code:
:: Attendant Select

<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Spa">>
<<set $showEncyclopedia to 0>>

<<for _i to 0;_i < $slaves.length;_i++>>
<<if $Attendant.ID == $slaves[_i].ID>>
	''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Attendant.

She will help pamper and counsel your slaves.
	<<set $slaves[_i].assignment to "be the Attendant">>
	<<set $slaves[_i].assignmentVisible to 0>>
	<<break>>
<</if>>
<</for>>
<<if ($Attendant == 0)>>
	You have not selected an Attendant.
<</if>>

''Appoint an Attendant from your devoted slaves:''
<<display "Slave Summary">>

[[None|Attendant Workaround][$Attendant to 0]]
<</nobr>>


code:
:: Attendant Workaround

<<for $i to 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].assignment is "be the Attendant") && ($slaves[$i].ID != $Attendant.ID)>>
		<<set $slaves[$i].assignment to "rest">>
		<<set $slaves[$i].assignmentVisible to 1>>
		<<break>>
	<</if>>
	<</for>>

	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if $Attendant.ID == $slaves[$i].ID>>
		<<if $slaves[$i].ID is $personalAttention>>
		<<if $PC.career == "escort">>
		<<set $personalAttention to "whoring">>
		<<elseif $PC.career == "servant">>
		<<set $personalAttention to "upkeep">>
		<<else>>
		<<set $personalAttention to "business">>
		<</if>>
		<</if>>
		<<set $slaves[$i].assignment to "be the Attendant">>
		<<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>>
		<<set $slaves[$i].assignmentVisible to 0>>
		<<set $slaves[$i].sentence to 0>>
		<<set $slaves[$i].livingRules to "luxurious">>
		<<if $slaves[$i].ID is $HeadGirl.ID>>
			<<set $HeadGirl to 0>>
		<</if>>
		<<if $slaves[$i].ID is $Recruiter.ID>>
			<<set $Recruiter to 0>>
		<</if>>
		<<if $slaves[$i].ID is $Bodyguard.ID>>
			<<set $Bodyguard to 0>>
		<</if>>
		<<break>>
	<</if>>
	<</for>>

<<goto "Spa">>

repo_name: shoku/fc


code:
:: Autosurgery Settings [nobr]

<<set $nextButton to "Back">>
<<set $nextLink to "Rules Assistant">>

//The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.//

Lactation inducing drugs implants:

<<if ($currentRule.surgery.lactation is "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.lactation == 1)>>
	''implanted.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.lactation isnot "no default setting")>>
	<<click "No default setting">>
		<<set $currentRule.surgery.lactation to "no default setting">>
		<<RASurgeryChangeLacation>>
	<</click>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.lactation isnot 0)>>
	<<click "Removed">>
		<<set $currentRule.surgery.lactation to 0>>
		<<RASurgeryChangeLacation>>
	<</click>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.lactation isnot 1)>>
	<<click "Implanted">>
		<<set $currentRule.surgery.lactation to 1>>
		<<RASurgeryChangeLacation>>
	<</click>>
<<else>>
	Implanted
<</if>>

Cosmetic surgery:

<<if ($currentRule.surgery.cosmetic == 2)>>
	''invasive.''
<<elseif ($currentRule.surgery.cosmetic == 1)>>
	''subtle.''
<<else>>
	''none.''
<</if>>

<<if ($currentRule.surgery.cosmetic isnot 0)>>
	<<click "None">>
		<<set $currentRule.surgery.cosmetic = 0>>
		<<RASurgeryChangeCosmetic>>
	<</click>> |
<<else>>
	None |
<</if>>
<<if ($currentRule.surgery.cosmetic isnot 1)>>
	<<click "Subtle">>
		<<set $currentRule.surgery.cosmetic = 1>>
		<<RASurgeryChangeCosmetic>>
	<</click>> |
<<else>>
	Subtle |
<</if>>
<<if ($currentRule.surgery.cosmetic isnot 2)>>
	<<click "Invasive">>
		<<set $currentRule.surgery.cosmetic = 2>>
		<<RASurgeryChangeCosmetic>>
	<</click>>
<<else>>
	Invasive
<</if>>

Lip implants:

<<if ($currentRule.surgery.lips is "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.lips is 95)>>
	implanted until a ''facepussy.''
<<elseif ($currentRule.surgery.lips is 70)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.lips is 40)>>
	implanted until ''big.''
<<elseif ($currentRule.surgery.lips == 20)>>
	implanted until ''plush.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.lips isnot "no default setting")>>
	<<click "No default setting">>
	<<set $currentRule.surgery.lips to "no default setting">>
	<<RASurgeryChangeLips>>
	<</click>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.lips != 0)>>
	<<click "Removed">>
	<<set $currentRule.surgery.lips to 0>>
	<<RASurgeryChangeLips>>
	<</click>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.lips != 20)>>
	<<click "Plush">>
	<<set $currentRule.surgery.lips to 20>>
	<<RASurgeryChangeLips>>
	<</click>> |
<<else>>
	Plush |
<</if>>
<<if ($currentRule.surgery.lips != 40)>>
	<<click "Big">>
	<<set $currentRule.surgery.lips to 40>>
	<<RASurgeryChangeLips>>
	<</click>> |
<<else>>
	Big |
<</if>>
<<if ($currentRule.surgery.lips != 70)>>
	<<click "Huge">>
	<<set $currentRule.surgery.lips to 70>>
	<<RASurgeryChangeLips>>
	<</click>>
<<else>>
	Huge
<</if>>
<<if ($seeExtreme != 0)>>
<<if ($currentRule.surgery.lips != 95)>>
	| <<click "Facepussy">>
	<<set $currentRule.surgery.lips to 95>>
	<<RASurgeryChangeLips>>
	<</click>>
<<else>>
	| Facepussy
<</if>>
<</if>>

Buttock implants:

<<if ($currentRule.surgery.butt is "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.butt is 9)>>
	implanted until ''maximized.''
<<elseif ($currentRule.surgery.butt is 6)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.butt is 4)>>
	implanted until ''stacked.''
<<elseif ($currentRule.surgery.butt is 2)>>
	implanted until ''slim.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.butt isnot "no default setting")>>
	<<click "No default setting">>
	<<set $currentRule.surgery.butt to "no default setting">>
	<<RASurgeryChangeButt>>
	<</click>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.butt != 0)>>
	<<click "Removed">>
	<<set $currentRule.surgery.butt to 0>>
	<<RASurgeryChangeButt>>
	<</click>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.butt != 2)>>
	<<click "Slim">>
	<<set $currentRule.surgery.butt to 2>>
	<<RASurgeryChangeButt>>
	<</click>> |
<<else>>
	Slim |
<</if>>
<<if ($currentRule.surgery.butt != 4)>>
	<<click "Stacked">>
	<<set $currentRule.surgery.butt to 4>>
	<<RASurgeryChangeButt>>
	<</click>> |
<<else>>
	Stacked |
<</if>>
<<if ($currentRule.surgery.butt != 6)>>
	<<click "Huge">>
	<<set $currentRule.surgery.butt to 6>>
	<<RASurgeryChangeButt>>
	<</click>> |
<<else>>
	Huge |
<</if>>
<<if ($currentRule.surgery.butt != 9)>>
	<<click "Maximize">>
	<<set $currentRule.surgery.butt to 9>>
	<<RASurgeryChangeButt>>
	<</click>>
<<else>>
	Maximize
<</if>>

