code:
:: Doctor Harper's Office [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<harper>><<person1>>

You knock on the door, and hear Harper's voice on the other side. "Come in." You enter.

<<if $harperintro isnot 1>><<set $harperintro to 1>>
<<He>> sits at <<his>> desk in front of a computer. <<He>> looks away from the screen, "It's good that you've come." <<He>> motions for you to take a seat, you do so. "Don't worry, we won't be doing anything too invasive today."

<<set $pills to 1>>

You wonder what <<he>> means by "invasive". <<He>> interrupts your musing. "I'd like to prescribe some medication. I'll have it sent to your home." <<He>> starts filling out a form, but doesn't stop speaking. "There's something else I'd like to try. Please, sit back and relax."

<<He>> puts down the paper and swivels to face you. <<His>> voice has taken on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."

This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.

<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 1>><<set $harperdom += 5>><<control 25>><<set $trance to 1>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>

<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<set $harperdom -= 5>><</link>><<gstress>>

<<elseif $rng gte 51>>

"Please, sit down and relax." You do so, and <<he>> swivels to face you. <<His>> voice takes on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."

This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.

<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<control 25>><<set $trance to 1>><<set $phase to 1>><<set $harperdom += 5>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>

<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<set $harperdom -= 5>><</link>><<gstress>>

<<else>>

	<<if $harperexam is 0>><<set $harperexam to 1>><<uppernaked>><<lowernaked>>

		<<if $undertype isnot "naked">>

"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." Despite your anxiety, you remove your clothes and lie on the bed. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."

		<<else>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." You can't help but feel conscious of your lack of underwear.

Harper looks about to speak again when you blurt out. "I'm not wearing anything underneath this!"

<<He>> looks at you blankly for a moment, then laughs. "I didn't realise you were that sort of person." You shift uncomfortably. "It's okay though, you need to get used to your doctor seeing those parts of you anyway. Come on, don't be shy."

You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."

		<</if>>

<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.

<<He>> continues further down your body, inching closer to <<if $undertype isnot "naked">>your $underclothes.<<else>>where your hands protect your <<genitalsstop>> <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.<</if>>

<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>

	<<elseif $harperexam is 1>><<set $harperexam to 2>><<uppernaked>><<lowernaked>>
"I need to be more thorough this time. Please remove your clothing and lie down on the bed." You hesitate. All your clothing? <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's really no reason to be."

You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."

<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.

<<He>> continues further down your body, inching closer to where your hands protect your <<genitalsstop>> <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.

<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>

	<<else>><<uppernaked>><<lowernaked>><<undernaked>>

<<generate2>>You and the doctor aren't alone. A young <<person2>><<person>> sits in the corner of the room, looking slightly nervous. Harper introduces <<himstop>> "This is a med student, <<he>> will be helping me today."

Harper doesn't wait for a response. "Please remove your clothing and lie down on the bed." You feel embarrassed to be undressing in front of two people, but you assure yourself that it's fine. This is a medical check-up after all.

<<person1>>You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle." You can feel the <<person2>><<person>> staring at your exposed skin.

<<person1>>Harper commences <<his>> usual probing. As <<he>> reaches your pelvis, <<he>> asks "Could you move your hands for me?" You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.

<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 2>><</link>>

	<</if>>

<</if>>

:: Doctor Harper's Office Trance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>

<<elseif $phase is 1>>

	<<if $hypnosis is 0>><<set $hypnosis to 1>>

You slip deeper into the trance. You don't remember ever feeling so tranquil. You hear Harper's voice drifting toward you. "That's very good. Now, the next time you feel overwhelmed by it all, I want you to remember this feeling, and..." <<He>> gives you instructions. "...you won't remember this. "When I drop this pen, you will awaken."

The pen clatters to the floor. You blink. You're back in reality, but feeling better than you were before you entered the office. You recall Harper talking to you while you were entranced, but can't recall what was said.

<<He>> smiles at you. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>

	<<elseif $hypnosis is 1>>
	You slip deeper into the trance. You return the familiar state of tranquillity. You hear Harper's voice drifting toward you. "That's very good." <<He>> rummages through the drawer on <<his>> desk and produces a camera. "Now, take off your clothes."

	<<link [[Take off your clothes|Doctor Harper's Office Camera]]>><<pass 20>><<set $harperdom += 5>><<set $hypnosis to 2>><<set $phase to 1>><<uppernaked>><<lowernaked>><<undernaked>><</link>>

	<<link [[Refuse|Doctor Harper's Office Camera]]>><<set $harperdom -= 5>><<set $phase to 0>><<stress 6>><</link>><<gstress>>

	<<elseif $hypnosis is 2>>
	You slip deeper into the trance and return to the familiar state of tranquillity. You hear Harper's voice drifting toward you. "That's very good." <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod.

	While <<he>> sets it up, <<person1>>Harper turns to you and softly speaks. "Take off your clothes."

	<<link [[Take off your clothes|Doctor Harper's Office Camera2]]>><<pass 20>><<set $harperdom += 5>><<set $hypnosis to 3>><<set $phase to 1>><<uppernaked>><<lowernaked>><<undernaked>><</link>>

	<<link [[Refuse|Doctor Harper's Office Camera2]]>><<set $harperdom -= 5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>

	<<elseif $hypnosis gte 3>>
	You slip deeper into the trance and return to the familiar state of tranquillity. You hear Harper's voice drifting toward you. "That's very good. <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod. <<generate3>><<generate4>><<generate5>><<generate6>><<He>> is closely followed by four others, a <<person3>><<person>>, a <<person4>><<person>>, a <<person5>><<person>> and a <<person6>><<personstop>>

<<person2>>While the <<person>> sets up the camera, the other four start handing Harper money.<<person1>> <<He>> counts it, then hides it away in <<his>> drawer before turning to face you. "Take off your clothes," <<he>> says softly.

	<<link [[Take off your clothes|Doctor Harper's Office Camera3]]>><<pass 20>><<set $harperdom += 5>><<set $phase to 1>><<uppernaked>><<lowernaked>><<undernaked>><</link>>

	<<link [[Refuse|Doctor Harper's Office Camera3]]>><<set $harperdom -= 5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>

	<</if>>
<</if>>

:: Doctor Harper's Office Camera [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

You shake yourself free of the effect. Harper quickly hides the camera behind <<his>> back. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>

<<elseif $phase is 1>>

You remove your clothing, the flicker of resistance unable to break through the haze. "Very good." Harper says. The softness in <<his>> voice is still present, but there is now also a distinct quavering. "Just keep focusing on your breath." <<He>> starts circling you with the camera, which produces a clicking sound whenever <<he>> momentarily stops.<<fameexhibitionism 10>>

This continues for several minutes. <<He>> places the camera back in the drawer. "Put your clothes back on," <<he>> says, as <<he>> sits back down and sighs. You dress yourself with robotic motions while Harper watches. After, <<he>> drops <<his>> pen on the ground and brings you back to reality.

<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>

<</if>>

:: Doctor Harper's Office Camera2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

You shake yourself free of the effect. The <<person2>><<person>> doesn't notice, but Harper jumps to action.<<person1>> <<He>> addresses the <<person2>><<personstop>><<person1>> "Now's not the time for maintenance! Can't you see I have a patient?"

<<person2>>The <<person>> looks at Harper blankly for a moment, before realisation dawns on <<his>> face. <<He>> grabs the tripod and leaves via the window. <<person1>>Harper turns to you. "I don't know why <<he>> didn't just use the door. Nevermind, that's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>

<<elseif $phase is 1>>

You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."

