code:
:: Widgets Kylar [widget]
<<widget "kylargag">><<nobr>>
<<set $mouthuse to "gagged">>
<<if $pronoun is "m">><<He>> pulls a knife from <<his>> pocket.<<else>><<He>> pulls a knife from beneath <<his>> skirt.<</if>> <<His>> smile doesn't falter. "You're just grouchy because we've been apart too long. Here." <<He>> cuts a piece from a roll of tape at <<his>> side, and sticks it over your mouth.

"There," <<he>> says. "Are you feeling better?" You can only mumble. <<He>> scrambles over to the table, and pulls a laptop out from beneath it. You can't see the screen, but a moment later a voice emerges. Your voice.

"I am better," it says. Each word has a different tone, recorded in different places and stitched together.

Kylar beams at you. "I knew it," <<he>> says.

<<He>> clicks again. "I love you," says your voice.

Kylar clutches <<his>> cheeks. "I know. You tell me every day."

<</nobr>><</widget>>

<<widget "kylarangry">><<nobr>>
	<<if $submissive gte 1150>>
	"You're being horrible," you say. "Let me go."
	<<elseif $submissive lte 850>>
	"You creep," you say. "Let me go this instant."
	<<else>>
	"You're awful," you say. "Let me go."
	<</if>>

<</nobr>><</widget>>

<<widget "kylaroptions">><<nobr>>

<<kylaroptionstext>>

<<if $bus is "park" and $daystate isnot "day">>
	<<if $kylarlove gte 50>>
	<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.

	<<else>>
	<<He>> looks at <<his>> watch, mumbles something, then walks away.

	<</if>>
<<kylaroptionsleave>>
<<elseif $location is "school" and $hour isnot 12>>
	<<if $kylarlove gte 50>>
	<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lesson." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.

	<<else>>
	<<He>> looks at <<his>> watch, mumbles something, then walks away.

	<</if>>
<<kylaroptionsleave>>
<<else>>

<<link [[Chat (0:15)|Kylar Chat]]>><<pass 15>><<set $kylarlove += 1>><<set $kylarsus -= 1>><<stress -2>><</link>><<lstress>><<glove>><<lsuspicion>>

<<link [[Tease (0:15)|Kylar Tease]]>><<pass 15>><<set $kylarlove += 1>><<set $kylarlust += 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>

	<<if random(1, 100) gte 61 and $kylarlove gte 50 and $kylarstop isnot 1>>
	<<link [[Leave|Kylar Stop]]>><<set $kylarstop to 1>><</link>>

	<<else>>
	<<kylaroptionsleave>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "kylaroptionsleave">><<nobr>>

<<if $kylarstop isnot 1>>
	<<if $bus is "park">>
	<<link [[Leave|Park]]>><<endevent>><</link>>

	<<elseif $bus is "schoollibrary">>
	<<link [[Leave|School Library]]>><<endevent>><</link>>

	<<else>>
	<<link [[Leave|School Rear Playground]]>><<endevent>><</link>>

	<</if>>
<</if>>
<<set $kylarstop to 0>>
<</nobr>><</widget>>

<<widget "kylaroptionstext">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $kylarlove gte 50>>
	<<if $kylarchatintro isnot 1>><<set $kylarchatintro to 1>>
	<<He>> clenches <<his>> fists and lifts <<his>> head, looking you straight in the eye. "H-hey," <<he>> says.
		<<if $kylarhomeinterrupted is 1>>
		"I-I'm sorry about the thing in your bedroom."
			<<if $kylarignored isnot 1>>
			<<He>> gulps. "I just wanted to thank you for helping me." <<He>> looks away.
			<<else>>
			<<He>> gulps. "I just wanted to t-tell you you're very <<if $playergenderappearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
			<</if>>
		<<else>>
			<<if $kylarignored isnot 1>>
			"Thank you for helping me." <<He>> looks away.
			<<else>>
			"You're very <<if $playergenderappearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
			<</if>>
		<</if>>

	<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is undefined>><<set $kylarfameconfront to 1>><<set $kylarfamestage to 0>>
	"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."<<set $kylarsus += 3>><<gsuspicion>>

	<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 0>><<set $kylarfameconfront to 1>><<set $kylarfamestage to 1>>
	"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."<<set $kylarsus += 10>><<ggsuspicion>>

	<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 1>><<set $kylarfameconfront to 1>>
	"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."<<gggsuspicion>><<set $kylarsus += 30>>

	<<elseif $kylarsus gte 50>>
	"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.

	<<else>>
	<<He>> smiles at you.

	<</if>>
<<else>>
<<He>> blushes and refuses to make eye contact.

<</if>>

<<if $kylarlove gte 90 and $spray lt $spraymax and $kylarspray isnot 1>><<set $kylarspray to 1>>
"I made you something," <<he>> says as <<he>> rummages in <<his>> bag. <<He>> hands you a charge for your pepper spray. "I made it myself. It'll keep sluts and perverts away." <<He>> beams.<<spray 1>><<gspray>>

<</if>>

<</nobr>><</widget>>

:: Kylar Intro Intervene [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk up to the <<person2>><<personstop>> Both <<he>> and the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> stop and look at you. <<person2>>"What you want?" the <<person>> says.

<<if $submissive gte 1150>>
You avert your eyes. "L-let <<person1>><<him>> go," you say. "Don't be mean."
<<elseif $submissive lte 850>>
"Let <<person1>><<him>> go," you demand. "Or it'll be you up against that locker."
<<else>>
"Stop it," you say. "Bullying is wrong."
<</if>>

The <<person2>><<person>> regards you for a moment, then laughs. Some of the audience join in. <<He>> releases the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>>'s collar. "Sure thing," <<person2>><<he>> manages through wheezes. "I don't want any trouble." <<His>> laughter redoubles. <<He>> staggers away.

The <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> picks up <<his>> bag and starts gathering the contents. "Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Intro Help [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You pick up the bullied <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>'s bag and gather <<his>> books and pens. The <<person2>><<person>> soon finishes <<his>> game, and drops <<his>> victim to the ground. <<He>> and the audience lose interest.

You're the only one still paying <<person1>><<him>> attention when you walk up to the bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> and hold out <<his>> things. <<He>> steps back as if threatened.

<<if $submissive gte 1150>>
"I know what it's like," you say. "But it's okay. Things will be better."
<<elseif $submissive lte 850>>
"Don't let <<person2>><<him>> get to you," you say. "<<Hes>> not worth it."
<<else>>
"I hope you're okay," you say.
<</if>>

<<person1>>"Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Intro Ignore [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You continue on, not wanting to get involved. No one gives you a second glance.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Basement [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
<<kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<set $stress -= 2000>><<clothesontowel>><<set $pain += 1>>
You awaken sat on a chair. You can't move. Your legs are chained and your arms are bound behind you. You're in a spacious basement. A tiny window lets in a little light.

You hear a door open above. A person walks down a staircase, carrying something large and hidden by a white sheet. They place it on a table, then step around it into view. It's Kylar. <<His>> hair is even messier than usual, but <<hes>> smiling. <<His>> eyes are crazed and terrible. "You're awake," <<he>> gasps. <<He>> drops to <<his>> knees in front of you. <<He>> places <<his>> hands on your thighs. They're shaking.

