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SubscribeJanusCoder: Towards a Foundational Visual-Programmatic Interface for Code Intelligence
The scope of neural code intelligence is rapidly expanding beyond text-based source code to encompass the rich visual outputs that programs generate. This visual dimension is critical for advanced applications like flexible content generation and precise, program-driven editing of visualizations. However, progress has been impeded by the scarcity of high-quality multimodal code data, a bottleneck stemming from challenges in synthesis and quality assessment. To address these challenges, we make contributions from both a data and modeling perspective. We first introduce a complete synthesis toolkit that leverages reciprocal synergies between data modalities to efficiently produce a large-scale, high-quality corpus spanning from standard charts to complex interactive web UIs and code-driven animations. Leveraging this toolkit, we construct JanusCode-800K, the largest multimodal code corpus to date. This powers the training of our models, JanusCoder and JanusCoderV, which establish a visual-programmatic interface for generating code from textual instructions, visual inputs, or a combination of both. Our unified model is a departure from existing approaches that build specialized models for isolated tasks. Extensive experiments on both text-centric and vision-centric coding tasks demonstrate the superior performance of the JanusCoder series, with our 7B to 14B scale models approaching or even exceeding the performance of commercial models. Furthermore, extensive analysis provides key insights into harmonizing programmatic logic with its visual expression. Our code and checkpoints will are available at https://github.com/InternLM/JanusCoder.
Animation Needs Attention: A Holistic Approach to Slides Animation Comprehension with Visual-Language Models
Slide animations, such as fade-in, fly-in, and wipe, are critical for audience engagement, efficient information delivery, and vivid visual expression. However, most AI-driven slide-generation tools still lack native animation support, and existing vision-language models (VLMs) struggle with animation tasks due to the absence of public datasets and limited temporal-reasoning capabilities. To address this gap, we release the first public dataset for slide-animation modeling: 12,000 triplets of natural-language descriptions, animation JSON files, and rendered videos, collectively covering every built-in PowerPoint effect. Using this resource, we fine-tune Qwen-2.5-VL-7B with Low-Rank Adaptation (LoRA) and achieve consistent improvements over GPT-4.1 and Gemini-2.5-Pro in BLEU-4, ROUGE-L, SPICE, and our Coverage-Order-Detail Assessment (CODA) metric, which evaluates action coverage, temporal order, and detail fidelity. On a manually created test set of slides, the LoRA model increases BLEU-4 by around 60%, ROUGE-L by 30%, and shows significant improvements in CODA-detail. This demonstrates that low-rank adaptation enables reliable temporal reasoning and generalization beyond synthetic data. Overall, our dataset, LoRA-enhanced model, and CODA metric provide a rigorous benchmark and foundation for future research on VLM-based dynamic slide generation.
OmniTalker: Real-Time Text-Driven Talking Head Generation with In-Context Audio-Visual Style Replication
Recent years have witnessed remarkable advances in talking head generation, owing to its potential to revolutionize the human-AI interaction from text interfaces into realistic video chats. However, research on text-driven talking heads remains underexplored, with existing methods predominantly adopting a cascaded pipeline that combines TTS systems with audio-driven talking head models. This conventional pipeline not only introduces system complexity and latency overhead but also fundamentally suffers from asynchronous audiovisual output and stylistic discrepancies between generated speech and visual expressions. To address these limitations, we introduce OmniTalker, an end-to-end unified framework that simultaneously generates synchronized speech and talking head videos from text and reference video in real-time zero-shot scenarios, while preserving both speech style and facial styles. The framework employs a dual-branch diffusion transformer architecture: the audio branch synthesizes mel-spectrograms from text, while the visual branch predicts fine-grained head poses and facial dynamics. To bridge modalities, we introduce a novel audio-visual fusion module that integrates cross-modal information to ensure temporal synchronization and stylistic coherence between audio and visual outputs. Furthermore, our in-context reference learning module effectively captures both speech and facial style characteristics from a single reference video without introducing an extra style extracting module. To the best of our knowledge, OmniTalker presents the first unified framework that jointly models speech style and facial style in a zero-shot setting, achieving real-time inference speed of 25 FPS. Extensive experiments demonstrate that our method surpasses existing approaches in generation quality, particularly excelling in style preservation and audio-video synchronization.
Small Stickers, Big Meanings: A Multilingual Sticker Semantic Understanding Dataset with a Gamified Approach
Stickers, though small, are a highly condensed form of visual expression, ubiquitous across messaging platforms and embraced by diverse cultures, genders, and age groups. Despite their popularity, sticker retrieval remains an underexplored task due to the significant human effort and subjectivity involved in constructing high-quality sticker query datasets. Although large language models (LLMs) excel at general NLP tasks, they falter when confronted with the nuanced, intangible, and highly specific nature of sticker query generation. To address this challenge, we propose a threefold solution. First, we introduce Sticktionary, a gamified annotation framework designed to gather diverse, high-quality, and contextually resonant sticker queries. Second, we present StickerQueries, a multilingual sticker query dataset containing 1,115 English and 615 Chinese queries, annotated by over 60 contributors across 60+ hours. Lastly, Through extensive quantitative and qualitative evaluation, we demonstrate that our approach significantly enhances query generation quality, retrieval accuracy, and semantic understanding in the sticker domain. To support future research, we publicly release our multilingual dataset along with two fine-tuned query generation models.
Generative Disco: Text-to-Video Generation for Music Visualization
Visuals are a core part of our experience of music, owing to the way they can amplify the emotions and messages conveyed through the music. However, creating music visualization is a complex, time-consuming, and resource-intensive process. We introduce Generative Disco, a generative AI system that helps generate music visualizations with large language models and text-to-image models. Users select intervals of music to visualize and then parameterize that visualization by defining start and end prompts. These prompts are warped between and generated according to the beat of the music for audioreactive video. We introduce design patterns for improving generated videos: "transitions", which express shifts in color, time, subject, or style, and "holds", which encourage visual emphasis and consistency. A study with professionals showed that the system was enjoyable, easy to explore, and highly expressive. We conclude on use cases of Generative Disco for professionals and how AI-generated content is changing the landscape of creative work.
Audio-Visual Compound Expression Recognition Method based on Late Modality Fusion and Rule-based Decision
This paper presents the results of the SUN team for the Compound Expressions Recognition Challenge of the 6th ABAW Competition. We propose a novel audio-visual method for compound expression recognition. Our method relies on emotion recognition models that fuse modalities at the emotion probability level, while decisions regarding the prediction of compound expressions are based on predefined rules. Notably, our method does not use any training data specific to the target task. The method is evaluated in multi-corpus training and cross-corpus validation setups. Our findings from the challenge demonstrate that the proposed method can potentially form a basis for development of intelligent tools for annotating audio-visual data in the context of human's basic and compound emotions. The source code is publicly available.
EPCFormer: Expression Prompt Collaboration Transformer for Universal Referring Video Object Segmentation
Audio-guided Video Object Segmentation (A-VOS) and Referring Video Object Segmentation (R-VOS) are two highly-related tasks, which both aim to segment specific objects from video sequences according to user-provided expression prompts. However, due to the challenges in modeling representations for different modalities, contemporary methods struggle to strike a balance between interaction flexibility and high-precision localization and segmentation. In this paper, we address this problem from two perspectives: the alignment representation of audio and text and the deep interaction among audio, text, and visual features. First, we propose a universal architecture, the Expression Prompt Collaboration Transformer, herein EPCFormer. Next, we propose an Expression Alignment (EA) mechanism for audio and text expressions. By introducing contrastive learning for audio and text expressions, the proposed EPCFormer realizes comprehension of the semantic equivalence between audio and text expressions denoting the same objects. Then, to facilitate deep interactions among audio, text, and video features, we introduce an Expression-Visual Attention (EVA) mechanism. The knowledge of video object segmentation in terms of the expression prompts can seamlessly transfer between the two tasks by deeply exploring complementary cues between text and audio. Experiments on well-recognized benchmarks demonstrate that our universal EPCFormer attains state-of-the-art results on both tasks. The source code of EPCFormer will be made publicly available at https://github.com/lab206/EPCFormer.
Leveraging Recent Advances in Deep Learning for Audio-Visual Emotion Recognition
Emotional expressions are the behaviors that communicate our emotional state or attitude to others. They are expressed through verbal and non-verbal communication. Complex human behavior can be understood by studying physical features from multiple modalities; mainly facial, vocal and physical gestures. Recently, spontaneous multi-modal emotion recognition has been extensively studied for human behavior analysis. In this paper, we propose a new deep learning-based approach for audio-visual emotion recognition. Our approach leverages recent advances in deep learning like knowledge distillation and high-performing deep architectures. The deep feature representations of the audio and visual modalities are fused based on a model-level fusion strategy. A recurrent neural network is then used to capture the temporal dynamics. Our proposed approach substantially outperforms state-of-the-art approaches in predicting valence on the RECOLA dataset. Moreover, our proposed visual facial expression feature extraction network outperforms state-of-the-art results on the AffectNet and Google Facial Expression Comparison datasets.
Guided Interpretable Facial Expression Recognition via Spatial Action Unit Cues
Although state-of-the-art classifiers for facial expression recognition (FER) can achieve a high level of accuracy, they lack interpretability, an important feature for end-users. Experts typically associate spatial action units (\aus) from a codebook to facial regions for the visual interpretation of expressions. In this paper, the same expert steps are followed. A new learning strategy is proposed to explicitly incorporate \au cues into classifier training, allowing to train deep interpretable models. During training, this \au codebook is used, along with the input image expression label, and facial landmarks, to construct a \au heatmap that indicates the most discriminative image regions of interest w.r.t the facial expression. This valuable spatial cue is leveraged to train a deep interpretable classifier for FER. This is achieved by constraining the spatial layer features of a classifier to be correlated with \au heatmaps. Using a composite loss, the classifier is trained to correctly classify an image while yielding interpretable visual layer-wise attention correlated with \au maps, simulating the expert decision process. Our strategy only relies on image class expression for supervision, without additional manual annotations. Our new strategy is generic, and can be applied to any deep CNN- or transformer-based classifier without requiring any architectural change or significant additional training time. Our extensive evaluation on two public benchmarks \rafdb, and \affectnet datasets shows that our proposed strategy can improve layer-wise interpretability without degrading classification performance. In addition, we explore a common type of interpretable classifiers that rely on class activation mapping (CAM) methods, and show that our approach can also improve CAM interpretability.
Re-Aligning Language to Visual Objects with an Agentic Workflow
Language-based object detection (LOD) aims to align visual objects with language expressions. A large amount of paired data is utilized to improve LOD model generalizations. During the training process, recent studies leverage vision-language models (VLMs) to automatically generate human-like expressions for visual objects, facilitating training data scaling up. In this process, we observe that VLM hallucinations bring inaccurate object descriptions (e.g., object name, color, and shape) to deteriorate VL alignment quality. To reduce VLM hallucinations, we propose an agentic workflow controlled by an LLM to re-align language to visual objects via adaptively adjusting image and text prompts. We name this workflow Real-LOD, which includes planning, tool use, and reflection steps. Given an image with detected objects and VLM raw language expressions, Real-LOD reasons its state automatically and arranges action based on our neural symbolic designs (i.e., planning). The action will adaptively adjust the image and text prompts and send them to VLMs for object re-description (i.e., tool use). Then, we use another LLM to analyze these refined expressions for feedback (i.e., reflection). These steps are conducted in a cyclic form to gradually improve language descriptions for re-aligning to visual objects. We construct a dataset that contains a tiny amount of 0.18M images with re-aligned language expression and train a prevalent LOD model to surpass existing LOD methods by around 50% on the standard benchmarks. Our Real-LOD workflow, with automatic VL refinement, reveals a potential to preserve data quality along with scaling up data quantity, which further improves LOD performance from a data-alignment perspective.
LOTS of Fashion! Multi-Conditioning for Image Generation via Sketch-Text Pairing
Fashion design is a complex creative process that blends visual and textual expressions. Designers convey ideas through sketches, which define spatial structure and design elements, and textual descriptions, capturing material, texture, and stylistic details. In this paper, we present LOcalized Text and Sketch for fashion image generation (LOTS), an approach for compositional sketch-text based generation of complete fashion outlooks. LOTS leverages a global description with paired localized sketch + text information for conditioning and introduces a novel step-based merging strategy for diffusion adaptation. First, a Modularized Pair-Centric representation encodes sketches and text into a shared latent space while preserving independent localized features; then, a Diffusion Pair Guidance phase integrates both local and global conditioning via attention-based guidance within the diffusion model's multi-step denoising process. To validate our method, we build on Fashionpedia to release Sketchy, the first fashion dataset where multiple text-sketch pairs are provided per image. Quantitative results show LOTS achieves state-of-the-art image generation performance on both global and localized metrics, while qualitative examples and a human evaluation study highlight its unprecedented level of design customization.
Detecting and Mitigating Hateful Content in Multimodal Memes with Vision-Language Models
The rapid evolution of social media has provided enhanced communication channels for individuals to create online content, enabling them to express their thoughts and opinions. Multimodal memes, often utilized for playful or humorous expressions with visual and textual elements, are sometimes misused to disseminate hate speech against individuals or groups. While the detection of hateful memes is well-researched, developing effective methods to transform hateful content in memes remains a significant challenge. Leveraging the powerful generation and reasoning capabilities of Vision-Language Models (VLMs), we address the tasks of detecting and mitigating hateful content. This paper presents two key contributions: first, a definition-guided prompting technique for detecting hateful memes, and second, a unified framework for mitigating hateful content in memes, named UnHateMeme, which works by replacing hateful textual and/or visual components. With our definition-guided prompts, VLMs achieve impressive performance on hateful memes detection task. Furthermore, our UnHateMeme framework, integrated with VLMs, demonstrates a strong capability to convert hateful memes into non-hateful forms that meet human-level criteria for hate speech and maintain multimodal coherence between image and text. Through empirical experiments, we show the effectiveness of state-of-the-art pretrained VLMs such as LLaVA, Gemini and GPT-4o on the proposed tasks, providing a comprehensive analysis of their respective strengths and limitations for these tasks. This paper aims to shed light on important applications of VLMs for ensuring safe and respectful online environments.
Facial Expression Recognition with Visual Transformers and Attentional Selective Fusion
Facial Expression Recognition (FER) in the wild is extremely challenging due to occlusions, variant head poses, face deformation and motion blur under unconstrained conditions. Although substantial progresses have been made in automatic FER in the past few decades, previous studies were mainly designed for lab-controlled FER. Real-world occlusions, variant head poses and other issues definitely increase the difficulty of FER on account of these information-deficient regions and complex backgrounds. Different from previous pure CNNs based methods, we argue that it is feasible and practical to translate facial images into sequences of visual words and perform expression recognition from a global perspective. Therefore, we propose the Visual Transformers with Feature Fusion (VTFF) to tackle FER in the wild by two main steps. First, we propose the attentional selective fusion (ASF) for leveraging two kinds of feature maps generated by two-branch CNNs. The ASF captures discriminative information by fusing multiple features with the global-local attention. The fused feature maps are then flattened and projected into sequences of visual words. Second, inspired by the success of Transformers in natural language processing, we propose to model relationships between these visual words with the global self-attention. The proposed method is evaluated on three public in-the-wild facial expression datasets (RAF-DB, FERPlus and AffectNet). Under the same settings, extensive experiments demonstrate that our method shows superior performance over other methods, setting new state of the art on RAF-DB with 88.14%, FERPlus with 88.81% and AffectNet with 61.85%. The cross-dataset evaluation on CK+ shows the promising generalization capability of the proposed method.
Visual Contexts Clarify Ambiguous Expressions: A Benchmark Dataset
The ability to perform complex reasoning across multimodal inputs is essential for models to effectively interact with humans in real-world scenarios. Advancements in vision-language models have significantly improved performance on tasks that require processing explicit and direct textual inputs, such as Visual Question Answering (VQA) and Visual Grounding (VG). However, less attention has been given to improving the model capabilities to comprehend nuanced and ambiguous forms of communication. This presents a critical challenge, as human language in real-world interactions often convey hidden intentions that rely on context for accurate interpretation. To address this gap, we propose VAGUE, a multimodal benchmark comprising 3.9K indirect human utterances paired with corresponding scenes. Additionally, we contribute a model-based pipeline for generating prompt-solution pairs from input images. Our work aims to delve deeper into the ability of models to understand indirect communication and seek to contribute to the development of models capable of more refined and human-like interactions. Extensive evaluation on multiple VLMs reveals that mainstream models still struggle with indirect communication when required to perform complex linguistic and visual reasoning. We release our code and data at https://github.com/Hazel-Heejeong-Nam/VAGUE.git.
Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos
The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.
Towards Omnimodal Expressions and Reasoning in Referring Audio-Visual Segmentation
Referring audio-visual segmentation (RAVS) has recently seen significant advancements, yet challenges remain in integrating multimodal information and deeply understanding and reasoning about audiovisual content. To extend the boundaries of RAVS and facilitate future research in this field, we propose Omnimodal Referring Audio-Visual Segmentation (OmniAVS), a new dataset containing 2,098 videos and 59,458 multimodal referring expressions. OmniAVS stands out with three key innovations: (1) 8 types of multimodal expressions that flexibly combine text, speech, sound, and visual cues; (2) an emphasis on understanding audio content beyond just detecting their presence; and (3) the inclusion of complex reasoning and world knowledge in expressions. Furthermore, we introduce Omnimodal Instructed Segmentation Assistant (OISA), to address the challenges of multimodal reasoning and fine-grained understanding of audiovisual content in OmniAVS. OISA uses MLLM to comprehend complex cues and perform reasoning-based segmentation. Extensive experiments show that OISA outperforms existing methods on OmniAVS and achieves competitive results on other related tasks.
SUN Team's Contribution to ABAW 2024 Competition: Audio-visual Valence-Arousal Estimation and Expression Recognition
As emotions play a central role in human communication, automatic emotion recognition has attracted increasing attention in the last two decades. While multimodal systems enjoy high performances on lab-controlled data, they are still far from providing ecological validity on non-lab-controlled, namely 'in-the-wild' data. This work investigates audiovisual deep learning approaches for emotion recognition in-the-wild problem. We particularly explore the effectiveness of architectures based on fine-tuned Convolutional Neural Networks (CNN) and Public Dimensional Emotion Model (PDEM), for video and audio modality, respectively. We compare alternative temporal modeling and fusion strategies using the embeddings from these multi-stage trained modality-specific Deep Neural Networks (DNN). We report results on the AffWild2 dataset under Affective Behavior Analysis in-the-Wild 2024 (ABAW'24) challenge protocol.
Referring Expression Instance Retrieval and A Strong End-to-End Baseline
Using natural language to query visual information is a fundamental need in real-world applications. Text-Image Retrieval (TIR) retrieves a target image from a gallery based on an image-level description, while Referring Expression Comprehension (REC) localizes a target object within a given image using an instance-level description. However, real-world applications often present more complex demands. Users typically query an instance-level description across a large gallery and expect to receive both relevant image and the corresponding instance location. In such scenarios, TIR struggles with fine-grained descriptions and object-level localization, while REC is limited in its ability to efficiently search large galleries and lacks an effective ranking mechanism. In this paper, we introduce a new task called Referring Expression Instance Retrieval (REIR), which supports both instance-level retrieval and localization based on fine-grained referring expressions. First, we propose a large-scale benchmark for REIR, named REIRCOCO, constructed by prompting advanced vision-language models to generate high-quality referring expressions for instances in the MSCOCO and RefCOCO datasets. Second, we present a baseline method, Contrastive Language-Instance Alignment with Relation Experts (CLARE), which employs a dual-stream architecture to address REIR in an end-to-end manner. Given a referring expression, the textual branch encodes it into a query embedding. The visual branch detects candidate objects and extracts their instance-level visual features. The most similar candidate to the query is selected for bounding box prediction. CLARE is first trained on object detection and REC datasets to establish initial grounding capabilities, then optimized via Contrastive Language-Instance Alignment (CLIA) for improved retrieval across images. We will release our code and benchmark publicly.
Towards Visual Grounding: A Survey
Visual Grounding is also known as Referring Expression Comprehension and Phrase Grounding. It involves localizing a natural number of specific regions within an image based on a given textual description. The objective of this task is to emulate the prevalent referential relationships in social conversations, equipping machines with human-like multimodal comprehension capabilities. Consequently, it has extensive applications in various domains. However, since 2021, visual grounding has witnessed significant advancements, with emerging new concepts such as grounded pre-training, grounding multimodal LLMs, generalized visual grounding, and giga-pixel grounding, which have brought numerous new challenges. In this survey, we initially examine the developmental history of visual grounding and provide an overview of essential background knowledge. We systematically track and summarize the advancements and meticulously organize the various settings in visual grounding, thereby establishing precise definitions of these settings to standardize future research and ensure a fair comparison. Additionally, we delve into several advanced topics and highlight numerous applications of visual grounding. Finally, we outline the challenges confronting visual grounding and propose valuable directions for future research, which may serve as inspiration for subsequent researchers. By extracting common technical details, this survey encompasses the representative works in each subtopic over the past decade. To the best, this paper presents the most comprehensive overview currently available in the field of grounding. This survey is designed to be suitable for both beginners and experienced researchers, serving as an invaluable resource for understanding key concepts and tracking the latest research developments. We keep tracing related works at https://github.com/linhuixiao/Awesome-Visual-Grounding.
Towards a General Deep Feature Extractor for Facial Expression Recognition
The human face conveys a significant amount of information. Through facial expressions, the face is able to communicate numerous sentiments without the need for verbalisation. Visual emotion recognition has been extensively studied. Recently several end-to-end trained deep neural networks have been proposed for this task. However, such models often lack generalisation ability across datasets. In this paper, we propose the Deep Facial Expression Vector ExtractoR (DeepFEVER), a new deep learning-based approach that learns a visual feature extractor general enough to be applied to any other facial emotion recognition task or dataset. DeepFEVER outperforms state-of-the-art results on the AffectNet and Google Facial Expression Comparison datasets. DeepFEVER's extracted features also generalise extremely well to other datasets -- even those unseen during training -- namely, the Real-World Affective Faces (RAF) dataset.
Modeling Context in Referring Expressions
Humans refer to objects in their environments all the time, especially in dialogue with other people. We explore generating and comprehending natural language referring expressions for objects in images. In particular, we focus on incorporating better measures of visual context into referring expression models and find that visual comparison to other objects within an image helps improve performance significantly. We also develop methods to tie the language generation process together, so that we generate expressions for all objects of a particular category jointly. Evaluation on three recent datasets - RefCOCO, RefCOCO+, and RefCOCOg, shows the advantages of our methods for both referring expression generation and comprehension.
Face-LLaVA: Facial Expression and Attribute Understanding through Instruction Tuning
The human face plays a central role in social communication, necessitating the use of performant computer vision tools for human-centered applications. We propose Face-LLaVA, a multimodal large language model for face-centered, in-context learning, including facial expression and attribute recognition. Additionally, Face-LLaVA is able to generate natural language descriptions that can be used for reasoning. Leveraging existing visual databases, we first developed FaceInstruct-1M, a face-centered database for instruction tuning MLLMs for face processing. We then developed a novel face-specific visual encoder powered by Face-Region Guided Cross-Attention that integrates face geometry with local visual features. We evaluated the proposed method across nine different datasets and five different face processing tasks, including facial expression recognition, action unit detection, facial attribute detection, age estimation and deepfake detection. Face-LLaVA achieves superior results compared to existing open-source MLLMs and competitive performance compared to commercial solutions. Our model output also receives a higher reasoning rating by GPT under a zero-shot setting across all the tasks. Both our dataset and model wil be released at https://face-llava.github.io to support future advancements in social AI and foundational vision-language research.
OneRef: Unified One-tower Expression Grounding and Segmentation with Mask Referring Modeling
Constrained by the separate encoding of vision and language, existing grounding and referring segmentation works heavily rely on bulky Transformer-based fusion en-/decoders and a variety of early-stage interaction technologies. Simultaneously, the current mask visual language modeling (MVLM) fails to capture the nuanced referential relationship between image-text in referring tasks. In this paper, we propose OneRef, a minimalist referring framework built on the modality-shared one-tower transformer that unifies the visual and linguistic feature spaces. To modeling the referential relationship, we introduce a novel MVLM paradigm called Mask Referring Modeling (MRefM), which encompasses both referring-aware mask image modeling and referring-aware mask language modeling. Both modules not only reconstruct modality-related content but also cross-modal referring content. Within MRefM, we propose a referring-aware dynamic image masking strategy that is aware of the referred region rather than relying on fixed ratios or generic random masking schemes. By leveraging the unified visual language feature space and incorporating MRefM's ability to model the referential relations, our approach enables direct regression of the referring results without resorting to various complex techniques. Our method consistently surpasses existing approaches and achieves SoTA performance on both grounding and segmentation tasks, providing valuable insights for future research. Our code and models are available at https://github.com/linhuixiao/OneRef.
Multi-branch Collaborative Learning Network for 3D Visual Grounding
3D referring expression comprehension (3DREC) and segmentation (3DRES) have overlapping objectives, indicating their potential for collaboration. However, existing collaborative approaches predominantly depend on the results of one task to make predictions for the other, limiting effective collaboration. We argue that employing separate branches for 3DREC and 3DRES tasks enhances the model's capacity to learn specific information for each task, enabling them to acquire complementary knowledge. Thus, we propose the MCLN framework, which includes independent branches for 3DREC and 3DRES tasks. This enables dedicated exploration of each task and effective coordination between the branches. Furthermore, to facilitate mutual reinforcement between these branches, we introduce a Relative Superpoint Aggregation (RSA) module and an Adaptive Soft Alignment (ASA) module. These modules significantly contribute to the precise alignment of prediction results from the two branches, directing the module to allocate increased attention to key positions. Comprehensive experimental evaluation demonstrates that our proposed method achieves state-of-the-art performance on both the 3DREC and 3DRES tasks, with an increase of 2.05% in [email protected] for 3DREC and 3.96% in mIoU for 3DRES.
Ref-AVS: Refer and Segment Objects in Audio-Visual Scenes
Traditional reference segmentation tasks have predominantly focused on silent visual scenes, neglecting the integral role of multimodal perception and interaction in human experiences. In this work, we introduce a novel task called Reference Audio-Visual Segmentation (Ref-AVS), which seeks to segment objects within the visual domain based on expressions containing multimodal cues. Such expressions are articulated in natural language forms but are enriched with multimodal cues, including audio and visual descriptions. To facilitate this research, we construct the first Ref-AVS benchmark, which provides pixel-level annotations for objects described in corresponding multimodal-cue expressions. To tackle the Ref-AVS task, we propose a new method that adequately utilizes multimodal cues to offer precise segmentation guidance. Finally, we conduct quantitative and qualitative experiments on three test subsets to compare our approach with existing methods from related tasks. The results demonstrate the effectiveness of our method, highlighting its capability to precisely segment objects using multimodal-cue expressions. Dataset is available at https://gewu-lab.github.io/Ref-AVS{https://gewu-lab.github.io/Ref-AVS}.
Grounding-Aware Token Pruning: Recovering from Drastic Performance Drops in Visual Grounding Caused by Pruning
Recent Multimodal Large Language Models (MLLMs) have demonstrated strong performance in visual grounding, establishing themselves as a general interface for various vision-language applications. This progress has driven the development of token pruning methods to mitigate the high computational costs associated with processing numerous visual tokens. However, we observe that pruning significantly weakens the model's grounding ability, leading to incorrect predictions and drastic performance degradation. In Referring Expression Comprehension (REC), for instance, pruning causes the accuracy of LLaVA on the RefCOCO validation set to drop from 56.14% to 15.34%. Our analysis identifies misaligned position IDs after pruning as the primary cause of this degradation, as both the order and value of these IDs are crucial for maintaining performance in grounding tasks. To address this issue, we propose Grounding-Aware Token Pruning (GAP), a simple yet effective adjustment to position IDs that recovers REC accuracy back to 51.42%, which is 90% of the original performance in the without pruning setting, all while requiring no additional training, memory, or computational overhead. Applied to models such as Shikra, MiniGPTv2, and the LLaVA series, our method consistently improves performance across various token pruning strategies.
NAVER: A Neuro-Symbolic Compositional Automaton for Visual Grounding with Explicit Logic Reasoning
Visual Grounding (VG) tasks, such as referring expression detection and segmentation tasks are important for linking visual entities to context, especially in complex reasoning tasks that require detailed query interpretation. This paper explores VG beyond basic perception, highlighting challenges for methods that require reasoning like human cognition. Recent advances in large language methods (LLMs) and Vision-Language methods (VLMs) have improved abilities for visual comprehension, contextual understanding, and reasoning. These methods are mainly split into end-to-end and compositional methods, with the latter offering more flexibility. Compositional approaches that integrate LLMs and foundation models show promising performance but still struggle with complex reasoning with language-based logical representations. To address these limitations, we propose NAVER, a compositional visual grounding method that integrates explicit probabilistic logic reasoning within a finite-state automaton, equipped with a self-correcting mechanism. This design improves robustness and interpretability in inference through explicit logic reasoning. Our results show that NAVER achieves SoTA performance comparing to recent end-to-end and compositional baselines. The code is available at https://github.com/ControlNet/NAVER .
Referring Expression Generation in Visually Grounded Dialogue with Discourse-aware Comprehension Guiding
We propose an approach to referring expression generation (REG) in visually grounded dialogue that is meant to produce referring expressions (REs) that are both discriminative and discourse-appropriate. Our method constitutes a two-stage process. First, we model REG as a text- and image-conditioned next-token prediction task. REs are autoregressively generated based on their preceding linguistic context and a visual representation of the referent. Second, we propose the use of discourse-aware comprehension guiding as part of a generate-and-rerank strategy through which candidate REs generated with our REG model are reranked based on their discourse-dependent discriminatory power. Results from our human evaluation indicate that our proposed two-stage approach is effective in producing discriminative REs, with higher performance in terms of text-image retrieval accuracy for reranked REs compared to those generated using greedy decoding.
