from uagame import Window
from random import randint
from math import sqrt
from pygame import QUIT, Color, MOUSEBUTTONUP
from pygame.time import Clock, get_ticks
from pygame.event import get as get_events
from pygame.draw import circle as draw_circle


def main():
    game = Game()
    game.play()

class Game:

    def __init__(self):

        self._window = Window('Poke the Dots', 500, 400)
        self._adjust_window()
        self._frame_rate = 90  # larger is faster game
        self._close_selected = False
        self._clock = Clock()
        self._small_dot = Dot('red', [50, 75], 30, [1, 2], self._window)
        self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window)
        self._small_dot.randomize()
        self._big_dot.randomize()
        self._score = 0
        self._continue_game = True

    def _adjust_window(self):

        self._window.set_font_name('ariel')
        self._window.set_font_size(64)
        self._window.set_font_color('white')
        self._window.set_bg_color('black')

    def play(self):

        while not self._close_selected:
            # play frame
            self.handle_events()
            self.draw()
            self.update()
        self._window.close()

    def handle_events(self):

        event_list = get_events()
        for event in event_list:
            self.handle_one_event(event)

    def handle_one_event(self, event):

        if event.type == QUIT:
            self._close_selected = True
        elif self._continue_game and event.type == MOUSEBUTTONUP:
            self.handle_mouse_up(event)

    def handle_mouse_up(self, event):

        self._small_dot.randomize()
        self._big_dot.randomize()

    def draw(self):

        self._window.clear()
        self.draw_score()
        self._small_dot.draw()
        self._big_dot.draw()
        if not self._continue_game:  # perform game over actions
            self.draw_game_over()
        self._window.update()

    def update(self):

        if self._continue_game:
            # update during game
            self._small_dot.move()
            self._big_dot.move()
            self._score = get_ticks() // 1000
        self._clock.tick(self._frame_rate)

        # decide continue
        if self._small_dot.intersects(self._big_dot):
            self._continue_game = False

    def draw_game_over(self):

        string = 'GAME OVER'
        font_color = self._small_dot.get_color()
        bg_color = self._big_dot.get_color()
        original_font_color = self._window.get_font_color()
        original_bg_color = self._window.get_bg_color()
        self._window.set_font_color(font_color)
        self._window.set_bg_color(bg_color)
        height = self._window.get_height() - self._window.get_font_height()
        self._window.draw_string(string, 0, height)
        self._window.set_font_color(original_font_color)
        self._window.set_bg_color(original_bg_color)

    def draw_score(self):

        string = 'Score: ' + str(self._score)
        self._window.draw_string(string, 0, 0)


class Dot:

    def __init__(self, color, center, radius, velocity, window):

        self._color = color
        self._center = center
        self._radius = radius
        self._velocity = velocity
        self._window = window

    def move(self):

        size = (self._window.get_width(), self._window.get_height())
        for index in range(0, 2):
            # update center at coordinate
            self._center[index] = self._center[index] + self._velocity[index]
            # dot perimeter outside window?
            if (self._center[index] < self._radius) or (self._center[index] + self._radius > size[index]):
                # change direction
                self._velocity[index] = - self._velocity[index]

    def draw(self):

        surface = self._window.get_surface()
        color = Color(self._color)
        draw_circle(surface, color, self._center, self._radius)

    def intersects(self, dot):

        distance = sqrt((self._center[0] - dot._center[0]) ** 2 + (self._center[1] - dot._center[1]) ** 2)
        return distance <= self._radius + dot._radius

    def get_color(self):

        return self._color

    def randomize(self):

        size = (self._window.get_width(), self._window.get_height())
        for index in range(0, 2):
            self._center[index] = randint(self._radius, size[index] - self._radius)


main()
14cc5016bd1807d274e2aae115e1ad0ce43e9f39
<mask token>


class Game:
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>


class Dot:

    def __init__(self, color, center, radius, velocity, window):
        self._color = color
        self._center = center
        self._radius = radius
        self._velocity = velocity
        self._window = window