"You're so <<if $playergenderappearance is "m">>handsome<<else>>beautiful<</if>>." <<He>> laughs. "I've done everything. Don't worry."

<<link [[Plead|Kylar Basement 2]]>><<set $phase to 1>><</link>>

<<link [[Get angry|Kylar Basement 2]]>><<set $phase to 2>><</link>>

<<link [[Remain silent|Kylar Basement 2]]>><<set $phase to 0>><</link>>

:: Kylar Basement 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
	"D-don't hurt me," you say.
	<<elseif $submissive lte 850>>
	"I demand you let me go," you say. "This instant."
	<<else>>
	"Please let me go," you say. "I won't tell anyone."
	<</if>>

	<<if $rng gte 51>>
	"It's okay," <<he>> says. "I'm nervous too."

	<<else>>
	<<kylargag>>
	<</if>>

<<elseif $phase is 2>>

<<kylarangry>>
<<kylargag>>

<</if>>

<<He>> stands and hauls the sheet off the large object. It's a great white cake. A wedding cake. <<He>> beams. "It's the big day." <<He>> drops to <<his>> knees again. "The vicar will be here soon." <<He>> touches the chains binding you. "D-do you think, it would be okay if we got a head start? On the honeymoon?"

<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 3]]>><<set $phase to 1>><</link>>

<<link [[Get angry|Kylar Basement 3]]>><<set $phase to 2>><</link>>

<</if>>

<<link [[Remain silent|Kylar Basement 3]]>><<set $phase to 0>><</link>>

:: Kylar Basement 3 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
	"P-please don't," you say.
	<<elseif $submissive lte 850>>
	"Don't you dare," you say.
	<<else>>
	"Don't," you say. "It's not like you."
	<</if>>

	<<if $rng gte 51>>
	<<else>>
	<<kylargag>>
	<</if>>

<<elseif $phase is 2>>

<<kylarangry>>
<<kylargag>>

<</if>>

<<if $mouthuse is "gagged">>
<<He>> clicks something on the laptop. "I will ride you all night," your voice says.

<</if>>

"You're so rough," <<He>> laughs. "I'm powerless. Do what you want to me."

<<if $penis isnot "none">>
<<He>> pushes your thighs up and sits on the edge of the chair, pushing against your groin.
<<else>>
<<He>> climbs on top of you.
<</if>>
"S-so assertive," <<he>> says. <<He>> wraps <<his>> arms around your neck and leans in to kiss your neck. "All mine," <<he>> whispers.

<<link [[Next|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>>

:: Kylar Basement Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyarousalmax *= 2>><<set $kylarraped += 1>>
	<<if $undertype is "naked">><<set $lefthand to "none">><<else>><<set $lefthand to "underclothes">><</if>>
	<<if $lowertype is "naked">><<set $righthand to "none">><<else>><<set $righthand to "lowerclothes">><</if>>
	<<if $penis isnot "none" and $vaginaexist is 1>><<set $penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><</if>>
	<<if $vagina isnot "none" and $penisexist is 1>><<set $vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><</if>>

<</if>>
<<set $enemyarousal += 15>>
<<He>> kisses, licks and bites you while rubbing <<his>> whole body against yours.

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Kylar Basement Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Kylar Basement Rape Finish]]>><</link>><<nexttext>>

<<else>>
<<link [[Next|Kylar Basement Rape]]>><</link>><<nexttext>>
<</if>>

:: Kylar Basement Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> moans into your ear, then falls limp. <<He>> hangs from you for a few moments. <<He>> rubs <<his>> nose against yours and stares into your eyes. "We're going to do this every day," <<he>> says. "Forever."

<<if $mouthuse isnot "gagged">><<He>> kisses your mouth.<<else>><<He>> kisses your forehead.<</if>>

<<else>>

You knock <<him>> away from you. "Y-you're v-very kinky," <<he>> stammers. "N-not so rough next time."

<</if>>

<<kylar>><<person1>>
<<He>> walks across the basement without bothering to fix <<his>> clothing. <<He>> hefts a fire axe from the wall. "When you're my <<if $playergenderappearance is "m">>husband<<else>>wife<</if>>," <<he>> says. "I'll protect you. I'll find everyone who ever looked at you and crack them open." <<He>> laughs. "Then it will be just us."

<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 4]]>><<set $phase to 1>><</link>>

<<link [[Get angry|Kylar Basement 4]]>><<set $phase to 2>><</link>>

<</if>>

<<link [[Remain silent|Kylar Basement 4]]>><<set $phase to 0>><</link>>

:: Kylar Basement 4 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
	"P-please no," you say. "Don't hurt anyone!"
	<<elseif $submissive lte 850>>
	"You aren't brave enough," you say. "Stop it and let me go."
	<<else>>
	"Don't hurt anyone" you say. "You'll regret it."
	<</if>>

	<<if $rng gte 51>>
	"But if I don't," Kylar says. "I'd have to keep you chained up all the time."

	<<else>>
	<<kylargag>>
	<</if>>

<<elseif $phase is 2>>

<<kylarangry>>
<<kylargag>>

<</if>>
<<generate2>><<person2>>
A door opens above. "<<Hes>> here," Kylar says, not dropping the axe. A <<person>> wearing a vicar's robe staggers down the stairs. <<He>> takes a swig of an unmarked bottle and surveys the room.

<<He>> takes another swig, and shrugs. "Alright," <<he>> says. "Make this quick."

Kylar stands at your side as the vicar reads the marriage rites.

<<if $mouthuse isnot "gagged">>
<<link [[Protest|Kylar Basement Protest]]>><</link>>

<</if>>
<<link [[Remain Silent|Kylar Basement Silent]]>><</link>>

:: Kylar Basement Protest [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

"This is wrong," you say to the vicar. "How can you ignore my predicament?"

Kylar glares at you. "D-don't cause a fuss dear," <<person1>><<he>> says.

The vicar shrugs. "You'd be surprised what people are into," <<person2>><<he>> says. "Still, if you aren't into it I can't perform the rites." <<He>> hiccups. "Keeping the money."

<<He>> turns to leave, until Kylar thuds the axe into the staircase beside <<himstop>> "Finish the ceremony," The vicar sighs and nods.

<<link [[Next|Kylar Basement Police]]>><</link>>

:: Kylar Basement Silent [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

The vicar turns to you. "Do you take Kylar as your <<person1>><<if $pronoun is "m">>husband<<else>>wife<</if>>?"

<<if $mouthuse is "gagged">>
Kylar crouches and clicks something on the laptop. "I do," says your voice.

The Vicar turns to Kylar, "Do you-"

"I do, yes." <<He>> says. "Can I kiss <<phim>> now?"

The vicar nods. Kylar closes <<his>> eyes and licks <<his>> upper lip. <<He>> leans close.

<<else>>
Kylar pokes you with the axe. Quite hard.

<</if>>

<<link [[Next|Kylar Basement Police]]>><</link>>

:: Kylar Basement Police [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

There's a thud from up above. Then a crash. Several uniformed police march down the stairs "There <<person1>><<he>> is," a <<generate3>><<person3>><<person>> announces. "The cake thief."

Kylar backs away, clutching the axe. "Put the toy down, <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>." the <<person3>><<person>> warns. "You're in deep enough shit. I recognise you. You're the one we took in for breaking into chemical plants. There's been similar crimes lately." <<He>> chuckles. "We'll find plenty of dirt once we get leave to snoop around your home."

