 		midStintTime := tMax
 		lvls -= lMax
 		stints += 1
-	}
+	} else if (lvls > lMax) {
+		firstStintButton := 2
+	}
+	
 	if (lvls > 0)
 	{
 		firstStintTime := ceil(lvls * tMax / lMax)

	local lastStintTime := srDuration - firstStintTime - midStintTime - totalClickDelay
	stints += 1

	local firstStintButton := stints = 2 ? 2 : 1
	local lastStintButton := gildedRanger = 9 ? 3 : 2 ; special case for Astraea

	if (debug)

	local zoneLvl := gildedRanger * lMax + lvlAdjustment ; approx zone lvl where we can buy our gilded ranger @ lvl 150
	local lvls := zoneLvl - irisLevel ; lvl's to get there

	local firstStintButton := 1
	local firstStintTime := 0
	local midStintTime := 0

