 	local zoneLvl := gildedRanger * lMax + lvlAdjustment ; approx zone lvl where we can buy our gilded ranger @ lvl 150
 	local lvls := zoneLvl - irisLevel ; lvl's to get there
 
+	local firstStintButton := 1
 	local firstStintTime := 0
 	local midStintTime := 0
 

		midStintTime := tMax
		lvls -= lMax
		stints += 1
	}
	if (lvls > 0)
	{
		firstStintTime := ceil(lvls * tMax / lMax)

	local lastStintTime := srDuration - firstStintTime - midStintTime - totalClickDelay
	stints += 1

	local lastStintButton := gildedRanger = 9 ? 3 : 2 ; special case for Astraea

	if (debug)
