     }
     If counter_files
     {
-        counter_files_quotient := 100 / counter_files
-        If Option_1
-        {
-            ParsingInfo := ParsingFullDemofiles(RenamingMaskNumber, counter_files_quotient)
+        MsgBox, 1, Really start, Files found: %counter_files%`nDo you like to start renaming?
+        IfMsgBox, Cancel
+        {
+            GuiControl, Enable, RenamingMaskNumber
+            GuiControl, Enable, Option_1
+            GuiControl, Enable, Start
+            return
         }
         else
         {
-            ParsingInfo := ParsingDemofiles(RenamingMaskNumber, counter_files_quotient)
-        }
-        filelist := ParsingInfo[1]
-        filelist_failed := ParsingInfo[2]
-        counter_failed := ParsingInfo[3]
-        GuiControl, Disable, Cancel
-        GuiControl,, text_prog, Renaming Files
-        Loop, Parse, filelist, `n
-        {
-             filelist_array := StrSplit(A_LoopField, A_Tab)
-             Source := filelist_array[1]
-             Destination := filelist_array[2]
-             FileMove, %Source%, %Destination%
-        }
-        If filelist_failed
-        {
-            logfile_name := "demo-file-renamer_logfile.txt"
-            FormatTime, current_time
-            logfile :=
-            (LTrim
-            PrgName . " v" . PrgVersion "
-            Renaming from " . current_time . " in " . A_WorkingDir . "
-
-            The following files aren't renamed because the map wasn't found in the demofile:
-
-            " . filelist_failed . "
-
-            What you can do:
-            - Execute the demofile in your game or
-            - Open the file in an editor and search for the word ""maps""
-              Be sure the demofile is a CS 1.6, CS:S, CS:GO or TF2 demofile."
-            )
-            IfExist, %A_ScriptDir%\%logfile_name%
-            {
-                filetrue := "A"
-                while filetrue
+            counter_files_quotient := 100 / counter_files
+            If Option_1
+            {
+                ParsingInfo := ParsingFullDemofiles(RenamingMaskNumber, counter_files_quotient)
+            }
+            else
+            {
+                ParsingInfo := ParsingDemofiles(RenamingMaskNumber, counter_files_quotient)
+            }
+            filelist := ParsingInfo[1]
+            filelist_failed := ParsingInfo[2]
+            counter_failed := ParsingInfo[3]
+            GuiControl, Disable, Cancel
+            GuiControl,, text_prog, Renaming Files
+            Loop, Parse, filelist, `n
+            {
+                 filelist_array := StrSplit(A_LoopField, A_Tab)
+                 Source := filelist_array[1]
+                 Destination := filelist_array[2]
+                 FileMove, %Source%, %Destination%
+            }
+            If filelist_failed
+            {
+                logfile_name := "demo-file-renamer_logfile.txt"
+                FormatTime, current_time
+                logfile :=
+                (LTrim
+                PrgName . " v" . PrgVersion "
+                Renaming from " . current_time . " in " . A_WorkingDir . "
+
+                The following files aren't renamed because the map wasn't found in the demofile:
+
+                " . filelist_failed . "
+
+                What you can do:
+                - Execute the demofile in your game or
+                - Open the file in an editor and search for the word ""maps""
+                  Be sure the demofile is a CS 1.6, CS:S, CS:GO or TF2 demofile."
+                )
+                IfExist, %A_ScriptDir%\%logfile_name%
                 {
-                    logfile_counter +=1
-                    logfile_name := "demo-file-renamer_logfile(" . logfile_counter . ").txt"
-                    filetrue := FileExist(A_ScriptDir . "\" . logfile_name)
+                    filetrue := "A"
+                    while filetrue
+                    {
+                        logfile_counter +=1
+                        logfile_name := "demo-file-renamer_logfile(" . logfile_counter . ").txt"
+                        filetrue := FileExist(A_ScriptDir . "\" . logfile_name)
+                    }
+                    FileAppend, %logfile%, %A_ScriptDir%\%logfile_name%
                 }
-                FileAppend, %logfile%, %A_ScriptDir%\%logfile_name%
+                else
+                {
+                    FileAppend, %logfile%, %A_ScriptDir%\%logfile_name%
+                }
+
+                counter_successfully := counter_files - counter_failed
+                logfile_path := A_ScriptDir . "\" . logfile_name
+                textmessage :=
+                (LTrim
+                counter_successfully . " out of " . counter_files . " files were successfully renamed.
+                There are " . counter_failed . " that aren't renamed.
+
+                Logfile is generated, please look for further information in logfile:
+                " logfile_path
+                )
+                MsgBox % textmessage
             }
             else
             {
-                FileAppend, %logfile%, %A_ScriptDir%\%logfile_name%
-            }
-
-            counter_successfully := counter_files - counter_failed
-            logfile_path := A_ScriptDir . "\" . logfile_name
-            textmessage :=
-            (LTrim
-            counter_successfully . " out of " . counter_files . " files were successfully renamed.
-            There are " . counter_failed . " that aren't renamed.
-
-            Logfile is generated, please look for further information in logfile:
-            " logfile_path
-            )
-            MsgBox % textmessage
-        }
-        else
-        {
-            MsgBox, 0, , All demofiles successfully renamed!
-        }
-        GuiControl,, ProgressBar, 0
-        GuiControl,, text_prog, Extracting mapname
+                MsgBox, 0, , All demofiles successfully renamed!
+            }
+            GuiControl,, ProgressBar, 0
+            GuiControl,, text_prog, Extracting mapname
+            GuiControl, Enable, RenamingMaskNumber
+            GuiControl, Enable, Option_1
+            GuiControl, Enable, Cancel
+            GuiControl, Enable, Start
+            return
+        }
+    }
+    else
+    {
+        MsgBox % "No files found!"
         GuiControl, Enable, RenamingMaskNumber
         GuiControl, Enable, Option_1
-        GuiControl, Enable, Cancel
-        GuiControl, Enable, Start
-        return
-    }
-    else
-    {
-        MsgBox % "No files found!"
-        GuiControl,, ProgressBar, 0
-        GuiControl, Enable, RenamingMaskNumber
-        GuiControl, Enable, Option_1
-        GuiControl, Enable, Cancel
         GuiControl, Enable, Start
         return
     }
 }
 else
 {
-    GuiControl,, ProgressBar, 0
     GuiControl, Enable, RenamingMaskNumber
     GuiControl, Enable, Option_1
     GuiControl, Enable, Start

﻿; ==================================================================================================
; AutoHotkey Version ..: 1.1.*
; Version .............: 1.10-beta (AHK)
; Release Date ........: 2017-05-02
; GitHub ..............: https://github.com/chao-samu/demo-file-renamer
; Author ..............: chao-samu
;------------------------------------------------------------------------------------

            demofile := File.ReadLine()
            RegExMatch(demofile, "maps[\/\\].+\.bsp", mapstring)
            If mapstring
            {
                mapstring_formated := Format("{1:s}", mapstring)
                break
            }
        }
        File.Close()
