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Running
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Zero
| let cameras = [ | |
| { | |
| id: 0, | |
| img_name: "00001", | |
| width: 1959, | |
| height: 1090, | |
| position: [ | |
| -3.0089893469241797, -0.11086489695181866, -3.7527640949141428, | |
| ], | |
| rotation: [ | |
| [0.876134201218856, 0.06925962026449776, 0.47706599800804744], | |
| [-0.04747421839895102, 0.9972110940209488, -0.057586739349882114], | |
| [-0.4797239414934443, 0.027805376500959853, 0.8769787916452908], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 1, | |
| img_name: "00009", | |
| width: 1959, | |
| height: 1090, | |
| position: [ | |
| -2.5199776022057296, -0.09704735754873686, -3.6247725540304545, | |
| ], | |
| rotation: [ | |
| [0.9982731285632193, -0.011928707708098955, -0.05751927260507243], | |
| [0.0065061360949636325, 0.9955928229282383, -0.09355533724430458], | |
| [0.058381769258182864, 0.09301955098900708, 0.9939511719154457], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 2, | |
| img_name: "00017", | |
| width: 1959, | |
| height: 1090, | |
| position: [ | |
| -0.7737533667465242, -0.3364271945329695, -2.9358969417573753, | |
| ], | |
| rotation: [ | |
| [0.9998813418672372, 0.013742375651625236, -0.0069605529394208224], | |
| [-0.014268370388586709, 0.996512943252834, -0.08220929105659476], | |
| [0.00580653013657589, 0.08229885200307129, 0.9965907801935302], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 3, | |
| img_name: "00025", | |
| width: 1959, | |
| height: 1090, | |
| position: [ | |
| 1.2198221749590001, -0.2196687861401182, -2.3183162007028453, | |
| ], | |
| rotation: [ | |
| [0.9208648867765482, 0.0012010625395201253, 0.389880004297208], | |
| [-0.06298204172269357, 0.987319521752825, 0.14571693239364383], | |
| [-0.3847611242348369, -0.1587410451475895, 0.9092635249821667], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 4, | |
| img_name: "00033", | |
| width: 1959, | |
| height: 1090, | |
| position: [ | |
| 1.742387858893817, -0.13848225198886954, -2.0566370113193146, | |
| ], | |
| rotation: [ | |
| [0.24669889292141334, -0.08370189346592856, -0.9654706879349405], | |
| [0.11343747891376445, 0.9919082664242816, -0.05700815184573074], | |
| [0.9624300466054861, -0.09545671285663988, 0.2541976029815521], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 5, | |
| img_name: "00041", | |
| width: 1959, | |
| height: 1090, | |
| position: [ | |
| 3.6567309419223935, -0.16470990600750707, -1.3458085590422042, | |
| ], | |
| rotation: [ | |
| [0.2341293058324528, -0.02968330457755884, -0.9717522161434825], | |
| [0.10270823606832301, 0.99469554638321, -0.005638106875665722], | |
| [0.9667649592295676, -0.09848690996657204, 0.2359360976431732], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 6, | |
| img_name: "00049", | |
| width: 1959, | |
| height: 1090, | |
| position: [ | |
| 3.9013554243203497, -0.2597500978038105, -0.8106154188297828, | |
| ], | |
| rotation: [ | |
| [0.6717235545638952, -0.015718162115524837, -0.7406351366386528], | |
| [0.055627354673906296, 0.9980224478387622, 0.029270992841185218], | |
| [0.7387104058127439, -0.060861588786650656, 0.6712695459756353], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 7, | |
| img_name: "00057", | |
| width: 1959, | |
| height: 1090, | |
| position: [4.742994605467533, -0.05591660945412069, 0.9500365976084458], | |
| rotation: [ | |
| [-0.17042655709210375, 0.01207080756938, -0.9852964448542146], | |
| [0.1165090336695526, 0.9931575292530063, -0.00798543433078162], | |
| [0.9784581921120181, -0.1161568667478904, -0.1706667764862097], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 8, | |
| img_name: "00065", | |
| width: 1959, | |
| height: 1090, | |
| position: [4.34676307626522, 0.08168160516967145, 1.0876221470355405], | |
| rotation: [ | |
| [-0.003575447631888379, -0.044792503246552894, -0.9989899137764799], | |
| [0.10770152645126597, 0.9931680875192705, -0.04491693593046672], | |
| [0.9941768441149182, -0.10775333677534978, 0.0012732004866391048], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| { | |
| id: 9, | |
| img_name: "00073", | |
| width: 1959, | |
| height: 1090, | |
| position: [3.264984351114202, 0.078974937336732, 1.0117200284114904], | |
| rotation: [ | |
| [-0.026919994628162257, -0.1565891128261527, -0.9872968974090509], | |
| [0.08444552208239385, 0.983768234577625, -0.1583319754069128], | |
| [0.9960643893290491, -0.0876350978794554, -0.013259786205163005], | |
| ], | |
| fy: 1164.6601287484507, | |
| fx: 1159.5880733038064, | |
| }, | |
| ]; | |
| let camera = cameras[0]; | |
| function getProjectionMatrix(fx, fy, width, height) { | |
| const znear = 0.2; | |
| const zfar = 200; | |
| return [ | |
| [(2 * fx) / width, 0, 0, 0], | |
| [0, -(2 * fy) / height, 0, 0], | |
| [0, 0, zfar / (zfar - znear), 1], | |
| [0, 0, -(zfar * znear) / (zfar - znear), 0], | |
| ].flat(); | |
| } | |
| function getViewMatrix(camera) { | |
| const R = camera.rotation.flat(); | |
| const t = camera.position; | |
| const camToWorld = [ | |
| [R[0], R[1], R[2], 0], | |
| [R[3], R[4], R[5], 0], | |
| [R[6], R[7], R[8], 0], | |
| [ | |
| -t[0] * R[0] - t[1] * R[3] - t[2] * R[6], | |
| -t[0] * R[1] - t[1] * R[4] - t[2] * R[7], | |
| -t[0] * R[2] - t[1] * R[5] - t[2] * R[8], | |
| 1, | |
| ], | |
| ].flat(); | |
| return camToWorld; | |
| } | |
| // function translate4(a, x, y, z) { | |
| // return [ | |
| // ...a.slice(0, 12), | |
| // a[0] * x + a[4] * y + a[8] * z + a[12], | |
| // a[1] * x + a[5] * y + a[9] * z + a[13], | |
| // a[2] * x + a[6] * y + a[10] * z + a[14], | |
| // a[3] * x + a[7] * y + a[11] * z + a[15], | |
| // ]; | |