Breast implants:

<<if ($currentRule.surgery.boobs is "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.boobs is 24000)>>
	implanted until ''maximized.''
<<elseif ($currentRule.surgery.boobs is 9000)>>
	implanted to maximally ''functional,'' where more would immobilize the slave.
<<elseif ($currentRule.surgery.boobs is 2000)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.boobs == 1000)>>
	implanted until ''stacked.''
<<elseif ($currentRule.surgery.boobs is 400)>>
	implanted until ''slim.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.boobs != "no default setting")>>
	<<click "No default setting">>
	<<set $currentRule.surgery.boobs to "no default setting">>
	<<RASurgeryChangeBoobs>>
	<</click>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.boobs != 0)>>
	<<click "Removed">>
	<<set $currentRule.surgery.boobs to 0>>
	<<RASurgeryChangeBoobs>>
	<</click>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.boobs != 400)>>
	<<click "Slim">>
	<<set $currentRule.surgery.boobs to 400>>
	<<RASurgeryChangeBoobs>>
	<</click>> |
<<else>>
	Slim |
<</if>>
<<if ($currentRule.surgery.boobs != 1000)>>
	<<click "Stacked">>
	<<set $currentRule.surgery.boobs = 1000>>
	<<RASurgeryChangeBoobs>>
	<</click>> |
<<else>>
	Stacked |
<</if>>
<<if ($currentRule.surgery.boobs != 2000)>>
	<<click "Huge">>
	<<set $currentRule.surgery.boobs to 2000>>
	<<RASurgeryChangeBoobs>>
	<</click>> |
<<else>>
	Huge |
<</if>>
<<if ($currentRule.surgery.boobs != 9000)>>
	<<click "Functional">>
	<<set $currentRule.surgery.boobs to 9000>>
	<<RASurgeryChangeBoobs>>
	<</click>> |
<<else>>
	Functional |
<</if>>
<<if ($currentRule.surgery.boobs != 24000)>>
	<<click "Maximize">>
	<<set $currentRule.surgery.boobs to 24000>>
	<<RASurgeryChangeBoobs>>
	<</click>>
<<else>>
	Maximize
<</if>>

Orifice tightening:

<<if ($currentRule.surgery.holes is 2)>>
	''virginity restoration'' will be applied where possible.
<<elseif ($currentRule.surgery.holes == 1)>>
	''hole tightening'' will be applied.
<<else>>
	''none.''
<</if>>

<<if ($currentRule.surgery.holes != 0)>>
	<<click "Off">>
	<<set $currentRule.surgery.holes to 0>>
	<<RASurgeryChangeHoles>>
	<</click>> |
<<else>>
	Off |
<</if>>
<<if ($currentRule.surgery.holes != 1)>>
	<<click "Tightening">>
	<<set $currentRule.surgery.holes to 1>>
	<<RASurgeryChangeHoles>>
	<</click>> |
<<else>>
	Tightening |
<</if>>
<<if ($currentRule.surgery.holes != 2)>>
	<<click "Virginity">>
	<<set $currentRule.surgery.holes to 2>>
	<<RASurgeryChangeHoles>>
	<</click>>
<<else>>
	Virginity
<</if>>


code:
:: BG Select

<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Slave Bodyguards">>

<<for _i to 0;_i < $slaves.length;_i++>>
<<if $Bodyguard.ID == $slaves[_i].ID>>
	''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your bodyguard.

She will remain close to you at all times and guard your person.
	<<set $slaves[_i].assignment to "guard you">>
	<<set $slaves[_i].assignmentVisible to 1>>
	<<break>>
<</if>>
<</for>>
<<if ($Bodyguard == 0)>>
	You have not selected a bodyguard.
<</if>>

''Appoint a bodyguard from your devoted slaves:''
<<display "Slave Summary">>

[[None|Bodyguard Workaround][$Bodyguard to 0]]
<</nobr>>


code:
:: Body Mod Rules Assistant Settings [nobr]

<<set $nextButton to "Back">>
<<set $nextLink to "Rules Assistant">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Personal Assistant">>

//Please use the 'no default setting' option to identify areas I should not address.//

__Rule $r piercings__

Ear piercings: ''

<<if $currentRule.earPiercing is "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light.
<<elseif $currentRule.earPiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.earPiercing to "no default setting">>
<<RAChangeEarPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.earPiercing to 0>>
<<RAChangeEarPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.earPiercing to 1>>
<<RAChangeEarPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.earPiercing to 2>>
<<RAChangeEarPiercings>>
<</click>>

Nasal piercings: ''

<<if $currentRule.nosePiercing is "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light.
<<elseif $currentRule.nosePiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.nosePiercing to "no default setting">>
<<RAChangeNosePiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.nosePiercing to 0>>
<<RAChangeNosePiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.nosePiercing to 1>>
<<RAChangeNosePiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.nosePiercing to 2>>
<<RAChangeNosePiercings>>
<</click>>

Eyebrow piercings: ''

<<if $currentRule.eyebrowPiercing is "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light.
<<elseif $currentRule.eyebrowPiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.eyebrowPiercing to "no default setting">>
<<RAChangeEyebrowPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.eyebrowPiercing to 0>>
<<RAChangeEyebrowPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.eyebrowPiercing to 1>>
<<RAChangeEyebrowPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.eyebrowPiercing to 2>>
<<RAChangeEyebrowPiercings>>
<</click>>

Navel piercing: ''

<<if $currentRule.navelPiercing is "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light.
<<elseif $currentRule.navelPiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.navelPiercing to "no default setting">>
<<RAChangeNavelPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.navelPiercing to 0>>
<<RAChangeNavelPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.navelPiercing to 1>>
<<RAChangeNavelPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.navelPiercing to 2>>
<<RAChangeNavelPiercings>>
<</click>>

Nipple piercings: ''

<<if $currentRule.nipplesPiercing is "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light.
<<elseif $currentRule.nipplesPiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.nipplesPiercing to "no default setting">>
<<RAChangeNipplePiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.nipplesPiercing to 0>>
<<RAChangeNipplePiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.nipplesPiercing to 1>>
<<RAChangeNipplePiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.nipplesPiercing to 2>>
<<RAChangeNipplePiercings>>
<</click>>

Areola studs: ''

<<if $currentRule.areolaePiercing is "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>>''

<<click "No default setting">>
<<set $currentRule.areolaePiercing to "no default setting">>
<<RAChangeAreolaPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.areolaePiercing to 0>>
<<RAChangeAreolaPiercings>>
<</click>>
|
<<click "Studded">>
<<set $currentRule.areolaePiercing to 1>>
<<RAChangeAreolaPiercings>>
<</click>>