    def move(self):
        size = self._window.get_width(), self._window.get_height()
        for index in range(0, 2):
            self._center[index] = self._center[index] + self._velocity[index]
            if self._center[index] < self._radius or self._center[index
                ] + self._radius > size[index]:
                self._velocity[index] = -self._velocity[index]

    def draw(self):
        surface = self._window.get_surface()
        color = Color(self._color)
        draw_circle(surface, color, self._center, self._radius)

    def intersects(self, dot):
        distance = sqrt((self._center[0] - dot._center[0]) ** 2 + (self.
            _center[1] - dot._center[1]) ** 2)
        return distance <= self._radius + dot._radius

    def get_color(self):
        return self._color

    def randomize(self):
        size = self._window.get_width(), self._window.get_height()
        for index in range(0, 2):
            self._center[index] = randint(self._radius, size[index] - self.
                _radius)


<mask token>

<mask token>


class Game:
    <mask token>

    def _adjust_window(self):
        self._window.set_font_name('ariel')
        self._window.set_font_size(64)
        self._window.set_font_color('white')
        self._window.set_bg_color('black')

    def play(self):
        while not self._close_selected:
            self.handle_events()
            self.draw()
            self.update()
        self._window.close()

    def handle_events(self):
        event_list = get_events()
        for event in event_list:
            self.handle_one_event(event)
    <mask token>

    def handle_mouse_up(self, event):
        self._small_dot.randomize()
        self._big_dot.randomize()
    <mask token>
    <mask token>
    <mask token>
    <mask token>


class Dot:

    def __init__(self, color, center, radius, velocity, window):
        self._color = color
        self._center = center
        self._radius = radius
        self._velocity = velocity
        self._window = window

    def move(self):
        size = self._window.get_width(), self._window.get_height()
        for index in range(0, 2):
            self._center[index] = self._center[index] + self._velocity[index]
            if self._center[index] < self._radius or self._center[index
                ] + self._radius > size[index]:
                self._velocity[index] = -self._velocity[index]

    def draw(self):
        surface = self._window.get_surface()
        color = Color(self._color)
        draw_circle(surface, color, self._center, self._radius)

    def intersects(self, dot):
        distance = sqrt((self._center[0] - dot._center[0]) ** 2 + (self.
            _center[1] - dot._center[1]) ** 2)
        return distance <= self._radius + dot._radius

    def get_color(self):
        return self._color

    def randomize(self):
        size = self._window.get_width(), self._window.get_height()
        for index in range(0, 2):
            self._center[index] = randint(self._radius, size[index] - self.
                _radius)


<mask token>

<mask token>


class Game:

    def __init__(self):
        self._window = Window('Poke the Dots', 500, 400)
        self._adjust_window()
        self._frame_rate = 90
        self._close_selected = False
        self._clock = Clock()
        self._small_dot = Dot('red', [50, 75], 30, [1, 2], self._window)
        self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window)
        self._small_dot.randomize()
        self._big_dot.randomize()
        self._score = 0
        self._continue_game = True

    def _adjust_window(self):
        self._window.set_font_name('ariel')
        self._window.set_font_size(64)
        self._window.set_font_color('white')
        self._window.set_bg_color('black')

    def play(self):
        while not self._close_selected:
            self.handle_events()
            self.draw()
            self.update()
        self._window.close()

    def handle_events(self):
        event_list = get_events()
        for event in event_list:
            self.handle_one_event(event)
    <mask token>

    def handle_mouse_up(self, event):
        self._small_dot.randomize()
        self._big_dot.randomize()
    <mask token>
    <mask token>
    <mask token>
    <mask token>


class Dot:

    def __init__(self, color, center, radius, velocity, window):
        self._color = color
        self._center = center
        self._radius = radius
        self._velocity = velocity
        self._window = window