Improving Visual Grounding by Encouraging Consistent Gradient-based Explanations
We propose a margin-based loss for vision-language model pretraining that encourages gradient-based explanations that are consistent with region-level annotations. We refer to this objective as Attention Mask Consistency (AMC) and demonstrate that it produces superior visual grounding performance compared to models that rely instead on region-level annotations for explicitly training an object detector such as Faster R-CNN. AMC works by encouraging gradient-based explanation masks that focus their attention scores mostly within annotated regions of interest for images that contain such annotations. Particularly, a model trained with AMC on top of standard vision-language modeling objectives obtains a state-of-the-art accuracy of 86.59% in the Flickr30k visual grounding benchmark, an absolute improvement of 5.48% when compared to the best previous model. Our approach also performs exceedingly well on established benchmarks for referring expression comprehension and offers the added benefit by design of gradient-based explanations that better align with human annotations.
Facial Expression Recognition using Squeeze and Excitation-powered Swin Transformers
The ability to recognize and interpret facial emotions is a critical component of human communication, as it allows individuals to understand and respond to emotions conveyed through facial expressions and vocal tones. The recognition of facial emotions is a complex cognitive process that involves the integration of visual and auditory information, as well as prior knowledge and social cues. It plays a crucial role in social interaction, affective processing, and empathy, and is an important aspect of many real-world applications, including human-computer interaction, virtual assistants, and mental health diagnosis and treatment. The development of accurate and efficient models for facial emotion recognition is therefore of great importance and has the potential to have a significant impact on various fields of study.The field of Facial Emotion Recognition (FER) is of great significance in the areas of computer vision and artificial intelligence, with vast commercial and academic potential in fields such as security, advertising, and entertainment. We propose a FER framework that employs Swin Vision Transformers (SwinT) and squeeze and excitation block (SE) to address vision tasks. The approach uses a transformer model with an attention mechanism, SE, and SAM to improve the efficiency of the model, as transformers often require a large amount of data. Our focus was to create an efficient FER model based on SwinT architecture that can recognize facial emotions using minimal data. We trained our model on a hybrid dataset and evaluated its performance on the AffectNet dataset, achieving an F1-score of 0.5420, which surpassed the winner of the Affective Behavior Analysis in the Wild (ABAW) Competition held at the European Conference on Computer Vision (ECCV) 2022~Kollias.
Composed Object Retrieval: Object-level Retrieval via Composed Expressions
Retrieving fine-grained visual content based on user intent remains a challenge in multi-modal systems. Although current Composed Image Retrieval (CIR) methods combine reference images with retrieval texts, they are constrained to image-level matching and cannot localize specific objects. To this end, we propose Composed Object Retrieval (COR), a brand-new task that goes beyond image-level retrieval to achieve object-level precision, allowing the retrieval and segmentation of target objects based on composed expressions combining reference objects and retrieval texts. COR presents significant challenges in retrieval flexibility, which requires systems to identify arbitrary objects satisfying composed expressions while avoiding semantically similar but irrelevant negative objects within the same scene. We construct COR127K, the first large-scale COR benchmark that contains 127,166 retrieval triplets with various semantic transformations in 408 categories. We also present CORE, a unified end-to-end model that integrates reference region encoding, adaptive visual-textual interaction, and region-level contrastive learning. Extensive experiments demonstrate that CORE significantly outperforms existing models in both base and novel categories, establishing a simple and effective baseline for this challenging task while opening new directions for fine-grained multi-modal retrieval research.
Advancing Fine-Grained Visual Understanding with Multi-Scale Alignment in Multi-Modal Models
Multi-modal large language models (MLLMs) have achieved remarkable success in fine-grained visual understanding across a range of tasks. However, they often encounter significant challenges due to inadequate alignment for fine-grained knowledge, which restricts their ability to accurately capture local details and attain a comprehensive global perception. While recent advancements have focused on aligning object expressions with grounding information, they typically lack explicit integration of object images, which contain affluent information beyond mere texts or coordinates. To bridge this gap, we introduce a novel fine-grained visual knowledge alignment method that effectively aligns and integrates multi-scale knowledge of objects, including texts, coordinates, and images. This innovative method is underpinned by our multi-scale fine-grained enhancement data synthesis pipeline, which provides over 300K essential training data to enhance alignment and improve overall performance. Furthermore, we present TinyGroundingGPT, a series of compact models optimized for high-level alignments. With a scale of approximately 3B parameters, TinyGroundingGPT achieves outstanding results in grounding tasks while delivering performance comparable to larger MLLMs in complex visual scenarios.
VisRL: Intention-Driven Visual Perception via Reinforced Reasoning
Visual understanding is inherently intention-driven - humans selectively focus on different regions of a scene based on their goals. Recent advances in large multimodal models (LMMs) enable flexible expression of such intentions through natural language, allowing queries to guide visual reasoning processes. Frameworks like Visual Chain-of-Thought have demonstrated the benefit of incorporating explicit reasoning steps, where the model predicts a focus region before answering a query. However, existing approaches rely heavily on supervised training with annotated intermediate bounding boxes, which severely limits scalability due to the combinatorial explosion of intention-region pairs. To overcome this limitation, we propose VisRL, the first framework that applies reinforcement learning (RL) to the problem of intention-driven visual perception. VisRL optimizes the entire visual reasoning process using only reward signals. By treating intermediate focus selection as an internal decision optimized through trial-and-error, our method eliminates the need for costly region annotations while aligning more closely with how humans learn to perceive the world. Extensive experiments across multiple benchmarks show that VisRL consistently outperforms strong baselines, demonstrating both its effectiveness and its strong generalization across different LMMs. Our code is available at https://github.com/zhangquanchen/VisRL.
Talking Head Generation with Probabilistic Audio-to-Visual Diffusion Priors
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead probabilistically sample all the holistic lip-irrelevant facial motions (i.e. pose, expression, blink, gaze, etc.) to semantically match the input audio while still maintaining both the photo-realism of audio-lip synchronization and the overall naturalness. This is achieved by our newly proposed audio-to-visual diffusion prior trained on top of the mapping between audio and disentangled non-lip facial representations. Thanks to the probabilistic nature of the diffusion prior, one big advantage of our framework is it can synthesize diverse facial motion sequences given the same audio clip, which is quite user-friendly for many real applications. Through comprehensive evaluations on public benchmarks, we conclude that (1) our diffusion prior outperforms auto-regressive prior significantly on almost all the concerned metrics; (2) our overall system is competitive with prior works in terms of audio-lip synchronization but can effectively sample rich and natural-looking lip-irrelevant facial motions while still semantically harmonized with the audio input.
Deformable Attentive Visual Enhancement for Referring Segmentation Using Vision-Language Model
Image segmentation is a fundamental task in computer vision, aimed at partitioning an image into semantically meaningful regions. Referring image segmentation extends this task by using natural language expressions to localize specific objects, requiring effective integration of visual and linguistic information. In this work, we propose SegVLM, a vision-language model that incorporates architectural improvements to enhance segmentation accuracy and cross-modal alignment. The model integrates squeeze-and-excitation (SE) blocks for dynamic feature recalibration, deformable convolutions for geometric adaptability, and residual connections for deep feature learning. We also introduce a novel referring-aware fusion (RAF) loss that balances region-level alignment, boundary precision, and class imbalance. Extensive experiments and ablation studies demonstrate that each component contributes to consistent performance improvements. SegVLM also shows strong generalization across diverse datasets and referring expression scenarios.
GeoGround: A Unified Large Vision-Language Model. for Remote Sensing Visual Grounding
Remote sensing (RS) visual grounding aims to use natural language expression to locate specific objects (in the form of the bounding box or segmentation mask) in RS images, enhancing human interaction with intelligent RS interpretation systems. Early research in this area was primarily based on horizontal bounding boxes (HBBs), but as more diverse RS datasets have become available, tasks involving oriented bounding boxes (OBBs) and segmentation masks have emerged. In practical applications, different targets require different grounding types: HBB can localize an object's position, OBB provides its orientation, and mask depicts its shape. However, existing specialized methods are typically tailored to a single type of RS visual grounding task and are hard to generalize across tasks. In contrast, large vision-language models (VLMs) exhibit powerful multi-task learning capabilities but struggle to handle dense prediction tasks like segmentation. This paper proposes GeoGround, a novel framework that unifies support for HBB, OBB, and mask RS visual grounding tasks, allowing flexible output selection. Rather than customizing the architecture of VLM, our work aims to elegantly support pixel-level visual grounding output through the Text-Mask technique. We define prompt-assisted and geometry-guided learning to enhance consistency across different signals. To support model training, we present refGeo, a large-scale RS visual instruction-following dataset containing 161k image-text pairs. Experimental results show that GeoGround demonstrates strong performance across four RS visual grounding tasks, matching or surpassing the performance of specialized methods on multiple benchmarks. Code available at https://github.com/zytx121/GeoGround
Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation
The field of portrait image animation, driven by speech audio input, has experienced significant advancements in the generation of realistic and dynamic portraits. This research delves into the complexities of synchronizing facial movements and creating visually appealing, temporally consistent animations within the framework of diffusion-based methodologies. Moving away from traditional paradigms that rely on parametric models for intermediate facial representations, our innovative approach embraces the end-to-end diffusion paradigm and introduces a hierarchical audio-driven visual synthesis module to enhance the precision of alignment between audio inputs and visual outputs, encompassing lip, expression, and pose motion. Our proposed network architecture seamlessly integrates diffusion-based generative models, a UNet-based denoiser, temporal alignment techniques, and a reference network. The proposed hierarchical audio-driven visual synthesis offers adaptive control over expression and pose diversity, enabling more effective personalization tailored to different identities. Through a comprehensive evaluation that incorporates both qualitative and quantitative analyses, our approach demonstrates obvious enhancements in image and video quality, lip synchronization precision, and motion diversity. Further visualization and access to the source code can be found at: https://fudan-generative-vision.github.io/hallo.
Bidirectional Trained Tree-Structured Decoder for Handwritten Mathematical Expression Recognition
The Handwritten Mathematical Expression Recognition (HMER) task is a critical branch in the field of OCR. Recent studies have demonstrated that incorporating bidirectional context information significantly improves the performance of HMER models. However, existing methods fail to effectively utilize bidirectional context information during the inference stage. Furthermore, current bidirectional training methods are primarily designed for string decoders and cannot adequately generalize to tree decoders, which offer superior generalization capabilities and structural analysis capacity. In order to overcome these limitations, we propose the Mirror-Flipped Symbol Layout Tree (MF-SLT) and Bidirectional Asynchronous Training (BAT) structure. Our method extends the bidirectional training strategy to the tree decoder, allowing for more effective training by leveraging bidirectional information. Additionally, we analyze the impact of the visual and linguistic perception of the HMER model separately and introduce the Shared Language Modeling (SLM) mechanism. Through the SLM, we enhance the model's robustness and generalization when dealing with visual ambiguity, particularly in scenarios with abundant training data. Our approach has been validated through extensive experiments, demonstrating its ability to achieve new state-of-the-art results on the CROHME 2014, 2016, and 2019 datasets, as well as the HME100K dataset. The code used in our experiments will be publicly available.
Cluster-level pseudo-labelling for source-free cross-domain facial expression recognition
Automatically understanding emotions from visual data is a fundamental task for human behaviour understanding. While models devised for Facial Expression Recognition (FER) have demonstrated excellent performances on many datasets, they often suffer from severe performance degradation when trained and tested on different datasets due to domain shift. In addition, as face images are considered highly sensitive data, the accessibility to large-scale datasets for model training is often denied. In this work, we tackle the above-mentioned problems by proposing the first Source-Free Unsupervised Domain Adaptation (SFUDA) method for FER. Our method exploits self-supervised pretraining to learn good feature representations from the target data and proposes a novel and robust cluster-level pseudo-labelling strategy that accounts for in-cluster statistics. We validate the effectiveness of our method in four adaptation setups, proving that it consistently outperforms existing SFUDA methods when applied to FER, and is on par with methods addressing FER in the UDA setting.
Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents
Multimodal large language models (MLLMs) are transforming the capabilities of graphical user interface (GUI) agents, facilitating their transition from controlled simulations to complex, real-world applications across various platforms. However, the effectiveness of these agents hinges on the robustness of their grounding capability. Current GUI agents predominantly utilize text-based representations such as HTML or accessibility trees, which, despite their utility, often introduce noise, incompleteness, and increased computational overhead. In this paper, we advocate a human-like embodiment for GUI agents that perceive the environment entirely visually and directly take pixel-level operations on the GUI. The key is visual grounding models that can accurately map diverse referring expressions of GUI elements to their coordinates on the GUI across different platforms. We show that a simple recipe, which includes web-based synthetic data and slight adaptation of the LLaVA architecture, is surprisingly effective for training such visual grounding models. We collect the largest dataset for GUI visual grounding so far, containing 10M GUI elements and their referring expressions over 1.3M screenshots, and use it to train UGround, a strong universal visual grounding model for GUI agents. Empirical results on six benchmarks spanning three categories (grounding, offline agent, and online agent) show that 1) UGround substantially outperforms existing visual grounding models for GUI agents, by up to 20% absolute, and 2) agents with UGround outperform state-of-the-art agents, despite the fact that existing agents use additional text-based input while ours only uses visual perception. These results provide strong support for the feasibility and promises of GUI agents that navigate the digital world as humans do.
FALIP: Visual Prompt as Foveal Attention Boosts CLIP Zero-Shot Performance
CLIP has achieved impressive zero-shot performance after pre-training on a large-scale dataset consisting of paired image-text data. Previous works have utilized CLIP by incorporating manually designed visual prompts like colored circles and blur masks into the images to guide the model's attention, showing enhanced zero-shot performance in downstream tasks. Although these methods have achieved promising results, they inevitably alter the original information of the images, which can lead to failure in specific tasks. We propose a train-free method Foveal-Attention CLIP (FALIP), which adjusts the CLIP's attention by inserting foveal attention masks into the multi-head self-attention module. We demonstrate FALIP effectively boosts CLIP zero-shot performance in tasks such as referring expressions comprehension, image classification, and 3D point cloud recognition. Experimental results further show that FALIP outperforms existing methods on most metrics and can augment current methods to enhance their performance.
CLIP-VG: Self-paced Curriculum Adapting of CLIP for Visual Grounding
Visual Grounding (VG) is a crucial topic in the field of vision and language, which involves locating a specific region described by expressions within an image. To reduce the reliance on manually labeled data, unsupervised visual grounding have been developed to locate regions using pseudo-labels. However, the performance of existing unsupervised methods is highly dependent on the quality of pseudo-labels and these methods always encounter issues with limited diversity. In order to utilize vision and language pre-trained models to address the grounding problem, and reasonably take advantage of pseudo-labels, we propose CLIP-VG, a novel method that can conduct self-paced curriculum adapting of CLIP with pseudo-language labels. We propose a simple yet efficient end-to-end network architecture to realize the transfer of CLIP to the visual grounding. Based on the CLIP-based architecture, we further propose single-source and multi-source curriculum adapting algorithms, which can progressively find more reliable pseudo-labels to learn an optimal model, thereby achieving a balance between reliability and diversity for the pseudo-language labels. Our method outperforms the current state-of-the-art unsupervised method by a significant margin on RefCOCO/+/g datasets in both single-source and multi-source scenarios, with improvements ranging from 6.78% to 10.67% and 11.39% to 14.87%, respectively. The results even outperform existing weakly supervised visual grounding methods. Furthermore, our method is also competitive in fully supervised setting. The code and models are available at https://github.com/linhuixiao/CLIP-VG.
Text-to-Sticker: Style Tailoring Latent Diffusion Models for Human Expression
We introduce Style Tailoring, a recipe to finetune Latent Diffusion Models (LDMs) in a distinct domain with high visual quality, prompt alignment and scene diversity. We choose sticker image generation as the target domain, as the images significantly differ from photorealistic samples typically generated by large-scale LDMs. We start with a competent text-to-image model, like Emu, and show that relying on prompt engineering with a photorealistic model to generate stickers leads to poor prompt alignment and scene diversity. To overcome these drawbacks, we first finetune Emu on millions of sticker-like images collected using weak supervision to elicit diversity. Next, we curate human-in-the-loop (HITL) Alignment and Style datasets from model generations, and finetune to improve prompt alignment and style alignment respectively. Sequential finetuning on these datasets poses a tradeoff between better style alignment and prompt alignment gains. To address this tradeoff, we propose a novel fine-tuning method called Style Tailoring, which jointly fits the content and style distribution and achieves best tradeoff. Evaluation results show our method improves visual quality by 14%, prompt alignment by 16.2% and scene diversity by 15.3%, compared to prompt engineering the base Emu model for stickers generation.
IMUSIC: IMU-based Facial Expression Capture
For facial motion capture and analysis, the dominated solutions are generally based on visual cues, which cannot protect privacy and are vulnerable to occlusions. Inertial measurement units (IMUs) serve as potential rescues yet are mainly adopted for full-body motion capture. In this paper, we propose IMUSIC to fill the gap, a novel path for facial expression capture using purely IMU signals, significantly distant from previous visual solutions.The key design in our IMUSIC is a trilogy. We first design micro-IMUs to suit facial capture, companion with an anatomy-driven IMU placement scheme. Then, we contribute a novel IMU-ARKit dataset, which provides rich paired IMU/visual signals for diverse facial expressions and performances. Such unique multi-modality brings huge potential for future directions like IMU-based facial behavior analysis. Moreover, utilizing IMU-ARKit, we introduce a strong baseline approach to accurately predict facial blendshape parameters from purely IMU signals. Specifically, we tailor a Transformer diffusion model with a two-stage training strategy for this novel tracking task. The IMUSIC framework empowers us to perform accurate facial capture in scenarios where visual methods falter and simultaneously safeguard user privacy. We conduct extensive experiments about both the IMU configuration and technical components to validate the effectiveness of our IMUSIC approach. Notably, IMUSIC enables various potential and novel applications, i.e., privacy-protecting facial capture, hybrid capture against occlusions, or detecting minute facial movements that are often invisible through visual cues. We will release our dataset and implementations to enrich more possibilities of facial capture and analysis in our community.
GroundVLP: Harnessing Zero-shot Visual Grounding from Vision-Language Pre-training and Open-Vocabulary Object Detection
Visual grounding, a crucial vision-language task involving the understanding of the visual context based on the query expression, necessitates the model to capture the interactions between objects, as well as various spatial and attribute information. However, the annotation data of visual grounding task is limited due to its time-consuming and labor-intensive annotation process, resulting in the trained models being constrained from generalizing its capability to a broader domain. To address this challenge, we propose GroundVLP, a simple yet effective zero-shot method that harnesses visual grounding ability from the existing models trained from image-text pairs and pure object detection data, both of which are more conveniently obtainable and offer a broader domain compared to visual grounding annotation data. GroundVLP proposes a fusion mechanism that combines the heatmap from GradCAM and the object proposals of open-vocabulary detectors. We demonstrate that the proposed method significantly outperforms other zero-shot methods on RefCOCO/+/g datasets, surpassing prior zero-shot state-of-the-art by approximately 28\% on the test split of RefCOCO and RefCOCO+. Furthermore, GroundVLP performs comparably to or even better than some non-VLP-based supervised models on the Flickr30k entities dataset. Our code is available at https://github.com/om-ai-lab/GroundVLP.
FER-YOLO-Mamba: Facial Expression Detection and Classification Based on Selective State Space
Facial Expression Recognition (FER) plays a pivotal role in understanding human emotional cues. However, traditional FER methods based on visual information have some limitations, such as preprocessing, feature extraction, and multi-stage classification procedures. These not only increase computational complexity but also require a significant amount of computing resources. Considering Convolutional Neural Network (CNN)-based FER schemes frequently prove inadequate in identifying the deep, long-distance dependencies embedded within facial expression images, and the Transformer's inherent quadratic computational complexity, this paper presents the FER-YOLO-Mamba model, which integrates the principles of Mamba and YOLO technologies to facilitate efficient coordination in facial expression image recognition and localization. Within the FER-YOLO-Mamba model, we further devise a FER-YOLO-VSS dual-branch module, which combines the inherent strengths of convolutional layers in local feature extraction with the exceptional capability of State Space Models (SSMs) in revealing long-distance dependencies. To the best of our knowledge, this is the first Vision Mamba model designed for facial expression detection and classification. To evaluate the performance of the proposed FER-YOLO-Mamba model, we conducted experiments on two benchmark datasets, RAF-DB and SFEW. The experimental results indicate that the FER-YOLO-Mamba model achieved better results compared to other models. The code is available from https://github.com/SwjtuMa/FER-YOLO-Mamba.
Can VLMs Recall Factual Associations From Visual References?
Through a controlled study, we identify a systematic deficiency in the multimodal grounding of Vision Language Models (VLMs). While VLMs can recall factual associations when provided a textual reference to an entity; their ability to do so is significantly diminished when the reference is visual instead. Forcing VLMs to rely on image representations of an entity halves their ability to recall factual knowledge, suggesting that VLMs struggle to link their internal knowledge of an entity with its image representation. We show that such linking failures are correlated with the expression of distinct patterns in model internal states, and that probes on these internal states achieve over 92% accuracy at flagging cases where the VLM response is unreliable. These probes can be applied, without retraining, to identify when a VLM will fail to correctly answer a question that requires an understanding of multimodal input. When used to facilitate selective prediction on a visual question answering task, the probes increase coverage by 7.87% (absolute) while also reducing the risk of error by 0.9% (absolute). Addressing the systematic, detectable deficiency is an important avenue in language grounding, and we provide informed recommendations for future directions.
Synthetic Visual Genome
Reasoning over visual relationships-spatial, functional, interactional, social, etc.-is considered to be a fundamental component of human cognition. Yet, despite the major advances in visual comprehension in multimodal language models (MLMs), precise reasoning over relationships and their generations remains a challenge. We introduce ROBIN: an MLM instruction-tuned with densely annotated relationships capable of constructing high-quality dense scene graphs at scale. To train ROBIN, we curate SVG, a synthetic scene graph dataset by completing the missing relations of selected objects in existing scene graphs using a teacher MLM and a carefully designed filtering process to ensure high-quality. To generate more accurate and rich scene graphs at scale for any image, we introduce SG-EDIT: a self-distillation framework where GPT-4o further refines ROBIN's predicted scene graphs by removing unlikely relations and/or suggesting relevant ones. In total, our dataset contains 146K images and 5.6M relationships for 2.6M objects. Results show that our ROBIN-3B model, despite being trained on less than 3 million instances, outperforms similar-size models trained on over 300 million instances on relationship understanding benchmarks, and even surpasses larger models up to 13B parameters. Notably, it achieves state-of-the-art performance in referring expression comprehension with a score of 88.9, surpassing the previous best of 87.4. Our results suggest that training on the refined scene graph data is crucial to maintaining high performance across diverse visual reasoning task.
What does CLIP know about a red circle? Visual prompt engineering for VLMs
Large-scale Vision-Language Models, such as CLIP, learn powerful image-text representations that have found numerous applications, from zero-shot classification to text-to-image generation. Despite that, their capabilities for solving novel discriminative tasks via prompting fall behind those of large language models, such as GPT-3. Here we explore the idea of visual prompt engineering for solving computer vision tasks beyond classification by editing in image space instead of text. In particular, we discover an emergent ability of CLIP, where, by simply drawing a red circle around an object, we can direct the model's attention to that region, while also maintaining global information. We show the power of this simple approach by achieving state-of-the-art in zero-shot referring expressions comprehension and strong performance in keypoint localization tasks. Finally, we draw attention to some potential ethical concerns of large language-vision models.
Visual Grounding with Attention-Driven Constraint Balancing
Unlike Object Detection, Visual Grounding task necessitates the detection of an object described by complex free-form language. To simultaneously model such complex semantic and visual representations, recent state-of-the-art studies adopt transformer-based models to fuse features from both modalities, further introducing various modules that modulate visual features to align with the language expressions and eliminate the irrelevant redundant information. However, their loss function, still adopting common Object Detection losses, solely governs the bounding box regression output, failing to fully optimize for the above objectives. To tackle this problem, in this paper, we first analyze the attention mechanisms of transformer-based models. Building upon this, we further propose a novel framework named Attention-Driven Constraint Balancing (AttBalance) to optimize the behavior of visual features within language-relevant regions. Extensive experimental results show that our method brings impressive improvements. Specifically, we achieve constant improvements over five different models evaluated on four different benchmarks. Moreover, we attain a new state-of-the-art performance by integrating our method into QRNet.
Fine-Grained Visual Prompting
Vision-Language Models (VLMs), such as CLIP, have demonstrated impressive zero-shot transfer capabilities in image-level visual perception. However, these models have shown limited performance in instance-level tasks that demand precise localization and recognition. Previous works have suggested that incorporating visual prompts, such as colorful boxes or circles, can improve the ability of models to recognize objects of interest. Nonetheless, compared to language prompting, visual prompting designs are rarely explored. Existing approaches, which employ coarse visual cues such as colorful boxes or circles, often result in sub-optimal performance due to the inclusion of irrelevant and noisy pixels. In this paper, we carefully study the visual prompting designs by exploring more fine-grained markings, such as segmentation masks and their variations. In addition, we introduce a new zero-shot framework that leverages pixel-level annotations acquired from a generalist segmentation model for fine-grained visual prompting. Consequently, our investigation reveals that a straightforward application of blur outside the target mask, referred to as the Blur Reverse Mask, exhibits exceptional effectiveness. This proposed prompting strategy leverages the precise mask annotations to reduce focus on weakly related regions while retaining spatial coherence between the target and the surrounding background. Our Fine-Grained Visual Prompting (FGVP) demonstrates superior performance in zero-shot comprehension of referring expressions on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks. It outperforms prior methods by an average margin of 3.0% to 4.6%, with a maximum improvement of 12.5% on the RefCOCO+ testA subset. Code is available at https://github.com/ylingfeng/FGVP.
GENOME: GenerativE Neuro-symbOlic visual reasoning by growing and reusing ModulEs
Recent works have shown that Large Language Models (LLMs) could empower traditional neuro-symbolic models via programming capabilities to translate language into module descriptions, thus achieving strong visual reasoning results while maintaining the model's transparency and efficiency. However, these models usually exhaustively generate the entire code snippet given each new instance of a task, which is extremely ineffective. We propose generative neuro-symbolic visual reasoning by growing and reusing modules. Specifically, our model consists of three unique stages, module initialization, module generation, and module execution. First, given a vision-language task, we adopt LLMs to examine whether we could reuse and grow over established modules to handle this new task. If not, we initialize a new module needed by the task and specify the inputs and outputs of this new module. After that, the new module is created by querying LLMs to generate corresponding code snippets that match the requirements. In order to get a better sense of the new module's ability, we treat few-shot training examples as test cases to see if our new module could pass these cases. If yes, the new module is added to the module library for future reuse. Finally, we evaluate the performance of our model on the testing set by executing the parsed programs with the newly made visual modules to get the results. We find the proposed model possesses several advantages. First, it performs competitively on standard tasks like visual question answering and referring expression comprehension; Second, the modules learned from one task can be seamlessly transferred to new tasks; Last but not least, it is able to adapt to new visual reasoning tasks by observing a few training examples and reusing modules.
CoVLM: Composing Visual Entities and Relationships in Large Language Models Via Communicative Decoding
A remarkable ability of human beings resides in compositional reasoning, i.e., the capacity to make "infinite use of finite means". However, current large vision-language foundation models (VLMs) fall short of such compositional abilities due to their "bag-of-words" behaviors and inability to construct words that correctly represent visual entities and the relations among the entities. To this end, we propose CoVLM, which can guide the LLM to explicitly compose visual entities and relationships among the text and dynamically communicate with the vision encoder and detection network to achieve vision-language communicative decoding. Specifically, we first devise a set of novel communication tokens for the LLM, for dynamic communication between the visual detection system and the language system. A communication token is generated by the LLM following a visual entity or a relation, to inform the detection network to propose regions that are relevant to the sentence generated so far. The proposed regions-of-interests (ROIs) are then fed back into the LLM for better language generation contingent on the relevant regions. The LLM is thus able to compose the visual entities and relationships through the communication tokens. The vision-to-language and language-to-vision communication are iteratively performed until the entire sentence is generated. Our framework seamlessly bridges the gap between visual perception and LLMs and outperforms previous VLMs by a large margin on compositional reasoning benchmarks (e.g., ~20% in HICO-DET mAP, ~14% in Cola top-1 accuracy, and ~3% on ARO top-1 accuracy). We also achieve state-of-the-art performances on traditional vision-language tasks such as referring expression comprehension and visual question answering.
ViLaM: A Vision-Language Model with Enhanced Visual Grounding and Generalization Capability
Vision-language models have revolutionized human-computer interaction and shown significant progress in multi-modal tasks. However, applying these models to complex visual tasks like medical image analysis remains challenging. In this study, we propose ViLaM, a unified Vision-Language transformer model that integrates instruction tuning predicated on a large language model. This approach enables us to optimally utilize the knowledge and reasoning capacities of large pre-trained language models for an array of tasks encompassing both language and vision. We employ frozen pre-trained encoders to encode and align both image and text features, enabling ViLaM to handle a variety of visual tasks following textual instructions. Besides, we've designed cycle training for referring expressions to address the need for high-quality, paired referring expression datasets for training large models in terms of both quantity and quality. We evaluated ViLaM's exceptional performance on public general datasets and further confirmed its generalizability on medical datasets. Importantly, we've observed the model's impressive zero-shot learning ability, indicating the potential future application of ViLaM in the medical field.
Meta Compositional Referring Expression Segmentation
Referring expression segmentation aims to segment an object described by a language expression from an image. Despite the recent progress on this task, existing models tackling this task may not be able to fully capture semantics and visual representations of individual concepts, which limits their generalization capability, especially when handling novel compositions of learned concepts. In this work, through the lens of meta learning, we propose a Meta Compositional Referring Expression Segmentation (MCRES) framework to enhance model compositional generalization performance. Specifically, to handle various levels of novel compositions, our framework first uses training data to construct a virtual training set and multiple virtual testing sets, where data samples in each virtual testing set contain a level of novel compositions w.r.t. the virtual training set. Then, following a novel meta optimization scheme to optimize the model to obtain good testing performance on the virtual testing sets after training on the virtual training set, our framework can effectively drive the model to better capture semantics and visual representations of individual concepts, and thus obtain robust generalization performance even when handling novel compositions. Extensive experiments on three benchmark datasets demonstrate the effectiveness of our framework.
