from headers import *
from paddle import paddle
from time import sleep
from keys_hit import keys_hit
from ball import ball
from block import block
from bullets import bullets
init()
from board import board

x=58
y=20
lives=3
brd=board(60,70)
new_paddle = paddle()
kb=keys_hit()
bb=ball()
x2=round(bb.getx())
s_t=time.time()
pow_start=0
pow_start_time=0
y2=round(bb.gety())
blk1=[block(3),block(3),block(3),block(3),block(3),block(3),block(3)]
blk2=[block(2),block(2),block(2),block(2),block(2),block(2),block(2)]
blk3=[block(1),block(1),block(1),block(1),block(1),block(1),block(1)]
blkr=block(4)
blk_len=7
level=1
cnt=9
while level<=3:
    
    if bb.getexit()==1 or lives==0:
        os.system('clear')
        print(end="\n\n\n\n\n\n\n\n\n\n\t\t\t")
        print("GAME OVER, WELL PLAYED",end="\n\n\t\t\t")
        print("your score is    ",bb.getscore(),end="\n\n\n\n\n\n")

        break
    if bb.isdead():
        bb.refresh2()
        lives-=1
        x=58
        y=20
        brd.changeurpow()
        pow_start=0
        brd.removeblts()
    brd.refresh()
    if bb.getnoblks()==cnt:
        level+=1
        x=58
        y=20
        pow_start=0
        #brd.removeblts()
        bb.refresh()
        brd.changeurpow()
        pow_start=0
        blk1=[block(3),block(3),block(3),block(3),block(3),block(3),block(3)]
        blk2=[block(2),block(2),block(3),block(2),block(2),block(3),block(2)]
        blk3=[block(1),block(1),block(1),block(1),block(1),block(1),block(1)]
        blkr=block(4)
    if kb.keyhit():
        char=kb.hitkey()
        if(char == 'a'):
            y-=4
            if(y<=0):
                y=0
        if(char == 'd'):
            y+=4
            if(y>=57):
                y=57
        if(char == 'q'):
            break
        if(char == 's'):
            bb.setmove()
        if(char == 'n'):
            level+=1


    brd.addpaddle(new_paddle,x,y,12)
    
    pow_cur_time=time.time()
    if (int(pow_cur_time)-pow_start_time)>6:
        pow_start=0
    if pow_start==1:
        c_time=time.time()
        if int(10*(c_time-s_t))%10==0:
            brd.addbullet(new_paddle)
        brd.bullethit()
    j=25
    if level==2:
        for i in range(2):
            brd.addblock(blk1[i],5+bb.getfall(),j,12,new_paddle)
            j+=25
        j=5
        for i in range(2):
            brd.addblock(blk2[i],11+bb.getfall(),j,12,new_paddle)
            j+=25
        j=25
        for i in range(2):
            brd.addblock(blk3[i],17+bb.getfall(),j,12,new_paddle)
            j+=25
        j=5
        for i in range(2,4):
            brd.addblock(blk1[i],23+bb.getfall(),j,12,new_paddle)
            j+=25
        j=25
        for i in range(2,4):
            brd.addblock(blk2[i],29+bb.getfall(),j,12,new_paddle)
            j+=25
        j=5
        for i in range(2,4):
            brd.addblock(blk3[i],35+bb.getfall(),j,12,new_paddle)
            j+=25
        j=25
        brd.addblock(blkr,41+bb.getfall(),j,12,new_paddle)
    if level==1:
        j=5
        for i in range(4):
            brd.addblock(blk1[i],9+bb.getfall(),j,12,new_paddle)
            j+=13
        j=5
        for i in range(4):
            brd.addblock(blk2[i],5+bb.getfall(),j,12,new_paddle)
            j+=13
        j=5
        for i in range(4):
            brd.addblock(blk3[i],13+bb.getfall(),j,12,new_paddle)
            j+=13
    
