from conditional_proc import ConditionalProc
from critical_strike import CriticalStrike
from manabreak import Manabreak
from percentage import Percentage
from percentage_damage_bonus import PercentageDamageBonus

class Item():

	def __init__(self, item_metadata):
		self.agility = item_metadata["agility"] if "agility" in item_metadata else 0
		self.armor = item_metadata["armor"] if "armor" in item_metadata else 0
		self.armor_of_target = item_metadata["armor of target"] if "armor of target" in item_metadata else 0
		self.attack_range = 0
		self.attack_speed = item_metadata["attack speed"] if "attack speed" in item_metadata else 0
		self.cast_range_extension = 0
		if "conditional proc" in item_metadata:
			conditional_data = item_metadata["conditional proc"]
			self.conditional_proc = ConditionalProc(conditional_data["proc damage"], Percentage(conditional_data["proc chance"]), conditional_data["proc damage type"])
		else:
			self.conditional_proc = ConditionalProc(0, Percentage("0"), "physical")
		self.critical_strike = CriticalStrike(Percentage("0"), Percentage("0"))
		self.damage = item_metadata["damage"] if "damage" in item_metadata else 0
		self.damage_percentage_boost = PercentageDamageBonus(Percentage((item_metadata["damage percent bonus"] if "damage percent bonus" in item_metadata else "0")))
		self.evasion = Percentage((item_metadata["evasion"] if "evasion" in item_metadata else "0"))
		self.healing_boost = Percentage("0")
		self.health = 0
		self.health_regen = 0
		self.health_regen_boost = Percentage("0")
		self.intelligence = item_metadata["intelligence"] if "intelligence" in item_metadata else 0
		self.is_ethereal = item_metadata["is ethereal"] if "is ethereal" in item_metadata else False
		self.lifesteal = Percentage("0")
		self.magic_barrier = item_metadata["magic barrier"] if "magic barrier" in item_metadata else 0
		self.magic_burst = item_metadata["magic burst"] if "magic burst" in item_metadata else 0
		self.magic_resistance = Percentage(item_metadata["magic resist"]) if "magic resist" in item_metadata else Percentage("0")
		self.mana = 0
		self.mana_loss_reduction = Percentage("0")
		self.mana_regen = 0
		self.mana_regen_boost = Percentage("0")
		self.manabreak = Manabreak((item_metadata["manabreak"] if "manabreak" in item_metadata else 0))
		self.max_health_change_per_second = Percentage("0")
		self.move_speed_boost = 0
		self.move_speed_percentage_boost = Percentage("0")
		self.physical_burst = item_metadata["physical burst"] if "physical burst" in item_metadata else 0
		self.spell_amp = Percentage((item_metadata["spell amp"] if "spell amp" in item_metadata else "0"))
		self.spell_lifesteal = Percentage("0")
		self.status_resistance = Percentage("0")
		self.strength = item_metadata["strength"] if "strength" in item_metadata else 0
		self.target_ethereal = item_metadata["target ethereal"] if "target ethereal" in item_metadata else False
		self.target_magic_resist = Percentage((item_metadata["target magic resist"] if "target magic resist" in item_metadata else "0"))

	def get_armor(self):
		return self.armor

	def get_damage(self):
		return self.damage

	def get_magic_resistance(self):
		return self.magic_resistance

	def get_strength(self):
		return self.strength

	def get_agility(self):
		return self.agility

	def get_intelligence(self):
		return self.intelligence

	def get_armor_of_target(self):
		return self.armor_of_target

	def get_manabreak(self):
		return self.manabreak.get_effect()

	def get_is_ethereal(self):
		return self.is_ethereal

	def get_target_ethereal(self):
		return self.target_ethereal

	def get_target_magic_resist(self):
		return self.target_magic_resist

	def get_magic_burst(self):
		return self.magic_burst

	def get_physical_burst(self):
		return self.physical_burst
		
	def get_magic_barrier(self):
		return self.magic_barrier

	def get_spell_amp(self):
		return self.spell_amp

	def get_evasion(self):
		return self.evasion

	def get_conditional_proc(self):
		return self.conditional_proc

	def get_damage_percentage_boost(self):
		return self.damage_percentage_boost 

	def get_attack_speed(self):
		return self.attack_speed
829e3786cb55f10e29cb0d9dbaafad471d2eb6b5
<mask token>