| // } | |
| function multiply4(a, b) { | |
| return [ | |
| b[0] * a[0] + b[1] * a[4] + b[2] * a[8] + b[3] * a[12], | |
| b[0] * a[1] + b[1] * a[5] + b[2] * a[9] + b[3] * a[13], | |
| b[0] * a[2] + b[1] * a[6] + b[2] * a[10] + b[3] * a[14], | |
| b[0] * a[3] + b[1] * a[7] + b[2] * a[11] + b[3] * a[15], | |
| b[4] * a[0] + b[5] * a[4] + b[6] * a[8] + b[7] * a[12], | |
| b[4] * a[1] + b[5] * a[5] + b[6] * a[9] + b[7] * a[13], | |
| b[4] * a[2] + b[5] * a[6] + b[6] * a[10] + b[7] * a[14], | |
| b[4] * a[3] + b[5] * a[7] + b[6] * a[11] + b[7] * a[15], | |
| b[8] * a[0] + b[9] * a[4] + b[10] * a[8] + b[11] * a[12], | |
| b[8] * a[1] + b[9] * a[5] + b[10] * a[9] + b[11] * a[13], | |
| b[8] * a[2] + b[9] * a[6] + b[10] * a[10] + b[11] * a[14], | |
| b[8] * a[3] + b[9] * a[7] + b[10] * a[11] + b[11] * a[15], | |
| b[12] * a[0] + b[13] * a[4] + b[14] * a[8] + b[15] * a[12], | |
| b[12] * a[1] + b[13] * a[5] + b[14] * a[9] + b[15] * a[13], | |
| b[12] * a[2] + b[13] * a[6] + b[14] * a[10] + b[15] * a[14], | |
| b[12] * a[3] + b[13] * a[7] + b[14] * a[11] + b[15] * a[15], | |
| ]; | |
| } | |
| function invert4(a) { | |
| let b00 = a[0] * a[5] - a[1] * a[4]; | |
| let b01 = a[0] * a[6] - a[2] * a[4]; | |
| let b02 = a[0] * a[7] - a[3] * a[4]; | |
| let b03 = a[1] * a[6] - a[2] * a[5]; | |
| let b04 = a[1] * a[7] - a[3] * a[5]; | |
| let b05 = a[2] * a[7] - a[3] * a[6]; | |
| let b06 = a[8] * a[13] - a[9] * a[12]; | |
| let b07 = a[8] * a[14] - a[10] * a[12]; | |
| let b08 = a[8] * a[15] - a[11] * a[12]; | |
| let b09 = a[9] * a[14] - a[10] * a[13]; | |
| let b10 = a[9] * a[15] - a[11] * a[13]; | |
| let b11 = a[10] * a[15] - a[11] * a[14]; | |
| let det = | |
| b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; | |
| if (!det) return null; | |
| return [ | |
| (a[5] * b11 - a[6] * b10 + a[7] * b09) / det, | |
| (a[2] * b10 - a[1] * b11 - a[3] * b09) / det, | |
| (a[13] * b05 - a[14] * b04 + a[15] * b03) / det, | |
| (a[10] * b04 - a[9] * b05 - a[11] * b03) / det, | |
| (a[6] * b08 - a[4] * b11 - a[7] * b07) / det, | |
| (a[0] * b11 - a[2] * b08 + a[3] * b07) / det, | |
| (a[14] * b02 - a[12] * b05 - a[15] * b01) / det, | |
| (a[8] * b05 - a[10] * b02 + a[11] * b01) / det, | |
| (a[4] * b10 - a[5] * b08 + a[7] * b06) / det, | |
| (a[1] * b08 - a[0] * b10 - a[3] * b06) / det, | |
| (a[12] * b04 - a[13] * b02 + a[15] * b00) / det, | |
| (a[9] * b02 - a[8] * b04 - a[11] * b00) / det, | |
| (a[5] * b07 - a[4] * b09 - a[6] * b06) / det, | |
| (a[0] * b09 - a[1] * b07 + a[2] * b06) / det, | |
| (a[13] * b01 - a[12] * b03 - a[14] * b00) / det, | |
| (a[8] * b03 - a[9] * b01 + a[10] * b00) / det, | |
| ]; | |
| } | |
| function rotate4(a, rad, x, y, z) { | |
| let len = Math.hypot(x, y, z); | |
| x /= len; | |
| y /= len; | |
| z /= len; | |
| let s = Math.sin(rad); | |
| let c = Math.cos(rad); | |
| let t = 1 - c; | |
| let b00 = x * x * t + c; | |
| let b01 = y * x * t + z * s; | |
| let b02 = z * x * t - y * s; | |
| let b10 = x * y * t - z * s; | |
| let b11 = y * y * t + c; | |
| let b12 = z * y * t + x * s; | |
| let b20 = x * z * t + y * s; | |
| let b21 = y * z * t - x * s; | |
| let b22 = z * z * t + c; | |
| return [ | |
| a[0] * b00 + a[4] * b01 + a[8] * b02, | |
| a[1] * b00 + a[5] * b01 + a[9] * b02, | |
| a[2] * b00 + a[6] * b01 + a[10] * b02, | |
| a[3] * b00 + a[7] * b01 + a[11] * b02, | |
| a[0] * b10 + a[4] * b11 + a[8] * b12, | |
| a[1] * b10 + a[5] * b11 + a[9] * b12, | |
| a[2] * b10 + a[6] * b11 + a[10] * b12, | |
| a[3] * b10 + a[7] * b11 + a[11] * b12, | |
| a[0] * b20 + a[4] * b21 + a[8] * b22, | |
| a[1] * b20 + a[5] * b21 + a[9] * b22, | |
| a[2] * b20 + a[6] * b21 + a[10] * b22, | |
| a[3] * b20 + a[7] * b21 + a[11] * b22, | |
| ...a.slice(12, 16), | |
| ]; | |
| } | |
| function translate4(a, x, y, z) { | |
| return [ | |
| ...a.slice(0, 12), | |
| a[0] * x + a[4] * y + a[8] * z + a[12], | |
| a[1] * x + a[5] * y + a[9] * z + a[13], | |
| a[2] * x + a[6] * y + a[10] * z + a[14], | |
| a[3] * x + a[7] * y + a[11] * z + a[15], | |
| ]; | |
| } | |
| function createWorker(self) { | |
| let buffer; | |
| let vertexCount = 0; | |
| let viewProj; | |
| // 6*4 + 4 + 4 = 8*4 | |
| // XYZ - Position (Float32) | |
| // XYZ - Scale (Float32) | |
| // RGBA - colors (uint8) | |
| // IJKL - quaternion/rot (uint8) | |
| const rowLength = 3 * 4 + 3 * 4 + 4 + 4; | |
| let lastProj = []; | |
| let depthIndex = new Uint32Array(); | |
| let lastVertexCount = 0; | |
| var _floatView = new Float32Array(1); | |
| var _int32View = new Int32Array(_floatView.buffer); | |
| function floatToHalf(float) { | |
| _floatView[0] = float; | |
| var f = _int32View[0]; | |
| var sign = (f >> 31) & 0x0001; | |
| var exp = (f >> 23) & 0x00ff; | |
| var frac = f & 0x007fffff; | |
| var newExp; | |
| if (exp == 0) { | |
| newExp = 0; | |
| } else if (exp < 113) { | |
| newExp = 0; | |
| frac |= 0x00800000; | |
| frac = frac >> (113 - exp); | |
| if (frac & 0x01000000) { | |
| newExp = 1; | |
| frac = 0; | |
| } | |
| } else if (exp < 142) { | |
| newExp = exp - 112; | |
| } else { | |
| newExp = 31; | |
| frac = 0; | |
| } | |
| return (sign << 15) | (newExp << 10) | (frac >> 13); | |
| } | |
| function packHalf2x16(x, y) { | |
| return (floatToHalf(x) | (floatToHalf(y) << 16)) >>> 0; | |
| } | |
| function generateTexture() { | |
| if (!buffer) return; | |
| const f_buffer = new Float32Array(buffer); | |
| const u_buffer = new Uint8Array(buffer); | |
| var texwidth = 1024 * 2; // Set to your desired width | |
| var texheight = Math.ceil((2 * vertexCount) / texwidth); // Set to your desired height | |
| var texdata = new Uint32Array(texwidth * texheight * 4); // 4 components per pixel (RGBA) | |
| var texdata_c = new Uint8Array(texdata.buffer); | |
