import pygame
from Board.Buildings.Building import Building


class Barracks(Building):

    def __init__(self, player, tile):
        self.Textures = [pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksGreen.png').convert_alpha(), [35, 35]
            ), pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksBlue.png').convert_alpha(), [35, 35]),
            pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksYellow.png').convert_alpha(), [35, 35
            ]), pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksRed.png').convert_alpha(), [35, 35])]
        super().__init__(player, tile, self.Textures)

08b922f2f6380078bf0e35687014cb6a42f519de
<mask token>

<mask token>


class Barracks(Building):
    <mask token>

<mask token>


class Barracks(Building):

    def __init__(self, player, tile):
        self.Textures = [pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksGreen.png').convert_alpha(), [35, 35]
            ), pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksBlue.png').convert_alpha(), [35, 35]),
            pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksYellow.png').convert_alpha(), [35, 35
            ]), pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksRed.png').convert_alpha(), [35, 35])]
        super().__init__(player, tile, self.Textures)

import pygame
from Board.Buildings.Building import Building


class Barracks(Building):

    def __init__(self, player, tile):
        self.Textures = [pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksGreen.png').convert_alpha(), [35, 35]
            ), pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksBlue.png').convert_alpha(), [35, 35]),
            pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksYellow.png').convert_alpha(), [35, 35
            ]), pygame.transform.scale(pygame.image.load(
            'images/buildings/barracksRed.png').convert_alpha(), [35, 35])]
        super().__init__(player, tile, self.Textures)
