code:
:: Domus Painting Force [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You pull against the wall, and with a tearing sound go tumbling to the ground.<<set $lowerintegrity -= 30>>

<<if $lowerintegrity lte 0>>

You look up and see your $lowerclothes still stuck to the paint, the whole thing torn apart and ruined.<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>

"Is everything okay in there?" you hear the <<person1>><<person>> ask. "I thought I heard-" <<he>> cuts off as <<he>> enters the room and sees you lying there, your <<undies>> on display. You blush as you cover your <<lewdness>> and stand up. "I'll get something for you to wrap up with," <<he>> says, clearly stifling laughter.

<<He>> leaves for a few moments, then returns with a towel. "Don't worry about that," <<he>> says, gesturing at the remains of your clothing. "I'll get it off later."

<<He>> leaves you to get back to work, no doubt aching to tell the <<person2>><<person>> all about what <<person1>><<he>> just witnessed.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

<<towelup>>

<<else>>

Your clothes didn't fare well, but at least they're still intact.

<</if>>

<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.

You've earned £50.<<set $money += 5000>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Homework Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You put your hand on top of <<hers>> and lean closer. "Don't worry," you whisper. "I'll take care of it." You lean even closer, and gently nip <<his>> ear before returning to your sitting position. <<He>> sits silently for the rest of the hour, blushing visibly.<<promiscuity1>>

You've earned £5.

<<pass 30>><<set $money += 500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Homework 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

Lacking anything to keep <<his>> attention, the <<person>> remains uninterested in <<his>> homework. The rest of the hour passes without event.

You earn £5.<<pass 30>><<set $money += 500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Homework Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $phase is 1>>
	<<if $upperset is $lowerset>>
	You <<nervously>> pull down your $upperclothes, baring your chest.
	<<else>>
	You <<nervously>> take off your $upperclothes, baring your chest.
	<</if>>
The <<person>> openly gawks at you, but seems satisfied.<<exhibitionism1>>

<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.

<<else>>
	<<if $upperset is $lowerset>>
	You <<nervously>> pull down your $upperclothes, baring your <<breastsstop>> You feel your nipples harden at the exposure.
	<<else>>
	You <<nervously>> take off your $upperclothes, baring your <<breastsstop>> You feel your nipples harden at the exposure.
	<</if>>

The <<persons>> eyes widen as <<he>> gawks at you. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover yourself with one arm as you return to the homework, but you still feel keenly exposed.<</if>><<exhibitionism3>>

<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.

<</if>>

You've earned £5.<<pass 30>><<set $money += 500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Danube House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

You walk up to one of the mansions and knock on the door.

	<<if $rng gte 51>>

	There's no response.

	<<link [[Break in|Danube House Lock]]>><</link>>

	<<link [[Go to the Next House (0:02)|Danube House Knock]]>><<pass 2>><</link>>

	<<link [[Stop|Danube Street]]>><</link>>

	<<elseif $rng gte 41>>

	<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting." <<He>> says.

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 1>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak." <<he>> says.

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 2>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine young thing," <<he>> says. "Is there anything I can do for you?"

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 3>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 11>>

	<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<if $pronoun is "m">>master<<else>>mistress<</if>><<person1>> does not like being disturbed," <<he>> says. "Out with it."

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 4>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.

	<<link [[Ask for work|Danube House Work]]>><<set $phase to 5>><</link>>

	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<</if>>

:: Danube House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $phase is 1>>
	<<if $rng gte 1>>

<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says. "I'm throwing a party and need someone to distribute refreshments. You'll get £20 for two hours work." <<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "£60, if you wear this."

You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.

"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"

		<<if $exhibitionism gte 55>>
		<<link [[Agree to work in the apron|Danube Apron]]>><</link>><<exhibitionist4>>

		<<else>>
		You aren't lewd enough to take up <<his>> scandalous offer.

		<</if>>
<<link [[Agree to work in normal clothes|Danube Party]]>><</link>>

<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
	<<if $rng gte 1>>

"You're an insolent little thing," <<he>> says. "But as it happens I do need something. There's a family heirloom in my attic I need retrieved. I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you £15 for finding it."

<<link [[Accept|Danube Attic]]>><</link>>

<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	"Insolent whelp," <<he>> says. "Begone."

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 3>>
	<<if $rng gte 1>>

	The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you £15 to join me for tea. It will take about an hour."

	<<link [[Accept|Danube Tea]]>><</link>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 1>>

	<<person1>><<He>> stares down <<his>> nose at you. "There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you £50 for four hours work."

	<<link [[Enter|Danube Garden]]>><</link>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	"No," <<he>> says, and slams the door shut.

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 1>>

	<<His>> demeanour changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm. "I'll give you £10 if you fill in for the missing guest. It will take forty minutes."

	<<link [[Accept (0:40)|Danube Doll]]>><</link>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> wordlessly slams the door shut.

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Danube Apron [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<storeclothes>><<set $storelocationinit to "danube">><<storelocation>><<undress>>

<<set $lowertemp to "init">><<waistapron>><<set $lowercolour to either("blue", "white", "red", "green", "black", "pink", "purple", "tangerine", "yellow")>>

<<exposure>>

You enter the mansion. You hear voices and the clinking of glasses further in. <<He>> passes you the apron and gestures to the door on your left. "You can get changed in the pantry," <<he>> says. "When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."

You enter the room as instructed. It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist. It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.

Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held. A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention. Soon everyone in the room is watching you, murmuring amongst themselves. You offer another glass to the <<personcomma>> who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray. <<exhibitionism4>><<fameexhibitionism 30>>

<<link [[Next|Danube Apron2]]>><</link>>

:: Danube Party [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You enter the mansion. You hear voices and the clinking of glasses further in. "There's some platters in the kitchen," <<he>> gestures to the door on your right. "Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You begin the job as instructed. Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.