Lip piercings: ''

<<if $currentRule.lipsPiercing is "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light.
<<elseif $currentRule.lipsPiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.lipsPiercing to "no default setting">>
<<RAChangeLipPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.lipsPiercing to 0>>
<<RAChangeLipPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.lipsPiercing to 1>>
<<RAChangeLipPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.lipsPiercing to 2>>
<<RAChangeLipPiercings>>
<</click>>

Tongue piercing: ''

<<if $currentRule.tonguePiercing is "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light.
<<elseif $currentRule.tonguePiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.tonguePiercing to "no default setting">>
<<RAChangeTonguePiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.tonguePiercing to 0>>
<<RAChangeTonguePiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.tonguePiercing to 1>>
<<RAChangeTonguePiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.tonguePiercing to 2>>
<<RAChangeTonguePiercings>>
<</click>>

Clit piercing: ''

<<if $currentRule.clitPiercing is "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light.
<<elseif $currentRule.clitPiercing is 2>>Heavy.
<<elseif $currentRule.clitPiercing is 3>>Smart.<</if>>''

<<click "No default setting">>
<<set $currentRule.clitPiercing to "no default setting">>
<<RAChangeClitPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.clitPiercing to 0>>
<<RAChangeClitPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.clitPiercing to 1>>
<<RAChangeClitPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.clitPiercing to 2>>
<<RAChangeClitPiercings>>
<</click>>
|
<<click "Smart">>
<<set $currentRule.clitPiercing to 3>>
<<RAChangeClitPiercings>>
<</click>>  //Warning: expensive//

<<if ($currentRule.vagina != -1)>>

Pussylips piercings: ''

<<if $currentRule.vaginaPiercing is "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light.
<<elseif $currentRule.vaginaPiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.vaginaPiercing to "no default setting">>
<<RAChangeVaginaPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.vaginaPiercing to 0>>
<<RAChangeVaginaPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.vaginaPiercing to 1>>
<<RAChangeVaginaPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.vaginaPiercing to 2>>
<<RAChangeVaginaPiercings>>
<</click>>
<</if>>

<<if ($seeDicks > 0)>>

Shaft piercings: ''

<<if $currentRule.dickPiercing is "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light.
<<elseif $currentRule.dickPiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.dickPiercing to "no default setting">>
<<RAChangeDickPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.dickPiercing to 0>>
<<RAChangeDickPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.dickPiercing to 1>>
<<RAChangeDickPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.dickPiercing to 2>>
<<RAChangeDickPiercings>>
<</click>>
<</if>>

Perianal piercings: ''

<<if $currentRule.anusPiercing is "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light.
<<elseif $currentRule.anusPiercing is 2>>Heavy.<</if>>''

<<click "No default setting">>
<<set $currentRule.anusPiercing to "no default setting">>
<<RAChangeAnusPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.anusPiercing to 0>>
<<RAChangeAnusPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.anusPiercing to 1>>
<<RAChangeAnusPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.anusPiercing to 2>>
<<RAChangeAnusPiercings>>
<</click>>

Corset piercings: ''

<<if $currentRule.corsetPiercing is "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>>''

<<click "No default setting">>
<<set $currentRule.corsetPiercing to "no default setting">>
<<RAChangeCorsetPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.corsetPiercing to 0>>
<<RAChangeCorsetPiercings>>
<</click>>
|
<<click "Apply">>
<<set $currentRule.corsetPiercing to 1>>
<<RAChangeCorsetPiercings>>
<</click>>

__Rule $r branding__

Automatic branding is

<<if $currentRule.autoBrand == 1>>
  ''on.''
  <<click "Deactivate">>
<<set $currentRule.autoBrand to 0>>
<<RAChangeBranding>>
<</click>>
<<else>>
  ''off.''
  <<click "Activate">>
<<set $currentRule.autoBrand to 1>>
<<RAChangeBranding>>
<</click>>
<</if>>

Your preferred location for brands is the ''$brandTarget.''

<<click "Right buttock">>
<<set $brandTarget to "right buttock">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right thigh">>
<<set $brandTarget to "right thigh">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right calf">>
<<set $brandTarget to "right calf">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right ankle">>
<<set $brandTarget to "right ankle">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right foot">>
<<set $brandTarget to "right foot">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left buttock">>
<<set $brandTarget to "left buttock">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left thigh">>
<<set $brandTarget to "left thigh">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left calf">>
<<set $brandTarget to "left calf">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left ankle">>
<<set $brandTarget to "left ankle">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left foot">>
<<set $brandTarget to "left foot">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both buttocks">>
<<set $brandTarget to "buttocks">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both thighs">>
<<set $brandTarget to "thighs">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both calves">>
<<set $brandTarget to "calves">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both ankles">>
<<set $brandTarget to "ankles">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both feet">>
<<set $brandTarget to "feet">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right breast">>
<<set $brandTarget to "right breast">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right shoulder">>
<<set $brandTarget to "right shoulder">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right upper arm">>
<<set $brandTarget to "right upper arm">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right lower arm">>
<<set $brandTarget to "right lower arm">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right wrist">>
<<set $brandTarget to "right wrist">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right hand">>
<<set $brandTarget to "right hand">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left breast">>
<<set $brandTarget to "left breast">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left shoulder">>
<<set $brandTarget to "left shoulder">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left upper arm">>
<<set $brandTarget to "left upper arm">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left lower arm">>
<<set $brandTarget to "left lower arm">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left wrist">>
<<set $brandTarget to "left wrist">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left hand">>
<<set $brandTarget to "left hand">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both breasts">>
<<set $brandTarget to "breasts">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both shoulders">>
<<set $brandTarget to "shoulders">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both upper arms">>
<<set $brandTarget to "upper arms">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both lower arms">>
<<set $brandTarget to "lower left arms">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both wrists">>
<<set $brandTarget to "wrists">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both hands">>
<<set $brandTarget to "hands">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Back">>
<<set $brandTarget to "back">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Chest">>
<<set $brandTarget to "chest">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right cheek">>
<<set $brandTarget to "right cheek">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left cheek">>
<<set $brandTarget to "left cheek">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both cheeks">>
<<set $brandTarget to "cheeks">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Neck">>
<<set $brandTarget to "neck">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right ear">>
<<set $brandTarget to "right ear">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left ear">>
<<set $brandTarget to "left ear">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both ears">>
<<set $brandTarget to "ears">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Belly">>
<<set $brandTarget to "belly">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Pubic Mound">>
<<set $brandTarget to "pubic mound">>
<<RAChangeBrandTarget>>
<</click>>

Your brand design is ''$brandDesign.''

