arcologies[0].FSEdoRevivalist to Number($arcologies[0].FSEdoRevivalist)>>
		<<set $arcologies[0].FSEdoRevivalistDecoration to Number($arcologies[0].FSEdoRevivalistDecoration)>>
		<<set $arcologies[0].FSEdoRevivalistLaw to Number($arcologies[0].FSEdoRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSArabianRevivalist != "unset">>
		<<set $arcologies[0].FSArabianRevivalist to Number($arcologies[0].FSArabianRevivalist)>>
		<<set $arcologies[0].FSArabianRevivalistDecoration to Number($arcologies[0].FSArabianRevivalistDecoration)>>
		<<set $arcologies[0].FSArabianRevivalistLaw to Number($arcologies[0].FSArabianRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSChineseRevivalist != "unset">>
		<<set $arcologies[0].FSChineseRevivalist to Number($arcologies[0].FSChineseRevivalist)>><<
		<<set $arcologies[0].FSChineseRevivalistDecoration to Number($arcologies[0].FSChineseRevivalistDecoration)>>
		<<set $arcologies[0].FSChineseRevivalistLaw to Number($arcologies[0].FSChineseRevivalistLaw)>>
	<</if>>

You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.

The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
<</nobr>>\


code:
:: MOD_Edit Slave Cheat [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "MOD_Edit Slave Cheat Datatype Cleanup">>
<<set $oldName to $activeSlave.slaveName>>

''Cheating Edit Slave''

''Birth Name:''
<<textbox "$activeSlave.birthName" $activeSlave.birthName>>

''Slave Name (birth name was $activeSlave.birthName):''
<<textbox "$activeSlave.slaveName" $activeSlave.slaveName>>

''Current Slave ID: ($activeSlave.ID)''

''Slave Blood Relations (twin, sister, mother, daughter):''
<<textbox "$activeSlave.relation" $activeSlave.relation>>

''Blood Relations Target ID:''
<<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>>

''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |''

<<radiobutton "$activeSlave.relationship" -3>> Married to You
<<radiobutton "$activeSlave.relationship" -2>> In Relationship with You
<<radiobutton "$activeSlave.relationship" -1>> Emotional Slut
<<radiobutton "$activeSlave.relationship" 0>> None
<<radiobutton "$activeSlave.relationship" 1>> Like
<<radiobutton "$activeSlave.relationship" 2>> Friend
<<radiobutton "$activeSlave.relationship" 3>> Sex Friend
<<radiobutton "$activeSlave.relationship" 4>> Lover
<<radiobutton "$activeSlave.relationship" 5>> Married

''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>>

''Career ($activeSlave.career)''
<<textbox "$activeSlave.career" $activeSlave.career>>

''Origin ($activeSlave.origin)''
<<textbox "$activeSlave.origin" $activeSlave.origin>>

''Legal status: (-1: slave, 0 or more: indentured for x weeks)''
<<textbox "$activeSlave.indenture" $activeSlave.indenture>>

''Nationality: ($activeSlave.nationality)''
<<textbox "$activeSlave.nationality" $activeSlave.nationality>>
    //This will not alter name or race//

''Race: ($activeSlave.race)''
<<textbox "$activeSlave.race" $activeSlave.race>>

<<radiobutton "$activeSlave.race" "white">> White
<<radiobutton "$activeSlave.race" "asian">> Asian
<<radiobutton "$activeSlave.race" "latina">> Latina
<<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern
<<radiobutton "$activeSlave.race" "black">> Black
<<radiobutton "$activeSlave.race" "semitic">> Semitic
<<radiobutton "$activeSlave.race" "southern European">> Southern European
<<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan
<<radiobutton "$activeSlave.race" "amerindian">> Amerindian
<<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander
<<radiobutton "$activeSlave.race" "malay">> Malay
<<radiobutton "$activeSlave.race" "mixed race">> Mixed race

''Skin color: ($activeSlave.skin)''
<<textbox "$activeSlave.skin" $activeSlave.skin>>

<<radiobutton "$activeSlave.skin" "white">> White
<<radiobutton "$activeSlave.skin" "fair">> Fair
<<radiobutton "$activeSlave.skin" "tanned">> Tanned
<<radiobutton "$activeSlave.skin" "olive">> Olive
<<radiobutton "$activeSlave.skin" "light brown">> Light brown
<<radiobutton "$activeSlave.skin" "brown">> Brown
<<radiobutton "$activeSlave.skin" "black">> Black
<<radiobutton "$activeSlave.skin" "pale">> Pale
<<radiobutton "$activeSlave.skin" "dark">> Dark
<<radiobutton "$activeSlave.skin" "light">> Light
<<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale

''Accent: ($activeSlave.accent)''
<<textbox "$activeSlave.accent"  $activeSlave.accent>>

