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Runtime error
Runtime error
Commit
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228fcc0
1
Parent(s):
aa7e676
update space
Browse files
app.py
CHANGED
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@@ -14,6 +14,7 @@ import random
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import warnings
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from huggingface_hub import hf_hub_download
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import hashlib
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import sys
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@@ -65,6 +66,9 @@ def optimize_all(xm, models, initial_noise, noise_start_t, diffusion, latent_mod
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edited_1, edited_2, edited_3, edited_4, state = _3d_editing(xm, models, diffusion, initial_noise, noise_start_t, device, instruction, rand_seed, state)
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print(state)
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return out_gen_1, out_gen_2, out_gen_3, out_gen_4, edited_1, edited_2, edited_3, edited_4
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@torch.no_grad()
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def generate_3d_with_shap_e(xm, diffusion, latent_model, device, prompt, rand_seed, state):
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set_seed(rand_seed)
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@@ -119,6 +123,8 @@ def generate_3d_with_shap_e(xm, diffusion, latent_model, device, prompt, rand_se
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mesh_path.append(output_path_tmp)
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del latents
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return mesh_path[0], mesh_path[1], mesh_path[2], mesh_path[3], state
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@torch.no_grad()
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def _3d_editing(xm, models, diffusion, initial_noise, start_t, device, instruction, rand_seed, state):
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set_seed(rand_seed)
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@@ -203,6 +209,7 @@ def _3d_editing(xm, models, diffusion, initial_noise, start_t, device, instructi
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mesh.export(output_path)
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mesh_path.append(output_path)
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return mesh_path[0], mesh_path[1], mesh_path[2], mesh_path[3], state
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def main():
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css = """
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import warnings
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from huggingface_hub import hf_hub_download
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import hashlib
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import spaces
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import sys
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edited_1, edited_2, edited_3, edited_4, state = _3d_editing(xm, models, diffusion, initial_noise, noise_start_t, device, instruction, rand_seed, state)
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print(state)
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return out_gen_1, out_gen_2, out_gen_3, out_gen_4, edited_1, edited_2, edited_3, edited_4
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@spaces.GPU()
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@torch.no_grad()
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def generate_3d_with_shap_e(xm, diffusion, latent_model, device, prompt, rand_seed, state):
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set_seed(rand_seed)
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mesh_path.append(output_path_tmp)
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del latents
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return mesh_path[0], mesh_path[1], mesh_path[2], mesh_path[3], state
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@spaces.GPU()
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@torch.no_grad()
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def _3d_editing(xm, models, diffusion, initial_noise, start_t, device, instruction, rand_seed, state):
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set_seed(rand_seed)
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mesh.export(output_path)
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mesh_path.append(output_path)
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return mesh_path[0], mesh_path[1], mesh_path[2], mesh_path[3], state
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def main():
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css = """
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