| var texdata_f = new Float32Array(texdata.buffer); | |
| // Here we convert from a .splat file buffer into a texture | |
| // With a little bit more foresight perhaps this texture file | |
| // should have been the native format as it'd be very easy to | |
| // load it into webgl. | |
| for (let i = 0; i < vertexCount; i++) { | |
| // x, y, z | |
| texdata_f[8 * i + 0] = f_buffer[8 * i + 0]; | |
| texdata_f[8 * i + 1] = f_buffer[8 * i + 1]; | |
| texdata_f[8 * i + 2] = f_buffer[8 * i + 2]; | |
| // r, g, b, a | |
| texdata_c[4 * (8 * i + 7) + 0] = u_buffer[32 * i + 24 + 0]; | |
| texdata_c[4 * (8 * i + 7) + 1] = u_buffer[32 * i + 24 + 1]; | |
| texdata_c[4 * (8 * i + 7) + 2] = u_buffer[32 * i + 24 + 2]; | |
| texdata_c[4 * (8 * i + 7) + 3] = u_buffer[32 * i + 24 + 3]; | |
| // quaternions | |
| let scale = [ | |
| f_buffer[8 * i + 3 + 0], | |
| f_buffer[8 * i + 3 + 1], | |
| f_buffer[8 * i + 3 + 2], | |
| ]; | |
| let rot = [ | |
| (u_buffer[32 * i + 28 + 0] - 128) / 128, | |
| (u_buffer[32 * i + 28 + 1] - 128) / 128, | |
| (u_buffer[32 * i + 28 + 2] - 128) / 128, | |
| (u_buffer[32 * i + 28 + 3] - 128) / 128, | |
| ]; | |
| // Compute the matrix product of S and R (M = S * R) | |
| const M = [ | |
| 1.0 - 2.0 * (rot[2] * rot[2] + rot[3] * rot[3]), | |
| 2.0 * (rot[1] * rot[2] + rot[0] * rot[3]), | |
| 2.0 * (rot[1] * rot[3] - rot[0] * rot[2]), | |
| 2.0 * (rot[1] * rot[2] - rot[0] * rot[3]), | |
| 1.0 - 2.0 * (rot[1] * rot[1] + rot[3] * rot[3]), | |
| 2.0 * (rot[2] * rot[3] + rot[0] * rot[1]), | |
| 2.0 * (rot[1] * rot[3] + rot[0] * rot[2]), | |
| 2.0 * (rot[2] * rot[3] - rot[0] * rot[1]), | |
| 1.0 - 2.0 * (rot[1] * rot[1] + rot[2] * rot[2]), | |
| ].map((k, i) => k * scale[Math.floor(i / 3)]); | |
| const sigma = [ | |
| M[0] * M[0] + M[3] * M[3] + M[6] * M[6], | |
| M[0] * M[1] + M[3] * M[4] + M[6] * M[7], | |
| M[0] * M[2] + M[3] * M[5] + M[6] * M[8], | |
| M[1] * M[1] + M[4] * M[4] + M[7] * M[7], | |
| M[1] * M[2] + M[4] * M[5] + M[7] * M[8], | |
| M[2] * M[2] + M[5] * M[5] + M[8] * M[8], | |
| ]; | |
| texdata[8 * i + 4] = packHalf2x16(4 * sigma[0], 4 * sigma[1]); | |
| texdata[8 * i + 5] = packHalf2x16(4 * sigma[2], 4 * sigma[3]); | |
| texdata[8 * i + 6] = packHalf2x16(4 * sigma[4], 4 * sigma[5]); | |
| } | |
| self.postMessage({ texdata, texwidth, texheight }, [texdata.buffer]); | |
| } | |
| function runSort(viewProj) { | |
| if (!buffer) return; | |
| const f_buffer = new Float32Array(buffer); | |
| if (lastVertexCount == vertexCount) { | |
| let dot = | |
| lastProj[2] * viewProj[2] + | |
| lastProj[6] * viewProj[6] + | |
| lastProj[10] * viewProj[10]; | |
| if (Math.abs(dot - 1) < 0.01) { | |
| return; | |
| } | |
| } else { | |
| generateTexture(); | |
| lastVertexCount = vertexCount; | |
| } | |
| console.time("sort"); | |
| let maxDepth = -Infinity; | |
| let minDepth = Infinity; | |
| let sizeList = new Int32Array(vertexCount); | |
| for (let i = 0; i < vertexCount; i++) { | |
| let depth = | |
| ((viewProj[2] * f_buffer[8 * i + 0] + | |
| viewProj[6] * f_buffer[8 * i + 1] + | |
| viewProj[10] * f_buffer[8 * i + 2]) * | |
| 4096) | | |
| 0; | |
| sizeList[i] = depth; | |
| if (depth > maxDepth) maxDepth = depth; | |
| if (depth < minDepth) minDepth = depth; | |
| } | |
| // This is a 16 bit single-pass counting sort | |
| let depthInv = (256 * 256 - 1) / (maxDepth - minDepth); | |
| let counts0 = new Uint32Array(256 * 256); | |
| for (let i = 0; i < vertexCount; i++) { | |
| sizeList[i] = ((sizeList[i] - minDepth) * depthInv) | 0; | |
| counts0[sizeList[i]]++; | |
| } | |
| let starts0 = new Uint32Array(256 * 256); | |
| for (let i = 1; i < 256 * 256; i++) | |
| starts0[i] = starts0[i - 1] + counts0[i - 1]; | |
| depthIndex = new Uint32Array(vertexCount); | |
| for (let i = 0; i < vertexCount; i++) | |
| depthIndex[starts0[sizeList[i]]++] = i; | |
| console.timeEnd("sort"); | |
| lastProj = viewProj; | |
| self.postMessage({ depthIndex, viewProj, vertexCount }, [ | |
| depthIndex.buffer, | |
| ]); | |
| } | |
| function processPlyBuffer(inputBuffer) { | |
| const ubuf = new Uint8Array(inputBuffer); | |
| // 10KB ought to be enough for a header... | |
| const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10)); | |
| const header_end = "end_header\n"; | |
| const header_end_index = header.indexOf(header_end); | |
| if (header_end_index < 0) | |
| throw new Error("Unable to read .ply file header"); | |
| const vertexCount = parseInt(/element vertex (\d+)\n/.exec(header)[1]); | |
| console.log("Vertex Count", vertexCount); | |
| let row_offset = 0, | |
| offsets = {}, | |
| types = {}; | |
| const TYPE_MAP = { | |
| double: "getFloat64", | |
| int: "getInt32", | |
| uint: "getUint32", | |
| float: "getFloat32", | |
| short: "getInt16", | |
| ushort: "getUint16", | |
| uchar: "getUint8", | |
| }; | |
| for (let prop of header | |
| .slice(0, header_end_index) | |
| .split("\n") | |
| .filter((k) => k.startsWith("property "))) { | |
| const [p, type, name] = prop.split(" "); | |
| const arrayType = TYPE_MAP[type] || "getInt8"; | |
| types[name] = arrayType; | |
| offsets[name] = row_offset; | |
| row_offset += parseInt(arrayType.replace(/[^\d]/g, "")) / 8; | |
| } | |
| console.log("Bytes per row", row_offset, types, offsets); | |
| let dataView = new DataView( | |
| inputBuffer, | |
| header_end_index + header_end.length, | |
| ); | |
| let row = 0; | |
| const attrs = new Proxy( | |
| {}, | |
| { | |
| get(target, prop) { | |
| if (!types[prop]) throw new Error(prop + " not found"); | |
| return dataView[types[prop]]( | |
| row * row_offset + offsets[prop], | |
| true, | |
| ); | |
| }, | |
| }, | |
| ); | |
| console.time("calculate importance"); | |