<<pass 1 hour>>
You offer <<him>> a glass of champagne. "No thanks, darling." As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.

<<link [[Endure it|Danube Party Endure]]>><<stress 6>><<trauma 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>

<<link [[Struggle free|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<set $submissive -= 1>><</link>><<ltrauma>><<lstress>>

<<else>>
You begin the job as instructed. No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you £20.

<<pass 2 hours>>
<<set $money += 2000>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Party Endure [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments. Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.

"That's enough, let the poor <<girl>> go," says the <<person2>><<personstop>> The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.

<<person2>>After another hour the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here's extra for the trouble." <<He>> hands you £30.

<<pass 1 hour>>
<<set $money += 3000>>
<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Party Struggle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain. Laughter erupts among the assembled guests.

"Serves the perv right."

The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"

<<endevent>>
<<link [[Next|Danube Street]]>><</link>>

:: Danube Apron2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times. At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed <<if $malechance is 0>>women<<elseif $malechance is 100>>men<<else>>adults.<</if>> <<garousal>><<arousal 6>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>

You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray, throwing the glasses into the air and tipping their contents all over you. "Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.

People are staring at you with a hungry look in their eyes. More so than normal. You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation. You're suddenly struck by just how exposed and vulnerable you are. <<covered>>

The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."

<<link [[Next|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<pass 2 hours>>After a couple of hours the party seems to be winding down. The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you £60.

<<set $money +=6000>>
<<endevent>>

You return to the pantry and put your clothes back on.

<<link [[Next|Danube Street]]>><<undress>><<storeon>><</link>>

<</if>>

:: Danube Apron Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $enemyno to 1>><<man1init>>

<<set $penis2 to "none">>
<<set $lefthand2 to "none">>
<<set $righthand2 to "none">>
<<set $mouth2 to "none">>
<<set $vagina2 to "none">>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Apron Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Apron Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Apron Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Apron Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.

<<clotheson>>
<<endcombat>>

<<person2>><<person>>"That's enough," says the <<personstop>> <<He>> grips your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you £60.

<<set $money += 6000>>
<<endevent>>

<<tearful>> you return to the pantry and put your clothes back on.

<<link [[Next|Danube Street]]>><<undress>><<storeon>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>

<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.

"I'm only renting <<phimstop>>"

"Pity."

The <<person2>><<person>> takes you by your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you £120.

<<clotheson>>
<<endcombat>>

<<set $money += 12000>>
<<endevent>>

<<tearful>> you return to the pantry and put your clothes back on.

<<link [[Next|Danube Street]]>><<undress>><<storeon>><</link>>

<</if>>

:: Danube Attic [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out. "The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it." <<He>> leaves you to ascend the creaky ladder alone.

You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings. It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<if $swarmdisable is "f" and $rng gte 1>>

	<<pass 30>>After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web. You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web. Looking up you see several large, twitching egg sacs, each the size of your head.

	<<link [[Abandon your task|Danube Abandon]]>><</link>>

	<<link [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</link>>

	<<else>>

	<<pass 1 hour>>You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.

	<<link [[Abandon your task|Danube Abandon]]>><</link>>

	<</if>>

<<else>>

You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."

<<set $money += 1500>>
<<pass 1 hour>>
<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Abandon [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."

<<if $rng gte 81>>
<<link [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Ask for payment|Danube Payment]]>><</link>>
<</if>>

<<link [[Leave Quietly|Danube Street]]>><<endevent>><</link>>

:: Danube Spiders [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>

You try to pull apart the web, but your hands get stuck. You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air. Your struggling causes one of the egg sacs to fall from its perch. It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.

<<set $combat to 1>>
<<set $swarmname to "sacs">>
<<set $swarmmove to "slipping">>
<<set $swarmcreature to "spiders">>
<<set $swarmspill to "break">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $timer to 30>>
<</if>>

<<if $timer gte 25>>
The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
Splinters break from the ceiling.
<<elseif $timer gte 10>>
The wood continues to break down.
<<elseif $timer gte 1>>
The wooden ceiling creaks ominously.
<<else>>
A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
<<link [[Next|Danube Spiders Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Danube Attic Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.

<<set $enemyanger += 100>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Attic Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Payment [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you £15.

<<set $money += 1500>>
<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Attic Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyanger lte 0>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Spiders Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.

<<clothesontowel>>

<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."

<<set $money += 1500>>
<<pass 1 hour>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Tea [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<person>> leads you to <<his>> garden, where a table has already been set. A teapot and some cups sit there along with a plate of biscuits. The <<person>> takes a seat and gestures for you to do the same.

<<He>> rambles enthusiastically for a while as you nod along politely, occasionally sipping your tea. It's hard not to slip into a doze.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

<<pass 30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours. "I've been so lonely since my <<if $pronoun is "m">>wife<<else>>husband<</if>> died," <<he>> says, now uncomfortably close. "I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breastsstop>>

	<<if $promiscuity gte 15>>
	<<link [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

	<<link [[Offer yourself for money|Danube Tea Offer]]>><</link>><<promiscuous2>>

	<</if>>

<<link [[Push away|Danube Tea Push]]>><</link>>

<<else>>

<<pass 1 hour>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you £15.

<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>

<</if>>

:: Danube Tea Push [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.

<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me." <<He>> hands you £15. "If you'll excuse me, I need to be alone."

<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>

<</if>>

:: Danube Tea Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 40>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>

<<promiscuity2>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Tea Sex]]>><</link>><<nexttext>>
<</if>>

:: Danube Tea Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"Thank you for cooperating. Here's your money." <<tearful>> you take the money and leave.

	<<if $phase is 1>>
	<<tipreceive>><<set $prostitutionstat += 1>>
	<<fameprostitution 1>>
	<</if>>

<<set $money += 1500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $finish is 1>>

"That's a shame. Here's your money, now leave." <<tearful>> you take the £15 and leave.