<<click "Your slaving emblem">>
<<set $brandDesign to "your personal symbol">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Your initials">>
<<set $brandDesign to "your initials">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "SLUT">>
<<set $brandDesign to "SLUT">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "WHORE">>
<<set $brandDesign to "WHORE">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "SLAVE">>
<<set $brandDesign to "SLAVE">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "COW">>
<<set $brandDesign to "COW">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "MEAT">>
<<set $brandDesign to "MEAT">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "CUMDUMP">>
<<set $brandDesign to "CUMDUMP">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "LOVER">>
<<set $brandDesign to "LOVER">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Pussy symbol">>
<<set $brandDesign to "a pussy symbol">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Anus symbol">>
<<set $brandDesign to "an anus symbol">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Penis symbol">>
<<set $brandDesign to "a penis symbol">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Lady">>
<<set $brandDesign to "a lady silhouette">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Princess">>
<<set $brandDesign to "a princess silhouette">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Queen">>
<<set $brandDesign to "a queen silhouette">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Angel">>
<<set $brandDesign to "an angel silhouette">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Devil">>
<<set $brandDesign to "a devil silhouette">>
<<RAChangeBrandDesign>>
<</click>>
<<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace is "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<click "Swastika">>
<<set $brandDesign to "a swastika">>
<<RAChangeBrandDesign>>
<</click>>
<<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<click "Racial Slur">>
<<set $brandDesign to "a racial slur">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSSubjugationistRace is "semitic") && ($activeSlave.race is "semitic")>>
| //FS// <<click "Star of David">>
<<set $brandDesign to "a Star of David">>
<<RAChangeBrandDesign>>
<</click>>
<<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race is $arcologies[0].FSSubjugationistRace)>>
| //FS// <<click "Racial Slur">>
<<set $brandDesign to "a racial slur">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// <<click "Gender Symbol">>
<<set $brandDesign to "a gender symbol">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// <<click "Personal Symbol">>
<<set $brandDesign to "her own personal symbol">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// <<click "Chain Symbol">>
<<set $brandDesign to "a chain symbol">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// <<click "Vitruvian Man">>
<<set $brandDesign to "a Vitruvian man">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// <<click "Most Desired Implants">>
<<set $brandDesign to "a shortlist of desired implants">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// <<click "Virginity Status">>
<<set $brandDesign to "her virginity status">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// <<click "Sexual Skill Info">>
<<set $brandDesign to "her sexual skills">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// <<click "Breast Ceiling">>
<<set $brandDesign to "her absolute maximum breast size">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// <<click "Breast Floor">>
<<set $brandDesign to "her absolute minimum breast size">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// <<click "Product Quality">>
<<set $brandDesign to "her body product quality">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// <<click "Deadlift Info">>
<<set $brandDesign to "her deadlift record">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// <<click "Religious Symbol">>
<<set $brandDesign to "a religious symbol">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// <<click "Republican Crest">>
<<set $brandDesign to "a small crest of your Republic">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// <<click "Dynastic Sigil">>
<<set $brandDesign to "a small sigil of your Dynasty">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// <<click "Mon">>
<<set $brandDesign to "a small image of the Shogunate's mon">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// <<click "Caliphate Symbol">>
<<set $brandDesign to "a small symbol of the Caliphate">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// <<click "Imperial Seal">>
<<set $brandDesign to "a small image of your Imperial Seal">>
<<RAChangeBrandDesign>>
<</click>>  <</if>>

Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word//

__Rule $r tattoos__

Chest tattoos: ''

<<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.boobsTat to "no default setting">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.boobsTat to 0>>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.boobsTat to "tribal patterns">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.boobsTat to "flowers">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.boobsTat to "scenes">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.boobsTat to "Asian art">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.boobsTat to "degradation">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.boobsTat to "counting">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.boobsTat to "advertisements">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.boobsTat to "rude words">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.boobsTat to "bovine patterns">>
<<RAChangeChestTattoos>>
<</click>>

Buttock tattoos: ''

<<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.buttTat to "no default setting">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.buttTat to 0>>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.buttTat to "tribal patterns">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.buttTat to "flowers">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.buttTat to "scenes">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.buttTat to "Asian art">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.buttTat to "degradation">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.buttTat to "counting">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.buttTat to "advertisements">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.buttTat to "rude words">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.buttTat to "bovine patterns">>
<<RAChangeButtTattoos>>
<</click>>

Facial tattoos: ''

<<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.lipsTat to "no default setting">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.lipsTat to 0>>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.lipsTat to "tribal patterns">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.lipsTat to "flowers">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Permanent makeup">>
<<set $currentRule.lipsTat to "permanent makeup">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.lipsTat to "Asian art">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.lipsTat to "degradation">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.lipsTat to "counting">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.lipsTat to "advertisements">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.lipsTat to "rude words">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.lipsTat to "bovine patterns">>
<<RAChangeFaceTattoos>>
<</click>>

Shoulder tattoos: ''

<<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.shouldersTat to "no default setting">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.shouldersTat to 0>>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.shouldersTat to "tribal patterns">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.shouldersTat to "flowers">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.shouldersTat to "scenes">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.shouldersTat to "Asian art">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.shouldersTat to "degradation">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.shouldersTat to "counting">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.shouldersTat to "advertisements">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.shouldersTat to "rude words">>
<<RAChangeShoulderTattoos>>
<</click>>

Arm tattoos: ''

<<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.armsTat to "no default setting">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.armsTat to 0>>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.armsTat to "tribal patterns">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.armsTat to "flowers">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.armsTat to "scenes">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.armsTat to "Asian art">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.armsTat to "degradation">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.armsTat to "counting">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.armsTat to "advertisements">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.armsTat to "rude words">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.armsTat to "bovine patterns">>
<<RAChangeArmTattoos>>
<</click>>

Leg tattoos: ''

<<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.legsTat to "no default setting">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.legsTat to 0>>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.legsTat to "tribal patterns">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.legsTat to "flowers">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.legsTat to "scenes">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.legsTat to "Asian art">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.legsTat to "degradation">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.legsTat to "counting">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.legsTat to "advertisements">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.legsTat to "rude words">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.legsTat to "bovine patterns">>
<<RAChangeLegTattoos>>
<</click>>

Upper back tattoo: ''

<<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.backTat to "no default setting">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.backTat to 0>>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.backTat to "tribal patterns">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.backTat to "flowers">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.backTat to "scenes">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.backTat to "Asian art">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.backTat to "degradation">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.backTat to "counting">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.backTat to "advertisements">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.backTat to "rude words">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.backTat to "bovine patterns">>
<<RAChangeBackTattoos>>
<</click>>

Lower back tattoo: ''

<<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.stampTat to "no default setting">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.stampTat to 0>>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.stampTat to "tribal patterns">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.stampTat to "flowers">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.stampTat to "scenes">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.stampTat to "Asian art">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.stampTat to "degradation">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.stampTat to "counting">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.stampTat to "advertisements">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.stampTat to "rude words">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.stampTat to "bovine patterns">>
<<RAChangeStampTattoos>>
<</click>>

Abdominal tattoo: ''

<<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.vaginaTat to "no default setting">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.vaginaTat to 0>>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.vaginaTat to "tribal patterns">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.vaginaTat to "flowers">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.vaginaTat to "scenes">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.vaginaTat to "Asian art">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.vaginaTat to "degradation">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.vaginaTat to "counting">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.vaginaTat to "advertisements">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.vaginaTat to "rude words">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.vaginaTat to "bovine patterns">>
<<RAChangeVaginaTattoos>>
<</click>>

<<if $seeDicks > 0>>

Dick tattoo: ''

<<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.dickTat to "no default setting">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.dickTat to 0>>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.dickTat to "tribal patterns">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.dickTat to "flowers">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.dickTat to "Asian art">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.dickTat to "degradation">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.dickTat to "counting">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.dickTat to "advertisements">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.dickTat to "rude words">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.dickTat to "bovine patterns">>
<<RAChangeDickTattoos>>
<</click>>
<</if>>

Anal tattoo or bleaching: ''

<<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>.

