__author__ = "Tyler Maiello"

# Item class to create item objects with stats
# Some items come with stat additions or subtractions, this is to manage that
import numbers


class Item:
    # unfortunately, "def" is a keyword :)
    # slots are objects of items which contain active stats
    def __init__(self, life, mana, att, defense, spd, dex, vit, wis, slot_type, num_projectiles, min_damage, max_damage):
        self._life = life
        self._mana = mana
        self._att = att
        self._defense = defense
        self._spd = spd
        self._dex = dex
        self._vit = vit
        self._wis = wis
        self._slot_type = slot_type
        self._num_projectiles = num_projectiles
        self._min_damage = min_damage
        self._max_damage = max_damage
    
    @property
    def life(self):
        return self._life
    
    @property
    def mana(self):
        return self._mana

    @property
    def att(self):
        return self._att
    
    @property
    def defense(self):
        return self._defense

    @property
    def spd(self):
        return self._spd

    @property
    def dex(self):
        return self._dex

    @property
    def vit(self):
        return self._vit

    @property
    def wis(self):
        return self._wis

    @property
    def num_projectiles(self):
        return self._num_projectiles

    @property
    def min_damage(self):
        return self._min_damage

    @property
    def max_damage(self):
        return self._max_damage
    
    @life.setter
    def life(self, life):
        self._life = life

    @mana.setter
    def mana(self, mana):
        self._mana = mana

    @att.setter
    def att(self, att):
        self._att = att
        
    @defense.setter
    def defense(self, defense):
        self._defense = defense

    @spd.setter
    def spd(self, spd):
        self._spd = spd

    @dex.setter
    def dex(self, dex):
        self._dex = dex

    @vit.setter
    def vit(self, vit):
        self._vit = vit

    @wis.setter
    def wis(self, wis):
        self._wis = wis

    @num_projectiles.setter
    def num_projectiles(self, num_projectiles):
        self._num_projectiles = num_projectiles

    @max_damage.setter
    def max_damage(self, max_damage):
        self._max_damage = max_damage

    @min_damage.setter
    def min_damage(self, min_damage):
        self._min_damage = min_damage
16aa98f36ba23741036720445108a594cc7772d8
<mask token>


class Item:

    def __init__(self, life, mana, att, defense, spd, dex, vit, wis,
        slot_type, num_projectiles, min_damage, max_damage):
        self._life = life
        self._mana = mana
        self._att = att
        self._defense = defense
        self._spd = spd
        self._dex = dex
        self._vit = vit
        self._wis = wis
        self._slot_type = slot_type
        self._num_projectiles = num_projectiles
        self._min_damage = min_damage
        self._max_damage = max_damage
    <mask token>
    <mask token>

    @property
    def att(self):
        return self._att

    @property
    def defense(self):
        return self._defense

    @property
    def spd(self):
        return self._spd
    <mask token>

    @property
    def vit(self):
        return self._vit
    <mask token>
    <mask token>

    @property
    def min_damage(self):
        return self._min_damage
    <mask token>
    <mask token>
    <mask token>

    @att.setter
    def att(self, att):
        self._att = att
    <mask token>

    @spd.setter
    def spd(self, spd):
        self._spd = spd
    <mask token>
    <mask token>
    <mask token>

    @num_projectiles.setter
    def num_projectiles(self, num_projectiles):
        self._num_projectiles = num_projectiles

    @max_damage.setter
    def max_damage(self, max_damage):
        self._max_damage = max_damage

    @min_damage.setter
    def min_damage(self, min_damage):
        self._min_damage = min_damage

<mask token>


class Item:

    def __init__(self, life, mana, att, defense, spd, dex, vit, wis,
        slot_type, num_projectiles, min_damage, max_damage):
        self._life = life
        self._mana = mana
        self._att = att
        self._defense = defense
        self._spd = spd
        self._dex = dex
        self._vit = vit
        self._wis = wis
        self._slot_type = slot_type
        self._num_projectiles = num_projectiles
        self._min_damage = min_damage
        self._max_damage = max_damage

    @property
    def life(self):
        return self._life

    @property
    def mana(self):
        return self._mana

    @property
    def att(self):
        return self._att

    @property
    def defense(self):
        return self._defense

    @property
    def spd(self):
        return self._spd
    <mask token>

    @property
    def vit(self):
        return self._vit

    @property
    def wis(self):
        return self._wis
    <mask token>

    @property
    def min_damage(self):
        return self._min_damage
    <mask token>
    <mask token>

    @mana.setter
    def mana(self, mana):
        self._mana = mana

    @att.setter
    def att(self, att):
        self._att = att

    @defense.setter
    def defense(self, defense):
        self._defense = defense

    @spd.setter
    def spd(self, spd):
        self._spd = spd

    @dex.setter
    def dex(self, dex):
        self._dex = dex

    @vit.setter
    def vit(self, vit):
        self._vit = vit

    @wis.setter
    def wis(self, wis):
        self._wis = wis

    @num_projectiles.setter
    def num_projectiles(self, num_projectiles):
        self._num_projectiles = num_projectiles

    @max_damage.setter
    def max_damage(self, max_damage):
        self._max_damage = max_damage

    @min_damage.setter
    def min_damage(self, min_damage):
        self._min_damage = min_damage

<mask token>


class Item:

    def __init__(self, life, mana, att, defense, spd, dex, vit, wis,
        slot_type, num_projectiles, min_damage, max_damage):
        self._life = life
        self._mana = mana
        self._att = att
        self._defense = defense
        self._spd = spd
        self._dex = dex
        self._vit = vit
        self._wis = wis
        self._slot_type = slot_type
        self._num_projectiles = num_projectiles
        self._min_damage = min_damage
        self._max_damage = max_damage

