import pygame, sys
from pygame.locals import *

pygame.init()
FPS = 30
fpsClock = pygame.time.Clock()

# Window parameters
DISPLAYSURF = pygame.display.set_mode((800, 400))
pygame.display.set_caption('SKU Code Training')
# Color definitions in RGB
BLACK = (0, 0, 0)
GRAY = (127, 127, 127)
BLUE = (25, 25, 230)
DARKGRAY = (64, 64, 64)
YELLOW = (230, 230, 0)
RED = (230, 0, 0)
LIME = (0, 240, 0)
LIGHTGRAY = (200, 200, 200)
WHITE = (255, 255, 255)

fontObj = pygame.font.Font('freesansbold.ttf', 142)
textSurfaceObj = fontObj.render('>', True, YELLOW, BLUE)
textRectObj = textSurfaceObj.get_rect()
textRectObj.center = (40, 35)
# Drawing on surface object
DISPLAYSURF.fill(WHITE)
pygame.draw.rect(DISPLAYSURF, BLUE, (0, 0, 395, 100))
pygame.draw.rect(DISPLAYSURF, BLACK, (395, 0, 405, 400))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 205, 90, 90)) 
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 205, 90, 190))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 5, 90, 190)) 
#main game loop

while True:
    DISPLAYSURF.blit(textSurfaceObj, textRectObj)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    pygame.display.update()


d9ee652e6a35b70d45e23e2b7760870fde7bb254
<mask token>

<mask token>
pygame.init()
<mask token>
pygame.display.set_caption('SKU Code Training')
<mask token>
DISPLAYSURF.fill(WHITE)
pygame.draw.rect(DISPLAYSURF, BLUE, (0, 0, 395, 100))
pygame.draw.rect(DISPLAYSURF, BLACK, (395, 0, 405, 400))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 205, 90, 190))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 5, 90, 190))
while True:
    DISPLAYSURF.blit(textSurfaceObj, textRectObj)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    pygame.display.update()

<mask token>
pygame.init()
FPS = 30
fpsClock = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((800, 400))
pygame.display.set_caption('SKU Code Training')
BLACK = 0, 0, 0
GRAY = 127, 127, 127
BLUE = 25, 25, 230
DARKGRAY = 64, 64, 64
YELLOW = 230, 230, 0
RED = 230, 0, 0
LIME = 0, 240, 0
LIGHTGRAY = 200, 200, 200
WHITE = 255, 255, 255
fontObj = pygame.font.Font('freesansbold.ttf', 142)
textSurfaceObj = fontObj.render('>', True, YELLOW, BLUE)
textRectObj = textSurfaceObj.get_rect()
textRectObj.center = 40, 35
DISPLAYSURF.fill(WHITE)
pygame.draw.rect(DISPLAYSURF, BLUE, (0, 0, 395, 100))
pygame.draw.rect(DISPLAYSURF, BLACK, (395, 0, 405, 400))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 205, 90, 190))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 5, 90, 190))
while True:
    DISPLAYSURF.blit(textSurfaceObj, textRectObj)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    pygame.display.update()

import pygame, sys
from pygame.locals import *
pygame.init()
FPS = 30
fpsClock = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((800, 400))
pygame.display.set_caption('SKU Code Training')
BLACK = 0, 0, 0
GRAY = 127, 127, 127
BLUE = 25, 25, 230
DARKGRAY = 64, 64, 64
YELLOW = 230, 230, 0
RED = 230, 0, 0
LIME = 0, 240, 0
LIGHTGRAY = 200, 200, 200
WHITE = 255, 255, 255
fontObj = pygame.font.Font('freesansbold.ttf', 142)
textSurfaceObj = fontObj.render('>', True, YELLOW, BLUE)
textRectObj = textSurfaceObj.get_rect()
textRectObj.center = 40, 35
DISPLAYSURF.fill(WHITE)
pygame.draw.rect(DISPLAYSURF, BLUE, (0, 0, 395, 100))
pygame.draw.rect(DISPLAYSURF, BLACK, (395, 0, 405, 400))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 205, 90, 190))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 5, 90, 190))
while True:
    DISPLAYSURF.blit(textSurfaceObj, textRectObj)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    pygame.display.update()

import pygame, sys
from pygame.locals import *

pygame.init()
FPS = 30
fpsClock = pygame.time.Clock()

# Window parameters
DISPLAYSURF = pygame.display.set_mode((800, 400))
pygame.display.set_caption('SKU Code Training')
# Color definitions in RGB
BLACK = (0, 0, 0)
GRAY = (127, 127, 127)
BLUE = (25, 25, 230)
DARKGRAY = (64, 64, 64)
YELLOW = (230, 230, 0)
RED = (230, 0, 0)
LIME = (0, 240, 0)
LIGHTGRAY = (200, 200, 200)
WHITE = (255, 255, 255)

fontObj = pygame.font.Font('freesansbold.ttf', 142)
textSurfaceObj = fontObj.render('>', True, YELLOW, BLUE)
textRectObj = textSurfaceObj.get_rect()
textRectObj.center = (40, 35)
# Drawing on surface object
DISPLAYSURF.fill(WHITE)
pygame.draw.rect(DISPLAYSURF, BLUE, (0, 0, 395, 100))
pygame.draw.rect(DISPLAYSURF, BLACK, (395, 0, 405, 400))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 5, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 105, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 205, 90, 90)) 
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 205, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (405, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (505, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (605, 305, 90, 90))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 205, 90, 190))
pygame.draw.rect(DISPLAYSURF, GRAY, (705, 5, 90, 190)) 
#main game loop

while True:
    DISPLAYSURF.blit(textSurfaceObj, textRectObj)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    pygame.display.update()