Kylar drops the axe and weeps.

<<link [[Remain silent|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>>

<<link [[Save Kylar|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeup 2000>><</link>><<crime>>

:: Kylar Basement Police Silent[nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $kylarstate to "prison">>

They arrest Kylar. They untie you too, after you make a bit of noise. They decide against taking you in as "evidence."<<clothesontowel>>

<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You climb the stairs and emerge into the school hallways. Students are being lined up outside and a register taken. They march Kylar through to reach the waiting car, giving the students one last chance to jeer at <<person1>><<himstop>>

<<else>>
You climb the stairs and emerge into the school hallways. They march Kylar across the playground and into a waiting car.

<</if>>
<<He>> waves at you as they drive away.

<<endcombat>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

:: Kylar Basement Police Heroics [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $mouthuse is "gagged">>
You mumble through the gag and rock the chair. The <<person3>><<person>> notices you at last. <<He>> rips the tape off your mouth and cuts through your bonds.

<</if>>
"I did it," you say. "I stole the cake."

The <<person3>><<person>> doesn't look convinced. "Fine," <<he>> sighs. "You two, take <<pher>> in." <<He>> turns to Kylar. "You'd best keep your nose clean."

Kylar watches as you are led away. <<person1>><<He>> weeps harder.<<lllsuspicion>><<set $kylarsus -= 50>>

<<endcombat>>
<<link [[Next (0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>>

:: Kylar Basement Car[nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> lead you up the stairs. You emerge in a school hallway.

<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
Students are being lined up outside and a register taken. The police march you through, giving the other students lots to gossip about no doubt, until you're through the gates and out of sight.

<<else>>
<</if>>

<<link [[Next|Hospital Arrest Journey]]>><</link>>

:: Kylar Bedroom 1 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

Your bedroom door is ajar. You peek through the gap. Nothing seems to be amiss, until you look in your wardrobe.

<<if $plainpantiesno gte 1 and $underclothes isnot "plain panties">>
<<set $plainpantiesno -= 1>>
Your plain panties are missing. You search the floor in case they fell, but turn up nothing.<<gstress>><<stress 3>>
<<elseif $yfrontsno gte 1 and $underclothes isnot "Y fronts">>
<<set $yfrontsno -= 1>>
Your underwear is missing. You search the floor in case it fell, but turn up nothing.<<gstress>><<stress 3>>
<<else>>
The clothes are hung in a haphazard manner. Someone took them off and put them back in a hurry.<<gstress>><<stress 3>>
<</if>>

<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<kylar>><<person1>>
Your bedroom door is ajar. You peek through the gap. Kylar stands beside the window. <<He>> holds your bedding in <<his>> arms. <<Hes>> pressing <<his>> face into it, eyes shut in contentment

<<link [[Get angry|Kylar Bedroom Angry]]>><<set $kylarlove -= 10>><</link>><<lllove>>

<<link [[Tease|Kylar Bedroom Tease]]>><<set $kylarlove += 5>><<set $kylarlust += 10>><</link>><<promiscuous1>><<gglove>><<glust>>

<<link [[Sneak away (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>>

:: Kylar Bedroom Angry [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<if $submissive gte 1150>>
"Pervert," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<elseif $submissive lte 850>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<else>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<</if>>

Kylar tears up as you speak. "I-It's not what it looks like," <<he>> tries to protest. "I-I just, Oh." <<He>> hangs <<his>> head and leaves the room.

<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom Tease [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<if $submissive gte 1150>>
"You could have asked," you say. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You must really like me."
<<elseif $submissive lte 850>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You should ask first. What if I'd walked in naked?"
<<else>>
You laugh. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You've been playing with my clothes. Maybe you'd like to try them on?"
<</if>>
<<promiscuity1>>

"I-It's not," <<he>> manages as <<his>> face turns a bright shade of red.

You push <<him>> onto the bed and sit on <<his>> lap. "I need to get comfy," you say. You wiggle your <<bottom>> against <<his>> crotch. It's too much for <<himstop>> <<He>> pushes you off and runs from the room.

<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom Sneak [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You sneak from your bedroom and hide around a corner in the hall. You wait. <<He>> doesn't come out. You sneak back to your room and peek through the gap in the door. Kylar isn't there, and the window is wide open.

<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Stop [nobr]
<<set $outside to 0>><<effects>>

You turn to leave. Kylar grasps your wrist. "Wh-where are you going?" <<he>> says. "Stay with me."<<gsuspicion>><<set $kylarsus += 1>>

<<kylaroptions>>
<<link [[Shake off|Kylar Shake]]>><<set $kylarsus += 5>><</link>><<ggsuspicion>>

:: Kylar Shake [nobr]
<<set $outside to 0>><<effects>>

You shake off Kylar's grip and leave. <<He>> watches you with <<his>> fists clenched against <<his>> thighs.

<<kylaroptionsleave>>

:: Kylar Tease [nobr]
<<set $outside to 0>><<effects>>

<<if $kylarlove gte 50>>
	<<if $rng gte 81>>
	You pat Kylar's head. <<His>> eyes close in bliss.
	<<elseif $rng gte 61>>
	You pull your $lowerclothes taut against your <<genitalsstop>> "I may need a smaller size," you say. Kylar stands in front of you to shield you from view.
	<<elseif $rng gte 41>>
	You whisper something naughty into Kylar's ear. "D-don't" <<he>> says, smiling. "Someone might hear you."
	<<elseif $rng gte 21>>
	You lick Kylar's cheek. <<He>> licks you back.
	<<else>>
	You ask to see Kylar's underwear. "Or maybe," you say. "You don't have any on?"
		<<if $pronoun is "m">>
		<<He>> pulls down the hem of <<his>> shorts to reveal white briefs.
		<<else>>
		<<He>> lifts the side of <<his>> skirt to reveal panties with white and pink stripes.
		<</if>>

		"D-don't tell anyone," <<he>> says. "That's for you only."

	<</if>>
<<else>>
	<<if $rng gte 81>>
	You pat Kylar's head. <<He>> recoils from each touch as if struck. When you stop, <<he>> whispers, "M-more."
	<<elseif $rng gte 61>>
	You pull your $lowerclothes taut against your <<genitalsstop>> "I may need a smaller size," you say. Kylar's face turns red.
	<<elseif $rng gte 41>>
	You whisper something naughty into Kylar's ear. <<He>> looks away and blushes.
	<<elseif $rng gte 21>>
	You lick Kylar's cheek. <<He>> tenses, but rests <<his>> hand on the spot you touched.
	<<else>>
	You ask Kylar what sort of underwear <<he>> has on. "Or maybe," you say. "You don't have any?" <<He>> trembles.
	<</if>>
<</if>>
<<promiscuity1>>