    @property
    def life(self):
        return self._life

    @property
    def mana(self):
        return self._mana

    @property
    def att(self):
        return self._att

    @property
    def defense(self):
        return self._defense

    @property
    def spd(self):
        return self._spd

    @property
    def dex(self):
        return self._dex

    @property
    def vit(self):
        return self._vit

    @property
    def wis(self):
        return self._wis

    @property
    def num_projectiles(self):
        return self._num_projectiles

    @property
    def min_damage(self):
        return self._min_damage

    @property
    def max_damage(self):
        return self._max_damage
    <mask token>

    @mana.setter
    def mana(self, mana):
        self._mana = mana

    @att.setter
    def att(self, att):
        self._att = att

    @defense.setter
    def defense(self, defense):
        self._defense = defense

    @spd.setter
    def spd(self, spd):
        self._spd = spd

    @dex.setter
    def dex(self, dex):
        self._dex = dex

    @vit.setter
    def vit(self, vit):
        self._vit = vit

    @wis.setter
    def wis(self, wis):
        self._wis = wis

    @num_projectiles.setter
    def num_projectiles(self, num_projectiles):
        self._num_projectiles = num_projectiles

    @max_damage.setter
    def max_damage(self, max_damage):
        self._max_damage = max_damage

    @min_damage.setter
    def min_damage(self, min_damage):
        self._min_damage = min_damage

__author__ = 'Tyler Maiello'
import numbers


class Item:

    def __init__(self, life, mana, att, defense, spd, dex, vit, wis,
        slot_type, num_projectiles, min_damage, max_damage):
        self._life = life
        self._mana = mana
        self._att = att
        self._defense = defense
        self._spd = spd
        self._dex = dex
        self._vit = vit
        self._wis = wis
        self._slot_type = slot_type
        self._num_projectiles = num_projectiles
        self._min_damage = min_damage
        self._max_damage = max_damage

    @property
    def life(self):
        return self._life

    @property
    def mana(self):
        return self._mana

    @property
    def att(self):
        return self._att

    @property
    def defense(self):
        return self._defense

    @property
    def spd(self):
        return self._spd

    @property
    def dex(self):
        return self._dex

    @property
    def vit(self):
        return self._vit

    @property
    def wis(self):
        return self._wis

    @property
    def num_projectiles(self):
        return self._num_projectiles

    @property
    def min_damage(self):
        return self._min_damage

    @property
    def max_damage(self):
        return self._max_damage

    @life.setter
    def life(self, life):
        self._life = life

    @mana.setter
    def mana(self, mana):
        self._mana = mana

    @att.setter
    def att(self, att):
        self._att = att

    @defense.setter
    def defense(self, defense):
        self._defense = defense

    @spd.setter
    def spd(self, spd):
        self._spd = spd

    @dex.setter
    def dex(self, dex):
        self._dex = dex

    @vit.setter
    def vit(self, vit):
        self._vit = vit

    @wis.setter
    def wis(self, wis):
        self._wis = wis

    @num_projectiles.setter
    def num_projectiles(self, num_projectiles):
        self._num_projectiles = num_projectiles

    @max_damage.setter
    def max_damage(self, max_damage):
        self._max_damage = max_damage

    @min_damage.setter
    def min_damage(self, min_damage):
        self._min_damage = min_damage

__author__ = "Tyler Maiello"

# Item class to create item objects with stats
# Some items come with stat additions or subtractions, this is to manage that
import numbers


class Item:
    # unfortunately, "def" is a keyword :)
    # slots are objects of items which contain active stats
    def __init__(self, life, mana, att, defense, spd, dex, vit, wis, slot_type, num_projectiles, min_damage, max_damage):
        self._life = life
        self._mana = mana
        self._att = att
        self._defense = defense
        self._spd = spd
        self._dex = dex
        self._vit = vit
        self._wis = wis
        self._slot_type = slot_type
        self._num_projectiles = num_projectiles
        self._min_damage = min_damage
        self._max_damage = max_damage
    
    @property
    def life(self):
        return self._life
    
    @property
    def mana(self):
        return self._mana

    @property
    def att(self):
        return self._att
    
    @property
    def defense(self):
        return self._defense

    @property
    def spd(self):
        return self._spd

    @property
    def dex(self):
        return self._dex

    @property
    def vit(self):
        return self._vit

    @property
    def wis(self):
        return self._wis

    @property
    def num_projectiles(self):
        return self._num_projectiles

    @property
    def min_damage(self):
        return self._min_damage

    @property
    def max_damage(self):
        return self._max_damage
    
    @life.setter
    def life(self, life):
        self._life = life

    @mana.setter
    def mana(self, mana):
        self._mana = mana

    @att.setter
    def att(self, att):
        self._att = att
        
    @defense.setter
    def defense(self, defense):
        self._defense = defense

    @spd.setter
    def spd(self, spd):
        self._spd = spd

    @dex.setter
    def dex(self, dex):
        self._dex = dex

    @vit.setter
    def vit(self, vit):
        self._vit = vit

    @wis.setter
    def wis(self, wis):
        self._wis = wis

    @num_projectiles.setter
    def num_projectiles(self, num_projectiles):
        self._num_projectiles = num_projectiles

    @max_damage.setter
    def max_damage(self, max_damage):
        self._max_damage = max_damage

    @min_damage.setter
    def min_damage(self, min_damage):
        self._min_damage = min_damage