Gender Artifacts in Visual Datasets
Gender biases are known to exist within large-scale visual datasets and can be reflected or even amplified in downstream models. Many prior works have proposed methods for mitigating gender biases, often by attempting to remove gender expression information from images. To understand the feasibility and practicality of these approaches, we investigate what gender artifacts exist within large-scale visual datasets. We define a gender artifact as a visual cue that is correlated with gender, focusing specifically on those cues that are learnable by a modern image classifier and have an interpretable human corollary. Through our analyses, we find that gender artifacts are ubiquitous in the COCO and OpenImages datasets, occurring everywhere from low-level information (e.g., the mean value of the color channels) to the higher-level composition of the image (e.g., pose and location of people). Given the prevalence of gender artifacts, we claim that attempts to remove gender artifacts from such datasets are largely infeasible. Instead, the responsibility lies with researchers and practitioners to be aware that the distribution of images within datasets is highly gendered and hence develop methods which are robust to these distributional shifts across groups.
FALCON: Fast Visual Concept Learning by Integrating Images, Linguistic descriptions, and Conceptual Relations
We present a meta-learning framework for learning new visual concepts quickly, from just one or a few examples, guided by multiple naturally occurring data streams: simultaneously looking at images, reading sentences that describe the objects in the scene, and interpreting supplemental sentences that relate the novel concept with other concepts. The learned concepts support downstream applications, such as answering questions by reasoning about unseen images. Our model, namely FALCON, represents individual visual concepts, such as colors and shapes, as axis-aligned boxes in a high-dimensional space (the "box embedding space"). Given an input image and its paired sentence, our model first resolves the referential expression in the sentence and associates the novel concept with particular objects in the scene. Next, our model interprets supplemental sentences to relate the novel concept with other known concepts, such as "X has property Y" or "X is a kind of Y". Finally, it infers an optimal box embedding for the novel concept that jointly 1) maximizes the likelihood of the observed instances in the image, and 2) satisfies the relationships between the novel concepts and the known ones. We demonstrate the effectiveness of our model on both synthetic and real-world datasets.
Localized Symbolic Knowledge Distillation for Visual Commonsense Models
Instruction following vision-language (VL) models offer a flexible interface that supports a broad range of multimodal tasks in a zero-shot fashion. However, interfaces that operate on full images do not directly enable the user to "point to" and access specific regions within images. This capability is important not only to support reference-grounded VL benchmarks, but also, for practical applications that require precise within-image reasoning. We build Localized Visual Commonsense models, which allow users to specify (multiple) regions as input. We train our model by sampling localized commonsense knowledge from a large language model (LLM): specifically, we prompt an LLM to collect commonsense knowledge given a global literal image description and a local literal region description automatically generated by a set of VL models. With a separately trained critic model that selects high-quality examples, we find that training on the localized commonsense corpus can successfully distill existing VL models to support a reference-as-input interface. Empirical results and human evaluations in a zero-shot setup demonstrate that our distillation method results in more precise VL models of reasoning compared to a baseline of passing a generated referring expression to an LLM.
VALLR: Visual ASR Language Model for Lip Reading
Lip Reading, or Visual Automatic Speech Recognition (V-ASR), is a complex task requiring the interpretation of spoken language exclusively from visual cues, primarily lip movements and facial expressions. This task is especially challenging due to the absence of auditory information and the inherent ambiguity when visually distinguishing phonemes that have overlapping visemes where different phonemes appear identical on the lips. Current methods typically attempt to predict words or characters directly from these visual cues, but this approach frequently encounters high error rates due to coarticulation effects and viseme ambiguity. We propose a novel two-stage, phoneme-centric framework for Visual Automatic Speech Recognition (V-ASR) that addresses these longstanding challenges. First, our model predicts a compact sequence of phonemes from visual inputs using a Video Transformer with a CTC head, thereby reducing the task complexity and achieving robust speaker invariance. This phoneme output then serves as the input to a fine-tuned Large Language Model (LLM), which reconstructs coherent words and sentences by leveraging broader linguistic context. Unlike existing methods that either predict words directly-often faltering on visually similar phonemes-or rely on large-scale multimodal pre-training, our approach explicitly encodes intermediate linguistic structure while remaining highly data efficient. We demonstrate state-of-the-art performance on two challenging datasets, LRS2 and LRS3, where our method achieves significant reductions in Word Error Rate (WER) achieving a SOTA WER of 18.7 on LRS3 despite using 99.4% less labelled data than the next best approach.
PathVG: A New Benchmark and Dataset for Pathology Visual Grounding
With the rapid development of computational pathology, many AI-assisted diagnostic tasks have emerged. Cellular nuclei segmentation can segment various types of cells for downstream analysis, but it relies on predefined categories and lacks flexibility. Moreover, pathology visual question answering can perform image-level understanding but lacks region-level detection capability. To address this, we propose a new benchmark called Pathology Visual Grounding (PathVG), which aims to detect regions based on expressions with different attributes. To evaluate PathVG, we create a new dataset named RefPath which contains 27,610 images with 33,500 language-grounded boxes. Compared to visual grounding in other domains, PathVG presents pathological images at multi-scale and contains expressions with pathological knowledge. In the experimental study, we found that the biggest challenge was the implicit information underlying the pathological expressions. Based on this, we proposed Pathology Knowledge-enhanced Network (PKNet) as the baseline model for PathVG. PKNet leverages the knowledge-enhancement capabilities of Large Language Models (LLMs) to convert pathological terms with implicit information into explicit visual features, and fuses knowledge features with expression features through the designed Knowledge Fusion Module (KFM). The proposed method achieves state-of-the-art performance on the PathVG benchmark.
ROS Based Visual Programming Tool for Mobile Robot Education and Applications
Visual programming languages (VPLs) provide coding without typing texts. VPL makes coding easy to programmers with automatically adding usually used some code structure. Beginners in coding have generally two main challenges; transforming ideas into logical expressions and syntax errors. Syntax errors are impossible with VPLs because of there is no forgotten parentheses and semicolons. VPLs provide to focus on algorithm for programmers. VPL is a new trend for educational robotic environments. In this study, Robot Operating System (ROS) compatible web based visual programming system has been developed for evarobot. ROS provides libraries and tools to help software developers create robot applications. It provides hardware abstraction, device drivers, libraries, visualizers, message-passing, package management, and more. Blockly has been used as VPL for the study and to generate / use blocks (commucation, sensing etc.). Some applications were generated like teleoperation, SLAM and wander etc. In this system, communication between server and client is supported by rosbridge package. Web page connected to ROS which runs on server using roslibjs library. Rosbridge provides a JSON API to ROS functionality for non-ROS programs.
Progressive Language-guided Visual Learning for Multi-Task Visual Grounding
Multi-task visual grounding (MTVG) includes two sub-tasks, i.e., Referring Expression Comprehension (REC) and Referring Expression Segmentation (RES). The existing representative approaches generally follow the research pipeline which mainly consists of three core procedures, including independent feature extraction for visual and linguistic modalities, respectively, cross-modal interaction module, and independent prediction heads for different sub-tasks. Albeit achieving remarkable performance, this research line has two limitations: 1) The linguistic content has not been fully injected into the entire visual backbone for boosting more effective visual feature extraction and it needs an extra cross-modal interaction module; 2) The relationship between REC and RES tasks is not effectively exploited to help the collaborative prediction for more accurate output. To deal with these problems, in this paper, we propose a Progressive Language-guided Visual Learning framework for multi-task visual grounding, called PLVL, which not only finely mine the inherent feature expression of the visual modality itself but also progressively inject the language information to help learn linguistic-related visual features. In this manner, our PLVL does not need additional cross-modal fusion module while fully introducing the language guidance. Furthermore, we analyze that the localization center for REC would help identify the to-be-segmented object region for RES to some extent. Inspired by this investigation, we design a multi-task head to accomplish collaborative predictions for these two sub-tasks. Extensive experiments conducted on several benchmark datasets comprehensively substantiate that our PLVL obviously outperforms the representative methods in both REC and RES tasks. https://github.com/jcwang0602/PLVL
Facial Dynamics in Video: Instruction Tuning for Improved Facial Expression Perception and Contextual Awareness
Facial expression captioning has found widespread application across various domains. Recently, the emergence of video Multimodal Large Language Models (MLLMs) has shown promise in general video understanding tasks. However, describing facial expressions within videos poses two major challenges for these models: (1) the lack of adequate datasets and benchmarks, and (2) the limited visual token capacity of video MLLMs. To address these issues, this paper introduces a new instruction-following dataset tailored for dynamic facial expression caption. The dataset comprises 5,033 high-quality video clips annotated manually, containing over 700,000 tokens. Its purpose is to improve the capability of video MLLMs to discern subtle facial nuances. Furthermore, we propose FaceTrack-MM, which leverages a limited number of tokens to encode the main character's face. This model demonstrates superior performance in tracking faces and focusing on the facial expressions of the main characters, even in intricate multi-person scenarios. Additionally, we introduce a novel evaluation metric combining event extraction, relation classification, and the longest common subsequence (LCS) algorithm to assess the content consistency and temporal sequence consistency of generated text. Moreover, we present FEC-Bench, a benchmark designed to assess the performance of existing video MLLMs in this specific task. All data and source code will be made publicly available.
Breaking Barriers to Creative Expression: Co-Designing and Implementing an Accessible Text-to-Image Interface
Text-to-image generation models have grown in popularity due to their ability to produce high-quality images from a text prompt. One use for this technology is to enable the creation of more accessible art creation software. In this paper, we document the development of an alternative user interface that reduces the typing effort needed to enter image prompts by providing suggestions from a large language model, developed through iterative design and testing within the project team. The results of this testing demonstrate how generative text models can support the accessibility of text-to-image models, enabling users with a range of abilities to create visual art.
UGround: Towards Unified Visual Grounding with Unrolled Transformers
We present UGround, a Unified visual Grounding paradigm that dynamically selects intermediate layers across Unrolled transformers as ``mask as prompt'', diverging from the prevailing pipeline that leverages the fixed last hidden layer as ``<SEG> as prompt''. UGround addresses two primary challenges posed by the prevailing paradigm: (1) its reliance on the fixed last hidden layer, which sequentially amplifies cumulative errors arising from layer-by-layer propagation without intermediate correction, and (2) its use of <SEG> as a prompt, which implicitly projects textual embeddings into visual space without explicit spatial cues (\eg, coordinates). Central to UGround is Policy-Prompted Masking, which comprises two key components: Stochastic Skip Connection (SSC) and Mask as Prompt (MasP). SSC is a reinforcement learning policy that, via stochastic sampling, allows each <SEG> token to slide across unrolled transformer layers, enabling dynamic layer selection at which it connects to the vision model (\eg, SAM) in a skip-connection fashion. Given the selected hidden layer, MasP uses the similarity map derived from the <SEG> token and image tokens as a soft logit mask to prompt SAM for mask generation, offering explicit spatial cues through its activation regions. To validate the effectiveness of UGround, we, for the first time, have unified visual grounding within a single framework from an attribute perspective, spanning from traditional refer expression segmentation to newly proposed reasoning segmentation, single-target to multi-target, positive query to false premise (empty target). All codes and models are publicly available at https://github.com/rui-qian/UGround{https://github.com/rui-qian/UGround}.
KnowDR-REC: A Benchmark for Referring Expression Comprehension with Real-World Knowledge
Referring Expression Comprehension (REC) is a popular multimodal task that aims to accurately detect target objects within a single image based on a given textual expression. However, due to the limitations of earlier models, traditional REC benchmarks either rely solely on intra-image cues or lack sufficiently fine-grained instance annotations, making them inadequate for evaluating the reasoning capabilities of Multi-modal Large Language Models (MLLMs). To address this gap, we propose a new benchmark, KnowDR-REC, characterized by three key features: Firstly, it is built upon real-world knowledge, requiring fine-grained multimodal reasoning across text and image. Secondly, the dataset includes elaborately constructed negative samples via fine-grained expression editing, designed to evaluate a model's robustness and anti-hallucination ability. Lastly, we introduce three novel evaluation metrics to systematically explore the model's internal reasoning process. We evaluate 16 state-of-the-art multimodal models on KnowDR-REC, with experimental results showing that existing MLLMs still struggle with knowledge-driven visual grounding tasks. Furthermore, we observe a decoupling between textual understanding and visual grounding in MLLMs, where many models are significantly influenced by memorized shortcut correlations, which severely affect their behavior on our benchmark and hinder genuine multimodal reasoning. We anticipate that the proposed benchmark will inspire future research towards developing more robust, interpretable, and knowledge-intensive visual grounding frameworks, driving the development of more reliable and robust multimodal systems for complex real-world scenarios.
Emotional Conversation: Empowering Talking Faces with Cohesive Expression, Gaze and Pose Generation
Vivid talking face generation holds immense potential applications across diverse multimedia domains, such as film and game production. While existing methods accurately synchronize lip movements with input audio, they typically ignore crucial alignments between emotion and facial cues, which include expression, gaze, and head pose. These alignments are indispensable for synthesizing realistic videos. To address these issues, we propose a two-stage audio-driven talking face generation framework that employs 3D facial landmarks as intermediate variables. This framework achieves collaborative alignment of expression, gaze, and pose with emotions through self-supervised learning. Specifically, we decompose this task into two key steps, namely speech-to-landmarks synthesis and landmarks-to-face generation. The first step focuses on simultaneously synthesizing emotionally aligned facial cues, including normalized landmarks that represent expressions, gaze, and head pose. These cues are subsequently reassembled into relocated facial landmarks. In the second step, these relocated landmarks are mapped to latent key points using self-supervised learning and then input into a pretrained model to create high-quality face images. Extensive experiments on the MEAD dataset demonstrate that our model significantly advances the state-of-the-art performance in both visual quality and emotional alignment.
ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation
While language-guided image manipulation has made remarkable progress, the challenge of how to instruct the manipulation process faithfully reflecting human intentions persists. An accurate and comprehensive description of a manipulation task using natural language is laborious and sometimes even impossible, primarily due to the inherent uncertainty and ambiguity present in linguistic expressions. Is it feasible to accomplish image manipulation without resorting to external cross-modal language information? If this possibility exists, the inherent modality gap would be effortlessly eliminated. In this paper, we propose a novel manipulation methodology, dubbed ImageBrush, that learns visual instructions for more accurate image editing. Our key idea is to employ a pair of transformation images as visual instructions, which not only precisely captures human intention but also facilitates accessibility in real-world scenarios. Capturing visual instructions is particularly challenging because it involves extracting the underlying intentions solely from visual demonstrations and then applying this operation to a new image. To address this challenge, we formulate visual instruction learning as a diffusion-based inpainting problem, where the contextual information is fully exploited through an iterative process of generation. A visual prompting encoder is carefully devised to enhance the model's capacity in uncovering human intent behind the visual instructions. Extensive experiments show that our method generates engaging manipulation results conforming to the transformations entailed in demonstrations. Moreover, our model exhibits robust generalization capabilities on various downstream tasks such as pose transfer, image translation and video inpainting.
VAEmo: Efficient Representation Learning for Visual-Audio Emotion with Knowledge Injection
Audiovisual emotion recognition (AVER) aims to infer human emotions from nonverbal visual-audio (VA) cues, offering modality-complementary and language-agnostic advantages. However, AVER remains challenging due to the inherent ambiguity of emotional expressions, cross-modal expressive disparities, and the scarcity of reliably annotated data. Recent self-supervised AVER approaches have introduced strong multimodal representations, yet they predominantly rely on modality-specific encoders and coarse content-level alignment, limiting fine-grained emotional semantic modeling. To address these issues, we propose VAEmo, an efficient two-stage framework for emotion-centric joint VA representation learning with external knowledge injection. In Stage~1, a unified and lightweight representation network is pre-trained on large-scale speaker-centric VA corpora via masked reconstruction and contrastive objectives, mitigating the modality gap and learning expressive, complementary representations without emotion labels. In Stage~2, multimodal large language models automatically generate detailed affective descriptions according to our well-designed chain-of-thought prompting for only a small subset of VA samples; these rich textual semantics are then injected by aligning their corresponding embeddings with VA representations through dual-path contrastive learning, further bridging the emotion gap. Extensive experiments on multiple downstream AVER benchmarks show that VAEmo achieves state-of-the-art performance with a compact design, highlighting the benefit of unified cross-modal encoding and emotion-aware semantic guidance for efficient, generalizable VA emotion representations.
FocusDiff: Advancing Fine-Grained Text-Image Alignment for Autoregressive Visual Generation through RL
Recent studies extend the autoregression paradigm to text-to-image generation, achieving performance comparable to diffusion models. However, our new PairComp benchmark -- featuring test cases of paired prompts with similar syntax but different fine-grained semantics -- reveals that existing models struggle with fine-grained text-image alignment thus failing to realize precise control over visual tokens. To address this, we propose FocusDiff, which enhances fine-grained text-image semantic alignment by focusing on subtle differences between similar text-image pairs. We construct a new dataset of paired texts and images with similar overall expressions but distinct local semantics, further introducing a novel reinforcement learning algorithm to emphasize such fine-grained semantic differences for desired image generation. Our approach achieves state-of-the-art performance on existing text-to-image benchmarks and significantly outperforms prior methods on PairComp.
AVT2-DWF: Improving Deepfake Detection with Audio-Visual Fusion and Dynamic Weighting Strategies
With the continuous improvements of deepfake methods, forgery messages have transitioned from single-modality to multi-modal fusion, posing new challenges for existing forgery detection algorithms. In this paper, we propose AVT2-DWF, the Audio-Visual dual Transformers grounded in Dynamic Weight Fusion, which aims to amplify both intra- and cross-modal forgery cues, thereby enhancing detection capabilities. AVT2-DWF adopts a dual-stage approach to capture both spatial characteristics and temporal dynamics of facial expressions. This is achieved through a face transformer with an n-frame-wise tokenization strategy encoder and an audio transformer encoder. Subsequently, it uses multi-modal conversion with dynamic weight fusion to address the challenge of heterogeneous information fusion between audio and visual modalities. Experiments on DeepfakeTIMIT, FakeAVCeleb, and DFDC datasets indicate that AVT2-DWF achieves state-of-the-art performance intra- and cross-dataset Deepfake detection. Code is available at https://github.com/raining-dev/AVT2-DWF.
UniPixel: Unified Object Referring and Segmentation for Pixel-Level Visual Reasoning
Recent advances in Large Multi-modal Models (LMMs) have demonstrated their remarkable success as general-purpose multi-modal assistants, with particular focuses on holistic image- and video-language understanding. Conversely, less attention has been given to scaling fine-grained pixel-level understanding capabilities, where the models are expected to realize pixel-level alignment between visual signals and language semantics. Some previous studies have applied LMMs to related tasks such as region-level captioning and referring expression segmentation. However, these models are limited to performing either referring or segmentation tasks independently and fail to integrate these fine-grained perception capabilities into visual reasoning. To bridge this gap, we propose UniPixel, a large multi-modal model capable of flexibly comprehending visual prompt inputs and generating mask-grounded responses. Our model distinguishes itself by seamlessly integrating pixel-level perception with general visual understanding capabilities. Specifically, UniPixel processes visual prompts and generates relevant masks on demand, and performs subsequent reasoning conditioning on these intermediate pointers during inference, thereby enabling fine-grained pixel-level reasoning. The effectiveness of our approach has been verified on 10 benchmarks across a diverse set of tasks, including pixel-level referring/segmentation and object-centric understanding in images/videos. A novel PixelQA task that jointly requires referring, segmentation, and question answering is also designed to verify the flexibility of our method.
Unlocking the Potential of MLLMs in Referring Expression Segmentation via a Light-weight Mask Decode
Reference Expression Segmentation (RES) aims to segment image regions specified by referring expressions and has become popular with the rise of multimodal large models (MLLMs). While MLLMs excel in semantic understanding, their token-generation paradigm struggles with pixel-level dense prediction. Existing RES methods either couple MLLMs with the parameter-heavy Segment Anything Model (SAM) with 632M network parameters or adopt SAM-free lightweight pipelines that sacrifice accuracy. To address the trade-off between performance and cost, we specifically propose MLLMSeg, a novel framework that fully exploits the inherent visual detail features encoded in the MLLM vision encoder without introducing an extra visual encoder. Besides, we propose a detail-enhanced and semantic-consistent feature fusion module (DSFF) that fully integrates the detail-related visual feature with the semantic-related feature output by the large language model (LLM) of MLLM. Finally, we establish a light-weight mask decoder with only 34M network parameters that optimally leverages detailed spatial features from the visual encoder and semantic features from the LLM to achieve precise mask prediction. Extensive experiments demonstrate that our method generally surpasses both SAM-based and SAM-free competitors, striking a better balance between performance and cost. Code is available at https://github.com/jcwang0602/MLLMSeg.
CK-Transformer: Commonsense Knowledge Enhanced Transformers for Referring Expression Comprehension
The task of multimodal referring expression comprehension (REC), aiming at localizing an image region described by a natural language expression, has recently received increasing attention within the research comminity. In this paper, we specifically focus on referring expression comprehension with commonsense knowledge (KB-Ref), a task which typically requires reasoning beyond spatial, visual or semantic information. We propose a novel framework for Commonsense Knowledge Enhanced Transformers (CK-Transformer) which effectively integrates commonsense knowledge into the representations of objects in an image, facilitating identification of the target objects referred to by the expressions. We conduct extensive experiments on several benchmarks for the task of KB-Ref. Our results show that the proposed CK-Transformer achieves a new state of the art, with an absolute improvement of 3.14% accuracy over the existing state of the art.
GPT as Psychologist? Preliminary Evaluations for GPT-4V on Visual Affective Computing
Multimodal large language models (MLLMs) are designed to process and integrate information from multiple sources, such as text, speech, images, and videos. Despite its success in language understanding, it is critical to evaluate the performance of downstream tasks for better human-centric applications. This paper assesses the application of MLLMs with 5 crucial abilities for affective computing, spanning from visual affective tasks and reasoning tasks. The results show that \gpt has high accuracy in facial action unit recognition and micro-expression detection while its general facial expression recognition performance is not accurate. We also highlight the challenges of achieving fine-grained micro-expression recognition and the potential for further study and demonstrate the versatility and potential of \gpt for handling advanced tasks in emotion recognition and related fields by integrating with task-related agents for more complex tasks, such as heart rate estimation through signal processing. In conclusion, this paper provides valuable insights into the potential applications and challenges of MLLMs in human-centric computing. Our interesting examples are at https://github.com/EnVision-Research/GPT4Affectivity.
EmoSet: A Large-scale Visual Emotion Dataset with Rich Attributes
Visual Emotion Analysis (VEA) aims at predicting people's emotional responses to visual stimuli. This is a promising, yet challenging, task in affective computing, which has drawn increasing attention in recent years. Most of the existing work in this area focuses on feature design, while little attention has been paid to dataset construction. In this work, we introduce EmoSet, the first large-scale visual emotion dataset annotated with rich attributes, which is superior to existing datasets in four aspects: scale, annotation richness, diversity, and data balance. EmoSet comprises 3.3 million images in total, with 118,102 of these images carefully labeled by human annotators, making it five times larger than the largest existing dataset. EmoSet includes images from social networks, as well as artistic images, and it is well balanced between different emotion categories. Motivated by psychological studies, in addition to emotion category, each image is also annotated with a set of describable emotion attributes: brightness, colorfulness, scene type, object class, facial expression, and human action, which can help understand visual emotions in a precise and interpretable way. The relevance of these emotion attributes is validated by analyzing the correlations between them and visual emotion, as well as by designing an attribute module to help visual emotion recognition. We believe EmoSet will bring some key insights and encourage further research in visual emotion analysis and understanding. Project page: https://vcc.tech/EmoSet.
VL-BERT: Pre-training of Generic Visual-Linguistic Representations
We introduce a new pre-trainable generic representation for visual-linguistic tasks, called Visual-Linguistic BERT (VL-BERT for short). VL-BERT adopts the simple yet powerful Transformer model as the backbone, and extends it to take both visual and linguistic embedded features as input. In it, each element of the input is either of a word from the input sentence, or a region-of-interest (RoI) from the input image. It is designed to fit for most of the visual-linguistic downstream tasks. To better exploit the generic representation, we pre-train VL-BERT on the massive-scale Conceptual Captions dataset, together with text-only corpus. Extensive empirical analysis demonstrates that the pre-training procedure can better align the visual-linguistic clues and benefit the downstream tasks, such as visual commonsense reasoning, visual question answering and referring expression comprehension. It is worth noting that VL-BERT achieved the first place of single model on the leaderboard of the VCR benchmark. Code is released at https://github.com/jackroos/VL-BERT.
VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization
The intrinsic dynamics of an object governs its physical behavior in the real world, playing a critical role in enabling physically plausible interactive simulation with 3D assets. Existing methods have attempted to infer the intrinsic dynamics of objects from visual observations, but generally face two major challenges: one line of work relies on manually defined constitutive priors, making it difficult to generalize to complex scenarios; the other models intrinsic dynamics using neural networks, resulting in limited interpretability and poor generalization. To address these challenges, we propose VisionLaw, a bilevel optimization framework that infers interpretable expressions of intrinsic dynamics from visual observations. At the upper level, we introduce an LLMs-driven decoupled constitutive evolution strategy, where LLMs are prompted as a knowledgeable physics expert to generate and revise constitutive laws, with a built-in decoupling mechanism that substantially reduces the search complexity of LLMs. At the lower level, we introduce a vision-guided constitutive evaluation mechanism, which utilizes visual simulation to evaluate the consistency between the generated constitutive law and the underlying intrinsic dynamics, thereby guiding the upper-level evolution. Experiments on both synthetic and real-world datasets demonstrate that VisionLaw can effectively infer interpretable intrinsic dynamics from visual observations. It significantly outperforms existing state-of-the-art methods and exhibits strong generalization for interactive simulation in novel scenarios.
SlideVQA: A Dataset for Document Visual Question Answering on Multiple Images
Visual question answering on document images that contain textual, visual, and layout information, called document VQA, has received much attention recently. Although many datasets have been proposed for developing document VQA systems, most of the existing datasets focus on understanding the content relationships within a single image and not across multiple images. In this study, we propose a new multi-image document VQA dataset, SlideVQA, containing 2.6k+ slide decks composed of 52k+ slide images and 14.5k questions about a slide deck. SlideVQA requires complex reasoning, including single-hop, multi-hop, and numerical reasoning, and also provides annotated arithmetic expressions of numerical answers for enhancing the ability of numerical reasoning. Moreover, we developed a new end-to-end document VQA model that treats evidence selection and question answering in a unified sequence-to-sequence format. Experiments on SlideVQA show that our model outperformed existing state-of-the-art QA models, but that it still has a large gap behind human performance. We believe that our dataset will facilitate research on document VQA.
MB-ORES: A Multi-Branch Object Reasoner for Visual Grounding in Remote Sensing
We propose a unified framework that integrates object detection (OD) and visual grounding (VG) for remote sensing (RS) imagery. To support conventional OD and establish an intuitive prior for VG task, we fine-tune an open-set object detector using referring expression data, framing it as a partially supervised OD task. In the first stage, we construct a graph representation of each image, comprising object queries, class embeddings, and proposal locations. Then, our task-aware architecture processes this graph to perform the VG task. The model consists of: (i) a multi-branch network that integrates spatial, visual, and categorical features to generate task-aware proposals, and (ii) an object reasoning network that assigns probabilities across proposals, followed by a soft selection mechanism for final referring object localization. Our model demonstrates superior performance on the OPT-RSVG and DIOR-RSVG datasets, achieving significant improvements over state-of-the-art methods while retaining classical OD capabilities. The code will be available in our repository: https://github.com/rd20karim/MB-ORES.
Multi-modal Instruction Tuned LLMs with Fine-grained Visual Perception
Multimodal Large Language Model (MLLMs) leverages Large Language Models as a cognitive framework for diverse visual-language tasks. Recent efforts have been made to equip MLLMs with visual perceiving and grounding capabilities. However, there still remains a gap in providing fine-grained pixel-level perceptions and extending interactions beyond text-specific inputs. In this work, we propose {AnyRef}, a general MLLM model that can generate pixel-wise object perceptions and natural language descriptions from multi-modality references, such as texts, boxes, images, or audio. This innovation empowers users with greater flexibility to engage with the model beyond textual and regional prompts, without modality-specific designs. Through our proposed refocusing mechanism, the generated grounding output is guided to better focus on the referenced object, implicitly incorporating additional pixel-level supervision. This simple modification utilizes attention scores generated during the inference of LLM, eliminating the need for extra computations while exhibiting performance enhancements in both grounding masks and referring expressions. With only publicly available training data, our model achieves state-of-the-art results across multiple benchmarks, including diverse modality referring segmentation and region-level referring expression generation.
AMMSM: Adaptive Motion Magnification and Sparse Mamba for Micro-Expression Recognition
Micro-expressions are typically regarded as unconscious manifestations of a person's genuine emotions. However, their short duration and subtle signals pose significant challenges for downstream recognition. We propose a multi-task learning framework named the Adaptive Motion Magnification and Sparse Mamba (AMMSM) to address this. This framework aims to enhance the accurate capture of micro-expressions through self-supervised subtle motion magnification, while the sparse spatial selection Mamba architecture combines sparse activation with the advanced Visual Mamba model to model key motion regions and their valuable representations more effectively. Additionally, we employ evolutionary search to optimize the magnification factor and the sparsity ratios of spatial selection, followed by fine-tuning to improve performance further. Extensive experiments on two standard datasets demonstrate that the proposed AMMSM achieves state-of-the-art (SOTA) accuracy and robustness.