<<kylaroptions>>

:: Kylar Chat [nobr]
<<set $outside to 0>><<effects>>

<<if $kylarlove gte 50>>
	<<if $rng gte 81>>
	You chat with Kylar. "No one's been giving you trouble, I hope," <<he>> says.
	<<elseif $rng gte 61>>
	You chat with Kylar. "I've been thinking up names for our children," <<he>> says.<<gstress>><<stress 1>>
	<<elseif $rng gte 41>>
	You chat with Kylar. <<He>> finds lots of excuses to touch you.
	<<elseif $rng gte 21>>
	You chat with Kylar. <<He>> rubs <<his>> head against your shoulder.
	<<else>>
	You chat with Kylar. "You're wonderful," <<he>> says.
	<</if>>
<<else>>
	<<if $rng gte 81>>
	You try to encourage <<him>> to talk, but <<hes>> content to listen.
	<<elseif $rng gte 61>>
	You ask <<him>> if <<hes>> having a nice day. <<He>> doesn't respond.
	<<elseif $rng gte 41>>
	You make small talk. <<He>> nods along and makes unintelligible noises.
	<<elseif $rng gte 21>>
	You compliment <<his>> hair. <<He>> pats <<his>> own head and smiles at the ground.
	<<else>>
	You tell some jokes. <<He>> mumbles laughter, but doesn't look at you.
	<</if>>
<</if>>

<<kylaroptions>>

:: Kylar Bully [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"You're scaring me," you say to Kylar. "Stop it."
<<elseif $submissive lte 850>>
"You fucking creep," you say. You tear down the portrait.
<<else>>
"You're creepy," you say. "Stop it."
<</if>>

The crowd cheers. Kylar struggles free and runs through the other students, one hand held to <<his>> eyes.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Defend [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"Bullying is wrong," you announce. "Leave <<him>> alone."
<<elseif $submissive lte 850>>
"Leave <<him>> alone you fucks," you say. "How about I go nosing through your lockers?"
<<else>>
"Stop it," you say. "Let <<him>> go."
<</if>>

<<person2>>The <<person>> sneers at you. "I guess you creeps are meant for each other," <<he>> says. <<He>> releases <<his>> grip on Kylar's arms and swaggers away.

<<person1>>Kylar shuts <<his>> locker. "Th-thank you," <<he>> manages before running away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Walk [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn and walk away. No doubt the audience were hoping you'd cause a bigger fuss.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Greet [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk towards Kylar's hiding place. <<He>> peeks out, to find you stood right there. <<He>> freezes on the spot, stares over your shoulder and pretends <<he>> was looking at something else.

<<if $submissive gte 1150>>
"Hey," you say. "Are you okay?"
<<elseif $submissive lte 850>>
"I saw you watching me," you say. "What do you want?"
<<else>>
"I saw you watching," you say. "Don't be frightened."
<</if>>

<<He>> turns and runs.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar True [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Kylar is my <<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>>," you say.
<<elseif $submissive lte 850>>
"That's right," you say. "You have a problem with it"?
<<else>>
"<<Hes>> telling the truth," you say.
<</if>>

<<person2>>The <<person>> and <<his>> friends whisper amongst themselves as they turn away. One shoots you a look of disgust.

<<person1>>Kylar hugs you. <<He>> trembles against you for a moment, then strolls down the corridor.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Lie [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shake your head and step away from Kylar. <<He>> laughs. "<<pShe>> is t-teasing me," <<he>> says. "We are going to marry one day." The <<person2>><<person>> and <<his>> friends burst into laughter. <<person1>>Kylar hangs <<his>> head and walks away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Walk 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn and walk away. "What's w-wrong," Kylar says, running in front of you. "Did I upset you?" You walk faster.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shake your head.
<<if $submissive gte 1150>>
"I'm sorry," you say. "But I don't have time."
<<elseif $submissive lte 850>>
"No time," you say.
<<else>>
"Not right now," you say.
<</if>>

<<He>> releases your arm. "Okay," <<he>> says. "I'm sure y-you're busy." <<He>> watches you walk away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Cupboard [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You let Kylar pull you into the cupboard. The door shuts, plunging you into darkness. <<promiscuity1>>

<<He>> jumps on you, pushing you against the wall. <<He>> covers you with clumsy kisses, trying to find your mouth in the dark.

<<link [[Kiss back|Kylar Cupboard Kiss]]>><<set $kylarlust += 1>><</link>><<glust>>

<<if $promiscuity gte 15>>
<<link [[Use your knee|Kylar Cupboard Knee]]>><<set $kylarlust += 5>><</link>><<promiscuous2>><<gglust>>

<</if>>

:: Kylar Cupboard Kiss [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You take <<his>> head in your hands and guide <<his>> kiss. <<He>> falls limp in your arms. You pull back. Your eyes have adjusted, and you can see <<him>> a little. <<His>> eyes glint. You lean forward, breathe on <<his>> neck and feel <<him>> shiver.

<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.

"Is that Kylar?" the <<person2>><<person>> says. "<<He>> looks at you. I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.<<lcool>><<status -10>>

<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before <<he>> leaving.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<</if>>

:: Kylar Cupboard Knee [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You raise a knee into <<his>> crotch. <<He>> yelps in surprise as you lean forward and push <<him>> against the wall. You grind against <<his>> crotch in a circular motion. Your eyes have adjusted a bit, and you can make <<him>> out a little. <<His>> eyes are shut and <<his>> mouth gapes a little.

<<His>> breath quickens. You switch to a vertical movement, grinding your knee up and down <<his>> groin. Your hands remain on <<his>> shoulders. You feel <<him>> tremble.<<promiscuity2>>

<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.

"Is that Kylar?" the <<person2>><<person>> says. "<<He>> looks at you. I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.<<lcool>><<status -10>>

<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before <<he>> leaving.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<</if>>

:: Kylar Canteen Away [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"It's rude to barge," you say. "Please leave us be."
<<elseif $submissive lte 850>>
"No one invited you," you say. "Leave."
<<else>>
"Please leave," you say. "There's not enough room for you."
<</if>>

Kylar laughs. "I-I forgot," <<he>> says. "I have somewhere I need to be." <<He>> trips over the bench as <<he>> stands, eliciting laughter from several other students.

"I feel bad sending <<him>> away," Robin says when <<hes>> gone. "Everyone picks on <<himstop>>"

<<endevent>><<robin>><<person1>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $kylarstate is "active">>
	Kylar watches from across the canteen.<<gsuspicion>><<set $kylarsus += 1>>

	<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Kylar Canteen Stay [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $kylarsus gte 95>>

Kylar is quiet, only speaking to point out something behind you. It's gone by the time you look.

You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.

<<endevent>><<kylar>><<person1>>
You stagger as you rise to your feet. You feel lightheaded. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.

<<endevent>>
<<link [[Next|Kylar Basement]]>><</link>>

<<else>>

Robin tries to engage Kylar in conversation, but Kylar interrupts <<endevent>><<robin>><<person1>><<him>> whenever <<he>> tries to speak.

	<<if $rng gte 51>>

	Kylar tries to kiss you.

	<<endevent>>

	<<link [[Kiss Kylar|Kylar Canteen Kiss]]>><<set $kylarlove += 5>><<set $kylarsus -= 5>><<status -10>><</link>><<lcool>>

	<<link [[Kiss Robin instead|Kylar Canteen Robin]]>><<set $robinlove += 1>><<set $kylarlove -= 5>><<set $kylarsus += 5>><</link>>

	<<link [[Refuse|Kylar Canteen Refuse]]>><<set $kylarlove -= 1>><<set $kylarsus += 1>><</link>>

	<<else>>

	You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

	<</if>>
<</if>>

:: Kylar Canteen Kiss [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<kylar>><<person1>>
You kiss Kylar. <<He>> almost tackles you off your seat.<<gglove>><<llsuspicion>>

<<endevent>><<robin>><<person1>>
<<if $robinromance is 1>>
Robin stares at you for a moment, then down at <<his>> tray. <<He>> stands and leaves without a word.<<lllove>><<set $robinlove -= 5>>

<<else>>
Robin glances at you, but blushes and looks away when <<he>> sees what you're up to.