''

<<click "No default setting">>
<<set $currentRule.anusTat to "no default setting">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.anusTat to 0>>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Bleached">>
<<set $currentRule.anusTat to "bleached">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Tribal pattern">>
<<set $currentRule.anusTat to "tribal patterns">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.anusTat to "flowers">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.anusTat to "degradation">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.anusTat to "counting">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.anusTat to "advertisements">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.anusTat to "rude words">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.anusTat to "bovine patterns">>
<<RAChangeAnusTattoos>>
<</click>>


code:
:: Body Modification [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "Body Modification Degradation">>

<<set $showEncyclopedia to 1>><<set $encyclopedia to "The Studio">>

<<set $brandApplied to 0>>

$activeSlave.slaveName is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy.

<<if ($activeSlave.nipplesPiercing + $activeSlave.lipsPiercing + $activeSlave.vaginaPiercing + $activeSlave.anusPiercing + $activeSlave.clitPiercing) < 10>>

	[[Add piercings wherever possible|Increment Piercings]]
<</if>>

<<if $activeSlave.earPiercing == 0>>
	$possessiveCap ears have not been pierced.
<<elseif $activeSlave.earPiercing == 1>>
	$possessiveCap earlobes are conventionally pierced.
<<elseif $activeSlave.earPiercing is 2>>
	$possessiveCap ears are heavily pierced, with multiple lobe piercings and a row of helix piercings.
<</if>>
<<if $activeSlave.earPiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.earPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.earPiercing == 1>>
	[[Pierce them heavily|Body Modification][$activeSlave.earPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.earPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.earPiercing to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.nosePiercing == 0>>
	$possessiveCap nose has not been pierced.
<<elseif $activeSlave.nosePiercing == 1>>
	$pronounCap has a simple stud in $possessive nose.
<<elseif $activeSlave.nosePiercing is 2>>
	$pronounCap has nasal studs and a large septum ring.
<</if>>
<<if $activeSlave.nosePiercing == 0>>
	[[Pierce it|Body Modification][$activeSlave.nosePiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.nosePiercing == 1>>
	[[Pierce it heavily|Body Modification][$activeSlave.nosePiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nosePiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.nosePiercing to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.eyebrowPiercing == 0>>
	$possessiveCap eyebrows have not been pierced.
<<elseif $activeSlave.eyebrowPiercing == 1>>
	$pronounCap has a simple stud in one eyebrow.
<<elseif $activeSlave.eyebrowPiercing is 2>>
	$pronounCap has multiple eyebrow rings.
<</if>>
<<if $activeSlave.eyebrowPiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.eyebrowPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.eyebrowPiercing == 1>>
	[[Pierce them heavily|Body Modification][$activeSlave.eyebrowPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.eyebrowPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.eyebrowPiercing to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.navelPiercing == 1>>
	$possessiveCap navel bears a simple stud.
<<elseif $activeSlave.navelPiercing is 2>>
	$possessiveCap navel is pierced with a ring, which has a short length of light chain dangling from it.
<<else>>
	$possessiveCap navel is unpierced.
<</if>>
<<if $activeSlave.navelPiercing < 1>>
	[[Pierce it|Body Modification][$activeSlave.navelPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.navelPiercing == 1>>
	[[Pierce it heavily|Body Modification][$activeSlave.navelPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.navelPiercing > 0>>
	//[[Remove piercing|Body Modification][$activeSlave.navelPiercing to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.corsetPiercing == 1>>
	$pronounCap has a corset piercing, a ladder of rings down either side of $possessive back.
<<else>>
	$possessiveCap back is unpierced.
<</if>>
<<if $activeSlave.corsetPiercing == 0>>
	[[Give $possessive corset piercings|Body Modification][$activeSlave.corsetPiercing to 1,$degradation += 2,$cash -= $modCost]]
<<else>>
	//[[Remove corset piercings|Body Modification][$activeSlave.corsetPiercing to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.nipplesPiercing == 0>>
	$possessiveCap nipples are fresh and unpierced.
<<elseif $activeSlave.nipplesPiercing == 1>>
	$possessiveCap nipples bear a simple piercing.
<<elseif $activeSlave.nipplesPiercing is 2>>
	$possessiveCap nipples are heavily pierced with several rings and studs, and there is a chain between them.
<</if>>
<<if $activeSlave.nipplesPiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.nipplesPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.nipplesPiercing == 1>>
	[[Pierce them heavily|Body Modification][$activeSlave.nipplesPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nipplesPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.nipplesPiercing to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.areolaePiercing == 1>>
	$pronounCap has a ring of stud piercings around the borders of each of $possessive areolae.
<<else>>
	The edges of $possessive areolae are unpierced.
<</if>>
<<if $activeSlave.areolaePiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.areolaePiercing to 1,$degradation += 1,$cash -= $modCost]]
<<else>>
	//[[Remove piercings|Body Modification][$activeSlave.areolaePiercing to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.lipsPiercing == 0>>
	$possessiveCap lips are unpierced.
<<elseif $activeSlave.lipsPiercing == 1>>
	$pronounCap has a simple lip piercing for a stud.
<<elseif $activeSlave.lipsPiercing is 2>>
	$possessiveCap lips are heavily pierced.
<</if>>
<<if $activeSlave.lipsPiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.lipsPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.lipsPiercing == 1>>
	[[Pierce them heavily|Body Modification][$activeSlave.lipsPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.lipsPiercing to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.tonguePiercing == 0>>
	$possessiveCap tongue is unpierced.
<<elseif $activeSlave.tonguePiercing == 1>>
	$pronounCap has a simple tongue stud.
<<elseif $activeSlave.tonguePiercing is 2>>
	$possessiveCap tongue is heavily pierced.
<</if>>
<<if $activeSlave.tonguePiercing == 0>>
	[[Pierce it|Body Modification][$activeSlave.tonguePiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.tonguePiercing == 1>>
	[[Pierce it heavily|Body Modification][$activeSlave.tonguePiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.tonguePiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.tonguePiercing to 0,$cash -= $modCost]]//
<</if>>