    def move(self):
        size = self._window.get_width(), self._window.get_height()
        for index in range(0, 2):
            self._center[index] = self._center[index] + self._velocity[index]
            if self._center[index] < self._radius or self._center[index
                ] + self._radius > size[index]:
                self._velocity[index] = -self._velocity[index]

    def draw(self):
        surface = self._window.get_surface()
        color = Color(self._color)
        draw_circle(surface, color, self._center, self._radius)

    def intersects(self, dot):
        distance = sqrt((self._center[0] - dot._center[0]) ** 2 + (self.
            _center[1] - dot._center[1]) ** 2)
        return distance <= self._radius + dot._radius

    def get_color(self):
        return self._color

    def randomize(self):
        size = self._window.get_width(), self._window.get_height()
        for index in range(0, 2):
            self._center[index] = randint(self._radius, size[index] - self.
                _radius)


<mask token>

<mask token>


def main():
    game = Game()
    game.play()


class Game:

    def __init__(self):
        self._window = Window('Poke the Dots', 500, 400)
        self._adjust_window()
        self._frame_rate = 90
        self._close_selected = False
        self._clock = Clock()
        self._small_dot = Dot('red', [50, 75], 30, [1, 2], self._window)
        self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window)
        self._small_dot.randomize()
        self._big_dot.randomize()
        self._score = 0
        self._continue_game = True

    def _adjust_window(self):
        self._window.set_font_name('ariel')
        self._window.set_font_size(64)
        self._window.set_font_color('white')
        self._window.set_bg_color('black')

    def play(self):
        while not self._close_selected:
            self.handle_events()
            self.draw()
            self.update()
        self._window.close()

    def handle_events(self):
        event_list = get_events()
        for event in event_list:
            self.handle_one_event(event)

    def handle_one_event(self, event):
        if event.type == QUIT:
            self._close_selected = True
        elif self._continue_game and event.type == MOUSEBUTTONUP:
            self.handle_mouse_up(event)

    def handle_mouse_up(self, event):
        self._small_dot.randomize()
        self._big_dot.randomize()

    def draw(self):
        self._window.clear()
        self.draw_score()
        self._small_dot.draw()
        self._big_dot.draw()
        if not self._continue_game:
            self.draw_game_over()
        self._window.update()

    def update(self):
        if self._continue_game:
            self._small_dot.move()
            self._big_dot.move()
            self._score = get_ticks() // 1000
        self._clock.tick(self._frame_rate)
        if self._small_dot.intersects(self._big_dot):
            self._continue_game = False

    def draw_game_over(self):
        string = 'GAME OVER'
        font_color = self._small_dot.get_color()
        bg_color = self._big_dot.get_color()
        original_font_color = self._window.get_font_color()
        original_bg_color = self._window.get_bg_color()
        self._window.set_font_color(font_color)
        self._window.set_bg_color(bg_color)
        height = self._window.get_height() - self._window.get_font_height()
        self._window.draw_string(string, 0, height)
        self._window.set_font_color(original_font_color)
        self._window.set_bg_color(original_bg_color)

    def draw_score(self):
        string = 'Score: ' + str(self._score)
        self._window.draw_string(string, 0, 0)


class Dot:

    def __init__(self, color, center, radius, velocity, window):
        self._color = color
        self._center = center
        self._radius = radius
        self._velocity = velocity
        self._window = window

    def move(self):
        size = self._window.get_width(), self._window.get_height()
        for index in range(0, 2):
            self._center[index] = self._center[index] + self._velocity[index]
            if self._center[index] < self._radius or self._center[index
                ] + self._radius > size[index]:
                self._velocity[index] = -self._velocity[index]

    def draw(self):
        surface = self._window.get_surface()
        color = Color(self._color)
        draw_circle(surface, color, self._center, self._radius)

    def intersects(self, dot):
        distance = sqrt((self._center[0] - dot._center[0]) ** 2 + (self.
            _center[1] - dot._center[1]) ** 2)
        return distance <= self._radius + dot._radius