<<set $money += 1500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Tea Offer [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>

<<set $tipmod to 2>><<tipset>>

Fingers shaking, <<he>> looks in <<his>> <<walletstop>> "I'll give you £<<print ($tip / 100)>>," <<he>> says. "Please, I need this."

<<link [[Accept|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>

<<link [[Refuse|Danube Tea Refuse]]>><</link>>

<<else>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>

	"We already agreed on your price," <<he>> says, grabbing you with more force.

	<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

	<<else>>

	"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in." <<He>> hands you £15 and gestures for you to leave.

	<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>

	<</if>>
<</if>>

:: Danube Tea Refuse [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"You're right, we agreed on £15," <<he>> says, grabbing you with more force.

<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>

"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you £15 and gestures for you to leave.

<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>

<</if>>

:: Danube Garden [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows. "Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones. "Brutus is watching."

You kneel in front of one of the hedges and get to work removing the weeds.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81 and $hallucinations gte 2 and $tentacledisable is "f">>

	<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.

	<<link [[Next|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>

	<<elseif $rng gte 61 and $bestialitydisable is "f">>

	<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottomstop>> You turn to look, but it has already mounted you.

	<<link [[Next|Danube Dog]]>><<set $molestationstart to 1>><</link>>

	<<else>>

	<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.<<gstress>><<stress 6>>

	<<pass 2 hours>>Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>

	<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>

	<</if>>

<<else>>

<<pass 4 hours>>You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you £50.<<physique 6>>

<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>

<</if>>

:: Danube Tentacles [nobr]
<<set $outside to 1>><<set $location to "town">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set $tentacleno to 6>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>
<<set $alltentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $alltentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>

<</if>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>

<<if $activetentacleno lte ($tentacleno / 2)>>
<<link [[Next|Danube Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Danube Tentacles Finish [nobr]
<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clothesontowel>>

<<pass 2 hours>>

You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you £50.<<physique 6>>

<<endcombat>>

<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>

:: Danube Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
<<set $beaststance to "top">>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Dog]]>><</link>><<nexttext>>
<</if>>

:: Danube Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog returns to its kennel.

<<clothesontowel>>
<<pass 2 hours>>

<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>

<<endcombat>>

<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>

<<elseif $enemyhealth lte 0>>

The dog flees back to its kennel.

<<clothesontowel>>
<<pass 2 hours>>

<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>

<<endcombat>>

<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>

<</if>>

:: Danube Doll [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<He>> leads you upstairs to <<his>> bedroom, where a table waits. Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.

You sit opposite <<himcomma>> between a doll missing one eye and a grey bear. "Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad." <<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.

This continues for a time. The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke. You don't say much, but <<he>> seems content.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

<<pass 20>>After twenty minutes <<he>> gives you a devious look. "Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going. "<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."

	<<if $undertype is "naked">>
		<<if $exhibitionism gte 75>>
		You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>>

		<<else>>
		You're self-conscious about your lack of underwear. There's no way you could strip naked.

		<</if>>

	<<elseif $undertype is "chastity">>
		<<if $exhibitionism gte 75>>
		You're self-conscious about your chastity belt. The thought of stripping down to it excites you.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>>

		<<else>>
		You're self-conscious about your chastity belt. There's no way you could strip down to it.

		<</if>>

	<<elseif $playergenderappearance is "f">>
		<<if $exhibitionism gte 55>>
		You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>>

		<<else>>
		You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.

		<</if>>

	<<elseif $breastsize gte 3>>
		<<if $exhibitionism gte 55>>
		You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>>

		<<else>>
		You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.

		<</if>>
	<<else>>
		<<if $exhibitionism gte 15>>
		The thought of stripping excites you, and you'd still have your $underclothes.

		<<link [[Strip|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>>

		<<else>>
		There's no way you would do such a humiliating thing.

		<</if>>
	<</if>>

<<link [[Refuse|Danube Doll Refuse]]>><</link>>

<<else>>

<<pass 40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>

<</if>>

:: Danube Doll Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

"I insist," <<he>> says, lunging across the table and grabbing your <<outfitstop>>

<<link [[Next|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.

<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>

<</if>>

:: Danube Doll Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<fameexhibitionism 1>>

<<if $phase is 1>>

You <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your <<genitals>> is revealed. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism5>>

<<elseif $phase is 2>>

You <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your chastity belt is revealed. "What exotic underwear!" <<he>> exclaims. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism5>>

<<elseif $phase is 3>>

	<<if $playergender is "m">>
	You <<nervously>> remove your <<outfitcomma>> your feminine appearance making you exceptionally self-conscious. Once stripped down to your $underclothes, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>

	<<else>>
	You <<nervously>> remove your <<outfitstop>> Once stripped down to your $underclothes, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>

	<</if>>

<<elseif $phase is 4>>

You <<nervously>> remove your <<outfitstop>> The <<person>> gasps as your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>>. "You're a girl!, <<he>> exclaims. You feel your face flush. Once stripped down to your $underclothes, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>

<<elseif $phase is 5>>

You <<nervously>> remove your <<outfitstop>> Once stripped down to your $underclothes, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism2>>

<</if>>

<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £20 and bids you goodbye.

<<clotheson>>

<<link [[Next|Danube Street]]>><<set $money += 2000>><<endevent>><</link>>

:: Danube Doll Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $uppertype is "naked" and $lowertype is "naked">>
<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Doll Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Doll Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $lowertype is "naked" and $uppertype is "naked">>

The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.

Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>

<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.

<<set $money += 1000>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"I'm sorry," <<He>> says. "I've been such a rude host. Here." <<He>> hands you £10. <<tearful>> you leave the building.

<<set $money += 1000>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>


code:
:: Domus House Nude [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You walk up to one of the homes and knock.

	<<if $rng gte 51>>

	There's no response.