<<if ($activeSlave.clitPiercing == 0) && ($activeSlave.vagina != -1)>>
	$possessiveCap clit is unpierced.
<<elseif ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>>
	$pronounCap has a simple clitoral stud.
<<elseif ($activeSlave.clitPiercing is 2) && ($activeSlave.vagina != -1)>>
	$pronounCap has a big ring in $possessive clit.
<<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1)>>
	$pronounCap has a smart piercing in $possessive clit.
<<elseif ($activeSlave.clitPiercing == 0)>>
	$possessiveCap dickhead is unpierced.
<<elseif ($activeSlave.clitPiercing == 1)>>
	$pronounCap has a simple dickhead stud.
<<elseif ($activeSlave.clitPiercing is 2)>>
	$pronounCap has a big ring in $possessive dickhead.
<<elseif ($activeSlave.clitPiercing > 2)>>
	$pronounCap has a smart frenulum piercing.
<</if>>
<<if $activeSlave.clitPiercing == 0>>
	[[Pierce|Body Modification][$activeSlave.clitPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.clitPiercing == 1>>
	[[Big piercing|Body Modification][$activeSlave.clitPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.clitPiercing != 3>>
	 | [[Smart piercing|Body Modification][$activeSlave.clitPiercing to 3,$activeSlave.clitSetting to "all",$cash -=$SPcost,$degradation += 1]] //Costs ¤$SPcost, unlocks options to mold sexuality//
<</if>>
<<if $activeSlave.clitPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.clitPiercing to 0,$cash -= $modCost]]//
<</if>>

<<if ($activeSlave.vagina != -1)>>

<<if ($activeSlave.vaginaPiercing == 0)>>
	$possessiveCap pussylips are unpierced.
<<elseif ($activeSlave.vaginaPiercing == 1)>>
	$pronounCap has a simple row of studs down $possessive labia.
<<elseif ($activeSlave.vaginaPiercing is 2)>>
	$pronounCap has a row of big rings down $possessive labia.
<</if>>
<<if $activeSlave.vaginaPiercing == 0>>
	[[Pierce $possessive|Body Modification][$activeSlave.vaginaPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.vaginaPiercing == 1>>
	[[Huge piercings|Body Modification][$activeSlave.vaginaPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.vaginaPiercing to 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if ($activeSlave.dick > 0)>>

<<if ($activeSlave.dickPiercing == 0)>>
	$possessiveCap shaft is unpierced.
<<elseif ($activeSlave.dickPiercing == 1)>>
	$pronounCap has a simple row of studs down $possessive cock.
<<elseif ($activeSlave.dickPiercing is 2)>>
	$pronounCap has a row of big rings down $possessive cock.
<</if>>
<<if ($activeSlave.balls != 0)>>
<<if ($activeSlave.dickPiercing == 1)>>
	$pronounCap has a couple of studs in $possessive ballsack.
<<elseif ($activeSlave.dickPiercing is 2)>>
	$pronounCap has a row of rings down the center of $possessive ballsack, all the way from the base of $possessive shaft to $possessive perineum.
<</if>>
<</if>>
<<if $activeSlave.dickPiercing == 0>>
	[[Pierce|Body Modification][$activeSlave.dickPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.dickPiercing == 1>>
	[[Huge piercings|Body Modification][$activeSlave.dickPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.dickPiercing to 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.anusPiercing == 0>>
	$possessiveCap perineum has not been pierced.
<<elseif ($activeSlave.anusPiercing == 1) && ($activeSlave.vagina < 0)>>
	$pronounCap has a simple piercing between the base of $possessive cock and $possessive asshole.
<<elseif $activeSlave.anusPiercing == 1>>
	$pronounCap has a simple piercing between $possessive pussy and $possessive asshole.
<<elseif ($activeSlave.anusPiercing is 2) && ($activeSlave.vagina < 0)>>
	$pronounCap has a big ring between between the base of $possessive cock and $possessive asshole and studs in a ring around $possessive anus.
<<elseif $activeSlave.anusPiercing is 2>>
	$pronounCap has a big ring between $possessive pussy and $possessive asshole and studs in a ring around $possessive anus.
<</if>>
<<if $activeSlave.anusPiercing == 0>>
	[[Pierce|Body Modification][$activeSlave.anusPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.anusPiercing == 1>>
	[[Pierce rim|Body Modification][$activeSlave.anusPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.anusPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.anusPiercing to 0,$cash -= $modCost]]//
<</if>>

Your preferred location for brands is the ''$brandTarget.''
[[Right buttock|Body Modification][$brandTarget to "right buttock"]]
| [[Right thigh|Body Modification][$brandTarget to "right thigh"]]
| [[Right calf|Body Modification][$brandTarget to "right calf"]]
| [[Right ankle|Body Modification][$brandTarget to "right ankle"]]
| [[Right foot|Body Modification][$brandTarget to "right foot"]]
| [[Left buttock|Body Modification][$brandTarget to "left buttock"]]
| [[Left thigh|Body Modification][$brandTarget to "left thigh"]]
| [[Left calf|Body Modification][$brandTarget to "left calf"]]
| [[Left ankle|Body Modification][$brandTarget to "left ankle"]]
| [[Left foot|Body Modification][$brandTarget to "left foot"]]
| [[Both buttocks|Body Modification][$brandTarget to "buttocks"]]
| [[Both thighs|Body Modification][$brandTarget to "thighs"]]
| [[Both calves|Body Modification][$brandTarget to "calves"]]
| [[Both ankles|Body Modification][$brandTarget to "ankles"]]
| [[Both feet|Body Modification][$brandTarget to "feet"]]
| [[Right breast|Body Modification][$brandTarget to "right breast"]]
| [[Right shoulder|Body Modification][$brandTarget to "right shoulder"]]
| [[Right upper arm|Body Modification][$brandTarget to "right upper arm"]]
| [[Right lower arm|Body Modification][$brandTarget to "right lower arm"]]
| [[Right wrist|Body Modification][$brandTarget to "right wrist"]]
| [[Right hand|Body Modification][$brandTarget to "right hand"]]
| [[Left breast|Body Modification][$brandTarget to "left breast"]]
| [[Left shoulder|Body Modification][$brandTarget to "left shoulder"]]
| [[Left upper arm|Body Modification][$brandTarget to "left upper arm"]]
| [[Left lower arm|Body Modification][$brandTarget to "left lower arm"]]
| [[Left wrist|Body Modification][$brandTarget to "left wrist"]]
| [[Left hand|Body Modification][$brandTarget to "left hand"]]
| [[Both breasts|Body Modification][$brandTarget to "breasts"]]
| [[Both shoulders|Body Modification][$brandTarget to "shoulders"]]
| [[Both upper arms|Body Modification][$brandTarget to "upper arms"]]
| [[Both lower arms|Body Modification][$brandTarget to "lower arms"]]
| [[Both wrists|Body Modification][$brandTarget to "wrists"]]
| [[Both hands|Body Modification][$brandTarget to "hands"]]
| [[Back|Body Modification][$brandTarget to "back"]]
| [[Chest|Body Modification][$brandTarget to "chest"]]
| [[Right cheek|Body Modification][$brandTarget to "right cheek"]]
| [[Left cheek|Body Modification][$brandTarget to "left cheek"]]
| [[Both cheeks|Body Modification][$brandTarget to "cheeks"]]
| [[Neck|Body Modification][$brandTarget to "neck"]]
| [[Right ear|Body Modification][$brandTarget to "right ear"]]
| [[Left ear|Body Modification][$brandTarget to "left ear"]]
| [[Both ears|Body Modification][$brandTarget to "ears"]]
| [[Belly|Body Modification][$brandTarget to "belly"]]
| [[Pubic Mound|Body Modification][$brandTarget to "pubic mound"]]
/* Branding expansion contributed by Anon1888 */

Your brand design is ''$brandDesign.''