For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored.<<fameexhibitionism 50>>

<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.

<<person2>>When done, the <<person>> leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.

<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>

<</if>>

:: Doctor Harper's Office Camera3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

You shake yourself free of the effect. The atmosphere of the room becomes tense and awkward.<<person1>> Harper speaks, sounding exasperated. "Thank you for letting these students observe the examination. That'll be all for today. Same time next week." <<He>> hurries you from the room and promptly closes the door behind you.

<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>

<<elseif $phase is 1>>

	<<if $hypnosis is 3>><<set $hypnosis to 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."

For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>>

<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.

When done, the group leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.

<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>

	<<elseif $hypnosis is 4>>

You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."

For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>>

<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.

You hear the <<person3>><<person>> say something, but you can't make it out. <<person1>>Everyone looks at Harper expectantly. <<He>> pauses for a moment, then nods. Immediately, a salacious feeling fills the room, and the audience move closer.

<<link [[Next|Doctor Harper's Office Camera Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>

<</if>>

:: Doctor Harper's Office Camera Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $orgasmdown gte 1>>
<<link [[Next|Doctor Harper's Office Camera Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Doctor Harper's Office Camera Molestation]]>><</link>><<nexttext>>
<</if>>

:: Doctor Harper's Office Camera Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Harper announces. "That's enough. We can't overdo it. Everyone back off." The audience does so, albeit reluctantly. They watch you spasm on the floor, until your orgasm recedes completely.

The group soon leaves via the window. <<person1>> Harper closes it then turns to face you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.

<<clotheson>>

<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well." You feel strangely drained.

<<endcombat>>

<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>

:: Doctor Harper's Office Exam [nobr]
<<if $phase is 1>>

<<He>> gently probes your <<genitals>> with <<his>> fingers. Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>>

"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. <<He>> continues <<his>> systematic investigation of your <<genitalsstop>><<set $arousal += 2000>>

		<<if $arousal gte 10000>><<set $arousal -= 8000>><<set $stress -= 200>>

		The warmth within you continues to build, but Harper shows no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing.<<orgasmstat>><<set $orgasmcount += 1>>

			<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
				<<if $undertype is "naked">>
			Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
				<<else>>
			You ejaculate, generating a large wet patch and filling the inside of your $underclothes with your fluids.
				<</if>>
			<</if>>

		Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.

		<</if>>

"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>

<<elseif $phase is 2>>

<<person1>><<He>> gently probes your <<genitals>> with <<his>> fingers. Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>>

"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. "Student, come give me a hand." <<person2>>The <<person>> arrives at your side, looking nervous but eager.<<person1>> Together, they continue the systematic investigation of your <<genitalsstop>><<set $arousal += 2000>>

		<<if $arousal gte 10000>><<set $arousal -= 8000>><<set $stress -= 200>>

		The warmth within you continues to build, but Harper and the <<person2>><<person>><<person1>> show no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing. The <<person2>><<person>> gasps.<<person1>><<orgasmstat>><<set $orgasmcount += 1>>

			<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
				<<if $undertype is "naked">>
			Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
				<<else>>
			You ejaculate, generating a large wet patch and filling the inside of your $underclothes with your fluids.
				<</if>>
			<</if>>

		Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.

		<</if>>

"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."

<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>

<</if>>


code:
:: Ambulance rescue [nobr]
<<set $outside to 0>><<effects>>

You feel yourself being lifted onto a stretcher before passing out again.

<<link [[Sleep|Hospital Bed]]>><</link>>

:: Widgets Ambulance [widget]
<<widget "ambulance">><<nobr>>

<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>

<</nobr>><</widget>>

:: Hospital front [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You are in front of the hospital. It is open at all hours.

<<if $stress gte 10000>><<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.

<</if>>

<<link [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass 1>><</link>>

<<link [[Nightingale Street (0:01)->Nightingale Street]]>><<pass 1>><</link>>

<</if>>

:: Hospital Foyer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>>

<<if $stress gte 10000>><<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.

<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>

<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>

<<else>>

<<if $psych is 1 and $harpervisit isnot 1>>
<<link [[Doctor Harper's office|Doctor Harper's Office]]>><<set $harpervisit to 1>><</link>>

<</if>>
<<if $vaginalchastityparasite isnot 0>>
You feel $vaginalchastityparasite squirming inside your vagina.

<</if>>
<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $clitparasite is 0 and $penisparasite is 0 and $chestparasite is 0>>
<<else>>
<<link [[Inquire about parasite removal (0:10)|Hospital Parasite]]>><<pass 10>><</link>>

<</if>>
<<if $breastsize lte 11>>
<<link [[Inquire about breast enlargement (0:10)|Hospital Breast Enlargement]]>><<pass 10>><</link>>

<</if>>
<<if $breastsize gte 1>>
<<link [[Inquire about breast reduction (0:10)|Hospital Breast Reduction]]>><<pass 10>><</link>>

<</if>>
<<if $dev is 1>>
<<link [[Paediatric ward (0:01)->Paediatric ward]]>><<pass 1>><</link>>

<</if>>
<<link [[Go outside (0:01)->Hospital front]]>><<pass 1>><</link>>

<</if>>
<</if>>

:: Abduction Hospital [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You awaken on a hard metallic surface in a dark room. Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.

Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.

<<link [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass 1>><</link>>

<<link [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass 1>><</link>>

<<link [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass 1>><</link>>

:: Molestation Hospital [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhospital">>
<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.

<</if>>

<<effects>><<set $outside to 0>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Hospital Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Hospital Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Molestation Hospital]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Hospital Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Hospital Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Molestation Hospital]]>><</link>><<nexttext>>
	<</if>>

:: Hospital Bed [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<set $stress -= 2000>>

<<if $hospitalintro is 0>><<set $hospitalintro to 1>>

You awaken in a bed at the civic hospital.

<<generate1>><<person1>>
The nurse explains that you have suffered a severe stress response, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.

<<endevent>>

<<harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard enters.

<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.

<<else>>
You awaken in a bed at the civic hospital.

<<harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.

<</if>>

<<link [[Next|Hospital Bed Examination]]>><</link>>

:: Hospital Ejaculation [nobr]
<<effects>>

<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.

<<ejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> adjusts her uniform and leaves the room, but not before giving you one last smack to the face.<<violence 3>>

<<elseif $enemyanger gte 1>>
Without a word, <<he>> adjusts <<his>> uniform and leaves the room.

<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.<<set $money += 500>>

You've gained £5.

<</if>>

<<clotheson>>

<<tearful>> you climb off the bed and stumble onto the ward.

<<endcombat>>

[[Next->Paediatric ward]]

:: Hospital Escape [nobr]
<<effects>>

<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>

<<endcombat>>

[[Next|Hospital cupboard]]

:: Hospital cupboard [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.

<<if $stress gte 10000>><<passouthospital>>
<<else>>

<<link [[Leave the cupboard (0:01)->Paediatric ward]]>><<pass 1>><</link>>

<</if>>

:: Paediatric ward [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the paediatric ward of the hospital. Several nurses go about their business.

<<if $stress gte 10000>><<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.

<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>

<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>

<<else>>

<<link [[Leave the ward (0:01)->Hospital Foyer]]>><<pass 1>><</link>>

<<link [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass 1>><</link>>

<</if>>

<</if>>

:: Passout hospital [nobr]
You've pushed yourself too much.