	<<link [[Break in|Domus House Lock]]>><</link>>

	<<link [[Go to the Next House (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>

	<<link [[Stop|Domus Street]]>><</link>>

	<<elseif $rng gte 41>>

	<<generate1>><<person1>>A <<person>> answers the door. <<Hes>> shocked by your nudity. "What on earth?" <<he>> mutters.

<<fameexhibitionism 1>>

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 1>><</link>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "Whaddya wa-" <<his>> eyes widen. "Why is there a naked <<girl>> in front of me?"

<<fameexhibitionism 1>>

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 2>><</link>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're naked," <<his>> eyes wander across your body. "Is there anything you can d-" <<he>> coughs. "I can do for you?"

<<fameexhibitionism 1>>

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 3>><</link>>

	<<elseif $rng gte 11 and $schoolday is 0>>

	<<generatey1>><<person1>>A <<person>> answers the door. <<He>> looks shocked, then grins. "I know you from school," <<he>> says.

<<fameexhibitionism 1>>

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 4>><</link>>

	<<else>>

	<<generate1>><<person1>>A <<person>> answers the door. <<He>> grins as he sees you. "My my, what do we have here?"

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 5>><</link>>
<<fameexhibitionism 1>>
	<</if>>

:: Domus House Beg [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $phase is 1>>
	<<if $rng gte 20>>

		<<if $playergender is "m">>
			<<set $clothingselector to "m">>
			"Very well then," <<he>> says. "I'll fetch some clothes."

			<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

		<<elseif $playergender is "f">>
			"Very well then," <<he>> says. "I'll fetch some clothes."

			<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

		<</if>>

	<<else>>

	"I'm sorry," <<he>> says. "I have nothing to spare you. Sorry, <<girlstop>>"

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
	"I'm not getting scammed like that again," <<he>> says. "Go be naked somewhere else."

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

<<elseif $phase is 3>>
	<<if $rng gte 20>>

	The <<person>> thinks for a moment. "If you clean my living room for me, I'll find you something to wear," <<he>> says. <<if $leftarm is "bound" and $rightarm is "bound">>"You'll have to hold the duster in your mouth."

<<else>>"It should only take ten minutes."

<</if>>

	<<link [[Accept|Domus Nude Exhibit]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> bites his lip and considers. "I don't have any," <<he>> says, with a sly smile. "Turn that cute butt around and ask somebody else."

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 20>>

	<<He>> smiles. "I've got some spares you can have if you fuck me," <<he>> says.

	<<link [[Accept|Domus Nude Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"I have nothing to get you," <<he>> shrugs <<his>> shoulders. "See you at school."

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 20>>

	"Sure," <<he>> says. "Just press the buzzer on that house over there and run back quickly."

	<<He>> points at a building across the road.

	<<link [[Accept|Domus Streak]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"And ruin such a nice view?" <<he>> laughs. "Not likely."

 <<He>> leers at you.

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Domus Nude Exhibit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<He>> hands you a feather duster and sends you inside with a slap on your rear. "No slacking."

<<pass 5>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

<<generate2>><<generate3>>You enter the living room, only to find it occupied by a <<person2>><<person>> and <<person3>><<personstop>><<garousal>><<gtrauma>><<gstress>><<arousal 6>><<trauma 6>><<stress 3>>

"Don't mind them," <<he>> says. "They won't touch you."

<<if $leftarm is "bound" and $rightarm is "bound">>
You nod in agreement and begin your work, made more difficult by the guest's loud comments. Not only that, but your bindings make it hard to reach specific places without bending over to show your <<genitals>> to the guests lazing on the chair.

"Don't mind us," the <<person3>><<person>> says as you bend over to dust the lower half of a cabinet. "Though, can you bend your knees a little less?"

<<else>>
You nod and get to work, crouching when you can and covering your <<genitals>> with your free hand.

"<<pShes>> shy," the <<person3>><<person>> says as you cover your rear while reaching up to brush a cabinet.<</if>>

You finish cleaning the living room, and leave the gaze of the guests and report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet. Thanks for entertaining my guests."

<<pass 5>>

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<<else>>

Once the living room is cleaned, you report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet."

<<pass 5>>

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<</if>>

:: Domus Nude Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust to $enemytrust + 100>>
You follow the <<person>> into the house. The door is barely shut before <<hes>> pawing at you. <<promiscuity1>>
<</if>>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<controlloss>>
<<molested>>
<<man1init>>
<<set $mouthuse to "lefthand">><<set $lefthand to "mouth">>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Domus Nude Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Nude Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Domus Nude Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Nude Sex]]>><</link>><<nexttext>>
<</if>>

:: Domus Nude Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"Thank you for cooperating. Here's the clothes." <<tearful>> you take the clothing and leave.

	<<set $prostitutionstat += 1>>
	<<fameprostitution 1>>

<<clotheson>>
<<endcombat>>

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $finish is 1>>

"That's a shame. Here are the clothes." <<tearful>> you take the clothes and leave.

<<clotheson>>
<<endcombat>>

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<</if>>

:: Domus Streak [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You see the house <<he>> is pointing at. You run between two parked cars, giving yourself a moment. After a deep breath you leave the cover, your <<lewdness>> on display.

Running as fast as you can, you reach the house and hit the buzzer before turning tail and running the opposite direction.

<<if $rng gte 20>>

You manage to make it back to the house, and as you reach the steps <<he>> hands you some clothes.

"That was easy, wasn't it?" <<he>> asks. "You should come again."

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<<else>>

You manage to make it across the street, but as you approach the steps <<he>> grins and slams the door, leaving you alone.

You dive behind the cars again to avoid being seen as the door opposite opens.