    pow_start2=brd.checkpow()
    if pow_start2==1:
        pow_start=1
    if pow_start2==1:
        pow_start_time=int(time.time())
        brd.changeurpow()
    x2=round(bb.getx())
    y2=round(bb.gety())
    new_paddle.checkhit(bb)
    for i in range(4):
        blk1[i].checkhit(bb,x2,y2)
        blk2[i].checkhit(bb,x2,y2)
        blk3[i].checkhit(bb,x2,y2)
        brd.checkhit(bb,blk1[i])
        brd.checkhit(bb,blk2[i])
        brd.checkhit(bb,blk3[i])
    blkr.checkhit(bb,x2,y2)
    brd.checkhit(bb,blkr)
    bb.present()
    brd.getball(bb)
    os.system('clear')
    print("\033[%d;%dH" % (0, 0), end='')
    cur_time=time.time()
    print(Fore.WHITE + Back.BLACK + "\t\t\t\tBrick Breaker",end ="\t\t\t")
    print()
    cur_time=time.time()
    print(Back.BLACK + "Score",bb.getscore(),end ="\t\t")
    print(Back.BLACK+"Level ",level,end="\t")
    print(Back.BLACK+"Lives ",lives,end="\t")
    cur_time=time.time()
    print(Back.BLACK + "Lives Rem:",end ="\t\t")
    cur_time=time.time()
    print(Back.BLACK + "Time elapsed:",int(cur_time -s_t),"sec",end ="\t\t\t")
    print()
    brd.printmarix()
    time.sleep(0.1)

os.system('clear')
print(end="\n\n\n\n\n\n\n\n\n\n\t\t\t")
print("GAME OVER, WELL PLAYED",end="\n\n\t\t\t")
print("your score is    ",bb.getscore(),end="\n\n\n\n\n\n")


a6a7e175769054cc9bcbce9cc86e04d3ef993f27
<mask token>

<mask token>
init()
<mask token>
while level <= 3:
    if bb.getexit() == 1 or lives == 0:
        os.system('clear')
        print(end='\n\n\n\n\n\n\n\n\n\n\t\t\t')
        print('GAME OVER, WELL PLAYED', end='\n\n\t\t\t')
        print('your score is    ', bb.getscore(), end='\n\n\n\n\n\n')
        break
    if bb.isdead():
        bb.refresh2()
        lives -= 1
        x = 58
        y = 20
        brd.changeurpow()
        pow_start = 0
        brd.removeblts()
    brd.refresh()
    if bb.getnoblks() == cnt:
        level += 1
        x = 58
        y = 20
        pow_start = 0
        bb.refresh()
        brd.changeurpow()
        pow_start = 0
        blk1 = [block(3), block(3), block(3), block(3), block(3), block(3),
            block(3)]
        blk2 = [block(2), block(2), block(3), block(2), block(2), block(3),
            block(2)]
        blk3 = [block(1), block(1), block(1), block(1), block(1), block(1),
            block(1)]
        blkr = block(4)
    if kb.keyhit():
        char = kb.hitkey()
        if char == 'a':
            y -= 4
            if y <= 0:
                y = 0
        if char == 'd':
            y += 4
            if y >= 57:
                y = 57
        if char == 'q':
            break
        if char == 's':
            bb.setmove()
        if char == 'n':
            level += 1
    brd.addpaddle(new_paddle, x, y, 12)
    pow_cur_time = time.time()