<<passout>>

<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
	<<if $bestialitydisable is "t">>
	<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
	<<else>>
		<<if $rng gte 81>>
		<<link [[Wake up|Abduction Hospital]]>><</link>>
		<<else>>
		<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
		<</if>>
	<</if>>
<<else>>
<<link [[Wake up|Hospital Bed]]>><</link>>
<</if>>

<<pass 1 hour>>

<<set $trauma +=10>><<set $stress -= 2000>>

:: Widgets Passout Hospital [widget]
<<widget "passouthospital">>
[[Everything fades to black...->Passout hospital]]
<</widget>>

:: Hospital Bed Examination [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<unbind>>
<<if $exposed gte 1>>
<<if $playergender is "m">>
	<<if $yfrontsno gte 1>>
	<<yfronts>>
	<<else>>
	<<set $yfrontsnew to 1>><<set $yfrontsno to 1>><<yfronts>>
	<</if>>
	<<if $tshirtno gte 1>>
	<<tshirt>>
	<<else>>
	<<set $tshirtnew to 1>><<set $tshirtno to 1>><<tshirt>>
	<</if>>
	<<if $shortsno gte 1>>
	<<shorts>>
	<<else>>
	<<set $shortsnew to 1>><<set $shortsno to 1>>
	<<shorts>>
	<</if>>
<<else>>
	<<if $uppersundressno gte 1 and $lowersundressno gte 1>>
	<<uppersundress>><<lowersundress>>
	<<else>>
	<<uppersundress>><<lowersundress>><<upperruined>><<lowerruined>>
	<<set $uppersundressno to 1>>
	<<set $uppersundressnew to 1>>
	<<set $lowersundressno to 1>>
	<<set $lowersundressnew to 1>>
	<<uppersundress>>
	<<lowersundress>>
	<</if>>
	<<if $plainpantiesno gte 1>>
	<<plainpanties>>
	<<else>>
	<<set $plainpantiesno to 1>><<set $plainpantiesnew to 1>><<plainpanties>>
	<</if>>

<</if>>
<</if>>

<<if $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.

A nurse helps you to your feet, and you soon find yourself being discharged.

<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.

<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>

	<<if $renttime lte 0>>
	<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>

	<<elseif $crime gte 1000>>
	<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>

	<<elseif $baileyhospital lte 2>>
	<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>

	<<else>>
	<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>

	<</if>>

<<else>>
	<<if $renttime lte 0>>
	<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>

	<<elseif $crime gte 1000>>
	<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>

	<<elseif $baileyhospital lte 2>>
	<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>

	<<else>>
	<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>

	<</if>>
<</if>>

<<elseif $trauma lte ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.

	<<if $psych is 0>>
The doctor tells you to visit <<him>> here at the hospital on Fridays for therapy.

<<set $psych to 1>>

A nurse helps you to your feet, and you soon find yourself being discharged.

	<<else>>

The doctor reminds you to visit <<him>> here at the hospital on Fridays.

A nurse helps you to your feet, and you soon find yourself being discharged.

	<</if>>

<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.

<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>

	<<if $renttime lte 0>>
	<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>

	<<elseif $crime gte 1000>>
	<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>

	<<elseif $baileyhospital lte 2>>
	<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>

	<<else>>
	<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>

	<</if>>

<<else>>
	<<if $renttime lte 0>>
	<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>

	<<elseif $crime gte 1000>>
	<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>

	<<elseif $baileyhospital lte 2>>
	<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>

	<<else>>
	<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>

	<</if>>
<</if>>

<<else>><<set $asylum to 1>><<set $psych to 1>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.

The nurse leaves you alone with the Doctor, who presses a cloth to your face. A haze falls on you. "Everything will be fine," you hear <<him>> say through the fog. Two blurred shapes enter the room. They help you to your feet and guide you away from the bed, an arm on each shoulder. Doctor Harper follows close behind.

Once out in the corridor another shape marches toward you. Harper blocks their path. The shape shouts something incomprehensible with Bailey's voice. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.

<<endevent>>
<<link [[Next|Asylum Intro]]>><<pass 120>><</link>>

<</if>>

:: Hospital Exhibition [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
<<set $danger to random(1, 10000)>>
	You wait for the number of people in the vicinity to drop. You soon find yourself almost alone. There are still people at the far end of the hall, but they are facing away from you. You won't get a better chance than this. Steeling yourself, you emerge from beneath the bed and run toward the towels.

	<<if $danger gte (9900 - ($allure))>>
	You've barely left the safety of the bed when doors on both sides of the hall open simultaneously. In an instant, the vacant room becomes packed with bodies. They immediately see you, and react in a diverse manner. Some look offended while others laugh, still others stare at you with depravity in their eyes. There's nowhere to hide; you can do nothing but crouch to preserve what little dignity you can. Not seeing any other option, you continue the original plan. You manage to cover yourself before people start filming the event with their phones. Blushing and light-headed, you flee the scene.<<garousal>><<arousal 6>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>

	<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>

	<<else>>
You make it the cart without incident. Crouching beside it, you help yourself the towels, eyes affixed on a nearby door. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.

<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>

	<</if>>
<<elseif $phase is 1>>
<<set $danger to random(1, 10000)>>
	You slowly inch the bed forward. Slow enough, you hope, that no one will even notice. Peeking from beneath the bed, you see the towels drawing closer.

	<<if $danger gte (9900 - ($allure / 3))>>
You're almost there when the bed lurches into movement. You cling to the underside as you are pushed further and further away from the towels, through a set of doors, then another, and then down a ramp.

You hear a metallic creaking, then you and the bed are shoved down a steep ramp. A short distance later you plunge into rushing water.

<<link [[Next|Drain Water]]>><<endevent>><<set $bus to "commercialdrain">><</link>>

	<<else>>
When you are within arm's reach, you stretch out and manage to acquire a handful of towels. You awkwardly cover yourself while remaining under the bed. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.

<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>

	<</if>>
<</if>>

:: Hospital Rent [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $bus to "hospital">>

As you walk down an empty corridor a door beside you opens and a pair of arms drag you through. It's Bailey. The heavy doors slam shut. You're at the top of a staircase leading down into darkness.

<<rentdue>>

:: Rent Hospital Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyhealth += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't be beat it out of you?" <<He>> says.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Rent Hospital Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Rent Hospital Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Rent Hospital Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Rent Hospital Fight]]>><</link>><<nexttext>>
<</if>>

:: Rent Hospital Fight Finish [nobr]
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>>

<<He>> grips the bannister as the orgasm wracks <<his>> body. It's all the chance you need to escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<clotheson>>
<<endcombat>>

	<<if $crime gte 1000>>
	<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>>	<</link>>

	<<else>>
	<<link [[Next->Hospital front]]>><<pass 10>><<endevent>>	<</link>>

	<</if>>

<<elseif $enemyhealth lte 0>>

<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>

<<He>> trips and tumbles down the stairs, shouting profanities as <<he>> falls. You waste no time and escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<clotheson>>
<<endcombat>>

	<<if $crime gte 1000>>
	<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>>	<</link>>

	<<else>>
	<<link [[Next->Hospital front]]>><<pass 10>><<endevent>>	<</link>>

	<</if>>

<<else>><<set $baileydefeatedchain to 0>>

You fall to the ground, too hurt to move.

<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underoff to 0>>
<<endcombat>>

<<link [[Next|Rent Intro]]>><</link>>

<</if>>

:: Hospital Journey Home [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $baileyhospital gte 2>><<set $baileyhospital += 1>>

<<bailey>><<person1>>Bailey waits for you beside <<his>> car. "This is the last time I'm picking you up like this. I've already wasted enough time." The journey home is uneventful.

