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SubscribeStable Vectorization of Multiparameter Persistent Homology using Signed Barcodes as Measures
Persistent homology (PH) provides topological descriptors for geometric data, such as weighted graphs, which are interpretable, stable to perturbations, and invariant under, e.g., relabeling. Most applications of PH focus on the one-parameter case -- where the descriptors summarize the changes in topology of data as it is filtered by a single quantity of interest -- and there is now a wide array of methods enabling the use of one-parameter PH descriptors in data science, which rely on the stable vectorization of these descriptors as elements of a Hilbert space. Although the multiparameter PH (MPH) of data that is filtered by several quantities of interest encodes much richer information than its one-parameter counterpart, the scarceness of stability results for MPH descriptors has so far limited the available options for the stable vectorization of MPH. In this paper, we aim to bring together the best of both worlds by showing how the interpretation of signed barcodes -- a recent family of MPH descriptors -- as signed measures leads to natural extensions of vectorization strategies from one parameter to multiple parameters. The resulting feature vectors are easy to define and to compute, and provably stable. While, as a proof of concept, we focus on simple choices of signed barcodes and vectorizations, we already see notable performance improvements when comparing our feature vectors to state-of-the-art topology-based methods on various types of data.
Text vectorization via transformer-based language models and n-gram perplexities
As the probability (and thus perplexity) of a text is calculated based on the product of the probabilities of individual tokens, it may happen that one unlikely token significantly reduces the probability (i.e., increase the perplexity) of some otherwise highly probable input, while potentially representing a simple typographical error. Also, given that perplexity is a scalar value that refers to the entire input, information about the probability distribution within it is lost in the calculation (a relatively good text that has one unlikely token and another text in which each token is equally likely they can have the same perplexity value), especially for longer texts. As an alternative to scalar perplexity this research proposes a simple algorithm used to calculate vector values based on n-gram perplexities within the input. Such representations consider the previously mentioned aspects, and instead of a unique value, the relative perplexity of each text token is calculated, and these values are combined into a single vector representing the input.
VectorDefense: Vectorization as a Defense to Adversarial Examples
Training deep neural networks on images represented as grids of pixels has brought to light an interesting phenomenon known as adversarial examples. Inspired by how humans reconstruct abstract concepts, we attempt to codify the input bitmap image into a set of compact, interpretable elements to avoid being fooled by the adversarial structures. We take the first step in this direction by experimenting with image vectorization as an input transformation step to map the adversarial examples back into the natural manifold of MNIST handwritten digits. We compare our method vs. state-of-the-art input transformations and further discuss the trade-offs between a hand-designed and a learned transformation defense.
Layered Image Vectorization via Semantic Simplification
This work presents a novel progressive image vectorization technique aimed at generating layered vectors that represent the original image from coarse to fine detail levels. Our approach introduces semantic simplification, which combines Score Distillation Sampling and semantic segmentation to iteratively simplify the input image. Subsequently, our method optimizes the vector layers for each of the progressively simplified images. Our method provides robust optimization, which avoids local minima and enables adjustable detail levels in the final output. The layered, compact vector representation enhances usability for further editing and modification. Comparative analysis with conventional vectorization methods demonstrates our technique's superiority in producing vectors with high visual fidelity, and more importantly, maintaining vector compactness and manageability. The project homepage is https://szuviz.github.io/layered_vectorization/.
Vec-Tok Speech: speech vectorization and tokenization for neural speech generation
Language models (LMs) have recently flourished in natural language processing and computer vision, generating high-fidelity texts or images in various tasks. In contrast, the current speech generative models are still struggling regarding speech quality and task generalization. This paper presents Vec-Tok Speech, an extensible framework that resembles multiple speech generation tasks, generating expressive and high-fidelity speech. Specifically, we propose a novel speech codec based on speech vectors and semantic tokens. Speech vectors contain acoustic details contributing to high-fidelity speech reconstruction, while semantic tokens focus on the linguistic content of speech, facilitating language modeling. Based on the proposed speech codec, Vec-Tok Speech leverages an LM to undertake the core of speech generation. Moreover, Byte-Pair Encoding (BPE) is introduced to reduce the token length and bit rate for lower exposure bias and longer context coverage, improving the performance of LMs. Vec-Tok Speech can be used for intra- and cross-lingual zero-shot voice conversion (VC), zero-shot speaking style transfer text-to-speech (TTS), speech-to-speech translation (S2ST), speech denoising, and speaker de-identification and anonymization. Experiments show that Vec-Tok Speech, built on 50k hours of speech, performs better than other SOTA models. Code will be available at https://github.com/BakerBunker/VecTok .
Segmentation-guided Layer-wise Image Vectorization with Gradient Fills
The widespread use of vector graphics creates a significant demand for vectorization methods. While recent learning-based techniques have shown their capability to create vector images of clear topology, filling these primitives with gradients remains a challenge. In this paper, we propose a segmentation-guided vectorization framework to convert raster images into concise vector graphics with radial gradient fills. With the guidance of an embedded gradient-aware segmentation subroutine, our approach progressively appends gradient-filled B\'ezier paths to the output, where primitive parameters are initiated with our newly designed initialization technique and are optimized to minimize our novel loss function. We build our method on a differentiable renderer with traditional segmentation algorithms to develop it as a model-free tool for raster-to-vector conversion. It is tested on various inputs to demonstrate its feasibility, independent of datasets, to synthesize vector graphics with improved visual quality and layer-wise topology compared to prior work.