    if int(pow_cur_time) - pow_start_time > 6:
        pow_start = 0
    if pow_start == 1:
        c_time = time.time()
        if int(10 * (c_time - s_t)) % 10 == 0:
            brd.addbullet(new_paddle)
        brd.bullethit()
    j = 25
    if level == 2:
        for i in range(2):
            brd.addblock(blk1[i], 5 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2):
            brd.addblock(blk2[i], 11 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        for i in range(2):
            brd.addblock(blk3[i], 17 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2, 4):
            brd.addblock(blk1[i], 23 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        for i in range(2, 4):
            brd.addblock(blk2[i], 29 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2, 4):
            brd.addblock(blk3[i], 35 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        brd.addblock(blkr, 41 + bb.getfall(), j, 12, new_paddle)
    if level == 1:
        j = 5
        for i in range(4):
            brd.addblock(blk1[i], 9 + bb.getfall(), j, 12, new_paddle)
            j += 13
        j = 5
        for i in range(4):
            brd.addblock(blk2[i], 5 + bb.getfall(), j, 12, new_paddle)
            j += 13
        j = 5
        for i in range(4):
            brd.addblock(blk3[i], 13 + bb.getfall(), j, 12, new_paddle)
            j += 13
    pow_start2 = brd.checkpow()
    if pow_start2 == 1:
        pow_start = 1
    if pow_start2 == 1:
        pow_start_time = int(time.time())
        brd.changeurpow()
    x2 = round(bb.getx())
    y2 = round(bb.gety())
    new_paddle.checkhit(bb)
    for i in range(4):
        blk1[i].checkhit(bb, x2, y2)
        blk2[i].checkhit(bb, x2, y2)
        blk3[i].checkhit(bb, x2, y2)
        brd.checkhit(bb, blk1[i])
        brd.checkhit(bb, blk2[i])
        brd.checkhit(bb, blk3[i])
    blkr.checkhit(bb, x2, y2)
    brd.checkhit(bb, blkr)
    bb.present()
    brd.getball(bb)
    os.system('clear')
    print('\x1b[%d;%dH' % (0, 0), end='')
    cur_time = time.time()
    print(Fore.WHITE + Back.BLACK + '\t\t\t\tBrick Breaker', end='\t\t\t')
    print()
    cur_time = time.time()
    print(Back.BLACK + 'Score', bb.getscore(), end='\t\t')
    print(Back.BLACK + 'Level ', level, end='\t')
    print(Back.BLACK + 'Lives ', lives, end='\t')
    cur_time = time.time()
    print(Back.BLACK + 'Lives Rem:', end='\t\t')
    cur_time = time.time()
    print(Back.BLACK + 'Time elapsed:', int(cur_time - s_t), 'sec', end=
        '\t\t\t')
    print()
    brd.printmarix()
    time.sleep(0.1)
os.system('clear')
print(end='\n\n\n\n\n\n\n\n\n\n\t\t\t')
print('GAME OVER, WELL PLAYED', end='\n\n\t\t\t')
print('your score is    ', bb.getscore(), end='\n\n\n\n\n\n')