class Item:

    def __init__(self, item_metadata):
        self.agility = item_metadata['agility'
            ] if 'agility' in item_metadata else 0
        self.armor = item_metadata['armor'] if 'armor' in item_metadata else 0
        self.armor_of_target = item_metadata['armor of target'
            ] if 'armor of target' in item_metadata else 0
        self.attack_range = 0
        self.attack_speed = item_metadata['attack speed'
            ] if 'attack speed' in item_metadata else 0
        self.cast_range_extension = 0
        if 'conditional proc' in item_metadata:
            conditional_data = item_metadata['conditional proc']
            self.conditional_proc = ConditionalProc(conditional_data[
                'proc damage'], Percentage(conditional_data['proc chance']),
                conditional_data['proc damage type'])
        else:
            self.conditional_proc = ConditionalProc(0, Percentage('0'),
                'physical')
        self.critical_strike = CriticalStrike(Percentage('0'), Percentage('0'))
        self.damage = item_metadata['damage'
            ] if 'damage' in item_metadata else 0
        self.damage_percentage_boost = PercentageDamageBonus(Percentage(
            item_metadata['damage percent bonus'] if 'damage percent bonus' in
            item_metadata else '0'))
        self.evasion = Percentage(item_metadata['evasion'] if 'evasion' in
            item_metadata else '0')
        self.healing_boost = Percentage('0')
        self.health = 0
        self.health_regen = 0
        self.health_regen_boost = Percentage('0')
        self.intelligence = item_metadata['intelligence'
            ] if 'intelligence' in item_metadata else 0
        self.is_ethereal = item_metadata['is ethereal'
            ] if 'is ethereal' in item_metadata else False
        self.lifesteal = Percentage('0')
        self.magic_barrier = item_metadata['magic barrier'
            ] if 'magic barrier' in item_metadata else 0
        self.magic_burst = item_metadata['magic burst'
            ] if 'magic burst' in item_metadata else 0
        self.magic_resistance = Percentage(item_metadata['magic resist']
            ) if 'magic resist' in item_metadata else Percentage('0')
        self.mana = 0
        self.mana_loss_reduction = Percentage('0')
        self.mana_regen = 0
        self.mana_regen_boost = Percentage('0')
        self.manabreak = Manabreak(item_metadata['manabreak'] if 
            'manabreak' in item_metadata else 0)
        self.max_health_change_per_second = Percentage('0')
        self.move_speed_boost = 0
        self.move_speed_percentage_boost = Percentage('0')
        self.physical_burst = item_metadata['physical burst'
            ] if 'physical burst' in item_metadata else 0
        self.spell_amp = Percentage(item_metadata['spell amp'] if 
            'spell amp' in item_metadata else '0')
        self.spell_lifesteal = Percentage('0')
        self.status_resistance = Percentage('0')
        self.strength = item_metadata['strength'
            ] if 'strength' in item_metadata else 0
        self.target_ethereal = item_metadata['target ethereal'
            ] if 'target ethereal' in item_metadata else False
        self.target_magic_resist = Percentage(item_metadata[
            'target magic resist'] if 'target magic resist' in
            item_metadata else '0')

    def get_armor(self):
        return self.armor
    <mask token>
    <mask token>

    def get_strength(self):
        return self.strength

    def get_agility(self):
        return self.agility
    <mask token>

    def get_armor_of_target(self):
        return self.armor_of_target
    <mask token>
    <mask token>

    def get_target_ethereal(self):
        return self.target_ethereal

    def get_target_magic_resist(self):
        return self.target_magic_resist
    <mask token>
    <mask token>

    def get_magic_barrier(self):
        return self.magic_barrier

    def get_spell_amp(self):
        return self.spell_amp

    def get_evasion(self):
        return self.evasion

    def get_conditional_proc(self):
        return self.conditional_proc

    def get_damage_percentage_boost(self):
        return self.damage_percentage_boost

    def get_attack_speed(self):
        return self.attack_speed

<mask token>


class Item:

    def __init__(self, item_metadata):
        self.agility = item_metadata['agility'
            ] if 'agility' in item_metadata else 0
        self.armor = item_metadata['armor'] if 'armor' in item_metadata else 0
        self.armor_of_target = item_metadata['armor of target'
            ] if 'armor of target' in item_metadata else 0
        self.attack_range = 0
        self.attack_speed = item_metadata['attack speed'
            ] if 'attack speed' in item_metadata else 0
        self.cast_range_extension = 0
        if 'conditional proc' in item_metadata:
            conditional_data = item_metadata['conditional proc']
            self.conditional_proc = ConditionalProc(conditional_data[
                'proc damage'], Percentage(conditional_data['proc chance']),
                conditional_data['proc damage type'])
        else:
            self.conditional_proc = ConditionalProc(0, Percentage('0'),
                'physical')
        self.critical_strike = CriticalStrike(Percentage('0'), Percentage('0'))
        self.damage = item_metadata['damage'
            ] if 'damage' in item_metadata else 0
        self.damage_percentage_boost = PercentageDamageBonus(Percentage(
            item_metadata['damage percent bonus'] if 'damage percent bonus' in
            item_metadata else '0'))
        self.evasion = Percentage(item_metadata['evasion'] if 'evasion' in
            item_metadata else '0')
        self.healing_boost = Percentage('0')
        self.health = 0
        self.health_regen = 0
        self.health_regen_boost = Percentage('0')
        self.intelligence = item_metadata['intelligence'
            ] if 'intelligence' in item_metadata else 0
        self.is_ethereal = item_metadata['is ethereal'
            ] if 'is ethereal' in item_metadata else False
        self.lifesteal = Percentage('0')
        self.magic_barrier = item_metadata['magic barrier'
            ] if 'magic barrier' in item_metadata else 0
        self.magic_burst = item_metadata['magic burst'
            ] if 'magic burst' in item_metadata else 0
        self.magic_resistance = Percentage(item_metadata['magic resist']
            ) if 'magic resist' in item_metadata else Percentage('0')
        self.mana = 0
        self.mana_loss_reduction = Percentage('0')
        self.mana_regen = 0
        self.mana_regen_boost = Percentage('0')
        self.manabreak = Manabreak(item_metadata['manabreak'] if 
            'manabreak' in item_metadata else 0)
        self.max_health_change_per_second = Percentage('0')
        self.move_speed_boost = 0
        self.move_speed_percentage_boost = Percentage('0')
        self.physical_burst = item_metadata['physical burst'
            ] if 'physical burst' in item_metadata else 0
        self.spell_amp = Percentage(item_metadata['spell amp'] if 
            'spell amp' in item_metadata else '0')
        self.spell_lifesteal = Percentage('0')
        self.status_resistance = Percentage('0')
        self.strength = item_metadata['strength'
            ] if 'strength' in item_metadata else 0
        self.target_ethereal = item_metadata['target ethereal'
            ] if 'target ethereal' in item_metadata else False
        self.target_magic_resist = Percentage(item_metadata[
            'target magic resist'] if 'target magic resist' in
            item_metadata else '0')

    def get_armor(self):
        return self.armor

    def get_damage(self):
        return self.damage

    def get_magic_resistance(self):
        return self.magic_resistance

    def get_strength(self):
        return self.strength

    def get_agility(self):
        return self.agility
    <mask token>

    def get_armor_of_target(self):
        return self.armor_of_target
    <mask token>

    def get_is_ethereal(self):
        return self.is_ethereal

    def get_target_ethereal(self):
        return self.target_ethereal

    def get_target_magic_resist(self):
        return self.target_magic_resist

    def get_magic_burst(self):
        return self.magic_burst
    <mask token>

    def get_magic_barrier(self):
        return self.magic_barrier

    def get_spell_amp(self):
        return self.spell_amp

    def get_evasion(self):
        return self.evasion

    def get_conditional_proc(self):
        return self.conditional_proc

    def get_damage_percentage_boost(self):
        return self.damage_percentage_boost

    def get_attack_speed(self):
        return self.attack_speed

<mask token>


class Item:

    def __init__(self, item_metadata):
        self.agility = item_metadata['agility'
            ] if 'agility' in item_metadata else 0
        self.armor = item_metadata['armor'] if 'armor' in item_metadata else 0
        self.armor_of_target = item_metadata['armor of target'
            ] if 'armor of target' in item_metadata else 0
        self.attack_range = 0
        self.attack_speed = item_metadata['attack speed'
            ] if 'attack speed' in item_metadata else 0
        self.cast_range_extension = 0
        if 'conditional proc' in item_metadata:
            conditional_data = item_metadata['conditional proc']
            self.conditional_proc = ConditionalProc(conditional_data[
                'proc damage'], Percentage(conditional_data['proc chance']),
                conditional_data['proc damage type'])
        else:
            self.conditional_proc = ConditionalProc(0, Percentage('0'),
                'physical')
        self.critical_strike = CriticalStrike(Percentage('0'), Percentage('0'))
        self.damage = item_metadata['damage'
            ] if 'damage' in item_metadata else 0
        self.damage_percentage_boost = PercentageDamageBonus(Percentage(
            item_metadata['damage percent bonus'] if 'damage percent bonus' in
            item_metadata else '0'))
        self.evasion = Percentage(item_metadata['evasion'] if 'evasion' in
            item_metadata else '0')
        self.healing_boost = Percentage('0')
        self.health = 0
        self.health_regen = 0
        self.health_regen_boost = Percentage('0')
        self.intelligence = item_metadata['intelligence'
            ] if 'intelligence' in item_metadata else 0
        self.is_ethereal = item_metadata['is ethereal'
            ] if 'is ethereal' in item_metadata else False
        self.lifesteal = Percentage('0')
        self.magic_barrier = item_metadata['magic barrier'
            ] if 'magic barrier' in item_metadata else 0
        self.magic_burst = item_metadata['magic burst'
            ] if 'magic burst' in item_metadata else 0
        self.magic_resistance = Percentage(item_metadata['magic resist']
            ) if 'magic resist' in item_metadata else Percentage('0')
        self.mana = 0
        self.mana_loss_reduction = Percentage('0')
        self.mana_regen = 0
        self.mana_regen_boost = Percentage('0')
        self.manabreak = Manabreak(item_metadata['manabreak'] if 
            'manabreak' in item_metadata else 0)
        self.max_health_change_per_second = Percentage('0')
        self.move_speed_boost = 0
        self.move_speed_percentage_boost = Percentage('0')
        self.physical_burst = item_metadata['physical burst'
            ] if 'physical burst' in item_metadata else 0
        self.spell_amp = Percentage(item_metadata['spell amp'] if 
            'spell amp' in item_metadata else '0')
        self.spell_lifesteal = Percentage('0')
        self.status_resistance = Percentage('0')
        self.strength = item_metadata['strength'
            ] if 'strength' in item_metadata else 0
        self.target_ethereal = item_metadata['target ethereal'
            ] if 'target ethereal' in item_metadata else False
        self.target_magic_resist = Percentage(item_metadata[
            'target magic resist'] if 'target magic resist' in
            item_metadata else '0')

    def get_armor(self):
        return self.armor

    def get_damage(self):
        return self.damage

    def get_magic_resistance(self):
        return self.magic_resistance

    def get_strength(self):
        return self.strength

    def get_agility(self):
        return self.agility

    def get_intelligence(self):
        return self.intelligence

    def get_armor_of_target(self):
        return self.armor_of_target

    def get_manabreak(self):
        return self.manabreak.get_effect()

    def get_is_ethereal(self):
        return self.is_ethereal

    def get_target_ethereal(self):
        return self.target_ethereal

    def get_target_magic_resist(self):
        return self.target_magic_resist

    def get_magic_burst(self):
        return self.magic_burst

    def get_physical_burst(self):
        return self.physical_burst

    def get_magic_barrier(self):
        return self.magic_barrier

    def get_spell_amp(self):
        return self.spell_amp

    def get_evasion(self):
        return self.evasion

    def get_conditional_proc(self):
        return self.conditional_proc

    def get_damage_percentage_boost(self):
        return self.damage_percentage_boost

    def get_attack_speed(self):
        return self.attack_speed

from conditional_proc import ConditionalProc
from critical_strike import CriticalStrike
from manabreak import Manabreak
from percentage import Percentage
from percentage_damage_bonus import PercentageDamageBonus


class Item:

    def __init__(self, item_metadata):
        self.agility = item_metadata['agility'
            ] if 'agility' in item_metadata else 0
        self.armor = item_metadata['armor'] if 'armor' in item_metadata else 0
        self.armor_of_target = item_metadata['armor of target'
            ] if 'armor of target' in item_metadata else 0
        self.attack_range = 0
        self.attack_speed = item_metadata['attack speed'
            ] if 'attack speed' in item_metadata else 0
        self.cast_range_extension = 0
        if 'conditional proc' in item_metadata:
            conditional_data = item_metadata['conditional proc']
            self.conditional_proc = ConditionalProc(conditional_data[
                'proc damage'], Percentage(conditional_data['proc chance']),
                conditional_data['proc damage type'])
        else:
            self.conditional_proc = ConditionalProc(0, Percentage('0'),
                'physical')
        self.critical_strike = CriticalStrike(Percentage('0'), Percentage('0'))
        self.damage = item_metadata['damage'
            ] if 'damage' in item_metadata else 0
        self.damage_percentage_boost = PercentageDamageBonus(Percentage(
            item_metadata['damage percent bonus'] if 'damage percent bonus' in
            item_metadata else '0'))
        self.evasion = Percentage(item_metadata['evasion'] if 'evasion' in
            item_metadata else '0')
        self.healing_boost = Percentage('0')
        self.health = 0
        self.health_regen = 0
        self.health_regen_boost = Percentage('0')
        self.intelligence = item_metadata['intelligence'
            ] if 'intelligence' in item_metadata else 0
        self.is_ethereal = item_metadata['is ethereal'
            ] if 'is ethereal' in item_metadata else False
        self.lifesteal = Percentage('0')
        self.magic_barrier = item_metadata['magic barrier'
            ] if 'magic barrier' in item_metadata else 0
        self.magic_burst = item_metadata['magic burst'
            ] if 'magic burst' in item_metadata else 0
        self.magic_resistance = Percentage(item_metadata['magic resist']
            ) if 'magic resist' in item_metadata else Percentage('0')
        self.mana = 0
        self.mana_loss_reduction = Percentage('0')
        self.mana_regen = 0
        self.mana_regen_boost = Percentage('0')
        self.manabreak = Manabreak(item_metadata['manabreak'] if 
            'manabreak' in item_metadata else 0)
        self.max_health_change_per_second = Percentage('0')
        self.move_speed_boost = 0
        self.move_speed_percentage_boost = Percentage('0')
        self.physical_burst = item_metadata['physical burst'
            ] if 'physical burst' in item_metadata else 0
        self.spell_amp = Percentage(item_metadata['spell amp'] if 
            'spell amp' in item_metadata else '0')
        self.spell_lifesteal = Percentage('0')
        self.status_resistance = Percentage('0')
        self.strength = item_metadata['strength'
            ] if 'strength' in item_metadata else 0
        self.target_ethereal = item_metadata['target ethereal'
            ] if 'target ethereal' in item_metadata else False
        self.target_magic_resist = Percentage(item_metadata[
            'target magic resist'] if 'target magic resist' in
            item_metadata else '0')

    def get_armor(self):
        return self.armor

    def get_damage(self):
        return self.damage

    def get_magic_resistance(self):
        return self.magic_resistance

    def get_strength(self):
        return self.strength

    def get_agility(self):
        return self.agility

    def get_intelligence(self):
        return self.intelligence

    def get_armor_of_target(self):
        return self.armor_of_target

    def get_manabreak(self):
        return self.manabreak.get_effect()

    def get_is_ethereal(self):
        return self.is_ethereal

    def get_target_ethereal(self):
        return self.target_ethereal

    def get_target_magic_resist(self):
        return self.target_magic_resist

    def get_magic_burst(self):
        return self.magic_burst

    def get_physical_burst(self):
        return self.physical_burst

    def get_magic_barrier(self):
        return self.magic_barrier

    def get_spell_amp(self):
        return self.spell_amp

    def get_evasion(self):
        return self.evasion

    def get_conditional_proc(self):
        return self.conditional_proc

    def get_damage_percentage_boost(self):
        return self.damage_percentage_boost