<<radiobutton "$activeSlave.accent" 0>> None
<<radiobutton "$activeSlave.accent" 1>> Distinctive
<<radiobutton "$activeSlave.accent" 2>> Thick
<<radiobutton "$activeSlave.accent" 3>> Barely Understands Language

''Age - Actual:''
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge>>

''Age - Physical:''
<<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>>

''Age - Visual:''
<<textbox "$activeSlave.visualAge" $activeSlave.visualAge>>

''Health (-99 to 100, -100 is death):''
<<textbox "$activeSlave.health" $activeSlave.health>>

''Addiction:''
<<textbox "$activeSlave.addict" $activeSlave.addict>>

//Don't set devotion too far away from old devotion otherwise it won't stick//

''Devotion (-100 to 100):''
<<textbox "$activeSlave.devotion" $activeSlave.devotion>>

''Old Devotion (-100 to 100):''
<<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>>

//Don't set trust too far away from old trust otherwise it won't stick//

''Trust (-100 to 100):''
<<textbox "$activeSlave.trust" $activeSlave.trust>>

''Old Trust (-100 to 100):''
<<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>>

''Her hair is $activeSlave.hStyle''
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>>

//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//

''Hair length: $activeSlave.hLength''
Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>>

''Her hair is $activeSlave.hColor in color''
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>>

//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//

''Her pubic hair is $activeSlave.pubicHColor in color''
Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>>

''Pubic Hair Style: ($activeSlave.pubicHStyle)''
<<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat
<<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed
<<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip
<<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy
<<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless

''Her eyes are $activeSlave.eyeColor in color''
Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>>

''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes''

Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>>
<<radiobutton "$activeSlave.eyes" 1>> Normal
<<radiobutton "$activeSlave.eyes" -1>> Nearsighted

''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>>

//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//

''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>>

//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//

''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>>

//For best results, use a short phrase; for example: 'Breeder.'//

''Face (-3 to 3): $activeSlave.face |''
<<textbox "$activeSlave.face" $activeSlave.face>>

<<radiobutton "$activeSlave.face" -3>> Very ugly
<<radiobutton "$activeSlave.face" -2>> Ugly
<<radiobutton "$activeSlave.face" -1>> Unattractive
<<radiobutton "$activeSlave.face" -0>> Pretty
<<radiobutton "$activeSlave.face" 1>> Attractive
<<radiobutton "$activeSlave.face" 2>> Beautiful
<<radiobutton "$activeSlave.face" 3>> Very beautiful

''Face Shape: $activeSlave.faceShape |''
<<textbox "$activeSlave.faceShape" $activeSlave.faceShape>>

<<radiobutton "$activeSlave.faceShape" masculine>> Masculine
<<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous
<<radiobutton "$activeSlave.faceShape" normal>> Normal
<<radiobutton "$activeSlave.faceShape" cute>> Cute
<<radiobutton "$activeSlave.faceShape" sensual>> Sensual
<<radiobutton "$activeSlave.faceShape" exotic>> Exotic

''Face Implant (0 to 2): $activeSlave.faceImplant |''
<<radiobutton "$activeSlave.faceImplant" 0>> None
<<radiobutton "$activeSlave.faceImplant" 1>> Some Work
<<radiobutton "$activeSlave.faceImplant" 2>> Totally Reworked

''Natural Skin Distinctiveness: $activeSlave.markings |''
<<textbox "$activeSlave.markings" $activeSlave.markings>>

<<radiobutton "$activeSlave.markings" none>> None
<<radiobutton "$activeSlave.markings" freckles>> Freckles
<<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles
<<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark
<<radiobutton "$activeSlave.markings" birthmark>> Birth Mark

''Oral sex (0 to 100):''
<<if $activeSlave.oralSkill <= 10>>
Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.oralSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>>

<<radiobutton "$activeSlave.oralSkill" 0>> Unskilled
<<radiobutton "$activeSlave.oralSkill" 15>> Basic
<<radiobutton "$activeSlave.oralSkill" 35>> Skilled
<<radiobutton "$activeSlave.oralSkill" 65>> Expert
<<radiobutton "$activeSlave.oralSkill" 100>> Masterful

''Prestige:''
<<textbox "$activeSlave.prestige" $activeSlave.prestige>>
<<radiobutton "$activeSlave.prestige" 0>> 0
<<radiobutton "$activeSlave.prestige" 1>> 1
<<radiobutton "$activeSlave.prestige" 2>> 2
<<radiobutton "$activeSlave.prestige" 3>> 3

''Prestige description:''
<<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>>

''Muscles (0 to 3): $activeSlave.muscles |''
<<textbox "$activeSlave.muscles" $activeSlave.muscles>>

<<radiobutton "$activeSlave.muscles" 0>> None
<<radiobutton "$activeSlave.muscles" 20>> Tone
<<radiobutton "$activeSlave.muscles" 50>> Muscular
<<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular

''Height: $activeSlave.height |''
<<textbox "$activeSlave.height" $activeSlave.height>>

(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)

''Height Implant (-1 to 1): $activeSlave.heightImplant |''
<<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>>

<<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened
<<radiobutton "$activeSlave.heightImplant" 0>> Normal
<<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened

''Lips (0 to 100): $activeSlave.lips |''
<<textbox "$activeSlave.lips" $activeSlave.lips>>

<<radiobutton "$activeSlave.lips" 0>> Thin
<<radiobutton "$activeSlave.lips" 15>> Normal
<<radiobutton "$activeSlave.lips" 35>> Plush
<<radiobutton "$activeSlave.lips" 65>> Big
<<radiobutton "$activeSlave.lips" 85>> Huge
<<radiobutton "$activeSlave.lips" 100>> Enormous facepussy

''Lip Implants (0 to 30): $activeSlave.lipsImplant |''
<<radiobutton "$activeSlave.lipsImplant" 0>> None
<<radiobutton "$activeSlave.lipsImplant" 10>> Normal
<<radiobutton "$activeSlave.lipsImplant" 20>> Large
<<radiobutton "$activeSlave.lipsImplant" 30>> Enormous

''Teeth: $activeSlave.teeth |''
<<textbox "$activeSlave.teeth" $activeSlave.teeth>>

<<radiobutton "$activeSlave.teeth" normal>> Normal
<<radiobutton "$activeSlave.teeth" pointy>> Pointy
<<radiobutton "$activeSlave.teeth" crooked>> Crooked
<<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces
<<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces
<<radiobutton "$activeSlave.teeth" removable>> Removable

''Voice (0,1,2,3): $activeSlave.voice |''
<<textbox "$activeSlave.voice" $activeSlave.voice>>

<<radiobutton "$activeSlave.voice" 0>> Mute
<<radiobutton "$activeSlave.voice" 1>> Deep
<<radiobutton "$activeSlave.voice" 2>> Normal
<<radiobutton "$activeSlave.voice" 3>> High

''Weight (-100 to 100):''
<<if $activeSlave.weight < -95>>
@@color:red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>
@@color:red;Skinny.@@
<<elseif $activeSlave.weight < -10>>
Thin.
<<elseif $activeSlave.weight <= 10 >>
Average.
<<elseif $activeSlave.weight <= 30>>
Plush.
<<elseif $activeSlave.weight <= 95>>
@@color:red;Chubby.@@
<<else>>
@@color:red;Fat.@@
<</if>>
<<textbox "$activeSlave.weight" $activeSlave.weight>>

<<radiobutton "$activeSlave.weight" -100>> Emaciated
<<radiobutton "$activeSlave.weight" -50>> Skinny
<<radiobutton "$activeSlave.weight" -20>> Thin
<<radiobutton "$activeSlave.weight" 0>> Average
<<radiobutton "$activeSlave.weight" 20>> Plush
<<radiobutton "$activeSlave.weight" 50>> Chubby
<<radiobutton "$activeSlave.weight" 100>> Fat

''Waist (normal:0 | hourglass:1): "$activeSlave.waist" |''
<<textbox "$activeSlave.waist" $activeSlave.waist>>

<<radiobutton "$activeSlave.waist" 0>> Normal
<<radiobutton "$activeSlave.waist" 1>> Hourglass

''Shoulders (-2 to 2): $activeSlave.shoulders |''
<<radiobutton "$activeSlave.shoulders" -2>> Very narrow
<<radiobutton "$activeSlave.shoulders" -1>> Narrow
<<radiobutton "$activeSlave.shoulders" -0>> Normal
<<radiobutton "$activeSlave.shoulders" 1>> Broad
<<radiobutton "$activeSlave.shoulders" 2>> Very broad

''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |''
<<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -0>> None
<<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened
<<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened

''Hips (-2 to 2): $activeSlave.hips |''
<<radiobutton "$activeSlave.hips" -2>> Very narrow
<<radiobutton "$activeSlave.hips" -1>> Narrow
<<radiobutton "$activeSlave.hips" -0>> Normal
<<radiobutton "$activeSlave.hips" 1>> Broad
<<radiobutton "$activeSlave.hips" 2>> Very broad

''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |''
<<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed
<<radiobutton "$activeSlave.hipsImplant" -0>> None
<<radiobutton "$activeSlave.hipsImplant" 1>> Broadened
<<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened

''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp
<<textbox "$activeSlave.amp" $activeSlave.amp>>

<<radiobutton "$activeSlave.amp" 0>> Normal
<<radiobutton "$activeSlave.amp" 1>> Amputated
<<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs
<<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs
<<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs
<<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs
<<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs

''Breasts (200 to 24000):''
<<textbox "$activeSlave.boobs" $activeSlave.boobs>>

''Breast Implants:''
<<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>>

''Breast String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.boobsImplantType" 0>> No
<<radiobutton "$activeSlave.boobsImplantType" 1>> Yes