<mask token>
init()
<mask token>
x = 58
y = 20
lives = 3
brd = board(60, 70)
new_paddle = paddle()
kb = keys_hit()
bb = ball()
x2 = round(bb.getx())
s_t = time.time()
pow_start = 0
pow_start_time = 0
y2 = round(bb.gety())
blk1 = [block(3), block(3), block(3), block(3), block(3), block(3), block(3)]
blk2 = [block(2), block(2), block(2), block(2), block(2), block(2), block(2)]
blk3 = [block(1), block(1), block(1), block(1), block(1), block(1), block(1)]
blkr = block(4)
blk_len = 7
level = 1
cnt = 9
while level <= 3:
    if bb.getexit() == 1 or lives == 0:
        os.system('clear')
        print(end='\n\n\n\n\n\n\n\n\n\n\t\t\t')
        print('GAME OVER, WELL PLAYED', end='\n\n\t\t\t')
        print('your score is    ', bb.getscore(), end='\n\n\n\n\n\n')
        break
    if bb.isdead():
        bb.refresh2()
        lives -= 1
        x = 58
        y = 20
        brd.changeurpow()
        pow_start = 0
        brd.removeblts()
    brd.refresh()
    if bb.getnoblks() == cnt:
        level += 1
        x = 58
        y = 20
        pow_start = 0
        bb.refresh()
        brd.changeurpow()
        pow_start = 0
        blk1 = [block(3), block(3), block(3), block(3), block(3), block(3),
            block(3)]
        blk2 = [block(2), block(2), block(3), block(2), block(2), block(3),
            block(2)]
        blk3 = [block(1), block(1), block(1), block(1), block(1), block(1),
            block(1)]
        blkr = block(4)
    if kb.keyhit():
        char = kb.hitkey()
        if char == 'a':
            y -= 4
            if y <= 0:
                y = 0
        if char == 'd':
            y += 4
            if y >= 57:
                y = 57
        if char == 'q':
            break
        if char == 's':
            bb.setmove()
        if char == 'n':
            level += 1
    brd.addpaddle(new_paddle, x, y, 12)
    pow_cur_time = time.time()
    if int(pow_cur_time) - pow_start_time > 6:
        pow_start = 0
    if pow_start == 1:
        c_time = time.time()
        if int(10 * (c_time - s_t)) % 10 == 0:
            brd.addbullet(new_paddle)
        brd.bullethit()
    j = 25
    if level == 2:
        for i in range(2):
            brd.addblock(blk1[i], 5 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2):
            brd.addblock(blk2[i], 11 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        for i in range(2):
            brd.addblock(blk3[i], 17 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2, 4):
            brd.addblock(blk1[i], 23 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        for i in range(2, 4):
            brd.addblock(blk2[i], 29 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2, 4):
            brd.addblock(blk3[i], 35 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        brd.addblock(blkr, 41 + bb.getfall(), j, 12, new_paddle)
    if level == 1:
        j = 5
        for i in range(4):
            brd.addblock(blk1[i], 9 + bb.getfall(), j, 12, new_paddle)
            j += 13
        j = 5
        for i in range(4):
            brd.addblock(blk2[i], 5 + bb.getfall(), j, 12, new_paddle)
            j += 13
        j = 5
        for i in range(4):
            brd.addblock(blk3[i], 13 + bb.getfall(), j, 12, new_paddle)
            j += 13
    pow_start2 = brd.checkpow()
    if pow_start2 == 1:
        pow_start = 1
    if pow_start2 == 1:
        pow_start_time = int(time.time())
        brd.changeurpow()
    x2 = round(bb.getx())
    y2 = round(bb.gety())
    new_paddle.checkhit(bb)
    for i in range(4):
        blk1[i].checkhit(bb, x2, y2)
        blk2[i].checkhit(bb, x2, y2)
        blk3[i].checkhit(bb, x2, y2)
        brd.checkhit(bb, blk1[i])
        brd.checkhit(bb, blk2[i])
        brd.checkhit(bb, blk3[i])
    blkr.checkhit(bb, x2, y2)
    brd.checkhit(bb, blkr)
    bb.present()
    brd.getball(bb)
    os.system('clear')
    print('\x1b[%d;%dH' % (0, 0), end='')
    cur_time = time.time()
    print(Fore.WHITE + Back.BLACK + '\t\t\t\tBrick Breaker', end='\t\t\t')
    print()
    cur_time = time.time()
    print(Back.BLACK + 'Score', bb.getscore(), end='\t\t')
    print(Back.BLACK + 'Level ', level, end='\t')
    print(Back.BLACK + 'Lives ', lives, end='\t')
    cur_time = time.time()
    print(Back.BLACK + 'Lives Rem:', end='\t\t')
    cur_time = time.time()
    print(Back.BLACK + 'Time elapsed:', int(cur_time - s_t), 'sec', end=
        '\t\t\t')
    print()
    brd.printmarix()
    time.sleep(0.1)
os.system('clear')
print(end='\n\n\n\n\n\n\n\n\n\n\t\t\t')
print('GAME OVER, WELL PLAYED', end='\n\n\t\t\t')
print('your score is    ', bb.getscore(), end='\n\n\n\n\n\n')

