Texture only version

#1
by TerminatorT800 - opened

This model texturing is very good, can you make a specific model that receives a high resolution 3D object, custom or made with TripoSF and outputs a high resolution texture only?
Even starting with only diffuse texture would be great, but if you manage to make all pbr texture, diffuse - roughness- metallic - would be perfect, if you can manage also to add normal or height map I guess you would be on every 3D media channel.

This model texturing is very good, can you make a specific model that receives a high resolution 3D object, custom or made with TripoSF and outputs a high resolution texture only?
Even starting with only diffuse texture would be great, but if you manage to make all pbr texture, diffuse - roughness- metallic - would be perfect, if you can manage also to add normal or height map I guess you would be on every 3D media channel.

Sorry, but what exactly do you mean by "This model texturing is very good"? As far as I know, TripoSG doesn't support model texturing β€” only TripoSR does, but the geometry quality of its models is noticeably worse than TripoSG.

It would be amazing if we could combine TripoSG's high-quality 3D models with TripoSR's texturing capabilities!

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