Segmentation and Vascular Vectorization for Coronary Artery by Geometry-based Cascaded Neural Network
Segmentation of the coronary artery is an important task for the quantitative analysis of coronary computed tomography angiography (CCTA) images and is being stimulated by the field of deep learning. However, the complex structures with tiny and narrow branches of the coronary artery bring it a great challenge. Coupled with the medical image limitations of low resolution and poor contrast, fragmentations of segmented vessels frequently occur in the prediction. Therefore, a geometry-based cascaded segmentation method is proposed for the coronary artery, which has the following innovations: 1) Integrating geometric deformation networks, we design a cascaded network for segmenting the coronary artery and vectorizing results. The generated meshes of the coronary artery are continuous and accurate for twisted and sophisticated coronary artery structures, without fragmentations. 2) Different from mesh annotations generated by the traditional marching cube method from voxel-based labels, a finer vectorized mesh of the coronary artery is reconstructed with the regularized morphology. The novel mesh annotation benefits the geometry-based segmentation network, avoiding bifurcation adhesion and point cloud dispersion in intricate branches. 3) A dataset named CCA-200 is collected, consisting of 200 CCTA images with coronary artery disease. The ground truths of 200 cases are coronary internal diameter annotations by professional radiologists. Extensive experiments verify our method on our collected dataset CCA-200 and public ASOCA dataset, with a Dice of 0.778 on CCA-200 and 0.895 on ASOCA, showing superior results. Especially, our geometry-based model generates an accurate, intact and smooth coronary artery, devoid of any fragmentations of segmented vessels.
MARVEL: Raster Manga Vectorization via Primitive-wise Deep Reinforcement Learning
Manga is a fashionable Japanese-style comic form that is composed of black-and-white strokes and is generally displayed as raster images on digital devices. Typical mangas have simple textures, wide lines, and few color gradients, which are vectorizable natures to enjoy the merits of vector graphics, e.g., adaptive resolutions and small file sizes. In this paper, we propose MARVEL (MAnga's Raster to VEctor Learning), a primitive-wise approach for vectorizing raster mangas by Deep Reinforcement Learning (DRL). Unlike previous learning-based methods which predict vector parameters for an entire image, MARVEL introduces a new perspective that regards an entire manga as a collection of basic primitives\textemdash stroke lines, and designs a DRL model to decompose the target image into a primitive sequence for achieving accurate vectorization. To improve vectorization accuracies and decrease file sizes, we further propose a stroke accuracy reward to predict accurate stroke lines, and a pruning mechanism to avoid generating erroneous and repeated strokes. Extensive subjective and objective experiments show that our MARVEL can generate impressive results and reaches the state-of-the-art level. Our code is open-source at: https://github.com/SwordHolderSH/Mang2Vec.
T-VEC: A Telecom-Specific Vectorization Model with Enhanced Semantic Understanding via Deep Triplet Loss Fine-Tuning
The specialized vocabulary and complex concepts of the telecommunications industry present significant challenges for standard Natural Language Processing models. Generic text embeddings often fail to capture telecom-specific semantics, hindering downstream task performance. We introduce T-VEC (Telecom Vectorization Model), a novel embedding model tailored for the telecom domain through deep fine-tuning. Developed by NetoAI, T-VEC is created by adapting the state-of-the-art gte-Qwen2-1.5B-instruct model using a triplet loss objective on a meticulously curated, large-scale dataset of telecom-specific data. Crucially, this process involved substantial modification of weights across 338 layers of the base model, ensuring deep integration of domain knowledge, far exceeding superficial adaptation techniques. We quantify this deep change via weight difference analysis. A key contribution is the development and open-sourcing (MIT License) of the first dedicated telecom-specific tokenizer, enhancing the handling of industry jargon. T-VEC achieves a leading average MTEB score (0.825) compared to established models and demonstrates vastly superior performance (0.9380 vs. less than 0.07) on our internal telecom-specific triplet evaluation benchmark, indicating an exceptional grasp of domain-specific nuances, visually confirmed by improved embedding separation. This work positions NetoAI at the forefront of telecom AI innovation, providing the community with a powerful, deeply adapted, open-source tool.
Character Generation through Self-Supervised Vectorization
The prevalent approach in self-supervised image generation is to operate on pixel level representations. While this approach can produce high quality images, it cannot benefit from the simplicity and innate quality of vectorization. Here we present a drawing agent that operates on stroke-level representation of images. At each time step, the agent first assesses the current canvas and decides whether to stop or keep drawing. When a 'draw' decision is made, the agent outputs a program indicating the stroke to be drawn. As a result, it produces a final raster image by drawing the strokes on a canvas, using a minimal number of strokes and dynamically deciding when to stop. We train our agent through reinforcement learning on MNIST and Omniglot datasets for unconditional generation and parsing (reconstruction) tasks. We utilize our parsing agent for exemplar generation and type conditioned concept generation in Omniglot challenge without any further training. We present successful results on all three generation tasks and the parsing task. Crucially, we do not need any stroke-level or vector supervision; we only use raster images for training.
VecLSTM: Trajectory Data Processing and Management for Activity Recognition through LSTM Vectorization and Database Integration
Activity recognition is a challenging task due to the large scale of trajectory data and the need for prompt and efficient processing. Existing methods have attempted to mitigate this problem by employing traditional LSTM architectures, but these approaches often suffer from inefficiencies in processing large datasets. In response to this challenge, we propose VecLSTM, a novel framework that enhances the performance and efficiency of LSTM-based neural networks. Unlike conventional approaches, VecLSTM incorporates vectorization layers, leveraging optimized mathematical operations to process input sequences more efficiently. We have implemented VecLSTM and incorporated it into the MySQL database. To evaluate the effectiveness of VecLSTM, we compare its performance against a conventional LSTM model using a dataset comprising 1,467,652 samples with seven unique labels. Experimental results demonstrate superior accuracy and efficiency compared to the state-of-the-art, with VecLSTM achieving a validation accuracy of 85.57\%, a test accuracy of 85.47\%, and a weighted F1-score of 0.86. Furthermore, VecLSTM significantly reduces training time, offering a 26.2\% reduction compared to traditional LSTM models.
The P$^3$ dataset: Pixels, Points and Polygons for Multimodal Building Vectorization
We present the P^3 dataset, a large-scale multimodal benchmark for building vectorization, constructed from aerial LiDAR point clouds, high-resolution aerial imagery, and vectorized 2D building outlines, collected across three continents. The dataset contains over 10 billion LiDAR points with decimeter-level accuracy and RGB images at a ground sampling distance of 25 centimeter. While many existing datasets primarily focus on the image modality, P^3 offers a complementary perspective by also incorporating dense 3D information. We demonstrate that LiDAR point clouds serve as a robust modality for predicting building polygons, both in hybrid and end-to-end learning frameworks. Moreover, fusing aerial LiDAR and imagery further improves accuracy and geometric quality of predicted polygons. The P^3 dataset is publicly available, along with code and pretrained weights of three state-of-the-art models for building polygon prediction at https://github.com/raphaelsulzer/PixelsPointsPolygons .