<</if>>

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Kylar Canteen Robin [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You lean passed Kylar and kiss Robin's cheek.

<<endevent>><<robin>><<person1>>
Robin looks surprised, and raises a hand to the spot you kissed. <<He>> turns to face you, smiles, and kisses your nose.<<gglove>><<set $robinlove += 5>>

<<endevent>><<kylar>><<person1>>
Kylar covers <<his>> face with <<his>> hands and leaves the table.<<lllove>><<ggsuspicion>><<set $kylarlove -= 5>><<set $kylarsus += 5>>

<<endevent>><<robin>><<person1>>
Robin looks concerned. "Is Kylar okay?" <<he>> asks.

You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Kylar Canteen Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<kylar>><<person1>>
You pull away from Kylar. <<He>> looks down at <<his>> tray and stops speaking.<<llove>><<gsuspicion>><<set $kylarlove -= 1>><<set $kylarsus += 1>>

You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Canteen Lunch Kylar [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<kylar>><<person1>>

You sit beside Kylar and say hello.

	<<if $kylarsus gte 95>>

	<<Hes>> quiet, only speaking to point out something behind you. It's gone by the time you look.

	You finish the food.

	You stagger as you rise to your feet. You feel lightheaded. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.

	<<endevent>>
	<<link [[Next|Kylar Basement]]>><</link>>

	<<elseif $kylarlove gte 50>>
		<<if $rng gte 81 and $kylarcanteen isnot 1>><<set $kylarcanteen to 1>>
		"Th-thanks," <<he>> begins. "Thanks for sitting with me."
		<<elseif $rng gte 81>>
		<<Hes>> distracted by <<his>> cutlery. <<His>> knife in particular.
		<<elseif $rng gte 61>>
		<<He>> rests <<his>> head on your shoulder.
		<<elseif $rng gte 41>>
		"The food is awful," <<he>> says, playing with it. "I usually buy something straight after school."
		<<elseif $rng gte 21>>
		"English was fun," <<he>> says. "I'm glad we share a class."
		<<else>>
		<<Hes>> eager to chat, and keeps touching your thigh.
		<</if>>

	You finish your food. Kylar carries your trays away, then walks in the direction of the <<if $weather is "rain">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

	<<else>>

	<<He>> stops spearing <<his>> food, but doesn't respond. You try to make small talk. You think <<hes>> listening.

	You finish your food and depart. Kylar walks in the direction of the <<if $weather is "rain">>library<<else>>rear playground<</if>>

	<<link [[Next|Canteen]]>><<endevent>><</link>>

	<</if>>

:: Kylar Library [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<kylar>><<person1>>
You approach Kylar's desk.

<<if $kylarlove gte 50>>
<<Hes>> sketching a picture of you.

<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Kylar Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<kylar>><<person1>>
You approach Kylar's stump.

<<if $kylarlove gte 50>>
<<Hes>> smiles when <<he>> sees you.
<<else>>
<<He>> blushes and looks away when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Kylar Park [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<kylar>><<person1>>
You approach Kylar's bench.

<<if $kylarlove gte 50>>
<<Hes>> sketching a picture of you.
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Street Kylar Rob [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You search the <<persons>> <<walletstop>> There's

<<if $rng gte 81>>
£25 inside.<<set $money += 2500>><<crimeup 25>>
<<elseif $rng gte 61>>
£20 inside.<<set $money += 2000>><<crimeup 20>>
<<elseif $rng gte 41>>
£15 inside.<<set $money += 1500>><<crimeup 15>>
<<elseif $rng gte 21>>
£10 inside.<<set $money += 1000>><<crimeup 10>>
<<else>>
£25 inside.<<set $money += 500>><<crimeup 5>>
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Kylar Help [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You pick up the <<persons>> phone and call the hospital. After holding for several minutes, you give them your location and tell them what happened. They agree to send an ambulance.

<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>

<<link [[Leave|Street Kylar Leave]]>><</link>>

:: Street Kylar Leave [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You walk away. You glance around for the one responsible, but nothing seems amiss.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Wink [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You wink back. The <<person>> looks down and smiles as <<he>> walks by.<<promiscuity1>>

<<endevent>>
<<destinationeventend>>

:: Street Kylar Ignore [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You ignore the <<person>> and continue walking.

<<endevent>>
<<destinationeventend>>

:: Street Breast [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $phase is 1>>
	You blush and resist the urge to cover your <<breasts>> with your arms.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	<<if $uppertype isnot "naked">>
	You cross your arms under your <<breasts>> and meet <<his>> gaze, pushing them up and outlining them against your $upperclothes. The <<person>> admires you before walking on.<<exhibitionism2>>
	<<endevent>>
	<<destinationeventend>>
	<<else>>
	You run your hand over your <<breasts>> as you meet <<his>> gaze. The <<person>> admires you before walking on.<<exhibitionism2>>
	<<endevent>>
	<<destinationeventend>>
	<</if>>
<</if>>

:: Street Kylar Chase [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $physique gte $rng * 100 + 6000>>
You chase the fabric, and succeed in snatching it from the air. A force still pulls on it. There's a hook embedded in the garment, with a thin wire attached. You free the hook, and the wire drags it into an open window on the second story of a building.

The fabric is ruined, but you wrap it around your loins like a towel. Better than nothing.<<lowertowel>><<set $lowercolour to $lowercoloursaved>> Your run attracted attention. You blush and keep walking.

<<destinationeventend>>

<<else>>
You chase the fabric, and try to snatch it from the air. It flies beyond your reach and enters a window on the second story of a building. The window shuts after it.

Your run attracted attention. You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You're stuck in the middle of town with your <<lewdness>> displayed.

<<destinationeventend>>

<</if>>

:: Street Kylar Hide [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You don't think anyone saw, but you're stuck in the middle of town with your <<lewdness>> displayed.

<<destinationeventend>>

:: Street Kylar Refuse [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
You shake your head.
<</if>>

<<if $kylarsus gte 70>>

Kylar stares at the ground and nods. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand. <<He>> raises <<his>> other to your throat. <<Hes>> holding a knife.

"You'll like me," <<he>> says. <<He>> presses the metal against your skin. "I'll make you."

<<link [[Nod|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>>

<<link [[Refuse|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<set $kylarlove -= 5>><<set $kylarsus += 10>><</link>><<lllove>><<ggsuspicion>><<ggtrauma>><<ggstress>><<gpain>>

<<else>>

Kylar stares at the ground and nods. <<He>> turns and walks away.