<<elseif $baileyhospital gte 1>><<set $baileyhospital += 1>>

<<bailey>><<person1>>Bailey waits for you beside <<his>> car. "You need to be more careful. Next time you might not be so lucky." The journey home is uneventful.

<<else>><<set $baileyhospital to 1>>

<<bailey>><<person1>>Bailey waits for you beside <<his>> car. "I'm glad you're alright," <<he>> says. "You wouldn't believe the paperwork involved when one of you idiots goes missing. Get in." The journey home is uneventful.

<</if>>

<<link [[Next (0:10)|Orphanage]]>><<endevent>><<pass 10>><</link>>

:: Hospital Wait [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>

The nurse lets you stay in the waiting room until the sun rises.

	<<if $renttime lte 0>>
	<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>

	<<elseif $crime gte 1000>>
	<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>

	<<elseif $baileyhospital lte 2>>
	<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>

	<<else>>
	<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>

<</if>>

:: Hospital Breast Reduction [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.

<<endevent>>

<<if $hospitalintro is 0>><<set $hospitalintro to 1>>

<<harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.

<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.

<<else>>

<<harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.

<</if>>

"This is a very simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled "<<breastsstop>>"

"It costs £2000 to decrease your breasts by a single size, and a further £2000 for each size beyond that."

<<if $breastsize gte 12>>
<<link [[Make your breasts gigantic|Hospital Breast Reduction 2]]>><<set $phase to 11>><</link>>

<</if>>
<<if $breastsize gte 11>>
<<link [[Make your breasts huge|Hospital Breast Reduction 2]]>><<set $phase to 10>><</link>>

<</if>>
<<if $breastsize gte 10>>
<<link [[Make your breasts massive|Hospital Breast Reduction 2]]>><<set $phase to 9>><</link>>

<</if>>
<<if $breastsize gte 9>>
<<link [[Make your breasts ample|Hospital Breast Reduction 2]]>><<set $phase to 8>><</link>>

<</if>>
<<if $breastsize gte 8>>
<<link [[Make your breasts large|Hospital Breast Reduction 2]]>><<set $phase to 7>><</link>>

<</if>>
<<if $breastsize gte 7>>
<<link [[Make your breasts full|Hospital Breast Reduction 2]]>><<set $phase to 6>><</link>>

<</if>>
<<if $breastsize gte 6>>
<<link [[Make your breasts modest|Hospital Breast Reduction 2]]>><<set $phase to 5>><</link>>

<</if>>
<<if $breastsize gte 5>>
<<link [[Make your breasts pert|Hospital Breast Reduction 2]]>><<set $phase to 4>><</link>>

<</if>>
<<if $breastsize gte 4>>
<<link [[Make your breasts small|Hospital Breast Reduction 2]]>><<set $phase to 3>><</link>>

<</if>>
<<if $breastsize gte 3>>
<<link [[Make your breasts tiny|Hospital Breast Reduction 2]]>><<set $phase to 2>><</link>>

<</if>>
<<if $breastsize gte 2>>
<<link [[Make your breasts budding|Hospital Breast Reduction 2]]>><<set $phase to 1>><</link>>

<</if>>
<<if $breastsize gte 1>>
<<link [[Make your breasts flat|Hospital Breast Reduction 2]]>><<set $phase to 0>><</link>>

<</if>>

<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>

:: Hospital Breast Reduction 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"This will cost £<<print (($breastsize - $phase) * 2000)>>," <<he>> says. "And take four hours."

<<if $money gte (($breastsize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Breast Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>

<<else>>
You can't afford it.

<</if>>

<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>

:: Hospital Breast Reduction 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $money -= (($breastsize - $phase) * 200000)>>
<<set $breastsize to $phase>>
<<set $breastgrowthtimer to 700>>
<<set $breastsizeold to $breastsize>>

	<<if $breastsize is 0>><<set $breastcup to "none">>
	<<elseif $breastsize is 1>><<set $breastcup to "budding">>
	<<elseif $breastsize is 2>><<set $breastcup to "AA">>
	<<elseif $breastsize is 3>><<set $breastcup to "B">>
	<<elseif $breastsize is 4>><<set $breastcup to "C">>
	<<elseif $breastsize is 5>><<set $breastcup to "D">>
	<<elseif $breastsize is 6>><<set $breastcup to "DD">>
	<<elseif $breastsize is 7>><<set $breastcup to "DDD">>
	<<elseif $breastsize is 8>><<set $breastcup to "F">>
	<<elseif $breastsize is 9>><<set $breastcup to "G">>
	<<elseif $breastsize is 10>><<set $breastcup to "H">>
	<<elseif $breastsize is 11>><<set $breastcup to "I">>
	<<elseif $breastsize gte 12>><<set $breastcup to "J">>
	<</if>>

<<uppernaked>>
<<lowernaked>>
<<undernaked>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $undertype is "chastity">>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.

"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."

<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.

<<fameexhibitionism 10>>

<<link [[Next|Hospital Breast Done]]>><</link>>

:: Hospital Breast Done [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<breastsstop>> Harper enters the room.

"The operation was a success," <<he>> says. <<He>> looks at your chest.

<<if $breastsize gte 12>>
"I hope those things don't give you back problems."
<<elseif $breastsize gte 9>>
"You'll get a lot of attention with those."
<<elseif $breastsize gte 6>>
"That's a good size."
<<elseif $breastsize gte 3>>
"You look good with those."
<<elseif $breastsize gte 1>>
"You look cute with those."
<<elseif $breastsize is 0>>
"Your chest looks cute."
<</if>>

<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.

<<endevent>>

<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>

:: Hospital Breast Enlargement [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.

<<endevent>>

<<if $hospitalintro is 0>><<set $hospitalintro to 1>>

<<harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.

<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.

<<else>>

<<harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.

<</if>>

"This is a simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled "<<breastsstop>>"

"It costs £5000 to increase your breasts by a single size, and a further £5000 for each size beyond that."

<<if $breastsize lt 12>>
<<link [[Make your breasts enormous|Hospital Breast Enlargement 2]]>><<set $phase to 12>><</link>>

<</if>>
<<if $breastsize lt 11>>
<<link [[Make your breasts gigantic|Hospital Breast Enlargement 2]]>><<set $phase to 11>><</link>>

<</if>>
<<if $breastsize lt 10>>
<<link [[Make your breasts huge|Hospital Breast Enlargement 2]]>><<set $phase to 10>><</link>>

<</if>>
<<if $breastsize lt 9>>
<<link [[Make your breasts massive|Hospital Breast Enlargement 2]]>><<set $phase to 9>><</link>>

<</if>>
<<if $breastsize lt 8>>
<<link [[Make your breasts ample|Hospital Breast Enlargement 2]]>><<set $phase to 8>><</link>>

<</if>>
<<if $breastsize lt 7>>
<<link [[Make your breasts large|Hospital Breast Enlargement 2]]>><<set $phase to 7>><</link>>

<</if>>
<<if $breastsize lt 6>>
<<link [[Make your breasts full|Hospital Breast Enlargement 2]]>><<set $phase to 6>><</link>>

<</if>>
<<if $breastsize lt 5>>
<<link [[Make your breasts modest|Hospital Breast Enlargement 2]]>><<set $phase to 5>><</link>>

<</if>>
<<if $breastsize lt 4>>
<<link [[Make your breasts pert|Hospital Breast Enlargement 2]]>><<set $phase to 4>><</link>>

<</if>>
<<if $breastsize lt 3>>
<<link [[Make your breasts small|Hospital Breast Enlargement 2]]>><<set $phase to 3>><</link>>

<</if>>
<<if $breastsize lt 2>>
<<link [[Make your breasts tiny|Hospital Breast Enlargement 2]]>><<set $phase to 2>><</link>>

<</if>>
<<if $breastsize lt 1>>
<<link [[Make your breasts budding|Hospital Breast Enlargement 2]]>><<set $phase to 1>><</link>>

<</if>>

<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>

:: Hospital Breast Enlargement 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"This will cost £<<print (($phase - $breastsize) * 5000)>>," <<he>> says. "And take four hours."