Leveraging Large Language Models For Scalable Vector Graphics Processing: A Review
In recent years, rapid advances in computer vision have significantly improved the processing and generation of raster images. However, vector graphics, which is essential in digital design, due to its scalability and ease of editing, have been relatively understudied. Traditional vectorization techniques, which are often used in vector generation, suffer from long processing times and excessive output complexity, limiting their usability in practical applications. The advent of large language models (LLMs) has opened new possibilities for the generation, editing, and analysis of vector graphics, particularly in the SVG format, which is inherently text-based and well-suited for integration with LLMs. This paper provides a systematic review of existing LLM-based approaches for SVG processing, categorizing them into three main tasks: generation, editing, and understanding. We observe notable models such as IconShop, StrokeNUWA, and StarVector, highlighting their strengths and limitations. Furthermore, we analyze benchmark datasets designed for assessing SVG-related tasks, including SVGEditBench, VGBench, and SGP-Bench, and conduct a series of experiments to evaluate various LLMs in these domains. Our results demonstrate that for vector graphics reasoning-enhanced models outperform standard LLMs, particularly in generation and understanding tasks. Furthermore, our findings underscore the need to develop more diverse and richly annotated datasets to further improve LLM capabilities in vector graphics tasks.
Beyond Pixels: Exploring Human-Readable SVG Generation for Simple Images with Vision Language Models
In the field of computer graphics, the use of vector graphics, particularly Scalable Vector Graphics (SVG), represents a notable development from traditional pixel-based imagery. SVGs, with their XML-based format, are distinct in their ability to directly and explicitly represent visual elements such as shape, color, and path. This direct representation facilitates a more accurate and logical depiction of graphical elements, enhancing reasoning and interpretability. Recognizing the potential of SVGs, the machine learning community has introduced multiple methods for image vectorization. However, transforming images into SVG format while retaining the relational properties and context of the original scene remains a key challenge. Most vectorization methods often yield SVGs that are overly complex and not easily interpretable. In response to this challenge, we introduce our method, Simple-SVG-Generation (S2VG2). Our method focuses on producing SVGs that are both accurate and simple, aligning with human readability and understanding. With simple images, we evaluate our method with reasoning tasks together with advanced language models, the results show a clear improvement over previous SVG generation methods. We also conducted surveys for human evaluation on the readability of our generated SVGs, the results also favor our methods.
Screentone-Aware Manga Super-Resolution Using DeepLearning
Manga, as a widely beloved form of entertainment around the world, have shifted from paper to electronic screens with the proliferation of handheld devices. However, as the demand for image quality increases with screen development, high-quality images can hinder transmission and affect the viewing experience. Traditional vectorization methods require a significant amount of manual parameter adjustment to process screentone. Using deep learning, lines and screentone can be automatically extracted and image resolution can be enhanced. Super-resolution can convert low-resolution images to high-resolution images while maintaining low transmission rates and providing high-quality results. However, traditional Super Resolution methods for improving manga resolution do not consider the meaning of screentone density, resulting in changes to screentone density and loss of meaning. In this paper, we aims to address this issue by first classifying the regions and lines of different screentone in the manga using deep learning algorithm, then using corresponding super-resolution models for quality enhancement based on the different classifications of each block, and finally combining them to obtain images that maintain the meaning of screentone and lines in the manga while improving image resolution.
LayerTracer: Cognitive-Aligned Layered SVG Synthesis via Diffusion Transformer
Generating cognitive-aligned layered SVGs remains challenging due to existing methods' tendencies toward either oversimplified single-layer outputs or optimization-induced shape redundancies. We propose LayerTracer, a diffusion transformer based framework that bridges this gap by learning designers' layered SVG creation processes from a novel dataset of sequential design operations. Our approach operates in two phases: First, a text-conditioned DiT generates multi-phase rasterized construction blueprints that simulate human design workflows. Second, layer-wise vectorization with path deduplication produces clean, editable SVGs. For image vectorization, we introduce a conditional diffusion mechanism that encodes reference images into latent tokens, guiding hierarchical reconstruction while preserving structural integrity. Extensive experiments demonstrate LayerTracer's superior performance against optimization-based and neural baselines in both generation quality and editability, effectively aligning AI-generated vectors with professional design cognition.
Novi jezički modeli za srpski jezik
The paper will briefly present the development history of transformer-based language models for the Serbian language. Several new models for text generation and vectorization, trained on the resources of the Society for Language Resources and Technologies, will also be presented. Ten selected vectorization models for Serbian, including two new ones, will be compared on four natural language processing tasks. Paper will analyze which models are the best for each selected task, how does their size and the size of their training sets affect the performance on those tasks, and what is the optimal setting to train the best language models for the Serbian language.
Accelerating Deep Learning Model Inference on Arm CPUs with Ultra-Low Bit Quantization and Runtime
Deep Learning has been one of the most disruptive technological advancements in recent times. The high performance of deep learning models comes at the expense of high computational, storage and power requirements. Sensing the immediate need for accelerating and compressing these models to improve on-device performance, we introduce Deeplite Neutrino for production-ready optimization of the models and Deeplite Runtime for deployment of ultra-low bit quantized models on Arm-based platforms. We implement low-level quantization kernels for Armv7 and Armv8 architectures enabling deployment on the vast array of 32-bit and 64-bit Arm-based devices. With efficient implementations using vectorization, parallelization, and tiling, we realize speedups of up to 2x and 2.2x compared to TensorFlow Lite with XNNPACK backend on classification and detection models, respectively. We also achieve significant speedups of up to 5x and 3.2x compared to ONNX Runtime for classification and detection models, respectively.