[[Your slaving emblem|Body Modification][$brandDesign to "your personal symbol"]]
| [[Your initials|Body Modification][$brandDesign to "your initials"]]
| [[SLUT|Body Modification][$brandDesign to "SLUT"]]
| [[WHORE|Body Modification][$brandDesign to "WHORE"]]
| [[SLAVE|Body Modification][$brandDesign to "SLAVE"]]
| [[COW|Body Modification][$brandDesign to "COW"]]
| [[MEAT|Body Modification][$brandDesign to "MEAT"]]
| [[CUMDUMP|Body Modification][$brandDesign to "CUMDUMP"]]
| [[LOVER|Body Modification][$brandDesign to "LOVER"]]
| [[Pussy symbol|Body Modification][$brandDesign to "a pussy symbol"]]
| [[Anus symbol|Body Modification][$brandDesign to "an anus symbol"]]
| [[Penis symbol|Body Modification][$brandDesign to "a penis symbol"]]
| [[Lady|Body Modification][$brandDesign to "a lady silhouette"]]
| [[Princess|Body Modification][$brandDesign to "a princess silhouette"]]
| [[Queen|Body Modification][$brandDesign to "a queen silhouette"]]
| [[Angel|Body Modification][$brandDesign to "an angel silhouette"]]
| [[Devil|Body Modification][$brandDesign to "a devil silhouette"]]
<<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign to "a racial slur"]] <</if>>
<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race is $arcologies[0].FSSubjugationistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign to "a racial slur"]] <</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
| //FS// [[Birth Count|Body Modification][$brandDesign to "the number of children "+$object+" she has birthed"]] <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") or ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// [[Gender Symbol|Body Modification][$brandDesign to "a gender symbol"]] <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// [[Personal Symbol|Body Modification][$brandDesign to $possessive+" own personal symbol"]] <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// [[Chain Symbol|Body Modification][$brandDesign to "a chain symbol"]] <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// [[Vitruvian Man|Body Modification][$brandDesign to "a Vitruvian man"]] <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// [[Scalpel|Body Modification][$brandDesign to "a scalpel"]] <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// [[Virginity Status|Body Modification][$brandDesign to $possessive+" virginity status"]] <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// [[Sexual Skill Info|Body Modification][$brandDesign to $possessive+" sexual skills"]] <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// [[Breast Floor|Body Modification][$brandDesign to $possessive+" absolute minimum breast size"]] <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// [[Breast Ceiling|Body Modification][$brandDesign to $possessive+" absolute maximum breast size"]] <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// [[Product Quality|Body Modification][$brandDesign to $possessive+" body product quality"]] <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// [[Deadlift Info|Body Modification][$brandDesign to $possessive+" deadlift record"]] <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// [[Religious Symbol|Body Modification][$brandDesign to "a religious symbol"]] <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// [[Republican Crest|Body Modification][$brandDesign to "the crest of your Republic"]] <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// [[Dynastic Sigil|Body Modification][$brandDesign to "the sigil of your Dynasty"]] <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// [[Mon|Body Modification][$brandDesign to "the Shogunate's mon"]] <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// [[Caliphate Symbol|Body Modification][$brandDesign to "a symbol of the Caliphate"]] <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// [[Imperial Seal|Body Modification][$brandDesign to "your Imperial Seal"]] <</if>>

Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word//

<<if $activeSlave.brand != 0>>
	$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. | [[Remove Brand|Body Modification][$brandApplied to 0, $activeSlave.brand to 0,$cash -= $modCost,$degradation -= 10]]
<<else>>
	[[Brand|Body Modification][$brandApplied to 1,$activeSlave.brand to $brandDesign,$activeSlave.brandLocation to $brandTarget,$cash -= $modCost,$degradation += 10]]
	//Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
<</if>>

<<if ($activeSlave.lipsTat == 0) && ($activeSlave.buttTat == 0) && ($activeSlave.vaginaTat == 0) && ($activeSlave.boobsTat == 0)>>
__Apply full-body tattoos:__

<<click "Tribal patterns">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
	<<set $activeSlave.anusTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<goto "Body Modification">>
<</click>>
| <<click "Flowers">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
	<<set $activeSlave.anusTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<goto "Body Modification">>
<</click>>
| <<click "Scenes">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat to "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat to "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat to "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat to "permanent makeup">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0)>>
	<<set $activeSlave.anusTat to "bleached">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</click>>
| <<click "Asian art">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat to "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat to "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat to "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat to "permanent makeup">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0)>>
	<<set $activeSlave.anusTat to "bleached">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</click>>
| <<click "Degradation">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
	<<set $activeSlave.anusTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</click>>
| <<click "Counting">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
	<<set $activeSlave.anusTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</click>>
| <<click "Advertisements">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
	<<set $activeSlave.anusTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</click>>
| <<click "Rude words">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
	<<set $activeSlave.anusTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</click>>
| <<click "Cow patterns">>

	<<set $activeSlave.boobsTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

	<<set $activeSlave.buttTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

	<<set $activeSlave.vaginaTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

<<if $activeSlave.dick > 0>>
	<<set $activeSlave.dickTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

	<<set $activeSlave.lipsTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

	<<set $activeSlave.anusTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat to "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</click>>