| let sizeList = new Float32Array(vertexCount); | |
| let sizeIndex = new Uint32Array(vertexCount); | |
| for (row = 0; row < vertexCount; row++) { | |
| sizeIndex[row] = row; | |
| if (!types["scale_0"]) continue; | |
| const size = | |
| Math.exp(attrs.scale_0) * | |
| Math.exp(attrs.scale_1) * | |
| Math.exp(attrs.scale_2); | |
| const opacity = 1 / (1 + Math.exp(-attrs.opacity)); | |
| sizeList[row] = size * opacity; | |
| } | |
| console.timeEnd("calculate importance"); | |
| console.time("sort"); | |
| sizeIndex.sort((b, a) => sizeList[a] - sizeList[b]); | |
| console.timeEnd("sort"); | |
| // 6*4 + 4 + 4 = 8*4 | |
| // XYZ - Position (Float32) | |
| // XYZ - Scale (Float32) | |
| // RGBA - colors (uint8) | |
| // IJKL - quaternion/rot (uint8) | |
| const rowLength = 3 * 4 + 3 * 4 + 4 + 4; | |
| const buffer = new ArrayBuffer(rowLength * vertexCount); | |
| console.time("build buffer"); | |
| for (let j = 0; j < vertexCount; j++) { | |
| row = sizeIndex[j]; | |
| const position = new Float32Array(buffer, j * rowLength, 3); | |
| const scales = new Float32Array(buffer, j * rowLength + 4 * 3, 3); | |
| const rgba = new Uint8ClampedArray( | |
| buffer, | |
| j * rowLength + 4 * 3 + 4 * 3, | |
| 4, | |
| ); | |
| const rot = new Uint8ClampedArray( | |
| buffer, | |
| j * rowLength + 4 * 3 + 4 * 3 + 4, | |
| 4, | |
| ); | |
| if (types["scale_0"]) { | |
| const qlen = Math.sqrt( | |
| attrs.rot_0 ** 2 + | |
| attrs.rot_1 ** 2 + | |
| attrs.rot_2 ** 2 + | |
| attrs.rot_3 ** 2, | |
| ); | |
| rot[0] = (attrs.rot_0 / qlen) * 128 + 128; | |
| rot[1] = (attrs.rot_1 / qlen) * 128 + 128; | |
| rot[2] = (attrs.rot_2 / qlen) * 128 + 128; | |
| rot[3] = (attrs.rot_3 / qlen) * 128 + 128; | |
| scales[0] = Math.exp(attrs.scale_0); | |
| scales[1] = Math.exp(attrs.scale_1); | |
| scales[2] = Math.exp(attrs.scale_2); | |
| } else { | |
| scales[0] = 0.01; | |
| scales[1] = 0.01; | |
| scales[2] = 0.01; | |
| rot[0] = 255; | |
| rot[1] = 0; | |
| rot[2] = 0; | |
| rot[3] = 0; | |
| } | |
| position[0] = attrs.x; | |
| position[1] = attrs.y; | |
| position[2] = attrs.z; | |
| if (types["f_dc_0"]) { | |
| const SH_C0 = 0.28209479177387814; | |
| rgba[0] = (0.5 + SH_C0 * attrs.f_dc_0) * 255; | |
| rgba[1] = (0.5 + SH_C0 * attrs.f_dc_1) * 255; | |
| rgba[2] = (0.5 + SH_C0 * attrs.f_dc_2) * 255; | |
| } else { | |
| rgba[0] = attrs.red; | |
| rgba[1] = attrs.green; | |
| rgba[2] = attrs.blue; | |
| } | |
| if (types["opacity"]) { | |
| rgba[3] = (1 / (1 + Math.exp(-attrs.opacity))) * 255; | |
| } else { | |
| rgba[3] = 255; | |
| } | |
| } | |
| console.timeEnd("build buffer"); | |
| return buffer; | |
| } | |
| const throttledSort = () => { | |
| if (!sortRunning) { | |
| sortRunning = true; | |
| let lastView = viewProj; | |
| runSort(lastView); | |
| setTimeout(() => { | |
| sortRunning = false; | |
| if (lastView !== viewProj) { | |
| throttledSort(); | |
| } | |
| }, 0); | |
| } | |
| }; | |
| let sortRunning; | |
| self.onmessage = (e) => { | |
| if (e.data.ply) { | |
| vertexCount = 0; | |
| runSort(viewProj); | |
| buffer = processPlyBuffer(e.data.ply); | |
| vertexCount = Math.floor(buffer.byteLength / rowLength); | |
| postMessage({ buffer: buffer, save: !!e.data.save }); | |
| } else if (e.data.buffer) { | |
| buffer = e.data.buffer; | |
| vertexCount = e.data.vertexCount; | |
| } else if (e.data.vertexCount) { | |
| vertexCount = e.data.vertexCount; | |
| } else if (e.data.view) { | |
| viewProj = e.data.view; | |
| throttledSort(); | |
| } | |
| }; | |
| } | |
| const vertexShaderSource = ` | |
| #version 300 es | |
| precision highp float; | |
| precision highp int; | |
| uniform highp usampler2D u_texture; | |
| uniform mat4 projection, view; | |
| uniform vec2 focal; | |
| uniform vec2 viewport; | |
| in vec2 position; | |
| in int index; | |
| out vec4 vColor; | |
| out vec2 vPosition; | |
| void main () { | |
| uvec4 cen = texelFetch(u_texture, ivec2((uint(index) & 0x3ffu) << 1, uint(index) >> 10), 0); | |
| vec4 cam = view * vec4(uintBitsToFloat(cen.xyz), 1); | |
| vec4 pos2d = projection * cam; | |
| float clip = 1.2 * pos2d.w; | |
| if (pos2d.z < -clip || pos2d.x < -clip || pos2d.x > clip || pos2d.y < -clip || pos2d.y > clip) { | |
| gl_Position = vec4(0.0, 0.0, 2.0, 1.0); | |
| return; | |
| } | |
| uvec4 cov = texelFetch(u_texture, ivec2(((uint(index) & 0x3ffu) << 1) | 1u, uint(index) >> 10), 0); | |
| vec2 u1 = unpackHalf2x16(cov.x), u2 = unpackHalf2x16(cov.y), u3 = unpackHalf2x16(cov.z); | |
| mat3 Vrk = mat3(u1.x, u1.y, u2.x, u1.y, u2.y, u3.x, u2.x, u3.x, u3.y); | |
| mat3 J = mat3( | |
| focal.x / cam.z, 0., -(focal.x * cam.x) / (cam.z * cam.z), | |
| 0., -focal.y / cam.z, (focal.y * cam.y) / (cam.z * cam.z), | |
| 0., 0., 0. | |
| ); | |
| mat3 T = transpose(mat3(view)) * J; | |
| mat3 cov2d = transpose(T) * Vrk * T; | |
| float mid = (cov2d[0][0] + cov2d[1][1]) / 2.0; | |
| float radius = length(vec2((cov2d[0][0] - cov2d[1][1]) / 2.0, cov2d[0][1])); | |
| float lambda1 = mid + radius, lambda2 = mid - radius; | |
| if(lambda2 < 0.0) return; | |
| vec2 diagonalVector = normalize(vec2(cov2d[0][1], lambda1 - cov2d[0][0])); | |
| vec2 majorAxis = min(sqrt(2.0 * lambda1), 1024.0) * diagonalVector; | |
| vec2 minorAxis = min(sqrt(2.0 * lambda2), 1024.0) * vec2(diagonalVector.y, -diagonalVector.x); | |
| vColor = clamp(pos2d.z/pos2d.w+1.0, 0.0, 1.0) * vec4((cov.w) & 0xffu, (cov.w >> 8) & 0xffu, (cov.w >> 16) & 0xffu, (cov.w >> 24) & 0xffu) / 255.0; | |
| vPosition = position; | |
| vec2 vCenter = vec2(pos2d) / pos2d.w; | |
| gl_Position = vec4( | |
| vCenter | |
| + position.x * majorAxis / viewport | |
| + position.y * minorAxis / viewport, 0.0, 1.0); | |
| } | |
| `.trim(); | |
| const fragmentShaderSource = ` | |