<<link [[Try another house|Domus House Beg]]>><<endevent>><</link>>

<<link [[Stop|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Widgets Spare Clothes Domus [widget]
<<widget "spareclothesdomus">><<nobr>>

<<if $playergender is "m">><<set $uppertemp to "init">><<set $lowertemp to "init">>
	<<tshirt>><<set $lowercolour to either("blue", "white", "red", "green", "black", "pink", "purple", "tangerine", "yellow")>><<set $upperintegrity to $tshirtintegritymax / 2>>
	<<shorts>><<set $lowercolour to either("blue", "white", "red", "green", "black", "pink", "purple", "tangerine", "yellow")>><<set $lowerintegrity to $shortsintegritymax / 2>>
<<else>><<set $uppertemp to "init">><<set $lowertemp to "init">>
	<<uppersundress>><<lowersundress>><<set $lowercolour to either("blue", "white", "red", "green", "black", "pink", "purple", "tangerine", "yellow")>><<set $uppercolour to $lowercolour>>
	<<set $lowerintegrity to $lowersundressintegritymax / 2>><<set $upperintegrity to $uppersundressintegritymax / 2>>
<</if>>

<</nobr>><</widget>>

repo_name: BigBlackAwoo/degrees


code:
:: Domus House Lock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>

The door is locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Break in (0:05)|Domus House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Domus Street]]>><</link>>

:: Domus House Sneak [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You successfully pick the lock and enter the abode.

<<if $skulduggery lt 200>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

You sneak around the house and look for anything of value.

<<if $rng gte 81>>
	<<if $bestialitydisable is "f">>
	A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.

		<<if $deviancy gte 15>>
		<<link [[Try to calm it|Domus House Dog]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<deviant2>>

		<</if>>
	<<link [[Fight|Domus House Dog]]>><<set $molestationstart to 1>><<generate1>><<generate2>><</link>>

	<<link [[Run|Domus House Run]]>><</link>>

	<<else>>
	A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.

	You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to bark into the night.<<beastescape>>

	<<link [[Next|Domus Street]]>><</link>>

	<</if>>
<<elseif $rng gte 61>>

You find a safe with a combination lock.

<<link [[Try to open it|Domus House Safe]]>><</link>>

<<link [[Leave|Domus Street]]>><</link>>

<<elseif $rng gte 41>>

<<generate1>><<person1>>You're rummaging through the lounge when you hear footsteps approaching. You take cover behind the curtains, just before a <<person>> enters the room. <<He>> sits down and switches on the television like <<he>> plans to be there for awhile.

<<link [[Sneak out|Domus House Sneak 2]]>><</link>>

<<link [[Wait (0:30)|Domus House Wait]]>><<pass 30>><</link>>

<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 91>>

	You don't find much, just some loose change worth £1.

	<<link [[Take it|Domus Street]]>><<set $money += 100>><<crimeup 1>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 81>>

	You don't find much, just some loose change worth £2.

	<<link [[Take it|Domus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 71>>

	You find £5 hidden in a drawer.

	<<link [[Take it|Domus Street]]>><<set $money += 500>><<crimeup 5>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 61>>

	You find a nice-looking brooch in a drawer.

	<<link [[Take it|Domus Street]]>><<set $blackmoney += 5>><<crimeup 5>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 51>>

	You find £10 under a cushion on the sofa.

	<<link [[Take it|Domus Street]]>><<set $money += 1000>><<crimeup 10>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 41>>

	You find a necklace on a stool beside the coat stand.

	<<link [[Take it|Domus Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 31>>

	You find £15 lying on the kitchen worktop.

	<<link [[Take it|Domus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 21>>

	You find a set of silverware.

	<<link [[Take it|Domus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 11>>

	You find a pair of gold cufflinks in a coat pocket.

	<<link [[Take them|Domus Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<<else>>

	You find £30 in a pot beside the front door.

	<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

	<</if>>
<</if>>

:: Domus House Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">><<set $enemytrust -= 40>><<set $enemyanger += 20>>

<<set $rescue to 1>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">><<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The dog calms down, and other instincts are roused by your display.<<deviancy2>>

<<set $rescue to 1>>

<</if>>

<<effects>>

<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>"Wow," says the <<personstop>> "Being my dog's bitch is making you cum. Maybe this isn't such a punishment for you after all, it's where you belong." You feel utterly humiliated.<<famebestiality 10>>

<<elseif $phase gte 1>>
<<person1>>The <<person>> sits on the sofa, watching you.

<</if>>

<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $phase is 0>>
	<<if $rescue is 1 and $alarm is 1>>
	<<link [[Next|Domus House Dog Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Domus House Dog Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next|Domus House Dog Finish]]>><</link>><<nexttext>>
	<<elseif $finish is 1>>
	<<link [[Next|Domus House Dog Finish]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next|Domus House Dog]]>><</link>><<nexttext>>
	<</if>>
<<else>>
	<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Domus House Dog Finish 2]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next|Domus House Dog Finish 2]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next|Domus House Dog]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: Domus House Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to continue barking into the night.<<beastescape>>

<<link [[Next|Domus Street]]>><</link>>

:: Domus House Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast barks happily and walks over to the window.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.

<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>

<<link [[Leave|Domus Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

The beast cowers and rolls over in submission.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.

<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>

<<link [[Leave|Domus Street]]>><</link>>

<<elseif $alarm is 1>>

	<<if $beaststance is "top">>

	<<person1>>"What you got there boy?" says a <<personstop>>
	<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that." <<He>> takes a seat. "Don't mind me."

	<<link [[Next|Domus House Dog]]>><<set $phase to 1>><</link>>

	<<else>>

	<<endcombat>>
	<<generate1>><<person1>>"What you got there boy?" says a <<personstop>>

	<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that. But I have a better idea." <<He>> grabs the dog by the collar and hauls it off you.<<famebestiality 1>>

	<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>

<<else>>

The beast backs away from you. It growls at you again, but doesn't move. <<tearful>> you glance around. You see nothing of value.

<<clotheson>>
<<endcombat>>

<<link [[Leave|Domus Street]]>><</link>>

<</if>>

:: Domus House Collar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The dog's ears twitch, but other than that it makes no move as you remove it's collar. You leave the premises with your prize in hand.

