#Code created by Akash Patel CS-172-C Lab Section 069

from drawable import  *
import pygame

class text(drawable):
    def __init__(self, message, x = 0, y = 0, color = (0,0,0)):
        super().__init__(x,y)
        self.__x = x
        self.__y = y
        self.message = message
        self.visible = True
        fontObj = pygame.font.Font("freesansbold.ttf", 32)
        self.surface = fontObj.render(message, True, color)
        
    def draw(self, surface):
        surface.blit(self.surface, self.getLoc())
        
    
    def getRect():
        pass
b5edcf3b7c35e38b2b7ca1b2f897190b7858d8f1
<mask token>


class text(drawable):
    <mask token>
    <mask token>

    def getRect():
        pass

<mask token>


class text(drawable):
    <mask token>

    def draw(self, surface):
        surface.blit(self.surface, self.getLoc())

    def getRect():
        pass

<mask token>


class text(drawable):

    def __init__(self, message, x=0, y=0, color=(0, 0, 0)):
        super().__init__(x, y)
        self.__x = x
        self.__y = y
        self.message = message
        self.visible = True
        fontObj = pygame.font.Font('freesansbold.ttf', 32)
        self.surface = fontObj.render(message, True, color)

    def draw(self, surface):
        surface.blit(self.surface, self.getLoc())

    def getRect():
        pass

from drawable import *
import pygame


class text(drawable):

    def __init__(self, message, x=0, y=0, color=(0, 0, 0)):
        super().__init__(x, y)
        self.__x = x
        self.__y = y
        self.message = message
        self.visible = True
        fontObj = pygame.font.Font('freesansbold.ttf', 32)
        self.surface = fontObj.render(message, True, color)

    def draw(self, surface):
        surface.blit(self.surface, self.getLoc())

    def getRect():
        pass

#Code created by Akash Patel CS-172-C Lab Section 069

from drawable import  *
import pygame

class text(drawable):
    def __init__(self, message, x = 0, y = 0, color = (0,0,0)):
        super().__init__(x,y)
        self.__x = x
        self.__y = y
        self.message = message
        self.visible = True
        fontObj = pygame.font.Font("freesansbold.ttf", 32)
        self.surface = fontObj.render(message, True, color)
        
    def draw(self, surface):
        surface.blit(self.surface, self.getLoc())
        
    
    def getRect():
        pass