<<endevent>>
<<destinationeventend>>

<</if>>

:: Street Kylar Refuse 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
"P-please don't hurt me," you say. "I do like you. I just don't want to do anything lewd."
<<elseif $submissive lte 850>>
"Do it," you say. "Prove how little you deserve me."
<<else>>
"No," you say. "If you want me to like you, you shouldn't do such horrible things."
<</if>>

<<He>> presses the knife against your neck. Harder. It hurts, but then <<he>> withdraws. All malice is gone from <<his>> eyes, but the tears remain. "I-I," <<he>> stutters. "I'm sorry," <<he>> collapses to <<his>> knees and clutches your $lowerclothes.

"D-Don't hate me. Please," <<he>> weeps.

<<link [[Forgive|Street Kylar Forgive]]>><<set $kylarlove += 3>><<set $kylarlust -= 3>><<set $kylarsus -= 1>><</link>><<glove>><<llust>><<lsuspicion>>

<<link [[Punish|Street Kylar Punish]]>><<set $kylarlove -= 5>><</link>><<lllove>>

<<if $promiscuity gte 15 and $submissive lte 500>>
<<link [[Punish Sexually|Street Kylar Foot]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>

<</if>>

:: Street Kylar Forgive [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You take Kylar's hand and help <<him>> up. You hug <<him>> as <<he>> cries into your shoulder.

<<if $submissive gte 1150>>
"I forgive you," you say "It's okay. Shhhh."
<<elseif $submissive lte 850>>
"You have problems," you say. "I understand."
<<else>>
"It's okay," you say. "But I want you to be nicer from now on."
<</if>>

<<He>> pulls away and smiles through tears. <<He>> wipes <<his>> eyes with <<his>> sleeve, turns, and runs.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Punish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle, but you shake that off too. You storm away, leaving <<him>> on <<his>> knees.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Foot [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You kick Kylar on to <<his>> back and stand over <<himstop>>

"You think you can threaten me without consequence?" you say.

<<if $pronoun is "f">>
	<<if $penis isnot "none">>
	You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

	You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>

	"Idiot," you say. "You got my foot slimy."
	<<else>>
	You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

	You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.

	"Idiot," you say. "You got my foot slimy."
	<</if>>
<<else>>
	<<if $penis isnot "none">>
	You press your foot against <<his>> crotch. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

	You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> trousers.<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>

	"Idiot," you say. "You got my foot slimy."
	<<else>>
	You press your foot against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

	You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.

	"Idiot," you say. "You got my foot slimy."
	<</if>>
<</if>>

You leave <<him>> panting on the ground.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<himstop>>

<<set $rescue to 1>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $consensual is 1>>
	<<if $finish is 1>>
	<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next|Street Kylar Sex]]>><</link>><<nexttext>>
	<</if>>
<<else>>
	<<if $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next|Street Kylar Sex]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: Street Kylar Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"

<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.

<<tearful>> you rise from the mattress.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

You shove Kylar back against the mattress.

<<tearful>> you run from the alley.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<else>>

"O-okay," Kylar stammers. "You must be busy. We'll do this again." You feel <<him>> watch you leave.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<</if>>

:: Street Kylar Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $kylarraped += 1>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
Kylar pushes you toward the alley, <<his>> knife poking the small of your back. You turn another corner and find a mattress already lying there. <<He>> shoves you on top of it, discards the knife and leaps on you.

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Street Kylar Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Kylar Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"

<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.

<<tearful>> you rise from the mattress.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

You shove Kylar back against the mattress.

<<tearful>> you run from the alley.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<else>>

<<generate2>><<person2>>A <<person>> appears at the end of the alley. "Is everything okay over there?" <<he>> shouts.

<<person1>>Kylar scrambles for <<his>> knife and glares at the <<person2>><<personstop>> "Don't interfere," <<person1>><<he>> shouts back.

The <<person2>><<person>> hesitates, but leaves when Kylar steps forward.<<person1>> It gives you the chance you need. <<tearful>> you climb off the mattress and run in the opposite direction. Kylar pulls the knife back as if to hurl it, but only embeds it in the mattress at <<his>> feet. <<He>> drops to <<his>> knees and buries <<his>> face in <<his>> hands as you turn the corner.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<</if>>


code:
:: Robin Watch [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinhugging is 1>>
You keep your arms wrapped around Robin and watch <<him>> play.

<<else>>
You sit beside Robin and watch <<him>> play.

<</if>>

<<if $rng gte 81>>
<<He>> gets stuck on a difficult part and drops the controller on your lap. "You try," <<he>> says as <<he>> lies on <<his>> back.

You succeed on your first attempt.

<<link [[Pass the controller back|Robin Watch Pass]]>><<set $robinlove += 1>><</link>><<glove>>

<<link [[Tease|Robin Watch Tease]]>><<set $robinlove -= 1>><<set $robindom -= 1>><</link>><<llove>><<ldom>>

<<elseif $rng gte 61>>
<<He>> tries to get a laugh out of you by making <<his>> character do silly things. <<Hes>> successful.

<<robinoptions>>

<<elseif $rng gte 41>>
You chat with <<himstop>> The game looks pretty easy, and <<hes>> able to hold a conversation and play at the same time.

<<robinoptions>>

<<elseif $rng gte 21>>
You try to chat with <<himcomma>> but <<hes>> so engrossed in the game <<he>> can't look away.

	<<if $robinlove gte 80>>
	<<link [[Use Robin's lap as a pillow|Robin Pillow]]>><<set $robinlove += 1>><<set $robindom += 1>><<set $robinlust += 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust>><<gdom>><<ltrauma>><<lstress>><<ltiredness>>

	<<link [[Keep watching|Robin Options]]>><</link>>

	<<else>>
	<<robinoptions>>
	<</if>>

<<else>>
<<He>> rests <<his>> head in your lap.<<garousal>><<arousal 3>>

<<link [[Stroke|Robin Stroke]]>><<set $robinlove += 1>><<set $robinlust += 1>><</link>><<glove>><<glust>>

<<link [[Keep watching|Robin Options]]>><</link>>

<</if>>

:: Robin Play [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $rng gte 81>>
You play a cooperative game with <<himstop>><<lstress>><<stress -6>>

<<robinoptions>>

<<elseif $rng gte 61>>
You play a game with <<himstop>> <<He>> completely stomps you.

<<link [[Accept defeat with grace|Robin Play Grace]]>><<set $robinlove += 1>><<set $robindom += 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>

<<link [[Make excuses|Robin Play Excuses]]>><<set $robinlove -= 1>><</link>><<llove>>

<<elseif $rng gte 41>>
You play a game with <<himstop>> You win with ease. <<He>> seems irritated.

<<link [[Cheer Robin up|Robin Play Cheer]]>><<set $robinlove += 1>><</link>><<glove>>

<<link [[Tease|Robin Play Tease]]>><<set $robindom += 1>><<set $robinlove -= 1>><</link>><<llove>>

<<elseif $rng gte 21>>
You play a game with <<himstop>> You draw. "I'll get you next time," <<he>> says.

<<robinoptions>>

<<else>>
You play against <<himstop>> <<He>> starts to win.

<<link [[Tickle attack|Robin Play Tickle]]>><<set $robindom -= 1>><<set $robinlust += 1>><</link>><<glust>><<ldom>>

<<link [[Play fair|Robin Play Fair]]>><</link>>

<</if>>

:: Robin Watch Pass [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You pass the controller back to <<himstop>> <<He>> sits back up. "You did it! Thanks."