March in Chat: Interactive Prompting for Remote Embodied Referring Expression
Many Vision-and-Language Navigation (VLN) tasks have been proposed in recent years, from room-based to object-based and indoor to outdoor. The REVERIE (Remote Embodied Referring Expression) is interesting since it only provides high-level instructions to the agent, which are closer to human commands in practice. Nevertheless, this poses more challenges than other VLN tasks since it requires agents to infer a navigation plan only based on a short instruction. Large Language Models (LLMs) show great potential in robot action planning by providing proper prompts. Still, this strategy has not been explored under the REVERIE settings. There are several new challenges. For example, the LLM should be environment-aware so that the navigation plan can be adjusted based on the current visual observation. Moreover, the LLM planned actions should be adaptable to the much larger and more complex REVERIE environment. This paper proposes a March-in-Chat (MiC) model that can talk to the LLM on the fly and plan dynamically based on a newly proposed Room-and-Object Aware Scene Perceiver (ROASP). Our MiC model outperforms the previous state-of-the-art by large margins by SPL and RGSPL metrics on the REVERIE benchmark.
Enhancing Speech-Driven 3D Facial Animation with Audio-Visual Guidance from Lip Reading Expert
Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial expressions. In this paper, we introduce a method for speech-driven 3D facial animation to generate accurate lip movements, proposing an audio-visual multimodal perceptual loss. This loss provides guidance to train the speech-driven 3D facial animators to generate plausible lip motions aligned with the spoken transcripts. Furthermore, to incorporate the proposed audio-visual perceptual loss, we devise an audio-visual lip reading expert leveraging its prior knowledge about correlations between speech and lip motions. We validate the effectiveness of our approach through broad experiments, showing noticeable improvements in lip synchronization and lip readability performance. Codes are available at https://3d-talking-head-avguide.github.io/.
Personalized Face Inpainting with Diffusion Models by Parallel Visual Attention
Face inpainting is important in various applications, such as photo restoration, image editing, and virtual reality. Despite the significant advances in face generative models, ensuring that a person's unique facial identity is maintained during the inpainting process is still an elusive goal. Current state-of-the-art techniques, exemplified by MyStyle, necessitate resource-intensive fine-tuning and a substantial number of images for each new identity. Furthermore, existing methods often fall short in accommodating user-specified semantic attributes, such as beard or expression. To improve inpainting results, and reduce the computational complexity during inference, this paper proposes the use of Parallel Visual Attention (PVA) in conjunction with diffusion models. Specifically, we insert parallel attention matrices to each cross-attention module in the denoising network, which attends to features extracted from reference images by an identity encoder. We train the added attention modules and identity encoder on CelebAHQ-IDI, a dataset proposed for identity-preserving face inpainting. Experiments demonstrate that PVA attains unparalleled identity resemblance in both face inpainting and face inpainting with language guidance tasks, in comparison to various benchmarks, including MyStyle, Paint by Example, and Custom Diffusion. Our findings reveal that PVA ensures good identity preservation while offering effective language-controllability. Additionally, in contrast to Custom Diffusion, PVA requires just 40 fine-tuning steps for each new identity, which translates to a significant speed increase of over 20 times.
On the General Value of Evidence, and Bilingual Scene-Text Visual Question Answering
Visual Question Answering (VQA) methods have made incredible progress, but suffer from a failure to generalize. This is visible in the fact that they are vulnerable to learning coincidental correlations in the data rather than deeper relations between image content and ideas expressed in language. We present a dataset that takes a step towards addressing this problem in that it contains questions expressed in two languages, and an evaluation process that co-opts a well understood image-based metric to reflect the method's ability to reason. Measuring reasoning directly encourages generalization by penalizing answers that are coincidentally correct. The dataset reflects the scene-text version of the VQA problem, and the reasoning evaluation can be seen as a text-based version of a referring expression challenge. Experiments and analysis are provided that show the value of the dataset.
Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial networks (GANs) via manually annotated training data or a prior 3D model, which often lack flexibility, precision, and generality. In this work, we study a powerful yet much less explored way of controlling GANs, that is, to "drag" any points of the image to precisely reach target points in a user-interactive manner, as shown in Fig.1. To achieve this, we propose DragGAN, which consists of two main components: 1) a feature-based motion supervision that drives the handle point to move towards the target position, and 2) a new point tracking approach that leverages the discriminative generator features to keep localizing the position of the handle points. Through DragGAN, anyone can deform an image with precise control over where pixels go, thus manipulating the pose, shape, expression, and layout of diverse categories such as animals, cars, humans, landscapes, etc. As these manipulations are performed on the learned generative image manifold of a GAN, they tend to produce realistic outputs even for challenging scenarios such as hallucinating occluded content and deforming shapes that consistently follow the object's rigidity. Both qualitative and quantitative comparisons demonstrate the advantage of DragGAN over prior approaches in the tasks of image manipulation and point tracking. We also showcase the manipulation of real images through GAN inversion.
DragVideo: Interactive Drag-style Video Editing
Editing visual content on videos remains a formidable challenge with two main issues: 1) direct and easy user control to produce 2) natural editing results without unsightly distortion and artifacts after changing shape, expression and layout. Inspired by DragGAN, a recent image-based drag-style editing technique, we address above issues by proposing DragVideo, where a similar drag-style user interaction is adopted to edit video content while maintaining temporal consistency. Empowered by recent diffusion models as in DragDiffusion, DragVideo contains the novel Drag-on-Video U-Net (DoVe) editing method, which optimizes diffused video latents generated by video U-Net to achieve the desired control. Specifically, we use Sample-specific LoRA fine-tuning and Mutual Self-Attention control to ensure faithful reconstruction of video from the DoVe method. We also present a series of testing examples for drag-style video editing and conduct extensive experiments across a wide array of challenging editing tasks, such as motion editing, skeleton editing, etc, underscoring DragVideo's versatility and generality. Our codes including the DragVideo web user interface will be released.
IlluSign: Illustrating Sign Language Videos by Leveraging the Attention Mechanism
Sign languages are dynamic visual languages that involve hand gestures, in combination with non manual elements such as facial expressions. While video recordings of sign language are commonly used for education and documentation, the dynamic nature of signs can make it challenging to study them in detail, especially for new learners and educators. This work aims to convert sign language video footage into static illustrations, which serve as an additional educational resource to complement video content. This process is usually done by an artist, and is therefore quite costly. We propose a method that illustrates sign language videos by leveraging generative models' ability to understand both the semantic and geometric aspects of images. Our approach focuses on transferring a sketch like illustration style to video footage of sign language, combining the start and end frames of a sign into a single illustration, and using arrows to highlight the hand's direction and motion. While many style transfer methods address domain adaptation at varying levels of abstraction, applying a sketch like style to sign languages, especially for hand gestures and facial expressions, poses a significant challenge. To tackle this, we intervene in the denoising process of a diffusion model, injecting style as keys and values into high resolution attention layers, and fusing geometric information from the image and edges as queries. For the final illustration, we use the attention mechanism to combine the attention weights from both the start and end illustrations, resulting in a soft combination. Our method offers a cost effective solution for generating sign language illustrations at inference time, addressing the lack of such resources in educational materials.
Multi-Modal Grounded Planning and Efficient Replanning For Learning Embodied Agents with A Few Examples
Learning a perception and reasoning module for robotic assistants to plan steps to perform complex tasks based on natural language instructions often requires large free-form language annotations, especially for short high-level instructions. To reduce the cost of annotation, large language models (LLMs) are used as a planner with few data. However, when elaborating the steps, even the state-of-the-art planner that uses LLMs mostly relies on linguistic common sense, often neglecting the status of the environment at command reception, resulting in inappropriate plans. To generate plans grounded in the environment, we propose FLARE (Few-shot Language with environmental Adaptive Replanning Embodied agent), which improves task planning using both language command and environmental perception. As language instructions often contain ambiguities or incorrect expressions, we additionally propose to correct the mistakes using visual cues from the agent. The proposed scheme allows us to use a few language pairs thanks to the visual cues and outperforms state-of-the-art approaches. Our code is available at https://github.com/snumprlab/flare.
ViPE: Visualise Pretty-much Everything
Figurative and non-literal expressions are profoundly integrated in human communication. Visualising such expressions allow us to convey our creative thoughts, and evoke nuanced emotions. Recent text-to-image models like Stable Diffusion, on the other hand, struggle to depict non-literal expressions. Recent works primarily deal with this issue by compiling humanly annotated datasets on a small scale, which not only demands specialised expertise but also proves highly inefficient. To address this issue, we introduce ViPE: Visualise Pretty-much Everything. ViPE offers a series of lightweight and robust language models that have been trained on a large-scale set of lyrics with noisy visual descriptions that represent their implicit meaning. The synthetic visual descriptions are generated by GPT3.5 relying on neither human annotations nor images. ViPE effectively expresses any arbitrary piece of text into a visualisable description, enabling meaningful and high-quality image generation. We provide compelling evidence that ViPE is more robust than GPT3.5 in synthesising visual elaborations. ViPE also exhibits an understanding of figurative expressions comparable to human experts, providing a powerful and open-source backbone to many downstream applications such as music video and caption generation.
ARC-Hunyuan-Video-7B: Structured Video Comprehension of Real-World Shorts
Real-world user-generated short videos, especially those distributed on platforms such as WeChat Channel and TikTok, dominate the mobile internet. However, current large multimodal models lack essential temporally-structured, detailed, and in-depth video comprehension capabilities, which are the cornerstone of effective video search and recommendation, as well as emerging video applications. Understanding real-world shorts is actually challenging due to their complex visual elements, high information density in both visuals and audio, and fast pacing that focuses on emotional expression and viewpoint delivery. This requires advanced reasoning to effectively integrate multimodal information, including visual, audio, and text. In this work, we introduce ARC-Hunyuan-Video, a multimodal model that processes visual, audio, and textual signals from raw video inputs end-to-end for structured comprehension. The model is capable of multi-granularity timestamped video captioning and summarization, open-ended video question answering, temporal video grounding, and video reasoning. Leveraging high-quality data from an automated annotation pipeline, our compact 7B-parameter model is trained through a comprehensive regimen: pre-training, instruction fine-tuning, cold start, reinforcement learning (RL) post-training, and final instruction fine-tuning. Quantitative evaluations on our introduced benchmark ShortVid-Bench and qualitative comparisons demonstrate its strong performance in real-world video comprehension, and it supports zero-shot or fine-tuning with a few samples for diverse downstream applications. The real-world production deployment of our model has yielded tangible and measurable improvements in user engagement and satisfaction, a success supported by its remarkable efficiency, with stress tests indicating an inference time of just 10 seconds for a one-minute video on H20 GPU.
VAST 1.0: A Unified Framework for Controllable and Consistent Video Generation
Generating high-quality videos from textual descriptions poses challenges in maintaining temporal coherence and control over subject motion. We propose VAST (Video As Storyboard from Text), a two-stage framework to address these challenges and enable high-quality video generation. In the first stage, StoryForge transforms textual descriptions into detailed storyboards, capturing human poses and object layouts to represent the structural essence of the scene. In the second stage, VisionForge generates videos from these storyboards, producing high-quality videos with smooth motion, temporal consistency, and spatial coherence. By decoupling text understanding from video generation, VAST enables precise control over subject dynamics and scene composition. Experiments on the VBench benchmark demonstrate that VAST outperforms existing methods in both visual quality and semantic expression, setting a new standard for dynamic and coherent video generation.
Multimodal Referring Segmentation: A Survey
Multimodal referring segmentation aims to segment target objects in visual scenes, such as images, videos, and 3D scenes, based on referring expressions in text or audio format. This task plays a crucial role in practical applications requiring accurate object perception based on user instructions. Over the past decade, it has gained significant attention in the multimodal community, driven by advances in convolutional neural networks, transformers, and large language models, all of which have substantially improved multimodal perception capabilities. This paper provides a comprehensive survey of multimodal referring segmentation. We begin by introducing this field's background, including problem definitions and commonly used datasets. Next, we summarize a unified meta architecture for referring segmentation and review representative methods across three primary visual scenes, including images, videos, and 3D scenes. We further discuss Generalized Referring Expression (GREx) methods to address the challenges of real-world complexity, along with related tasks and practical applications. Extensive performance comparisons on standard benchmarks are also provided. We continually track related works at https://github.com/henghuiding/Awesome-Multimodal-Referring-Segmentation.
LGD: Leveraging Generative Descriptions for Zero-Shot Referring Image Segmentation
Zero-shot referring image segmentation aims to locate and segment the target region based on a referring expression, with the primary challenge of aligning and matching semantics across visual and textual modalities without training. Previous works address this challenge by utilizing Vision-Language Models and mask proposal networks for region-text matching. However, this paradigm may lead to incorrect target localization due to the inherent ambiguity and diversity of free-form referring expressions. To alleviate this issue, we present LGD (Leveraging Generative Descriptions), a framework that utilizes the advanced language generation capabilities of Multi-Modal Large Language Models to enhance region-text matching performance in Vision-Language Models. Specifically, we first design two kinds of prompts, the attribute prompt and the surrounding prompt, to guide the Multi-Modal Large Language Models in generating descriptions related to the crucial attributes of the referent object and the details of surrounding objects, referred to as attribute description and surrounding description, respectively. Secondly, three visual-text matching scores are introduced to evaluate the similarity between instance-level visual features and textual features, which determines the mask most associated with the referring expression. The proposed method achieves new state-of-the-art performance on three public datasets RefCOCO, RefCOCO+ and RefCOCOg, with maximum improvements of 9.97% in oIoU and 11.29% in mIoU compared to previous methods.
Towards Social AI: A Survey on Understanding Social Interactions
Social interactions form the foundation of human societies. Artificial intelligence has made significant progress in certain areas, but enabling machines to seamlessly understand social interactions remains an open challenge. It is important to address this gap by endowing machines with social capabilities. We identify three key capabilities needed for effective social understanding: 1) understanding multimodal social cues, 2) understanding multi-party dynamics, and 3) understanding beliefs. Building upon these foundations, we classify and review existing machine learning works on social understanding from the perspectives of verbal, non-verbal, and multimodal social cues. The verbal branch focuses on understanding linguistic signals such as speaker intent, dialogue sentiment, and commonsense reasoning. The non-verbal branch addresses techniques for perceiving social meaning from visual behaviors such as body gestures, gaze patterns, and facial expressions. The multimodal branch covers approaches that integrate verbal and non-verbal multimodal cues to holistically interpret social interactions such as recognizing emotions, conversational dynamics, and social situations. By reviewing the scope and limitations of current approaches and benchmarks, we aim to clarify the development trajectory and illuminate the path towards more comprehensive intelligence for social understanding. We hope this survey will spur further research interest and insights into this area.
CoMT: A Novel Benchmark for Chain of Multi-modal Thought on Large Vision-Language Models
Large Vision-Language Models (LVLMs) have recently demonstrated amazing success in multi-modal tasks, including advancements in Multi-modal Chain-of-Thought (MCoT) reasoning. Despite these successes, current benchmarks still follow a traditional paradigm with multi-modal input and text-modal output, which leads to significant drawbacks such as missing visual operations and vague expressions. Motivated by this, we introduce a novel Chain of Multi-modal Thought (CoMT) benchmark to address these limitations. Different from the traditional MCoT benchmark, CoMT requires both multi-modal input and multi-modal reasoning output, aiming to mimic human-like reasoning that inherently integrates visual operation. Specifically, CoMT consists of four categories: (1) Visual Creation, (2) Visual Deletion, (3) Visual Update, and (4) Visual Selection to comprehensively explore complex visual operations and concise expression in real scenarios. We evaluate various LVLMs and strategies on CoMT, revealing some key insights into the capabilities and limitations of the current approaches. We hope that CoMT can inspire more research on introducing multi-modal generation into the reasoning process.
Griffon-G: Bridging Vision-Language and Vision-Centric Tasks via Large Multimodal Models
Large Multimodal Models (LMMs) have achieved significant breakthroughs in various vision-language and vision-centric tasks based on auto-regressive modeling. However, these models typically focus on either vision-centric tasks, such as visual grounding and region description, or vision-language tasks, like image caption and multi-scenario VQAs. None of the LMMs have yet comprehensively unified both types of tasks within a single model, as seen in Large Language Models in the natural language processing field. Furthermore, even with abundant multi-task instruction-following data, directly stacking these data for universal capabilities extension remains challenging. To address these issues, we introduce a novel multi-dimension curated and consolidated multimodal dataset, named CCMD-8M, which overcomes the data barriers of unifying vision-centric and vision-language tasks through multi-level data curation and multi-task consolidation. More importantly, we present Griffon-G, a general large multimodal model that addresses both vision-centric and vision-language tasks within a single end-to-end paradigm. Griffon-G resolves the training collapse issue encountered during the joint optimization of these tasks, achieving better training efficiency. Evaluations across multimodal benchmarks, general Visual Question Answering (VQA) tasks, scene text-centric VQA tasks, document-related VQA tasks, Referring Expression Comprehension, and object detection demonstrate that Griffon-G surpasses the advanced LMMs and achieves expert-level performance in complicated vision-centric tasks.
Unifying Vision-and-Language Tasks via Text Generation
Existing methods for vision-and-language learning typically require designing task-specific architectures and objectives for each task. For example, a multi-label answer classifier for visual question answering, a region scorer for referring expression comprehension, and a language decoder for image captioning, etc. To alleviate these hassles, in this work, we propose a unified framework that learns different tasks in a single architecture with the same language modeling objective, i.e., multimodal conditional text generation, where our models learn to generate labels in text based on the visual and textual inputs. On 7 popular vision-and-language benchmarks, including visual question answering, referring expression comprehension, visual commonsense reasoning, most of which have been previously modeled as discriminative tasks, our generative approach (with a single unified architecture) reaches comparable performance to recent task-specific state-of-the-art vision-and-language models. Moreover, our generative approach shows better generalization ability on questions that have rare answers. Also, we show that our framework allows multi-task learning in a single architecture with a single set of parameters, achieving similar performance to separately optimized single-task models. Our code is publicly available at: https://github.com/j-min/VL-T5
KeySync: A Robust Approach for Leakage-free Lip Synchronization in High Resolution
Lip synchronization, known as the task of aligning lip movements in an existing video with new input audio, is typically framed as a simpler variant of audio-driven facial animation. However, as well as suffering from the usual issues in talking head generation (e.g., temporal consistency), lip synchronization presents significant new challenges such as expression leakage from the input video and facial occlusions, which can severely impact real-world applications like automated dubbing, but are often neglected in existing works. To address these shortcomings, we present KeySync, a two-stage framework that succeeds in solving the issue of temporal consistency, while also incorporating solutions for leakage and occlusions using a carefully designed masking strategy. We show that KeySync achieves state-of-the-art results in lip reconstruction and cross-synchronization, improving visual quality and reducing expression leakage according to LipLeak, our novel leakage metric. Furthermore, we demonstrate the effectiveness of our new masking approach in handling occlusions and validate our architectural choices through several ablation studies. Code and model weights can be found at https://antonibigata.github.io/KeySync.
CGB-DM: Content and Graphic Balance Layout Generation with Transformer-based Diffusion Model
Layout generation is the foundation task of intelligent design, which requires the integration of visual aesthetics and harmonious expression of content delivery. However, existing methods still face challenges in generating precise and visually appealing layouts, including blocking, overlap, or spatial misalignment between layouts, which are closely related to the spatial structure of graphic layouts. We find that these methods overly focus on content information and lack constraints on layout spatial structure, resulting in an imbalance of learning content-aware and graphic-aware features. To tackle this issue, we propose Content and Graphic Balance Layout Generation with Transformer-based Diffusion Model (CGB-DM). Specifically, we first design a regulator that balances the predicted content and graphic weight, overcoming the tendency of paying more attention to the content on canvas. Secondly, we introduce a graphic constraint of saliency bounding box to further enhance the alignment of geometric features between layout representations and images. In addition, we adapt a transformer-based diffusion model as the backbone, whose powerful generation capability ensures the quality in layout generation. Extensive experimental results indicate that our method has achieved state-of-the-art performance in both quantitative and qualitative evaluations. Our model framework can also be expanded to other graphic design fields.
DP-Adapter: Dual-Pathway Adapter for Boosting Fidelity and Text Consistency in Customizable Human Image Generation
With the growing popularity of personalized human content creation and sharing, there is a rising demand for advanced techniques in customized human image generation. However, current methods struggle to simultaneously maintain the fidelity of human identity and ensure the consistency of textual prompts, often resulting in suboptimal outcomes. This shortcoming is primarily due to the lack of effective constraints during the simultaneous integration of visual and textual prompts, leading to unhealthy mutual interference that compromises the full expression of both types of input. Building on prior research that suggests visual and textual conditions influence different regions of an image in distinct ways, we introduce a novel Dual-Pathway Adapter (DP-Adapter) to enhance both high-fidelity identity preservation and textual consistency in personalized human image generation. Our approach begins by decoupling the target human image into visually sensitive and text-sensitive regions. For visually sensitive regions, DP-Adapter employs an Identity-Enhancing Adapter (IEA) to preserve detailed identity features. For text-sensitive regions, we introduce a Textual-Consistency Adapter (TCA) to minimize visual interference and ensure the consistency of textual semantics. To seamlessly integrate these pathways, we develop a Fine-Grained Feature-Level Blending (FFB) module that efficiently combines hierarchical semantic features from both pathways, resulting in more natural and coherent synthesis outcomes. Additionally, DP-Adapter supports various innovative applications, including controllable headshot-to-full-body portrait generation, age editing, old-photo to reality, and expression editing.
Revisiting Multi-Modal LLM Evaluation
With the advent of multi-modal large language models (MLLMs), datasets used for visual question answering (VQA) and referring expression comprehension have seen a resurgence. However, the most popular datasets used to evaluate MLLMs are some of the earliest ones created, and they have many known problems, including extreme bias, spurious correlations, and an inability to permit fine-grained analysis. In this paper, we pioneer evaluating recent MLLMs (LLaVA 1.5, LLaVA-NeXT, BLIP2, InstructBLIP, GPT-4V, and GPT-4o) on datasets designed to address weaknesses in earlier ones. We assess three VQA datasets: 1) TDIUC, which permits fine-grained analysis on 12 question types; 2) TallyQA, which has simple and complex counting questions; and 3) DVQA, which requires optical character recognition for chart understanding. We also study VQDv1, a dataset that requires identifying all image regions that satisfy a given query. Our experiments reveal the weaknesses of many MLLMs that have not previously been reported. Our code is integrated into the widely used LAVIS framework for MLLM evaluation, enabling the rapid assessment of future MLLMs. Project webpage: https://kevinlujian.github.io/MLLM_Evaluations/
Memories are One-to-Many Mapping Alleviators in Talking Face Generation
Talking face generation aims at generating photo-realistic video portraits of a target person driven by input audio. Due to its nature of one-to-many mapping from the input audio to the output video (e.g., one speech content may have multiple feasible visual appearances), learning a deterministic mapping like previous works brings ambiguity during training, and thus causes inferior visual results. Although this one-to-many mapping could be alleviated in part by a two-stage framework (i.e., an audio-to-expression model followed by a neural-rendering model), it is still insufficient since the prediction is produced without enough information (e.g., emotions, wrinkles, etc.). In this paper, we propose MemFace to complement the missing information with an implicit memory and an explicit memory that follow the sense of the two stages respectively. More specifically, the implicit memory is employed in the audio-to-expression model to capture high-level semantics in the audio-expression shared space, while the explicit memory is employed in the neural-rendering model to help synthesize pixel-level details. Our experimental results show that our proposed MemFace surpasses all the state-of-the-art results across multiple scenarios consistently and significantly.
Deep Impression: Audiovisual Deep Residual Networks for Multimodal Apparent Personality Trait Recognition
Here, we develop an audiovisual deep residual network for multimodal apparent personality trait recognition. The network is trained end-to-end for predicting the Big Five personality traits of people from their videos. That is, the network does not require any feature engineering or visual analysis such as face detection, face landmark alignment or facial expression recognition. Recently, the network won the third place in the ChaLearn First Impressions Challenge with a test accuracy of 0.9109.
The Semantic Hub Hypothesis: Language Models Share Semantic Representations Across Languages and Modalities
Modern language models can process inputs across diverse languages and modalities. We hypothesize that models acquire this capability through learning a shared representation space across heterogeneous data types (e.g., different languages and modalities), which places semantically similar inputs near one another, even if they are from different modalities/languages. We term this the semantic hub hypothesis, following the hub-and-spoke model from neuroscience (Patterson et al., 2007) which posits that semantic knowledge in the human brain is organized through a transmodal semantic "hub" which integrates information from various modality-specific "spokes" regions. We first show that model representations for semantically equivalent inputs in different languages are similar in the intermediate layers, and that this space can be interpreted using the model's dominant pretraining language via the logit lens. This tendency extends to other data types, including arithmetic expressions, code, and visual/audio inputs. Interventions in the shared representation space in one data type also predictably affect model outputs in other data types, suggesting that this shared representations space is not simply a vestigial byproduct of large-scale training on broad data, but something that is actively utilized by the model during input processing.
MoDA: Multi-modal Diffusion Architecture for Talking Head Generation
Talking head generation with arbitrary identities and speech audio remains a crucial problem in the realm of the virtual metaverse. Recently, diffusion models have become a popular generative technique in this field with their strong generation capabilities. However, several challenges remain for diffusion-based methods: 1) inefficient inference and visual artifacts caused by the implicit latent space of Variational Auto-Encoders (VAE), which complicates the diffusion process; 2) a lack of authentic facial expressions and head movements due to inadequate multi-modal information fusion. In this paper, MoDA handles these challenges by: 1) defining a joint parameter space that bridges motion generation and neural rendering, and leveraging flow matching to simplify diffusion learning; 2) introducing a multi-modal diffusion architecture to model the interaction among noisy motion, audio, and auxiliary conditions, enhancing overall facial expressiveness. In addition, a coarse-to-fine fusion strategy is employed to progressively integrate different modalities, ensuring effective feature fusion. Experimental results demonstrate that MoDA improves video diversity, realism, and efficiency, making it suitable for real-world applications. Project Page: https://lixinyyang.github.io/MoDA.github.io/
12-in-1: Multi-Task Vision and Language Representation Learning
Much of vision-and-language research focuses on a small but diverse set of independent tasks and supporting datasets often studied in isolation; however, the visually-grounded language understanding skills required for success at these tasks overlap significantly. In this work, we investigate these relationships between vision-and-language tasks by developing a large-scale, multi-task training regime. Our approach culminates in a single model on 12 datasets from four broad categories of task including visual question answering, caption-based image retrieval, grounding referring expressions, and multi-modal verification. Compared to independently trained single-task models, this represents a reduction from approximately 3 billion parameters to 270 million while simultaneously improving performance by 2.05 points on average across tasks. We use our multi-task framework to perform in-depth analysis of the effect of joint training diverse tasks. Further, we show that finetuning task-specific models from our single multi-task model can lead to further improvements, achieving performance at or above the state-of-the-art.
Temporal Grounding as a Learning Signal for Referring Video Object Segmentation
Referring Video Object Segmentation (RVOS) aims to segment and track objects in videos based on natural language expressions, requiring precise alignment between visual content and textual queries. However, existing methods often suffer from semantic misalignment, largely due to indiscriminate frame sampling and supervision of all visible objects during training -- regardless of their actual relevance to the expression. We identify the core problem as the absence of an explicit temporal learning signal in conventional training paradigms. To address this, we introduce MeViS-M, a dataset built upon the challenging MeViS benchmark, where we manually annotate temporal spans when each object is referred to by the expression. These annotations provide a direct, semantically grounded supervision signal that was previously missing. To leverage this signal, we propose Temporally Grounded Learning (TGL), a novel learning framework that directly incorporates temporal grounding into the training process. Within this frame- work, we introduce two key strategies. First, Moment-guided Dual-path Propagation (MDP) improves both grounding and tracking by decoupling language-guided segmentation for relevant moments from language-agnostic propagation for others. Second, Object-level Selective Supervision (OSS) supervises only the objects temporally aligned with the expression in each training clip, thereby reducing semantic noise and reinforcing language-conditioned learning. Extensive experiments demonstrate that our TGL framework effectively leverages temporal signal to establish a new state-of-the-art on the challenging MeViS benchmark. We will make our code and the MeViS-M dataset publicly available.
Maia: A Real-time Non-Verbal Chat for Human-AI Interaction
Face-to-face communication modeling in computer vision is an area of research focusing on developing algorithms that can recognize and analyze non-verbal cues and behaviors during face-to-face interactions. We propose an alternative to text chats for Human-AI interaction, based on non-verbal visual communication only, using facial expressions and head movements that mirror, but also improvise over the human user, to efficiently engage with the users, and capture their attention in a low-cost and real-time fashion. Our goal is to track and analyze facial expressions, and other non-verbal cues in real-time, and use this information to build models that can predict and understand human behavior. We offer three different complementary approaches, based on retrieval, statistical, and deep learning techniques. We provide human as well as automatic evaluations and discuss the advantages and disadvantages of each direction.
Realistic Speech-Driven Facial Animation with GANs
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present an end-to-end system that generates videos of a talking head, using only a still image of a person and an audio clip containing speech, without relying on handcrafted intermediate features. Our method generates videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. Our temporal GAN uses 3 discriminators focused on achieving detailed frames, audio-visual synchronization, and realistic expressions. We quantify the contribution of each component in our model using an ablation study and we provide insights into the latent representation of the model. The generated videos are evaluated based on sharpness, reconstruction quality, lip-reading accuracy, synchronization as well as their ability to generate natural blinks.
Kosmos-2: Grounding Multimodal Large Language Models to the World
We introduce Kosmos-2, a Multimodal Large Language Model (MLLM), enabling new capabilities of perceiving object descriptions (e.g., bounding boxes) and grounding text to the visual world. Specifically, we represent refer expressions as links in Markdown, i.e., ``[text span](bounding boxes)'', where object descriptions are sequences of location tokens. Together with multimodal corpora, we construct large-scale data of grounded image-text pairs (called GrIT) to train the model. In addition to the existing capabilities of MLLMs (e.g., perceiving general modalities, following instructions, and performing in-context learning), Kosmos-2 integrates the grounding capability into downstream applications. We evaluate Kosmos-2 on a wide range of tasks, including (i) multimodal grounding, such as referring expression comprehension, and phrase grounding, (ii) multimodal referring, such as referring expression generation, (iii) perception-language tasks, and (iv) language understanding and generation. This work lays out the foundation for the development of Embodiment AI and sheds light on the big convergence of language, multimodal perception, action, and world modeling, which is a key step toward artificial general intelligence. Data, demo, and pretrained models are available at https://aka.ms/kosmos-2.