''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |''
<<textbox "$activeSlave.lactation" $activeSlave.lactation>>

<<radiobutton "$activeSlave.lactation" 0>> None
<<radiobutton "$activeSlave.lactation" 1>> Natural
<<radiobutton "$activeSlave.lactation" 2>> Artificial

''Breast Shape: $activeSlave.boobShape |''
<<textbox "$activeSlave.boobShape" $activeSlave.boobShape>>

<<radiobutton "$activeSlave.boobShape" "perky">> perky
<<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped
<<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set
<<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing
<<radiobutton "$activeSlave.boobShape" "saggy">> saggy

''Nipples: $activeSlave.nipples |''
<<radiobutton "$activeSlave.nipples" "tiny">> Tiny
<<radiobutton "$activeSlave.nipples" "cute">> Cute
<<radiobutton "$activeSlave.nipples" "puffy">> Puffy
<<radiobutton "$activeSlave.nipples" "inverted">> Inverted
<<radiobutton "$activeSlave.nipples" "huge">> Huge

''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |''
<<textbox "$activeSlave.areolae" $activeSlave.areolae>>

<<radiobutton "$activeSlave.areolae" 0>> Normal
<<radiobutton "$activeSlave.areolae" 1>> Large
<<radiobutton "$activeSlave.areolae" 2>> Wide
<<radiobutton "$activeSlave.areolae" 3>> Huge

''Butt Size (1 to 7): ''
<<textbox "$activeSlave.butt" $activeSlave.butt>>

''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' |
<<radiobutton "$activeSlave.buttImplant" 0>> None
<<radiobutton "$activeSlave.buttImplant" 1>> Normal
<<radiobutton "$activeSlave.buttImplant" 2>> Large
<<radiobutton "$activeSlave.buttImplant" 3>> Huge

''Butt String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.buttImplantType" 0>> No
<<radiobutton "$activeSlave.buttImplantType" 1>> Yes

''Anus Size:''
<<if $activeSlave.anus == 0>>@@color:lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus == 2>>Veteran.
<<else>>Gaping.
<</if>>

<<radiobutton "$activeSlave.anus" 0>> Virgin
<<radiobutton "$activeSlave.anus" 1>> Normal
<<radiobutton "$activeSlave.anus" 2>> Veteran
<<radiobutton "$activeSlave.anus" 3>> Gaping

''Anal sex (0 to 100):''
<<if $activeSlave.analSkill <= 10>>
Unskilled.
<<elseif $activeSlave.analSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.analSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.analSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.analSkill" $activeSlave.analSkill>>

<<radiobutton "$activeSlave.analSkill" 0>> Unskilled
<<radiobutton "$activeSlave.analSkill" 15>> Basic
<<radiobutton "$activeSlave.analSkill" 35>> Skilled
<<radiobutton "$activeSlave.analSkill" 65>> Expert
<<radiobutton "$activeSlave.analSkill" 100>> Masterful

''Vagina (no vagina:-1,0,1,2,3):''
<<if $activeSlave.vagina is -1>>
//No vagina.//
<<elseif $activeSlave.vagina == 0>>
@@color:lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>
Normal.
<<elseif $activeSlave.vagina == 2>>
Veteran.
<<else>>
Gaping.
<</if>>
<<textbox "$activeSlave.vagina" $activeSlave.vagina>>

<<radiobutton "$activeSlave.vagina" -1>> No vagina
<<radiobutton "$activeSlave.vagina" 0>> Virgin
<<radiobutton "$activeSlave.vagina" 1>> Normal
<<radiobutton "$activeSlave.vagina" 2>> Veteran
<<radiobutton "$activeSlave.vagina" 3>> Gaping

''Vagina Wetness (0,1,2):''
<<if $activeSlave.vaginaLube == 0>>
Dry.
<<elseif $activeSlave.vaginaLube == 1>>
Normal.
<<else>>
Excessive.
<</if>>
<<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>>

<<radiobutton "$activeSlave.vaginaLube" 0>> Dry
<<radiobutton "$activeSlave.vaginaLube" 1>> Normal
<<radiobutton "$activeSlave.vaginaLube" 2>> Excessive

''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries''
<<if $activeSlave.ovaries == 1>>
<<checkbox "$activeSlave.ovaries" 0 1 checked>>
<<else>>
<<checkbox "$activeSlave.ovaries" 0 1>>
<</if>>

''Vaginal sex (0 to 100):''
<<if $activeSlave.vaginalSkill <= 10>>
Unskilled.
<<elseif $activeSlave.vaginalSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.vaginalSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.vaginalSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>>

<<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled
<<radiobutton "$activeSlave.vaginalSkill" 15>> Basic
<<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled
<<radiobutton "$activeSlave.vaginalSkill" 65>> Expert
<<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful

''Clit:''
<<if $activeSlave.clit == 0>>
Normal. |
<<elseif $activeSlave.clit == 1>>
Big. |
<<elseif $activeSlave.clit == 2>>
Huge. |
<<else>>
Enormous. |
<</if>>
<<radiobutton "$activeSlave.clit" 0>> Normal
<<radiobutton "$activeSlave.clit" 1>> Large
<<radiobutton "$activeSlave.clit" 2>> Huge
<<radiobutton "$activeSlave.clit" 3>> Enormous

''Labia:''
<<if $activeSlave.labia == 0>>
Minimal. |
<<elseif $activeSlave.labia == 1>>
Normal. |
<<elseif $activeSlave.labia == 2>>
Large. |
<<else>>
Huge. |
<</if>>
<<radiobutton "$activeSlave.labia" 0>> Minimal
<<radiobutton "$activeSlave.labia" 1>> Normal
<<radiobutton "$activeSlave.labia" 2>> Large
<<radiobutton "$activeSlave.labia" 3>> Huge

''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''
<<if $activeSlave.preg > 20>>
Advanced.
<<elseif $activeSlave.preg > 5>>
Early.
<<elseif $activeSlave.preg == 0>>
None.
<<elseif $activeSlave.preg == -1>>
Using contraceptives.
<<else>>
Sterile.
<</if>>
<<textbox "$activeSlave.preg" $activeSlave.preg>>

''Number of babies (0: none, 1 - 5):''
<<if $activeSlave.pregType == 1>>
A single baby.
<<elseif $activeSlave.pregType == 2>>
Twins.
<<elseif $activeSlave.pregType == 3>>
Triples.
<<elseif $activeSlave.pregType == 4>>
Quadruplets.
<<elseif $activeSlave.pregType > 4>>
Quintuplets.
<<else>>
None.
<</if>>
<<textbox "$activeSlave.pregType" $activeSlave.pregType>>

<<radiobutton "$activeSlave.pregType" 0>> None
<<radiobutton "$activeSlave.pregType" 1>> Single
<<radiobutton "$activeSlave.pregType" 2>> Twins
<<radiobutton "$activeSlave.pregType" 3>> Triplets
<<radiobutton "$activeSlave.pregType" 4>> Quadruplets
<<radiobutton "$activeSlave.pregType" 5>> Quintuplets

''Father (0: none, -1: you, -2: unknown, slave ID):''
<<textbox "$activeSlave.pregSource" $activeSlave.pregSource>>

''Penis (none:0, 1 to 10):''
<<if $activeSlave.dick == 0>>
None.
<<elseif $activeSlave.dick == 1>>
Tiny.
<<elseif $activeSlave.dick == 2>>
Small.
<<elseif $activeSlave.dick == 3>>
Normal.
<<elseif $activeSlave.dick == 4>>
Large.
<<elseif $activeSlave.dick == 5>>
Massive.
<<elseif $activeSlave.dick == 6>>
Huger
<<elseif $activeSlave.dick == 7>>
Still huge.
<<elseif $activeSlave.dick == 8>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.dick" $activeSlave.dick>>

<<radiobutton "$activeSlave.dick" 0>> None
<<radiobutton "$activeSlave.dick" 1>> Tiny
<<radiobutton "$activeSlave.dick" 2>> Small
<<radiobutton "$activeSlave.dick" 3>> Normal
<<radiobutton "$activeSlave.dick" 4>> Large
<<radiobutton "$activeSlave.dick" 5>> Massive
<<radiobutton "$activeSlave.dick" 6>> Huge
<<radiobutton "$activeSlave.dick" 7>> More Huge
<<radiobutton "$activeSlave.dick" 8>> Enormous
<<radiobutton "$activeSlave.dick" 9>> Monstrous
<<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge? I don't know. How many sizes are there?!?!?!

''Foreskin (0 to 5):''
<<if $activeSlave.foreskin == 0>> None.
<<elseif $activeSlave.foreskin == 1>> Tiny.
<<elseif $activeSlave.foreskin == 2>> Small.
<<elseif $activeSlave.foreskin == 3>> Normal.
<<elseif $activeSlave.foreskin == 4>> Large.
<<else>>Massive.<</if>>
<<textbox "$activeSlave.foreskin" $activeSlave.foreskin>>

<<radiobutton "$activeSlave.foreskin" 0>> None
<<radiobutton "$activeSlave.foreskin" 1>> Vestigial
<<radiobutton "$activeSlave.foreskin" 2>> Small
<<radiobutton "$activeSlave.foreskin" 3>> Normal
<<radiobutton "$activeSlave.foreskin" 4>> Large
<<radiobutton "$activeSlave.foreskin" 5>> Massive