from headers import *
from paddle import paddle
from time import sleep
from keys_hit import keys_hit
from ball import ball
from block import block
from bullets import bullets
init()
from board import board
x = 58
y = 20
lives = 3
brd = board(60, 70)
new_paddle = paddle()
kb = keys_hit()
bb = ball()
x2 = round(bb.getx())
s_t = time.time()
pow_start = 0
pow_start_time = 0
y2 = round(bb.gety())
blk1 = [block(3), block(3), block(3), block(3), block(3), block(3), block(3)]
blk2 = [block(2), block(2), block(2), block(2), block(2), block(2), block(2)]
blk3 = [block(1), block(1), block(1), block(1), block(1), block(1), block(1)]
blkr = block(4)
blk_len = 7
level = 1
cnt = 9
while level <= 3:
    if bb.getexit() == 1 or lives == 0:
        os.system('clear')
        print(end='\n\n\n\n\n\n\n\n\n\n\t\t\t')
        print('GAME OVER, WELL PLAYED', end='\n\n\t\t\t')
        print('your score is    ', bb.getscore(), end='\n\n\n\n\n\n')
        break
    if bb.isdead():
        bb.refresh2()
        lives -= 1
        x = 58
        y = 20
        brd.changeurpow()
        pow_start = 0
        brd.removeblts()
    brd.refresh()
    if bb.getnoblks() == cnt:
        level += 1
        x = 58
        y = 20
        pow_start = 0
        bb.refresh()
        brd.changeurpow()
        pow_start = 0
        blk1 = [block(3), block(3), block(3), block(3), block(3), block(3),
            block(3)]
        blk2 = [block(2), block(2), block(3), block(2), block(2), block(3),
            block(2)]
        blk3 = [block(1), block(1), block(1), block(1), block(1), block(1),
            block(1)]
        blkr = block(4)
    if kb.keyhit():
        char = kb.hitkey()
        if char == 'a':
            y -= 4
            if y <= 0:
                y = 0
        if char == 'd':
            y += 4
            if y >= 57:
                y = 57
        if char == 'q':
            break
        if char == 's':
            bb.setmove()
        if char == 'n':
            level += 1
    brd.addpaddle(new_paddle, x, y, 12)
    pow_cur_time = time.time()
    if int(pow_cur_time) - pow_start_time > 6:
        pow_start = 0
    if pow_start == 1:
        c_time = time.time()
        if int(10 * (c_time - s_t)) % 10 == 0:
            brd.addbullet(new_paddle)
        brd.bullethit()
    j = 25
    if level == 2:
        for i in range(2):
            brd.addblock(blk1[i], 5 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2):
            brd.addblock(blk2[i], 11 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        for i in range(2):
            brd.addblock(blk3[i], 17 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2, 4):
            brd.addblock(blk1[i], 23 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        for i in range(2, 4):
            brd.addblock(blk2[i], 29 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 5
        for i in range(2, 4):
            brd.addblock(blk3[i], 35 + bb.getfall(), j, 12, new_paddle)
            j += 25
        j = 25
        brd.addblock(blkr, 41 + bb.getfall(), j, 12, new_paddle)
    if level == 1:
        j = 5
        for i in range(4):
            brd.addblock(blk1[i], 9 + bb.getfall(), j, 12, new_paddle)
            j += 13
        j = 5
        for i in range(4):
            brd.addblock(blk2[i], 5 + bb.getfall(), j, 12, new_paddle)
            j += 13
        j = 5
        for i in range(4):
            brd.addblock(blk3[i], 13 + bb.getfall(), j, 12, new_paddle)
            j += 13
    pow_start2 = brd.checkpow()
    if pow_start2 == 1:
        pow_start = 1
    if pow_start2 == 1:
        pow_start_time = int(time.time())
        brd.changeurpow()
    x2 = round(bb.getx())
    y2 = round(bb.gety())
    new_paddle.checkhit(bb)
    for i in range(4):
        blk1[i].checkhit(bb, x2, y2)
        blk2[i].checkhit(bb, x2, y2)
        blk3[i].checkhit(bb, x2, y2)
        brd.checkhit(bb, blk1[i])
        brd.checkhit(bb, blk2[i])
        brd.checkhit(bb, blk3[i])
    blkr.checkhit(bb, x2, y2)
    brd.checkhit(bb, blkr)
    bb.present()
    brd.getball(bb)
    os.system('clear')
    print('\x1b[%d;%dH' % (0, 0), end='')
    cur_time = time.time()
    print(Fore.WHITE + Back.BLACK + '\t\t\t\tBrick Breaker', end='\t\t\t')
    print()
    cur_time = time.time()
    print(Back.BLACK + 'Score', bb.getscore(), end='\t\t')
    print(Back.BLACK + 'Level ', level, end='\t')
    print(Back.BLACK + 'Lives ', lives, end='\t')
    cur_time = time.time()
    print(Back.BLACK + 'Lives Rem:', end='\t\t')
    cur_time = time.time()
    print(Back.BLACK + 'Time elapsed:', int(cur_time - s_t), 'sec', end=
        '\t\t\t')
    print()
    brd.printmarix()
    time.sleep(0.1)
os.system('clear')
print(end='\n\n\n\n\n\n\n\n\n\n\t\t\t')
print('GAME OVER, WELL PLAYED', end='\n\n\t\t\t')
print('your score is    ', bb.getscore(), end='\n\n\n\n\n\n')