MPDrive: Improving Spatial Understanding with Marker-Based Prompt Learning for Autonomous Driving
Autonomous driving visual question answering (AD-VQA) aims to answer questions related to perception, prediction, and planning based on given driving scene images, heavily relying on the model's spatial understanding capabilities. Prior works typically express spatial information through textual representations of coordinates, resulting in semantic gaps between visual coordinate representations and textual descriptions. This oversight hinders the accurate transmission of spatial information and increases the expressive burden. To address this, we propose a novel Marker-based Prompt learning framework (MPDrive), which represents spatial coordinates by concise visual markers, ensuring linguistic expressive consistency and enhancing the accuracy of both visual perception and spatial expression in AD-VQA. Specifically, we create marker images by employing a detection expert to overlay object regions with numerical labels, converting complex textual coordinate generation into straightforward text-based visual marker predictions. Moreover, we fuse original and marker images as scene-level features and integrate them with detection priors to derive instance-level features. By combining these features, we construct dual-granularity visual prompts that stimulate the LLM's spatial perception capabilities. Extensive experiments on the DriveLM and CODA-LM datasets show that MPDrive achieves state-of-the-art performance, particularly in cases requiring sophisticated spatial understanding.
FICE: Text-Conditioned Fashion Image Editing With Guided GAN Inversion
Fashion-image editing represents a challenging computer vision task, where the goal is to incorporate selected apparel into a given input image. Most existing techniques, known as Virtual Try-On methods, deal with this task by first selecting an example image of the desired apparel and then transferring the clothing onto the target person. Conversely, in this paper, we consider editing fashion images with text descriptions. Such an approach has several advantages over example-based virtual try-on techniques, e.g.: (i) it does not require an image of the target fashion item, and (ii) it allows the expression of a wide variety of visual concepts through the use of natural language. Existing image-editing methods that work with language inputs are heavily constrained by their requirement for training sets with rich attribute annotations or they are only able to handle simple text descriptions. We address these constraints by proposing a novel text-conditioned editing model, called FICE (Fashion Image CLIP Editing), capable of handling a wide variety of diverse text descriptions to guide the editing procedure. Specifically with FICE, we augment the common GAN inversion process by including semantic, pose-related, and image-level constraints when generating images. We leverage the capabilities of the CLIP model to enforce the semantics, due to its impressive image-text association capabilities. We furthermore propose a latent-code regularization technique that provides the means to better control the fidelity of the synthesized images. We validate FICE through rigorous experiments on a combination of VITON images and Fashion-Gen text descriptions and in comparison with several state-of-the-art text-conditioned image editing approaches. Experimental results demonstrate FICE generates highly realistic fashion images and leads to stronger editing performance than existing competing approaches.
UNITER: UNiversal Image-TExt Representation Learning
Joint image-text embedding is the bedrock for most Vision-and-Language (V+L) tasks, where multimodality inputs are simultaneously processed for joint visual and textual understanding. In this paper, we introduce UNITER, a UNiversal Image-TExt Representation, learned through large-scale pre-training over four image-text datasets (COCO, Visual Genome, Conceptual Captions, and SBU Captions), which can power heterogeneous downstream V+L tasks with joint multimodal embeddings. We design four pre-training tasks: Masked Language Modeling (MLM), Masked Region Modeling (MRM, with three variants), Image-Text Matching (ITM), and Word-Region Alignment (WRA). Different from previous work that applies joint random masking to both modalities, we use conditional masking on pre-training tasks (i.e., masked language/region modeling is conditioned on full observation of image/text). In addition to ITM for global image-text alignment, we also propose WRA via the use of Optimal Transport (OT) to explicitly encourage fine-grained alignment between words and image regions during pre-training. Comprehensive analysis shows that both conditional masking and OT-based WRA contribute to better pre-training. We also conduct a thorough ablation study to find an optimal combination of pre-training tasks. Extensive experiments show that UNITER achieves new state of the art across six V+L tasks (over nine datasets), including Visual Question Answering, Image-Text Retrieval, Referring Expression Comprehension, Visual Commonsense Reasoning, Visual Entailment, and NLVR^2. Code is available at https://github.com/ChenRocks/UNITER.
RAG-Anything: All-in-One RAG Framework
Retrieval-Augmented Generation (RAG) has emerged as a fundamental paradigm for expanding Large Language Models beyond their static training limitations. However, a critical misalignment exists between current RAG capabilities and real-world information environments. Modern knowledge repositories are inherently multimodal, containing rich combinations of textual content, visual elements, structured tables, and mathematical expressions. Yet existing RAG frameworks are limited to textual content, creating fundamental gaps when processing multimodal documents. We present RAG-Anything, a unified framework that enables comprehensive knowledge retrieval across all modalities. Our approach reconceptualizes multimodal content as interconnected knowledge entities rather than isolated data types. The framework introduces dual-graph construction to capture both cross-modal relationships and textual semantics within a unified representation. We develop cross-modal hybrid retrieval that combines structural knowledge navigation with semantic matching. This enables effective reasoning over heterogeneous content where relevant evidence spans multiple modalities. RAG-Anything demonstrates superior performance on challenging multimodal benchmarks, achieving significant improvements over state-of-the-art methods. Performance gains become particularly pronounced on long documents where traditional approaches fail. Our framework establishes a new paradigm for multimodal knowledge access, eliminating the architectural fragmentation that constrains current systems. Our framework is open-sourced at: https://github.com/HKUDS/RAG-Anything.
Rex-Thinker: Grounded Object Referring via Chain-of-Thought Reasoning
Object referring aims to detect all objects in an image that match a given natural language description. We argue that a robust object referring model should be grounded, meaning its predictions should be both explainable and faithful to the visual content. Specifically, it should satisfy two key properties: 1) Verifiable, by producing interpretable reasoning that justifies its predictions and clearly links them to visual evidence; and 2) Trustworthy, by learning to abstain when no object in the image satisfies the given expression. However, most methods treat referring as a direct bounding box prediction task, offering limited interpretability and struggling to reject expressions with no matching object. In this work, we propose Rex-Thinker, a model that formulates object referring as an explicit CoT reasoning task. Given a referring expression, we first identify all candidate object instances corresponding to the referred object category. Rex-Thinker then performs step-by-step reasoning over each candidate to assess whether it matches the given expression, before making a final prediction. To support this paradigm, we construct a large-scale CoT-style referring dataset named HumanRef-CoT by prompting GPT-4o on the HumanRef dataset. Each reasoning trace follows a structured planning, action, and summarization format, enabling the model to learn decomposed, interpretable reasoning over object candidates. We then train Rex-Thinker in two stages: a cold-start supervised fine-tuning phase to teach the model how to perform structured reasoning, followed by GRPO-based RL learning to improve accuracy and generalization. Experiments show that our approach outperforms standard baselines in both precision and interpretability on in-domain evaluation, while also demonstrating improved ability to reject hallucinated outputs and strong generalization in out-of-domain settings.
OmniDiff: A Comprehensive Benchmark for Fine-grained Image Difference Captioning
Image Difference Captioning (IDC) aims to generate natural language descriptions of subtle differences between image pairs, requiring both precise visual change localization and coherent semantic expression. Despite recent advancements, existing datasets often lack breadth and depth, limiting their applicability in complex and dynamic environments: (1) from a breadth perspective, current datasets are constrained to limited variations of objects in specific scenes, and (2) from a depth perspective, prior benchmarks often provide overly simplistic descriptions. To address these challenges, we introduce OmniDiff, a comprehensive dataset comprising 324 diverse scenarios-spanning real-world complex environments and 3D synthetic settings-with fine-grained human annotations averaging 60 words in length and covering 12 distinct change types. Building on this foundation, we propose M^3Diff, a MultiModal large language model enhanced by a plug-and-play Multi-scale Differential Perception (MDP) module. This module improves the model's ability to accurately identify and describe inter-image differences while maintaining the foundational model's generalization capabilities. With the addition of the OmniDiff dataset, M^3Diff achieves state-of-the-art performance across multiple benchmarks, including Spot-the-Diff, IEdit, CLEVR-Change, CLEVR-DC, and OmniDiff, demonstrating significant improvements in cross-scenario difference recognition accuracy compared to existing methods. The dataset, code, and models will be made publicly available to support further research.
Responsive Listening Head Generation: A Benchmark Dataset and Baseline
We present a new listening head generation benchmark, for synthesizing responsive feedbacks of a listener (e.g., nod, smile) during a face-to-face conversation. As the indispensable complement to talking heads generation, listening head generation has seldomly been studied in literature. Automatically synthesizing listening behavior that actively responds to a talking head, is critical to applications such as digital human, virtual agents and social robots. In this work, we propose a novel dataset "ViCo", highlighting the listening head generation during a face-to-face conversation. A total number of 92 identities (67 speakers and 76 listeners) are involved in ViCo, featuring 483 clips in a paired "speaking-listening" pattern, where listeners show three listening styles based on their attitudes: positive, neutral, negative. Different from traditional speech-to-gesture or talking-head generation, listening head generation takes as input both the audio and visual signals from the speaker, and gives non-verbal feedbacks (e.g., head motions, facial expressions) in a real-time manner. Our dataset supports a wide range of applications such as human-to-human interaction, video-to-video translation, cross-modal understanding and generation. To encourage further research, we also release a listening head generation baseline, conditioning on different listening attitudes. Code & ViCo dataset: https://project.mhzhou.com/vico.
ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks
We present ViLBERT (short for Vision-and-Language BERT), a model for learning task-agnostic joint representations of image content and natural language. We extend the popular BERT architecture to a multi-modal two-stream model, pro-cessing both visual and textual inputs in separate streams that interact through co-attentional transformer layers. We pretrain our model through two proxy tasks on the large, automatically collected Conceptual Captions dataset and then transfer it to multiple established vision-and-language tasks -- visual question answering, visual commonsense reasoning, referring expressions, and caption-based image retrieval -- by making only minor additions to the base architecture. We observe significant improvements across tasks compared to existing task-specific models -- achieving state-of-the-art on all four tasks. Our work represents a shift away from learning groundings between vision and language only as part of task training and towards treating visual grounding as a pretrainable and transferable capability.
Localizing Moments in Video with Natural Language
We consider retrieving a specific temporal segment, or moment, from a video given a natural language text description. Methods designed to retrieve whole video clips with natural language determine what occurs in a video but not when. To address this issue, we propose the Moment Context Network (MCN) which effectively localizes natural language queries in videos by integrating local and global video features over time. A key obstacle to training our MCN model is that current video datasets do not include pairs of localized video segments and referring expressions, or text descriptions which uniquely identify a corresponding moment. Therefore, we collect the Distinct Describable Moments (DiDeMo) dataset which consists of over 10,000 unedited, personal videos in diverse visual settings with pairs of localized video segments and referring expressions. We demonstrate that MCN outperforms several baseline methods and believe that our initial results together with the release of DiDeMo will inspire further research on localizing video moments with natural language.
On the Hidden Mystery of OCR in Large Multimodal Models
Large models have recently played a dominant role in natural language processing and multimodal vision-language learning. It remains less explored about their efficacy in text-related visual tasks. We conducted a comprehensive study of existing publicly available multimodal models, evaluating their performance in text recognition (document text, artistic text, handwritten text, scene text), text-based visual question answering (document text, scene text, and bilingual text), key information extraction (receipts, documents, and nutrition facts) and handwritten mathematical expression recognition. Our findings reveal strengths and weaknesses in these models, which primarily rely on semantic understanding for word recognition and exhibit inferior perception of individual character shapes. They also display indifference towards text length and have limited capabilities in detecting finegrained features in images. Consequently, these results demonstrate that even the current most powerful large multimodal models cannot match domain-specific methods in traditional text tasks and face greater challenges in more complex tasks. Most importantly, the baseline results showcased in this study could provide a foundational framework for the conception and assessment of innovative strategies targeted at enhancing zero-shot multimodal techniques. Evaluation pipeline is available at https://github.com/Yuliang-Liu/MultimodalOCR.
SkyReels-V2: Infinite-length Film Generative Model
Recent advances in video generation have been driven by diffusion models and autoregressive frameworks, yet critical challenges persist in harmonizing prompt adherence, visual quality, motion dynamics, and duration: compromises in motion dynamics to enhance temporal visual quality, constrained video duration (5-10 seconds) to prioritize resolution, and inadequate shot-aware generation stemming from general-purpose MLLMs' inability to interpret cinematic grammar, such as shot composition, actor expressions, and camera motions. These intertwined limitations hinder realistic long-form synthesis and professional film-style generation. To address these limitations, we propose SkyReels-V2, an Infinite-length Film Generative Model, that synergizes Multi-modal Large Language Model (MLLM), Multi-stage Pretraining, Reinforcement Learning, and Diffusion Forcing Framework. Firstly, we design a comprehensive structural representation of video that combines the general descriptions by the Multi-modal LLM and the detailed shot language by sub-expert models. Aided with human annotation, we then train a unified Video Captioner, named SkyCaptioner-V1, to efficiently label the video data. Secondly, we establish progressive-resolution pretraining for the fundamental video generation, followed by a four-stage post-training enhancement: Initial concept-balanced Supervised Fine-Tuning (SFT) improves baseline quality; Motion-specific Reinforcement Learning (RL) training with human-annotated and synthetic distortion data addresses dynamic artifacts; Our diffusion forcing framework with non-decreasing noise schedules enables long-video synthesis in an efficient search space; Final high-quality SFT refines visual fidelity. All the code and models are available at https://github.com/SkyworkAI/SkyReels-V2.
Sonic: Shifting Focus to Global Audio Perception in Portrait Animation
The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to {s}hift f{o}cus on the exploration of global audio per{c}ept{i}o{n}.To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception.For the intra-clip audio perception, 1). Context-enhanced audio learning, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). Motion-decoupled controller, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, Time-aware position shift fusion, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.
Long Range Arena: A Benchmark for Efficient Transformers
Transformers do not scale very well to long sequence lengths largely because of quadratic self-attention complexity. In the recent months, a wide spectrum of efficient, fast Transformers have been proposed to tackle this problem, more often than not claiming superior or comparable model quality to vanilla Transformer models. To this date, there is no well-established consensus on how to evaluate this class of models. Moreover, inconsistent benchmarking on a wide spectrum of tasks and datasets makes it difficult to assess relative model quality amongst many models. This paper proposes a systematic and unified benchmark, LRA, specifically focused on evaluating model quality under long-context scenarios. Our benchmark is a suite of tasks consisting of sequences ranging from 1K to 16K tokens, encompassing a wide range of data types and modalities such as text, natural, synthetic images, and mathematical expressions requiring similarity, structural, and visual-spatial reasoning. We systematically evaluate ten well-established long-range Transformer models (Reformers, Linformers, Linear Transformers, Sinkhorn Transformers, Performers, Synthesizers, Sparse Transformers, and Longformers) on our newly proposed benchmark suite. LRA paves the way towards better understanding this class of efficient Transformer models, facilitates more research in this direction, and presents new challenging tasks to tackle. Our benchmark code will be released at https://github.com/google-research/long-range-arena.
Benchmarking AIGC Video Quality Assessment: A Dataset and Unified Model
In recent years, artificial intelligence (AI) driven video generation has garnered significant attention due to advancements in stable diffusion and large language model techniques. Thus, there is a great demand for accurate video quality assessment (VQA) models to measure the perceptual quality of AI-generated content (AIGC) videos as well as optimize video generation techniques. However, assessing the quality of AIGC videos is quite challenging due to the highly complex distortions they exhibit (e.g., unnatural action, irrational objects, etc.). Therefore, in this paper, we try to systemically investigate the AIGC-VQA problem from both subjective and objective quality assessment perspectives. For the subjective perspective, we construct a Large-scale Generated Vdeo Quality assessment (LGVQ) dataset, consisting of 2,808 AIGC videos generated by 6 video generation models using 468 carefully selected text prompts. Unlike previous subjective VQA experiments, we evaluate the perceptual quality of AIGC videos from three dimensions: spatial quality, temporal quality, and text-to-video alignment, which hold utmost importance for current video generation techniques. For the objective perspective, we establish a benchmark for evaluating existing quality assessment metrics on the LGVQ dataset, which reveals that current metrics perform poorly on the LGVQ dataset. Thus, we propose a Unify Generated Video Quality assessment (UGVQ) model to comprehensively and accurately evaluate the quality of AIGC videos across three aspects using a unified model, which uses visual, textual and motion features of video and corresponding prompt, and integrates key features to enhance feature expression. We hope that our benchmark can promote the development of quality evaluation metrics for AIGC videos. The LGVQ dataset and the UGVQ metric will be publicly released.
V-FLUTE: Visual Figurative Language Understanding with Textual Explanations
Large Vision-Language models (VLMs) have demonstrated strong reasoning capabilities in tasks requiring a fine-grained understanding of literal images and text, such as visual question-answering or visual entailment. However, there has been little exploration of these models' capabilities when presented with images and captions containing figurative phenomena such as metaphors or humor, the meaning of which is often implicit. To close this gap, we propose a new task and a high-quality dataset: Visual Figurative Language Understanding with Textual Explanations (V-FLUTE). We frame the visual figurative language understanding problem as an explainable visual entailment task, where the model has to predict whether the image (premise) entails a claim (hypothesis) and justify the predicted label with a textual explanation. Using a human-AI collaboration framework, we build a high-quality dataset, V-FLUTE, that contains 6,027 <image, claim, label, explanation> instances spanning five diverse multimodal figurative phenomena: metaphors, similes, idioms, sarcasm, and humor. The figurative phenomena can be present either in the image, the caption, or both. We further conduct both automatic and human evaluations to assess current VLMs' capabilities in understanding figurative phenomena.
MemeCap: A Dataset for Captioning and Interpreting Memes
Memes are a widely popular tool for web users to express their thoughts using visual metaphors. Understanding memes requires recognizing and interpreting visual metaphors with respect to the text inside or around the meme, often while employing background knowledge and reasoning abilities. We present the task of meme captioning and release a new dataset, MemeCap. Our dataset contains 6.3K memes along with the title of the post containing the meme, the meme captions, the literal image caption, and the visual metaphors. Despite the recent success of vision and language (VL) models on tasks such as image captioning and visual question answering, our extensive experiments using state-of-the-art VL models show that they still struggle with visual metaphors, and perform substantially worse than humans.
Generative Visual Communication in the Era of Vision-Language Models
Visual communication, dating back to prehistoric cave paintings, is the use of visual elements to convey ideas and information. In today's visually saturated world, effective design demands an understanding of graphic design principles, visual storytelling, human psychology, and the ability to distill complex information into clear visuals. This dissertation explores how recent advancements in vision-language models (VLMs) can be leveraged to automate the creation of effective visual communication designs. Although generative models have made great progress in generating images from text, they still struggle to simplify complex ideas into clear, abstract visuals and are constrained by pixel-based outputs, which lack flexibility for many design tasks. To address these challenges, we constrain the models' operational space and introduce task-specific regularizations. We explore various aspects of visual communication, namely, sketches and visual abstraction, typography, animation, and visual inspiration.
Making Large Multimodal Models Understand Arbitrary Visual Prompts
While existing large vision-language multimodal models focus on whole image understanding, there is a prominent gap in achieving region-specific comprehension. Current approaches that use textual coordinates or spatial encodings often fail to provide a user-friendly interface for visual prompting. To address this challenge, we introduce a novel multimodal model capable of decoding arbitrary visual prompts. This allows users to intuitively mark images and interact with the model using natural cues like a "red bounding box" or "pointed arrow". Our simple design directly overlays visual markers onto the RGB image, eliminating the need for complex region encodings, yet achieves state-of-the-art performance on region-understanding tasks like Visual7W, PointQA, and Visual Commonsense Reasoning benchmark. Furthermore, we present ViP-Bench, a comprehensive benchmark to assess the capability of models in understanding visual prompts across multiple dimensions, enabling future research in this domain. Code, data, and model are publicly available.
TokenPacker: Efficient Visual Projector for Multimodal LLM
The visual projector serves as an essential bridge between the visual encoder and the Large Language Model (LLM) in a Multimodal LLM (MLLM). Typically, MLLMs adopt a simple MLP to preserve all visual contexts via one-to-one transformation. However, the visual tokens are redundant and can be considerably increased when dealing with high-resolution images, impairing the efficiency of MLLMs significantly. Some recent works have introduced resampler or abstractor to reduce the number of resulting visual tokens. Unfortunately, they fail to capture finer details and undermine the visual reasoning capabilities of MLLMs. In this work, we propose a novel visual projector, which adopts a coarse-to-fine scheme to inject the enriched characteristics to generate the condensed visual tokens. In specific, we first interpolate the visual features as a low-resolution point query, providing the overall visual representation as the foundation. Then, we introduce a region-to-point injection module that utilizes high-resolution, multi-level region-based cues as fine-grained reference keys and values, allowing them to be fully absorbed within the corresponding local context region. This step effectively updates the coarse point query, transforming it into an enriched one for the subsequent LLM reasoning. Extensive experiments demonstrate that our approach compresses the visual tokens by 75%~89%, while achieves comparable or even better performance across diverse benchmarks with significantly higher efficiency. The source codes can be found at https://github.com/CircleRadon/TokenPacker.
Where do Large Vision-Language Models Look at when Answering Questions?
Large Vision-Language Models (LVLMs) have shown promising performance in vision-language understanding and reasoning tasks. However, their visual understanding behaviors remain underexplored. A fundamental question arises: to what extent do LVLMs rely on visual input, and which image regions contribute to their responses? It is non-trivial to interpret the free-form generation of LVLMs due to their complicated visual architecture (e.g., multiple encoders and multi-resolution) and variable-length outputs. In this paper, we extend existing heatmap visualization methods (e.g., iGOS++) to support LVLMs for open-ended visual question answering. We propose a method to select visually relevant tokens that reflect the relevance between generated answers and input image. Furthermore, we conduct a comprehensive analysis of state-of-the-art LVLMs on benchmarks designed to require visual information to answer. Our findings offer several insights into LVLM behavior, including the relationship between focus region and answer correctness, differences in visual attention across architectures, and the impact of LLM scale on visual understanding. The code and data are available at https://github.com/bytedance/LVLM_Interpretation.
The Photographer Eye: Teaching Multimodal Large Language Models to See and Critique like Photographers
While editing directly from life, photographers have found it too difficult to see simultaneously both the blue and the sky. Photographer and curator, Szarkowski insightfully revealed one of the notable gaps between general and aesthetic visual understanding: while the former focuses on identifying the factual element in an image (sky), the latter transcends such object identification, viewing it instead as an aesthetic component--a pure color block (blue). Such fundamental distinctions between general (detection, localization, etc.) and aesthetic (color, lighting, composition, etc.) visual understanding present a significant challenge for Multimodal Large Language Models (MLLMs). Although some recent works have made initial explorations, they are often limited to general and basic aesthetic commonsense. As a result, they frequently fall short in real-world scenarios (Fig. 1), which require extensive expertise--including photographic techniques, photo pre/post-processing knowledge, and more, to provide a detailed analysis and description. To fundamentally enhance the aesthetics understanding of MLLMs, we first introduce a novel dataset, PhotoCritique, derived from extensive discussions among professional photographers and enthusiasts, and characterized by the large scale, expertise, and diversity. Then, to better learn visual aesthetics from PhotoCritique, we furthur propose a novel model, PhotoEye, featuring a languageguided multi-view vision fusion mechanism to understand image aesthetics from multiple perspectives. Finally, we present a novel benchmark, PhotoBench, a comprehensive and professional benchmark for aesthetic visual understanding. On existing benchmarks and PhotoBench, our model demonstrates clear advantages over existing models.
Learning the Visualness of Text Using Large Vision-Language Models
Visual text evokes an image in a person's mind, while non-visual text fails to do so. A method to automatically detect visualness in text will unlock the ability to augment text with relevant images, as neural text-to-image generation and retrieval models operate on the implicit assumption that the input text is visual in nature. We curate a dataset of 3,620 English sentences and their visualness scores provided by multiple human annotators. Additionally, we use documents that contain text and visual assets to create a distantly supervised corpus of document text and associated images. We also propose a fine-tuning strategy that adapts large vision-language models like CLIP that assume a one-to-one correspondence between text and image to the task of scoring text visualness from text input alone. Our strategy involves modifying the model's contrastive learning objective to map text identified as non-visual to a common NULL image while matching visual text to their corresponding images in the document. We evaluate the proposed approach on its ability to (i) classify visual and non-visual text accurately, and (ii) attend over words that are identified as visual in psycholinguistic studies. Empirical evaluation indicates that our approach performs better than several heuristics and baseline models for the proposed task. Furthermore, to highlight the importance of modeling the visualness of text, we conduct qualitative analyses of text-to-image generation systems like DALL-E.
Vision-Language Models Are Not Pragmatically Competent in Referring Expression Generation
Referring Expression Generation (REG) is a core task for evaluating the pragmatic competence of vision-language systems, requiring not only accurate semantic grounding but also adherence to principles of cooperative communication (Grice, 1975). However, current evaluations of vision-language models (VLMs) often overlook the pragmatic dimension, reducing REG to a region-based captioning task and neglecting Gricean maxims. In this work, we revisit REG from a pragmatic perspective, introducing a new dataset (RefOI) of 1.5k images annotated with both written and spoken referring expressions. Through a systematic evaluation of state-of-the-art VLMs, we identify three key failures of pragmatic competence: (1) failure to uniquely identify the referent, (2) inclusion of excessive or irrelevant information, and (3) misalignment with human pragmatic preference, such as the underuse of minimal spatial cues. We also show that standard automatic evaluations fail to capture these pragmatic violations, reinforcing superficial cues rather than genuine referential success. Our findings call for a renewed focus on pragmatically informed models and evaluation frameworks that align with real human communication.
Generation and Comprehension of Unambiguous Object Descriptions
We propose a method that can generate an unambiguous description (known as a referring expression) of a specific object or region in an image, and which can also comprehend or interpret such an expression to infer which object is being described. We show that our method outperforms previous methods that generate descriptions of objects without taking into account other potentially ambiguous objects in the scene. Our model is inspired by recent successes of deep learning methods for image captioning, but while image captioning is difficult to evaluate, our task allows for easy objective evaluation. We also present a new large-scale dataset for referring expressions, based on MS-COCO. We have released the dataset and a toolbox for visualization and evaluation, see https://github.com/mjhucla/Google_Refexp_toolbox
Dynamic Typography: Bringing Words to Life
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are semantically aware poses significant challenges, demanding expertise in graphic design and animation. We present an automated text animation scheme, termed "Dynamic Typography", which combines two challenging tasks. It deforms letters to convey semantic meaning and infuses them with vibrant movements based on user prompts. Our technique harnesses vector graphics representations and an end-to-end optimization-based framework. This framework employs neural displacement fields to convert letters into base shapes and applies per-frame motion, encouraging coherence with the intended textual concept. Shape preservation techniques and perceptual loss regularization are employed to maintain legibility and structural integrity throughout the animation process. We demonstrate the generalizability of our approach across various text-to-video models and highlight the superiority of our end-to-end methodology over baseline methods, which might comprise separate tasks. Through quantitative and qualitative evaluations, we demonstrate the effectiveness of our framework in generating coherent text animations that faithfully interpret user prompts while maintaining readability. Our code is available at: https://animate-your-word.github.io/demo/.
Expressing Visual Relationships via Language
Describing images with text is a fundamental problem in vision-language research. Current studies in this domain mostly focus on single image captioning. However, in various real applications (e.g., image editing, difference interpretation, and retrieval), generating relational captions for two images, can also be very useful. This important problem has not been explored mostly due to lack of datasets and effective models. To push forward the research in this direction, we first introduce a new language-guided image editing dataset that contains a large number of real image pairs with corresponding editing instructions. We then propose a new relational speaker model based on an encoder-decoder architecture with static relational attention and sequential multi-head attention. We also extend the model with dynamic relational attention, which calculates visual alignment while decoding. Our models are evaluated on our newly collected and two public datasets consisting of image pairs annotated with relationship sentences. Experimental results, based on both automatic and human evaluation, demonstrate that our model outperforms all baselines and existing methods on all the datasets.
Training A Small Emotional Vision Language Model for Visual Art Comprehension
This paper develops small vision language models to understand visual art, which, given an art work, aims to identify its emotion category and explain this prediction with natural language. While small models are computationally efficient, their capacity is much limited compared with large models. To break this trade-off, this paper builds a small emotional vision language model (SEVLM) by emotion modeling and input-output feature alignment. On the one hand, based on valence-arousal-dominance (VAD) knowledge annotated by psychology experts, we introduce and fuse emotional features derived through VAD dictionary and a VAD head to align VAD vectors of predicted emotion explanation and the ground truth. This allows the vision language model to better understand and generate emotional texts, compared with using traditional text embeddings alone. On the other hand, we design a contrastive head to pull close embeddings of the image, its emotion class, and explanation, which aligns model outputs and inputs. On two public affective explanation datasets, we show that the proposed techniques consistently improve the visual art understanding performance of baseline SEVLMs. Importantly, the proposed model can be trained and evaluated on a single RTX 2080 Ti while exhibiting very strong performance: it not only outperforms the state-of-the-art small models but is also competitive compared with LLaVA 7B after fine-tuning and GPT4(V). The code is available at https://github.com/BetterZH/SEVLM-code.
Impressions: Understanding Visual Semiotics and Aesthetic Impact
Is aesthetic impact different from beauty? Is visual salience a reflection of its capacity for effective communication? We present Impressions, a novel dataset through which to investigate the semiotics of images, and how specific visual features and design choices can elicit specific emotions, thoughts and beliefs. We posit that the impactfulness of an image extends beyond formal definitions of aesthetics, to its success as a communicative act, where style contributes as much to meaning formation as the subject matter. However, prior image captioning datasets are not designed to empower state-of-the-art architectures to model potential human impressions or interpretations of images. To fill this gap, we design an annotation task heavily inspired by image analysis techniques in the Visual Arts to collect 1,440 image-caption pairs and 4,320 unique annotations exploring impact, pragmatic image description, impressions, and aesthetic design choices. We show that existing multimodal image captioning and conditional generation models struggle to simulate plausible human responses to images. However, this dataset significantly improves their ability to model impressions and aesthetic evaluations of images through fine-tuning and few-shot adaptation.
