 	local lastStintTime := srDuration - firstStintTime - midStintTime - totalClickDelay
 	stints += 1
 
-	local firstStintButton := stints = 2 ? 2 : 1
 	local lastStintButton := gildedRanger = 9 ? 3 : 2 ; special case for Astraea
 
 	if (debug)

	local zoneLvl := gildedRanger * lMax + lvlAdjustment ; approx zone lvl where we can buy our gilded ranger @ lvl 150
	local lvls := zoneLvl - irisLevel ; lvl's to get there

	local firstStintTime := 0
	local midStintTime := 0


		midStintTime := tMax
		lvls -= lMax
		stints += 1
	} else if (lvls > lMax) {
		firstStintButton := 2
	}
	
	if (lvls > 0)
	{
		firstStintTime := ceil(lvls * tMax / lMax)