''Testicles (0 to 6):''
<<if $activeSlave.balls == 0>>
None.
<<elseif $activeSlave.balls == 1>>
Vestigial.
<<elseif $activeSlave.balls == 2>>
Small.
<<elseif $activeSlave.balls == 3>>
Normal.
<<elseif $activeSlave.balls == 4>>
Large.
<<elseif $activeSlave.balls == 5>>
Huge.
<<else>>
Titanic.
<</if>>
<<textbox "$activeSlave.balls" $activeSlave.balls>>

<<radiobutton "$activeSlave.balls" 0>> None / Invisible
<<radiobutton "$activeSlave.balls" 1>> Vestigial
<<radiobutton "$activeSlave.balls" 2>> Small
<<radiobutton "$activeSlave.balls" 3>> Normal
<<radiobutton "$activeSlave.balls" 4>> Large
<<radiobutton "$activeSlave.balls" 5>> Huge
<<radiobutton "$activeSlave.balls" 6>> Titanic

''Ballsack (0 to 8):''
<<if $activeSlave.scrotum == 0>>
None.
<<elseif $activeSlave.scrotum == 1>>
Vestigial.
<<elseif $activeSlave.scrotum == 2>>
Small.
<<elseif $activeSlave.scrotum == 3>>
Normal.
<<elseif $activeSlave.scrotum == 4>>
Large.
<<elseif $activeSlave.scrotum == 5>>
Huge.
<<elseif $activeSlave.scrotum == 6>>
Massive.
<<elseif $activeSlave.scrotum == 7>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.scrotum" $activeSlave.scrotum>>

<<radiobutton "$activeSlave.scrotum" 0>> None
<<radiobutton "$activeSlave.scrotum" 1>> Vestigial
<<radiobutton "$activeSlave.scrotum" 2>> Small
<<radiobutton "$activeSlave.scrotum" 3>> Normal
<<radiobutton "$activeSlave.scrotum" 4>> Large
<<radiobutton "$activeSlave.scrotum" 5>> Huge
<<radiobutton "$activeSlave.scrotum" 6>> Massive
<<radiobutton "$activeSlave.scrotum" 7>> Enormous
<<radiobutton "$activeSlave.scrotum" 8>> Monstrous

''Prostitution (0 to 100):''
<<if $activeSlave.whoreSkill <= 10>>
Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.whoreSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>>

<<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled
<<radiobutton "$activeSlave.whoreSkill" 15>> Basic
<<radiobutton "$activeSlave.whoreSkill" 35>> Skilled
<<radiobutton "$activeSlave.whoreSkill" 65>> Expert
<<radiobutton "$activeSlave.whoreSkill" 100>> Masterful

''Entertainment (0 to 100):''
<<if $activeSlave.entertainSkill <= 10>>
Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.entertainSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>>

<<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled
<<radiobutton "$activeSlave.entertainSkill" 15>> Basic
<<radiobutton "$activeSlave.entertainSkill" 35>> Skilled
<<radiobutton "$activeSlave.entertainSkill" 65>> Expert
<<radiobutton "$activeSlave.entertainSkill" 100>> Masterful

''Combat (0,1):''
<<if $activeSlave.combatSkill == 0>>
Unskilled.
<<else>>
@@color:cyan;Skilled.@@
<</if>>
<<radiobutton "$activeSlave.combatSkill" 0>> Unskilled
<<radiobutton "$activeSlave.combatSkill" 1>> Skilled

''Intelligence (-3 to 3):''
<<if $activeSlave.intelligence == 3>>
@@color:deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence == 2>>
@@color:deepskyblue;Very Smart.@@
<<elseif $activeSlave.intelligence == 1>>
@@color:deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>
Average.
<<elseif $activeSlave.intelligence == -1>>
@@color:orangered;Stupid.@@
<<elseif $activeSlave.intelligence == -2>>
@@color:orangered;Very Stupid.@@
<<else>>
@@color:orangered;Moronic.@@
<</if>>
<<textbox "$activeSlave.intelligence" $activeSlave.intelligence>>

<<radiobutton "$activeSlave.intelligence" -3>> Moronic
<<radiobutton "$activeSlave.intelligence" -2>> Very Stupid
<<radiobutton "$activeSlave.intelligence" -1>> Stupid
<<radiobutton "$activeSlave.intelligence" 0>> Average
<<radiobutton "$activeSlave.intelligence" 1>> Smart
<<radiobutton "$activeSlave.intelligence" 2>> Very Smart
<<radiobutton "$activeSlave.intelligence" 3>> Brilliant

''Education (0,1):''
<<if $activeSlave.intelligenceImplant == 1>>
@@color:deepskyblue;Educated.@@
<<else>>
Uneducated.
<</if>>
<<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated
<<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated

''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |''
<<radiobutton "$activeSlave.fetishKnown" 0>> Unknown
<<radiobutton "$activeSlave.fetishKnown" 1>> Known