| #version 300 es | |
| precision highp float; | |
| in vec4 vColor; | |
| in vec2 vPosition; | |
| out vec4 fragColor; | |
| void main () { | |
| float A = -dot(vPosition, vPosition); | |
| if (A < -4.0) discard; | |
| float B = exp(A) * vColor.a; | |
| fragColor = vec4(B * vColor.rgb, B); | |
| } | |
| `.trim(); | |
| let defaultViewMatrix = [ | |
| 0.47, 0.04, 0.88, 0, -0.11, 0.99, 0.02, 0, -0.88, -0.11, 0.47, 0, 0.07, | |
| 0.03, 6.55, 1, | |
| ]; | |
| let viewMatrix = defaultViewMatrix; | |
| async function main() { | |
| let carousel = true; | |
| const params = new URLSearchParams(location.search); | |
| try { | |
| viewMatrix = JSON.parse(decodeURIComponent(location.hash.slice(1))); | |
| carousel = false; | |
| } catch (err) {} | |
| const url = new URL( | |
| // "nike.splat", | |
| // location.href, | |
| params.get("url") || "train.splat", | |
| "https://huggingface.co/cakewalk/splat-data/resolve/main/", | |
| ); | |
| const req = await fetch(url, { | |
| mode: "cors", // no-cors, *cors, same-origin | |
| credentials: "omit", // include, *same-origin, omit | |
| }); | |
| console.log(req); | |
| if (req.status != 200) | |
| throw new Error(req.status + " Unable to load " + req.url); | |
| const rowLength = 3 * 4 + 3 * 4 + 4 + 4; | |
| const reader = req.body.getReader(); | |
| let splatData = new Uint8Array(req.headers.get("content-length")); | |
| const downsample = | |
| splatData.length / rowLength > 500000 ? 1 : 1 / devicePixelRatio; | |
| console.log(splatData.length / rowLength, downsample); | |
| const worker = new Worker( | |
| URL.createObjectURL( | |
| new Blob(["(", createWorker.toString(), ")(self)"], { | |
| type: "application/javascript", | |
| }), | |
| ), | |
| ); | |
| const canvas = document.getElementById("canvas"); | |
| const fps = document.getElementById("fps"); | |
| const camid = document.getElementById("camid"); | |
| let projectionMatrix; | |
| const gl = canvas.getContext("webgl2", { | |
| antialias: false, | |
| }); | |
| const vertexShader = gl.createShader(gl.VERTEX_SHADER); | |
| gl.shaderSource(vertexShader, vertexShaderSource); | |
| gl.compileShader(vertexShader); | |
| if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) | |
| console.error(gl.getShaderInfoLog(vertexShader)); | |
| const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); | |
| gl.shaderSource(fragmentShader, fragmentShaderSource); | |
| gl.compileShader(fragmentShader); | |
| if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) | |
| console.error(gl.getShaderInfoLog(fragmentShader)); | |
| const program = gl.createProgram(); | |
| gl.attachShader(program, vertexShader); | |
| gl.attachShader(program, fragmentShader); | |
| gl.linkProgram(program); | |
| gl.useProgram(program); | |
| if (!gl.getProgramParameter(program, gl.LINK_STATUS)) | |
| console.error(gl.getProgramInfoLog(program)); | |
| gl.disable(gl.DEPTH_TEST); // Disable depth testing | |
| // Enable blending | |
| gl.enable(gl.BLEND); | |
| gl.blendFuncSeparate( | |
| gl.ONE_MINUS_DST_ALPHA, | |
| gl.ONE, | |
| gl.ONE_MINUS_DST_ALPHA, | |
| gl.ONE, | |
| ); | |
| gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD); | |
| const u_projection = gl.getUniformLocation(program, "projection"); | |
| const u_viewport = gl.getUniformLocation(program, "viewport"); | |
| const u_focal = gl.getUniformLocation(program, "focal"); | |
| const u_view = gl.getUniformLocation(program, "view"); | |
| // positions | |
| const triangleVertices = new Float32Array([-2, -2, 2, -2, 2, 2, -2, 2]); | |
| const vertexBuffer = gl.createBuffer(); | |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); | |
| gl.bufferData(gl.ARRAY_BUFFER, triangleVertices, gl.STATIC_DRAW); | |
| const a_position = gl.getAttribLocation(program, "position"); | |
| gl.enableVertexAttribArray(a_position); | |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); | |
| gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0); | |
| var texture = gl.createTexture(); | |
| gl.bindTexture(gl.TEXTURE_2D, texture); | |
| var u_textureLocation = gl.getUniformLocation(program, "u_texture"); | |
| gl.uniform1i(u_textureLocation, 0); | |
| const indexBuffer = gl.createBuffer(); | |
| const a_index = gl.getAttribLocation(program, "index"); | |
| gl.enableVertexAttribArray(a_index); | |
| gl.bindBuffer(gl.ARRAY_BUFFER, indexBuffer); | |
| gl.vertexAttribIPointer(a_index, 1, gl.INT, false, 0, 0); | |
| gl.vertexAttribDivisor(a_index, 1); | |
| const resize = () => { | |
| gl.uniform2fv(u_focal, new Float32Array([camera.fx, camera.fy])); | |
| projectionMatrix = getProjectionMatrix( | |
| camera.fx, | |
| camera.fy, | |
| innerWidth, | |
| innerHeight, | |
| ); | |
| gl.uniform2fv(u_viewport, new Float32Array([innerWidth, innerHeight])); | |
| gl.canvas.width = Math.round(innerWidth / downsample); | |
| gl.canvas.height = Math.round(innerHeight / downsample); | |
| gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); | |
| gl.uniformMatrix4fv(u_projection, false, projectionMatrix); | |
| }; | |
| window.addEventListener("resize", resize); | |
| resize(); | |
| worker.onmessage = (e) => { | |
| if (e.data.buffer) { | |
| splatData = new Uint8Array(e.data.buffer); | |
| if (e.data.save) { | |
| const blob = new Blob([splatData.buffer], { | |
| type: "application/octet-stream", | |
| }); | |
| const link = document.createElement("a"); | |
| link.download = "model.splat"; | |
| link.href = URL.createObjectURL(blob); | |
| document.body.appendChild(link); | |
| link.click(); | |
| } | |
| } else if (e.data.texdata) { | |
| const { texdata, texwidth, texheight } = e.data; | |
| // console.log(texdata) | |
| gl.bindTexture(gl.TEXTURE_2D, texture); | |
| gl.texParameteri( | |