SVGDreamer: Text Guided SVG Generation with Diffusion Model
Recently, text-guided scalable vector graphics (SVGs) synthesis has shown promise in domains such as iconography and sketch. However, existing text-to-SVG generation methods lack editability and struggle with visual quality and result diversity. To address these limitations, we propose a novel text-guided vector graphics synthesis method called SVGDreamer. SVGDreamer incorporates a semantic-driven image vectorization (SIVE) process that enables the decomposition of synthesis into foreground objects and background, thereby enhancing editability. Specifically, the SIVE process introduce attention-based primitive control and an attention-mask loss function for effective control and manipulation of individual elements. Additionally, we propose a Vectorized Particle-based Score Distillation (VPSD) approach to tackle the challenges of color over-saturation, vector primitives over-smoothing, and limited result diversity in existing text-to-SVG generation methods. Furthermore, on the basis of VPSD, we introduce Reward Feedback Learning (ReFL) to accelerate VPSD convergence and improve aesthetic appeal. Extensive experiments have been conducted to validate the effectiveness of SVGDreamer, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity.
Historical Astronomical Diagrams Decomposition in Geometric Primitives
Automatically extracting the geometric content from the hundreds of thousands of diagrams drawn in historical manuscripts would enable historians to study the diffusion of astronomical knowledge on a global scale. However, state-of-the-art vectorization methods, often designed to tackle modern data, are not adapted to the complexity and diversity of historical astronomical diagrams. Our contribution is thus twofold. First, we introduce a unique dataset of 303 astronomical diagrams from diverse traditions, ranging from the XIIth to the XVIIIth century, annotated with more than 3000 line segments, circles and arcs. Second, we develop a model that builds on DINO-DETR to enable the prediction of multiple geometric primitives. We show that it can be trained solely on synthetic data and accurately predict primitives on our challenging dataset. Our approach widely improves over the LETR baseline, which is restricted to lines, by introducing a meaningful parametrization for multiple primitives, jointly training for detection and parameter refinement, using deformable attention and training on rich synthetic data. Our dataset and code are available on our webpage.
Prompted Contextual Vectors for Spear-Phishing Detection
Spear-phishing attacks present a significant security challenge, with large language models (LLMs) escalating the threat by generating convincing emails and facilitating target reconnaissance. To address this, we propose a detection approach based on a novel document vectorization method that utilizes an ensemble of LLMs to create representation vectors. By prompting LLMs to reason and respond to human-crafted questions, we quantify the presence of common persuasion principles in the email's content, producing prompted contextual document vectors for a downstream supervised machine learning model. We evaluate our method using a unique dataset generated by a proprietary system that automates target reconnaissance and spear-phishing email creation. Our method achieves a 91\% F1 score in identifying LLM-generated spear-phishing emails, with the training set comprising only traditional phishing and benign emails. Key contributions include a novel document vectorization method utilizing LLM reasoning, a publicly available dataset of high-quality spear-phishing emails, and the demonstrated effectiveness of our method in detecting such emails. This methodology can be utilized for various document classification tasks, particularly in adversarial problem domains.
Tilus: A Virtual Machine for Arbitrary Low-Precision GPGPU Computation in LLM Serving
Serving Large Language Models (LLMs) is critical for AI-powered applications but demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key technique to improve efficiency while reducing resource consumption. Existing approaches for generating low-precision kernels are limited to weight bit widths that are powers of two and suffer from suboptimal performance due to high-level GPU programming abstractions. These abstractions restrict critical optimizations, such as fine-grained register management and optimized memory access patterns, which are essential for efficient low-precision computations. In this paper, we introduce a virtual machine (VM) designed for General-Purpose GPU (GPGPU) computing, enabling support for low-precision data types with arbitrary bit widths while maintaining GPU programmability. The proposed VM features a thread-block-level programming model, a hierarchical memory space, a novel algebraic layout system, and extensive support for diverse low-precision data types. VM programs are compiled into highly efficient GPU programs with automatic vectorization and instruction selection. Extensive experiments demonstrate that our VM efficiently supports a full spectrum of low-precision data types, and outperforms state-of-the-art low-precision kernels on their supported types. Compared to existing compilers like Triton and Ladder, as well as hand-optimized kernels such as QuantLLM and Marlin, our VM achieves performance improvements of 1.75x, 2.61x, 1.29x and 1.03x, respectively.
CX DB8: A queryable extractive summarizer and semantic search engine
Competitive Debate's increasingly technical nature has left competitors looking for tools to accelerate evidence production. We find that the unique type of extractive summarization performed by competitive debaters - summarization with a bias towards a particular target meaning - can be performed using the latest innovations in unsupervised pre-trained text vectorization models. We introduce CX_DB8, a queryable word-level extractive summarizer and evidence creation framework, which allows for rapid, biasable summarization of arbitarily sized texts. CX_DB8s usage of the embedding framework Flair means that as the underlying models improve, CX_DB8 will also improve. We observe that CX_DB8 also functions as a semantic search engine, and has application as a supplement to traditional "find" functionality in programs and webpages. CX_DB8 is currently used by competitive debaters and is made available to the public at https://github.com/Hellisotherpeople/CX_DB8
SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation
Recently, text-guided scalable vector graphics (SVG) synthesis has demonstrated significant potential in domains such as iconography and sketching. However, SVGs generated from existing Text-to-SVG methods often lack editability and exhibit deficiencies in visual quality and diversity. In this paper, we propose a novel text-guided vector graphics synthesis method to address these limitations. To enhance the editability of output SVGs, we introduce a Hierarchical Image VEctorization (HIVE) framework that operates at the semantic object level and supervises the optimization of components within the vector object. This approach facilitates the decoupling of vector graphics into distinct objects and component levels. Our proposed HIVE algorithm, informed by image segmentation priors, not only ensures a more precise representation of vector graphics but also enables fine-grained editing capabilities within vector objects. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design. Code and demo will be released at: http://ximinng.github.io/SVGDreamerV2Project/
ALPS: Improved Optimization for Highly Sparse One-Shot Pruning for Large Language Models
The impressive performance of Large Language Models (LLMs) across various natural language processing tasks comes at the cost of vast computational resources and storage requirements. One-shot pruning techniques offer a way to alleviate these burdens by removing redundant weights without the need for retraining. Yet, the massive scale of LLMs often forces current pruning approaches to rely on heuristics instead of optimization-based techniques, potentially resulting in suboptimal compression. In this paper, we introduce ALPS, an optimization-based framework that tackles the pruning problem using the operator splitting technique and a preconditioned conjugate gradient-based post-processing step. Our approach incorporates novel techniques to accelerate and theoretically guarantee convergence while leveraging vectorization and GPU parallelism for efficiency. ALPS substantially outperforms state-of-the-art methods in terms of the pruning objective and perplexity reduction, particularly for highly sparse models. On the OPT-30B model with 70% sparsity, ALPS achieves a 13% reduction in test perplexity on the WikiText dataset and a 19% improvement in zero-shot benchmark performance compared to existing methods.