from headers import *
from paddle import paddle
from time import sleep
from keys_hit import keys_hit
from ball import ball
from block import block
from bullets import bullets
init()
from board import board

x=58
y=20
lives=3
brd=board(60,70)
new_paddle = paddle()
kb=keys_hit()
bb=ball()
x2=round(bb.getx())
s_t=time.time()
pow_start=0
pow_start_time=0
y2=round(bb.gety())
blk1=[block(3),block(3),block(3),block(3),block(3),block(3),block(3)]
blk2=[block(2),block(2),block(2),block(2),block(2),block(2),block(2)]
blk3=[block(1),block(1),block(1),block(1),block(1),block(1),block(1)]
blkr=block(4)
blk_len=7
level=1
cnt=9
while level<=3:
    
    if bb.getexit()==1 or lives==0:
        os.system('clear')
        print(end="\n\n\n\n\n\n\n\n\n\n\t\t\t")
        print("GAME OVER, WELL PLAYED",end="\n\n\t\t\t")
        print("your score is    ",bb.getscore(),end="\n\n\n\n\n\n")

        break
    if bb.isdead():
        bb.refresh2()
        lives-=1
        x=58
        y=20
        brd.changeurpow()
        pow_start=0
        brd.removeblts()
    brd.refresh()
    if bb.getnoblks()==cnt:
        level+=1
        x=58
        y=20
        pow_start=0
        #brd.removeblts()
        bb.refresh()
        brd.changeurpow()
        pow_start=0
        blk1=[block(3),block(3),block(3),block(3),block(3),block(3),block(3)]
        blk2=[block(2),block(2),block(3),block(2),block(2),block(3),block(2)]
        blk3=[block(1),block(1),block(1),block(1),block(1),block(1),block(1)]
        blkr=block(4)
    if kb.keyhit():
        char=kb.hitkey()
        if(char == 'a'):
            y-=4
            if(y<=0):
                y=0
        if(char == 'd'):
            y+=4
            if(y>=57):
                y=57
        if(char == 'q'):
            break
        if(char == 's'):
            bb.setmove()
        if(char == 'n'):
            level+=1


    brd.addpaddle(new_paddle,x,y,12)
    
    pow_cur_time=time.time()
    if (int(pow_cur_time)-pow_start_time)>6:
        pow_start=0
    if pow_start==1:
        c_time=time.time()
        if int(10*(c_time-s_t))%10==0:
            brd.addbullet(new_paddle)
        brd.bullethit()
    j=25
    if level==2:
        for i in range(2):
            brd.addblock(blk1[i],5+bb.getfall(),j,12,new_paddle)
            j+=25
        j=5
        for i in range(2):
            brd.addblock(blk2[i],11+bb.getfall(),j,12,new_paddle)
            j+=25
        j=25
        for i in range(2):
            brd.addblock(blk3[i],17+bb.getfall(),j,12,new_paddle)
            j+=25
        j=5
        for i in range(2,4):
            brd.addblock(blk1[i],23+bb.getfall(),j,12,new_paddle)
            j+=25
        j=25
        for i in range(2,4):
            brd.addblock(blk2[i],29+bb.getfall(),j,12,new_paddle)
            j+=25
        j=5
        for i in range(2,4):
            brd.addblock(blk3[i],35+bb.getfall(),j,12,new_paddle)
            j+=25
        j=25
        brd.addblock(blkr,41+bb.getfall(),j,12,new_paddle)
    if level==1:
        j=5
        for i in range(4):
            brd.addblock(blk1[i],9+bb.getfall(),j,12,new_paddle)
            j+=13
        j=5
        for i in range(4):
            brd.addblock(blk2[i],5+bb.getfall(),j,12,new_paddle)
            j+=13
        j=5
        for i in range(4):
            brd.addblock(blk3[i],13+bb.getfall(),j,12,new_paddle)
            j+=13
    
    pow_start2=brd.checkpow()
    if pow_start2==1:
        pow_start=1
    if pow_start2==1:
        pow_start_time=int(time.time())
        brd.changeurpow()
    x2=round(bb.getx())
    y2=round(bb.gety())
    new_paddle.checkhit(bb)
    for i in range(4):
        blk1[i].checkhit(bb,x2,y2)
        blk2[i].checkhit(bb,x2,y2)
        blk3[i].checkhit(bb,x2,y2)
        brd.checkhit(bb,blk1[i])
        brd.checkhit(bb,blk2[i])
        brd.checkhit(bb,blk3[i])
    blkr.checkhit(bb,x2,y2)
    brd.checkhit(bb,blkr)
    bb.present()
    brd.getball(bb)
    os.system('clear')
    print("\033[%d;%dH" % (0, 0), end='')
    cur_time=time.time()
    print(Fore.WHITE + Back.BLACK + "\t\t\t\tBrick Breaker",end ="\t\t\t")
    print()
    cur_time=time.time()
    print(Back.BLACK + "Score",bb.getscore(),end ="\t\t")
    print(Back.BLACK+"Level ",level,end="\t")
    print(Back.BLACK+"Lives ",lives,end="\t")
    cur_time=time.time()
    print(Back.BLACK + "Lives Rem:",end ="\t\t")
    cur_time=time.time()
    print(Back.BLACK + "Time elapsed:",int(cur_time -s_t),"sec",end ="\t\t\t")
    print()
    brd.printmarix()
    time.sleep(0.1)

os.system('clear')
print(end="\n\n\n\n\n\n\n\n\n\n\t\t\t")
print("GAME OVER, WELL PLAYED",end="\n\n\t\t\t")
print("your score is    ",bb.getscore(),end="\n\n\n\n\n\n")