| gl.TEXTURE_2D, | |
| gl.TEXTURE_WRAP_S, | |
| gl.CLAMP_TO_EDGE, | |
| ); | |
| gl.texParameteri( | |
| gl.TEXTURE_2D, | |
| gl.TEXTURE_WRAP_T, | |
| gl.CLAMP_TO_EDGE, | |
| ); | |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
| gl.texImage2D( | |
| gl.TEXTURE_2D, | |
| 0, | |
| gl.RGBA32UI, | |
| texwidth, | |
| texheight, | |
| 0, | |
| gl.RGBA_INTEGER, | |
| gl.UNSIGNED_INT, | |
| texdata, | |
| ); | |
| gl.activeTexture(gl.TEXTURE0); | |
| gl.bindTexture(gl.TEXTURE_2D, texture); | |
| } else if (e.data.depthIndex) { | |
| const { depthIndex, viewProj } = e.data; | |
| gl.bindBuffer(gl.ARRAY_BUFFER, indexBuffer); | |
| gl.bufferData(gl.ARRAY_BUFFER, depthIndex, gl.DYNAMIC_DRAW); | |
| vertexCount = e.data.vertexCount; | |
| } | |
| }; | |
| let activeKeys = []; | |
| let currentCameraIndex = 0; | |
| window.addEventListener("keydown", (e) => { | |
| // if (document.activeElement != document.body) return; | |
| carousel = false; | |
| if (!activeKeys.includes(e.code)) activeKeys.push(e.code); | |
| if (/\d/.test(e.key)) { | |
| currentCameraIndex = parseInt(e.key); | |
| camera = cameras[currentCameraIndex]; | |
| viewMatrix = getViewMatrix(camera); | |
| } | |
| if (["-", "_"].includes(e.key)) { | |
| currentCameraIndex = | |
| (currentCameraIndex + cameras.length - 1) % cameras.length; | |
| viewMatrix = getViewMatrix(cameras[currentCameraIndex]); | |
| } | |
| if (["+", "="].includes(e.key)) { | |
| currentCameraIndex = (currentCameraIndex + 1) % cameras.length; | |
| viewMatrix = getViewMatrix(cameras[currentCameraIndex]); | |
| } | |
| camid.innerText = "cam " + currentCameraIndex; | |
| if (e.code == "KeyV") { | |
| location.hash = | |
| "#" + | |
| JSON.stringify( | |
| viewMatrix.map((k) => Math.round(k * 100) / 100), | |
| ); | |
| camid.innerText = ""; | |
| } else if (e.code === "KeyP") { | |
| carousel = true; | |
| camid.innerText = ""; | |
| } | |
| }); | |
| window.addEventListener("keyup", (e) => { | |
| activeKeys = activeKeys.filter((k) => k !== e.code); | |
| }); | |
| window.addEventListener("blur", () => { | |
| activeKeys = []; | |
| }); | |
| window.addEventListener( | |
| "wheel", | |
| (e) => { | |
| carousel = false; | |
| e.preventDefault(); | |
| const lineHeight = 10; | |
| const scale = | |
| e.deltaMode == 1 | |
| ? lineHeight | |
| : e.deltaMode == 2 | |
| ? innerHeight | |
| : 1; | |
| let inv = invert4(viewMatrix); | |
| if (e.shiftKey) { | |
| inv = translate4( | |
| inv, | |
| (e.deltaX * scale) / innerWidth, | |
| (e.deltaY * scale) / innerHeight, | |
| 0, | |
| ); | |
| } else if (e.ctrlKey || e.metaKey) { | |
| // inv = rotate4(inv, (e.deltaX * scale) / innerWidth, 0, 0, 1); | |
| // inv = translate4(inv, 0, (e.deltaY * scale) / innerHeight, 0); | |
| // let preY = inv[13]; | |
| inv = translate4( | |
| inv, | |
| 0, | |
| 0, | |
| (-10 * (e.deltaY * scale)) / innerHeight, | |
| ); | |
| // inv[13] = preY; | |
| } else { | |
| let d = 4; | |
| inv = translate4(inv, 0, 0, d); | |
| inv = rotate4(inv, -(e.deltaX * scale) / innerWidth, 0, 1, 0); | |
| inv = rotate4(inv, (e.deltaY * scale) / innerHeight, 1, 0, 0); | |
| inv = translate4(inv, 0, 0, -d); | |
| } | |
| viewMatrix = invert4(inv); | |
| }, | |
| { passive: false }, | |
| ); | |
| let startX, startY, down; | |
| canvas.addEventListener("mousedown", (e) => { | |
| carousel = false; | |
| e.preventDefault(); | |
| startX = e.clientX; | |
| startY = e.clientY; | |
| down = e.ctrlKey || e.metaKey ? 2 : 1; | |
| }); | |
| canvas.addEventListener("contextmenu", (e) => { | |
| carousel = false; | |
| e.preventDefault(); | |
| startX = e.clientX; | |
| startY = e.clientY; | |
| down = 2; | |
| }); | |
| canvas.addEventListener("mousemove", (e) => { | |
| e.preventDefault(); | |
| if (down == 1) { | |
| let inv = invert4(viewMatrix); | |
| let dx = (5 * (e.clientX - startX)) / innerWidth; | |
| let dy = (5 * (e.clientY - startY)) / innerHeight; | |
| let d = 4; | |
| inv = translate4(inv, 0, 0, d); | |
| inv = rotate4(inv, dx, 0, 1, 0); | |
| inv = rotate4(inv, -dy, 1, 0, 0); | |
| inv = translate4(inv, 0, 0, -d); | |
| // let postAngle = Math.atan2(inv[0], inv[10]) | |
| // inv = rotate4(inv, postAngle - preAngle, 0, 0, 1) | |
| // console.log(postAngle) | |
| viewMatrix = invert4(inv); | |
| startX = e.clientX; | |
| startY = e.clientY; | |
| } else if (down == 2) { | |
| let inv = invert4(viewMatrix); | |
| // inv = rotateY(inv, ); | |
| // let preY = inv[13]; | |
| inv = translate4( | |
| inv, | |
| (-10 * (e.clientX - startX)) / innerWidth, | |
| 0, | |
| (10 * (e.clientY - startY)) / innerHeight, | |
| ); | |
| // inv[13] = preY; | |
| viewMatrix = invert4(inv); | |
| startX = e.clientX; | |
| startY = e.clientY; | |
| } | |
| }); | |
| canvas.addEventListener("mouseup", (e) => { | |
| e.preventDefault(); | |
| down = false; | |
| startX = 0; | |
| startY = 0; | |
| }); | |
| let altX = 0, | |
| altY = 0; | |
| canvas.addEventListener( | |
| "touchstart", | |
| (e) => { | |
| e.preventDefault(); | |
| if (e.touches.length === 1) { | |
| carousel = false; | |
| startX = e.touches[0].clientX; | |
| startY = e.touches[0].clientY; | |
| down = 1; | |
| } else if (e.touches.length === 2) { | |
| // console.log('beep') | |
| carousel = false; | |
| startX = e.touches[0].clientX; | |
| altX = e.touches[1].clientX; | |
| startY = e.touches[0].clientY; | |
| altY = e.touches[1].clientY; | |
| down = 1; | |
| } | |
| }, | |
| { passive: false }, | |
| ); | |
| canvas.addEventListener( | |
| "touchmove", | |
| (e) => { | |
| e.preventDefault(); | |
| if (e.touches.length === 1 && down) { | |
| let inv = invert4(viewMatrix); | |
| let dx = (4 * (e.touches[0].clientX - startX)) / innerWidth; | |