<<if $money gte (($phase - $breastsize) * 500000)>>
<<link [[Accept (4:00)|Hospital Breast Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>

<<else>>
You can't afford it.

<</if>>

<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>

:: Hospital Breast Enlargement 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $money -= (($phase - $breastsize) * 500000)>>
<<set $breastsize to $phase>>
<<set $breastgrowthtimer to 700>>
<<set $breastsizeold to $breastsize>>

	<<if $breastsize is 0>><<set $breastcup to "none">>
	<<elseif $breastsize is 1>><<set $breastcup to "budding">>
	<<elseif $breastsize is 2>><<set $breastcup to "AA">>
	<<elseif $breastsize is 3>><<set $breastcup to "B">>
	<<elseif $breastsize is 4>><<set $breastcup to "C">>
	<<elseif $breastsize is 5>><<set $breastcup to "D">>
	<<elseif $breastsize is 6>><<set $breastcup to "DD">>
	<<elseif $breastsize is 7>><<set $breastcup to "DDD">>
	<<elseif $breastsize is 8>><<set $breastcup to "F">>
	<<elseif $breastsize is 9>><<set $breastcup to "G">>
	<<elseif $breastsize is 10>><<set $breastcup to "H">>
	<<elseif $breastsize is 11>><<set $breastcup to "I">>
	<<elseif $breastsize gte 12>><<set $breastcup to "J">>
	<</if>>

<<uppernaked>>
<<lowernaked>>
<<undernaked>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $undertype is "chastity">>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.

"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."

<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.

<<fameexhibitionism 10>>

<<link [[Next|Hospital Breast Done]]>><</link>>

repo_name: UnbarredStream/degrees


code:
:: Hospital Parasite [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.

<<endevent>>

<<if $hospitalintro is 0>><<set $hospitalintro to 1>>

<<harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.

<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.

<<else>>

<<harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.

<</if>>

"So you have a parasite problem," <<he>> says. "It's probably nothing to worry about, so don't be nervous. Can you explain the symptoms?" Though embarrassed, you manage to stammer a description of your issue.

<<if $clitparasite is 0 and $penisparasite is 0 and $chestparasite is 0>>

<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> smiles. "As I thought, there's no danger. All you need to do is remove your chastity belt and the parasites should easily fall out." <<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head, wondering if removing the belt will be an ordeal in of itself.

<<He>> rises and holds open the door for you. You leave the office.

<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<else>>

<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you are finished <<he>> silently turns to <<his>> computer and starts reading something. "Okay," <<he>> says. "This is a rare but relatively benign condition. We should be able to cure you right now." You breathe a sigh of relief. "I'll just be a moment." <<He>> turns back to <<his>> computer.

A minute later <<he>> turns back to you. "We can apply a special form of electrolysis to your unclothed body, at a wavelength that disables this type of parasite. It's completely harmless to people, but you might feel a tingle."

"The procedure will cost you £250." <<He>> pauses before continuing. "As this is a rare illness however, some of my colleagues would like to observe your treatment. If you agree to be observed, you won't be charged." You suddenly don't feel so relieved. "They'll all be medical professionals, so there's no reason to be embarrassed."

<<if $exhibitionism gte 55>>
You try to tell yourself that you don't want to be seen naked by any more people than is necessary, but you can't hide from the lewd feelings stirring at the thought.

<<else>>
You don't like the idea of being seen naked by any more people than is necessary, but the alternative is so expensive.

<</if>>

<<link [[Free procedure (0:20)|Hospital Parasite Public]]>><<pass 10>><</link>>

<<if $money gte 25000>>
<<link [[Paid Procedure (£250 0:10)|Hospital Parasite Private]]>><<set $money -= 25000>><</link>>

<</if>>
<<link [[Leave without treatment|Hospital Foyer]]>><<endevent>><</link>>

<</if>>

:: Hospital Parasite Public [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<uppernaked>>
<<lowernaked>>
<<undernaked>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $undertype is "chastity">>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.

"Wear this." <<He>> instructs. You quickly put the gown on. "Right, if you'd like to come with me, it's just a short walk away."

<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<He>> leads you to another part of the hospital. Your breath catches when you enter the auditorium. Seats rise up in a circle around a central platform. The audience is far larger than you expected, and people are still entering. There must be room for nearly a hundred people. Harper smiles at you reassuringly. "Don't be nervous, we'll be done before you know it!"

When the seats are full the lights in the audience dim, and Harper softly speaks. "If you would disrobe and lie on the table, please." You feel hairs stand on end as your gown falls to the floor, unveiling you for the whole audience to see. You lie on the table as instructed, and shortly after Harper produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> sticks small pads to various parts of your body. <<He>> takes a seat and turns to a small machine covered in switches and dials.

Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<himstop>> Without further warning, an electric pulse jolts through you.

<<link [[Next|Hospital Parasite Public2]]>><</link>>

:: Hospital Parasite Private [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<uppernaked>>
<<lowernaked>>
<<undernaked>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $undertype is "chastity">>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a box of equipment.

"Lie down." <<He>> instructs. You do so, and shortly after <<he>> produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> reaches into the box and lifts a number of small wired pads which <<he>> sticks to various parts of your body. <<He>> reaches in again and retrieves the machine that the wires attach to. Placing it on <<his>> desk and attaching the headphones to <<his>> ears, <<he>> starts turning various dials.

Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<himstop>> Without further warning, an electric pulse jolts through you.

<<link [[Next|Hospital Parasite Private2]]>><</link>>

:: Hospital Parasite Private2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>

The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals>> is particularly wracked by the treatment, responding even more violently than the rest of your body.

<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>

<<if $clitparasite is 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $penisparasite is 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $chestparasite is 1>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<</if>>

<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>

<<person1>><<He>> switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."

<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."

<<endevent>>
<<clotheson>>
<<set $clitparasite to 0>>
<<set $penisparasite to 0>>
<<set $chestparasite to 0>>

<<link [[Next|Hospital Foyer]]>><</link>>

:: Widgets Hospital Parasite [widget]
<<widget "hospitalparasite">><<nobr>>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
	<<if $orgasmcurrent lte 0>>
	<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings, which hold firm. Harper doesn't even blink at your response.
		<<if $enemyno gte 2>>
			<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
			<<person2>>The audience does however. You hear gasping and nervous laughter. Their eyes are drawn to your semen, propelled further from your body than usual by the electrolysis. A <<person>> in the front row visibly blushes, but can't look away.
			<<else>>
			The audience does however. Some gasp and you hear subdued laughter.
			<</if>>
		<<else>>
			<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
			<<else>>
			<</if>>
		<</if>>
	<<elseif $orgasmcurrent is 2>>
	You spasm again against the bindings. Harper still doesn't acknowledge you.
		<<if $enemyno gte 2>>
			<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
			<<person2>>The audience gasps again, this time the laughter is more discernible. Your semen flies even further, the <<person>> gets some in <<his>> hair, but is so enraptured that <<he>> doesn't notice. Fortunately, all the electric pulses tormenting you give you no chance to fully experience the humiliation of the situation.
			<<else>>
			The audience gasps again, this time the laughter is more discernible. Fortunately, the relentless electric pulses give you no chance to fully experience the humiliation of the situation.
			<</if>>
		<<else>>
			<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
			<<else>>
			<</if>>
		<</if>>
	<<else>>
	<</if>>

<</if>>
<</nobr>><</widget>>

:: Hospital Parasite Public2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<fameexhibitionism 100>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>

The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals>> is particularly wracked by the treatment, responding even more violently than the rest of your body.