<<robinoptions>>

:: Robin Watch Tease [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $submissive gte 1150>>
"Are you alright?" you ask, smirking. "I think Bailey could have managed that one."
<<elseif $submissive lte 850>>
"I did it," you say. "I'm the champion now. I claim this console as my prize."
<<else>>
"Wow, that was really easy," you say, smirking.
<</if>>

Robin sits back up. "You got lucky," <<he>> says as <<he>> snatches the controller back.

<<robinoptions>>

:: Robin Play Grace [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"You're good at this," you say. <<His>> chest puffs out slightly.

<<robinoptions>>

:: Robin Play Excuses [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"I-I let you win," you say. "And you almost lost anyway."

"Sure," <<he>> says sarcastically. "I bet you'll let me win the next one too."

<<robinoptions>>

:: Robin Play Cheer [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"I got lucky," you say.

"You made it look easy," <<he>> says. "But thanks for not rubbing it in."

<<robinoptions>>

:: Robin Play Tease [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $submissive gte 1150>>
"I won!" you exclaim. "And I'm not even any good."
<<elseif $submissive lte 850>>
"There's no shame in losing to the best," you say.
<<else>>
"You played well," you say. "Just not well enough."
<</if>>

"I'll get you next time," <<he>> says. "Just you wait."

<<robinoptions>>

:: Robin Play Tickle [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You reach over and run your fingers over <<his>> tummy. "No fair!" <<he>> shouts, squirming away from you. It's enough to give you the upper hand, and you claim victory shortly after.

"You're lucky you're a guest in my room," <<he>> sulks.

<<link [[Apologise|Robin Play Apologise]]>><<set $robinlove += 1>><<set $robindom += 1>><</link>><<glove>><<gdom>>

<<if $robinromance is 1>>
<<link [[Apologise with lewd|Robin Play Apologise Lewd]]>><<set $robinlove += 1>><<set $robinlust += 1>><</link>><<promiscuous1>><<glove>><<glust>>

<</if>>
<<link [[Bask in victory|Robin Options]]>><<set $robinlove -= 1>><<set $robindom -= 1>><</link>><<llove>><<ldom>>

:: Robin Play Fair [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $rng gte 51>>
<<He>> completely stomps you.

<<link [[Accept defeat with grace|Robin Play Grace]]>><<set $robinlove += 1>><<set $robindom += 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>

<<link [[Make excuses|Robin Play Excuses]]>><<set $robinlove -= 1>><</link>><<llove>>

<<else>>
You win with ease. <<He>> seems irritated.

<<link [[Cheer Robin up|Robin Play Cheer]]>><<set $robinlove += 1>><</link>><<glove>>

<<link [[Tease|Robin Play Tease]]>><<set $robindom -= 1>><<set $robinlove -= 1>><</link>><<llove>><<ldom>>

<</if>>

:: Robin Play Apologise [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $submissive gte 1150>>
"I'm sorry," you say. "It was the only way I could win."

<<elseif $submissive lte 850>>
"Sorry," you say. "That was uncalled for."

<<else>>
"Sorry," you say. "I know you wouldn't do that to me."

<</if>>

"It's okay," Robin says. "It just surprised me."

<<robinoptions>>

:: Robin Play Apologise Lewd [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"I'm sorry," you say. "Let me make it up to you."

You lift <<his>> shirt and kiss <<his>> tummy. <<Hes>> on guard, expecting another attack. You work your way up <<his>> abdomen, planting kisses as you go. When you reach <<his>> chest you lick <<his>> nipple. <<He>> squirms, but doesn't say anything. You tease <<his>> nipple with more persistence. <<He>> gasps and falls back onto the bed.

You climb on top of <<himcomma>> still licking. You feel <<his>> heart beat beneath you and listen to <<his>> sweet and heavy breathing. When you pull away you see <<his>> eyes are shut. <<He>> lies there a few moments before opening them.<<promiscuity1>>

<<robinoptions>>

:: Robin Pillow [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You lie on your side and rest your head in Robin's lap. <<He>> shifts <<his>> legs to make <<his>> thighs comfier, and rests one arm on your shoulder. <<He>> continues playing, but massages your scalp and strokes your cheek with <<his>> free fingers.

You wake up. Not long has passed. Robin helps you sit up. "I hope you're sleeping properly," <<he>> says. <<He>> looks concerned at first, but then smiles and laughs. "Are my thighs soft?"

<<robinoptions>>

repo_name: BigBlackAwoo/degrees


code:
:: Robin's Lemonade [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>>
<<robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.

"Hey," <<he>> says as you draw close. <<He>> beams. "It's nice to see you. I want you to try my lemonade." <<He>> mixes together water, lemon juice and sugar and hands you the glass. "On the house." It's very sweet.

<<else>>
<<robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.

<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

:: Robin's Lemonade Help [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<robin>><<person1>>

<<if $hour gte 17>>
"I'd like help carrying my stuff home," Robin says. "People don't buy much lemonade once it's this late.

You walk with Robin back to the orphanage.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

<<else>>

<<He>> smiles.

<<if $rng gte 61>>
	<<if $robinsignintro isnot 1>><<set $robinsignintro to 1>>
	<<He>> crouches behind the stand, and emerges holding a sign. It has "Robin's Lemonade" written on it, with directions beneath. "Could you walk across the beach carrying this? More customers would help a lot."

	<<else>>
	"Could you advertise my stand again? It really helped last time."

	<</if>>

You take the sign and walk down the beach.

You see people read the sign, but don't know if any are convinced by it.<<famebusiness 1>>

<<link [[Keep trying|Robin's Lemonade Sign]]>><</link>>

<<if $promiscuity gte 15>>
<<link [[Flirt with potential customers|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>>

<</if>>

<<elseif $rng gte 21>>
"I need more water. I go through it so quickly. I don't like asking because it's heavy, but could you buy some more? You'll need to go to the High Street to find it cheap. They charge too much nearby." <<He>> hands you £2. "That's enough for a large bottle."

As you leave the beach you see a shop selling large bottles of water. Robin was right, it's expensive here. It would be much harder to carry the water all the way from the High Street though.

<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>

	<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>

	<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[Steal the water|Robin's Lemonade Steal]]>><<crimeup 20>><</link>><<skulduggerydifficulty>><<crime>>

<<if $promiscuity gte 15>>
<<link [[Flirt for cheaper water|Robin's Lemonade Seduction]]>><</link>><<promiscuous2>>

<</if>>

<<else>>
"I have everything I need. You're welcome to stay though. I would like the company."

	You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.<<set $robinlove += 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $robinbeachpolice isnot 1>><<set $robinbeachpolice to 1>>
	<<endevent>><<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<personcomma>> both dressed in police uniforms, approach the stand. "Welcome," Robin begins. "One pound for fresh-"

	"Shush," <<person1>>the <<person>> interrupts. "We're here to see your permit."

	"P-permit?" Robin asks.

	"That's right. Don't tell me you don't have one?"

	"I don't think the kid has one," the <<person2>><<person>> says. "That's twenty years in prison, easy." The colour drains from Robin's face.

	"Yeah," the <<person1>><<person>> says. "Or we can fine you £100. Up to you."

	Robin starts counting out the money with shaking hands.

