from enemy import enemy3
import pyxel
from . import mission


class Mission3(mission.Mission):

    def __init__(self):
        self.enemy = enemy3.Enemy3(pyxel.width / 2, 20, 16, 16, 200, 8)
        super().__init__()

    def update(self):
        super().update()

    def draw(self):
        super().draw()

    def collision_detection(self):
        super().collision_detection()

1d09a5694ad816f68611b8b1760d9272b2fd2696
<mask token>


class Mission3(mission.Mission):
    <mask token>
    <mask token>
    <mask token>
    <mask token>

<mask token>


class Mission3(mission.Mission):

    def __init__(self):
        self.enemy = enemy3.Enemy3(pyxel.width / 2, 20, 16, 16, 200, 8)
        super().__init__()

    def update(self):
        super().update()
    <mask token>
    <mask token>

<mask token>


class Mission3(mission.Mission):

    def __init__(self):
        self.enemy = enemy3.Enemy3(pyxel.width / 2, 20, 16, 16, 200, 8)
        super().__init__()

    def update(self):
        super().update()
    <mask token>

    def collision_detection(self):
        super().collision_detection()

<mask token>


class Mission3(mission.Mission):

    def __init__(self):
        self.enemy = enemy3.Enemy3(pyxel.width / 2, 20, 16, 16, 200, 8)
        super().__init__()

    def update(self):
        super().update()

    def draw(self):
        super().draw()

    def collision_detection(self):
        super().collision_detection()

from enemy import enemy3
import pyxel
from . import mission


class Mission3(mission.Mission):

    def __init__(self):
        self.enemy = enemy3.Enemy3(pyxel.width / 2, 20, 16, 16, 200, 8)
        super().__init__()

    def update(self):
        super().update()

    def draw(self):
        super().draw()

    def collision_detection(self):
        super().collision_detection()