| let dy = (4 * (e.touches[0].clientY - startY)) / innerHeight; | |
| let d = 4; | |
| inv = translate4(inv, 0, 0, d); | |
| // inv = translate4(inv, -x, -y, -z); | |
| // inv = translate4(inv, x, y, z); | |
| inv = rotate4(inv, dx, 0, 1, 0); | |
| inv = rotate4(inv, -dy, 1, 0, 0); | |
| inv = translate4(inv, 0, 0, -d); | |
| viewMatrix = invert4(inv); | |
| startX = e.touches[0].clientX; | |
| startY = e.touches[0].clientY; | |
| } else if (e.touches.length === 2) { | |
| // alert('beep') | |
| const dtheta = | |
| Math.atan2(startY - altY, startX - altX) - | |
| Math.atan2( | |
| e.touches[0].clientY - e.touches[1].clientY, | |
| e.touches[0].clientX - e.touches[1].clientX, | |
| ); | |
| const dscale = | |
| Math.hypot(startX - altX, startY - altY) / | |
| Math.hypot( | |
| e.touches[0].clientX - e.touches[1].clientX, | |
| e.touches[0].clientY - e.touches[1].clientY, | |
| ); | |
| const dx = | |
| (e.touches[0].clientX + | |
| e.touches[1].clientX - | |
| (startX + altX)) / | |
| 2; | |
| const dy = | |
| (e.touches[0].clientY + | |
| e.touches[1].clientY - | |
| (startY + altY)) / | |
| 2; | |
| let inv = invert4(viewMatrix); | |
| // inv = translate4(inv, 0, 0, d); | |
| inv = rotate4(inv, dtheta, 0, 0, 1); | |
| inv = translate4(inv, -dx / innerWidth, -dy / innerHeight, 0); | |
| // let preY = inv[13]; | |
| inv = translate4(inv, 0, 0, 3 * (1 - dscale)); | |
| // inv[13] = preY; | |
| viewMatrix = invert4(inv); | |
| startX = e.touches[0].clientX; | |
| altX = e.touches[1].clientX; | |
| startY = e.touches[0].clientY; | |
| altY = e.touches[1].clientY; | |
| } | |
| }, | |
| { passive: false }, | |
| ); | |
| canvas.addEventListener( | |
| "touchend", | |
| (e) => { | |
| e.preventDefault(); | |
| down = false; | |
| startX = 0; | |
| startY = 0; | |
| }, | |
| { passive: false }, | |
| ); | |
| let jumpDelta = 0; | |
| let vertexCount = 0; | |
| let lastFrame = 0; | |
| let avgFps = 0; | |
| let start = 0; | |
| window.addEventListener("gamepadconnected", (e) => { | |
| const gp = navigator.getGamepads()[e.gamepad.index]; | |
| console.log( | |
| `Gamepad connected at index ${gp.index}: ${gp.id}. It has ${gp.buttons.length} buttons and ${gp.axes.length} axes.`, | |
| ); | |
| }); | |
| window.addEventListener("gamepaddisconnected", (e) => { | |
| console.log("Gamepad disconnected"); | |
| }); | |
| let leftGamepadTrigger, rightGamepadTrigger; | |
| const frame = (now) => { | |
| let inv = invert4(viewMatrix); | |
| let shiftKey = | |
| activeKeys.includes("Shift") || | |
| activeKeys.includes("ShiftLeft") || | |
| activeKeys.includes("ShiftRight"); | |
| if (activeKeys.includes("ArrowUp")) { | |
| if (shiftKey) { | |
| inv = translate4(inv, 0, -0.03, 0); | |
| } else { | |
| inv = translate4(inv, 0, 0, 0.1); | |
| } | |
| } | |
| if (activeKeys.includes("ArrowDown")) { | |
| if (shiftKey) { | |
| inv = translate4(inv, 0, 0.03, 0); | |
| } else { | |
| inv = translate4(inv, 0, 0, -0.1); | |
| } | |
| } | |
| if (activeKeys.includes("ArrowLeft")) | |
| inv = translate4(inv, -0.03, 0, 0); | |
| // | |
| if (activeKeys.includes("ArrowRight")) | |
| inv = translate4(inv, 0.03, 0, 0); | |
| // inv = rotate4(inv, 0.01, 0, 1, 0); | |
| if (activeKeys.includes("KeyA")) inv = rotate4(inv, -0.01, 0, 1, 0); | |
| if (activeKeys.includes("KeyD")) inv = rotate4(inv, 0.01, 0, 1, 0); | |
| if (activeKeys.includes("KeyQ")) inv = rotate4(inv, 0.01, 0, 0, 1); | |
| if (activeKeys.includes("KeyE")) inv = rotate4(inv, -0.01, 0, 0, 1); | |
| if (activeKeys.includes("KeyW")) inv = rotate4(inv, 0.005, 1, 0, 0); | |
| if (activeKeys.includes("KeyS")) inv = rotate4(inv, -0.005, 1, 0, 0); | |
| const gamepads = navigator.getGamepads ? navigator.getGamepads() : []; | |
| let isJumping = activeKeys.includes("Space"); | |
| for (let gamepad of gamepads) { | |
| if (!gamepad) continue; | |
| const axisThreshold = 0.1; // Threshold to detect when the axis is intentionally moved | |
| const moveSpeed = 0.06; | |
| const rotateSpeed = 0.02; | |
| // Assuming the left stick controls translation (axes 0 and 1) | |
| if (Math.abs(gamepad.axes[0]) > axisThreshold) { | |
| inv = translate4(inv, moveSpeed * gamepad.axes[0], 0, 0); | |
| carousel = false; | |
| } | |
| if (Math.abs(gamepad.axes[1]) > axisThreshold) { | |
| inv = translate4(inv, 0, 0, -moveSpeed * gamepad.axes[1]); | |
| carousel = false; | |
| } | |
| if (gamepad.buttons[12].pressed || gamepad.buttons[13].pressed) { | |
| inv = translate4( | |
| inv, | |
| 0, | |
| -moveSpeed * | |
| (gamepad.buttons[12].pressed - | |
| gamepad.buttons[13].pressed), | |
| 0, | |
| ); | |
| carousel = false; | |
| } | |
| if (gamepad.buttons[14].pressed || gamepad.buttons[15].pressed) { | |
| inv = translate4( | |
| inv, | |
| -moveSpeed * | |
| (gamepad.buttons[14].pressed - | |
| gamepad.buttons[15].pressed), | |
| 0, | |
| 0, | |
| ); | |
| carousel = false; | |
| } | |
| // Assuming the right stick controls rotation (axes 2 and 3) | |
| if (Math.abs(gamepad.axes[2]) > axisThreshold) { | |
| inv = rotate4(inv, rotateSpeed * gamepad.axes[2], 0, 1, 0); | |
| carousel = false; | |
| } | |
| if (Math.abs(gamepad.axes[3]) > axisThreshold) { | |
| inv = rotate4(inv, -rotateSpeed * gamepad.axes[3], 1, 0, 0); | |
| carousel = false; | |
| } | |
| let tiltAxis = gamepad.buttons[6].value - gamepad.buttons[7].value; | |
| if (Math.abs(tiltAxis) > axisThreshold) { | |
| inv = rotate4(inv, rotateSpeed * tiltAxis, 0, 0, 1); | |
| carousel = false; | |
| } | |
| if (gamepad.buttons[4].pressed && !leftGamepadTrigger) { | |
| camera = | |
| cameras[(cameras.indexOf(camera) + 1) % cameras.length]; | |
| inv = invert4(getViewMatrix(camera)); | |
| carousel = false; | |
| } | |
| if (gamepad.buttons[5].pressed && !rightGamepadTrigger) { | |