	<<link [[Comfort Robin|Robin's Lemonade Comfort]]>><</link>>

		<<if $money gte 10000>>
	<<link [[Pay for Robin|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $robinpolicepay to 1>><<famegood 3>><</link>>

		<</if>>
		<<if $promiscuity gte 35>>
	<<link [[Offer your body|Robin's Lemonade Offer]]>><<famegood 3>><<set $robinpolicebody to 1>><</link>>

		<</if>>
		<<if $submissive lte 500>>
	<<link [[Intimidate|Robin's Lemonade Intimidate]]>><<set $submissive -= 1>><</link>><<defianttext>>

		<</if>>

	<<else>>

	"Thank you for spending time with me," <<he>> says after a while.

	<<endevent>>

	<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

	<</if>>
<</if>>
<</if>>

:: Robin's Lemonade Sign [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate2>><<person2>>
You walk to the other end of the populated part of the beach, and then back to Robin. <<Hes>> servicing a <<personstop>>

"That'll be one pound please."

"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."

Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."

"No," the <<person>> says. "You know what, forget it."

Robin notices you as the <<person>> leaves.<<person1>> "Business has improved a lot." <<He>> says. "Thank you."

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Flirt [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>

You decide to be more assertive, flirting with potential customers and disarming them with charm. When you return to Robin there's a queue. <<He>> smiles at you.

"I don't know how you did it, but thank you." <<He>> kisses you on the cheek.<<glove>><<set $robinlove += 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

<<else>>

<<generate2>><<person2>>
You turn on the charm, but still can't get anyone interested. You return to Robin. <<Hes>> servicing a <<personstop>>

"That'll be one pound please."

"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."

Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."

"That's not what I-," the <<person>> says. "You know what, forget it."

Robin notices you as the <<person>> leaves.<<person1>>"Business has improved a lot." <<He>> says. "Thank you."

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

<</if>>

:: Robin's Lemonade High [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You walk to the High Street and buy a large bottle of water. You return to the beach. Robin waves at you. "Thank you. I'd need to close the stand if not for you." <<He>> hugs you.

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Buy [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You buy four large bottles of water and haul them back to Robin. Their weight makes it slow going as you need to take frequent breaks, but it's not too far. Robin rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."

"I found it discounted at a closer shop," you say.

"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.<<set $robinlove += 1>><<glove>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Steal [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<endevent>><<generate1>><<person1>>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.

<<endevent>><<robin>><<person1>>

You keep pushing it all the way back to Robin. <<His>> eyes widen when <<he>> sees you. "I've never thought of that," <<he>> says. "You're so clever." You quietly leave the £2 <<he>> gave you on the counter.<<set $robinlove += 1>><<glove>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

<<else>>

You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.

An arm grabs your shoulder. It's the <<personstop>> "You little shit. I'll teach you to steal from me."

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Robin's Lemonade Seduction [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<endevent>><<generate1>><<person1>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>

You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"

<<He>> walks to the door and locks it. "Alright, whore. Show me what you can do."

<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>>

<<else>>

You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"

<<He>> doesn't look impressed. "I can't give away shit to every slut who comes in here. Pay up or piss off."

<<endevent>><<robin>><<person1>>
<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>

	<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>

	<</if>>

<</if>>

:: Robin's Lemonade Steal Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>
<<set $rescue to 1>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin's Lemonade Steal Molestation]]>><</link>><<nexttext>>
<</if>>

:: Robin's Lemonade Steal Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You can have the water," <<he>> says. "Fair price for a whore."

<<elseif $enemyhealth lte 0>>

"Fucking <<bitchcomma>>" <<he>> says. "Keep your damn water. You'll get yours." <<He>> hobbles away.

<<else>><<set $rescued += 1>>

Your cry attracts attention. Heads turn up and down the street. The <<person>> backs away from you, aware of how this must look. "Fucking <<bitchcomma>>" <<he>> says. "Keep your damn water. You'll get yours."

<</if>>

<<clothesontowel>>
<<endcombat>>

<<robin>><<person1>>

<<tearful>> you walk back to Robin, who rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."

	<<if $pain gte 40>>
	<<He>> sees your tears. "What's wrong?" <<he>> asks, putting <<his>> arms around you. You sob into <<his>> shoulder and feel a little better.<<lpain>><<set $pain -= 20>>

	<</if>>

"I found it discounted at a closer shop," you say.

"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.<<set $robinlove += 1>><<glove>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Comfort [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<robin>><<person1>>
You put your arm around Robin's shoulders, which steadies <<him>> a bit. The crooked police take the money and leave.

Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "W-what am I going to do?" <<he>> sobs. You hold <<him>> tight until <<he>> calms down. "Th-thank you."

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Pay [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<endevent>><<robin>><<person1>>

"I'll pay," you say. Robin shakes <<his>> head, but can't seem to form words. You gently push <<him>> aside and hand your money to the police.

Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." <<He>> calms down a bit <<he>> puts the money back beneath the stand.

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Offer [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You gently push Robin to the side and lean forward. "Wouldn't you rather have some fun with me?" you whisper.

They smile. "Sure," the <<person1>><<person>> says. "That'd work."

Robin looks confused. "I'm going to work this out with them," you say. "I'll be back later."

Robin hugs you. "Okay. See you soon."

You walk off the beach with the police. Their car is parked in a nearby alley. "Get in," the <<person2>><<person>> says. You climb in the back seat and <<he>> follows close behind. The <<person1>><<person>> gets in on the other side.

<<link [[Next|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>>

:: Robin's Lemonade Intimidate [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You clench your fists in anger. "What would your superior think about you shaking down lemonade stands?"

The <<person1>><<person>> laughs. "Don't pretend anyone cares." <<He>> looks back at Robin. "Pay up!" <<He>> snaps, making Robin jump in fright.

"And I'm sure you've been giving them their cut, right?" The <<person2>><<person>> looks nervous.

"Shut up, slut," the <<person1>><<person>> says, but the <<person2>><<person>> turns to <<person1>><<himstop>>

"This sounds like a headache. I think we leave this one."

"Fine," the <<person>> snarls. <<He>> looks at you. "I'll remember your face."

<<endevent>><<robin>><<person1>>

Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." Once <<he>> calms down a bit <<he>> puts the money back beneath the stand.

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Offer Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemytrust -= 50>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin's Lemonade Offer Molestation]]>><</link>><<nexttext>>
<</if>>

:: Robin's Lemonade Offer Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Cheaper than the brothel," the <<person1>><<person>> says. <<He>> opens the car door. "Go back to your friend."

<<elseif $enemyhealth lte 0>>

You knock the <<person1>><<person>> into the brake. The car starts to roll out into the road, and they both scramble to fix it. You seize the opportunity and escape.<<crime>><<crimeup 100>>

<</if>>

<<clothesontowel>>
<<endcombat>>

<<robin>><<person1>>

<<tearful>> you walk back to Robin. <<He>> runs up to you when <<he>> sees you.

<<if $pain gte 40>>
<<He>> sees your tears and hugs you.
<<else>>
<<He>> hugs you.
<</if>> "I hope they didn't hurt you," <<he>> says.

"N-no," you say. "Everything's fine."<<set $robinlove += 1>><<glove>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Set [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You help Robin carry <<his>> equipment to the beach. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> starts juicing lemons.

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<set $robinlove += 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><<endevent>><</link>>