Building a Large Scale Dataset for Image Emotion Recognition: The Fine Print and The Benchmark
Psychological research results have confirmed that people can have different emotional reactions to different visual stimuli. Several papers have been published on the problem of visual emotion analysis. In particular, attempts have been made to analyze and predict people's emotional reaction towards images. To this end, different kinds of hand-tuned features are proposed. The results reported on several carefully selected and labeled small image data sets have confirmed the promise of such features. While the recent successes of many computer vision related tasks are due to the adoption of Convolutional Neural Networks (CNNs), visual emotion analysis has not achieved the same level of success. This may be primarily due to the unavailability of confidently labeled and relatively large image data sets for visual emotion analysis. In this work, we introduce a new data set, which started from 3+ million weakly labeled images of different emotions and ended up 30 times as large as the current largest publicly available visual emotion data set. We hope that this data set encourages further research on visual emotion analysis. We also perform extensive benchmarking analyses on this large data set using the state of the art methods including CNNs.
V*: Guided Visual Search as a Core Mechanism in Multimodal LLMs
When we look around and perform complex tasks, how we see and selectively process what we see is crucial. However, the lack of this visual search mechanism in current multimodal LLMs (MLLMs) hinders their ability to focus on important visual details, especially when handling high-resolution and visually crowded images. To address this, we introduce V*, an LLM-guided visual search mechanism that employs the world knowledge in LLMs for efficient visual querying. When combined with an MLLM, this mechanism enhances collaborative reasoning, contextual understanding, and precise targeting of specific visual elements. This integration results in a new MLLM meta-architecture, named Show, sEArch, and TelL (SEAL). We further create V*Bench, a benchmark specifically designed to evaluate MLLMs in their ability to process high-resolution images and focus on visual details. Our study highlights the necessity of incorporating visual search capabilities into multimodal systems. The code is available https://github.com/penghao-wu/vstar.
AltCanvas: A Tile-Based Image Editor with Generative AI for Blind or Visually Impaired People
People with visual impairments often struggle to create content that relies heavily on visual elements, particularly when conveying spatial and structural information. Existing accessible drawing tools, which construct images line by line, are suitable for simple tasks like math but not for more expressive artwork. On the other hand, emerging generative AI-based text-to-image tools can produce expressive illustrations from descriptions in natural language, but they lack precise control over image composition and properties. To address this gap, our work integrates generative AI with a constructive approach that provides users with enhanced control and editing capabilities. Our system, AltCanvas, features a tile-based interface enabling users to construct visual scenes incrementally, with each tile representing an object within the scene. Users can add, edit, move, and arrange objects while receiving speech and audio feedback. Once completed, the scene can be rendered as a color illustration or as a vector for tactile graphic generation. Involving 14 blind or low-vision users in design and evaluation, we found that participants effectively used the AltCanvas workflow to create illustrations.
Do Vision-Language Models Really Understand Visual Language?
Visual language is a system of communication that conveys information through symbols, shapes, and spatial arrangements. Diagrams are a typical example of a visual language depicting complex concepts and their relationships in the form of an image. The symbolic nature of diagrams presents significant challenges for building models capable of understanding them. Yet, recent studies seem to suggest that Large Vision-Language Models (LVLMs) can even tackle complex reasoning tasks involving diagrams. In this paper, we investigate this phenomenon by developing a comprehensive test suite to evaluate the diagram comprehension capability of LVLMs. Our test suite uses a variety of questions focused on concept entities and their relationships over a set of synthetic as well as real diagrams across several domains to evaluate the recognition and reasoning abilities of models. Our evaluation of three LVLMs (GPT-4V, GPT-4o, and Gemini) shows that while these models can accurately identify and reason about entities, their ability to understand relationships is notably limited. Further testing reveals that the decent performance on diagram understanding largely stems from leveraging their background knowledge as shortcuts to identify and reason about the relational information. Thus, we conclude that LVLMs have a limited capability for genuine diagram understanding, and their impressive performance in diagram reasoning is an illusion emanating from other confounding factors, such as the background knowledge in the models.
CLEVR-Math: A Dataset for Compositional Language, Visual and Mathematical Reasoning
We introduce CLEVR-Math, a multi-modal math word problems dataset consisting of simple math word problems involving addition/subtraction, represented partly by a textual description and partly by an image illustrating the scenario. The text describes actions performed on the scene that is depicted in the image. Since the question posed may not be about the scene in the image, but about the state of the scene before or after the actions are applied, the solver envision or imagine the state changes due to these actions. Solving these word problems requires a combination of language, visual and mathematical reasoning. We apply state-of-the-art neural and neuro-symbolic models for visual question answering on CLEVR-Math and empirically evaluate their performances. Our results show how neither method generalise to chains of operations. We discuss the limitations of the two in addressing the task of multi-modal word problem solving.
Dynamic Double Space Tower
The Visual Question Answering (VQA) task requires the simultaneous understanding of image content and question semantics. However, existing methods often have difficulty handling complex reasoning scenarios due to insufficient cross-modal interaction and capturing the entity spatial relationships in the image.huang2023adaptiveliu2021comparingguibas2021adaptivezhang2022vsaWe studied a brand-new approach to replace the attention mechanism in order to enhance the reasoning ability of the model and its understanding of spatial relationships.Specifically, we propose a dynamic bidirectional spatial tower, which is divided into four layers to observe the image according to the principle of human gestalt vision. This naturally provides a powerful structural prior for the spatial organization between entities, enabling the model to no longer blindly search for relationships between pixels but make judgments based on more meaningful perceptual units. Change from "seeing images" to "perceiving and organizing image content".A large number of experiments have shown that our module can be used in any other multimodal model and achieve advanced results, demonstrating its potential in spatial relationship processing.Meanwhile, the multimodal visual question-answering model July trained by our method has achieved state-of-the-art results with only 3B parameters, especially on the question-answering dataset of spatial relations.
EmotiCrafter: Text-to-Emotional-Image Generation based on Valence-Arousal Model
Recent research shows that emotions can enhance users' cognition and influence information communication. While research on visual emotion analysis is extensive, limited work has been done on helping users generate emotionally rich image content. Existing work on emotional image generation relies on discrete emotion categories, making it challenging to capture complex and subtle emotional nuances accurately. Additionally, these methods struggle to control the specific content of generated images based on text prompts. In this work, we introduce the new task of continuous emotional image content generation (C-EICG) and present EmotiCrafter, an emotional image generation model that generates images based on text prompts and Valence-Arousal values. Specifically, we propose a novel emotion-embedding mapping network that embeds Valence-Arousal values into textual features, enabling the capture of specific emotions in alignment with intended input prompts. Additionally, we introduce a loss function to enhance emotion expression. The experimental results show that our method effectively generates images representing specific emotions with the desired content and outperforms existing techniques.
Visual-Text Cross Alignment: Refining the Similarity Score in Vision-Language Models
It has recently been discovered that using a pre-trained vision-language model (VLM), e.g., CLIP, to align a whole query image with several finer text descriptions generated by a large language model can significantly enhance zero-shot performance. However, in this paper, we empirically find that the finer descriptions tend to align more effectively with local areas of the query image rather than the whole image, and then we theoretically validate this finding. Thus, we present a method called weighted visual-text cross alignment (WCA). This method begins with a localized visual prompting technique, designed to identify local visual areas within the query image. The local visual areas are then cross-aligned with the finer descriptions by creating a similarity matrix using the pre-trained VLM. To determine how well a query image aligns with each category, we develop a score function based on the weighted similarities in this matrix. Extensive experiments demonstrate that our method significantly improves zero-shot performance across various datasets, achieving results that are even comparable to few-shot learning methods.
Can Linguistic Knowledge Improve Multimodal Alignment in Vision-Language Pretraining?
The multimedia community has shown a significant interest in perceiving and representing the physical world with multimodal pretrained neural network models, and among them, the visual-language pertaining (VLP) is, currently, the most captivating topic. However, there have been few endeavors dedicated to the exploration of 1) whether essential linguistic knowledge (e.g., semantics and syntax) can be extracted during VLP, and 2) how such linguistic knowledge impact or enhance the multimodal alignment. In response, here we aim to elucidate the impact of comprehensive linguistic knowledge, including semantic expression and syntactic structure, on multimodal alignment. Specifically, we design and release the SNARE, the first large-scale multimodal alignment probing benchmark, to detect the vital linguistic components, e.g., lexical, semantic, and syntax knowledge, containing four tasks: Semantic structure, Negation logic, Attribute ownership, and Relationship composition. Based on our proposed probing benchmarks, our holistic analyses of five advanced VLP models illustrate that the VLP model: i) shows insensitivity towards complex syntax structures and relies on content words for sentence comprehension; ii) demonstrates limited comprehension of combinations between sentences and negations; iii) faces challenges in determining the presence of actions or spatial relationships within visual information and struggles with verifying the correctness of triple combinations. We make our benchmark and code available at https://github.com/WangFei-2019/SNARE/.
VDGD: Mitigating LVLM Hallucinations in Cognitive Prompts by Bridging the Visual Perception Gap
Recent interest in Large Vision-Language Models (LVLMs) for practical applications is moderated by the significant challenge of hallucination or the inconsistency between the factual information and the generated text. In this paper, we first perform an in-depth analysis of hallucinations and discover several novel insights about how and when LVLMs hallucinate. From our analysis, we show that: (1) The community's efforts have been primarily targeted towards reducing hallucinations related to visual recognition (VR) prompts (e.g., prompts that only require describing the image), thereby ignoring hallucinations for cognitive prompts (e.g., prompts that require additional skills like reasoning on contents of the image). (2) LVLMs lack visual perception, i.e., they can see but not necessarily understand or perceive the input image. We analyze responses to cognitive prompts and show that LVLMs hallucinate due to a perception gap: although LVLMs accurately recognize visual elements in the input image and possess sufficient cognitive skills, they struggle to respond accurately and hallucinate. To overcome this shortcoming, we propose Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method for alleviating hallucinations. Specifically, we first describe the image and add it as a prefix to the instruction. Next, during auto-regressive decoding, we sample from the plausible candidates according to their KL-Divergence (KLD) to the description, where lower KLD is given higher preference. Experimental results on several benchmarks and LVLMs show that VDGD improves significantly over other baselines in reducing hallucinations. We also propose VaLLu, a benchmark for the comprehensive evaluation of the cognitive capabilities of LVLMs.
VQA: Visual Question Answering
We propose the task of free-form and open-ended Visual Question Answering (VQA). Given an image and a natural language question about the image, the task is to provide an accurate natural language answer. Mirroring real-world scenarios, such as helping the visually impaired, both the questions and answers are open-ended. Visual questions selectively target different areas of an image, including background details and underlying context. As a result, a system that succeeds at VQA typically needs a more detailed understanding of the image and complex reasoning than a system producing generic image captions. Moreover, VQA is amenable to automatic evaluation, since many open-ended answers contain only a few words or a closed set of answers that can be provided in a multiple-choice format. We provide a dataset containing ~0.25M images, ~0.76M questions, and ~10M answers (www.visualqa.org), and discuss the information it provides. Numerous baselines and methods for VQA are provided and compared with human performance. Our VQA demo is available on CloudCV (http://cloudcv.org/vqa).
Advancing Referring Expression Segmentation Beyond Single Image
Referring Expression Segmentation (RES) is a widely explored multi-modal task, which endeavors to segment the pre-existing object within a single image with a given linguistic expression. However, in broader real-world scenarios, it is not always possible to determine if the described object exists in a specific image. Typically, we have a collection of images, some of which may contain the described objects. The current RES setting curbs its practicality in such situations. To overcome this limitation, we propose a more realistic and general setting, named Group-wise Referring Expression Segmentation (GRES), which expands RES to a collection of related images, allowing the described objects to be present in a subset of input images. To support this new setting, we introduce an elaborately compiled dataset named Grouped Referring Dataset (GRD), containing complete group-wise annotations of target objects described by given expressions. We also present a baseline method named Grouped Referring Segmenter (GRSer), which explicitly captures the language-vision and intra-group vision-vision interactions to achieve state-of-the-art results on the proposed GRES and related tasks, such as Co-Salient Object Detection and RES. Our dataset and codes will be publicly released in https://github.com/yixuan730/group-res.
Improving Visual-textual Sentiment Analysis by Fusing Expert Features
Visual-textual sentiment analysis aims to predict sentiment with the input of a pair of image and text. The main challenge of visual-textual sentiment analysis is how to learn effective visual features for sentiment prediction since input images are often very diverse. To address this challenge, we propose a new method that improves visual-textual sentiment analysis by introducing powerful expert visual features. The proposed method consists of four parts: (1) a visual-textual branch to learn features directly from data for sentiment analysis, (2) a visual expert branch with a set of pre-trained "expert" encoders to extract effective visual features, (3) a CLIP branch to implicitly model visual-textual correspondence, and (4) a multimodal feature fusion network based on either BERT or MLP to fuse multimodal features and make sentiment prediction. Extensive experiments on three datasets show that our method produces better visual-textual sentiment analysis performance than existing methods.
Investigating Prompting Techniques for Zero- and Few-Shot Visual Question Answering
Visual question answering (VQA) is a challenging task that requires the ability to comprehend and reason with visual information. While recent vision-language models have made strides, they continue to struggle with zero-shot VQA, particularly in handling complex compositional questions and adapting to new domains i.e. knowledge-based reasoning. This paper explores the use of various prompting strategies, focusing on the BLIP2 model, to enhance zero-shot VQA performance. We conduct a comprehensive investigation across several VQA datasets, examining the effectiveness of different question templates, the role of few-shot exemplars, the impact of chain-of-thought (CoT) reasoning, and the benefits of incorporating image captions as additional visual cues. Despite the varied outcomes, our findings demonstrate that carefully designed question templates and the integration of additional visual cues, like image captions, can contribute to improved VQA performance, especially when used in conjunction with few-shot examples. However, we also identify a limitation in the use of chain-of-thought rationalization, which negatively affects VQA accuracy. Our study thus provides critical insights into the potential of prompting for improving zero-shot VQA performance.
FocalLens: Instruction Tuning Enables Zero-Shot Conditional Image Representations
Visual understanding is inherently contextual -- what we focus on in an image depends on the task at hand. For instance, given an image of a person holding a bouquet of flowers, we may focus on either the person such as their clothing, or the type of flowers, depending on the context of interest. Yet, most existing image encoding paradigms represent an image as a fixed, generic feature vector, overlooking the potential needs of prioritizing varying visual information for different downstream use cases. In this work, we introduce FocalLens, a conditional visual encoding method that produces different representations for the same image based on the context of interest, expressed flexibly through natural language. We leverage vision instruction tuning data and contrastively finetune a pretrained vision encoder to take natural language instructions as additional inputs for producing conditional image representations. Extensive experiments validate that conditional image representation from FocalLens better pronounce the visual features of interest compared to generic features produced by standard vision encoders like CLIP. In addition, we show FocalLens further leads to performance improvements on a range of downstream tasks including image-image retrieval, image classification, and image-text retrieval, with an average gain of 5 and 10 points on the challenging SugarCrepe and MMVP-VLM benchmarks, respectively.
Generating Pedagogically Meaningful Visuals for Math Word Problems: A New Benchmark and Analysis of Text-to-Image Models
Visuals are valuable tools for teaching math word problems (MWPs), helping young learners interpret textual descriptions into mathematical expressions before solving them. However, creating such visuals is labor-intensive and there is a lack of automated methods to support this process. In this paper, we present Math2Visual, an automatic framework for generating pedagogically meaningful visuals from MWP text descriptions. Math2Visual leverages a pre-defined visual language and a design space grounded in interviews with math teachers, to illustrate the core mathematical relationships in MWPs. Using Math2Visual, we construct an annotated dataset of 1,903 visuals and evaluate Text-to-Image (TTI) models for their ability to generate visuals that align with our design. We further fine-tune several TTI models with our dataset, demonstrating improvements in educational visual generation. Our work establishes a new benchmark for automated generation of pedagogically meaningful visuals and offers insights into key challenges in producing multimodal educational content, such as the misrepresentation of mathematical relationships and the omission of essential visual elements.
Visual Clues: Bridging Vision and Language Foundations for Image Paragraph Captioning
People say, "A picture is worth a thousand words". Then how can we get the rich information out of the image? We argue that by using visual clues to bridge large pretrained vision foundation models and language models, we can do so without any extra cross-modal training. Thanks to the strong zero-shot capability of foundation models, we start by constructing a rich semantic representation of the image (e.g., image tags, object attributes / locations, captions) as a structured textual prompt, called visual clues, using a vision foundation model. Based on visual clues, we use large language model to produce a series of comprehensive descriptions for the visual content, which is then verified by the vision model again to select the candidate that aligns best with the image. We evaluate the quality of generated descriptions by quantitative and qualitative measurement. The results demonstrate the effectiveness of such a structured semantic representation.
Exploring CLIP for Assessing the Look and Feel of Images
Measuring the perception of visual content is a long-standing problem in computer vision. Many mathematical models have been developed to evaluate the look or quality of an image. Despite the effectiveness of such tools in quantifying degradations such as noise and blurriness levels, such quantification is loosely coupled with human language. When it comes to more abstract perception about the feel of visual content, existing methods can only rely on supervised models that are explicitly trained with labeled data collected via laborious user study. In this paper, we go beyond the conventional paradigms by exploring the rich visual language prior encapsulated in Contrastive Language-Image Pre-training (CLIP) models for assessing both the quality perception (look) and abstract perception (feel) of images in a zero-shot manner. In particular, we discuss effective prompt designs and show an effective prompt pairing strategy to harness the prior. We also provide extensive experiments on controlled datasets and Image Quality Assessment (IQA) benchmarks. Our results show that CLIP captures meaningful priors that generalize well to different perceptual assessments. Code is avaliable at https://github.com/IceClear/CLIP-IQA.
Generating Natural Questions About an Image
There has been an explosion of work in the vision & language community during the past few years from image captioning to video transcription, and answering questions about images. These tasks have focused on literal descriptions of the image. To move beyond the literal, we choose to explore how questions about an image are often directed at commonsense inference and the abstract events evoked by objects in the image. In this paper, we introduce the novel task of Visual Question Generation (VQG), where the system is tasked with asking a natural and engaging question when shown an image. We provide three datasets which cover a variety of images from object-centric to event-centric, with considerably more abstract training data than provided to state-of-the-art captioning systems thus far. We train and test several generative and retrieval models to tackle the task of VQG. Evaluation results show that while such models ask reasonable questions for a variety of images, there is still a wide gap with human performance which motivates further work on connecting images with commonsense knowledge and pragmatics. Our proposed task offers a new challenge to the community which we hope furthers interest in exploring deeper connections between vision & language.
Token Sequence Compression for Efficient Multimodal Computing
The exponential growth of Large Multimodal Models (LMMs) has driven advancements in cross-modal reasoning but at significant computational costs. In this work, we focus on visual language models. We highlight the redundancy and inefficiency in current vision encoders, and seek to construct an adaptive compression method for multimodal data. In this work, we characterize a panoply of visual token selection and merging approaches through both benchmarking and qualitative analysis. In particular, we demonstrate that simple cluster-level token aggregation outperforms prior state-of-the-art works in token selection and merging, including merging at the vision encoder level and attention-based approaches. We underline the redundancy in current vision encoders, and shed light on several puzzling trends regarding principles of visual token selection through cross-modal attention visualizations. This work is a first effort towards more effective encoding and processing of high-dimensional data, and paves the way for more scalable and sustainable multimodal systems.
Puzzled by Puzzles: When Vision-Language Models Can't Take a Hint
Rebus puzzles, visual riddles that encode language through imagery, spatial arrangement, and symbolic substitution, pose a unique challenge to current vision-language models (VLMs). Unlike traditional image captioning or question answering tasks, rebus solving requires multi-modal abstraction, symbolic reasoning, and a grasp of cultural, phonetic and linguistic puns. In this paper, we investigate the capacity of contemporary VLMs to interpret and solve rebus puzzles by constructing a hand-generated and annotated benchmark of diverse English-language rebus puzzles, ranging from simple pictographic substitutions to spatially-dependent cues ("head" over "heels"). We analyze how different VLMs perform, and our findings reveal that while VLMs exhibit some surprising capabilities in decoding simple visual clues, they struggle significantly with tasks requiring abstract reasoning, lateral thinking, and understanding visual metaphors.
Revisit What You See: Disclose Language Prior in Vision Tokens for Efficient Guided Decoding of LVLMs
Large Vision-Language Models (LVLMs) have demonstrated remarkable performance across various multimodal tasks by integrating visual perception with language understanding. However, conventional decoding strategies of LVLMs often fail to successfully utilize visual information, leading to visually ungrounded responses. While various approaches have been proposed to address this limitation, they typically require additional training, multi-step inference procedures, or external model dependencies. This paper introduces ReVisiT, a simple yet effective decoding method that references vision tokens to guide the text generation process in LVLMs. Our approach leverages the semantic information embedded within vision tokens by projecting them into the text token distribution space, and dynamically selecting the most relevant vision token at each decoding step through constrained divergence minimization. This selected vision token is then used to refine the output distribution to better incorporate visual semantics. Experiments on three LVLM hallucination benchmarks with two recent LVLMs demonstrate that ReVisiT consistently enhances visual grounding with minimal computational overhead. Moreover, our method achieves competitive or superior results relative to state-of-the-art baselines while reducing computational costs for up to 2times.
MMSearch-Plus: A Simple Yet Challenging Benchmark for Multimodal Browsing Agents
Large multimodal language models (MLLMs) are increasingly deployed as web agents, yet many multimodal browsing benchmarks can be solved by shallow, fixed workflows that lean on high-recall image search and nearby text-masking the genuinely multimodal challenges of fine-grained visual reasoning, provenance verification, and long-horizon tool use. We introduce MMSearch-Plus, a benchmark of 311 tasks that highly demand multimodal understanding while preserving the difficulty profile of strong text-only browsing suites. Each item is constructed to contain multiple weak, localized visual signals that must be extracted, propagated through iterative text-image search, and cross-validated under retrieval noise before answering. Our curation procedure, Spatial-Temporal Extrapolation, seeds questions whose answers require extrapolating from spatial cues (micro-text, part-level appearance, layouts, signage) and temporal traces (broadcast overlays, seasonal context) to out-of-image facts such as events, dates, and venues. We provide a model-agnostic agent framework with browsing tools and evaluate a range of closed and open MLLMs. The strongest agent (o3) attains 15.1% without search and 36.0% accuracy with rollout under our framework, while a strong open-source model (Qwen-2.5-VL-72B-Instruct) achieves 0.0% without search and 6.9% after 20 rounds of search. Beyond answer accuracy, we assess bounding-box production and cropped-image search, and conduct an error analysis that surfaces failures in source verification, part-based reasoning, and long-horizon planning.
Mitigating Hallucination in Visual-Language Models via Re-Balancing Contrastive Decoding
Although Visual-Language Models (VLMs) have shown impressive capabilities in tasks like visual question answering and image captioning, they still struggle with hallucinations. Analysis of attention distribution in these models shows that VLMs tend to processing textual tokens rather than visual tokens. This imbalance of attention distribution causes VLMs to favor textual knowledge in the case of multimodal knowledge conflicts, resulting in differences from the image information. In this paper, we propose Re-Balancing Contrastive Decoding (RBD) method, which employs textual and visual branches to recalibrate attention distribution in VLMs. Specifically, the textual branch injects image noise to stimulate the model's dependency on text, thereby reducing textual bias. Concurrently, the visual branch focuses on the selection of significant tokens, refining the attention mechanism to highlight the primary subject. This dual-branch strategy enables the RBD method to diminish textual bias while enhancing visual information. Experimental results demonstrate that our method, RBD, outperforms the existing methods by the CHAIR and POPE metrics, mitigate hallucinations without reducing the model's general capabilities.
Visual Spatial Description: Controlled Spatial-Oriented Image-to-Text Generation
Image-to-text tasks, such as open-ended image captioning and controllable image description, have received extensive attention for decades. Here, we further advance this line of work by presenting Visual Spatial Description (VSD), a new perspective for image-to-text toward spatial semantics. Given an image and two objects inside it, VSD aims to produce one description focusing on the spatial perspective between the two objects. Accordingly, we manually annotate a dataset to facilitate the investigation of the newly-introduced task and build several benchmark encoder-decoder models by using VL-BART and VL-T5 as backbones. In addition, we investigate pipeline and joint end-to-end architectures for incorporating visual spatial relationship classification (VSRC) information into our model. Finally, we conduct experiments on our benchmark dataset to evaluate all our models. Results show that our models are impressive, providing accurate and human-like spatial-oriented text descriptions. Meanwhile, VSRC has great potential for VSD, and the joint end-to-end architecture is the better choice for their integration. We make the dataset and codes public for research purposes.
Discovering Divergent Representations between Text-to-Image Models
In this paper, we investigate when and how visual representations learned by two different generative models diverge. Given two text-to-image models, our goal is to discover visual attributes that appear in images generated by one model but not the other, along with the types of prompts that trigger these attribute differences. For example, "flames" might appear in one model's outputs when given prompts expressing strong emotions, while the other model does not produce this attribute given the same prompts. We introduce CompCon (Comparing Concepts), an evolutionary search algorithm that discovers visual attributes more prevalent in one model's output than the other, and uncovers the prompt concepts linked to these visual differences. To evaluate CompCon's ability to find diverging representations, we create an automated data generation pipeline to produce ID2, a dataset of 60 input-dependent differences, and compare our approach to several LLM- and VLM-powered baselines. Finally, we use CompCon to compare popular text-to-image models, finding divergent representations such as how PixArt depicts prompts mentioning loneliness with wet streets and Stable Diffusion 3.5 depicts African American people in media professions. Code at: https://github.com/adobe-research/CompCon
Natural Language Generation from Visual Events: Challenges and Future Directions
The ability to use natural language to talk about visual events is at the core of human intelligence and a crucial feature of any artificial intelligence system. In recent years, a substantial body of work in visually grounded NLP has focused on describing content depicted in single images. By contrast, comparatively less attention has been devoted to exhaustively modeling scenarios in which natural language is employed to interpret and talk about events presented through videos or sequences of images. In this position paper, we argue that any NLG task dealing with sequences of images or frames is an instance of the broader, more general problem of modeling the intricate relationships between visual events unfolding over time and the features of the language used to interpret, describe, or narrate them. Therefore, solving these tasks requires models to be capable of identifying and managing such intricacies. We consider five seemingly different tasks, which we argue are compelling instances of this broader multimodal problem. Consistently, we claim that these tasks pose a common set of challenges and share similarities in terms of modeling and evaluation approaches. Building on this perspective, we identify key open questions and propose several research directions for future investigation. We claim that improving language-and-vision models' understanding of visual events is both timely and essential, given their growing applications. Additionally, this challenge offers significant scientific insight, advancing model development through principles of human cognition and language use.
Visual Spatial Reasoning
Spatial relations are a basic part of human cognition. However, they are expressed in natural language in a variety of ways, and previous work has suggested that current vision-and-language models (VLMs) struggle to capture relational information. In this paper, we present Visual Spatial Reasoning (VSR), a dataset containing more than 10k natural text-image pairs with 65 types of spatial relations in English (such as: under, in front of, and facing). While using a seemingly simple annotation format, we show how the dataset includes challenging linguistic phenomena, such as varying reference frames. We demonstrate a large gap between human and model performance: the human ceiling is above 95%, while state-of-the-art models only achieve around 70%. We observe that VLMs' by-relation performances have little correlation with the number of training examples and the tested models are in general incapable of recognising relations concerning the orientations of objects.
From Known to the Unknown: Transferring Knowledge to Answer Questions about Novel Visual and Semantic Concepts
Current Visual Question Answering (VQA) systems can answer intelligent questions about `Known' visual content. However, their performance drops significantly when questions about visually and linguistically `Unknown' concepts are presented during inference (`Open-world' scenario). A practical VQA system should be able to deal with novel concepts in real world settings. To address this problem, we propose an exemplar-based approach that transfers learning (i.e., knowledge) from previously `Known' concepts to answer questions about the `Unknown'. We learn a highly discriminative joint embedding space, where visual and semantic features are fused to give a unified representation. Once novel concepts are presented to the model, it looks for the closest match from an exemplar set in the joint embedding space. This auxiliary information is used alongside the given Image-Question pair to refine visual attention in a hierarchical fashion. Since handling the high dimensional exemplars on large datasets can be a significant challenge, we introduce an efficient matching scheme that uses a compact feature description for search and retrieval. To evaluate our model, we propose a new split for VQA, separating Unknown visual and semantic concepts from the training set. Our approach shows significant improvements over state-of-the-art VQA models on the proposed Open-World VQA dataset and standard VQA datasets.
An Introduction to Vision-Language Modeling
Following the recent popularity of Large Language Models (LLMs), several attempts have been made to extend them to the visual domain. From having a visual assistant that could guide us through unfamiliar environments to generative models that produce images using only a high-level text description, the vision-language model (VLM) applications will significantly impact our relationship with technology. However, there are many challenges that need to be addressed to improve the reliability of those models. While language is discrete, vision evolves in a much higher dimensional space in which concepts cannot always be easily discretized. To better understand the mechanics behind mapping vision to language, we present this introduction to VLMs which we hope will help anyone who would like to enter the field. First, we introduce what VLMs are, how they work, and how to train them. Then, we present and discuss approaches to evaluate VLMs. Although this work primarily focuses on mapping images to language, we also discuss extending VLMs to videos.
Language-Informed Visual Concept Learning
Our understanding of the visual world is centered around various concept axes, characterizing different aspects of visual entities. While different concept axes can be easily specified by language, e.g. color, the exact visual nuances along each axis often exceed the limitations of linguistic articulations, e.g. a particular style of painting. In this work, our goal is to learn a language-informed visual concept representation, by simply distilling large pre-trained vision-language models. Specifically, we train a set of concept encoders to encode the information pertinent to a set of language-informed concept axes, with an objective of reproducing the input image through a pre-trained Text-to-Image (T2I) model. To encourage better disentanglement of different concept encoders, we anchor the concept embeddings to a set of text embeddings obtained from a pre-trained Visual Question Answering (VQA) model. At inference time, the model extracts concept embeddings along various axes from new test images, which can be remixed to generate images with novel compositions of visual concepts. With a lightweight test-time finetuning procedure, it can also generalize to novel concepts unseen at training.