Automated Identification of Toxic Code Reviews Using ToxiCR
Toxic conversations during software development interactions may have serious repercussions on a Free and Open Source Software (FOSS) development project. For example, victims of toxic conversations may become afraid to express themselves, therefore get demotivated, and may eventually leave the project. Automated filtering of toxic conversations may help a FOSS community to maintain healthy interactions among its members. However, off-the-shelf toxicity detectors perform poorly on Software Engineering (SE) datasets, such as one curated from code review comments. To encounter this challenge, we present ToxiCR, a supervised learning-based toxicity identification tool for code review interactions. ToxiCR includes a choice to select one of the ten supervised learning algorithms, an option to select text vectorization techniques, eight preprocessing steps, and a large-scale labeled dataset of 19,571 code review comments. Two out of those eight preprocessing steps are SE domain specific. With our rigorous evaluation of the models with various combinations of preprocessing steps and vectorization techniques, we have identified the best combination for our dataset that boosts 95.8% accuracy and 88.9% F1 score. ToxiCR significantly outperforms existing toxicity detectors on our dataset. We have released our dataset, pre-trained models, evaluation results, and source code publicly available at: https://github.com/WSU-SEAL/ToxiCR
Forget BIT, It is All about TOKEN: Towards Semantic Information Theory for LLMs
Large language models (LLMs) have demonstrated remarkable capabilities in numerous real-world applications. While the vast majority of research conducted from an experimental perspective is progressing rapidly, it demands substantial computational power, data, and other resources. Therefore, how to open the black-box of LLMs from a theoretical standpoint has become a critical challenge. This paper takes the theory of rate-distortion function, directed information, and Granger causality as its starting point to investigate the information-theoretic principles behind LLMs, leading to the development of semantic information theory for LLMs, where the fundamental unit is token, rather than bits that lacks any semantic meaning. By defining the probabilistic model of LLMs, we discuss structure-agnostic information-theoretic measures, such as the directed rate-distortion function in pre-training, the directed rate-reward function in post-training, and the semantic information flow in inference phase. This paper also delves deeply into the theory of token-level semantic embedding and the information-theoretically optimal vectorization method. Thereafter, we propose a general definition of autoregression LLM, where the Transformer architecture and its performance such as ELBO, generalization error bound, memory capacity, and semantic information measures can be derived theoretically. Other architectures, such as Mamba/Mamba2 and LLaDA, are also discussed in our framework. Consequently, this paper provides a theoretical framework for understanding LLMs from the perspective of semantic information theory, which also offers the necessary theoretical tools for further in-depth research.
A Sea of Words: An In-Depth Analysis of Anchors for Text Data
Anchors (Ribeiro et al., 2018) is a post-hoc, rule-based interpretability method. For text data, it proposes to explain a decision by highlighting a small set of words (an anchor) such that the model to explain has similar outputs when they are present in a document. In this paper, we present the first theoretical analysis of Anchors, considering that the search for the best anchor is exhaustive. After formalizing the algorithm for text classification, we present explicit results on different classes of models when the vectorization step is TF-IDF, and words are replaced by a fixed out-of-dictionary token when removed. Our inquiry covers models such as elementary if-then rules and linear classifiers. We then leverage this analysis to gain insights on the behavior of Anchors for any differentiable classifiers. For neural networks, we empirically show that the words corresponding to the highest partial derivatives of the model with respect to the input, reweighted by the inverse document frequencies, are selected by Anchors.
A Benchmark for Vision-Centric HD Mapping by V2I Systems
Autonomous driving faces safety challenges due to a lack of global perspective and the semantic information of vectorized high-definition (HD) maps. Information from roadside cameras can greatly expand the map perception range through vehicle-to-infrastructure (V2I) communications. However, there is still no dataset from the real world available for the study on map vectorization onboard under the scenario of vehicle-infrastructure cooperation. To prosper the research on online HD mapping for Vehicle-Infrastructure Cooperative Autonomous Driving (VICAD), we release a real-world dataset, which contains collaborative camera frames from both vehicles and roadside infrastructures, and provides human annotations of HD map elements. We also present an end-to-end neural framework (i.e., V2I-HD) leveraging vision-centric V2I systems to construct vectorized maps. To reduce computation costs and further deploy V2I-HD on autonomous vehicles, we introduce a directionally decoupled self-attention mechanism to V2I-HD. Extensive experiments show that V2I-HD has superior performance in real-time inference speed, as tested by our real-world dataset. Abundant qualitative results also demonstrate stable and robust map construction quality with low cost in complex and various driving scenes. As a benchmark, both source codes and the dataset have been released at OneDrive for the purpose of further study.
Uncertainty-Instructed Structure Injection for Generalizable HD Map Construction
Reliable high-definition (HD) map construction is crucial for the driving safety of autonomous vehicles. Although recent studies demonstrate improved performance, their generalization capability across unfamiliar driving scenes remains unexplored. To tackle this issue, we propose UIGenMap, an uncertainty-instructed structure injection approach for generalizable HD map vectorization, which concerns the uncertainty resampling in statistical distribution and employs explicit instance features to reduce excessive reliance on training data. Specifically, we introduce the perspective-view (PV) detection branch to obtain explicit structural features, in which the uncertainty-aware decoder is designed to dynamically sample probability distributions considering the difference in scenes. With probabilistic embedding and selection, UI2DPrompt is proposed to construct PV-learnable prompts. These PV prompts are integrated into the map decoder by designed hybrid injection to compensate for neglected instance structures. To ensure real-time inference, a lightweight Mimic Query Distillation is designed to learn from PV prompts, which can serve as an efficient alternative to the flow of PV branches. Extensive experiments on challenging geographically disjoint (geo-based) data splits demonstrate that our UIGenMap achieves superior performance, with +5.7 mAP improvement on the nuScenes dataset. Source code will be available at https://github.com/xiaolul2/UIGenMap.