<<set $blackmoney += 50>>

<<link [[Leave|Domus Street]]>><</link>>

:: Domus House Sneak Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Domus House Sneak Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus House Sneak Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus House Sneak Molestation]]>><</link>><<nexttext>>
<</if>>

:: Domus House Dog Finish 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<person1>>The beast barks happily and walks over to the window, where it sits. "It's nice to see a bitch get bred like that," says the <<personstop>> <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

<<elseif $enemyhealth lte 0>>

<<person1>>The beast cowers and rolls over in submission.

<<tearful>> you escape the room before the <<person>> can react.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus House Sneak Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You knock the <<person>> into one of <<his>> chairs. <<tearful>> you escape outside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Serves you right," <<he>> says, grabbing you by the neck. "You're lucky I don't get the police involved." <<He>> drags you to the front door and shoves you out, where you tumble to the ground. <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<</if>>

:: Domus House Safe [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>>

The safe doesn't look too fancy.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Break in (0:05)|Domus House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Domus Street]]>><</link>>

:: Domus House Safe Open [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

	<<if $rng gte 10>>

You successfully open the safe, and find £30 inside.

<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>

<<link [[Leave|Domus Street]]>><</link>>

	<<else>>

You successfully open the safe, and find an expensive-looking watch inside.

<<link [[Take it|Domus Street]]>><<set $blackmoney += 100>><<crimeup 100>><</link>><<crime>>

<<link [[Leave|Domus Street]]>><</link>>

	<</if>>

:: Domus House Wait [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

	<<if $rng gte 61>>

You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You start creeping out, but notice <<he>> left <<his>> phone lying on the sofa.

<<link [[Take it|Domus Street]]>><<crimeup 30>><<endevent>><<set $blackmoney += 30>><</link>><<crime>>

<<link [[Leave|Domus Street]]>><<endevent>><</link>>

	<<else>>

You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You creep outside.

<<link [[Leave|Domus Street]]>><<endevent>><</link>>

	<</if>>

:: Domus House Sneak 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person>> can't see you from where <<he>> sits, so you slowly start to creep out.

	<<if $rng gte 81>>

	As you tiptoe past the back of <<his>> chair, <<he>> reaches back and grabs you. "Thought I couldn't hear you?" <<he>> says, hauling you onto <<his>> lap. "I think you need to be taught a lesson."

	<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>

	<<He>> remains glued to <<his>> television, letting you slip out with no difficulty.

	<<link [[Leave|Domus Street]]>><<endevent>><</link>>

<</if>>


code:
:: Domus House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You walk up to one of the homes and knock on the door.

	<<if $rng gte 96 and $bestialitydisable is "f">>

		You hear a bark. A dog emerges from a kennel and runs towards you. Its chain pulls taut, preventing it from getting any closer.

		<<link [[Tease|Domus House Tease]]>><</link>><<deviant1>>

		<<link [[Ignore|Domus House Ignore]]>><</link>>

	<<elseif $rng gte 91 and $bestialitydisable is "f">>

	You hear a growl. A dog emerges from a kennel and paces towards you.

	<<link [[Pet it|Domus Entrance Pet]]>><</link>>

	<<link [[Run|Domus Entrance Run]]>><</link>>

	<<elseif $rng gte 51>>

	There's no response.

	<<link [[Break in|Domus House Lock]]>><</link>>

	<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

	<<link [[Stop|Domus Street]]>><</link>>

	<<elseif $rng gte 41>>

	<<generate1>><<person1>>A <<person>> answers the door. "How can I help you?" <<He>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 1>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "Whaddya want?" <<he>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 2>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're a cutie," <<he>> says. "Is there anything I can do for you?"

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 3>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 11>>

	<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "Yes?" <<he>> says.

	Before you can respond, a <<person2>><<person>> calls out, <<his>> head buried in a newspaper. "Who is it?"

	"Just some kid," the <<person1>><<person>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 4>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<else>>

	<<generatey1>><<person1>>A <<person>> answers the door. "Hello!" <<he>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 5>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<</if>>

:: Domus House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $phase is 1>>
	<<if $rng gte 1>>

"I do need some help actually," <<he>> says. "My gutters need cleaning out. Should take a few hours. I'll give you £25 for it."

<<link [[Accept|Domus Gutters]]>><</link>>

<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"I'm sorry," <<he>> says. "There's nothing I need done. Goodbye."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
	<<if $rng gte 1>>

"Yeah, I got something I need doing," <<he>> says. "I'll give you £10 if you clean my lounge. Might take an hour."

<<link [[Accept|Domus Lounge]]>><</link>>

<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing you can help with," <<he>> says, scratching <<his>> arm. "Get lost."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 3>>
	<<if $rng gte 1>>

	The <<person>> thinks for a moment. "I need something delivered," <<he>> says. "Should only take ten minutes to get there and back, and you'll get £5."

	<<link [[Accept|Domus Delivery]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing I need," <<he>> says, leaning against the door frame. "You'd best be careful, a cute thing like you is gonna attract attention."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 1>>

	The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.

	"You still haven't painted that room, have you?" the <<person>> responds. "Should have <<phim>> do that."

	The <<person1>><<person>> looks back to you. "That's an idea. We'll give you £50 to paint the spare room. Should take six hours."

	<<link [[Accept|Domus Painting]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.

	<<person2>>"Nothing I'd trust to a random street urchin," responds the <<personstop>>

	<<person1>>"Don't be rude," says the <<personcomma>> as <<he>> shuts the door on your face.

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 1>>

	"I'm having trouble with homework," <<he>> says. "I'll give you £5 if you help."