| camera = | |
| cameras[ | |
| (cameras.indexOf(camera) + cameras.length - 1) % | |
| cameras.length | |
| ]; | |
| inv = invert4(getViewMatrix(camera)); | |
| carousel = false; | |
| } | |
| leftGamepadTrigger = gamepad.buttons[4].pressed; | |
| rightGamepadTrigger = gamepad.buttons[5].pressed; | |
| if (gamepad.buttons[0].pressed) { | |
| isJumping = true; | |
| carousel = false; | |
| } | |
| if (gamepad.buttons[3].pressed) { | |
| carousel = true; | |
| } | |
| } | |
| if ( | |
| ["KeyJ", "KeyK", "KeyL", "KeyI"].some((k) => activeKeys.includes(k)) | |
| ) { | |
| let d = 4; | |
| inv = translate4(inv, 0, 0, d); | |
| inv = rotate4( | |
| inv, | |
| activeKeys.includes("KeyJ") | |
| ? -0.05 | |
| : activeKeys.includes("KeyL") | |
| ? 0.05 | |
| : 0, | |
| 0, | |
| 1, | |
| 0, | |
| ); | |
| inv = rotate4( | |
| inv, | |
| activeKeys.includes("KeyI") | |
| ? 0.05 | |
| : activeKeys.includes("KeyK") | |
| ? -0.05 | |
| : 0, | |
| 1, | |
| 0, | |
| 0, | |
| ); | |
| inv = translate4(inv, 0, 0, -d); | |
| } | |
| viewMatrix = invert4(inv); | |
| if (carousel) { | |
| let inv = invert4(defaultViewMatrix); | |
| const t = Math.sin((Date.now() - start) / 5000); | |
| inv = translate4(inv, 2.5 * t, 0, 6 * (1 - Math.cos(t))); | |
| inv = rotate4(inv, -0.6 * t, 0, 1, 0); | |
| viewMatrix = invert4(inv); | |
| } | |
| if (isJumping) { | |
| jumpDelta = Math.min(1, jumpDelta + 0.05); | |
| } else { | |
| jumpDelta = Math.max(0, jumpDelta - 0.05); | |
| } | |
| let inv2 = invert4(viewMatrix); | |
| inv2 = translate4(inv2, 0, -jumpDelta, 0); | |
| inv2 = rotate4(inv2, -0.1 * jumpDelta, 1, 0, 0); | |
| let actualViewMatrix = invert4(inv2); | |
| const viewProj = multiply4(projectionMatrix, actualViewMatrix); | |
| worker.postMessage({ view: viewProj }); | |
| const currentFps = 1000 / (now - lastFrame) || 0; | |
| avgFps = avgFps * 0.9 + currentFps * 0.1; | |
| if (vertexCount > 0) { | |
| document.getElementById("spinner").style.display = "none"; | |
| gl.uniformMatrix4fv(u_view, false, actualViewMatrix); | |
| gl.clear(gl.COLOR_BUFFER_BIT); | |
| gl.drawArraysInstanced(gl.TRIANGLE_FAN, 0, 4, vertexCount); | |
| } else { | |
| gl.clear(gl.COLOR_BUFFER_BIT); | |
| document.getElementById("spinner").style.display = ""; | |
| start = Date.now() + 2000; | |
| } | |
| const progress = (100 * vertexCount) / (splatData.length / rowLength); | |
| if (progress < 100) { | |
| document.getElementById("progress").style.width = progress + "%"; | |
| } else { | |
| document.getElementById("progress").style.display = "none"; | |
| } | |
| fps.innerText = Math.round(avgFps) + " fps"; | |
| if (isNaN(currentCameraIndex)) { | |
| camid.innerText = ""; | |
| } | |
| lastFrame = now; | |
| requestAnimationFrame(frame); | |
| }; | |
| frame(); | |
| const isPly = (splatData) => | |
| splatData[0] == 112 && | |
| splatData[1] == 108 && | |
| splatData[2] == 121 && | |
| splatData[3] == 10; | |
| const selectFile = (file) => { | |
| const fr = new FileReader(); | |
| if (/\.json$/i.test(file.name)) { | |
| fr.onload = () => { | |
| cameras = JSON.parse(fr.result); | |
| viewMatrix = getViewMatrix(cameras[0]); | |
| projectionMatrix = getProjectionMatrix( | |
| camera.fx / downsample, | |
| camera.fy / downsample, | |
| canvas.width, | |
| canvas.height, | |
| ); | |
| gl.uniformMatrix4fv(u_projection, false, projectionMatrix); | |
| console.log("Loaded Cameras"); | |
| }; | |
| fr.readAsText(file); | |
| } else { | |
| stopLoading = true; | |
| fr.onload = () => { | |
| splatData = new Uint8Array(fr.result); | |
| console.log("Loaded", Math.floor(splatData.length / rowLength)); | |
| if (isPly(splatData)) { | |
| // ply file magic header means it should be handled differently | |
| worker.postMessage({ ply: splatData.buffer, save: true }); | |
| } else { | |
| worker.postMessage({ | |
| buffer: splatData.buffer, | |
| vertexCount: Math.floor(splatData.length / rowLength), | |
| }); | |
| } | |
| }; | |
| fr.readAsArrayBuffer(file); | |
| } | |
| }; | |
| window.addEventListener("hashchange", (e) => { | |
| try { | |
| viewMatrix = JSON.parse(decodeURIComponent(location.hash.slice(1))); | |
| carousel = false; | |
| } catch (err) {} | |
| }); | |
| const preventDefault = (e) => { | |
| e.preventDefault(); | |
| e.stopPropagation(); | |
| }; | |
| document.addEventListener("dragenter", preventDefault); | |
| document.addEventListener("dragover", preventDefault); | |
| document.addEventListener("dragleave", preventDefault); | |
| document.addEventListener("drop", (e) => { | |
| e.preventDefault(); | |
| e.stopPropagation(); | |
| selectFile(e.dataTransfer.files[0]); | |
| }); | |
| let bytesRead = 0; | |
| let lastVertexCount = -1; | |
| let stopLoading = false; | |
| while (true) { | |
| const { done, value } = await reader.read(); | |
| if (done || stopLoading) break; | |
| splatData.set(value, bytesRead); | |
| bytesRead += value.length; | |
| if (vertexCount > lastVertexCount) { | |
| if (!isPly(splatData)) { | |
| worker.postMessage({ | |
| buffer: splatData.buffer, | |
| vertexCount: Math.floor(bytesRead / rowLength), | |
| }); | |
| } | |
| lastVertexCount = vertexCount; | |
| } | |
| } | |
| if (!stopLoading) { | |
| if (isPly(splatData)) { | |
| // ply file magic header means it should be handled differently | |
| worker.postMessage({ ply: splatData.buffer, save: false }); | |
| } else { | |
| worker.postMessage({ | |
| buffer: splatData.buffer, | |
| vertexCount: Math.floor(bytesRead / rowLength), | |
| }); | |
| } | |
| } | |
| } | |
| main().catch((err) => { | |
| document.getElementById("spinner").style.display = "none"; | |
| document.getElementById("message").innerText = err.toString(); | |
| }); | |