Text-to-Vector Generation with Neural Path Representation
Vector graphics are widely used in digital art and highly favored by designers due to their scalability and layer-wise properties. However, the process of creating and editing vector graphics requires creativity and design expertise, making it a time-consuming task. Recent advancements in text-to-vector (T2V) generation have aimed to make this process more accessible. However, existing T2V methods directly optimize control points of vector graphics paths, often resulting in intersecting or jagged paths due to the lack of geometry constraints. To overcome these limitations, we propose a novel neural path representation by designing a dual-branch Variational Autoencoder (VAE) that learns the path latent space from both sequence and image modalities. By optimizing the combination of neural paths, we can incorporate geometric constraints while preserving expressivity in generated SVGs. Furthermore, we introduce a two-stage path optimization method to improve the visual and topological quality of generated SVGs. In the first stage, a pre-trained text-to-image diffusion model guides the initial generation of complex vector graphics through the Variational Score Distillation (VSD) process. In the second stage, we refine the graphics using a layer-wise image vectorization strategy to achieve clearer elements and structure. We demonstrate the effectiveness of our method through extensive experiments and showcase various applications. The project page is https://intchous.github.io/T2V-NPR.
VectorPainter: Advanced Stylized Vector Graphics Synthesis Using Stroke-Style Priors
We introduce VectorPainter, a novel framework designed for reference-guided text-to-vector-graphics synthesis. Based on our observation that the style of strokes can be an important aspect to distinguish different artists, our method reforms the task into synthesize a desired vector graphics by rearranging stylized strokes, which are vectorized from the reference images. Specifically, our method first converts the pixels of the reference image into a series of vector strokes, and then generates a vector graphic based on the input text description by optimizing the positions and colors of these vector strokes. To precisely capture the style of the reference image in the vectorized strokes, we propose an innovative vectorization method that employs an imitation learning strategy. To preserve the style of the strokes throughout the generation process, we introduce a style-preserving loss function. Extensive experiments have been conducted to demonstrate the superiority of our approach over existing works in stylized vector graphics synthesis, as well as the effectiveness of the various components of our method.
Tensorized NeuroEvolution of Augmenting Topologies for GPU Acceleration
The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their topologies and weights. Although its capability across various challenges is evident, the algorithm's computational efficiency remains an impediment, limiting its scalability potential. In response, this paper introduces a tensorization method for the NEAT algorithm, enabling the transformation of its diverse network topologies and associated operations into uniformly shaped tensors for computation. This advancement facilitates the execution of the NEAT algorithm in a parallelized manner across the entire population. Furthermore, we develop TensorNEAT, a library that implements the tensorized NEAT algorithm and its variants, such as CPPN and HyperNEAT. Building upon JAX, TensorNEAT promotes efficient parallel computations via automated function vectorization and hardware acceleration. Moreover, the TensorNEAT library supports various benchmark environments including Gym, Brax, and gymnax. Through evaluations across a spectrum of robotics control environments in Brax, TensorNEAT achieves up to 500x speedups compared to the existing implementations such as NEAT-Python. Source codes are available at: https://github.com/EMI-Group/tensorneat.
JAMPI: efficient matrix multiplication in Spark using Barrier Execution Mode
The new barrier mode in Apache Spark allows embedding distributed deep learning training as a Spark stage to simplify the distributed training workflow. In Spark, a task in a stage does not depend on any other tasks in the same stage, and hence it can be scheduled independently. However, several algorithms require more sophisticated inter-task communications, similar to the MPI paradigm. By combining distributed message passing (using asynchronous network IO), OpenJDK's new auto-vectorization and Spark's barrier execution mode, we can add non-map/reduce based algorithms, such as Cannon's distributed matrix multiplication to Spark. We document an efficient distributed matrix multiplication using Cannon's algorithm, which improves significantly on the performance of the existing MLlib implementation. Used within a barrier task, the algorithm described herein results in an up to 24 percent performance increase on a 10,000x10,000 square matrix with a significantly lower memory footprint. Applications of efficient matrix multiplication include, among others, accelerating the training and implementation of deep convolutional neural network based workloads, and thus such efficient algorithms can play a ground-breaking role in faster, more efficient execution of even the most complicated machine learning tasks.
Deep Geometrized Cartoon Line Inbetweening
We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a time-consuming and expensive process that can benefit from automation. However, existing frame interpolation methods that rely on matching and warping whole raster images are unsuitable for line inbetweening and often produce blurring artifacts that damage the intricate line structures. To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning. Our method can effectively capture the sparsity and unique structure of line drawings while preserving the details during inbetweening. This is made possible via our novel modules, i.e., vertex geometric embedding, a vertex correspondence Transformer, an effective mechanism for vertex repositioning and a visibility predictor. To train our method, we introduce MixamoLine240, a new dataset of line drawings with ground truth vectorization and matching labels. Our experiments demonstrate that AnimeInbet synthesizes high-quality, clean, and complete intermediate line drawings, outperforming existing methods quantitatively and qualitatively, especially in cases with large motions. Data and code are available at https://github.com/lisiyao21/AnimeInbet.
Fast Matrix Multiplications for Lookup Table-Quantized LLMs
The deployment of large language models (LLMs) is often constrained by memory bandwidth, where the primary bottleneck is the cost of transferring model parameters from the GPU's global memory to its registers. When coupled with custom kernels that fuse the dequantization and matmul operations, weight-only quantization can thus enable faster inference by reducing the amount of memory movement. However, developing high-performance kernels for weight-quantized LLMs presents substantial challenges, especially when the weights are compressed to non-evenly-divisible bit widths (e.g., 3 bits) with non-uniform, lookup table (LUT) quantization. This paper describes FLUTE, a flexible lookup table engine for LUT-quantized LLMs, which uses offline restructuring of the quantized weight matrix to minimize bit manipulations associated with unpacking, and vectorization and duplication of the lookup table to mitigate shared memory bandwidth constraints. At batch sizes < 32 and quantization group size of 128 (typical in LLM inference), the FLUTE kernel can be 2-4x faster than existing GEMM kernels. As an application of FLUTE, we explore a simple extension to lookup table-based NormalFloat quantization and apply it to quantize LLaMA3 to various configurations, obtaining competitive quantization performance against strong baselines while obtaining an end-to-end throughput increase of 1.5 to 2 times.