	<<link [[Accept (1:00)|Domus Homework]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"I don't know," <<he>> says. "You'll have to come back when my parents are home."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Domus Gutters [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You climb a ladder to reach the rooftop, and get to work clearing moss.<<pass 1 hour>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<if $skirt is 1>>
	About an hour into your task you notice the <<person>> stood beneath you, pointing <<his>> camera phone up at you. You're perplexed for a moment, then realise <<he>> can see straight up your skirt. You put a hand between your thighs to cover yourself. "Don't be shy," <<he>> says, smiling.
		<<if $undertype is "naked">>
		"You're a lewd thing to be clambering around with no underwear."
		<<elseif $undertype is "chastity">>
		"Nice $underclothes, who has the key?"
		<<else>>
		"You have nice pair of $underclothes there."
		<</if>>
	<<He>> laughs and walks back inside.

	<<pass 1 hour>><<pass 1 hour>>
	Once the gutters are clean, you climb down and report to the <<person>> for payment. You find <<him>> waiting for you in the kitchen, holding your money in one hand and the phone in the other, which shows a rather compromising image of you.

		"Here's the deal," <<he>> says. "I'll let you delete these pictures, and in return I get to know you more intimately.

		<<if $playergenderappearance is "m" and $playergender is "f" and $undervaginaexposed is 1>>
		You don't want people knowing you like dressing as a boy, do you?"
		<<elseif $playergenderappearance is "f" and $playergender is "m" and $undervaginaexposed is 1>>
		You don't want people knowing you like dressing as a girl, do you?"
		<<elseif $undervaginaexposed is 1>>
		I'm sure there's lots of perverts who'd love to see your <<genitalsstop>>"
		<<else>>
		I'm sure there's lots of perverts who'd love some upskirt shots of you."
		<</if>>

	<<link [[Accept|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>>

	<<link [[Refuse to be blackmailed|Domus Gutters Refuse]]>><</link>>

	<<else>>
	About an hour into your task a bird bursts from the nearby chimney. Startled, you slip nearly fall from the roof.<<gstress>><<stress 6>>

	Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."

<<pass 1 hour>><<pass 1 hour>>

	You've made £25.<<set $money += 2500>>

	<<link [[Next|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<else>>

Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."

<<pass 1 hour>><<pass 1 hour>>

You've made £25.<<set $money += 2500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Lounge [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You enter the lounge. Empty bottles and pizza boxes lay strewn about the room. The <<person>> lazes on the sofa and starts watching TV, as if you're not there.<<pass 30>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You're bending over to pick up a pizza box stuck beneath a chair when the <<person>> grabs you from behind.

<<link [[Next|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<pass 30>>An hour passes, and you've cleared the worst of the debris. It seems enough to satisfy <<himstop>> "Good job. Here you go."

You've earned £10.<<set $money += 1000>>

<<link [[Leave|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Lounge Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Domus Lounge Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Lounge Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Lounge Molestation]]>><</link>><<nexttext>>
<</if>>

:: Domus Lounge Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> slumps back into <<his>> chair. <<tearful>> you escape outside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Good job," <<he>> says. "Here you go." <<tearful>> you stagger from the building.

You've gained £10.<<set $money += 1000>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<</if>>

:: Domus Delivery [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person>> hands you a brown envelope and gives you the address. "They'll pay you there. Thanks for the help."

<<endevent>>
Once you round a corner you look more closely at the envelope. It's unmarked, and you can't feel anything inside except maybe paper.

<<set $skulduggerydifficulty to 1>>
<<link [[Open it|Domus Delivery2]]>><<set $phase to 2>><<crimeup 1>><</link>><<skulduggerydifficulty>><<crime>>

<<link [[Don't open it|Domus Delivery3]]>><<set $phase to 1>><</link>>

:: Domus Painting [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person1>><<person>> leads you to the second floor and into a small, empty room. A tin of paint sits on a step ladder, beside a collection of brushes and a roller.

"That's everything you need," <<he>> says. "We'll be downstairs."

<<pass 2 hours>>You get to work painting the room.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You finish painting one of the walls and try to stand back to admire your handiwork, but feel a force pull on your thigh. Looking down you see your $lowerclothes stuck to the wall. You try to prise yourself free, but it's really stuck there.

<<link [[Be more forceful|Domus Painting Force]]>><</link>>

<<else>>

<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.

You've earned £50.<<set $money += 5000>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Homework [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You try to help the <<person>> with <<his>> homework, but <<he>> isn't interested, preferring instead that you simply do it for <<himstop>><<pass 30>>

<<if $school gte 1600>>
It's at least faster this way.
<<elseif $school gte 1200>>
<<else>>
You do your best, but struggle a bit.
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $uppertype isnot "naked">>

"I'm bored," <<he>> says after about thirty minutes. Then without warning, <<his>> eyes light up. "I have an idea. If you take your top off, I'll be able to pay attention easy." <<He>> looks at you, eyes full of hope.

	<<if $playergenderappearance is "m" and $breastsize lte 2>>

		<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>

	<<else>>
		<<if $exhibitionism gte 35>>
		<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>>

		<</if>>
	<</if>>
	<<link [[Refuse|Domus Homework 2]]>><</link>>

<<else>>

	<<if $uppertype is "naked">>
	<<He>> keeps leering at your bare chest when <<he>> thinks you won't notice.

	<<else>>
	<<He>> rests <<his>> head on the table, looking bored.

	<</if>>

<<link [[Flirt|Domus Homework Flirt]]>><</link>><<promiscuous1>>

	<<link [[Finish the work|Domus Homework 2]]>><</link>>

<</if>>

:: Domus Delivery2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash. You might get away with taking some, but the more you take the less likely you'll succeed.

<<set $skulduggerydifficulty to 300>>
<<link [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 500>>
<<link [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 700>>
<<link [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>>

<<link [[Take nothing|Domus Delivery3]]>><</link>>

<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.

<<link [[Continue|Domus Delivery3]]>><</link>>

<</if>>

:: Domus Delivery3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 5>>
You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<generate1>><<generate2>><<person2>><<person>> answers. "Ah, my <<person1>><<if $pronoun is "m">>lord<<else>>lady<</if>> has been expecting you," <<person2>><<he>> says. "Please come in."