ExpLLM: Towards Chain of Thought for Facial Expression Recognition
Facial expression recognition (FER) is a critical task in multimedia with significant implications across various domains. However, analyzing the causes of facial expressions is essential for accurately recognizing them. Current approaches, such as those based on facial action units (AUs), typically provide AU names and intensities but lack insight into the interactions and relationships between AUs and the overall expression. In this paper, we propose a novel method called ExpLLM, which leverages large language models to generate an accurate chain of thought (CoT) for facial expression recognition. Specifically, we have designed the CoT mechanism from three key perspectives: key observations, overall emotional interpretation, and conclusion. The key observations describe the AU's name, intensity, and associated emotions. The overall emotional interpretation provides an analysis based on multiple AUs and their interactions, identifying the dominant emotions and their relationships. Finally, the conclusion presents the final expression label derived from the preceding analysis. Furthermore, we also introduce the Exp-CoT Engine, designed to construct this expression CoT and generate instruction-description data for training our ExpLLM. Extensive experiments on the RAF-DB and AffectNet datasets demonstrate that ExpLLM outperforms current state-of-the-art FER methods. ExpLLM also surpasses the latest GPT-4o in expression CoT generation, particularly in recognizing micro-expressions where GPT-4o frequently fails.
What's in the Image? A Deep-Dive into the Vision of Vision Language Models
Vision-Language Models (VLMs) have recently demonstrated remarkable capabilities in comprehending complex visual content. However, the mechanisms underlying how VLMs process visual information remain largely unexplored. In this paper, we conduct a thorough empirical analysis, focusing on attention modules across layers. We reveal several key insights about how these models process visual data: (i) the internal representation of the query tokens (e.g., representations of "describe the image"), is utilized by VLMs to store global image information; we demonstrate that these models generate surprisingly descriptive responses solely from these tokens, without direct access to image tokens. (ii) Cross-modal information flow is predominantly influenced by the middle layers (approximately 25% of all layers), while early and late layers contribute only marginally.(iii) Fine-grained visual attributes and object details are directly extracted from image tokens in a spatially localized manner, i.e., the generated tokens associated with a specific object or attribute attend strongly to their corresponding regions in the image. We propose novel quantitative evaluation to validate our observations, leveraging real-world complex visual scenes. Finally, we demonstrate the potential of our findings in facilitating efficient visual processing in state-of-the-art VLMs.
Towards Visual Text Design Transfer Across Languages
Visual text design plays a critical role in conveying themes, emotions, and atmospheres in multimodal formats such as film posters and album covers. Translating these visual and textual elements across languages extends the concept of translation beyond mere text, requiring the adaptation of aesthetic and stylistic features. To address this, we introduce a novel task of Multimodal Style Translation (MuST-Bench), a benchmark designed to evaluate the ability of visual text generation models to perform translation across different writing systems while preserving design intent. Our initial experiments on MuST-Bench reveal that existing visual text generation models struggle with the proposed task due to the inadequacy of textual descriptions in conveying visual design. In response, we introduce SIGIL, a framework for multimodal style translation that eliminates the need for style descriptions. SIGIL enhances image generation models through three innovations: glyph latent for multilingual settings, pretrained VAEs for stable style guidance, and an OCR model with reinforcement learning feedback for optimizing readable character generation. SIGIL outperforms existing baselines by achieving superior style consistency and legibility while maintaining visual fidelity, setting itself apart from traditional description-based approaches. We release MuST-Bench publicly for broader use and exploration https://huggingface.co/datasets/yejinc/MuST-Bench.
Mitigating Visual Forgetting via Take-along Visual Conditioning for Multi-modal Long CoT Reasoning
Recent advancements in Large Language Models (LLMs) have demonstrated enhanced reasoning capabilities, evolving from Chain-of-Thought (CoT) prompting to advanced, product-oriented solutions like OpenAI o1. During our re-implementation of this model, we noticed that in multimodal tasks requiring visual input (e.g., geometry problems), Multimodal LLMs (MLLMs) struggle to maintain focus on the visual information, in other words, MLLMs suffer from a gradual decline in attention to visual information as reasoning progresses, causing text-over-relied outputs. To investigate this, we ablate image inputs during long-chain reasoning. Concretely, we truncate the reasoning process midway, then re-complete the reasoning process with the input image removed. We observe only a ~2% accuracy drop on MathVista's test-hard subset, revealing the model's textual outputs dominate the following reasoning process. Motivated by this, we propose Take-along Visual Conditioning (TVC), a strategy that shifts image input to critical reasoning stages and compresses redundant visual tokens via dynamic pruning. This methodology helps the model retain attention to the visual components throughout the reasoning. Our approach achieves state-of-the-art performance on average across five mathematical reasoning benchmarks (+3.4% vs previous sota), demonstrating the effectiveness of TVC in enhancing multimodal reasoning systems.
Visual Instruction Tuning towards General-Purpose Multimodal Model: A Survey
Traditional computer vision generally solves each single task independently by a dedicated model with the task instruction implicitly designed in the model architecture, arising two limitations: (1) it leads to task-specific models, which require multiple models for different tasks and restrict the potential synergies from diverse tasks; (2) it leads to a pre-defined and fixed model interface that has limited interactivity and adaptability in following user' task instructions. To address them, Visual Instruction Tuning (VIT) has been intensively studied recently, which finetunes a large vision model with language as task instructions, aiming to learn from a wide range of vision tasks described by language instructions a general-purpose multimodal model that can follow arbitrary instructions and thus solve arbitrary tasks specified by the user. This work aims to provide a systematic review of visual instruction tuning, covering (1) the background that presents computer vision task paradigms and the development of VIT; (2) the foundations of VIT that introduce commonly used network architectures, visual instruction tuning frameworks and objectives, and evaluation setups and tasks; (3) the commonly used datasets in visual instruction tuning and evaluation; (4) the review of existing VIT methods that categorizes them with a taxonomy according to both the studied vision task and the method design and highlights the major contributions, strengths, and shortcomings of them; (5) the comparison and discussion of VIT methods over various instruction-following benchmarks; (6) several challenges, open directions and possible future works in visual instruction tuning research.
How Can Objects Help Video-Language Understanding?
How multimodal large language models (MLLMs) perceive the visual world remains a mystery. To one extreme, object and relation modeling may be implicitly implemented with inductive biases, for example by treating objects as tokens. To the other extreme, empirical results reveal the surprising finding that simply performing visual captioning, which tends to ignore spatial configuration of the objects, serves as a strong baseline for video understanding. We aim to answer the question: how can objects help video-language understanding in MLLMs? We tackle the question from the object representation and adaptation perspectives. Specifically, we investigate the trade-off between representation expressiveness (e.g., distributed versus symbolic) and integration difficulty (e.g., data-efficiency when learning the adapters). Through extensive evaluations on five video question answering datasets, we confirm that explicit integration of object-centric representation remains necessary, and the symbolic objects can be most easily integrated while being performant for question answering. We hope our findings can encourage the community to explore the explicit integration of perception modules into MLLM design. Our code and models will be publicly released.
InfographicVQA
Infographics are documents designed to effectively communicate information using a combination of textual, graphical and visual elements. In this work, we explore the automatic understanding of infographic images by using Visual Question Answering technique.To this end, we present InfographicVQA, a new dataset that comprises a diverse collection of infographics along with natural language questions and answers annotations. The collected questions require methods to jointly reason over the document layout, textual content, graphical elements, and data visualizations. We curate the dataset with emphasis on questions that require elementary reasoning and basic arithmetic skills. Finally, we evaluate two strong baselines based on state of the art multi-modal VQA models, and establish baseline performance for the new task. The dataset, code and leaderboard will be made available at http://docvqa.org
Look, Remember and Reason: Visual Reasoning with Grounded Rationales
Large language models have recently shown human level performance on a variety of reasoning tasks. However, the ability of these models to perform complex visual reasoning has not been studied in detail yet. A key challenge in many visual reasoning tasks is that the visual information needs to be tightly integrated in the reasoning process. We propose to address this challenge by drawing inspiration from human visual problem solving which depends on a variety of low-level visual capabilities. It can often be cast as the three step-process of ``Look, Remember, Reason'': visual information is incrementally extracted using low-level visual routines in a step-by-step fashion until a final answer is reached. We follow the same paradigm to enable existing large language models, with minimal changes to the architecture, to solve visual reasoning problems. To this end, we introduce rationales over the visual input that allow us to integrate low-level visual capabilities, such as object recognition and tracking, as surrogate tasks. We show competitive performance on diverse visual reasoning tasks from the CLEVR, CATER, and ACRE datasets over state-of-the-art models designed specifically for these tasks.
Learning to generate line drawings that convey geometry and semantics
This paper presents an unpaired method for creating line drawings from photographs. Current methods often rely on high quality paired datasets to generate line drawings. However, these datasets often have limitations due to the subjects of the drawings belonging to a specific domain, or in the amount of data collected. Although recent work in unsupervised image-to-image translation has shown much progress, the latest methods still struggle to generate compelling line drawings. We observe that line drawings are encodings of scene information and seek to convey 3D shape and semantic meaning. We build these observations into a set of objectives and train an image translation to map photographs into line drawings. We introduce a geometry loss which predicts depth information from the image features of a line drawing, and a semantic loss which matches the CLIP features of a line drawing with its corresponding photograph. Our approach outperforms state-of-the-art unpaired image translation and line drawing generation methods on creating line drawings from arbitrary photographs. For code and demo visit our webpage carolineec.github.io/informative_drawings
Images are Worth Variable Length of Representations
Most existing vision encoders map images into a fixed-length sequence of tokens, overlooking the fact that different images contain varying amounts of information. For example, a visually complex image (e.g., a cluttered room) inherently carries more information and thus deserves more tokens than a simple image (e.g., a blank wall). To address this inefficiency, we propose DOVE, a dynamic vision encoder that produces a variable number of visual tokens (i.e., continuous representation vectors) to reconstruct each image. Our results show that DOVE significantly reduces the average number of tokens while maintaining high reconstruction quality. In several linear probing and downstream multimodal tasks, it outperforms existing autoencoder-based tokenization methods when using far fewer tokens, capturing more expressive semantic features compared to fixed-length encoding. We further extend DOVE with query-conditioned tokenization. By guiding the model to focus on query-relevant regions, it achieves more efficient and targeted semantic extraction. Our code and checkpoints are available at https://dove-encoder.github.io/dove-encoder.
meta4: semantically-aligned generation of metaphoric gestures using self-supervised text and speech representation
Image Schemas are repetitive cognitive patterns that influence the way we conceptualize and reason about various concepts present in speech. These patterns are deeply embedded within our cognitive processes and are reflected in our bodily expressions including gestures. Particularly, metaphoric gestures possess essential characteristics and semantic meanings that align with Image Schemas, to visually represent abstract concepts. The shape and form of gestures can convey abstract concepts, such as extending the forearm and hand or tracing a line with hand movements to visually represent the image schema of PATH. Previous behavior generation models have primarily focused on utilizing speech (acoustic features and text) to drive the generation model of virtual agents. They have not considered key semantic information as those carried by Image Schemas to effectively generate metaphoric gestures. To address this limitation, we introduce META4, a deep learning approach that generates metaphoric gestures from both speech and Image Schemas. Our approach has two primary goals: computing Image Schemas from input text to capture the underlying semantic and metaphorical meaning, and generating metaphoric gestures driven by speech and the computed image schemas. Our approach is the first method for generating speech driven metaphoric gestures while leveraging the potential of Image Schemas. We demonstrate the effectiveness of our approach and highlight the importance of both speech and image schemas in modeling metaphoric gestures.
DoPTA: Improving Document Layout Analysis using Patch-Text Alignment
The advent of multimodal learning has brought a significant improvement in document AI. Documents are now treated as multimodal entities, incorporating both textual and visual information for downstream analysis. However, works in this space are often focused on the textual aspect, using the visual space as auxiliary information. While some works have explored pure vision based techniques for document image understanding, they require OCR identified text as input during inference, or do not align with text in their learning procedure. Therefore, we present a novel image-text alignment technique specially designed for leveraging the textual information in document images to improve performance on visual tasks. Our document encoder model DoPTA - trained with this technique demonstrates strong performance on a wide range of document image understanding tasks, without requiring OCR during inference. Combined with an auxiliary reconstruction objective, DoPTA consistently outperforms larger models, while using significantly lesser pre-training compute. DoPTA also sets new state-of-the art results on D4LA, and FUNSD, two challenging document visual analysis benchmarks.
VisText: A Benchmark for Semantically Rich Chart Captioning
Captions that describe or explain charts help improve recall and comprehension of the depicted data and provide a more accessible medium for people with visual disabilities. However, current approaches for automatically generating such captions struggle to articulate the perceptual or cognitive features that are the hallmark of charts (e.g., complex trends and patterns). In response, we introduce VisText: a dataset of 12,441 pairs of charts and captions that describe the charts' construction, report key statistics, and identify perceptual and cognitive phenomena. In VisText, a chart is available as three representations: a rasterized image, a backing data table, and a scene graph -- a hierarchical representation of a chart's visual elements akin to a web page's Document Object Model (DOM). To evaluate the impact of VisText, we fine-tune state-of-the-art language models on our chart captioning task and apply prefix-tuning to produce captions that vary the semantic content they convey. Our models generate coherent, semantically rich captions and perform on par with state-of-the-art chart captioning models across machine translation and text generation metrics. Through qualitative analysis, we identify six broad categories of errors that our models make that can inform future work.
RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4D
Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of necessity for glass-devices or autonomous robots to localize referred objects in the real-world. In the conventional referring expression comprehension tasks of images, however, datasets are mostly constructed based on the web-crawled data and don't reflect diverse real-world structures on the task of grounding textual expressions in diverse objects in the real world. Recently, a massive-scale egocentric video dataset of Ego4D was proposed. Ego4D covers around the world diverse real-world scenes including numerous indoor and outdoor situations such as shopping, cooking, walking, talking, manufacturing, etc. Based on egocentric videos of Ego4D, we constructed a broad coverage of the video-based referring expression comprehension dataset: RefEgo. Our dataset includes more than 12k video clips and 41 hours for video-based referring expression comprehension annotation. In experiments, we combine the state-of-the-art 2D referring expression comprehension models with the object tracking algorithm, achieving the video-wise referred object tracking even in difficult conditions: the referred object becomes out-of-frame in the middle of the video or multiple similar objects are presented in the video.
inkn'hue: Enhancing Manga Colorization from Multiple Priors with Alignment Multi-Encoder VAE
Manga, a form of Japanese comics and distinct visual storytelling, has captivated readers worldwide. Traditionally presented in black and white, manga's appeal lies in its ability to convey complex narratives and emotions through intricate line art and shading. Yet, the desire to experience manga in vibrant colors has sparked the pursuit of manga colorization, a task of paramount significance for artists. However, existing methods, originally designed for line art and sketches, face challenges when applied to manga. These methods often fall short in achieving the desired results, leading to the need for specialized manga-specific solutions. Existing approaches frequently rely on a single training step or extensive manual artist intervention, which can yield less satisfactory outcomes. To address these challenges, we propose a specialized framework for manga colorization. Leveraging established models for shading and vibrant coloring, our approach aligns both using a multi-encoder VAE. This structured workflow ensures clear and colorful results, with the option to incorporate reference images and manual hints.
VQA Therapy: Exploring Answer Differences by Visually Grounding Answers
Visual question answering is a task of predicting the answer to a question about an image. Given that different people can provide different answers to a visual question, we aim to better understand why with answer groundings. We introduce the first dataset that visually grounds each unique answer to each visual question, which we call VQAAnswerTherapy. We then propose two novel problems of predicting whether a visual question has a single answer grounding and localizing all answer groundings. We benchmark modern algorithms for these novel problems to show where they succeed and struggle. The dataset and evaluation server can be found publicly at https://vizwiz.org/tasks-and-datasets/vqa-answer-therapy/.
FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers
Producing expressive facial animations from static images is a challenging task. Prior methods relying on explicit geometric priors (e.g., facial landmarks or 3DMM) often suffer from artifacts in cross reenactment and struggle to capture subtle emotions. Furthermore, existing approaches lack support for multi-character animation, as driving features from different individuals frequently interfere with one another, complicating the task. To address these challenges, we propose FantasyPortrait, a diffusion transformer based framework capable of generating high-fidelity and emotion-rich animations for both single- and multi-character scenarios. Our method introduces an expression-augmented learning strategy that utilizes implicit representations to capture identity-agnostic facial dynamics, enhancing the model's ability to render fine-grained emotions. For multi-character control, we design a masked cross-attention mechanism that ensures independent yet coordinated expression generation, effectively preventing feature interference. To advance research in this area, we propose the Multi-Expr dataset and ExprBench, which are specifically designed datasets and benchmarks for training and evaluating multi-character portrait animations. Extensive experiments demonstrate that FantasyPortrait significantly outperforms state-of-the-art methods in both quantitative metrics and qualitative evaluations, excelling particularly in challenging cross reenactment and multi-character contexts. Our project page is https://fantasy-amap.github.io/fantasy-portrait/.
FeatEnHancer: Enhancing Hierarchical Features for Object Detection and Beyond Under Low-Light Vision
Extracting useful visual cues for the downstream tasks is especially challenging under low-light vision. Prior works create enhanced representations by either correlating visual quality with machine perception or designing illumination-degrading transformation methods that require pre-training on synthetic datasets. We argue that optimizing enhanced image representation pertaining to the loss of the downstream task can result in more expressive representations. Therefore, in this work, we propose a novel module, FeatEnHancer, that hierarchically combines multiscale features using multiheaded attention guided by task-related loss function to create suitable representations. Furthermore, our intra-scale enhancement improves the quality of features extracted at each scale or level, as well as combines features from different scales in a way that reflects their relative importance for the task at hand. FeatEnHancer is a general-purpose plug-and-play module and can be incorporated into any low-light vision pipeline. We show with extensive experimentation that the enhanced representation produced with FeatEnHancer significantly and consistently improves results in several low-light vision tasks, including dark object detection (+5.7 mAP on ExDark), face detection (+1.5 mAPon DARK FACE), nighttime semantic segmentation (+5.1 mIoU on ACDC ), and video object detection (+1.8 mAP on DarkVision), highlighting the effectiveness of enhancing hierarchical features under low-light vision.
LLaVA-SP: Enhancing Visual Representation with Visual Spatial Tokens for MLLMs
The architecture of multimodal large language models (MLLMs) commonly connects a vision encoder, often based on CLIP-ViT, to a large language model. While CLIP-ViT works well for capturing global image features, it struggles to model local relationships between adjacent patches, leading to weaker visual representation, which in turn affects the detailed understanding ability of MLLMs. To solve this, we propose LLaVA-SP, which only adds six spatial visual tokens to the original visual tokens to enhance the visual representation. Our approach offers three key advantages: 1)We propose a novel Projector, which uses convolutional kernels to derive visual spatial tokens from ViT patch features, simulating two visual spatial ordering approaches: ``from central region to global" and ``from abstract to specific". Then, a cross-attention mechanism is applied to fuse fine-grained visual information, enriching the overall visual representation. 2) We present two model variants: LLaVA-SP-Cropping, which focuses on detail features through progressive cropping, and LLaVA-SP-Pooling, which captures global semantics through adaptive pooling, enabling the model to handle diverse visual understanding tasks. 3) Extensive experiments show that LLaVA-SP, fine-tuned with LoRA, achieves significant performance improvements across various multimodal benchmarks, outperforming the state-of-the-art LLaVA-1.5 model in multiple tasks with nearly identical inference latency. The code and models are available at https://github.com/CnFaker/LLaVA-SP.
Sketch2Saliency: Learning to Detect Salient Objects from Human Drawings
Human sketch has already proved its worth in various visual understanding tasks (e.g., retrieval, segmentation, image-captioning, etc). In this paper, we reveal a new trait of sketches - that they are also salient. This is intuitive as sketching is a natural attentive process at its core. More specifically, we aim to study how sketches can be used as a weak label to detect salient objects present in an image. To this end, we propose a novel method that emphasises on how "salient object" could be explained by hand-drawn sketches. To accomplish this, we introduce a photo-to-sketch generation model that aims to generate sequential sketch coordinates corresponding to a given visual photo through a 2D attention mechanism. Attention maps accumulated across the time steps give rise to salient regions in the process. Extensive quantitative and qualitative experiments prove our hypothesis and delineate how our sketch-based saliency detection model gives a competitive performance compared to the state-of-the-art.
Towards Interpreting Visual Information Processing in Vision-Language Models
Vision-Language Models (VLMs) are powerful tools for processing and understanding text and images. We study the processing of visual tokens in the language model component of LLaVA, a prominent VLM. Our approach focuses on analyzing the localization of object information, the evolution of visual token representations across layers, and the mechanism of integrating visual information for predictions. Through ablation studies, we demonstrated that object identification accuracy drops by over 70\% when object-specific tokens are removed. We observed that visual token representations become increasingly interpretable in the vocabulary space across layers, suggesting an alignment with textual tokens corresponding to image content. Finally, we found that the model extracts object information from these refined representations at the last token position for prediction, mirroring the process in text-only language models for factual association tasks. These findings provide crucial insights into how VLMs process and integrate visual information, bridging the gap between our understanding of language and vision models, and paving the way for more interpretable and controllable multimodal systems.
Hidden in plain sight: VLMs overlook their visual representations
Language provides a natural interface to specify and evaluate performance on visual tasks. To realize this possibility, vision language models (VLMs) must successfully integrate visual and linguistic information. Our work compares VLMs to a direct readout of their visual encoders to understand their ability to integrate across these modalities. Across a series of vision-centric benchmarks (e.g., depth estimation, correspondence), we find that VLMs perform substantially worse than their visual encoders, dropping to near-chance performance. We investigate these results through a series of analyses across the entire VLM: namely 1) the degradation of vision representations, 2) brittleness to task prompt, and 3) the language model's role in solving the task. We find that the bottleneck in performing these vision-centric tasks lies in this third category; VLMs are not effectively using visual information easily accessible throughout the entire model, and they inherit the language priors present in the LLM. Our work helps diagnose the failure modes of open-source VLMs, and presents a series of evaluations useful for future investigations into visual understanding within VLMs.
Right this way: Can VLMs Guide Us to See More to Answer Questions?
In question-answering scenarios, humans can assess whether the available information is sufficient and seek additional information if necessary, rather than providing a forced answer. In contrast, Vision Language Models (VLMs) typically generate direct, one-shot responses without evaluating the sufficiency of the information. To investigate this gap, we identify a critical and challenging task in the Visual Question Answering (VQA) scenario: can VLMs indicate how to adjust an image when the visual information is insufficient to answer a question? This capability is especially valuable for assisting visually impaired individuals who often need guidance to capture images correctly. To evaluate this capability of current VLMs, we introduce a human-labeled dataset as a benchmark for this task. Additionally, we present an automated framework that generates synthetic training data by simulating ``where to know'' scenarios. Our empirical results show significant performance improvements in mainstream VLMs when fine-tuned with this synthetic data. This study demonstrates the potential to narrow the gap between information assessment and acquisition in VLMs, bringing their performance closer to humans.
VLTinT: Visual-Linguistic Transformer-in-Transformer for Coherent Video Paragraph Captioning
Video paragraph captioning aims to generate a multi-sentence description of an untrimmed video with several temporal event locations in coherent storytelling. Following the human perception process, where the scene is effectively understood by decomposing it into visual (e.g. human, animal) and non-visual components (e.g. action, relations) under the mutual influence of vision and language, we first propose a visual-linguistic (VL) feature. In the proposed VL feature, the scene is modeled by three modalities including (i) a global visual environment; (ii) local visual main agents; (iii) linguistic scene elements. We then introduce an autoregressive Transformer-in-Transformer (TinT) to simultaneously capture the semantic coherence of intra- and inter-event contents within a video. Finally, we present a new VL contrastive loss function to guarantee learnt embedding features are matched with the captions semantics. Comprehensive experiments and extensive ablation studies on ActivityNet Captions and YouCookII datasets show that the proposed Visual-Linguistic Transformer-in-Transform (VLTinT) outperforms prior state-of-the-art methods on accuracy and diversity. Source code is made publicly available at: https://github.com/UARK-AICV/VLTinT.
Not Only Generative Art: Stable Diffusion for Content-Style Disentanglement in Art Analysis
The duality of content and style is inherent to the nature of art. For humans, these two elements are clearly different: content refers to the objects and concepts in the piece of art, and style to the way it is expressed. This duality poses an important challenge for computer vision. The visual appearance of objects and concepts is modulated by the style that may reflect the author's emotions, social trends, artistic movement, etc., and their deep comprehension undoubtfully requires to handle both. A promising step towards a general paradigm for art analysis is to disentangle content and style, whereas relying on human annotations to cull a single aspect of artworks has limitations in learning semantic concepts and the visual appearance of paintings. We thus present GOYA, a method that distills the artistic knowledge captured in a recent generative model to disentangle content and style. Experiments show that synthetically generated images sufficiently serve as a proxy of the real distribution of artworks, allowing GOYA to separately represent the two elements of art while keeping more information than existing methods.
Machine Mental Imagery: Empower Multimodal Reasoning with Latent Visual Tokens
Vision-language models (VLMs) excel at multimodal understanding, yet their text-only decoding forces them to verbalize visual reasoning, limiting performance on tasks that demand visual imagination. Recent attempts train VLMs to render explicit images, but the heavy image-generation pre-training often hinders the reasoning ability. Inspired by the way humans reason with mental imagery-the internal construction and manipulation of visual cues-we investigate whether VLMs can reason through interleaved multimodal trajectories without producing explicit images. To this end, we present a Machine Mental Imagery framework, dubbed as Mirage, which augments VLM decoding with latent visual tokens alongside ordinary text. Concretely, whenever the model chooses to ``think visually'', it recasts its hidden states as next tokens, thereby continuing a multimodal trajectory without generating pixel-level images. Begin by supervising the latent tokens through distillation from ground-truth image embeddings, we then switch to text-only supervision to make the latent trajectory align tightly with the task objective. A subsequent reinforcement learning stage further enhances the multimodal reasoning capability. Experiments on diverse benchmarks demonstrate that Mirage unlocks stronger multimodal reasoning without explicit image generation.
HumorDB: Can AI understand graphical humor?
Despite significant advancements in image segmentation and object detection, understanding complex scenes remains a significant challenge. Here, we focus on graphical humor as a paradigmatic example of image interpretation that requires elucidating the interaction of different scene elements in the context of prior cognitive knowledge. This paper introduces HumorDB, a novel, controlled, and carefully curated dataset designed to evaluate and advance visual humor understanding by AI systems. The dataset comprises diverse images spanning photos, cartoons, sketches, and AI-generated content, including minimally contrastive pairs where subtle edits differentiate between humorous and non-humorous versions. We evaluate humans, state-of-the-art vision models, and large vision-language models on three tasks: binary humor classification, funniness rating prediction, and pairwise humor comparison. The results reveal a gap between current AI systems and human-level humor understanding. While pretrained vision-language models perform better than vision-only models, they still struggle with abstract sketches and subtle humor cues. Analysis of attention maps shows that even when models correctly classify humorous images, they often fail to focus on the precise regions that make the image funny. Preliminary mechanistic interpretability studies and evaluation of model explanations provide initial insights into how different architectures process humor. Our results identify promising trends and current limitations, suggesting that an effective understanding of visual humor requires sophisticated architectures capable of detecting subtle contextual features and bridging the gap between visual perception and abstract reasoning. All the code and data are available here: https://github.com/kreimanlab/HumorDB{https://github.com/kreimanlab/HumorDB}
Eyes Wide Shut? Exploring the Visual Shortcomings of Multimodal LLMs
Is vision good enough for language? Recent advancements in multimodal models primarily stem from the powerful reasoning abilities of large language models (LLMs). However, the visual component typically depends only on the instance-level contrastive language-image pre-training (CLIP). Our research reveals that the visual capabilities in recent multimodal LLMs (MLLMs) still exhibit systematic shortcomings. To understand the roots of these errors, we explore the gap between the visual embedding space of CLIP and vision-only self-supervised learning. We identify ''CLIP-blind pairs'' - images that CLIP perceives as similar despite their clear visual differences. With these pairs, we construct the Multimodal Visual Patterns (MMVP) benchmark. MMVP exposes areas where state-of-the-art systems, including GPT-4V, struggle with straightforward questions across nine basic visual patterns, often providing incorrect answers and hallucinated explanations. We further evaluate various CLIP-based vision-and-language models and found a notable correlation between visual patterns that challenge CLIP models and those problematic for multimodal LLMs. As an initial effort to address these issues, we propose a Mixture of Features (MoF) approach, demonstrating that integrating vision self-supervised learning features with MLLMs can significantly enhance their visual grounding capabilities. Together, our research suggests visual representation learning remains an open challenge, and accurate visual grounding is crucial for future successful multimodal systems.
Omni-RGPT: Unifying Image and Video Region-level Understanding via Token Marks
We present Omni-RGPT, a multimodal large language model designed to facilitate region-level comprehension for both images and videos. To achieve consistent region representation across spatio-temporal dimensions, we introduce Token Mark, a set of tokens highlighting the target regions within the visual feature space. These tokens are directly embedded into spatial regions using region prompts (e.g., boxes or masks) and simultaneously incorporated into the text prompt to specify the target, establishing a direct connection between visual and text tokens. To further support robust video understanding without requiring tracklets, we introduce an auxiliary task that guides Token Mark by leveraging the consistency of the tokens, enabling stable region interpretation across the video. Additionally, we introduce a large-scale region-level video instruction dataset (RegVID-300k). Omni-RGPT achieves state-of-the-art results on image and video-based commonsense reasoning benchmarks while showing strong performance in captioning and referring expression comprehension tasks.