TensorBLEU: Vectorized GPU-based BLEU Score Implementation for Per-Sentence In-Training Evaluation
Modern natural language processing models have achieved unprecedented scale, yet the tools for their evaluation often remain a computational bottleneck, limiting the pace of research. This is particularly acute for in-training evaluation metrics, such as per-sentence reward signals in Reinforcement Learning, which must operate efficiently on batches of token IDs directly on the GPU. In this paper, we introduce TensorBLEU, a novel implementation of the BLEU metric designed from the ground up for this specific use case. Our approach is fully vectorized for GPU-accelerated, per-sentence computation within PyTorch and introduces a memory-efficient counting mechanism. By creating a compact, batch-specific dictionary of n-grams using torch.unique, our method avoids the prohibitive memory costs of traditional hashing-based vectorization, making it practical for large-vocabulary models. We benchmark TensorBLEU against NLTK, the standard library for token-ID-based BLEU calculation on the CPU. Experiments show that TensorBLEU provides speedups of over 13x on consumer-grade GPUs (NVIDIA T4) and exceeding 40x on data-center-class hardware (NVIDIA A100). This performance transforms a significant bottleneck into a negligible part of the training loop. By clearly defining its role as a "Token-ID BLEU" for development purposes and open-sourcing our implementation, we provide a powerful tool for accelerating research in areas like RL-based model fine-tuning.
IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers
Scalable Vector Graphics (SVG) is a popular vector image format that offers good support for interactivity and animation. Despite its appealing characteristics, creating custom SVG content can be challenging for users due to the steep learning curve required to understand SVG grammars or get familiar with professional editing software. Recent advancements in text-to-image generation have inspired researchers to explore vector graphics synthesis using either image-based methods (i.e., text -> raster image -> vector graphics) combining text-to-image generation models with image vectorization, or language-based methods (i.e., text -> vector graphics script) through pretrained large language models. However, these methods still suffer from limitations in terms of generation quality, diversity, and flexibility. In this paper, we introduce IconShop, a text-guided vector icon synthesis method using autoregressive transformers. The key to success of our approach is to sequentialize and tokenize SVG paths (and textual descriptions as guidance) into a uniquely decodable token sequence. With that, we are able to fully exploit the sequence learning power of autoregressive transformers, while enabling both unconditional and text-conditioned icon synthesis. Through standard training to predict the next token on a large-scale vector icon dataset accompanied by textural descriptions, the proposed IconShop consistently exhibits better icon synthesis capability than existing image-based and language-based methods both quantitatively and qualitatively. Meanwhile, we observe a dramatic improvement in generation diversity, which is validated by the objective Uniqueness and Novelty measures. More importantly, we demonstrate the flexibility of IconShop with multiple novel icon synthesis tasks, including icon editing, icon interpolation, icon semantic combination, and icon design auto-suggestion.
DeH4R: A Decoupled and Hybrid Method for Road Network Graph Extraction
The automated extraction of complete and precise road network graphs from remote sensing imagery remains a critical challenge in geospatial computer vision. Segmentation-based approaches, while effective in pixel-level recognition, struggle to maintain topology fidelity after vectorization postprocessing. Graph-growing methods build more topologically faithful graphs but suffer from computationally prohibitive iterative ROI cropping. Graph-generating methods first predict global static candidate road network vertices, and then infer possible edges between vertices. They achieve fast topology-aware inference, but limits the dynamic insertion of vertices. To address these challenges, we propose DeH4R, a novel hybrid model that combines graph-generating efficiency and graph-growing dynamics. This is achieved by decoupling the task into candidate vertex detection, adjacent vertex prediction, initial graph contruction, and graph expansion. This architectural innovation enables dynamic vertex (edge) insertions while retaining fast inference speed and enhancing both topology fidelity and spatial consistency. Comprehensive evaluations on CityScale and SpaceNet benchmarks demonstrate state-of-the-art (SOTA) performance. DeH4R outperforms the prior SOTA graph-growing method RNGDet++ by 4.62 APLS and 10.18 IoU on CityScale, while being approximately 10 times faster. The code will be made publicly available at https://github.com/7777777FAN/DeH4R.
Know2Vec: A Black-Box Proxy for Neural Network Retrieval
For general users, training a neural network from scratch is usually challenging and labor-intensive. Fortunately, neural network zoos enable them to find a well-performing model for directly use or fine-tuning it in their local environments. Although current model retrieval solutions attempt to convert neural network models into vectors to avoid complex multiple inference processes required for model selection, it is still difficult to choose a suitable model due to inaccurate vectorization and biased correlation alignment between the query dataset and models. From the perspective of knowledge consistency, i.e., whether the knowledge possessed by the model can meet the needs of query tasks, we propose a model retrieval scheme, named Know2Vec, that acts as a black-box retrieval proxy for model zoo. Know2Vec first accesses to models via a black-box interface in advance, capturing vital decision knowledge from models while ensuring their privacy. Next, it employs an effective encoding technique to transform the knowledge into precise model vectors. Secondly, it maps the user's query task to a knowledge vector by probing the semantic relationships within query samples. Furthermore, the proxy ensures the knowledge-consistency between query vector and model vectors within their alignment space, which is optimized through the supervised learning with diverse loss functions, and finally it can identify the most suitable model for a given task during the inference stage. Extensive experiments show that our Know2Vec achieves superior retrieval accuracy against the state-of-the-art methods in diverse neural network retrieval tasks.
