'''
display.py
'''
import pygame as pg

class Display:
    def __init__(self, tilesheet_fname, constants, grid):
        self.sheet = pg.image.load(tilesheet_fname)
        self.grid = grid

        self.dim = constants['dim']
        self.screen_width =  constants['screen_width']
        self.screen_height = constants['screen_height']
        self.grid_width = constants['grid_width']
        self.grid_height = constants['grid_height']
        self._surf = pg.Surface((self.screen_width, self.screen_height))
        self.rect = self._surf.get_rect()

        self.tile = []
        n = 0
        y = 0
        w = self._surf.get_rect().width
        h = self._surf.get_rect().height
        swh = (self.dim, self.dim)
        while y < h:
            x = 0
            while x < w:
                #self.tile.append(self._surf.subsurface(pg.Rect((x,y), swh)))
                self.tile.append(pg.Rect((x,y), swh))
                x += self.dim
            y += self.dim


    def update(self):
        self._surf.fill (pg.Color('red'))
        #for y in range(self.grid_height):
        #    for x in range(self.grid_width):
        #        self._surf.blit(self.sheet, self.tile[self.grid[x][y]])
        #self._surf.blit(self.sheet, pg.Rect((self.dim, self.dim), (self.dim, self.dim)))
        #subRect = pg.Rect((self.dim, self.dim), (self.dim, self.dim))
        #self._surf.blit(self.sheet.subsurface(subRect), (self.dim, self.dim))
        #self._surf.blit(self.sheet.subsurface(self.tile[22]), (self.dim, self.dim))
        for y in range(self.grid_height):
            for x in range(self.grid_width):
                tile_id = self.grid[x][y]
                subsurf = self.sheet.subsurface(self.tile[tile_id])
                self._surf.blit(subsurf, (x*self.dim, y*self.dim))

    def draw(self, screen, update=False):
        if update: self.update()
        screen.blit(self._surf, self.rect)


fffb098532fe445466d61ff77af8e114a59ff5a6
<mask token>


class Display:
    <mask token>
    <mask token>

    def draw(self, screen, update=False):
        if update:
            self.update()
        screen.blit(self._surf, self.rect)

<mask token>


class Display:

    def __init__(self, tilesheet_fname, constants, grid):
        self.sheet = pg.image.load(tilesheet_fname)
        self.grid = grid
        self.dim = constants['dim']
        self.screen_width = constants['screen_width']
        self.screen_height = constants['screen_height']
        self.grid_width = constants['grid_width']
        self.grid_height = constants['grid_height']
        self._surf = pg.Surface((self.screen_width, self.screen_height))
        self.rect = self._surf.get_rect()
        self.tile = []
        n = 0
        y = 0
        w = self._surf.get_rect().width
        h = self._surf.get_rect().height
        swh = self.dim, self.dim
        while y < h:
            x = 0
            while x < w:
                self.tile.append(pg.Rect((x, y), swh))
                x += self.dim
            y += self.dim
    <mask token>

    def draw(self, screen, update=False):
        if update:
            self.update()
        screen.blit(self._surf, self.rect)

<mask token>


class Display:

    def __init__(self, tilesheet_fname, constants, grid):
        self.sheet = pg.image.load(tilesheet_fname)
        self.grid = grid
        self.dim = constants['dim']
        self.screen_width = constants['screen_width']
        self.screen_height = constants['screen_height']
        self.grid_width = constants['grid_width']
        self.grid_height = constants['grid_height']
        self._surf = pg.Surface((self.screen_width, self.screen_height))
        self.rect = self._surf.get_rect()
        self.tile = []
        n = 0
        y = 0
        w = self._surf.get_rect().width
        h = self._surf.get_rect().height
        swh = self.dim, self.dim
        while y < h:
            x = 0
            while x < w:
                self.tile.append(pg.Rect((x, y), swh))
                x += self.dim
            y += self.dim

    def update(self):
        self._surf.fill(pg.Color('red'))
        for y in range(self.grid_height):
            for x in range(self.grid_width):
                tile_id = self.grid[x][y]
                subsurf = self.sheet.subsurface(self.tile[tile_id])
                self._surf.blit(subsurf, (x * self.dim, y * self.dim))

    def draw(self, screen, update=False):
        if update:
            self.update()
        screen.blit(self._surf, self.rect)

<mask token>
import pygame as pg


class Display:

    def __init__(self, tilesheet_fname, constants, grid):
        self.sheet = pg.image.load(tilesheet_fname)
        self.grid = grid
        self.dim = constants['dim']
        self.screen_width = constants['screen_width']
        self.screen_height = constants['screen_height']
        self.grid_width = constants['grid_width']
        self.grid_height = constants['grid_height']
        self._surf = pg.Surface((self.screen_width, self.screen_height))
        self.rect = self._surf.get_rect()
        self.tile = []
        n = 0
        y = 0
        w = self._surf.get_rect().width
        h = self._surf.get_rect().height
        swh = self.dim, self.dim
        while y < h:
            x = 0
            while x < w:
                self.tile.append(pg.Rect((x, y), swh))
                x += self.dim
            y += self.dim

    def update(self):
        self._surf.fill(pg.Color('red'))
        for y in range(self.grid_height):
            for x in range(self.grid_width):
                tile_id = self.grid[x][y]
                subsurf = self.sheet.subsurface(self.tile[tile_id])
                self._surf.blit(subsurf, (x * self.dim, y * self.dim))

    def draw(self, screen, update=False):
        if update:
            self.update()
        screen.blit(self._surf, self.rect)

'''
display.py
'''
import pygame as pg

class Display:
    def __init__(self, tilesheet_fname, constants, grid):
        self.sheet = pg.image.load(tilesheet_fname)
        self.grid = grid

        self.dim = constants['dim']
        self.screen_width =  constants['screen_width']
        self.screen_height = constants['screen_height']
        self.grid_width = constants['grid_width']
        self.grid_height = constants['grid_height']
        self._surf = pg.Surface((self.screen_width, self.screen_height))
        self.rect = self._surf.get_rect()

        self.tile = []
        n = 0
        y = 0
        w = self._surf.get_rect().width
        h = self._surf.get_rect().height
        swh = (self.dim, self.dim)
        while y < h:
            x = 0
            while x < w:
                #self.tile.append(self._surf.subsurface(pg.Rect((x,y), swh)))
                self.tile.append(pg.Rect((x,y), swh))
                x += self.dim
            y += self.dim


    def update(self):
        self._surf.fill (pg.Color('red'))
        #for y in range(self.grid_height):
        #    for x in range(self.grid_width):
        #        self._surf.blit(self.sheet, self.tile[self.grid[x][y]])
        #self._surf.blit(self.sheet, pg.Rect((self.dim, self.dim), (self.dim, self.dim)))
        #subRect = pg.Rect((self.dim, self.dim), (self.dim, self.dim))
        #self._surf.blit(self.sheet.subsurface(subRect), (self.dim, self.dim))
        #self._surf.blit(self.sheet.subsurface(self.tile[22]), (self.dim, self.dim))
        for y in range(self.grid_height):
            for x in range(self.grid_width):
                tile_id = self.grid[x][y]
                subsurf = self.sheet.subsurface(self.tile[tile_id])
                self._surf.blit(subsurf, (x*self.dim, y*self.dim))

    def draw(self, screen, update=False):
        if update: self.update()
        screen.blit(self._surf, self.rect)