<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>

<<if $clitparasite is 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $penisparasite is 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $chestparasite is 1>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<</if>>

<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>

<<if $rng gte 11>>

<<person1>>Harper switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."

You slip the gown back on as the audience murmur among themselves. You worry that your weakened legs won't be able to hold you, but you managed to make it back to Harper's office, where you find your clothes waiting.
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."

<<endevent>>
<<clotheson>>
<<set $clitparasite to 0>>
<<set $penisparasite to 0>>
<<set $chestparasite to 0>>

<<link [[Next|Hospital Foyer]]>><</link>>

<<else>>

<<person1>>Harper switches off the machine, but the pulses don't stop. <<He>> scratches <<his>> head in thought as the waves continue to torment you.

<<link [[Next|Hospital Parasite Public3]]>><</link>>

<<set $clitparasite to 0>>
<<set $penisparasite to 0>>
<<set $chestparasite to 0>>
<</if>>

:: Hospital Parasite Public3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Perplexed at the machine's lack of response, <<he>> removes <<his>> shoe and gives it a solid whack. The moment <<he>> does so, power surges through the pads and into your helpless body. The pulses reach a maddening intensity; you shudder and strain impotently against the straps binding you as the audience watch on in bewilderment.

<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>

The orgasms come so rapidly they blur together, forming a continuous stream. Harper works furiously at the machine, "No no no, this isn't supposed to happen!"

<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
Tendrils of cum erupt from you, showering the front row of the audience as they fall over each other to escape your reach.
<</if>>

<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>

Looking fearful, Harper gives up on the machine and, grabbing the wires, tries to tug the pads off your body. The strain is too much; you feel your consciousness slipping.

<<endevent>>
<<upperundress>>
<<lowerundress>>
<<underundress>>

<<if $bestialitydisable is "t">>
<<link [[Everything fades to black...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<else>>
	<<if $rng gte 81>>
	<<link [[Everything fades to black...|Abduction Hospital]]>><</link>>
	<<else>>
	<<link [[Everything fades to black...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
	<</if>>
<</if>>


code:
:: Widgets Museum [widget]
<<widget "museumdonate">><<nobr>>

<<if $antiquebox is "found">>
<<set $antiquebox to "talk">>
<</if>>

<<if $antiquesilverring is "found">>
<<set $antiquesilverring to "talk">>
<</if>>

<<if $antiquegoldnecklace is "found">>
<<set $antiquegoldnecklace to "talk">>
<</if>>

<<if $antiqueivorynecklace is "found">>
<<set $antiqueivorynecklace to "talk">>
<</if>>

<<if $antiquecrystal is "found">>
<<set $antiquecrystal to "talk">>
<</if>>

<<if $antiquehorn is "found">>
<<set $antiquehorn to "talk">>
<</if>>

<<if $antiquewatch is "found">>
<<set $antiquewatch to "talk">>
<</if>>

<<if $antiquedildo is "found">>
<<set $antiquedildo to "talk">>
<</if>>

<<if $antiquecandlestick is "found">>
<<set $antiquecandlestick to "talk">>
<</if>>

<<if $antiqueforestarrow is "found">>
<<set $antiqueforestarrow to "talk">>
<</if>>

<<if $antiqueforestdagger is "found">>
<<set $antiqueforestdagger to "talk">>
<</if>>

<<if $antiqueforestgem is "found">>
<<set $antiqueforestgem to "talk">>
<</if>>

<</nobr>><</widget>>

<<widget "museumtalk">><<nobr>>
<<if $antiquebox is "talk">>
<<link [[Ask about box|Museum Box]]>><<set $museumno += 1>><<set $antiquebox to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiquesilverring is "talk">>
<<link [[Ask about silver ring|Museum Silver Ring]]>><<set $museumno += 1>><<set $antiquesilverring to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiquegoldnecklace is "talk">>
<<link [[Ask about gold necklace|Museum Gold Necklace]]>><<set $museumno += 1>><<set $antiquegoldnecklace to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiqueivorynecklace is "talk">>
<<link [[Ask about ivory necklace|Museum Ivory Necklace]]>><<set $museumno += 1>><<set $antiqueivorynecklace to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiquecrystal is "talk">>
<<link [[Ask about crystal|Museum Crystal]]>><<set $museumno += 1>><<set $antiquecrystal to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiquehorn is "talk">>
<<link [[Ask about horn|Museum Horn]]>><<set $museumno += 1>><<set $antiquehorn to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiquewatch is "talk">>
<<link [[Ask about watch|Museum Watch]]>><<set $museumno += 1>><<set $antiquewatch to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiquedildo is "talk">>
<<link [[Ask about strange object|Museum Dildo]]>><<set $museumno += 1>><<set $antiquedildo to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiquecandlestick is "talk">>
<<link [[Ask about candlestick|Museum Candlestick]]>><<set $museumno += 1>><<set $antiquecandlestick to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiqueforestarrow is "talk">>
<<link [[Ask about arrowhead|Museum Arrow]]>><<set $museumno += 1>><<set $antiqueforestarrow to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiqueforestdagger is "talk">>
<<link [[Ask about dagger|Museum Dagger]]>><<set $museumno += 1>><<set $antiqueforestdagger to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>
<<if $antiqueforestgem is "talk">>
<<link [[Ask about gem|Museum Gem]]>><<set $museumno += 1>><<set $antiqueforestgem to "museum">><<set $winterlove += 1>><</link>><<glove>>

<</if>>

<</nobr>><</widget>>

:: Museum Lock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

The museum is closed. A sign on the door reads.

"Open weekends

9:00 - 6:00"

<<link [[Leave|Oxford Street]]>><</link>>

:: Museum [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $museumintro isnot 1>><<set $museumintro to 1>><<set $phase to 0>>

<<winter>><<person1>>You enter the dim museum. Small windows peek down from just beneath the high ceiling, doing little to break the gloom. The other rooms are no better.

Winter stands polishing a brass pot. <<He>> regards you with a level stare. "Don't touch anything," <<he>> says. "I doubt you've washed your hands."

<<link [[Respond indignantly|Museum Intro]]>><<set $submissive -= 1>><<set $phase to 0>><</link>>

<<link [[Respond obediently|Museum Intro]]>><<set $submissive += 1>><<set $phase to 1>><<set $winterlove += 1>><</link>><<glove>>

<<link [[Respond flirtatiously|Museum Intro]]>><<set $phase to 2>><<set $winterlove -= 1>><</link>><<promiscuous1>><<llove>>

<<else>>
You are inside the museum. Items of historic value cover the walls and perch on pedestals.