<</if>>

<<if $activeSlave.boobsTat == 0>>
	$possessiveCap chest and breasts are not tattooed.
<<else>>
	$possessiveCap chest and breasts are tattooed with $activeSlave.boobsTat.
<</if>>
<<if $activeSlave.boobsTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.boobsTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.boobsTat to "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.boobsTat to "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.boobsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.boobsTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.boobsTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.boobsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.boobsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.boobsTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.boobsTat to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.buttTat == 0>>
	$possessiveCap buttocks are not tattooed.
<<else>>
	$possessiveCap buttocks are tattooed with $activeSlave.buttTat.
<</if>>
<<if $activeSlave.buttTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.buttTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.buttTat to "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.buttTat to "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.buttTat to "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.buttTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.buttTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.buttTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.buttTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.buttTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.buttTat to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.lipsTat == 0>>
	$pronounCap has no facial tattoos.
<<else>>
	$possessiveCap face is tattooed with $activeSlave.lipsTat.
<</if>>
<<if $activeSlave.lipsTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.lipsTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.lipsTat to "flowers",$cash -= $modCost]]
	 | [[Permanent makeup|Body Modification][$activeSlave.lipsTat to "permanent makeup",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.lipsTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.lipsTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.lipsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.lipsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.lipsTat to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	$pronounCap has no shoulder tattoos.
<<else>>
	$possessiveCap shoulders are tattooed with $activeSlave.shouldersTat.
<</if>>
<<if $activeSlave.shouldersTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.shouldersTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.shouldersTat to "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.shouldersTat to "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.shouldersTat to "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.shouldersTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.shouldersTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.shouldersTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.shouldersTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.shouldersTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.shouldersTat to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.backTat == 0>>
	$pronounCap has no back tattoo.
<<else>>
	$possessiveCap back is tattooed with $activeSlave.backTat.
<</if>>
<<if $activeSlave.backTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.backTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.backTat to "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.backTat to "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.backTat to "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.backTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.backTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.backTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.backTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.backTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.backTat to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	$pronounCap has no arm tattoos.
<<else>>
	$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>arms are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.armsTat.
<</if>>
<<if $activeSlave.armsTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.armsTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.armsTat to "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.armsTat to "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.armsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.armsTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.armsTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.armsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.armsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.armsTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.armsTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.legsTat == 0>>
	$pronounCap has no leg tattoos.
<<else>>
	$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>legs are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.legsTat.
<</if>>
<<if $activeSlave.legsTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.legsTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.legsTat to "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.legsTat to "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.legsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.legsTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.legsTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.legsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.legsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.legsTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.legsTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	$pronounCap has no lower back tattoos.
<<else>>
	$possessiveCap lower back is tattooed with $activeSlave.stampTat.
<</if>>
<<if $activeSlave.stampTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.stampTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.stampTat to "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.stampTat to "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.stampTat to "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.stampTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.stampTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.stampTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.stampTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.stampTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.stampTat to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.preg > 30 && $activeSlave.pregType < 10>>
<<if $activeSlave.bellyTat == 0>>
	$pronounCap has no navel tattoos.
<<else>>
	$possessiveCap navel is tattooed with $activeSlave.bellyTat.
<</if>>
<<if $activeSlave.bellyTat == 0>>

	[[Heart|Body Modification][$activeSlave.stampTat to "a heart",$cash -= $modCost]]
	 | [[Star|Body Modification][$activeSlave.stampTat to "a star",$cash -= $modCost]]
	 | [[Butterfly|Body Modification][$activeSlave.stampTat to "a butterfly",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.bellyTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.bellyTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	$possessiveCap abdomen and pubis have not been tattooed.
<<else>>
	$possessiveCap abdomen and pubis are tattooed with $activeSlave.vaginaTat.
<</if>>
<<if $activeSlave.vaginaTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.vaginaTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.vaginaTat to "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.vaginaTat to "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.vaginaTat to "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.vaginaTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.vaginaTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.vaginaTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.vaginaTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.vaginaTat to 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.dick > 0>>

<<if $activeSlave.dickTat == 0>>
	$possessiveCap dick has not been tattooed.
<<else>>
	$possessiveCap dick is tattooed with $activeSlave.dickTat.
<</if>>
<<if $activeSlave.dickTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.dickTat to "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.dickTat to "flowers",$cash -= $modCost]]
	 | [[Degradation|Body Modification][$activeSlave.dickTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.dickTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.dickTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.dickTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.dickTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.anusTat == 0>>
	$possessiveCap anus is brown and unbleached.
<<elseif $activeSlave.anusTat is "bleached">>
	$possessiveCap anus is bleached and looks like a sexual organ.
<<else>>
	$possessiveCap anus is tattooed with $activeSlave.anusTat.
<</if>>
<<if $activeSlave.anusTat == 0>>
	[[Bleach it|Body Modification][$activeSlave.anusTat to "bleached",$cash -= $modCost]]
<<elseif $activeSlave.anusTat is "bleached">>

	[[Tribal pattern|Body Modification][$activeSlave.anusTat to "tribal patterns",$cash -= $modCost,$degradation += 1]]
	 | [[Flowers|Body Modification][$activeSlave.anusTat to "flowers",$cash -= $modCost]]
	 | [[Degradation|Body Modification][$activeSlave.anusTat to "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.anusTat to "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.anusTat to "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.anusTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if ($activeSlave.anusTat != 0) && ($activeSlave.anusTat != "bleached")>>
	//[[Remove tattoo|Body Modification][$activeSlave.anusTat to "bleached",$cash -= $modCost]]//
<</if>>

<<if  ($activeSlave.customTat is " ")>>
	Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>
<<else>>
	$pronounCap has a custom tattoo: $activeSlave.customTat
	Change $possessive custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> //For more than one tat, just use commas//
<</if>>
<<if $activeSlave.customTat != "">>
	//[[Remove custom tattoo|Body Modification][$activeSlave.customTat to "",$cash -= $modCost]]//
<</if>>


code:
:: Body Modification Degradation

<<if ($degradation == 0)>>
	<<goto "Slave Interact">>
<<else>>
	<<goto "Body Modification Reaction">>
<</if>>


code:
:: Body Modification Reaction

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Slave Interact">>

As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she mind hangs on every detail of her new appearance that leaves your mouth<</if>>.

<<if ($brandApplied == 1)>>
	The smell of burnt flesh hangs in the air. Being branded @@color:red;has hurt her health a little.@@
	<<set $brandApplied to 0>>
	<<set $activeSlave.health -= 10>>
<</if>>

<<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>>
	She is appalled by the whorish spectacle you have made of her. She @@color:gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission.
	<<set $activeSlave.trust -= 10>>
<<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>>
	She is appalled by the whorish spectacle you have made of her. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for this.
	<<set $activeSlave.devotion -= 10>>
	<<set $activeSlave.trust -= 10>>
<<elseif ($degradation > 10)>>
	She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@color:hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now.
	<<set $activeSlave.devotion += 4>>
<<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>>
	She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@color:gold;fears@@ your power to do whatever you like to her.
	<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 4)>>
	She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@color:hotpink;accepts@@ your changes.
	<<set $activeSlave.devotion += 4>>
<<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>>
	She is @@color:gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust.
	<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>>
	She is @@color:mediumorchid;angry@@ and @@color:gold;afraid@@ that she has been permanently altered against her will.
	<<set $activeSlave.devotion -= 5>>
	<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 1)>>
	She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@color:hotpink;accepts@@ your work.
	<<set $activeSlave.devotion += 4>>
<<else>>
	She shows no real reaction to your modifications.
<</if>>

<<set $degradation to 0>>

<</nobr>>\


code:
:: Bodyguard Workaround

<<for $i to 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].assignment is "guard you") && ($slaves[$i].ID != $Bodyguard.ID)>>
		<<set $slaves[$i].assignment to "rest">>
		<<set $slaves[$i].assignmentVisible to 1>>
		<<break>>
	<</if>>
	<</for>>

	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if $Bodyguard.ID == $slaves[$i].ID>>
		<<set $slaves[$i].assignment to "guard you">>
		<<set $slaves[$i].assignmentVisible to 1>>
		<<set $slaves[$i].choosesOwnAssignment to 0>>
		<<set $slaves[$i].sentence to 0>>
		<<break>>
	<</if>>
	<</for>>

<<goto "Main">>