<<if $activeSlave.fetish is "none">>
''Fetish:'' @@color:pink;$activeSlave.fetish.@@
<<else>>
''Fetish:'' @@color:lightcoral;$activeSlave.fetish.@@
<</if>>

<<radiobutton "$activeSlave.fetish" "none">> None
<<radiobutton "$activeSlave.fetish" "submissive">> Submissive
<<radiobutton "$activeSlave.fetish" "dom">> Dom
<<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut
<<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation
<<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut
<<radiobutton "$activeSlave.fetish" "boobs">> Boobs
<<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy
<<radiobutton "$activeSlave.fetish" "sadist">> Sadist
<<radiobutton "$activeSlave.fetish" "masochist">> Masochist

''Fetish strength (0 to 100):''
<<if $activeSlave.fetishStrength > 95>>
@@color:lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@color:pink;Low.@@
<<else>>
@@color:hotpink;Normal.@@
<</if>>
<<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>>

<<radiobutton "$activeSlave.fetishStrength" 0>> Low
<<radiobutton "$activeSlave.fetishStrength" 70>> Normal
<<radiobutton "$activeSlave.fetishStrength" 100>> High

''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown
<<radiobutton "$activeSlave.attrKnown" 0>> Unknown
<<radiobutton "$activeSlave.attrKnown" 1>> Known

''Male Attraction (0 - 100):''
<<if $activeSlave.attrXY <= 5>>
	@@color:red;Disgusted by guys,@@
<<elseif $activeSlave.attrXY <= 15>>
	@@color:red;Turned off by guys,@@
<<elseif $activeSlave.attrXY <= 35>>
	@@color:red;Not attracted to guys,@@
<<elseif $activeSlave.attrXY <= 65>>
	Indifferent to guys,
<<elseif $activeSlave.attrXY <= 85>>
	@@color:green;Attracted to guys,@@
<<elseif $activeSlave.attrXY <= 95>>
	@@color:green;Aroused by guys,@@
<<else>>
	@@color:green;Passionate about guys,@@
<</if>>
<<textbox "$activeSlave.attrXY" $activeSlave.attrXY>>

<<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys
<<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys
<<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys
<<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys
<<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys
<<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys
<<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys

''Female Attraction (0 - 100):''
<<if $activeSlave.attrXX <= 5>>
	@@color:red;disgusted by girls.@@
<<elseif $activeSlave.attrXX <= 15>>
	@@color:red;turned off by girls.@@
<<elseif $activeSlave.attrXX <= 35>>
	@@color:red;not attracted to girls.@@
<<elseif $activeSlave.attrXX <= 65>>
	indifferent to girls.
<<elseif $activeSlave.attrXX <= 85>>
	@@color:green;attracted to girls.@@
<<elseif $activeSlave.attrXX <= 95>>
	@@color:green;aroused by girls.@@
<<else>>
	@@color:green;passionate about girls.@@
<</if>>
<<textbox "$activeSlave.attrXX" $activeSlave.attrXX>>

<<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls
<<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls
<<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls
<<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls
<<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls
<<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls
<<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls

''Sex drive (0 - 100):''
<<if $activeSlave.energy == 100>>
@@color:green;Nympho!@@
<<elseif $activeSlave.energy > 80>>
@@color:green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>
@@color:green;Powerful.@@
<<elseif $activeSlave.energy > 40>>
@@color:yellow;Average.@@
<<elseif $activeSlave.energy > 20>>
@@color:red;Poor.@@
<<else>>
@@color:red;Frigid.@@
<</if>>
<<textbox "$activeSlave.energy" $activeSlave.energy>>

''Behavioral Flaw:''
<<if $activeSlave.behavioralFlaw is "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@color:red;$activeSlave.behavioralFlaw.@@
<</if>>

<<radiobutton "$activeSlave.behavioralFlaw" "none">> None
<<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant
<<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy
<<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd
<<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men
<<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women
<<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic
<<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous
<<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout
<<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated

''Behavioral Quirk:''
<<if $activeSlave.behavioralQuirk is "none">>
//$activeSlave.behavioralQuirk.//
<<else>>
@@color:green;$activeSlave.behavioralQuirk.@@
<</if>>

<<radiobutton "$activeSlave.behavioralQuirk" "none">> None
<<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident
<<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting
<<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny
<<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women
<<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men
<<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure
<<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness
<<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful
<<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate
<<if $activeSlave.behavioralQuirk neq "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<</if>>

''Sexual Flaw / Paraphilias:''
<<if $activeSlave.sexualFlaw is "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@color:red;$activeSlave.sexualFlaw.@@
<</if>>

Flaws:
<<radiobutton "$activeSlave.sexualFlaw" "none">> None
<<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral
<<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal
<<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration
<<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed
<<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast
<<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic
<<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic
<<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude
<<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental

