import pygame
import sys

pygame.mixer.init()
pygame.mixer.music.load("Sounds/polka.wav")
pygame.mixer.music.set_volume(0.05)
pygame.mixer.music.play(-1)

get_point = pygame.mixer.Sound("Sounds/get_point.wav")
hit_wall = pygame.mixer.Sound("Sounds/hit_wall.wav")
hit_racket = pygame.mixer.Sound("Sounds/hit_paddle.wav")
plask = pygame.mixer.Sound("Sounds/splat.wav")
game_over = pygame.mixer.Sound("Sounds/game_over.wav")
new_life = pygame.mixer.Sound("Sounds/new_life.wav")
add_life = pygame.mixer.Sound("Sounds/add_life.wav")

get_point.set_volume(0.30)
hit_wall.set_volume(0.30)
hit_racket.set_volume(0.30)
plask.set_volume(0.50)
game_over.set_volume(0.30)
new_life.set_volume(0.30)
add_life.set_volume(0.30)

3e6a6b00e57b0865f61d74aa224825e2fe105694
<mask token>

<mask token>
pygame.mixer.init()
pygame.mixer.music.load('Sounds/polka.wav')
pygame.mixer.music.set_volume(0.05)
pygame.mixer.music.play(-1)
<mask token>
get_point.set_volume(0.3)
hit_wall.set_volume(0.3)
hit_racket.set_volume(0.3)
plask.set_volume(0.5)
game_over.set_volume(0.3)
new_life.set_volume(0.3)
add_life.set_volume(0.3)

<mask token>
pygame.mixer.init()
pygame.mixer.music.load('Sounds/polka.wav')
pygame.mixer.music.set_volume(0.05)
pygame.mixer.music.play(-1)
get_point = pygame.mixer.Sound('Sounds/get_point.wav')
hit_wall = pygame.mixer.Sound('Sounds/hit_wall.wav')
hit_racket = pygame.mixer.Sound('Sounds/hit_paddle.wav')
plask = pygame.mixer.Sound('Sounds/splat.wav')
game_over = pygame.mixer.Sound('Sounds/game_over.wav')
new_life = pygame.mixer.Sound('Sounds/new_life.wav')
add_life = pygame.mixer.Sound('Sounds/add_life.wav')
get_point.set_volume(0.3)
hit_wall.set_volume(0.3)
hit_racket.set_volume(0.3)
plask.set_volume(0.5)
game_over.set_volume(0.3)
new_life.set_volume(0.3)
add_life.set_volume(0.3)

import pygame
import sys
pygame.mixer.init()
pygame.mixer.music.load('Sounds/polka.wav')
pygame.mixer.music.set_volume(0.05)
pygame.mixer.music.play(-1)
get_point = pygame.mixer.Sound('Sounds/get_point.wav')
hit_wall = pygame.mixer.Sound('Sounds/hit_wall.wav')
hit_racket = pygame.mixer.Sound('Sounds/hit_paddle.wav')
plask = pygame.mixer.Sound('Sounds/splat.wav')
game_over = pygame.mixer.Sound('Sounds/game_over.wav')
new_life = pygame.mixer.Sound('Sounds/new_life.wav')
add_life = pygame.mixer.Sound('Sounds/add_life.wav')
get_point.set_volume(0.3)
hit_wall.set_volume(0.3)
hit_racket.set_volume(0.3)
plask.set_volume(0.5)
game_over.set_volume(0.3)
new_life.set_volume(0.3)
add_life.set_volume(0.3)

import pygame
import sys

pygame.mixer.init()
pygame.mixer.music.load("Sounds/polka.wav")
pygame.mixer.music.set_volume(0.05)
pygame.mixer.music.play(-1)

get_point = pygame.mixer.Sound("Sounds/get_point.wav")
hit_wall = pygame.mixer.Sound("Sounds/hit_wall.wav")
hit_racket = pygame.mixer.Sound("Sounds/hit_paddle.wav")
plask = pygame.mixer.Sound("Sounds/splat.wav")
game_over = pygame.mixer.Sound("Sounds/game_over.wav")
new_life = pygame.mixer.Sound("Sounds/new_life.wav")
add_life = pygame.mixer.Sound("Sounds/add_life.wav")

get_point.set_volume(0.30)
hit_wall.set_volume(0.30)
hit_racket.set_volume(0.30)
plask.set_volume(0.50)
game_over.set_volume(0.30)
new_life.set_volume(0.30)
add_life.set_volume(0.30)