Latent Compass: Creation by Navigation
In Marius von Senden's Space and Sight, a newly sighted blind patient describes the experience of a corner as lemon-like, because corners "prick" sight like lemons prick the tongue. Prickliness, here, is a dimension in the feature space of sensory experience, an effect of the perceived on the perceiver that arises where the two interact. In the account of the newly sighted, an effect familiar from one interaction translates to a novel context. Perception serves as the vehicle for generalization, in that an effect shared across different experiences produces a concrete abstraction grounded in those experiences. Cezanne and the post-impressionists, fluent in the language of experience translation, realized that the way to paint a concrete form that best reflected reality was to paint not what they saw, but what it was like to see. We envision a future of creation using AI where what it is like to see is replicable, transferrable, manipulable - part of the artist's palette that is both grounded in a particular context, and generalizable beyond it. An active line of research maps human-interpretable features onto directions in GAN latent space. Supervised and self-supervised approaches that search for anticipated directions or use off-the-shelf classifiers to drive image manipulation in embedding space are limited in the variety of features they can uncover. Unsupervised approaches that discover useful new directions show that the space of perceptually meaningful directions is nowhere close to being fully mapped. As this space is broad and full of creative potential, we want tools for direction discovery that capture the richness and generalizability of human perception. Our approach puts creators in the discovery loop during real-time tool use, in order to identify directions that are perceptually meaningful to them, and generate interpretable image translations along those directions.
Don't Judge Before You CLIP: A Unified Approach for Perceptual Tasks
Visual perceptual tasks aim to predict human judgment of images (e.g., emotions invoked by images, image quality assessment). Unlike objective tasks such as object/scene recognition, perceptual tasks rely on subjective human assessments, making its data-labeling difficult. The scarcity of such human-annotated data results in small datasets leading to poor generalization. Typically, specialized models were designed for each perceptual task, tailored to its unique characteristics and its own training dataset. We propose a unified architectural framework for solving multiple different perceptual tasks leveraging CLIP as a prior. Our approach is based on recent cognitive findings which indicate that CLIP correlates well with human judgment. While CLIP was explicitly trained to align images and text, it implicitly also learned human inclinations. We attribute this to the inclusion of human-written image captions in CLIP's training data, which contain not only factual image descriptions, but inevitably also human sentiments and emotions. This makes CLIP a particularly strong prior for perceptual tasks. Accordingly, we suggest that minimal adaptation of CLIP suffices for solving a variety of perceptual tasks. Our simple unified framework employs a lightweight adaptation to fine-tune CLIP to each task, without requiring any task-specific architectural changes. We evaluate our approach on three tasks: (i) Image Memorability Prediction, (ii) No-reference Image Quality Assessment, and (iii) Visual Emotion Analysis. Our model achieves state-of-the-art results on all three tasks, while demonstrating improved generalization across different datasets.
Beyond Captioning: Task-Specific Prompting for Improved VLM Performance in Mathematical Reasoning
Vision-Language Models (VLMs) have transformed tasks requiring visual and reasoning abilities, such as image retrieval and Visual Question Answering (VQA). Despite their success, VLMs face significant challenges with tasks involving geometric reasoning, algebraic problem-solving, and counting. These limitations stem from difficulties effectively integrating multiple modalities and accurately interpreting geometry-related tasks. Various works claim that introducing a captioning pipeline before VQA tasks enhances performance. We incorporated this pipeline for tasks involving geometry, algebra, and counting. We found that captioning results are not generalizable, specifically with larger VLMs primarily trained on downstream QnA tasks showing random performance on math-related challenges. However, we present a promising alternative: task-based prompting, enriching the prompt with task-specific guidance. This approach shows promise and proves more effective than direct captioning methods for math-heavy problems.
Your other Left! Vision-Language Models Fail to Identify Relative Positions in Medical Images
Clinical decision-making relies heavily on understanding relative positions of anatomical structures and anomalies. Therefore, for Vision-Language Models (VLMs) to be applicable in clinical practice, the ability to accurately determine relative positions on medical images is a fundamental prerequisite. Despite its importance, this capability remains highly underexplored. To address this gap, we evaluate the ability of state-of-the-art VLMs, GPT-4o, Llama3.2, Pixtral, and JanusPro, and find that all models fail at this fundamental task. Inspired by successful approaches in computer vision, we investigate whether visual prompts, such as alphanumeric or colored markers placed on anatomical structures, can enhance performance. While these markers provide moderate improvements, results remain significantly lower on medical images compared to observations made on natural images. Our evaluations suggest that, in medical imaging, VLMs rely more on prior anatomical knowledge than on actual image content for answering relative position questions, often leading to incorrect conclusions. To facilitate further research in this area, we introduce the MIRP , Medical Imaging Relative Positioning, benchmark dataset, designed to systematically evaluate the capability to identify relative positions in medical images.
Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation
Recent advances in latent diffusion-based generative models for portrait image animation, such as Hallo, have achieved impressive results in short-duration video synthesis. In this paper, we present updates to Hallo, introducing several design enhancements to extend its capabilities. First, we extend the method to produce long-duration videos. To address substantial challenges such as appearance drift and temporal artifacts, we investigate augmentation strategies within the image space of conditional motion frames. Specifically, we introduce a patch-drop technique augmented with Gaussian noise to enhance visual consistency and temporal coherence over long duration. Second, we achieve 4K resolution portrait video generation. To accomplish this, we implement vector quantization of latent codes and apply temporal alignment techniques to maintain coherence across the temporal dimension. By integrating a high-quality decoder, we realize visual synthesis at 4K resolution. Third, we incorporate adjustable semantic textual labels for portrait expressions as conditional inputs. This extends beyond traditional audio cues to improve controllability and increase the diversity of the generated content. To the best of our knowledge, Hallo2, proposed in this paper, is the first method to achieve 4K resolution and generate hour-long, audio-driven portrait image animations enhanced with textual prompts. We have conducted extensive experiments to evaluate our method on publicly available datasets, including HDTF, CelebV, and our introduced "Wild" dataset. The experimental results demonstrate that our approach achieves state-of-the-art performance in long-duration portrait video animation, successfully generating rich and controllable content at 4K resolution for duration extending up to tens of minutes. Project page https://fudan-generative-vision.github.io/hallo2
TEASER: Token Enhanced Spatial Modeling for Expressions Reconstruction
3D facial reconstruction from a single in-the-wild image is a crucial task in human-centered computer vision tasks. While existing methods can recover accurate facial shapes, there remains significant space for improvement in fine-grained expression capture. Current approaches struggle with irregular mouth shapes, exaggerated expressions, and asymmetrical facial movements. We present TEASER (Token EnhAnced Spatial modeling for Expressions Reconstruction), which addresses these challenges and enhances 3D facial geometry performance. TEASER tackles two main limitations of existing methods: insufficient photometric loss for self-reconstruction and inaccurate localization of subtle expressions. We introduce a multi-scale tokenizer to extract facial appearance information. Combined with a neural renderer, these tokens provide precise geometric guidance for expression reconstruction. Furthermore, TEASER incorporates a pose-dependent landmark loss to further improve geometric performances. Our approach not only significantly enhances expression reconstruction quality but also offers interpretable tokens suitable for various downstream applications, such as photorealistic facial video driving, expression transfer, and identity swapping. Quantitative and qualitative experimental results across multiple datasets demonstrate that TEASER achieves state-of-the-art performance in precise expression reconstruction.
Direction-Oriented Visual-semantic Embedding Model for Remote Sensing Image-text Retrieval
Image-text retrieval has developed rapidly in recent years. However, it is still a challenge in remote sensing due to visual-semantic imbalance, which leads to incorrect matching of non-semantic visual and textual features. To solve this problem, we propose a novel Direction-Oriented Visual-semantic Embedding Model (DOVE) to mine the relationship between vision and language. Our highlight is to conduct visual and textual representations in latent space, directing them as close as possible to a redundancy-free regional visual representation. Concretely, a Regional-Oriented Attention Module (ROAM) adaptively adjusts the distance between the final visual and textual embeddings in the latent semantic space, oriented by regional visual features. Meanwhile, a lightweight Digging Text Genome Assistant (DTGA) is designed to expand the range of tractable textual representation and enhance global word-level semantic connections using less attention operations. Ultimately, we exploit a global visual-semantic constraint to reduce single visual dependency and serve as an external constraint for the final visual and textual representations. The effectiveness and superiority of our method are verified by extensive experiments including parameter evaluation, quantitative comparison, ablation studies and visual analysis, on two benchmark datasets, RSICD and RSITMD.
Visual Representation Alignment for Multimodal Large Language Models
Multimodal large language models (MLLMs) trained with visual instruction tuning have achieved strong performance across diverse tasks, yet they remain limited in vision-centric tasks such as object counting or spatial reasoning. We attribute this gap to the prevailing text-only supervision paradigm, which provides only indirect guidance for the visual pathway and often leads MLLMs to discard fine-grained visual details during training. In this paper, we present VIsual Representation ALignment (VIRAL), a simple yet effective regularization strategy that aligns the internal visual representations of MLLMs with those of pre-trained vision foundation models (VFMs). By explicitly enforcing this alignment, VIRAL enables the model not only to retain critical visual details from the input vision encoder but also to complement additional visual knowledge from VFMs, thereby enhancing its ability to reason over complex visual inputs. Our experiments demonstrate consistent improvements across all tasks on widely adopted multimodal benchmarks. Furthermore, we conduct comprehensive ablation studies to validate the key design choices underlying our framework. We believe this simple finding opens up an important direction for the effective integration of visual information in training MLLMs.
MLLMs Know Where to Look: Training-free Perception of Small Visual Details with Multimodal LLMs
Multimodal Large Language Models (MLLMs) have experienced rapid progress in visual recognition tasks in recent years. Given their potential integration into many critical applications, it is important to understand the limitations of their visual perception. In this work, we study whether MLLMs can perceive small visual details as effectively as large ones when answering questions about images. We observe that their performance is very sensitive to the size of the visual subject of the question, and further show that this effect is in fact causal by conducting an intervention study. Next, we study the attention patterns of MLLMs when answering visual questions, and intriguingly find that they consistently know where to look, even when they provide the wrong answer. Based on these findings, we then propose training-free visual intervention methods that leverage the internal knowledge of any MLLM itself, in the form of attention and gradient maps, to enhance its perception of small visual details. We evaluate our proposed methods on two widely-used MLLMs and seven visual question answering benchmarks and show that they can significantly improve MLLMs' accuracy without requiring any training. Our results elucidate the risk of applying MLLMs to visual recognition tasks concerning small details and indicate that visual intervention using the model's internal state is a promising direction to mitigate this risk.
IRFL: Image Recognition of Figurative Language
Figures of speech such as metaphors, similes, and idioms allow language to be expressive, invoke emotion, and communicate abstract ideas that might otherwise be difficult to visualize. These figurative forms are often conveyed through multiple modes, such as text and images, and frequently appear in advertising, news, social media, etc. Understanding multimodal figurative language is an essential component of human communication, and it plays a significant role in our daily interactions. While humans can intuitively understand multimodal figurative language, this poses a challenging task for machines that requires the cognitive ability to map between domains, abstraction, commonsense, and profound language and cultural knowledge. In this work, we propose the Image Recognition of Figurative Language dataset to examine vision and language models' understanding of figurative language. We leverage human annotation and an automatic pipeline we created to generate a multimodal dataset and introduce two novel tasks as a benchmark for multimodal figurative understanding. We experiment with several baseline models and find that all perform substantially worse than humans. We hope our dataset and benchmark will drive the development of models that will better understand figurative language.
Introducing Visual Perception Token into Multimodal Large Language Model
To utilize visual information, Multimodal Large Language Model (MLLM) relies on the perception process of its vision encoder. The completeness and accuracy of visual perception significantly influence the precision of spatial reasoning, fine-grained understanding, and other tasks. However, MLLM still lacks the autonomous capability to control its own visual perception processes, for example, selectively reviewing specific regions of an image or focusing on information related to specific object categories. In this work, we propose the concept of Visual Perception Token, aiming to empower MLLM with a mechanism to control its visual perception processes. We design two types of Visual Perception Tokens, termed the Region Selection Token and the Vision Re-Encoding Token. MLLMs autonomously generate these tokens, just as they generate text, and use them to trigger additional visual perception actions. The Region Selection Token explicitly identifies specific regions in an image that require further perception, while the Vision Re-Encoding Token uses its hidden states as control signals to guide additional visual perception processes. Extensive experiments demonstrate the advantages of these tokens in handling spatial reasoning, improving fine-grained understanding, and other tasks. On average, the introduction of Visual Perception Tokens improves the performance of a 2B model by 23.6\%, increasing its score from 0.572 to 0.708, and even outperforms a 7B parameter model by 13.4\% (from 0.624). Please check out our repo https://github.com/yu-rp/VisualPerceptionToken
Synthesizing Artistic Cinemagraphs from Text
We introduce Artistic Cinemagraph, a fully automated method for creating cinemagraphs from text descriptions - an especially challenging task when prompts feature imaginary elements and artistic styles, given the complexity of interpreting the semantics and motions of these images. Existing single-image animation methods fall short on artistic inputs, and recent text-based video methods frequently introduce temporal inconsistencies, struggling to keep certain regions static. To address these challenges, we propose an idea of synthesizing image twins from a single text prompt - a pair of an artistic image and its pixel-aligned corresponding natural-looking twin. While the artistic image depicts the style and appearance detailed in our text prompt, the realistic counterpart greatly simplifies layout and motion analysis. Leveraging existing natural image and video datasets, we can accurately segment the realistic image and predict plausible motion given the semantic information. The predicted motion can then be transferred to the artistic image to create the final cinemagraph. Our method outperforms existing approaches in creating cinemagraphs for natural landscapes as well as artistic and other-worldly scenes, as validated by automated metrics and user studies. Finally, we demonstrate two extensions: animating existing paintings and controlling motion directions using text.
Word-As-Image for Semantic Typography
A word-as-image is a semantic typography technique where a word illustration presents a visualization of the meaning of the word, while also preserving its readability. We present a method to create word-as-image illustrations automatically. This task is highly challenging as it requires semantic understanding of the word and a creative idea of where and how to depict these semantics in a visually pleasing and legible manner. We rely on the remarkable ability of recent large pretrained language-vision models to distill textual concepts visually. We target simple, concise, black-and-white designs that convey the semantics clearly. We deliberately do not change the color or texture of the letters and do not use embellishments. Our method optimizes the outline of each letter to convey the desired concept, guided by a pretrained Stable Diffusion model. We incorporate additional loss terms to ensure the legibility of the text and the preservation of the style of the font. We show high quality and engaging results on numerous examples and compare to alternative techniques.
Visual Programming: Compositional visual reasoning without training
We present VISPROG, a neuro-symbolic approach to solving complex and compositional visual tasks given natural language instructions. VISPROG avoids the need for any task-specific training. Instead, it uses the in-context learning ability of large language models to generate python-like modular programs, which are then executed to get both the solution and a comprehensive and interpretable rationale. Each line of the generated program may invoke one of several off-the-shelf computer vision models, image processing routines, or python functions to produce intermediate outputs that may be consumed by subsequent parts of the program. We demonstrate the flexibility of VISPROG on 4 diverse tasks - compositional visual question answering, zero-shot reasoning on image pairs, factual knowledge object tagging, and language-guided image editing. We believe neuro-symbolic approaches like VISPROG are an exciting avenue to easily and effectively expand the scope of AI systems to serve the long tail of complex tasks that people may wish to perform.
Set-of-Mark Prompting Unleashes Extraordinary Visual Grounding in GPT-4V
We present Set-of-Mark (SoM), a new visual prompting method, to unleash the visual grounding abilities of large multimodal models (LMMs), such as GPT-4V. As illustrated in Fig. 1 (right), we employ off-the-shelf interactive segmentation models, such as SAM, to partition an image into regions at different levels of granularity, and overlay these regions with a set of marks e.g., alphanumerics, masks, boxes. Using the marked image as input, GPT-4V can answer the questions that require visual grounding. We perform a comprehensive empirical study to validate the effectiveness of SoM on a wide range of fine-grained vision and multimodal tasks. For example, our experiments show that GPT-4V with SoM outperforms the state-of-the-art fully-finetuned referring segmentation model on RefCOCOg in a zero-shot setting.
Tailored Visions: Enhancing Text-to-Image Generation with Personalized Prompt Rewriting
Despite significant progress in the field, it is still challenging to create personalized visual representations that align closely with the desires and preferences of individual users. This process requires users to articulate their ideas in words that are both comprehensible to the models and accurately capture their vision, posing difficulties for many users. In this paper, we tackle this challenge by leveraging historical user interactions with the system to enhance user prompts. We propose a novel approach that involves rewriting user prompts based on a newly collected large-scale text-to-image dataset with over 300k prompts from 3115 users. Our rewriting model enhances the expressiveness and alignment of user prompts with their intended visual outputs. Experimental results demonstrate the superiority of our methods over baseline approaches, as evidenced in our new offline evaluation method and online tests. Our code and dataset are available at https://github.com/zzjchen/Tailored-Visions .
Learning Free Token Reduction for Multi-Modal LLM
Vision-Language Models (VLMs) have achieved remarkable success across a range of multimodal tasks; however, their practical deployment is often constrained by high computational costs and prolonged inference times. Since the vision modality typically carries more information than the text modality, compressing visual prompts offers a promising solution to alleviate these challenges. Existing approaches predominantly focus on refining model architectures or directly reducing the number of visual tokens. However, these methods often compromise inference performance due to a lack of consideration for the unique spatial and temporal characteristics of visual data. In this work, we propose a token compression paradigm that operates on both spatial and temporal dimensions. Our approach includes a learning-free, plug-and-play compression pipeline that can be seamlessly integrated into most Multimodal Large Language Model (MLLM) frameworks. By leveraging this method, we enhance the model inference capability while simultaneously reducing its computational cost. Experimental results on the Video-QA task demonstrate the effectiveness of the proposed approach, showcasing significant improvements in efficiency without sacrificing performance.
VisuCraft: Enhancing Large Vision-Language Models for Complex Visual-Guided Creative Content Generation via Structured Information Extraction
This paper introduces VisuCraft, a novel framework designed to significantly enhance the capabilities of Large Vision-Language Models (LVLMs) in complex visual-guided creative content generation. Existing LVLMs often exhibit limitations in maintaining high visual fidelity, genuine creativity, and precise adherence to nuanced user instructions when generating long-form texts. VisuCraft addresses these challenges by integrating a multimodal structured information extractor (E) and a dynamic prompt generation module (G). The extractor distills fine-grained visual attributes from input images into a rich, structured representation, which the dynamic prompt module then combines with user instructions to create highly optimized prompts for underlying LVLMs (e.g., LLaVA, InstructBLIP). Evaluated on the self-constructed ImageStoryGen-500K dataset using VisuGen Metrics (Visual Grounding, Creativity, and Instruction Adherence), VisuCraft consistently outperforms baseline LVLMs across tasks like story generation and poetry composition. Our results demonstrate remarkable improvements, particularly in creativity and instruction adherence, validating VisuCraft's effectiveness in producing imaginative, visually grounded, and user-aligned long-form creative text. This work unlocks new potential for LVLMs in sophisticated creative AI applications.
Uni-MuMER: Unified Multi-Task Fine-Tuning of Vision-Language Model for Handwritten Mathematical Expression Recognition
Handwritten Mathematical Expression Recognition (HMER) remains a persistent challenge in Optical Character Recognition (OCR) due to the inherent freedom of symbol layout and variability in handwriting styles. Prior methods have faced performance bottlenecks, proposing isolated architectural modifications that are difficult to integrate coherently into a unified framework. Meanwhile, recent advances in pretrained vision-language models (VLMs) have demonstrated strong cross-task generalization, offering a promising foundation for developing unified solutions. In this paper, we introduce Uni-MuMER, which fully fine-tunes a VLM for the HMER task without modifying its architecture, effectively injecting domain-specific knowledge into a generalist framework. Our method integrates three data-driven tasks: Tree-Aware Chain-of-Thought (Tree-CoT) for structured spatial reasoning, Error-Driven Learning (EDL) for reducing confusion among visually similar characters, and Symbol Counting (SC) for improving recognition consistency in long expressions. Experiments on the CROHME and HME100K datasets show that Uni-MuMER achieves new state-of-the-art performance, surpassing the best lightweight specialized model SSAN by 16.31% and the top-performing VLM Gemini2.5-flash by 24.42% in the zero-shot setting. Our datasets, models, and code are open-sourced at: https://github.com/BFlameSwift/Uni-MuMER
Explain with Visual Keypoints Like a Real Mentor! A Benchmark for Multimodal Solution Explanation
With the rapid advancement of mathematical reasoning capabilities in Large Language Models (LLMs), AI systems are increasingly being adopted in educational settings to support students' comprehension of problem-solving processes. However, a critical component remains underexplored in current LLM-generated explanations: visual explanation. In real-world instructional contexts, human tutors routinely employ visual aids - such as diagrams, markings, and highlights - to enhance conceptual clarity. To bridge this gap, we introduce a novel task of visual solution explanation, which requires generating explanations that incorporate newly introduced visual elements essential for understanding (e.g., auxiliary lines, annotations, or geometric constructions). To evaluate model performance on this task, we propose MathExplain, a multimodal benchmark consisting of 997 math problems annotated with visual keypoints and corresponding explanatory text that references those elements. Our empirical results show that while some closed-source models demonstrate promising capabilities on visual solution-explaining, current open-source general-purpose models perform inconsistently, particularly in identifying relevant visual components and producing coherent keypoint-based explanations. We expect that visual solution-explaining and the MathExplain dataset will catalyze further research on multimodal LLMs in education and advance their deployment as effective, explanation-oriented AI tutors. Code and data will be released publicly.
VGA: Vision GUI Assistant -- Minimizing Hallucinations through Image-Centric Fine-Tuning
Recent advances in Large Vision-Language Models (LVLMs) have significantly improve performance in image comprehension tasks, such as formatted charts and rich-content images. Yet, Graphical User Interface (GUI) pose a greater challenge due to their structured format and detailed textual information. Existing LVLMs often overly depend on internal knowledge and neglect image content, resulting in hallucinations and incorrect responses in GUI comprehension. To address these issues, we introduce VGA, a fine-tuned model designed for comprehensive GUI understanding. Our model aims to enhance the interpretation of visual data of GUI and reduce hallucinations. We first construct a Vision Question Answering (VQA) dataset of 63.8k high-quality examples with our propose Referent Method, which ensures the model's responses are highly depend on visual content within the image. We then design a two-stage fine-tuning method called Foundation and Advanced Comprehension (FAC) to enhance both the model's ability to extract information from image content and alignment with human intent. Experiments show that our approach enhances the model's ability to extract information from images and achieves state-of-the-art results in GUI understanding tasks. Our dataset and fine-tuning script will be released soon.
Good Questions Help Zero-Shot Image Reasoning
Aligning the recent large language models (LLMs) with computer vision models leads to large vision-language models (LVLMs), which have paved the way for zero-shot image reasoning tasks. However, LVLMs are usually trained on short high-level captions only referring to sparse focus regions in images. Such a ``tunnel vision'' limits LVLMs to exploring other relevant contexts in complex scenes. To address this challenge, we introduce Question-Driven Visual Exploration (QVix), a novel prompting strategy that enhances the exploratory capabilities of LVLMs in zero-shot reasoning tasks. QVix leverages LLMs' strong language prior to generate input-exploratory questions with more details than the original query, guiding LVLMs to explore visual content more comprehensively and uncover subtle or peripheral details. QVix enables a wider exploration of visual scenes, improving the LVLMs' reasoning accuracy and depth in tasks such as visual question answering and visual entailment. Our evaluations on various challenging zero-shot vision-language benchmarks, including ScienceQA and fine-grained visual classification, demonstrate that QVix significantly outperforms existing methods, highlighting its effectiveness in bridging the gap between complex visual data and LVLMs' exploratory abilities.
Kinetic Typography Diffusion Model
This paper introduces a method for realistic kinetic typography that generates user-preferred animatable 'text content'. We draw on recent advances in guided video diffusion models to achieve visually-pleasing text appearances. To do this, we first construct a kinetic typography dataset, comprising about 600K videos. Our dataset is made from a variety of combinations in 584 templates designed by professional motion graphics designers and involves changing each letter's position, glyph, and size (i.e., flying, glitches, chromatic aberration, reflecting effects, etc.). Next, we propose a video diffusion model for kinetic typography. For this, there are three requirements: aesthetic appearances, motion effects, and readable letters. This paper identifies the requirements. For this, we present static and dynamic captions used as spatial and temporal guidance of a video diffusion model, respectively. The static caption describes the overall appearance of the video, such as colors, texture and glyph which represent a shape of each letter. The dynamic caption accounts for the movements of letters and backgrounds. We add one more guidance with zero convolution to determine which text content should be visible in the video. We apply the zero convolution to the text content, and impose it on the diffusion model. Lastly, our glyph loss, only minimizing a difference between the predicted word and its ground-truth, is proposed to make the prediction letters readable. Experiments show that our model generates kinetic typography videos with legible and artistic letter motions based on text prompts.
Image Retrieval from Contextual Descriptions
The ability to integrate context, including perceptual and temporal cues, plays a pivotal role in grounding the meaning of a linguistic utterance. In order to measure to what extent current vision-and-language models master this ability, we devise a new multimodal challenge, Image Retrieval from Contextual Descriptions (ImageCoDe). In particular, models are tasked with retrieving the correct image from a set of 10 minimally contrastive candidates based on a contextual description. As such, each description contains only the details that help distinguish between images. Because of this, descriptions tend to be complex in terms of syntax and discourse and require drawing pragmatic inferences. Images are sourced from both static pictures and video frames. We benchmark several state-of-the-art models, including both cross-encoders such as ViLBERT and bi-encoders such as CLIP, on ImageCoDe. Our results reveal that these models dramatically lag behind human performance: the best variant achieves an accuracy of 20.9 on video frames and 59.4 on static pictures, compared with 90.8 in humans. Furthermore, we experiment with new model variants that are better equipped to incorporate visual and temporal context into their representations, which achieve modest gains. Our hope is that ImageCoDE will foster progress in grounded language understanding by encouraging models to focus on fine-grained visual differences.
Eagle: Exploring The Design Space for Multimodal LLMs with Mixture of Encoders
The ability to accurately interpret complex visual information is a crucial topic of multimodal large language models (MLLMs). Recent work indicates that enhanced visual perception significantly reduces hallucinations and improves performance on resolution-sensitive tasks, such as optical character recognition and document analysis. A number of recent MLLMs achieve this goal using a mixture of vision encoders. Despite their success, there is a lack of systematic comparisons and detailed ablation studies addressing critical aspects, such as expert selection and the integration of multiple vision experts. This study provides an extensive exploration of the design space for MLLMs using a mixture of vision encoders and resolutions. Our findings reveal several underlying principles common to various existing strategies, leading to a streamlined yet effective design approach. We discover that simply concatenating visual tokens from a set of complementary vision encoders is as effective as more complex mixing architectures or strategies. We additionally introduce Pre-Alignment to bridge the gap between vision-focused encoders and language tokens, enhancing model coherence. The resulting family of MLLMs, Eagle, surpasses other leading open-source models on major MLLM benchmarks. Models and code: https://github.com/NVlabs/Eagle
TextCaps: a Dataset for Image Captioning with Reading Comprehension
Image descriptions can help visually impaired people to quickly understand the image content. While we made significant progress in automatically describing images and optical character recognition, current approaches are unable to include written text in their descriptions, although text is omnipresent in human environments and frequently critical to understand our surroundings. To study how to comprehend text in the context of an image we collect a novel dataset, TextCaps, with 145k captions for 28k images. Our dataset challenges a model to recognize text, relate it to its visual context, and decide what part of the text to copy or paraphrase, requiring spatial, semantic, and visual reasoning between multiple text tokens and visual entities, such as objects. We study baselines and adapt existing approaches to this new task, which we refer to as image captioning with reading comprehension. Our analysis with automatic and human studies shows that our new TextCaps dataset provides many new technical challenges over previous datasets.
Draw-and-Understand: Leveraging Visual Prompts to Enable MLLMs to Comprehend What You Want
The interaction between humans and artificial intelligence (AI) is a crucial factor that reflects the effectiveness of multimodal large language models (MLLMs). However, current MLLMs primarily focus on image-level comprehension and limit interaction to textual instructions, thereby constraining their flexibility in usage and depth of response. In this paper, we introduce the Draw-and-Understand project: a new model, a multi-domain dataset, and a challenging benchmark for visual prompting. Specifically, we propose SPHINX-V, a new end-to-end trained Multimodal Large Language Model (MLLM) that connects a vision encoder, a visual prompt encoder and an LLM for various visual prompts (points, bounding boxes, and free-form shape) and language understanding. To advance visual prompting research for MLLMs, we introduce MDVP-Data and MDVP-Bench. MDVP-Data features a multi-domain dataset containing 1.6M unique image-visual prompt-text instruction-following samples, including natural images, document images, OCR images, mobile screenshots, web screenshots, and multi-panel images. Furthermore, we present MDVP-Bench, a comprehensive and challenging benchmark to assess a model's capability in understanding visual prompting instructions. Our experiments demonstrate SPHINX-V's impressive multimodal interaction capabilities through visual prompting, revealing significant improvements in detailed pixel-level description and question-answering abilities.
Unified Language-Vision Pretraining in LLM with Dynamic Discrete Visual Tokenization
Recently, the remarkable advance of the Large Language Model (LLM) has inspired researchers to transfer its extraordinary reasoning capability to both vision and language data. However, the prevailing approaches primarily regard the visual input as a prompt and focus exclusively on optimizing the text generation process conditioned upon vision content by a frozen LLM. Such an inequitable treatment of vision and language heavily constrains the model's potential. In this paper, we break through this limitation by representing both vision and language in a unified form. Specifically, we introduce a well-designed visual tokenizer to translate the non-linguistic image into a sequence of discrete tokens like a foreign language that LLM can read. The resulting visual tokens encompass high-level semantics worthy of a word and also support dynamic sequence length varying from the image. Coped with this tokenizer, the presented foundation model called LaVIT can handle both image and text indiscriminately under the same generative learning paradigm. This unification empowers LaVIT to serve as an impressive generalist interface to understand and generate multi-modal content simultaneously. Extensive experiments further showcase that it outperforms the existing models by a large margin on massive vision-language tasks. Our code and models will be available at https://github.com/jy0205/LaVIT.