<<museumtalk>>
	<<if $antiqueforestgem is "museum" and $museumgreengemtouch isnot 1>><<set $museumgreengemtouch to 1>>
	<<link [[Touch green gem|Museum Green Gem Touch]]>><<stress -3>><</link>><<lstress>>

	<</if>>
	<<if $antiquemoney gt 0>>
	<<link [[Sell antiques|Museum Sell]]>><<museumdonate>><</link>>

	<</if>>

<<link [[Leave|Oxford Street]]>><</link>>

<</if>>

:: Museum Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
	<<if $submissive gte 1150>>
	"I-I thought you'd be happy I was showing interest," you say.
	<<elseif $submissive lte 850>>
	You put your hands on your hips. "Is that how you always greet people?" you ask. "I though you'd be happy I was showing interest."
	<<else>>
	"I expected you to be happy I was showing interest," you say.
	<</if>>

A vein twitches on <<his>> forehead as <<he>> stares at you. "You shouldn't speak to your elders that way," <<he>> says. "But that was rude of me."

<<elseif $phase is 1>>
	<<if $submissive gte 1150>>
	You nod, and keep your hands firm at your sides.
	<<elseif $submissive lte 850>>
	You clench your firsts and look away. "Sure," you say. "Why would I want to touch these dumb things anyway?"
	<<else>>
	"I will," you say, keeping your hands firm at your sides.
	<</if>>

"Good," <<he>> says. "Forgive my caution, but some of these are very old."

<<else>>
	<<if $submissive gte 1150>>
	"I am very dirty," you purr. "Would you help wash me?"
	<<elseif $submissive lte 850>>
	"That's okay," you purr. "You're the only antique I want to touch."
	<<else>>
	"The only thing I want to touch is you," you purr.
	<</if>>
<<promiscuity1>>

"What insolence," <<he>> sneers. "I suppose I should expect no better. Don't think I won't ban you from the premises."

<</if>>

<<He>> places the pot back on its pedestal. "It's a sorry collection for an area so rich in history. The mayor's office agrees, and has set aside funds to reward anyone who provides local antiques."

<<He>> starts polishing an ornate breastplate. "If you find anything, I'll appraise it. I won't hold my breath."

<<endevent>>
<<link [[Next|Museum]]>><</link>>

:: Museum Sell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>
<<if $antiquemoney gte 1000>>

Winter dons a pair of gloves and appraises the goods. <<His>> scepticism fades as <<he>> works. "Where did you get this?" <<he>> asks. <<He>> doesn't wait for an answer, but places £$antiquemoney on the table.<<glove>><<set $winterlove += 1>>

<<He>> takes the goods into a back room.

<<elseif $antiquemoney gte 200>>

Winter dons a pair of gloves and appraises the goods. "Thank you," <<he>> says. "Your contribution is noted." <<he>> places £$antiquemoney on the table.

<<He>> takes the goods into a back room.

<<else>>
Winter dons a pair of gloves and appraises the goods. Without a word, <<he>> places £$antiquemoney on the table.

<<He>> takes the goods into a back room.

<</if>>
<<endevent>>

<<set $money += ($antiquemoney * 100)>><<set $antiquemoneyhistory += $antiquemoney>><<set $antiquemoney to 0>>

<<link [[Next|Museum]]>><</link>>

:: Museum Box [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>Winter picks up the small box you brought. "It's a jewellery case," <<he>> says. "They would have made thousands of these. Very few have survived. That the lock still works is a miracle."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Silver Ring [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>Winter holds the silver ring up to the light and examines it. "Common jewellery," <<he>> says. "And of enduring metal. There's a lot of these around. This one was worn by someone who lived here. There's value there, I think. Thanks for bringing it."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Gold Necklace [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>Winter turns the gold necklace in <<his>> palm. "This is magnificent," <<he>> says. "Worn by someone of note I imagine. Where did you find it?"

<<link [[Tell|Museum Tell]]>><<set $winterlakeknown to 1>><</link>>

<<link [[Keep secret|Museum Secret]]>><</link>>

:: Museum Tell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"The lake," <<he>> says. "Buried on the shore I suppose. Interesting. I've heard there's evidence of old structures there. Maybe I'll take a look."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Secret [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<He>> frowns and nods. "That's your right," <<he>> says. "Maybe I'll puzzle it out on my own."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Ivory Necklace [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>"The ivory necklace?" Winter says. "I have to send it away. Terrible shame, but I was told to inform the mayor's office should I acquire anything fitting that description. They've sent someone to pick it up." <<He>> shakes <<his>> head. "Best not interfere with those types."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Crystal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>"I must admit," Winter says. "I have no idea what it is. There's a carving. Looks like writing, but I don't recognise it." <<He>> frowns. "A corporation is looking to buy the thing. They must know something I don't."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Horn [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>Winter runs <<his>> finger over the mouthpiece, and recoils as if hurt. <<His>> face shows no sign of pain. "A hunting trophy from abroad," <<he>> says. "They had it made into an instrument. Not what I would have done."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Candlestick [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>"Candlesticks are common enough," Winter says. "This one was made for a particular noble house that resided here." <<He>> shakes <<his>> head. "A pity what became of them."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>"This is something special," Winter says. "A century and a half, yet still ticking away. Was made during the town's glory days."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Dildo [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>Winter blushes. "That's," <<he>> says. "That's a... medical aid. A very old fashioned one. It's not terribly interesting." <<He>> wants to change the subject.

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Arrow [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>"You can't take twenty steps in the forest without finding an old arrowhead," Winter says. "Not that I'm ungrateful. Most people wouldn't spot them."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Dagger [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>"A nice find," Winter says. "These would have been common in the distant past, but few have survived. I'm surprised you found it without any digging."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Gem [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<winter>><<person1>>Winter holds the gem up to the light. "Pretty," <<he>> says. "Similar to the ones they mine nearby." <<He>> frowns. "Except a different hue."

<<link [[Next|Museum]]>><<endevent>><</link>>

:: Museum Green Gem Touch[nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You touch the green gem. A calmness falls over you.

<<link [[Next|Museum]]>><<endevent>><</link>>


code:
:: Widgets Passout Park [widget]
<<widget "passoutpark">><<nobr>>
[[Everything fades to black...->Passout park]]
<</nobr>><</widget>>

:: Passout park [nobr]
You've pushed yourself too much.

<<passout>>
<<set $dangerpark to 0>>
<<set $safepark to 0>>
<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>>
<<set $dangerpark to random(1, 100)>>

<<elseif $danger lt (9900 - $allure)>>
<<set $safepark to random(1, 100)>>
<</if>>

<<if $dangerpark gte 81>><<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerpark gte 1>>
	<<if $bestialitydisable is "f">>
	<<link [[Wake up|Dog Park]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
	<</if>>
<</if>>

<<if $safepark gte 1>><<ambulance>><</if>>

<<pass 1 hour>>

<<set $trauma +=10>><<set $stress -= 2000>>

:: Dog Park [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpark">>
<<beast1init>><<set $beasttype to "dog">>
You awaken to find yourself being dragged behind a bush by a strange dog.
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->Dog Park Alarm]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Dog Park Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Dog Park Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Dog Park]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Dog Park Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Dog Park Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Dog Park]]>><</link>><<nexttext>>
	<</if>>

:: Park Woman [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "parkwoman">>
<<strangewoman1init>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->Park Woman Alarm]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Park Woman Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Park Woman Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Park Woman]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Park Woman Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Park Woman Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Park Woman]]>><</link>><<nexttext>>
	<</if>>

:: Park Woman Ejaculation [nobr]
<<effects>>

<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.

<<ejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>

<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.

<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.<<set $money += 500>>

You've gained £5.

<</if>>

<<tearful>> you struggle to your feet. You know you're not out of danger yet.

