"""Settings Service"""
import os
import yaml

from flask import current_app

from kingdom_api.models.settings import Settings


class SettingsService:
    """Basic Settings logic."""

    INITIALS_ROOT = "initials"
    INITIALS = ["gold", "population", "army", "enemies"]

    GAME_SETTINGS_ROOT = "settings"
    GAME_SETTINGS = [
        "gold_earn",
        "gold_spent_worker",
        "gold_spent_army",
        "new_person_cost",
        "win_probability",
        "rob_default_probability",
        "rob_extra_probability",
        "enemy_gold",
        "enemy_increase",
        "enemy_decrease",
        "uncertain_gold",
        "uncertain_population",
        "uncertain_army",
    ]

    @classmethod
    def load_game_conf(cls) -> dict:
        """Load game configuration.

        :return: dict of settings
        """
        settings_file = current_app.config.get("GAME_SETTINGS_FILE")
        if not settings_file:
            raise RuntimeError("GAME_SETTINGS_FILE is not set")

        settings_file = os.path.join(os.path.dirname(current_app.instance_path),
                                     "kingdom_api",
                                     settings_file)
        if not os.path.isfile(settings_file):
            raise RuntimeError(f"Configuration file {settings_file} not found")

        with open(settings_file) as f:
            settings = yaml.safe_load(f)

        return settings

    @classmethod
    def initialize(cls, settings: Settings) -> Settings:
        """Init settings at the start from configuration.

        :param settings: Settings model
        :return: Settings model - filled with data
        """

        settings_obj = SettingsService.load_game_conf()

        for entry in SettingsService.GAME_SETTINGS:
            value = settings_obj.get(SettingsService.GAME_SETTINGS_ROOT, {}).get(
                entry, None
            )
            if value is None:
                raise RuntimeError(f"Entry {entry} is missing in settings.")

            setattr(settings, entry, value)

        for entry in SettingsService.INITIALS:
            value = settings_obj.get(SettingsService.INITIALS_ROOT, {}).get(entry, None)
            if value is None:
                raise RuntimeError(f"Entry {entry} is missing in settings.")

            settings.initials[entry] = value

        return settings

6ccf18ebf2598d6546c289edf100209f458c6335
<mask token>


class SettingsService:
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>

    @classmethod
    def load_game_conf(cls) ->dict:
        """Load game configuration.

        :return: dict of settings
        """
        settings_file = current_app.config.get('GAME_SETTINGS_FILE')
        if not settings_file:
            raise RuntimeError('GAME_SETTINGS_FILE is not set')
        settings_file = os.path.join(os.path.dirname(current_app.
            instance_path), 'kingdom_api', settings_file)
        if not os.path.isfile(settings_file):
            raise RuntimeError(f'Configuration file {settings_file} not found')
        with open(settings_file) as f:
            settings = yaml.safe_load(f)
        return settings
    <mask token>

<mask token>


class SettingsService:
    <mask token>
    INITIALS_ROOT = 'initials'
    INITIALS = ['gold', 'population', 'army', 'enemies']
    GAME_SETTINGS_ROOT = 'settings'
    GAME_SETTINGS = ['gold_earn', 'gold_spent_worker', 'gold_spent_army',
        'new_person_cost', 'win_probability', 'rob_default_probability',
        'rob_extra_probability', 'enemy_gold', 'enemy_increase',
        'enemy_decrease', 'uncertain_gold', 'uncertain_population',
        'uncertain_army']

    @classmethod
    def load_game_conf(cls) ->dict:
        """Load game configuration.

        :return: dict of settings
        """
        settings_file = current_app.config.get('GAME_SETTINGS_FILE')
        if not settings_file:
            raise RuntimeError('GAME_SETTINGS_FILE is not set')
        settings_file = os.path.join(os.path.dirname(current_app.
            instance_path), 'kingdom_api', settings_file)
        if not os.path.isfile(settings_file):
            raise RuntimeError(f'Configuration file {settings_file} not found')
        with open(settings_file) as f:
            settings = yaml.safe_load(f)
        return settings

    @classmethod
    def initialize(cls, settings: Settings) ->Settings:
        """Init settings at the start from configuration.

        :param settings: Settings model
        :return: Settings model - filled with data
        """
        settings_obj = SettingsService.load_game_conf()
        for entry in SettingsService.GAME_SETTINGS:
            value = settings_obj.get(SettingsService.GAME_SETTINGS_ROOT, {}
                ).get(entry, None)
            if value is None:
                raise RuntimeError(f'Entry {entry} is missing in settings.')
            setattr(settings, entry, value)
        for entry in SettingsService.INITIALS:
            value = settings_obj.get(SettingsService.INITIALS_ROOT, {}).get(
                entry, None)
            if value is None:
                raise RuntimeError(f'Entry {entry} is missing in settings.')
            settings.initials[entry] = value
        return settings

<mask token>


class SettingsService:
    """Basic Settings logic."""
    INITIALS_ROOT = 'initials'
    INITIALS = ['gold', 'population', 'army', 'enemies']
    GAME_SETTINGS_ROOT = 'settings'
    GAME_SETTINGS = ['gold_earn', 'gold_spent_worker', 'gold_spent_army',
        'new_person_cost', 'win_probability', 'rob_default_probability',
        'rob_extra_probability', 'enemy_gold', 'enemy_increase',
        'enemy_decrease', 'uncertain_gold', 'uncertain_population',
        'uncertain_army']

    @classmethod
    def load_game_conf(cls) ->dict:
        """Load game configuration.