Paraphilias:
<<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict
<<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict
<<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore
<<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession
<<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive
<<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious
<<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred
<<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect
<<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession

''Sexual Quirk:''
<<if $activeSlave.sexualQuirk is "none">>
//$activeSlave.sexualQuirk.//
<<else>>
@@color:green;$activeSlave.sexualQuirk.@@
<</if>>

<<radiobutton "$activeSlave.sexualQuirk" "none">> None
<<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen
<<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted
<<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease
<<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring
<<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic
<<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching
<<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen
<<if $activeSlave.sexualQuirk neq "none">>
<<set $activeSlave.sexualFlaw to "none">>
<</if>>

''Lips Tattoo ($activeSlave.lipsTat)''
<<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>>

''Shoulders Tattoo ($activeSlave.shouldersTat)''
<<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>>

''Arms Tattoo ($activeSlave.armsTat)''
<<textbox "$activeSlave.armsTat" $activeSlave.armsTat>>

''Legs Tattoo ($activeSlave.legsTat)''
<<textbox "$activeSlave.legsTat" $activeSlave.legsTat>>

''Boobs Tattoo ($activeSlave.boobsTat)''
<<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>>

''Butt Tattoo ($activeSlave.buttTat)''
<<textbox "$activeSlave.buttTat" $activeSlave.buttTat>>

''Vagina Tattoo ($activeSlave.vaginaTat)''
<<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>>

''Anus Tattoo ($activeSlave.anusTat)''
<<textbox "$activeSlave.anusTat" $activeSlave.anusTat>>

''Tramp Stamp Tattoo ($activeSlave.stampTat)''
<<textbox "$activeSlave.stampTat" $activeSlave.stampTat>>

''Lips piercings (0-2): $activeSlave.lipsPiercing''
|
<<radiobutton "$activeSlave.lipsPiercing" 0>> None
<<radiobutton "$activeSlave.lipsPiercing" 1>> Standard
<<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy

''Tongue piercings (0-2): $activeSlave.tonguePiercing''
|
<<radiobutton "$activeSlave.tonguePiercing" 0>> None
<<radiobutton "$activeSlave.tonguePiercing" 1>> Standard
<<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy

''Ear piercings (0-2): $activeSlave.earPiercing''
|
<<radiobutton "$activeSlave.earPiercing" 0>> None
<<radiobutton "$activeSlave.earPiercing" 1>> Standard
<<radiobutton "$activeSlave.earPiercing" 2>> Heavy

''Nose piercings (0-2): $activeSlave.nosePiercing''
|
<<radiobutton "$activeSlave.nosePiercing" 0>> None
<<radiobutton "$activeSlave.nosePiercing" 1>> Standard
<<radiobutton "$activeSlave.nosePiercing" 2>> Heavy

''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing''
|
<<radiobutton "$activeSlave.eyebrowPiercing" 0>> None
<<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard
<<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy

''Navel piercings (0-2): $activeSlave.navelPiercing''
|
<<radiobutton "$activeSlave.navelPiercing" 0>> None
<<radiobutton "$activeSlave.navelPiercing" 1>> Standard
<<radiobutton "$activeSlave.navelPiercing" 2>> Heavy

''Corset piercings (0-1): $activeSlave.corsetPiercing''
|
<<radiobutton "$activeSlave.corsetPiercing" 0>> None
<<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced

''Nipples piercings (0-2): $activeSlave.nipplesPiercing''
|
<<radiobutton "$activeSlave.nipplesPiercing" 0>> None
<<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard
<<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy

''Areolae piercings (0-2): $activeSlave.areolaePiercing''
|
<<radiobutton "$activeSlave.areolaePiercing" 0>> None
<<radiobutton "$activeSlave.areolaePiercing" 1>> Standard
<<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy

''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing''
|
<<radiobutton "$activeSlave.clitPiercing" 0>> None
<<radiobutton "$activeSlave.clitPiercing" 1>> Standard
<<radiobutton "$activeSlave.clitPiercing" 2>> Big
<<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing

''Pussylips piercings (0-2): $activeSlave.vaginaPiercing''
|
<<radiobutton "$activeSlave.vaginaPiercing" 0>> None
<<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard
<<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy

''Anus piercing (0-2): $activeSlave.anusPiercing''
|
<<radiobutton "$activeSlave.anusPiercing" 0>> None
<<radiobutton "$activeSlave.anusPiercing" 1>> Standard
<<radiobutton "$activeSlave.anusPiercing" 2>> Heavy

''Shaft piercings (0-2): $activeSlave.dickPiercing''
|
<<radiobutton "$activeSlave.dickPiercing" 0>> None
<<radiobutton "$activeSlave.dickPiercing" 1>> Standard
<<radiobutton "$activeSlave.dickPiercing" 2>> Heavy