    def get_color(self):
        return self._color

    def randomize(self):
        size = self._window.get_width(), self._window.get_height()
        for index in range(0, 2):
            self._center[index] = randint(self._radius, size[index] - self.
                _radius)


main()

from uagame import Window
from random import randint
from math import sqrt
from pygame import QUIT, Color, MOUSEBUTTONUP
from pygame.time import Clock, get_ticks
from pygame.event import get as get_events
from pygame.draw import circle as draw_circle


def main():
    game = Game()
    game.play()

class Game:

    def __init__(self):

        self._window = Window('Poke the Dots', 500, 400)
        self._adjust_window()
        self._frame_rate = 90  # larger is faster game
        self._close_selected = False
        self._clock = Clock()
        self._small_dot = Dot('red', [50, 75], 30, [1, 2], self._window)
        self._big_dot = Dot('blue', [200, 100], 40, [2, 1], self._window)
        self._small_dot.randomize()
        self._big_dot.randomize()
        self._score = 0
        self._continue_game = True

    def _adjust_window(self):

        self._window.set_font_name('ariel')
        self._window.set_font_size(64)
        self._window.set_font_color('white')
        self._window.set_bg_color('black')

    def play(self):

        while not self._close_selected:
            # play frame
            self.handle_events()
            self.draw()
            self.update()
        self._window.close()

    def handle_events(self):

        event_list = get_events()
        for event in event_list:
            self.handle_one_event(event)

    def handle_one_event(self, event):

        if event.type == QUIT:
            self._close_selected = True
        elif self._continue_game and event.type == MOUSEBUTTONUP:
            self.handle_mouse_up(event)

    def handle_mouse_up(self, event):

        self._small_dot.randomize()
        self._big_dot.randomize()

    def draw(self):

        self._window.clear()
        self.draw_score()
        self._small_dot.draw()
        self._big_dot.draw()
        if not self._continue_game:  # perform game over actions
            self.draw_game_over()
        self._window.update()

    def update(self):

        if self._continue_game:
            # update during game
            self._small_dot.move()
            self._big_dot.move()
            self._score = get_ticks() // 1000
        self._clock.tick(self._frame_rate)

        # decide continue
        if self._small_dot.intersects(self._big_dot):
            self._continue_game = False

    def draw_game_over(self):

        string = 'GAME OVER'
        font_color = self._small_dot.get_color()
        bg_color = self._big_dot.get_color()
        original_font_color = self._window.get_font_color()
        original_bg_color = self._window.get_bg_color()
        self._window.set_font_color(font_color)
        self._window.set_bg_color(bg_color)
        height = self._window.get_height() - self._window.get_font_height()
        self._window.draw_string(string, 0, height)
        self._window.set_font_color(original_font_color)
        self._window.set_bg_color(original_bg_color)

    def draw_score(self):

        string = 'Score: ' + str(self._score)
        self._window.draw_string(string, 0, 0)


class Dot:

    def __init__(self, color, center, radius, velocity, window):

        self._color = color
        self._center = center
        self._radius = radius
        self._velocity = velocity
        self._window = window

    def move(self):

        size = (self._window.get_width(), self._window.get_height())
        for index in range(0, 2):
            # update center at coordinate
            self._center[index] = self._center[index] + self._velocity[index]
            # dot perimeter outside window?
            if (self._center[index] < self._radius) or (self._center[index] + self._radius > size[index]):
                # change direction
                self._velocity[index] = - self._velocity[index]

    def draw(self):

        surface = self._window.get_surface()
        color = Color(self._color)
        draw_circle(surface, color, self._center, self._radius)

    def intersects(self, dot):

        distance = sqrt((self._center[0] - dot._center[0]) ** 2 + (self._center[1] - dot._center[1]) ** 2)
        return distance <= self._radius + dot._radius

    def get_color(self):

        return self._color

    def randomize(self):

        size = (self._window.get_width(), self._window.get_height())
        for index in range(0, 2):
            self._center[index] = randint(self._radius, size[index] - self._radius)


main()