        :return: dict of settings
        """
        settings_file = current_app.config.get('GAME_SETTINGS_FILE')
        if not settings_file:
            raise RuntimeError('GAME_SETTINGS_FILE is not set')
        settings_file = os.path.join(os.path.dirname(current_app.
            instance_path), 'kingdom_api', settings_file)
        if not os.path.isfile(settings_file):
            raise RuntimeError(f'Configuration file {settings_file} not found')
        with open(settings_file) as f:
            settings = yaml.safe_load(f)
        return settings

    @classmethod
    def initialize(cls, settings: Settings) ->Settings:
        """Init settings at the start from configuration.

        :param settings: Settings model
        :return: Settings model - filled with data
        """
        settings_obj = SettingsService.load_game_conf()
        for entry in SettingsService.GAME_SETTINGS:
            value = settings_obj.get(SettingsService.GAME_SETTINGS_ROOT, {}
                ).get(entry, None)
            if value is None:
                raise RuntimeError(f'Entry {entry} is missing in settings.')
            setattr(settings, entry, value)
        for entry in SettingsService.INITIALS:
            value = settings_obj.get(SettingsService.INITIALS_ROOT, {}).get(
                entry, None)
            if value is None:
                raise RuntimeError(f'Entry {entry} is missing in settings.')
            settings.initials[entry] = value
        return settings

<mask token>
import os
import yaml
from flask import current_app
from kingdom_api.models.settings import Settings


class SettingsService:
    """Basic Settings logic."""
    INITIALS_ROOT = 'initials'
    INITIALS = ['gold', 'population', 'army', 'enemies']
    GAME_SETTINGS_ROOT = 'settings'
    GAME_SETTINGS = ['gold_earn', 'gold_spent_worker', 'gold_spent_army',
        'new_person_cost', 'win_probability', 'rob_default_probability',
        'rob_extra_probability', 'enemy_gold', 'enemy_increase',
        'enemy_decrease', 'uncertain_gold', 'uncertain_population',
        'uncertain_army']

    @classmethod
    def load_game_conf(cls) ->dict:
        """Load game configuration.

        :return: dict of settings
        """
        settings_file = current_app.config.get('GAME_SETTINGS_FILE')
        if not settings_file:
            raise RuntimeError('GAME_SETTINGS_FILE is not set')
        settings_file = os.path.join(os.path.dirname(current_app.
            instance_path), 'kingdom_api', settings_file)
        if not os.path.isfile(settings_file):
            raise RuntimeError(f'Configuration file {settings_file} not found')
        with open(settings_file) as f:
            settings = yaml.safe_load(f)
        return settings

    @classmethod
    def initialize(cls, settings: Settings) ->Settings:
        """Init settings at the start from configuration.

        :param settings: Settings model
        :return: Settings model - filled with data
        """
        settings_obj = SettingsService.load_game_conf()
        for entry in SettingsService.GAME_SETTINGS:
            value = settings_obj.get(SettingsService.GAME_SETTINGS_ROOT, {}
                ).get(entry, None)
            if value is None:
                raise RuntimeError(f'Entry {entry} is missing in settings.')
            setattr(settings, entry, value)
        for entry in SettingsService.INITIALS:
            value = settings_obj.get(SettingsService.INITIALS_ROOT, {}).get(
                entry, None)
            if value is None:
                raise RuntimeError(f'Entry {entry} is missing in settings.')
            settings.initials[entry] = value
        return settings

"""Settings Service"""
import os
import yaml

from flask import current_app

from kingdom_api.models.settings import Settings


class SettingsService:
    """Basic Settings logic."""

    INITIALS_ROOT = "initials"
    INITIALS = ["gold", "population", "army", "enemies"]

    GAME_SETTINGS_ROOT = "settings"
    GAME_SETTINGS = [
        "gold_earn",
        "gold_spent_worker",
        "gold_spent_army",
        "new_person_cost",
        "win_probability",
        "rob_default_probability",
        "rob_extra_probability",
        "enemy_gold",
        "enemy_increase",
        "enemy_decrease",
        "uncertain_gold",
        "uncertain_population",
        "uncertain_army",
    ]

    @classmethod
    def load_game_conf(cls) -> dict:
        """Load game configuration.

        :return: dict of settings
        """
        settings_file = current_app.config.get("GAME_SETTINGS_FILE")
        if not settings_file:
            raise RuntimeError("GAME_SETTINGS_FILE is not set")

        settings_file = os.path.join(os.path.dirname(current_app.instance_path),
                                     "kingdom_api",
                                     settings_file)
        if not os.path.isfile(settings_file):
            raise RuntimeError(f"Configuration file {settings_file} not found")

        with open(settings_file) as f:
            settings = yaml.safe_load(f)

        return settings

    @classmethod
    def initialize(cls, settings: Settings) -> Settings:
        """Init settings at the start from configuration.

        :param settings: Settings model
        :return: Settings model - filled with data
        """

        settings_obj = SettingsService.load_game_conf()

        for entry in SettingsService.GAME_SETTINGS:
            value = settings_obj.get(SettingsService.GAME_SETTINGS_ROOT, {}).get(
                entry, None
            )
            if value is None:
                raise RuntimeError(f"Entry {entry} is missing in settings.")

            setattr(settings, entry, value)

        for entry in SettingsService.INITIALS:
            value = settings_obj.get(SettingsService.INITIALS_ROOT, {}).get(entry, None)
            if value is None:
                raise RuntimeError(f"Entry {entry} is missing in settings.")

            settings.initials[entry] = value

        return settings