<<clotheson>>

<<endcombat>>

<<parkeventend>>

:: Park Woman Escape [nobr]
<<effects>>

<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run, giving little heed to prying eyes, before collapsing in a bed of flowers. You're safe.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<parkeventend>>

:: Dog Park Ejaculation [nobr]
<<beastejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the grass.<<violence 3>>

<<elseif $enemyanger gte 1>>
<<He>> barks, then leaves you lying on the grass.

<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>

<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>

<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>

:: Dog Park Escape [nobr]
<<effects>>

The dog whimpers and flees into a bush. <<tearful>> you gather yourself.

<<clotheson>>

<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>

:: Widgets Park [widget]
<<widget "park">><<nobr>>

<<link [[Park (0:05)|Park]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "parkquick">><<nobr>>

<<link [[Park|Park]]>><</link>>

<</nobr>><</widget>>

<<widget "parkeventend">><<nobr>>

<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

<<widget "parkrun">><<nobr>>

<<if $rng gte $famepark>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
	<<generate1>><<person1>>You run past a <<personstop>> <<He>> smiles at you across a

		<<if $uppertype is "naked">>
		shoulder-high hedge separates you. <<He>> doesn't realise you're so exposed.
		<<else>>
		waist-high hedge separates you, keeping your <<undies>> concealed. <<He>> doesn't realise you're so exposed.
		<</if>>

	<<link [[Smile back|Park]]>><<set $eventskip to 1>><<endevent>><</link>>

	<<if $exhibitionism gte 15>>
	<<link [[Admit your secret|Park Run Secret]]>><</link>><<exhibitionist2>>

	<</if>>

	<<elseif $rng gte 61>>
	You encounter a stray dog. It runs at the sound of your footsteps.

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 51>>
	You hide behind a tree as a <<generate1>><<person1>><<person>> and <<generate2>><<person2>><<person>> run by.

	<<endevent>>

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 41>>
	You don't encounter anyone.

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 31>>
	You hear footsteps behind you. A <<generate1>><<person1>>crosses the path. <<He>> doesn't turn or notice you. You were so close to being seen.<<ltrauma>><<trauma -1>><<garousal>><<arousal 1>>

	<<endevent>>
	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 21>>
	You almost run straight into a group of teenagers smoking under an old shelter. You skirt around them.

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<else>>
	You sneak behind a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> sat on a bench. You're so close they could reach out and grab you.<<garousal>><<arousal 6>>

	<<endevent>>
	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<</if>>
<<else>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
	<<generate1>><<person1>>A light flashes. A <<person>> lies beneath a bush, holding a camera pointed up at you. It flashes again, taking evidence of your <<nuditystop>> <<covered>>

	<<if $exhibitionism gte 75>>
	<<link [[Pose|Park Run Pose]]>><<fameexhibitionism 20>><</link>><<exhibitionist5>>

	<</if>>
	<<link [[Run away|Park Run Away]]>><<fameexhibitionism 10>><</link>>

	<<set $skulduggerydifficulty to 300>>
	<<link [[Steal Camera|Park Run Steal]]>><<crimeup 10>><</link>><<crime>><<skulduggerydifficulty>>

	<<elseif $rng gte 61>>
	<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> emerge from a bush up ahead. They walk toward you. <<covered>> "It's <<phimstop>>" the <<person1>><<person>> says. "The pervert."

	"We can do whatever we want to a <<girl>> like this," the <<person2>><<person>> says. "No one will believe <<phimstop>>" They quicken their pace.

	<<link [[Fight|Park Run Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

	<<link [[Run|Park Run Escape]]>><</link>>

	<<elseif $rng gte 41>>
	A stray dog chases you for a while.<<gstress>><<stress 3>>

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 21>>
	You overhear a <<generate1>><<person1>><<person>> dressed as a police officer talking to a pedestrian on the other side of a bush. "That's right," <<he>> says. "A <<girl>> about this high. Being lewd in the park. You sure you haven't seen anything?" You run in the opposite direction.<<gstress>><<stress 3>>

	<<endevent>>
	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

	<<else>>
	The park is busy, despite the hour. You crouch low to keep your vulnerables hidden by the bushes.<<garousal>><<arousal 6>>

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

	<</if>>
<</if>>

<</nobr>><</widget>>

:: Men's Toilets [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "parkmens">>

You are in the men's toilets in the park.
<<if $storelocation is "parkmens">>
Your clothes are stored beneath the sinks.
<</if>>

<<if $stress gte 10000>><<passoutpark>>
<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $playergenderappearance is "f" and $eventskip is 0>>
	<<eventstoilets>>

	<<else>>
	<<set $storelocationinit to "parkmens">><<stripstoreactions>>
	<<link [[Masturbate|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>

		<<if $storelocation isnot "parkmens">>
		<<link [[Leave|Park]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 35>>
		<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
		<<elseif $exposed is 1>>
		<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
		<<elseif $exposed lte 0>>
		<<link [[Leave|Park]]>><</link>>
		<</if>>
	<</if>>
<</if>>

<<set $eventskip to 0>>

:: Women's Toilets [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "park">>

You are in the women's toilets in the park.

<<if $storelocation is "parkwomens">>
Your clothes are stored beneath the sinks.
<</if>>

<<if $stress gte 10000>><<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $playergenderappearance is "m" and $eventskip isnot 1>>
	<<eventstoilets>>
	<<else>>
	<<set $storelocationinit to "parkwomens">><<stripstoreactions>>

		<<link [[Masturbate|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>

		<<if $storelocation isnot "parkwomens">>
		<<link [[Leave|Park]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 35>>
		<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
		<<elseif $exposed is 1>>
		<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
		<<elseif $exposed lte 0>>
		<<link [[Leave|Park]]>><</link>>
		<</if>>
	<</if>>
<</if>>

<<set $eventskip to 0>>

:: Widgets Events Toilets [widget]
<<widget "eventstoilets">><<nobr>>

<<generate1>><<person1>>You enter the toilets, and hear a voice shout behind you. "I saw you go in there, pervert!" A <<person>> storms in, eyes livid. "I'll give exactly what you deserve!"

<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>

<<if $playergenderappearance isnot $playergender>><<set $toiletsmistake to 1>><</if>>

<</nobr>><</widget>>

<<widget "eventstoiletssafe">><<nobr>>

<<if $weather is "rain">>
Rain hammers against the small windows.

<<else>>
Wind rattles the small windows.

<</if>>

<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>

<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>

<</if>>

<</nobr>><</widget>>

:: Toilets Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1>>
Your cries echo against the tiles, but no one comes.

<</if>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gte 1>>
<<link [[Next|Toilets Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Toilets Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Toilets Molestation Finish [nobr]
<<effects>>

<<if $enemyhealth lte 0>>

<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<if $playergender is $playergenderappearance and $toiletsmistake is 1>><<set $toiletsmistake to 0>>
"This is your fault for looking like <<if $playergender is "m">>a girl<<else>>a boy<</if>>." <<He>> shoves you out the door.

<<else>>
"Let that be a lesson for you." <<He>> shoves you out the door.

<</if>>

<<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>
<</if>>

<<parkquick>>

:: Park Toilets Sneak [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

You <<nervously>> poke your head outside. There's no one around. You leave the safety of the building, your <<lewdness>> on display.

<<if $phase is 1>>
<<exhibitionism1>>
<<elseif $phase is 2>>
<<exhibitionism3>>
<</if>>

<<link [[Next|Park]]>><</link>>

<<set $eventskip to 1>>