You enter a lavish antechamber as a <<person1>><<person>> descends a staircase. <<He>> looks at the envelope. "Good, we've been expecting you," <<he>> says as you hand it to <<himstop>> <<He>> gestures at the <<person2>><<person>> as <<he>> produces a small knife from a pocket. "Pay the <<girlstop>>"

<<if $phase is 1>>

<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble." <<He>> nods at the <<person2>><<personcomma>> who shoves you outside without paying you.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase gte 3>>
	<<if $phase is 3>>
	<<set $skulduggerydifficulty to 300>>
	<<elseif $phase is 4>>
	<<set $skulduggerydifficulty to 500>>
	<<elseif $phase is 5>>
	<<set $skulduggerydifficulty to 700>>
	<</if>>
<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>
<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "And something taken. I think you need a lesson in manners." <<He>> nods at the <<person2>><<personcomma>> who moves between you and the door.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

	The two of them start grabbing your clothing. "Now, where have you hidden it?"

<<link [[Next|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Danube Delivery Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked">>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Delivery Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Delivery Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You manage to push the <<person2>><<person>> out of the way. <<tearful>> you flee from the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<person2>>"I got the money," pants the <<personstop>>

"You got off lightly," the <<person1>><<person>> says, as the <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet.

	<<if $phase is 3>>
	<<set $money -= 1000>>
	<<elseif $phase is 4>>
	<<set $money -= 3000>>
	<<elseif $phase is 5>>
	<<set $money -= 10000>>
	<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<else>>

<<person2>>"I got the money," says the <<personstop>>

<<person1>>"Good," says the <<personstop>> "Throw <<phim>> out."

The <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.

	<<if $phase is 3>>
	<<set $money -= 1000>>
	<<elseif $phase is 4>>
	<<set $money -= 3000>>
	<<elseif $phase is 5>>
	<<set $money -= 10000>>
	<</if>>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Domus Entrance Pet [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You kneel down and reach out a hand. It stops growling, but now seems a bit too friendly. It tries to mount you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>

<<else>>

You dog's demeanour changes at your show of affection. It licks your hand and trots back to its kennel. No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<</if>>

:: Domus Entrance Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $rng gte 91>>
You turn to run, but trip over a hose and fall flat on your face. The dog jumps on top of you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<else>>
You run from the premises, closing the gate behind you.

<<domusquick>>
<</if>>

:: Domus Entrance Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
	<<if $phase is 1>>
	<<set $beaststance to "top">>
	<<set $enemyanger += 40>>
	<<set $enemytrust -= 40>>
	<</if>>
<<set $rescue to 1>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Entrance Dog]]>><</link>><<nexttext>>
<</if>>

:: Domus Entrance Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog returns to its kennel.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

The dog flees back to its kennel.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<<elseif $alarm is 1>><<set $rescued += 1>>
	<<if $rapeavoid is 0 and $beaststance is "top">><<famebestiality 1>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me. I don't wanna be a doggy bitch," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.

		<<if $submissive lt 850>>
		"Don't you dare tell anyone about this," you say.
		<<elseif $submissive gte 1150>>
		"Don't let anyone know," you mumble, staring at your feet.
		<<else>>
		"Please don't tell anyone," you say.
		<</if>>
	<<He>> nods, but something tells you <<he>> won't keep <<his>> promise.

	<<elseif $exposed gte 1>><<fameexhibitionism 1>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you. You feel <<his>> eyes bore into your <<lewdness>> as <<he>> opens the gate.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.

		<<if $submissive lt 850>>
		"I said stop staring!" you say, face reddening.
		<<elseif $submissive gte 1150>>
		"Please don't look," you say.
		<<else>>
		You cover yourself to escape <<his>> gaze.
		<</if>>
	<<He>> looks away from you, but keeps stealing glances as <<he>> leaves the premises.

	<<else>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet. "Are you OK?" <<he>> enquires.

		<<if $submissive lt 850>>
		"Took you long enough," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<<elseif $submissive gte 1150>>
		"Yes, thank you," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<<else>>
		"Yes thanks," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<</if>>

	<</if>>
<<clotheson>>
<<endcombat>>

<<domusquick>>
<</if>>

:: Domus Gutters Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 40>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Domus Gutters Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Gutters Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Gutters Molestation]]>><</link>><<nexttext>>
<</if>>

:: Domus Gutters Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $undertype is "naked">>
<<fameexhibitionism 10>>
<<else>>
<<fameexhibitionism 5>>
<</if>>
<<set $submissive -= 1>>
<<if $submissive lt 850>>
"Go fuck yourself," you say, holding out your hand. "My money." <<He>> looks taken aback, but hands you what you're owed.

<<elseif $submissive gte 1150>>
"N-no. I won't," you say. <<He>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<He>> sighs in disappointment.

<</if>>
"You're making a mistake," <<he>> begins, but you're already leaving.

You've made £25.<<set $money += 2500>>

<<domusquick>>

:: Domus Gutters Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You knock the <<person>> into a cupboard, which disgorges its contents all over <<himstop>> <<tearful>> you grab the fallen phone and delete the photos before <<he>> can recover. You take some money on the way out too.

You've made £25.<<set $money += 2500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Here," <<He>> throws the phone at you. <<tearful>> you delete the photos before <<he>> changes <<his>> mind. "Here's your money too. I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word."

You've made £25.<<set $money += 2500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<</if>>

:: Domus House Tease [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn your back to the beast, bend over, and wiggle your <<bottomstop>> It strains against the chain with renewed and frenzied vigour.<<deviancy1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

The chain breaks free from its mooring, and the dog leaps towards you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>

<<else>>

You turn back to the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<</if>>

:: Domus House Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You ignore the beast and turn back to the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>