    def get_attack_speed(self):
        return self.attack_speed

from conditional_proc import ConditionalProc
from critical_strike import CriticalStrike
from manabreak import Manabreak
from percentage import Percentage
from percentage_damage_bonus import PercentageDamageBonus

class Item():

	def __init__(self, item_metadata):
		self.agility = item_metadata["agility"] if "agility" in item_metadata else 0
		self.armor = item_metadata["armor"] if "armor" in item_metadata else 0
		self.armor_of_target = item_metadata["armor of target"] if "armor of target" in item_metadata else 0
		self.attack_range = 0
		self.attack_speed = item_metadata["attack speed"] if "attack speed" in item_metadata else 0
		self.cast_range_extension = 0
		if "conditional proc" in item_metadata:
			conditional_data = item_metadata["conditional proc"]
			self.conditional_proc = ConditionalProc(conditional_data["proc damage"], Percentage(conditional_data["proc chance"]), conditional_data["proc damage type"])
		else:
			self.conditional_proc = ConditionalProc(0, Percentage("0"), "physical")
		self.critical_strike = CriticalStrike(Percentage("0"), Percentage("0"))
		self.damage = item_metadata["damage"] if "damage" in item_metadata else 0
		self.damage_percentage_boost = PercentageDamageBonus(Percentage((item_metadata["damage percent bonus"] if "damage percent bonus" in item_metadata else "0")))
		self.evasion = Percentage((item_metadata["evasion"] if "evasion" in item_metadata else "0"))
		self.healing_boost = Percentage("0")
		self.health = 0
		self.health_regen = 0
		self.health_regen_boost = Percentage("0")
		self.intelligence = item_metadata["intelligence"] if "intelligence" in item_metadata else 0
		self.is_ethereal = item_metadata["is ethereal"] if "is ethereal" in item_metadata else False
		self.lifesteal = Percentage("0")
		self.magic_barrier = item_metadata["magic barrier"] if "magic barrier" in item_metadata else 0
		self.magic_burst = item_metadata["magic burst"] if "magic burst" in item_metadata else 0
		self.magic_resistance = Percentage(item_metadata["magic resist"]) if "magic resist" in item_metadata else Percentage("0")
		self.mana = 0
		self.mana_loss_reduction = Percentage("0")
		self.mana_regen = 0
		self.mana_regen_boost = Percentage("0")
		self.manabreak = Manabreak((item_metadata["manabreak"] if "manabreak" in item_metadata else 0))
		self.max_health_change_per_second = Percentage("0")
		self.move_speed_boost = 0
		self.move_speed_percentage_boost = Percentage("0")
		self.physical_burst = item_metadata["physical burst"] if "physical burst" in item_metadata else 0
		self.spell_amp = Percentage((item_metadata["spell amp"] if "spell amp" in item_metadata else "0"))
		self.spell_lifesteal = Percentage("0")
		self.status_resistance = Percentage("0")
		self.strength = item_metadata["strength"] if "strength" in item_metadata else 0
		self.target_ethereal = item_metadata["target ethereal"] if "target ethereal" in item_metadata else False
		self.target_magic_resist = Percentage((item_metadata["target magic resist"] if "target magic resist" in item_metadata else "0"))

	def get_armor(self):
		return self.armor

	def get_damage(self):
		return self.damage

	def get_magic_resistance(self):
		return self.magic_resistance

	def get_strength(self):
		return self.strength

	def get_agility(self):
		return self.agility

	def get_intelligence(self):
		return self.intelligence

	def get_armor_of_target(self):
		return self.armor_of_target

	def get_manabreak(self):
		return self.manabreak.get_effect()

	def get_is_ethereal(self):
		return self.is_ethereal

	def get_target_ethereal(self):
		return self.target_ethereal

	def get_target_magic_resist(self):
		return self.target_magic_resist

	def get_magic_burst(self):
		return self.magic_burst

	def get_physical_burst(self):
		return self.physical_burst
		
	def get_magic_barrier(self):
		return self.magic_barrier

	def get_spell_amp(self):
		return self.spell_amp

	def get_evasion(self):
		return self.evasion

	def get_conditional_proc(self):
		return self.conditional_proc

	def get_damage_percentage_boost(self):
		return self.damage_percentage_boost 

	def get_attack_speed(self):
		return self.attack_speed