Probabilistic road classification in historical maps using synthetic data and deep learning
Historical maps are invaluable for analyzing long-term changes in transportation and spatial development, offering a rich source of data for evolutionary studies. However, digitizing and classifying road networks from these maps is often expensive and time-consuming, limiting their widespread use. Recent advancements in deep learning have made automatic road extraction from historical maps feasible, yet these methods typically require large amounts of labeled training data. To address this challenge, we introduce a novel framework that integrates deep learning with geoinformation, computer-based painting, and image processing methodologies. This framework enables the extraction and classification of roads from historical maps using only road geometries without needing road class labels for training. The process begins with training of a binary segmentation model to extract road geometries, followed by morphological operations, skeletonization, vectorization, and filtering algorithms. Synthetic training data is then generated by a painting function that artificially re-paints road segments using predefined symbology for road classes. Using this synthetic data, a deep ensemble is trained to generate pixel-wise probabilities for road classes to mitigate distribution shift. These predictions are then discretized along the extracted road geometries. Subsequently, further processing is employed to classify entire roads, enabling the identification of potential changes in road classes and resulting in a labeled road class dataset. Our method achieved completeness and correctness scores of over 94% and 92%, respectively, for road class 2, the most prevalent class in the two Siegfried Map sheets from Switzerland used for testing. This research offers a powerful tool for urban planning and transportation decision-making by efficiently extracting and classifying roads from historical maps.
A Theory of Topological Derivatives for Inverse Rendering of Geometry
We introduce a theoretical framework for differentiable surface evolution that allows discrete topology changes through the use of topological derivatives for variational optimization of image functionals. While prior methods for inverse rendering of geometry rely on silhouette gradients for topology changes, such signals are sparse. In contrast, our theory derives topological derivatives that relate the introduction of vanishing holes and phases to changes in image intensity. As a result, we enable differentiable shape perturbations in the form of hole or phase nucleation. We validate the proposed theory with optimization of closed curves in 2D and surfaces in 3D to lend insights into limitations of current methods and enable improved applications such as image vectorization, vector-graphics generation from text prompts, single-image reconstruction of shape ambigrams and multi-view 3D reconstruction.
Understanding Post-hoc Explainers: The Case of Anchors
In many scenarios, the interpretability of machine learning models is a highly required but difficult task. To explain the individual predictions of such models, local model-agnostic approaches have been proposed. However, the process generating the explanations can be, for a user, as mysterious as the prediction to be explained. Furthermore, interpretability methods frequently lack theoretical guarantees, and their behavior on simple models is frequently unknown. While it is difficult, if not impossible, to ensure that an explainer behaves as expected on a cutting-edge model, we can at least ensure that everything works on simple, already interpretable models. In this paper, we present a theoretical analysis of Anchors (Ribeiro et al., 2018): a popular rule-based interpretability method that highlights a small set of words to explain a text classifier's decision. After formalizing its algorithm and providing useful insights, we demonstrate mathematically that Anchors produces meaningful results when used with linear text classifiers on top of a TF-IDF vectorization. We believe that our analysis framework can aid in the development of new explainability methods based on solid theoretical foundations.
A Novel Approach to Malicious Code Detection Using CNN-BiLSTM and Feature Fusion
With the rapid advancement of Internet technology, the threat of malware to computer systems and network security has intensified. Malware affects individual privacy and security and poses risks to critical infrastructures of enterprises and nations. The increasing quantity and complexity of malware, along with its concealment and diversity, challenge traditional detection techniques. Static detection methods struggle against variants and packed malware, while dynamic methods face high costs and risks that limit their application. Consequently, there is an urgent need for novel and efficient malware detection techniques to improve accuracy and robustness. This study first employs the minhash algorithm to convert binary files of malware into grayscale images, followed by the extraction of global and local texture features using GIST and LBP algorithms. Additionally, the study utilizes IDA Pro to decompile and extract opcode sequences, applying N-gram and tf-idf algorithms for feature vectorization. The fusion of these features enables the model to comprehensively capture the behavioral characteristics of malware. In terms of model construction, a CNN-BiLSTM fusion model is designed to simultaneously process image features and opcode sequences, enhancing classification performance. Experimental validation on multiple public datasets demonstrates that the proposed method significantly outperforms traditional detection techniques in terms of accuracy, recall, and F1 score, particularly in detecting variants and obfuscated malware with greater stability. The research presented in this paper offers new insights into the development of malware detection technologies, validating the effectiveness of feature and model fusion, and holds promising application prospects.
ChemScraper: Graphics Extraction, Molecular Diagram Parsing, and Annotated Data Generation for PDF Images
Existing visual parsers for molecule diagrams translate pixel-based raster images such as PNGs to chemical structure representations (e.g., SMILES). However, PDFs created by word processors including LaTeX and Word provide explicit locations and shapes for characters, lines, and polygons. We extract symbols from born-digital PDF molecule images and then apply simple graph transformations to capture both visual and chemical structure in editable ChemDraw files (CDXML). Our fast ( PDF rightarrow visual graph rightarrow chemical graph ) pipeline does not require GPUs, Optical Character Recognition (OCR) or vectorization. We evaluate on standard benchmarks using SMILES strings, along with a novel evaluation that provides graph-based metrics and error compilation using LgEval. The geometric information in born-digital PDFs produces a highly accurate parser, motivating generating training data for visual parsers that recognize from raster images, with extracted graphics, visual structure, and chemical structure as annotations. To do this we render SMILES strings in Indigo, parse molecule structure, and then validate recognized structure to select correct files.
Collaborative Metric Learning Recommendation System: Application to Theatrical Movie Releases
Product recommendation systems are important for major movie studios during the movie greenlight process and as part of machine learning personalization pipelines. Collaborative Filtering (CF) models have proved to be effective at powering recommender systems for online streaming services with explicit customer feedback data. CF models do not perform well in scenarios in which feedback data is not available, in cold start situations like new product launches, and situations with markedly different customer tiers (e.g., high frequency customers vs. casual customers). Generative natural language models that create useful theme-based representations of an underlying corpus of documents can be used to represent new product descriptions, like new movie plots. When combined with CF, they have shown to increase the performance in cold start situations. Outside of those cases though in which explicit customer feedback is available, recommender engines must rely on binary purchase data, which materially degrades performance. Fortunately, purchase data can be combined with product descriptions to generate meaningful representations of products and customer trajectories in a convenient product space in which proximity represents similarity. Learning to measure the distance between points in this space can be accomplished with a deep neural network that trains on customer histories and on dense vectorizations of product descriptions. We developed a system based on Collaborative (Deep) Metric Learning (CML) to predict the purchase probabilities of new theatrical releases. We trained and evaluated the model using a large dataset of customer histories, and tested the model for a set of movies that were released outside of the training window. Initial experiments show gains relative to models that do not train on collaborative preferences.
